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  1. #361
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    Ten Yasha
     



    Re: ±±Custom Fighting Styles Submission±±

    (Tokijutsu: Meitansen) - Invisble Sword of Valhalla
    Type: Tokijutsu
    Background: Back in his home land, Loki saw multiple ships arrive and ask aid of his father for future wars. Amazed by the talent as a warrior his father hand, Loki hid himself in a barrel on his fathers ship. Rogue ninja called Askeladd , who was hired by Floki to take down Thors (Loki's father), came and dueled Loki's father. Thors took down half of Askeladd's men, including his second in command, and then the two faced off. Thors won the battle, but in exchange for lokis life, he was killed by many arrows from Askeladd's men. After his father died, Loki vowed to seek vengeance for his father, by becoming one of Askeladd's men and dueling him every time he completes a mission in combat, so he can avenge his fathers death in a fair battle. During the multiple fights with his sword, he started seeing a diference in the chakra infused sword, to the point where he used it as a core for his new and powerful, fighting style using his sword, wich lead to the creating of Tokijutsu, a diferent type of ninjutsu, but similiar to Kenjutsu.

    Description on the Abilities and Inner Workings of the Style: The style revolves of the usseage of a katana or any type of sword that is of a regular sized. The user infuses raw or elemental chakra (only of certain elements) and let's the chakra reside within the sword, without it having any actual effect when the user is slicing or swinging his sword. but when wanted, the user may release that compressed chakra into the exact same air location where the sword was swinged, leaving the trail of the swing in raw or elemental chakra, as if they, materialized it in the same spot. Not only that, but if something were to touch the chakra left after the slash/swing, depending on the type of chakra, they would recieve damage. For example, if the user does a horizontal swing, and the opponent dodges, while doing the swing, the user releases the raw chakra infused within the sword, and the chakra will instantly take the shape of a horizontal slash and have the same cutting properties, so if the opponent were to move foward while the chakra slash remains there, they would get cut as if with a real sword. Of course, the time the chakra can stay after being released, depends on the rank of the technique and the skill of the user, it can vary, from 2 seconds to 10 seconds at most. The elements capable of being used like this are, Wind & Fire only, and no other element. For fire, well, the concept is the same, however, instead of cutting, it'll burn and engulf in flames the victim, of course, depending on the rank of the technique. For wind, it'll have the same result as raw chakra, only 2 times for sharp and is nearly invisible to the naked eye but isn't, and can very well be seen if focused.

    Example Techniques:
    (Meitansen: Kazenou) - Wind Emperor
    Type: Attack/Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user infuses wind chakra into his sword and does a diagonal slash from left to right (or around) and another one from the opposite side, releasing wind chakra from the sword as they do so. Creating 2 wind slashes to materialize in form of a 'X'. Capable of slashing and cutting anyone near it that comes into contact. The wind 'X' remains for 5 seconds before dispersing.

    (Meitansen: Kihane) - Raw Wing
    Type: Attack/Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user infuses raw chakra into his sword and does a diagonal/vertical/ or horizontal slash while releasing the chakra from their sword. Materializing a raw slash of chakra to maintain the same shape as the slash for the breef time of 2 seconds. Capable of dealing minor cuts to anyone who comes into contact with it.

    See image below to have a more clear example of what it would look like.


    Additional effects and Restrictions:
    Must have atleast basic Kenjutsu to learn.
    Maybe only be teached by Loki
    Must be atleast Sannin rank to start learning.
    Must be Kage rank to complete training.
    Kenjutsu techniques used by a master of this fighting style gain a +5 damage bonus do to the control over their sword.
    2 or more types of chakra can't be infused into the sword at the same time.
    Forbbiden techniques last 12 seconds.
    S rank techniques last 10 seconds.
    A rank last 8 seconds.
    B rank last 5 seconds.
    C rank last 2 seconds.
    D rank last .5 seconds.

    ______________
    ±± Declined ±±
    DNR. This collides with already approved customs and its in its core, abilities that any ninja with Kenjutsu can already use.
     
         
    Last edited by Scorps; 03-22-2013 at 12:09 PM.

  2. #362
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Yūsuke View Post

    スティンガー Sutingaa | Stinger Arts

    Type
    Piripirijutsu

    Background
    Stinger Arts derived from no existing form of martial arts or fighting styles. Instead, it was founded by Scorpio, who is also known as the Desert Stinger. The Stinger Arts was developed by Scorpio after observing a tiny scorpion in the desert. Along time, he began observing Giant Scorpions instead, which do exist in the Narutoverse desert as seen with Giant Centipedes and Giant Birds. [Proof]

    After years of development and practice, Scorpio was capable of utilizing the scorpion-like stinger that he himself had attached to his back. How he does it will be explained in the section below. Co-founder of the Stinger Arts was a man named named -Yusuke-. He was friends with Scorpio and began utilizing Stinger Arts in his own way. Unlike Scorpio, -Yusuke- had no intentions of attaching a metal stinger to his back and instead, he developed his own usage of Stinger Arts and it was through stingers that was placed above the arm and hand (picture above), made entirely out of pure chakra.

    Description on the Abilities and Inner Workings of the Style
    Within Stinger Arts, there are two different types of stingers. The ones that are worn on the user's back, directly on the tailbone and the ones worn on the user's hands. Some techniques may be only restricted to one, whereas other techniques might be available for usage for both types of stingers.

    Agility plays an important role in Stinger Arts. Unlike real scorpions, most users of Stinger Arts move with incredible stealthy speeds to land lethal blows. Stingers are naturally sharp and can pierce through human skin and flesh. With the incorporation of Stinger Arts, users will be capable of piercing, even through bones, when acquired enough practice and skill.

    Regarding back stingers, through the manipulation of chakra within those stingers, the user will be capable of moving it around, if needed or wanted to, just like how a normal Scorpion can move their stingers around and jab them into their foe.

    Besides this, the techniques under Stinger Arts mainly revolve around creative or not very creative usages of the stinger, along with twists here and there, involving chakra, elemental chakra, art of sealing or acrobatics.

    (Fuuton Piripirijutsu : Rasen Kichigai) - Wind Stinger Arts : Spiral Madness
    Type : Offensive / Defensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user concentrates wind chakra as a layer over his body and stinger, then makes a short, yet swift jump into the in a backwards somersault-manner. As the user is in the air and reaches the desired angle, the user straightens both his body and stinger towards that angle. Using the prepared wind chakra, the user conjures both a burst of wind and a vortex of wind that envelops the user's body. The burst of wind makes it so that it pushes the user's entire body and stinger towards the intended direction, without messing up the user's body and stinger structure. The hurricane surrounds the user's body, taking on the shape of a drill, the tip of the stinger being the sharp tip of the drill. Another comparison could be made with a spinning top. This body of wind also acts as a defense against external attacks. The burst of wind to push the user and vortex happens simultaneously. The drill-like vortex of wind is capable of grinding through earth, imbue with fire, nullify lightning and pierce through water and wind. Following the principles of elements, this vortex will only be able to imbue and go through B-rank and below fire techniques, dissipate upon contact of A-rank fire techniques (S-rank and above earth, wind and water techniques) and get consumed entirely by S-rank and above fire techniques, which in the process, severely burns the user if not dealt with properly. If the user manages to travel at least one range (5 meters) while still retaining the wind vortex around him, the user's body and stinger will still be rotating madly fast, leveling the destructive power of a B-rank technique, even if the wind vortex gets dissipated or consumed in flames.

    Note : Created by Yūsuke
    Note : Can only be used twice per battle
    Note : Must be a master to use this in a practical battle
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : While technique is active, no performance of other elemental technique besides wind is allowed
    Note : Masters suffer dizziness momentarily (in the turn the technique finishes), students-in-training suffer dizziness for two turns (including turn it finished)

    (Piripirijutsu : Sasori Haji) - Stinger Arts : Scorpion's Grasp
    Type : Offensive / Defensive / Supplementary
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of extending and launching the length of his scorpion tail to great extents to land a hit on a target. The user's stinger can be launched at high speeds, taking into consideration also that it's created out of metal, allows it to shatter rocks into pieces and pierce through metal. If need be, the user is capable of altering the direction of his stinger to his or her liking, but it may or may not have effect on it's built-up momentum and speed, based on the course of action executed with the stinger. The stinger can also travel underground for much more stealthy purposes and surprising results or bind around the body of several humans.

    Note : Created by Yūsuke
    Note : Technique lasts until retracted
    Note : Speed of stinger does not boost the technique's power beyond A-rank

    Additional effects and Restrictions

    - Hand Stingers; these can be created and dissapated at will, with pure chakra. The structure of the hand stingers is entirely up to the user when creating it. The first picture at the top is the, 'default' look of a stinger, if the user does not intend to have their stingers be longer, wider or have a special shape. Despite being made entirely out of chakra, the stingers have all the properties of a solid stinger. [Note that future techniques may require special shapes/length/width]

    - Strength & Flexibility; users with stingers on their back have tremendous strength and flexibility to avoid having the structure and weight, even if light, of the stingers from burdening them. The flexibility allows for unique movement patterns and tricks to be done.

    - Movement; users with hand stingers have been trained to be able to stealthily and swiftly move around the battlefield with the aid of chakra suppresion, as if, someone using Silent Homicide technique in the Hidden Mist technique. Applying quick speeds in their blows, allows them to pierce through flesh and bones.

    - Accuracy; masters of Stinger Arts are capable of pinpointing and stabbing certain spots on an opponent's body, even when blind after calibrating and memorizing the opponent's body size, structure and features.

    - Rank; there are only two ranks here, master and student. One shall be labelled as master after mastering all the techniques or after being deemed worthy of being at the level of master. Students are those still in training or just not ready yet.

    - Any additional effects or restrictions, not stated here, will or shall be within the techniques as they are made.
    _____________________
    ~Declined~
    Really cool idea, just a few things that need to be fixed and clarified. One, you have too many additional effects; tremendous strength, great flexibility, swift and silent movement and pinpoint accuracy are too many all in one. And the only ones that truly make sense with this style are pinpoint accuracy and great flexibility (maybe increased strength, but that just gives you too many bonuses). So you need to reduce the number of those. In addition, I have a problem with the hand stingers; the idea of releasing pure chakra in that sustainable way seems to not only infringe on Hyuuga abilities but even go beyond what the Hyuuga clan is capable of. If anything I would say bracers that can retract and extend the hand stingers would be fine, but just releasing them from pure chakra without any sort of substance to mold them around would not only require Hyuuga-level chakra control, but if you want to still go with it and convince me that it's completely doable, you would need to use a technique whenever you use them. Finally, I need you to clarify how sealing techniques can be used with this, or just remove that part of the CFS, since you kind of slipped it in at the end of the description.

    スティンガー Sutingaa | Stinger Arts

    Type
    Piripirijutsu

    Background
    Stinger Arts derived from no existing form of martial arts or fighting styles. Instead, it was founded by Scorpio, who is also known as the Desert Stinger. The Stinger Arts was developed by Scorpio after observing a tiny scorpion in the desert. Along time, he began observing Giant Scorpions instead, which do exist in the Narutoverse desert as seen with Giant Centipedes and Giant Birds. [Proof]

    After years of development and practice, Scorpio was capable of utilizing the scorpion-like stinger that he himself had attached to his back. How he does it will be explained in the section below. Co-founder of the Stinger Arts was a man named named -Yusuke-. He was friends with Scorpio and began utilizing Stinger Arts in his own way. Unlike Scorpio, -Yusuke- had no intentions of attaching a metal stinger to his back and instead, he developed his own usage of Stinger Arts and it was through stingers that was placed above the arm and hand (picture above).

    Description on the Abilities and Inner Workings of the Style
    Within Stinger Arts, there are two different types of stingers. The ones that are worn on the user's back, directly on the tailbone and the ones worn on the user's hands. Some techniques may be only restricted to one, whereas other techniques might be available for usage for both types of stingers.

    Agility plays an important role in Stinger Arts. Unlike real scorpions, most users of Stinger Arts move with incredible stealthy speeds to land lethal blows. Stingers are naturally sharp and can pierce through human skin and flesh. With the incorporation of Stinger Arts, users will be capable of piercing, even through bones, when acquired enough practice and skill. Regarding back stingers, through the manipulation of chakra within those stingers, the user will be capable of moving it around, if needed or wanted to, just like how a normal Scorpion can move their stingers around and jab them into their foe.

    Besides this, the techniques under Stinger Arts mainly revolve around creative or not very creative usages of the stinger, along with twists here and there, involving chakra, elemental chakra, art of sealing or acrobatics.

    (An Example Of How I Would Incorporate Sealing. I am just giving the concept of this technique, the technique will be made with restrictions placed on it and such) : If you ever watch Bleach, it'll be kind of what Sui Feng does with her shikai, obviously slightly remade. If you haven't, I shall explain my version. Upon having a stinger making contact with an object or human, the user will inject a particular kanji onto the opponent that stays on the enemy for a particular duration of time. Nothing besides the incription of the Kanji onto the object/human will happen to the enemy. The user will then have to stab that exact same spot a second time to cause death (That's the ultimatum of the technique in Bleach). Though, I am kind of thinking tuning it down to paralysis and then unconsciousness.

    (Fuuton Piripirijutsu : Rasen Kichigai) - Wind Stinger Arts : Spiral Madness
    Type : Offensive / Defensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user concentrates wind chakra as a layer over his body and stinger, then makes a short, yet swift jump into the in a backwards somersault-manner. As the user is in the air and reaches the desired angle, the user straightens both his body and stinger towards that angle. Using the prepared wind chakra, the user conjures both a burst of wind and a vortex of wind that envelops the user's body. The burst of wind makes it so that it pushes the user's entire body and stinger towards the intended direction, without messing up the user's body and stinger structure. The hurricane surrounds the user's body, taking on the shape of a drill, the tip of the stinger being the sharp tip of the drill. Another comparison could be made with a spinning top. This body of wind also acts as a defense against external attacks. The burst of wind to push the user and vortex happens simultaneously. The drill-like vortex of wind is capable of grinding through earth, imbue with fire, nullify lightning and pierce through water and wind. Following the principles of elements, this vortex will only be able to imbue and go through B-rank and below fire techniques, dissipate upon contact of A-rank fire techniques (S-rank and above earth, wind and water techniques) and get consumed entirely by S-rank and above fire techniques, which in the process, severely burns the user if not dealt with properly. If the user manages to travel at least one range (5 meters) while still retaining the wind vortex around him, the user's body and stinger will still be rotating madly fast, leveling the destructive power of a B-rank technique, even if the wind vortex gets dissipated or consumed in flames.

    Note : Created by Yūsuke
    Note : Can only be used twice per battle
    Note : Must be a master to use this in a practical battle
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : While technique is active, no performance of other elemental technique besides wind is allowed
    Note : Masters suffer dizziness momentarily (in the turn the technique finishes), students-in-training suffer dizziness for two turns (including turn it finished)

    (Piripirijutsu : Sasori Haji) - Stinger Arts : Scorpion's Grasp
    Type : Offensive / Defensive / Supplementary
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of extending and launching the length of his scorpion tail to great extents to land a hit on a target. The user's stinger can be launched at high speeds, taking into consideration also that it's created out of metal, allows it to shatter rocks into pieces and pierce through metal. If need be, the user is capable of altering the direction of his stinger to his or her liking, but it may or may not have effect on it's built-up momentum and speed, based on the course of action executed with the stinger. The stinger can also travel underground for much more stealthy purposes and surprising results or bind around the body of several humans.

    Note : Created by Yūsuke
    Note : Technique lasts until retracted
    Note : Speed of stinger does not boost the technique's power beyond A-rank

    Additional effects and Restrictions

    - Hand Stingers; users wear retractable hand stinger bracers that allows them to perform Piripirijutsu. The hand stinger is made out of a strong, yet light chakra metal that allows for the infusion of elemental or non-elemental chakra, though, it can't be manipulated by Metal-based Releases. (I might submit my pervious idea of a hand stinger as a technique)

    - Strength & Flexibility; users with stingers on their back have the strength and flexibility to avoid having the structure and weight, even if light, of the stingers from burdening them. The flexibility allows for unique movement patterns and tricks to be done. The strength barely applies to anything else besides the ability of the user to carry the back stinger, thus avoid its weight from burdening them.

    - Accuracy; masters of Stinger Arts are capable of pinpointing and stabbing certain spots on an opponent's body, even when blind after calibrating and memorizing the opponent's body size, structure and features.

    - Rank; there are only two ranks here, master and student. One shall be labelled as master after mastering all the techniques or after being deemed worthy of being at the level of master. Students are those still in training or just not ready yet.

    - Any additional effects or restrictions, not stated here, will or shall be within the techniques as they are made.

    ___________
    ‡ Declined ‡
    Please develop a more detailed explanation of how you intend to use the fuuin and include an example technique
     
         
    Last edited by Vincent; 03-23-2013 at 08:39 PM.

  3. #363
    ReXii's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    CQC - Close Quarters Combat
    Type:Nintaijutsu
    Background:This style was created to combat heavy fist taijutsu users, along with those of increased strength in comparison to the user, the principle behind the combat style is to use the opponents own force against them, heavily considered a grappling art, the style takes in mastery of water release.
    The user is able to percieve incoming attacks, then using water chakra runs it through his body increasing reaction speed by simulating the muscles and preventing the build up of lactic acid, with this increase in supple body manouvers, the user then takes all the force from the opponents attack head on shifting his body weight, allowing him to turn the foe's force against him, designed for smaller less forceful taijutsu users this style relies heavily on speed and having superior balance and position, forsaking flashy moves for a strong base.
    Description on the Abilities and Inner Workings of the Style: The inner workings of the style rely mainly on water release mastery along with wind release, the combination of the two elements allows the user to to control the chakra in and around his body, the style begins with water release focusing on making the user like water, from here an incoming attack can be intercepted using less force, instead the user will rely on supple motions to gain a grip on the opponent, from here wind chakra is infused in to the users body and passed to the opponents, allowing the user to throw and grapple the opponent while the opponents own force is turned on him and accelerated thanks to the wind release chakra.
    Example Techniques:

    CQC Style - Leg Wheel
    Type: Nintaijutsu
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses water chakra throughout his body as an opponents punch is incoming, gripping the punching limb as he steps slightly to the side the user focuses wind chakra and flips the opponent while using his leg to knock him off balance, leaving him damaged from the collision with the floor and in a vulnerable position.



    CQC Style - Knee Wheel
    Type: Nintaijutsu
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses water chakra throughout his body as an opponent reaches close range, gripping the opponents clothing as he steps slightly backwards the user focuses wind chakra and flips the opponent while using his knee to knock him off balance, leaving him damaged from the collision with the floor also capable of causing concussion and head trauma if the opponent is slammed on to a solid surface.




    CQC Style - Scoop Throw
    Type: Nintaijutsu
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses water chakra throughout his body as an opponent reaches close range, gripping the opponents clothing as he turns his body in to the opponents, whilst gripping the opponents leg, then the user focuses wind chakra in to his arms and pulls the opponent upwards in to the air before he comes crashing down on to his back, leaving him damaged from the collision with the floor also capable of causing loss of mobility and oxygen if the opponent is slammed on to a solid surface.



    CQC Style - Wind Blood Choke
    Type: Nintaijutsu
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user focuses wind chakra around the opponents neck, then by making a motion of choking with his own hand, he is able to cause the air around the opponent to become dense and tangible constricting the opponents blood flow via the cartoid artery, this can lead to passing out and eventually death.





    Additional effects and Restrictions: The user may once every two turns infuse extra wind chakra in to any of the moves, causing them to gain a +15 boost in damage provided they connect, once the user does this they may not use any moves relating to CQC for the two turns.

    ______________
    ±± Declined ±±
    DNR.
     
         
    Last edited by Scorps; 03-22-2013 at 12:13 PM.

  4. #364
    ZandaT's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    (Bōchō ken) Expansion Fist
    Type: HiddenTaijutsu
    Background: Expansion Fist was made by an elder Akimichi clansmen who was skilled in regular hand to hand taijutsu. He mainly used basic taijutsu in battle and only used his clan's hidden ability as a last resort in a dire situation. This left many people thinking that he was only a very skilled taijutsu user, and his ways were also looked down upon by other clansmen. Taijutsu was his first love, and he always looked for ways to further advance his level of it. He realized that he should embrace his clans ability into the way that he fights, and created Expansion Fist as the result. Using his clans ability not for strong fist attacks, but instead using the ability of rapid expansion as a deceiving taijutsu style.

    Description on the Abilities and Inner Workings of the Style: Unlike regular Akimichi taijutsu, Expansion Fist is a deceptive fighting style that tricks the opponent into thinking that the user is throwing a regular kick or punch, making them adjust to counter user's simple feign attack. When the opponent has adjusted to the attack, the user will then rapidly expand the limb they attacked with, giving the opponent very limited time to react to the new situation. The style can also be used to launch a regular taijutsu combo that turns into a consecutive or alternating expansion attack leaving the opponent distraught about the next oncoming attack. Super and Partial Expansions are the two jutsus used with this style, and the fighting moves all have food related names. There are three levels of this style.

    Example Techniques:

    Expansion Fist Learner
    At this level the user can only use Partial Expansion, Expansion Fist moves.
    (Bōchō ken | Mītogurainda) Expansion Fist | Meat Grinder
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user throws a feign punch that he then expands after the opponent has countered, after the punch has hit he uses his other hand to swat the opponent back into his direction, where he then proceeds to unleash a 4 hit combo on the opponent before the user expands his legs and drop kicks the opponent.


    Expansion Fist Novice
    At this level the user can now use Super Expansion, Expansion Fist moves.
    (Bōchō ken | Bōruto nanka) Expansion Fist | Tenderizing Vault
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user run towards the opponent and jumps in the air with his fist held back as if he was going to punch them as he lands, but as the opponent reacts to counter he instead expands his fist to an incredible size and slams it on top of the opponent where he then uses his expanded fist to vault on to the other side of the user.


    Expansion Fist Specialist
    At this level the user can now use Partial and Super Expansion, Expansion Fist moves.
    (Bōchō ken | Geiniku no katto) Expansion Fist | Whale Meat Cut
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user does an alternating Partial Expansion 8 hit combo, with the last hit being a Partial Expansion punch sending the opponent off the ground into mid.range, where the user then Super Expands his arm and slams it onto the opponent before they land.


    Additional effects and Restrictions:
    -The user of this style gains added reaction time and a more fluid movement in taijutsu over a regular ninja who has mastered taijutsu.
    - The Expansion used in the move must be activated before the move is used
    - Due to the rapid expansion and contraction, it would take a user 2 months before gaining specialist rank

    ______________
    ±± Declined ±±
    DNR. This isn't a CFS
     
         
    Last edited by Scorps; 03-22-2013 at 12:16 PM.

  5. #365
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Priest View Post
    (Buki Maisuta - Houto no Sou) - Weapon Meister - Way of the Priests



    Type
    Nin/Advanced Henge/Weapon-play

    Background:
    In far kingdom of shibusen, there exist a society of assasins that group themselves in twos, one aquiring a power to transform into weapon while the other wields it. Apparently, the wielder can also transform to his own weapon having lost his partner. Mist01 happens to enrol in this being a shinobi competent with freeform swordplay, but insearch of fun learns the weapon meister way.

    In soul eater, weapon meister as a person, can transform into real weapons be it bladed or blunt. They transform part of their body or full transformation. However in naruto world, only enma(hiruzen's summon) is seen using an advanced transformation as such. This concepts prompted me in making this fighting style.

    Skill levels of the style:

    -+Creator (created the style)

    -+Adept (Can transform into bladed and blunt weapons upto forbidden)

    -+Master (Can transform into bladed and blunt weapons upto S-rank)

    -+User (someone who knows basic techniques and can only tranform to bladed weapons)

    -+Apprentice (is learning basic techniques)

    Description on the Abilities and Inner Workings of the Style:
    Unlike the normal henge where the user takes the image of what they are transforming to but not the properties, Weapon Meister style allows you to transform, be it partial or full(with a clone) into two types of weapon, bladed and blunt taking the exact hardness, sharpness and constituents of the weapon. The weapon being tranformed to is purely steel and can be broken by metals with harder/greater density which apparently harms the user.

    Due to high level of chakra control, the time between transformation is only a split second. Any part of the body can be changed into weapon and the user can also change his whole body completely to weapon but his movement is restricted unless he uses a clone to change while he wields it. Due to electrical conductivity of steel, the user is prone to lightning techniques when transformed.

    Example:

    Gai no Gorotsuki - Scythe of the rogue
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: Using weapon meister style, the user tranforms one of his arm to a scythe blade resembling a shark fin and performs several slashes on the target.
    -usable only three times
    -must be a weapon meister
    -Last for thee turns



    Doragon tsume - Dragon's claw
    Type: Attack/Sup
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user transforms both his hands into sharp steel claws and grabs his opponent with the left claw while slashing down the opponent's body with the right claw
    -Must be a weapon meister
    -Claws last for 3 turns or returns to normal at the user's will


    Yuuretsu no Shibusen - Valor of Shibusen
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A (+60 for deep cut, +80 for decapitation)
    Description: The user grabs his clone by the hand while transforming it to a long detachable scythe. The scythe has a will on its own which is also the user's will since it is made from the users clone. So at the user's will, the scythe blade can detach from its head which is connected with a long chain and travels up to mid range at a very fast speed. However the weapon poof away when it takes damage.
    -+Must be a weapon meister
    -+Last for 3 turns
    -+Useable 3 times per battle



    Additional effects and Restrictions:
    -A person who knows this fighting style has faster reflexes, more fluid movement and is faster and more skilled in weapon-play than a normal ninja.

    -Must be at least a Sannin to learn.

    -It can be combined with elemental ninjutsus like normal weapons except lightning element.

    -Weapon Meister Style can only be taught by the creator(me)
    ____________________
    ~Declined~
    And how exactly is this possible without knowing steel release? If you knew steel release then it may have potential, but you can't just say that you take on all of the properties and qualities of steel and somehow pretend that steel release was never shown in the manga.

    (Buki Maisuta - Shiikuretto Kōton Sutairu) - Weapon Meister - Secret Steel Style

    Type: Nin/Advanced Henge/Weapon-play
    Background:

    In far kingdom of shibusen, there exist a society of assassins that group themselves in twos, one aquiring a power to transform into weapon while the other wields it, they do this though a rare bloodline trait known as steel release. Apparently, the wielder can also transform to his own weapon having lost his partner. Nathan. happens to enroll in this being a shinobi competent with free form swordplay, but in search of fun learns the weapon meister way.

    In Soul Eater, weapon meister as a person, can transform into real weapons be it bladed or blunt. They transform part of their body or full transformation. However in Naruto world, Enma (Hiruzen's summon) uses the steel-like beast to weapon transformation and Hiruko (Naruto Shippūden 3: Inheritors of the Will of Fire) uses the steel release, the very rare kekkei genkai. these two have been seen using this advanced transformation per-say. This concepts prompted me in making this fighting style.

    Skill levels of the style:

    - Creator (created the style)
    - Adept (Can transform into bladed and blunt weapons up to forbidden)
    - Master (Can transform into bladed and blunt weapons up to S-rank)
    - User (someone who knows basic techniques and can only transform to bladed weapons)
    - Apprentice (is learning basic techniques)

    Description on the Abilities and Inner Workings of the Style:

    Unlike the normal henge where the user takes the image of what they are transforming to but not the properties, Weapon Meister style allows you to transform, be it partial or full(with a clone) into two types of weapon, bladed and blunt taking the exact hardness, sharpness and constituents of the weapon. The weapon being transformed to is purely steel and being purely steel one must have the rare Kekkei Genkai steel release and can be broken by metals with harder/greater density which apparently harms the user.

    Due to high level of chakra control, the time between transformation is only a split second. Any part of the body can be changed into weapon and the user can also change his whole body completely to weapon but his movement is restricted unless he uses a clone to change while he wields it. Due to electrical conductivity of steel, the user is prone to lightning techniques when transformed. The user and who want to learn this, must have steel release mastered. They use there steel KG to send steel chakra to the area of interest, thus they doing this they are able to turn there arm/leg into a blade of sorts.

    Example Techniques:

    (Buki Maisuta: Gai no Gorotsuki) Weapon Meister: Scythe of the Rogue
    Type: Attack
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: Using weapon meister style, the user transforms one of his arm to a scythe blade resembling a shark fin and performs several slashes on the target.
    -Usable only 3 times.
    -Must be a weapon meister.
    -Last for 3 turns.
    - Can only be taught by Nathan.

    (Buki Maisuta: Schuwaitō Sutāmu) Weapon Meister: Schwert Sturm
    Type: Offensive
    Rank: B-rank
    Range: Short to mid range
    Chakra: 20
    Damage: 40
    Description:
    Using weapon meister style, the user transforms their arms or legs this allows the user to transform his or her arms or legs into strong tempered steel blades. The transformation is almost instantaneous and can be dispelled in a like manner. The blades themselves are the same size as the arm and the point of the sword lies a feel inches above the middle finger when it is fully stretched out. The user can alter the blade in size, width, sharpness, and curvature of the blade. However, the user cannot alter the shape of the blade. It most cases, the blade forms directly below the elbow thus allowing the user to use the elbow joint to move the blade. The user, however, can cause the steel blade to grow closer to the hand. However, this shortens the blades length. The steel blade itself is fairly strong but can be broken by a stronger weapon or jutsu. This technique does not cure or alter previous injuries or deformities. If the blade itself breaks or chips, it counts as an injury to the user. However, due to the durability and strength of steel compared to flesh, this technique is much useful with countering another sword compared to a bare arm. If the user transforms his or her legs into swords, they are unable to walk or run while in this state. As well, they are unable to hold tools, make hand signs, or grab while their arms are transformed as well.
    Notes:
    - Must know weapon meister style.
    - The technique doesn't cure previous injuries.
    - Can be used three times per-match.
    - Unable to perform hand seals while using this technique if used on their arms.
    - Unable to ran if this technique is used on their legs.
    - Can only be taught by Nathan.


    Additional effects and Restrictions:

    -A person who knows this fighting style has faster reflexes, more fluid movement and is faster and more skilled in weapon-play than a normal ninja.
    -Must be at least a Sannin to learn.
    -It can be combined with elemental ninjutsus like normal weapons except lightning element.
    - Must have a approved steel release bio.
    -Weapon Meister Style can only be taught by Nathan..


    My approved steel bio: Dexter Morgan.
    Priest has given me the ownership to submit this custom fighting style.
    Conversation.
    Permission from Scorps to take ownership.
    Conversation.
    Permission from Riku to also take ownership.
    Conversation.

    ______________
    ±± Declined ±±
    This isn't a CFS and there are problems with this, one of them being Emna which you use as an example. I have no problem with you sprouting spikes and blades of steel out of your body but that is hardly a CFS on its own. A CFS is not simply what you describe but rather a form of close combat that has a specific ability. What you describe her is a set of customs that makes your body turn into a weapon...and then what?
     
         
    Last edited by Scorps; 03-22-2013 at 12:19 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    tendon restrictions
    Type:i believe tai/nin but could be wrong
    Background: so i got this idea from watching a baseball movie the kid had fallen on a baseball and broke his arm. but the tendons healed in a tightened position and he was able to throw a baseball as fast as a major league pitcher. So my idea came from that and by overtightening my tendons in my body using my chakra I am able to increase my punching and or kicking force for short periods of time. It has been shown in real life that an over tightened tendon can make the simplist of tasks nearly impossible because the rate of speed at which a throw or in this case punch would be released at quite a bit faster, an or harder velocity.
    example of a technique*

    Examples:
    Arm tension form of the hammer fist
    (tried translating did not find one)
    Type: Attack
    Rank: B/A
    Range: Short
    Chakra Cost: 20/30
    Damage: 40/60
    Description: Starting the user channel's his chakra into his arm, then by kneading his chakra into his arm tendon he can compress the chakra and tighten the tendon. So that when the arm is lifted upwards above my head when i swing it down like a hammer for punching *it is thrown with more power and speed. Unlike how hyuga are smooth flowing this way of punching and kicking carries more snapping and less flowing movements. The punch itself can be directed at an enemy anywhere between 90 mph and 100 mph*
    -Can only be used by a person trained in the Tendon restriction
    -Can only be used twice per battle.
    -must have first activated tendon awakening


    Tendon awakening
    Type: Supplementary
    Rank: S Rank
    Range: Short
    Chakra Cost: 40
    Damage: allows you to utilize tendon restriction.
    Description:By channeling your chakra to your arm and leg tendons you awaken the tendon restriction process then you are able to use tendon restriction by kneading chakra into your tendons and compressing it making your tendon's tighten up and progress for the utilization of tendon restriction attacks.
    Restrictions: after using the awakening you may only use a total of five tendon restriction techniques.


    Description on the Abilities and Inner Workings of the Style:
    So by building up an channeling my chakra and kneading and compressing it through either my arm tendons, or my legs tendons I am able to increase my punching and kicking power. Also the speed at which my kicks and punchs are thrown are fast as well speed is stated at 90mph to 100mph. It is very direct and straight forward attacking meaning the punchs and kicks can only be thrown . left or right hooks, also uppercuts and hammer fists are capable of being utilized along with straight punches.
    as stated this style is more of a snapping swing or punch/kick not a smooth flowing movement.

    In the world of actual data and human anatomy a tendon which has been damaged and then heals overtightened can produce the actual result of this but not quite to this effect anyways. The tendons are special part of the muscle's in a body which help you to bend and extend parts of your body such as bending your arm at the elbow or bending your knees and or at the hips bending over.

    Additional effects and Restrictions:*
    -Can only use five techniques per battle before your tendons reach the limit of compression and can be compressed no more.
    -S rank attacks can only be used with tendon awakening technique being used already.
    - style of fighting may only be taught by Roju.
    - tendon awakening does not count towards a turn for tendon restriction but as the opening stage or activation of the style.

    ______________
    ±± Declined ±±
    DNR. Not even gonna bother with explaining why this can't be.... >_>
     
         
    Last edited by Scorps; 03-22-2013 at 12:20 PM.

  7. #367
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    Re: ±±Custom Fighting Styles Submission±±

    Resubmitting a fighting style I created before this thread was around. Approved here: 1, and 2. If this is approved, I plan on updating them to fit this submission better.)


    (Tōshō no Ken) - Frostbite Fist
    Type: NinTaijutsu
    Background: Inchato Yuki was a rather unskilled at taijutsu, preferring to fight with a sword when in a close range. When he joined Konohagakure, he observed the way that the Hyuuga clan members utilized their chakra to attack the bodies of their opponents in their Gentle Fist fighting style. Inchato realized that, although he could not use his chakra to shut down a body the same way a Hyuuga does, he could inject ice chakra into the body of his opponents in a similar manner, causing the body of his opponents to feel varying degrees of frostbite. And thus, Frostbite Fist was created. After a long amount of study and practice, Inchato was able to master this unique fighting style, and was even capable of forcing the 'waves' to travel through the air in the most advanced techniques in the fighting style.
    Description on the Abilities and Inner Workings of the Style: The technique works by charging one's hands with ice chakra and striking an opponent. As the strike lands, the user forces the chakra into the opponent's body in the form of a freezing 'wave' of chakra. The tissue and organs that this wave pass through will experience various degrees of frostbite and freezing depending on the amount of chakra put into the wave. As the jutsu was inspired by the Hyuuga, the actual fighting style is quite similar to that displayed in Gentle Fist in that the user will typically attempt to make rapid, light strikes against their target. After mastery in the standard hand-to-hand style has been achieved, a user of frostbite fist is capable of forcing the waves of chakra to travel through the air a small distance before freezing the opponent, though this greatly diminishes the effects compared to a direct contact technique.
    Example Techniques:
    (Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
    Note: A maximum of three punches can be performed per time this jutsu is used.
    Note: Punching the same location multiple times will yield no additional affect.
    Note: Can only be used by Frostbite Fist Users.

    (Tōshō no Ken: Tōketsu Nīdoru)-Frostbite Fist: Freezing Needle
    Type: Offensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user focuses a large amount of ice chakra into the tip of their index and middle fingers, and will hold them outward together, whilst clenching the rest of their hand together. The user will take a jab at the opponent, and will release a thin, concentrated burst of ice chakra at the opponent. If the user is able to make contact with the opponent's body when releasing this blast, the parts of the body that the blast passed through will freeze, instantly stopping blood flow and muscle usage of this area. If the user releases the chakra blast without making direct contact, however, the parts of the body hit by this blast will be severely chilled, causing muscle movement to be slower and more difficult. The chakra blast is about an inch in diameter.
    Note: Can only be used by Frost Fist Users.

    Additional effects and Restrictions:
    To learn Frostbite Fist, one must be a member of the Yuki clan, and have already mastered Ice.
    Frostbite Fist users tend to be quicker and more agile with their movements than standard strong style taijutsu users, though they lack some of the physical strength and power that a strong style user possesses.
    Frosstbite Fist users have an increased resistance to cold due to the amount of time that they have spent practicing working with and producing freezing effects.

    ______________
    ±± Declined ±±
    Almost perfect submission although because you mention Gentle fist i need to ask you to make a part where you explain how they differ from each other. Be careful not to make them too similar.
     
         
    Last edited by Scorps; 03-22-2013 at 12:23 PM.

  8. #368
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    Re: ±±Custom Fighting Styles Submission±±

    (kyushojutsu)-One Second Fight technique
    Type:nintaijutsu
    Background:Originally created by shaolin monk, Chang San-Feng. After becoming a Taoist priest he vowed not to kill. But after being in many battles, killing became instinctive. This struck fear in him. After studying the human body as an acupuncturist he found a way to defend himself without killing the opponent. Instead he was able to use his knowledge of martial arts and acupuncture to create a fighting style that immobilized the opponent instead. Some techniques were so powerful that the moment the opponent attacked, he was able to attack ending the battle in a second.
    Description on the Abilities and Inner Workings of the Style: Kyusho Jitsu is based on the acupuncture theory which says that if one affects the flow of energy true the meridians, it will have some influence on the general or specific state of the body. Therefore, the focus of attack is not chakra network but the nervous system. To be more accurate it would be the pressure points in the nervous system. Attacking these points can cause physical effect and also spiritual imbalance in the body depending on the pressure points attacked and how they are attacked. Causing a decrease in either the yin or yang chakra creates the spiritual imbalance.

    The physical effects made by attacking certain pressure points are usually numbness, extreme pain, or dizziness. The attacks are usually quickly consecutive, indirect jabs made by both hands and feet.

    Numbness is caused by attacking the pressure points on the limbs (both arms and legs), the abdomen, or the spine. These are usually the most common places that are taught to be attacked due to the originators belief in not killing another.

    Pain and dizziness are usually caused by attacking the pressure points under the ribs, the chest, the shoulder blades of the back, or in the collar bone and neck. These are usually attacked if the opponent has a large muscle mass or is persistent after his body has been numbed in battle.

    Unconsciousness and death are techniques only known to the grandmaster of the style. There are very few techniques made for this purpose but it is used only to vanquish evil intent of the opponent or the opponent themselves if that also fails. This Is done by attacking the pressure points in the jaw and head.

    The spiritual effects are made by attack certain pressure points around organs with the users chakra to affect the usage of corresponding elements. With advance chakra control the user can expel chakra into the pressure points around the corresponding internal organ to prevent the opponent from using certain particular elements. This doesn’t prevent the opponent from using chakra simply because it doesn’t block the chakra points in the chakra network.

    Kidneys- by attacking the pressure points particularly by the kidney will prevent the usage of water(suiton)

    Lungs- by attacking the pressure points particularly by the lungs will prevent the usage of wind(futon)

    Spleen-by attacking the pressure points particularly by the spleen will prevent the usage of earth(doton)

    Liver-by attacking the pressure points particularly by the liver will prevent the usage of lightning(raiton)

    Heart-by attacking the pressure points particularly by the heart will prevent the usage of fire(katon)

    The Pressure Point Network


    kyushojutsu in action



    Rankings
    Grand master-forbidden techniques learned
    Master-up to complete numbness
    Advanced-up to partial numbness
    Adept-up to pain and dizziness
    Practitioner-up to elemental blocking techniques learned
    Trainee-learning the pressure points of the body

    (kyushojutsu: Tan'itsu yōso burokku)-One Second Fight Technique: Single Element Block
    Type:offensive
    Rank:C-rank
    Range:short
    Chakra:15
    Damage:30
    Description:after focusing chakra at the knuckle of the index fingers, the user apply his advance knowledge of acupuncture, and skill to deal quick consecutive strikes on the pressure points of an internal organ of their choosing. Thus effectively blocking their ability to use the corresponding element.
    (effect last 3 turns)

    (kyushojutsu: Ashi no bubun-tekina shibire)-One Second Fight Technique: Partial numbness of the Legs
    Type:Offensive
    Rank:A-rank
    Range:short
    Chakra:n/a
    Damage:60
    Description:the user hits the pressure points of the both the opponents legs with indirect quick consecutive strikes effectively slowing down the opponent’s speed by -2 lvls.
    (effect last 4 turns)

    (kyushojutsu: Shi no kanshoku)-One Second Fight Technique: Touch of Death
    Type:offensive
    Rank:forbidden
    Range:short
    Chakra:(50 for lethal attack)
    Damage:90
    Description:using the advance knowledge of acupuncture and highly advance skill the user then takes advantage of the knowledge and strikes multiple pressure points located in the head and spine. The attacks on these pressure points are quick consecutive oddly angled strikes. This technique is what the legendary style is built around and only takes one second to successfully execute. Once executed, the pressure points will cause a spike in the opponent’s spiritual flow, which will cause him/her to be rendered unconscious. When chakra is added this technique becomes lethal.

    Additional effects and Restrictions:
    note-hyuga and uchiha bios cannot be trained in this style
    note-KG users will not be able to use their KG due to either one or both their elements being disabled
    note-must have mastered taijutsu
    note-must be S-class or higher to be trained
    note-must be trained by dm1202


    ______________
    ±± Declined ±±
    You need to be a medical ninja to have this knowledge. DNR.
     
         
    Last edited by Scorps; 03-22-2013 at 12:24 PM.

  9. #369
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    Re: ±±Custom Fighting Styles Submission±±


    Dark Webbed Arts | Kuro Amimono Gigei

    Type: Nintaijutsu

    Background: Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, black threads woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to extend and retract his threads from anywhere on his body with ease.

    Shortly after coming across Water Style: Starch Syrup Capture Field, Kakuzu realized that adhesive suiton chakra could be used in conjunction with his body structure to attain a new branch of Taijutsu which sought to eliminate the weakness of close range fighters.

    Description on the Abilities and Inner Workings of the Style: The fighting style is based on fusing adhesive suiton chakra with his dark threads to enhance their combat capabilities. This is done through the user creating the adhesive suiton chakra on the target limb e.g. fingers and then unleashing dark threads from there, causing the threads to become coated in the adhesive liquid. This process is down so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. Kakuzu’s natural ability to extend and retract his dark threads supplement this by allowing him to ensnare his opponent with his adhesive threads, perform complex Taijutsu attacks by attaching them onto his opponent and swing them around to achieve various effects.

    The adhesive suiton chakra is expelled from within the user's body, converting a small portion of natural moisture into an adhesive liquid. The adhesive suiton is then secreted from the user's glands in their fingers, wrists and palms.

    The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime.

    Kakuzu’s threads have already proven to be strong to be used to lift opponents without the threads breaking, allowing this to be a viable fighting style.

    The fighting style itself is broken down into four main doctrines of combat:

    1) The main use of the fighting style relies on using the sticky threads to attach the opponent and perform complex combinations. Once the threads attach to the opponent, the user can manipulate the threads with sheer strength to lift the opponent, swing them around in air, throw them side to side and perform far more complex maneuvers. This use mainly translates to grappling type offensives, using the sticky threads as a medium to do so.

    This in a way mimics puppetry, by using the threads as puppet strings to govern the movements of the opponent. Naturally, these type of attacks can only be created from the user’s fingertips, wrists or palms.


    One last benefit granted by this type of combat is allowing the user to fight efficiently against multiple enemies. Using adhesive dark threads from either hand allows the user to combat two opponents with ease and using them from individual fingertips allows for the user to fight against a maximum of ten enemies.

    However, this type of combat requires immense levels of physical strength to lift the entirety of the opponent’s body weight through adhesive cords and so masters of this style tend to have a higher level of physical strength compared to other shinobi.

    The adhesive nature of the threads means sticking cords of threads together grant them the ability to withstand high levels of stress, meaning the cords aren’t easily broken when lifting opponents.



    2) Another use of the sticky threads is to expel small adhesive projectiles e.g. balls of sticky threads. The main use of the projectiles is that they can be used to deflect the opponent’s attacks through holding their limb/weapon in place and using the force of projectiles to deflect attacks off of their original trajectory. Further building on this allows the user to deflect kunai, small weapons and gain the upper hand against Kenjutsu users. Kenjutsu users are at disadvantage against this style since the user is capable of disarming them from mid-long range.

    The balls of sticky threads can only be shot from the user’s palms, through unstitching them to create holes. The projectiles can be used in quick succession, one after the other and from either or both of the user’s palms. The projectiles can be no larger than half the size of the user’s palm.



    3) Due to their adhesive properties the threads are capable of sticking and weaving together into complex shapes and weapons. This allows the user to create weapons from their limbs and utilize them in combat. These weapons are physically attached to the user’s body and are retracted back into the user’s body after use.

    The weapons can only be created from the center of the user's palms whilst outstretching their arms and retract a mass of adhesive threads which congeal into whatever weapon they seek to create. The weapons created via this method are wielded like swords.


    4) The final use of this fighting style involves mid-air combinations and rappelling. Using the adhesive dark threads the user is capable of pulling objects/people towards them, but likewise can pull themselves towards people/objects. The user is consequently allowed to pull themselves towards the opponent, perform complex acrobatics in mid-air and rappel towards different parts of the terrain. Masters of this style are therefore granted increased agility due to becoming proficient in mid-air acrobatics.

    The user can only utilize this fighting style from their hands, wrists and fingers, creating adhesive suiton chakra on the target location(s) and extending out threads from their body to perform attacks.

    This style mainly entails gaining maximum skill in the art of evasion, using the opponent's position as a pivot point to vault over them, using the terrain to elude projectile-based attacks and dodge incoming Taijutsu attacks at the last moment.


    Usage Examples:

    (Kuro Amimono Gigei: Kyousou Tounyuu) – Dark Webbed Arts: Seismic Toss
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: Kakuzu expels out a sticky stream of threads from both of his wrists, sending the threads towards the opponent’s body. Once the threads attach to the opponent, the user rapidly retracts the threads causing them to rappel towards the opponent in mid-air. Half way through their flight, the user vaults over the opponent’s position, using their body as a pivot to do so. Immediately after landing on the ground, the user conjures up all of their upper body strength to lift the opponent’s body from behind their back and forcefully slam their body into the ground directly in front of the user.

    (Kuro Amimono Gigei: Gizagiza Kujo Tama) – Dark Webbed Arts: Spiked Wrecking Ball
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: Kakuzu after outstretching either of his arms to his side, channels chakra through the dark threads within the outstretched arm. A mass of adhesive threads erupt from the center of his palm which immediately shape into a weapon which resembles a spiked cannonball with a hilt. The weapon is physically attached to the user's palm and its held from its hilt, much like one would do with a sword. The entire length of the weapon is two meters and the spiked cannonball two meters in width. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places.



    (Kuro Amimono Gigei: Nechinechi Tama ) – Dark Webbed Arts: Sticky Projectiles
    Rank: D
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 10 (+5 for every shot)
    Damage Points: 20 (+10 for every shot)
    Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will attach to anything they hit due to their adhesiveness, allowing the technique to be much more versatile in use. A maximum of 12 additional shots can be used fired by the user, with each shot being used in quick succession.

    Additional effects and Restrictions:
    -Can only be used by Kakuzu bios
    -Must be taught by Negative Knight to learn the style
    -Masters of this style are granted enhanced agility slightly above that of a taijutsu specialist
    -Masters of this style are granted enhanced strength slightly above that of a taijutsu specialist
    -Must be a Sannin or above to learn the style

    ___________
    ‡ Declined ‡
    I fail to see how this constitutes a fighting style as it is, you could just make cj empowering kakazus threads. Also, strength AND agility bonuses are too much, pick one or the other
     
         
    Last edited by Vincent; 03-23-2013 at 08:41 PM.

  10. #370
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    Re: ±±Custom Fighting Styles Submission±±

    Nunchaku bujutsu 狙撃兵 分身の術 - Nunchaku Arts

    Type: Nintaijutsu/Bujutsu

    Background: Nunchuck Arts also known as Nunchaku Bujutsu, is the traditional Japanese martial art of wielding two sections of wood or metal connected by a cord (himo) or chain (kusari), though variants may include additional sections of wood and chain. Although the samurai of the Land of Iron are perhaps best known for their swordsmanship with a katana (kenjutsu), this style is used to mesmerize the opponent and strike at any given moment. Now the traditional martial art is incorporated with ninjutsu and chakra usage. Ninja now combine elemental and non elemental chakra for more devastating blows and range with nunchaku. Nunchaku Arts is practiced in very few ninja academies, therefore making this a rare sight to see many people using this specific style. Using nunchaku requires excellent control of the hands and excellent hand-eye-coordination. An amateur attempting to wield nunchaku and use the arts usually end up hurting themselves very badly. Another thing about nunchaku is that it takes much concentration to effectively maneuver around the body and at the same time try and keep up with enemies movements. A master nunchaku user will gain increased reaction to help them keep up with faster targets and effectively block jutsu. This is achieved by being so used to the intense high speed movement of the nunchaku and the ability to control it flawlessly and effortlessly. Nunchaku can be modified anywhere from having a longer reach due to extending chains or wires up to blades attached to the edge of the kontei.


    Description on the Abilities and Inner Workings of the Style: The style mainly revolves around short ranged high speed, unpredictable and constant movement in combat and to a degree infusion of chakra into the nunchaku giving them more speed and power. This gives the user the ability to take the usual combat of nunchaku to a new level.

    Additional effects and Restrictions:

    - A Master nunchaku user will gain increased reaction speed equal to that of 3t sharingan to keep up with faster targets since they are used to the high speed movements of the nunchucks
    -A nunchaku master will gain an increase in speed +2 to his base level
    -User must at least have started taijutsu training
    -User must be at least Sannin rank Ninja
    -Must be either Sage rank or Nunchaku master to attach a blade to the nunchuck
    -Only a nunchaku user who has made it past A ranks can use 2 nunchaku at once
    -Each pair of nunchucks can only have one element so once you infuse an element you are stuck with it forever(determined during training)


    Basic structue of nunchaku:

    Himo
    the rope which connects the two handles of some nunchaku.
    Ana
    the hole on the kontoh of each handle for the himo to pass through, only nunchaku that are connected by himo have an ana.
    Kusari
    the chain which connects the two handles of some nunchaku.
    Kontoh
    the top of each handle is called the kontoh and if there is a hole for rope to go through that is called the ana.
    Jukon-bu
    the upper area of the handle.
    Chukon-bu
    the center part of the handle.
    Kikon-bu
    the lower part of the handle.
    Kontei
    the bottom of the handles


    Example Jutsu:

    Kage nunchaku - Shadow Nunchuk
    Type: Attack
    Rank: S
    Range: Close
    Chakra cost: N/A
    Damage points: 80
    Description: The user using 2 nunchaku with one swinging on his leg and one swinging in his hand will swiftly attack the opponent with both although to an enemy it looks as if the nunchaku from the leg is a shadow allowing the user to attempt to throw them off and land a successful strike to the enemies leg


    Raiton Nunchaku - Lightning Nunchuk
    Type: Attack
    Rank: A
    Range: Close-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user using a nunchuk that is able to stretch will swing the nunchuk around as he generates his lightning chakra into it then extend it towards the enemy wrapping arround them electrocuting them as long as the nunchuk is in contact with both the user and the enemy


    Permission from Asuna/Yoh
    http://narutobase.net/forums/convers...86283&u2=74611


    Original CFS
    http://narutobase.net/forums/showthr...68#post6980968

    ___________
    ‡ Declined ‡
    speed boosts not acceptable, I fail to see how this style would make you any faster than a taijutsu master, also, the whole idea needs to be fleshed out, as it seems more like a series of moves that can be used in freeform with the nunchucks as a cw
     
         
    Last edited by Vincent; 03-23-2013 at 08:36 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Dance of the Metal Shadow

    Type:Waiajutsu

    Background: This style was born recently when a young ninja from Suna was in battle with a Anbu from Kirigakure. While in the midst of an intense battle the Anbu from Kirigakure used Micro-filiament wires the bind the young Suna ninja. As he done so the wire cut the binded ninja's cheek that made it bleed. As the fight came to it's climax the Sunagakure ninja came to victory and returned the the village. While he was on the training ground the following day, he was thinking back on his fight with the Anbu member and he got an epiphany, he realized that those metal wires can be used as a weapon. The young Ninja was always eager to try new things so he began trying to manipulate Micro-filiament wires through chakra control. Spending weeks upon weeks at this new style he discovered he began to get extremely skilled with controlling metal wires. He became a master at it and is known to this day as "Metal Shadow".

    Description on the Abilities and Inner Workings of the Style: This fighting style revolves around chakra manipulation through very thin but strong metal wires. The user can use the wires to slice, bind, tear, and even set traps on the enemy since the are so hard to see due to their Thinness.

    Example Techniques:



    Additional effects and Restrictions:
    -In order to use this style, one must be at least Sannin Rank before they can begin learning this CFS.
    -One must under-go 2 training sessions to master this style.
    -One must be equipped with Micro-filiament wires to use this style.
    ________________
    ~Declined~
    Characters like Sasuke (think back to the Valley of End) prove that using wires in battle is already a basic ninja skill. The fact that they're micro-filament wires doesn't change the fact that you're still just manipulating and tossing around wires, which ninja can already do. More importantly, micro-filament wire doesn't actually exist so... that's a problem. Whether they exist in another anime is irrelevent, but unless you can prove that they could exist in the naruverse, which you can't because they don't exist in a real world, or could prove that you can create them somehow, which is even more unlikely, then using them is out of the question.
    Resubmission:

    Dance of the Metal Shadow

    Type: Waiajutsu

    Background: This style was born recently when a young ninja from Suna was in battle with a Anbu from Kirigakure. While in the midst of an intense battle the Anbu from Kirigakure used wires tied to shuriken the bind the young Suna ninja. As he done so the wire cut the binded ninja's cheek that made it bleed. As the fight came to it's climax the Sunagakure ninja came to victory and returned the the village. While he was on the training ground the following day, he was thinking back on his fight with the Anbu member and he got an epiphany, he realized that those metal wires can be used as a weapon. The young Ninja was always eager to try new things so he began trying to manipulate wires through chakra control instead of tying them to shuriken and throwing the shuriken. Spending weeks upon weeks at this new style he discovered he began to get extremely skilled with controlling metal wires. He became a master at it and is known to this day as "Metal Shadow".

    Description on the Abilities and Inner Workings of the Style: This fighting style revolves around chakra manipulation through very thin but strong metal wires. The user can use the wires to slice, bind, tear, and even set traps on the enemy since the are so hard to see due to their Thinness. The difference between the manipulation of movements between manga characters is that instead of tying them to shuriken and throwing them the user weaves his hands in certain motions while infusing chakra into the wires to control their movements with better ease. One can also add elemental infusions while they use the wires.
    -Adding Fire chakra to the wires increases their heat causing great burns if one comes into contact with them due to their conductivity.
    -Adding Wind chakra to the wires increases their sharpness and cutting abilities.
    -Adding Earth chakra to the wires strengthens them, making it harder for them to break.
    -Adding lightning chakra to the wires increases their cutting ability and causes shock damage if contacted with.


    Example Techniques:
    Rip 'em to Shreds
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user manipulates his wires to wrap around his opponent very quickly. Once the user has the opponent binded he adds extra chakra to his wires as he holds them to give them a more sharper edge. He then pulls the wires opposite ways with each hand and rips the opponent apart, allowing the wires to easily slice through the target.

    Toss an Whack
    Type: Attack
    Rank: C/B/A
    Range: Short/Medium/Long
    Chakra: 15/20/30
    Damage: 20/40/60
    Description: The user manipulates his wires to quickly move forward and bind his target. Once the target is bound by the wires the user faces the opposite direction and swings the opponent in the air, up over the users head and slams down on the ground the same distance away from the user as they were before. The further away the target is from the user, the more damage is down due to the extra height they gain while swinging and the faster momentum.




    Additional effects and Restrictions:
    -In order to use this style, one must be at least Sannin Rank before they can begin learning this CFS.
    -One must under-go 2 training sessions to master this style.
    -One must be equipped with a roll of metal wires to use this style.

    ___________
    ‡ Declined ‡
    Nice idea, but I still dont see how this merits a cfs, try developing it a bit more and adding more uniqueness to this
     
         
    Last edited by Vincent; 03-24-2013 at 12:40 AM.

  12. #372
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    Re: ±±Custom Fighting Styles Submission±±

    Seirei-ryu (Dragonfly-Style)
    Type: Genjutsu
    Background: This art was founded by a profound genjutsu master in Kirigakure during the time of the First Mizukage. His knowledge in the genjutsu arts made him one of the most recognized and feared genjutsu specialists in the shinobi world. His reputation even exceeded that of Konoha's Uchiha and Kurama as, The Dragonfly. The shinobi was given his nickname due to what the dragonfly symbolized, dreams and illusions. Being an introvert, he kept to himself and his studies for most of his life. Few actually knew his name outside of the Mizukage and village officials leaving his only title as Kirigakure's Dragonfly. In his later years, before his retirement, the Dragonfly was sent on an S-class mission to retrieve a scroll from an island neighboring the Land of Water. With intell of the Dragonfly's participation in the mission being leaked, the island hired Konoha, who sent over a team of Uchiha. When confronted, the Dragonfly saw many of his illusions countered by the dreadful Sharingan of the Uchiha. His prowess allowed for him to eventually escape and complete his mission, however he couldn't defeat his opponents. It was that experience which prompted the Dragonfly to study more into strengthening his genjutsu to prevent others from breaking free, even if they manage to recognize the affects. In his studies afterward, the Dragonfly came to a realization which allowed for him to cast genjutsu in such a way that the traditional means of genjutsu release fell powerless to his spells. After fully developing the style and theory and conditioning himself to properly use the affects, the Dragonfly decided to put his style to the test against the very same shinobi he fought against several years prior. He infiltrated Konohagakure with the permission of his village's Mizukage and ambushed the three Uchiha he fought. This time around the three shinobi were powerless in freeing themselves from the illusions they were cast under and the Dragonfly quickly killed the three shinobi. The corpses were discovered the next morning with no traces of evidence leading back to either the Dragonfly or Kirigakure. After the display with his newly developed skill, the Dragonfly retired, but not before taking on a group of genin as his students. The Dragonfly took up the students on his own accords in order to keep his style alive. He selected the most genjutsu affiliated genin in the village to temper their skills. In the years after mastering the style the three genin named the style after their sensei.

    Description on the Abilities and Inner Workings of the Style: Seirei-ryu is an innovative style of genjutsu which focuses around affecting one's opponent's flow of chakra constantly in order to neutralize the typical ways of breaking free of genjutsu. The concept for the style came from observing specific ninjutsu techniques that require a constant flow of chakra in order to keep the affects of the technique going. This same method of a constant flow of chakra would be applied to genjutsu, where the user constantly releases a flow of chakra into their opponent causing a disruption. This would essentially counter the four traditional methods of release and require alternative means of escaping genjutsu. The reason why is: as opposed to regular genjutsu where a fixed amount of chakra is sent to the opponent to cause a disruption and induce genjutsu, the constant flow continues to enter the opponent's body and constantly disturbs the chakra. What this would mean is that genjutsu kai would spike the chakra and force out the chakra disturbing the chakra, however this does nothing to prevent the chakra of the user from still entering the body so the flow of their chakra would only become disturbed again, placing them back into the illusion. Inducing pain as a result to spike the senses and re-establish reality from fiction works in the way of the sudden induction of pain. After that sudden spike the chakra goes back to normal but again, it doesn't hamper the genjutsu user's flow of chakra from continuing to enter their body. It's the same concept with establishing a chakra surge with another technique to force out chakra or to have a comrade/outside source of chakra spike the body and force out the genjutsu. As all these methods of release deal with ending techniques that are already cast, they do nothing in defending from the casting of genjutsu. In essence this is the style of constantly casting genjutsu. Meaning an entirely different means of protecting against genjutsu of this caliber is required in order to effectively combat.

    Additional effects and Restrictions: Though these techniques serve to reject the ability to release against finite casting genjutsu, they still suffer from several set backs. For one, just as shinobi who uses ninjutsu that require constant flows of chakra can't use any other technique lest they end their current technique, the shinobi who use constantly casting genjutsu are subject to the same set back. Since they're focus and chakra is going into the technique they're using, they cannot use chakra for any other technique. Another setback is that constantly flowing genjutsu are very chakra draining and aren't very long lasting. Since genjutsu naturally requires high degrees of chakra control, the difficulty in casting regular genjutsu is already high. To constantly release very controlled chakra is very difficult. As well the flow of chakra constantly drains chakra.

    However as a result of requiring such great chakra control, shinobi who have mastered Seirei-ryu can cast normal genjutsu with 2/3 the amount of chakra normally required for the technique. For example, an A-ranked technique that requires 30 chakra will only require the user to use 20, however this only pertains to genjutsu techniques outside of realm of Seirei-ryu and NB genjutsu (Note: customs made that are only possible as a result of NB gen training such as elemental genjutsu and self inflicted genjutsu fall under the realm of NB genjutsu and therefore cannot follow this ability).

    Another unexpected effect of this style is a passive ability that has been titled the Kasenjujutsu (Contagious Arts). Genjutsu training develops precise chakra control. Further training in Seirei-ryu grants even further development. What this allows those who have trained in Seirei-ryu is for them to affect any being within genjutsu that comes within a certain distance of affected persons at whim. The ability works in a similar fashion how a virus spreads. Once one person is inflicted with the illness, those that come within proximity for the contagion to spread will also become affected by the illness. This passive was developed with Seirei-ryu. Since Seirei-ryu uses a constant flow, users can effortlessly branch off their chakra from that stream as if it were virus to affect others. However, upon mastery, this ability can translated to any form of genjutsu, pre-setting techniques, allowing for their chakra to jump to others and disrupt. However, this affect has it's own drawbacks requirements as well. Utilizing the Kasenjujutsu ability requires the user to add an additional ½ the chakra cost of the technique currently active if using non Seirei-ryu genjutsu. For example if a B-ranked technique that costs 20 chakra has the Kasenjujutsu affect utilized the user must pay 10 chakra in order to affect others. The Kasenjujusu ability itself is also limited to a certain time frame for taking affect. The ability for the user's chakra to jump to others is limited to a certain turn prerequisite after which, the chakra chakra virus affect can no longer be utilized. For all non Seirei-ryu techniques, this is only 2 turns. However, with Seirei-ryu techniques the virus affect is dependent on the skill of the user and the technique used.

    -To Learn Seirei-ryu members must have already mastered genjutsu
    -Kasenjujusu can only be cast with Seirei-ryu techniques until a member has completely mastered the arts which grants them the ability to use the ability on non Seirei-ryu genjutsu.
    -Seirei-ryu users must specialize in genjutsu in order to have this ability in their bio.
    -Those who choose to specialize in Seirei-ryu can maintain the affects of Seirei-ryu techniques for an additional turn after the standard turn limit.

    Example Techniques

    Seirei-ryu: Zougen Jutsu no Senju (Dragonfly Style: False Arts of the Senju)
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (+5 per turn active)
    Damage: N/A
    Description: This is a fairly basic yet highly effective technique. This is a technique capable of being cast on up to 2 people at a single time. The user will make the: Ox → Dragon → Tiger seals to cast their target(s) under the illusion. By releasing a flow of chakra disrupting the chakra of the captured, the user creates an effect where the victims begin to turn into individual trees which eventually come together and combine to make one large tree. The process starts out with the victims feeling intense pain on the inside their body which fades as they become numb. While this happens the outside of their body will begin to petrify as if their skin were turning into bark on a tree. Their arms and legs begin to extend roots which will connect with one another (the others captured), as the rest of their body is turning into a tree. Eventually the trees will all combine into one and the heads of the victims and they will lose consciousness.
    -Kasenjujutsu: for every 1 victim captured in this technique, 2 more can be affected with the virus affect. This technique can only spread within the first 2 turns of being initially cast. Must be close range of the inflicted.
    -This technique will last for 3 turns by which the victims will also be rendered unconscious
    -No other techniques can be used bye the user while this technique is in play


    Seirei-ryu: Shimpishugi (Dragonfly Style: Mysticism)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+15 per turn active)
    Damage: N/A
    Description: This technique has been described as one of the most mesmerizer techniques in the ninja world. The user will begin by making the one handed tiger/ram seal to initiate the technique. The affects of the jutsu then kick in by creating a very thin yet noticeable mist. What the mist does is arouse an intoxication within the victim's body that causes the focus of the victim to deter from the battle at hand to the mist. The indescribable feeling generated in the victim's body fills their mind with the question “what is this?” over and over again with their voice overlapping as if they were schizophrenic, hearing several different voices. This inherently decreases ones ability to focus on much of anything but illusion and the voices constantly questioning in their head.
    -Kasenjujutsu: for every 1 victim captured in this technique, 3 more can be affected with the virus affect. This technique can spread within the first 3 turns of being initially cast. Must be within close range of the inflicted.
    -This technique lasts for 3 turns
    -This technique can only be used thrice
    -No other jutsu can be used by the user while this technique is in play


    ___________
    ‡ Declined ‡
    Nice idea, but i'm not going to approve something that removes a normal members ability to counter genjutsu
     
         
    Last edited by Vincent; 03-23-2013 at 08:45 PM.

  13. #373
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Cookie.. View Post
    ----------


    Ansatsu Kaiji Assassination Delight
    Type: NinTaijutsu
    Background:


    Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

    Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

    Description on the Abilities and Inner Workings of the Style:

    The inner workings of the style is the use of lightning and fire chakra channeled through the limbs. Lightning chakra normally used to either shock (Paralyze) or send waves through the earth to cause the opponent to be launched in to the air followed by a damage causing attack of Fire chakra (Burning). If you take chakra out of the equation, the fighting moves would look similar to capoeira style attacks (Either punch of kick followed by a singing punch or kick).


    3 techniques


    -----

    Ikazuchi Nakkuru | Thunder Knuckle


    Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

    Nenshou Handou | Burning Kick


    Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

    Seismic Kanadzuchi | Seismic Hammer


    Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

    -----

    Additional effects and Restrictions:
    -User has to master Lightning | Fire | Earth
    -User must be Sannin Ranked
    -Masters of this style will have better Lightning and Fire chakra control
    -Masters of this style will have better accuracy with Fire and Lightning techniques
    -Can only be taught By ~CoOkie Monster~

    __________________
    ±± Declined ±± Please place the techniques under normal template. Also, bare in mind that you won't be able to channel fire and lightning at the same time in the same move... That would require Yin/yang training.
    ----------


    Ansatsu Kaiji Assassination Delight
    Type: NinTaijutsu
    Background:


    Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

    Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

    Description on the Abilities and Inner Workings of the Style:

    The inner workings of the style is the use of lightning and fire chakra channeled through the limbs. Lightning chakra normally used to either shock (Paralyze) or send waves through the earth to cause the opponent to be launched in to the air followed by a damage causing attack of Fire chakra (Burning). If you take chakra out of the equation, the fighting moves would look similar to capoeira style attacks (Either punch of kick followed by a singing punch or kick). The user does not however channel both chakra natures at once, the user will first do one, and then the other in rapid succession.


    3 techniques


    -----

    Ikazuchi Nakkuru | Thunder Knuckle


    Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

    Ansatsu Kaiji: Ikazuchi Nakkuru Assassination Delight: Thunder Knuckle
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user channels Lightning chakra in to the hand that they will use to strike. He/She then thrusts forward at a 45 degree angle at the target and jumps hard of the ground, delivering a powerful blow to the target (Like an uppercut) while shocking them leaving their movements slowed for 1 turn. Ikazuchi Nakkuru is normally followed up with a Burning Kick to maximize damaging potential.
    *Restrictions*

    Nenshou Handou | Burning Kick


    Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

    Ansatsu Kaiji: Nenshou Handou Assassination Delight: Burning Kick
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user channels their Fire chakra through to the heels of their feet after a jump in to the air, and then while in the air, the user will swing their legs as if kicking the air, and while the kick is at the peak, the user will release all the fire chakra from their heels in front of them, burning the target.
    *Restrictions*

    Seismic Kanadzuchi | Seismic Hammer


    Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

    Ansatsu Kaiji: Seismic Kanadzuchi Assassination Delight: Seismic Hammer
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user channels their lightning chakra in to their fist. Then the user strikes the ground hard while releasing the lightning chakra. The lightning chakra then causes the ground beneath the target to "burst" and leaving them helplessly in the air and slightly disorientated.
    *Restrictions*

    ---

    Posting a technique using a combo version of 2 techniques just to clear any misunderstanding on the Ying/Yang release. Note it's just a rough of the actual thing.


    Ansatsu Kaiji: Heki Jikoku Assassination Delight: Burst Time
    Type: Offensive
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user starts off by channeling their lightning chakra in to both of their first as they do a quick burst forward. He/She then does a one-two punch shocking and slightly paralyzing the target quickly and leaving them winded. Using this short opportunity of vulnerability, the user channels fire chakra to their heels (Lightning chakra is cancelled) and while making a 180 degree turn, releases the fire chakra from their heels, striking the target from the groin up with the fire. Lifting the target in to the air from the fire and the kick, the user then follows up with another kick of fire (Doing a front flip), sending the target severely burned and landing in Mid-Range.
    *Restrictions*

    For a bit more clarification, I'm adding the description of the combo from the actual usage in the Street Fighter game used by Crimson Viper:

    Crimson Viper's Super Combo has her utilizing all her powers at once, continuously punching her opponent using both electric and shockwave attacks, moving forward all the while. She finishes this all off with a spectacular kick that unleashes an arc of searing flame! This move is well suited to ground to ground situations.


    -----

    Additional effects and Restrictions:
    -User has to master Lightning | Fire
    -User must be Kage Ranked
    -Masters of this style will have better Lightning and Fire chakra control (allowing them to chain these two natures faster then normal)
    -Masters of this style will have better accuracy with Fire and Lightning techniques (techniques that require firing at a target, the user will be able to pinpoint and hit a target easier)
    -Can only be taught By Cookie..

    ___________
    ‡ Declined ‡
    This is more a set of custom techniques than a clear and defined style of combat.
     
         
    Last edited by Vincent; 03-23-2013 at 08:28 PM.

  14. #374
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    Re: ±±Custom Fighting Styles Submission±±


    Path of Nothingness

    Type:NinTai

    Background:

    The style was created by Roshi in order to show martial artists everywhere to simply use their power for self defense no for personal gain or to kill. Unfortunately, none had hearts pure enough except Goku to use the style. He was able to naturally master the style on his own. He then took it's philosophies, and used it as a way of life. He promised to never kill unless forced and to protect the weak with his new style.

    Description on the Abilities and Inner Workings of the Style:

    The Power of Nothingness is a state of consciousness transcending ordinary perspective, born through spiritual and mental refinement. Bearing common traits with states of being within Buddhism and martial arts, it is the power to act without being attached to emotions and thought, free of fear, anger, and ego, to draw upon the contents of one's heart intuitively without obstacle and hesitation, and to be aware of the world and to know one's place and meaning within its vastness, to flow with all of creation without the need of worry, desire, and doubt. Users of the style hold the philosophy that martial arts was made purely for self defense.


    It can only be used by a warrior who has a pure heart, and has replaced their hate and rage with compassion, mercy and justice - as well as embracing the peaceful and spiritual aspect of the art to their fullest extent. The style is not meant to kill, but simply to defeat the opponent. The path of nothing chakra is visible whenever the user uses the style, enveloping him in a blue aura of Path of Nothing chakra (purely cosmetic). The style features using palm strikes and quick punches enhanced with Path of Nothing chakra to stun the opponent setting them up for stronger hits, sliding, fluid punches and kicks, and physical representation of the Path of Nothingness chakra. These attacks are all powered by the user's compassion.

    There are 5 basic stances (each stance will be made into a seprate technique)

    Hyakkishu


    Using palm thrusts and having gravity do most of the work for you. Staying above the opponent through jumps and keeping your hands high in the air. While using the power of compassion to power the blows. This adds more momentum to your blows.


    Goheki

    By powering your blows with Path of Nothingness chakra and using leg sweeps and strong kicks to take away your opponents balance and using high jumps to try to avoid damage.


    Senkugoshoha

    Imbuing the heels of your feet with Path of Nothingness chakra and sliding to increase your momentum to deliver strong punches and palm strikes.


    You Hou


    The user sets himself motionless for a second and delivers one or two palmstrikes to the opponent. He then uses path of nothing chakra and knocks them up into the air with a strong uppercut. As they fall back down, he firmly plants his forward foot and delivers a devastating upward punch into the haplessly falling opponent


    Kikosho

    The user gathers intense Path of Nothingness energy in his palms, then releases a concussive blast, capable of toppling even the strongest of opponents. This is the final and most powerful form of Path of Nothing fighting, and can only be used by masters.


    Example Techniques:

    |Path of Nothingness|Kikosho*
    Type:Offense*
    Rank:S*
    Range:Short-Mid*
    Chakra:40*
    Damage:80*
    Description:The user focuses path of Nothingness chakra into his palms then releases a concussive blast, capable of toppling even the strongest opponents. This is the final and most powerful form of Path of Nothing fighting, and can only be used by masters.


    Additional effects and Restrictions:

    -Must be at least S rank to learn-
    - Some techniques can only be used by the creator of the style-
    - Users of this style have a clearer mind than the average person, and are much faster.-
    - Unfortunately, their physical strength suffers.-

    Good Representation of the Style


    ___________
    ‡ Declined ‡
    This is a nice idea. However, i would like to see more example techniques and remove the current one as it is too similar to some hyuuga abilities
     
         
    Last edited by Vincent; 03-24-2013 at 11:35 PM.

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    Re: ±±Custom Fighting Styles Submission±±


    (Koe no michi) Way of the Voice

    Type: Thu'umjutsu (GenNinjutsu)

    Background:
    The Thu'um was something that was discovered before the 'Way of the Voice' was introduced, the old Thu'um users were rumored to be dragons, if so they have been extinct. It was mistreated and considered very evil; when one of the old Thu'um users, Parthurnaax, subdued his evil nature and calmed creating his 'Way of the Voice'. Which was to be used as Defence and only to be used when attacked to defend themself, Offensively and Defensively. The 'Way of the Voice' is a style that allows the user to perform techniques through shouting. Each technique is referred to as a shout.


    It was very rare for Paarthurnax to teach the 'Way of the Voice' to any able students, but he did and it has been passed down to the ones who took into account the lesson under which this art teaches. The 'Way of the Voice' uses words instead of handseals, but these are certain words that are in a different language, the language of the Dovah (Dragon), this language is able to manipulate the energies, but the user must have some understanding in the elements. The words themselves are the key to each technique.

    Description on the Abilities and Inner Workings of the Style:

    The style is based on fusing Chakra into Carbon Dioxide we breath out in our lungs so that we can emphasize the voice to a cracking shout noise when it is infused and spoken. The user speaks the words needed to use the technique and it comes to effect, it is normally used as a last-resort; escape or defense mechanism, it is rarely used as an attack and can quickly change your battle situation. The shouts requires you to be able to work with the elements, so requires you have training in the 5 basic elements so that you can control their energies when shouting, depending on the shout. Genjutsu also, but that plays a very small role in the Thu'um.

    All techniques in this style are performed by mouth and it all comes from the mouth. The shout commands certain elements and energies. So with each of these shouts and the words used, a different technique is performed that happens instantaneously.

    Ranks and Restrictions :

    Dovahkiin (Creator) : Can use all Shouts.

    Thu'um Master : Can use up to S-Rank shouts.

    Thu'um Expert: Can use up to A-Rank shouts

    Thu'um Apprentice : Can use up to B-Rank shouts

    Thu'um Adept : Can use up to C-Rank shouts

    Thu'um Novice : Can use up to D - Rank shouts



    Example Techniques:



    (Fōsu o yōsha) Unrelenting Force
    Rank : D
    Type : Defense
    Range : Short-Mid
    Chakra Cost : 10
    Damage Points : N/A (+10 when opponent hits something)
    Description :
    The user fuses chakra into his lungs and shouts directly at his opponent, he shouts the words 'FUS RO DAH' and the shout commands the air to push the opponent back, a blast comes from the mouth travels to about mid range, it travels in a straight line. The opponent, if caught in the blast gets swooped away about 10ft back from their previous point and knocks them down.
    If the opponent is being pushed away and hits something, like a boulder or tree, anything preventing him from pushing back further, it adds damage.
    -Must wait four turns to be able to use again.

    (Rōbai) Dismay
    Rank : C
    Type : Supplementary
    Range : Short
    Chakra Cost : 15
    Damage Points : N/A
    Description :
    The user fuses chakra into his lungs and shouts the words 'FAAS RU MAAR' at the opponent at close range. The opponent sees the user become a huge demonic creature that multiplies into three others and they roar and continuously attack him, but he actually only backs off from attacking the user.
    -The effect lasts for the turn shouted
    -Can be used every two turns

    (Doragon'asupekuto) Dragon Aspect
    Rank : S
    Type : Defence
    Range : N/A
    Chakra Cost : 50
    Damage Points : N/A
    Description :
    The user fuses chakra into his lungs and shouts the words 'MUL QAH DIIV' and the shout conjours a golden energy around the user, creating an dragon armor like feature. This armor can block any elemental technique, A-Rank or below. It is still prone to physical attacks.
    -Only lasts for three turns
    -Can only be used once a game

    (Tamashī no namida) Soul Tear
    Rank : A
    Type : Attack
    Range : Short
    Chakra Cost : 40
    Damage Points : 60
    Description :
    The user fuses chakra into his lungs and shouts directly at his opponent, he shouts the words 'RII VAAZ ZOL' and the shout conjours a purple energy that has the face of a dragon which can travel through objects and travels through the opponent if making contact, it causes no physical harm and only internal harm, hence it's name.
    -Can only be used twice per battle.
    -Must wait Five turns to be able to use again




    Additional effects and Restrictions:

    -Must be taught by LonelyAssassin
    - A Shout can be used each turn
    - If the is a shout active like 'Dragon Aspect' which lasts a numerous rounds, a shout cannot be used until it's rounds are up
    -Must be at least Kage rank to learn
    -Once the technique has been shouted, the effect happens instantly
    -requires you to have started training in all of the 5 basic elements.
    -requires you to have started training in Genjutsu

    ______________
    ±± Declined ±±
    In our RP you'd need sound to do something like this. Yet what you describe wouldn't actually require you to make a custom clan as its a very unique ability that you are creating.
     
         
    Last edited by Scorps; 03-22-2013 at 12:26 PM.

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    Re: ±±Custom Fighting Styles Submission±±





    The way of the wild man

    Type:NinTai

    Background:

    The style was created by Blanka when he was separated from his family in a plane crash. Blanka survived the fall due to his parents giving him the last parachute. Blanka never saw his parents face ever again. Blanka grew up with no protection and love so he had to learn to survive by himself. Blanka survived in that jungle with his instinct. He climbed the highest trees in order to reach the sweetest fruit, this improved his leg strength allowing him to jump over animals as big as a full grown human. He created his own way of fighting, allowing him to survive against the most powerful of creatures in the jungle. Blanka with his new fighting style granted him the name of 'the king of the jungle'.

    Description on the Abilities and Inner Workings of the Style:

    The way of the wild man, is a fighting style that is based on speed, savageness and unpredictability. This allows the user to attack the opponent in a way that they simply can't read their movements, due to the uncoordinated and sudden ferocity of the attacks. For the style to successfully work the user must lose all he has learnt from civilization. This allows the user to fully use the fighting style to its fullest. This grants the user animal like fighting. The fighting style provides the user with animal instincts, allowing them to predict the attacks of the enemy.The user has the ability to surround his whole body with a lighting cloak preventing any hand to hand user to strike him with their body. This is the greatest defense the user has against any other fighting styles, due to the fact they are untouchable. The down side to this defensive move is that the user cannot move with the cloak activated.


    Example Techniques:

    The way of the wild man- Rolling Attack
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user tucks his body into a ball, and propels them self through the air through the use of his strong leg muscles. They hurtles forward through the air in a tucked spin, hitting opponents with great force, breaking several bones, if connected.





    The way of the wild man- Amazon River Run
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: By literally flattening their body very low to the ground. The user slides forward to quickly attack his opponent ankles. This attack easily escapes any attack that isn't directed towards the ground, and allows the user to slide underneath all projectiles .



    The way of the wild man- Electric Thunder
    Rank: A
    Type: Offensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user must remain motionless while he concentrates on the build up of the lightning. Once built up the user releases the chakra, allowing it to form a cloak all over the users body, preventing any physical contact from the enemy. Once the cloak is activated the user cannot move due to the level of concentration the attack requires.



    Additional effects and Restrictions:
    -Must be at least Sannin to learn-
    - Must of started lightning Release to learn-
    - Must of mastered Taijutsu to learn-
    -Masters of this style are granted enhanced agility slightly above that of a taijutsu specialist.
    -Masters of this style are granted enhanced strength slightly above that of a taijutsu specialist.

    ______________
    ±± Declined ±±
    This is not a CFS. Just a generic description of something everyone can already do.
     
         
    Last edited by Scorps; 03-22-2013 at 12:27 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Oasis Nara View Post
    Re-Submitting.




    Taikyokuken| Tai Chi Chuan | boundless fists

    Type: NinTaijutsu

    Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

    Description on the Abilities and Inner Workings of the Style:
    Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis)

    2. Example Technique.

    1. Kuraudo o bunri suru|Separating the Cloud
    When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

    2. Kūki de oyoide | Swimming in The Air
    By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.


    (Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
    Note: This stance must be performd in the first move.

    (Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.



    (Taikyokuken : Kuraudo o bunri suru) Taichi-Chuan Style: Separating the Cloud

    Type: Attack
    Rank: B-rank
    Range: Short - Mid
    Chakra: 25
    Damage: 40
    Description: When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.


    (Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.



    Additional effects and Restrictions:
    The Master Tai chi chuan style primarily involves of three aspects:
    • Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
    • Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
    • Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
    • Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
    • Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
    • The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.
    ___________________________
    ~Declined~
    Ok, so I need you to explain just exactly how you're doing this. How are you deflecting or redirecting the opponent's moves? You never really explained that thoroughly in your description. How are you releasing this swirl of pure chakra? Because that sounds an awful lot like the Hyuuga Clan's palm rotation.
    Resubmitting




    Taikyokuken| Tai Chi Chuan | boundless fists

    Type: NinTaijutsu

    Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

    Description on the Abilities and Inner Workings of the Style:
    Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis).

    In Narutoverse, Tai-Chi Chuan master would also has the ability to deflect not only Taijutsu attack, he/she could also deflect the elemental ninjutsu by circular his energy (Chi/Chakra) open his interal circulation. distinguishing between the mind and chakra that is, using the working movements with opposing force of the elemental ninjutsu itself. Big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches, he will transfer those to his certain body part. Using separated muscles and bones to sense the magnitude of the incoming elemental attack, the Tai Chi Chuan mastered shall overcome the power of the attack, takes the direct attack then mitigate it. swirl the attack power to be soften and then his chi/chakra combining with certain movement which yielding and "sticking" to an incoming attack, the Tai Chi Chuan master will completely dispel or redirect the effect of the incoming elemental ninjutsu attack.

    For references, please see 1 Minutes 00 Second.


    2. Example Technique.

    1. Kuraudo o bunri suru|Separating the Cloud
    When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

    2. Kūki de oyoide | Swimming in The Air
    By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.


    (Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
    Note: This stance must be performd in the first move.

    (Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.



    (Taikyokuken : Kuraudo o bunri suru) Taichi-Chuan Style: Separating the Cloud

    Type: Attack
    Rank: B-rank
    Range: Short - Mid
    Chakra: 25
    Damage: 40
    Description: When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.


    (Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.



    Additional effects and Restrictions:
    The Master Tai chi chuan style primarily involves of three aspects:
    • Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
    • Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
    • Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
    • Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
    • Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
    • The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.


    ___________
    ‡ Declined ‡
    Form your jutsu redirecting abilities into an actual example technique following the template and give a restriction of what rank and type of technique you can redirect
     
         
    Last edited by Vincent; 03-23-2013 at 08:49 PM.

  18. #378
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    Re: ±±Custom Fighting Styles Submission±±

    (Tousui yari)- Intoxicated Spear
    Type: FuinKen
    Background:
    Whilst Sosuke Aizen, a practioner of kenjutsu was learning the Generic Sealing technique, he realized the most common fuin techniques are used with a scroll or a sealing tag. Aizen wanted to create something unique which no man has ever seen before.

    For days he tried to come up with a style using Fuin that wasnt so common. Out of boredom he stared at his sword trying to come with an idea then it hit him. If scrolls were used to seal away things like swords and weopans, why cant the opposite be done? Aizen then studied the fundementals of Fuinjustu and then, used his blade as a medium for Fuinjutsu techniques.
    Description on the Abilities and Inner Workings of the Style:
    Tousui yari are a type of jutsuthat seal objects, living beings, chakra, along with a wide variety of other things within the sword. The reverse can be done as well, unsealing objects from blades as well.
    Example Techniques:

    (Sōgyo no Kotowari: nami kotogotoku waga tate to nare, ikazuchi kotogotoku waga yaiba to nare)- Law of the Twin Fish: All Waves, Rise now and Become my Shield, Lightning, Strike now and Become my Blade
    Type: Offensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description:
    In order for this technique to even work the user must have two swords with them. The user points their left sword at an incoming attack and seals the chakra of the technique inside the sword. The user then flows the chakra from their left sword into their body and and reverse its original course by firing the same attack from the right sword, making it much more difficult for the opponent to dodge. The entire process occurs so fast that the attack looks as if it originally came from Sōgyo no Kotowari.
    Of course their are several downsides, firstly, the user is only able to seal away Fire/Lightning/wind techniques as those are usually fired from the body, thus are created from pure elemental chakra, earth and water are manipulations of pre-existing sources. This can absorb and redirect up to one F-rank OR two S-ranks. Not both. The final is this counts as two jutsu, one absorbing and another redirecting. The jutsu's redirected gain no more or speed.

    (Jinteki Shakusetsu: Suzumebachi: Nigeki Kessatsu)- Sting all Enemies to Death: Hornet: Death in two stigs
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description:
    This technique is used specifically for capturing an opponent and is an advanced Fuinken technique. As its first step, The user stabs the intended target with their blade. In addition to creating a rather deep wound, the attack leaves a butterfly-shaped sealing transcript on the victim’s body. Spreading from the center of the wound, known as Hōmonka, this stamp becomes the target of The users second attack. If struck in the same spot that was hit the first time, the sealing transcript will activate, and thus illustrate "Death in Two Steps. When the ability takes effect, a larger crest quickly spreads out from the two smaller ones, completely sealing the victim's body inside their sword. The crests are maintained by the user's will. This can only seal objects/living beings.

    Additional effects and Restrictions:
    -Must have started Fuinjutsu Training
    -Must have started Kenjutsu Training


    ______________
    ±± Declined ±±
    You're banned.
     
         
    Last edited by Scorps; 03-22-2013 at 12:27 PM.

  19. #379
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    Re: ±±Custom Fighting Styles Submission±±


    (Hebi no ken) Snake Blade Arts

    Type: Nin-Kenjutsu

    Background: Snake Blade Arts was first founded by an Ninja named Isabella Valentine, also known as "Ivy", developed this style of fighting in order to take revenge on the murder of her father. over many years that came to the final development of this art, Ivy found that her father had never been killed like she had been lead to believe but instead faked his own death in order to gain more power, knowing his daughter had the potential to design a weapon of great use, but simple needed the right motivation. Out ranged of the lie that ruined her live, Ivy took revenge on her father by defeating him with the very weapon he so longed awaited..


    Description on the Abilities and Inner Workings of the Style: The Snake Blade also known as a Chain Blade consists of several smaller blades linked together by a chain, able to take either broadsword or chain whip forms. These forms are represented by different stances that can use to different effects. By altering many of the users attacks for each stance and applying different uses to either form of the weapon, this can be used to attack defend, evade and capture an opponent. In addition to these, the sword can also have the segments be split apart, in which case they will attack the opponent in different ways before recombining on the sword's chain by using expert chakra control. Due to it's variety it has been noted as being able to attack from any range, however it's has also been described as difficult to properly use unless utilizing a range the opponent is strongest at. However, having a greater variety in range allows for chaining into other attacks upon a successful strike. Many of this styles attacks require the user to bind the opponent to damage them, though utilize complex chakra control that requires extreme focus and Skill.

    Example Techniques:

    (Hebi no ken: Tokich) Snake Blade Arts: Air Strike.
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage points: 40
    Description: The user will send a small surge of chakra into their Chain Blade while swinging it in the air in order to create and arc formation that will aim down on the opponent, this will then impale the opponent and bind them tightly
    Note:
    -Must know Hebi no ken
    -Can only be taught by Serpent

    (Hebi no ken: Dagekikage no Ken) Snake Blade Arts: Striking Shadow Blade
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Description: The user will focus chakra and stab their sword into the ground releasing it's links as it extends to the opponents location. It will then strike out of the ground up to 3 times stabbing the opponent. Upon the third strike the blade will bind the opponent and slam them on the ground.
    Note:
    -Must know Hebi no ken
    -Can only be taught by Serpent

    (Hebi no ken: Odori-ben) Snake Blade Arts: Petal Dance.
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Description: If the user binds an Opponent in their Chain Blade they will then Release a surge of chakra into their blade while pulling the blade backwards. This will cause the opponent to be lifted into the air where the blade links will then disconnect from the chain and slice at the opponent from all angles.
    Note:
    -Must know Hebi no ken
    -Can only be taught by Serpent

    Additional effects and Restrictions:
    -To Learn this Fighting Style, One must have Mastered Kenjutsu
    -To Learn this Fighting Style, One must have Mastered Ninjutsu
    -To Learn this Fighting Style, One must be at least Kage Ranked
    -To Learn this Fighting Style, One must be taught by Serpent

    ______________
    ±± Declined ±±
    Only issue here is that you don't explain why its Nin-Kenjutsu. Where does chakra come in play with it? Just in the control of the linked chained blades? That part needs explaining, rest is ok and actually pretty cool. Good Work.
     
         
    Last edited by Scorps; 03-22-2013 at 05:29 PM.

  20. #380
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    Re: ±±Custom Fighting Styles Submission±±

    (Karada Omori Gigei)- Body Weight Arts

    Type: Nintaijutsu

    Background: This taijutsu style created by the Legendary Earth Prodigy, Genral Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts. Teno, however wished to keep quiet about this style, wishing to avoid the fame, and instead left it to his student, Broly, to pass it on.

    Description of the Abilities and Inner Workings of the Style: This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, decrease the damage from his opponents blows against, make the user faster, petrify an opponent or make him so light that they are blown away by even the user blowing regular air at them. Even with increasing the weight of an attack, it doesn’t necessarily mean the user is susceptible for damage. For example, we have seen Choji unleash massive punches into Jirobo, without suffering side effects or recoil. Tsunade and Sakura also have been shown to punch through concrete, rocks, and leave large craters in the ground upon impact, without damage to themselves or recoil. And even with canon techniques such as the Fist rock technique the weight behind the punches has been increased with no damage to the user. It has even been shown (when onoki used added weight rock to break the Mizukage's clam) that adding a massive amount of weight to yourself will not make your body crumble or crush you under your own weight. This works much in the same way, by simply hardening any part of the users body to be able to crush an object upon impact or take a hit while not making the user crumble themselves or be crushed under their own weight. The user can also transfer this into objects, like the cannon jutsu.

    In addition to this the user has mastered this jutsu to an extent that they are able to focus these weight jutsus, outward from his body across longer distances to affect targets in range things in the form of a visible shockwave or through the ground however since this isnt as concentrated as when used in direct contact or on the user, these are only able to slow the opponent/object down in the case of decreasing the weight, can only make them weak (as in physically unable to lift things, or themselves). For example the user can punch forward and release a wave of added weight earth chakra into the air and the opponent will be slowed down to the speed of a chuunin


    Usage Examples:
    Added Weight: Delay
    Type: Supplementary
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: N/A
    Description: The user claps his hands and releases a wave of added weight chakra at the opponent that will slow him down with various effects depending on what range he gets hit

    Short- The opponent is brought down to the speed and of a ninja 4 ranks below him
    Mid- The opponent is brought down to the speed of a ninja 3 ranks below him

    Weight Switch
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user, while in contact with an opponent quickly transfers one weight change into the opponent while focusing one weight change into one of his limbs. For example he grabs the opponents arm and channels lightened weight into them while channeling added weight into his own arm. The lightened weight will make the opponent very weak, so it will be hard to fight back while the users, now weighted arm does extra damage due to how light the opponent is



    Aditional effects and Restrictions


    -Must have mastered earth release
    -Must have started training in Taijutsu
    -Only Taught by -Broly-

    -The user, while training for this cfs has went through intense weight training to master the manipulation of weight. They will have increased agility speed and strength from learning to manipulate his weight precisely, as well as training with so much added weight therefore his strength and speed will be that of a tai master.



    Teno has given me permission to submit this HERE

    Teno is no longer custom banned so I'm resubmitting this

    ___________
    ‡ Declined ‡
    this is not a fighting style, it is just a set of standard doton customs
     
         
    Last edited by Vincent; 03-23-2013 at 08:52 PM.

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