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    Jaden Yuki

    Basic Information
    I'm Jaden Yuki and I'm Absolutely Flawless.

    Name: Jaden Yuki
    Nickname: What the hell is wrong with his hair?
    Gender: Male
    Age: 18
    Clan: Yuki

    Looks: Jaden has Heterochromia having one slightly green tinted eye and a slightly red tinted eye. The reason for this is unknown but it's just a mutation in appearance. Jaden's usual outfit consists of the standard Flak Jacket with some major alterations. It is completely red with white trim usually left unbutton. Under his Flak Jacket Jaden wears a plain black sleaveless shirt. He usually wears plain jeans with a pouch attached to the belt, this pouch carries various ninja tools. When he was younger and still a chunin he wore goggles that usually covered his eyes as when he was in the ninja academy he was made fun of for his weird colored eyes. He sometimes wears these goggles when on missions or off goofing around but it's natural to see him with them off and hanging around his neck or not wearing them at all. These goggles are tinted black and work almost like sunglasses. Jaden has also been seen to wear hard leather shoulder guards as well as a red sleeveless shirt with random buttons.

    Personality: Jaden loves fighting/battling and believes that all problems can ultimately be solved through it without either combatant dying unless absolutely necessary. He keeps going no matter how hard things get or how hopeless it may seem, with a few exceptions (though it doesn't take much encouragement for him to start fighting again), although he does sometimes doubt himself. He always shows respect towards his opponents, with a few exceptions, even complimenting them during a battle. Jaden shows little interest in areas outside of missions and battling, which showed during his Academy days. He generally was seen in the back of the class fast asleep or goofing around not paying attention. A common trait with Jaden is that he tends to make jokes or puns, even in some situations where it is not appropriate. Most of the jokes he makes are immature and sometimes stupid but he still finds them funny. Jaden has a close bond with his summoning companions, to the point where he has no problem with an opponent insulting him, but is angered when they insult them. Jaden is also fiercely loyal to his friends, which often results in him risking his life to save them.
    Village Info.
    Village of Birth: Kirigakure
    Village of Alliance: Amegakure/Taka

    Rank//Chakra Info.
    Ninja Rank: Unofficial Sage
    Specialty: Doton, Suiton, JKD, Taijutsu,
    Elements: Basic 5
    Your ninjutsu:
    Basic Ninjutsu- Mastered
    Basic Taijutsu- Mastered
    Basic Genjutsu- Mastered
    Jeet Kune Do- Mastered
    Nb Tai- Mastered (Excluding good stuff)
    Customs

    Needs training
    Mastered
    Mastered
    Mastered
    Mastered
    Mastered



    (Jeet Kune Do) The Way of the Intercepting Fist
    Type: Taijutsu
    Background:
    Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

    Description on the Abilities and Inner Workings of the Style:

    Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

    Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

    Directness: Doing what comes naturally in a disciplined way.

    Simplicity: Thinking in an uncomplicated manner; without ornamentation.

    This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
    "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

    Simultaneous parrying & punching
    When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

    Low kicks
    JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

    Five ways of attack
    * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
    * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
    * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
    * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
    Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


    Additional effects and Restrictions:
    - Can only be taught to Sannin and above who have learned basic taijutsu.
    - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
    - A master of this will gain a calm mind which is needed for most martial arts.
    - Can only be taught by -Yard-




    http://www.narutobase.net/forums/sho...d.php?t=105147

    Now some men like the fishin' and some men like the fowlin',
    And some men like ta hear a cannon ball a roarin'.
    Me? I like sleepin.

    Background Info.

    History: Jaden was born with a rare mutation that caused one eye to be a slightly red tint while the other was a deep green tint. He was always made fun of for his weird eyes and also his messy unruly hair. This drove him to work as hard as he could and to become as strong as he could to be accepted by his village and those other children. As a child, Jaden loved to stand at the village gates and talk to the returning shinobi. He would always ask them to share their stories of battle. Every now and again he'd work up the courage and ask the returning shinobi to show him a few jutsu or teach him a few new strategies to help him in the Academy. Jaden was an only child raised by a single mother. Jaylen was Jaden's mother's name and he loved her. Jaden was a poor student in the Academy he was an excellent fighter he picked up on jutsu fast but he was all around lazy. He slept in class and was often seen in the back of the class making jokes or napping.

    Jaden overslept on the morning that he was scheduled to take his final exam in order to graduate from the Academy. As he rushed through the streets to make it to the Academy to be tested, he bumped into Yasutora Sado another kid about his age. Without much talk they became friends. Sado told Jaden to call him Chad for short. Jaden then told him that if he didn't make it to the testing facility in the next 5 minutes he wouldn't be able to graduate this year. Chad being a large muscular kid picked Jaden up performed a single hand seal and at an incredible speed took Jaden to the Academy. Jaden passed his exams and graduated to Genin. Chad then taught him how to summon Kites as a graduation present and then left the Land of Water. Jaden continued to train and gain skills, he trained with his summons especially one named Kuriboh. It taught him how to use Doton chakra and helped him understand various things. They became close as Jaden was sent on various missions.

    A year passed and Jaden turned 14 he participated in the Chunin exams which were a set of many trails and tribulations. The first being a climb to the top of the third largest mountain in the Land of water. Once at the top you were supposed to grab a special flag and return it to the bottom. During this trek he gained the ability to create and manipulate Ice. This was a spontaneous thing and happened almost accidentally, Jaden had slipped and fell. He immediately created a ice shelf that caught him holding him in place. He continued climbing got the flag and returned to the bottom of the mountain. He then told his mother about the Ice. He could see the pain in his mother's eyes as she began to cry. He comforted her and asked her what's wrong and she went into detail about Haku Yuki another member of the Yuki clan who held the same Kekki Genkai as he has shown. She told him about the war and the Land of Water's fear of the Ice Kekki Genkai. She said that he had to leave the Land of Water if he wanted to freely use his power. He didn't want to leave his mother behind but he had to become stronger it was something he had to do.

    Jaden traveled to the Land of Fire meeting up with his friend Yasutora Sado. They stayed in touch via the Kite summons. Jaden decided to stay a rouge ninja, in doing so he became a moving target. It was only natural that he join an organization like Taka (Nb Taka not manga/anime Taka). Joining this group he made a few friends and began training his Ice Release becoming much stronger. He continued training with his summons and also with the other members of Taka honing his skills. When he turned seventeen he went back to the Land of Water to visit his mother. When he walked into his old home expecting to see his mother he found an empty home. The furniture and things were still there but his mother was gone. He asked a small child that ran past the house where the women that lived here went. He replied that she died a year ago. This sent Jaden into a slight depression and he decided to master his Ice Release not only for himself but for his mother. He wanted to honor her in some way but didn't know how to. Soon after turning eighteen Jaden snapped out of his depression. He become a normal eighteen year old trying to chase women and find fun things to keep him busy. During this time he became quite the little pervert, flirting with many females and boosting about how he was Absolutely Flawless.
    Other
    (Sono Niiro Ontou Te) The Red Right Hand
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versitile the metal has a special propety; the metal is able absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the top of the arm guard in a mass of blueish chakra that powers down through the arm guard and into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the Arm Guard and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.
    Notes:
    -While activated the user cannot perform jutsu that require handseals
    -La Muerte counts as a jutsu and can only be used 3 times never in the same turn
    -Punches while wielding this weapon can easily break bones
    -Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
    -Can only be wielded by Howard
    -Can be activated only once during the battle and deactivated once during the battle when deactivated the user can perform Hand Seals again
    -Can only be activated for a span of 6 turns
    (Sono Houkou) El Directo
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers a large mass of chakra at the top of The Red Right Hand and then releases it while charging the chakra looks somewhat like the flaming exhaust from a car engine. Once released it makes it's way down the arm guard and instead of combining with the user's fist like La Muerta it is sent out as a blast of compressed Chakra. The Chakra blast explodes out on contact to any surface and is strong enough to demolish large walls. The chakra can be compressed down to the size of a basket ball when compressed it has more force and can easily throw the opponent back while breaking bones and rupturing internal organs. As it is just raw chakra the blast can be nullified with Elemental Jutsu one rank lower(A-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chaka blast or walls made of elements) or over powered by Elemental Ninjutsu of the same rank(S-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chakra blast or walls). This jutsu's power comes into play when used in Short Range making a devastating punch from The Red Right Hand much stronger. If the blast makes contact with the chest it can crush the opponent's ribs making movement almost impossible due to the pressure put on the internal organs.
    Notes:
    -Can be overpowered by Elemental Jutsu of the same rank
    -Can be taken out by A rank Elemental Jutsu
    -Must be wielding The Red Right hand and it must be active
    -Cannot be used in the same turn as La Muerta
    -Can only be performed 3 times and never in the same turn
    -After the third use the Guard is deactivated(Even if the 6 turn limit isn't up)


    Specialties


    Suiton: Jaden mastered Suiton and has made it one of his specialties. suiton was Jaden's first element and his affinity he has become an excellent user of Water Release and can perform most jutsu with a single hand seal.

    Doton: Jaden mastered doton and has made it one of his specialties. Doton is Jaden's most versitile element and due to it being close to that of Ice Release he can do most Earth jutsu at a faster pace.

    Jeet Kune Do: Jaden has trained in Jeet Kune Do which is basically a style without style a philosophy/fighting style in which the user tries to out smart the opponent using his own strength against him. He is able to move his body in short bursts moving limbs in the blink of an eye as well as perceive and react to attacks 3 times his own speed.

    Taijutsu: Jaden studied night and day working on his Taijutsu ability. He became stronger and pushed his body to it's limits each day trying to always out due himself. He found that he liked fighting hand to Hand much more than using jutsu.

    Summoning Contract

    Snakes

    Kite Contract

    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Tokun..., Kryptic.., -Blizzard-, Vexx
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Artemis, Apollo, Winged Kuriboh, Scout Squad Alpha, Puu
    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha

    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
    Picture[s]


    Theme Song and Background Music



    Battles
    Won: Some
    Lost: More
     
         
    Last edited by Howard; 06-04-2012 at 03:56 PM.

  2. #2
    Howard's Avatar
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  3. #3
    -Cerberus-'s Avatar
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    Just an average guy.
     

    Re: Jaden Yuki

    *Claps*

    Nice bio bro
     
         

  4. #4
    The True Shinigami King Sammy Winchester's Avatar
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    Re: Jaden Yuki

    Wow sumbody watches to much yugioh
     
         

  5. #5
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    Re: Jaden Yuki

    Epicness D
     
         

  6. #6
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    Re: Jaden Yuki

    Quote Originally Posted by Z-ONE View Post
    Wow sumbody watches to much yugioh
    Actually it's based on the Jaden from YGXTAS
     
         

  7. #7
    Senior Member Kayame's Avatar
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    "We're all in the same
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    Re: Jaden Yuki

    Very Nice ^^
     
         

  8. #8
    Master Unorthodox Almighty Unorthodox's Avatar
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    Re: Jaden Yuki

    it was okay
     
         

  9. #9
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    Re: Jaden Yuki

    Quote Originally Posted by unorthodox View Post
    it was okay
    I know there are a lot better bios out there. This was basically the rough draft thrown together for the character. I've just wanted to try out the Ice Element for a while and figured why not give it a shot.
     
         

  10. #10
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    Re: Jaden Yuki

    Love the bio, dropping Jugo huh..
     
         

  11. #11
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    Re: Jaden Yuki

    cool bio
     
         

  12. #12
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    Re: Jaden Yuki

    Quote Originally Posted by Howard View Post
    Actually it's based on the Jaden from YGXTAS
    wait, so it isn't Jaden from Yu-Gi-Oh! GX?
     
         

  13. #13
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    Re: Jaden Yuki

    Quote Originally Posted by migualon j.j. View Post
    wait, so it isn't jaden from yu-gi-oh! Gx?
    http://www.youtube.com/watch?v=4039K41S5FA
     
         
    Last edited by Howard; 06-04-2012 at 12:34 AM.

  14. #14
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    Re: Jaden Yuki

    Quote Originally Posted by Howard View Post
    Actually it's based on the Jaden from YGXTAS
    Ok Sumbody READS to much YUgiOH
     
         

  15. #15
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    Re: Jaden Yuki

    Howy made a Yuki bio like me D
     
         

  16. #16
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    "Give it back," you
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    Re: Jaden Yuki

    Quote Originally Posted by Z-ONE View Post
    Ok Sumbody READS to much YUgiOH
    It's an abridged series you derpface. Please learn to insult before doing so.

    @OP Fitting name though. xD
     
         

  17. #17
    Migualon J.J.'s Avatar
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    Re: Jaden Yuki

    Quote Originally Posted by Z-ONE View Post
    Ok Sumbody READS to much YUgiOH
    if you tried to make it as an insult, than you should change your username as your name is the same as main villain of 5D's
     
         

  18. #18
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    Re: Jaden Yuki

    It surely brings back a lot of memories
     
         

  19. #19
    Member Yung Reezy's Avatar
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    Re: Jaden Yuki

    cool bio
     
         

  20. #20
    ロロノア・ゾロ Caliburn's Avatar
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    Re: Jaden Yuki

    And from who did you get permission for a custom ice bio? As I don't think you ever had a custom ice bio?
     
         
    Last edited by Caliburn; 06-27-2012 at 10:18 AM.

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