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    1. #1
      Blizzàrd's Avatar
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ۞ Blizzard's Customs ۞

       
           
      Last edited by Adachi; 01-29-2013 at 11:28 PM.

    2. #2
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | QL ♦

      Quick Links
      Fire | D | C | B | A | S | ♦
      Water | D | C | B | A | S | ♦
      Earth | D | C | B | A | S | ♦
      Wind | D | C | B | A | S | ♦
      Lightning | D | C | B | A | S | ♦
      NinjutsuTaijutsuGenjutsu
      Ice ReleaseSharinganRain
      Additionally Approved Canon Jutsus
       
           
      Last edited by Scorps; 08-30-2012 at 03:48 PM.

    3. #3
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Wind ♦

      [Fuuton: Sono kaze kiji] Wind Release: The Wind Cloak
      Type: Defense
      Rank: A
      Range: Short
      Chakra Cost:30
      Damage Points: N/A
      Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level, which means the wind mesh of the cloak will destroy the lightening leaving no trace but it disappears after it is used once.
      Note:
      ♦ Can defend the user from A-Rank or below Lightning jutsus; such as: waves, thunder or bolts etc.
      ♦ Can be destroyed by B-Rank Fire Jutsu.
      ♦ Will disappear after used once.
      ♦ Lasts for 2 turns without use.
      ♦ Can only be used 2 times per battle.
      ♦ Can only be taught by -Blizzard-

       
           
      Last edited by Blizzàrd; 04-19-2012 at 02:57 AM. Reason: Number is the link to the approved post

    4. #4
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Wind ♦

      [Kaze Fuukaku: Kaze Nami] Wind Style: Wind Tsunami
      Type: Attack
      Rank: A
      Range: Short/Long
      Chakra Cost: 30
      Damage Points: 60
      Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
      ♦ Can only be used thrice per battle
      ♦ Can only be taught by -Blizzard-

       
           
      Last edited by Blizzàrd; 04-19-2012 at 02:57 AM. Reason: Number is the link to the approved post

    5. #5
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Lightning ♦

      [Raiton: Sono Ikazuchi Tentei Kusari] Lightning Release: The Chains of lightning God
      Type: Attack
      Rank: S
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: 80
      Description: During the battle user channels its lightning chakra as a long stream of thick chakra threads in the ground below him/her through his/her feet. These threads tear the ground, coming out as lightning chains and wrapping both legs of the opponent to shock them or restrict their motion. An additional chain could be manipulated to stab the opponent when he/she is fully tied up.
      Note:
      ♦ Can be used twice per battle.
      ♦ No S-Rank or above Lightening jutsu in the next turn.
      ♦ Can only be taught by -Blizzard-

       
           
      Last edited by Blizzàrd; 04-19-2012 at 02:57 AM. Reason: Number is the link to the approved post

    6. #6
      Blizzàrd's Avatar
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Earth ♦

      [Doton: Seis Fleur Kuracchi] Earth Release: Six Flower Clutch
      Type: Attack
      Rank: A
      Range: Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user makes six arms appear out of a vertical portal behind the opponent ; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
      Note:
      ♦ Can be used 4 times per battle.
      ♦ Can only be taught by Blizzard.

       
           
      Last edited by Blizzàrd; 08-24-2012 at 11:52 PM. Reason: Number is the link to the approved post

    7. #7
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Custom Weapon ♦

      [Sono Touketsu Kiba] The Frozen Fang
      Rank: S
      Type: Weapon
      Range: Short-Mid
      Chakra cost: 40 (+10 for the ability)
      Damage Points: N/A
      Description: This sword is developed with Ice chakra. Some Myths state that this was made by the Angels themselves and gifted to Earth. The sword is 2 Meters long and shaped like a Persian Scimitar. It is sharped edged at the bottom and top. Some carvings are also done on one side of it which says "The Frozen Fang".
      Sword's speciality is that it has abundant flow of chakra and is able to communicate with its user like Samehada. Since the sword's blade is made out of ice it can be sliced, melted or shattered with Earth, Fire and Lightning chakras but if a constant flow of chakra is remained with the handle it has the ability to regenerate its ice blade. The regeneration of ice blade can also be done through barriers, for example; if the sword is thrusted in a wall its ability allows it to form on the other side given that there is direct contact between the user and the sword, and between the sword and the object. Sword's language is more like a whistle and it happens when the chakra is flowed through it. It indeed has cutting power of an S-ranked wind chakra and is able to extend to mid-range if the chakra is flowed through it.
      Note:
      ♦ Must be used by a Yuki member who possesses Ice as his/her speciality.
      ♦ Regeneration through objects can be hindered by greater rank chakra rank flow.
      ♦ Can only be wielded by Blizzard.
      Updating; The Frozen Fang

       
           
      Last edited by Blizzàrd; 08-24-2012 at 11:52 PM. Reason: CW is the link to the approved post

    8. #8
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Ice ♦

      [Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"
      Type: Attack/Defense
      Rank: Forbidden
      Range: Short (can travel up to Long range)
      Chakra: 50
      Damage: 90 (-20 Self-Damage)
      Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground creating twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. If a contact with Deliora is maintained for one whole turn, the low temperatures starts to cause numbness to the body. They are about the size of Great Stone Golem form, and are simply created short range from the user. The frost giants can only stay for three turns until they turn to ice crystals and disperse. Once they disperse user is left unable to walk for one whole turn.
      Note:
      ♦ The jutsu can only be used once per battle.
      ♦ This jutsu counts as two moves in a turn.
      ♦ If the Delioras are destroyed user is left extremely tired.
      ♦ Cannot use any Forbidden Rank Jutsu in the same turn.
      ♦ Cannot use Ice of S-rank for the next two turns.
      ♦ Graphic representation of Hammer Deliora; x
      ♦ Can only be taught by Blizzard.

       
           

    9. #9
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Ice ♦

      [Hyouton: Ningai Ame] Ice Release: Forbidden Rain
      Type: Supplementary
      Rank: S
      Range: Long
      Chakra: 40
      Damage: N/A
      Description: After performing Tiger hand-seal user releases great amount of water and wind chakra in the sky. The water and wind together creates cold environment at those high altitudes, freezing any precipitation in the air. If a rain jutsu is used when this jutsu is in place, the ice freezes the rain particles rendering the water droplets and their properties useless, turning them into hail or snow at user's will. The hail or snow then falls on the ground piling up creating ideal battle ground for hyouton users.
      Note:
      ♦ Can only be used once per battle.
      ♦ Hail or Snow formed from the rain will cover the battlefield in two turns.
      ♦ The jutsu lasts for 5 turns, after that returning the weather conditions to normal, no clouds, no freezing temperature.
      ♦ No S-rank or above Ice in the following turn.
      ♦ Can only be taught by Blizzàrd

       
           
      Last edited by Blizzàrd; 09-30-2012 at 12:11 AM.

    10. #10
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Custom Weapon ♦

      [Zangou Kiridashi: Kaki Tatsumaki] Trench Knives: Fire Tornado
      Type: Attack
      Rank: A
      Range: Short/Mid
      Chakra Cost:30(-15 per turn)
      Damage Points:60(-30 per turn to user)
      Description: These trench knives are the same kind of knives used by Asuma Sarutobi. These trench knives are chakra blades that enable the user to transfer their chakra into the blade in order to use pure chakra to extend the length of the blade. Wind and Fire chakra can only be used to extend the length of the blade. When enhanced with Wind chakra, the blades can cut through any B Rank or lower lightning jutsu. When enhanced with Fire chakra, the blades can cut through any B Rank or lower Wind jutsu.
      Special Ability: The two blades can be held together in one hand with the blade pointing towards the sky. One blade is infused with fire chakra and the other is infused with wind chakra. When both blades are put together, a spiraling tornado of fire is made from Wind and Fire chakra. The chakra blade length is the same, but wider due to it being a fire tornado. When Special ability is used, the combined blades can cut through any A rank or lower jutsu.
      Note:
      ♦ If used, the user cannot use any fire or wind jutsu while using the blades.
      ♦ Special ability counts as one of three jutsu used in a turn
      ♦ Ability useable 3 times per battle.
      ♦ Can only be used and taught by Rodukaime Namikaze.
      Illustration:
      PHP Code:
      http://i776.photobucket.com/albums/yy49/osama94/Rairen%20Uchiha/1295633853_1302798504.jpg 

      COPYRIGHTS © RODUKAIME NAMIKAZE | NB
       
           

    11. #11
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Lightning ♦

      (Raiton: Sono Ikazuchi kiji) - Lightning Release: The Lightning Cloak
      Type: Defense
      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: User channels lightning chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet) . The clock is a mesh of strong tight lightning bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against earth style technique which are A-Rank or below, It can tear the earth into molecular level, which means the lighting mesh of the cloak will destroy the earth leaving no trace, but it disappears after it is used once.
      Note:
      ♦ Can defend the user from A-Rank or below Earth jutsus which are of reasonable size, not huge boulder but rocks, spikes, small earth weapons.
      ♦ Can be destroyed by B-Rank Wind Jutsu.
      ♦ Will disappear after used once.
      ♦ lasts for 2 turns without use.
      ♦ Can only be used 2 times per battle.
      ♦ Can only be taught by -Blizzard-

       
           
      Last edited by Blizzàrd; 04-19-2012 at 02:57 AM. Reason: Number is the link to the approved post

    12. #12
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Water ♦

      [Mizu Fuukaku: Mizu Sumasshu] Water Style: Water Smash
      Type: Attack
      Rank: A
      Range: Short/Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.
      ♦ Can only be taught by -Blizzard-

       
           
      Last edited by Blizzàrd; 04-19-2012 at 02:57 AM. Reason: Number is the link to the approved post

    13. #13
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kchuysei: Takodenrei] Summoning: Kiterunner
      Type: Supplementary
      Rank: B
      Range: Short
      Chakra Cost: 20
      Damage Points: N/A
      Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
      Note:
      ♦ Can only be summoned 3 times per battle
      ♦ Is active until the user dismounts
      ♦ Must have signed the Kite contract
      ♦ Must be taught how to summon

      COPYRIGHTS © HOWARD | NB
       
           

    14. #14
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      Summoning Animal: Bison
      Scroll Owner: -Blizzard-
      Other Users who have signed contract: N/A
      Summoning Boss if existing: Taurus
      Other Summoning Animals tied to contract: N/A
      Description and Background: Bisons are highly strong, bulky and large animals. They don't have the much of the swift capabilities like other summonings but they hold immense powers by using the firm footing of earth and incredible strength of their horns. Most of the Bison summoning animals are able to carry a lot of mass and withstand tremendous blows. Bison being in the bull family were also worshiped for many years, with this they developed a religious values in their own kind. When a contract with a Bison is signed, the owner of the contract develops a black tattoo on their skin, which is the head of a bison explicitly showing the horns. They are also very loyal to the summonings and from the very beginning were used as a sacrifice for human lives to protect them form natural disaster. Many Bison's capabilities comes from witnessing these sacrifices which made them strong, Using their bulky bodies they are also able to swim and face large waves of water with no trouble at all. Apart from the loyalty, A Bison can be merciless if denied its existence. They belong to the Ivorian Plains where a group of Bison have been living for centuries and developed their skills to suit the era.

      0
      COPYRIGHTS © BLIZZARD | NB
       
           
      Last edited by Blizzàrd; 05-19-2012 at 04:48 AM. Reason: Number is the link to the approved post

    15. #15
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kuchiyose: To-rasu] Summoning: Taurus
      Type: Supplementary
      Rank: S
      Range: Long
      Chakra: 40
      Damage: N/A
      Description: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth Jutsus Chakra, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus's body. Absorbing an earth jutsu is a process of drying out the earth by draining all its chakra into the body of Taurus, but since it has Earth affinity, only earth chakra can be absorbed thus leaving the jutsu useless. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim.
      Note:
      ♦ Can only absorb 1 Forbidden-Rank Jutsu Chakra OR 2 S-Rank or below Jutsus Chakras per battle.
      ♦ Taurus poofs back if Forbidden-rank chakra is absorbed.
      ♦ Can only create 2 armors in total which are able to defend water Jutsu of one greater rank.
      ♦ Can only be summoned once per battle.
      ♦ Stays in battle for 4 turns after summoned.
      ♦ Graphic representation of Taurus; x
      ♦ Must have Bison summoning contract signed.


      COPYRIGHTS © BLIZZARD | NB
      1
       
           
      Last edited by Blizzàrd; 09-08-2012 at 02:20 AM. Reason: Number is the link to the approved post

    16. #16
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kuchiyose: Honoo] Summoning: Infernous
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra: 40
      Damage: N/A
      Description: The user channels his chakra, biting his thumb for mere blood simultaneously he/she summons the Guardian of the Bison contract, known as The Flame Guardian or Infernous. Infernous is a moderate size bull who stands on two feet instead of using all four, he is slightly bigger than Taurus. Infernous is the strongest guardian of the bison's land, he possess the greater affinity of fire and is only few years younger than Taurus. He is also able to speak fluently but has a very heavy voice. Infernous having the fire affinity, is able withstand a lot of heat and high temperature, and also have the ability similar to Taurus to absorb fire chakra and release it back in shapes of flames. He does that by extending his arm(s) forward, his palm facing the fire chakra, and right when the fire chakra is inches away, he drains it all in which extinguishes any flames caused by that chakra, the reserve then provide him the power to send it back in shape of flames, same rank as absorbed.
      Note:
      ♦ Can only absorb 1 Forbidden-Rank fire Chakra OR 3 S-Rank or below fire Chakras per battle.
      ♦ Infernous poofs back if Forbidden-rank chakra is absorbed.
      ♦ Infernous is able to release maximum of 3 flame waves, same rank as of the jutsu absorbed, except in the case of absorbing a Forbidden-rank.
      ♦ Can only be summoned once per battle.
      ♦ Stays in battle for 4 turns after summoned.
      ♦ Must have Bison summoning contract signed.
      ♦ Graphical Representation of Infernous; x


      COPYRIGHTS © BLIZZARD | NB
      2
       
           

    17. #17
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kchuysei: Tako Artemis] Summoning: Artemis
      Type: Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
      Notes:
      ♦ Can speak English
      ♦ Can only be in play for 5-turns.
      ♦ Can only be Summoned by someone with the Kite Contract.
      ♦ Any Jutsu used counts to the three jutsu
      ♦ Channeling of Katon nature counts as a jutsu
      ♦ Can only be Summoned once per battle.

      COPYRIGHTS © HOWARD | NB
       
           

    18. #18
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kchuysei: Hane Hitofuki] Summoning: Winged Kuriboh
      Type: Supplementary
      Rank: A
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: N/A (+40 Senbon)
      Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
      Notes:
      ♦ Can only be in play for 5-turns.
      ♦ Can only be Summoned by someone with the Kite Contract.
      ♦ Can only be Summoned once per battle.
      ♦ Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh

      COPYRIGHTS © HOWARD | NB
       
           

    19. #19
      Blizzàrd's Avatar
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kuchiyose: Sekkou Buntai Arufa] Summoning: Scout Squad Alpha
      Type: Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
      Notes:
      ♦ Each can speak english
      ♦ Can only be summoned for 4 turns
      ♦ Cannot summon a Kite the turn before
      ♦ Cannot summon another Kite the same turn
      ♦ Gamma can see an opponent in the same range as him. He is usually found in short range.
      ♦ Beta and Omega can see someone one range away via Sight
      ♦ Alpha can only see what is in his range usually Long
      ♦ Their sight, albeit enhanced and specialized is a normal sight with no special abilities.

      COPYRIGHTS © HOWARD | NB
       
           

    20. #20
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kuchiyose: Puu] Summoning: Puu
      Type: Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
      Notes:
      ♦ Can only be summoned for 4-turns
      ♦ Can carry 3 people on his back
      ♦ Can only be summoned if there is no other Kite on the field
      ♦ No other Kites can be summoned while he is on the field
      ♦ Must be a signer or the Holder of the Kite contract to summon
      ♦ Puu can transition between forms once a turn and it counts as a jutsu

      COPYRIGHTS © HOWARD | NB
       
           

    21. #21
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kuchiyose: Kokuou Kodakku] Summoning: King Kodak
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A(60 for Talon Strike)
      Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
      Note:
      ♦ Can speak English
      ♦ Can only be in play for 5-turns.
      ♦ Can only be Summoned by someone who has signed or owns the Kite Contract.
      ♦ Can only be Summoned once per battle.
      ♦ Each Jutsu counts as a move toward the three jutsu of the summoner
      ♦ Raiton imbued Talon strike counts as a jutsu and lasts at most one turn

      COPYRIGHTS © HOWARD | NB
       
           

    22. #22
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Summoning ♦

      [Kchuysei: Tako Aporo] Summoning: Apollo
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
      Note:
      ♦ Can speak English
      ♦ Can only be in play for 5-turns.
      ♦ Can only be Summoned by someone with the Kite Contract.
      ♦ Any Jutsu used counts to the three jutsu
      ♦ Wind gust counts as a jutsu and can only be used 3 times in battle
      ♦ Can only be Summoned once per battle.

      COPYRIGHTS © HOWARD | NB
       
           

    23. #23
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Genjutsu ♦

      [Genjutsu: Zōfuku] Illusionary Arts: Amplification
      Type: Supplementary
      Rank: A
      Range: Short - Mid
      Chakra: 30
      Damage: N/A
      Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has been pushed to incredible limits. It makes the persons muscles feel heavy and hard to move all the while making them feel they are out of breathe all the time, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move they will think that they are stiff around the body and their limbs. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued, the opponent will think it's only battle fatigue. The second turn they feel more fatigued, feeling stiff all around the body making them think it's harder than it really is, however it's an illusion of feeling within their body and they are able to move like they would normally would. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, with it, making the opponent harder to concentrate. For example performing hand seals alone takes considerable time to perform as their concentration is completly over taken by the fact that they can not breathe.
      Note:
      ♦ Only usable twice per match
      ♦ No Genjutsu in the same or next turn.
      ♦ Full effect takes three complete turns unless broken
      ♦ Genjutsu lasts 4 turns
      ♦ Can only be taught by Kryptiic

      COPYRIGHTS © KRYPTIIC | NB
       
           
      Last edited by Blizzàrd; 10-02-2012 at 11:52 PM.

    24. #24
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Genjutsu ♦

      [Genjutsu: Sairento kōri] Illusionary Arts: Silent Ice
      Type: Attack
      Rank: A-Rank
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
      Note:
      ♦ Can only be performed 1 time
      ♦ Its effects span for up to 3 turns if unreleased
      ♦ Requires the user to have an Ice biography and use an ice technique right after the genjutsu
      ♦ Using another genjutsu on the enemy while its active will dispel the genjutsu
      ♦ Can only be taught by McRazor

      COPYRIGHTS © MCRAZOR | NB
       
           
      Last edited by Blizzàrd; 10-02-2012 at 11:52 PM.

    25. #25
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      If you dodge, “I won't let
      them cut me”. If you protect
      someone, “I won't let them
      die”. If you attack, “I'll
      cut them”. Well can't you
      see… the resolve to cut you
      reflected in my sword?
       
      Enraged



      ♦ Blizzard's Customs | Genjutsu ♦

      [Genjutsu: Shinigami Bun'ya] Illusion Technique: Shinigami Realm
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Long
      Chakra Cost:30
      Damage Points: N/A
      Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
      Note:
      ♦ The genjutsu will last for 3 turns.
      ♦ Creating clones counts as one of the three moves a turn.
      ♦ A jutsu will count as one of the three moves a turn.
      ♦ Can only be taught by Crimson.
      ♦ Can only be used 3 times
      ♦ cannot use A rank or above Genjutsu the following turn.

      COPYRIGHTS © NEMO.. | NB
       
           

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