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  1. #226
    Vayne's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Cane Arts *
    Type: Ken/Taijutsu
    Background: Long time ago in the era of swordsmen stood a man dominant to all his name was MB, the secret of his dominance is not his swordsmen ship, it was his ability to use a cane very profeccienlty, he was able to take down high level swordsmen by only his cane and his taijutsu. The secrets of the art have been passes down through generations.
    Description on the Abilities and Inner Workings of the Style: Cane arts is based on three categorial principles," strength, resilience, and anticipation." The user of the art must have a good body structure, and a fair amount of strength since the warrior should cause maximum damage to the opponent using their strength so that the fight ends quickly and the number of casualties and insures are minimized. The users of the art must be physically fit, so they can dodge their opponents attacks and so that they maximize the amount of damage caused by moving their body to the perfect position to hit the opponent whether it requires being at a 180 degree angle while on their feet or being capable of twisting body at will. The third principle is anticipation the user mist have a keen eye to percept or rather anticipate the the opponents next move and block it before the opponent tries it thus minimizing the chance of getting hit and maximizing the chance of hitting.

    Taijutsu was also incorporated to this art where the user uses his cane in various ways and attacks the opponent by using taijutsu thus users of the art must have started their training in taijutsu to use the art and the higher their taijutsu level the better their use of the art their understanding of it.

    Some techniques:

    Cane art: Rowdy Spin

    Rank: B rank
    Type: Offensive/Defensive*
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: The user will dash toward the opponent and before reaching them will thrust their cane in the earth so that it stands vertically erect, the user will use their running momentum and hold the upper part of the cane and spin around as if the cane is a pole. The user will deliver kicks to the opponent while in the air, it can be used to attack multiple opponents.

    Cane art: Ultimate Spin

    Rank: A rank
    Type: Offensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will thrust his/her cane into a body limb of the opponent and begin to quickly spin the cane while inserting chakra to the cane causing a drill like sensation to the opponent, causingnd *them great pain .

    Cane art: Cane Opening

    Rank: C rank
    Type: Supplementery*
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: The user will hit their opponent several times with the cane (4) then they will end it by hitting their opponent with a vertical "slash" with their cane and send them into the air. This is ment to create an opening for following techniques like rasengan or chidori for example.


    Additional effects and Restrictions:*
    -To use this art the user must be Sannin rank and above.
    -Must have started training in taijutsu.
    -The users of this art can't have a custom weapon since the cane will be there weapon although they can create custom canes.

    ______________
    ±± Declined ±±
    nothing special about this to be a CFS
     
         
    Last edited by Scorps; 09-28-2012 at 07:29 PM.

  2. #227
    Priest's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    (Okamā Kenpō) - Cross Dresser Fist way



    Type: Taijutsu/NinTai

    Background: This is the fighting style used by Mr. 2 Bon Kurei of Baroque Works in OnePiece. It is a style that uses mainly kicks and is taken directly from ballet dancing, therefore most of its stances are ballet poses rather then martial art stances.
    In order to learn Okama Kenpo, a person must do three steps: First a person must learn ballet, secondly they must learn karate, and third, they work at one of "those" places. Because of the complexity of the moves, this fighting style cannot be combined with elemental jutsu as it would be as trying to face two sides at a time. It is also called Ballet Kenpo in the Arabasta arc in the OnePiece anime.

    Skill levels of the style:

    -+Creator (created the style)
    -+GrandMaster (knows Prima Mode)
    -+Master (knows Swan Arabesque)
    -+User (someone who knows basic techniques)
    -+Apprentice (is learning basic techniques)

    Description on the Abilities and Inner Workings of the Style:
    This is a fighting style in which ballet poses and free form karate is combined and give the body a flexible stance in delivering powerful kick and punches. Because the user of this fighting style has to know ballet dances like the (Okama dash) which the user makes use of fluid ballet movement and taking several small steps before taking a longer step, in OnePiece, Bon Kurei is seen where he taps the ground several times and then takes a giant leap forward. With his long legs then he is able to quickly cross long distances. It is known as Swan Dash

    There are 3 modes in okama kenpo
    1. Normal Mode: the user uses normal physical hit and Okama Kenpo reflexes
    2. Urabure Swan Butokai Mode (Drunken Swan Dance Mode):
    can only be activated by Okama Kenpo Masters
    The user poses a stance resembling that of a swan with one of his leg raised then with fluid drunken movement, the user can attack the enemy with a flurry of kicks and punches.
    3. Prima Mode: This is the strongest mode. While channeling chakra to the legs and pointing the legs outwardly stretched(ballet toe movement), this gives the user further reach, and with the chakra condensed leg, when the user kicks a stone wall, it left a solid hole without any cracks around it. As the name goes Prima is a Ballet term for lead performance.
    This can only be activated by Okama kenpo GrandMasters.

    Example:
    Keri Pointe: Kick Claw First Pointe
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Point: 60 (+5 if targets hits a barrier)
    Description: First the user strikes the enemy in the eyes with a chop,
    blinding them. The user then jumps into the air and kicks the enemy in the
    face with both feet. He continues to push the
    enemy until he kicks them off into a nearby
    structure.
    -Must be an Okama Kenpo User
    -Usable only 2 times in battle
    -Must be atleast Sannin rank

    Swan Arabesque: Hakuchō Arabesuku
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Point: 80
    Description: The User activates Urabure Swan Butokai Mode (Drunken Swan Dance Mode). He proceeds by performing a combination of kicks and punches on the target
    then finishes with a very powerful high Kick.
    -Must activate Drunken Swan Dance Mode
    -Must be atleast a Sannin rank to use
    -Usable only 2 times per battle
    -Must be a Okama Kenpo Master to use

    Bombardier: Swan Bombing Raid
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Point: 60
    Description: In
    prima mode, The User delivers a powerful strike at the enemy with an
    extended and pointed kick. The user before delivering
    the real kick, appears to kick several
    times, which may be used to confuse the
    enemy.
    -Must activate Prima Mode
    -Usable only 3 times per battle
    -Must be an Okama Kenpo GrandMaster to use
    -No A-Rank taijutsu in the same turn


    Additional effects and Restrictions:
    -A person who knows this fighting style has stronger kicks, more flexible movement and is faster than a normal ninja who did not posses it.
    -Only people above Okama Kenpo Masters can activate Prima mode.
    -Must be at least a Sannin to learn.
    -Okama Kenpo can not be combined with elemental ninjutsus
    -Okama Kenpo can only be taught by the creator(me)

    ______________
    ±± Declined ±±
    its just fancy kicks so why would one need to patent a CFS of this?
     
         
    Last edited by Scorps; 09-28-2012 at 07:31 PM.

  3. #228
    Mythological Envy Coyote's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Blow Dart Combat | Dageki Shuriken Konbatto
    Type: Ninjutsu
    Background:

    This form of weapon was used by very few ninja but was greatly spanned upon by the female ninja of which her name is still unknown. Her teachings were found and the use of this secret art expanded to impressive potential.

    Description on the Abilities and Inner Workings of the Style:

    The bare basics of this weapon use is mainly with a blowgun or Fukiya. Normally the user would insert a dart, needle, or other small sharp device and blow it out one end to hit a target. Pretty basic and simple.

    The way this will work in RP is basically the same but by utilizing the things I've seen so this will work with ease.

    In the naruto-verse we has seen how characters are able to literally use weapons from their mouths. Shizune (Tsunades secretary) was able to spit out senbon needles from her mouth and Orochimaru was able to keep the sword in his body and expel it from his mouth. Basically it's possible for a ninja to have weapons in their body wit no harm to them. So I plan on using that ability to work with the blowgun.


    Shizune spitting out poison senbons.

    First thing needed would be a Custom weapon blowgun or just the default weapon. Mastering this concept of combat with a weapon will allow them to expel the projectile from their mouth rather then loading it and so on. Certain techniques will come of this concept that will be explained in my examples but it theory it would be a type of ninjutsu such as using a bow&arrow or TenTen's special abilities.

    The device will not be the normal very long gun, it will be much shorter, slightly long then a flute. It allows for more flexibility but when used this blowgun would naturally be infused with their chakra which allows it the power of accurateness and strength.

    However it doesn't have the large range ability as a bow but it does allow much faster rate of fire.

    Example Techniques:

    Ϟ Dageki Shuriken Konbatto: Senbon Houmen | Blow Dart Combat: Senbon Release Ϟ

    Rank: C
    Range: Short - Medium
    Chakra: 15
    Damage: 30
    Description:
    With the use of a blowgun, the user will blow out 3 blunt-like (5 inch) objects in 3 quick blows. These cylindrical objects will open up forward sending out 10 senbon needles each (30 total). This increases the amount of damage capability in terms of a larger area covered since when they come from the original blown object it blows outwards and it allows for more area to hit.

    Notes:
    Ϟ Usable 3x per battle
    Ϟ Usable by Blow Dart Combat disciple
    Ϟ Trainable by Coyote


    Ϟ Dageki Shuriken Konbatto: Burudo-Za | Blow Dart Combat: Bulldozer Ϟ
    Rank: A
    Range: Short - Medium
    Chakra: 30
    Damage: 60
    Description:
    With the use of a blowgun, the user will blow out 1 dart infused with the users chakra. the chakra in manipulated to give the dart a very strong push and extreme force. The dart moves quickly and is able to break through many defenses of a variety of elements. This dart isn't as accurate and can be thrown off course easier then other darts but is extremely strong to literally bulldoze through obstacles.

    Notes:
    Ϟ Usable 2x per battle
    Ϟ Able to break or pass through 1 obstacle of equal rank or lower (i.e. elements)
    Ϟ Usable by Blow Dart Combat disciple
    Ϟ Trainable by Coyote

    Additional effects and Restrictions:

    Must have started Ninjutsu
    Lacks in range but makes up in rate of fire
    Coyote may only train in this fighting style
    Must mention blowgun in biography for use

    ______________
    ±± Declined ±±
    has good potential. First things first, you need to do more than simply shoot things from a weapon as that can be done in simple ninjutsu customs. Add chakra to enhance, elemental or not. Add something unique to it. ^^
     
         
    Last edited by Scorps; 09-28-2012 at 07:34 PM.

  4. #229
    Selendrile's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    (Jūsō Hohei Geijutsu)- Hoplite Arts
    Type: Tatejutsu
    Background:

    After serving many years as an Iwagakure shinobi, Selendrile noticed many things. First and foremost, he noticed how shinobi fought one way, offensively. He realized there should be another method, that could be as or more effective. And so, Selendrile began using a shield in all of his battles. By infusing chakra into a shield, Selendrile was capable of producing a unique style of combat, Hoplite Arts.

    Description on the Abilities and Inner Workings of the Style:

    Tatejutsu involves the use of a shield capable of covering the entire head and upper-body. The shield has a slightly outward rounded face, which allows weapons to strike off the front, rather than pierce through it. There are two straps on the backside of the shield, on the left and right sides. By placing their arms through both straps, the user of the shield is able to maintain tight control on the shield's movements. The shield depending on its utilization, can be used for either an offensive or defensive purpose. Another variation of a use of a shield can be utilized through a CW.

    Between the straps that are used for stabilization and the actual shield, is a small rotary mechanism that allows the outer shield to spin rapidly. This shield rotation is simply achieved with a specific movement of the arm that unlocks the mechanism. Once the weapon is unlocked, the user simply channels basic/fire/wind/water chakra into the shield. This increases the rotation to an abnormal level, as well as providing the shield with a variety of battle uses.

    Usage Examples:

    (Jūsō Hohei Geijutsu: Kōatsu Hōden)- Hoplite Art: Pressure Discharge
    Type: Defensive
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: When an object such as a kunai, shuriken, sword or any other weapon hits the surface of the user's shield, the user will release a strong, pressurized burst of chakra from wherever the object hit. This technique can be used so quickly it would appear as if the burst happened in conjunction with when the object contacted the shield. This burst of chakra blows the weapon backward away from the user, and can severely unbalance an opponent if they are connected to the object.
    Note: Can only be taught by Selendrile


    (Jūsō Hohei Geijutsu: Basshu o Kaifuku)- Hoplite Art: Rebound Bash
    Rank: B
    Type: Offensive/Defensive
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user after unlocking the rotary mechanism on his shield, will infuse a dense layer of basic or elemental chakra onto the shield. The basic/elemental chakra takes the form of an outward curving flat circle, similar to a contact lens. As the opponent's technique hits the chakra, the user thrusts forward with his shield, returning the technique back at the opponent mixed with the chakra that previously covered the shield. However, the rank of the defended technique does not lose strength, due to the added chakra from the user. Due to the spinning motion of the shield, the technique is returned in a spiral manner.
    Note: Can only be taught by Selendrile
    Note: Shield can be infused with basic/elemental chakra


    (Jūsō Hohei Geijutsu: Hansha o Kaiten Suru)- Hoplite Art: Whirling Reflection
    Rank: A
    Type: Defensive
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user after unlocking the rotary mechanism on his shield, will infuse a dense layer of basic onto the shield, extending off the edges of the shield by a meter in all directions. The spinning layer of chakra on the shield allows the user to simply deflect techniques off the face off the shield harmlessly above or to the sides of themselves. The user can also use the edge of the chakra covered shield to "slice" through techniques by thrusting the shield forward.
    Note: Can only be taught by Selendrile
    Note: Usable three times per battle
    Note: Shield can be infused with basic/elemental chakra


    Additional effects and Restrictions:


    - Due to the user's constant wielding of a shield, it hinders them no more than a shinobi wielding a sword.
    - A user of this style displays more raw strength than a Strong Fist user.
    - A user of this style displays 2x the ability in the speed of their arm movements, due to the skill of wielding a shield.
    - Users of this style must have mastered basic taijutsu and be at least Sannin rank.

    ______________
    ±± Declined ±±
    The way this is isn't a CFS. Its a simple use of a generic shield in hand to hand combat. Add something that makes it more unique otherwise its not a CFS
     
         
    Last edited by Scorps; 09-28-2012 at 07:36 PM.

  5. #230
    Senior Member Passion's Avatar
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    Re: ±±Custom Fighting Styles Submission±±


    Chakra Kendou - Chakra Fencing
    Type: Nin-Kenjutsu

    Background:

    Chakra Fencing is an ancient fighting style that originates from the older provinces of Land of Iron. It was originally found in the city of Bravo that was secluded from rest of the Land of Iron but still belonged to the region. Story tells that a single man founded the style as he was trying to develop a style completely different from regular Samurai techniques. He is referred only as The Creator in the records of the city and the style. The Creator preferred speed over strength and detested the downsides that heavy samurai armor caused.

    Before departing from this world, The Creator passed the style onto three students that proceeded passing his legacy on. One of these three students was named Silvio Forel who's surprisingly the only named teacher/practitioner of the style. He introduced advanced footwork and several stances to the imperfect style to improve it further and make it more lethal. Even though City of Bravo was eradicated in one of the multiple sieges the city had to suffer, the tomes that taught the style can still be found within the vaults of the fort.

    Description on the Abilities and Inner Workings of the Style:

    Chakra Fencing is as the name implies, fencing applied into Narutoverse. It includes quick thrusts with smaller swords that can be combined with Samurai Saber or chakra guidance to your weapons to send an arrow like burst of energy that can create superficial cuts by itself and increase the depth of a wound when landing a hit with the sword. This fighting style isn't samurai restricted to spice up combat in general with any type of biography.

    In the basic stance of Chakra Fencing feet are a shoulder-width or more apart with the leading foot forward and the trailing foot at right angles to it. The knees are well bent and the center of gravity is kept mid way between the heels. The user is now in a position where he/she is well balanced, able to use his/her leg muscles to generate rapid bursts of speed and change directions with comparative ease and the easy position to stab, pierce, slash and lunge easily.

    Additional effects and Restrictions:
    • Users of this technique must carry thinner bladed weapons than regular Katanas or Swords.
    • User of this technique has increased reflexes and speed from the training they undergo when beginning to learn this style.
     
         
    Last edited by Passion; 11-02-2012 at 01:50 PM.

  6. #231
    Senior Member Icemyster's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Icemyster View Post
    Magunechikku-kagai/Magnetic Assault
    Type: Nintaijutsu
    Background:
    Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

    Description on the Abilities and Inner Workings of the Style:
    As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
    By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent.
    By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or use in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.

    EX
    Magunechikku kowaku/Magenetic Seduction
    Typeffensive
    Range:Short
    Rank:A
    Chakra:30
    Damage:60
    Description:
    The user magnetizes one of his fists, with a positive/negative charge, and a specific part of the opponent's body of the same size of his fist, with the opposite charge. Once the user swings his fist, the two areas both attract, causing a quick and powerful blow to occur. Once the two areas meet, the chakra is dispelled and the previous magnetism is canceled.


    Magunechikku kyozetsuhannou/Magnetic Rejection
    Type:Defensive
    Range:Short
    Rank:A
    Chakra:30
    Damage:N/A
    Description:
    The user, when in danger of an oncoming blow, looses a charge of positive/negative energy, giving both parties the same magnetic charge and repelling the two from one another.


    Magunechikku ijimekko/ Magnetic Bully
    Typeffensive
    Range:Short
    Rank:A
    Chakra:30
    Damage:60
    Description: The user looses a positive/negative charge upon the opponent matching the user's a split second before he makes contact with a blow that he initiated, causing a rapid repulsion of the opponent along with the blow, causing much more damage than a normal strike along with sending the opponent back a few feet. This jutsu has the strength to send an average ninja 6 feet away from the user with a normal jab.


    Abilities And Restrictions
    -Can only be used by Custom Magnetism Bios
    -When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu
    -Cannot use more than one other element during the same turn (raiton only other element possible)
    -User's of the style have excellent chakra control due to extensive training with the switching of polarities
    -The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
    -Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
    -Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's.

    ______________
    ±± Declined ±±
    Well this would only work if you touch your opponent, polarizing him and then using the opposite polarization to attract you. But doing so is a great risk. You'd be attracted towards him and he could simply nagashi you. Not only do you need to explain how you manage to polarize him (and that can only be accepted with physical contact between a polarized thing and him or between him and you) and how you control it to secure its precision. Other than that, the concept clever.
    Magunechikku-kagai/Magnetic Assault
    Type: Nintaijutsu
    Background:
    Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

    Description on the Abilities and Inner Workings of the Style:
    As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
    By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent.
    By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or use in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.
    To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with a jutsu that has been polarized (like a kunai). In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone.
    EX
    Magunechikku kowaku/Magenetic Seduction
    Typeffensive
    Range:Short
    Rank:A
    Chakra:30
    Damage:60
    Description:
    The user magnetizes one of his fists, with a positive/negative charge, and a specific part of the opponent's body of the same size of his fist, with the opposite charge. Once the user swings his fist, the two areas both attract, causing a quick and powerful blow to occur. Once the two areas meet, the chakra is dispelled and the previous magnetism is canceled.


    Magunechikku kyozetsuhannou/Magnetic Rejection
    Type:Defensive
    Range:Short
    Rank:A
    Chakra:30
    Damage:N/A
    Description:
    The user, when in danger of an oncoming blow, looses a charge of positive/negative energy, giving both parties the same magnetic charge and repelling the two from one another.


    Magunechikku ijimekko/ Magnetic Bully
    Typeffensive
    Range:Short
    Rank:A
    Chakra:30
    Damage:60
    Description: The user looses a positive/negative charge upon the opponent matching the user's a split second before he makes contact with a blow that he initiated, causing a rapid repulsion of the opponent along with the blow, causing much more damage than a normal strike along with sending the opponent back a few feet. This jutsu has the strength to send an average ninja 6 feet away from the user with a normal jab.


    Abilities And Restrictions
    -Can only be used by Custom Magnetism Bios
    -When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu
    -Cannot use more than one other element during the same turn (raiton only other element possible)
    -User's of the style have excellent chakra control due to extensive training with the switching of polarities
    -The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
    -Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
    -Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's.

    __________________________
    ~Declined~
    Just a few things before this can be approved. First, the thing about strength being majorly empowered in your additional effects section. That needs to be removed. That statement implies that your power is always increased while in truth its ONLY increased when the target has been polarized. Therefore, those powerful punches would be submitted as customs for the style, and therefore has no place in being implied as a passive ability. I also don't like the idea of being able to polarize something by having it come in contact with another polarized object, doesn't really make sense. In order to polarize someone with this style you establish contact with them and then use your chakra to give them a strong negative or positive charge. Coming in contact with a polarized object does not give your target a charge, well certainly not one that you could take advantage of anyway. Take those out and it should be fine.
     
         
    Last edited by Riku..; 10-01-2012 at 08:21 PM.

  7. #232
    Kato.'s Avatar
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    Yesterday is history, tomorrow
    is a mystery and today is a
    gift. Thats why they call it
    the present
     



    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Kato. View Post

    Tei Henahena | Air Bending
    Type: Ninjutsu
    Background: Airbenders first learned their bending from the sky bison, a sacred creature in the Air Nomad culture. The bison typically use their massive beaver-like tail to create gusts of wind and, as the name suggests, can fly without any visible means of propulsion. It is also said that the airbenders had borrowed the arrow mark from the flying bison for their traditional tattoos. These tattoos symbolize one's mastery of the airbending art, and are given to a practitioner once their training is complete. Unlike other nations, all Air Nomads are born airbenders, due to the high amount of spirituality infused in the culture.

    Description on the Abilities and Inner Workings of the Style: Air Bending is an art were the user will channel chakra into their hands/feet/any other part of the body and perform various movements that manipulate the air and wind around them. These movements are agile tai chi like movements. Due to this agile movements Air Benders have great agility and reaction time.

    Here are some examples of jutsu within the style:

    (Tei Ayatsuri) Air Manipulation
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will manipulate the air by channelling chakra into their limbs and utilising circular, evasive movements. Them movements build up massive momentum and allow the user to manipulate the air around them to do various acts such as change direction quickly, send them selves into the air or fend off attacks from ninja tools or taijutsu

    (Tei Tate) Air Shield
    Type: Defence
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user will channel chakra into their limbs (mostly arms, but sometimes legs) and perform quick circular movements gathering the air and wind around them and forming a circular shield of wind where they performed the movements

    (Tei Tama) Air Bullets
    Type: Offence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will take several small objects like ball bearings or marbles and hold them in their hands. They will then channel chakra into their hands and use the air around them to shoot the objects at high speeds where ever the user pleases. This can also be done with standard ninja tools.

    Additional effects and Restrictions:
    - Air Benders are more agile than strong fist users
    - Air Benders have greater reaction time than strong fist users

    ______________
    ±± Declined ±±
    At least pretend you are actually trying to make this fit into Narutoverse context.

    Tei Henahena | Air Bending
    Type: Ninjutsu
    Background: In the Land of Wind there is a small temple were several monk have practised the art of manipulating nature around them and using this too their will for many years. These monks are known as Air Benders and traditionally have arrows tattooed on their bodies. The air benders use the wind and air in nature too complete unique and extraordinary tasks easily with great finesse.

    Description on the Abilities and Inner Workings of the Style: Air Bending is an art were the user will channel chakra into their hands/feet/any other part of the body and perform various movements that manipulate the air and wind around them. These movements are agile tai chi like movements. Due to this agile movements Air Benders have great agility and reaction time.

    Here are some examples of jutsu within the style:

    (Tei Ayatsuri) Air Manipulation
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will manipulate the air by channelling chakra into their limbs and utilising circular, evasive movements. Them movements build up massive momentum and allow the user to manipulate the air around them to do various acts such as change direction quickly, send them selves into the air or fend off attacks from ninja tools or taijutsu

    (Tei Tate) Air Shield
    Type: Defence
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user will channel chakra into their limbs (mostly arms, but sometimes legs) and perform quick circular movements gathering the air and wind around them and forming a circular shield of wind where they performed the movements

    (Tei Tama) Air Bullets
    Type: Offence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will take several small objects like ball bearings or marbles and hold them in their hands. They will then channel chakra into their hands and use the air around them to shoot the objects at high speeds where ever the user pleases. This can also be done with standard ninja tools.
    (Sakashima Handou) Reverse Kick
    Range: Short
    Rank: A
    Chakra 30
    Damage: 60
    Description:
    After launching a round house kick, the user manipulates the wind chakra behind his/her leg, accelerating it into the target of impact, causing more damage than a normal kick and also speeding the movement of the leg, making it hard to track. As the leg finishes the initial blow, the user releases a second burst of wind chakra, from the opposite side of the leg, changing it's direction and aiming the user's heel at the target, smashing into them with enough force to break up earth.

    (Finga-Hou) Finger Gun
    Rank: A
    Range: Short
    Damage: 60
    Chakra: 30
    Description: The user will start to jab forwards with their middle and index finger, then just after they start the jab they manipulate the wind behind their elbow, and make the jab's speed increase dramatically. The jab has speed like that of a gun shot making it able to pierce the body.

    Additional effects and Restrictions:
    - Air Benders are more agile than strong fist users
    - Air Benders have greater reaction time than strong fist users

    Changed the background history too fit into Narutoverse context + Added two more jutsu for better understanding

    ____________________________
    ~Declined~
    Do Not Resubmit. This is literally just normal wind manipulation but replacing handseals with movements. Nothing that can't be done without a CFS.
     
         
    Last edited by Riku..; 10-01-2012 at 08:21 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Way of the Tense Fist | Houto Issui Za Tensu Kobushi

    Type: Nintaijutsu

    Background: This fighting style was created by a ninja from the land of tea. This ninja foresaw a civil war coming in the land and wanted to over throw their leader as he was and evil man. This ninja then developed a very unique fighting style and challenged the leader too a fight. If the ninja won the leader would be over thrown but if the leader won the ninja would be executed in front of the whole village. The ninja easily defeated the leader with his newly discovered fighting style and saved the land of tea from destruction.

    Description on the Abilities and Inner Workings of the Style: This style works on the infusion of chakara into muscles and joints in ones body. A person of this style can use their chakara the massively increase the tension in their joints and muscles and then releases the tension in a split second causing the blow to be immensely more powerful. It is not chakara release that makes the blows stronger but the sudden release of tension in ones limbs due to chakara that sends the strike at a much faster and stronger impact. One must always be focusing earth chakara through their limbs while releasing the tension since the blows are so fast and stronger it could shatter their bones upon impact.

    Examples:
    Dynamic Punch
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user bends his elbow and clinches his fist and uses his chakara to build up a massive amount of tension in his arm. The users arm cannot be extended while the tension is present. Suddenly, he then releases the tension with his chakara and delivers a rapid powerful punch, enough to smash a boulder

    Please ignore this I wont be submitting this. It's just to give you an idea.


    Additional effects and Restrictions:
    -User of this style is substantially faster and stronger than a regular taijutsu user.
    -User of this style must have begun training in Doton.
    -User of this style becomes fatigued more quickly than a regular taijutsu user due to the concentration it must take.


    ______________
    ±± Declined ±±
    Yeah...this isn't actually anything unique or special. Just another way to justify you wanting stronger blows by infusing chakra.
     
         
    Last edited by Scorps; 08-31-2012 at 06:05 PM.

  9. #234
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    Re: ±±Custom Fighting Styles Submission±±

    (Chi no Jutsu) Blood Arts

    Type: Ninjutsu

    Background: One of the great distintion between general Ninjutsu and it's Elemental branch is the ability to produce the element, by chaging the nature of one's chakra. This is seen on Smoke users or Flower users, for example, where they utilize their chakra to move and manipulate the objects, instead of creating it from the scratch. This is the difference between this style and Blood Element, a patented Custom Element.

    The style revolves around the manipulation of blood and move it as a weapon.

    Description on the Abilities and Inner Workings of the Style: As estabilished, this style is unable to materialize or produce any blood, or even generate or duplicate the existing blood. It does not control coagulation, mitosis or any other cell related property.

    As such, in order to se any technique, the user must draw blood. This can be achieved by slashing the skin or bitting the thumb or any other way. Afterwards, the user is able to move the blood around with chakra, and change it's density, sharpness, speed, or apply any additional characteristic with it (The later by charging elemental chakra on the drawn blood).

    Additional effects and Restrictions: Since the user is using his/her own blood for the techniques, they come with a restriction on the number of usages. The following will be based on the ability the user has to preform all the techniques and continue the battle in good health, suffering only minor dizzyness on the same and following turn. An additional one can be used at the loss of body speed and resistance (preventing high ranked taijutsu) and an additional one knocks the user unconsious from the lack of blood.

    S-Class: 1 Jutsus per battle.
    Sannin: 3 Jpb
    Kage: 5 Jpb
    Sage: 7 Jpb

    Mastering this style allows fewer use of blood to achieve the same results, adding 1 additional technique.

    Some techniques can have different restrictions, such as shaving some techniques from the max limit due to their complexity or amount of blood necessary.

    Adding an element to the technique will have the following effects, unless stated otherwise in the technique description. After the technique is used, or is otherwise retracted, the blood will return to normal.

    Fire: Hot blood will scald and burn the opponent.
    Wind: Colder blood will be sharper and faster.
    Water: The blood will be more abundant and fluid, allowing techniques bigger than normal with the same characteristics and speed.
    Lightning: The blood will be sharper and will numb on contact.
    Earth: The blood will be thicker and denser, aquiring greater momentum and power.

    Example:

    (Chi no Jutsu: Catwoman ) Blood Arts: Tango of Felines

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user manipulates the blood into a long and thin whip. The speed at which the user can move the blood will vary on the mastery, ranging from a normal whip lash to a bullet speed with a flick of the wrist. The whip can be changed at will, turning longer and sharper, or shorter and thicker or any combination of them, likewise, it can appear braided, have 3 ends or be more rough and spikey.

    (Chi no Jutsu: Poison Ivy ) Blood Arts: Salsa of Nature

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 40
    Description: Allows the user to send thin tendrils of vines filled with spikes, which can be pierced through the ground to grow radially up to short range or as a single vine up to mid range.

    (Chi no Jutsu: Zsasz ) Blood Arts: Waltz of Blades

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 40
    Description: Allows the user to create blades from his/her body. Usually from a gash on the forehand, from where scythe-like curved blades grow. By creating a net pattern, the user is allowed to create much longer blades with the same amount of blood, stretching from 1 meter to the triple.

    (Chi no Jutsu: Penguin ) Blood Arts: Jazz of Bullets

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: Allows the user to shoot blood like a projectile. It can shoot up to 5 bullets. These have the speed of actual bullets, and the same impact. Likewise, the user can shoot only one, smaller and faster. This bullet is able to break the sound barrier, producing a loud bang as it is shot. The air disturbance allows the user to break a sound technique directed to him/her, or in short range of the user.



    ______________
    ±± Declined ±±
    Regardless of how we look at this or what the justification for it is, Blood is a CE that encompasses both Blood creation and Blood manipulation. Thus, you can't submit this.
     
         
    Last edited by Scorps; 08-31-2012 at 06:06 PM.

  10. #235
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    Re: ±±Custom Fighting Styles Submission±±

    Hone no Dan'yaku :: Bone Ammunition

    Type: Ninjutsu

    Background:
    One of the major flaws of the powerful Shikotsumyaku is its focus on injury solely via sharp edged tools or blunt force, allowing opponents to more or less know what to expect when confronted with a barrage of white death. To combat this, Deadpool combined his scientific knowledge, his tenacity, and sheer dumb luck to create this style for Kaguyas.

    Description on the Abilities and Inner Workings of the Style:
    Bone is one of the few materials scientifically proven to show the piezoelectric effect under severe stress. Essentially, what this means is that it creates tiny amounts of electricity when under external force; however, generally this amount is of no use in battles.
    However, in the Hone no Dan'yaku style, the practitioner stresses the bones on certain parts of his body with his own chakra, and allows the lightning created to be mixed with his normal chakra he used to stress the bone. Some bone is then shot off towards the opponent, and is now volatile in nature. Once it contacts a target, it detonates.
    Unlike most supposed Bone-Explosion jutsu that merely send fragments of bone in all directions in force, this fighting style actually causes a proper explosion with flames, smoke and pressure waves, much like more powerful variants of exploding tags.

    Additional effects and Restrictions:
    ~ This style provides no extra boosts in physical or ninjutsu ability.
    ~ The practitioner can utilize this style in one of two ways. Either he can directly stress his hands, ribs, etc. and fire off exploding projectiles from them, or create an intermediary bone construct of the same size and then stress it. By using the first method, the projectiles can be fired off much faster and as a surprise to the opponent; however, as it literally stresses his bone, it could cause as much as shattered hands, ribs etc that even take Kaguyas time to heal. Alternately by following the other method it is safer but slower and visible to the opponent. Even then, the intermediates collapse after a set number of projectiles. [ All this will be specified in every CJ ]
    ~ Naturally, this can be used only by Kaguyas.
     
         

  11. #236
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    Re: ±±Custom Fighting Styles Submission±±

    Staff arts (yakuin gigei)

    Type:Kenjutsu/elemental

    Background:
    A boy aged thirteen did not prefer the usual style to wield a sword and often found that,that was not the way he prefers to fight close range.Over his journey through the world he learnt many different styles and techniques but none of them worked best for him.When walking through the border between Konoha and kirigakure stumbled upon a old man who wielded a staff in his hand.The boy asked the old man what do you have there that looks like a strange sword and the man replied this is not a sword but rather a staff.The old man than taught the young boy the art of staffs.

    Description on the Abilities and Inner Workings of the Style:
    This special from of fighting requires the user to use kenjutsu is a different way and to wield a staff.The style mostly relies on pin point strikes done with precision and speed.The user is able to charge there staff with one of the five elements and combine the element with there staff to unleash a variety of attacks and defensive moves.

    Examples:


    Earth impact wave (tsuchi shindou shuuha)
    Type: Attack/Deffence
    Rank: B
    Range: Short-Mid
    Chakra cost:
    Damage points:

    Description: The user with hold their staff vertically, with both hands together in the middle of the staff. They will then in a swift motion raise their staff up above their head, focussing their earth chakra, then slam the staff down on the ground releasing their earth chakra, causing a small crater to form around the user sending a wave of earth 1.5 meters high in directions. This can be used to counter taijutsu and other close combat attacks.

    Flaming Cartwheel smash (hisan sumasshu)
    Type: Attack/Deffence
    Rank: B
    Range: Short-Mid
    Chakra cost:
    Damage points:
    Description: The user will do a cartwheel with their staff in their hands. As they do so they charge their fire chakra into their staff. The in the swift motion with the momentum of their cartwheel, then slam their staff down on their opponents head, causing great fire damage.

    Guard breaking assult (goei hyoumenka )
    Type: Attack/Deffence
    Rank: B
    Range: Close-short
    Chakra cost:
    Damage points:
    Description: The user starts with his left leg forward, holding his staff with both hands, he will then gather his chakra into his arms and legs and focus it into his staff. The user will step forward with their right leg, thrusting their staff upward with their right hand, breaking the opponents guard and hitting them in the face with great force thanks to the concentrated chakra. As the user hits the opponent in the face the user continues to spin, bringing the left hand with their staff right round to the left hitting the opponent in the stomach with a thrusting motion, sending them flying back.

    Additional effects and Restrictions:
    -A staff art master has increased speed when striking and also slightly increased reaction time to a normal kenjutsu user
    -The power of the attack from the staff does not differ from the power of a normal sword unless combined with elemental chakra.
    -Can only be taught be Lysander

    ______________
    ±± Declined ±±
    Just using a staff doesn't make it a CFS. Try adding something that makes it more unique.
     
         
    Last edited by Scorps; 09-28-2012 at 07:38 PM.

  12. #237
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    "Give it back," you
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    This terrible, brittle, puny
    story is the real thing!
     



    Re: ±±Custom Fighting Styles Submission±±


    赤砂の拳 - Akasuna no Ken - Red Sand Fist

    Type:
    TaiKugutsu // Puppet Taijutsu

    Background:
    Otherwise known as the Human Puppet Fist, the style was said to be developed by Sasori shortly after transforming his body into that of a puppet. The style itself was made to counter those people who decided to get into short range of the puppet user, and allow them to retaliate appropriately. Sasori had developed this style around his own puppet body being able to twist and turn unlike a normal person due to their limitations with their bone structure, whereas the puppet body was capable of extending itself past that point into using strange movements to fight people who want to get in their face.

    Descriptions on the Abilities and Inner Workings of the Style:
    The Red Sand fist was created with the intent on turning one of the puppeteer's biggest weaknesses into an advantage: close range fighting. This particular style of fighting involves removing the boundaries of which regular people have and turning them into an advantage due to having a much more versatile body made of parts of the puppet. Some uses will involve using the weapons stored into the puppet body to use as extensions of the body, as well as using their own chakra threads to turn the slight disadvantage into the advantage. The user of the Red Sand Fist doesn't always need to use their puppet body to fight.

    Examples:
    (Akasuna no Ken: Nokogirihajō no Shīrudo) - Red Sand Fist: Serrated Shield
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will open up their puppet arm revealing blades where the "Chakra Shield" technique would take place, and spin them frivalously, cutting into the target.
    Notes:
    - Requires a puppet body.

    (Akasuna no Ken: Yashi no Dagā) - Red Sand Fist: Palm Daggers
    Rank: C
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: The user with a puppet arm will thrust their arm into the opponent, dealing an initial impact of damage, and using the puppet arm secrete senbon into them, delivering additional damage.
    Notes:
    - Requires a puppet body.

    (Akasuna no Ken: Go Shidō) - Red Sand Fist: Misguidance
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 35
    Damage Points: -
    Description: A battle hardened technique used by the users of the Red Sand fist to aid in a fist fight. The user will use their very own chakra threads in a quick haste when the target is performing an action such as punching, and tapping into their nervous system to ensure a miss from that attack by controlling the action. From there, the user is capable of making sure the target can perform another action, such as twirling them around should they attempt a roundhouse kick.
    Notes:
    - Can only be used three times.
    - Can only be used on A-Rank or lower Taijutsu-based attacks.

    Additional Effects and Restrictions:
    The user with a puppet body naturally grows used to the strange movements in which the style incorporates, which allows them to perform strange movements as if they were double-jointed, in a sense. Alongside this, it allows the user of the style to be much more flexible than those who haven't learnt this style because of the modifications to their body.
    Although the style doesn't completely incorporate the use of a puppet body, one is required to use this style to it's fullest extent. This is to help with the flexible movements the techniques have to offer. Additionally, mastery over basic puppetry techniques is required to use this style.

    ____________________
    P a t e n t C e r t i f i c a t e

    Alternative, our loyal member, gave on the 1st of August, 2012 a request for a Patent on custom fighting style Akasuna no Ken - Red Sand Fist . I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Akasuna no Ken - Red Sand Fist
    Powered by Scorps
    Copyright 2012, Alternative, NarutoBase.net

     
         
    Last edited by Scorps; 09-28-2012 at 07:40 PM.

  13. #238
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    Re: ±±Custom Fighting Styles Submission±±



    Hurricane Skater Martial Arts - Shippuusuka Tatakai no Jutsu


    Type: Wind element, weaponery and Taijutsu


    Background:

    Inspired by Onoki's flying technique, Temari's unknown huge fan technique that made her able to fly above it while fighting Tenten and Black Cat's Leon Elliott ability. Wind element users such as danzo used it to redirect his flight, In NB, RP-ers used the Hurricane Fist technique to send themselves flying to else where by directing their fist toward the ground as they form the punch. Using the mastery of wind element and taijutsu creating a fighting style build on speed and midair battling.

    Description on the Abilities and Inner Workings of the Style:

    By manipulating the wind, the user could increase the speed of his skate's wheels speed, make himself fly above the skate by creating a wind blast that keeps it flying and moving it, do multiple movements at midair and combine that with taijutsu to increase its strength and speed. By using this fighting style, the user would be able to combine his wind element with a special type of taijutsu with the usage of the skate as a weapon kick and lunch at midair making it cycle to attack the enemy and as such of skate movements.

    The essence of this fighting style is to attack while moving, giving the enemy less chances to fight back and confuse them. Its also supplementary, as it makes the user able through specific techniques able to dodge, repel or block some attacks.

    This fighting style can be used along with weapon, by making them fly as the user wish, not directly toward the enemy at it usually goes. The user could replace the skate with other weapons such as a heavy sword, huge fan or a war fan, however this might not work for some of the techniques made for this martial art.

    Example techniques:

    Hurricane Skater Martial Arts: The Twister Skater - Shippuusuka Tatakai no Jutsu: Shipuu Suka-Ta

    Type: Supplementary/Defensive
    Rank: S
    Range: Close
    Chakra cost: 40
    Damage points: -
    Description: The user channels his wind element chakra beneath his skate and manipulate the wind creating a strong balanced wind that makes your skate fly currying the user with it. This technique can also be used to move around at the same speed level of the user's rank. This technique can get the user up to 4 meters above the ground.
    -Can only be used three times per battle.
    -Stays for up to 3 turns per use, and cost 15 chakra points for each turn it is in use.

    Hurricane Skater Martial Arts: The Twister Beneath the Cracker - Shippuusuka Tatakai no Jutsu: Shipuu Shita kanpan

    Type: Attack/Defensive
    Rank: A
    Range: Close
    Chakra cost: 30
    Damage points: 60
    Description: As the user gets close to the enemy, the user channels his chakra through the wind used to blast the skate up and manipulate it to make it side flip in the mid air as he jumps for it, letting it twist with wind elemental effect of cutting at its edges to cut his legs as he channels his earth chakra through his foot as he directs a kick toward the enemy's chest to break his/her bones confusing him/her with two attacks out of the sudden making them pretty hard to dodge. After using this technique, the user stand back over the skate and balance it, continuing to fly above the ground.
    -Can only be used once per battle


    Additional effects and Restrictions:

    -Must be a S-Class at least to use this fighting style.
    -The user of this fighting style must be a master of wind element, taijutsu and Kaito's taijutsu.
    __________________________
    ~Declined~
    Actually a pretty good idea, just two things. First it needs to be clarified that, since you must continually run chakra through your skateboard in order to keep flying, no other techniques would be able to used while in the air. Second, remove entirely the last paragraph under abilities where it allows you to use this through pretty much any weapon. That paragraph alone makes the technique a partial rip-off of Temari's fan and the Levitating Blade technique. Make it so that the user has to have a board to use this style.
     
         
    Last edited by Riku..; 10-01-2012 at 08:23 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Haihin Kousotsu ~ Scrapyard-Armored Warrior
    Type: Defensive & Supplementary Fūintaijutsu
    Background: The style of the Scrapyard Warrior was invented by the desperate Shinobi of Amegakure during the Third Great Shinobi War. Where their invaders brought new equipment, technology and techniques to the battlefield, the small nation had nothing but ancient advice and dust to rely on. In a desperate attempt to form some sort of coherent military, a few idealists without honor set out to find a way to defend their nation against the invaders.
    They returned with ink and junk.
    They returned with enough of both to shape a victory.
    While the style itself was never fully revealed, the concept certainly was: take what you can get and make the best of it.

    Description on the Abilities and Inner Workings of the Style: Haihin Kousotsu is, essentially, the ability to summon armor and use it for defensive and supplementary purposes.
    All practitioners of Haihin Kousotsu are marked with many tattoos, all summoning seals and filled to the brim with armor. The summoning seals play an important part in the style, as all tattoos must be placed perfectly for the items they contain to be summoned to their correct positions.
    The style of Haihin Kousotsu itself doesn’t have a particular philosophy or stance, it is simply the ability to summon armor and use it. Where other styles are restricted by their own rigid forms and methods, Haihin Kousotsu flows freely. Every practitioner has a preferred set of armor and a unique way of fighting with it.
    A practitioner of Haihin Kousotsu is a deadly enemy, constantly shifting between different sets of armor, changing weight, shifting equilibrium, removing old weaknesses and gaining new strengths. Basically, the versatility of their armor is the key to success for all Haihin Kousotsu practitioners.

    Naturally, it is required that one be adept at Fūinjutsu before one learns the secrets of Haihin Kousotsu. It’s simply not realistic for someone without the ability to re-seal their armor to use the fast-paced style. Haihin Kousotsu requires that one be able to adapt and survive. If one cannot even change his armor, then adapting is an impossibility. Furthermore; with the knowledge of Fūinjutsu comes the knowledge of how to prevent the poof-smoke normally associated with an unsealing to appear.

    (Haihin Kousotsu: Kacchuu) Scrapyard-Armored Warrior: Armor and Helmet
    Rank: B
    Type: Defensive
    Range: Self
    Chakra cost: 20
    Damage points: N/A
    Description: The user focuses chakra through the numerous summoning tattoos on his body, causing a complete set of medieval armor to appear, already being worn by the user upon appearing. The appearance of the armor varies from user to user.

    (This is merely an example, of course)

    Additional effects and Restrictions:
    -To learn Haihin Kousotsu one must have completed the rudimentary Fūinjutsu training regime.
    -Haihin Kousotsu cannot be used to unseal or seal unrealistic items, (following the Narutoverse) nor can it be used to seal an opponent’s techniques.
    -The typical Haihin Kousotsu Practitioner has much better reflexes than the standard Strong Fist Master.
    ____________________
    ~Declined~
    The idea is certainly interesting, but I don't think that it fits as a CFS. It has nothing to do with actually fighting. I mean, you're just sealing random items to use as armor. Rather, this should be submitted as a set of Fuuinjutsu customs. It simply isn't a fighting style.
     
         
    Last edited by Riku..; 10-01-2012 at 08:26 PM.

  15. #240
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by DOD_bld View Post
    Akairo Suna Tenohira 赤色砂掌 - Red Sand Palm
    Type:
    Taijutsu
    Background:
    The Red Sand Palm techniques were derived from a hand hardening technique used to aid in the training and development of Wing Chun. The purpose of the developing this new technique was to both reduce the rate of injury to those training Wing Chun and increase the effectiveness of the art itself. Red Sand Palm's hand hardening came with extremely effective and unexpected consequences, not only are the hands hardened enough to crush stones without even the slightest mar, they also generate unnatural amounts of heat and pressure. The Red Sand Palm became its own system of attacks and defenses used by masters in conjunction with the Wing Chun style. However the Red Sand Palm was quickly barred from being used in national tournaments due to the extreme danger to the opponent. The practitioner of the Red Sand Palm does not need to make contact with the opponent to cause harm, due to the heat and pressure generated, and with the advent of modified techniques such as Iron Sand Palm, which causes the struck targets internal energy network to boil, The Chinese Emperor declared that such techniques were contrary to the purpose of the tournaments and therefore shall be marked as forbidden for use outside of battlefield during times of war. Taoist and Buddhist monks to this day can still be found training these techniques in both northern China and Japan, there have also been reports of descendants of the masters now living in the United States still training in these forbidden techniques.

    Narutoverse tie-in: The Hyuuga clan uses a much more advanced, chakra only version of this style known as Jūken, 柔拳 (Gentle Fist), in combination with their Byakugan the Hyuuga have precise visual knowledge of the accuracy and effects of their attacks.
    However, there are very important differences between Gentle Fist and Red Sand Palm:
    • Members of the Hyuuga clan force controlled amounts of chakra through tenketsu, and use that chakra to damage internal organs or change chakra flow, increasing or cutting it off completely. Red Sand Palm style fighters do not have the ability to control their chakra on that level (unless specifically trained to do so via NB Med School).
    • The Gentle Fist style is based upon a fighting style that is extremely similar to Tai Chi Chuan, which was an opposing style and almost directly antipodean to Wing Chun, which is what Red Sand Palm was developed from.
    • Gentle Fist users rely on precision chakra control and extremely accurate attacks to incapacitate their opponents, whereas the Red Sand Palm users rely on the force of their attacks to create areas of high air pressure and friction generated in their chakra's movements to create heat.

    Description on the Abilities and Inner Workings of the Style:
    The initial purpose of Red Sand Palm is to aid in the defense against incoming attacks of all physical types. However the secondary purpose of this style of combat is to minimize the effort needed to finish a fight, quickly ending combat by way of incapacitating the opponent. Through the use of intense months or even years of physical training and advanced chakra control, those trained in the style of Red Sand Palm can generate great amounts of heat and pressure simply through their movements.

    Working their way up in strength and tolerance for the training, beginners start out plunging their hands into a pale of fine dust like silt. This is done until the student is able to retrieve a single grain of (dyed red) rice, unscathed, from the bottom of the pale in one strike. The next stage in this training is instead of the fine silt, the student will repeat the training using beach sands that have not been moistened. Again this stage in the training takes as long as necessary until the red grain of rice is retrieved unscathed. Moving further on from here replaces the beach sand with sands from the mountain tops, after that is the pebbles from the river shallows, followed by coarse stones from the mountain passes, which, when completed, is replaced by almost completely dry clay mud (it is this stage that builds formless pressure). After the clay, the student should now be able to move small objects simply with the pressure generated by the movements of their hands. Students that have achieved this level of skill are now known as "Users of Red Sand Palm".
    The next stage of training consists of much of the same training, however the pale is replaced with a large bucket almost a meter in height, and the one grain of rice is increased to three. The materials this time start at the stage of coarse stones from the mountain pass, and are increased to large fist sized rocks from the rivers and streams, then on to coarse rocks of increasing density (slate to granite), finally ending on a mixture of large old river rocks and coarse boulders from the mountain tops. Once a student has mastered the ability to retrieve the rice unscathed from this stage of training they are able to use their newly masters skills to knock over opponents during a fight, causing searing pain and interrupted chakra flow to areas contacted (without any permanent damage), these students are known as "Masters of Red Sand Palm".
    The final known stage of training consists of very intense range training. Those who complete this training are known as "Grand-Masters of Red Sand Palm", there are no known living Grand-Masters of this style at this time however there is extremely well documented routines that the late Grand-Masters compiled. Upon attaining the status of Master, individualized training regiments are created from the documents in order to continue training.

    Additional effects and Restrictions:
    • All hand based taijutsu* moves gain a 2:1 speed bonus over standard taijutsu users, and range bonus.
    • Red Sand Palm taijutsu* moves can be used not only to attack, but defend against physical attacks.
    • When using Red Sand Palm style all non-genjutsu moves cost additional chakra per round.
    • Users of Red Sand Palm gain a taijutsu range bonus of 1/2 meter for all had based taijutsu* moves (no grabs of course). Also Users cannot interact** directly with chakra using this style alone.
    • Masters of Red Sand Palm gain a taijutsu range bonus of 1 meter for all hand based taijutsu* moves (again, no grabs of course). Masters can directly interact** with chakra for one of three moves, while using this fighting style.
    • Grand-Masters of Red Sand Palm gain a taijutsu range bonus of 3 meters for all hand based taijutsu* moves (once more, no grabs of course). Grand-Masters can directly interact** with chakra while using this fighting style.
    • This martial arts combat style can only be trained by myself or a Master of Red Sand Palm who also holds Sensei status, or Zenryoku once he gains understanding of the philosophy. HOWEVER, ALL interested students MUST be recommended by a Sensei and approved by me PRIOR to beginning training.


    Examples:
    (Akairo Suna Tenohira: Henkō) - Red Sand Palm: Deflection
    Type: Defensive/Offensive
    Rank: C
    Range: Short
    Chakra: 22
    Damage: 30
    Description: Using a quick ridge hand slash, the user is able to knock away an incoming physical attack, such as (Doton: Fist Rock Technique) with out the attack coming into contact with the user. The deflection of such an attack leaves the opponent open and vulnerable to attack. Standard taijutsu users will not be able to defend against a deflected attack.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can only deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.

    (Akairo Suna Tenohira: Tsuyoi Te) - Red Sand Palm: Strong Hand
    Type: Offensive/Defensive
    Rank: A
    Range: Short
    Chakra: 38
    Damage: 60
    Description: With a forceful thrust the user can knock off balance or even knock to the ground the opponent from up to a distance of 1 - 3 meters depending upon style mastery. This attack deals a moderate amount of damage at distance (up to 40) but deals its true fate to opponents within physical striking distance (full 60) plus causes a searing pain to shoot through the area struck, leaving a definitive hand print seemingly branded on the skin.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.
    *Does not use fire or katon chakra to burn the target.
    *The attack does not actually burn the opponent.

    (Akairo Suna Tenohira: Hakai) - Red Sand Palm: Destruction
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Mid
    Chakra: 80
    Damage: 110
    Description: Quickly sliding the palms across one another horizontally while using the fully mastered techniques of the Red Sand Palm, the user is able to physically slice the air and all physical objects in front of him up to mid range, cutting all physical bodies through and through. When used to defend, this attack even has the ability to split in tween, direct: katon, suiton, raiton and fuuton based attacks, up to S rank, causing the attacks to miss the user.
    *This attack effects an area of 2 meters at a range of 3 meters, and tapers down to the spread of the users arms at a range of 0 meters.
    *Without the ability to void the air in between the opponents, this attack cannot be avoided within the 3 meter range.
    *If hit but not incapacitated by this attack the target will experience a severe, almost debilitating, burning sensation throughout their midsection.
    *This attack can only be used twice per battle, not within 3 full turns of one another.
    *This attack leaves the user near exhaustion physically, greatly slowing his movements and making and Red Sand Palm attacks useless for the next turn.
    *The user must be a Grand-Master of Red Sand Palm to use this attack.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.

    * -- Taijutsu implies physical attacks involving striking, kicking, grappling and submission, whether they are from a jutsu list or not.
    ** -- Here interacting with chakra, simply implies the ability to mold various types of chakra with the hands while using this specific fighting style. By not being able to directly interact with chakra, you must use some conducting medium in order to channel chakra through your hands. For example; medical ninjas would not be able to use a chakra scalpel while using this fighting style unless they've attained the Master or Grand-Master status.

    ______________
    ±± Declined ±±
    What you explain is nothing more than a simple Taijutsu. You go into details about background, training, how one gets to that level, etc etc. but the core of this is that you still haven't explained why this is different from strong fist. I don't also understand where the connection to the gentle fist came from.
    Resubmitting, I reformatted the description in an attempt to better explain the style

    Akairo Suna Tenohira 赤色砂掌 - Red Sand Palm
    Type:
    Taijutsu
    Background:
    The Red Sand Palm techniques were derived from a hand hardening technique used to aid in the training and development of Wing Chun. The purpose of the developing this new technique was to both reduce the rate of injury to those training Wing Chun and increase the effectiveness of the art itself. Red Sand Palm's hand hardening came with extremely effective and unexpected consequences, not only are the hands hardened enough to crush stones without even the slightest mar, they also generate unnatural amounts of heat and pressure. The Red Sand Palm became its own system of attacks and defenses used by masters in conjunction with the Wing Chun style. However the Red Sand Palm was quickly barred from being used in national tournaments due to the extreme danger to the opponent. The practitioner of the Red Sand Palm does not need to make contact with the opponent to cause harm, due to the heat and pressure generated, and with the advent of modified techniques such as Iron Sand Palm, which causes the struck targets internal energy network to boil, The Chinese Emperor declared that such techniques were contrary to the purpose of the tournaments and therefore shall be marked as forbidden for use outside of battlefield during times of war. Taoist and Buddhist monks to this day can still be found training these techniques in both northern China and Japan, there have also been reports of descendants of the masters now living in the United States still training in these forbidden techniques.

    Narutoverse tie-in: Red Sand Palm can hit without hitting, and burn without burning, similarly, but very differently, to the the Hyuuga clan, which uses a much more advanced chakra only version of this style, known as Jūken, 柔拳 (Gentle Fist), in combination with their Byakugan the Hyuuga have precise visual knowledge of the accuracy and effects of their attacks.
    There are very important differences between Gentle Fist and Red Sand Palm:
    • Members of the Hyuuga clan force controlled amounts of chakra through tenketsu, and use that chakra to damage internal organs or change chakra flow, increasing or cutting it off completely. Red Sand Palm style fighters do not have the ability to control their chakra on that level (unless specifically trained to do so via NB Med School).
    • The Gentle Fist style is based upon a fighting style that is extremely similar to Tai Chi Chuan, which was an opposing style and almost directly antipodean to Wing Chun, which is what Red Sand Palm was developed from.
    • Gentle Fist users rely on precision chakra control and extremely accurate attacks to incapacitate their opponents, whereas the Red Sand Palm users rely on the force of their attacks to create areas of high air pressure and friction generated in their chakra's movements to create heat.

    Inner Workings of the Style:
    The initial purpose of Red Sand Palm is to aid in the defense against incoming attacks of all physical types. However the secondary purpose of this style of combat is to minimize the effort needed to finish a fight, quickly ending combat by way of incapacitating the opponent. Through the use of intense months or even years of physical training and advanced chakra control, those trained in the style of Red Sand Palm can generate great amounts of heat and pressure simply through their movements.

    Working their way up in strength and tolerance for the training, beginners start out plunging their hands into a pale of fine dust like silt. This is done until the student is able to retrieve a single grain of (dyed red) rice, unscathed, from the bottom of the pale in one strike. The next stage in this training is instead of the fine silt, the student will repeat the training using beach sands that have not been moistened. Again this stage in the training takes as long as necessary until the red grain of rice is retrieved unscathed. Moving further on from here replaces the beach sand with sands from the mountain tops, after that is the pebbles from the river shallows, followed by coarse stones from the mountain passes, which, when completed, is replaced by almost completely dry clay mud (it is this stage that builds formless pressure). After the clay, the student should now be able to move small objects simply with the pressure generated by the movements of their hands. Students that have achieved this level of skill are now known as "Users of Red Sand Palm".
    The next stage of training consists of much of the same training, however the pale is replaced with a large bucket almost a meter in height, and the one grain of rice is increased to three. The materials this time start at the stage of coarse stones from the mountain pass, and are increased to large fist sized rocks from the rivers and streams, then on to coarse rocks of increasing density (slate to granite), finally ending on a mixture of large old river rocks and coarse boulders from the mountain tops. Once a student has mastered the ability to retrieve the rice unscathed from this stage of training they are able to use their newly masters skills to knock over opponents during a fight, causing searing pain and interrupted chakra flow to areas contacted (without any permanent damage), these students are known as "Masters of Red Sand Palm".
    The final known stage of training consists of very intense range training. Those who complete this training are known as "Grand-Masters of Red Sand Palm", there are no known living Grand-Masters of this style at this time however there is extremely well documented routines that the late Grand-Masters compiled. Upon attaining the status of Master, individualized training regiments are created from the documents in order to continue training.

    Description of the Abilities:
    Red Sand Palm "Users" have the ability to generate a impressive amount of pressure through the speed and specific movements of each attack. With each of these attacks there is also a small amount of heat created by the friction of his chakra through the air around them. Fighters of this level have the ability to move small objects without actually touching them, by using the techniques developed through the specific training. (pressure and friction)
    For help in understanding think of this example: When you punch at a feather falling through the air in front of you, the air pressure created in front of your fist will move the feather.
    Red Sand Palm "Masters" have the ability to generate an great deal of pressure and heat through the speed, friction, and specific movements of each attack. Fighters at this level have the ability to knock over an opponent with the pressure of their attacks, also the heat generated by the friction of their chakra will cause a searing sensation around the point of impact, and because the friction is generated by the master's chakra itself, the connected attacks cause very short term disruptions in the chakra flow in the area affected.
    For help in understanding think of this example: For the chakra friction, think of an extreme version of Mr. Miagi from the Karate-Kid.
    Red Sand Palm "Grand-Masters" have the ability to create extreme amounts of pressure and heat through the speed and friction of their specific movements. Fighters attaining this level of skill will have specially attuned training that will grant (mod-approved) account specific of individualized abilities that far surpass that of the standard Masters but remain the same in realm.
    For help in understanding think of this example: There is a story that my Sifu tells, that talks about an ancient Grand-Master who had the ability to cut a spear in half from several steps away, burning the ends of the fresh cut at the same time. NOTE: This is just an example to aid in understanding, not an actual ability. As stated all specific abilities will need to be mod-approved prior to Grand-Master training.

    Additional effects and Restrictions:
    • All hand based taijutsu* moves gain a 2:1 speed bonus over standard taijutsu users, and range bonus.
    • Red Sand Palm taijutsu* moves can be used not only to attack, but defend against physical attacks.
    • When using Red Sand Palm style all non-genjutsu moves cost additional chakra per round.
    • Users of Red Sand Palm gain a taijutsu range bonus of 1/2 meter for all had based taijutsu* moves (no grabs of course). Also Users cannot interact** directly with chakra using this style alone.
    • Masters of Red Sand Palm gain a taijutsu range bonus of 1 meter for all hand based taijutsu* moves (again, no grabs of course). Masters can directly interact** with chakra for one of three moves, while using this fighting style.
    • Grand-Masters of Red Sand Palm gain a taijutsu range bonus of 3 meters for all hand based taijutsu* moves (once more, no grabs of course). Grand-Masters can directly interact** with chakra while using this fighting style.
    • This martial arts combat style can only be trained by myself or a Master of Red Sand Palm who also holds Sensei status, or Zenryoku once he gains understanding of the philosophy. HOWEVER, ALL interested students MUST be recommended by a Sensei and approved by me PRIOR to beginning training.


    Examples:
    (Akairo Suna Tenohira: Henkō) - Red Sand Palm: Deflection
    Type: Defensive/Offensive
    Rank: C
    Range: Short
    Chakra: 22
    Damage: 30
    Description: Using a quick ridge hand slash, the user is able to knock away an incoming physical attack, such as (Doton: Fist Rock Technique) with out the attack coming into contact with the user. The deflection of such an attack leaves the opponent open and vulnerable to attack. Standard taijutsu users will not be able to defend against a deflected attack.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can only deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.

    (Akairo Suna Tenohira: Tsuyoi Te) - Red Sand Palm: Strong Hand
    Type: Offensive/Defensive
    Rank: A
    Range: Short
    Chakra: 38
    Damage: 60
    Description: With a forceful thrust the user can knock off balance or even knock to the ground the opponent from up to a distance of 1 - 3 meters depending upon style mastery. This attack deals a moderate amount of damage at distance (up to 40) but deals its true fate to opponents within physical striking distance (full 60) plus causes a searing pain to shoot through the area struck, leaving a definitive hand print seemingly branded on the skin.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.
    *Does not use fire or katon chakra to burn the target.
    *The attack does not actually burn the opponent.

    (Akairo Suna Tenohira: Hakai) - Red Sand Palm: Destruction
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Mid
    Chakra: 80
    Damage: 110
    Description: Quickly sliding the palms across one another horizontally while using the fully mastered techniques of the Red Sand Palm, the user is able to physically slice the air and all physical objects in front of him up to mid range, cutting all physical bodies through and through. When used to defend, this attack even has the ability to split in tween, direct: katon, suiton, raiton and fuuton based attacks, up to S rank, causing the attacks to miss the user.
    *This attack effects an area of 2 meters at a range of 3 meters, and tapers down to the spread of the users arms at a range of 0 meters.
    *Without the ability to void the air in between the opponents, this attack cannot be avoided within the 3 meter range.
    *If hit but not incapacitated by this attack the target will experience a severe, almost debilitating, burning sensation throughout their midsection.
    *This attack can only be used twice per battle, not within 3 full turns of one another.
    *This attack leaves the user near exhaustion physically, greatly slowing his movements and making and Red Sand Palm attacks useless for the next turn.
    *The user must be a Grand-Master of Red Sand Palm to use this attack.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.

    * -- Taijutsu implies physical attacks involving striking, kicking, grappling and submission, whether they are from a jutsu list or not.
    ** -- Here interacting with chakra, simply implies the ability to mold various types of chakra with the hands while using this specific fighting style. By not being able to directly interact with chakra, you must use some conducting medium in order to channel chakra through your hands. For example; medical ninjas would not be able to use a chakra scalpel while using this fighting style unless they've attained the Master or Grand-Master status.

    ______________
    ±± Declined ±±
    Don't resubmit. The same key elements of my last check weren't changed.
     
         
    Last edited by Scorps; 09-28-2012 at 07:45 PM.

  16. #241
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    Re: ±±Custom Fighting Styles Submission±±


    Japanese Striking Arts || Karate

    Type: Taijutsu
    Background:
    Karate is a martial art designed and created by Iwagakure members due to their strong bodies and their balance.Karate when it was first created it was by an iwarian member who posses a great strong hands,fists and legs.This guy trains on a very rock training field because of the nature of Iwagakure thus he made is training himself based on the rocks,he was training his hand through hitting rock,he was training his fists through stabbing his fists into the rocks and he trained his legs by hitting the rocks again and again,the training surely caused to him a lot of injures and it was very painful but it was very effective.It gained his fists,hands and his legs a great power and lots of muscles.Day after day and this person's muscles became more and more.This guy was originally a samurai and naturally his parents was samurais too,and as any other samurai his father knows Iado style,and he also know Iado style.The person's name was known as Zanshin.Zanshin wanted from his youth to make a style of fighting same as the Iado style but as the swords bothers him he wanted to make it with hand combats.While a regular rehearsing day,he was doing same training style as always training his hands,fists and legs using rocks but while he was rehearsing two kuanis just approach from the skies and he had no shurikens,no kunais,no sword nor any weapon that he could defend against the kunais with naturally he defended against the kunais using his hands and to his surprise the strikes of his hands was strong enough to clash with the kunais and throw them away.And from since he improved the way he makes the strikes into a whole fighting style and while improving the style he approved his strike more and more by using even more harder and more stronger rocks than he used to train on.In addition to the hand strikes he added the legs strikes and the fist strikes to the style and by that he made the complete and perfect Fighting Style that as good as Iado and even more better.

    Description on the Abilities and Inner Workings of the Style:

    As stated and described,Karate is based on using a very powerful strikes/punches/kicks using the user's legs,fists or hands.The style has two separated way of using,first one is a defensive way that is used to either just block the opponent's strikes using the user balance and hardness or defending and striking using the opponent's strikes itself to attack him with even more powerful strikes.And the attacking style using the user's hard hands,fists and legs to perform a very powerful and deadly strikes to the opponent's body.Karate gives the user of it two great abilities.The first ability is that the user's body isn't effected to C-ranked earth tremors and below because of the user's great balance.And the other ability is that the user is able to perform very powerful strikes these strikes can block any Ninja tool threw towards him such as kunai or shuriken with a simple strike due to the hardness of his hands in addition to that the user it able to perform a strong strikes that is able to break and destroy and C-ranked earth technique and below.

    Example technique :

    [Karate: Henkō] - Japanese Striking Arts: Bone Breaker
    Type: Defensive||Offensive||Attack
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Using the user balance the user is able to use his right or left hand (depends on the direction of the strikes of the opponent) to hit the opponent's wrist or knee (depends whether it's a strike coming from the opponent's leg or a strike coming from the opponent's arm) and by that the user stops them from coming towards him and in the same time inflicts damage to the opponent's arm/leg.Upon stopping the opponent's hand the user charges his other hand with chakra and perform a very painful strike to the opponent's stomach charged with chakra that will inflict a great damage to the opponent's stomach and in the same time punches the user away to a very far distance because of the hardness of the strike and because of the chakra within the user's hand.
    - Can only be used 2 times per turn.
    - Can only be used by a Karate master.



    Additional effects and Restrictions:
    - Must Master Taijutsu.
    - Must be atleast a Sannin to learn/use it.
    - The bio must be born or visited or belong to Iwagakure to learn this style.


    ______________
    ±± Declined ±±
    This is nothing that can't be done in free form. Its simple Taijutsu so no need for a CFS for it.
     
         
    Last edited by Scorps; 08-31-2012 at 06:07 PM.

  17. #242
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    Re: ±±Custom Fighting Styles Submission±±

    Onmyokuen (Yin-Yang Fists)
    Type: Taijutsu/Ninjtaijutsu

    Background: Onmyoken is a hybrid fighting style developed to follow the principles of and to aid the use in Yin-Yang release. When Master Zenryouku and Master Xylon completed their respective training they each got involved in individual self-study. Master Zen practiced spirituality while Master Xylon concentrated on worldly concepts.
    At the end of the journey, it was required to further to teachings and concepts and hence the development of the Onmyoken. For the creation of a detailed fighting style based on the power of balance, it was important to realize the Yin and Yang elements of taijutsu. The study of Strong fist and Gentle fist helped and hence the development of Yinken and Yanken. Similar to its sister ninjutsu alternative the masters made up two distinct fighting natures which when combined made up the true technique of tai. Although, by nature Yinken and Yanken are similar to Gentle fist and Strong fist, they follow entirely new basis for their use.

    Description on the Abilities and Inner Workings of the Style: Onmyoken is largely based on the use of energy, users and the opponents. The use of energy is what differs Yinken and Yanken. The following steps are generally followed:

    -Identifying the attack: Monitoring energy flow by movement and stance
    -Stance: Controlling energy using a stance. Much like Hand seals.
    -Approach: Soft or Hard

    Onmyoken users have deep knowledge of Biomechanics and energy flow, and they make steady of use that. Martial arts are mostly divided as Soft or hard. This difference is based on their approach of fighting. Hard martial arts depend on years of training to be able to exert more force and achieve stronger feats. They meet force with force. While on the other hand, soft technique relies on using opponents techniques against them, or evading techniques or defending them by applying minimum energy. This is the primary difference in Yinken and Yanken, but technically speaking any soft or hard martial art could be classified as such. Yinken or Yanken are not classes rather individual styles. Stance plays an important role in most martial arts, Onmyoken uses a variety of stances. Similar to how hand seals are used manipulation of chakra. Stance plays a similar role by allowing effective manipulation of energy through a variety of positions which are further used in Yinken or Yanken.
    All of the above could be explained using the example of an ordinary movement: A punch, to be performed effectively the user takes stance, pulls his hand behind and thrusts it forward. Simple as it seems, how the technique works? When the user pulls his hand he bends his waist, then swift leans himself in the action of punching. This cycles energy from the waist up to his shoulders, his elbow, wrists and finally the fist. The energy is transferred from the punch to the targets body which is damage. A more effective stances manipulates energy more effectively. More difficult maneuvers require knowledge of stretch muscles and pressure points within the body.

    Yanken

    Yang based, Strong fist, Hard approach. Loosely based on 8 extremes fist bajiquan/Hakyokuken, although hard approach some Hyuuga principles are used. Like bagua, as the name suggest 8 extremes fist. This style is stationary and movements involve techniques that work in all 8 directions leaving no blind spots. Fists, elbows, knees and shoulders are used and stances are such that pull energy from within the ground. As the energy chain is roughly double the size of an ordinary movement the effect multiplies accordingly (Chain: Ground>ankles>knees>hips>waist>shoulders>elbows>wr ist>fist). The larger the chain, the more effective the attack as such a fully effective fist blast could have such explosive energy that could easily shatter rock (But requires equal concentration and all energy pulled from the ground is focused on one attack which when dodged could turn the tide for the user). The style supports techniques that strengthen physical body, in the case of Nintaijutsu, Yang release is used to strengthen the body in various ways.

    YinKen

    Yin based, Gentle fist, Soft approach. Loosely based on Chop-Hanging Fist Piguaquan, some techniques of Wing chun. Open Palm fighting, rich in movements and acrobatics. Makes greater use of Biomechanics instead of energy chains, stances focus positioning the users body to the users advantage and techniques generally redirect the force received from the targets attacks against them. Common techniques involve striking the pressure points slowly rendering the body useless. Defensive techniques also focus on minimum force, such as the pushing palm skill. Which redirects the strikes away from the users direction requiring minimum force. Techniques like Byakugan and integrated use of Jyuuken empower this style. When used as Nintaijutsu Yin release is used to constantly strike the users spiritual side sapping away his will to fight ensuring victory while causing minimum harm to physical body itself.

    Onmyoken

    Makes simultaneous use Yinken and Yanken together, uses technique of both styles together in newer Hybrid stances. The newer stances involve:
    -Weight Alteration
    With the use of soft and hard style techniques together, it was important to shift body weight within moments to switch from hard to soft technique. This technique could also be used as method to add more weight to attacks for increasing damage caused.
    -Changing the center of gravity
    New stances involve new types of movements which includes more acrobatic moves, these moves to be performed effectively requires changing the center of gravity within the body. This is achieved along with weight alteration, the product of this is faster more swifter flips, extended air time and more distance covered in jumps. With the center of gravity changed, energy could also be redirected to different corners of the body to make effective attacks even in mid-air.

    Additional effects and Restrictions:
    Additional effects:
    -Manipulation of energies within the body and the opponents.
    -Keen physical and spiritual knowledge.
    -Flexibility of moves. Uniqueness gained when combined with each individuals abilities.
    Restrictions:
    -Must know Yin-Yang release
    -Must learn one of the first two styles first, then the other following a 2 months break and lastly, Onmyoken.
    -Until Onmyoken is mastered only one of the two can be used in a single battle.
    -No submissions involved

    ideas for custom fighting style with the help of Zenryoku

    ____________________
    P a t e n t C e r t i f i c a t e

    Xylon, our newish moderator, gave on the date August the 2nd of 2012 a request for a Patent on Custom Fighting Style (Yin-Yang Fists). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Onmyokuen
    Powered by Nexus
    Copyright 2012, Xylon, NarutoBase.net

     
         
    Last edited by Nexus; 10-07-2012 at 11:13 PM.

  18. #243
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Jacob Moore View Post

    Hakkyou Taijutsu|Hakkyou Martial Art

    Type:GenTaijutsu

    Background:During the years that preceded the third great shinobi world war, there was once a young boy growing up within Konohagakure. Having been orphaned only few days after his birth, the child was unaware of most of the basic information revolving his existence. He didn’t have a name or a birth date and went about his days alone, with no one to walk beside him. Other children shunned him for years, finding him awkward. Eventually their feelings turned into sheer apathy until his presence all together was ignored. He was like someone who existed but was not supposed too. Superficially the child would appear to be rather pleasant and polite, perpetually bearing a false smile and a healthy respect for courteous etiquette; In actuality he harbored a quiet disdain and resentment towards the majority of the general populace. This distinctive character trait, which is often concealed beneath a veneer of polite behavior, stems from a deep seated superiority complex that he retained through his youth.

    By his own admission, the boy had asserted that his lifestyle was insufficient and tedious, resulting in the development of an unhealthy infatuation for danger and destruction, at the young age of 7 years old. His mentality led him to developing an un-canny curiosity and passion for the ninja arts and to his enrollment into Konoha’s Ninja Academy.

    He passed all academy evaluations with flying colors, and often put himself through a series of basic tests to determine whether or not the desired amount of progress. His un-relenting curiosity was what kept him going; it was literally all he had, even after becoming a member of a squadron. It was during the third shinobi world war that his true personality slowly boiled over to the surface. A light kindled in his eyes as he witnessed the brutal deaths of enemies and allies alike. His curiosity became his ultimate madness.

    He took to performing various experiments on people-both “friend” and foe alike-to fulfill his insatiable lust for power and understanding; He had no morals and his methods were sadistic. This eventually led to him posing a threat to his entire village and he was sub-sequentially hunted down. At the moment of confrontation, he displayed a fighting style that had yet to be seen. It was a unique style where he accepted and embraced his madness to augment his natural fighting style, along with utilizing powerful illusions caused by his apparent insanity. However despite his best efforts, the man was defeated. Because of the perpetual smile that he bore, he was given the name “Shiner” at the moment of his death.

    Though before his death, it is believed by many that Shiner passed on this style to those who survived his various experiments, for they too would develop inherit madness. As the style is now, it has been perfected to the point that any individual can utilize the selective madness that each and every individual accumulates through life.

    *Sorry if the history is too long.*

    Description on the Abilities and Inner Workings of the Style:



    Everyone has some level of madness within them (some people surpass the normal level). Madness is not only spread, but influences those who submit to it. Madness literally causes people to lose their minds, becoming both senseless and unpredictable. Senseless in this sense does not mean mentally handicapped, but strange and erratic. Hakkyou Taijutsu involves utilizing the respective amount of madness one possesses through extensive practice sessions. Undertaking this perilous process allows the user to manipulate the advantageous strength-inducing attribute displayed by madness itself.

    In order to tap into the madness, a user must willingly accept and succumb to their own madness. Once a fighter has willingly accepted their insanity, they are granted access to greater levels of strength and physical prowess because of ones lack of restraint.

    Whereas the Drunken Fist revolves around relaxed and fluid movements without inhibitions, Hakkyou takes a turn in the opposite direction. While under the influence of madness, the user will constantly tense up experiencing seemingly uncontrollable spasms; However like Suiken, each movement has a purpose. The erratic movement and constant ramblings and laughter serve to effectively distract a target. Movements that appear slow and harmless can transition into deadly blows with a single muscle contraction.

    Along with increased levels of physical prowess, users of this style also utilize a special brand of Genjutsu described as being a “contagion of madness.” Either through the performance of hand gestures or through maintained eye contact, the user is able to “spread their madness” in the form of Genjutsu in which particular strain is put on the mind of the afflicted. This brand of Genjutsu are designed to not only intimidate but to instill confusion and mentally disable through prolonged exposure.

    Whereas other forms of GenTaijutsu deal below average physical damage, this one deals above average (Due to the lack of restraint). Although the impact from powerful attacks will release the afflicted from the illusion, this remains the case. Knowing this, the purpose of the illusions is to slowly but surely deteriorate the state of an opponent’s mind, making it harder for them to derive between reality and illusion by repeatedly exposing them to madness through the user’s erratic behavior, and through the Genjutsu.


    Additional effects and Restrictions:
    • Users of this style receive levels of increased physical strength and speed that surpass the levels of Might Guy (When he doesn’t use the Eight Inner Gates).


    • In order to utilize ones madness properly, they will have to go through extensive training sessions and meditations in which the passively submit to their insanity. This is done to avoid being completely consumed and losing themselves within the depths of their madness, committing atrocities that they would usually consider. This is also necessary to ensure that a user can willingly utilize their madness at any given moment during battle.


    ~Much credit to Zero Kelvin~

    ______________
    ±± Declined ±±
    All perfect (and i mean perfect ) except for 2 things: you lack the example uses and the part were you say you become faster than might guy. You may become slightly stronger OR faster than a normal Strong Fist master but not more than a cannon character known for speed and immense strength.

    Hakkyou Taijutsu|Hakkyou Martial Art

    Type:GenTaijutsu

    Background:During the years that preceded the third great shinobi world war, there was once a young boy growing up within Konohagakure. Having been orphaned only few days after his birth, the child was unaware of most of the basic information revolving his existence. He didn’t have a name or a birth date and went about his days alone, with no one to walk beside him. Other children shunned him for years, finding him awkward. Eventually their feelings turned into sheer apathy until his presence all together was ignored. He was like someone who existed but was not supposed too. Superficially the child would appear to be rather pleasant and polite, perpetually bearing a false smile and a healthy respect for courteous etiquette; In actuality he harbored a quiet disdain and resentment towards the majority of the general populace. This distinctive character trait, which is often concealed beneath a veneer of polite behavior, stems from a deep seated superiority complex that he retained through his youth.

    By his own admission, the boy had asserted that his lifestyle was insufficient and tedious, resulting in the development of an unhealthy infatuation for danger and destruction, at the young age of 7 years old. His mentality led him to developing an un-canny curiosity and passion for the ninja arts and to his enrollment into Konoha’s Ninja Academy.

    He passed all academy evaluations with flying colors, and often put himself through a series of basic tests to determine whether or not the desired amount of progress. His un-relenting curiosity was what kept him going; it was literally all he had, even after becoming a member of a squadron. It was during the third shinobi world war that his true personality slowly boiled over to the surface. A light kindled in his eyes as he witnessed the brutal deaths of enemies and allies alike. His curiosity became his ultimate madness.

    He took to performing various experiments on people-both “friend” and foe alike-to fulfill his insatiable lust for power and understanding; He had no morals and his methods were sadistic. This eventually led to him posing a threat to his entire village and he was sub-sequentially hunted down. At the moment of confrontation, he displayed a fighting style that had yet to be seen. It was a unique style where he accepted and embraced his madness to augment his natural fighting style, along with utilizing powerful illusions caused by his apparent insanity. However despite his best efforts, the man was defeated. Because of the perpetual smile that he bore, he was given the name “Shiner” at the moment of his death.

    Though before his death, it is believed by many that Shiner passed on this style to those who survived his various experiments, for they too would develop inherit madness. As the style is now, it has been perfected to the point that any individual can utilize the selective madness that each and every individual accumulates through life.

    *Sorry if the history is too long.*

    Description on the Abilities and Inner Workings of the Style:


    Everyone has some level of madness within them (some people surpass the normal level). Madness is not only spread, but influences those who submit to it. Madness literally causes people to lose their minds, becoming both senseless and unpredictable. Senseless in this sense does not mean mentally handicapped, but strange and erratic. Hakkyou Taijutsu involves utilizing the respective amount of madness one possesses through extensive practice sessions. Undertaking this perilous process allows the user to manipulate the advantageous strength-inducing attribute displayed by madness itself.

    In order to tap into the madness, a user must willingly accept and succumb to their own madness. Once a fighter has willingly accepted their insanity, they are granted access to greater levels of strength and physical prowess because of ones lack of restraint.

    Whereas the Drunken Fist revolves around relaxed and fluid movements without inhibitions, Hakkyou takes a turn in the opposite direction. While under the influence of madness, the user will constantly tense up experiencing seemingly uncontrollable spasms; However like Suiken, each movement has a purpose. The erratic movement and constant ramblings and laughter serve to effectively distract a target. Movements that appear slow and harmless can transition into deadly blows with a single muscle contraction.

    Along with increased levels of physical prowess, users of this style also utilize a special brand of Genjutsu described as being a “contagion of madness.” Either through the performance of hand gestures or through maintained eye contact, the user is able to “spread their madness” in the form of Genjutsu in which particular strain is put on the mind of the afflicted. This brand of Genjutsu are designed to not only intimidate but to instill confusion and mentally disable through prolonged exposure.

    Whereas other forms of GenTaijutsu deal below average physical damage, this one deals above average (Due to the lack of restraint). Although the impact from powerful attacks will release the afflicted from the illusion, this remains the case. Knowing this, the purpose of the illusions is to slowly but surely deteriorate the state of an opponent’s mind, making it harder for them to derive between reality and illusion by repeatedly exposing them to madness through the user’s erratic behavior, and through the Genjutsu.

    A few examples;


    (Hakkyou Taijutsu: Kan Boa) Hakkyou Martial Art: Unruly Boar
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will initiate this technique through the use of their erratic movements and hands gestures or through eye contact-Either will work. Within the illusion, the afflicted will begin to hallucinate where they witness the user seemingly vanish in thin air. Following this, they experience several persecutory delusions in which they are overwhelmed with feelings of fear of an impending attack, which is further enhanced by the sound of the users cackling laughter coming from every which direction. In this instance, the user will charge in and deliver a powerful palm strike to the afflicted person’s nose immediately breaking it allowing with breaking them free of their Schizophrenic delusions.


    (Hakkyou Taijutsu: Choyo Goburetto) Hakkyou Martial Art: Chrysanthemum Goblet
    Rank: A
    Type: Offensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The maintained eye contact, the user will lock their target in a powerful illusion in which they are being dragged down into a pool of a putrid smelling viscous liquid. From within the body of water, several hands will reach up and grab the afflicted, dragging them further down in an attempt to effectively drown them from their legs, waist and arms; Meanwhile, several other humanoid looking creatures will emerge from the water and bare their teeth, which like a rabid dog, are sharp and menacing. They will proceed to bite down into the flesh of the target to make sure they down attempt to wriggle out and escape, as well as inducing pain. The eyes of these creatures are bandaged wrapped, making them appear as if they are blind, while their insatiable bloodlust is more than apparent, as noted by their incessant devouring of the afflicted. As the illusion runs its course, the user will land a maximum total of four successive hits on the enemy, the first of which will break the Genjutsu.
    ~Can only be used thrice per battle


    (Hakkyou Taijutsu: Botsuraku) Hakkyou Martial Art: Collapse
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: Through maniacal laughter and constant jittering, one will initiate this technique through eye contact, or hand motion gestures-Either will work. One of the more advanced techniques of the style, the user will effectively subject their target to a powerful Genjutsu that begins with an irresistible urge to scratch their body, primarily the arms; Other than this, there are no initial indications that this is an illusion. As a sub-sequent result of their incessant scratching, several sores and bullae filled with yellow liquid and puss will form on the surface of the skin which are visually grotesque and disgusting, as well as inducing burning pains over the body as the scratching continues. At this point, the afflicted will begin to tear the flesh away and grind their muscles away as they scratch, maiming and mutilating themselves inducing further pains-All the while the only things the afflicted is capable of hearing is the users maniacal laughter and the sounds of their own shrill screams. As the illusion runs its course, the user will use their increased power and taijutsu ability to swiftly approach the target and land a maximum of seven powerful strikes to the enemy-The first being directed towards the Solar Plexus in order to take the breath away as well as abruptly break the afflicted free from the nightmarish illusion (The following two strikes can be adlibbed as the user sees fit). Upon coming back to reality, the target is left visually stunned and frazzled. The technique itself is highly advanced, as it advances through several steps to make the experience all the more realistic and terrifying. The illusion bends the senses to slightly manipulate the afflicted person’s perception of time; To the afflicted, it feels more along the lines of a full minute-This is because of the ‘evolving’ nature of the genjutsu, as it takes time to progress through the stages to effectively deliver a thoroughly terrifying experience.
    ~The illusion itself works only twice per battle, and not on consecutive turns.


    Additional effects and Restrictions:
    • Users of this style receive levels of increased physical strength that surpass the levels of a Strong Fist Master.


    • In order to utilize ones madness properly, they will have to go through extensive training sessions and meditations in which the passively submit to their insanity. This is done to avoid being completely consumed and losing themselves within the depths of their madness, committing atrocities that they would usually consider. This is also necessary to ensure that a user can willingly utilize their madness at any given moment during battle.
    • Mastery of Genjusu and Taijutsu is required to learn this style.


    ~Much credit to Zero Kelvin~
    ____________________
    P a t e n t C e r t i f i c a t e

    Switch, our loyal member, gave on the a request for a Patent on custom fighting style Hakkyou Taijutsu|Hakkyou Martial Art. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Hakkyou Taijutsu|Hakkyou Martial Art
    Powered by Riku..
    Copyright 2012, Switch, NarutoBase.net

     
         
    Last edited by Riku..; 10-01-2012 at 08:27 PM.

  19. #244
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by home View Post
    Name: Volcano Style (Kazan no sutairu)
    Type:Ninkenjutsu
    Background: Many years ago the citizens of iwagakure were at war against kumogakure. While the ninja of both countries were nearly equal at everything (meaning that the coutnries were equal at everything) ninjutsu, taijutsu, genjutsu, fuuinjutsu etc there was one thing that the iwagakure shinobi were inferior at, kenjutsu and it was severely hindering their defences as it rendered much of their taijutsu (something they exell in) useless as you cant fight blades with fists. So volcano style was invented by a group of skilled lava users, it was so efficient that it was able to balance out the war eventually causing it to become yet another stale mate.
    Description on the Abilities and Inner Workings of the Style: the style is based upon the ability to flow fire and earth chakra into your blade and, by combining them creating lava chakra. This is can then be used to make both offensive and defensive attacks or cause your blades properties to be amplified in many ways (if this is approved I shall be making jutsu for these later on)
    Additional effects and Restrictions:
    ~to learn one must have mastered lava
    ~to learn one must be at least C-rank in fire earth and kenjutsu
    ~must be trained by home or someone who has mastered volcano style with his permission to teach it to be able to use this style
    ~techniques are formed more quickly than normal lava techs because the swinging of the sword is what makes/shapes the lava
    ~due to how much emphasis is put on the speed of the lava techs of this style and how much extra control over your lava techs is gained through the mastery of this style all lava techs can be performed slightly faster after mastering this style

    Example Techniques
    Lava Blade
    Type: Supplementary
    Rank: C-rank
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: should the users blade be broken in battle the user can cover the end of the now broken blade in quickdrying lava (much like the lava used in Blazing Boulder Stream) that is shaped into the shape of the bit the was broken off before hardening into rock that is as hard as steel which can then be used as the original part of the blade would have been.

    Note: the lava/rock can not exceed the size of the original blade.

    Name: Greater Lava Slice
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: the user covers his blade in a massive amount of hot, thick, compressed lava before swinging his blade powerfully while simutaneuosly letting the lava be thrown powerfully of his blade sending it flying toward the enemy at high speed

    Note: can also be kept on the blade and swung to massivly increase the concussive power behind the blow of the sword (up to the power of an A-rank kenjutsu technique)

    Name: Lava Propulsion
    Type: Supplementary/Offensive
    Range: Short
    Rank: B-rank
    Chakra: 30
    Damage: Additional 50 to damage of original tech this is used to enhance
    Description: As or before the user swings his sword he gathers a massive amount of dense chakra onto the back of it before expelling it powerfully backward sending the sword speeding forward with incredible power and speed behind it

    Note: this can also be dangerous to the user as the lava fired of the back could coliide with them, this means that this tech can only be used when the back of the blade isnt positioned facing toward the user, like in sideways strikes, downward strikes or when the user is holding his blade out to the side.

    Ps: i know this is a complete rip off of tauburns style (the only differences are it is performed with lava instead of ice, i think the jutsus are different and the history is different) but he has kindly given me permission to make it so i think it should be alright

    __________________
    ±± Declined ±± The core problem with this submission isn't that its a rip off of glaciar style, but rather that its impossible without a CW designed for it. You assume that a normal Katana/Sword would resist the temperature of lava but it wouldn't. The style fails right of the bat by not accounting to that. Metal is metal. You infuse it with chakra and it gains properties pertaining to that chakra. Fire makes a kunai hot...Lava would make it or a sword melt. Also, most of the restrictions are off or useless.
    Name: Volcano Style (Kazan no sutairu)
    Type:Ninkenjutsu
    Background: Many years ago the citizens of iwagakure were at war against kumogakure. While the ninja of both countries were nearly equal at everything (meaning that the coutnries were equal at everything) ninjutsu, taijutsu, genjutsu, fuuinjutsu etc there was one thing that the iwagakure shinobi were inferior at, kenjutsu and it was severely hindering their defences as it rendered much of their taijutsu (something they exell in) useless as you cant fight blades with fists. So volcano style was invented by a group of skilled lava users, it was so efficient that it was able to balance out the war eventually causing it to become yet another stale mate.
    Description on the Abilities and Inner Workings of the Style: the style is based upon the ability to flow fire and earth chakra into your blade and, by combining them creating lava chakra. This is can then be used to make both offensive and defensive attacks or cause your blades properties to be amplified in many ways (if this is approved I shall be making jutsu for these later on)
    Additional effects and Restrictions:
    ~to learn one must have mastered lava
    ~to learn one must be at least C-rank in fire earth and kenjutsu
    ~must be trained by home or someone who has mastered volcano style with his permission to teach it to be able to use this style
    ~techniques are formed more quickly than normal lava techs because the swinging of the sword is what makes/shapes the lava
    ~due to how much emphasis is put on the speed of the lava techs of this style and how much extra control over your lava techs is gained through the mastery of this style all lava techs can be performed slightly faster after mastering this style
    ~Note this style is made possible in the same way that channeling lightning ( a much hotter substance than lava) or fire chakra into a blade as done in the manga is made possible
    ~must be S-rank or above to use and learn~


    Example Techniques
    Lava Blade
    Type: Supplementary
    Rank: C-rank
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: should the users blade be broken in battle the user can cover the end of the now broken blade in quickdrying lava (much like the lava used in Blazing Boulder Stream) that is shaped into the shape of the bit the was broken off before hardening into rock that is as hard as steel which can then be used as the original part of the blade would have been.

    Note: the lava/rock can not exceed the size of the original blade.

    Name: Greater Lava Slice
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: the user covers his blade in a massive amount of hot, thick, compressed lava before swinging his blade powerfully while simutaneuosly letting the lava be thrown powerfully of his blade sending it flying toward the enemy at high speed

    Note: can also be kept on the blade and swung to massivly increase the concussive power behind the blow of the sword (up to the power of an A-rank kenjutsu technique)

    Name: Lava Propulsion
    Type: Supplementary/Offensive
    Range: Short
    Rank: B-rank
    Chakra: 30
    Damage: Additional 50 to damage of original tech this is used to enhance
    Description: As or before the user swings his sword he gathers a massive amount of dense chakra onto the back of it before expelling it powerfully backward sending the sword speeding forward with incredible power and speed behind it

    Note: this can also be dangerous to the user as the lava fired of the back could coliide with them, this means that this tech can only be used when the back of the blade isnt positioned facing toward the user, like in sideways strikes, downward strikes or when the user is holding his blade out to the side.


    ______________
    ±± Declined ±±
    You didn't even read my last check
     
         
    Last edited by Scorps; 08-31-2012 at 06:10 PM.

  20. #245
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    Re: ±±Custom Fighting Styles Submission±±


    Buraddoejji| Blood Edge
    Type: Nintaikenjutsu
    Background: Seithr is much like Natural Energy and permeates the world just as it does. In Naruto, If one can collect the natural energy from around them and combine and balance it with the spiritual and physical energy that makes up their chakra, they can become sages and enter the Sage Mode, allowing them to use senjutsu. Seithr when accessed can carry very detrimental effects when applied on a opponent's own chakra system; One can become addicted and their body will deteriorate and because of this one must spend many years training in the art of accessing the element. However unlike natural energy,
    When one draws the energy out of the environment but there is only so much Seithr in a given area. If one were to use up all of this seithr, they would have to wait a while for it to replenish.

    Seithr is most comprised of dark energies and this is reflected through many of the user techniques. The people of Jūgo's clan possess a special ability called Sage Transformation which causes their bodies to constantly absorb natural energy and allows them to perform a myriad of shape-shifting feats. However, as they are unable to control the flux of power that comes with this, they are prone to randomly going berserk. Orochimaru also figured out how to utilise natural energy thanks to Jūgo's abilities and his discovery of the Ryūchi Cave, but was also unable to use it properly because he did not possess strong enough host bodies to use such power.

    The anime-filler style kinjutsu Tsuchigumo Style: Forbidden Life Technique Release: Creation of Heaven and Earth. This technique releases the seal on the Fury technique and then gathers natural energy from the earth and atmosphere to be used for the jutsu. The bearer of the seal acts as a passive vessel for the natural energy, which makes it possible to use Fury without their cooperation.

    This style is similar to senjutsu in that it also gathers natural energy. However, unlike Sage Mode, the chakra does not directly power the user's abilities.
    Description on the Abilities and Inner Workings of the Style:

    By using the chakra coating on the user's blade as a magnet to absorb Seithr by applying master level understanding wind nature ability to pick objects up and Lightning's abilities to attract things the user combines the two spiritual chakras of the respective elements to the chakra within the air. Once absorbed the user has access to amazing powers of it but must be wary of the amount in the area, higher level technique can general prove devastating, however it takes much longer for the chakra to replenish, before each technique as well as how many can be used in a turn.

    Seithr when used takes on what seems like life absorbing qualities draining the natural Seithr latent in a opponent's body, negatively affecting the opponents chakra system. The user using their chakra to act on Seithr's be half as it drains the opponent. However to much of either element cancel the balance out.

    Unlike most ninjutsu this style does not use projectiles for range, but rather a greatsword with an aggressive, melee-rushdown oriented fight style. The user is all about forcing his way through the opponent's guard by any means necessary, and bringing the pain with high-damage, long combos.

    Usage Examples

    Buraddoejji| Heruzu Fangu - [Blood Edge| Hell's Fang]
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user dashes at the opponent with a punch engulfed in Seithr. Using basic shape manipulation a beast like head shows and this temporarily stuns on contact by raining the opponent's Seithr which lets the user combo into a flurry of fast strikes with a large bladed weapon.
    (User can't access Seithr for Bloodedge next turn)


    Buraddoejji| Buraddo Kain - [Blood Edge| Blood Kain]
    Rank: S
    Type: Supplementary
    Range: -
    Chakra:40
    Damage: (+15 to Bloodedge techniques, +10 to taijutsu)( -10 to user per turn)
    Description: The user activates the Seithr stored in their body and causes the body to emit a black aura. This enhances all of the Bloodedge's moves, allowing them to drain the opponent more as well as prove fatal. Much more fatal as the user speed and strength double. However this technique constantly eats at the user health and chakra systems unallowing for use more then once as the Seithr needs to re-accumulate within the body.
    (last three turns)
    (Usable Once)

    Additional effects and Restrictions:

    -Must have Wind and Lightning Mastered
    -Must wield a great sword.
    -Must be Kage level.
    ___________________
    ~Declined~ Do not resubmit. Creating a new form of energy that's everywhere in the environment (albeit in limited quantities)? Not to mention that, despite attempts to set it apart from natural energy, this is pretty evidently a rip off of natural energy.
     
         
    Last edited by Riku..; 10-01-2012 at 08:29 PM.

  21. #246
    Senior Member Darijan's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    White Star/Regulus-Howaido Hoshi
    Type:NinTaijutsu
    Background:
    In the old times in which the white lions just started inhabiting theyr new residence(The white lion valley) they were often attacked by many various ninjas which wanted to make the summoning contract with them. The white lions were against the idea so the rejected ninjas often attacked the lions. The lions were good fighters and they aways beated the
    attackers, until one day taijutsu usrs attacked them... The white lions began loosing fight after fight and they got very tired, until one day an old man appeared, a very skilful taijutsu user appeared. It was a old man with long hair and beard he decided creating a new taijutsu style with the white lions. First he tought them standing on just theyr back legs and using the front ones as hands. Together with the White Lions elder he made the 4 basic stances and they started creating various attacks and styles. With the time all the white lions were undergoing special training for walking on 2 legs and mastering the art of the White Star. Of course there were some lions which couldnt master the walking on 2 legs so the old man created a special style just for them in which they could effectively attack even while standing on 4 legs. As the time passed all the white lions learned the arts of howaido hoshi and they could defend themselves against the taijutsu users.
    Description on the Abilities and Inner Workings of the Style:
    The basis of the fighting style is to use use a very hard obtainable type of muscle and fire or lightning chakra together with the attacks to preform very strong nintaijutsu type attacks.
    ~The pink muscels-The human and animal body has 2 muscle types, white and red ones. The red ones are used for stamina, for example in marathon runs and triathlon, the white ones are the explosive power of the human body but they cant be used for a long time period. The pink muscels died out a ong time ago and the old man thought the lions how to train your muscels to gain them. The training did not only create pink muscels but it also removed the unnecesary muscels in theyr body which created an body which has inormous amounts of explosive power which can last for several hours or you could also say perfect muscels.
    ~Adding the katon or raiton chakra-By infusing chakra to the attacks they gain much more power and efectivety of the same. While attacking the user can use the chakra to create little chakra fields aroud a body part to cause a additional effect in the attack which(for example the user can use the fire chakra to burn his opponent a bit or lightning chakra to paralize them). There are jutsus which use the chakra n specific ways to maximilize the effect. Altough the main point of this fighting style is short range attacks there are several mid range moves which use the chakra to attack.
    The 4 main stances
    -the matchless stance

    -the front of the wing

    -the waiting lion (1st panel)

    -the 4 leg stance

    Additional effects and Restrictions:
    -After undergoing special training and gaining the pink muscels themselves the user will become physicaly stronger, he will gain much strenght and endurance at the same time also his reflexes will slightly improve
    -Without the mastering over taijutsu up to A rank and mastering over fire and lightning you cant learn this
    -can only be taought by Darijan
    -can only be taught if you signed the white lion contract
    ____________________
    ~Declined~
    So there are three big problems with this. One, using lightning and combining it with your taijutsu is basically doing what the Raikage already does. Two, using fire through your various taijutsu attacks has already been submitted with the fireboxing technique. Three, if you take the two things out of here that make the custom an infringement on other techniques (Raikage and fireboxing), all you have is augmented taijutsu, which is all that this was from the start anyway. The whole pink muscle thing is basically just saying that you're more powerful. So basically all that you have here is more powerful taijutsu that can also be done by lions and therefore nothing that can't be done without a CFS.
     
         
    Last edited by Riku..; 10-02-2012 at 09:04 PM.

  22. #247
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    Re: ±±Custom Fighting Styles Submission±±




    Taikyokuken| Tai Chi Chuan | boundless fists

    Type: NinTaijutsu

    Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

    Description on the Abilities and Inner Workings of the Style:
    Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis)

    2. Example Technique.

    1. Kuraudo o bunri suru|Separating the Cloud
    When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

    2. Kūki de oyoide | Swimming in The Air
    By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.



    Additional effects and Restrictions:
    The Master Tai chi chuan style primarily involves of three aspects:
    • Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
    • Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
    • Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
    • Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
    • Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
    • The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.
    _______________
    ~Declined~
    Provide me with a few example techniques as you would actually submit them in the CJ thread. Then we'll go from there.
     
         
    Last edited by Riku..; 10-03-2012 at 08:36 PM.

  23. #248
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    don't be embarased of what you
    want. #YOLO
     

    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Necron View Post
    resubmiting:

    Tegatana Way

    Type: KenTaijutsu

    Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

    Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

    Tegatana Way Practitioner:
    In this first step, the practitioner has learned to harden his lower arm, and, by doing so, he/she can dodge regular (non chakra enhanced/too strong/too heavy) weapon strikes with his bare arm. He/she can also strike with the hand, like a katana, but, due to unexperiance, the strike cannot pierce or cut the opponet. It is more like a club than a katana. It needs one training seminar to archive this level.

    Tegata Way Adept:
    At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after a second training seminar.

    Tegatana Way Duelist:
    At this level, the Practitioner can use both his/her hands as regular katanas. This is archived by a third training seminar.

    Tegatana Way Master:
    After the Fourth training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

    Tegatana Way Sage:
    Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

    Tegatana Sage of Raiton:
    This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly. Must have mastered Raiton.

    Tegatana Sage of Futon:
    This Sage has the maximum potential in slicing techniques, as well as the ability to send slicing winds to the opponet. Must have mastered Futon.

    Tegatana Sage of Doton:
    This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm. Must have mastered Doton.

    [B]Usage Examples:

    (Tegatana no Jutsu) Hand-Sword Technique
    Type: Suplementary
    Rank: B rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron, and the lower arm can be used like a sword. The more advanced the user, the thiner becomes the edge, adding to it's cutting capacity.

    Battle Example:
    An advanced Tegatana user (adept or higher) slashes his opponet with his activated tegatana. The opponet will be cuted, as if he was slashed by a regular katana, wile the user's arm will feel no pain.

    Battle example 2:
    The opponet slashes the user with his Katana. The user blocks the opponet's Katana with his Tagatana Enhanced arm, and takes no dammage.


    Tegatana: Coup d' estock
    Type: Offencive
    Rank: A
    Range: Shot-Mid
    Chakra: 30
    Damage: 60
    Description: The user memorises the exact place of the opponet, and then throws several smoke/flash bombs. Then, the user jumps to a different angle, and then at the opponet, very quickly, stabing him were the opponet's heart was, when he memorised his/her location. The whole prosess takes no more than 3 seconds.



    Additional effects and Restrictions:

    -Activation of the tegatana takes some time. The time required depends on the level of the user:
    A) Practitioner: about 4 seconds
    B) Adept: about 3 seconds
    C) Duelist: about 2 seconds
    D) Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
    E) Sage: instantly + 1 second to elementaly enhance the Tegatana

    -Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

    -A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

    -Can only be taught by a Tegatana Sage.

    -To begin training in this, one must be of at least jonin level. For the Duelist level, one must be of s-class level. Finally, to master it, one must be of at least Sannin level. To become a tegatana Sage, one must be of Kage Level

    ______________
    ±± Declined ±±
    Its very close to approval but simplify the levels of skill to 3 if you are so adept at keeping that. The elemental infusion should also be made into techniques for the CFS and not as a passive ability.
    resubmiting:

    Tegatana Way

    Type: KenTaijutsu

    Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

    Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

    Tegata Way Adept:
    At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after one training seminar.

    Tegatana Way Master:
    After the second training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

    Tegatana Way Sage:
    Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

    Tegatana Sage of Raiton:
    This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly (using a specific jutsu). Must have mastered Raiton.

    Tegatana Sage of Futon:
    This Sage has the maximum potential in slicing techniques when using futon enhanced tegatana, as well as the ability to send slicing winds to the opponet (using a specific jutsu). Must have mastered Futon.

    Tegatana Sage of Doton:
    This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm (using a specific jutsu). Must have mastered Doton.

    Usage Examples:

    (Tegatana no Jutsu) Hand-Sword Technique
    Type: Supplementary
    Rank: B rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron, and the lower arm can be used like a sword. The more advanced the user, the thiner becomes the edge, adding to it's cutting capacity.
    -If master level or higher, one can activate this technique on both hands.

    Battle Example:
    An advanced Tegatana user (adept or higher) slashes his opponet with his activated tegatana. The opponet will be cuted, as if he was slashed by a regular katana, wile the user's arm will feel no pain.

    Battle example 2:
    The opponet slashes the user with his Katana. The user blocks the opponet's Katana with his Tagatana Enhanced arm, and takes no dammage.

    (Raiton/Futon/Doton no tegatana) Lighting/Wind/Earth hand sword
    Type: Supplementary/Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Dammage: N/A
    Description: The user will focus elemental chakra to their tegatana, wich will seem like an aura around the tegatana (cyan for lighting, green for wind and brouwn for earth). Only one chakra type can be focused at one time. Lighting will numb the opponet if it comes in contact with him, and will make the piercing ability of the tegatana much greater. Futon will add to the slicing ability of the tegatana. Doton will make the tegatana much stronger and able to withstand powerfull blows.
    -Must have activated the tegatana no jutsu first.
    -Must be able to use the apropriate element till B rank
    -Must be at least tegatana master level


    Tegatana: Coup d' estock
    Type: Offensive
    Rank: A
    Range: Shot-Mid
    Chakra: 30
    Damage: 60
    Description: The user memorises the exact place of the opponet, and then throws several smoke/flash bombs. Then, the user jumps to a different angle, and then at the opponet, very quickly, stabing him were the opponet's heart was, when he memorised his/her location. The whole prosess takes no more than 3 seconds.



    Additional effects and Restrictions:

    -Activation of the tegatana takes some time. The time required depends on the level of the user:

    Adept: about 3 seconds
    Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
    Sage: instantly + 1 second to elementaly enhance the Tegatana

    -Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

    -A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

    -Can only be taught by a Tegatana Sage.

    -To begin training in this, one must be of at least jonin level. to master it, one must be of at least Sannin level. To become a tegatana Sage, one must be of Kage Level

    ____________________
    P a t e n t C e r t i f i c a t e

    Necron, our loyal member, gave on the a request for a Patent on custom fighting style Tegatana Way. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Tegatana Way
    Powered by Riku..
    Copyright 2012, Necron, NarutoBase.net

     
         
    Last edited by Riku..; 10-02-2012 at 09:41 PM.

  24. #249
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    Re: ±±Custom Fighting Styles Submission±±

    Hyou Genkotsu | Ice Fist
    Type: Nintaijutsu
    Background:
    In the borders of Kirigakure a long member of the Yuki clan strived to make his clan known as one of the most powerful in the shinobi world and during his training alone he incorporated his clans KG into one of the most fundamental parts of battle. Taijutsu.
    Description on the Abilities and Inner Workings of the Style:
    This style is quite similar to that of the Hyuuga clan, meaning Hyou Genkotsu does not focus on dealing major external damage like that of Strong Fist, but rather internal damage and effecting the opponents body systems.

    Hyou Genkotsu is mainly open palm and finger strikes that insert ice chakra into the opponents body, freezing specific areas like muscles, organs and the main sytems in the body, like the respiratory system and cardiovascular system

    Example Jutsu:
    (Bikko Touketsu Souhou) Crippling Frozen Touch
    Rank: B
    Range: Short
    Damage: 40
    Chakra: 20
    Description: The user will strike a muscle of the opponents, and insert ice chakra to that muscle, freezing it from the inside. This jutsu is only really to be used on the main voluntary muscles like the biceps, triceps, quadriceps, hamstrings, deltiods, ect..

    (Touketsu Hatsu) Frozen Hearts
    Rank: A
    Range: Short
    Damage: 60
    Chakra: 30
    Description: The user will strike the opponent in their torso and insert ice chakra directly to one of the opponents organs, freezing it and rendering it useless.


    Additional effects and Restrictions:
    - Masters of Ice Fist are swift and nimble
    - Masters of Ice Fist have excellent chakra control due to the training they need to go through to achieve the results of the style
    _____________________
    ~Declined~
    The style in itself has potential, but as it is it's too powerful. Basically, you can win a fight just by touching your opponent as it is, even with a B-rank technique. Before this can be approved, it has to be restricted. One of those restrictions must clearly state that the user must be in contact with the opponent for X amount of time (choose a reasonable amount of time) before the effects fully kick in. As for the other restrictions, I'll leave those for you to decide.
     
         
    Last edited by Riku..; 10-03-2012 at 08:31 PM.

  25. #250
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    Re: ±±Custom Fighting Styles Submission±±

    指銃 Kaze Oshi| Wind Pressure Arts
    Type: Ninjutsu
    Background:
    A fightying style That involves the user's affinity for Wind Release experience, it was used created by Crow. When he has traveling through Kumogakure seeing how a people use pressure on water techniques, so he tried with Lightning techniques, but he failed, he then advanced more on his wind training and with help of some Amegakure shinobi he was able to perform Wind techniques with pressure of the wind added to them being diferent from the regular use with is cutting or tornados of wind, making his on Fighting Style.

    Skill levels of the style:

    Creator (created the style)
    ^
    Master (knows Shark Fangs)
    ^
    User (someone who knows basic techniques)
    ^
    Apprentice (is learning basic techniques)

    Description on the Abilities and Inner Workings of the Style:
    The use revolves upon using there Wind affinity and apply Dense chaka aswell making the wind based techniques used have a great impact force and be used with strength instead of cutting power, the user is able to use certain techniques of this fighting style above the target aslong as the target is within range and summoning a strong amount of wind above them with so much pressure that it makes the target smash against the ground and even deal damage to the ground intself, not having to blow out from there mouth the wind chakra and dense chakra, the techniques of this style also are channeled with more chakra to make them almost invisible to the naked eye, besides that experienced user's of this style have extended it's strength to being able to use it in Long range from the opponent.

    Additional effects and Restrictions:
    • One must have Good chakra manipulation.
    • One must be experienced with Wind Release meaning atleast up to B rank.
    • Only Crow. can Teach this Fighting Stlye.
    • A person who masters this Fighting Style has a +10 Strength added to regular Wind Techniques used by them.
    • One must have atleast 3 training sessions with Crow. to be named a Master of the Style.
    • Must be atleast Sannin rank to learn Wind Pressure Arts.

    Example Techniques:
    (Kaze Oshi: Hashira)- Wind Pressure Arts: Wind Pillar Preassure
    Type: Offensive/Attack
    Rank: A-Rank
    Range: Short Range
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description:
    The user will clap there hands and summon a big amount of wind with dense chakra above that target and put so much pressure that it slams the target to the ground and changes the shape of the ground under the target to a half ball state.
    ~ May only be used by users of Kaze Oshi.
    ~ May only be used 2 times per battle.

    4:26 - 4:33


    (Kaze Oshi: Hashira)- Wind Pressure Arts: Wind Pillar
    Type: Offensive/Attack
    Rank: A-Rank
    Range: Mid Range
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description:
    The user will perform 1 hand seal and clap there hands summoning big amounts of wind with dense chakra that go changing the shape of the ground as it heads towards the target.

    ~ May only be used by masters of Kaze Oshi.
    ~ May only be used 3 times per fight.

    ____________________
    ~Declined~
    Do not resubmit. Wind techniques don't always have to have cutting power, and can already be used with the sheer intention of making an impacting force. Wind doesn't always have to be used for cutting; what you're attempting to do can already be done with the cannon wind element. You're simply focusing more on its impact than its cutting. Also, if this were to be approved for whatever reason, its closer to a CE than a CFS.
     
         
    Last edited by Riku..; 10-02-2012 at 10:49 PM.

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