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  1. #2326
    RIP Mystogan Sharingdork's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Sharingdork View Post
    Suiton/Muon Satsujin: Kuikkukabā (Water Style/Silent Homicide: Quick Cover)
    Type: Attack
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user, with his current position unknown to the target (either already hidden within Mist or darkness, or is behind them without their noticing), will begin by manipulateing the moisture in the air, generating a thick, but localized area of mist (the mist, if used with Hidden Mist Jutsu, is even thicker than the previous technqiue). While hidden within the mist, the user will quickly come out of hiding, impale the target with a sword, kunai, or other sharp weapon, and then retreat to their previous hiding place as the mist fades away.
    Note: ~Can only be taught by Sharingdork

    X-Declined-X Too generic. Wont you be able to do it by simply using hidden mist and moving in and out of it?



    Resubmit:

    (Bakuton: Monsutā no Dai Abare) Blast Style: Monster's Rampage
    Type: Attack | Defense | Supplementary
    Rank: S
    Range: Self
    Chakra: 40
    Damage: 80
    Description: The sister technique to "Blast Release: Bombshell", the user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless. However, this technique takes it to the next level of its sister, allowing the shell to explode multiple times in a single use, instead of the lesser jutsu's single explosion per use.
    Note: ~Can only be taught by Sharingdork
    ~Can only be used 1 time per battle
    ~The aura lasts for two turns
    ~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user (the aura does not extend past the soles of the feet)

    X-Approved-X

    New:

    Suiton: Inpei no Misuto (Water Style: Mist of Concealment)
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 15 (+5 per turn active)
    Damage: N/A
    Description: The user, by either manipulating a nearby water source or by expelling mist from their mouths, will generate a mist which at first glance is identical to Kirigakure no Jutsu (Hidden in Mist Technique). However, the water molecules suspended in the air, making up the mist, are several times denser than normal mist, being suspended in the air by chakra. The denser water molecules are so abnormally dense, that they have the property of reflecting sound waves which hit them, which then bounce off of other water droplets, making it so every sound made within the mist is amplified and echoed everywhere within the mist. The technique is designed to be an alternative to the Silent Killing technique, by making sound come from all directions so as to still stop ones opponent from finding them by sound.
    Note: ~Can only be taught by Sharingdork

    X-Declined-X Wont really be mist then, it'll be a cloud of water vapour which would condense quickly
    Updating:

    (Bakuton: Monsutā no Dai Abare) Blast Style: Monster's Rampage
    Type: Attack | Defense | Supplementary
    Rank: S
    Range: Self
    Chakra: 40
    Damage: 80
    Description: The sister technique to "Blast Release: Bombshell", the user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura will cause the aura to spontaneously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless. However, this technique takes it to the next level of its sister, allowing the shell to explode multiple times in a single use, instead of the lesser jutsu's single explosion per use. In addition, the user constantly channels chakra into the "shell" so that it doesn't weaken as objects hit it (ie. being hit with an A-rank attack doesn't reduce the shell to D-rank).
    Note: ~Can only be taught by Sharingdork
    ~Can only be used 1 time per battle
    ~The aura lasts for two turns
    ~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user (the aura does not extend past the soles of the feet)
    ~The user can only use two jutsu on the second turn of this jutsu because of the chakra being focused into the shell

    ~Declined~ keep the original one, i'm not allowing you to be impervious to A-rank and below, the abilities are already high enough.
     
         
    Last edited by Ryūjin; 02-02-2013 at 03:28 PM.

  2. #2327
    Ryūjin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ~Thread closed for checking~
     
         

  3. #2328
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    Re: ±±Custom Jutsu Submission±±

    ~Thread Opened~

    New cycle starts from today, the 9th of February and ends on the 15th of February.
     
         

  4. #2329
    -Jiraiya-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Elephant Illusionary Arts: Stampede (Zou Genjutsu: Hitonami)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After summoning, the elephant summon will rise its trunk and make its trumpet sound casting a genjutsu on the opponent in which he/she will wake up tired and as if they've been asleep for a long time only to find out their hands and legs have been spread apart and shackled with iron chains fixed to the ground. Also in that illusion they see the elephant summon near them which soon rises its front legs and crushes the opponent over their chest-abdomen region making the opponent confused, agitated with fear & with severe excruciating pain. In reality, the opponent becomes immobile with a blank stare on their face.
    The stress on the mind (due to illusionary pain) causes the target to take damage.
    Note:
    • Must have signed the Elephants contract to use this jutsu.
    • Can only be used 3 times per battle.
    • No S-rank and above genjutsu in the same or next turn.
    • If successfully executed, can immobilize the opponent(s) for 2 turns.
    • Must be taught by me (-Jiraiya-).
    • Gained ownership of Elephants contract >>Here<<


    ~Declined~ similar techniques exist

    Elephant Summoning Technique: Zephyrus (Zou Kuchiyose no Jutsu: Zephyrus)
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user draws some blood and performs the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Zephyrus. He is a giant elephant about the size of Gamabunta with proportionate trunk & tusks to his body size which projects in front of his head. Zephyrus' tusks are covered with a thin steel coating with several steel spikes projecting from the tip which can be used for offense as well as for defense. His trunk can reach up to short range in front of him when fully extended and can be used to grab objects or persons. He also wears a 2 inch steel armor knee caps over his knees with several sharp steel spikes projecting from them.
    Zephyrus specializes in wind release and can use wind jutsus up to A rank using his trunk/mouth without need of hand seals. He is able to suck in objects and targets within the short range in front of his trunk's openings.
    His skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons. Because of his natural ability of dry & rough skin, Zephyrus can resist lightning jutsus of B rank and below as his skin provides high resistance to the flow of electricity thereby rendering them ineffective. However lightning jutsus used after breaching his skin will have normal effect on him.
    Note:
    • Must have signed Elephant contract to summon Zephyrus.
    • Can stay in the field for 4 turns once summoned.
    • Can use wind jutsus up to A rank using his trunk/mouth without need of hand seals and each move counts as the user's move.
    • Can suck in targets with his trunk within short range and this counts as one of user's move if used.
    • Can resist lightning jutsus of B rank & below with intact skin, however lightning jutsus used after breaching his skin will have normal effect on him.
    • Can resist damage from simple projectiles like kunais, shurikens, senbons.
    • Can perform ordinary physical attacks using its tusks, legs at close range and can grab objects/persons with his trunk.
    • Can speak and form elemental combination with the summoner.
    • Can carry up to 3 people on his back.
    • Must be taught by me (-Jiraiya-).
    • Gained ownership of Elephants contract >>Here<<


    ~Declined~ The wind suction ability needs to counts as a move and needs to have a usage limit, remove everything about being resistent to lightning techniques because i don't allow summons being impervious to elements anymore, mention that he can only be summoned once, remove that he can perform elemental combinations with the summoner, rest seems fine.

    Wood Release: Faunus, The wooden golem (Mokuton: Faunus, Za mokuzou gōremu)
    Type: Offensive, Defensive, Supplementary
    Rank: S
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra: 40 (+5 for each active turn)
    Damage: 80
    Description: The user forms the snake hand seal and creates a large wooden golem to erupt from the ground. The golem is about 20 meters in height and 7 meters in width with two hands and two legs and with a head. The golem itself appears to be covered with several irregular wooden vines from neck to foot.
    Abilities:
    The golem is mobile and its actions can be manipulated by the user.
    The golem can create single or several wooden pillar(s) from its hands which can be used to impale the opponent(s).
    The golem can also create several wooden vines from its hands separately or together with which it can bind and/or impale the opponent(s).
    The golem can also fire 3-5 wooden spikes of about 0.5 meter length from each hand.
    All wood jutsus used by the golem is equivalent to B rank wood jutsu.
    Apart from these, the golem can also use simple grasping action or physical attacks using its hands, legs.
    Note:
    • Can only be used 2 times per battle and can stay for 3 turns.
    • No S rank or above wood jutsus in the same turn.
    • The golem is created within short range of the user and can reach up to long range.
    • Creating wooden pillars or vines or shooting wooden spikes from the golem's hands (either with hands separate or together) or grasping a wooden pillar to attack count as the user's move.
    • All wood jutsus used by the golem is equivalent to B rank wood and has short-long range and counts as user's move.
    • Once the last turn up to which the golem can stay is over, the golem becomes immobile in whatever position it was in the last turn and cannot be manipulated anymore.
    • Must be taught by me (-Jiraiya-).

    Picture of Wood golem:
    ~Declined~ rip off from -Broly-'s technique, do this again and i will ban you from the CJ thread for 2 months and infract you for breaking the rules.
     
         
    Last edited by Ryūjin; 02-16-2013 at 12:23 PM.

  5. #2330
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    Re: ±±Custom Jutsu Submission±±

    (Kōton/Katon: Yōsenha no Jutsu) Steel/Fire Release: Molten Metal Wave Technique
    Type: Offensive
    Rank: B-rank
    Range: Short to Mid range
    Chakra: 20
    Damage: 40
    Description:
    After using Steel Release: Impervious Armour the user will send more steel chakra into their arm and by adding katon chakra to heat the users steel arm, then the user will send waves of molten steel at their foes which easily leaves major burns on the target when hit. The metal can also cool and harden on the target to restrain and encase them.
    Notes:
    - Must have used Steel Release: Impervious Armour before use.
    - Can only be used three times per-match.
    - Can only be taught by Nathan.

    ~Declined~ The Steel Release: Impervious Armour technique makes you turn a part of your body into steel, by using this you basically cause your arm to melt off your body, are you sure you want this? the size of the waves needs to be defined, the liquid form of steel was done through a technique that was submitted in the past, don't remember who submitted it because i lost track of all the name changes lol.

    (鋼遁 Kōton: Aianhada no Subeta) Steel Release: Iron Skin like Sword
    Type: Defensive/Offensive
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: 80 (-20 to the user)
    Description:
    The user creates a thick skin or steel over his own skin. The steel has reshaping properties, making it able to turn into a blade. When the user uses it, they gains an all black body with red shoulder markings. In this State, the user becomes incredibly strong and can use Taijutsu to a much greater degree. This steel skin has one major weakness, if the enemy uses fire release, the user will be left incredibly burnt and unable to move.
    Notes:
    - Can only be used once per-match.
    - Taijustu/Kenjutsu up to S-rank doesn't affect the user.
    - Steel skin only lasts for 3 turns.
    - The user will take damage after the use of this jutsu.
    - No steel release jutsu's for two turns once this wears off
    - The user will be left completely drained, takes three turns to be at half strength.


    ~Declined~ Similar techniques exist.

    (Doton: Deido kisaki) Earth Release: Mud Guardian Technique
    Type: Offensive/Defensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description:
    After the use of Earth Release: Swamp of the Underworld; the user will perform the required hand seals. The user will place both hands on the ground near the swamp they created. Then a large figure will rise from the swamp that is said to be the guardian to the entrance of the underworld. It appears as a giant golem-like figure that is cloaked by the swamps muck. If the muck monster has been decapitated, it can regenerate limbs as long as it is in the swamp. It cannot go far from the swamp since it seems to be connected with it, but if it tries to go out of range it will simply fall apart. The golem grabs the person in the swamp and drags them down into the swamp.
    Notes:
    - Can only be used once per-match.
    - Must have used Earth Release: Swamp of the Underworld before use.
    - Can only be taught by Nathan.

    ~Declined~ Size of the "golem" needs to be defined, you might want to rethink the short range though, because it means that you can only make him short range from yourself, meaning the swamp has to be short ranged from yourself as well, i dislike the regeneration ability, so make that only restricted to "physical" attacks, and give it a duration limit.

    Approved steel release bio: Dexter Morgan
    I also have Scorps permission for have steel auto via PM.
     
         
    Last edited by Ryūjin; 02-16-2013 at 12:31 PM.

  6. #2331
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by dm1202 View Post
    Resubmitting

    (kuchiyose no jutsu: ojichan ohashi)-Summoning technique: Grandpa Toucan
    Type:supplementary/summoning
    Rank: A
    Range:short-long
    Chakra:30
    Damage:None
    Description: the user properly performs the summoning technique before summoning the elder toucan. Grandpa Toucan is blind but somehow very aware of his surroundings. he is large enough to stand on the user's shoulder and doesn't leave that position until he returns to his home. Grandpa Toucan wears a withered gray cloak and the colors on his beak are faded which really shows his age. He is the oldest of the toco toucans and therefore speaks the ancient language of the toucans which only the contract signer and the boss toucan are taught thru training. As he speaks the language the sound of his voice causes those that are used to his voice to become immune to general genjutsu as long as he is summoned and at the same time put those that aren't in an A-rank genjutsu.
    note: usable only to toco toucan contract signers
    note: last three turns
    note: genjutsu usable only once
    note: immunity doesn't pertain to sharingan genjutsu

    ~Declined~ Where's the approved link of the summoning contract? posting it in your submission when you are making a new summoning is mandatory.

    (Futago no doragon: Kirikaeru To Kakeru)-Twin Dragons: Kirikaeru and Kakeru
    Type:weapon
    Rank:A
    Range:short-mid
    Chakra:30
    Damage:60(when cut by kakeru)
    Description:legend has it that there was a warrior in the ninja world that was so strong that he never lost a battle, including the battle between him and nidaime hokage, tobirama senju. After a while the warrior had gotten bored from all the weaklings he had defeated. After hearing legend about the power of two dragons in the distant land he traveled to face them but not for power but for the thrill of battle he had been longing for. After defeating the dragons, their power was absorbed by the warrior’s wakizashi and katana. the blade is made of dragon scales and the sheath made of dragon claw thus making both the blade and the sheath indestructable. Knowing that this power would make future challenges less entertaining due to the combined strength of his skill and the dragons’ power he discarded them leaving them for someone weaker and less skilled.

    Abilities:

    Kirikaeru: the wakizashi’s ability after cutting the opponent the sword can grant the ability to switch places with the opponent after focusing chakra into it. This ability is effective only when the opponent is mid-range distance from the user. Usage takes up one move and can be only used 4 times in battle.

    Kakeru: the katana’s ability after focusing chakra into the katana multiple blades can extend short range from the original blade making it more difficult to avoid. The blade returns to it’s original state after chakra is withdrawn.

    ~Declined~ First, no chakra infusable swords are allowed, second abilities are ridiculous, and you can't make a CW out of someone else's summoning contract, the dragon contract is held by Hellsbadass, don't resubmit.
    ~Resubmitting~

    (kuchiyose no jutsu: ojichan ohashi)-Summoning technique: Grandpa Toucan
    Type:supplementary/summoning
    Rank: A
    Range:short-long
    Chakra:30
    Damage:None
    Description: the user properly performs the summoning technique before summoning the elder toucan. Grandpa Toucan is blind but somehow very aware of his surroundings. he is large enough to stand on the user's shoulder and doesn't leave that position until he returns to his home. Grandpa Toucan wears a withered gray cloak and the colors on his beak are faded which really shows his age. He is the oldest of the toco toucans and therefore speaks the ancient language of the toucans which only the contract signer and the boss toucan are taught thru training. As he speaks the language the sound of his voice causes those that are used to his voice to become immune to general genjutsu as long as he is summoned and at the same time put those that aren't in an A-rank genjutsu.
    note: usable only to toco toucan contract signers
    note: last three turns
    note: genjutsu usable only once
    note: immunity doesn't pertain to sharingan genjutsu

    ~Declined~ Not going to allow immunity against genjutsu.

    Approved custom Contract
     
         
    Last edited by Ryūjin; 02-16-2013 at 12:33 PM.

  7. #2332
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    Re: ±±Custom Jutsu Submission±±

    (Hyōi Gattai)Spirit Unity
    Type:Supplementary
    Rank:A-Rank
    Range:Short(self)
    Chakra:60(-10 each turn active)
    Damage:(see description)
    Description:Spirit Unity,is a technique that is used by the swordsman of the past and present date,the mechanics behind this technique is the user while begin releasing what is known as Ki(warrior spirit) while channeling there chakra slowy though there body.The user using the spiritual side of there chakra will use it to manifest the Ki in a form of a physical chakra by manipulating there chakra into the physical state,once achieved the user's while form this newly formed chakra in there palm of there hand,it will appear as a orb of chakra varying in color depending on the spiritual nature of the user's Ki(example a blood thirst warriors ki would appear red),the user will then using the concept behind "A sword is an extension of the swordsman's soul" will take a blade in there possession and pass the blade though the orb.While this is happening the user is allowing the chakra to enter the blade of the sword,but will move there hand with the orb till they reach the shoulder of the other arm holding the blade,with this the sword and arm of the user will be covered by a layer of pure physical chakra in the appearance of a samurai's armor plating that would be around there arms.Using this aspect the technique however needs more chakra to keep it active meaning the moment the user stops feeding chakra the technique will end instantly and will leave them drained,however the technique is using physical chakra,which can block B-rank and below Taijutsu as well as A-rank and below Kenjutsu.The technique makes a sword lose its cutting power making it dull that it cannot cut even a tree but the mechanic to this is the pure chakra is able to diffuse energy based techniques(Fire Lighting,etc) and break it down and can unleash a wave of chakra by rebounding the diffused chakra back towards the original source,however it cannot diffuse physical techniques like Earth but can in some case Water,but Water of wider ranges cannot be diffused.The technique only cover one hand making it possible to still attack the user.

    -Lasts as long as the user has enough amounts of chakra to fuel it.
    -Can only be used once per battle.
    -Can only be taught by Yoh..
    -Can block physical techniques of Taijutsu up to B-Rank and A rank Kenjutsu
    -Requires two moves to active this
    -Diffusing and Rebounding an jutsu counts a move

    ~Leaving For Scorps~

    ______________
    ±± Declined ±±
    Ki is what in Narutoverse we call chakra... Your explanation is flawed off the bat.


    (Kodai)Antiquity
    Type:Weapon,Supplementary
    Rank:A-Rank
    Range:Short
    Chakra:-20 to activate Spirit of Sword,-20 for Shock Wave
    Damage:N/A
    Description:Antiquity is a secret weapon that has been in the Asakura Family for generations and generations since the times of the Sage of Six Paths.This red knife shaped piece of rock at first looks harmless but when in the possession of a swordsman can unlock its true potential.The rock has the ability to be used as a medium to unlock its true form which is the Spirit of Sword,this is achieved when the chakra of the welder enters the rock it will react towards it causing a sort of metamorphose stage to begin.This will require the welder to then,using a regular katana in there possession as a medium for the Spirit of Sword to take form.The rock will change the regular katana into a sword with red armor around it where the guard once was and a red tsbua(handle),and a chakra blade instead of a metal blade.This is the true form of antiquity though this form is only a casing around the original katana.The sword becomes indestructible,though two S-rank techniques can cause the Spirit of Sword to reform back to the rock stage,the blade is much longer making it able to reach up to mid range instead of short,it is also capable of slashing though A-rank and lower physical techniques(Earth and Water).The main ability behind the sword is a shockwave,which can cause even A-ranked summons to fall unbalanced

    -Can only be used by Yoh..
    -Requires a normal katana to active Spirit of Sword
    -Activating Spirit of Sword counts as a move
    -Shockwave can only be used once per battle and will cause Spirit of Sword to reform back into its rock stage and cannot be reactivated for 4 full turns
    -Indestructible in rock and sword form but two S-Ranks will cause it to reform into rock stage and cannot be used for the rest of the match.

    Antiquity in rock form

    Spirit of Sword Form


    Dropping old cw here:http://narutobase.net/forums/showthr...70#post8235270

    ~Declined~ No elemental blasts released from swords, "shockwaves" are not allowed anymore in general and has been done countless times, cutting through A-rank Earth and Water? 2 S-rank will cause it to reform? that means it can guard against 2 S-ranks? abilities are a bit too much.
     
         
    Last edited by Scorps; 03-01-2013 at 11:32 AM.

  8. #2333
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Tanuki (Raccoon Dog)
    Scroll Owner: Typhon
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:
    Description and Background: Raccoon Dogs, despite their common names, are not closely related to Raccoons nor are they actually dogs. Instead they are a basal species in the Canidae family and one of the few that like to climb trees. Their bodies are similar in shape and size to foxes with a long body but short legs. The fur coloration is very similar to Raccoons which led to the poor misnomer of a name. In Japanese culture the Raccoon Dog goes by the name "Tanuki" and is a common figure in classic folklore. They are often depicted with big round eyes, a pudgy build, and enlarged....how should I say this.... cojones. They're used to represent a trickster, and are considered talented shape-shifters, but are presented in a light-hearted and aloof manner.
    http://en.wikipedia.org/wiki/Raccoon_dog

    The Tanuki of this contract generally stand on two feet like humans growing on average to the same size as a typical person. They're not the most physically fit species and often develop strong attachments to sake that leads to being overweight. Despite their physical short comings they're talented users of genjutsu and fuuinjutsu, staying true to their reputation as tricksters. Upon discovery of the Ichibi, the Tanuki immediately became drawn to the tailed beast which shared their form, though on a much larger and monstrous scale. They began to worship Shukaku as a God, and the creator of all Tanuki. Even the vessel for the Ichibi became worshiped and revered as a holy figure. This infatuation with the Ichibi led to the Tanuki moving their village to the deserts around Sunagakure. They found an abnormally large oasis in the western half of the desert which became their homes. The new village became known as the "Hachi-takioashisu" or "Eight-Falls Oasis", named after the eight waterfalls that supplied the water. Travelers lucky enough to stumble upon this paradise often can't remember the details of their stay due to the large amount of sake forced upon them, but they swear it to be the best time of their life.

    (I no longer own the Lyrebird contract as I handed it over to Himura here: http://narutobase.net/forums/showthread.php?t=320271)

    ~Declined~ Remove the genjutsu and fuuinjutsu reference, not going to allow genjutsu to be a passive ability for a contract, nor fuuinjutsu is going to be allowed for a summon to use.

    (Subakukaze no Jutsu: Suna no Jikoku) - Desert Wind Technique: Sands of Time
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: Gaara mixes the hardest minerals of his sand with a very strong current of wind that swirls at incredible high speeds emitting a howling sound. He then envelopes his target in the storm where the sand particles whip into the target and grind them away. This technique can be used to devour an earth technique by having the sand almost immediately grind down the earth into even more sand, adding to the volume of the attack and making it even more deadly.
    -Can only be used by Gaara.
    -Can be used twice per battle.
    -Devouring an earth technique increases the damage by 1/3 the power of the technique used (i.e. an A-rank tech would add 20 dmg).

    ______________
    ±± Declined ±±
    Needs to be labeled as Sand/Wind technique and you need to explain what it actually is: avortex, a blast, a current, etc? Also, while the idea is good, you can't forget that sand is not strong to earth so there needs to be a reference of its interaction with earth and up to what rank can it interact with earth. Rest is ok.

    (Bijutsu: Subakukazedama) - Tailed Beast Skill: Desert Wind Bomb
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80 (+20)
    Description: After going into either his initial, or full transformation, Gaara uses the principles of the tailed beast bomb to create a similarly devastating attack. He arcs his tail over his body holding the tip in front of his mouth and begins to construct a highly compressed ball of wind and sand. Once made Gaara fires the ball at his target where on impact it erupts into a giant storm of wind and and that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake.
    -Can be used once per transformation.
    -Can be used in the initial or full transformation.
    -Damage is boosted by +20 if used during the full transformation.
    -No Sand or Wind techniques above S-rank the following turn.

    ______________
    ±± Approved ±±



    ~Leaving both for Scorps~
     
         
    Last edited by Scorps; 03-01-2013 at 11:37 AM.

  9. #2334
    Senior Member Zánda's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ZandaT View Post
    Resubmit

    (Kchuysei: ASAP & Rocky)Summoning: ASAP & Rocky
    Rank:A Rank
    Type:Summon
    Range:Short-Long
    Chakra Cost:30
    Chakra Damage:60
    Description: The user bites their finger, does 3 hand seals, and wipes blood on their LB tattoo, summoning ASAP & Rocky. ASAP & Rocky are two yellow, capable of talking, twin sibling Lesser Birds of Paradise with lightning affinity. Due to their lightning affinity, they are surrounded by positive charges, which can be seen as a blue orb with a 90cm diameter, (the birds themselves are about 60cm long),their affinity also gives them additional speed (x1.4 of users speed). If the two birds fly next to each other, and their orbs touch each other, it creates a current, emitting heat that causes a blinding light to shine(Like a light bulb). The two birds have mastered the art of simultaneous attacks and when they attack an opponent together the damage is equal to B Ranked lightning attack. The birds can also materialize themselves into pure lightning and attack together equaling an A Ranked lightning technique. If somehow they didn't attack together, the opponent would take no damage.
    Note:
    -Can only be summoned once per battle
    -Summon lasts 2 turns
    -Can only do simultaneous attacks
    -Simultaneous attack count as 1 jutsu of users 3
    -Once taught, you can teach anyone on the LBoP Contract
    _____________________________
    ✘ Declined ✘
    Why is this Short - long ranged? does that mean you can summon them anywhere? only up to short range away from you that i'm going to allow, remove that whole boost in speed, what would happen if they materalize to lightning and the lightning technique was overpowered/cancelled? would that mean that they will be reverse summoned? put a usage limit on those 2 techniques they can use.
    (Kchuysei: Asap)Summoning: Asap
    Rank:A
    Type:Summon
    Range:Short/Long
    Chakra Cost:30
    Chakra Damage:60
    Description: The user bites their finger, does 2 hand seals, and wipes blood on their LB tattoo, summoning Asap in the air short range of the user. Asap is light yellow, 90cm, capable of talking, lightning affinity Lesser Bird of Paradise. Asap is skilled in A Rank lightning jutsu and can perform lightning up to A Rank with no hand seals. Asap also has the ability to freely emit a blinding light from his body, that affects the eyes of anyone in short range of him, but he can only maintain the light for two seconds.(It's basically like a bright camera flash that gives momentary blindness).
    Note:
    -Can be summoned 1 times per battle
    -Summon lasts 3 turns
    -User cannot use lightning once Asap is on the field
    -Asap's lightning jutsu counts as 1 of the users 3
    -Flash technique can be used 1 per turn, but ASAP cannot attack in the same turn
    -Once taught, you can teach anyone on the LBoP Contract
    Taught here: http://narutobase.net/forums/showthread.php?t=294325"]Here

    ~Declined~ Please follow the proper template, it's "Damage Points" not "Chakra Damage", and fix the grammar in the technique lol.

    (Katon: Enjou Tenshin) Fire Style: Blazing Will
    Rank:S
    Type: Offensive/Defensive/Supplementary
    Range:Short-Mid.
    Chakra Cost:40
    Damage Points:(+10 Katon, +5 Tai.)
    Description: This user circulates their fire chakra throughout their body rapidly, to the point the body rises in temperature. You would see heat lines above the user and the ground beneath user would burn causing small footstep fires as they walk. The user can instantly ignite kunai's before throwing, but kunai can only travel up to mid.range before incinerating. If opponent is hit with a kunai, touched, or touches user they will receive a painful 2nd degree burn. Jutsu lasts 1 turn.
    NOTES:
    -Can only use Fire Jutsu and Taijutsu in turn actived
    -Can be used 2 times
    -1 Turn cool down
    -No fire next turn
    -Must be taught by ZandaT

    ~Declined~ I would've considered it if you even described how the boost is done to Fire techniques, but you didn't mention anything related to that, you only said that the body rises in temperature and some other irrelevant abilities, there's not even a duration limit. Don't resubmit.

    (Nikudan Gyorai) Human Torpedo
    Rank:B-A
    Type:Offensive/Supplementary
    Range: Short/Mid-Long
    Chakra Cost:20-25
    Damage Points: 40-50
    Description: While any Partial or Super Expansion technique is activated the user will increase the strength and size of their lower leg's, making them able to leap in a sudden burst in any forward facing direction at various angles, headbutting the opponent in the stomach with great power and speed often sending them backwards in great pain. When used offensively, the attack can range in damage depending on the Expansion Technique used, but regardless of the technique used the move must be done in short range and the stomach pain can sometimes stun the opponent or cause internal bleeding.
    Partial Expansion- B Rank Headbutt/Opp. pushed back into Mid.Range/Opp. Momentary pain stun
    Super Expansion- A Ranked Headbutt/Opp. pushed into Long range/Opp. receives internal bleeding
    NOTES:
    -Can be used 3 times
    -Must be taught by ZandaT

    ~Declined~ With the size that you gained from the super expansion technique, how are you able to headbutt the opponent "in the stomach"? considering how big of a difference your size and your opponent's size, and this is a simple headbutt? if so it's not A-rank, seems like a C/B-rank to me.
     
         
    Last edited by Ryūjin; 02-16-2013 at 12:53 PM. Reason: Bcz I want my first approved

  10. #2335
    Lili-Chwan's Avatar
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    albeit its a lame one!
     



    Re: ±±Custom Jutsu Submission±±

    ( Genjutsu: Hyakujuu ) Illusion Technique: Animalia

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel (5 senses) a great amount of animals of any chosen size, within some limit (No boss sized animals), around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
    *In order to summon up to boss sized animals, one must add another handseal, and it's considered an A rank technique
    *Genjutsu specialist can cast a more complex and detailed illusion, usually casting a firmer grip on the opponent's senses (more than just the basic senses, adding a sense of body temperature, chakra perception, electromagnetic pulse, etc) it is considered an A rank technique or a stacked S rank technique.
    *The S rank version of the technique can only be used 4 times per battle*

    ~Declined~ I'm fine with the technique itself, not the multiple ranks, needs to be defined into one rank and one rank only, the colored portion is a bit too much and you left it too generic, choose one rank, this seems like a B-rank, and S-rank being used 4 times is way too much.

    (Genjutsu: Ganmi no Ichi Ni Gama) Illusion Technique: The Taste of the Yucky Pucky Toad

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This jutsu acts both as a form of Kai and an actual genjutsu. Yucky Pucky Toad allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
    In the first phase, the user will burst sharply, manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will make it seem as if lightning burst from the user and destroys the tree. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
    In the second phase, the opponent will feel as if he has been shocked or stung, a very sharp and intense feeling. The shock and the genjutsu itself is very short-lived, but it's intensity leaves behind an underlying sensation of hesitation when attempting to to trap the user in a genjutsu again, as part of the brain will be programmed to shock the opponent again at the attempt (further blocking the genjutsu before it is efficiently cast, spending chakra but casting no illusion).
    *Effects last 5 turns unless the target is struck by sufficient physical pain, (similar to genjutsu rules) which will cut the effects short. This is not about releasing a genjutsu, though, just the lingering effect of an already auto-released genjutsu*
    *Can only be used against techniques of the same rank or lower*
    *The user will not be able to use genjutsus for 3 turns*
    *Can only be used 3 times per battle
    *Genjutsu specialist or doujutsu specialist will be able to counter techniques one rank above*

    ~Declined~ OP, no long range genjutsu, the colored portion is not going to be accepted because i'm not going to approve a genjutsu technique that has a release ability of other genjutsu techniques, and won't leave it this broad, you really need to tone down your techniques.

    (Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
    Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
    *This jutsu can only be used twice per battle*
    Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.


    Approved

    (Katon: Kitsune no Uen ) Fire Release: Devious Fox
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.
    *Can only be used twice per match*


    Approved
    Updating both in one (Mainly the first technique):

    (Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
    With one handseal, the wires can be shot from the ground, the sharpness/strength/power of the wires can be gradually increased till rupture point as a method of capture and torture, by keeping the handseal
    *If used from the ground, can't preform any further jutsu until the grip is released*

    The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
    *This jutsu can only be used thrice per battle, at max 1 usage every two turns*
    The wires follow the element's and rank's weaknesses and strengths

    ~Declined~ So your attempting to merge two already approved techniques in one to leave you one more slot for a CJ? ya not going to happen, if you want to update each technique separately, but i won't allow merging both together.
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:07 PM.

  11. #2336
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    Re: ±±Custom Jutsu Submission±±

    ( Summoning:Golden Tiger )

    Summoning Animal: Golden Tiger
    Scroll Owner: Yin..
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract: None yet
    Description and Background: A golden tiger, golden babby tiger or strawberry tiger is one with an extremely rare color variation caused by a recessive gene that is currently only found in captive tigers. Like the white tiger, it is a color form and not a separate species. In the case of the golden tiger, this is the wide band gene; while the white tiger is due to the color inhibitor gene.Golden tigers also tend to be larger and, due to the effect of the gene on the hair shaft, have softer fur than their orange relatives.Like their white cousins, all golden tabby tigers have mainly Bengal parentage, but are genetically polluted with the genes of the Amur tiger via a part-Amur white tiger called Tony, who is a common ancestor of almost all white tigers in North America

    Those who sign the summoning contact will get this cool tattoo:

    For more info:http://en.wikipedia.org/wiki/Golden_tiger

    Approval From Cat Summoning Owner To Make Sub Species:http://narutobase.net/forums/convers...0172&u2=161034

    ~Leaving for Scorps~

    ______________
    ±± Declined ±±
    Tiger contract already exists. DNR.
     
         
    Last edited by Scorps; 03-01-2013 at 11:39 AM.

  12. #2337
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    Re: ±±Custom Jutsu Submission±±

    (Doton: Yuusou Kaerun) - Earth Release: Majestic Frog Frenzy
    Type: Offensive/Defensive/Supplementary
    Rank: A-rank
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user sends earth chakra into the area around and under the opponent. Once done so, the user performs the Tiger - Bear handseals and manipulates the earth to give creation to small fist sized frogs to rise from a 2 meter radius around the opponent, using the opponent as the epicenter. These frogs instantly start jumping at the target from every angle around them, attaching to there body one after another. The user can create from 1 to several frogs around the opponent at will. The user is able to perform 1 last handseal (tiger) and cause the earth frog(s) to expand in size, up to a standard adult heigh, covering the target in a thick layer of earth, wich decreases their movements by a lot, and possibly blocks their vision and/or ability to breath, depending on where the frogs attach and expand. However, if the user expands more than 2 frogs, they will only expand up to 3 times their size. They can also be used as a defensive medium by creating 1 or more infront (around) of the user and expanding their size, defending against other techniques or weapons within reason or to be used as simple distractions aswell. Not only are they used for offensive and defensive purposes, but if wanted, the user may create 1 frog to rise on the field in order to keep an eye on the field/opponent and since it's connected to the creator via chakra, it's able to alert the user of what's happening on the field. In short, is able to be used as a scout, however, when used for this purpose, only 1 frog maybe be created. Also, the scout frog is the only one capable of reaching long ranges, the offensive side can reach short and mid ranges, and the defensive one only up to short range, since it's used as a defense.
    - May only be taught by Lokí
    - May only be used 4 times per battle.
    - May not be used in consecutive turns.
    - No A rank or higher earth may be used on the same turn.

    ______________
    ±± Declined ±±
    Similar to 2 existing earth techniques and at least one water technique. DNR.

    (Doton:sawa oni) Earth Style: Swamp Demon
    Type: Attack/Supplamentary/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 for every turn he says on the field)
    Damage Points: 60
    Description: This jutsu can only be done if a swamp is present on the field. the user will do 2 handseals and slam one of his hands on the ground sending their chakra into a nearby swamp. A human/demon like figure will then emerge from the swamp and can be controlled Via the user. Being 2 meters tall, the creature is only able to move on the swamp, or under the swamp. The demon is similar to a clone and can perform earth techniquse up to C rank, but all physical hits phase right through him and simply get dragged down into the swamp. The power of this creature has enough force to break bones.
    Note: Can only be summoned on a swamp.
    Note: Cant use any Earth Jutsus Above A rank while the demon is on the field.
    Note: Can only stay on the field for 3 turns
    Note: Can use twice

    ______________
    ±± Declined ±±
    Done before countless times. Just use an Earth clone. DNR.

    (Ninjutsu/Kenjutsu: ajuu akunochimata) Ninjutsu/Kenjutsu Style: Beast of the underworld
    Type: Attack/Supplamentary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will take out his sword and run his fingers down the sword channeling chakra into it. The user will then swing the sword towards the enemy causing a blue slash thats visible. As the slash reaches the atmosphere 5 mini small demon like creatures made out of raw chakra with shape manipulation launch out of the slash as if the slash was a portal for the demons, and launch towards the opponent. These mini demon creatures does not attack physically but attack the chakra. The demon creature will launch through the opponents body taking out a piece of their chakra along with it. This will cause the opponents body to not be able to produce S rank or above Jutsu in their next turn if landed succesfully. If anybody is within contact of the blue slash, it will cause major damage strong enough to slice through even C rank and below Earth.

    Note: Cant use No Ninjutsu for the next 2 turns
    Note: Can use Twice
    Note: Cant use it in the same turn or back to back
    Note: Cant Use Jutsus Above S rank for the next 2 turns

    ~Leaving for Scorps~

    ______________
    ±± Declined ±±
    Demons that attack chakra? A portal for demons btw? The ability you want is equal to the ability used by the Gedo Mazo used in the anime when summoned the first time by Nagato. Its a Fuuinjutsu. DNR.
     
         
    Last edited by Scorps; 03-01-2013 at 11:45 AM.

  13. #2338
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ushiro View Post
    Resubmitting:

    (Kuchiyose: Kishida) - Summoning: Kishida
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user wipes blood on his summoning tattoo to summon Kishida, a white locust 8 meters in height wearing armor made of numerous rectangular metal plates covering his body. Regarding himself as a knight, he spends the majority of his time wearing this armor which has developed his strength substantially. He has no trouble moving around with it regularly but cannot fly while wearing it. The armor contains chakra, allowing it to withstand damage from an A-rank attack before being destroyed. Kishida is able to disassemble his armor and levitate it through the air to form protective barriers up to mid range from himself. He can also mold the metal plates together after levitating them to create a large lance used to attack with the strength of an A-rank jutsu. With his fire affinity, he may imbue the metal with fire chakra which can increase the power of the lance to S-rank and allow the armor to endure an S-rank attack unless it is of the water element. Anything that gets within a few feet of the metal is burned by the flames on it and flammable materials like wood or dry earth are turned to ash almost immediately. While wearing the armor, the flames are on the outer part of it, preventing Kishida from harming himself. Once a battle, Kishida may summon another set of armor from a scroll he produces from his mouth.
    -Can only be summoned once per battle
    -Can stay for 4 turns
    -Levitating the armor, imbuing the armor with fire chakra, creating a lance, and summoning armor each count as a move of the user.
    -Must have signed the Locust contract
    _______________________
    ✘ Declined ✘
    Needs a usage limit to all of the abilities, remove the colored, make the barrier extend up to Short range not Mid, and when you say barrier, do you mean a 360 meters defense? if so then i don't approved 360 degrees defenses or omni directional techniques anymore, add that after enduring the S-rank attack it's destroyed, when adding the fire chakra to it, and can he use any Fire techniques?


    Link to contract

    (Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user forms the Ram, Snake, and Boar handseals and calls forth a massive amount of water from the ground at any point of his choosing that quickly turns the battlefield into a small ocean deep enough to submerge a two-story building. Once the water has been created, seven giant hydra heads with long necks emerge from it and attack enemies with their sharp teeth and heads. Each hydra head is double the size of the Water Dragon Jutsu and can reach 20 meters from where it orginated. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength.
    -Usable once per battle
    -No other S-rank or higher water jutsu this turn or next
    -The hydra heads can also be created from a large water source.
    _______________________
    ✘ Declined ✘
    Overpowered, needs de-powering so i'll leave that for you, for god's sake seven Giant Hydra twice as big as the Water Dragon, able to reach up to Long range, in addition to form an ocean? =/ honestly if Kiri hadn't checked that i would've put a DNR on it.


    Updating from:Old jutsu

    To:

    (Doton: Kage Shinkō)- Earth release: Shadow Emerging
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user slams his hand on the ground, opening a deep, jagged fissure beneath his target. The shadows within this fissure materialize into several large shadow tendrils which emerge from the fissure and branch out numerous times, covering a wide area and impaling the target. The shadows can reach up to mid range from the fissure's opening. The user must maintain contact with the ground or this jutsu will end.
    -Usable 2 times per battle
    -This jutsu counts as two moves this turn.
    -No A-rank or higher shadow jutsu next turn
    -Must be a member of the Nara clan to use.
    _________________________
    ✘ Declined ✘
    keep the original version.
    Resubmitting:

    (Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The hydra can travel but cannot move very fast on land.
    -Usable once per battle
    -No other S-rank or higher water jutsu this turn or next
    -The hydra can also be created from a large water source.

    ~Declined~ Seems fine, just the body of the hydra needs a size defined, the "Large" definition is broad lol, i need to know how big it exactly is, rest seems okay.
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:19 PM.

  14. #2339
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Gaara View Post
    (Kyōka Suigetsu) ɸ Mirror Flower, Water Moon

    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: N/A
    Damage Points: N/A(+10 per Genjutsu)
    Description:
    The only decoration is the crossguard, which is a hexagon instead of a rectangle. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. This is aizen's normal weopan that he is in almost every single one of his battles.
    The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations.
    Abilities:
    -The blade acts as a medium for all genjutsu techs used by the user, much like uchiha use their eyes as a medium for genjutsu. The target however, must have made eye contact with the sword in order for this to work.
    -It gives a very small boost to kenjuts as it is very sharp and highly durable
    -It rejects foreign chakra that tries to enter the weilders body
    Restrictions:
    -Must be holding the blade for any of the abilities to work
    -Can only act as a medium for genjutsu once per turn
    -Must have Genjutsu MASTERED to wield

    ||Declined|| The above are not true restrictions.

    (Eru Esukūdo)- El Escudo
    Rank: A
    Type: Defense
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point is. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

    ||Declined|| Define "center point." Can you make the barrier anywhere you want (which is exploitable)? If it's a center point on the user's body, then this is good to go.

    (Kyōka Suigetsu) ɸ Mirror Flower, Water Moon

    Rank: A
    Type: Weopan
    Range: N/A
    Chakra Cost: N/A
    Damage Points: N/A
    Description:
    The only decoration is the crossguard, which is a hexagon instead of a rectangle. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. This is aizen's normal weopan that he is in almost every single one of his battles.
    The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations.
    The ability of the blade is to act as a medium for the use of A Generic genjutsu. This can be used on multiple people at once. Once the opponent looks at the sword, the user can hallucinate all sorts of things such as field of flowers seem to be a swamp, or a fly seem like a dragon.
    Note: The ability count as a jutsu and is equal to B-rank Genjutsu
    Note: Usable once per turn.
    Note: Can only be used by Sosuke Aizen


    ||Declined|| I'm still not particularly keen on this, and you should understand why given the pretext of this weapon.
     
         
    Last edited by RokuNR; 02-21-2013 at 02:19 AM.

  15. #2340
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Oraan View Post
    Katon: Purometeusu no Okurimono to Noroi | Fire Release: Prometheus - The Gift and the Curse
    Type: Attack/Supplementary
    Rank: S
    Range: Mid - Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 handseals and casts their opponent in a A Ranked Genjutsu where they believe themselves to have their head, arms and legs bound in chains (stretched outwards away from each other) unable to move as a large 5 meter griffon vulture descends upon them from the clouds/sky with a means to eat at their body. Outside of the Genjutsu, the user has channeled their fire chakra into the clouds/sky 20 meters above their paralyzed opponent and causes a large 5 meter flaming vulture with a 10 meter wingspan to quickly falling down from the sky towards them. When hit, the flaming vulture severely burns the body of the opponent, causing the opponent in the illusion to feel that their skin is being rapidly picked and torn at by the griffon vulture as they scream in agony.
    Note: Can only be used 2x per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: No Genjutsu for 2 turns.
    Note: No Fire techniques can be used the turn this technique is used.
    Note: Counts as 2/3 moves in a turn

    ______________
    ±± Declined ±±
    Name is wrong. Its unreasonable as the Genjutsu needs to be B-Rank max since its not that strong. And where does the damage come from? from the fire? Long range? No. No Long Range Genjutsu. Period.
    Magen: Purometeusu no Okurimono to Noroi | Demonic Illusion: Prometheus - The Gift and the Curse
    Type: Attack/Supplementary
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: The user performs 3 handseals and casts their opponent in a B Ranked Genjutsu where they believe themselves to have their head, arms and legs bound in chains (stretched outwards away from each other) unable to move as a large 5 meter griffon vulture descends upon them from the clouds/sky with a means to eat at their body. Outside of the Genjutsu, the user has channeled their fire chakra into the clouds/sky 20 meters above their paralyzed opponent and causes a large 5 meter, S Rankedflaming vulture with a 10 meter wingspan to quickly falling down from the sky towards them. If successfully hitting the opponent, the flaming vulture severely burns the body of the opponent. If the opponent does not successfully defend against the illusion and the technique, it causes the opponent in the illusion to feel that their skin is being rapidly picked and torn at by the griffon vulture as they scream in agony.
    Note: Can only be used 2x per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: No Genjutsu for 2 turns.
    Note: No Fire techniques can be used the turn this technique is used.
    Note: Genjutsu lasts for 1 turn.
    Note: Damage comes from the flaming vulture.

    Note: Counts as 2/3 moves in a turn

    ~Declined~ The core of the genjutsu is very similar to a CJ of Ushiro's i think, has the same thing of chains binding the opponent and a bird coming to feast on their body, i don't like the idea of mixing a ninjutsu technique with a genjutsu one, but the problem i have is how exactly is this flaming vulture released? the clouds can't release fire nor can the sky, Fire doesn't materialize like Water does from the thin air, make it only usable once.

    New

    Ototon/Suiton: Māmansonābīmu | Sound/Water Combination: Merman Sonar Beam
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: the user, being submerged in water, channels sound chakra into their lungs and screams at a certain resonate frequency. The Sound picks up the water and travels as a combination towards the opponent. The sound/water combination then travels at an incredibly fast speed towards the opponent. The force of the blast is enough to send the user out of the water or deeper into it depending on the body of water and the angle at which the technique is used. The speed of this technique gives it incredible piercing power. The sound waves and water continue to spread out further as it travels, a small vortex with a 3 meter diameter.
    Note: Can only be used 3x per battle
    Note: This technique can also be used to deflect an A Ranked or lower Water technique back at the opponent as a sound/water combination without the user being submerged in water.
    Note: No Sound or Water techniques in the same turn.


    ~Declined~ Nice one, but one thing i don't agree with, which is the power blowing you into the water or out of it due to the force of the blast, this needs a medium to blow against, like a solid earth or water, or if you release a continuous stream of pressurized sound waves, tell you what, you can add the release out of the water or into it as a separate usage of the technique, like i said a continuous stream of sound waves that's close to you, because when you use it to move you it can't continue as a projectile but blows in the reversed direction, you can't use both the redirection and projectile attack with the same usage, and both would require using the technique twice.
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:29 PM.

  16. #2341
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    Re: ±±Custom Jutsu Submission±±



    Summoning Animal: Hooded Pitohui(Pitohui dichrous)
    Scroll Owner: Priest
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:
    Arwin
    Kulios
    Seth
    Description and Background:
    Origin:

    Hooded Pituhois live and Originates from the tropical rainforests and jungles of Modakeke from the lower forests to sea level.

    General Description:
    Hooded Pitohui, members of the family Corvidae (crows, ravens, jays, etc.), are beautiful passerines, i.e., songbirds. Their wing, head, and tail feathers are black and their back and belly feathers orange. They have black legs ending in sharp claws and a black beak that is strong and sharp. Male and female birds have the same coloration. When threatened, these birds erect
    their head feathers to form a crest.
    Their sizes varies from younglings to Adult birds. Some averaging sizes of a normal raven bird while others are as big as peins bird.
    Hooded Pitohuis are omnivorous, feeding on a
    variety of berries and insects.
    This species were the first documented poisonous birds. The poisons found in the birds' skin and feathers, A neurotoxin called homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
    and other minor symptoms when touched.
    Serious side effects such as paralysis and
    death would occur if you came in contact with a higher quantity of this poison. They acquire its poison from part of its food, the Choresine beetles. the exact same poison that is found in the slightly more famous “Poison Dart Frogs”.

    Summon General Abilities:
    Hooded Pitohuis have chakra of their own and some are with elemental chakra, coupled with special characteristics that come with their different specific features, they have a general ability known to all of them though the power level of the ability may vary due to size.
    1. Hooded Pitohuis are song birds. They hum irregular tunes to which when heard, disrupts the chakra of the victims puting them in a kind of trance-like state(Genjutsu would be submitted as Pitohui Art)
    2. They secrete a paralysing odour which anybody who hasn't signed the contract is endangered to. All Pitohuis can secrete neurotoxin gas into the enviroment by flapping their wings and grooming their feathers which causes tingling, numbing, paralysis & cardiac arrest for longer inhalation and eventually death.
    Hooded Pitohui
    Toxic Songbird

    ~Declined~ Remove the general abilities, this means that it's a passive ability used by all summons of the contract, but if you want an ability your gonna have to submit it as a separate CJ one way or the other, and the abilities pertain to the summon should be all included in the summoning's description.

    Quote Originally Posted by Priest View Post
    Genjutsu: Waga Honmei Jibutsu - Illusion Style: My Favourite Things
    Type: Sup
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Point: N/A
    Description: The target/s is/are lured in a genjutsu after 3 handseals where they find themselves in a dreamworld (Totally white environment which looks like a flash light is been used) filled with floating fluffy Golden teddy bears. The teddy bears glow with entraping glare making the opponents be forcibly filled with toughts of their childhood, their toys, playpen, they want to make a sand castle, walk naked and even cry. Their feeling is mesmerized and emotions enchanted making them feel like touching the soft and furry skin of the hovering teddies, grab them to their bossom and cuddle it till they fall asleep. In real life, opponent/s are in a dormant state, pertrified and goes into a deep sleep after 2 turns.
    Note
    ++Can Affect more than one target
    ++Useable Thrice per match
    ++No S-rank Genjutsu in the turn or next
    ++ Must be taught by Priest
    ++Opponent stays paralysed for two turns in which they fall asleep after that.

    ~Declined~ *Sigh* people aren't getting how genjutsu is used these days, genjutsu can't force your opponent to do anything, that's an ability of Sharingan genjutsu only, so that basically voids the genjutsu, needs rewording, no i won't let it affect multiple people, S-rank is too much, using 3 times for an S-rank is too much as well.
    Genjutsu: Waga Honmei Jibutsu - Illusion Style: My Favourite Things
    Type: Sup
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Point: N/A
    Description: The target is lured into a genjutsu after 3 handseals where he finds himself in a dreamworld (Totally white environment which looks like a flash light is been used) filled with floating fluffy Golden teddy bears. The teddy bears glow with entraping glare to which causes a kind of hypnosis. A mental growth deficiency where the opponent would think and act based on their childhood, their toys, playpen, they want to make a sand castle, walk naked and even cry. Their feeling is mesmerized and emotions enchanted making them feel like touching the soft and furry skin of the hovering teddies, grab them to their bossom and cuddle it till they fall asleep. In real life, opponent/s are in a dormant state, pertrified and goes into a deep sleep after 2 turns.
    Note:
    ++Can't affect multiple targets at once
    ++Useable Twice per match
    ++ Must be taught by Priest
    ++Opponent stays paralysed for two turns in which they fall asleep after that.

    ~Declined~ The colored portions are Sharingan genjutsu abilities not normal genjutsu ones, you can't force the opponent to do this and that with a normal genjutsu, only the Sharingan genjutsu can do that.

    Hakke Gatlingu - 8 Trigrams Gatling
    Type: Attack
    Rank: Forbidden
    Range: Close-Short
    Chakra Cost: 50
    Damage Point: 90(-20 to the user)
    Description: This is one of secret technique of the Hyuga clan which is marked as forbidden due to its after-effect on the user.
    A barrage of palm strikes that equals 2001 strikes on the tenketsus. This not only closes a tenketsu but the user continues and open and closes the tenketsus until each and every tenketsus burst and becomes damaged. This hits are fatal and also makes the opponent unable to mold chakra for 5 turns
    Note:
    ++The user suffers an affect where he can't mold chakra for 2 turns after use.
    ++Due to chakra strain, user also suffers 20 damage.
    ++Useable only once per match

    ~Declined~ Don't resubmit
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:43 PM.

  17. #2342
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    Re: ±±Custom Jutsu Submission±±

    ( Kazeha )- Wind Blades
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: N/A or 20
    Damage: 80
    Description: Blades like that of Asuma's but instead is infused with Chakra from a user of each basic 5 element
    When its first ability is activated it gains a coat of wind around the user's hand and the blades making it more lethal.
    Its second ability is the ability to turn the air around them into condensed blade of air(also usable with ash and dust).

    Notes:
    - Can slice through D-rank jutsu that are launched at you as long as the element of the jutsu is mastered.
    - Like asuma's blades they are wielded on the hand, used with taijutsu
    - the Chakra uses only apply during the coating and the ability to slice throw D-rank which is done by the
    coating ability and the basic 5 chakra
    - Only usable by those who have permission from Saikyokage
    - The sharp part of each blade are both able to become dull after a while and must be re-sharpened every 10 battles
    - Must have mastered Wind to use the abilities related to it
    - can also be used as a normal weapon with no abilities what so ever
    Normal chakra blade like asuma's with different abilities basically

    ~Declined~ It's the same as Asuma's technique only adding different elemental chakra effects to it which are not allowed, only one elemental chakra nature allowed per CW, no KGs.
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:45 PM.

  18. #2343
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Honō no yubiwa)Fire Style: Ring of Fire
    Type:Offensive
    Rank:B-Rank
    Range:Short-Mid range
    Chakra:20 Chakra
    Damage:40 Damage
    Description: the user focuses his katon chakra in his hands till flames emits out of them then he slams them on the ground and releases the gathered katon chakra in the ground under him. then the released fire makes a ring of flames around the user that goes bigger and bigger. it can knock the opponents backward. the flames also harms the opponents feet.
    note: can be used also with swords
    note: can be used 7 times only per battle
    note: only Pain... can teach this jutsu




    ~Declined~ Similar techniques exist.

    (Suiton: Rakka same)Water Release: Falling Shark
    Type:Offensive
    Rank:C-Rank
    Range:Short Range
    Chakra:15 Chakra
    Damage:30 Damage
    Description: after preforming the Tiger handseal the user concentrates his suiton chakra in the ceiling above the opponent. then he shapes it as a water shark. then by releasing it, a water shark falls quickly from the ceiling attacking the opponent.
    note: can only be used if there's a solid wide thing above the opponent
    note: only Pain... can teach this jutsu

    ~Declined~ This is just like the Shark bullet technique but shot from a ceiling, it's a rip off from a cannon technique.

    (Katon: Honō no tamashī) Fire Style: Fire Soul
    Type:Supplementary
    Rank:A-Rank
    Range:Short Range
    Chakra:30
    Damage:N/A
    Description: After preforming the Tiger handseal the user makes a body made of fire-infused chakra. this body has the same body features of an adult human. The Soul has no physical substance and therefor is unable to use ninjutsu and taijutsu techniques. Each soul has only 1/10 of the users chakra and it's able to preform up to A-Rank Fire techniques
    note: the user can make up to 4 souls with each usage time
    note: can be used only once per turn
    note: only Pain... can teach this jutsu

    ~Declined~ Not going to allow this, simply use the Shadow Clone Technique.
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:48 PM.

  19. #2344
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    Re: ±±Custom Jutsu Submission±±

    Tekkai - Iron Mass
    Type: Defense
    Rank: S
    Range: Short
    Chakra: 60
    Damage: 0
    Description: Tekkai hardens and condenses the users muscle to resemble iron in hardness, through years of training, this techniques was attained through mental will and concentraton by those who have mastered taijutsu. In this state, the user is unable to move but can nullify damage taken from attacks. However, despite the increased physical density that one gains when activating this move. It's resistance to other than solid attacks remain pretty much the same, making the user vulnerable still to anything other then solid attacks.
    - Must have mastered Taijutsu to use this technique
    - A rank and below solid attacks don't work
    - Can only use this technique 3 times

    ~Declined~ Similar techniques exist.
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:49 PM.

  20. #2345
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Yūsuke View Post
    http://www.narutobase.net/forums/showthread.php?t=95748

    (Tora Kuchiyose : Aeolus) - White Tiger Summoning : Aeolus
    Type : Summon
    Rank : S
    Range : Short (Summoning Range)
    Chakra cost : 40 (+5 every turn flight is active)
    Damage points : N/A
    Description : Aeolus, the White Tiger, was given his respective name after showcasing exceptional skill in the arts of Wind Release. Aeolus is roughly about half the size of Gamabunta and is well-known for his powers of being able to manipulate the surrounding winds around him, while at the same time, generate high amounts of air that seems to exerted from his body (which is not the case) to enable flight. The winds are produced through the molding of wind chakra of course. Flight was never accessible to the average White Tigers or any land animal summoning, but not Aeolus. With Wind Release being Aeolus' affinity, he is capable of performing all types of Wind techniques up to the user's rank and without the need of handseals, much like most summoning animals.

    Note : Can only be summoned twice per battle
    Note : Must have signed White Tiger contract
    Note : Lasts for four turns after activation or until dispersed
    Note : Only able to perform Wind Release techniques (Count as a move usage)
    Note : In any battle between two White Tiger summoners, Aeolus respects and obeys -Yusuke- over the other summoner
    ||Pending|| A flying white tiger...not sure how I feel about this one. Leaving for Scorps or Xylon
    ______________
    ±± Declined ±±
    Remove that last restriction. Ridiculous. If he can fly, then he can only use up to A-Rank Wind techniques and he can only be summoned once. Also, reduce his size to a normal Tiger size... Half the size of Gamabunta is too much

    (Fuuton : Ringu Kinko) - Wind Release : Ring Imprisonment
    Type : Offensive / Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of conjuring up to three rings entirely made out of pure wind. These rings are formed around a desired target or enemy and is usually formed around separate locations on the upper or lower body but they must remain some distance between each other as to not clash and cancel themselves out. Upon creation, these rings spin at ferocious speeds, allowing them to cut through the human flesh and slice through bones, including those of Kaguya bloodline. At the user's will, these rings are capable of contracting inwards onto the enemy's body, possibly killing them if not dealt with or escaped properly. There exists a rule that overwatches, 'Wind Release : Ring Imprisonment', that if a ring is created directly over an opponent's body, it cannot possess the ability to contract inwards to slice an opponent. For a ring to be able to contract inwards, they must have radii of at least half a meter, basically, diameter of a whole meter. This gives chance to at least even slim Akimichis as well to counter.

    Note : Created by -Yusuke-
    Note : Can only be used four times per battle
    Note : Diameter of each ring is dependant on the user
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : Cooldown period of one whole turn is requires between every usage
    ||Declined|| A bit too overpowered, especially for an A-rank technique. The concept is basic, but its potential exploitations are numerous.

    UPDATING [Technique lacked description] :

    Quote Originally Posted by Yūsuke View Post
    (Fuuton ken suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offense/Supplementary
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : After churning for sand underground, the user will raise both his hands up which normally means 'Rise'. The user's sand would erupt from the ground and start rising in the air. For starters, they will just be in the air, but after awhile, they start spinning around the enemy and with the minerals and rich earth-made sand, it will hurt the enemy.

    Note : No sand jutsus for next turn
    Note : Usable only twice per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Lasts until deactivated or countered
    Note : No S-rank wind can be used in the same turn
    Note : User must have been churning for sand underground for at least a turn
    (Fuuton Ken Suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40 (+5 every turn active)
    Damage points : 80
    Description : After a whole turn of churning sand underground, the user will raise both his hands up, which would signify the verb, 'rise'. Exactly like the motion, most of the user's sand would erupt upwards from the ground, much like torrents or geysers of water. However, the does not rain down in glitters of sand like water fountains, falling onto the ground. Instead, the user will begin manipulating the wind currents that keeps the sand in the air with the usage and manipulation of his or her wind chakra. Just as fast as it had burst upwards, the sand begins furiously flying snd whirling around a desired area. Much like extreme sandstorms, the sand pecks away at whoever is inside. Unlike regular sand in deserts, these sand contains hard rocky minerals, obtained from the ground, thus, it would obviously add to the hurt. In any case, vision would be obscured to both the user and opponent(s).

    Note : Created by -Yusuke-
    Note : Can only be used two times per battle
    Note : Lasts until deactivated or countered properly
    Note : Must have had at least been churning sand in previous turns
    Note : No sand and wind techniques higher than S-rank to be used in the same turn

    ||Declined|| You made the technique stronger and removed a restriction. How does that work exactly?
    Resubmitting all of the above.

    (Tora Kuchiyose : Aeolus) - White Tiger Summoning : Aeolus
    Type : Summon
    Rank : S
    Range : Short (Summoning Range)
    Chakra cost : 40 (+5 every turn flight is active)
    Damage points : N/A
    Description : Aeolus, the White Tiger, was given his respective name after showcasing exceptional skill in the arts of Wind Release. Aeolus is the size of an ordinary white tiger and is well-known for his powers of being able to manipulate the surrounding winds around him, while at the same time, generate high amounts of air that seems to exerted from his body (which is not the case) to enable flight. With his size, a maximum of only two average shinobis may be able to ride him at any given time. The winds are produced through the molding of wind chakra of course. Flight was never accessible to the average White Tigers or any land animal summoning, but not Aeolus. With Wind Release being Aeolus' affinity, he is capable of performing all types of Wind techniques up to the A-rank and without the need of handseals, much like most summoning animals.

    Note : Remains in play for four turns
    Note : Can only be summoned once per battle
    Note : Must have signed White Tiger contract
    Note : Only able to perform Wind Release techniques (Count as a move usage)
    Note : In any battle between two White Tiger summoners, Aeolus respects and obeys -Yusuke- over the other summoner
    ||Approved|| Made it four turns

    (Fuuton : Ringu Kinko) - Wind Release : Ring Imprisonment
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : With this technique, the user is capable of conjuring up to three rings entirely made out of pure wind. These rings are formed around a desired target or enemy and is usually formed around separate locations on the upper or lower body but they must remain some distance between each other as to not clash and cancel themselves out. Upon creation, these rings spin at ferocious speeds, allowing them to cut through the human flesh and slice through bones, including those of Kaguya bloodline. At the user's will, these rings are capable of contracting inwards onto the enemy's body, possibly killing them if not dealt with or escaped properly. There exists a rule that overwatches, 'Wind Release : Ring Imprisonment', that if a ring is created directly over an opponent's body, it cannot possess the ability to contract inwards to slice an opponent. For a ring to be able to contract inwards, they must have radii of at least half a meter, basically, diameter of a whole meter.

    Note : Created by -Yusuke-
    Note : Can only be used twice per battle
    Note : Diameter of each ring is dependant on the user
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : Cooldown period of one whole turn is requires between every usage
    Note : Once this technique is activated, the user of this technique will not be able to perform anything else up until the end of this technique, as he must concentrate on the manipulation of this technique
    ||Declined|| Do not Resubmit

    (Fuuton Ken Suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40 (+5 every turn active)
    Damage points : 80
    Description : After a whole turn of churning sand underground, the user will raise both his hands up, which would signify, 'rise'. Exactly like the user's hand motions, most of the user's sand would erupt upwards from the ground, much like torrents or geysers of water. However, the sand does not rain down in glitters of sand like water fountains, falling onto the ground. Instead, the user will begin manipulating the wind currents that keeps the sand in the air with the usage and manipulation of his or her wind chakra. Just as fast as it had burst upwards, the sand begins furiously flying, whirling around the desired area. Much like extreme sandstorms, the sand pecks away at whoever is inside. Unlike regular sand in deserts, these sand contains hard rocky minerals, obtained from the ground, thus, it would obviously add to the hurt. In any case, vision would be obscured to both the user and opponent(s).[/B]

    Note : Created by -Yusuke-
    Note : Can only be used once per battle
    Note : Lasts until deactivated or countered with
    Note : Must have had at least been churning sand in previous turns
    Note : No sand or wind techniques higher than A-rank to be activated in the same turn
    Note : No sand or wind techniques higher than S-rank to be activated in the next turn
    Note : If user gets caught within his own technique, he suffers the same amount of damage
    ||Approved||
     
         
    Last edited by RokuNR; 02-21-2013 at 02:24 AM.

  21. #2346
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Cookie.. View Post
    Link to Approval of CS


    (Reopon Gigei: Honoo Heki) ~ Leopon Arts: Flame Burst
    Rank: A
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Ippo, the Flame Guardian, manipulates his flame mane and creates wings. With the wings, and his powerful muscles, Ippo makes one charge (A jump forward with a strong gust from his wings) with a sudden burst of speed, Head first to knock the target in to long-range with the target's breath knocked out and stunned for a short time. (Like someone hitting your Solar Plexus). Burst of speed can only be visible with 3T sharingan. With no 3T sharingan, Ippo will look like a blur
    ~Can only be used by Ippo
    ~Can be used twice (After 1 turn break)
    ~Opponent is stunned for the 1st move of their turn

    (Reopon Gigei: Kasai Nenshou) ~ Leopon Arts: Fire Combustion
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Ippo the Flame guardian, uses his fire chakra and his Leopon Arts knowledge to create a giant fireball which he spews from his mouth. Ippo then roars through the fireball with his chakra to cause vibrations to run through the fire and cause multiple fireballs to spew out from the main ball and head towards the target.
    ~Can only be used by Ippo
    ~Can only be used twice (After 1 turn cooldown)
    ~Every 2 fireballs branched off the main decreases all the balls overall strength by one rank

    ~Pending~ Where is this "Ippo, the Flame Guardian"? you should quote it next time, then i'll start looking at these.

    ---

    (Kuchiyose: Sono Sensei) ~ Summoning: The Doctor
    Type: Summoning
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the teacher of the Leopon, The Doctor, Myo. Myo is the most intelligent of all the Leopons, hence why he is instated the role of the sensei. He is part of the TriGuardian (Consists of 3 of the toughest Leopons) which serve to protect the King. Myo mane is made out of strong hair in a black and white swirl. The swirl of hair signify his life force and determination. Myo although strong physically, his true strength is in mind tricks, also known as genjutsu. Myo has some Leopon Art techniques that is unique to Myo himself.
    ~Can only be summoned by those signed to the contract and with my permission
    ~Lasts 3 turns
    ~Can be summoned twice (Needs 2 turn break after dispersion)
    ~Can do up to A-rank cannon Genjutsu techniques

    ~Declined~ Can he use NB genjutsu? that has to be defined, also up to B-rank genjutsu is the extent i'm going to allow Custom summons to have, make him summoned only once and lasts for 4 turns, specify his size, and what does the "Short-Long" range refer to exactly?


    Link to Approval of CS


    URL TO IPPO: >> CLICK <<

    (Reopon Gigei: Honoo Heki) ~ Leopon Arts: Flame Burst
    Rank: A
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Ippo, the Flame Guardian, manipulates his flame mane and creates wings. With the wings, and his powerful muscles, Ippo makes one charge (A jump forward with a strong gust from his wings) with a sudden burst of speed, Head first to knock the target in to long-range with the target's breath knocked out and stunned for a short time. (Like someone hitting your Solar Plexus). Burst of speed can only be visible with 3T sharingan. With no 3T sharingan, Ippo will look like a blur
    ~Can only be used by Ippo
    ~Can be used twice (After 1 turn break)
    ~Opponent is stunned for the 1st move of their turn

    ~Declined~ Wings are done countless times in pretty much all elemental natures, so i won't allow a wings related CJ anymore, how would a gust be released from wings of fire o_O can only be visible with a 3 Tomoe Sharingan? ya not going to happen.

    (Reopon Gigei: Kasai Nenshou) ~ Leopon Arts: Fire Combustion
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Ippo the Flame guardian, uses his fire chakra and his Leopon Arts knowledge to create a giant fireball which he spews from his mouth. Ippo then roars through the fireball with his chakra to cause vibrations to run through the fire and cause multiple fireballs to spew out from the main ball and head towards the target.
    ~Can only be used by Ippo
    ~Can only be used twice (After 1 turn cooldown)
    ~Every 2 fireballs branched off the main decreases all the balls overall strength by one rank

    ~Declined~ Define the exact size of the fireball, and keep in mind that when the technique divides it's power also divides so that last "restriction" is meaningless.

    (Kuchiyose: Sono Sensei) ~ Summoning: The Doctor
    Type: Summoning
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the teacher of the Leopon, The Doctor, Myo. Myo is the most intelligent of all the Leopons, hence why he is instated the role of the sensei. He is part of the TriGuardian (Consists of 3 of the toughest Leopons) which serve to protect the King. Myo mane is made out of strong hair in a black and white swirl. The swirl of hair signify his life force and determination. Myo although strong physically, his true strength is in mind tricks, also known as genjutsu. Myo has some Leopon Art techniques that is unique to Myo himself. Myo is nearly the size of a lion, with a stout body, but his legs are shorter, like a leopard's.

    ~Can only be summoned by those signed to the contract and with my permission
    ~Lasts 3 turns
    ~Can be summoned once, and lasts 4 turns in battle
    ~Can do up to B-rank cannon Genjutsu techniques
    ~Cannot do NB-Genjutsu

    ~Approved~
     
         
    Last edited by Ryūjin; 02-16-2013 at 01:56 PM.

  22. #2347
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Seblax View Post

    Art of the Jade Warp: Fabric Shield - Tamamayu no Jutsu: Tanmono Koukyo
    Rank: A
    Type: Differensive/Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Using Tamamayu, The user manipulate the strings into sewing into each other taking the shape of a large shield of fabric that bends itself against the ground with needle of fabric. The strong as the jutsu it counter is, the more it would bend itself inward to absorb its strength and equalize it. The shield can be directed against the specified direction(in front, or to either of your sides, or behind the user) the user wishes and could hold up against any jutsu of any element up to A rank.

    ~Declined~ For the love of god, where's the size of the shield that i asked for not once, but twice?

    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80(-10 to the user)
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurrincane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.
    -Can be used while having Hurricane Skater Martial Arts: The Twister Skater activated.

    ______________
    ±± Declined ±±
    Why is this S-Rank?
    Link for the weapon's approval: http://www.narutobase.net/forums/sho...05#post8989105
    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Art of the Jade Warp: Fabric Shield - Tamamayu no Jutsu: Tanmono Koukyo
    Rank: A
    Type: Defensive
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Using Tamamayu, The user manipulate the strings into sewing into each other taking the shape of a large shield of fabric that bends itself against the ground with needle of fabric. the size of the fabric shield is 2.5 meter long square.The strong as the jutsu it counter is, the more it would bend itself inward to absorb its strength and equalize it. The shield can be directed against the specified direction(in front, or to either of your sides, or behind the user) the user wishes and could hold up against elemental techniques of A-rank within reason.
    -Can only be used thrice per battle.

    ~Approved~ edited the description a bit, removed it being supplementary so it's used for defensive purposes only.

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: A
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60(-10 to the user)
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurrincane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.

    ______________
    ±± Declined ±±
    Ok, let me be more clear...this is at best a B-Rank.

    Yamanaka Secret Art: Dis-mental -Yamanaka Hidan Ninpo: Sakini-Shinteki

    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: A secret technique only the best of the yamanaka clan member masters where the user is to proceed in hacking the enemy's mind but not to take control over it nor losing control over his own, it simply leave the enemy unable to control his body as his body faint when the user is mentally awake which gives the user the opening he needs to attack the enemy with.
    -Can only be used Once.
    -Can be countered like any other Yamanaka clan's mental manipulation techniques.

    ~Leaving for Scorps~

    ______________
    ±± Declined ±±
    DNR. I think you don't udnerstand Yamanaka abilities that well.
     
         
    Last edited by Scorps; 03-01-2013 at 11:49 AM.

  23. #2348
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito Toburai) – Dark Threads Mummification
    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A (60 damage if the user performs the snake handseal)
    Description: Kakuzu after feeding his threads into the ground below causes a large mass of dark threads to erupt beneath the opponent, ensnaring them by wrapping layers of threads over their entire body. The finished technique results in the opponent being coated in a thick cocoon of dark threads which completely prevents their mobility. Once the cocoon forms completely, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling the opponent in all of their vital organs, by performing the snake handseal.

    Note: Can only be used Twice per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu



    ~Declined~ Nice technique, remove the branching of threads though and manipulating them once more to attack the opponent from every direction, this can't happen when there's no openings to attack the opponent from, and threads are threads, it's not like Wood Release.

    (Kuro Ito Akki Hane) – Dark Threads Demonic Wings
    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting Taijutsu and Kenjutsu offensives by knocking them off their original trajectory, flinging the opponent away in the process. As a result, the wings are capable of deflecting B-Rank and below Taijutsu and Kenjutsu attacks. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

    Note: Lasts for four turns
    Note: Can only be used once per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu



    ~Declined~ I like it, for once someone made a wings related technique without using it for flight, although this can be done with the original Dark Threads technique, anyway remove the defense against Taijutsu and Kenjutsu.

    (Masuku Doragon Yuugou) – Masked Dragon Fusion
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Whilst only two of Kakuzu’s masks are outside of his body, he can cause those two masked demons to merge their bodies together to replicate the shape of a black winged dragon. The dragon itself is roughly 15 meters in length but relatively thin in width (about five meters in width). Both natures possessed by each dragon can still be used individually as well as simultaneously, as the dragon possess two masked faces. The dragon, like all masked creatures is capable of flight and the user can ride on its back. The dragon's wing span is 10 meters and also possess a tail composed entirely of spiked threads which can be used for physical attacks.

    Pyro Dragon
    This is based on the Wind + Fire masks merging together, which can simultaneously use Wind + Fire for devastating Katon attacks.

    Hydro Dragon
    This is based on the merging of the Wind and Water masks, which can simultaneously use Wind + Water for high pressure Suiton attacks.

    Surge Dragon
    This is based on the Water and Lightning masks merging together, allowing it to simultaneously use Water + Lightning for electrified Suiton attacks.

    Steam Dragon
    This is based on the Fire and Water hearts merging together, this dragon is capable of simultaneously using Katon and Suiton from its respective mouths.

    Scorch Dragon
    This fusion is based on the merging of the Fire and Lightning hearts, with this dragon being capable of using Katon and Raiton simultaneously from its respective mouths.

    Note: Can only be used once per battle
    Note: Can only be used by Kakuzu
    Note: Can only be used by Negative Knight
    Note: No other of Kakuzu’s masks can be outside his body during this Jutsu’s duration
    Note: Only one dragon is created with each use
    Note: The masks stay in this form for five turns until they separate


    ~Approved~
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:07 PM.

  24. #2349
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    Re: ±±Custom Jutsu Submission±±

    (Ranton: Raitoninguringu) | Storm Release: Lightning ring
    Type: Offensive
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user will focus his ranton chakra around him, forming a small ring of lightning. After performing the bird handseal, the ring will rapidly increase in size and stun any living thing it hit for 2 seconds.
    Note: Can only be taught by –Severus Snape-

    ~Approved~ keep in mind this expands horizontally, so your left open from beneath and above and the diagonal directions, this only guards your circular surroundings.

    (Ranton: Arashi no tsume) | Storm Release: Storm Claws
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is somewhat similar to (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm, the user will focus his ranton chakra in his hands while performing the hanseals Rat → Tiger → Dog → Ox → Rabbit → Tiger, creating one or two massive demonic-like claws that extend from the users hands, made of thunder clouds, that grab the target(s) and paralyse it completely while frying the opponents brain, leaving them incapable of doing anything.
    Note: Can only be taught by –Severus Snape-
    Note: No A-Ranked ad above lightning and water technique's in the same and next turn

    ~Declined~ the colored portion is a bit too much, it's a two simple claws, so this isn't supposed to be an S-rank, define the size of the claws, and how long does it last?
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:12 PM.

  25. #2350
    Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Katon - Jericho Misairu | Fire Release – Jericho Missile
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform the Ox – Tiger hand sequence. When the user then releases a fire from his mouth it ignites right as it comes out and turns into a large compressed ball of fire which is shaped like a rocket. The user shoots this large ball of fire high into the air towards the opponent and as it is in mid-air the user will perform the tiger hand seal and release the fire which causes the fireball to split into 20 separate fireballs which comes crushing down around and upon the opponent with great force exploding on impact.
    Note:
    - Can only be used twice per battle
    - Can only be taught by Gutsy Jiraiya

    ~Declined~ define the size of the initial missile "rocket" and the size of the fireballs that split, keep in mind that when this hits anything solid it will explode since you worded it this way, remove the additional handseal.

    Fuuton - Uindo Kyuutai Daki-Nami | Wind Release – Wind Orb Shockwave
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will inhale a large volume of wind which he will compress into an incredible small orb of wind inside his mouth and as he opens his mouth, he will blow it out sending it flying towards the opponent at high speed and as it approaches the opponent, the user will perform the Ox hand seal, whereas the compressed wind orb will expand rapidly and explode in a shockwave that sends the opponent flying away and dealing heavy physical damage.
    Note:
    - Can only be used three times per battle
    - Can only be taught by Gutsy Jiraiya

    ~Declined~ not going to allow ranging sizes, and similar techniques exist.
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:15 PM.

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