Page 8 of 29 « First ... 45678910111218 ... Last»
Results 176 to 200 of 719
  1. #176
    紋章 - Coat of Arms -Broly-'s Avatar
    Status
    -Broly- is online now
    Gender
    Join Date
    Jan 2012
    Posts
    9,787
    Post Thanks / Like
    This user has no status.
     



    Re: ±±Custom Fighting Styles Submission±±

    Chēnātsu: Chain Arts
    Type: Other
    Background:Kushina Uzumaki was shown to be a skilled user in chakra chains and wanted to teach others who werent as strong with ninjutsu a way to defend themselves. With this in mind she wrote down fighting techniques and the way to fully bring out the abilities of the chakra chains with the intent to teach them to her son, Minato, and other members of the village. However, the nine tails attack brought on a premature death to her and an end to her dream of teaching until one day while searching through Kushina's belongings after their death the scroll was found by Goku. He trained for many years in the techniques ,following the instructions on the scroll and finally after 3 years of training he mastered the art of chakra chains.
    Description on the Abilities and Inner Workings of the Style:
    The user can summon chakra chains by molding their chakra into chains as Kushina did or use the chains that they have on hand to use this style. With this style the user can do anything from adding their elemental chakra to increase the abilities (eg lightning creates an almost buzzsaw affect as well as increasing speed) or using raw chakra like Kushina to bind an opponent and manipulate the chains movement. Due to the skill with the chains and the use of chakra to control them the user can control the chains every movement even in mid flight. The chains are very versatile and are great for offensive and defensive purposes
    Additional effects and Restrictions:
    -The user must have reached atleeast up to b rank in each of the elementals to harness the elemental powers of the chain and master those elements to reach the full power
    -The user must be taught by Goku2000
    -To use the raw chakra variations the user must Have reached B rank in ninjutsu
    -Even though the user can summon chains the user must have chains in their bio as a sign that they have been in training in the style

    ps If this infringes on double d's style he has gave me permission to make this


    Note: when the word summon is used note that this is possible because kushina was able to create chains by moulding her chakra.*


    Name:Chēn'āto: Chēn no shōheki (Chain Arts: Chain Barrier
    Rank: B-A
    Type: Attack, Defense
    Range: Short-Mid
    Chakra Cost: 20-30
    Damage Points: 40-60
    Description: The user by either summoning chakra chains at the target or using chakra chains in their possession can form a dome shape around them and restrain them if needed or form a defense around themselves. If the chains are infused with an elemental chakra they raise one rank and gain the effects of it (lightning all around the chains if lightning, flaming chains if fire, etc)


    Name: Chēn no geijutsu: Rinku panchi( Chain Arts: Link punch
    Rank: C-B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 15-20
    Damage Points: 30-40
    Description: The user delivers a punch whilst using their chakra to form chains coming out their body or using chains in their hands to fly forward and *pierce a target. If left alone it is a c rank punch but if used with elemental chakras it gains a set affect and gains a rank.*


    __________________
    ±± Declined ±± Until Kushina bios and their techniques are developed, you can't submit this. Don't resubmit.
     
         
    Last edited by Scorps; 07-23-2012 at 12:15 PM.

  2. #177
    Jinbei's Avatar
    Status
    Jinbei is offline
    Gender
    Join Date
    Apr 2010
    Location
    Follow the moaning coming from your mother's room
    Posts
    8,070
    Post Thanks / Like
    This user has no status.
     



    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Jinbei View Post
    Memory-Make || Memori Meiku
    Type: Other ( Ninjutsu/Genjutsu )
    Background: A style developed by Jinbei Sarutobi and so far it's unique to him. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

    Description on the Abilities and Inner Workings of the Style:
    The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?

    Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

    However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

    Additional effects and Restrictions:
    -Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
    - The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
    -Must have genjutsu and ninjutsu mastered
    -The style can only be taught by the creator of it, yours truly.


    ±± Declined ±± humm....the principle behind it actually makes me excited to see what will come of it. It has potential but you haven't really explained what you'll do with it in combat. Erasing memories and etc may become oped. You need to define this in a manner that makes it usable in our RP. Otherwise it has the potential to be DNR. Work it out a bit better and provide me with some usage examples.
    Memory-Make || Memori Meiku
    Type: Other ( Ninjutsu/Genjutsu )
    Background: A style developed by Jinbei Sarutobi and so far it's unique to him. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

    Description on the Abilities and Inner Workings of the Style:
    The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?

    Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

    However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

    When it comes down to what one can actually do with it, the thoughts are multiple. For instance, you can temporarily make someone forget how to perform a technique or how to use a special ability, resulting in the limitation of that person's arsenal. You can also review your opponent's past, allowing oneself to take a peek at what the opponent's techniques look like and understanding the technicalities behind it perfectly. The user can even familiarize with the opponent's missions and objectives by constantly safeguarding the newer memories that are being created in the target's brain. You can also alter a memory to make the target believe in something else, such as being a penguin ( ) per se. By forcefully introducing senseless information into the opponent's brain, the user can also make his focus divert or be completely lost for a few seconds.

    When applied on oneself, the abilities vary and greatly. The user can expand his own knowledge and categorize the information stored within his brain in a similar manner to a database, for a much easier execution of plans and clearance of mind. The user can, as well, store multiple contents within his brain for later use and even remember details that for others would be impossible to even notice. The latter is mainly granted by the user's ability to review his own memories, allowing him to revise the 'pictures' taken by his brain with more care later on and thus taking the advantage.

    Example Jutsus:

    Memory-Make: Memory Requiem
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will place both of his index fingers to the side of his head and call upon his chakra reserves. With tremendous speed, a 'barrier' of chakra will be formed around the user, reaching all the way to mid-range. Anyone caught within the barrier will immediately be subject to having their memories exposed to the user, which he can destroy or modify as he deems fit. However, this is extremely risky as another Memory-make user or a skilled mind-worked, such as a Yamanaka, will be also given the chance to expose the user's memories. In that sense, this ability is a double-edged sword.
    ~The barrier remains active for three turns. If the opponent is away from the barrier, he won't be subject to any Memory-Make jutsus.
    ~The user can perform this jutsu again only once two full turns have passed from the ending cycle of the last barrier.

    Memory-Make: Armageddon
    Type: Offensive
    Rank: A
    Range: Short-mid
    Chakra: 30
    Damage: 60
    Description: The user will call upon worthless information and send it all in one go into the opponent's brain. The amount of information must be completely insane in order to be able to fully bring down the target's mental operation for a mere couple of seconds and thus the stress produced by this technique is noticeable. Furthermore, this technique takes a total of 3 additional seconds when compared with the normal amount of time it takes to infiltrate someone's brain.
    ~The user must have Memory-Make: Memory Requiem active and the opponent must be inside the barrier for this jutsu to be conjured.
    ~The opponent will be put through soaring mental agony for 2 seconds, resulting in an utter lack of focus and incapacity to process things rapidly.
    ~May only be used 3 times per battle


    Additional effects and Restrictions:
    -Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
    - The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
    -Must have genjutsu and ninjutsu mastered
    -The style can only be taught by the creator of it, yours truly.


    _____________
    ±± Declined ±± Ok, because the idea is awesome, i talked to other mods to get some feedback on how to get this approvable. So, i'll break it down. You need to perform this by introducing a word into the opponents brain. That word will trigger memories associated with it which you can read. Then you can manipulate memories related to that word by either altering it (like messing up how someone remembers a technique is performed thus making it backfire and damage him, etc), removing it or implanting false or real ones (you could for example, teach a technique temporarily to an ally). Not only that but you need to make this come at great risk because the basis of this is that you can read and alter your enemies memory without him being able to release or defend from it. I suggest you base this more on Genjutsu, so that you have the normal weakness of Gen and thus add some more usability to it. Basically you need to avoid the notion that you can freely read through your enemies memories (all of them) in a flash (thus the trigger word and you should add some time) and that you can simply do what you want with them without it being releasable. Because if this is Ninjutsu, then it can't be countered. If this is Genjutsu then its much more approvable.
     
         
    Last edited by Scorps; 07-24-2012 at 09:32 PM.

  3. #178
    Enzup's Avatar
    Status
    Enzup is offline
    Gender
    Join Date
    Oct 2010
    Location
    Somewhere alone, resting in Peace..!!
    Posts
    10,402
    Post Thanks / Like
    Gone..!! To Infinity and
    Beyond..!!
     

    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Enzup View Post

    Kame Kumite | Turtle Kata

    Type: Advance Taijutsu/ Nin-Taijutsu

    Background: Tortoise Fighting Style or usually known as Turtle kata was developed by the great Master "Oogway". It is the most internal of all styles, relying more on inner chakra than on body movements. Turtle Kata has smooth and flowing movements perfect in their balance. Those who choose to master this style must find great inner peace before beginning down this path.
    As Oogway was the founder of Kung Fu, he was considered by many to be the greatest Kung Fu master in history, having used his vast lifespan to hone his skill for centuries. Even though he was ancient, his skills in Kung Fu were still considered to be the greatest on the planet. During Tai Lung's raid on the Valley of Peace, Oogway was able to intercept the Snow Lepoard with a swift leap, despite his advanced age and jabbed him in the chest with his staff before performing a well-placed and incredibly fast nerve attack that quickly dispatched him. Not only did he defeat a Kung Fu prodigy who was the first to master the Thousand Scrolls of Kung Fu, but he did so effortlessly with astounding speed and precision; he showed a more expert nerve attack than Tai Lung ever demonstrated.
    Oogway also possessed unbelievable physical strength for his stature, seeing how he was able to easily lift up Thundering Rhino by the horn and toss him in a gap between the Bridge of Mists in Secrets of the Masters.
    Later on he taught the fighting style to all the turtles living on "Mount Galápagos" and to Enzup.

    Description on the Abilities and Inner Workings of the Style: The Turtle Kata is a fighting style used exclusively by those who have mastered "Turtle Mode". Turtle kata mainly focuses on attacking nerves. When nerves are in fact 'hit' or inflamed. The nerves send intense, fiery signals to the brain constantly, resulting in huge amount of pain in the region where hit, and also the part gets numb for a short period of time.
    After entering into Turtle mode, turtle chakra provides user with some additional effects which are essential for the usage of this style. By using the turtle effects, user attacks opponent's nerves smoothly and with flowing movements making it difficult for opponent to predict the moves. While attacking nerves user concentrates turtle chakra in his hands so as to highly damage the nerves.

    Nerve injury is divided into 3 stages-:

    Primary
    This is the least severe form of nerve injury, with complete recovery. In this case, the actual structure of the nerve remains intact. Most commonly, this involves compression of the nerve or disruption to the blood supply. There is a temporary loss of function which is reversible within time.
    Secondary
    This is a more severe nerve injury. This type of nerve damage may cause paralysis of the motor, sensory, and autonomic.
    Final
    There is a complete loss of motor, sensory and autonomic function.

    (Kame Mo-Do) - Turtle Mode
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A (-5 to any ninjutsu used)
    Description: User starts concentrating on his turtle chakra. Once concentrated enough, he releases that chakra throughout his body and thus entering into Turtle Mode. After entering into the mode user gains turtle's abilities and properties. User's body becomes very hard just like of turtle's back shell which gives him durability. His color also changes and he himself start looking like a turtle. His speed and reflexes also increases which is equivalent to naruto in sage mode, but comparatively little bit slower.
    Note: -Mode lasts 4 turns.
    -Can't use any Genjutsu while in this mode.
    -Once the Terrapin mode wears off, user can't use it again for his next 1 turn.
    -Can only be used if the user has signed "Turtle/Tortoise/Terrapin" contract.
    -Can only be taught by Enzup.


    Additional effects and Restrictions:
    -Masters of this style have increased agility, fast reflexes and fast speed when compared to a strong fist/taijutsu master/specialist.
    -Masters of this style possess unbelievable physical strength being able to lift heavy weights like gamakichi by using just one hand but this Additional Effect remains active in Turtle Mode only. And when turtle mode gets deactivated, then this additional effect get deactivated too along with mode.
    -Masters of this style gains Calm mind and Great inner peace which is needed for this fighting style.
    -User attacks opponent smoothly and with flowing movements, making it difficult for opponent to predict the moves and easy for user to dodge many taijutsu moves.
    -Can't use any genjutsu while Turtle mode is active.
    -One must be of atleast Kage Rank and a member of NB for atleast 18 months in order to learn this style.
    -Must've mastered Taijutsu.
    -Must've signed Turtle (or any other specie of turtle) contract.
    -This style can only be taught by Enzup.


    Note: I copied most of the data from
    http://kungfupanda.wikia.com/wiki/Oogway
    http://en.wikipedia.org/wiki/Nerve_injury


    ±± Declined ±± Its actually pretty good. The only thing that can't work is Turtle mode and turtle chakra and what not. As you know, Sage mode mimicking abilities and modes in general aren't allowed anymore. If you rewrite without that part its practically good to go. Good idea.

    Kame Kumite | Turtle Kata

    Type: Advance Taijutsu/ Nin-Taijutsu

    Background: Tortoise Fighting Style or usually known as Turtle kata was developed by the great Master "Oogway". It is the most internal of all styles, relying on flowing body movements. Turtle Kata has smooth and flowing movements perfect in their balance. Those who choose to master this style must find great inner peace before beginning down this path.
    As Oogway was the founder of Kung Fu, he was considered by many to be the greatest Kung Fu master in history, having used his vast lifespan to hone his skill for centuries. Even though he was ancient, his skills in Kung Fu were still considered to be the greatest on the planet. During Tai Lung's raid on the Valley of Peace, Oogway was able to intercept the Snow Lepoard with a swift leap, despite his advanced age and jabbed him in the chest with his staff before performing a well-placed and incredibly fast nerve attack that quickly dispatched him. Not only did he defeat a Kung Fu prodigy who was the first to master the Thousand Scrolls of Kung Fu, but he did so effortlessly with astounding speed and precision; he showed a more expert nerve attack than Tai Lung ever demonstrated.
    Oogway also possessed unbelievable physical strength for his stature, seeing how he was able to easily lift up Thundering Rhino by the horn and toss him in a gap between the Bridge of Mists in Secrets of the Masters. Later on he taught the fighting style to all the turtles and to Enzup.

    Description on the Abilities and Inner Workings of the Style: The Turtle Kata is a fighting style used exclusively by those who have great inner peace before beginning down this path. After one has mastered the style, he gains calm mind and perfect inner peace, which is very very useful in several ways. Like one's concentration level increases at maximum extent possible that he can stand on a thin stick by using just one finger.
    The Turtle kata mainly focuses on attacking nerves. When nerves are in fact 'hit' or inflamed. The nerves send intense, fiery signals to the brain constantly, resulting in huge amount of pain in the region where hit, and also the part gets numb for a short period of time. User attacks opponent's nerves smoothly and with flowing movements making it difficult for opponent to predict the moves. And when this is used with the unbelievable strength of one, it can give the opponent a near death experience and/or failure of nerves.

    Nerve injury is divided into 3 stages-:

    Primary
    This is the least severe form of nerve injury, with complete recovery. In this case, the actual structure of the nerve remains intact. Most commonly, this involves compression of the nerve or disruption to the blood supply. There is a temporary loss of function which is reversible within time.
    Secondary
    This is a more severe nerve injury. This type of nerve damage may cause paralysis of the motor, sensory, and autonomic.
    Final
    There is a complete loss of motor, sensory and autonomic function.


    Additional effects and Restrictions:
    -Masters of this style have increased agility, fast reflexes and very fast speed when compared to a strong fist/taijutsu master/specialist.
    -Masters of this style possess unbelievable physical strength being able to lift heavy weights like gamakichi by using just one hand.
    -Masters of this style gains Calm mind and Great inner peace which is needed for this fighting style.

    -User attacks opponent smoothly and with flowing movements, making it extremely difficult for opponent to predict the moves and very easy for user to dodge/block most taijutsu moves.
    -One must be of atleast Kage Rank and a member of NB for atleast 18 months in order to learn this style.
    -Must've mastered Taijutsu.
    -This style can only be taught by Enzup.



    _____________
    ±± Declined ±± Blue parts are just too much. You want to become stronger, faster, more agility, calm mind, more reflexes, etc etc. Its ridiculous. The red part is completely and utterly impossible to be approved. If so, then all CFS techniques from your style would obey to that premise. The purple part is just useless, take it out. One more go.
     
         
    Last edited by Scorps; 07-24-2012 at 09:17 PM.

  4. #179
    Azazel's Avatar
    Status
    Azazel is offline
    Gender
    Join Date
    Aug 2010
    Location
    Hawaii
    Posts
    16,976
    Post Thanks / Like
    Change is here.
     



    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Hazama View Post



    Hojōjutsu / Nawajutsu - Hidden Rope Art
    Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

    Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

    Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
    1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the
    prisoner was actively resisting and had to be accomplished quickly.

    Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

    2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

    Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

    In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

    3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The freeform use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

    4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


    Additional effects and Restrictions:
    -This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
    -Constant placement of the user's chakra in the cords/ropes grants the user complete control.
    -Training with the slightly heavy cords and rope wrapped around their body occurs round the clock. When the user of Nawajutsu gets used to wearing a certain weight of rope/cord around their body, they increase the seal placed inside the very thread of the cord/rope, increasing its weight and hardness. This keeps the natural speed of the user in check. The weight of the ropes cannot exceed 100lbs.
    - The cords/rope are laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
    -This technique is so rare, that it is only allowed to have one person practice it in each village. User's not of a village cannot partake in the learning of this technique, as it can cause extreme stress on the body, and the user's have to be within the vicinity of a multiple medics in case of need. The Soke, or Grandmaster of Nawajutsu teaches each other village 1 of the 5 ways of sealing, leaving out the crucial component necessary that allows them to teach it to others. "Teaching them everything they know, but know All he knows."
    -Master's of this technique are capable tying knots in the rope/cord with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
    -The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.
    -Masters of this technique who have learned Fuuinjutsu are capable of completely binding an sealing an opponent using the cords/ropes. The sealing is extremely effective, as it can only be undone by the person who sealed them. The owner of this technique, knowing all ways of sealing and unsealing, is incapable of having Fuuinjutsu used on him in this way.

    Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
    Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
    Iwa Hojōjutsu- Hidden Stone Rope Art Technique
    Suna Hojōjutsu - Hidden Erosion Rope Art Technique
    Konoha Hojōjutsu - Hidden Flame Rope Art Technique
    Kiri Hojōjutsu- Hidden Wave Rope Art Technique

    -The Grandmaster is able to use any and all Hojōjutsu techniques.
    -Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
    - There can only be 1 Grandmaster per village.
    - To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.
    - Grandmasters are capable of manipulating the ropes simply by channeling chakra into them without requiring a jutsu to do so for simple actions like extending the rope short range from them to block light/small objects such as kunai or shuriken.


    Grandmaster (Oraan) belongs to Iwagakure, however there can be a Master in Iwagakure, who will be limited to Hidden Stone Rope Art and rope art that does not contain any elemental value.....Jutsu for Hojōjutsu will look like the following. (Reference picture above)


    Hojōjutsu -8-Notto-zu (Hidden Rope Art - Figure of 8 Knot)
    Type: Attack/Defense
    Rank: C (B with applied Elemental)
    Range: Short
    Chakra: 20 (25 with applied Elemental)
    Damage: 30 (40 with applied Elemental)
    Description: The user charges his chakra (pure or elemental) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.
    *Grandmaster - Can use an element they know for a desired effect.
    *Stone - The knot is turned into a 10 inch(in diameter) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
    *Thunder - The knot is charged with lightning, capable of paralyzing on contact.
    *Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
    *Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
    *Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

    Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
    Type: Attack/Defense
    Rank: B (A with applied Elemental) (S with Grandmaster Combo)
    Range: Short
    Chakra: 25 (30 with applied Elemental) (40 with Grandmaster Combo)
    Damage: 40 (60 with applied Elemental) (80 with Grandmaster Combo)
    Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
    *Stone - Becomes an A Ranked Earth Cyclone
    *Wave - Becomes an A Ranked Water Cyclone
    *Thunder - Becomes an A Ranked Lightning Cyclone
    *Flame - Becomes an A Ranked Fire Cylone
    *Erosion - Becomes an A Ranked Wind Cyclone
    Note: Grandmaster can only be used 3 times per battle.
    Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

    Hojōjutsu - Te no Musubime (Hidden Rope Art - Knots in Hand Style)
    Type: Attack/Defense
    Rank: B (A with applied Elemental)
    Range: Short
    Chakra: 25 (30 with applied Elemental)
    Damage: 40 (60 with applied Elemental)
    Description: The user extends hidden rope out from both of their sleeves and charges it with chakra (pure or elemental). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
    *Stone - turns knots to earth making bones crack
    *Wave - covers knots to water making countering quicker
    *Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
    *Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
    *Erosion - covers knots with wind, cutting more than bruising the opponent deeply



    - I have added how Hojojutsu/Nawajutsu fighters combat Kenjutsu and Taijutsu fighters like we discussed. The numbers 3 and 4 were bolded before to show the changes, now I bolded all of it.


    ±± Declined ±± Ok, its alll good except: the fuuin part...take it out. the weight and seal and what not...nope. That would lead you to take it out and gain the boost in speed and bla bla. nope. Other than that, it does seem good to go ^^






    Hojōjutsu / Nawajutsu - Hidden Rope Art
    Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

    Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

    Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
    1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the prisoner was actively resisting and had to be accomplished quickly.

    Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

    2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

    Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

    In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

    3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

    4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


    Additional effects and Restrictions:
    -This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes/chains are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
    -Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes.
    - The cords/ropes//chains are made up of/laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
    -Master's of this technique are capable tying knots in the rope/cord/chain with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot, or by having the rope destroyed physically. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
    -The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.

    Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
    Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
    Iwa Hojōjutsu- Hidden Stone Rope Art Technique
    Suna Hojōjutsu - Hidden Erosion Rope Art Technique
    Konoha Hojōjutsu - Hidden Flame Rope Art Technique
    Kiri Hojōjutsu- Hidden Wave Rope Art Technique

    -The Grandmaster is able to use any and all Hojōjutsu techniques.
    -Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
    - There can only be 1 Grandmaster per village.
    - To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.
    - Moving the ropes to deal basic damage or deflect basic weapon attacks (Kunais, Shurikens, etc) is possible in free form, although lacking real damage capabilities.


    Grandmaster (Oraan) belongs to Iwagakure, however there can be a Master in Iwagakure, who will be limited to Hidden Stone Rope Art and rope art that does not contain any elemental value.....Jutsu for Hojōjutsu will look like the following. (Reference picture above)


    Hojōjutsu -8-Notto-zu (Hidden Rope Art - Figure of 8 Knot)
    Type: Attack/Defense
    Rank: C (B with applied Elemental)
    Range: Short
    Chakra: 20 (25 with applied Elemental)
    Damage: 30 (40 with applied Elemental)
    Description: The user charges his chakra (pure or elemental) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.
    *Grandmaster - Can use an element they know for a desired effect.
    *Stone - The knot is turned into a 10 inch(in diameter) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
    *Thunder - The knot is charged with lightning, capable of paralyzing on contact.
    *Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
    *Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
    *Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

    Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
    Type: Attack/Defense
    Rank: B (A with applied Elemental) (S with Grandmaster Combo)
    Range: Short
    Chakra: 25 (30 with applied Elemental) (40 with Grandmaster Combo)
    Damage: 40 (60 with applied Elemental) (80 with Grandmaster Combo)
    Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
    *Stone - Becomes an A Ranked Earth Cyclone
    *Wave - Becomes an A Ranked Water Cyclone
    *Thunder - Becomes an A Ranked Lightning Cyclone
    *Flame - Becomes an A Ranked Fire Cylone
    *Erosion - Becomes an A Ranked Wind Cyclone
    Note: Grandmaster can only be used 3 times per battle.
    Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

    Hojōjutsu - Te no Musubime (Hidden Rope Art - Knots in Hand Style)
    Type: Attack/Defense
    Rank: B (A with applied Elemental)
    Range: Short
    Chakra: 25 (30 with applied Elemental)
    Damage: 40 (60 with applied Elemental)
    Description: The user extends hidden rope out from both of their sleeves and charges it with chakra (pure or elemental). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
    *Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
    *Stone - turns knots to earth making bones crack
    *Wave - covers knots to water making countering quicker
    *Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
    *Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
    *Erosion - covers knots with wind, cutting more than bruising the opponent deeply



    - There is nothing in bold as you wanted me to take things out to get it approved. Thank you for checking the submissions. ^_^

    ____________________
    P a t e n t C e r t i f i c a t e

    Hazama, our loyal member, gave on the 16th of June, 2012 a request for a Patent on custom fighting style Hojōjutsu / Nawajutsu - Hidden Rope Art. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Hojōjutsu / Nawajutsu - Hidden Rope Art
    Powered by Scorps
    Copyright 2012, Hazama , NarutoBase.net

     
         
    Last edited by Scorps; 07-25-2012 at 11:59 AM.

  5. #180
    Hellsbadass's Avatar
    Status
    Hellsbadass is offline
    Gender
    Join Date
    Apr 2008
    Location
    O_O i am everywhere
    Posts
    44,286
    Post Thanks / Like
    Fighting like a Devil, dressed
    as a man
     



    Re: ±±Custom Fighting Styles Submission±±

    Parkour Fighting
    Type: taijutsu
    Background: Developed by grimmjow, this fighting style is an extremely close range fighting involving combination of Maui Thai, boxing, street fighting and acrobatics. It also uses the opponent’s movement against him/her. Grimmjow needed to be highly agile and strong at the same time. So he trained by running and learning new acrobatic moves using his body weight and even more depended on his training level. He also learnt to use the area to his advantage by using them to jump into the air or to avoid attacks making this a more advance version of regular shinobi hand to hand combat. By mastering this new age fighting style Grimmjow was able to avoid kicks and punches at close range, deliver punches, kicks, kness etc as close range and his stamina increased, making him jump, run and fighter longer and higher than an average shinobi. He even incorporated jutsus to make this fighting style extremely dangerous.

    Description on the Abilities and Inner Workings of the Style:
    This type of fighting style is not like an average fighting style since it has the combination of boxing, maui thai and street fighting ( grabbing, pulling, tackling, smashing opponents into objects, weapons etc) the user can use a vast range of different combinations to attack the opponent, making it hard for the opponent to block and counter attacks because he/ she will not know what kind of move the user is going to attack with. Also by using the opponent’s body/ movement, the user will able to flip over the opponent or flip them over. The parkour will have help the user avoid attacks by using the opponent’s body to flip around him/her or use the surrounding area to avoid attacks by jumping to the air or doing quick turns or the user can just flip in the air to avoid attacks.

    example of this kind of fightning style
    http://youtu.be/Os3VkJzsCVg

    Additional effects and Restrictions:
    Due to the closeness of this fightning, it gives the opponent and the user very little time/ no time to perform hand seals
    There are no effects from using this kind of fighting style other than for the agility and stamina due to the intense training.

    _____________
    ±± Declined ±± Not only does no CFS can be allowed to boost hand seal speed or reduce its number as this is nothing that can't be done in Free Form or by existing Customs submitted throughout the base. Its just Taijutsu.
     
         
    Last edited by Scorps; 07-26-2012 at 07:40 PM.

  6. #181
    Rozzy's Avatar
    Status
    Rozzy is offline
    Gender
    Join Date
    Sep 2011
    Location
    Ireland buddyyy :D
    Posts
    8,155
    Post Thanks / Like
    I iz back O_O
     

    Re: ±±Custom Fighting Styles Submission±±

    Stick Fighting | Takenotsue Shura

    Type: Taijutsu

    Background:
    It was discovered by ShikamarUchiha10 one day while he was training by himself and started to practice fighting with a bamboo stick. He trained in areas where it would be difficult to wield the stick such as motion, weight of the stick and footwork. He developed a new fighting style which enhances the users grip, speed and motion when fighting with a bamboo stick.

    He then had noticed that he had discovered something, a new fighting style! He was very excited and wanted to take on as many opponents as he could but was beaten easily. He then trained for 3 years at this newly discovered fighting style and faced a group of 6 men and easily struck them down. This art is now famous and classes are being thought all over the world.

    Description on the Abilities and Inner Workings of the Style:
    Students are taught footwork which they must master before learning patterns, spinning techniques, and ways to change the spins without disrupting the motion of the stick. The masters first teach the foot work to his pupil/s for a long time before they truly begin Stick Fighting.

    Fighters practice footwork to move simutanously with the stick motions. The main purpose of the training is to fend off multiple armed opponents at the one time. In Stick fighting footwork is the main way in delivering powerful blows. It teaches how to close in and move out, to get in range of the opponent without lowering one's defence, helps in hitting and blocking, and it strengthens the body immensely allowing the user to receive non-lethal blows and still continue the battle. The whole body is used to create power.

    Stick Fighting mainly focuses on the hammer grip with main hand facing down behind the weak hand which faces up. The strong hand holds the stick about a distance hand's width and thumb's length from the end of the stick and the weak hand is a thumb's length away from the strong hand. The weak hand only touches the stick and to guide its movement.


    Additional effects and Restrictions:
    -To practice in this art, user must be at least S-Class.
    -To practice in this art, user must be at B rank in taijutsu.

    ~User of this style knows the pressure points in the human body and can strike them at will if he wishes to do so.
    ~User of this style is significantly faster than other users when it comes to wielding weapons.
    ~Master of Stick Fighting is immune to C rank taijutsu attacks due to the immense training one must under-go.

    _____________
    ±± Declined ±± What exists here that can't be done in free form with a stick?
     
         
    Last edited by Scorps; 07-26-2012 at 07:41 PM. Reason: I want to :)

  7. #182
    Frozenstein's Avatar
    Status
    Frozenstein is offline
    Gender
    Join Date
    Jun 2011
    Location
    Everywhere
    Posts
    11,192
    Post Thanks / Like
    You can't stalk my profile, it
    stalks YOU! o.o
     

    Re: ±±Custom Fighting Styles Submission±±

    Youkou Genkotsu - Crimson Fist
    Type: NinTaijutsu
    Background:

    This style was invented during the time before ninja villages were created. A young shinobi from the Senju clan witnessed a fight between a Hyuuga and a Hozuki clan member. That fight was so extraordinary he couldn't free himself from the visions. He started to fear both fighting styles and thought on a way to counter it. Unfortunately both styles required a hidden kekkei genkai, so he couldn't copy or find a way to counter them. However during the process, using the idea of both techniques he succesfully created a new style what he named Crimson Fist. The idea of the name came into his mind after the first time he used it in an actual battle. He not only defeated his opponent, but in the end his hands were covered with blood without using any weapons or tools.
    Description on the Abilities and Inner Workings of the Style:

    This technique is concentrating on the usage of water inside the opponent’s body, causing serious internal injuries, but only minor externals. First the user creates a glove shaped cloak around his hands from pure water chakra. Then when he hits the target, the user releases his chakra into the opponents body and takes over the water and use it in several ways. These ways are depending on the user’s level and the actual technique he used. He can create waves inside the opponent’s body to make him feel numb, or hit the enemy with great force and let him feel like he hit an iron wall with bare hands. Masters of this style can also turn smaller parts of the opponent’s body into water.

    This style has 3 steps what someone has to take to master the style.

    First Step - Palms:
    The first step of this technique. The user simply touch, grab or hit the opponent and force his water chakra into the opponent from his palms. Then with this chakra he gains control over the water inside the target’s body. However these attacks are usually only able to create waves, they still can be used to make the opponents feel numbness, slowing them down both in movements and performing hand seals.

    Second Step - Fists:
    The second step of this technique. The user hits the target with a normal fist attack, force his chakra into the opponent’s body and manipulate the water inside the target to make bigger/stronger waves. These waves are able to move inner organs with millimeters and cause moderate damage. They are also causing serious pain and have the ability to stun the opponent for seconds.

    Third Step - Fingers:
    The third and last step of this style. The user uses his fingers to attack in a similar way to the Hyuuga’s taijutsu. The user forces his chakra into the opponent’s body and turn it into water around his fingers. With this the user creates „holes” inside the opponent’s body. Around the affected parts the opponent starts to bleed and affected organs will suffer serious injuries.

    Usually every user coats his hands with these chakra gloves, but the more training and levels they get, the less they need the gloves. In the first step everyone have dark blue chakra gloves around their hands. In the second step these gloves are becoming more whiter. In the third step this chakra is extremely light, almost invisible.

    Additional effects and Restrictions:

    - Turning parts of the opponent’s body into water is temporary, when the user pulls out his hands the water turns back to it’s original form. However the bleeding won’t stop and the damage won’t disappear.
    - The holes widths are max the fingers widths + the chakra gloves.
    - Waves could stun the opponent if used on the chest, stomach or the head, but only for a few seconds.
    - The user can’t turn the whole body of the target into water. Nor body parts like arms or legs.
    - This technique requires great chakra control and full knowledge in the water element. (has to master water release)
    - This technique also requires continuous concentration on the water, making every water jutsu performed with the gloves more powerful, but making every fire jutsu less.
    - The user has to be at least S-Class Ninja

    Exapmles of jutsus:

    Crimson Fist – Giant Wave Blow
    Type: Attack
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user hits the target 1 time and creates a big „wave of water” inside his body. This „wave” is purely using the water inside the opponent and makes him feel like he hit an iron wall with bare hands.

    Crimson Fist – Crimson Barrage
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user makes a small barrage of hits with his fingers in the opponents body, making several holes inside his body and causing serious internal damage. It is also causing internal haemorrhaging for 3 turns.

    Crimson Fist – Extreme Palm
    Type: Attack
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user touches the opponent and makes several little, but really fast „waves of water” inside his body. This will last for some minutes (1 turn) after he let the opponent go and will cause small internal injuries. This jutsu also makes the affected body part(s) feel numb and slow down the opponent.

    Crimson Fist – Spinning Hell
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user hits his opponent on the chest or groin and release a high amount of water chakra into the opponent’s body. Then using this chakra he takes control over the water inside the enemies body and makes it spinning in one direction. At the same time he starts to spin the water, the user pushing the target backwards and makes a twist with his hand in the same direction as the water is spinning. Lastly before he release the opponent, the user pushing chakra into the opponent’s body again and send his opponent spiraling flying backward.


    _____________
    ±± Declined ±± Collides with Fishman Karate, CC style submitted by Izuna Uchiha's Clan.
     
         
    Last edited by Scorps; 07-26-2012 at 07:43 PM.

  8. #183
    Scaze's Avatar
    Status
    Scaze is offline
    Gender
    Join Date
    Apr 2011
    Location
    In ur mum fam
    Posts
    13,894
    Post Thanks / Like
    I'm not inactive. Just
    preoccupied.
     



    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by -Scaze- View Post

    Genkoutsu Kamakiri | The Mantis Fist


    Type: Nin-Taijutsu
    Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were to easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodaucious, too outgoing, they were overeactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill, seeing how controlled and meaningfull each of the Mantis's movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control being able to dodge attacks taking the easiest least time consuming route possible, and only making the movements that were absolutely needed leaving very little room for openings and allowing quick controlled yet rigd and inhumane like conterstrikes that were so bizzare that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory and also the fact that its prowess was equal to that of a punch if not greater, but due to the force being applied to a smaller area than a punch its effects where more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...

    Description on the Abilities and Inner Workings of the Style:
    The Mantis Fist is a taijustu style that invovles the user striking the enemy with one or more of their fingers in rapid succesion in specific places alternating between hands for each strike the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focus's a large amount of Raiton or Katon chakra on the tops of their fingers and when they strike the enemy, they allow the chakra to penetrate into the enemies body, however even though it is a very pinpoint strike done with the finger tips, its effects are devestating as when the user makes contact with the opponent, they insert their chakra into the opponents body, the chakra ripples outwards and in the direction of the original strike, much like when a pebble is dropped into a shallow pond and the water around it is disturbed and ripples outwards. The effects of the Mantis Fist can be increased further by striking certain spots on the body, such as pressure points or nerve endings.
    When this is done with raiton chakra, the chakra will ripple outwards on impact, which may affect motor and sensory neurons with its static charges, this can cause various effects.
    By using fire chakra the user can heat water present in bodies or the atmosphere causing the water to evapourate, this can be very effective as the body is made up of large sums of water and many organs rely on water present in the body
    -Paralysation in the surronding area due to muscle contraction, similar to that of chidori Nagashi.
    -Loss of feeling and pain in that area. The users raiton chakra's static charges are used to counter the static charges of the opponents sensory neurons, making the opponent have a loss of feeling and pain in that area, this proves disadvantageous, as damage can be done to the opponents body via a strongfist follow up without the opponent ever being aware of the effects caused(Broken ribs pierced lungs ect.)
    -Heating and evapouration of water sources.
    -Burning of Skin.



    Additional effects and Restrictions: The Mantis Fist has one last ability, because of the way that the chakra is released and inserted, the non physical chakra part of the Mantis Fist does not require contact with the opponents body to work. Infact once the ripple effect is released, it can travel through mediums such as earth water and air for up to 5 inches the ripples becoming wider and affecting a larger area but becoming less potent as it reaches further from the source, much like a wave that passess through a small gap into a large area. The area covered having a diameter of 6 inches per 1 inch distance form the source.
    This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
    The Mantis fist contains stances that are strange and unusual,and usualy unprecidented to the enemy,making a mantis fist users movements hard to read.
    -Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed, and unlike that of a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overeact and make unecesary movements but the mantis style involves the slightest movements so as to avoid things and thus avoid unnecessary reflexes making Mantis Fist users extremely effecient at dodging, and giving them room for a swift counterattack.


    Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's
    ~Precise chakra control is needed to benifit from the full offense of the mantis fist.
    ~Requires the user to have mastered Taijustu/strong fist and started Raiton and Fire training
    ~Anyone other than -Scaze- must be Taught the Mantis Fist


    The first bolded bit is new as a background.
    The second bolded bit has just been moved from the background to the effects.
    Removed the sharingan part and re-worded some of the ~ Sentences.


    ±± Declined ±±Very close to approval but i need you to resume this a bit. Its to big and confusing. Keep it simpler please. Also, the lightning part, be sure that its effects have nothing to do with the 3rd Raikage's moves, otherwise you know what happens to this style.

    Genkotsu Kamakiri | The Mantis Fist

    Type: Nin-Taijutsu
    Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were too easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodacious, too outgoing, they were overreactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill. Seeing how controlled and meaningful each of the Mantises movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control, being able to dodge attacks taking the easiest least time consuming route possible. Only making the movements that were absolutely needed, leaving very little room for openings and allowing quick controlled yet rigid and inhumane like counterstrikes, that were so bizarre that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory. Also the fact that its prowess was equal to that of a adept strong fist punch if not greater, but due to the force being applied to a smaller area than a punch its effects were more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...

    Description on the Abilities and Inner Workings of the Style:

    The Mantis Fist is a taijutsu style that involves the user striking the enemy with one or more of their fingers in rapid succession and specific places alternating between hands for each strike, the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focuses a large amount of Raiton or Katon chakra on the tops of their fingers, when they strike the enemy they allow the chakra to penetrate into the enemy's body, however even though it is a very pinpoint strike done with the fingertips, its effects are devastating as when the user makes contact with the opponent, the chakra ripples outwards and in the direction of the original strike, much like when a pebble is dropped into a shallow pond and the water around it is disturbed and ripples outwards, this ripple effect does not require contact to be successful, as the ripple of chakra is able to travel up to 5 inches forward through mediums of air, water or earth. The area covered having a diameter of 6 inches for every one inch away from the source, becoming wider and less potent as it reaches away from the original release point. The effects of the Mantis Fist can be increased further by targeting certain spots on the body, such as pressure points or nerve endings.

    When a raiton chakra charge is used, the chakra will ripple outwards on impact, which may affect motor and sensory neurons with its static charges, this can cause various effects which include, paralysation in the surrounding area due to forced muscle contraction (The same way Nagashi works), and loss of feeling and pain the the affected area due to the raiton chakra charges countering the opponents sensory neuron static charges, this proves disadvantageous to the enemy as they will be oblivious to any damage done upon the affected area.
    When a Katon chakra charge is used, the chakra will ripple outwards on impact, heating and evaporating water, and causing the burning of the affected area. This is done by heating water present in bodies or the atmosphere and proves effective due to the body being made up of large sums of water.





    Additional effects and Restrictions:

    -The Mantis fist contains stances that are strange and unusual,and usually unprecedented to the enemy,making a mantis fist users movements hard to read.
    -Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed, and unlike that of a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overreact and make unnecessary movements but the mantis style involves the slightest movements so as to avoid things and thus avoid unnecessary reflexes making Mantis Fist users extremely efficient at dodging, and giving them room for a swift counterattack.
    -This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succession,and since mantis have scythe like fingers instead of hands and move in rapid rigid jerky like motions i thought the name was befitting.
    ~Anyone other than -Scaze- must be taught to use the mantis fist justus
    ~Precise chakra control is needed to benefit from the full offense of the mantis fist. (Sannin Rank or Above)
    ~Requires the user to have mastered Taijutsu/strong fist and started Raiton and Fire training
    ~Someone who has learned the foundation of The Mantis Fist (Basically this description thingy), is capable of preforming free-form Mantis fist, the effects however are much weaker being able to only evaporate all of the water within a water balloon the size of a lychee berry, while its electrical effect can only damage a area the size of a kiwi fruit. The chakra ripple is also 1/3 of the normal size.
    (If this last bolded bit makes it unprovable please by all means remove it.)

    -I rewrote a lot of things to try and condense it and make it more user friendly.
    -It wasn’t my intention to mimic the Raikage in any way or form, its not what I want the Mantis arts to be. (Just clarifying)
    I'm hoping these are the changes that you wanted o_o

    ______________
    ±± Declined ±±
    Give me some example techniques as its now required. I have a doubt you can make techniques for the raiton part that don't collide with the 3rd raikages technique or that its somehow different enough from Gentle fist. You need to find a way to explain not only how its similar but also how its different. It somewhat grey in that area. Also, the ripple effect is somewhat similar to other approved taijutsu techniques and CFS. Perhaps a different description of the same effect may wield the same results.
     
         
    Last edited by Scorps; 07-28-2012 at 04:37 PM.

  9. #184
    Catalyst Priest's Avatar
    Status
    Priest is offline
    Gender
    Join Date
    Apr 2010
    Location
    Lasgidi
    Posts
    11,263
    Post Thanks / Like
    No Lele
     



    Re: ±±Custom Fighting Styles Submission±±

    kensei hirateuchi : Feint Slap
    Type: Taijutsu/Chakra control
    Background: Feint slap originates from accient chinese kung-fu which imbues slow fighting movement and deceiving the opponent from predicting your move. a similar way of this fighting style is called Tai-chi but this mainly deals with hitting the opponent with the palm to the ear/face area.
    Description on the Abilities and Inner Workings of the Style: The user focuses chakra into his palm the clench his fist sending constant condensed chakra to it during taijutsu then the user sends his fist to the opponents face knowing fully well he is going to evade bending his head to the left or right and if the head is bent to the right while the user uses a left hand, he then releases his fist then slaps the opponent in the ear sending into his ear hole tiny blades of condensed chakra which impairs the tympanic membrane and disturbs the brain nerves reducing the opponent's balance and chakra control in half.
    Additional effects and Restrictions:
    -The damage effect on the victim last for 2turns
    -Can only be used 4times in battle
    -Can not use any Ninjutsu while this is active
    -Must have a good chakra control.

    _____________
    ±± Declined ±± Nothing worthy of a CFS

    Shaolin Sakka :Shaolin Soccer
    Type: Taijutsu/Nin
    Background: Shaolin Soccer originates from modern chinese kung-fu which imbues the use of stong legs with rigid feet to kick round object around with power, speed and accuracy. The positioning(stance) which is adopted from modern day football coupled with the ability of the user's fluid movement give him control to directed the objects he hits with ease and flexibly.
    Description on the Abilities and Inner Workings of the Style: The user focuses earth chakra into his feet, chest, knee and head making it very hard and rigid then can kick objects towards his opponents. Objects like small size to medium sized rock boulders or the user simply breaks a large boulder or rock in mid air then flexibly kick the separated fragments of rocks at the target at high speed before they touch the ground.
    The user during close range taijutsu can make use of his head, legs and knee manouvering his opponent like a soccer ball with hits that is capable of sending the opponent flying.
    Additional effects and Restrictions:
    -The user is able to kick weapons too except for explosive ones
    -Except for the head, knee and feet, other body parts are vulnerable, this purely follow the rules of soccer.
    -Can not use any Ninjutsu while this is active
    -Must have a good chakra control.
    -Usable only upto 4times per battle.
    -Must know doton up to B-rank

    _____________
    ±± Declined ±± Not worthy of a CFS
     
         
    Last edited by Scorps; 07-26-2012 at 07:44 PM.

  10. #185
    Nos Venerabilem KeotsuEclipse's Avatar
    Status
    KeotsuEclipse is offline
    Gender
    Join Date
    Jan 2009
    Posts
    8,576
    Post Thanks / Like
    This user has no status.
     



    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by KeotsuEclipse View Post
    (ZX Basutā) ZX Buster
    Type:Taijutsu
    Background:Keotsu, a highly-regarded swordsman, was well aware of the fact that even Kenjutsu had a basis in the pure form of Taijutsu, and thus desired to create his own style. He observed both the Strong Fist – a “Hard” and “External” style that dealt with physical strength and overpowering your opponent’s blows – and the Gentle Fist - a “Soft” and “Internal” style that dealt with meditation and deflecting attacks, being more focused on deflecting and attacking with pinpoint chakra discharges -, both of which are the two extremes of the Taijutsu spectrum.

    Desiring to make a balanced fighting style that could be of great aide to its practitioners, he desired to take the best qualities from each style, and create a form that was both “Hard” and Soft”, both “Internal” and “External”, knowing the entire time that it wouldn’t excel in those areas as well as the Taijutsu forms that specialized in them; in order to make up for these shortcomings and as well to enhance and reinforce the style to his personal tastes and designs, he also decided to make Chakra Flow and Shape Manipulation integral parts of this form, creating this unique and diverse style of Taijutsu.

    The result of all this meditation was the creation of the ZX Buster; a unique style of fighting that relied upon chakra discharges to augment physical strength, and the use of Shape Manipulation and Chakra Flow to help give form and additional strength to the abilities.

    Meant to augment short-range fighters, it is the perfect complement to well-founded Swordsman and Martial Artists, while being a devastating style all its own.
    Description on the Abilities and Inner Workings of the Style:Generally, utilizing ZX Buster requires the use of small pieces of chakra metal which are placed on the user’s knuckles and the palms of their hand, though experienced users of the style are capable of performing the techniques without the gauntlet generally used; the mechanism, though, is also built into the user’s shoes, to allow for the feet to be used in the style.

    Since Chakra leaves the body through natural leakage, it is utilized in this style as a way to conserve more of the user’s own energies. Because of this, as much as being based upon momentum as are many Taijutsu styles, ZX Buster is based around Chakra Charge.

    The Chakra Charge is a basic and yet complex component to the style; ZX Buster works by when the user goes to strike, they accelerate their chakra flow in the direction of their strike, collecting a mass of chakra that helps focus the leaking chakra into the blow as well – upon contact, all of this chakra is released, making it so that a “Spiritual” assault is delivered as well as a physical one, doubling the force behind the strike in most cases. Chakra Charge involves withholding chakra prior to the movement, creating an even greater chakra discharge.

    With this chakra discharge, Shape Manipulation can be applied, meaning that ZX Buster becomes infinitely diverse; slicing “ribbons” could be created from movement, or all the chakra can be released as a great lance upon impact, in a sort of “repulse knuckle”, or the chakra could help create a type of shield.

    Simply called “Zero Knuckle” or “X Fist” depending on the practitioner, it should be noted that the Chakra used in ZX Buster is special; unlike the Gentle Fist, it does not damage the Chakra Pathway by sealing Tenketsu, but rather empties the area of impact and a small surrounding area of chakra for a split second; the result of this means that the Chakra Discharge is an effective way of fighting against those who integrate things such as Nagashi or Earth Spear into their Taijutsu styles, as it simply blows the chakra away, allowing the remainder of the chakra, and the actual physical attack, to make contact to do damage.

    Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ration can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow.

    Not requiring as large an amount of strength as the Strong Fist, or as Precise chakra control as the Gentle Fist (as this is used to expel moderate, rather than precise amounts of chakra through chakra flow), this style offers a good middle ground, and does still require a user who is strong in body, and skilled in chakra control, as in the high-speed combat that comes with Close-range fighting, being able to manipulate their energies for this style must be second nature. It should be noted, though, that as the physical strength of a user increases, the momentum of a blow increases, and thus so does the size and strength of the chakra discharge.

    It should be noted, as Chakra is such an integral part of this style, that it is possible to use this as a type of “ranged” Taijutsu, making it useful to defend a user so that they can work to close the distance to short range, as well; and due to the supplementary nature, some techniques can even be used through Weapons, despite being created for Taijutsu.

    Chakra Charge Mechanics:
    Able to be used through Body or Weapons
    Increases the strength/chakra cost of other ZX Buster moves according to the following:
    Lv1 = +10; Chakra = No change
    Lv2 = +20; Chakra = +10
    Lv3 (Max) = +40; Chakra = +40
    When used without another ZX Buster technique, Lv1 is B-ranked, Lv2 is A ranked, and Lv3 is S-ranked, and only reaches Mid-range.
    A charge can be collected at any time, and held until used; the beginning of a charge counts as a move, but not the release; being neutral chakra, it doesn’t interfere with Ninjutsu usage.
    Can only be used through weapons in Lv2 and Lv3.


    (Visual Representation and References)
    The top portion represents a generic chakra discharge upon contact; the gauntlet shown is reduced down to pieces of chakra metal.
    Various techniques utilized can be seen and are as follows (they are currently in planning and may or may not be submitted):
    2:09 – Chakra Charge[Lv1] (Fist; Ranged)
    2:15 – Chakra Charge[Lv2] (Fist; Ranged)
    2:40 – Chakra Charge[Lv3 (Max)] (Fist, Ranged)
    Various Shape Manipulation Aspects of a Charged Ranged Fist Follow
    5:30 – Nova Strike (Full-body; requires Hienkyaku)
    5:45 – Excellent Freeform Demonstration (“X-Fist/Zero Knuckle”)
    Various Special Techniques are as follows:
    1:35 – Chakra Charge [Lv2] (Weapon; Short)
    1:39 – Chakra Charge [Lv2, 3] (Fist, Ranged)
    1:50 – Rakuhouha
    1:58/3:49 – Rekkouha (Defensive/Offensive)
    4:57 – Chakra Charge [LvMax] (Weapon;Short)

    Additional effects and Restrictions:
    -ZX Buster users have no strength difference than other Taijutsu users; however their blows do twice the damage as they normally would, due to the chakra discharge.
    -Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost.
    -Due to training to withstand their own Chakra Blows, ZX Buster users are incredibly sturdy, having amazing stamina and endurance, when compared to even Strong Fist Masters.
    -ZX users have amazing chakra control, due to the fast-paced nature of Taijutsu, and the ability to utilize this style with every strike.
    Previous Approval
    Heinkyaku

    ~Pending~ Leaving for Scorps to check.

    ±± Declined ±± The only things that concern me were what you added. The levels and such. The +damage is relating to what? Also, the emptying of chakra in that place and the creating slices and etc through chakra expulsion is too close to Gentle Fist. I'll allow you (and i think its genius) to have chakra blasts to aid your taijutsu and have chakra powered moves and etc. as those are things we've seen beyond the sphere of gentle fist. However, some of what you describe is very very similar to Gentle fist. The damage part...i need to know exactly how that works mate ^^
    (ZX Basutā) ZX Buster
    Type:Taijutsu
    Background:On his journey across the planet in search of adventure and spiritual enlightenment, Keotsu began reevaluating himself from a fundamental level. As a swordsman, he noticed that his abilities eventually boiled down to the pure form of Taijutsu, which was the basis for all close-range combat. Wishing, then, to create a style of Taijutsu that both reflected his spirit and that would also be of greater use to him, he began studying other styles of close-combat.

    He observed the Strong Fist style, a “Hard” and “External” style of Taijutsu that was solely focused on physical strength and overpowering your opponent’s blows. He also observed the Gentle Fist, a “Soft” and “Internal” style that dealt heavily with deflection (and thus energy conservation) as well as meditation, using gentle strikes to release pinpoint discharges of chakra to maximize damage with minimal force.


    Desiring to make a balanced fighting style that could be of great aide to its practitioners, he wanted to take the best qualities from each style, and create a form that was both “Hard” and Soft”, both “Internal” and “External”, knowing the entire time that it wouldn’t excel in those areas as well as the Taijutsu forms that specialized in them; in order to make up for these shortcomings and as well to enhance and reinforce the style to his personal tastes and designs, he also decided to make Chakra Flow and Shape Manipulation integral parts of this form, creating this unique and diverse style of Taijutsu.

    The result of all this meditation was the creation of the ZX Buster; a unique style of fighting that relied upon chakra discharges to augment physical strength, and the use of Shape Manipulation and Chakra Flow to help give form and additional strength to the abilities.

    Meant to augment short-range fighters, it is the perfect complement to well-founded Swordsman and Martial Artists, while being a devastating style all its own.

    Description on the Abilities and Inner Workings of the Style: Generally, utilizing ZX Buster requires the use of small pieces of chakra metal which are placed on the user’s knuckles and the palms of their hand, though experienced users of the style are capable of performing the techniques without the gauntlet used; the mechanism, though, is also built into the user’s shoes, to allow for the feet to be used in the style.

    The ZX Buster style, like many other Taijutsu forms, is based upon the momentum present upon impact. But, uniquely, it takes use of the chakra that is naturally leaked from the body, forming shapes to attack with, or increasing the amount of force behind an attack to deliver two blows in one; a type of supplementary, spiritual blow.

    ZX Buster users accelerate their chakra flow while making a strike in the direction of impact; this causes the naturally leaked chakra to be gathered and dragged in that direction as well, allowing chakra bursts to be used in the style without exhausting the user’s reserves.

    There is a specific name for this mechanic: Chakra Charge. Simply put, chakra charge is withholding chakra before impact. This is because when more chakra is accelerated by the user before impact, it results in more of the “leaked” chakra being pulled by it; this effect is similarly affected by momentum.


    With this chakra discharge, Shape Manipulation can be applied, meaning that ZX Buster becomes infinitely diverse; “ribbons” of force could be madecould be created from movement, or all the chakra can be released as a great lance upon impact, in a sort of “repulse knuckle”, or the chakra could help create a type of shield, though the complex variations are techniques all their own.

    Simply called “Zero Knuckle” or “X Fist” depending on the practioner, it should be noted that the Chakra used in ZX Buster is special: unlike the Gentle Fist, it does not damage the Chakra Pathway by sealing Tenketsu, but rather the chakra strikes through physical objects, meaning that the chakra used in this style damages not only the surface skin, but deep muscles and anything “struck” by the chakra, to ensure damage is dealt to the opponent. This means that ZX Buster is a particularly useful style against those who like to use things like Nagashi and Earth Spear to augment their Taijutsu.

    Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ratio can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow.

    Not requiring as large an amount of strength as the Strong Fist, or as Precise chakra control as the Gentle Fist (as this is used to expel moderate, rather than precise amounts of chakra through chakra flow), this style offers a good middle ground, and does still require a user who is strong in body, and skilled in chakra control, as in the high-speed combat that comes with Close-range fighting, being able to manipulate their energies for this style must be second nature, since expert users can utilize this style from a strike from any point of contact. It should be noted, though, that as the physical strength of a user increases, the momentum of a blow increases, and thus so does the size and strength of the chakra discharge.

    It should also be noted, as Chakra is such an integral part of this style, that it is possible to use this as a type of “ranged” Taijutsu, making it useful to defend a user so that they can work to close the distance to short range, as well; and due to the supplementary nature, some techniques can even be used through Weapons, despite being created for Taijutsu.

    (Visual Representation and References)
    The far left is an example of how the chakra is gathered for each strike.
    The center is an example of how basic shape manipulation is applied to create a “energy tonfa” with the strike to increase versatility. Note that this may be considered a complex technique.
    The far right top demonstrates a generic discharge upon impact, and shows just how much force and energy is behind a strike from the style
    ; the gauntlet shown is reduced down to pieces of chakra metal.


    (ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
    Rank: B
    Type: Supplementary
    Range: Short to Mid
    Chakra Cost: 20
    Damage: N/A
    Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.


    (ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra: 30
    Damage:60
    Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.


    Various techniques utilized can be seen and are as follows (they are currently in planning and may or may not be submitted):
    2:09 – Chakra Charge[Lv1] (Fist; Ranged)
    2:15 – Chakra Charge[Lv2] (Fist; Ranged)
    2:40 – Chakra Charge[Lv3 (Max)] (Fist, Ranged)
    Various Shape Manipulation Aspects of a Charged Ranged Fist Follow
    5:30 – Nova Strike (Full-body; requires Hienkyaku)
    5:45 – Excellent Freeform Demonstration (“X-Fist/Zero Knuckle”)
    Various Special Techniques are as follows:
    1:35 – Chakra Charge [Lv2] (Weapon; Short)
    1:39 – Chakra Charge [Lv2, 3] (Fist, Ranged)
    1:50 – Rakuhouha
    1:58/3:49 – Rekkouha (Defensive/Offensive)
    4:57 – Chakra Charge [LvMax] (Weapon;Short)

    Additional effects and Restrictions:
    -ZX Buster users have no strength difference than other Taijutsu users; however their blows do twice the damage as they normally would, due to the chakra discharge.
    -Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost.
    -Due to training to withstand their own Chakra Blows, ZX Buster users are incredibly sturdy, having amazing stamina and endurance, when compared to even Strong Fist Masters.
    -ZX users have amazing chakra control, due to the fast-paced nature of Taijutsu, and the ability to utilize this style with every strike.
    Previous Approval
    Heinkyaku

    I removed the chakra charge additions and such from the format. I intend to submit them, but as a CJ for the style, as I had originally intended anyway. I know that aspect will need quite a bit of work. I also tried to fix any discrepancies between this and the Gentle Fist, but as my knowledge in its recent feats is rather limited, I may not have done so very well.

    ____________________
    P a t e n t C e r t i f i c a t e

    KeotsuEclipse, our loyal member, gave on the 16th of June, 2012 a request for a Patent on custom fighting style (ZX Basutā) ZX Buster. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    (ZX Basutā) ZX Buster
    Powered by Scorps
    Copyright 2012, KeotsuEclipse , NarutoBase.net

     
         
    Last edited by Scorps; 07-26-2012 at 07:46 PM.

  11. #186
    Andrej's Avatar
    Status
    Andrej is offline
    Gender
    Join Date
    Dec 2011
    Location
    Serbia
    Posts
    5,980
    Post Thanks / Like
    Lakicka <3
     

    Re: ±±Custom Fighting Styles Submission±±

    (Sakuzen Genkotsu)-Drying Fist
    Type:Nintaijutsu
    Background:A young ninja monk from the fire temple who had been thirsty all his life and no matter how much water or any other drink he drinked his thirst wouldn't go away.It was due to his special fire chakra wich was drying his body liquids.The older fire monks couldn't help him overcome his condition but they did help him develop an unique fightning style wich utilaised his unique chakra to dry his opponents body liquids.He named this fighting style:The Drying Fist.And altough he had died at an early age he did succed to teach this fighting style to a choosen few students.
    Description on the Abilities and Inner Workings of the Style:The user will first focus his chakra to his hands up to his wrists and once he has done that he will heat up his chakra similar to when performing some Fire Relase technique.He will then strike the opponent with his hand and when he does release the previously prepared chakra into the opponents body.It will then spread to the opponents vains and organs and due to it's special heat it will dry the organs and take the liquid after four hits to the same area the organs there would stop functioning.The opponent after being struk two times would feel imense thirst and also he would feel more tired.The user can also slow down the blood circulation by hiting the opponent around the hart and main arteries.Nevertheless this technique puts huge strain on the users body,especialy his arms making him tired and thirsty.So the user can perform a maximum oof 12 hits to the opponent while using this technique.
    Additional effects and Restrictions:
    Effects on the opponent:
    -After 4 hits to the same area the organs in the part of body hit will stop functioning properly due to the lack off liquid in them.
    -After hiting all the main arteries and the hart the opponents blood will stop flowing.
    -After 7 hits to any part of the body the user will start halucinating from thirst and feel realy tired also he would loose his ability to mould suiton chakra and perform Water based techniques.
    -After the maximum of 12 hits to any part of the opponents body he woud pass away.
    Effects on the user:
    -After 7 hits the user will also feel thirsty and tired making his reactions slower.
    -The user can mould fire chakra while this technique is in use.
    -After the maximum 12 hits the user can't perform any fire technique above C rank for the rest of the battle and will feel the similar efects like the opponents after 7 hits.
    Restrictions:
    ~Must be atleast S-class to learn.
    ~The due the precise fire chakra control reqired you must have to master fire to learn.
    ~A strike counts for the users 3 jutsu per turn limit.
    Usage examples:
    (Sakuzen Genkotsu no Jutsu)-Drying Fist Technique
    Type:Offensive
    Rank:A
    Range:Short
    Chakra:30
    Damage:60(-10 to user)
    Description:The user will focus his fire chakra into his hand and then strike the opponent with it.When he strikes him he will release the chakra into the opponents body and it will get into his organs and blood.And once there it will dry the liquid of the organs causing them do stop functioning.
    ~The opponent can be striked 12 times per battle.
    ~No fire techniques while this technique is in use.
    _______________________________________________
    (Eki Resu Sendo)-Liquidless Death
    Type:Offensive
    Rank:S
    Range:Short
    Chakra:40
    Damage:80(-15 to the user)
    Description:Once the opponent is immobilaised the user will place both of his hands on the opponent and send his fire chakra into him.The chakra will then spread all around the opponents body and after 1.5 minutes dry all of the liquid from the opponents body and skin,killing him.
    ~The user needs to hold his hands for 1.5 minutes on the opponent for it to work.
    ~Cannot be used if the opponent was struk with the Drying Fist Technique more than 5 times.
    ~Can be used only once.
    ~Cannot use the drying fist anymore after this technique has been completed.
    _________________________________
    (Eki Juuten)-Liquid Replenishment
    Type:Supplementary
    Rank:B
    Range:Short
    Chakra:20
    Damage:N/A (+15 to the user)
    Description:The user while perform the Liquidless Death will extract some of the opponents body liquids to replenish his body from using the Drying Fist Technique if it was used previously.
    ~Can be used only once.

    ______________
    ±± Declined ±±
    This is submitted already...
     
         
    Last edited by Scorps; 07-26-2012 at 07:50 PM.

  12. #187
    Gitanshu's Avatar
    Status
    Gitanshu is online now
    Gender
    Join Date
    Apr 2011
    Posts
    10,998
    Post Thanks / Like
    Vengeance, is the bitterest
    sweet.
     



    Re: ±±Custom Fighting Styles Submission±±

    Sono Nemuri Mashin|The Sleeping Devil
    Type:Nin-Taijutsu
    Background:The idea emerged when Gitanshu saw a man walking in the night while he was asleep but still was walking very comfortably and without getting struck by any of the object in the room and concluded that there is a part in the brain which is not in our direct control but possesses more remembering power and is very hard to control so he started to take his research by trying to activate that part of brain with help of chakra and use it as aid during crucial fight.
    Description on the Abilities and Inner Workings of the Style:The style provides the user to do multiple things like during a Tai battle he may use his conscious mind to battle with the opponent and at the same time his unconscious mind will help him to defend against quick surprise attack which he will not be able to seek during a fight on normal basis. The activation of unconscious mind is achieved by sending a chakra pulse into the brain which works as a shock and make the unconscious part to become active.
    Additional effects and Restrictions:
    Users memory becomes very sharp and he can remember smallest of things in great detail and can notice change a smallest of change in his surroundings.

    User is able to react to attacks faster than any normal shinobi due to the fact that his deducing skills have reached to an extreme level and he can somewhat predict what is going to happen next beforehand by observing the opponents motion very closely.

    Genjutsu effects are weaken by one rank as it becomes hard for the opponent to overcome the user new achieved mental powers and his genjutsu are boosted up by one rank

    To use this art one must have great chakra control and therefor one must have eiter mastered Genjutsu, Jyukken, Must be the student of Med School etc.

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 07-26-2012 at 07:51 PM.

  13. #188
    Kato.'s Avatar
    Status
    Kato. is offline
    Gender
    Join Date
    Dec 2011
    Location
    England
    Posts
    6,780
    Post Thanks / Like
    Yesterday is history, tomorrow
    is a mystery and today is a
    gift. Thats why they call it
    the present
     



    Re: ±±Custom Fighting Styles Submission±±


    Tei Henahena | Air Bending
    Type: Ninjutsu
    Background: Airbenders first learned their bending from the sky bison, a sacred creature in the Air Nomad culture. The bison typically use their massive beaver-like tail to create gusts of wind and, as the name suggests, can fly without any visible means of propulsion. It is also said that the airbenders had borrowed the arrow mark from the flying bison for their traditional tattoos. These tattoos symbolize one's mastery of the airbending art, and are given to a practitioner once their training is complete. Unlike other nations, all Air Nomads are born airbenders, due to the high amount of spirituality infused in the culture.

    Description on the Abilities and Inner Workings of the Style: Air Bending is an art were the user will channel chakra into their hands/feet/any other part of the body and perform various movements that manipulate the air and wind around them. These movements are agile tai chi like movements. Due to this agile movements Air Benders have great agility and reaction time.

    Here are some examples of jutsu within the style:

    (Tei Ayatsuri) Air Manipulation
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will manipulate the air by channelling chakra into their limbs and utilising circular, evasive movements. Them movements build up massive momentum and allow the user to manipulate the air around them to do various acts such as change direction quickly, send them selves into the air or fend off attacks from ninja tools or taijutsu

    (Tei Tate) Air Shield
    Type: Defence
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user will channel chakra into their limbs (mostly arms, but sometimes legs) and perform quick circular movements gathering the air and wind around them and forming a circular shield of wind where they performed the movements

    (Tei Tama) Air Bullets
    Type: Offence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will take several small objects like ball bearings or marbles and hold them in their hands. They will then channel chakra into their hands and use the air around them to shoot the objects at high speeds where ever the user pleases. This can also be done with standard ninja tools.

    Additional effects and Restrictions:
    - Air Benders are more agile than strong fist users
    - Air Benders have greater reaction time than strong fist users

    ______________
    ±± Declined ±±
    At least pretend you are actually trying to make this fit into Narutoverse context.
     
         
    Last edited by Scorps; 07-26-2012 at 07:52 PM.

  14. #189
    Senior Member House's Avatar
    Status
    House is offline
    Gender
    Join Date
    Sep 2010
    Location
    Florida
    Posts
    16,708
    Post Thanks / Like
    The wise icecream.
     



    Re: ±±Custom Fighting Styles Submission±±

    The Great Arts of the Skies | Sora No Dai Geijutsu
    Type:NinKenjutsu
    Background: As Dante had traveled along the ways of his journeys throughout the world, he had met a great man named Orochimaru. Orochimaru saw his style being kenjutsu and Orochimaru wanted to challenge this young man to a kenjutsu battle. The young man Dante agreed, and once Dante had slashed Orochimaru's sword out of his hand, he had Orochimaru by his neck. Orochimaru told him to look again. Dante saw Oro's sword to be levitating right next to Dante's neck, ready to slice his neck at any time. Orochimaru taught Dante the ways of how to levitate the sword, using your chakra and putting that into the work of kenjutsu.
    Description on the Abilities and Inner Workings of the Style:
    This style was basically derived from the jutsu (Kusanagi No Tsurugi: Kuu no Tachi) - Grass Cutter: Long Sword of the Sky where one channel their chakra into the katana and is able to levitate it in the air. The user is able to control these with their fingers as by their fingers movements, the user will be able to control the movements of the said weapons. Once the user has learned how to channel his chakra into the sword and be able to freely control it, he may implement his kenjutsu skills into it.

    As one advances levels, they may levitate multiple katanas and even different kinds of weapons like a spear or scythe or double bladed sword. Depending on the user's levels:

    ~9th Circle This is the master level where one would be able to levitate tools up to 30.
    ~7th Circle This is the expert level where one may levitate any weapon up to 20.
    ~5th Circle This is the medium level where one may levitate katanas and tools like kunais and shurikens up to 15 in numbers.
    ~3rd Circle This is the normal level where one may levitate katanas and kunais and shurikens up to 10 in numbers.
    ~1st Circle This is the amateur level where one may control simple tools like shurikens/kunais and katanas up to 5.

    Some example jutsus:
    Sora No Dai Geijutsu | Great Arts of the Skies - Divine Force
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user will channel his chakra into the katanas, allowing him to levitate katanas which will keep on encircling the user. The user will have the ability to perform certain actions like sending the katanas forward, struck the katanas into the opponent's chest.
    Notes:
    ~Can only be used by 3rd Circle and higher

    Sora No Dai Geijutsu | Great Arts of the Skies - Vindication
    Type: Defensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will channel his elemental chakra into the sword and using his abilities of levitation, he'll swirl the katanas around him at high speeds, deflecting kunais or shurikens or elements that are neutral or weaker to the channeled elemental chakra into the swords.
    Note:
    ~Can only be used by 5th Circle and higher

    Additional effects and Restrictions:
    ~The user must master kenjutsu and ninjutsu according to the said technique's level.
    ~Swords are connected to the user by chakra, as these chakras may fuel one swords affinity to a certain element, making it able to either have fire/wind/water/lighting/earth surround the sword as long as the user is channeling his chakra into the sword.
    ~The user may only levitate objects which belongs to him.
    ~If there isn't any element channeled through it, the blade will be bright blue.
    Picture of the levitation:

    ______________
    ±± Declined ±±
    Cannon techniques already allow this
     
         
    Last edited by Scorps; 07-26-2012 at 07:53 PM.

  15. #190
    Mythological Envy Coyote's Avatar
    Status
    Coyote is offline
    Gender
    Join Date
    Mar 2011
    Posts
    12,320
    Post Thanks / Like
    Lord Snow.
     



    Re: ±±Custom Fighting Styles Submission±±

    Osore Konbatto | Fearful Combat
    Type: Gen - Taijutsu
    Background:

    The basis of this style was brought to light when a unknown shinobi arrived at the gates of Iwagakure 50 years ago. He explained how his abilities in Genjutsu which wasn't anything new to the ninja world. However he paired it with a form of taijutsu that hasn't been seen before. The taijutsu style was called Bartitsu. However the type of Genjutsu he used with it was played upon the stories of old. The things we all hear about through centuries of tales, ths creatures and being we have never seen but play on our fear.

    (this is just a improvised story to bring ti in the ninja world)

    Description on the Abilities and Inner Workings of the Style:

    First thing is too explain Bartitsu;
    1. To disturb the equilibrium of your assailant.
    2. To surprise him before he has time to regain his balance and use his strength.
    3. If necessary, to subject the joints of any parts of his body, whether neck, shoulder, elbow, wrist, back, knee, ankle, etc. to strains that they are anatomically and mechanically unable to resist


    It's a style that is combined with boxing, wrestling, stick fighting and savate - the French form of kickboxing. Bartitsu was used by Sherlock Holmes such as in the new movies about him.

    Based on Barton-Wright's (creator) writings upon this subject, it is evident that Bartitsu placed greatest emphasis upon the Vigny cane fighting system at the striking range and upon jujutsu (and, secondarily, the "all-in" style of European wrestling) at the grappling range. Savate and boxing methods were used to segue between these two ranges, or as a means of first response should the defender not be armed with a walking stick. These sports were also practiced so that Bartitsu students could learn how to defend against them through the use of jujutsu and Vigny stick fighting. Barton-Wright spoke of having modified the techniques of boxing and savate for self defense purposes, as distinct from academic and fitness training or sporting competition, referring to guards that would cause an attacking boxer to injure his own fists and to defenses that would cause an attacking kicker to damage his own leg

    Genjutsu:
    Now that you understand the basis of the actually hand to hand style which is basically a style of improvised boxing and jujitsu. I will now explain the combination of genjutsu.

    The way the chakra is disturbed is the same as your Lazy Fist is done by strikes via the fist or hands also with a stick if the user chooses to use one when fighting in this style.

    Since genjutsu distresses the five senses and not a targets emotion, the genjutsu makes them see,hear, feel, smell things that overall as a human most people fear so their feelings on a certain creature or event is brought by their own subconscious rather then a direct effect by the user. Most of these fears are used from mythology and or major fears like falling or being in the dark.

    Technique examples:

    Osore Konbatto: Shikkyaku | Fearful Combat: The Falling
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description:
    The user will preform 3 strikes either with appendages or the a fighting stick. The strikes will be pin-pointed to the knee, groin, and ribcage (points to knock off balance and cause pain). Once the last strike is made, the user will essentially disappear from the targets sight in a burst of speed but in reality they have been put under the genjutsu. When the user disappears from the targets sight, so does the ground. The target begins to have the sense of vertigo and in their mind they feel and see themselves fall in the sky while looking at the ground that was once at their feet but now 30,000 feet below them.

    Notes:
    Only usable twice per battle
    Only usable by Coyote
    Osore Konbatto: Kuro Yutori | Fearful Combat: The Dark Room
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 25
    Damage: 50
    Description:
    The user will preform a one of the bartitsu defense techniques simply known as the "Ear Slap". The user with both or one hand will slap the opponents ears at the same time if done with both hands. If slapped with both hands this greatly affects the targets equilibrium and will rupture the ear drum. If done with one hand it just effects the equilibrium. However the user will disrupt the chakra flow as well and due to this being so close to the brain, the effects of the genjutsu are almost immediate. In this illusion, after the hit the target physically will begin to stumble around and hear a loud ringing noise in their ear, additional they will be under the illusion of a room in which they see shadows of all shapes of creatures and monsters of forgotten tales. This plays into the fears one gets when walking in a dark room and they hear noises as well as see what really isn't there. It effects their instinct of fear factor that even if you have the thought things like this don't exist, we are still scared of the unknown to an extent and this can easily be confused as such and will not be apparent right away as a illusion.

    Notes:
    If they do seem to break from the illusion the effects of a loud ringing in their ears as well as slightly blurred vision is still there. Under the illusion they don't realize their actual physical stress.
    Only usable twice per battle
    Only usable by Coyote
    Additional effects and Restrictions:
    Increase reflexes and perception to incoming attacks.
    More agile and flexibly
    Must have Genjutsu training
    Must have Taijutsu training

    ______________
    ±± Declined ±±
    One thing is to be similar to an existing style, another is to be completely the same. Some techniques are the same as my Lazy Fist even, like the first example which is basically a lower ranked version of my "Escape of the Running Panda". The concept of inducing Genjutsu upon physical touch was something I created. You explained it beautifully and, if my style didn't exist, yours would be approved. But as it stands, its the same as mine.
     
         
    Last edited by Scorps; 07-28-2012 at 04:42 PM.

  16. #191
    DOD_bld's Avatar
    Status
    DOD_bld is offline
    Gender
    Join Date
    Mar 2009
    Posts
    5,612
    Post Thanks / Like
    Avatar of Death FTW
     

    Re: ±±Custom Fighting Styles Submission±±

    Akairo Suna Tenohira 赤色砂掌 - Red Sand Palm
    Type:
    Taijutsu
    Background:
    The Red Sand Palm techniques were derived from a hand hardening technique used to aid in the training and development of Wing Chun. The purpose of the developing this new technique was to both reduce the rate of injury to those training Wing Chun and increase the effectiveness of the art itself. Red Sand Palm's hand hardening came with extremely effective and unexpected consequences, not only are the hands hardened enough to crush stones without even the slightest mar, they also generate unnatural amounts of heat and pressure. The Red Sand Palm became its own system of attacks and defenses used by masters in conjunction with the Wing Chun style. However the Red Sand Palm was quickly barred from being used in national tournaments due to the extreme danger to the opponent. The practitioner of the Red Sand Palm does not need to make contact with the opponent to cause harm, due to the heat and pressure generated, and with the advent of modified techniques such as Iron Sand Palm, which causes the struck targets internal energy network to boil, The Chinese Emperor declared that such techniques were contrary to the purpose of the tournaments and therefore shall be marked as forbidden for use outside of battlefield during times of war. Taoist and Buddhist monks to this day can still be found training these techniques in both northern China and Japan, there have also been reports of descendants of the masters now living in the United States still training in these forbidden techniques.

    Narutoverse tie-in: The Hyuuga clan uses a much more advanced, chakra only version of this style known as Jūken, 柔拳 (Gentle Fist), in combination with their Byakugan the Hyuuga have precise visual knowledge of the accuracy and effects of their attacks.
    However, there are very important differences between Gentle Fist and Red Sand Palm:
    • Members of the Hyuuga clan force controlled amounts of chakra through tenketsu, and use that chakra to damage internal organs or change chakra flow, increasing or cutting it off completely. Red Sand Palm style fighters do not have the ability to control their chakra on that level (unless specifically trained to do so via NB Med School).
    • The Gentle Fist style is based upon a fighting style that is extremely similar to Tai Chi Chuan, which was an opposing style and almost directly antipodean to Wing Chun, which is what Red Sand Palm was developed from.
    • Gentle Fist users rely on precision chakra control and extremely accurate attacks to incapacitate their opponents, whereas the Red Sand Palm users rely on the force of their attacks to create areas of high air pressure and friction generated in their chakra's movements to create heat.

    Description on the Abilities and Inner Workings of the Style:
    The initial purpose of Red Sand Palm is to aid in the defense against incoming attacks of all physical types. However the secondary purpose of this style of combat is to minimize the effort needed to finish a fight, quickly ending combat by way of incapacitating the opponent. Through the use of intense months or even years of physical training and advanced chakra control, those trained in the style of Red Sand Palm can generate great amounts of heat and pressure simply through their movements.

    Working their way up in strength and tolerance for the training, beginners start out plunging their hands into a pale of fine dust like silt. This is done until the student is able to retrieve a single grain of (dyed red) rice, unscathed, from the bottom of the pale in one strike. The next stage in this training is instead of the fine silt, the student will repeat the training using beach sands that have not been moistened. Again this stage in the training takes as long as necessary until the red grain of rice is retrieved unscathed. Moving further on from here replaces the beach sand with sands from the mountain tops, after that is the pebbles from the river shallows, followed by coarse stones from the mountain passes, which, when completed, is replaced by almost completely dry clay mud (it is this stage that builds formless pressure). After the clay, the student should now be able to move small objects simply with the pressure generated by the movements of their hands. Students that have achieved this level of skill are now known as "Users of Red Sand Palm".
    The next stage of training consists of much of the same training, however the pale is replaced with a large bucket almost a meter in height, and the one grain of rice is increased to three. The materials this time start at the stage of coarse stones from the mountain pass, and are increased to large fist sized rocks from the rivers and streams, then on to coarse rocks of increasing density (slate to granite), finally ending on a mixture of large old river rocks and coarse boulders from the mountain tops. Once a student has mastered the ability to retrieve the rice unscathed from this stage of training they are able to use their newly masters skills to knock over opponents during a fight, causing searing pain and interrupted chakra flow to areas contacted (without any permanent damage), these students are known as "Masters of Red Sand Palm".
    The final known stage of training consists of very intense range training. Those who complete this training are known as "Grand-Masters of Red Sand Palm", there are no known living Grand-Masters of this style at this time however there is extremely well documented routines that the late Grand-Masters compiled. Upon attaining the status of Master, individualized training regiments are created from the documents in order to continue training.

    Additional effects and Restrictions:
    • All hand based taijutsu* moves gain a 2:1 speed bonus over standard taijutsu users, and range bonus.
    • Red Sand Palm taijutsu* moves can be used not only to attack, but defend against physical attacks.
    • When using Red Sand Palm style all non-genjutsu moves cost additional chakra per round.
    • Users of Red Sand Palm gain a taijutsu range bonus of 1/2 meter for all had based taijutsu* moves (no grabs of course). Also Users cannot interact** directly with chakra using this style alone.
    • Masters of Red Sand Palm gain a taijutsu range bonus of 1 meter for all hand based taijutsu* moves (again, no grabs of course). Masters can directly interact** with chakra for one of three moves, while using this fighting style.
    • Grand-Masters of Red Sand Palm gain a taijutsu range bonus of 3 meters for all hand based taijutsu* moves (once more, no grabs of course). Grand-Masters can directly interact** with chakra while using this fighting style.
    • This martial arts combat style can only be trained by myself or a Master of Red Sand Palm who also holds Sensei status, or Zenryoku once he gains understanding of the philosophy. HOWEVER, ALL interested students MUST be recommended by a Sensei and approved by me PRIOR to beginning training.


    Examples:
    (Akairo Suna Tenohira: Henkō) - Red Sand Palm: Deflection
    Type: Defensive/Offensive
    Rank: C
    Range: Short
    Chakra: 22
    Damage: 30
    Description: Using a quick ridge hand slash, the user is able to knock away an incoming physical attack, such as (Doton: Fist Rock Technique) with out the attack coming into contact with the user. The deflection of such an attack leaves the opponent open and vulnerable to attack. Standard taijutsu users will not be able to defend against a deflected attack.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can only deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.

    (Akairo Suna Tenohira: Tsuyoi Te) - Red Sand Palm: Strong Hand
    Type: Offensive/Defensive
    Rank: A
    Range: Short
    Chakra: 38
    Damage: 60
    Description: With a forceful thrust the user can knock off balance or even knock to the ground the opponent from up to a distance of 1 - 3 meters depending upon style mastery. This attack deals a moderate amount of damage at distance (up to 40) but deals its true fate to opponents within physical striking distance (full 60) plus causes a searing pain to shoot through the area struck, leaving a definitive hand print seemingly branded on the skin.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.
    *Does not use fire or katon chakra to burn the target.
    *The attack does not actually burn the opponent.

    (Akairo Suna Tenohira: Hakai) - Red Sand Palm: Destruction
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Mid
    Chakra: 80
    Damage: 110
    Description: Quickly sliding the palms across one another horizontally while using the fully mastered techniques of the Red Sand Palm, the user is able to physically slice the air and all physical objects in front of him up to mid range, cutting all physical bodies through and through. When used to defend, this attack even has the ability to split in tween, direct: katon, suiton, raiton and fuuton based attacks, up to S rank, causing the attacks to miss the user.
    *This attack effects an area of 2 meters at a range of 3 meters, and tapers down to the spread of the users arms at a range of 0 meters.
    *Without the ability to void the air in between the opponents, this attack cannot be avoided within the 3 meter range.
    *If hit but not incapacitated by this attack the target will experience a severe, almost debilitating, burning sensation throughout their midsection.
    *This attack can only be used twice per battle, not within 3 full turns of one another.
    *This attack leaves the user near exhaustion physically, greatly slowing his movements and making and Red Sand Palm attacks useless for the next turn.
    *The user must be a Grand-Master of Red Sand Palm to use this attack.
    *Can only be taught according to the Red Sand Palm training restrictions.
    *Can deflect physical attacks of equal or lesser rank.
    *Cannot be used as both an attack and defense in the same turn.

    * -- Taijutsu implies physical attacks involving striking, kicking, grappling and submission, whether they are from a jutsu list or not.
    ** -- Here interacting with chakra, simply implies the ability to mold various types of chakra with the hands while using this specific fighting style. By not being able to directly interact with chakra, you must use some conducting medium in order to channel chakra through your hands. For example; medical ninjas would not be able to use a chakra scalpel while using this fighting style unless they've attained the Master or Grand-Master status.

    ______________
    ±± Declined ±±
    What you explain is nothing more than a simple Taijutsu. You go into details about background, training, how one gets to that level, etc etc. but the core of this is that you still haven't explained why this is different from strong fist. I don't also understand where the connection to the gentle fist came from.
     
         
    Last edited by Scorps; 07-28-2012 at 04:46 PM.

  17. #192
    eyes that guide the blind EYES OF ITACHI's Avatar
    Status
    EYES OF ITACHI is offline
    Gender
    Join Date
    May 2012
    Location
    Richmond, VA
    Posts
    1,268
    Post Thanks / Like
    This user has no status.
     

    Re: ±±Custom Fighting Styles Submission±±

    Kinetic Transfer(douteki tensou)
    Type:Nin-taijutus/kenjutsu


    Background:
    this technique was created by a secrete group of thieves, originally the technique was used for breaking into guarded area unnoticed, but was adopted by gambit to be used for combative purposes


    Description on the Abilities and Inner Workings of the Style:
    Gambit is a ninja who has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results.By sending katon chakra into an object, the users causes the atoms and molecules of that object to become unstable and the result being that object will explode. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw..This also grants him superhuman physical abilities (speed, reflexes and reactions, agility, flexibility, dexterity, coordination, balance, and endurance), as his body constantly generates bio-kinetic energy and so is perfectly constructed for constant motion. This gives him an added edge that he has used to his advantage by developing a unique acrobatic fighting style.


    Additional effects and Restrictions:
    The only real limitation to this ability is the time required to charge the object: the larger it is the more time it takes to charge. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his Bo staff with enough power to level a house.

    ______________
    ±± Declined ±±
    Improper rank
     
         
    Last edited by Scorps; 07-26-2012 at 07:54 PM.

  18. #193
    Kamishiro's Avatar
    Status
    Kamishiro is offline
    Gender
    Join Date
    Apr 2011
    Location
    Somewhere
    Posts
    15,866
    Post Thanks / Like
    Sara is The Best
     

    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Rayleigh View Post

    Resubmitting removed the genjutus and summoning parts and changed the name of the style and removed all the magic related parts ^_^



    Type:Ninjutsu || Kenjutsu

    Background: Once Ahmed was traveling through a jungle and suddenly he noticed and heard a sound of humans screaming in addition to sounds of sharp weapons clashing,Ahmed trance and standing on his place for a while then he decided to go their to see if someone needs his help.Ahmed rushed towards the location where the sound came from he ran at great speed till he noticed human bodies,he standing in a distance and watched carefully he noticed a couple of youth boys attacking a girl which seems youth too.He saw the boys attacking the girl with kuanis and shurikens and swords and he saw the girl holding very unusual and weird kind of weapons it even didn't seem as weapon.He saw the girl defending against herself with the unusual weapons which looks like some pieces of papers however they had had the ability to cut like the kunais/shurikens and it was very fast.He saw the girl throwing paper by paper till she throw all the weapons that the boys had had ,and at sudden time she took a paper from her bag it seemed like the others however it had had very effective and powerful attack Ahmed saw her throwing that card on the ground and suddenly a huge torrent of flame coming out of the card burning all of the boys.Ahmed became afraid and he was thinking about running away till the unknown girl noticed his movements and called him.Ahmed came to her and he was a little afraid but she talked to him normally and she seemed very funny girl and after long conversation between Ahmed and the girl he knew that her name is Akiza and she was a master of genjutsu and sharingan he also knew that that pieces of papers are called "Cards" and it's unusual and effective weapon.Akiza was the only one knowing the style of the card magic however after a spar with Ahmed she knew that he worthy to hold and learn that style.After months of training Ahmed mastered the way of cards style and he knew all the attacks and all the secrets of that style and before he leaves Akiza to go home she gave him a special deck of cards and she said "This was my father's and i want you to have it to remember me."after that Ahmed took the cards and continue his way to his home.

    Description on the Abilities and Inner Workings of the Style:
    Magic Cards style is based on the hand's movements and the special cards and there are several abilities of that style :


    Kenjutsu :

    The user is able to use the cards as sharp weapons that is just like kunais and shurikens.

    Ninjutsu :



    By infusing the user's elemental ninjutsu the user is able to turn the user's cards to one of the five based elements :

    Fire : By infusing the user's fire chakra with the cards the user is able to turn the cards into very sharp and fast torrents of fire that is able to burn the opponent upon touching his skin.

    Water : By infusing the user's water's chakra with the cardsthe user is abe to turn the cards into very fast torrents of water that is capable to soak the opponent and inflect damage to him

    Wind :
    By infusing the user's wind's chakra with the cards the user is able to turn the cards into very fast and slicing weapons that is able to cut to cut the opponent's skin and make very deep injured.

    Lightning : By infusing the user's lightning chakra with the cards the use is able to turn the cards from normal cards to cards that is surrounds by electricity that is able to shock the opponent upon touching him.

    Earth : By Infusing the user's earth chakra with the cards the user is able to turn the cards from normal paper to very hard and sharp pieces of earth.

    Kekkei Genkai : By Infusing the user's kg chakra with the cards the user is able to turn the cards into the user's kg effect/ability


    Additional effects and Restrictions:

    Ranks :

    • The Wizard || Mahoutsukai
      The Wizard is the person who masters all the effects and secrets of the way of cards style and he is able to use all techniques without any restrictions.

    • The Joker || Odokemono
      The Joker is the person who is able to use all the effects of the way of cards style however he doesn't know the secrets of the way of cards style and he is second in command.

    • The Hunter || Karyuudo
      The Hunter is the person who have spent some time learning way of cards style and he can only infuse cards with elemental chakra and use them as weapons.

    • The Junior || Mmeshita
      The Junior is the beginner who have just began learning the effects and how to use and control the cards and he can only infuse elemental chakra with the cards.


    - Must master :
    • Kenjutsu.
    • All the five basic elements.
    • Must master the user's kg before can infusing his kg chakra with his cards.



    ±± Declined ±± Remove the KG infusion and provide 2 or 3 techniques please.
    Cards Manipulation || Karuto Soujū
    Type:Ninjutsu-Kenjutsu--Genjutsu

    Background:Once Hisoka.. was traveling through a jungle and suddenly he noticed and heard a sound of humans screaming in addition to sounds of sharp weapons clashing,Hisoka.. trance and stand on his place for a while then he decided to go their to see if someone needs his help.Hisoka.. rushed towards the location where the sound came from he ran at great speed till he noticed human bodies,he standing in a distance and watched carefully he noticed a couple of youth boys attacking a girl which seems youth too.He saw the boys attacking the girl with kuanis and shurikens and swords and he saw the girl holding very unusual and weird kind of weapons it even didn't seem as weapon.He saw the girl defending against herself with the unusual weapons which looks like some pieces of papers however they had had the ability to cut like the kunais/shurikens as they were made of metal and it was very fast.He saw the girl throwing paper by paper till she throw all the weapons that the boys had had ,and at sudden time she took a paper from her bag it seemed like the others however it had had very effective and powerful attack Hisoka.. saw her throwing that card on the ground and suddenly a huge torrent of flame coming out of the card burning all of the boys.Hisoka.. became afraid and he was thinking about running away till the unknown girl noticed his movements and called him.Hisoka.. came to her and he was a little afraid but she talked to him normally and she seemed very funny girl and after long conversation between Ahmed and the girl he knew that her name is Akiza and she was a master of genjutsu and sharingan he also knew that that pieces of papers are called "Cards" and it's unusual and effective weapon.Akiza was the only one knowing the Cards Manipulation style however after a spar with Hisoka.. she knew that he worthy to hold and learn that style.After months of training Hisoka.. mastered Cards Manipulation style and he knew all the attacks and all the secrets of that style and before he leaves Akiza to go home she gave him a special deck of cards and she said "This was my father's and i want you to have it to remember me."after that Hisoka.. took the cards and continue his way to his home.

    Description on the Abilities and Inner Workings of the Style:
    Magic Cards style is based on the hand's movements and the special cards and there are several abilities of that style :


    Kenjutsu :

    The user is able to use the cards as sharp weapons that is just like kunais and shurikens.

    Ninjutsu :



    By infusing the user's elemental ninjutsu the user is able to turn the user's cards to one of the five based elements :

    Fire : By infusing the user's fire chakra with the cards the user is able to turn the cards into very sharp and fast torrents of fire that is able to burn the opponent upon touching his skin.

    Water : By infusing the user's water's chakra with the cardsthe user is abe to turn the cards into very fast torrents of water that is capable to soak the opponent and inflect damage to him

    Wind :
    By infusing the user's wind's chakra with the cards the user is able to turn the cards into very fast and slicing weapons that is able to cut to cut the opponent's skin and make very deep injured.

    Lightning : By infusing the user's lightning chakra with the cards the use is able to turn the cards from normal cards to cards that is surrounds by electricity that is able to shock the opponent upon touching him.

    Earth : By Infusing the user's earth chakra with the cards the user is able to turn the cards from normal paper to very hard and sharp pieces of earth.



    Additional effects and Restrictions:

    Ranks :

    • The Wizard || Mahoutsukai
      The Wizard is the person who masters all the effects and secrets of the way of cards style and he is able to use all techniques without any restrictions

    • The Joker || Odokemono
      The Joker is the person who is able to use all the effects of the way of cards style however he doesn't know the secrets of the way of cards style and he is second in command.

    • The Hunter || Karyuudo
      The Hunter is the person who have spent some time learning way of cards style and he can only infuse 2 type of chakra with his cards.
    • The Junior || Mmeshita
      The Junior is the beginner who have just began learning the effects and how to use and control thecards and he can only use Cards as a Custom weapon.


    Example Techniques :

    [Majikku Kādo : Tetsu karuto] - Way of Cards : Iron Cards
    Type: Attack
    Rank : A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: After pulling two cards one on the user's right hand and one on the user's left hand , the user infuses his earth chakra with both of the cards through his hands giving it a really hard appearance and strong power just like steel and Iron.Afterwards the user sends the cards in and angle so that one of the cards attacks the user from the right side and one attacks the user from the left side crashing the user in between them.
    - Can only be used three times per battle.
    - Must learn The Way of Cards.

    [Majikku Kādo : Bakuhatsuteki karuto] - The Way of Cards : Explosive Cards
    Type:Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user pulls a lot of his cards some on his right hand and one on his left hand ,afterwards the user channels his fire chakra to the cards through his hands,just as the user puts his chakra on the cards he throws the cards all at sudden on a direction that causes the cards to fall on the opponent from above just like rain , and upon getting close to the opponent and as the cards reaches Short range from the opponent all the cards explode at the same time causing a great explosion that burns the opponent.
    - Can only be used three times per battle.
    - Must learn The Way of Cards.



    - Must master :
    • Kenjutsu.
    • All the five basic elements.


    Co-Creator : Dante..

    Removed the Kg part and added two example techniques and also I put a co-creator I also edited the History a bit :3

    ______________
    ±± Declined ±±
    Follow proper template, no Co-Creators allowed in CFS.
     
         
    Last edited by Scorps; 07-26-2012 at 07:54 PM.

  19. #194
    Senior Member Ebi..'s Avatar
    Status
    Ebi.. is offline
    Gender
    Join Date
    Jan 2012
    Posts
    8,718
    Post Thanks / Like
    I hope senpai notices me today
     



    Re: ±±Custom Fighting Styles Submission±±

    ( 魔法拳 MAHOKEN ) Magic Fist
    Type: Raiton/Taijutsu
    Background:
    This fighting style was created by Jack Rakan. While travelling through the lands of Kumogakure, Jack was constantly persecuted by enemy shinobi, bounty hunters, and by any greedy person looking to get a hold of the bounty on his head. Jack had been fighting constantly for the past two days and was exhausted to the point as to which he could barely move, but to no avail enemies kept coming for him, while he engaged the enemy, he abruptly stopped moving and concentrated his Raiton chakra to his legs and arms, surrounding them with electricity, and with short concentrated moves, he obliterated his opponents in a manner of minutes. Jack was dumbfounded by this new style he had come across, he begun to train focusing his Raiton chakra over his four limbs and practicing short movements. After five years of hard and ardous training, Jack had mastered the style which he called, Mahoken (Magic Fist).


    Description on the Abilities and Inner Workings of the Style:
    Mahoken consists of the user surrounding their limbs with raiton chakra to deliver heavy blows to the opponent within a short range. Mahoken attacks using very precise moves with the following limbs: fists,elbows and short kicks. Mahoken mainly focuses in the chest and abdomen area of the opponent to inflict damage externally as well as internally (electricity would affect the nervous system, causing stunning,involuntary movement and damage to the inner organs.). Most Mahoken jutsus require the user's limbs to be surrounded by electricity, but his movements become heavily restricted and therefore he cannot move from the possition he is until the attack is finished. The speed of his limbs increase and are far much faster than the average shinobi. The lightning that surrounds the limbs can also be used for defensive purposes. Blunt weapons can be used in concurment with the technique to deliver more heavy damage.



    Examples:

    (Mahoken: Raika Hoken) Magic Fist Style: Crushing Fist of Majestic Lightning
    Type:Offense
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description:The user creates 3 lightning bolts that circle around his fist in a stream like manner, after a series of short kicks to the opponent's legs, the user extends his fist punching the opponent in the stomach. The lightning adds considerable power to the punch, leaving the opponents damaged area with a considerable burn.

    (Mahoken: Kakuda Chouchuu) Magic Fist Style: Beckoning Strike, Pinnacle Elbow
    Type:Offense
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description: The user performs a lightning enhanced elbow strike into the targets chest while discharging lighting into the opponents body causing piercing and blunt damage.

    (Mahoken: Okasosho, Taiko Chogyosei) Mahoken: Piercing Lance of Cherry Blossoms Majesty
    Type:Offense
    Rank:B
    Range:Short
    Chakra:20
    Damage:40
    Description: The user surrounds his weapon,(must be a blunt weapon), with electricity, and trusts it into the opponents abdomen causing piercing damage.


    Additional effects and Restrictions:
    -Requires the user to be at least B-rank in Raiton, and have begun Taijutsu training.
    -Only B-rank raiton jutsus and below when using this style.
    -Only Ebi.., Nemo.. and those we allow; may use this style.
    -Burns and bruising varies according to the techniques.
    -Mastery of this style increases the speed of the user's limbs.
    Co-creator - Nemo..

    Note: If you dont like the part about the nervous system, you can take it out. Please edit as you see fit.

    ______________
    ±± Declined ±±
    Do Not Resubmit
     
         
    Last edited by Scorps; 07-26-2012 at 07:55 PM.

  20. #195
    Necron's Avatar
    Status
    Necron is offline
    Gender
    Join Date
    May 2011
    Location
    Paris
    Posts
    10,269
    Post Thanks / Like
    Just speak your mind, and
    don't be embarased of what you
    want. #YOLO
     

    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Necron View Post
    Tegatana Way

    Type: KenTaijutsu

    Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

    Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

    Tegatana Way Practitioner:
    In this first step, the practitioner has learned to harden his lower arm, and, by doing so, he/she can dodge regular (non chakra enhanced/too strong/too heavy) weapon strikes with his bare arm. He/she can also strike with the hand, like a katana, but, due to unexperiance, the strike cannot pierce or cut the opponet. It is more like a club than a katana. It needs one training seminar to archive this level.

    Tegata Way Adept:
    At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after a second training seminar.

    Tegatana Way Duelist:
    At this level, the Practitioner can use both his/her hands as regular katanas. This is archived by a third training seminar.

    Tegatana Way Master:
    After the Fourth training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

    Tegatana Way Sage:
    Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

    Tegatana Sage of Raiton:
    This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly. Must have mastered Raiton.

    Tegatana Sage of Futon:
    This Sage has the maximum potential in slicing techniques, as well as the ability to send slicing winds to the opponet. Must have mastered Futon.

    Tegatana Sage of Doton:
    This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm. Must have mastered Doton.

    Additional effects and Restrictions:

    -Activation of the tegatana takes some time. The time required depends on the level of the user:
    A) Practitioner: about 4 seconds
    B) Adept: about 3 seconds
    C) Duelist: about 2 seconds
    D) Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
    E) Sage: instantly + 1 second to elementaly enhance the Tegatana

    -Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

    -A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

    -Can only be taught by a Tegatana Sage.

    -To begin training in this, one must be of at least jonin level. For the Duelist level, one must be of s-class level. Finally, to master it, one must be of at least Sannin level.


    ±± Declined ±± Give me 2 or 3 usage examples
    resubmiting:

    Tegatana Way

    Type: KenTaijutsu

    Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

    Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

    Tegatana Way Practitioner:
    In this first step, the practitioner has learned to harden his lower arm, and, by doing so, he/she can dodge regular (non chakra enhanced/too strong/too heavy) weapon strikes with his bare arm. He/she can also strike with the hand, like a katana, but, due to unexperiance, the strike cannot pierce or cut the opponet. It is more like a club than a katana. It needs one training seminar to archive this level.

    Tegata Way Adept:
    At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after a second training seminar.

    Tegatana Way Duelist:
    At this level, the Practitioner can use both his/her hands as regular katanas. This is archived by a third training seminar.

    Tegatana Way Master:
    After the Fourth training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

    Tegatana Way Sage:
    Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

    Tegatana Sage of Raiton:
    This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly. Must have mastered Raiton.

    Tegatana Sage of Futon:
    This Sage has the maximum potential in slicing techniques, as well as the ability to send slicing winds to the opponet. Must have mastered Futon.

    Tegatana Sage of Doton:
    This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm. Must have mastered Doton.

    Usage Examples:

    (Tegatana no Jutsu) Hand-Sword Technique
    Type: Suplementary
    Rank: B rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron, and the lower arm can be used like a sword. The more advanced the user, the thiner becomes the edge, adding to it's cutting capacity.

    Battle Example:
    An advanced Tegatana user (adept or higher) slashes his opponet with his activated tegatana. The opponet will be cuted, as if he was slashed by a regular katana, wile the user's arm will feel no pain.

    Battle example 2:
    The opponet slashes the user with his Katana. The user blocks the opponet's Katana with his Tagatana Enhanced arm, and takes no dammage.



    Tegatana: Coup d' estock
    Type: Offencive
    Rank: A
    Range: Shot-Mid
    Chakra: 30
    Damage: 60
    Description: The user memorises the exact place of the opponet, and then throws several smoke/flash bombs. Then, the user jumps to a different angle, and then at the opponet, very quickly, stabing him were the opponet's heart was, when he memorised his/her location. The whole prosess takes no more than 3 seconds.



    Additional effects and Restrictions:

    -Activation of the tegatana takes some time. The time required depends on the level of the user:
    A) Practitioner: about 4 seconds
    B) Adept: about 3 seconds
    C) Duelist: about 2 seconds
    D) Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
    E) Sage: instantly + 1 second to elementaly enhance the Tegatana

    -Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

    -A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

    -Can only be taught by a Tegatana Sage.

    -To begin training in this, one must be of at least jonin level. For the Duelist level, one must be of s-class level. Finally, to master it, one must be of at least Sannin level. To become a tegatana Sage, one must be of Kage Level

    ______________
    ±± Declined ±±
    Its very close to approval but simplify the levels of skill to 3 if you are so adept at keeping that. The elemental infusion should also be made into techniques for the CFS and not as a passive ability.
     
         
    Last edited by Scorps; 07-28-2012 at 04:49 PM.

  21. #196
    Igneel's Avatar
    Status
    Igneel is offline
    Gender
    Join Date
    Mar 2011
    Posts
    10,017
    Post Thanks / Like
    W.R.A.T.H
     



    Re: ±±Custom Fighting Styles Submission±±

    Yokai kamae|Demon Style
    Type:Nin-tai-ken
    Background:Demon style is a unique fighting style that Nurarihyon developed.Nurarihyon during his prime encountered the kyuubi and was overpowered by the beast but managed to survive.He was amazed at the abilites of the bijuu,especially the murderous aura of the kyuubi.He later understood that the murderous aura around the kyuubi scared him to the core and this held him back from reaching his maximum potential.

    After many years of hard work and training,Nurarihyon developed the ability to release such a murderous aura so strong that it could be compared to that of the kyuubi.He then combined this aura with his own style to develope yokai style
    Description on the Abilities and Inner Workings of the Style:
    Physical-The demonic aura released can boost the user's strength to bodily overpower and/or overwhelm an opponent, and are capable of withstanding far more damage than other ninjas.

    Presence-Users are able to overwhelm an opponent through the sheer immensity of their demonic aura alone. It could be said that their demonic aura causes fear in the mind of their opponent, and this fear can cause opponent's hesitation in the face of their "presence".
    Hatsu Hatsu (鬼發; Literally meaning "Manifestation") is the activation of "Fear", and is simply an attempt to scare an opponent by exerting a frightening demonic aura. Those affected by "Manifestation" will experience an overwhelming sense of intimidation, and depending on their opponent's skills, may hallucinate. This aura produces a palpable wall of pressure in the atmosphere.

    Weapon- Users of yokai arts tend to channel their demonic aura exclusively into a weapon with which they have super human proficiency.The weapon releases this demonic aura and has greater cutting power.It is said that one can hear the thirst for blood of a weapon weilded by a user
    pocessing this aura.

    Grudge-If users take damage or is made fun off or has a grudge against their target,then they thrive on hatred, and grow stronger the more hatred they feel toward an intended target. They become considerably weaker if they are deprived of the backing for their grudge but, over time, a grudge-reliant demonic aura can evolve into presence-based fear which is twice as overpowering as the original presence based fear.
    Additional effects and Restrictions:
    -Must be atleast Sannin Rank as only ninja's with strong body and mind can master yokai style
    -The demonic aura released into the air is seen in black colour
    -Must have mastered ninjutsu
    -Users have greater agility and endurance
    -Users have better chakra control

    ______________
    ±± Declined ±±
    This is a mimic of Haki from One Piece, something that exists already.
     
         
    Last edited by Scorps; 07-28-2012 at 04:51 PM.

  22. #197
    Stussy's Avatar
    Status
    Stussy is offline
    Gender
    Join Date
    Mar 2011
    Location
    Between her thighs
    Posts
    10,477
    Post Thanks / Like
    Checkmate
     

    Re: ±±Custom Fighting Styles Submission±±

    (Wing Chun) Eternal Springtime

    Type: Taijutsu-Kenjutsu-Ninjutsu

    Origins: The common legend as told by Ip Man involves the young woman Yim Wing-chun, (Wing Chun literally means 'forever springtime' or 'praising spring') at the time after the destruction of the Southern Shaolin Temple and its associated temples by the Qing government.
    After Wing-Chun rebuffs the local warlord's marriage offer, she says she'll reconsider his proposal if he can beat her in a martial art match. She soon crosses paths with a Buddhist nun-Ng Mui, who was one of the Shaolin Sect survivors, and asks the nun to teach her boxing. The legend goes that Ng Mui taught Yim Wing-Chun a new system of martial art that had been inspired by Ng Mui's observations of a confrontation between a Snake and a Crane, this then and still nameless style enabled Yim Wing Chun to beat the warlord in a one on one fight. Yim Wing-Chun there-after marries Leung Bac-Chou and teaches him the style, which is later named after her.
    Since the system was developed during the Shaolin and Ming resistance to the Qing Dynasty, many legends about the creator of Wing Chun were spread to confuse enemies, including the story of Yim Wing Chun. This perhaps explains why no one has been able to accurately determine the creator or creators of Wing Chun.

    Descriptions of the Abilities and Inner Workings of the Style:
    Balance, Structure, Stance- Some Wing Chun practitioners believe that the person with better body structure will win. A correct Wing Chun stance is like a piece of bamboo, firm but flexible, rooted but yielding. This structure is used to either deflect external forces or redirect them.
    Balance is related to structure because a well-balanced body recovers more quickly from stalled attacks and structure is maintained. Wing Chun trains the awareness of one's own body movement derived from muscular, tendon, and articular sources. All attacks and counter-attacks are initiated from this firm, stable base.

    Relaxation- Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Wing Chun.
    Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Wing Chun, the arm should be relaxed before beginning the punching motion.
    Unnecessary muscle tension wastes energy and causes fatigue.
    Tense, stiff arms are less fluid and sensitive during trapping and chi sao.
    A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with.
    A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent.
    Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.

    -Wing Chun techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. All Wing Chun techniques permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to Wing Chun theory, these attacks, in contrast to one big attack, break down the opponent gradually causing internal damage. Chained vertical punches are a common Wing Chun identifier.

    -The Wing Chun practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity. One practices the trapping of hands. When an opponent is "trapped", he or she becomes immobile.

    -Wing Chun teaches practitioners to advance quickly and strike at close range. While the Wing Chun forward kick can be considered a long range technique, many Wing Chun practitioners practice "entry techniques", getting past an opponent's kicks and punches to bring him within range of Wing Chun's close range repertoire. This means that theoretically, if the correct techniques are applied, a shorter person with a shorter range can defeat a larger person by getting inside his range and attacking him close to his body.

    -Balance
    -Self Awareness
    -Relaxation
    -Sensitivity

    -Forms: The most commonly seen Wing Chun generally comprises six forms, three empty hand forms, one "wooden dummy" form, and two weapons forms.

    "Open Hand"- The first, and most important form in Wing Chun, Siu Lim Tao is the foundation or "seed" of the art from which all succeeding forms and techniques depend. Fundamental rules of balance and body structure are developed here. Using a car analogy, for some branches this would provide the chassis, for others this is the engine. It serves basically as the alphabet for the system. Some branches view the symmetrical stance as the fundamental fighting stance, while others see it as more a training stance used in developing technique.

    The second form, Chum Kiu, focuses on coordinated movement of bodymass and entry techniques to "bridge the gap" between practitioner and opponent and move in to disrupt their structure and balance. Close-range attacks using the elbows and knees are also developed here. It also teaches methods of recovering position and centerline when in a compromised position where Siu Nim Tao structure has been lost. For some branches bodyweight in striking is a central theme, whether it be from pivoting (rotational) or stepping (translational). Likewise for some branches, this form provides the engine to the car. For branches who use the "sinking bridge" interpretation, the form takes on more emphasis of an "uprooting" context adding multi-dimensional movement and spiraling to the already developed engine.

    The third form, Biu Jee, is composed of extreme short-range and extreme long-range techniques, low kicks and sweeps, and "emergency techniques" to counter-attack when structure and centerline have been seriously compromised, such as when the practitioner is seriously injured. As well as pivoting and stepping, developed in Chum Kiu, a third degree of freedom involving more upper body and stretching is developed for more power. Such movements include very close range elbow strikes and finger thrusts to the throat. For some branches this is the turbo-charger of the car. For others it can be seen as a "pit stop" kit that should never come in to play, recovering your "engine" when it has been lost. Still other branches view this form as imparting deadly "killing" and maiming techniques that should never be used if you can help it. A common wing chun saying is "Biu Jee doesn't go out the door." Some interpret this to mean the form should be kept secret, others interpret it as meaning it should never be used if you can help it.

    "Wooden Dummy"- The Muk Yan Jong form is performed against a "wooden dummy", a thick wooden post with three arms and a leg mounted on a slightly springy frame representing a stationary human opponent. Although representative of a human opponent, the dummy is not a physical representation of a human, but an energetic one. Wooden dummy practice aims to refine a practitioner's understanding of angles, positions, and footwork, and to develop full body power. It is here that the open hand forms are pieced together and understood as a whole.[/JUTSU]
    "Weapons"- A form involving a pair of large "Butterfly Knives", slightly smaller than short swords. Historically the knives were also referred to as Dit Ming Do ("Life-Taking Knives").

    "Long Pole", a tapered wooden pole ranging anywhere from 8 to 13 feet in length. Also referred to as "Dragon Pole" by some branches. For some branches that use "Six and A Half Point Pole", their 7 principles of Luk Dim Boon Kwun(Tai-uprooting, lan-to expand, dim-shock, kit-deflect, got-cut down, wan-circle, lau-flowing) are used throughout the unarmed combat as well. The name six and a half point pole comes from these 7 principles, with the last principle, Lau, or Flowing counting as half a point.

    Examples
    (Ryuuchou Kagai) Flowing Assault
    Type: Offensive
    Range: Short
    Rank: A
    Chakra: 30
    Damage: 60
    Description: When the user is with in close range of the opponent, the user unleashes a barrage of attacks in "flowing" like motion, allowing the user to continuously attack with fist, elbows, knees, kicks and any weapons that are already in the users hands.
    -the attacks can easily be avoided by moving into mid- long range before the user lands the first attack.
    -Taught by Smirk

    (Chikai Tama) Short Shot
    Type: Offensive
    Range: Short
    Rank: B
    Chakra 20
    Damage: 40
    Description: The user delivers one quick close range punch to the opponents chest area, knocking the wind out of the opponent causing them to start gasping for air and be temporarily open for attacks.
    -If the user is 2 or more ranks above the opponent, the opponent loses breath for 3 seconds
    -If the opponent is 1 rank below, the same rank as, or 1 rank above the user, the opponent loses breath for 2 seconds
    -If the opponent is 2 ranks or greater then the user, the opponent loses breath for 2 seconds but is able to block oncoming attacks.
    -Taught by Smirk

    (Take Shinbou) Bamboo Endurance
    Type: Supplementary
    Range: Short
    Rank: B
    Chakra: 20
    Damage: 40
    Description: The user uses their chakra to tighten their chest, back, leg and/ or arm muscles for incoming attacks, allowing the user to take the brunt of attacks and remain unaffected.
    -B rank and lower attacks do not affect the user.
    -Can only be used once every other turn
    -Which ever part of the body is tightened up, that certain part cannot be used to attack until it is loosened.
    -Taught by Smirk

    Additional effects and Restrictions:Allows the user to direct the enemies physical attacks in another direction/ counter with minimal effort [countering is the most effective when in close range]. Due to the training of Wing Chun, a Master of the art can continuously attack and/or defend attacks with their flowing [fluid] like movements [Most effective in Close Range]. Wing Chun, trains the user to save more energy allowing them to last longer during physical fights. Wing Chun users, open hand combat is, as effective as weapon combat. More balance, endurance, pinpoint accuracy and calculation. Greater chakra control.
    Most powerful in close range physical combat.

    Disadvantage Long range combat and the Users only mid range attacks in open hand combat persist of Kicks
    -Must be at least Jounin Rank
    -To be taught Wing Chun, one must show their desire for Learning.
    -For greater chakra control, one must have training in Ninjutsu, Ninjutsu masters have the greatest amount of chakra control.




    For a complete understanding->Wing Chun-Eternal Springtime

    ______________
    ±± Declined ±±
    What links this to Narutoverse? Its a real fighting style, ok. But what you describe one can simply do in free form for example, without the need for a CFS. Do you use chakra? do you use some element? do you use...dunno...something that would make this different from something that can be achieved in free form? And please make this smaller...its enormous.
     
         
    Last edited by Scorps; 07-28-2012 at 04:53 PM. Reason: Added Examples

  23. #198
    Elesde Trip Mockingbird's Avatar
    Status
    Mockingbird is offline
    Join Date
    Sep 2010
    Location
    Flatbush
    Posts
    11,908
    Post Thanks / Like
    This user has no status.
     



    Re: ±±Custom Fighting Styles Submission±±


    Hakkyou Taijutsu|Hakkyou Martial Art

    Type:GenTaijutsu

    Background:During the years that preceded the third great shinobi world war, there was once a young boy growing up within Konohagakure. Having been orphaned only few days after his birth, the child was unaware of most of the basic information revolving his existence. He didn’t have a name or a birth date and went about his days alone, with no one to walk beside him. Other children shunned him for years, finding him awkward. Eventually their feelings turned into sheer apathy until his presence all together was ignored. He was like someone who existed but was not supposed too. Superficially the child would appear to be rather pleasant and polite, perpetually bearing a false smile and a healthy respect for courteous etiquette; In actuality he harbored a quiet disdain and resentment towards the majority of the general populace. This distinctive character trait, which is often concealed beneath a veneer of polite behavior, stems from a deep seated superiority complex that he retained through his youth.

    By his own admission, the boy had asserted that his lifestyle was insufficient and tedious, resulting in the development of an unhealthy infatuation for danger and destruction, at the young age of 7 years old. His mentality led him to developing an un-canny curiosity and passion for the ninja arts and to his enrollment into Konoha’s Ninja Academy.

    He passed all academy evaluations with flying colors, and often put himself through a series of basic tests to determine whether or not the desired amount of progress. His un-relenting curiosity was what kept him going; it was literally all he had, even after becoming a member of a squadron. It was during the third shinobi world war that his true personality slowly boiled over to the surface. A light kindled in his eyes as he witnessed the brutal deaths of enemies and allies alike. His curiosity became his ultimate madness.

    He took to performing various experiments on people-both “friend” and foe alike-to fulfill his insatiable lust for power and understanding; He had no morals and his methods were sadistic. This eventually led to him posing a threat to his entire village and he was sub-sequentially hunted down. At the moment of confrontation, he displayed a fighting style that had yet to be seen. It was a unique style where he accepted and embraced his madness to augment his natural fighting style, along with utilizing powerful illusions caused by his apparent insanity. However despite his best efforts, the man was defeated. Because of the perpetual smile that he bore, he was given the name “Shiner” at the moment of his death.

    Though before his death, it is believed by many that Shiner passed on this style to those who survived his various experiments, for they too would develop inherit madness. As the style is now, it has been perfected to the point that any individual can utilize the selective madness that each and every individual accumulates through life.

    *Sorry if the history is too long.*

    Description on the Abilities and Inner Workings of the Style:



    Everyone has some level of madness within them (some people surpass the normal level). Madness is not only spread, but influences those who submit to it. Madness literally causes people to lose their minds, becoming both senseless and unpredictable. Senseless in this sense does not mean mentally handicapped, but strange and erratic. Hakkyou Taijutsu involves utilizing the respective amount of madness one possesses through extensive practice sessions. Undertaking this perilous process allows the user to manipulate the advantageous strength-inducing attribute displayed by madness itself.

    In order to tap into the madness, a user must willingly accept and succumb to their own madness. Once a fighter has willingly accepted their insanity, they are granted access to greater levels of strength and physical prowess because of ones lack of restraint.

    Whereas the Drunken Fist revolves around relaxed and fluid movements without inhibitions, Hakkyou takes a turn in the opposite direction. While under the influence of madness, the user will constantly tense up experiencing seemingly uncontrollable spasms; However like Suiken, each movement has a purpose. The erratic movement and constant ramblings and laughter serve to effectively distract a target. Movements that appear slow and harmless can transition into deadly blows with a single muscle contraction.

    Along with increased levels of physical prowess, users of this style also utilize a special brand of Genjutsu described as being a “contagion of madness.” Either through the performance of hand gestures or through maintained eye contact, the user is able to “spread their madness” in the form of Genjutsu in which particular strain is put on the mind of the afflicted. This brand of Genjutsu are designed to not only intimidate but to instill confusion and mentally disable through prolonged exposure.

    Whereas other forms of GenTaijutsu deal below average physical damage, this one deals above average (Due to the lack of restraint). Although the impact from powerful attacks will release the afflicted from the illusion, this remains the case. Knowing this, the purpose of the illusions is to slowly but surely deteriorate the state of an opponent’s mind, making it harder for them to derive between reality and illusion by repeatedly exposing them to madness through the user’s erratic behavior, and through the Genjutsu.


    Additional effects and Restrictions:
    • Users of this style receive levels of increased physical strength and speed that surpass the levels of Might Guy (When he doesn’t use the Eight Inner Gates).


    • In order to utilize ones madness properly, they will have to go through extensive training sessions and meditations in which the passively submit to their insanity. This is done to avoid being completely consumed and losing themselves within the depths of their madness, committing atrocities that they would usually consider. This is also necessary to ensure that a user can willingly utilize their madness at any given moment during battle.


    ~Much credit to Zero Kelvin~

    ______________
    ±± Declined ±±
    All perfect (and i mean perfect ) except for 2 things: you lack the example uses and the part were you say you become faster than might guy. You may become slightly stronger OR faster than a normal Strong Fist master but not more than a cannon character known for speed and immense strength.
     
         
    Last edited by Scorps; 07-28-2012 at 04:57 PM.

  24. #199
    Kirabi's Avatar
    Status
    Kirabi is offline
    Gender
    Join Date
    Sep 2008
    Posts
    16,109
    Post Thanks / Like
    Weegee Death Stare.
     



    Re: ±±Custom Fighting Styles Submission±±


    Animal Spirit - Ikimonoseirei
    Type: Nintaijutsu
    Background: Ikimonoseirei was first recorded to have been used by Udyr, a lone monk who once contended against the 3rd Raikage for the very title. Having taken refuge after the 2nd Shinobi World War on Turtle Island, home to some of the largest most dangerous creatures in the Shinobi world, the Monk spent years gaining the animal's trust and friendship, and in turn the animals shared their secrets to him on how to call upon them in his time of need. However, Ikimonoseirei dates back to a era before shinobi existed and is said to have been the cornerstone for the way shinobi summon various animals to aid them to this very day. The ancient and powerful art allows the user of the style to tap into latent power and with it's various styles bombard the opponent with raw power and chakra to subdue them while at the same time being able to take a damage themselves and still survive. Although its not a well known style many generations of Kumogakure Ninja have ties into the style. The Third Raikage was a master at durability to the point that no jutsu could hurt him, his stamina was on par with that of a tailed beast and aided in his battle that lasted three whole days and nights before eventually collapsing from chakra exhaustion.

    Description on the Abilities and Inner Workings of the Style:

    Ikimonoseirei focuses on a whole variety of animals from the various kingdoms, however only four have ever been shown in actual combat. When channeling a animal spirit the user enters a specific stance and joins his body and soul with the animal connection giving the user ability to momentarily access the spirits chakra and energy. This gives the user great versatility in battle and can prove difficult to master for most. However, those who become master at this form of taijutsu can turn the tide of battle in a flash.


    Phoenix Stance - This form focuses more on the application of chakra and acrobatic. When using this style, the user will places his arms behind him straight out into the air, and during this time a reddened glow will emanate from their bodies. As the opponent fights the user the user ability to use fire style techniques increases dramatically allowing for them to maximize thier potential with it while losing the ability to use water style techniques altogether. Handseals are cut down from seconds to an instant when it comes to any fire based technique and the user gains a +10 rating to any fire techniques power. The acrobatics allow for the user to seemingly float in the air for a few seconds at a time and set up for techniques from above which is where this style is at its potential.


    Bear Stance - This form focuses on raw power and those using this form can find themselves creating a lot of destruction on the battle field almost rivaling that created by the 4th Raikage. To enter this stance the user places his hands in front of him in the form of paws, and during this time the user becomes a bit more bulkier. As the opponent fights the user in this form the user will show maximized abilities in the ways of Earth Style techniques with a +10 rating and allowing for most to be cast with as little as one handseal, however the stance sacrifices the user's ability to utilize Lightning Style techniques. Focusing on straightforward and powerful strikes the user's moves quicker from the extra muscle mass put on and can wear a opponent down in a matter of seconds.


    Turtle Stance - The most defensive of the four styles the user maximizes his ability to defend against taijutsu and ninjutsu alike. When entering this stance the user will pull thier chin in close to thier chest and have his arms at right angles at the socket and elbows, during this time the user's body becomes hard allowing him to survive the most brutal onslaughts. As the opponent fights the user the user focuses solely on defense and shows just how an effective defense is the best offense. The users ability to utilize water techniques maximizes in this state, but loses the ability to preform Earth Style techniques as water techniques become the focus giving them a +10 rating. The taijutsu of this style focuses on go with the flow type motions much like the way turtles and water does and then releasing it all in one go to send the opponent backwards or wear them out enough so that the user can attack.


    Tiger Stance - The fastest of all four styles the Tiger Stance is used for quick attacks and quick getaways. Using the wind to strike precise and deadly, the user ability to utilize wind nature chakra is maximized but however the user sacarifices all ability to preform fire techniques for the time in the stance allowing for a +10 rating. In this form the user takes a low crouching position and with quick burst of chakra can close the gap from long-range to short range in a few seconds this forcibly puts the opponent on the defensive, allowing for innovative and new strategies. By using quick strikes and quick retreats the opponent will find it difficult to keep up with the user and may be forced to resort to desperation measures.

    Technique Examples

    Bear Stance | Petrifying Palm
    Rank: A
    Type: Attack/Supplementary/Defensive
    Range: Short - Mid
    Chakra: 30
    Damage: 60 (if applied to opponent)
    Description: The user will rear back and strike either the ground or the opponent with a powerful thrust. When a opponent gets hit by the technique they are unable to move due to the sheer shock and vibration the user has inserted into thier body, should the technique hit the Earth, it will get destroyed in a wide circle around the user ranging from him to mid-range throwing whatever is near the user aside.

    Phoenix Stance | Firework Barrage
    Rank: A
    Type: Attack/Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: Allowing fire chakra to coat the user's arms, the user will jump into the air and begin spinning launching a barrage of fire balls at the opponent. As these bombard the opponent, the user allows his pinning momentum to send him through the air at the opponent finishing off with a firey roundhouse kick that causes a explosion on contact leaving a small crater where the opponent once stood.

    Turtle Stance | Tidal Barrier Barrage
    Rank: A
    Type: Defense/Attack
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user forms a ball of water onto his hand and presses it against himself. This water will then expand into a small dome around the user protecting him from damage however within the dome the user will use a series of strikes at the water's surface, sending countless needles of water cascading from all directions of the dome.

    Tiger Stance| Wind Slasher
    Rank: A
    Type: Attack/Supplementary
    Range: Short - Long
    Chakra: 30
    Damage: 60 (if used against opponent)
    Description: Using a series of fast rotataion the user creates a large ball of wind to which he can stand on and race towards the opponent or by then coating the leg in chakra the user takes a low stance and sends the sphere crashing towards the opponent at break-neck speeds.

    Additional effects and Restrictions:

    - In order to use this style the user must have mastered all of the elements and thier bio must have originated or is affiliated with Kumogakure.

    -The user can switch stances only twice per turn.


    ______________
    ±± Declined ±±
    No font or Color formatting.
     
         
    Last edited by Scorps; 07-26-2012 at 07:56 PM.

  25. #200
    Icemyster's Avatar
    Status
    Icemyster is online now
    Gender
    Join Date
    Oct 2009
    Location
    Dallas, Texas
    Posts
    9,111
    Post Thanks / Like
    Work work dont stop
     



    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Icemyster View Post
    Oni-Kemuri Kobushi/ Demonic Smoke Fist
    Type: NinTaijutsu
    Background:
    This form of Nintaijutsu, was developed by Otagakure, as a unique form of nin-taijutsu to compete with strong opposition to Orichimaru's will. Unfortunately the users of the form were all used a test subjects and subsequently died as result of the Curse Mark. However, the style and form was accurately recorded on Scrolls that were then scattered among the Ninja world. Once a lone ninja found one of the scrolls, and went on a search for the rest of the scrolls, finding all 27 verses of the Form.
    Description on the Abilities and Inner Workings of the Style:
    Using this unique form of nintaijutsu, the user emulates the form of smoke, uniquely flowing his/her moves together in a calm, cool manner. Utilizing Smoke devices, the user is able to confuse the opponent, materializing fists, legs, etc from the smoke being used, overwhelming the opponent with quick and destructive blows, whilst lowering the opponent's vision and endurance as the opponent inhales the smoke. The user uses chakra control and advanced manipulation to control the smoke in such a way to keep the opponent at bay. This smoke also acts as a form of evasion, making it difficult to pinpoint the user's exact body location in the smoke. Extremely advanced users of the form seemingly take on the very appearance of smoke, confounding opponents and making the user extremely evasive. Due to the very nature of smoke, the user becomes very durable, taking in physical attacks and dispersing the impact throughout the smoke around them, allowing the user to have abnormally high physical endurance. The User is also has an extremely heightened sense of hearing, seeing that they cannot see through smoke, and reflexes matching that due to training in zero visibility situations with the smoke, relying on hearing and their reflexes alone to compensate for zero visibility.
    Additional effects and Restrictions:
    -Only Smoke users of Sannin rank may use this Form.
    -The Visibility of both parties is restricted, causing the user to need to know the opponents exact location to be effective
    -Users have a higher endurance from blunt force, allowing the user to take on full body blows that would normally incapacitate a normal ninja
    -Users have higher senses of hearing, allowing them to hear a ninjas movements by closing their eyes.
    -Users have much faster reflexes than usual, allowing them to react to situations that require split second movements. (Cannot use this to avoid a jutsu must be a practical response)
    -The user is considered an Advanced User after passing a battle test given by Icemyster.
    -Without the User's gas mask,the user is breathing in the smoke more-so than the opponent, causing the user to pass out due to his close proximity to the smoke.
    -The User can only use smoke nintaijutsu while in effect due to the advanced concentration of chakra manipulation to use this Form. Usage of anything else will cause the user to lose control of the smoke and it will harmlessly flow off like normal smoke would due to wind jutsu

    ±± Declined ±± Well, this has potencial, but i don't see how exactly can you call this Nintaijutsu. It fails in the Taijutsu part. If you use smoke only to confuse then all of this can be achieved through Cjs. However, i must tell you (even if i can't give the details) that there is a very very very awesome way to combine Smoke with Taijutsu.
    __________________________________________________ ___________

    Maimu-Dashimono/Mime Performance
    Type: Nin/Genjutsu
    Background:
    After studying street mimes, this fighting style was construed by Ninja from Kumogakure. The illusions given by them inspired the fighting style of imitation. The ninja noted that if the illusions could be included in fighting against other nations, they could gain an un-usual advantage in battle by means of peculiar chakra control and illusions.
    Description on the Abilities and Inner Workings of the Style:
    The use of this style relies on great chakra control, and illusions to confound the opponent and keep them at bay. Using a very clear like chakra, the user can create objects that the opponent can barely see. The Components are as follows.
    -Chakra Mimicry: The user creates small to large almost transparent chakra objects. For instance, the user swings his or her arms in the same motion as throwing kunai, actually creating small chakra projectiles with the same properties as a normal kunai. Or the most noted Mime wall, where the user places his/her hands out like they are touching an actual wall, and the user's chakra takes the form of a transparent wall.
    -Illusion Mimicry: The user places the opponent in a genjutsu by using the mime art to simulate situations where movement or pain would ensue, for example the user imitates throwing a rope around the opponent around the opponent, the opponent sees this and begins to feel as if they are being pulled in.

    Using these principals the user controls his opponent, using chakra manipulation, control, and genjutsu to force the opponent into submission.

    Additional effects and Restrictions:
    -The user Must be at least Sannin rank to have the amount of chakra control used to manipulate his/her chakra into the transparent shapes.
    -The user cannot use both forms of this style within the same turn.
    -The user cannot use another jutsu while using his shape manipulation due to the amount of focus being used
    -The Users of this form have exceptional knowledge of Genjutsu, allowing them to quickly identify reality
    -The "Transparent" chakra used by the user is visible at short range if within the opponent's range of vision

    ±± Declined ±± How is this a CFS? Were is the close quarter combat part? This seems like a specialized way to produce objects out of chakra that mimic real objects. Which isn't even Genjutsu.
    Oni-Kemuri Kobushi/ Demonic Smoke Fist
    Type: NinTaijutsu
    Background:
    This form of Nintaijutsu, was developed by Otagakure, as a unique form of nin-taijutsu to compete with strong opposition to Orichimaru's will. Unfortunately the users of the form were all used a test subjects and subsequently died as result of the Curse Mark. However, the style and form was accurately recorded on Scrolls that were then scattered among the Ninja world. Once a lone ninja found one of the scrolls, and went on a search for the rest of the scrolls, finding all 27 verses of the Form.
    Description on the Abilities and Inner Workings of the Style:
    Using this unique form of nintaijutsu, the user emulates the form of smoke, uniquely flowing his/her moves together in a calm, cool manner. Utilizing Smoke devices, the user is able to confuse the opponent, materializing fists, legs, etc from the smoke being used, overwhelming the opponent with quick and destructive blows, whilst lowering the opponent's vision and endurance as the opponent inhales the smoke. The user uses chakra control and advanced manipulation to control the smoke in such a way to keep the opponent at bay. This smoke also acts as a form of evasion, making it difficult to pinpoint the user's exact body location in the smoke. Extremely advanced users of the form seemingly take on the very appearance of smoke, confounding opponents and making the user extremely evasive. Due to the very nature of smoke, the user becomes very durable, taking in physical attacks and dispersing the impact throughout the smoke around them, allowing the user to have abnormally high physical endurance. The User is also has an extremely heightened sense of hearing, seeing that they cannot see through smoke, and reflexes matching that due to training in zero visibility situations with the smoke, relying on hearing and their reflexes alone to compensate for zero visibility.

    The smoke user, uses the smoke effectively in taijutsu by using the smoke to either extend the reach of his blows, making it possible to punch or kick opponents that would be out of normal range of a combatant, or create small fists or legs that act as brief extentions of the user's body.

    Examples of jutsu:

    Oni-Kemuri Kobushi/ Demonic Smoke Fist
    Rank:B
    Typeffensive-Defensive
    Range:Short
    Chakra:20
    Damage:40
    Description:
    After expelling smoke from the user's wrist launcher, the user imbues it with his/her own chakra, causing the smoke to take on the form of a four foot wide fist, punching the opponent and sending the opponent back to mid-range


    Oni-Kemuri gi/Demonic Smoke Deception
    Rank:A
    Typeffensive
    Range:Short
    Chakra:30
    Damage:60
    Description:
    The user, coats his body with smoke before striking the opponent with a straightforward attack, allowing the opponent to gain a chance to attack the user, however, using this chance as an openning, the user counter's the opponent's strike by manipulating the smoke coating himself, striking the opponent with a fist made of smoke before they can land a blow.


    ^Example of how that would be used
    ninja A sends a straight jab towards ninja B,
    ninja b side steps the jab and is about to return the strike with another blow
    ninja A quickly creates a fist of smoke from the coating of smoke, and strikes the unsuspecting opponent with a fist that was sent from the arm of the smoke user.

    Oni-Kemuri kageboushi/ Demonic Fist Silhouette
    Type:Supplementary
    Rank:B
    Range:Short/Mid
    Chakra:40
    Damage: N/A(+15 to user's smoke and taijutsu
    Description:
    The user manipulates the smoke around him to create darker areas of smoke, that appear from the user. These darker smoke areas are just compressed smoke that the user is manipulating to create a difficult area for the opponent to fight in by creating small ripples of pressure, reducing the force that is being used against the user, by pressing back at the opponent, and increasing the force that he strikes with, by releasing pressure with each blow


    Additional effects and Restrictions:
    -Only Smoke users of Sannin rank may use this Form.
    -The Visibility of both parties is restricted, causing the user to need to know the opponents exact location to be effective
    -Users have a higher endurance from blunt force, allowing the user to take on full body blows that would normally incapacitate a normal ninja
    -Users have higher senses of hearing, allowing them to hear a ninjas movements by closing their eyes.
    -Users have much faster reflexes than usual, allowing them to react to situations that require split second movements. (Cannot use this to avoid a jutsu must be a practical response)
    -The user is considered an Advanced User after passing a battle test given by Icemyster.
    -Without the User's gas mask,the user is breathing in the smoke more-so than the opponent, causing the user to pass out due to his close proximity to the smoke.
    -The User can only use smoke nintaijutsu while in effect due to the advanced concentration of chakra manipulation to use this Form. Usage of anything else will cause the user to lose control of the smoke and it will harmlessly flow off like normal smoke would due to wind jutsu

    ______________
    ±± Declined ±±
    Do Not Resubmit
     
         
    Last edited by Scorps; 07-26-2012 at 07:57 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •