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    ☯ Dante's Customs [Checked]

    The custom jutsus marked with "✔" are customs taught by other people after the rules were made.
    The customs marked with numbers are my own.
    The customs marked with "♧" along with numbers are Custom Elements Jutsus.
    ♤ Ninjutsu ♤

    Ninjutsu Techniques
    (Atsui-Appu) - Warm up
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu +10)(Ninjutsu +5)
    Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
    Note: Can only be taught by Axle
    Note: lasts 5 turns
    Note: can only be used once per battle
    Note: must be done at beginning of battle

    1. (Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
    Type: Supplementary
    Rank: E
    Range: Self
    Chakra Cost: 5 (-5 per Fire technique)
    Damage Points: N/A
    Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
    Note: Will remain continuously activated once used.
    Note: Must have a Primary Fire Release affinity.
    Note: Fire techniques are still visible, even with normal eyesight.

    (Kumokasumi Saezuru) - Disappearing Chirps
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
    You reappear 30 meters away from where you disappeared.

    2. (Kagami Genkaku No Jutsu) - Illusion Mirror Technique
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.
    Note: Can only be used 5 times per battle.
    Note: Can only be taught by ~Crow~

    (Kyōjin Hachimitsu) - Stiff Honey
    Rank: B
    Type: Supplementary
    Range: Mid - Long
    Chakra Cost: 20
    Damage Points:N/A
    Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.

    (Butai Ryō Giryō) - Elemental Enhancing Skill
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

    Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

    Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.

    Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.
    Note: Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
    Note: Can only use one element enhancing skill at a time.
    Note: Each enhancing skill counts as one of the users 3 jutsu per turn.

    (Hōmen Za Kinpaku) - Release The Tension
    Rank: B
    Range: Short
    Chakra: 25
    Type: Supplementary
    Description: At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note: Can only be taught by SilverMoon1996
    Note: Must be activated at the start of the battle.
    Note: Lasts for 8 turns when activated.

    (Ninpō: Supiritto Gijutsu) - Ninja Arts: Spirit Arts
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *
    *Last for 3 turns
    *Can only be taught by PowerOfDarkness
    *No taijutsu and genjutsu while the spirit is on the field
    *Ryuji is the co-creator of this and all spirit arts.

    (Bōseki Burēdo Doroppu) - Spinning Blade Drop
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user tosses his sword in the air and jumps up to grab it and begins an aerial somersault with the sword in front while infusing it with chakra to perform a powerful downward slash from above. (Works best with a large sword)
    Note: Can only be taught by Katonpwnz

    (Nakkuru's Kyōkudai Kyūkei) - Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: (+10 to Taijutsu , +10 to Ninjutsu)
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .
    -Takes a few seconds to fully activate
    -Lasts for 3 turns
    -Usable only once per battle
    -No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates
    -Can only be taught by Rokusho

    (Kōfun Jūtai) - The Adrenaline Rush
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 (20 every turn)
    Damage points: N/A
    Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
    Heightened senses: Stronger sense of smell, hearing and thought processing.
    Pain reduction: All feelings of pain and numbness are almost nullified.
    Faster reaction time: This doesn’t make the user faster generally.
    Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
    Notes:
    • Lasts for 5 turns.
    • The user cannot use any elemental ninjutsu while this is active.
    • The user cannot use any Genjutsu or clones of any kind when this is active.
    • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
    • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
    • No summoning while this is active.
    • Can only be used Once per match.

    (Chakra Arashi) - Chakra Storm
    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra.
    Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins.
    Note: The area that is being effected can have a maximum of a 2 meter diameter.
    Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns.
    Note: Can only be used twice per match.
    Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it.

    (Rankyaku Gaichō) - Storm Leg Victorious Bird
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra .
    -No ninjutsu the turn after this is used
    -Can only be used 3 times per battle
    -Can only be taught by Rokusho

    (Pa-Fekuto-Shi-Rudo) - Perfect Shield
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
    and below (Shiel suffers a little damage but can take on one more attack)
    ~Need to be taught by gitanshu~
    ~Can only be used 2 times~

    (Ninpō: Ketteiteki Benso) - Ninja Art: Ultimate Defense
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 (if someone tries to cross it)
    Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earth, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.
    Note: ~User must create atleast 3 shadow clones before using this jutsu.
    ~Can only be used twice per battle.
    ~Counts as 3 moves in the user's turn.
    ~Can only be taught by Enzup.
     
         
    Last edited by Ryūjin; 06-26-2012 at 11:46 PM.

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