Chakra: 20 (+10 Per Turn)
Description: User channels Water and Wind chakra in his both legs and feet, The area becomes highly concentrated with Ice chakra, enough to freeze the object it comes contact to with each "step" or "touch". If a constant touch with the object is maintained, ice chakra does not condense to form ice or freeze anything, but whenever a person walks or kicks, with each NEW step a small puddle of 2 feet diameter of ice is quickly formed freezing the surface with contact. Frozen step does not allows the user to walk on Swamp of Underworld, due to its sucking power, or on water.
♦ Jutsu lasts 5 turns.
♦ Can only be used thrice per battle.
♦ Can only be taught by Blizzàrd.
Description: The user channels his chakra, biting his thumb for mere blood simultaneously he/she summons the Guardian of the Bison contract, known as The Flame Guardian or Infernous. Infernous is a moderate size bull who stands on two feet instead of using all four, he is slightly bigger than Taurus. Infernous is the strongest guardian of the bison's land, he possess the greater affinity of fire and is only few years younger than Taurus. He is also able to speak fluently but has a very heavy voice. Infernous having the fire affinity, is able withstand a lot of heat and high temperature, and also have the ability similar to Taurus to absorb fire chakra and release it back in shapes of flames. He does that by extending his arm(s) forward, his palm facing the fire chakra, and right when the fire chakra is inches away, he drains it all in which extinguishes any flames caused by that chakra, the reserve then provide him the power to send it back in shape of flames, same rank as absorbed.
♦ Can only absorb 1 Forbidden-Rank fire Chakra OR 3 S-Rank or below fire Chakras per battle.
♦ Infernous poofs back if Forbidden-rank chakra is absorbed.
♦ Infernous is able to release maximum of 3 flame waves, same rank as of the jutsu absorbed, except in the case of absorbing a Forbidden-rank.
♦ Can only be summoned once per battle.
♦ Stays in battle for 4 turns after summoned.
♦ Must have Bison summoning contract signed.
♦ Graphical Representation of Infernous; x
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
♦ Usable 4 times per battle.
♦ Must be taught by Blizzard.
[Doton: Kyojin Koudo Hibi] Earth Style: Mega Earth Crack
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
♦ This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
♦ Can only be used 3 times per battle.
♦ Can only be taught by Enzup.
Chakra Cost: 15
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.
♦ Can only be used on 4 projectiles at max in one usage.
♦ Can only be taught by Enzup.
[Hyouton: No Arashi] Ice Release: Black Ice Hail Storm
Range: Short - Long
Chakra Cost: 40
Description: After using Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
♦ Can only be used twice per battle.
♦ Hail Storm lasts for 2 turns.
♦ User must wait 5 turns to use again.
♦ No Ice techniques above B-Rank the previous turn.
♦ No Ice techniques above A-Rank for two turns.
♦ Can only be taught by Oraan Nguyen.
[Hyouton: Okina Kuro no Jutsu] Ice Release: Greater Black Ice Technique
Range: Short - Long
Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
♦ User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
♦ Requires Mastery of Ice to use.
♦ Tools/Objects can only use 3x per battle
♦ Ice Bridge can only be formed 1x per battle
♦ Bridge lasts for 2 turns.
♦ Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.
[APPROVED] | [TRAINING] | [SUMMON] | [CONTRACT] is the link to the post/thread, Numbering is the link (Shortcut) to the post in this CJ thread, and "♦" is the link to the allowed customs post in this CJ thread.
All the Customs not in this list with a link of Training or Approved post were given to me before the new CJ rules.