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  1. #126
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    Re: ±±Custom Fighting Styles Submission±±

    I'll need to close this thread for a few days to get it up to date. As you know, we've been suffering staff changes and since we've been needing to pitch in here and there, some things have been left behind a bit, namely in my case, my duties in this thread and the CJ thread.

    I'm sorry for any inconvenient and i'll try my best to do this as fast as possible. I hope everyone understands and i promise this will be brief

    Thank you,
    Scorps
     
         

  2. #127
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    Re: ±±Custom Fighting Styles Submission±±

    ±± Thread Open ±±

    I must remind members of the following:

    -You need to be S-Class Ninja to submit a CFS

    -CFS aren't ways to submit KG, Abilities or even Custom Elements

    -Trying to get ridiculous bonus such as a bonus in damage to an element or skill, reduction of hand seals or no hand seals for ninjutsu (elemental or not), speed or strength multiplication, etc will lead to declining

    -Keep your CFS submissions simple and clear

    -Avoid the cliches and the copies off of existing cannon or custom abilities/styles.

    -You need to wait 15 days from the date your CFS was checked to resubmit

    -Remember that the CFS itself isn't a technique and doesn't count towards your 35 cjs limit, but the techniques you'll submit from it, do.

    -Your bio can use 2 CFS, but it can only specialize (with the inherent bonus) in one

    -I added a rule that you need to submit each CFS in different posts. It makes it easier to check and when approved, makes the linking much cleaner

    Thank you, Scorps
     
         
    Last edited by Scorps; 04-30-2012 at 09:57 PM.

  3. #128
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    Re: ±±Custom Fighting Styles Submission±±

    Kokoro hijutsu | Mind Secret Arts

    Type: NinGenjutsu

    Background: The mind is the abstract notion of cognitive processes, such as rational thought, memory, perception and intellect. Rational thought is often considered the reason why Homo sapiens succeeded, proliferating and inhabiting most areas of the planet, developing technology and culture, changing the environment to meet their liking. Physically speaking, all those mental processes are electrical impulses in the nervous system, focused mainly on the central nervous system, in particular the brain. The lightning release is used because of electrical impulses in the nervous system, focused mainly on the central nervous system, in particular the brain, to effect cognitive functions, such as memory and thought. Yin, being spiritual, is often associated with Genjutsu, while the Yang principle is used to breathe life into the illusions formed by the Yin Release, making them quite potent. The Mind Arts is used predominately for infiltration and subtle mind control, as well as suggestive thought, making it ideal for those wishing to direct events unseen.

    Description on the Abilities and Inner Workings of the Style: The user utilizes both lightning- based chakra and yin energy to create Genjutsu Based techniques that control ones mental process similar to Yamanaka hiden, but more versatile and with fewer requirements for use.

    Additional effects and Restrictions:
    Restrictions
    • Mind Release techniques, if not countered, last a maximum of two turns
    • Cannot preform genjutsu based techniques in the same turn
    • The user must have visual contact with the opponent before using this art
    • Must have a high chakra reserve
    • Must be sannin to learn
    • Must have full mastery over lightning
    • These are all "hidden jutsu" meaning they can only be taught. The information regarding the art is not known or is it written
    • Can only be taught by a Kokoro Hijutsu master


    Effects
    • Once mastered, The user is able to calm his mind nearly instantly and with great ease
    • Masters of mind arts can tell you if they are under genjutsu as the impulses in their head will be disturbed
    • One can predict the opponents movements by reading their electrical impulses



    ±± Declined ±± This is not a CFS...its basically a "polished" way to describe what Genjutsu is
     
         
    Last edited by Scorps; 05-29-2012 at 09:33 AM.

  4. #129
    「 永遠の絶望 」 Blizzàrd's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Blind Illusion Art | Buraindo Meimu Gijutsu
    Type: Genjutsu
    Background: Blind Illusion Art originates from old mythical magic of Greece and the now commonly practiced Self-Hypnosis. The magicians from past used science, that they had control over to do something unexpected for the people around them, naming it as Magic. Greek studies and math have shown extensive focus on this idea, but the idea itself was implemented on the object or people around them just like the famous Ninja's illusion(Genjutsu), but this simple idea gave birth to more complex studies and people actually started research on them. Some ninjas researched and actually found a way to use it positively. This new style became common in Amegakure, the village hidden in rain, when after war people were on the verge of death, and some people found a way to make it easy for them.. They could not get the courage to slaughter their own people with their bare hands to ease the death so they used Genjutsu on them. Creating a fake reality to manipulate their brains to slowly descend to the last stages of their life painlessly. The same idea was then examined again by some highly trained ninjas, they started using the style in battles against their opponents, and in one of these fights they discovered something new and interesting about this. When one of the ninja applied the Genjutsu on himself to ease him from the pain he was going through in order to give his life away while protecting his fellow ninja. The practice was highly studied and developed by practicing Self-Genjutsu (Self-Hypnosis). Using Genjutsu on your own chakra networks to implement the same fake reality and enhance the capabilities of a normal ninja to fight against crucial circumstances. This practice gave birth to Blind Illusion Art, Blind because the person is cut off by the reality he was going through or was about to witness, instead he makes his own reality, a mere dream that allows himself to believe something that doesn't exist and strive for it until he or she slowly descends towards his/her death. Blindness from reality but the sound of dreams still echoing in the ears and the roar of battle still alive. Demon Hunter from WarCraft "I am Blind not Deaf".

    Description on the Abilities and Inner Workings of the Style:
    The fighting style depends upon Genjutsu, The user of this fighting styles casts a Genjutsu on him/herself to fight the circumstances. The style relies on Chakra Disruption in specific patterns connecting Specific Chakra points with the flow. Chakra patterns means the user is channeling chakra through only specific networks creating a pattern that is used to enhance his/her working while lessening the others characteristics. To initiate the style a user must cast a Genjutsu, disrupting the pattern in a diamond form; known as The Illusion Diamond. And to cancel the effect of the Fighting style or its working, a Genjutsu with cross pattern must overlap other chakra network patterns; known as The Reality Cross. The Patterns are considered the main pillars of the fighting style giving the user an enhance ability to focus on one thing by loosing the rest. The style can be very helpful in locating the enemy and then using Taijutsu to attack. By creating fake realities the user can increase his/her will power, decrease the pain of an attack or defend himself from various things while staying in a Genjutsu.

    The Illusion Diamond:
    This is necessary, and is the initial step of the Fighting Style; its a disruption of Chakra flow in a diamond pattern connecting only four of the parts to abundant chakra;
    1. Brain point, the first and foremost chakra point, where the diamond completes, keeping a high flow to the brain will allow the user to think perfectly well even being in a genjutsu, it opens strategical points of the battle.
    2. Heart Point, a simple control system of all the chakra networks and regulating the flow and patterns.
    3. Sound point(s), the two important chakra connections, the ears. When in genjutsu (Blind to reality) the user channels his/her chakra towards his/her ears allowing him/her to perceive sound extremely well. Using this ability the user can track the opponent's movements with sound. Being in a genjutsu will limit user's normal senses, so increasing one to its maximum capacity allows him/her to makeup for the others.

    The Reality Cross:
    The Fighting style can only be canceled by disrupting the pattern by overlapping another specific pattern onto it; one "already" in affect and one The "X" pattern. The chakra is connected to five points:
    1. Heart Point, a simple control system of all the chakra networks and regulating the flow and patterns.
    2. Leg Point(s), normal chakra flow to legs for an ordinary chakra pattern.
    3. Arm Point(s), normal chakra flow to arm for an ordinary chakra pattern.
    this divides the chakra uniformly bringing the body back to normal but exhausted.

    Techniques related to this Fighting Style will follow the same idea of patterns, and the use of different factors in battle field. For example; the initial pattern, "The Illusion Diamond" boots hearing decreasing sight, touch, smell and taste to lower than normal. This is the only pattern that has senses in it, all other will focus on actual way of incorporating the Genjutsu in battle field; By use of Will Power, Fake Reality to comfort human mind, Relaxed strategic thinking, Pleasure, Anger, Madness etc.

    Additional effects and Restrictions:
    • Drastic loss in senses (Except Hearing).
    • Must have Genjutsu or be a Sharingan User.
    • Is unable to cast Genjutsu on opponents while in the patterns.
    • Chakra flow can still be altered to do Jutsus.
    • Exhaustion (and Pain if wounded) after releasing the style.
    • All senses and affects will be normal when released.
    • Main Theme; Self-Hypnotism.


    ±± Declined ±± Not a CFS. Just a weird way to use Genjutsu...even if some little details don't even make sense.
     
         
    Last edited by Scorps; 05-29-2012 at 09:36 AM.

  5. #130
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    Re: ±±Custom Fighting Styles Submission±±

    Buraindo Shuhou: The Blind arts
    Type: Taijutsu
    Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha.

    Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations.

    The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has his all their senses strengthened except his sight. Meaning their sense of smell is as strong but not stronger then that of the Inuzuka Clan, the sense of feeling and touch is strengthed, so is their sense of taste, and their sense of hearing is so strong, they can hear almost anything in a fight.

    Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga. Making them more resistent to regular kicks and punchs, and for example taijutsu kick to the arm, it would normally leave a person with a broken arm but a shinobi who has mastered Buraindo Shuhou it wouldn't break their arm, but they'd still feel the pain of the direct attack. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground.

    The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent.


    Additional effects and Restrictions:

    This fighting style would essentially renders all visual genjutsu useless.

    This fighting style once mastered can be used with eyes open and closed

    This fighting style's durability only works with taijutsu attacks, or hand to hand combat attacks. Does Not work that way with Ninjutsu and other attacks.

    Must of have a bio that has been to konoha at some point in the characters history.

    Can only be taught by Better

    ±± Declined ±± although it does have potential, you went to far with it. a smell like the inuzuka just because of this style? Ridiculous. I wouldn't mind a type of movement and combat envolving not using your eyes and relying on hearing and such but never to this extent. If i approved this, what would be the point of making an Inuzuka bio?
     
         
    Last edited by Scorps; 05-29-2012 at 09:39 AM.

  6. #131
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    Re: ±±Custom Fighting Styles Submission±±

    (kumo kankaku): Spider sense
    Type: Nin Taijutsu
    Background: The spider sense style was created and mastered by the spider clan which is useful for move prediction in close combat. This has been the trick to the invincibility of the spider clan during close combat.
    Description on the Abilities and Inner Workings of the Style: To perform the technique..the user releases an invisible clot of chakra round his body which he uses to sense incoming kicks, punches or weapons which he would be able to dodge easily even if it was on his blindspot. Using the chakra clot to sense the movement and vibration of the wind, it enables the user to quickly respond to incoming attacks at a very close range and mastering this technique makes the user fast enough to dodge any close range attack no matter haw fast it is when the technique is been used.
    Additional effects and Restrictions:
    This is ineffective against ninjutsu that covers a wide range such as explosions.
    this style can only be used by mist01
    Mastery of fuuton is needed


    ±± Declined ±±Don't Resubmit. Fairy clear why
     
         
    Last edited by Scorps; 05-29-2012 at 09:40 AM.

  7. #132
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by -Scaze- View Post
    Genkoutsu Kamakiri | The Mantis Fist

    Type: Nin-Taijutsu
    Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were to easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodaucious, too outgoing, they were overeactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill, seeing how controlled and meaningfull each of the Mantis's movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control being able to dodge attacks taking the easiest least time consuming route possible, and only making the movements that were absolutely needed leaving very little room for openings and allowing quick controlled yet rigd and inhumane like conterstrikes that were so bizzare that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory and also the fact that its prowess was equal to that of a punch if not greater, but due to the force being applied to a smaller area than a punch its effects where more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...

    Description on the Abilities and Inner Workings of the Style:
    The Mantis Fist is a taijustu style that invovles the user striking the enemy with one or more of their fingers in rapid succesion in specific places alternating between hands for each strike the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focus's a large amount of Raiton or Katon chakra on the tops of their fingers and when they strike the enemy, they allow the chakra to penetrate into the enemies body, however even though it is a very pinpoint strike done with the finger tips, its effects are devestating as when the user makes contact with the opponent, they insert their chakra into the opponents body, the chakra ripples outwards and in the direction of the original strike, much like when a pebble is dropped into a shallow pond and the water around it is disturbed and ripples outwards. The effects of the Mantis Fist can be increased further by striking certain spots on the body, such as pressure points or nerve endings.
    When this is done with raiton chakra, the chakra will ripple outwards on impact, which may affect motor and sensory neurons with its static charges, this can cause various effects.
    By using fire chakra the user can heat water present in bodies or the atmosphere causing the water to evapourate, this can be very effective as the body is made up of large sums of water and many organs rely on water present in the body
    -Paralysation in the surronding area due to muscle contraction, similar to that of chidori Nagashi.
    -Loss of feeling and pain in that area. The users raiton chakra's static charges are used to counter the static charges of the opponents sensory neurons, making the opponent have a loss of feeling and pain in that area, this proves disadvantageous, as damage can be done to the opponents body via a strongfist follow up without the opponent ever being aware of the effects caused(Broken ribs pierced lungs ect.)
    -Heating and evapouration of water sources.
    -Burning of Skin.



    Additional effects and Restrictions: The Mantis Fist has one last ability, because of the way that the chakra is released and inserted, the non physical chakra part of the Mantis Fist does not require contact with the opponents body to work. Infact once the ripple effect is released, it can travel through mediums such as earth water and air for up to 5 inches the ripples becoming wider and affecting a larger area but becoming less potent as it reaches further from the source, much like a wave that passess through a small gap into a large area. The area covered having a diameter of 6 inches per 1 inch distance form the source.
    This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
    The Mantis fist contains stances that are strange and unusual,and usualy unprecidented to the enemy,making a mantis fist users movements hard to read.
    -Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed, and unlike that of a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overeact and make unecesary movements but the mantis style involves the slightest movements so as to avoid things and thus avoid unnecessary reflexes making Mantis Fist users extremely effecient at dodging, and giving them room for a swift counterattack.


    Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's
    ~Precise chakra control is needed to benifit from the full offense of the mantis fist.
    ~Requires the user to have mastered Taijustu/strong fist and started Raiton and Fire training
    ~Anyone other than -Scaze- must be Taught the Mantis Fist

    The first bolded bit is new as a background.
    The second bolded bit has just been moved from the background to the effects.
    Removed the sharingan part and re-worded some of the ~ Sentences.


    ±± Declined ±± You need to wait 15 days between the checking and the resubmission. This means you can only resubmit this 15 days from today...

    Genkoutsu Kamakiri | The Mantis Fist


    Type: Nin-Taijutsu
    Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were to easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodaucious, too outgoing, they were overeactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill, seeing how controlled and meaningfull each of the Mantis's movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control being able to dodge attacks taking the easiest least time consuming route possible, and only making the movements that were absolutely needed leaving very little room for openings and allowing quick controlled yet rigd and inhumane like conterstrikes that were so bizzare that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory and also the fact that its prowess was equal to that of a punch if not greater, but due to the force being applied to a smaller area than a punch its effects where more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...

    Description on the Abilities and Inner Workings of the Style:
    The Mantis Fist is a taijustu style that invovles the user striking the enemy with one or more of their fingers in rapid succesion in specific places alternating between hands for each strike the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focus's a large amount of Raiton or Katon chakra on the tops of their fingers and when they strike the enemy, they allow the chakra to penetrate into the enemies body, however even though it is a very pinpoint strike done with the finger tips, its effects are devestating as when the user makes contact with the opponent, they insert their chakra into the opponents body, the chakra ripples outwards and in the direction of the original strike, much like when a pebble is dropped into a shallow pond and the water around it is disturbed and ripples outwards. The effects of the Mantis Fist can be increased further by striking certain spots on the body, such as pressure points or nerve endings.
    When this is done with raiton chakra, the chakra will ripple outwards on impact, which may affect motor and sensory neurons with its static charges, this can cause various effects.
    By using fire chakra the user can heat water present in bodies or the atmosphere causing the water to evapourate, this can be very effective as the body is made up of large sums of water and many organs rely on water present in the body
    -Paralysation in the surronding area due to muscle contraction, similar to that of chidori Nagashi.
    -Loss of feeling and pain in that area. The users raiton chakra's static charges are used to counter the static charges of the opponents sensory neurons, making the opponent have a loss of feeling and pain in that area, this proves disadvantageous, as damage can be done to the opponents body via a strongfist follow up without the opponent ever being aware of the effects caused(Broken ribs pierced lungs ect.)
    -Heating and evapouration of water sources.
    -Burning of Skin.



    Additional effects and Restrictions: The Mantis Fist has one last ability, because of the way that the chakra is released and inserted, the non physical chakra part of the Mantis Fist does not require contact with the opponents body to work. Infact once the ripple effect is released, it can travel through mediums such as earth water and air for up to 5 inches the ripples becoming wider and affecting a larger area but becoming less potent as it reaches further from the source, much like a wave that passess through a small gap into a large area. The area covered having a diameter of 6 inches per 1 inch distance form the source.
    This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
    The Mantis fist contains stances that are strange and unusual,and usualy unprecidented to the enemy,making a mantis fist users movements hard to read.
    -Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed, and unlike that of a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overeact and make unecesary movements but the mantis style involves the slightest movements so as to avoid things and thus avoid unnecessary reflexes making Mantis Fist users extremely effecient at dodging, and giving them room for a swift counterattack.


    Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's
    ~Precise chakra control is needed to benifit from the full offense of the mantis fist.
    ~Requires the user to have mastered Taijustu/strong fist and started Raiton and Fire training
    ~Anyone other than -Scaze- must be Taught the Mantis Fist


    The first bolded bit is new as a background.
    The second bolded bit has just been moved from the background to the effects.
    Removed the sharingan part and re-worded some of the ~ Sentences.


    ±± Declined ±±Very close to approval but i need you to resume this a bit. Its to big and confusing. Keep it simpler please. Also, the lightning part, be sure that its effects have nothing to do with the 3rd Raikage's moves, otherwise you know what happens to this style.
     
         
    Last edited by Scorps; 05-29-2012 at 09:44 AM.

  8. #133
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    Re: ±±Custom Fighting Styles Submission±±

    Genkotsu Kibaku | Exploding Fist

    Type: NinTaijutsu

    Background:

    Genkotsu Kibaku was originally created during the ancient times in the land of the wind. As the fighting style itself was to utilize and enhance a shinobi’s affinity to wind while in close combat. While using their affinities with wind and taijutsu, they were able to increase their speed and power in their strikes and movement. However this was easily countered due to constant hand seals that was needed and was not very practical in close combat. Throughout the years, a shinobi came who was able to develop the idea further, by mixing both taijutsu and the wind element through precise chakra control. Thus resulting what it was originally intended to do. Increasing a power of the strike and moving quickly through their natural affinity, wind.

    Description on the Abilities and Inner Workings of the Style:

    A exploding fist user will fight like any other taijutsu user. However the difference is in their movements and when they strike. With the natural affinity to wind, their speed will increase as well as their movements. The wind element will circulate in their body constantly allowing this to happen as they make any movement. Their striking ability is where the true art form comes into play. When striking an opponent whether it’s a punch or a kick, at the end of the strike an exploding wind will release from their fists or their feet or any area that they are striking with. As the wind chakra always flows within the user’s tenketsu. This is accomplished by precise chakra control while striking an opponent. With rigorous training in the art of Exploding Fist, the user will able to release the exploding wind at the end of their strikes instantaneously when striking an opponent. Almost as if the impact itself triggers the wind to be released at the point of contact. When hit with the exploding wind, it will leave the opponent damaged more so than a regular taijutsu strike. The wind element would explode at the point where it was contacted thus, any area in the body of that region will have internal damage. Constant strikes to the same area with exploding fist results in internal bleeding, then organ failure. Some cases it could lead to death if not looked into.

    Additional effects and Restrictions:

    -Masters of exploding fist have increased speed in their movements and striking ability. Striking ability is faster because of the affinity to wind. Power is increased due to the velocity of the speed of the strike. Natural explosion of the wind after contact increases damage to the opponent.

    -Masters of exploding fist will cause the opponent to have internal damage. Severity of the damage depends on the times the opponent was hit in that same area. The results of the strike are as follows"

    -1 to 4 strikes in the same area will have internal damage as a bruise.
    -5-9 strikes in the same area internal damage with internal bleeding.
    -10-14 strikes in the same are qull result in organ failure which results in death

    Internal Damage: Damage done so by getting hit with exploding fist between 1-4 strikes in the same location. Internal/physical effects are a bruise that are shown outside, and internal bruising of an organ.

    Effects of Internal Damage:
    -Bareable Pain in the location that was struck.
    -Slight Bruising outside and inside of the area that was struck
    -Brief Sluggishness and loss of stamina

    Internal Bleeding: Damage done by recieving too many hits between 5-9 strikes from exploding fist. Bleeding occures in the area that was previously bruised which caused to swell than bleed internally.

    Effects of Internal Bleeding:
    -Unbareable pain in the area's effected
    -When bleeding, the effects of the pain is the same as if someone is stabing you with a knife
    -Decreased mobility 40%
    -Stamina decreased to 50%


    Organ Failure: Damage done by recieving too many hits between 10-14 from exploding fist. After internal bleeding, organ will fail after too much swelling and bleeding. Once an organ shuts down the opponent will be in extreme pain and unconsciouness.

    Effects of Organ Failure:
    -Caughing up blood
    -Extreme pain in the area's effective and the areas that are close to the effective area
    -The opponent's mobility now decreased to 80%
    -Stamina decreased to 70%
    -Opponent may pass out due to extreme pain

    -Masters of exploding fist does not have increased agility.

    -In order to learn exploding fist, they need to enhance their bodies to be able to with stand the explosion of the wind that occurs and also to be able to strike at great speed [Sannin Rank]. They will also need to have precise chakra control.

    -Must have mastered Wind in order to be able to start training in exploding fist.

    -Can only be taught by –Vision-


    Personally had bruising of the organ, internal bleeding, and almost organ failure. Effects, I know personally and hope it doesn't get denied because of it. Thanks,


    ±± Declined ±± The effects are ok...but they should be added to the techniques, not the style itself. The style is a "guide line" on how the style is performed and its abilities. Now, the part about wind element constantly around your body....if that is happening, you know fairy well that you can't mold other elements. Also, be sure that this style doesn't have cutting abilities. Only blunt impact. Other than that, its ok.
     
         
    Last edited by Scorps; 05-29-2012 at 09:48 AM.

  9. #134
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    Re: ±±Custom Fighting Styles Submission±±

    Unka Genkotsu | Mist Fist
    Type: NinGenTaijutsu
    Background:
    A small clan within Kirigakure, who's members where not very physically strong found Taijutsu encounters troublesome so in order to become efficient in one of fightings core areas this clan combined the Hidden Mist jutsu and the clans natural affinity for Genjutsu and thus created the Mist Fist
    Description on the Abilities and Inner Workings of the Style:
    This type of unique Taijutsu uses quick agile Capoeira and Drunken fist like movements combined with a scaled down version of the Hidden Mist Jutsu, where the user will sway side to side in Drunken Fist-like movements releasing small amounts of mist each time he sways. A user of the Mist Fist style is never stood still they are always moving and swaying around releasing small amounts of mist as they do. As the Mist Fist user attacks they use a combination of Drunken Fist and Capoeira like movement while releasing small amounts of mist, when attacking the opponent will become confused and dazed by all the fast moving mist patches. The mist released disturbs the opponents chakra and makes them somewhat drowsy/sleepy. That combined with the fast unorthodox movements of the Mist Fist makes causes the opponents reaction times to reduce and the fast movements of the Mist Fist be even more deadly.
    Additional effects and Restrictions:
    -Masters of the Mist Fist have increased Movement Speed, Agility and Reaction when compared to a Normal Fist user
    -Mist Fist users have less physical strength than Normal Fist users when they have only been trained in Mist Fist


    ±± Declined ±± This is far from approvable. Ningentaijutsu? Why? Also, if the only special thing that is happening is you release mist as you move...then no. ITs not worth a CFS all together just for that. Also, movement speed, agility and reaction just because of this? Nope. And its not Normal Fist. Its Strong Fist.
     
         
    Last edited by Scorps; 05-29-2012 at 09:49 AM.

  10. #135
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    Re: ±±Custom Fighting Styles Submission±±




    buin gigei Staff arts
    Type:nin/kenjutsu
    Background: Long ago there was an un ending war The jubii had yet to be sealed by the sage of six paths, and the only people not being a part of the war were monks who had followed the sage and learned ninshu from him. Soon they mastered the wind release but were still unable to protect themselves. Any weapon made by them was handmade and they refused to kill making any weapons used not lethal. They soon had invented a metal and wood staff and using their wind release alongside their staff made a great combination but soon after the jubii was sealed most of the monks who used this skill were killed but a few survived and continued to teach the staff arts.
    Description on the Abilities and Inner Workings of the Style: the user would take a stance with their staff in hand ( the stance will be described in the cj) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff ( jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the monks did. ( I.e. when training in this they will start by meditating)
    Additional effects and Restrictions: must have mastered wind
    Must have been taught this skill by me
    (Must have a clam mind and be ready to change positions while fighting with staff ( i.e. a bio that says personality hot headed wouldn’t be able to use this) master of this art is able to move very well in taijutsu battles.
    User can’t use any fire jutsu next turn after using this art.


    Examples of use

    Ideas of how it can be used




    in above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

    It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
    And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.


    __________________________________________________ _

    ±± Declined ±± because monks do exist in narutoverse i need you to take them out of this background since it collides with the cannon story line. Also, some restrictions are useless. Its a style, not a technique. The one i bolded needs to go. Other than that, its quite good and nearly approvable.
     
         
    Last edited by Scorps; 05-29-2012 at 09:52 AM.

  11. #136
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    Re: ±±Custom Fighting Styles Submission±±

    Abatā no jōtai- The Avatar State
    Type: Nintaijutsu
    Background: The most powerful ability that an Avatar can invoke is the Avatar State. This allows an Avatar to channel immense cosmic energies and knowledge of all previous Avatars, enabling them to perform epic bending feats. Avatars may unconsciously enter such a state in response to perception of mortal danger, utilizing the state as a defense mechanism, or emotional distress. During this state, an Avatar has access to bending techniques they themselves may have yet to learn but has no conscious control and likely causes great collateral damage. Avatars with mastery of the Avatar State have full conscious control over the state, and can enter and exit it at will.
    Description on the Abilities and Inner Workings of the Style: When the user uses this fighting style they will be able to use the basic 5 in combination with their taijutsu. Though the user can only incorporated only 1 element at a time with their tai. An example of this would be the user can make fire come out while they punch their opponent.
    Additional effects and Restrictions:
    - Only one elemental chakra can be incorporated with their taijutsu at a time.
    - Must have at least C rank Taijutsu.
    - After repeated uses if this style the user will get tired.
    - Have to be taught by ~Johninto~


    ±± Declined ±± What magical creature is this "Avatar" you are talking about? Lets be honest, you do know this is Narutoverse right? Besides, this is a mode as it stands, not a CFS.
     
         
    Last edited by Scorps; 05-29-2012 at 09:53 AM.

  12. #137
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Shiroi Tategami Gigei (White Lion Arts)


    Type: Nin-Taijutsu (Chakra Manipulation & Control)
    Background: The White Lion Arts, is a new form of hand-to-hand combat, developed by JiraiyaEroSennin, after studying the majestic creature, he developed a new fighting style, using immense amount of chakra and strength of a lion combined into a very powerful and new art. This new form of fighting gave him the ability to increase his strength rapidly and he gained incredible control over his own chakra.
    Description on the Abilities and Inner Workings of the Style:
    The Master of White Lion Art, is capable of "transforming" his body, giving the user a more lion like appearance, this means your teeth and nails grow to the size of a lion while your body will slowly be forced into a lion like stance, though your still capable of standing on two legs and doing hand seals. This gives access to immense strength and stamina above human capabilities. A person who has mastered this new style of fighting, uses mere brute strength and agility, giving them an edge over their opponent when it comes to stamina, when they gain the same abilities and senses as a lion, giving them incredible hearing and smell and a strong will to keep fighting even when low on stamina. This fighting style utilizes mostly your arms and upper body for heavy combat, while your legs is merely for fast and rapid movement, and with the transformed body giving a person stronger legs and arms to resist incoming attacks. Even though it is a very strong fighting style, it pulls a great strain on the users body, which reduces their speed and even with the additional stamina gained, the user will fall to the loss of strength because of the immense strain and production of acid in the user’s muscles.

    Additional effects and Restrictions:
    -A master of this form gains an enormous amount of stamina to keep them from falling to the immense strain on the body.
    -This art turns you into a resistant body, which can take powerful blows to the body hardly taking any damage, though a person needs to go through incredibly harsh training and meditation.
    -One must have begun earth release training to even begin to master this art.
    -One must undergo intense training to master their chakra flow and physical training to strengthen their body.
    -A master of this art will create a thin layer of chakra on their body (about 0.5 centimeter thick) which can be used as a protective shield upon your body.
    -Can only be taught by JiraiyaEroSennin.


    ±± Declined ±± Transforming yourself into a lion is mimicking the inuzuka clan abilities something that can't be approved. DNR
     
         
    Last edited by Scorps; 05-31-2012 at 08:16 PM.

  13. #138
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    Re: ±±Custom Fighting Styles Submission±±



    Kame Kumite | Turtle Kata

    Type: Advance Taijutsu/ Nin-Taijutsu

    Background: Tortoise Fighting Style or usually known as Turtle kata was developed by the great Master "Oogway". It is the most internal of all styles, relying more on inner chakra than on body movements. Turtle Kata has smooth and flowing movements perfect in their balance. Those who choose to master this style must find great inner peace before beginning down this path.
    As Oogway was the founder of Kung Fu, he was considered by many to be the greatest Kung Fu master in history, having used his vast lifespan to hone his skill for centuries. Even though he was ancient, his skills in Kung Fu were still considered to be the greatest on the planet. During Tai Lung's raid on the Valley of Peace, Oogway was able to intercept the Snow Lepoard with a swift leap, despite his advanced age and jabbed him in the chest with his staff before performing a well-placed and incredibly fast nerve attack that quickly dispatched him. Not only did he defeat a Kung Fu prodigy who was the first to master the Thousand Scrolls of Kung Fu, but he did so effortlessly with astounding speed and precision; he showed a more expert nerve attack than Tai Lung ever demonstrated.
    Oogway also possessed unbelievable physical strength for his stature, seeing how he was able to easily lift up Thundering Rhino by the horn and toss him in a gap between the Bridge of Mists in Secrets of the Masters.
    Later on he taught the fighting style to all the turtles living on "Mount Galápagos" and to Enzup.

    Description on the Abilities and Inner Workings of the Style: The Turtle Kata is a fighting style used exclusively by those who have mastered "Turtle Mode". Turtle kata mainly focuses on attacking nerves. When nerves are in fact 'hit' or inflamed. The nerves send intense, fiery signals to the brain constantly, resulting in huge amount of pain in the region where hit, and also the part gets numb for a short period of time.
    After entering into Turtle mode, turtle chakra provides user with some additional effects which are essential for the usage of this style. By using the turtle effects, user attacks opponent's nerves smoothly and with flowing movements making it difficult for opponent to predict the moves. While attacking nerves user concentrates turtle chakra in his hands so as to highly damage the nerves.

    Nerve injury is divided into 3 stages-:

    Primary
    This is the least severe form of nerve injury, with complete recovery. In this case, the actual structure of the nerve remains intact. Most commonly, this involves compression of the nerve or disruption to the blood supply. There is a temporary loss of function which is reversible within time.
    Secondary
    This is a more severe nerve injury. This type of nerve damage may cause paralysis of the motor, sensory, and autonomic.
    Final
    There is a complete loss of motor, sensory and autonomic function.

    (Kame Mo-Do) - Turtle Mode
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A (-5 to any ninjutsu used)
    Description: User starts concentrating on his turtle chakra. Once concentrated enough, he releases that chakra throughout his body and thus entering into Turtle Mode. After entering into the mode user gains turtle's abilities and properties. User's body becomes very hard just like of turtle's back shell which gives him durability. His color also changes and he himself start looking like a turtle. His speed and reflexes also increases which is equivalent to naruto in sage mode, but comparatively little bit slower.
    Note: -Mode lasts 4 turns.
    -Can't use any Genjutsu while in this mode.
    -Once the Terrapin mode wears off, user can't use it again for his next 1 turn.
    -Can only be used if the user has signed "Turtle/Tortoise/Terrapin" contract.
    -Can only be taught by Enzup.


    Additional effects and Restrictions:
    -Masters of this style have increased agility, fast reflexes and fast speed when compared to a strong fist/taijutsu master/specialist.
    -Masters of this style possess unbelievable physical strength being able to lift heavy weights like gamakichi by using just one hand but this Additional Effect remains active in Turtle Mode only. And when turtle mode gets deactivated, then this additional effect get deactivated too along with mode.
    -Masters of this style gains Calm mind and Great inner peace which is needed for this fighting style.
    -User attacks opponent smoothly and with flowing movements, making it difficult for opponent to predict the moves and easy for user to dodge many taijutsu moves.
    -Can't use any genjutsu while Turtle mode is active.
    -One must be of atleast Kage Rank and a member of NB for atleast 18 months in order to learn this style.
    -Must've mastered Taijutsu.
    -Must've signed Turtle (or any other specie of turtle) contract.
    -This style can only be taught by Enzup.


    Note: I copied most of the data from
    http://kungfupanda.wikia.com/wiki/Oogway
    http://en.wikipedia.org/wiki/Nerve_injury


    ±± Declined ±± Its actually pretty good. The only thing that can't work is Turtle mode and turtle chakra and what not. As you know, Sage mode mimicking abilities and modes in general aren't allowed anymore. If you rewrite without that part its practically good to go. Good idea.
     
         
    Last edited by Scorps; 05-31-2012 at 08:18 PM.

  14. #139
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    Re: ±±Custom Fighting Styles Submission±±


    Ansatsu Kaiji Assassination Delight
    Type: NinTaijutsu
    Background:


    Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

    Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

    Description on the Abilities and Inner Workings of the Style:



    Ikazuchi Nakkuru | Thunder Knuckle


    Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

    Nenshou Handou | Burning Kick


    Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

    Seismic Kanadzuchi | Seismic Hammer


    Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

    Additional effects and Restrictions:
    -User has to master Lightning | Fire | Earth
    -User must be Sannin Ranked
    -Masters of this style have better Lightning and Fire chakra control
    -Masters of this style will have better accuracy with Fire and Lightning techniques
    -Can only be taught By ~CoOkie Monster~


    ±± Declined ±± You failed to explain the basic inner working of this style in a proper manner. Is it simply combining Fire and lightning techniques into your taijutsu? You need to work this out a lot.
     
         
    Last edited by Scorps; 05-31-2012 at 08:20 PM.

  15. #140
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    Re: ±±Custom Fighting Styles Submission±±

    ( Itto no Tsume ) - Way of the fingernails

    Type: NinTaijutsu

    Background:
    During the 2nd shinobi world war, a clan from konohagakure gave rise too a rare fighting style. This clan was known as the Haruno clan. This clan was known for there exceptional chakara control which is how this fighting style was born. A man known as Haruno Shika experimented with his chakara control and discovered a way to manipulate his fingernails with his chakara. He became the master of the fingernail and passed this fighting style down to students who desired to learn this technique. Sadly, this style of fighting was almost forgotten about as not much people learned this art.

    Description on the Abilities and Inner Workings of the Style:
    This fighting style allows the user the manipulate their fingernails by infusing their chakara into them for offensive and defensive manuvours. It is a versatile fighting style and has many different techniques. The user can also detach fingernails from his hands and a new set can grow back once chakara is applied properly. Fingernails can be made extremely hard and extremely sharp once infused with chakara correctly.

    Additional effects and Restrictions:

    -Users hand movements are much faster than an ordinary ninjas movements.
    -Master of the Way of the Fingernails is able to extend his fingernails to long range

    ~User must have at least C rank taijutsu to use this fighting style.
    ~User must have good chakara control.
    ~User must be S-class ninja to learn this fighting style.




    ±± Declined ±± This collides with the Nibi Jinchuriki, Yugito Nii, and also it doesn't actually seem or deserve the title of CFS...
     
         
    Last edited by Scorps; 05-31-2012 at 08:21 PM.

  16. #141
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    Re: ±±Custom Fighting Styles Submission±±

    Rosuto Oshie sono Gekiryuu Yajuu (レイジングの失われた教え) | Lost Teachings of the Raging Beast

    Type: Nin - Taijutsu

    Background:
    The Inuzuka clan of Konoha had been well known for their hit&run tactics on the battlefield. This allows for the them to cause plenty of damage then retreat before a counter attack can be made. However this has been mostly done by the Inuzuka's use of spiraling attacks able to cause destruction on anything but often times in a one on one match it can be proven useful but can be avoidable at times. Long ago the Inuzuka formed a Taijutsu that combines the ability of the ravenous within them but by using their speed and reflexes to their advantage which in turn it soothes the beasts intent but keeps all the power. After this form of Taijutsu was formed the Inuzuka were able to stand ground in a fist fight with quick, in your face movements with a side of intellect.

    Description on the Abilities and Inner Workings of the Style:
    This form of Nin - Taijutsu works in relation to the use of "Four Legged Technique". This increases the users speed, reflexes, physical power, and beast-like features. By using the teachings it makes the most out of what they gain from the increased abilities. The Inuzuka are able to channel their chakra into their sharp/long nails and keep the tiger/wolf/claw like fist when they use these teachings, they also use their feet as wells since they're also increased by the 4legged tech.

    The teachings shows the user quick, in your face strikes with their enhanced claws. Just like a wolf the attacks are pinpointed to weak areas to slow and eventually cause a fatal wound to the target. By using the claws they're able to slash specified muscles and veins to cause damage and incapacitate a target. In addition to the slashing of body points, they use a rotation claw maneuver in which when they aim attacks in the lower stomach or chest, the claw fist hits but then the user very quickly turns their hand clockwise as they puncture, this happens in a fluid motion due to the years of teachings in which they prefect this by the use off both their legs and hands.

    1. Claw strikes directed at pinpointed muscles & tender areas
    2. Use of very quick kicks and claw punches
    3. Purpose to disable/incapacitate target
    4. Using 4legged to the fullest in terms of speed/reflexes/reactions
    5. More beast-like features while in 4legged form then those who haven't learned teachings
    6. High level techs forms a chakra-like wolf over the claw, serves no additional purpose except mastery of teachings. (picture below)


    Pictures to show some aspects below.
    Four legged technique // Claw Fist

    Chakra wolves on fist similar to pic below



    Additional effects and Restrictions:
    - Masters of the teachings allows for enhanced reflexes, speed, and reactions then those Inuzuka who haven't learned it while in 4legged tech.
    - Allowing them to channel chakra in their claws for increased length by a few inches and increases sharpness.
    - Knowledge of the human body is needed. Since Inuzuka grow up with dogs and sometimes wolves they gain the insight to how and why they pinpoint areas of targets to cause the most damage.
    - Heightened Senses is generally not applied to these teachings because the Inuzuka already have extremely heightened smelling and hearing.
    - Only Sannin rank and above can be taught.
    - Only teachable to a Inuzuka clan member.

    ____________________
    P a t e n t C e r t i f i c a t e

    Coyote, our loyal member, gave on the 4th of May, 2012 a request for a Patent on custom fighting style (Rosuto Oshie sono Gekiryuu Yajuu) Lost Teachings of the Raging Beast. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    (Rosuto Oshie sono Gekiryuu Yajuu) Lost Teachings of the Raging Beast
    Powered by Scorps
    Copyright 2012, Coyote, NarutoBase.net

     
         
    Last edited by Scorps; 05-31-2012 at 08:24 PM.

  17. #142
    Senior Member Mugen Ryukyu's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Kaji Bokushingu | Fire Boxing
    Type: Advanced Nintaijutsu
    Background:During his travels a named Mugen once went to see an event composed of battles and fights. Being a shinobi he loved to battle and went to attend the show, he saw something that he had never seen before. it was called boxing. As he saw a legendary man named Axle, using more defensive than offensive attacks. People called it the turtle shell style due to the fact that nobody could get past his defense.The minute Mugen saw it he fell in love with and began practicing it day and night. Eventually he became a master at boxing. But wanting to increase his power and take boxing to a whole new level he tried to mix boxing with his elemental art and after many fails he finally got and thus FireBoxing was born.

    Description on the Abilities and Inner Workings of the Style:
    Fire boxing is one of the ultimate/advanced styles of nintaijutsu ever. It requires great chakra control and stamina. due to the fact that the user has to constantly move it uses up a lot of stamina and therefor you must train constantly to learn how to maintain and use the style. Fire boxing is composed of quick steps, light foot work, fast punches and quick dodges and spins.It is split up into two categories first there is regular boxing style

    (Kentou Sensu) - Boxing Style
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu rules)
    Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
    Note: Can only be taught/used by Axle
    Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
    1- training session let's the user maintain for 2 turns
    2:3 - training sessions lets the user maintain for 5 turns
    5-training sessions lets the user maintain for 10 turns
    Note: takes 3 turns to use this style again in the same match.
    (previously approved and I got permission from axle to use this in my style)

    before you can learn how to box you must go through 10 speed/stamina
    training sessions with me first.
    Then after you learn boxing style you must go through 10 boxing training sessions with me to learn how to utilize Katon chakra into your first and master fire boxing.

    (Kaji Bokushingu Sensu) - Fire Boxing Style
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu rules)
    Description: The user raises their fists up close to their face and begins slightly hopping from left to right in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user moves a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed being able to dodge attacks with ease. After they get into stance, they begin to create reserves of fire chakra into their hands preparing themselves to use various fire type blasts.
    Note: Can only be taught/used by Mugen Ryukyu
    Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
    1- training session let's the user maintain for 2 turns
    2:3 - training sessions lets the user maintain for 5 turns
    5- 10 training sessions lets the user maintain for 10 turns

    Fire Boxing is much harder to maintain than regular boxing style. After a person learns fire boxing they must then become a World Champion to learn how to maintain the style for 10 turns. To become a World champion you have to go through even more training sessions, and be a master at boxing and fireboxing

    Ranks :
    Amateur - To become an amateur you must have mastered Boxing style
    Lightweight - To become a lightweight you must master Boxing style and have at least 1-2 fireboxing training sessions
    Super Lightweight - 3-4 fireboxing and speed/endurance/stamina training sessions
    Middleweight - 5-6 fireboxing and speed/endurance/stamina training
    Super Middleweight - 6-8 fireboxing and chakra control/speed/endurance/stamina training
    Light Heavyweight - 9-10 fireboxing and chakra control/speed/endurance/stamina training
    Heavyweight - 10-11 fireboxing and chakra control/speed/endurance/stamina training
    World Champion -12-13 fireboxing and chakra control/speed/endurance/stamina training

    After becoming a World champion you can utilize fireboxing and its techniques for 10 turns and regular boxing for 10 turns.

    Technique examples -


    Kaji Bokushingu | Fire Boxing - Bringer Of Hell
    Rank: B
    Type: Offensive
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user begins by hopping in place then dashes at the opponent, once at top speed the user than leaps into the air towards the opponent and comes down on top of him releasing a huge burst of fire from his fist blasting the enemy backwards and resulting in serious burns.


    Kaji Bokushingu | Fire Boxing - 1, 2 punch
    Rank: B
    Type: Offensive
    Range: Short - mid
    Chakra: 20
    Damage: 40
    Description: The user quickly begins by hopping and then rapidly unleashes two jabs in rapid succession one after the other unleashing two burst of flames from his hands that hit the opponent. These flames are compact and has more of a solid impact resulting in bruises and burns.



    Kaji Bokushingu | Fire Boxing - Bob & Weave
    Rank: N/A
    Type: Defensive
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description: Due to the fact the fire boxing style only reaches upto mid-range this leaves users at a disadvantage in a long range bout, so to compensate. Due to the stamina/speed training the user begins to hop in place and becomes light on his feet and utilizes quick spins, ducks and side-steps to dodge incoming jutsu.




    Additional effects and Restrictions:
    *Can only be maintained for 10 turns due to the strain it causes
    *due to the intense and extensive amount of training the user has increased speed and reflexes.
    *Can Only be taught by Mugen Ryukyu
    *Must Be a Kage to use or learn this style
    *Must have a mastery of Katon


    ±± Declined ±± I needs a bit of rewording. In the submission you aren't required to explain how you'll teach it, just in what does it consist. Key word here is simplify. Also, is the original boxing style yours? Because it does exist.
     
         
    Last edited by Scorps; 05-31-2012 at 08:30 PM.

  18. #143
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    Re: ±±Custom Fighting Styles Submission±±

    Arts of the Double Blade

    Type: GenKenjutsu/NinKenjutsu

    Background: The style had originated from a very long time ago, but one man had found it within a treasure box in the middle of a forest. There was a unique sword within this box, where two swords where attached to each other by the hilt, he called it, "Double Blade".

    Description on the Abilities and Inner Workings of the Style:

    ~The abilities of the sword can be said as both defensive and offensive. While the user had blocked the opponent's strike, he may use the other style of the sword to deal damage, meaning to defend and to attack at the same time. The user may grab the hilt with one or both hands and to spin it at fast rates our its axis, dealing more damage. Example of the spinning(course without the abilities shown in the anime):


    The user may also use its hilt protector (the one around the hilt in the picture) to trap one's sword and to immobilize one's sword by pulling the sword out, or pulling the user with it while dealing damage with the blades. Because of its unique hilt, one can perfectly deal pressure on one's sword, allowing the user to out-strengthen a one handled sword user.
    One may allow himself to move with the ways of the Double Blade, but only masters may. This includes as the opponent made a horizontal slash, the user may block it with the right side of the sword, allowing the user to step to the right side of the opponent, following the momentum of slashing the opponent's back with the left side while being next/almost behind him.

    ~When chakra is channeled through, these moves (I mean by literary move with the ways of the Double Blade) become more fluent. For more clarification, here at 1:11 to 1:21:


    The sword gains speeds where normal eyes will be barely see it or not, but in the reality, it moves according to the rank of the holder (this was the genjutsu part). Spinning rate increases, having the user's speed of dealing damage increase drastically, and the strength of the crushing effects increases. As the sword spins at fast speeds, any solid strike object which is about to crush into him, will be stopped as the momentum of the object will be transferred/reflected through the blades as a resonance, and eventually escaping at the end of the blades to the sides. The ongoing energy will crush anything in path, according to the rank of the jutsu.

    Additional effects and Restrictions:
    ~One may take the swords apart, having two swords in each hand and its hilts attached by a really short (15cm) chain.
    ~Sword may have any elemental chakra channeled through
    ~bio must have a double bladed sword
    ~The sword must look very similar to the picture, but the end of the blades may have an additional blade like the one below that.
    Picture of a basic sword:




    ±± Declined ±± sorry but this isn't a CFS and it borderlines space time and etc etc. It can't be approve the way it stands.
     
         
    Last edited by Scorps; 05-31-2012 at 08:36 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Shurikenjutsu) Throwing-Star Arts

    Type:Shuriken-Jutsu/NinKenjutsu

    Background:A shuriken is a traditional Japanese concealed weapon that was generally used for throwing, and sometimes stabbing or slashing. They are sharpened hand-held blades made from a variety of everyday items such as needles, nails, and knives, as well as coins, washers, and other flat plates of metal.

    Shuriken are commonly known in the West as "throwing stars" or "ninja stars" though they took many different shapes and designs during the time they were used. The major varieties of shuriken are the bō shuriken (棒手裏剣, stick shuriken) and the hira shuriken (平手裏剣, flat shuriken) or shaken (車剣, also read as kurumaken, wheel shuriken).

    Shuriken were mainly a supplemental weapon to the more commonly used sword or other various weapons in a samurai warrior's arsenal, though they often played a pivotal tactical role in battle. The art of wielding the shuriken is known as shurikenjutsu, and was mainly taught as a minor part of the martial arts. Eventually Ninja began to use Shurikens more proficiently, adding the usage of chakra to create a more deadly weapon, and using it alongside things such as extremely shaprnened wire. Through Ninja history several legendary shurikens have been forged, with abilities of their own, such as The Morning Star. After finding the Morning Star, the man set out, reforging the weapon and attempting to further enhance its prominent abilities through practice, while doing this the man practiced in the art of shurikenjutsu, adding more of a ninjutsu aspect in a attempt to further self educate himself, and become more lethal in the use of the Morning Star and Shurikens in general. While doing this the man explored how he could also pair his shuriken with sharp coord or even chains to create more tatical offenses and being able to re-direct shurikens mid flight while also practicing using Shurikens in a way more similar to kenjutsu, for close quaters combat and how to tamper with The Morning Stars and shurikens formations to do so.

    Descriptions of the Abilities and Inner working of the Style.
    Shuriken-jutsu, mainly revolves around using shurikens in unison with chakra to achieve greater effects, as well as in unison of things like chains or coords that are so thin and sharp that they are invisible to the naked eye. As well as that, it also intends to tap into Legendary Shurikens (Shuriken revolved custom weapons) in a attempt to bring out their full potential. Or even crafting Shurikens or Fuuma Shurikens out of pure chakra.

    The use of razor sharp and extremely thin to the extent of invisibility to the naked eye wires are prominently used in Shurikenjutsu, adding a greater length of versatility. Or using Chakra to enhance upon a shurikens natural characteristics, for instance causing a tornado of chakra to form around a thrown shuriken, the tornados size being respective to the size of the Shuriken thrown and giving the thrown shuriken devestating brute power to clash with jutsu. Shurikenjutsu also accomodates, for all of the Legendar Shurikens forms, even if they may be more sword or spear like than shuriken like.

    Additional Effects and Restrictions
    ~The users tracking speed, insight and dexterity increases in proportion to how much they practice Shurikenjutsu, for the simple fact that great tracking ability is needed to target a moving enemy and great dextreriy to actualy hit the moving with a thrown projctile enemy.
    ~Projectile throwing speed becomes quicker, and also throwing several shurikens in quick succession becomes easier as the time between throwing decreases.


    ±± Declined ±± If you want this to be a CFS you need to develop it much more because the way it is its anything that you can already do without it.
     
         
    Last edited by Scorps; 05-31-2012 at 08:39 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Buzzard Kata

    Type: Nin-Taijutsu

    Background: Hundreds of years ago, the Buzzards were at war. Their enemies, other animals and humans alike tried to take over the Buzzard Realm for it's vast resources. The war lasted years and the Buzzards were forced to evolve. One particular buzzard evolved faster then the others who became known as Blaziken. He created a fighting style that compliments the structure of himself and the other buzzards allowing them to engage in direct combat. Through his endevors, the Buzzards won the war. Apon signing the contract with the Buzzards, the signer has the option of learning whats known as Buzzard Kata which was created by the Blaziken himself.

    Description on the Abilities and Inner Workings of the Style: Buzzard Kata is based off complimenting the structure of Buzzards which mostly involve using the talons (Feet) and Wings (Arms and back). It could be said that the fighting style can turn a body into a living sword. The movements flow like the air itself, while the user continually manipulates the chakra within his/her feet, arms, and back. Apon manipulation of chakra, the user is able to sharpen his chakra across his limbs in a way similar to Asuma's chakra blades without hurting him/hersel allowing for cutting and wind based combat from the body itself. Thats the basic concept but masters of the style can take it even further to the point where they are able to extend the range of which their techniques reach. The fighting style is even more useful when a Buzzard is actually on the field with the user as it makes for combination techniques, amplifying the style.

    Additional effects and Restrictions:
    (Additional Effects)
    -Faster reaction time as the user moves with the wind itself allowing them to react and attack at high speeds.
    -Better chakra manipulation as it takes skill to turn ur body into a blade.
    -Through turning the body into a blade, the user can block basic ninja tools, basic sword strikes, etc, as long as it's not infused with chakra.

    (Restrictions)
    -Must have signed the Buzzard contract
    -Must have trained in Ninjutsu


    ±± Declined ±± this is nearly not enough to call it a CFS. it has nothing unique or different about it nor is it really explained for that matter.
     
         
    Last edited by Scorps; 05-31-2012 at 08:42 PM.

  21. #146
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    Re: ±±Custom Fighting Styles Submission±±

    Memory-Make || Memori Meiku
    Type: Other ( Ninjutsu/Genjutsu )
    Background: A style developed by Jinbei Sarutobi and so far it's unique to him. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

    Description on the Abilities and Inner Workings of the Style:
    The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?

    Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

    However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

    Additional effects and Restrictions:
    -Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
    - The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
    -Must have genjutsu and ninjutsu mastered
    -The style can only be taught by the creator of it, yours truly.


    ±± Declined ±± humm....the principle behind it actually makes me excited to see what will come of it. It has potential but you haven't really explained what you'll do with it in combat. Erasing memories and etc may become oped. You need to define this in a manner that makes it usable in our RP. Otherwise it has the potential to be DNR. Work it out a bit better and provide me with some usage examples.
     
         
    Last edited by Scorps; 05-31-2012 at 08:45 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Akisha View Post
    Slowing Time Arts | Jikan Donka no Biijutsu
    Type: Gentaijutsu
    Background: This style of fighting originates from Konohagakure, developed by the time when the konoha games war taking place, a young ninja wanted to be faster than the others and take this into advantage for he wanted to defeat them easily. Using their genjutsu affinity and taijutsu mastery, the young ninja developed a way to become faster and faster, atleast in his opponents’ eyes.
    Description on the Abilities and Inner Workings of the Style:
    Slowing arts was originally believed to be capable of drastically enhancing the user’s own speed, though Slowing Arts, true to its name, are revealed to be a time-affecting genjutsu, changing the way its targets perceive time, and thus making it appear for them that the user is moving around at unholy speed, allowing him to attack freely before they get a chance to counter. Using those techniques make the user formidable at melee and short range, allowing him to evade most attacks performed against him, even the fastest ones, and even to avoid combined assaults from different opponents. So it basically allows its users to slow down their opponent, by inflicting a time-affecting genjutsu which makes them to believe that the opponent is moving at incredible high speeds while in fact, their movements are just too slow. Then with their opponent's delayed reactions, the user can move in and attack freely before the opponent has a chance to counter.
    Additional effects and Restrictions:
    • The range of the user's technique is limited, meaning that only people and objects within a short range from him/her are affected by this jutsu.
    • Slowing Time Arts users have Immense Strength: the users possesse high natural jumping talent and an extreme amount of lower body strength, which allowed them to perform great feats. On a side note, their overall strength doesn't seem to be limited to their lower body, as they are also masters of hand to hand combat.
    • Slowing Time Arts users are Master Hand to Hand Combatants: they are extremely accomplished in hand-to-hand combat, relying on it, along with their Slowing Magic, as their main form of offense, and being powerful enough to incapacitate multiple foes with this combination alone. They can use a variety of punches and kicks connected with fluent motions, remaining suspended in midair for large amounts of time to perform notable acrobatic feats like spinning kicks, hitting many enemies at once.



    ±± Declined ±± Time related Genjutsu...how do you set it on your enemy? Thrhough contact? Same as my Lazy Fist? Or does it passively happen as your opponent is near? Explain that better.
    Slowing Time Arts | Jikan Donka no Biijutsu
    Type: Gentaijutsu
    Background: This style of fighting originates from Konohagakure, developed by the time when the konoha games war taking place, a young ninja wanted to be faster than the others and take this into advantage for he wanted to defeat them easily. Using their genjutsu affinity and taijutsu mastery, the young ninja developed a way to become faster and faster, atleast in his opponents’ eyes.
    Description on the Abilities and Inner Workings of the Style:
    Slowing arts was originally believed to be capable of drastically enhancing the user’s own speed, though Slowing Arts, true to its name, are revealed to be a time-affecting genjutsu, changing the way its targets perceive time, and thus making it appear for them that the user is moving around at unholy speed, allowing him to attack freely before they get a chance to counter. Using those techniques make the user formidable at melee and short range, allowing him to evade most attacks performed against him, even the fastest ones, and even to avoid combined assaults from different opponents. So it basically allows its users to slow down their opponent, by inflicting a time-affecting genjutsu which makes them to believe that the opponent is moving at incredible high speeds while in fact, their movements are just too slow. Then with their opponent's delayed reactions, the user can move in and attack freely before the opponent has a chance to counter. The genjutsu passively happens as the opponent is near the user (an activation jutsu would be submited)

    Additional effects and Restrictions:
    • The range of the user's technique is limited, meaning that only people and objects within a short range from him/her are affected by this jutsu.
    • Slowing Time Arts users have Immense Strength: the users possesse high natural jumping talent and an extreme amount of lower body strength, which allowed them to perform great feats. On a side note, their overall strength doesn't seem to be limited to their lower body, as they are also masters of hand to hand combat.
    • Slowing Time Arts users are Master Hand to Hand Combatants: they are extremely accomplished in hand-to-hand combat, relying on it, along with their Slowing Magic, as their main form of offense, and being powerful enough to incapacitate multiple foes with this combination alone. They can use a variety of punches and kicks connected with fluent motions, remaining suspended in midair for large amounts of time to perform notable acrobatic feats like spinning kicks, hitting many enemies at once.



    ±± Declined ±± Sorry but if its like that then its unapprovable. Don't Resubmit.
     
         
    Last edited by Scorps; 05-31-2012 at 08:47 PM.

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    Re: ±±Custom Fighting Styles Submission±±


    Fencing (Kendou)
    Type: Kenjutsu
    Background: As Double D is wondering the ninja world on a vacation from Kumo, he had to think of a new style of fighting because of the old kind was getting old. He started seeking out information on every style of kenjutsu and taijutsu. As he seen each style, there was somethings he like and only two or three really caught his eye. Those three he would love to learn but the owners don't know him so well expect one so he ask and he will recieve training in the style of fighting of the owner. The other two he never asked. But as he keep on going through the world, he started making his own style. Double D begin by increasing his speed, balance and reaction time by going back to the old school style of training. He wore heavy ankle and wrist weights. During his vacation, he finally increased his speed, balance and reaction time to the right where he wanted it at. His final step was to develope a stance and moves which came easy to him since used all types of stances so all he had to figure out which stance to use and the moves of the style would just fall in place. He finally completed his style at the end of his two year vacation and when he got back, he started carrying a katana(not a fencing katana that is used in sporting events as in rl, the ones shinobis use in Narutoverse) because he usely did not carry a katana. He sometimes carry two katanas to use this style.
    Description on the Abilities and Inner Workings of the Style: Fencing is a style that uses speed and balance to attack the target. What sets this apart from kenjutsu its self is that the style uses kenjutsu but upgrades the speed and balance with a different stance and attacks. The attacks are more stabs or lungs. The user speed and balance is increased to the point the user can be in combat with one leg and still able to fight. Once the user insert chakra into the katana the user attacks take on the chakra type increasing its attack damage to slashes, burns, dripping in water, shock or bone crushes. The style is also uses hopping towards the opponent to put them in a pickel or corner. The main point the Fencer is aiming for when in battle is the chest area mainly the heart so the user speed must be able to dodge then attack in a split sec after the dodge hints the reason of the increase in speed.
    Additional effects and Restrictions: The user speed and reaction time is increased. The user also body is more flexible and able to balance on foot in combat because of the years of training and balance training. The reason of the increased of speed, reaction time and flexiblity is because a Fencer is always moving around from up to back, legs moving from a normal standing postion to a lung. The user is needed to dodge the opponent's attack and be able to move side to side or back to front so the user can dodge the attack then attack immeditalty with a lung or just rush in. The real main reason is because the user is always manuvering in and out of range.

    Requirements:
    -Must have been trained in Kenjutsu, Taijutsu and Kaito's Taijutsu up to Sixth Sense(so the user can stay calm and be able to not rush every attack)

    Note for Checker: I tried putting Fencing into Naruto terms with the speed, balance and reaction time. The one leg thing is all about balance is basicly something I thought Narutoverse could actually do.

    Link to fencing---->http://en.wikipedia.org/wiki/Fencing


    ±± Declined ±± While the principle and the inner workings are well described and ok, the thing is that this can be done and achieved through free form kenjutsu and description alone. It doesn't have anything that you can't do with simply Kenjutsu customs. Its not established as a CFS.
     
         
    Last edited by Scorps; 05-31-2012 at 08:52 PM.

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    Re: ±±Custom Fighting Styles Submission±±


    ( Kaniken ) Gurgling Fist - Pincers of Cancer

    Type: Taijutsu

    Background: The Gurgling fist originated from an inept Hyuuga from a lower branch, banished by his community. Enable to control his chakra, he was not suited for the fine arts of gentle fist, instead producing extremely rough and inaccurate chakra injections, which started to manifest themselves as points of chakra strain and physical tumors. The more and more frustrated he'd get, the more chakra was put into it, and the more gruesome the effects became. In his exile, he met a woman of non-Hyuuga descent. She was bright and skilled, and together they worked on the style, making it much more defined and effective, further differentiating it from the Gentle Fist. It is said that the man died by the woman's hands, his body burst and collapsed, while she carried on teaching the style to her disciples.

    Description on the Abilities and Inner Workings of the Style: The Gurgling Fist, is a Taijutsu Form where the user charges chakra her feet and hands forcefully inserts it on it's opponent. This martial art makes use of the opponents' 361 chakra points to destroy the enemy from within. Preforming accurate chakra injections onto the chakra system, which translate in knots where the chakra path is roughly blocked, the user is able to force the chakra to abnormally accumulate on the point of impact, translating into a physical manifestation of tumors.

    Said tumors cause an increasing strain on the chakra and on the blood system, preventing effective circulation and, depending on the magnitude and aggressiveness of the tumor, loss of movement and even gruesome bursts, as the tissue collapses from the strain. It is generally necessary more than one injection to be able to cause palpable injuries, and even more so to cause the burst of the tumors.

    1-6 Injections - Causes minimal or partial obstruction to the circulation, creating small tumors but just generally causing light weakness to the adjacent limb or overall body, being more or less effective depending on the area.

    7-12 Injections - Causes maximum or total obstruction to the circulation, which can render a limb useless if left untreated, and prevent the emission of chakra from said area. Depending on the spot of the tumor, it can cause loss of motion and restrain on the muscle.

    13-up Injections - Causes sufficient strain on the tissues surrounding the tumor to make it collapse, bursting blood and flesh on the spot. Depending on the area, the effects of the burst can range from great blood loss to internal bleeding, even causing death.

    Additional effects and Restrictions: This style can be used through description alone, following closely the above guidelines. Jutsus can be submitted to allow for a more aggressive or specific chakra injection.
    While every member is able to learn Gurgling Fist, Hyuuga and similar clans are the only ones able to inject their chakra from roughly any chakra point, which we will call Cancers, making their Gurgling fist more versatile, as opposed to the standard, Pincers, chakra points of the hands and feet. Thus:

    Normal Pincers: Can use this from only 6 chakra points in the hand/feet at once.
    Normal Cancers: Can use from every chakra point in the hand/feet. With a palm strike, the area of most surface, they can use up to 12 injections.
    Expert Pincers: Can use from every chakra in the hand and feet, three in each elbow/knee and 1 in the forehead. With a palm strike, they can release up to 13 injections.
    Expert Cancers: Expell chakra from any chakra point, enabling them to release a maximum of 6 around their body, 9 anywhere in their limbs and 13 with their hands/palms.

    The effects of the Gurgling fist are not immediate, requiring a few moments for the chakra to accumulate and become physical. Although this means that the user can be left open to a counter for not having the immediate results, this can also mean that, depending on the attack unleashed on the opponent, the target's fate can already be sealed even though they feel nothing strange.


    ±± Declined ±± Well, the idea is ok, the overall description is ok, but i can't have you just bursting people from the inside out just by touching them. I suggest rewording the "tumor" to "internal chakra expansions that damage the surrounding tissue". This way its not a burst from the inside, but an injury to the soft tissues.
     
         
    Last edited by Scorps; 05-31-2012 at 08:56 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Oraan Nguyen View Post



    Hojōjutsu / Nawajutsu - Hidden Rope Art
    Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

    Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

    Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
    1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the
    prisoner was actively resisting and had to be accomplished quickly.

    Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

    2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

    Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

    In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

    3. Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

    4. Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


    Additional effects and Restrictions:
    -This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
    -Constant placement of the user's chakra in the cords/ropes grants the user complete control.
    -Training with the slightly heavy cords and rope wrapped around their body occurs round the clock. When the user of Nawajutsu gets used to wearing a certain weight of rope/cord around their body, they increase the seal placed inside the very thread of the cord/rope, increasing its weight and hardness. This keeps the natural speed of the user in check. The weight of the ropes cannot exceed 100lbs.
    - The cords/rope are laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
    -This technique is so rare, that it is only allowed to have one person practice it in each village. User's not of a village cannot partake in the learning of this technique, as it can cause extreme stress on the body, and the user's have to be within the vicinity of a multiple medics in case of need. The Soke, or Grandmaster of Nawajutsu teaches each other village 1 of the 5 ways of sealing, leaving out the crucial component necessary that allows them to teach it to others. "Teaching them everything they know, but know All he knows."
    -Master's of this technique are capable tying knots in the rope/cord with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
    -The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.
    -Masters of this technique who have learned Fuuinjutsu are capable of completely binding an sealing an opponent using the cords/ropes. The sealing is extremely effective, as it can only be undone by the person who sealed them. The owner of this technique, knowing all ways of sealing and unsealing, is incapable of having Fuuinjutsu used on him in this way.

    Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
    Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
    Iwa Hojōjutsu- Hidden Stone Rope Art Technique
    Suna Hojōjutsu - Hidden Erosion Rope Art Technique
    Konoha Hojōjutsu - Hidden Flame Rope Art Technique
    Kiri Hojōjutsu- Hidden Wave Rope Art Technique

    -The Grandmaster is able to use any and all Hojōjutsu techniques.
    -Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
    - There can only be 1 Grandmaster per village.
    - To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.


    Grandmaster (Oraan) belongs to Iwagakure, however there can be a Master in Iwagakure, who will be limited to Hidden Stone Rope Art and rope art that does not contain any elemental value.....Jutsu for Hojōjutsu will look like the following. (Reference picture above)


    Hojōjutsu -8-Notto-zu (Hidden Rope Art - Figure of 8 Knot)
    Type: Attack/Defense
    Rank: C (B with applied Elemental)
    Range: Short
    Chakra: 20 (25 with applied Elemental)
    Damage: 30 (40 with applied Elemental)
    Description: The user charges his chakra (pure or elemental) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.
    *Grandmaster - Can use an element they know for a desired effect.
    *Stone - The knot is turned into a 10 inch(in diameter) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
    *Thunder - The knot is charged with lightning, capable of paralyzing on contact.
    *Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
    *Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
    *Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

    Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
    Type: Attack/Defense
    Rank: B (A with applied Elemental) (S with Grandmaster Combo)
    Range: Short
    Chakra: 25 (30 with applied Elemental) (40 with Grandmaster Combo)
    Damage: 40 (60 with applied Elemental) (80 with Grandmaster Combo)
    Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
    *Stone - Becomes an A Ranked Earth Cyclone
    *Wave - Becomes an A Ranked Water Cyclone
    *Thunder - Becomes an A Ranked Lightning Cyclone
    *Flame - Becomes an A Ranked Fire Cylone
    *Erosion - Becomes an A Ranked Wind Cyclone
    Note: Grandmaster can only be used 3 times per battle.
    Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

    Hojōjutsu - Te no Musubime (Hidden Rope Art - Knots in Hand Style)
    Type: Attack/Defense
    Rank: B (A with applied Elemental)
    Range: Short
    Chakra: 25 (30 with applied Elemental)
    Damage: 40 (60 with applied Elemental)
    Description: The user extends hidden rope out from both of their sleeves and charges it with chakra (pure or elemental). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
    *Stone - turns knots to earth making bones crack
    *Wave - covers knots to water making countering quicker
    *Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
    *Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
    *Erosion - covers knots with wind, cutting more than bruising the opponent deeply



    ±± Declined ±± when resubmitting you need to bold the changes.



    Hojōjutsu / Nawajutsu - Hidden Rope Art
    Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

    Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

    Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
    1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the
    prisoner was actively resisting and had to be accomplished quickly.

    Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

    2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

    Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

    In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

    3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

    4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


    Additional effects and Restrictions:
    -This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
    -Constant placement of the user's chakra in the cords/ropes grants the user complete control.
    -Training with the slightly heavy cords and rope wrapped around their body occurs round the clock. When the user of Nawajutsu gets used to wearing a certain weight of rope/cord around their body, they increase the seal placed inside the very thread of the cord/rope, increasing its weight and hardness. This keeps the natural speed of the user in check. The weight of the ropes cannot exceed 100lbs.
    - The cords/rope are laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
    -This technique is so rare, that it is only allowed to have one person practice it in each village. User's not of a village cannot partake in the learning of this technique, as it can cause extreme stress on the body, and the user's have to be within the vicinity of a multiple medics in case of need. The Soke, or Grandmaster of Nawajutsu teaches each other village 1 of the 5 ways of sealing, leaving out the crucial component necessary that allows them to teach it to others. "Teaching them everything they know, but know All he knows."
    -Master's of this technique are capable tying knots in the rope/cord with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
    -The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.
    -Masters of this technique who have learned Fuuinjutsu are capable of completely binding an sealing an opponent using the cords/ropes. The sealing is extremely effective, as it can only be undone by the person who sealed them. The owner of this technique, knowing all ways of sealing and unsealing, is incapable of having Fuuinjutsu used on him in this way.

    Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
    Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
    Iwa Hojōjutsu- Hidden Stone Rope Art Technique
    Suna Hojōjutsu - Hidden Erosion Rope Art Technique
    Konoha Hojōjutsu - Hidden Flame Rope Art Technique
    Kiri Hojōjutsu- Hidden Wave Rope Art Technique

    -The Grandmaster is able to use any and all Hojōjutsu techniques.
    -Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
    - There can only be 1 Grandmaster per village.
    - To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.
    - Grandmasters are capable of manipulating the ropes simply by channeling chakra into them without requiring a jutsu to do so for simple actions like extending the rope short range from them to block light/small objects such as kunai or shuriken.


    Grandmaster (Oraan) belongs to Iwagakure, however there can be a Master in Iwagakure, who will be limited to Hidden Stone Rope Art and rope art that does not contain any elemental value.....Jutsu for Hojōjutsu will look like the following. (Reference picture above)


    Hojōjutsu -8-Notto-zu (Hidden Rope Art - Figure of 8 Knot)
    Type: Attack/Defense
    Rank: C (B with applied Elemental)
    Range: Short
    Chakra: 20 (25 with applied Elemental)
    Damage: 30 (40 with applied Elemental)
    Description: The user charges his chakra (pure or elemental) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.
    *Grandmaster - Can use an element they know for a desired effect.
    *Stone - The knot is turned into a 10 inch(in diameter) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
    *Thunder - The knot is charged with lightning, capable of paralyzing on contact.
    *Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
    *Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
    *Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

    Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
    Type: Attack/Defense
    Rank: B (A with applied Elemental) (S with Grandmaster Combo)
    Range: Short
    Chakra: 25 (30 with applied Elemental) (40 with Grandmaster Combo)
    Damage: 40 (60 with applied Elemental) (80 with Grandmaster Combo)
    Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
    *Stone - Becomes an A Ranked Earth Cyclone
    *Wave - Becomes an A Ranked Water Cyclone
    *Thunder - Becomes an A Ranked Lightning Cyclone
    *Flame - Becomes an A Ranked Fire Cylone
    *Erosion - Becomes an A Ranked Wind Cyclone
    Note: Grandmaster can only be used 3 times per battle.
    Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

    Hojōjutsu - Te no Musubime (Hidden Rope Art - Knots in Hand Style)
    Type: Attack/Defense
    Rank: B (A with applied Elemental)
    Range: Short
    Chakra: 25 (30 with applied Elemental)
    Damage: 40 (60 with applied Elemental)
    Description: The user extends hidden rope out from both of their sleeves and charges it with chakra (pure or elemental). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
    *Stone - turns knots to earth making bones crack
    *Wave - covers knots to water making countering quicker
    *Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
    *Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
    *Erosion - covers knots with wind, cutting more than bruising the opponent deeply



    - I have added how Hojojutsu/Nawajutsu fighters combat Kenjutsu and Taijutsu fighters like we discussed. The numbers 3 and 4 were bolded before to show the changes, now I bolded all of it.


    ±± Declined ±± Ok, its alll good except: the fuuin part...take it out. the weight and seal and what not...nope. That would lead you to take it out and gain the boost in speed and bla bla. nope. Other than that, it does seem good to go ^^
     
         
    Last edited by Scorps; 05-31-2012 at 09:05 PM.

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