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  1. #526
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    Re: ±±Custom Fighting Styles Submission±±

    Hon'ei Hasaki Youshiki
    Type: Nin-Taijutusu
    Background: The umbra blades style was developed by a man whom, never actually wanted to hold his weapon in hand, so as to free them up for other purposes. This was also in effect, to make himself consistently prepared never having to draw his weapon. The style was also made, so that the user would be more effective in dealing with attackers, the blades could block kunai or other weapons, whilst the user performed handseals to create jutsu. The blades, were also formatted, to extend slightly farther, allowing for easier reach or parrying of attacks.
    Description on the Abilities and Inner Workings of the Style:
    The umbra blade style focuses on the infusion of raw, or elemental chakra into the blades. As well as its extension abilities, in order to parry attacks, or when extended during a slash, releasing crescent forms of the chakra nature. These crescents, are used to affix to a target, making them home in on opponents, or jutsu, and will actually siphon away chakra from the target, allowing it to weaken techniques, or drain an opponents chakra supply.
    Example Techniques:
    Hon'ei Hasaki Youshiki: Wangetsu sen'yaku: Umbra blades style Crescent infusion
    Type: Supplementary/Attack
    Rank: A
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: The user before releasing a crescent, will infuse his umbra blades with an elemental nature, upon the next release of a crescent, it will release with the properties of that nature.
    Wind-The crescent will have a cutting edge. Will have an advantage over lightning based jutsu, siphoning away all A-rank and below lightning jutsu chakra, and dispersing it. S-rank will lose power becoming D-rank and frobidden will lose power becoming C-ranked
    Water-The crescent will now engorge a humans cells making them slower wherever struck. Will have an advantage over fire based jutsu, siphoning away all A-rank and below fire jutsu chakra, an dispersing it. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked
    Fire- The crescent can now sear and burn flesh. Will have an advantage over wind based jutsu, Siphoning away all A-rank and below wind jutsu chakra dispersing it. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked
    Earth-The crescent will now be able to impact and damage solid things. Will have an advantage over water based jutsu. Siphoning away all A-ranked and below water jutsu chakra, making the shape manipulation of it stop, and causing it to fall harmlessly. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked however
    Lightning-The crescent can stun or paralyze humans for a short period. Will have an advantage over earth jutsu, siphoning away all A-ranked and below earth jutsu chakra, making the earth become normal earth, making it easy to break and shatter. S-rank will lose power becoming D-rank and forbidden will lose power becoming C-ranked however.

    Hon'ei Hasaki Youshiki: Kyo Wangetsu
    Type: Attack
    Rank: S
    Range: Mid
    Chakra: 40
    Damage: 80
    Description: The user will empower their umbra blades, charging both, then slashing forward releasing a large crescent, that will siphon away chakra from jutsu or enemy ninja. Jutsu will decrease by two ranks, will siphon 80 chakra form the opponent
    Additional effects and Restrictions:
    -Must have begun training in all elements
    -Must have good chakra control
    -Must have completed taijutsu
    -Can only be taught be ~xtsukune~

    -Gives the user better chakra control



    ♦ Declined ♦
    The colored part is confusing; you mention blades yet speak about not having to hold them in your hand. I searched Umbra Blades and everything that came back involved swords so...Are they blades or claws that go over the top of the hand? You should clarify that more and work on the description as well. Anyone can use blades to parry attacks, as well as claws to do that, that's not a CFS. Also, chakra draining abilities from a CFS? Yeaah....no. If that's the end goal of this, I'd suggest dropping now.
     
         
    Last edited by Madāra Uchiha; 10-01-2013 at 03:19 PM.

  2. #527
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    Re: ±±Custom Fighting Styles Submission±±

    ±± Closed for Checking ±±

    Thread closed for checking.

    Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

    Thank you and sorry for any delay!
     
         

  3. #528
    キッスランド Madāra Uchiha's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    ♦ ♦ Thread Reopened ♦ ♦

    Okay, thread opened for you to submit. Once more, you can only resubmit after 2 weeks of checking, which is listed on the first page of this thread.

    I also point out that this thread is not to:

    -Create CE's
    -Create CC
    -Make a random set of generic abilities to bypass CJ limits.
    -Create a custom KG
    -Make passive boosts to a skill or gain X speed boosts/level boosts.

    All submissions should be based in Close Quarter Combat (CQC), and by extension Martial Arts. This means the submissions must be based in either Taijutsu, Kenjutsu, or Weapon Combat. This doesn't mean that you are able to just take a weapon and simply make jutsu for it and patent the entire field. It doesn't work like that. Nor making powers that would be grounds for CCs. Those are not CFS at all and are a waste of everyone's time involved. There may be one or two CFS unchecked, but I will check those later today. A bit tired atm. Anyway, enjoy!

     
         
    Last edited by Madāra Uchiha; 12-19-2013 at 08:12 PM.

  4. #529
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    Re: ±±Custom Fighting Styles Submission±±

    Oblivion Scythe Arts || Shitsunen Gai Gigei

    Type: KenNinTaijutsu

    Background: 30 years ago a young man created a style that utilizes 4 scythes at a sing point of time, he created this style to rival most kenjutsu specifically to rival the samurai of the land of irons superb kenjutsu skills. The young man began using 2 scythes hooking them up to chains that were then connected to a pair of indestructible cuffs on each wrist the cuffs also have an automatic rotor to bring the chains in or release the chains from the cuffs. the man had figured he could momentarily suspend the scythes in the air long enough to pick-up his spare and attack with them using wind ninjutsu to reject the the gravity of earth for a short moment of time. He then became fascinated and started adding more and more scythes until he made it to the fifth scythe but could not continue with the fifth as is used to much concentration to keep 2 scythes at a time suspended there after the man stuck with four scythes but instead started making the blade of the scythe longer by adding wind nature chakra into the blade lengthening it and making the blades 100 fold sharper than its original blades. He then began passing the style from him to his student Roxas.

    Description on the Abilities and Inner Workings of the Style: The style is formed around using 4 scythes all at once, the user suspends the 2 of the scythes at a time in the air for a short time using wind nature chakra, the user can extend the blade about 3 feet longer than normal and make it incredibly sharper than normal. The style uses many twist and turns to attack relentlessly with all four scythes as well as various kicks and punches in between each scythe switching process, the scythes are each connected to chains that are connected to 2 cuffs on each of the users wrists, the cuffs are are fitted with an automatic rotor controlled by the user to retract each the chains inside of the cuffs, 2 scythes are connected to each cuff respectively.

    Example Techniques:

    Shitsunen Gai Gigei: Fuuton: Akumu Tsubame | (Oblivion Scythe Arts: Wind Release: Nightmare Swallow)
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user throws 2 scythes into the air while then after letting the other 2 drop from the sky stab the scythes into the ground while they are enhance with wind nature chakra. The user then drops the other 2 scythes activating the chains automatic rotors in cuffs to sling shot the scythes towards the user they then attack the opponent multiple times while then activating the other rotors to sling shot the other scythes while throwing the other 2 into the air the scythes that were stabbed into the ground sling shot towards the the user and opponent in a criss cross pattern that forms a shape similar to that of a swallow, the user as soon as the blades barely reach them duck down effectively dodging the scythes cutting down the opponent effectively.
    Note: Can only be used 4 times per battle
    Note: Must be a user of Oblivion Scythe Arts to use.


    Additional effects and Restrictions:
    Passive Wind enhancements.
    Automatic rotors.
    Must be S-class rank or higher to use this style.
    Must be taught by rohasu.
    Must have mastered wind release to use.
    Must carry 4 scythes to use.
    Chains and Scythes are made of chakra absorbing metal.

    permission from Blake Belladonna to make a scythe cfs: http://narutobase.net/forums/convers...1560&u2=129265


     Declined  4 Scythes at the same time and what not...sorry but its not feasible or reasonable and even if Blake Belladona gave his permission, it will still end up being simply the same thing. DNR
     
         
    Last edited by Scorps; 12-09-2013 at 04:19 PM.

  5. #530
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    (Sakashima Yaiba) Reverse Blade Style

    Type: Kenjutsu

    Background: Genesis was a master at kenjutsu, and trained under lots of kenjutsu masters and legends in his days. Genesis was a very justice for justice person. In lots of cases he didnt believe in killing but in some cases he did. Only when he felt it was needed to kill, he Killed. One day he developed a sword with no cutting edge making the main striking part of the sword similar to the back side of a regular sword. He then developed a kenjutsu way to fight using his reverse blade sword to the point he will harm the opponent without cutting them or killing them. Called the Reverse Blade Style.

    Description on the Abilities and Inner Workings of the Style: The inner of this style is simple yet complex. This style is made to harness and utilize the side of the blade that nobody normally uses. In some cases this style is used as a way to toy with the opponent allowing the user to break down the opponents style in kenjutsu/taijutsu without killing them. The sword being meld and chakra also can insert chakra inside the opponents body causing internal damage. This style is made for spars, if you dont wish to cut/slice the opponent, bruise to the body or you wish to cripple the opponent by breaking the user bones. With a regular sword one would not have to put much strength into cutting down an opponent creating a cut/slice. But with this style the user needs to put fourth all of their strength and massive chakra to boost the attack not holding back. This style is normally utilize by Evade, Strike, Evade, Strike. With this you find the opponents opening and strike at the moment.
    Example Techniques:

    Reverse Blade Style: Arc of the rotating rose
    Type: Attack/Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: This attack can only happen if the opponent does a vertical attack with their hands or sword. The user will quickly duck down to avoid the attack with their sword in their hand, and rotate around in a full 360 degree angle lifting up at the last moments striking the opponent in the back of the neck with the sword infused with chakra sending the opponent flying.

    3:17-3:27


    Reverse Blade Style: Clasp of the clenching breath
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will meld chakra into the blade and grip it with 1 or 2 hands. Gripping it with 2 hands adds more force vs gripping it with 1 hand. The user will launch towards the opponent and swing their sword clashing it against the opponents chest inserting all the chakra into the opponents lungs also sending them flying backwards due to the force. The chakra that was sent inside the opponents body was used to do little damage to the lunges causing the opponent difficulty breathing. Making it feel like an asthma attack. Restricting the opponent from using jutsus from the mouth for 3 turns

    Reverse Blade Style: Art of the dislodging vertebra
    Type: Supplamentary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: This is used as an Evade > Attack tactic catching the opponents opening as they attack. The user will wait for a frontal attack and at the right moment clenching onto their sword channeling chakra into the sword. The user will then squat down to the side as the opponent makes a frontal attack. The user will utilize the small gap of time and opening and quickly side step behind the opponent sliding their sword up the opponents back inserting chakra into the opponents spine and spinal cord causing damage to the spine itself and nerves but wont break the spine causing the nerves in the body to be really sensitive to pain. The opponent will not be able to bend down , twist, or move any part of the body without causing massive pains to the body. Almost unbearable to somebody without a strong will. But even the strong willed will have problems with this much pain causing their movements to slow down dramatically
    Note: Last for 1 turn only
    Additional effects and Restrictions:

    -Must state in the bio you have a reverse blade sword. Or use the dull side of the blade.
    -Must be S-Class to learn
    -Must Have Kenjutsu as a specality
    -Must have kenjutsu mastered for 3 Months
    -Must go through 2 Weeks of Intense Training to master this style


     Declined  Explanation is really not making sense. Ok, you use the back side of the blade. Cool. But then what? You start talking about channeling chakra inside the opponent and what not to cause internal damage. The idea of using the back side of the blade to create a Kenjutsu based CFS is cool but you need to go beyond that and make it feasible instead of adding only things into it. Example: normal Kenjutsu works excellently with Wind and Lightning. Why? because both are cutting elements meaning that they enhance the cutting damage of the existing cutting edge of the blade. If you use the back of the blade you are trying to deal with "blunt" damage; you are tryuiing to take advantage of the impact and bluntness of the blade. Thus you need to combine it with something that will increase that "damage". Internal damage and inserting your chakra...not working for this.
     
         
    Last edited by Scorps; 12-09-2013 at 04:23 PM.

  6. #531
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Dionysos View Post
    (Karada Omori Gigei)- Body Weight Arts

    Type: Nintaijutsu

    Background: This taijutsu style created by the Legendary Earth Prodigy, Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts.

    Description of the Abilities and Inner Workings of the Style: This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, decrease the damage from his opponents blows against, petrify an opponent or make him so light that they are blown away by even the user blowing regular air at them. Even with increasing the weight of an attack, it doesn’t necessarily mean the user is susceptible for damage. For example, we have seen Choji unleash massive punches into Jirobo, without suffering side effects or recoil. Tsunade and Sakura also have been shown to punch through concrete, rocks, and leave large craters in the ground upon impact, without damage to themselves or recoil. And even with canon techniques such as the Fist rock technique the weight behind the punches has been increased with no damage to the user. It has even been shown (when onoki used added weight rock to break the Mizukage's clam) that adding a massive amount of weight to yourself will not make your body crumble or crush you under your own weight. This works much in the same way, by simply hardening any part of the users body to be able to crush an object upon impact or take a hit while not making the user crumble themselves or be crushed under their own weight. The user can also transfer this into objects, like the cannon jutsu.


    Usage Examples:

    Body Weight Arts: Miss Me By A Thread
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: This technique is used to dodge attacks that attack the upper half of their body. The user will channel chakra into their upper half. Reducing their weight from their waist up. By doing this with such great speed, the user is able to bend forward, or lean backwards. Causing a frontal or backwards technique that was aiming for the mid section to bypass them

    Body Weight Arts:Weight Switch
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 20
    Damage: N/A (+30 To Taijutsu)
    Description: The user, while in contact with an opponent quickly transfers one weight change into the opponent while focusing one weight change into one of his limbs. For example he grabs the opponents arm and channels lightened weight into them while channeling added weight into his own arm. The lightened weight will make the opponent very weak while the user limb is stronger. This technique gains +15 Due to the reduced weight of the opponent, Plus the +15 due to the weight added to the users limb making it +30


    Aditional effects and Restrictions


    -Must have mastered earth release
    -Must have started training in Taijutsu
    -Only Taught by Teno
    -The user, while training for this cfs has went through intense weight training to master the manipulation of weight. They will have increased agility speed and strength from learning to manipulate his weight precisely, as well as training with so much added weight therefore his strength and speed will be that of a tai master.


    ♦Declined ♦
    You still don't understand, you can increase your body weight or decrease it somewhat, but comparing it to Earth lightweight or Added-weight implies it'll be on a scale similar to those, which won't happen. Also, as Scorps said before, just increasing your body weight or lowering it doesn't mean you're unable to be hurt during this time. Think logically, if a skinny person punches a wall and a fat person does the same, they're still getting hurt regardless of the weight. And the speed boost thing isn't allowed on that scale, you can only move somewhat faster than the average strong fist user, not the speed and strength of a taijutsu master. You're just looking to stacks speeds and strengths there, shown with the last example jutsu you posted, which wouldn't be approved on that scale either btw
    (Karada Omori Gigei)- Body Weight Arts

    Type: Nintaijutsu

    Background: This taijutsu style created by the Legendary Earth Prodigy, Teno. He studied the element of earth day In and day out. One specific techniques that stood out was the Added/Light Weight earth styles. Studying them, he performed the techniques on himself day in and day out. He then found a way to add or reduce weight to each of his body part increasing his speed, defense and strength in certain places, thus creating: Body Weight Arts.


    Description of the Abilities and Inner Workings of the Style :This style involves the user spreading their earth chakra to specific areas throughout his and his opponents body. In this fighting style the user is able to focus his earth chakra into a specific body part in order to either increase or decrease the weight, to either increase the damage of the attack rather then just the whole body like the canon jutsu. This can be used to increase the force and damage behind the user's attacks, Or Increase the weight of a body part causing more damage to the opponent if they use a direct physical hit towards the opponents added weighted body part. (Example: I increase the weight drastically of my arms right when the opponents is about to hit it. It does not reduce the damage to the user but the opponent will feel more damage to them hitting a hard surface (The added weight on the users arms)Adding weight or Reducing weight into the opponents body, causing them to not be able to properly function due to the change in body which can be very troublesome in some situations. This style is the manipulation of adding weight, or decreasing weight using and utilizing earth chakra through physical contact




    Usage Examples:

    Body Weight Arts: Miss Me By A Thread
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user will reduce the weight in the upper half of their body by utilizing the earth chakra in their body reducing their weight. The user is able to move their upperbody slightly faster than normal being able to dodge frontal jutsus by the opponent thats aimed at the mid section by leaning forward, or leaning backwards.

    Body Weight Arts: Sluggish Movements
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will come in contact with the users upperbody by any means of physical contact. (Punches, Kicks, Slam, tap etc) The user will then manipulate the weight inside the opponents body increasing it 5x. The users legs would not be able to support the weight of the upperbody if not trained in the body weight arts. The opponent is still able to move but their movements become real sluggish



    Aditional effects and Restrictions

    -Adding Weight to an physical attack does not make you less prone to injury then you normally are
    -Must have mastered earth release
    -Must have started training in Taijutsu
    -Only Taught by Teno
    -Once this style is mastered, the user speed, strength, and agility is slightly more skilled than the average ninja


     Declined  You really don't understand do you? This is DNR but I'll explain how this should be done so that you can finally understand what you simply can't for some weird reason:


    "This style revolves around the usage of both the weight manipulation ability of Doton but also its ability to harden the users skin to increase damage resistance similar to the use of Earth Spear. Combining this with Taijutsu, the user is left with a strong set of hand to hand combat techniques in which he can harden the point of contact of his blow while increasing the weight of his limb to deliver more impact and power. As such, the users hits are much stronger and carry with them enormous power and momentum due to the added weight but his skin and body is, when using the style, hardened by the coating of earth chakra. In other words, this style is the mixture between the simultaneous use of Earth Release: Added Weight Technique with Earth Release: Earth Spear Technique and combining both with simple Taijutsu. The strikes and stances, due to the added weight are normally more grounded and wide as well as somewhat slower than normal Strong Fist but carry almost as much impact as that of Tsunade's Enhanced Strength Taijutsu. The added bonus is that the style has a strong defensive side and can be used to fight off elemental techniques as long as they aren't harmful or strong towards Earth Chakra. The weight the user can increase on his attacking limbs is proportional to the damage he will create but always lower than the weight he can increase by using the original added weight technique."


    This is what we've been trying to tell you to do but you simply couldn't understand it and went around in circles for illogical things which made no sense. How would the increase in weight in your body damage your opponent if he hit you? How??? I mean, come on teno... We've given you all the directions, all the feedback you needed. We pointed you the right direction and kept strolling back. Sorry but its DNR. I won't let this roll around the thread and won't actually make you a CFS.

    EDIT: You can resubmit it...but make sure you make it work and don't copy paste what I wrote.I was harsh in what I said but the core idea is that I hate to see an awesome idea spoiled. Go and make something out of it!
     
         
    Last edited by Scorps; 12-10-2013 at 12:09 PM.

  7. #532

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Sayuri.. View Post

    Advance Claw Style(Adobansu no Tsume Sutairu)
    Type: Other
    Background: Cloud in her room one night. She was thinking of an opponent that actually wants to battle a hand to hand combat with all close range weapons and tactics. Cloud thought about a shinobi she trained with before and remembered how much he became a great taijutsu user. She then thought about attacks he used and what they involved. She thought about the hands of the man and then remembered that he used claws for more damage and then that is when he thought about an advance claw fighting style. Another thing Cloud thought of was the second Jinchuuriki and her using her nails also. Cloud closed her eyes and started developing a weapon to be used as claws. She even drew out designs to be sure they could be made.
    Description on the Abilities and Inner Workings of the Style: Advance Claw style is a style that uses Platinum claws that are made with a sleeve to fit the user's arm and are hidden. With chakra, the sleeve can be infused with chakra to push against the claw(s) to extend the claw(s) that are underneath the sleeve and can be used with chakra to draw in the blades. The blades can come out one by one or all at once it is all up to the user usage of the blades. The style uses these claws extra reach and adding damage to the user attacks making them more fatal if hit vital spots or make deep enough wounds. This style is different from other styles in the since of having the claws and combining them with taijutsu skills can lead to a style others would fear like the Hyuga and Kaguya fighting styles.
    Example Techniques:



    Advance Claw Style: Erupt Draw (Adobansu no Tsume Sutairu: Byoga no Funka)
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user uses their chakra to infuse the sleeves and force the blades or blade out of the tunnel in the user hand which holsters the blades. This is the basic start of all Advance Claw Style. This is always used to force the blades or blade out of the tunnel but it is also used to draw in the blades or blade also. After three months of using Advance Claw Style the user can erupt the blades out of draw them in passively.

    Advance Claw Style: Cyclone (Adobansu no Tsume Sutairu: Saikuron)
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user extends their arms out to the side of he or she and spins. The user can combined this with their claws and slash everyone in their way. The spin can be done very fast to the point the user can't see what they are cutting at but with the help of some type sensory can be help to direct the user into the right direction or the spin can be very slow it is all up to the user. The user is left dizzy after doing a fast spin and will see triple of everything they see for one turn and it all comes back together by the third turn.

    Advance Claw Style: Six Slash of Pain (Adobansu no Tsume Sutairu: Itami no Roku Surasshu)
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user already having their claws extended slashes at their opponent in six back to back slashes. The slashes are not meant to hit vital spots but for torture so shallow cuts and enough pain to hurt someone but not kill.



    Additional effects and Restrictions:

    -Increased reaction time
    ____

    Picture of how a sleeve would look with the additional of the video below


    Video to show how they extend out and in but not with the same motion but with chakra instead and they are the same length.


    ________________________________________________
     Declined 
    No font, color or other formatting a part from the formatting inherent to the template of the CFS.

    Advance Claw Style(Adobansu no Tsume Sutairu)
    Type: Other
    Background: Logan in his room one night. He was thinking of an opponent that actually wants to battle a hand to hand combat with all close range weapons and tactics. Logan thought about a shinobi he trained with before and remembered how much he became a great taijutsu user. He then thought about attacks he used and what they involved. Logan thought about the hands of the man and then remembered that he used claws for more damage and then that is when he thought about an advance claw fighting style. Another thing Logan thought of was the second Jinchuuriki and her using her nails also. Logan that night, closed his eyes and started developing a weapon to be used as claws. He even drew out designs to be sure they could be made. The designs he came up with unbelievable and made me start working on this style.
    Description on the Abilities and Inner Workings of the Style: Advance Claw style is a style that uses metal claws that are made with a sleeve to fit the user's arm and are hidden. With chakra, the sleeve can be infused with chakra to push against the claw(s) to extend the claw(s) out that are underneath the sleeve and can be used with chakra to draw in the blade(s). The blades can come out one by one or all at once it is all up to the user usage of the blades. The style uses these claws for extra reach and adding damage to the user attacks making them more fatal if hit vital spots or make deep enough wounds. This style is different from other styles in the since of having the claws and combining them with taijutsu skills can lead to a style others would fear like the Hyuga and Kaguya fighting styles.
    Example Techniques:



    Advance Claw Style: Erupt Draw (Adobansu no Tsume Sutairu: Byoga no Funka)
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user uses their chakra to infuse the sleeves and force the blades or blade out of the tunnel in the user hand which holsters the blades. This is the basic start of all Advance Claw Style. This is always used to force the blades or blade out of the tunnel but it is also used to draw in the blades or blade also. After three months of using Advance Claw Style the user can erupt the blades out and draw them in passively.

    Advance Claw Style: Cyclone (Adobansu no Tsume Sutairu: Saikuron)
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user extends their arms out to the side of he or she and spins. The user can combined this with their claws and slash everyone in their way. The spin can be done very fast to the point the user can't see what they are cutting at but with the help of some type sensory can be help to direct the user into the right direction or the spin can be very slow it is all up to the user. The user is left dizzy after doing a fast spin and will see triple of everything they see for one turn and it all comes back together by the third turn.

    Advance Claw Style: Six Slash of Pain (Adobansu no Tsume Sutairu: Itami no Roku Surasshu)
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user already having their claws extended slashes at their opponent in six back to back slashes. The slashes are not meant to hit vital spots but for torture so shallow cuts and enough pain to hurt someone but not kill.



    Additional effects and Restrictions:

    -Increased reaction time(reason is to keep up with the target and have the claws come out at the right moment to surprise someone)
    ____

    Picture of how a sleeve(different color of course) would look with the additional of the video below



    Video to show how they extend out and in but not with motions but with chakra instead and they are the same length.


    _________
    Bold part in the spoiler is added and font is taken out

    Permission to resubmit-----> http://narutobase.net/forums/convers...61034&u2=14271


     Declined  DNR.
     
         
    Last edited by Scorps; 12-09-2013 at 04:34 PM.

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    Re: ±±Custom Fighting Styles Submission±±


    Grenade Arts / Technique - (Shuryūdanjutsu)

    Type:
    Kyakujutsu/Taijutsu

    Background:
    Grenade Technique was founded by a man known as Bakugeki, he was fascinated with flash bombs and smokes bombs, he though to himself and thought that maybe he could make new kinds of bombs and use them when facing his enemies. So he worked on smoke bombs and flash bombs, seeing how they were created and started making his own bombs with his own effect which would help him in Close Quarters Combat. He also started to combine taijutsu with his bombs creating deadlier attacks, using bombs as distractions or as a damage boost.

    Description on the Abilities and Inner Workings of the Style:

    To start with are the Grenades themselves, they are always usually spheres that will detonate on impact usually, though sometimes the user can play certain grenades and detonate them by using a little chakra to detonate the bomb. These unique types of grenades will be made into the techniques used for the Custom fighting style, these grenades do other things than just flashing or making smoke, for example a grenade that shoots senbon all around on detonation or one which is filled with glass and chilli powder, it is thrown at the face to cause serious damage to the eyes which could end up making the target blind.
    The use with Taijutsu is to create deadly combinations to give the advantage in a close combat fight to the user, using grenades to corner to target or to knock them about following up with a punch or kick. When the bombs are thrown the the user would surround them with wind chakra to give them a chance to break through some elemental techniques, though it isn't much and not all the bomb techniques use the wind chakra.

    Example Techniques:


    (Kakushi surību bakudan) - Hidden Sleeve Bomb
    Type: Offence
    Rank: B
    Range: Short
    Chakra Cost: N/A (+5 detonation)
    Damage Cost: 40
    Description:
    The user takes out an ordinary explosive bomb and runs towards their opponent and then ducks and slides between their legs or flips over them, dropping the bomb in front of the target as they do so. The user quickly recovers and detonates the bomb, blowing the enemy back which the user will then follow up with a punch or kick to their back.

    -Must know Grenade Arts
    -Can only be taught by LonelyAssassin


    (Hai, chīzu!) - Say cheese!
    Type: Offence
    Rank: A
    Range: Short
    Chakra Cost: N/A (+5 detonation)
    Damage Cost: 60
    Description:
    The user takes out an ordinary flash bomb and then run up to their opponent and can throw a couple of punches if the user so wishes then they would follow up by throwing up the flash bombs head height to their target and stepping quickly to either of their sides and looks away as they flash bombs go off to blind them. The user would then swiftly take an explosive grenade from his pocket and plant it onto the target's person jumping back and detonating the bomb to blow them up.

    (Kuroi Tamago) - Black Egg
    Type: Offence
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Cost: 60
    Description:
    The Grenades are a special type of grenade, they have a thin shell with chilli powder and glass stuffed inside. This grenade needs to hit a surface so that it will detonate, it is aimed at the targets face in an attempt to blind them seriously, when they are thrown they are coated with wind chakra to give better impact damage when the grenade hits the glass will surely cause serious damage.

    -Must know Grenade Arts
    -Can only be taught by LonelyAssassin

    (Hari Tatsumaki) - Needle Tornado
    Type: Offence
    Rank: A
    Range: Short - Long
    Chakra Cost: 30 (+5 detonation)
    Damage Cost: 60
    Description:
    This bomb is a sphere with many spikes sticking out from it all around, the user coats it with wind chakra and throws it at their target, the user will then detonate the bomb at will and the spikes that are sticking out of the ball shoot in all direction short range of where it was thrown, these needles are also covered in wind chakra and have the ability to be able to drill straight through flesh. This bomb is mainly used for taking out groups or used as a mine that can be planted and hidden within small areas ready for detonation.

    -Must know Grenade Arts
    -Can only be taught by LonelyAssassin


    Additional Effects and Restrictions:

    -You need mastery in the way of wind since part of this style is coating tools with it.

    -Because of the need to throw all the time, the user has stronger arms than most strong fist taijutsu users. Their throwing range is also greatly increased, making them able to throw their grenades or other tools long range if need be.
    -There arm movements are greatly enhanced since the user is always reaching into pockets and lanching grenades in different directions, it will increase punching speed by a lot.
    -Must State in the bio that you have the bombs able to use this style
    -Can only be taught by LonelyAssassin


     Declined  Flaws: Grenades don't exist in Narutoverse and if you want to create them you need to create a CW thus defeating the purpose. Grenades aren't close quarter...they are supposed to be long range weapons... Thus why you throw them at your opponent... Not hit them with them at short range...
     
         
    Last edited by Scorps; 12-09-2013 at 04:36 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Yōshanai Kobushi | Relentless Fist
    Type: Nintaijutsu
    Background:

    Martial artists have always been at the mercy of one of the most fundamental concepts in physics: momentum. Even before martial artists knew the meaning of the term "momentum" they knew what it represented. When a martial artist performs an action that requires great movement of the body to generate power, the martial artist knows that this movement can't simply be stopped on a whim, but that the movement will continue to pull them in the same direction. Likewise, a martial artist knows that a small movement that doesn't have much force won't cause much damage because there is less force and momentum to be transferred. The martial artists discovered that large powerful movements were liable to put the practitioner at risk, while small safe movements would be powerless. This thought caused great distress to the martial artists of that time and most martial artists simply accepted the middle ground, but one martial artist trained relentlessly to defeat his strongest rival: momentum. His training resulted in the creation of the Relentless Fist that overcomes momentum.

    Description on the Abilities and Inner Workings of the Style:

    The Relentless Fist derives its name from its core principle; the fighting style is based on a relentless series of small bursts of chakra. This is how the fighting style is able to "seem" to defeat the concept of momentum. But in reality this fighting style is obeying the concept of conversation of momentum and conversation of energy completely and is actually using these concepts to the practitioner's advantage. For every action there is an equal and opposite reaction is a basic physics concept. This is applied to the relentless series of small bursts of chakra. The practitioner of the Relentless Fist will focus their chakra to the appropriate parts of their body and will release small chakra bursts, the bursts are so small that they aren't even visible to the naked eye, that explode in the direction that the practitioner doesn't want to go. The tiny explosions will then produce an opposite force by actually pushing the air away, this force pushes the practitioner in the direction that they do want to go. By focusing and amplifying this core principle, a practitioner is able to do anything from simply stopping momentum in one direction and coming to rest to completely changing their momentum to a different direction. The practitioner also benefits from the fact that it is not one large explosion but several tiny bursts because it allows the change to be fluid allowing the practitioner to perform other actions seamlessly.

    The Relentless Fist consists of two aspects: the Passion and the Sorrow.

    The Passion:

    The Passion is the most emphatic and direct usage of the Relentless Fist. This is when the small bursts of chakra are focused at one single point or region and are meant to increase or decrease the momentum at a specific point. The practitioner is able to use the Passion to generate momentum in tight spaces in order to create devastating attacks from simple actions. Even the flick of a finger can be fatal. The practitioner doesn't increase his strength but actually synchronizes the release of the bursts of his chakra to generate great momentum with the physical motion itself. When the practitioner flicks his finger, his finger is covered in a series of relentless chakra bursts that propel the finger forward and once the finger makes contact with other surface, all this momentum is transferred into that surface causing great deformation and thrusting force. Similarly this can be increased to a greater scale to create chakra bursts on the practitioner's fists and the corresponding elbow. The chakra bursts in the elbow cause the sudden propulsion for the punch, while the chakra bursts in the fist itself are transferred into the opposing surface that the fist makes contact with. The same concepts can be applied to many other strong fist motions such as kicks, elbows, knees, etc. to add great power to these movements.

    The Passion can also be used to decrease motion in the same situations for the practitioner's benefit. Instead of the tiny explosions pushing the specific region in the same direction, the tiny explosions can push that region of the body in the opposite direction. An example of this can be seen when a punch is missed because of the target moving out of the way. In this situation, the punch will continue into empty space. Chakra bursts can be generated to push the fist backward, the practitioner is not erasing the momentum but actually using that opposite reaction force from the tiny explosions to overcome the old momentum and actually result in new momentum. This enables a practitioner of the Relentless Fist to actually stop a missed punch in mid-air and punch again in the same motion. This can be applied to many other instances of strong fist motions such as kicks, elbows, knees, etc. in order to decrease their power and ultimately bring these motions to a stop.

    The Passion's final usage is a direct burst of tiny chakra explosions that result from the practitioner's body that cover a larger region. This usage of the Passion is utilized for motion that involve the whole body such as a jumping shoulder thrust. This action involves the whole body and can't be stopped by just manipulating chakra bursts in a specific region. The practitioner can release bursts from the whole front side of their body to cause the practitioner to stop their momentum in one direction and possibly push them back for safety. Similarly, if a practitioner is about to fall down, he can release bursts that push the air and push off other smaller explosions to stop the practitioner from falling. Likewise, this can be applied to the soles of the practitioner's feet to move out the way, and can be used to supplement other strong fist passive motions as well.

    The Sorrow:

    The Sorrow is an indirect usage of the Relentless Fist used primarily for defense. This is when the small bursts of chakra are either generated from the entire body or are generated in order to not transfer momentum into another surface but to actually push the air itself away causing an air resistance effect. The confined used of this is when the practitioner can focus the bursts of chakra in parts of their body in order to cushion the impact of an attack. The user will release tiny bursts of chakra that continuously bombard the incoming attack and provide and opposing force for the attack. The opposing force will cause the incoming attack to use up all its force trying to overcome it resulting the final attack being completely worn out. This allows the practitioner to catch chakra enhanced taijutsu with their bare hands, and bladed weapons with their bare hands, because all the force behind them will be used up. The practitioner can also surround their body completely with tiny bursts of chakra to create a layer of insulation that allow them to take the brunt of attacks. This is also possible because of the layer of small explosions that insulate the practitioner, because of this layer, the practitioner never comes in direct contact with the attacks but allows the layer to take it all.

    The Relentless Fist:

    The combination of both Relentless Passion and Relentless Sorrow result in the Relentless Fist. While the Passion teaches the practitioner how to attack and gives the practitioner the freedom to be reckless in his attacks because he is able to change the path of his body greatly decreasing the openings that he creates, the Sorrow is very refined and laid back. The Sorrow waits for attacks to come and then slows down and completely eliminates these attacks. The combined style allows for very fluid integration as the practitioner can switch from offense and defense almost instinctively. The style itself is very fluid and almost reckless to those unaware of the style and utilizes finesse spins and sudden movements that never cease.

    Example Techniques:
    (Dainamikku Kōkū) Dynamic Aviation
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage: 60
    Description: This technique is a basic utilization of The Passion. This can be used in two ways: as a punch or as a kick. The user will focus tiny bursts of chakra on their fist and on their elbow. The bursts of chakra on the fist will be transferred into the next surface that the fist comes in contact with and the bursts on the elbow act as a propeller to create a quick jolt of speed. The momentum once transferred into the next surface will be turned into energy that is used to deform and destroy the surface while also pushing it back. The same principle can be applied to a kick, except that it involves different parts of the body such as the foot and the knee.

    Additional effects and Restrictions:
    - The practitioner becomes very coordinated and their agility also is greatly improved, which is necessary to perform certain actions required for this fighting style.
    - The practitioner becomes Relentless and has much increased stamina, endurance, and also willpower.
    - The practitioner is not stronger or faster in any way because of this fighting style, they are simply able to amplify their momentum to give the appearance of strength or speed.
    - To use the Relentless Fist one must have great chakra control as a specialty.


    ♦ Declined ♦ This seems to be a refined and advanced working of the Hyuga Clan's ability, revolving around the Gentle Fist. Your style deals with the release and usage of chakra bursts for both attack and defense, but I see no real, viable way they differ from the Gentle Fist, save for the usage of momentum, which can be utilized with certain customs and canon Gentle Fist jutsu. The Sorrow form actually seems in bits to be similar to the Rinnegan's Shinra Tensei, actually pushing the air away though not in the form of gravitational powers, but chakra bursts. Though not completely like the Shinra Tensei, you can see what I mean in regards to this, Im sure. Also, the entire style seems to be a form of transfer of kinetic energy, which is a CE and exists in several CJ, one of which both you and I have, from Hasashi.
     
         
    Last edited by Madāra Uchiha; 12-19-2013 at 07:34 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Grass-cutting Fist | Kusa Sessaku-Ken
    Type: Ningentaijutsu
    Background:

    The Grass-cutting Fist derives its name from two basic principles that were first discovered when a martial artist was honing his skills using only a blade of grass. The first principle was the original goal of the training; the martial artist wished to increased the fluidity and sharpness of his movements to the extent that he was able to even cut a blade of grass in half. While the martial artist focused all his attention on this goal, he accidentally discovered a second phenomenon. When he cut the blade of grass at the correct speed with the correct amount of power, just as the blade of grass was getting cut, it slightly vibrated and generated a soft humming sound. After accidentally discovering this, the martial artist devised a way to combine the sharpness of his movements to the extent where the air itself would begin to hum and create sound waves in response to his movements. He then used these passive sound waves in order to manipulate his opponent to create openings for his swift attacks.

    Description on the Abilities and Inner Workings of the Style:

    The Grass-cutting Fist is essentially a passive Sound Release fighting style. It uses both sound waves at incredibly high frequencies in order to increase the sharpness of the users attacks, and low frequency sound waves that are intended to bombard the opponent and insert the practitioner's chakra into the opponent for other effects. The core principle in the actual usage of the fighting style in battles is that the user will focus high frequency sound chakra on the sharp points of this body (hand, elbow, knee, foot, etc). This high frequency sound chakra will give the sharp points of the practitioner's body great cutting power making it seem almost like a sword. The second principle then expands on the core principle. The high frequency sound focused on the practitioner's body will create a general omni-directional buzz that will really have no effect at all under casual circumstances. But when the practitioner goes to perform movements, the high frequency sound will be too frenzied to control and some of the sound waves will escape. These sound waves are incredible weak and simply push the air and head toward the direction in which the sharp point of the user's body was pointed. These weak sound waves will bombard the opponent's body (with so little force it is unnoticeable) and when the sound waves hit the opponent's body, the opponent's body will experience absorption, and not pure reflection. The weak sound waves will diffuse into the opponent's body and in this manner, the practitioner is able to insert his chakra into the opponent's body. And by then manipulating the chakra, the practitioner is able to manipulate the opponent's mind and create illusions that are beneficial to the practitioner's attack. The Grass-cutting Fist uses sound as very unique medium for Genjutsu that has not been seen much before, because in this cause the sound waves are not affecting the opponent through hearing, in fact the sound is so low frequency and weak, that it cannot even be heard. The sound waves actually induce the illusion by actual physical bombardment. And because of the speed of sound is very high, the practitioner is able to induce the illusion efficiently and passively by allowing some sound waves to escape, and then follow up with his physical attack without hesitation.

    Example Techniques:
    (Mukagezan) Shadowless Slash
    Type: Offensive/Illusion
    Rank: A
    Range: Short (physical attack) - Mid (Illusion)
    Chakra cost: 30
    Damage: 60
    Description: The user approaches the opponent and generates large amounts of sound chakra on his hands. The user while in clear vision of the opponent will get into close range, unless the user is already in close range, and will use of his arms to in a chop-like fashion slash at the opponent. When the user slashes at the opponent, the user will release weak sound waves that bombard the opponent and put the opponent into an illusion where it seems like the user's arm has disappeared and the opponent's hears buzzing behind him and it makes it seem like the user's arm is now coming from behind him. If the opponent does not turn around and counter the illusion, the opponent will believe that part of their body has been cut off and will experience great mental stress. While the opponent worries about that, the user can continue his slash without the opponent being able to see the user's arm.

    Additional effects and Restrictions:
    - The practitioner becomes very coordinated and their agility also is greatly improved, which is necessary to perform certain actions required for this fighting style.
    - The practitioner is able to stay deeply focused and has much increased stamina, endurance, and also willpower.
    - To use the Grass-cutting Fist one must have great chakra control as a specialty.
    - The practitioner must have master Sound Release in order to learn Grass-cutting Fist.


    ♦ Declined ♦ This collides with various approved customs (sound and not), as well as possible canon jutsus. I cant approve this.
     
         
    Last edited by Madāra Uchiha; 12-19-2013 at 07:35 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Riipaazu Ken Reapers Fist
    Type: Taijutsu
    Background: Before the time of the sage of six paths, people had to fight without the user of chakra because it was not discovered yet. The early people only used there fists and swords to fight one another in war. There was a young man, a brave warrior, and at the time was the most dangerous warrior. Though he was never connected in clans, and most of the time he stood far from conflicts. Though when people tried to threaten or kill him, his power was unmatched. Many wondered his secrets to such power and ability. The history of how he learned it was when he was merely a child. During the time there was constant clan wars. He was not apart of a clan and had no family. His childhood was a mystery and lonesome. Always on his own he would encounter danger on a daily basis. Not knowing what to do, one day he is caught in between two clans on a battlefield. Accidentally he was struck in the abdomen. Near death he blacked out. While knocked out he saw visions, and started to hear someone singing. In the darkness of his own spirit he met a person who claimed himself to be death himself. The young boy asked why must he die? Not answering the boys will but understanding the pain. He decides to teach the boy a gracious but powerful fighting style. After learning it to, it felt as if he was learning it for years but when he finally mastered it the reaper allows the boy to live. The boy wakes up in the middle of the field. He was knocked out for just 3 hours. When he woke up to his surprise he saw a whole clan standing around him. They decide not taking a chance on the boy and decides to kill him on the spot. The boy through instinct defends himself and kills every last one of the warriors. Drenched in blood, he learned the style of death himself.

    Description on the Abilities and Inner Workings of the Style: This fighting style as you can imagine revolves around nothing but cruelty and instant chance to try and kill the opponent. To be able to know such style you must reside every emoting you have in your body. By doing this your emotions do not get in your way of thought and logic by doing this the user of the fighting style will not hesitate and have more devastating attacks. The reaper of death is about to execute certain moves in a intent to destroy the opponent not only physically but mentally as well. There are three important aspects to the style that must be taught.

    The emotion of death
    By incorporating chakra and leaving your emotions to the side you are able to hurt the opponent physically and mental. An example of this is hitting a opponent on the chest, they will release chakra with dark death intent which will circulate around the opponent. The chakra will make the opponent fell certain disturbing emotions. This is not genjutsu because it is very much real emotions. They will feel terrible, sad, angry, or disgusted. This happens to anyone who has regret in there heart or have lead a terrible life. The reaper is meant to make the opponent feel terrible mentally and remember past mistakes or regrets. This will force an opponent to hesitate in attacks, become very slow or simply will not have the edge to want to fight anymore. Though it will not go to an extent to paralyze an opponent neither will it control actions of the opponent. It is simply meant to alter the emotions of an opponent to there worst possible feeling. By hitting the opponent and sending a surge of chakra towards the brain, the chakra will activate certain brains waves which alter emoticons. Damage is not taken physically but mentally they are disturbed. Most of the time this is meant to make the opponent feel bad. Though the reaper fist can also force the opponent to have happy thoughts or remember greats things in his life, this might mean to give him an advantage but truthfully its not. Instead this can actually make the opponent forget task at hand, hesitate or even forget he is battling at all. this can leave him open. This is not a genjutsu because what the opponent sees or feels are real emotions he experienced, everything also depends on the opponent reaction.

    The realization of life
    Death reaper is known highly to be considered every where and know everything. This part is the defensive part of the style. The reaper has complete knowledge on killing, by knowing such knowledge the user is able to anticipate certain attacks the opponent would aim for. The reaper takes special precaution to defend this weak areas of the body. The reaper has special abilities he uses with his body. Though the intense training and expertise in anatomy of the human body. Again with the point of taking his emotions and discarding them he neither feels scared or anxious. He is able to keep his body fluid and reach certain flexibility that a normal person is unable to be. This includes the muscles and bones. When a person knows they are about to take a hit the initial reaction is to harden that body part for protection. Though that is the wrong thing to do, the reaper instead will channel chakra towards his whole body and completely shut down the strengthening defense the nervous system gives towards the body. Doing this discards the hardening ability of the muscles but absolutely increase every point of flexibility to the body. If someone was to punch them there bones and muscles to not acts as if to stop the attack instead it takes the attack in and absorbs the pain due to the flexibility of the muscles and bones and the emotions of the user is remained calm and discarded allows them to take in the attacks and retracts almost like a rubber band. This allows them to take in more pain then usual and withstand heavy blows because the muscles due not harden. A real world example is if you drop a stick from 100 feet it will surely break but drop a rubber band and it will absorb the fall and nothing will happen to the rubber.

    The band of spirit
    A reaper is speed itself. It does not look to be strong but fast and accurate. As mentioned before by using chakra to discard the defensive strength in the nervous system and discarding emotion to react without hesitation this works also with battle. They gain a certain type of speed which is most knowledge. Again using an example of a rubber the users ability to hit is not about force but speed. The muscular system and bones are fluid and turned into snapping motion. So when hitting someone it does not push an opponent instead it will be a whip type hit where on contact give a extremely sharp pain towards the area almost like stab pain this also gives the user much more speed but only by discarding the force behind attack.

    This are the three aspects of the fighting style which makes it unique. It focuses on emotion and speed.

    Example Techniques:

    Reaper Fist: The kick of death
    Type: offense
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: The user will channel chakra towards the shin of there feet and deliver a kick to the opponent abdomen. Right when the kick is connected chakra will be released on contact which will be sent towards the brain. Altering the chakra network in the brain, the opponent will begin to remember sad thoughts he had during his life. Depending on how he reacts this can potentially force the opponent to hesitate.

    Reaper Fist: The Awakening
    Type: Offense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will gather his chakra on his palm. He will strike the user on the chin and release the gathered chakra. The chakra will be sent towards the users brain. The chakra will effect the chakra network in the brain, the opponent will begin to picture happy thoughts in his childhood, the purpose to force the opponent to forget the battle.

    Reaper Fist: The step of Life
    Type: Offense/Defense/Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will keep his whole body relaxed and remain calm without thinking of emotions, the user will strike the opponent with his fist. Though the whole body and ligaments in the arm are relaxed and not forced this gives a rubber band speed towards the attack it will not push an opponent but snap on the opponent like a stab. The hit will release a wave of intense and very sharp pain by hitting the opponents abdomen. This will injure the internal organs to a serious degree, his air will be knocked out and unable to move as freely as before. This is a serious attack which conflicts terrible damage on impact.

    Additional effects and Restrictions:

    -The user becomes much more flexible
    -Due to the flexibility he has an increase of agility close range, this does not mean he can run faster, this means he can react and move quicker in short spaces when it comes to close combat. A 3T sharingan is able to track the opponents movements.
    -The user becomes much more pain resistance and absorbs attacks more due to flexible joints and muscles. He takes no damage from C-Rank Tai and little damage to B-Rank tai.
    -Kenjutsu or any other weapon can still harm the opponent normally like any other opponent
    -The user has extreme chakra control by being able to channel it through the opponents brains chakra network

    -Must be Sannin Rank
    -Must have started Taijutsu
    -Must be taught by the creator of the fighting style



    ♦ Declined ♦ While the concept of clearing your mind in order to allow you to fight in a deadlier way sans emotions is a nice concept, it has been tried numerous times, most notably with NB Taijutsu. Also, declined for other reasons:

    1st bold: Much in respects to one of my CFS, Satsui no Hado, where I strike the enemy and release dark, chakra inside of them on numerous occasions and jutsus, causing them to take on dark emotions. While not exactly making them angry or enraged, it follows similar concepts and I believe ZK also has similar cj, along the lines of his Sorrow arts.

    2nd bold: What's to say that they have any regrets? What if their bio lives carefree, essentially living the "YOLO" lifestyle? o-o Would this work on a monk?

    3rd bold: Now this sounds a bit like genjutsu and/or ninjutsu. Despite the emotions being real, you're manipulating them through the usage of chakra that is aimed to do mental damage, which sounds loosely like genjutsu to me.

    4th bold: How does increased flexibility promote a resistance to pain? If your muscles are more flexible, then you have increased agility, not a higher tolerance to pain. If you punch a contortionist with the same force that you punch a normal person, chances are the level of pain will be the same.
     
         
    Last edited by Madāra Uchiha; 12-13-2013 at 09:27 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Te ga kubara | The hand dealt | Card Fighting Style

    Type:
    NinKenjutsu (in a sense)

    Background:
    While most magicians are custom to using cards in their magic show, some rely on it more than others. as a result, they had the ability to play and fling their cards with much more strength than normal, and also imbue their cards with ninjutsu, strengthening them more than regular playing cards. Being able to use such a small projectile with a variety of angles gives the user a large flexible angle of attack. These cards are as tough if not toughter than reglar ninja tools and standard armoury katanna and swords.

    The cards, similar to katanna (similar to how Kirabi and Sasuke do it) can be 'covered' or imbued with elemental chakra.
    As this is primarily a long range fighting style, the users of this have a keen eye for small details and weaknesses at long range.

    Description on the Abilities and Inner Workings of the Style:
    By constiantly shuffling playing cards, the user has become accustom to holding them, flicking, and throwing the cards. By holding or throwing in a specific way, they can cause the card to either fly directly straight, in a loop, or even at angles.

    [img]http://api.ning.com/files/58v-ee3J3CLKDMmYJVhJ56W6yKWZjur3xDULGPlkYsA-vRLrDzdWb1HG6JFj-ICNtK4iYM2G1LFHx1Aogjkygmw*OX4I2ycO/tumblr_mnjms1U2b41snbskwo1_500.gif[/img]


    By generating raw chakra, similar to chakra paper, the user can get a few different effects from cards. these include shocks, igniting sparks, solid heavy knock outs and bruises, to creating pools of water.



    The user can throw numerous cards kept all over their body, or summon more decks from tattoos on their wrists.




    Example Techniques:

    Te ga kubara; Buraji | The hand dealt | Card Fighting Style; Barrage
    Type: offensive
    Rank: A
    Range: short/long
    Chakra: 30
    Damage: 60
    Description:
    The user sends a volley of 5 cards at the opponent directly at them. These cards are launched with such force that they can cut through normal rock and tree, but not chakra enhanced rock.
    Additional effects and Restrictions:
    -Must know Te Ga Kubara

    Te ga kubara; Chosen | The hand dealt | Card Fighting Style; Flying angles
    Type: Offensive
    Rank: A
    Range: Short/Long
    Chakra: 30
    Damage: 60
    Description:
    The user grabs a card in each hand and flicks them on a 45* angle from themselves. The cards then fly upwards and then boomerang back downwards on the 45* angle to bypass obstacles directly infront of the user.
    Additional effects and Restrictions:
    -Must know Te Ga Kubara


    Additional Effects:
    Because of constantly playing with cards, the user has nimble fingers and is able to chain together throwing numerous cards with ease, forming into one attack.
    Also, because it is a long range fighting stye, the user has pinpoint vision, able to see any target up to long range, and even spot small details such as weaknesses or joints.


    Restrictions:
    When using cards, the user must always remember that no hand seals can be made while holding the cards.
    That means no jutsu that require handseals while using this technique.



    ♦ Declined ♦

    Submitter banned.
     
         
    Last edited by Madāra Uchiha; 11-11-2013 at 05:28 AM.

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    Re: ±±Custom Fighting Styles Submission±±


    Karambit Arts.
    Type:Bukijutsu
    Background:
    The origin of the karambit is shrouded in mystery and controversy, but it’s fairly certain that these combat knives were devised in an unknown land as a counter to the kunai and shuriken used by ninja, many centuries ago.

    Karambit arts are the unique name given to a mysterious and almost completely forgotten style of combat, the style itself seems to be specifically used in conjunction with a bladed weapon known as the Karambit.
    The Karambit itself is said to have been modelled from the claws of the wild cats in the lands of it's creation. The knife itself has a single ring that the user places his finger through at the base of the weapon, intended to prevent disarmement, with there index finger placed in the ring holder the knife is held in a reversed grip with the blade facing outwards.


    See spoiler for image.

    Description on the Abilities and Inner Workings of the Style:
    One of the key unique points of using the Karambit fighting style is the near seemless transition between wielding a weapon and using ninjutsu techniques. While the style was designed to combat ninja the arts themselves are much more useful to a ninja in that regard, with the loop placed over the finger, the user is able to release the grip to make handseals, while the knife itself wouldn't drop from his grasp, making it incredibly effective in transitions.
    The karambit can be held in other ways to facilitate other attacks, stuns and locks. The foregrip has the karambit blade extended upwards from the hand with the blade pointed forward. This grip allows for fast, shallow cuts. The hole in the handle of the blade can then be used to whip the blade around the finger, allowing increased momentum. The claw grip is similar to the standard grip, except the blade is pointed back towards the wielder. This allows the karambit user to grab the opponent with the blade. This technique can be used to grab the opponent's wrist and drag them, or dig into the opponent's shoulder or collarbone, severely immobilizing them.
    The main use of the Karambit itself, is the fact it can collaborate with almost any fighting style that directly uses Taijutsu without impeding it, in fact it enhances punches due to the knuckles being partially supported with a clenched fist, due to the grip of the karambit keeping the knuckles in line.
    The karambit is generally deployed in a slashing or hooking attack that is delivered in a manner similar to a cross or uppercut punch. But instead of making contact with your fist, it is the blade that strikes your target and cuts or slashes as you follow through your strike.
    So this directly augments other Taijutsu attacks adding cutting power to them.
    Although this is merely the base of Karambit fighting, the hidden power in the style stems from the usage of chakra. The creators of the style realizing the limitations of the arts against ninja learned to enhance the blades with there own chakra. The style branched in to several sub styles that all have there own unique methods and enhancements via chakra.

    Panther Claw.
    The style known as Panther Claw is a variant of the Karambit arts that has the user hold the blade in a reversed grip manner, with the blade facing inwards, this is known as the most damaging style in relation to gripping and harming the opponent. The secret behind this art is that once the opponent is gripped and hooked, the user will project his chakra in to the Karambit causing several fish hook like extensions of chakra to form, attaching themself firmly to the opponent, this would prevent him from creating any distance between himself and the user. As attempting to pull the blade free would cause far more damage with the chakra hooks in place, easily causing massive internal bleeding rupturing veins and severing tendons.

    Tiger Claw.
    The style known as Tiger Claw is another variant of the Karambit arts, this is considered the most lethal of the styles in terms of speed and instant damage, whereas the Panther Claw focuses on hooking in and causing lasting damage. Tiger Claw instead has the blade facing outwards, and is used in fast and vicious swipes in the reverse hand grip. Using Tiger Claw the user would focus chakra in to the blade in a fast back and forth motion, similar to the Rasengan in terms of chakra manipulation instead of rotating the chakra the user will push two edges of chakra in synchronisation alongside each other, to gain an enhanced slicing effect, allowing this small unassuming blade to rend flesh and cause serious injury with a single slash.

    Dragon Claw.
    After the masters of the style adapted to the usage of raw chakra, they then realised that the style was of no use against a ninja who chose to fight at range, this is where the final style. The ranged variant was created. By using a high focus of chakra similar to Tiger and Panther claw, the user is able to create a razor sharp edge of chakra throwing it at the opponent from a distance using the slash of the blade as a medium. By combining the principles of the two other styles chakra manipulation, the resulting blade is capable of causing slow lasting harm to opponents, on contact several chakra hooks hit the raw chakra in to the opponents flesh or clothing or even armor, and slowly the two synchronised edges begin to grind away attempting to drill a hole in to the opponent.

    Example Techniques:

    Panthers Grip
    Type:Offensive
    Rank:A
    Range:Short
    Chakra:30
    Damage:60 (+10 every turn)
    Description: The user will adopt the Panther Claw style, and then using the Karambit will impale the blade in to a location on the opponents body, using his chakra to create several fishooks around the Karambit's edge, making the blade incredibly hard to remove, and far more dangerous to attempt removal as it causes considerable damage to do so.


    Tigers Slash
    Type:Offensive
    Rank:S
    Range:Short
    Chakra:40
    Damage:80
    Description: The user will adopt the Tiger Claw style, and then using the Karambit will attempt to slash the opponent upon the slash connecting the user will release the razor sharp edge of chakra formed on the Karambit to inflict a considerable increase in cutting potential able to slice through bone easily.


    Dragons Dance.
    Type:Offensive
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description: The user will adopt the Dragon Claw style, and then using the Karambit will slash from a distance, causing a wave of razor sharp chakra to be released, upon contact with the opponent the chakra would form fish hooks latching to the opponent, and then begin grinding away to cause damage over time unless removed quickly.


    Additional effects and Restrictions:
    All Taijutsu attacks using the hands are able to be augmented to become a bladed taijutsu attack when using this style, adding +5 damage to each attack. This applies to all canon and custom taijutsu attacks using the hands to strike.
    While using this style the user can keep the Karambit in hand even when using handseals thanks to the ring attachement.
    The user however can't combine the raw chakra attacks of this style with any elemental techniques.


    Added a video demonstration of the Karambit in action.


    ♦ Declined ♦ No +x damage boosts, and while a pretty good submission, the Dragon Claw part is a bit...iffy. I get that you want to use it to release chakra based projectiles from the Karambit, but I dont get how that will be much different than numerous others CFS that release bursts of chakra from the hands, just in this case the blade, which also sounds like a few CFS and even some canon kenjutsu (I'm also pretty sure Asuma did something similar to that in the past, releasing chakra bursts from his blades...). Either way, clarify that part more and the jutsus as well, they're rather bland and generally able to be done in freeform with a normal blade like Asuma had with Wind Chakra, I believe.
     
         
    Last edited by Madāra Uchiha; 12-20-2013 at 11:57 PM.

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    Re: ±±Custom Fighting Styles Submission±±


    Shuriken Blade Arts (Shuriken bureidoātsu)

    Type:
    Kenjutsu

    Background:
    The Lonely Assassin created his own personal fighting art where is involved the use of a Shuriken (like the one above) where the handle is apart of the shuriken blade on each of the four points, though the hole is big enough to fit someone's head into. The Lonely Assassin was a user of giant shurikens and really liked to use them, making him quite skilled in the use of shuriken; he started modifying the shuriken to turn it into the one above, he then started testing using his new shuriken on dummies, then went out and tested it on willing shinobi who wanted to help. When he developed his technique he went out to test it on unwilling shinobi, it showed to be very useful and so another one of his original techniques went into his scroll.

    Description on the Abilities and Inner Workings of the Style:

    The user of this fighting style has a modified shuriken, it is a large one it needs to have a hole large enough to fit a head through. The hole (normally used for handling is used in this fighting style in close quarters to prevent their opponent from using his limbs by trapping them in this hole and pushing them away from being able to strike the user, for example if the opponent kicks out user will hold his shuriken up to guard but instead of the kick hitting the blade it will go through the hole and so the user will extend his arm out to the right or left and the opponent's leg will be pushed out so that he is standing in a awkward way not being able to use one of his legs to stand properly giving the user an opening.

    Shuriken has always been used to throw at opponents and this one is capable of doing the same, except the user infuses their shuriken blade with chakra so that they can skillfully control it to come back to them. This put together with the trapping the opponents limbs will pull off quite the combo, circling the opponent around by their limb with some force. Instead of ordinary chakra, elemental chakra can be channeled into the shurikens to give them sharper properties to support this art.

    Example Techniques:



    (Nagareboshi) - Shooting Star
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: N/A (+15 Circling the opponent around)
    Damage Points: 30
    Description:
    When the opponent strikes with punch or kick you hold out your shuriken so that their limb goes through the whole, you quickly push your shuriken out to the left or right which could also block another strike or stab into it. The user can infuse the shuriken with some chakra and spin it so that is spins around their opponents limb and is controlled so that it circles the opponent's limb, forcing their opponent to follow, giving the user a bigger opening to be able to attack their enemy.

    -Must know Shuriken Blade Arts

    (Kazaguruma o mahi) - Paralyzing Windmill
    Type: Offense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user jumps into the air and takes a hold of two of the Shuriken blade's grips and slides the hole of the shuriken down onto the opponent's head and spins with their legs in the air, channeling lightning chakra through the shuriken into the hole as they spin striking the opponents face, causing serious damage to their head and brain.

    -Must know Shuriken blade Arts

    (Chi hoīru) - Blood Wheel
    Type: Offense
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description:
    If the user successfully stabs his opponent, will then quickly channel wind chakra into the shuriken and he pushes it downward so that the shuriken starts spinning whilst in the target's body, the wind chakra making it much easier to rip through the flesh as the shuriken spins. The user then stops the shuriken with his hand and by controlling the chakra in the shuriken, ripping it out of their victim's body.


    Additional Effects and Restrictions:

    -The user can passively retrieve his Shuriken blade when he throws it at his opponent, and it will return to them. With ordinary shuriken this is the same.
    -The user must have some knowledge in the Wind and Lightning element
    -These Shuriken Blades replace ordinary giant shuriken in the bio and must be mentioned.
    -Because of all the handles on the Shuriken Blade, the user has to be quick with his hand. This gives him strong and fast hands to work with the shuriken quite smoothly.


    ♦ Declined ♦ I see nothing about this that makes this a CFS. Simply focusing elemental or basic chakra into a weapon does not qualify as a CFS. This can already be done by normal ninja both in the manga/anime and using simple custom techniques, so a CFS is unnecessary here. Different shuriken/kunai also don't necessarily make it a CFS. If that be the case, then Kakashi's enlarged Kunai would merit a CFS or even Minato's FTG.
     
         
    Last edited by Madāra Uchiha; 12-13-2013 at 08:37 PM.

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    Re: ±±Custom Fighting Styles Submission±±


    (Shunkō) - Flash Cry
    Type: NinTaijutsu
    Background: This style of fighting was first invented by a woman named Yoruichi Shihōin, a talented kunoichi from the village hidden in the rain. Despite her talent with the elements of lightning and wind, her ways with hand to hand combat and swordsmanship lacked a great deal, up to the point where it was almost decided that she would lose a battle if her opponent is lucky enough to get closer to Yoruichi and begin a fast-pacing taijutsu and kenjutsu combos. With her great knowledge on the element of lightning, Yoruichi new that a shield of lightning would easily repel any minor weapons such as kunais and shurikens, as well as swords and a way to temporarily shock or paralyze her opponent with every strike she makes. She developed a way to force lightning chakra in the skins of her body to make a coat of lightning that covers her entire body. After a few years, she mastered lightning Shunkō. Afterwards, she tried a different element- wind. She did the same thing as she did with the lightning, but the products were much different. A wind coated body was used more offensively. Once she mastered the 2nd version of Shunkō, she realized that that version was capable of extending her taijutsu attacks out to her opponents. (By kicking and releasing a blade of wind that resembled her leg to reach the target.) She soon died months later and was unable to experiment on different elements, however, she passed her knowledge to her one and only friend, Toshiro. (EdwardSama)

    Description on the Abilities and Inner Workings of the Style: Simply put, the two versions of Shunkō are both used as a defensive and offensive cloak. The lightning version differs from the wind version because it has the ability to paralyze the target for a short duration while the wind version has the ability to reach farther range with a simple taijutsu attack. The first version that requires lightning is when the user will utilize their lightning chakra and force it in their skin, slightly turning it into lightning and coating it carefully throughout their whole body to be used like a shield. The lightning properties and the shield it produces is quite strong, able to defend against small weaponry like kunais and shurikens as well as slashes from normal swords. The lightning will somewhat merge with the users skin with the proper amount of chakra control and chakra amounts. The wind version of Shunkō is based on taijutsu with the element of wind, where the user releases blades of winds to their kicks, punches, elbows, etc to allow their kicks to travel faster and reach a farther range by releasing the wind chakra as they kick. This is achieved by gathering wind chakra in ones body and channeling it in all their chakra points. (Like the lightning cloak.) This will enable the user to transform the chakra into winds and somewhat merge their skin with winds. They will concentrate a large amount of chakra in their two hands, shaping the winds into their two hands so that it would be shaped like a mini hurricane. This also requires great knowledge on chakra and chakra control.

    Flash Cry Apprentice:
    After the first training session, the student will gain the title of an Apprentice. This means that the user is only able to learn the lightning flash cry and techniques that are assosiated with that cloak. The user will also learn how to defend against simply attacks like projectiles or smaller weaponry by simply activating Shunko (Lightning) and using it as a shield.

    Flash Cry Master
    After the second training session, the student will gain the title of the Flash Cry master. They will be able to learn the last form of Flash cry, the wind Flash cry. They will also be taught the techniques associated with the wind flash cry. After completing the training, the user will gain a slight increase in speed, strength and skills in chakra control. In addition, the user will learn the ultimate Shunko technique assosiated with the wind flash cry, which only three are allowed to learn at any given time. (Excluding the creator.)

    Example Techniques:

    (Raiton Shunkō) - Lightning Flash Cry
    Type: Offensive/Deffensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30 (+10 per turn)
    Damage: N/A
    Description: The user will force lightning chakra and send it throughout their entire body, directing it in the outermost layer of their skin. The user will then use nature transformation to transform the nature of the lightning chakra into the properties of lightning, turning the lightning chakra into actual lightning. With the help of chakra, the user will keep the lightning coated around the user and will be able to keep it for a short duration without getting shocked. The lightning coat will cast off any normal weaponry such as kunais, shurikens and swords. (Weapon that requires channeling chakra can pierce through the lightning armor.) The lightning coat will be white and it will continiousely expel lightning from the users body, meaning that it takes chakra to maintain. With this cloak activated, the user unlocks a new set of taijutsu abilities, abilities like shocking and paralyzing an opponent on certain body parts.


    Notes And Restrictions:
    - Can only be activated twice per battle, with a two turn cool down before reactivating.
    - Can not use to shock opponents with normal taijutsu, the paralyzing and shocking part will only be used on techniques that are usable only when this cloak is activated. In addition, the user will gain an extra +5 to any taijutsu techniques they perform while this cloak is activated due to the density of the concentrated lightning throughout their body.
    - The user can only use up to four (4) "paralyzing" techniques while this cloak is activated.


    (Pararaizu Panchi Danmaku) - Paralyzing Punch Barrage
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will hold their hands up like a boxing glove and gather some lightning chakra from their cloak. Once they have the lightning ready in their knuckles, the user will run up to the target and aim for his/her arm (only one arm.) The user will repeatedly punch the target in that arm 10 times, releasing the lightning chakra from their each of their knuckles one at a time as they punch. After the lightning chakra has been release, the user will spread it around the targets body, causing the targets arms to be paralyzed due to the shock in their nerve and chakra system.

    Notes & Restrictions:
    - Requires the first cloak to be activated.
    - Paralysis lasts for one turn.

    (Jigoku Panchi) - Hell's Punch
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will clench their fist and gather some chakra from the lightning cloak to their fist, a great amount of it. They will concentrate it at their fist and punch the opponent in the stomach. When the users fist makes contact with the targets stomach, they will release all the lightning chakra in the form of lightning and it would all be released in the targets stomach where he/she will be pushed back.

    Notes and Restrictions:
    - The target will be pushed back one range.
    - The user can only use it during the lightning cloak.




    (Futon Shunko) - Wind Flash Cry
    Type: Offensive, Supplementary, Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80 (+15 to maintain.)
    Description: Also known as Eternal Flash Cry, the user will gather a lot of wind chakra in their body and force it in the first layer of their skin, coating it carefully around their body evenly so it would be a thin layer while concentrating a large amount in your fist, whiich would resemble two mini hurricanes as the users hands. This cloak Is unique, as it can defend against smaller weaponry and normal weapons that require no chakra. They defend against it by having the winds slashing and sharp properties and have the weapons blown away from the body. The slicing cloak will add a small extra on taijutsu. The cloak will also enable the user to unlock extra abilities they usually would not be able to with the cloak deactivated.

    Notes and Restrictions:
    - Can only be used Once (1) per battle and lasts for four turns.
    - Gives an extra +5 damage to all taijutsu move whilst this technique is active.
    - Must have the lightning cloak activated for

    How it looks:


    (Enshin Ashi Burēdo) - Extending Leg Blade
    Type: Offensive
    Rank: B
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user will have activated the wind cloak beforehand and gather some of the wind chakra from the cloak in their dominant leg. After doing so, they will kick the air that parts the user and the target. When they kick, they will release the wind chakra from their legs in form of a blade (depending on the direction of the kick.) The blade of wind that is released from the wind will travel farther, so that you won't have to make direct contact to hit your target.

    Notes and Restrictions:
    - Can only be used twice (2) per battle.
    - Must have the wind cloak activated.


    (Enshin Āmu Burēdo) - Extending Arm Blade
    Type: Offensive
    Rank: B
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user who has already activated shunko will gather wind chakra from the cloak itself and concentrate it in their dominant arm. They will run up to their opponent and punch the opponent across the face with that arm. As they punch, they will release the chakra in their arms which would extend the reach of the attack and cause damage to the target. Like the previous technique, the user can punch the air while aiming at the opponent and releasing the chakra, which in turn would release a blade of wind shaped like an arm to attack the opponent.

    Notes and Restrictions:
    - Can only be used twice (2) per battle.
    - Must have the wind cloak activated.



    If you still don't get it, it's kind of like how Zuko from the last airbender uses fire to extend his reach to attack his opponent. Hope that cleared that up.

    Additional effects and Restrictions:
    - The additional damage for taijutsu does not stack, if you have one activated and you activate the second cloak, it is still +5.
    - The user will gain increased speed, faster then a normal shinobi would be.
    - The user will gain increased strength.
    - The user will have better chakra control then that of a normal shinobi.
    - Must be an S-class to learn the lightning Shunko, and a Sannin rank to learn the Wind Shunko. To learn the lightning Shunko, you must also have lightning mastered and Wind is also required for the wind cloak.
    - Must undergo a second training session if one wishes to learn the second version of Shunko.

    Note: This is not just a "mode" that gives enhanced strength; this cloak/mode gives only +5 to taijutsu attacks while it is activated and it cannot be activated during the whole match, so i don't see it as a mode. I added the +5 damage because i would have the two modes be two of the 10 jutsu for this CF, and +5 is just a small incentive for a jutsu that would take 1/10 jutsu slots. If that needs to be removed to make this passable, then by all means do so.



    ♦ Declined ♦ Breaking of Blue Rule.

    ±±The Blue Rule±±

    -You aren't allowed to direct us into how to check your customs or tell us to make edits on the submissions to make them approvable. Also, providing expressions like "I talked to X senior sensei and he said its possible" or any variation of such expressions is forbidden. Adding explanations outside the technique's description (or, by that matter, any expression or sentence directed at us) is also forbidden. Anything you wish to explain you need to do so in the technique itself, using the correct template, as it needs to be perfectly understandable by anyone if its to be approved. The necessity to explain or justify things outside of it renders such premise invalid and thus makes the technique unapprovable.
     
         
    Last edited by Madāra Uchiha; 12-13-2013 at 08:08 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Hiru Genkotsu) - Vampiric Fist
    Type: NinTaijutsu
    Background:

    Vampiric Fist was invented after investigating different fighting styles, hidden abilities and jutsus that are using raw chakra to affect the opponent's chakra system, or in some way steal chakra from the opponent. The basic idea was coming from the Hyuuga's fighting style to target the opponent's chakra network and the Aburame clan's special bugs that are sucking and feeding on chakra. After looking into these styles and studying about other elemental and non elemental jutsus that allows the user to drain chakra from the opponent, one came up with the idea to create a style that is focusing on stealing chakra. However since he wasn't a Hyuuga or an Aburame, he had to come up with a style that allows him to do so. The easiest way was to find out a close combat style that when gets in contact with the opponent and deal damage, at the same time drains his chakra too. After years of practicing and investigating, he came up with a special chakra circulation style that became the basic of this style.

    Description on the Abilities and Inner Workings of the Style:

    Vampiric Fist is based on the user's ability to drain the opponent's chakra or chakra from the environment. For this, he has to create a circulation of chakra that is leaving and re-entering his own body and is in sync and direct contact with his own chakra flow. To achieve this, the user first makes his chakra to flow with greater speed in his body than normal. Normally only in the part of the body he is using the style with, but he can make his whole chakra flow to increase in speed. Then as it's done, the user picks a part of his body that he will use to release his chakra and an another part of his body where he makes it to re-enter. The only thing that is left from here is to release the chakra and make it flow around the user's body or body parts before it re-enters into him. In case this happens in a small area, like the hands or feet of the user, he can make the chakra to leave his body through his palms or sola and re-enter above the wrist or ankle. However while the chakra is flowing around his body, the user also has to spread it out to cover his body with it like a cloak.

    Once the user has the appropriate speed to flow his chakra and created the cloak, he can now attack his opponent with it and try to steal his chakra. To steal chakra from the opponent, the user first has to make direct contact with him. This is achieved through close combat moves, aka taijutsu attacks. He kicks, hits or touches the opponent with the body parts (like arms, legs, shoulders, knees, etc.) he is using the style with and make his chakra to enter the opponent's body. This chakra thanks to the great speed it flows with enters the body easily and temporarily disturbs the chakra flow. While the chakra flow is being disturbed, the user mixes his own chakra with the opponent's and use the speed of it's flow to drag it out of the opponent. This chakra since now mixed with the user's, it enters the user's body along with his own and become his own chakra from that point. However this method would overload the user's chakra network where he uses this tech, so he has to lead this extra chakra away too. To prevent this, the user uses the direct link between his chakra network and the special flow that he uses to steal chakra. As he is draining chakra from the opponent, he makes that extra chakra to flow into his own chakra pathway system and spread it out. As it's done, he now can use that extra chakra as his own to perform jutsus.

    Advanced users of this style will also become able to use this style with other fighting styles and other taijutsu attacks. All they have to do is using extra chakra to create the circualtion system and get in direct contact with the opponent. Depending on the way they use this style, the amount of chakra they steal differs too. When they use the style on it's own, they can steal a higher amount of chakra since they are only focusing on it. However if they use it with other taijutsu attacks or other style, the chakra they can steal is very limited. If the jutsu they use this style with doesn't require any chakra, they can steal a moderate amount of chakra.

    Example Techniques:

    (Hiru Genkotsu: Hiru Tacchi) - Vampiric Fist: Vampiric Touch
    Type: Attack/Supplementary
    Rank: A-rank
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: A simple and yet powerful basic move of the style. The user circulates his raw chakra around his own fists by releasing the chakra from his palms and make it re-enter his body around his wrists, while at the same time shape it into a glove. Then he hits or touches the opponent with this glove and lets his own chakra to flow into the opponent's body on contact. When it's done, his chakra disturbs the opponent's allowing the user to steal it easier. As the two chakra collides, the user mixes his chakra with the opponent's and then drag it into his own body as the circulation continues. If the user is good enough, he can deal physical damage to the opponent and suck a great amount of the opponent's chakra. However if he doesn't hit, just touches the opponent, he can't deal damage to his enemy.
    - jutsu can suck 30 of the opponent's chakra and make it the user's
    - can only be taught by Frozenstein

    Additional effects and Restrictions:

    - to circulate the chakra with enough speed and drain the opponent's chakra, the user must possess excellent chakra control



    ♦ Declined ♦ Yeaaaaah, Im not a big fan of chakra draining CFS, especially not one where it's the main focus of the style.
     
         
    Last edited by Madāra Uchiha; 12-14-2013 at 10:42 AM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Kokoro sōsa geijutsu):Mind manipulation Arts
    Type: Ninjutsu

    Background: This is ancient fighting style formulated by rogue ninja of the Yamanaka clan, the brainiac. As a result of his methods and apparent deadly desire, he became the Orochimaru of his clan; researching and developing jutsu that was deemed abomination by the clan elders and basically doing bad tests. The Yamanaka clan ability was mainly used for reckon, sensor activities and also offensively to activate certain motor functions of the body. However, in attempts to make his clan the greatest in Konoha, brainiac expanded this method of combat, now including accessing and stimulating the minds sensory sections as well. He eventually became too powerful to contain and had to be destroyed, a solution that led to the death of many good clan members as well.

    Description on the Abilities and Inner Workings of the Style:
    What is real is what the brain interprets as happening. The brain is able to do this due to sensations derived from the outside environment of an organism. These sensations are carried to the brain as impulses by an intricate connection of nerves and fibers throughout the body. It is also important to know that, if for some reason those impulses are not conveyed to the brain, there is no processing and hence they have no effect. The principle of genjutsu is to corrupt the chakra flow of a person inducing a predetermined false impulse, in the body's senses. Hence the brain would process this as a desired character or reality.


    Using the Yamanaka clan's unique ability to tap into the brain of people, this style was created to directly afflict the brain's processing of events and reality through the corruption of the brain itself, rather than the chakra system(Genjutsu).

    This is a fighting style because it engages an opponent in battle in a particular style and fashion. Just as one would use his fists, or weapon, or shadow, the point of contact of this style is the mind. Again, as opposed to the Yamanaka norm of reckon, sensory and control, it focuses more on triggering effects

    Example Techniques:

    (Kokoro sōsa geijutsu: Kokoro sōsa geijutsu:Ayatsuri ningyō-shi"-san no ribenji) Mind manipulation Arts:Puppeteers Revenge
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: n/a
    Description: The user exerts his ability to take control of a person's mind and controls a specific portion of a target's body(usually a limb). The user controls its movement, only for a brief window of time, totally unbeknownst to the target till the move is complete. Eg the user can cause a target to perform the wrong handseal at the end of a set, hence ruing the move.
    -Note: Must abide by timeframe rules.


    (Kokoro sōsa geijutsu:Fantomu shishi setsudan) Mind manipulation Arts:Phantom Limb Amputation
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: n/a
    Description: The user exerts his ability to take control of the brain's functions and, after performing three handseals, completely shuts off the activity of a pair of limbs of an opponent. If used on the arms, the opponent cannot weave handseals and becomes handicapped like Orochimaru when his arms were sealed. When used on the legs, the opponent's feet become unable to move and remain as stiff as pillars only maintaining the person as he stands.
    -Lasts for three turns.
    -To dispel the jutsu the target must stay in it for 1 turn and pay double the chakra cost.
    -Dispelling the jutsu counts as one of the target's moves per turn.


    (Kokoro sōsa geijutsu:Gurinchi no fukushū) Mind manipulation Arts:The Grinch's Revenge
    Type: Offense
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: There are 200 pain receptors for every square centimeter in your body!!This jutsu triggers all the receptors in a target's brain at once(after the user is in direct view of the target and has performed 2 handseals) causing indescribable pain that lasts throughout the turn it is used. This influences the target's ability to mold chakra appropriately in that turn and hence he/she becomes handicapped.
    -A target used on can only perform one jutsu that turn due to the intense pain.

    (Kokoro sōsa geijutsu:Rittai-shi chūdan) Mind manipulation Arts: Stereoscopic vision Interruption
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: n/a
    Description: By concentrating on one side of a target's brain and performing 2 handseals, the person causes the brain to cease functions of one eye. The eye becomes nonexistent as far as the brain is concerned and the target is left one-eyed. The primary effect is that the target becomes unable to accurately decipher dimensions such as length, breadth and height due to the fact that he is now unable to get a three dimensional impression of the world. Due to this, attacks on long ranged opponents will miss. Also his reaction time is halved due to the explanation above as well as the blind spot created.
    -Requires the user to be in clear view of the target.
    -The eye becomes unable to perform any other function. It is virtually nonexistent.
    -Lasts for three turns.
    -To dispel the jutsu the target must stay in it for 1 turn and pay double the chakra cost.
    -Dispelling the jutsu counts as one of the target's moves per turn.





    Additional effects and Restrictions:
    -The style's jutsu and genjutsu are antagonistic, and both cannot afflict the mind at the same time.
    -The sever strain of the jutsu of this style on the mind is such that a practitioner(Other than the creator) who is lower than Kage rank can't use two of its techniques in the same turn.
    -Cannot be learned by canon bios except from Yamanaka clan.
    -This fighting style is ideally solely for Yamanaka clan bios however, bios of custom clans that possess abilities similar to the Yamanaka mind prowess may be able to use it.



    ♦ Declined ♦

    This isn't a Custom Fighting style but rather a series of jutsu aimed created for the Yamanaka clan aimed to prevent movement of an enemy, which wouldn't work in the manner you are attempting. I haven't had a Yamanaka bio before, but if I understand the concept well enough, their jutsus work through them sending their own "mind" into the enemy, leaving their own body practically comatose as they do this. They don't just target a section of the enemy's mind or body and control it remotely, they do it from within that person's body. This is more so Genjutsu disguised as Yamanaka jutsu disguised as a CFS. DNR
     
         
    Last edited by Madāra Uchiha; 11-14-2013 at 08:20 AM.

  18. #543
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by LonelyAssassin View Post
    -Made is so that it isn't like a crossbow and does more than a crossbow could ever do.




    (Kādokōdinēshon) Card Coordination

    Type: Kadojutsu (Ninjutsu)

    Background:
    The 'LonelyAssassin' had a thing for playing cards and thought he could put it to good use to use them as a weapon. He perfected channeling chakra into them and making techniques using them for offense and defense.
    Chakra focused into the cards made them stronger to use, as they are only normal playing cards.

    Description on the Abilities and Inner Workings of the Style:

    The Cards can be replaced with Kunai and Shuriken in techniques (Unless it's a fire technique or the cards will get burned), so for example the technique :

    Rank: C
    Type:Attack/Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.


    They use kunai or shuriken in the technique, so instead of the shuriken and Kunai, cards can be used instead.
    Cards when used in Techniques are normally used in groups to make the technique more effective, normally the more cards used, the more powerful it is(more cuts or slashes and are deeper actually to be more accurate). The Cards can be used well with Wind Style Jutsu's to increase speed and power.
    The Cards are normally put in special card holders like they use in poker at casinos to easily slide out the cards, this should help the user easily slide out the cards to manipulate to his will. Like with puppetry the cards are connected to each other with short chakra wire, so when a card is drawn on it's own another can slide out with it depending on how much chakra is put in and how many cards is needed for the technique, the card holsters are usually placed in numerous places (need a lot for CFS) so on the belt or forearms or where ever they desire.
    The Cards aren't just used for offensive attacks, the linking cards can be used as quick defence, deflecting multiple projectiles away from you if used to spin around the user. The cards can also be used to dodge attacks, the user is able to use them as a platform to step upon when they are floating to get to higher or lower places OR as a grappling hook; the linked cards wrapping around poles or rocks to be able to swing across gaps or to dodge techniques whilst in the air
    The cards can be placed all over the user's body, underneath their clothing, these types of cards have special effects. Some are explosives that the user can set off all at once to blow himself up to escape being captured or to take down his opponent with him. Cards are also triggered if certain things come into close range with them as a quick defence, but these cards can only be used only once as these types of defences would drain them easily since the cards have limited storage. Depending on which element is about to hit them the card releases a small shield of the weakness of the element coming into contact (eg. a Water shield if a fire technique is about to come into contact with the user) These defences don't take up a move but like stated earlier, can only be used once for each of the basic elements.

    Example Techniques:

    (Sutorētofurasshu) Straight Flush
    Rank : B
    Type : Attack
    Range : Short - Long
    Chakra Cost : 20
    Damage Points : 40
    Description : The user grabs the first card in their holster and throw it towards the opponent, a line of cards will be attached to the first one and come from the holster and be launched at the opponent also, the Flush of cards can hit the opponent and damage them; it can also hit the opponent or bind a part of them and you may anchor down the line of cards to the ground. The cards can also be retracted back into their holster. The technique can also be used as a grappling hook effect.

    (52 Kādo) 52 Card
    Rank : B
    Type : Defence
    Range : Short
    Chakra Cost : 20
    Damage Points : 40
    Description : The user releases a whole deck of cards by taking the first card of a holster and spin it around them self whilst lifting their arm into the air and holding it up the 52 cards attached with chakra wire spin around the body rapidly to protect from attacks. Once finished the user can throw their hand down to the holster to retrieve the cards and they all slide back into place.

    (Dangan no ēsu) Bullet Aces
    Rank : A
    Type : Attack
    Range : Short - Long
    Chakra Cost : 30
    Damage Points : 60
    Description :
    The User aims the holsters on his forearms towards the opponent and shoots them from the holsters with tremendous speed and power that will hit the opponent and send them flying back, the cards can be connected with chakra wire so that you may pull the opponent towards you or to just retrieve the cards.

    Additional Effects and Restrictions:
    -Kadoninjutsu is weak against fire as the cards will be turned to a crisp
    -Kadoninjutsu is neutral against wind, water, earth and lightning.

    - The Cards are normal Gear, Like Kunai and Shuriken without their cutting ability
    -Cards can be used as Explosive Tags if they have the explosive tag symbol on them.
    -The user gain with this style faster throwing speed and power then a normal taijutsu user or weapon user.
    -The cards can cut as far as five inches of human skin and at less a inch in a tree.
    -Cards can be infused with chakra but they are nothing but normal cards, though with the right chakra control can make it have an aura increasing its lethal attack power by two inches.
    -Card Holsters must be stated in the bio where they locate on the body.


     Declined  Problem here is that this isn't really a CFS. Its not a CQC type of combat. You'd also need a custom set of Cards for this to work. It has some potential but I actually think more in terms of a CC based upon the usage of Cards as the closest thing they are seen in narutoverse, scrolls. This way I don't see this beeing a CFS. And lets not forget this will essentially be also something that infringes on Konan's Paper Ninjutsu
    Permish to make
    Changed so much stuff it aint even funny >___O


    Kādo no Shinigami | Reaper of the Cards
    Type: Nin-Kenjutsu/Bukijutsu
    Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldnt really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.
    Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent. The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half
    Example Techniques:

    Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
    Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
    -Restrictions here-
    Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

    Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

    Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.




    Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place


    Kādo no Shinigami: Surasshu no jakku | Reaper of the Cards: Jack of the Slash
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will gather at least 10 cards along the blade of their scythe. They will channel lightning chakra into the cards and as they swing their scythe. The lightning inside of the cards abruptly converts itself into a negatively charged electromagnetic field producing a shock wave as the user swings his scythe, causing a rapidly expanding slicing shockwave to erupt from the blade of the scythe while its swung. It can be used to quickly end an opponent.

    Restrictions come later z.z

    Additional effects and Restrictions:
    ~Requires mastery of kenjutsu
    ~The users proficiency with Bukijutsu is increased when using the cards, being generally faster than the normal shuriken
    ~Levitating the cards is done passively but the user only has control of the cards within short range. They can be sent at an opponent as if they were thrown



    ♦ Declined ♦

    Looks better and sounds to be an okay CFS but the abilities of those cards....I cannot allow that from a set of metal cards. Levitating cards? Okay. Channeling chakra into the cards to create Scythes? Ehh....okay. Creating corporeal figures that emerge from the cards that carry their own scythes and can attack? Yeahhhh..... no. I'm not too keen on approving a CFS that allows you to create a figure that can attack freely like you can just from a set of regular cards....if these cards were a type of CW, or even an advanced CJ, I'd be okay with it, but as a set of regular cards that just have chakra channeled into them? No.
     
         
    Last edited by Madāra Uchiha; 11-14-2013 at 08:28 AM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Yüme View Post
    Yūgana ken | Graceful Fist
    Type: Nin-Taijutsu.
    Background: There once was a time, when there was little known about jutsu, or Kekkei Genkai. A simpler time, when most fought with their body's alone. Due to this many struggled to stay on top, creating different form's of Taijutsu. But one form stood above all, and was never defeated. This style was known as the Graceful Fist. Many relied on power, and simple physical strength. But one man realized that there was another way. A better, and more peaceful way to end a fued. Graceful Fist is purely based on patience, and striking with maximum effect. And this was the key to winning any fist fight.


    Inner working's and Movement's of the Graceful Fist style.

    Description on the Abilities and Inner Workings of the Style: The Graceful Fist style consist's of three main rule's. The first rule is to stay Patient and Calm at all time's, it is alway's the key no matter what's headed your way, breaking this rule can be fatal. The second rule is to stay fluid, a stiff fighter is alway's inacurate. And the third rule, is to strike with Maximum effect, and we will get to that in the explanation here.

    Movement and Style: Graceful Fist is mainly performed with fluid movement of the body. The user will watch the opponent's every move, nothing get's past a Graceful Fist Master. You rarely block in this form of fighting, you will alway's counter. For example, if a simple quick punch is thrown, it can be blocked by simply moving the hostil fist out of the way with your wrist, this will also leave the opponent in an unstable position.

    Striking with Maximum effect: Graceful Fist user's also has knowledge over every single muscle that is in the human body, thus comes the striking with maximum effect. The strike will alway's be for an important area, more likely a pressure point.


    Nin-Taijutsu related effect's: Graceful Fist user's have the ability to create small wind gust's nearby their body with simply the swipe of an open palm. This was to knock the opponent off balance, for an opening to strike with maximum effort.


    Additional effects and Restrictions:
    - Graceful Fist user's have great stamina. Due to you having to move at all times fluidly regarding the style, stamina is built.
    - The user of Graceful fist will be able to take strong blow's, not only do you learn about pressure point's and muscular area's during the learning process, you must constantly resist these physical blow's. To be sure no Graceful fist user could really fight one another.
    - A Graceful Fist user does not require handseal's to create small wind gust's.
    - In The Training process, you will strike hard object's with merely a finger or two, practicing. Therefore the user's hand's and finger's will be rock hard.
    - A Graceful Fist user is not as strong as a normal strong fist user, so in a pure physical match, Graceful Fist is Outmatched.
    - You must be a master at the Graceful Fist to use it's wind technique.
    - Must be of at least Kage rank to master the Graceful Fist.



    ±± Declined ±± You need to develop the Ninjutsu part of this a bit more by explaining and developing the wind effects further.


    Yume's permission to allow me to resubmit this: Link.

    Yūgana ken | Graceful Fist
    Type: Nin-Taijutsu.
    Background: There once was a time, when there was little known about jutsu, or Kekkei Genkai. A simpler time, when most fought with their body's alone. Due to this many struggled to stay on top, creating different form's of Taijutsu. But one form stood above all, and was never defeated. This style was known as the Graceful Fist. Many relied on power, and simple physical strength. But one man realized that there was another way. A better, and more peaceful way to end a fued. Graceful Fist is purely based on patience, and striking with maximum effect. And this was the key to winning any fist fight. Nathan came along this style from an old man that he met from his journey.

    Inner working's and Movement's of the Graceful Fist style.



    Description on the Abilities and Inner Workings of the Style: The Graceful Fist style consist's of three main rule's. The first rule is to stay Patient and Calm at all time's, it is always the key no matter what's headed your way, breaking this rule can be fatal. The second rule is to stay fluid, a stiff fighter is always inaccurate. And the third rule, is to strike with Maximum effect, and we will get to that in the explanation here.

    Movement and Style: Graceful Fist is mainly performed with fluid movement of the body. The user will watch the opponent's every move, nothing get's past a Graceful Fist Master. You rarely block in this form of fighting, you will always counter. For example, if a simple quick punch is thrown, it can be blocked by simply moving the hostile fist out of the way with your wrist, this will also leave the opponent in an unstable position.

    Striking with Maximum effect: Graceful Fist user's also has knowledge over every single muscle that is in the human body, thus comes the striking with maximum effect. The strike will always be for an important area, more likely a pressure point.


    Nin-Taijutsu related effect's: Graceful Fist user's have the ability to create small wind gust's nearby their body with simply the swipe of an open palm. This was to knock the opponent off balance, for an opening to strike with maximum effort. The wind can be anything from a wind gust, to a small burst of wind, most if not all the wind techniques related around this style are all supplementary; and to enhance the possibilities of the Graceful Strike!

    Example Techniques:

    Yūgana Ken: | Graceful Fist: Muscle Strike
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description:
    The user will go into the Graceful Fist stance and by using their great knowledge about the muscles in the human body. The user will aim for whatever muscle and strike with a simple palm strike.
    Notes:
    - Must say which muscle they are planning to strike.

    Yūgana Ken: | Graceful Fist: Off Balancing Wind Strike
    Type: Supplementary
    Rank: C-rank
    Range: Mid
    Chakra: 15
    Damage: N/A
    Description:
    This technique allows the user to release a small burst of wind that is able to off balance the opponent, so the user can perform another Graceful Fist technique with more ease.

    Additional effects and Restrictions:
    - Graceful Fist user's have great stamina. Due to you having to move at all times fluidly regarding the style, stamina is built.
    - The user of Graceful fist will be able to take strong blow's, not only do you learn about pressure point's and muscular area's during the learning process, you must constantly resist these physical blow's. To be sure no Graceful fist user could really fight one another.
    - A Graceful Fist user does not require handseal's to create small wind gust's.
    - In The Training process, you will strike hard object's with merely a finger or two, practising. Therefore the user's hand's and finger's will be rock hard.
    - Those who wish to learn this style must go though one training session with the creator [Nathan]
    - A Graceful Fist user is not as strong as a normal strong fist user, so in a pure physical match, Graceful Fist is Outmatched.
    - Must be at least Kage [post count] to learn this style.
    - Must have both Taijutsu and Wind release completed.
    - Can only be taught by Nathan.



    ♦ Declined ♦ A bit better, but you still didn't clarify upon the wind relation. Simply saying it is for supplementary purposes isn't enough to cut it (no pun intended). Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. Try to find a way to combine the characteristics of wind to make the CFS more....graceful, to make the movements flow together more fluidly while still maintaining it's purpose.
     
         
    Last edited by Madāra Uchiha; 12-14-2013 at 10:48 AM.

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    Re: ±±Custom Fighting Styles Submission±±

    Sōhei no Junban (Order of the Warrior Monks)
    Type: NinBōjutsu
    Background: In the time of monks and hermits, when chakra was being taught, but its limits were not fully understood, wars were beginning to grow at a faster rate. With more power, groups felt that they were able to retake pride they had lost, or gain treasures they sought. This was the chaos that the world felt.

    The Sōhei, or Warrior Monks, knew the intentions of the Sage who taught strength to the people of his world, and knew that it was their job to protect the peace that was slowly being destroyed. The Sōhei who believed in the peace they knew the Sage stood for banded together under the name, The Order of the Warrior Monks.

    This nomadic group of warriors traveled the world, looking for utilizes of the powerful energy called "chakra" who used this power for their own gain. As they found them, the monks attempted to subdue these people by force, with the sheer strength of their staffs. But even with their fluent fighting style of versatile strikes and defenses, the monks knew that they would not be able to defeat every chakra-user who fought for themselves. Yet they pressed on.

    In one battle between the Order and a group of shinobi who wanted nothing more than to take every treasure they could find, the monks learned just how feeble their attempts were. Without killing a single member of the shinobi group, more than half of the Order was mercilessly slaughtered. But when his younger brother was slain in battle, the leader of the Sōhei no Junban took his staff and, in a fit of rage, proceeded to attack with both his and his brother's staffs in either hand. Being able to divert the attention of his opponents away from the true attack, as well as being able to defend from multiple different sides at once, gave the leader the edge he needed to kill but a single member of the shinobi group. And that small victory instilled in the Order the confidence to continue their attack.

    The Order of the Sōhei was utterly defeated in battle. The twenty monks who were fighting for peace was reduced to a single free man, with everyone aside from their leader killed, and their leader captured. The one man, the youngest of the monks, just barely escaped with his life. The Order had managed to kill but three of the opposing men. But when compared to the sheer death that surrounded them when fighting with a single staff, the young monk could see the strength and advantage granted to one who used two weapons at the same time. And so the young man, having watched his leader fight with the new style, trained on his own, gathering a group of followers to reform the Order of Warrior Monks, after which the style was named, all of whom used two staffs in battle instead of one.
    This style was then passed down through generations of Sōhei, advancing and becoming stronger with each passing generation. And this is where the Sōhei no Junban of today began.

    Description on the Abilities and Inner Workings of the Style: Order of the Sōhei is a very flexable style which revolves around staffs acting as an extension of the users' body, mostly pertaining to the arms and hands. The user of Sōhei no Junban will utilize two staffs during battle placed in their left and right hand to serve as an extension to their limited reach. The user uses the two staffs in collaboration with each other in different ways, primarily for distracting and attacking. Because of the unique fighting style granted by using staffs, the user is capable of attacking in the same motion they defend in, and as such this style of fighting focuses on the users ability to perform quickly-executed combinations with both staffs under difficult conditions during battle. Most techniques are based on the concept that one staff is used for distraction or preoccupation, while the other staff is used for executing the main part of the technique that will deal damage, be the strong defense, or set the user up for a combination with a different technique from outside the style.

    The style is famous for devastating combination attacks which utilize both staffs at the same time. The vast versatility in the style grants the user a great deal of possibilities in terms of techniques and derived fighting styles, as Order of the Sōhei revolves around defending and attacking either at the same time with different staffs, or in the same motion with the same staff while the second staff provides some other supplementary effect, dependent on the technique itself. Finally, monks of Sōhei no Junban have developed techniques for their fighting style which incorporate the usage of the basic five elements, empowering the impact their staffs have or changing what the best way to attack with each staff becomes.

    Example Techniques:

    (Raiton: Inka-Ten) Lightning Release: Flash Point
    Rank: B
    Type: Attack | Defense
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user begins by tossing one of their staffs lightly into the air. As the staff leaves their hand, the user concentrates raiton chakra through their other staff, held in their dominate hand, before throwing it at the opponent like a javelin. As the staff flies through the air, its speed and natural thrown distance increased by the raiton chakra, the staff releases all of the chakra channeled through it in a large cone shape, with the tip being the end of the staff, growing larger towards the user. This cone also gives off a bright light, similar to Lightning Illusion Flash Pillar. As the first staff flies through the air towards the target, the second staff falls to the ground, having the lightning of the first staff pass over it and coating it in a weak electric field. As the second staff falls, the user kicks it through the air, the raiton "coating" giving the staff the extra energy it needs to reach its target.

    This technique differs from most jutsu which revolve around two parts, as instead of dividing the chakra evenly between the two parts, all of the chakra is focused through the first staff, allowing the lightning cone to act as a B-rank defense which also blinds the target of the user's actions while the technique is going on (specifically, kicking the second staff). This also means that the second staff only has a D-rank raiton "charge", as it passes through raiton chakra as it's used. The technique's strength comes from tricking the opponent into defending against the initial lightning javelin, and then having the second staff follow up quickly for a surprise attack.

    Note and Restrictions:
    Can only be taught by a master of Sōhei no Junban
    Requires at least B-rank lightning training
    The user doesn't use any chakra after initially filling the first staff with raiton to form the cone

    (Roki no sagi) Loki's Deception
    Rank: C
    Type: Defense | Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 30
    Description: The user begins by spinning one staff in front of themselves at high speeds, the rotating action acting as a type of barrier to keep incoming attacks from landing. The user will then toss their spinning staff into the air, thrusting their other staff forwards to jab the opponent in the gut. Finally, as the user thrusts the second staff, they will reach up with their free hand and grab near the end of their first, now-airborne staff, swinging it down as a second attack to hit the opponent in the head.


    Additional effects and Restrictions:
    - Masters of the style are capable of utilizing a staff with as much strength and leverage one-handed as a person of equivalent raw strength two-handed
    - Masters of the style gain the ability to add an elemental affinity to non-elemental techniques of this style, or even free-form movements, in order to add the equivalent of E-rank "elemental affects" to techniques (such as slight burning, paralysis, minor weight altering, cutting power, or slightly increased durability and ability to absorb impact, for fire, lightning, earth, wind, and water respectively).
    - Masters of the style gain a stance known as "The Phantom Warrior", which is only the use of Sōhei no Junban through hovering staffs via Manipulate Advancing Blades (this "stance" is only available to specialists of the style and requires the use of the technique beforehand)

    ____________________
    P a t e n t C e r t i f i c a t e

    Nocturne, our loyal member, gave on the date November the 5th of 2013, a request for a Patent on Custom Fighting Style (Order of the Warrior Monks). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Sōhei no Junban
    Powered by Madāra Uchiha
    Copyright 2013, Nocturne NarutoBase.net

     
         
    Last edited by Madāra Uchiha; 12-19-2013 at 07:10 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Fuwatto Kenjutsu)-Floating Sword Arts

    Type: Nin-Kenjutsu

    Background: It is only natural that swords would have an impact on Ragna’s life as he was born in kirigakure home of the seven swordsmen of the mist. His family was once attacked by the seven swordsman of the mist. His father was executed by them, and his brother went missing his sister was kidnapped, and his mother committed suicide due to the stress. He vowed to get revenge by the sword as well. He knew of the seven swordsmen’s skill and trained endlessly until he realized he needed something more. He was limited in what he could do with his weapons especially since he was using broadswords. He began to think of the way wind chakra could make certain weapons levitate proved by Danzo. This was not a surprise since some wind style techs could even blow away large summons so it was quite feasible to control weapons with the proper concentration. He also remembered how wind chakra also increased spinning ability of shuriken. Keeping these things in mind he sought to use these practices for the sword. He began to train with the sword using his untraditional methods. By focusing on using the air to control the swords and adding a rapid spin to the swords upon striking by using wind chakra, he was able to attack with more force and cut through things easier, rather than twirling the blades on his own. It was almost as if the blades were iron discs slicing through everything that opposed them. He could even combine traditional concepts of kenjutsu with the newfound style he was working on. This would be a great asset in going up against the seven swordsmen. He was now prepared to face many other great swordsman.

    Description on the Abilities and Inner Workings of the Style: This fighting style is focused on improving or breaking the limitations of the user and the blades themselves, regarding kenjutsu, by using wind chakra to use the sword at a higher effiency. One limitation broken is the amount of swords that the user can use effectively. For example using three swords is possible however, it is not exactly easy to use the third sword in a consistent effective way. Even more difficult would be using 5 or more swords with only two limbs. The force of strikes is greatly improved with this style. Adding wind chakra in itself increases cutting ability however the wind chakra is used to cause the blades to constantly spin like a buzz saw at high speeds upon attacking which adds momentum thus increasing the force and cutting ability when it strikes; moreover, one strike for this style may compromise of several normal strikes due to the spin adding a shredding capability to this style. This makes these strikes superior to normal kenjutsu strikes by natural laws of physics. Almost as a paradox the user can defy those laws of physics by performing moves that would be impossible without this style of fighting. Maintaining the high spin of the blades during an attack makes it hard to toss and control the blades while maintain the spin. The father blades move from the user the more expertise one must have in this fighting style to maintain perfect control. Most basic techs involve the blades close to the user.

    There are 4 main principles/ranks for this style.

    1. Iron Feather-The user will focus on mainly getting the blade(s) to float with balance until it becomes almost second nature to him. This is the basics and root of the Floating Sword Arts. If one cannot get the blades to float there is no possible way to perform this style.

    2. Metallic Gale-Once the user can make the blades float around him then comes the true power behind the style. The continual spin. Without a proper spin the user cannot add strength to the swords and will leave himself and his blade vulnerable. The blades cannot just spin but they will be need to rotate at a pretty good speed to make sure the attacks are devastating and sharp when the hit.

    3. Steel Typhoon-One must have the mental stability to be able to control more than 2 blades. This stage focuses on increasing the ability of the students mind to focus and control all of the blades. Whether it be simultaneously or whether they blades have to perform different motions or purposes.

    4. Cyclonic Blade Master- Finally the student will enter the final stage and will be able to move the blades in many directions away from himself while still being able to control the blades perfectly. There is almost no end to the creativity of the user and his ability to perform impossible maneuvers


    Usage Examples:
    Fuwatto Kenjutsu – Teikiatsu Kujiku| (Floating Sword Arts – Cyclone Crush)
    Rank: B
    Type: Attack
    Range: Short
    Chakra: 20
    Damage: 40
    Description: One of the more basic attacks for this practice. The user will hold their hands out to their side and cause 2 blades to spin rapidly at their side. They then dash through the enemy cutting through him and other objects with ease.

    Fuwatto Kenjutsu – Kyousei Shippuu Ken| (Floating Sword Arts – Great Hurricane Blade)

    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will set 3 or more blades in a perfect line. Each Blade will be spinning rapidly which will give this formation the appearance of a large blade comprised of spinning blades. The user can then use this formation as a sword and attack the enemy or other attacks by guiding the blades with one hand.

    Fuwatto Kenjutsu – Itawashii Sata-n| (Floating Sword Arts – Heart Rending Saturn)

    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will be at the epicenter and control 7 different blades which will spin within 7 different elliptical orbits around the user while the user spin towards the desired direction with another blade in hand, severing all in the path of this destructive tech. The elliptical blades continue to rotate around the user matching his movements so he is always at the epicenter.




    Additional effects and Restrictions:
    -Bio’s must possess at least three swords or more to learn this style.
    -Must be taught by Omega5 to learn style
    -Must be S rank or above to learn this style



    ♦ Declined ♦ Although not a passive trait, you do realize that channeling wind chakra to these swords in order to cause them to spin would require constant streaming, making it impossible to use chakra to perform other jutsu?
     
         
    Last edited by Madāra Uchiha; 12-14-2013 at 10:53 AM.

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    Re: ±±Custom Fighting Styles Submission±±


    Hebi ken no Geijutsu | Snake Fist Arts
    Type: NinTaijutsu
    Background: This style is only access allowed by chosen ones of the White Snake Sage who have proved them self in the Ryūchi Cave. When Blake Belladona went their to train more in snakes the White Snake Sage deemed her worthy of enough to learn this style. She then learned how to become one with a snake to allow her taijutsu to become strong and more resemblance to a snake. .While learning this she learned how to become more flexible and being able to move more freely. Blake was able to also include snake ninjutsu into the style allowing it to develop as the White Snake Sage said.After being taught the style by the White Snake Sage Blake was then pronounce Blake of the Black Snake.
    Description on the Abilities and Inner Workings of the Style: Snake Fist Arts is a type of taijutsu which imitate the movements of snakes. Users of this style adopt the fluidity of snakes to allow them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. Snake Fist Arts is said to especially lend itself to applications with the ninja tools such as katanas, shurikens, kunais and senbons. The sinuous, fluid motion of the snake lends itself to the practical theory that underlies the "soft" martial arts. By imitating different movements of snakes the strikes and counters of of this taijutsu can be unpredictable making it hard for opponents to react to the user's attack. By also being trained in Snake Ninjutsu the user will incorporate things like turning the arms, fingers, hands, legs, or even feet into snakes or having snakes come out their sleeves (like using Hidden Multiple Snakes or Snake Explosion) to allow them to hit from even more more angles and places as the snakes will also help attack. This style is involves on whipping or rattling power which travels up the spine to the fingers, or in the case of the rattler, the body shake which travels down the spine to the tip of the tailbone. The ability to sinuously move, essentially by compressing one's stomach/abdominal muscles, is very important. Footing is quite grounded. The stance work is fluid in order to maximize the whipping potential of any movement. This necessitates building a strong spine to contain the power and strong fingers to convey the strike. Since breath is important to any movement of the spine and ribs, snake style is considered one of the main styles which eventually led to internal training. Snake Fist Arts generally aims for weak points of the human body, such as the eyes, groin and joints. In Snake Fist Arts, the force and techniques are softer than traditional other styles. Besides straight punches and bong shou this style also employs butterfly-buddha palms, the hook, upper cut, and gui quen (back fist) as central techniques. Biu tze (thrusting fingers) techniques resembling snake attacks are the secrets, and hence, the name of this style. There are multiple kicking techniques, as varied as typical northern styles with high kicks, but also typical are below-the-knee kicks.

    There are 4 main ranks for this style.

    1. Snake Practitioner - The user will focus on mainly getting their body to be able to move like a snake. This is the basics and root of the Snake Fist Arts. They will learn how to strike fast and while also moving their body like a snake to incorporate with the quick strikes.

    2. White Snake - The user then learns how to be able to incorporate snake ninjutsu with this style allowing the style to fully develop.

    3. Snake Fist Master- Masters of this style have learned every aspect of the style. They are able to use every jutsu in the style and can perform them faster then the other ranks. The user will be able to react as fast and move more like as a snake letting them attack and counter fast.

    4. Snake Sage Mode Users - Snake Sage Mode users that are able to use this style are able to use it at faster speeds then Masters due to their training with senjutsu and being able to move at fast speeds. They are also have full mastery of this style.


    Example Techniques:
    (Hebi ken no Geijutsu: Hebi kōshō) Snake Fist Arts: Serpents Bite
    Rank: C
    Type: Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 30
    Description: The user will transform both their first two fingers on both their hands into little snakes. The user will then strike the opponent with eight quick two finger strikes with the snakes at the joints of opponents wherever they choose. The snakes will have venom that when they strike will cause a numbing effect on the opponent.
    Note: Must know Snake Fist Arts


    (Hebi ken no Geijutsu: Sunēkudoriru) Snake Fist Arts: Snake Drill
    Rank: A
    Type: Attack
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will have four snakes come out of their sleeve and start spinning around their arm at high speeds. The user will then to proceed to hit the opponent with a butterfly-buddha palm attack hitting the opponent with not only their force but with the force of the snakes spinning into them.
    Note: Usable 4 times a match
    Note: Must know Snake Fist Arts


    Additional effects and Restrictions:
    - Must be able to Summon Snakes and finish Snake Ninjutsu
    - Must Have Taijutsu Mastered
    - Learning Snake Sage Mode allows the user to use this style at a better speed and power then those without.
    - Must be taught by Blake Belladonna
    - After learning Snake Fist Arts the user will be able to move their body more flexible and closely as a snake allowing them to move more freely then what they could before.

    Have a bio with Snakes Here
    Passed the Snake Sage Mode Test Here



    ♦ Declined ♦ You can perform most of this already via Snake Ninjutsu. Snake Explosion Technique turns your hand into snakes, which seems to be a major component of the style.
     
         
    Last edited by Madāra Uchiha; 12-14-2013 at 11:08 AM.

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    Re: ±±Custom Fighting Styles Submission±±

    精神の拳 - Seishin no Kobushi | Spirit Fist
    Type: Nintaijutsu
    Background: The ancient style of fighting was developed by the ninja monks in the fire temple. They used their understanding of life and spiritual principles to develop the ability to uniquely manifest (Some shinobi would call it a form of summoning.) spiritual Gods and Guardians to aid them in conflict. The spiritual being will appear in an ethereal semi-transparent state (As seen in the anime), when in time of conflict the ninja monks would use the aid of these spiritual beings to deal physical blows to their opponent. Whether it is a single appendage or the entire entity that manifests the monks founded this level of peaceful yet powerful form of fighting.
    There was a young apprentice that studied under the head ninja monk, he had learnt and practiced all the disciplines of the spiritual entities after witnessing a ninja guardian use Welcoming Approach: Thousand-Armed Murder in practice. He was young and ambitious with the dreams of one day making the fire temple more respected amongst the land and rapid influx of shinobi in that generation. When he finally summed up the courage to tell his overseer, he shook his head in disappointment at the young man telling him. “The temple is not one for such fame, we are the ones that keep balance and help those who are lost.” This infuriated the young disciple, but he quickly realised that he someday would become head monk so in order to make things so. For the good of the temple he decided to train harder. He swore that he would make the temple look great one day and its coughers would flow in abundance. His determination was iron-like and he wielded it like a sword. Knowing that when the temple would come to glory, there would always be those who opposed it, so he knew he had to gain strength. The only thing ninja monks knew about fighting was hand to hand combat, weapon play, ninjutsu and chakra principles.
    He decided to form a style of fighting that he believed one day would bring the temple great glory. He realised if one was in-tune with oneself he could manifest the God’s or Guardians while moving. Though once they manifest while moving he found that he became tired and it actually used his chakra instead of the basic still-standing style the ninja monks used. He realised that moving and manifesting directly consumed chakra, which is a principle the monks wouldn’t allow because if you run out of it you will die, indirectly going against their code. He laughed at their ignorance and pursed his goal further creating techniques, forms and combinations with the ethereal beings. One night the young monk was guarding the treasury and a gang of rouge shinobi broke in. He knew he could end their lives with his new developed form. He began his ethereal and physical assault on the shinobi, dealing quite severe damage to most of them until one placed him in a genjutsu which shortly resulted in the end of the young monks life. He wrote all his finding and developments on a scroll and in a book which his master then found soon when he was cleaning up his room after the funeral. It then went into a deep cavern below the temple where all the taboo things of the temple were locked up. The head monk sighed then mumbled to himself
    “I guess there will always be those who are more ambitious than the rest.” as he put the book and single scroll within an array of countless pre-existing scrolls from previous generations who formed a similar style in a massive caged cupboard with the words embossed on it "Spirit Fist." This caged cupboard will one day disappear into the arms of next generation shinobi who weren’t afraid to use it to create an impact on the world.

    Description on the Abilities and Inner Workings of the Style: The combat style of spirit fist revolves around the inner understanding of life and all spiritual principles to manifest spiritual entities able to do physical damage. The spiritual entities differ depending on the task required and their rate of mobility is completely dependent on the users own rate.
    Skill, chakra and spiritual understanding allows the spiritual to become physical. The entities are physically dense enough to even deliver force directly proportional to the user’s. Due to the fact that the manifestation is completely dependent on the maximum strength of the user.
    The passive aggressive form of the style involves the user taking a specific stance with their left hand making a half-ram handseal and then extending their right hand down with his palm parallel to the ground. This formed the basis and development of Spirit Fist and users in training need to grasp this concept and practice it to be able to move onto the core of spirit fists techniques.
    Only during this specific training will the user undergo intense unrelenting and rigorous training allowing the user to eventually understand and use Gift of the Hermit Group chakra, http://naruto.wikia.com/wiki/Gift_of_the_Hermit_Group which is needed to execute Spirit Fist techniques. Once mastered the user manipulates this chakra into the spiritual entities to give them unique destructive effects when they come into contact with objects, animals and people.
    The movement within Spirit Fist is swift and agile with the user generally displaying intent or emotion to execute an attack. Moving in accordance with an entity requires chakra to perform the techniques. Spirit Fist exhausts all those new to the fighting style and takes time to adjust. The lengthy training process allows the user to become more durable when it comes to performing techniques reducing the fatigue sensation they originally feel near the beginning of training. Spirit fist has three levels of skill acknowledgement: Spirit Disciple, Spirit Fist Apprentice and Spirit Fist Master. These are evaluated during training and are noted on skill and execution of Spirit Fist.

    Example Techniques:

    Seishin-ken tekunikku - Sutoraiki o Kotei | Spirit Fist Technique - Immobilizing Strike
    Type:Offensive
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will scream then swing their right open handed palm at the opponents chest area. As the arm extends to deal the blow two large blue spiritual fists manifest out of the users forearm assaulting downwards onto the opponents thigh crushing it on impact leaving painful bubbling boils on the points where the celestial being made contact.

    - This can only be used twice in a battle
    - User must know Spirit Fist in order to use

    Seishin-ken tekunikku - Sensō Seishin no Fukushū | Spirit Fist Technique - Revenge of The War Spirit
    Type:Offensive
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will stand with one fist directly in front of their chest and the other forming an open palm behind them. The user will then rapidly rotate activating the technique. The face of a large red guardian will appear around the user and send a barrage of fists downwards on the opponent, while the user breaks out into a low lying kick that knocks the opponent onto the floor while the barrage of manifesting fists pummels the opponent into the earth. As each forcing blow happens the opponent will then feel a sharp pining sensation where the fists make contact.

    - The stinging sensation will last for only two turns and deals 5 damage for one of those turns
    - Once performed the user will take -10 damage due to recoil of the close barraging fists making contact with ground
    - This can only be performed three times
    - The guardian looks exactly like the one Chiraku manifested when he fought Kakuzu and Hidan
    - User must know Spirit Fist in order to use

    Additional effects and Restrictions:
    - In order to learn Spirit Fist the user will need to be at least Sannin Rank
    - The user must have learnt at least two S-Rank ninjutsu techniques to show understanding of chakra and manipulation in order to learn this.
    - The user must have started taijutsu and participated in a freeform spar or fight in order to learn this, to display an understanding of basic taijutsu principles.
    - Spirit Fist can only be taught by Ndlovu



    ♦ Declined ♦ The Gift of the Hermit Group is a canon ability, one that currently isn't allowed within our RP. In order to use this CFS, you'd have to have that ability within your bio. DNR
     
         
    Last edited by Madāra Uchiha; 12-13-2013 at 08:02 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Will be closing in around 12 to 24 hours to begin checking. If any last minute edits or submissions need to posted, now would be the ideal time to do so.
     
         

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Venus View Post
    I removed the stuff that wasn't relevant. I have no idea why Katon was there, that was my fault for not reading properly. And I meant Second Inner Gate, referring to the speeds it is able to reach at times.

    Kyu Doragon Jutsu | Nine Arts Dragon
    Type: Nin-taijutsu
    Background:
    Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
    Description on the Abilities and Inner Workings of the Style:
    The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to almost reach speeds of the second inner gate with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
    This image is too big to show without a spoiler:
    In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.


    Example Techniques:

    Name: Jack-In-The-Box
    Rank: C
    Type:Attack
    Range:Short
    Chakra Cost:15
    Damage Points:30
    Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
    • Can only be used 3 times per battle
    • Has to wait one turn before using this techniques again.


    Name: Sky Walk
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
    • Can kick upwards, backwards or forwards.
    • Can be used as an evasive technique
    • Can be used to move or maneuver in mid-air.
    • Can only be used 3 times per battle
    • User has to wait one turn before using any Nine Art Dragon based techniques.





    Additional effects and Restrictions:
    • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
    • You must have Mastered Fuuton
    • You must have Mastered Taijutsu
    • Can only be taught if approved by the original creator, Venus.



     Declined  No reference to Gates or the speed chart. Your moves will have themselves the speed reference needed but I won't approve a CFS which says all your moves can make your CFS moves move at 2nd gate speed.
    Okay, so now I removed all references to canon techs and also the speed chart. Also bold lettered the sentence which you highlighted.


    Kyu Doragon Jutsu | Nine Arts Dragon
    Type: Nin-taijutsu
    Background:
    Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harbored this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.
    Description on the Abilities and Inner Workings of the Style:
    The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large. Applying these small bursts along side synchronized movements adding momentum can cause the user to reach a much more stable, and increased speed with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs. Though this fighting style has a good amount of strength and speed behind it, the down side to this is over exertion on the muscular system causing the user to have to wait between specific attacks before using any techniques that have been created around this Custom Fighting Style.
    This image is too big to show without a spoiler:
    In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.


    Example Techniques:

    Name: Jack-In-The-Box
    Rank: C
    Type:Attack
    Range:Short
    Chakra Cost:15
    Damage Points:30
    Description: The user proceeds to punch the opponent while channeling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
    • Can only be used 3 times per battle
    • Has to wait one turn before using this techniques again.


    Name: Sky Walk
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
    • Can kick upwards, backwards or forwards.
    • Can be used as an evasive technique
    • Can be used to move or maneuver in mid-air.
    • Can only be used 3 times per battle
    • User has to wait one turn before using any Nine Art Dragon based techniques.





    Additional effects and Restrictions:
    • All submitted jutsu or techniques are required to either have a waiting period of at-least one turn wait in between a specific attack or at-least one turn wait before using any justu or tech related to this custom fighting style . These after effects will be added when custom submitted technique is created.
    • You must have Mastered Fuuton
    • You must have Mastered Taijutsu
    • Can only be taught if approved by the original creator, Venus.


    ____________________
    P a t e n t C e r t i f i c a t e

    Venus, our loyal member, gave on the date November the 8th of 2013, a request for a Patent on Custom Fighting Style (Nine Arts Dragon). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Kyu Doragon Jutsu
    Powered by Madāra Uchiha
    Copyright 2013, Venus, NarutoBase.net

     
         
    Last edited by Madāra Uchiha; 12-19-2013 at 07:07 PM.

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