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  1. #21
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    Re: ±±Custom Fighting Styles Submission±±

    Kyotōryū taijutsu (Kyotōryū Martial Arts)
    Type: NinTaijutsu
    Background: An extremely powerful swordsman named Shikizaki Kiki one happened upon a man who has absolutely no talent for kenjutsu at all. After developing a style which used only his body to defend from every style of kenjutsu known at that time. The man trained for fifty years working on Shikizaki Kiki's style, and passed it down through his family line. As it is now, it has been perfected.
    Description on the Abilities and Inner Workings of the Style: Kyotōryū is a style of Martial Arts in which the practitioner trains for many years in order to harden their body to be like that of a sword. Sometimes referred to as "Swordless Kenjutsu" the practitioner relies on extremely fast, and strong strikes, which can literally, cut the opponent. The practitioner, through his training, learned how to use basic energy, Chakra and wind resistance (Not wind chakra), to do the maximum amount of damage to the opponent. The practitioner tries to gain a large amount of momentum extremely quickly, even in extremely closed situations. The practitioner also uses chakra, in order to gain more momentum, and add force to his strikes. It could be considered in the middle of the spectrum between the gentle fist, and the strong fist. The gentle fist utilizes 100% technique, while the strong fist utilizes 100% raw strength. This combines principles from both, using chakra to attack the opponent, while also putting extreme amounts of force, effectively utilizing 50% technique, and 50% raw power. One could call it the "Medium fist" as well.
    Additional effects and Restrictions: While some jutsus in this style require chakra, others don't. The ones that do will have chakra use explicitly in the description.

    The user of this style has a tougher body through extreme training, and can run much faster due to being able to "Cut through the air" reducing friction.

    In order to use this style, one must train for many years, sharpening themselves to be a human sword. The training time for each generation got lower to the point where the current generation only had to train for twenty years. Any bios which are capable of using this style (The next generation) must be at least 10 years old.

    Note: This style was approved by Roku before, through VMs.

    Submission

    Conversation with Roku which he said he approves it.

    ____________________
    P a t e n t C e r t i f i c a t e

    The Doctor, our loyal member, gave on the 25th of February, 2012 a request for a Patent on custom fighting style (Kyotōryū Martial Arts). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Kyotōryū Taijutsu
    Powered by Scorps
    Copyright 2012, The Doctor , NarutoBase.net

     
         
    Last edited by Scorps; 03-13-2012 at 08:44 PM.

  2. #22
    Fanfiction writer zenkutsu's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Hell and Heaven (Jigoku Ken Joukai)
    Type:
    Nin-taijutsu
    Background:
    Kokutsu of Amegakure feared a situation were his ball and chain style would not work. He created a unique style that used chakra with taijutsu. He created the Hell and Heaven style. However he only uses it if absolutly necesarry because of the risks.
    Description on the Abilities and Inner Workings of the Style:
    Heaven and Hell works on the principle of using chakra to enhance one's taijutsu abilities. However, rather then focusing all the chakra into one location, it is focused into both sides of the body. However, what realy makes it different is how the chakra is used. The body is divided into two sides: The Hell side and the Heaven side. The Hell side is also refered to as the fierce hand, and the heaven side is refered to as the merciful hand.

    * The Hell side (refered to as the fierce hand) focuses on doing a lot of damage to a lot of the body. It stores resevoirs of chakra in the palm while making a fist. When striking the hand is opened at the last second and explosivly releases the chakra upon the oponent as the user strikes. While it does do damage to the outside of the body, severe internal damage is rare. It is mostly meant to cause pain on the outside of the body and is occasionally used to break bones.


    *The Heaven side (Merciful hand) is entirely different. The user makes a spear hand with the other side's hand (you can't use one hand for both/ see picture below for spear hand) and focuses chakra in the tips of the fingers and on the edge of the hand (the side opposite the thumb) It is based on the concept of quick intricate attacks that include impalation, cutting, and severe internal damage. It is refered to as the merciful hand because it is normally used to put the opponent out of their misory.


    Overall the style focusses bringing enough pain to the opponent to slow them down and weaken them and then finish them off. However the style also provides a defensive purpose. The fierce hand can be used to release chakra to deflect thrown weapons or weak ninjutsu and the merciful hand can be used to combat bladed weapons using it's sharp edge as well as split ninjutsu by cutting it.

    The style can also be used in a joint technique referred to as:

    Hell and Heaven: infinate piercing execution (Jigoku ken Joukai: Mugen Ketatamashii Totonoe) Where the user interlaces his finger and runs toward the oponent. Using the peircing effect of the merciful hand the clasped hands penetrate the oponent's body, then opens the hands to release the stored resevoir of chakra in an internal explosion
    (chakra:40 Damage:80)
    (see link for reference. the above technique was based on the finisher of the robot Gaogaigar http://www.youtube.com/watch?v=EnVlcBXpTtc )
    Additional effects and Restrictions:

    Restrictions:
    -This style can only be used for a total of 3 turns per match (either all three consecutivly, two turns then one turn at a later time or visa~versa, or on three seperate turns)
    -To use the user must give 50 chakra points per turn and recieves 100 damage per turn
    -If the user stops using the style at the begining of a turn it still counts as one of the turns and the user must use 50 chakra points and recieves 100 damage. (however if the user stops using it at the end of a turn then they don't have to loose chakra, health, or one of their turns on the next turn)
    -If used for the maximum of 3 turns, on the turn after the 3rd turn, the user dies indefinatly
    -when fighting, the user must specify which hand they do an attack with (when saying "releases chakra resevoir,ect" you must specify a left hand strike or a right hand strike)
    -You cannot change which side is which mid-fight. if you make the right side your fierce hand then it must stay that way (same applies for merciful hand)

    Learning restrictions:
    -can only be learned/used by Zenkutsu (Kokutsu bio) or to shinobi of Sannin rank or up. (At zenkutsu's disgression)
    -can only be taught by Zenkutsu


    ±± Declined ±± resubmit when you reach S-class Rank
     
         
    Last edited by Scorps; 02-28-2012 at 07:29 PM.

  3. #23
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    Re: ±±Custom Fighting Styles Submission±±

    Secret Ninja Skill: Aura Manipulation Arts | Himitsu no Ninja Sukiru: Ōra Sōsa Geijutsu
    Type: Ninja Art
    Background:

    Idea:

    The concept of Aura Manipulation was first proposed by the sons of the Sage of Six Paths before they turned against each other, hence why the idea fell from use. The idea of solidified chakra became used differently, such as shape transformation, but failed to create an equivalent.

    Origins:

    The first person to (successfully) recreate the jutsu was a man known only by the alias "Kira". Not much is known about the circumstances, however it is believed he had help at the time.

    Description on the Abilities and Inner Workings of the Style:

    The user manipulates normal chakra and solidifies it by manipulating its size, shape, density, weight, and state of matter in order to create objects that are usually impossible to create with normal chakra, such as barriers, large weaponry, and even clone-like figures. Though normally inferior to elemental affinities, it can be combined with them to make fighting more practical. For instance, fire release can heat it up to create a thick, hot, liquified substance, while water affinity can be used to create a fluid, water-like substance. (Natural chakra weaknesses and strengths apply). Normal aura takes on a purple or pink color with a smooth texture, elemental affinity aura takes on the color of said element, and usually has some transparency. The on exception to this is when it becomes extremely dence with chakra, in which case it turns speckled black, and is bulky and heavy. The user of this technique can turn their body or surrounding objects into aura, as well as back again. During extended use, the user's hair becomes aura itself and their body changes color.

    Additional Effects:

    -Taijutsu strength can be increased by lining the body part in solidified aura.

    Restrictions:

    -Must be at least S-Class Ninja to start learning.
    -Must have the approval of Kira.. to learn.
    -Must be taught by a master of the style.
    -Must pass a written test and battle test proctored by Kira.. or a master chosen by Kira..
    -Cannot be used by the following biographies: Nagato, Nara Clan Members, Kakuzu, Danzo, Minato, Jinchuuriki, Mei Terumi, Sasori, Orochimaru, Hiruko or Dark Release Users, Fourth Raikage A, Kikaku, Ginkaku, Soma no Ku, Third Raikage, or the Second Mizukage.
    -Elemental Aura cannot be used by the following biographies: Samurai.

    Miscelaneous Information:

    The group of men and women who use this style of fighting - often call by the group name "Forte" - are led by Kira.. and Toshiro, two leaders and co-founders who symbolize the original two brothers. They have set up a ranking system that goes as follows:

    Pianissimo Possible: Term used to describe an outsider. They can hire the Forte Group as mercenary soldiers.

    Pianissimo: Term used to describe an applicant for the Forte Group. They have minimal knowledge of anything aura-related, and therefore cannot learn aura manipulation.

    Piano: Term used to describe the lowest ranking members of Forte. They have begun to learn of aura manipulation without elemental mix. They have proven themselves worthy by passing a written or battle test proctors by a Forte Group member hand picked by Kira..

    Mezzopiano: Term used to describe an up-and-coming Forte Group member. They have a great knowledge of normal aura manipulation and have begun to learn the first of up to three elements they are now permitted to mix with aura at this time.

    Mezzoforte: Term used ti describe a well-to-do member of the Forte Group. They have mastered normal aura manipulation and have a great knowledge of elemental aura manipulation in the basic five elements, which they are permitted to use at this time. They can also change objects into aura and back again at this point in time.

    Forte: Term used to describe a highly decorated member of the Forte Group. They have mastered all aspects of normal and elemental aura manipulation, and have begun to mix in elemental Kekkei Genkai with the aura art.

    Fortissimo: Term used to describe the highest rank achievable by normal means in the Forte Group. They are the greatest members with mastery in elemental and normal aura manipulation, and have a great knowledge of Kekkei Genkai aura manipulation. They are the hand picked successors to the Fortissimo Possible and can proctor examinations.

    Fortissimo Possible: Term used to describe the leaders of the Forte Group. Only two are allowed, and they have a mastery over all aura. They are currently Kira.. and Toshiro. They lead the Forte Group to the best of their ability, and are willing to give their lives to protect their comrades in whatever way possible.

    The Forte Group roots from Konohagakure, however, due to strong ties outside of the village, anyone can learn the art. The users are as follows:

    -Kira.. Rank: Fortissimo Possible
    -Toshiro Rank: Fortissimo Possible

    Upon entering the organization, each member receives a special mark upon their forehead, often associated with the Mark of Cain. Each one is different, representing the nature of the member's first kill. Each member is also given an alias by which they shall be called - usually a single letter or word representing something else - in order to keep identities secret. They almost always wear masks, even in the presence of other members.

    Pictures











    -Note: Jutsu will have to be made for this, as this, in it of itself, is not a jutsu, but a description of the style, ergo cannot be used alone in battle. These techniques are examples of jutsu that would be submitted.-


    ±± Declined ±± do not resubmit. This isn't either a weapon combat style nor a hand to hand combat style
     
         
    Last edited by Scorps; 03-03-2012 at 12:22 PM.

  4. #24
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    Re: ±±Custom Fighting Styles Submission±±

    (Bifū Tōfū) - Doll Fatality

    Type: Puppetry, Taijutsu, Kenjutsu

    Background: The art of Doll Fatality was created by a man whose name is unknown. He had developed a new type of puppet which he would've called a "doll". The purpose of the doll is to allow much more flexible movements within the doll, using a different build which allows the user to be much more flexible rather than rigid.

    Description on the Abilities and Inner Workings of the Style:The main ability of Doll Fatality is the usage of the flexibility of puppets and using that to it's best ability. The style gives the advantage of cutting off a puppet's chakra strings in order to use certain moves such as rapid flailing of arms. While one wouldn't be able to control the puppet without the chakra strings, they're able to use force, velocity and momentum to achieve the moves wanted using this technique. It's moreso an advanced style of puppetry which also utilizes Taijutsu and Kenjutsu, due to the physical blows of puppets.

    Additional Effects: The user of the style becomes more flexible with puppets, enabling faster control over them. The technique also practices a lot of flowing movements using the chakra strings, so using the style, a higher transition rate between the techniques and other movements such as hand seals is achieved.

    Restrictions: Using the style requires full concentration over puppets, and a synchronization with one's puppet. Unless the user is Kankuro, Sasori or Chiyo (in which they can use Karasu, Sasori's Parents etc.), the puppet must belong to one's self (custom). Also the user must have a mastery over puppetry to use this style. Additionally, this can only be used with puppets which are outside of the user, so it cannot be used with puppets which are used like armor, or if someone turned themself into a puppet, such as Hiruko and Sasori as himself.

    Video to further explain momentum and the style I wish to aim for.

    Note: It's only the first bit with Naruto, how he throws his Shadow Clones. In a similar fashion, one could release chakra strings while the puppet is moving at a high speed to act as a projectile.



    ±± Pending ±± We've already seen some puppeteers (namely Sasori) use similar movements when he used the 1000 puppet jutsu. Using a puppet as projectile isn't a CFs but rather a technique in itself. As for achieving movement without puppet strings in physics it would be possible to throw the puppets in special ways that would enable them to achieve simple aftermaths. However, those movements would require a generous amount of description on your part and a giant amount of visualization from your opponents, something that in our RP is hard to accomplish. I don't see how you can pull it off in a useful manner.
     
         
    Last edited by Scorps; 03-03-2012 at 12:27 PM.

  5. #25
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    Re: ±±Custom Fighting Styles Submission±±

    Ryoku Genkotsu パワー拳- Power Fist
    Type: Taijutsu/ Juken form
    Background: Years ago a man by the name of Loke Hyuga left the village of Konohagakure to study around the world. Of course, he had mastered Juken, as he was a proud hyuga, but he sought after more. He became obsessed with how weak your hits had to be to target your enemies chakra points. He discovered a new way to attack his opponents. Instead of using small weak hits he used strong hits infused with his knowledge of Tenketsu to hit more than one chakra point at a time. This new found power led him as a target of the Akatsuki who forced him to fight along side them.
    Description on the Abilities and Inner Workings of the Style:
    Power fist works along the same lines of Juken. The user will be close ranged fighting his opponent. With the Byakugan activated looking at the opponents chakra points the user can simply punch their opponent to block of more than one chakra point at a time. Can also cause internal bleeding as well as breaking bones.
    Additionaleffects and Restrictions:
    -User must have mastered gentle fist (Hyuga)
    -No bio other than Loke Hyuga or his students may fight using this style
    -Must be Sannin rank or higher
    -Must have extreme charka control (Gained by intense training in the Hyuga tactics)
    -The user must state in their bio that they have trained with weights to increase their power.

    IMAGE:


    *Cannot use until I have finished Gentle fist training ^_^


    ±± Declined ±± Do not resubmit.
     
         
    Last edited by Scorps; 03-03-2012 at 12:28 PM.

  6. #26
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    Re: ±±Custom Fighting Styles Submission±±

    Already been approved... >> HERE <<


    (Just posting the symbol with the Style, cause this is how I see the symbolism)
    (Hyouga) Glacier Style

    Type:
    NinKenjutsu

    Background:
    Glacier Style was created by the Yuki Clan members, that were investigating the Samurai sword fighting styles,then combining the sword styles to create their own type of free style kenjutsu to release large amounts of Wind and Water chakra from the blade(s), allowing them to create Ice and use this as faster and stronger attacks and defenses.

    Description on the Abilities and Inner Workings of the Style:
    The main idea of the style is too release Water and Wind chakra into the users blade(s), and then swing the sword(s) creating Ice which then burst forward from the users blade(s). While swinging the sword the user release layers of Ice that create the attacks or defensive jutsus.

    Additional effects and Restrictions:
    - Must be of the Yuki Clan.
    - Must have master Water and Wind along with Ice.
    - Must be trained by -Tauburn- to use the Style.
    - Techs are quicker than normal ninjutsu techs, because the swinging of the sword is what gives the ice shape.

    ____________________
    P a t e n t C e r t i f i c a t e

    -Tauburn-, our loyal member, gave on the 25th of February 2012 a request for a Patent on custom fighting style (Glacier Style). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Hyouga
    Powered by Scorps
    Copyright 2012, -Tauburn- , NarutoBase.net

     
         
    Last edited by Scorps; 03-13-2012 at 08:45 PM.

  7. #27
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    Re: ±±Custom Fighting Styles Submission±±

    Muay Thai

    タイ語 [タイご] - Muay Thaijutsu - Muay Thai Martial Arts


    Type: Advanced - Taijutsu
    Background: Muay Thaijutsu, the ultimate body techniques. It's a basic form of techniques and refers to any techniques involving the martial arts or the optimisation of enhanced human abilities. Muay Thaijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training, and having complated regulair taijutsu. It typically does not require chakra as one would say, though chakra may be used to enhance its techniques. Taijutsu generally require no hand seals to perform, occasionally making use of certain stances or poses. Muay Thai is referred to as the "Art of Eight Limbs" because it makes use of punches, kicks, mostly elbows and knee strikes, thus using eight "points of contact", as opposed to "two points" (fists). This technique was created by Lucifer when he was little and lost in the high mountains of Iwagakure known for their brutal weather conditions and also for the dangerous animals, he discovered it by himself when he fully mastered taijutsu, he started using his elbows and knees more often making them just as hard as rocks due to the inhuman training sessions he went through. As said earlier this technique mostly uses elbows and knee strikes by focusing an enormous amount of chakra into the bones themself so making the body a deadly weapon of the user thus increasing the damage, if used in close combat the user can easly break a few bones (like ribs) of the opponent in a single strike also causing internal damages due to the shockwaves caused by high speed knee and elbow strikesn that the user sends through the body of his opponents. But before doing that the user has to enter a particulier stance which requires, that the user raising his dominant arm forward with the knuckles pointing tords the opponent, and the other arm under his chin, and coming to the lower region the user will raise his dominant leg, forward in the same manner of the arms but lifting it up as seen in this picture below.
    Example
    Description on the Abilities and Inner Workings of the Style: This is a unique type of fighting style mainly, uses the elbow and knee strikes to make impact on the opponent(s), by focusing a incredible amount of chakra into the 4 joints the bones the two elbows and knees themselves. Thus making the ninja body a deadly weapon, the user can use the speed to send schockwave trew the bodys of his opponents, in a similar manner that gai used when fighting kisame increasing piercing and impact ability. So in short it uses the four points of the human body creating a deadly fighting style which can shatter the bones and cause damage to any kind of creature.
    Example
    Additional effects and Restrictions:
    ♦ The user will gain extreme strenght similar to Tsunade's.
    ♦ The user can use the eight joints to send shockwaves through his opponent's body.
    ♦ The user must have mastered regulair taijutsu inorder to use Muay Thaijutsu.
    ♦ This technique can only be taught by Lucifer.
    ♦ This technique also requires the user to have a strong build body as it uses the four joints.


    ±± Declined ±± How does this differ from anything you can do with regular taijutsu in free form? also, shockwaves...how come? and strength of tsunade...no. Sorry but no. Its too much and belittles her abilities. Same as i won't allow anyone to use a style to get the speed of rock lee without weights. same principle. I don't see anything special with this style that you can do with an elbow strike using Strong Fist.
     
         
    Last edited by Scorps; 03-03-2012 at 12:35 PM.

  8. #28
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    Re: ±±Custom Fighting Styles Submission±±

    (Shindou no Hakuda)Tremor Hand-to-Hand Combat
    Type:Taijutsu
    Background:
    Shindou no Hakuda is a unique, and advanced form of Taijutsu, whose origins stem from the time of the Rikudou Sennin. Passed down from one generation to the other, within 1 family, this form of combat is secretive and unknown to most parts of the world. Despite being created in the early days, few have heard of the rumours of the Shindou no Hakuda, said to be one of the most powerful fighting styles to exist. In stark contrast to other taijutsu styles, Shindou no Hakuda specializes more in speed and acrobatic movements, placing strength of lower importance. However, due to the modifications and improvements in the fighting fashion, the passing on of this fighting style has become stronger over time, and the fists and punches can cause great and massive impact. It has been said that one fine day, a man used Shindou no Hakuda to smash down a mountain. No one knows where this style of fighting originated from, and how it was created, although it can be assumed that it requires great skill and training to use it to its full potential. The strength of Shindou no Hakuda has been said to rival Tsunade's strength.

    Description on the Abilities and Inner Workings of the Style:
    As mentioned above, the greatest strong point of Shindou no Hakuda is its acrobatic movements, and near elastic flexible limbs. The user focus chakra throughout his entire body, through his four limbs and body parts. Flowing his chakra through his joints, and bone structure, he makes it more flexible and thus allowing one to stretch his limbs backwards or in whatever angle in a more drastic manner. It is close to no trouble for a Shindou no Hakuda user to stretch his limbs over his body, and kick the opponent with great force that rivals a direct kick. This form of fighting would allow one to become a natural gymnast, performing stunts out of the ordinary. Your reflex would also undoubtedly be slightly faster, to say the least. The flexible and unorthodox movement dubbed this fighting style "High-Speed Taijutsu." Apart from the flexible movement capabilities of this fighting style, the other ability, is its great strength. Shindou no Hakuda users train from day to night, developing what you can call, Iron Fists. Their natural punches are strong, but it is further enhanced by chakra. The polar opposite of Tsunade's punching method, instead of releasing the chakra the moment the fist makes contact with the opponent's body, this style of fighting incorporates the use of chakra in the other way. The user focuses chakra to the part of the body in which he strikes with, a huge amount of chakra, that overflows the capacity of that limb. Most often the parts used are the fists, or the feet. The user would flow a hefty sum of chakra to his fist, and overflow the capacity it can store. As such, some of the chakra flow out from the hand, forming a sphere of translucent chakra around the fist. The sphere contains pure brutal killing chakra, encompassing the fist wholesomely. Due to the insane amount of chakra stored within a fist, it radiates slightly, with the huge amount of chakra staying at a single spot. The chakra causes slight vibrations as it stays on its fist, if held closely enough to objects, and mastered the way of the fist, it may cause the object to break apart, due to the vibration force. Due to the huge amount of chakra on the fist, it somehow has a 'pull' somewhat towards the chakra core. Since the huge orb of chakra has no container, it continuously draws the air towards the sphere of chakra, trying to gain more power. Due to this 'magnetic' force of some sorts, it causes attacks to also come towards the sphere of chakra at a faster pace, drawing chakra towards the sphere of chakra emanating from the fist. It naturally attracts chakra towards the core, making attacks come towards the user at a seemingly faster pace. All this things happen during the charging phase of Shindou no Hakuda. After one successfully accumulates the required force, the user swings his hand forward, in the direction of wherever he wants, and keeps the chakra still within the small container fist. The sphere/bubble of chakra never leaves the hand. As the fist swings/flail around madly, when it makes contact with an object, the sphere of chakra would make contact with it, and the humongous force of the punch coupled with the chakra would cause it to shatter easily. The sphere of chakra constantly stays on the fist, but when it makes contact, the force slowly is transferred like chemical potential energy----------->kinetic energy---------->and with that, it destroys the opponent. The force varies with the chakra you put in to the fist. This will be explained further later in the jutsus and the restrictions. It does not necessarily need to make contact with a solid, but instead, any thing will do. The fist generates massive vibrations, or shock waves, that travels through virtually any medium, including the ground, the seafloor, or even in the air. Thus, this form of fighting is extremely lethal, especially close-range.

    Additional effects and Restrictions:
    As a powerful form of Taijutsu, it has multiple normal restrictions, that apply to the fighting style itself. More restrictions will be added to the techniques themselves.

    Ranks

    Practitioner----->Sannin + required training sessions(Up to Creator's choice what rank you get)
    Expert---------->Kage + required training session(Up to Creator's choice what rank you get)
    Master----------->Sage + required training session(Up to Creator's choice what rank you get)
    The rank are for what your capable of learning, and what techniques your allowed to use. Putting major restrictions onto powerful techniques when they will be created in the future.

    -To use Shinjou no Hakuda as a practitioner, one must have started Taijutsu at least.
    -To use Shinjou no Hakuda as an expert, one must have mastered Taijutsu at least
    -To use Shinjou no Hakuda as a master, one must have mastered Taijutsu, NB Taijutsu, and allowed by the creator, Toshiro

    Abilities by Ranks

    None available

    -Cannot have KG on the same bio
    -Cannot use special bios eg. Minato | Eight Gates | etc.
    -The special punching method is a technique, and power will vary in the respective techniques.
    -Effects depend on what the technique the user is using(Meaning if this gets approved effects will depend on what the user uses)
    -Can only be taught by Toshiro

    (Please note I'll be the only one who has this mastered as of right now regardless of my rank. I also won't be teaching this to anyone except two people)


    (Shunpo) Flash steps
    Type:Agility
    Background:
    Back in the Third Great Ninja War, Shunpo was created by a lady called Yoruichi. She created it, based off an idea that she thought of while playing a Game of Tag. When Yoruichi was young, she was always very fast and swift in her moments. She could sprint at extreme speeds. Thus, she always won in Tag. One day, while she played tag, she played with other natural sprinters. It was tough catching the others, and it took a lot of effort to sprint for extended periods of time. Slowly, as she ran and ran, she realized that she was subconsciously applying chakra to the soles of her feet, and her movements sped up, getting faster and faster. Despite being tired, she found out that chakra can help boost ones speed and let her skip steps. Thus, the idea was born. She refined it throughout her life, and afterwards, passed it on to other young aspiring ninjas.

    Description on the Abilities and Inner Workings of the Style:
    Shunpo is a movement style that allows the user to move faster than a normal eye can follow, as well as skips steps while moving making it easier to reach a destination quicker.
    The focal point that determines the basis of this fighting style is speed. As speed is the main point of this style the method is best characterized by how fast one can get from point A to point B in the least amount of steps.
    Training and skill are what determines how fast a user of Shunpo can skip steps as well as increasing the users speed; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice,

    causing those individuals to be considerably slower, and also making the indvidual use more steps to reach the same distance as someone who uses less and is more experienced.

    Additional effects and Restrictions:

    Ranks

    Practitioner----->Sannin + required training sessions(Up to Creator's choice what rank you get)
    Expert---------->Kage + required training session(Up to Creator's choice what rank you get)
    Master----------->Sage + required training session(Up to Creator's choice what rank you get)
    Shunshin----------->n/a(Only one person may have this position)
    The rank are for what your capable of learning, and what techniques your allowed to use. Putting major restrictions onto powerful techniques when they will be created in the future. Meaning with your rank you can only learn techs up to your rank.

    -To use Shunpo as a practitioner, one must have started Taijutsu at least.
    -To use Shunpo as a expert, one must have mastered Taijutsu at least
    -To use Shunpo as a master, one must have mastered Taijutsu, NB Taijutsu, and allowed by the creator, Toshiro
    -To use Shunpo as Shunshin one must wield the title of Shunshin

    Abilities by Ranks

    Practitioner-----> Speed increases by 0.5 times|can skip up to 2 steps while moving
    Expert----------> Speed increases by 1.0 times|can skip up to 3 steps while moving
    Master----------> Speed increases by 1.5 times|can skip up to 5 steps while moving
    Shunshin--------> Speed increases by 3.0 times|can skip up to 10 steps while moving

    -Cannot have KG on the same bio
    -Cannot use special bios eg. Minato | Eight Gates | etc.
    -Effects depend on what the technique the user is using(Meaning if this gets approved effects will depend on what the user uses)
    -Can only be taught by Toshiro

    Note: I'll be teaching this style to four people and four people only who I feel are Senpai level and above. Teaching too many people would result in spam of this fighting style. :\


    ±± Both Declined ±± First one is nothing special. As i said to lucifer, what makes it so special you can do it in free form taijutsu? Second one is simply unnapprovable. So Don't Resubmit. Many variations of flash step were submitted in the past and Narutoverse has its own cannon one.

    Also, don't mistake CFS with custom clans. The rank parts are unnecessary and make this clash with the concept of custom clans.
     
         
    Last edited by Scorps; 03-03-2012 at 12:41 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Wrestling (Resuringu no āto)
    Type: Taijutsu/Nintaijutsu
    Background: Wrestling is a form of fighting that dates back thousands of years, it bases on grappling, takedowns, slams, etc. While training Blade realized he can place elemental chakra into his attacks thus further developing his wrestling into a form of nin-taijutsu.
    Description on the Abilities and Inner Workings of the Style: Wrestling is a form of grappling type techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds. A wrestling bout is a physical competition, between two (occasionally more) competitors or sparring partners, who attempt to gain and maintain a superior position. There are a wide range of styles with varying rules with both traditional historic and modern styles. Wrestling techniques have been incorporated into other martial arts as well as military hand-to-hand combat systems.
    Additional effects and Restrictions:
    -Based on the speed chart the higher the user the harder it is to avoid a grapple
    -Can only be taught by Blade Hyuga
    -No other custom fighting style may be used
    -While executing a move the user boosts his power by +10 to deal more damage
    -Must be S-Rank Ninja to learn

    Please edit Scorps sensei


    ±± Declined ±± Do not resubmit. Wrestling isn't a real form of fighting. Its just a staged performance. Also, anything you can do in wrestling you can mimic with free form taijutsu so no need to make a CFS out of something like that.
     
         
    Last edited by Scorps; 03-03-2012 at 12:42 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Previous Approved Techniques of the Style:
    http://www.narutobase.net/forums/sho...postcount=5299

    Tenmyaku Kisatsu| Killing the Spirit of the Divine Pulse

    Type: Taijutsu

    Background:
    Tenmyaku Kisatsu was created as a mean to easily neutralize the opponent, without having to resort to long fights or rely on humongous great strength. This way, a small person, could easily defeat the biggest one, regardless the gap between size and strength. Then, as soon as the opponent is incapacitated, the user deals the final blow.

    Description on the Abilities and Inner Workings of the Style:
    This fighting style is in a way, similar to the Gentle Fist, since it's characterized by the power to cut ''The Divine Pulse'' inside one's body. In other words, the user will hit certain pressure points on the opponent's body, however, instead of blocking the chakra flow inside one's body, it temporarily blocks off the nerves in one's body parts.
    Humans sense the movements of their muscles and all associated sensations through their nerves. However, by blocking off those nerves, then not only the opponent's body part becomes immobile, but he also becomes unable to feel their existence. (It's similar to taijutsu mixed with lightning release, in order to make the opponent's limbs go numb, but without the use of any type of chakra)
    To be correctly used, one needs to have good knowledge about the human body, either by possessing medical training, having training in the arts of taijutsu for years or being on the ANBU (like Haku did know the vital spots on Zabuza's body), until he has discovered the certain points to hit and great agility, which may include weight training.
    Another way this style can be used, is to use your hand and fingers in a similar way to swords. Due to the hard training the user had passed through and their mastery using their fingers, it is said a master of this style, can fight against someone who is even holding a sword, by countering and deflecting swords with his bare hands.

    Additional effects and Restrictions:
    - To start training on it, one must have medical training, being on ANBU or have mastered Taijutsu Arts (cannon) in order to have knowledge over the right spots to hit
    - To master it, one must have undergone weight training because of the agility needed in order to use it to its full extent at short range
    - A Tenmyaku Kisatsu user relies mostly on speed and agility than strength
    - Tenmyaku Kisatsu techniques don't rely on chakra to be used and as such, if facing a chakra enhanced technique, they can be easily overpowered
    ___________
    -Pending-
     
         
    Last edited by Nexus; 03-12-2012 at 10:54 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Jeet Kune Do) The Way of the Intercepting Fist
    Type: Taijutsu
    Background:

    Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

    Description on the Abilities and Inner Workings of the Style:

    Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

    Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

    Directness: Doing what comes naturally in a disciplined way.

    Simplicity: Thinking in an uncomplicated manner; without ornamentation.

    This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
    "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

    Simultaneous parrying & punching
    When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

    Low kicks
    JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

    Five ways of attack
    * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
    * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
    * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
    * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
    Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


    Additional effects and Restrictions:
    - Can only be taught to Sannin and above who have learned basic taijutsu.
    - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
    - A master of this will gain a calm mind which is needed for most martial arts.
    - User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
    - The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
    - Can only be taught by -Yard-



    The only thing I changed was that you have to be Sannin to learn it. Before it was S-class and added the calm mind in the abilities just so that it's stated, which a calm mind is required in most to all martial arts to perform that art in battle. Also freedict couldn't translate Jeet Kune Do so I got the name from this site
    http://www.bruceleefoundation.com/index.cfm/pid/10606

    And here's the link to it from it being in my thread from before in case you want proof of that I didn't secretly change things. Since it was approved before.
    http://www.narutobase.net/forums/sho...6&postcount=25


    ____________________
    P a t e n t C e r t i f i c a t e

    -Yard-, our loyal member, gave on the 26th of February 2012 a request for a Patent on custom fighting style (Jeet Kune Do) The Way of the Intercepting Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Jeet Kune Do
    Powered by Scorps
    Copyright 2012, -Yard- , NarutoBase.net

     
         
    Last edited by Scorps; 03-19-2012 at 03:22 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Magen Jikoku no Jutsu (Demonic Time Arts)

    Type: Genjutsu

    Background: The Archipelago, which currently goes by the title of the Land of Water, is where these deadly arts originate. The arts of genjutsu, first invented and discovered by the Sage of Six Paths himself brought fascination to the world along with the other styles created by manipulating chakra. However, the illusionary arts peaked particular interest within monasteries and monks who studied in the arts of meditation and fine-tuning their minds. There were many who learned the arts of illusion, but very few to master them. As time progressed and the entity known as shinobi came into existence, there were 10 individuals, all hailing from islands within the Land of Water, who were extremely gifted in genjutsu. Many temples throughout the land claimed their spirits and Yin chakra were exceptionally strong, stronger then most. The 10 individuals traveled, not only through the archipelago but the entire continent, learning the ways of genjutsu. Few were rumored to have learned from the Uchiha and Kurama clans, some were monks, and one, Daichi Koga, was rumored to be a direct descendent of the Sage of Six Paths himself. At some point in their lives, during the age of endless war with the shinobi clans, the 10 individuals met each other, meeting up on the island, east of the central island. All had heard rumors of the others and had found a way to contact one another in order to meet. It was during their meet that the 10 individuals trained with one another and taught each other their techniques. Eventually the 10 collaborated together and created the Magen Jikoku no Jutsu style of genjutsu. Their style consisted of time manipulating genjutsu where the users would manipulate the areas of the brain, which centered on perception, allowing them to affect their opponent’s perception time in all of the five senses. They could control when they heard, smell, feel, and when and what they saw. Combining the arts of time perception with the demonic illusionary arts, these 10 individuals created one of the most deadly forms of genjutsu, revered and feared throughout the land. The 10 earned names for themselves as the Demons of Time, more feared genjutsu users then the Uchiha. The 10 shinobi were often hired for missions from Daimyou warring with other nations. In their later years, the 10 shinobi decided to pass on their techniques in order to keep their most prized treasures alive through the ages. Having tried to pass down their techniques before, each took on a select student to teach however; none had the potential to truly master this art. Favoritism for each individual student had both the teachers and the students arguing upon how far to take them. Eventually the students went on to use these techniques disgracefully, were killed in combat or gave up before reaching their fullest potential. Nearing their end of their lives they decided on a method, They would teach one student, one truly worthy of learning the arts and have him pass down the style to 5 disciples, 5 true disciples of the arts to master the genjutsu. Out of the 5, one would be chosen to carry on the title of Grandmaster, whom would be the only one permitted to learn the fourth style that makes up this art. From then on, every generation of student in this art would take on one student and train them up to master’s status and the group will decide upon whom is to carry on the legacy of Grandmaster of the style. During the 3rd Great Shinobi War, that entire generation of masters, with the exception of the Grandmaster died. Two of the masters were killed in combat against a platoon of Kumo shinobi, however living up to their title till their death. One died of a rare heart disease early in the war, and the last was killed in a fight against the Grandmaster, for attempting to assassinate him and take the master techniques for himself. In order to rebuild the tradition, the Grandmaster must now take on five apprentices to teach them the ways and pick among them who shall succeed him.

    Description on the Abilities and Inner Workings of the Style: The entire style is centered around two main concepts, of which were considered during the naming of this style of fighting…Demonic meaning; unhinging the mind via excruciating pain and torture in order to cause insanity and Time; time perception manipulation of the five sense. These two things combine are what make up Magen Jikoku no Jutsu. Of these basic concepts there are four styles that make up this art, all having their own specific area of focus when concerning this style.

    Okure-Do (Lagging Style): The Lagging style inhibits the methods of affecting one’s senses in the way that they perceive everything to be going in either slow motion or cause them to experience things after it happens simply. How this works is the user will cause a disruption in their opponent’s chakra affecting the brain causing the illusion that something is going in slow or fast motion. With slow motion the victim will see events very slowly for example, their opponent making 4 seals, by the time they make four seals, the victim only sees two. With fast motion the caster will actually halt the signals the brain sends to the body, which controls how they see, smell, feel, and hear things. Although this will be only for a brief moment, it could be long enough.

    Heki Shourai-Do (Way of the False Future): The concept for this is false imagery. The jutsu in this style highly discrete, perhaps the hardest to detect of the all. The user plants illusions in their opponent’s minds that would have them appear to be doing something but in actuality they’re doing something else or not. Useful in having your opponents expend chakra on defending or trying to counter moves that don’t even exist on the playing field yet. Inspired by how the Uchiha clan shinobi can read a person’s techniques, a strong enough technique in this style may even fool an Uchiha.

    Toshigoro-Do (Way of the Age): These techniques involve casting illusions, primarily horrendous and/or extremely painful illusions that appear to last for long periods of time. It is in these techniques where the aspect of torture begins to fully appear within the style. The casters can make illusions that cause the sensation of burning, drowning, cutting or stabbing, etc for extended periods of time. Besides the Master Arts, these are perhaps the most powerful style within these arts.

    Shishou no Jutsu (Master’s Arts): Finally the Master’s Arts, these arts consist of the most powerful and most dangerous techniques inside this fighting style. Every technique within the Master’s Arts are forbidden as they pose extreme danger to the user and even possess extreme enough qualities that could induce physical harm (vomiting, physical trauma, etc…) Although the strongest techniques within the style there are very few.

    Additional effects and Restrictions: As is new tradition, decided upon by the Grandmaster, this style will only be taught to five people at the most, and only one will be able to learn the Master’s Techniques.

    ~Must have obtained the rank of Sannin
    ~Must have mastered genjutsu

    This fighting style is for masters of chakra control and manipulation. With each level of practitioner, they gain stronger abilities in chakra control and in their genjutsu as they gain more experience.

    ~Practitioners: masters of Okure-Do, They are strong enough to kneed their chakra into long range and cast longer ranged genjutsu, although this requires additional chakra to perform the technique and to maintain
    ~Masters: those who have mastered Okure-Do, Heki Shourai-Do, and Toshigoro-Do do need only one seal to activate these techniques.
    ~Grandmaster: Those very few have achieved the rank of Grandmaster, their skills so refined, can activate any technique below within the first three styles by simply muttering the word “Activate”. However, doing so limits the range of the technique (short range, within ear shot), to perform long ranged illusions would require a seal and direct line of vision towards their opponent, as would all gen.

    The makers of this fighting style were exceptional in genjutsu, however they were fairly average or just below that in their other skills as a shinobi, thus they focused on making their gen extremely powerful via intense chakra control and focus, therefore limiting the power of the other techniques they could perform unknowingly, however over time this was realized when certain attacks couldn’t be preformed because amount of focus needed for each individual technique.

    ~Any technique within this style A-ranked or S-ranked requires intense focus meaning no ninjutsu of any kind above A-ranked can be used while a gen is active.
    ~When using any technique in this style Lightning release ninjutsu above B-ranked can’t be used.
    ~F-ranked techniques in this style means no techniques above B-ranked are allowed along with any additional side affects the specific jutsu entails

    ~Declined~ Good job on the background story, however most if not all of the styles that you described can be created by submitting regular genjutsu customs. And the slowing down time or speeding it up is bordering Tsukuyomi.
     
         
    Last edited by Mathias; 03-05-2012 at 08:50 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Yagyu Shinkage (New Shadow)
    Type:Kenjutsu
    Background:
    A renowned school of swordsmanship was created by Hotaruko, who is credited with winning at least 60 duels in his lifetime. During his later life, he recorded his martial styles into the great works known as the Yagyu Shinkage. The modern school teaches his traditional methods, holding entirely true to the original writings of Hotaruko himself. This method of swordsmanship is defined by its extreme precision and the notable absence of flashy maneuvers. Direct, with no movements wasted, Yagyu Shinkage is among the most deadly of schools. The teachings of Hotaruko are those of a man who spent an entire life dedicated to the way of the warrior, without exception. Unlike many schools, which are a complication of the techniques of many, this school is founded on the skills of a single genius of the Katana.
    Description on the Abilities and Inner Workings of the Style:
    Using this style of kenjutsu the combatant forsakes his ability for flashy assaults and acrobatics, Leaving there entire being and spirit ready at any moment to deliver a fatal blow with increased feint skills higher base agility and accuracy so deadly that hitting vital points on an enemy becomes a simple task, Using this style the combatant may target vital points on the human anatomy such as nerves tendons and organs as such this style is based around assasination missions and capture attempts giving the user the ability to kill or incapacitate with a single well placed attack.
    Also this style of fighting and its huge technical basis allows the user to read an opponents stance and motions in an effort to premeditate how they will attack, The honed mind of the user of this fighting style is skilled enough to invent new and random combat techniques in the middle of battle meaning they are quite literally full of suprises.
    Additional effects and Restrictions:

    -Can only be taught by ReXii-
    -Must be a samurai to use-
    -Using this style makes decreases your flexibility while attacking leaving little room to dodge or change positions once your attack is in progress-
    -Movement speed during an attack is increased +1-4 levels-
    -Using an attack of this style takes one jutsu slot-
    -The techniques of this school are varied in power from C-S rank needing to be stated by the user-

    ----------------------------------------------------------------------------------------------
    This is basically intended to be a more technical base for kenjutsu forsaking flashy techniques and tricks for dedication to the basic strikes. This will enable people focusing on the basics of kenjutsu greater accuracy and deadly skill without the need for extreme amounts of CJ instead relying on superior description of a technique. The speed and accuracy increase is dependant on the rank of the attack as stated by the user.

    ~Declined~ This can be achieved by free-form Kenjutsu and/or submitting custom Taijutsu/Kenjutsu techniques. Also, I will not allow speed boosts that are related with the speed chart.
     
         
    Last edited by Mathias; 03-05-2012 at 09:15 PM.

  14. #34
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    Re: ±±Custom Fighting Styles Submission±±

    (Hitoshirezu Yajuu Kata) Hidden Beast Style
    Type: Taijutsu + Ninjutsu

    Background: This Taijutsu based style incorporates both Ninjutsu as well as Taijutsu optimizing fighting in Short-Mid range. The user must train to connect with his more animistic instincts those base instincts such as the Fight or Flight response as well as many other learned and inherited behaviors. The simplest example of an instinctive behavior is a fixed action pattern/reflex, in which a very short to medium length sequence of actions, without variation, are carried out in response to a clearly defined stimulus. A true instinct is distinguished from other behaviors by mechanism; they do not go through the brain. Rather, the stimulus travels to the spinal cord and the message is then transmitted back through the body, tracing a path called the reflex arc. Reflexes are similar to fixed action patterns in that most reflexes meet the criteria of a Fix Action Patter which differs from an instinct. A reflex arc is a neural pathway that controls an action reflex. In higher animals, most sensory neurons do not pass directly into the brain, but synapse in the spinal cord. This characteristic allows reflex actions to occur relatively quickly by activating spinal motor neurons without the delay of routing signals through the brain, although the brain will receive sensory input while the reflex action occurs. This style greatly works off of this principle making a shinobi work off of intellectual actions rather than thought out plans.

    Description on the Abilities and Inner Workings of the Style:

    Fight Or Flight response (Adrenal Rush): Animals react to threats with a general discharge of the sympathetic nervous system, priming the animal for fighting or fleeing. This response was later recognized as the first stage of a general adaptation syndrome that regulates stress responses among vertebrates and other organisms. In the human fight or flight response in prehistoric times, fight was manifested in aggressive, combative behavior and flight was manifested by fleeing potentially threatening situations, such as being confronted by a predator. In current times, these responses persist, but fight and flight responses have assumed a wider range of behaviors. For example, the fight response may be manifested in angry, argumentative behavior, and the flight response may be manifested through social withdrawal. This is one of the base principles for this style either the user prepares himself for a fight or he readies himself to run. If the person primes himself for a fight his mind will be much calmer and his movements will be fluid as well as unpredictable as there would be no thought in them. This Flight or Fight Response is one of the basic outline of Beast Art, it allows the user to enhance human abilities to animal levels. The stimulus caused by this response releases, in large amounts, a hormone that performs the following actions; it contracts the eye muscles decreasing the length of iris of the eye, which increases the diameter of the pupil allowing more light to come in (known as Pupil Dilation) thus increasing the normal vision of human eyes to maximum and good sense of interpreting the close combats, moreover it also causes Lacrimal Gland to produce extra tears which acts as a film of water around the eyes protecting them from sensitive injuries such as extreme bright light. These hormones are also responsible for body growth and with Ninjutsu combination it allows an instant growth with strength and ability to fight or defend with an equal strength and endurance of a beast.

    Stress: Is a term that is commonly used today but has become increasingly difficult to define. It shares, to some extent, common meanings in both the biological and psychological sciences. Stress typically describes a negative concept that can have an impact on one’s mental and physical well-being, but it is unclear what exactly defines stress and whether or not stress is a cause, an effect, or the process connecting the two. With organisms as complex as humans, stress can take on entirely concrete or abstract meanings with highly subjective qualities, satisfying definitions of both cause and effect in ways that can be both tangible and intangible. While under stress the human body has one of two reactions either it faces the stress head on and decides to over take the cause of the stress or he ignores it as if it might go away. This ties into the Flight or Fight response. The effects of stress are not only limited to the negative definition, if mastered in Beast Art it allows user to overcome the stress factor allowing them to think with a perspective. This nullifies the actual weakness caused by Flight or Fight Response by thinking logical attacks but still attacking in a non coordinate pattern. After overcoming stress other than mental abilities body also go through a physical change. Stress causes muscle contractions throughout the body, tightening the muscle and tendons to the exterior bones allowing user to actually take in attacks and stay unaffected. This also contributes to the Beastly characteristics making the user stronger and faster. Muscle growth occurs with these contractions and relaxations, which means that even if the Art fails the user will end up physically stronger than he/she was before using the Hidden Art.

    Fixed Action Patterns: In ethology, a fixed action pattern (FAP), or modal action pattern, is an instinctive behavioral sequence that is indivisible and runs to completion. While fixed action patterns and reflexes are clear examples of almost entirely instinctive behaviors, most behaviors are complex and consist of both instinctive and learned components. Fixed action patterns are invariant and are produced by a neural network known as the innate releasing mechanism in response to an external sensory stimulus known as a sign stimulus (a signal from one individual to another). A fixed action pattern is one of the few types of behaviors which can be said to be hard-wired and instinctive. A FAP is significant in animal behavior because it represents the simplest type of behavior, in which a readily defined stimulus nearly always results in an invariable behavioral response. A FAP can truly be said to be "hard-wired." FAPs are also unusual, in that most behaviors are modulated by the environment; a fixed response can lead to maladaptive results, whereas flexible behaviors are generally more useful. Because of this, most behaviors which are both FAPs and occur in more complex animals are usually essential to the animal's fitness or in which speed is a factor.

    Reflex Action: A reflex action, also known as a reflex, is an involuntary and nearly instantaneous movement in response to a stimulus. A true reflex is a behavior which is mediated via the reflex arc; this does not apply to casual uses of the term 'reflex. If attacked the reflex is a way to attack back without the opponent/enemy knowing. It usually happens at a fast speed and without much thought and is normally a death blow to incompasitate the opponent or mortally wound him. This may be as simple as a reactive attack. The major use of Reflex Action is the skill to dodge jutsus (Especially Taijutsus) with immense speed and uncontrollable reaction and then strike back with a powerful blow. Once the user enters the Reflex Action interval time is no limitation to him/her, it only lasts a part of second but in that part the involuntary action is the true test of beastly strength.

    Additional effects and Restrictions: Hidden Art Beast Style follows these four principle (ASFR) to increase strength, mental ability, balance, vision, endurance, stamina, and other senses beyond human levels, combined with Ninjutsu and Taijutsu, a ninja is entirely transformed into a warrior with beastly characteristics. With Taijutsu the user is mainly trying to attack the opponent but in Beast Style the user is just trying to defend himself and at the same time giving into instincts to attack the person back. Taijutsu would happen at a slower rate compared to this style as the user of Basic Taijutsu would have to think out a plan, but a user of Beast Style would just instinctually do what comes to him naturally.

    Owner(s): Howard | Blizzard

    ~Declined~ This is pretty much a more advanced version of the Inuzuka's Ninja Art of Beast Mimicry: All-Fours Jutsu and therefore a rip-off. Even if it wasn't a rip-off, this style has too many abilities and no draw-backs.
     
         
    Last edited by Mathias; 03-05-2012 at 09:32 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Sǐshén liándāo yìshù) Reaper Scythe Arts
    Type: Kenjutsu
    Background: The Reaper Scythe Arts was a weapon style made by ~Johninto~ which utilizes using a scythe. His studying of The Grim Reaper using a scythe to claim victims made Johninto study this art. After obtaining many scythes and training to mix it with chakra Johninto made the Reaper Scythe Arts. This technique gave him the ability to mix chakra with scythes to allow him to claim victims fast like the Grim Reaper.
    Description on the Abilities and Inner Workings of the Style: This style involves using a scythe and mixing chakra and elemental chakra to make slashes more painful and faster. This also allows the user to use a scythe at long range even while dual wielding.
    Additional effects and Restrictions:
    -Masters of this Art can use 2 Scythes at great speed and accurately.
    -They can mix any elemental chakra with there scythes.
    -Bio must have at least one scythe.
    -Has to be taught by a Reaper Scythe Art Master.

    ~Declined~ This is very close to approval but first I'd like you to tell me exactly how can the Scythe be used at long range? Are you talking about chakra related techniques that you release? Or possibly a chain that is attached to the Scythe that enables you swing it that far? Just minor details ^_^
     
         
    Last edited by Mathias; 03-05-2012 at 09:43 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Clumsy Deception style:-(Buzama Gi Kata)

    Type:

    Taijutsu/Genjutsu

    Background:

    A man had once been travelling around the lands and found himself in the Kumogakure tavern, whilst in the tavern he witnessed a lot of that villages drunkards who were loud and violent, not wanting to get involved the traveler left the tavern early in order to not be targeted or attacked by the drunkards for being an outsider. Once he left and walked out of the villages gates he heard some rustling sound behind him, in order to not let whoever was behind him notice he was aware of their presence the man carried on walking as normal but immediately started to run once he was hidden within some trees nearby which were located way outside of the village gates, however despite his frantic efforts he found himself surrounded by 7 bandits. These bandits were interested in the belongings of the traveler and wanted to rob him of all his money. Knowing his life was more precious the man dropped everything he had which was of value and told them it was theirs, however one of the bandits happened to be so viscous he wanted the travelers life, the traveler not knowing what he could to defend himself from 7 bandits started to panic and screamed, just as the bandits were about to attack him, a drunk Kumogakure ninja appeared. This ninja began to fight the 7 bandits and was beating them up with ease despite being extremely drunk, this weird fighting style enabled him to do surprise attacks on the bandits which they were not able to defend from without taking any damage, once he defeated the bandits the ninja went home without listening to what the traveller had to say to him, or what he even had to offer to him. The next day the traveler went back into kumogakures tavern in search for the man who had saved him and once he found him he thanked him for saving his life and offered him anything he wanted which the traveler could offer, the man stood there confused and had no idea what this random man was talking about. The traveler then explained what had happened and told the Kumogakure ninja that he was also from a long line of ninjas who specialized in Genjutsu, he explained that if he could take the mans swift and clumsy movements and by trap the enemy in a genjutsu whilst doing so it could make the ninja near unstoppable. The Kumogakure ninja agreed and trained under the man in order to enable him to be able to move like he did when he was drunk, without the consumption of alcohol but instead by simply emptying his mind and letting his body go loose. Once he had mastered that he learnt how to release chakra around his opponent and into his opponents brain making him see things which are not there or making him see things which are not happening in order to leave the enemy at a vulnerable state. After years of practicing the Kumogakure ninja mastered the art of the Clumsy death style and passed it on to his children who passed it on to theirs, passing the secrets of the technique from generation to generation.

    Description on the Abilities and Inner Workings of the Style:

    The abilities of this technique require the user to move in a style which is similar to the drunken fist used by Rock Lee, but it gets more complex and also requires the user to release his chakra make it go into his opponent brain in order to make him see things which are not there, or things that have not happened.



    Additional effects and Restrictions:

    -Must have at least started Taijutsu.
    -Must have Mastered Genjutsu.
    -Must have permission from me in order to learn this style.

    ~Declined~ Similar styles already exists. If you really want this style then simply use the cannon Druken style technique and create some custom Genjutsu that enables you to do what you wanted to accomplish above with combinations.
     
         
    Last edited by Mathias; 03-05-2012 at 09:54 PM.

  17. #37
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    Re: ±±Custom Fighting Styles Submission±±

    Shinkirou - Mirage
    Type: Other (KenTaiGenjutsu)
    Background:
    This fighting style was experimented through years and hard work in the Second Ninja War, but almost all of it's users died in and after the war and the technique itself was forgotten. No one knows who invented it or from which village, but years later a man showed up in the Hidden Leaf Village and demanded to record him as one of the village's shinobi. Everyone laughed at him and wanted to chase him out of the village, but the Hokage made a deal with this man. If he can beat 3 Jounins at the same time and swear he will be faithful toward the village, he could earn his place in the village. Days later the fight was held and the man won. All of those who presented was suprised how fierce was that style and accepted the man as a fellow shinobi.

    Description on the Abilities and Inner Workings of the Style:
    The origins of this technique lies in the Body Flicker technique, but instead of travelling it's focusing more on attacks and defenses. Using chakra the user strengthen his body to gain incredible speed just like the body flicker, but instead of making smoke it leaves an illusion behind. When the user starts to move he leaves a mirage behind him which can be seen for 6 seconds what deceives the enemy. The technique can be used with only 1 or more part(s) of the body, like arms or legs which allows the user more freedom in battle.

    Mirage Style - Step:
    This part of the style mostly focusing on movements. The user starts to move toward a chosen direction and leaves a full body image behind him. This mirage deceives the enemy for 6 second. This time the user could move or attack/defend freely without being noticed. To intensify the effect the user moves for a total of 7 seconds. In this time he leaves several images behind. The levels of this techniqe are different:
    1 step - 1 second -> 1 image
    2 steps - 2 seconds -> 2 images
    3 steps - 3 seconds -> 4 images
    4 steps - 4 seconds -> 6 images
    5 steps - 5 seconds -> 8 images
    6 steps - 6 seconds -> 10 images

    Mirage Style - Punch:
    This part of the style mainly focusing on attacks with the arms. Actually it's just a really fast punch what is hidden amongst the created images. The user starts to punch toward his opponent, but stops before it's actually reaching him. Just like with the step it's also creates a mirage. To make the punch effective the user has to create at least 2 images for 1 punch what is actually lands. This can be done easily, because the user only have to move his arms. The levels are different too:
    1 punch - 1 second -> 2 images
    2 punches - 2 seconds -> 6 images
    3 punches - 3 seconds -> 10 images
    4 punches - 4 seconds -> 14 images
    5 punches - 5 seconds -> 18 images
    6 punches - 6 seconds -> 22 images
    Using 2 arms at the same time doubles the effects, meaning the total punches could reach 12 and the images reach 44.

    Mirage Style – Kick:
    Similar to the punches it’s only focusing on attacks with the legs. The user creates images with his really fast fake kicks, before landing the actual kicks. To make the kicks effective the user creates at least 2 images for only 1 kick. The levels are different too:
    1 kick - 1 second -> 2 image
    2 kicks - 2 seconds -> 4 images
    3 kicks - 3 seconds -> 6 images
    4 kicks - 4 seconds -> 8 images
    5 kicks - 5 seconds -> 10 images
    6 kicks - 6 seconds -> 12 images

    Kenjutsu Integration:
    Increasing the speed of the arm not only allows the user to make faster hits, but to attack with weapons faster too. This can only be used with 1 handed weapons what are not too heavy to move. Usually with 1 handed swords and kunais, but other light weapons could be used too. The levels and the effects are the same as the kicks, but as the user has 2 arms, he could use 2 weapons at the same time which doubles the effects.

    Combining these 3 basic abilities the user could create additional abilities, but only after he masters this fighting style.

    However just like other styles it has a serious negative effect too. Using this increased speed puts too much stress on the body and makes the user exhausted.

    Additional effects and Restrictions:
    - increased movement and attack speed
    - increased agility
    - slightly increased attack power
    - decreased stamina
    - can only be taught and used by Frozenstein
    - can only be used after started kenjutsu/taijutsu training

    ~Declined Do Not Resubmit~ Grossly OP
     
         
    Last edited by Mathias; 03-05-2012 at 10:05 PM.

  18. #38
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    Re: ±±Custom Fighting Styles Submission±±



    (Taekwondo) The Way of the Hand and the Foot
    Type: Taijutsu
    Background:
    Taekwondo is a Korean martial art and the national sport of South Korea. In Korean, 'tae' means "to strike or break with foot"; 'kwon' means "to strike or break with fist"; and 'do' means "way", "method", or "path". Thus, taekwondo may be loosely translated as "the way of the hand and the foot."

    It combines combat techniques, self-defense, sport, exercise, and in some cases meditation and philosophy.

    The oldest Korean martial art was an amalgamation of unarmed combat styles developed by the three rival Korean Kingdoms of Goguryeo, Silla, and Baekje, where young men were trained in unarmed combat techniques to develop strength, speed, and survival skills.

    Description on the Abilities and Inner Workings of the Style:
    Taekwondo is known for its emphasis on kicking techniques, which distinguishes it from martial arts such as karate or southern styles of kung fu. The rationale is that the leg is the longest and strongest weapon a martial artist has, and kicks thus have the greatest potential to execute powerful strikes without successful retaliation.

    To master Taekwondo the practitioner has to know and be efficient in:
    • Stances
    • Punching
    • Kicking
    • Blocking
    • Patterns/Combinations
    • Meditation (Breathing Control)
    • Adding Chakra to Techniques
    • Adding Elemental Chakra to Techniques

    Additional effects and Restrictions:
    - Can only be taught to S-Class and above, who have learnt basic Taijutsu.
    - To officially master Taekwondo the practitioner has to learn all of the above and spar with their teacher in a Taijutsu only fight.
    - Once mastered the user can add elemental chakra to their techniques
    - Once mastered the user will have a calm mind and excellent breathing control, thus giving them tremendous stamina
    - Can only be taught be Kato Rokuemon

    ~Declined~ This can be achieved by free-form Taijutsu and/or by creating Taijutsu customs.
     
         
    Last edited by Mathias; 03-05-2012 at 10:07 PM.

  19. #39
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    Re: ±±Custom Fighting Styles Submission±±


    Hokuto Shinken | Fist of the North Star



    Type: Nin-Taijutsu
    Background:
    Hokuto Shinken is a 2,000 year old Chinese assassination art formed during the Three Kingdoms era. The founder of Hokuto Shinken is a man named Shuken of the Hokuto Sōke (北斗宗家) bloodline and the ancestor of Kenshiro and Hyoh. Fist of the Blue Sky further develops the origins of Hokuto Shinken, where it is revealed that Hokuto Shinken is a blending of Shuken's original Hokuto style and the Keiraku Hikō techniques of Seito Gekken.

    Due to its deadliness, Hokuto Shinken can only have one successor per generation according to the art's law. Students who are not chosen to inherit the succession must renounce the style voluntarily or risk having their memories erased or their fists crushed. This is due to the extreme consequences of the style being held by one who is evil at heart; in this case, Raoh and Jagi were corrupted. Toki renounced his successorship due to his illness, hence nominated Kenshiro as the successor.The role of successor is also to have said to hold the responsibilities of the guardian of the Emperor of Heaven in Chinese Astronomy and legend, being the merciless punisher of evil and protector of the innocent.
    Late in the series, it is revealed that
    Hokuto Shinken was introduced to Japan through a pilgrimage of Kūkai in the 9th century.



    Description on the Abilities and Inner Workings of the Style:The average person uses only 30% of their body's potential strength, but those who had mastered Hokuto Shinken can tap into the remaining 70% as well. The art's power lies into channeling one's energy in a single blow and striking into the 708 "Hidden Channeling Points" in the human body (also known as acupressure points, power points, vital points, tsubo, etc.) This causes the victim's chakra to build in in the point of contact or to be incapacitated after several blows. It can also be used to combat psychological wounds, such as cutting off flow of chakra within oneself by knowing, though the main purpose of Hokuto Shinken is assassination.

    Hokuto Shinken also derives power by using chakra into a battle or fighting aura to use the human body's full potential as well as to project energy attacks. These energy attacks can be also used to strike pressure points. As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, which the founding fathers Kenshiro and Toki use, and a hard style, which Raoh uses often, which relies on brute power to break down targets.

    Additional effects and Restrictions: This fighting style is similar to gentle fist with how fast it is, and can only be taught to one other person as it takes much experience in taijutsu in order to achieve such speeds in attacking as well as the accuracy in knowing the spots to hit. The purpose of the fighting style is to break down the opponents muscles and therefore the chakra system caught in the middle of it. The range of the capabilities of this fighting style are from: Causes the opponent's body to be paralyzed for a moment, Causes an opponent to walk against his will, Prevents an opponent's lung from exhaling, Immobilizes an opponent's arms, Stops an opponent's breathing temporarily, Causes one to lose their sense of depth perception, & Leaves an opponent's jaw permanently open. These are acheived through attacking the opponents acupressure points, power points, vital points, tsubo, etc. Due to being very skilled in this assassination style of fighting, the masters of this technique know exactly where to strike and take down their opponents the fastest, or take them out over time.



    The drawbacks of this technique far outweigh the advantages.

    Note: May only be taught to one other person by sparring with the master in 3 separate sessions.
    Note: Must be of at least Unofficial Sage to learn
    Note: Techniques for this style can only be performed three times per battle
    Note: This fighting style lasts 4 turns then you will be unable to move your arms for one turn.
    Note: Can only use up to B ranked taijutsu for 4 turns afterwards
    Note: After attacking, the user will be unable to use the basic 5 elements for 3 turns.
    Note: Affects can be countered if the opponent channels chakra into their fingers hitting the exact spot the blow occurred in, but will need one turn for affects to reverse.

    ~Declined~ As you said so yourself this is very similar to the Gentle fist. On top of that you'd need medical training to be able to locate and hit said pressure and vital points.
     
         
    Last edited by Mathias; 03-05-2012 at 10:11 PM.

  20. #40
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    Re: ±±Custom Fighting Styles Submission±±


    Eagle Claw


    Washi Tsume | Eagle Claw

    Type: Advanced-Taijutsu

    Background:While the details of the history alter according to the teller, with names and places shifting as they tend to do in any oral history, in essence the story of Eagle Claw began in the Shaolin Temple and in Chinese assasination training, became a tradition passed on from one single generation to the other.The style is normally attributed to the famous patriotic Song Dynasty General Yue Fei. Popular legends states that he learned martial arts from a Shaolin Monk named Zhou Tong and later created Eagle Claw to help his armies combat the invading armies of the Jin Dynasty. It was passed down until the Ming Dynasty when the monk Lai Chin combined the style with another form of boxing called Fanzi. Thus, the style took on long range strikes and aerial jumps. During the Qing Dynasty, the military instructor Liu Shi Jun became known as the modern progenitor of Eagle Claw and taught few students.

    Description on the Abilities and Inner Workings of the Style:Eagle Claw Kung Fu is a traditional chinese martial art and is one of the oldest and most complex of the surviving Northern Shaolin kung fu systems. Along with the long strikes and kicks that represent Northern systems, the Eagle Claw system is distinguished by its gripping techniques and system of joint locks, takedowns, and pressure point strikes, which represent one of the oldest forms of the Chinese grappling known as Chin Na. The user's 80% of physical strength is also utilized, making it very dangerous both for the opponent and the user

    How the Eagle Claw system is taught varies between each teachers skill and experiences. What is consistent of an Eagle Claw Master is their knowledge of the core set of the style.
    Lian Quan (Lin Kuen) is known as the Linking Fist. A very important set in that it not only provides the exponent with an encyclopedic base of various Seizing, Grappling and Joint Locks but a set that incoporates various Qi Gong Skills as well.
    • Arm Throws
    • Leg Locks
    • Vertical grab
    • Claw blocks
    Yue Shi San Shou aka Yī Bi Ling Ba Qín Na (Yat Ling Bat Kahm Na)– “108 Seize Grab” aka 108 Locking Hands is considered the "Heart" of the Eagle Claw System. Believed to be the material passed down by the legendary Yue Fei of China's Song Dynasty. This material is 108 different categories of skills/techniques that are trained to a level of pefection with partners.
    Missing any of the 2 core sets will severely hinder a students hope of mastering this style. This usually consists of the utilization of the user's physical strength to deliver strong attacks on the upper meridian of the user.Since the user's speed is also increased, the user can block efficiently against B-Rank taijutsu attacks without any damage and can dodge attacks fluently.

    Additional effects and Restrictions:
    • The user's speed is increased by x1.5
    • Physical strength is very high and so is the reaction time.
    • Can only be used 3 times per battle.
    • Must be trained in normal taijutsu.
    • Since this style causes strain in the body, the user cannot move his arms for 2 turn.
    • Only one Eagle claw master is to be there.
    • Can only use 2 elemental jutsu's for the next rounds.

    Owners: pradattauchiha | Nagato..

    ~Declined~ Pressure point strikes require medical training. Also if you want this to ever be approved you're going to have to tone down the abilities. Speed increase of 1.5, increased strength, increased reaction time, and being able to block B-Rank Taijutsu without damage? Simply too much.
     
         
    Last edited by Mathias; 03-05-2012 at 10:36 PM.

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