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  1. #1
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    If you play with fire, you're gonna get burnt

    *Waits for dante*
     
         

  2. #2
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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    *Waits for dante*
    So just fire or all CJs?

    my Fire CJ:

    (Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
    Type: Supplementary
    Rank: E
    Range: Self
    Chakra Cost: 5 (-5 per Fire technique)
    Damage Points: N/A
    Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
    Note: Will remain continuously activated once used.
    Note: Must have a Primary Fire Release affinity.
    Note: Fire techniques are still visible, even with normal eyesight.

    (Katon: Rēfudō) - Fire Release: Floating Ghosts
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
    Note: Can only be used twice.
    Note: Lasts 3 turns once used.

    (Katon: Rēshushi) - Fire Release: Ghost Destruction
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
    Note: Can only be used twice.
    Note: No S-ranked fire techniques in the same turn.

    (Katon: Rēdōrō) - Fire Release: Ghost Lantern
    Type: Offense , Defence
    Rank: S
    Range: Short
    Chakra Cost: 40 [+15 per turn to maintain active]
    Damage Points: N/A [+40 if shooting demonic floating heads]
    Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
    Note: Can only be used once.
    Note: The floating heads attack counts as a move.
    Note: Lasts 3 turns once used.

    (Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
    ~Can only be used 2 times per battle.
    ~No fire techniques higher than A-rank for the 2 turns.
    ~Can only be taught by ~Crow~

    (Katon: Kaen Karasu) - Fire Release: The Blazing Crow
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to the user]
    Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
    ~Can only be used once per battle.
    ~The user is unable to use fire techniques at all for the next 2 turns.
    ~This technique counts as 2 moves of the 3 moves allowed per turn.
    ~This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
    ~Can only be taught by ~Crow~
     
         

  3. #3
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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    So just fire or all CJs?

    my Fire CJ:

    (Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
    Type: Supplementary
    Rank: E
    Range: Self
    Chakra Cost: 5 (-5 per Fire technique)
    Damage Points: N/A
    Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
    Note: Will remain continuously activated once used.
    Note: Must have a Primary Fire Release affinity.
    Note: Fire techniques are still visible, even with normal eyesight.

    (Katon: Rēfudō) - Fire Release: Floating Ghosts
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
    Note: Can only be used twice.
    Note: Lasts 3 turns once used.

    (Katon: Rēshushi) - Fire Release: Ghost Destruction
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
    Note: Can only be used twice.
    Note: No S-ranked fire techniques in the same turn.

    (Katon: Rēdōrō) - Fire Release: Ghost Lantern
    Type: Offense , Defence
    Rank: S
    Range: Short
    Chakra Cost: 40 [+15 per turn to maintain active]
    Damage Points: N/A [+40 if shooting demonic floating heads]
    Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
    Note: Can only be used once.
    Note: The floating heads attack counts as a move.
    Note: Lasts 3 turns once used.

    (Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
    ~Can only be used 2 times per battle.
    ~No fire techniques higher than A-rank for the 2 turns.
    ~Can only be taught by ~Crow~

    (Katon: Kaen Karasu) - Fire Release: The Blazing Crow
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to the user]
    Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
    ~Can only be used once per battle.
    ~The user is unable to use fire techniques at all for the next 2 turns.
    ~This technique counts as 2 moves of the 3 moves allowed per turn.
    ~This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
    ~Can only be taught by ~Crow~
    I actually made this thread to teach you some fire cj

    And, these will be super rare, as i've not taught anyone one base 3 of these:

    (Katon: kasai kakujuu) - Fire style: Fire expansion

    Type: Attack/Defence
    Rank: A
    Range: Short - long
    Chakra Cost:30
    Damage Points: +25
    Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

    Note: Can only use used on fire the user or the users summon has created
    Note: Can only be used once one each fire jutsu creates
    Note: can only be used 3 times


    (Doton: Balrog) - Earth style: Balrog
    Rank: Forbidden
    Type: attack/defence
    Range: short - mid
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
    1. The Balrog can use up S rank fire (not including S ranks)
    2. The Balrog can control a fire whip or a flaming sword.
    3. The Balrogs body is as hard as S rank earth
    These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

    Note: Useable 1 times per battle
    Note: Can't use genjutsu in the same turn as this jutsu
    Note: Must be taught by the pervy sage
    Note: Stays on the feild for 4 turns, or until destroyed
    Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu


    (Kaen Tatsumaki) - Blazing Tornado
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 80
    Damage Points: 100
    Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

    Note: Can only be used once
    Note: No s ranks or above the next turn
    Note: User will take 30 damage too if its used at mid range


    (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

    Note: can stay active for 2 turns at a time
    Note: Can't use water jutsu at the same time

    (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
    Type: Attack/Defence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

    Note: can only make max of 2 blasts per use

    (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic

    Type: Fuuin
    Rank: A
    Range: Short (mid range blast when released)
    Chakra: 30
    Damage: 60
    Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

    Note: Each seal can only be used once per battle.
    Note: Can only seal one jutsu per seal
    Note: Can only seal A rank and below
    Note: Must wait 1 turn to use this jutsu again
    Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
    Note: Can only seal one element, not elemental combinations.
    Note: Useable 3 times
     
         

  4. #4
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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    I actually made this thread to teach you some fire cj

    And, these will be super rare, as i've not taught anyone one base 3 of these:

    (Katon: kasai kakujuu) - Fire style: Fire expansion

    Type: Attack/Defence
    Rank: A
    Range: Short - long
    Chakra Cost:30
    Damage Points: +25
    Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

    Note: Can only use used on fire the user or the users summon has created
    Note: Can only be used once one each fire jutsu creates
    Note: can only be used 3 times


    (Doton: Balrog) - Earth style: Balrog
    Rank: Forbidden
    Type: attack/defence
    Range: short - mid
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
    1. The Balrog can use up S rank fire (not including S ranks)
    2. The Balrog can control a fire whip or a flaming sword.
    3. The Balrogs body is as hard as S rank earth
    These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

    Note: Useable 1 times per battle
    Note: Can't use genjutsu in the same turn as this jutsu
    Note: Must be taught by the pervy sage
    Note: Stays on the feild for 4 turns, or until destroyed
    Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu


    (Kaen Tatsumaki) - Blazing Tornado
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 80
    Damage Points: 100
    Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

    Note: Can only be used once
    Note: No s ranks or above the next turn
    Note: User will take 30 damage too if its used at mid range


    (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

    Note: can stay active for 2 turns at a time
    Note: Can't use water jutsu at the same time

    (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
    Type: Attack/Defence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

    Note: can only make max of 2 blasts per use

    (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic

    Type: Fuuin
    Rank: A
    Range: Short (mid range blast when released)
    Chakra: 30
    Damage: 60
    Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

    Note: Each seal can only be used once per battle.
    Note: Can only seal one jutsu per seal
    Note: Can only seal A rank and below
    Note: Must wait 1 turn to use this jutsu again
    Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
    Note: Can only seal one element, not elemental combinations.
    Note: Useable 3 times
    Awesome we can just teach each other >.>

    I'll be using Minato for this training
     
         

  5. #5
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    Re: If you play with fire, you're gonna get burnt

    I'll be me, the one one and only sexy bashtard on base

    who is teaching first?
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    I'll be me, the one one and only sexy bashtard on base

    who is teaching first?
    Dunno, you choose cause my head is in a whole other place right now as you know o_o
     
         

  7. #7
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    Re: If you play with fire, you're gonna get burnt

    Funny having two conversations, one here, one completely different one on msn

    Anyway, will teach mine first...


    Focus fire around your fist... but don't burn yourself
     
         

  8. #8
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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    Funny having two conversations, one here, one completely different one on msn

    Anyway, will teach mine first...


    Focus fire around your fist... but don't burn yourself
    Hoes

    I concentrated a moderate amount of fire chakra around my right fist, breathing slowly and heavily as i use chakra manipulation to make sure there's an empty space between my fist and the fire chakra, similar to how i form the Rasengan and it doesn't touch my hand, then the fire chakra suddenly turns into fire.
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    Hoes

    I concentrated a moderate amount of fire chakra around my right fist, breathing slowly and heavily as i use chakra manipulation to make sure there's an empty space between my fist and the fire chakra, similar to how i form the Rasengan and it doesn't touch my hand, then the fire chakra suddenly turns into fire.
    Now punch a hoe and watch it explode
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    Now punch a hoe and watch it explode
    *Summons a Hoe from a scroll*

    You did this to me!!

    I run at the hoe and punch her with my right fist that's coated with fire with an upwards punch to her stomach, blasting her backwards and blowing her sorry ass to pieces.

    *Walks away from the hoe, towards you to give you a hug*
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    *Summons a Hoe from a scroll*

    You did this to me!!

    I run at the hoe and punch her with my right fist that's coated with fire with an upwards punch to her stomach, blasting her backwards and blowing her sorry ass to pieces.

    *Walks away from the hoe, towards you to give you a hug*
    *Hugs you back*

    Hoe knows her place...

    No homo

    (you just learnt the power of a dragon cj )
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    *Hugs you back*

    Hoe knows her place...

    No homo

    (you just learnt the power of a dragon cj )
    Awesome, will be handy when wanting to make a ***** explode. >_>

    Now gather a little amount of chakra making it surge inside your body, this changes your fire chakra's characteristic once you use it for the rest of the battle, allowing you to make fire techniques semi-transparent, meaning you can see through it, but you have a distorted vision of what's behind it, this has another effect which turns small fire projectiles like small fireballs or w.e. into demonic heads, just for fun
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    Awesome, will be handy when wanting to make a ***** explode. >_>

    Now gather a little amount of chakra making it surge inside your body, this changes your fire chakra's characteristic once you use it for the rest of the battle, allowing you to make fire techniques semi-transparent, meaning you can see through it, but you have a distorted vision of what's behind it, this has another effect which turns small fire projectiles like small fireballs or w.e. into demonic heads, just for fun
    Can my opponent see through the fire too? or not?

    *Plays with my chakra, spits out a fireball... as a demonic head... which i can see through* :scorps:
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    Can my opponent see through the fire too? or not?

    *Plays with my chakra, spits out a fireball... as a demonic head... which i can see through* :scorps:
    Yesh, you both have the same vision >_>

    *Side steps the fireball*

    (Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
    Type: Supplementary
    Rank: E
    Range: Self
    Chakra Cost: 5 (-5 per Fire technique)
    Damage Points: N/A
    Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
    Note: Will remain continuously activated once used.
    Note: Must have a Primary Fire Release affinity.
    Note: Fire techniques are still visible, even with normal eyesight.
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    Yesh, you both have the same vision >_>

    *Side steps the fireball*

    (Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
    Type: Supplementary
    Rank: E
    Range: Self
    Chakra Cost: 5 (-5 per Fire technique)
    Damage Points: N/A
    Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
    Note: Will remain continuously activated once used.
    Note: Must have a Primary Fire Release affinity.
    Note: Fire techniques are still visible, even with normal eyesight.

    Well, i figured, seeing as you created this jutsu, you'd be used to looking through fire while practicing with this jutsu, where as the opponent, it would be new to them
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    Well, i figured, seeing as you created this jutsu, you'd be used to looking through fire while practicing with this jutsu, where as the opponent, it would be new to them
    I added the part about others seeing through the fire to make it more realistic, it's like the fire itself is made transparent, if it was the way you say it it's gonna be a little weird, like you see through it but they aren't able to, it's like saying that the fire is still the same however i can see through it

    Your turn >_>
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    I added the part about others seeing through the fire to make it more realistic, it's like the fire itself is made transparent, if it was the way you say it it's gonna be a little weird, like you see through it but they aren't able to, it's like saying that the fire is still the same however i can see through it

    Your turn >_>
    Ok, pretend you're a rocket.... and instead of realising fire steams from your mouth, do it from your feet
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    Ok, pretend you're a rocket.... and instead of realising fire steams from your mouth, do it from your feet
    *Remembers when i watched the Apollo 8* >_>

    I concentrate a small amount of fire chakra into my legs as if i'm doing the walking on trees training, steadily as a steady pace of fire chakra is released out of my feet releasing a concentrated stream of fire to blow me in the air.

    You blow me away!
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    *Remembers when i watched the Apollo 8* >_>

    I concentrate a small amount of fire chakra into my legs as if i'm doing the walking on trees training, steadily as a steady pace of fire chakra is released out of my feet releasing a concentrated stream of fire to blow me in the air.

    You blow me away!
    BLAST OFF!!!

    You just learnt a cj that i can't remember the name of
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    BLAST OFF!!!

    You just learnt a cj that i can't remember the name of
    Lmao

    The next technique is mostly used for defense, after forming 3 handseals Boar → Monkey → Tiger gather a good amount of fire chakra around you to form 3 demonic floating heads which are spinning around you in a horizontal manner, you can manipulate the orbs via fire chakra in order to defend against incoming attacks, each of these demonic floating heads can withstand a C-rank technique, 2 a B-rank and 3 A-rank, however still following the elemental weaknesses and strength. they last 3 turns around you, you can use them individually or all at once.
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    Lmao

    The next technique is mostly used for defense, after forming 3 handseals Boar → Monkey → Tiger gather a good amount of fire chakra around you to form 3 demonic floating heads which are spinning around you in a horizontal manner, you can manipulate the orbs via fire chakra in order to defend against incoming attacks, each of these demonic floating heads can withstand a C-rank technique, 2 a B-rank and 3 A-rank, however still following the elemental weaknesses and strength. they last 3 turns around you, you can use them individually or all at once.
    Nice, seems useful in a tai fight

    Ok, next, you seen lord of the rights? Make a giant balrog statue, then focus fire through him

    He has some nice weapons too and can use fire jutsu
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    Nice, seems useful in a tai fight

    Ok, next, you seen lord of the rights? Make a giant balrog statue, then focus fire through him

    He has some nice weapons too and can use fire jutsu
    You got:

    (Katon: Rēfudō) - Fire Release: Floating Ghosts
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
    Note: Can only be used twice.
    Note: Lasts 3 turns once used.

    Ohh the one who faught Gandalf, awesome

    I concentrate a large amount of earth chakra into the ground causing a large statue to rise out of the ground, then afterwards i focus large amount of fire chakra through him, making his eyes lit with fire and adding fire all over his statue structure and holding a fire whip in his right hand and fire sword in his left hand.



    That's gotta scare the sh!t out of people

    Next is an attack type technique which comes from the ground, after forming 5 handseals Bird → Boar → Monkey → Ram → Tiger gather a large amount of Fire chakra into the ground beneath your target, causing a giant demonic head to rise out of the ground with it's mouth opening to swallow the target as it rises up vertically, the demonic head is as big as the Great Stone golem technique.

    (Katon: Rēshushi) - Fire Release: Ghost Destruction
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
    Note: Can only be used twice.
    Note: No S-ranked fire techniques in the same turn.
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    You got:

    (Katon: Rēfudō) - Fire Release: Floating Ghosts
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
    Note: Can only be used twice.
    Note: Lasts 3 turns once used.

    Ohh the one who faught Gandalf, awesome

    I concentrate a large amount of earth chakra into the ground causing a large statue to rise out of the ground, then afterwards i focus large amount of fire chakra through him, making his eyes lit with fire and adding fire all over his statue structure and holding a fire whip in his right hand and fire sword in his left hand.



    That's gotta scare the sh!t out of people

    Next is an attack type technique which comes from the ground, after forming 5 handseals Bird → Boar → Monkey → Ram → Tiger gather a large amount of Fire chakra into the ground beneath your target, causing a giant demonic head to rise out of the ground with it's mouth opening to swallow the target as it rises up vertically, the demonic head is as big as the Great Stone golem technique.

    (Katon: Rēshushi) - Fire Release: Ghost Destruction
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
    Note: Can only be used twice.
    Note: No S-ranked fire techniques in the same turn.
    You learnt balrog, it's on the first page.

    Nice jutsu, i love stuff that comes from under the ground

    I have a great cj to go with this if approved
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by The Pervy Sage View Post
    You learnt balrog, it's on the first page.

    Nice jutsu, i love stuff that comes from under the ground

    I have a great cj to go with this if approved
    Ya i know, hard to get a good idea for a CJ without making it look OP, most of fire techniques that come out of the ground would be OP >_>

    Fire expansion :zonder:
     
         

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    Re: If you play with fire, you're gonna get burnt

    Quote Originally Posted by Dante.. View Post
    Ya i know, hard to get a good idea for a CJ without making it look OP, most of fire techniques that come out of the ground would be OP >_>

    Fire expansion :zonder:
    Hmmm.... trying to think if i really wanna teach that tbh...

    And go look at my latest cj submission
     
         

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