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  1. #21
    Ryūjin's Avatar
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    Re: ☯ Dante's Customs

    Other CJs

    Other CJs
    (Raiton: Chidori Raikō Panchi) - Lightning Release: Two Thousand Chidori Current Punch
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Descripton: The user uses chidori nagashi, followed right after chidori. The nagashi charges up the chidori, for an ultimate punch. You can also use it to send a charge in the ground or air making the current reach further than the regular chidori Nagashi. But this attack cuts the users chakra in half, and the user gets only 2 moves next turn because of the nagashi's numbness effect
    Note: Can only be taught by Sasuke08

    (Raiton: Sōdai Chidori Raikō Panchi) - Lightning Release: Grand Three Thousand Chidori Current Punch
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Descripton: The upgraded form of chidori current punch, this technique takes 1 turn to use. This technique sends lightning in the ground, air, if the lightning hits the opponent they can't use more than 1 jutsu next turn, them and whatever else it strikes, and strikes at the opponent with a grand chidori. This chidori cannot be stopped by a S-rank wind technique.
    Note: After using this move the user cannot move at all for 1 turn
    Note: Can only be taught by Sasuke08

    (Shigure Sōen Ryu) - Shower In Late Autumn
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: An ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
    Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
    Note: Can only be taught by Axle
    Note: Only lasts 3 turns

    (Disqualo Dageki) - The Shark Blow
    Rank: A
    Type: Offensive
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user concentrates chakra into their blade, and when it comes in contact with another object, the chakra flows out of the sword like a current, and goes into the opponent thus stunning the opponent for 1 turn
    Note: Can only be used once per battle
    Note: Can only be taught by Axle

    (Yarazy No Ame) - Last Minute Rain
    Rank: A
    Type : Offense
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
    Note: the user can only use this technique while in Shigure Sōen Ryu
    Note: Can only be taught by Axle
    Note: Can only be used once per battle

    (Samedore Ame) - Early Summer Rain
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
    Note: Can only be used while in Shigure Sōen Ryu
    Note: Can only be taught by Axle

    (Shibuki Ame) - Spraying Rain
    Rank: A
    Type: Defense
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
    Note: Can only be used while in Shigure Sōen Ryu
    Note: Can only be taught by Axle
    Note: Needs a Water source

    (Shinotsuku Ame) - Pelting Rain
    Rank: A
    Type: Offensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
    Note: Can only be used while in Shigure Sōen Ryu
    Note: Can only be taught by Axle

    (Shajiku no Ame) - Axle of Rain
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
    Note: The user can only use this technique while in Shigure Sōen Ryu
    Note: Can only be taught by Axle
    Note: Can only be used 3 times per battle

    (Yottsu Iregyura Chakra Hēka) - Four Irregular Chakra Swords
    Rank: S
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 40
    Damage points: 40
    Description: The user then focuses pure wind chakra into 4 swords, an extra long sword (about the length of 2 arms) in one hand and 3 short handles of swords in one hand, the user can throw the short swords at very high speeds, they only work with the users chakra. When the chakra is focused in the long blade, a blue aurora is produced around the blade, so that if the opponent tries to block short range, then he will still be cut,unless the opponent focuses wind or lightning chakra in his blade, when focused in the short handles, nothing but a blue aurora is produced from where the blade is supposed to be.
    Note: Lasts 3 turns
    Note: Can only be used twice per battle
    Note: Can only be used by Axle

    (Hēshi Mune Hōmen) - Dying Will Release
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 50
    Damage Points: N/A
    Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes a lot of pressure on the user's body
    Note: Can only be used once per battle
    Note: Only lasts 3 turns
    Note: After using this jutsu is cancelled, the user can only used B and below ranked jutsu

    (Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Technique

    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
    Note: Can only be used 3 times.

    (Suiton: Inryōkuken) - Water Release: Gravitational Pull
    Type: Offensive
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage: N/A
    Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.

    (Suiton: Zukindama) - Water Release: Pounding Bullets
    Type: Offensive
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with.

    (Suiton: Unari Shishinami) - Water Release: Roaring Lion Wave
    Type: Offensive
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.

    (Suiton Kuchiyose: Mizujū no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique
    Type: Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.
    Note: Can only be used 3 times per match.


    (Sǐshén Liándāo Yìshù:Kama Erementaru Yueki) - Reaper Scythe Arts: Scythe Elemental Infusion
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30 (-15 for ever turn activate)
    Damage Points: N/A (+10 to Reaper Scythe Arts Jutsus)
    Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.
    Katon: The scythe's blade is cover in fire producing a burning effect upon contact.
    Suiton: The scythe is cover water, increasing its lenght up to 3 times.
    Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.
    Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
    Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.
    Note: Infusions last 4 turns
    Note: Can only be used 4 times a battle.
    Note: Can only have one infusion active. With earth infusion, each changing of weight
     
         
    Last edited by Ryūjin; 12-28-2012 at 10:06 AM.

  2. #22
    Ryūjin's Avatar
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    Re: ☯ Dante's Customs



    ♤ Custom Weapon ♤

    Custom Weapon
    28. (Sōdō) - Rebellion
    Type: Weapon
    Rank: S-Rank
    Range: N/A
    Chakra: N/A
    Damage: N/A (+15 To Fire Techniques) (-10 When absorbing a Fire Technique)
    Description:
    The Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    Note: Cannot be used without mastering the fire element.
    Note: User takes -10 damage when absorbing a fire technique.
    Note: Can only block fire techniques 3 times per battle.
    Note: Can only be wielded by Ryūjin

    29. (Sōdō Geigei: Doki no Sōdō) - Rebellion Art: Rebellion Wrath
    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user grabs his Rebellion and concentrates a massive amount of fire chakra into it , then makes a crescent shaped pattern with rebellion horizontally or vertically while releasing the fire chakra causing a large cresent shaped wave of fire that races in the desired location.
    Note: Can only be used 3 times per battle
    Note: The user loses the ability to block fire techniques when using this 3 times.
    Note: The user can't enhance the damage of a fire technique any further when using this 3 times.

    30. (Sōdō Geijutsu: Zenshin) – Rebellion Art: Drive
    Type: Offensive
    Rank: S
    Range: Short – Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user holds Rebellion in a reverse grip manner, around their back while it's in one of their hands as they bend their knees down nearly touching the ground getting in a crouching manner then he injects Rebellion with a large amount of Fire chakra, using the fire chakra around Rebellion as Rebellion begins glowing in bloody red aura to superheat the air by using Fire chakra in conjunction with a blazing fast horizontal shaped slash in front of the user that he makes, sending a superheated wave of air towards their opponent's direction in a crescent shaped arc, the wave can be clearly seen as a resonating wave of red aura that's heading towards them, it is consider a Fire Release technique.
    Note: Can only be used twice
    Note: No S-rank Fire techniques in the same turn.

    (Dyuaru Yure) – Dual Vibrations
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (+10 to Lightning Techniques)
    Description: The user summons the Dyuaru Yure(Dual vibrations) . they can appear in hand or on the users back. the swrods have black and silver colored handles and they are both long swords that share the same case. the user can channel lightning chakra into the swords to create an aura of electrical currents around the blades allowing them to cut through things easier. Also while the swords are active the users lightning techniques are increased by 10+ so that the lightning jutsu are stronger. Once every 4 turns the sword can channel lightning chakra through the ground to electrocute the opponent (The lightning chakra can travel up to mid range).
    Also this sword can absorb lightning chakra up C-rank. This effect can only be used twice per battle
    The twin swords:
    (the user can only put an electric current around the blades 3 times per battle and the electric currents last 5 turns)
    (Usable only once per battle)
    ( Wind element of user drops by 10 damage points )
    (Can only be taught by Daemon)
    (the Swords are about 3 feet long each)
     
         
    Last edited by Ryūjin; 12-02-2013 at 02:35 AM.

  3. #23
    Ryūjin's Avatar
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    Re: ☯ Dante's Customs


    ♤ Ninken Kuchiyose | Ninja Dog Summoning ♤

    Ninken Summoning
    (Kuchiyose: Nepuchun) - Summoning Technique: Neptune
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Neptune is one of Hatake Kakashi's Ninken summons, however unlike his normal ninken pack, Neptune is a fighting type Ninken. he is quite a large ninken, approximately 1/4 the size of Gamabunta, he has thick white fur and dark yellow eyes. Like all Ninken, Neptune has a strong sense of smell, comparable to that of Pakkun, and is capable of using Water Release techniques up to A-rank and below without having to use a handseal in order to perform them, his water affinity is the perfect match of Kakashi's lightning Release affinity, making them capable of doing various combination attacks with one another, other than that, Neptune has two unique abilities to himself, which is when he slams his right leg onto the ground sending water chakra underneath his opponent, he is able to call forth a large amount of water that resembles a dog's head rising out of the ground beneath his opponent in an attempt to bite him with the water's strong fangs, this head is at the size of the Fire Release: Great Blaze Ball technique and is considered a Mid ranged S-rank Water Release technique, however in order to use it, Neptune has to have a physical contact with the ground in order to cause the dog's head to rise out of the ground beneath the opponent's direction, this technique is called "The Water's Fang".
    Note: Can only be summoned by Hatake Kakashi.
    Note: Can only be summoned once.
    Note: Lasts for 4 turns.
    Note: The Water's Fang technique can be used twice and counts as a move.


    (Dōjutsu: Hakutaku) – Eye Technique: White Benevolence
    Rank: Forbidden
    Type: Attack
    Range: Short – Long
    Chakra cost: 70
    Damage Points: 120 (-30 to the user)
    Descripton: One of the basic techniques awoken in Goh Uchiha's Mangekyō Sharingan, Hakutaku is the ability to ignite the undying white flames of purgatory. The jet-white flames of the Hakutaku, said to be the counterpart of the Amaterasu black flames, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Hakutaku, tears of blood flow through his face. The White flames lack momentum and impact, however, unlike Amaterasu, the white flames of Hakutaku have the ability of being able to eat through anything made out of chakra or chakra itself with enormous ease, devouring large amounts of chakra within an instant and reducing it into nothingness. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through chakra instantly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. In addition to being able to burn through chakra, the flames have the innate ability to burn objects, delivering burning damage like Fire Release but being far more powerful than normal flames, however, unlike Amaterasu, it doesn't burn through objects, but rather burning through chakra itself, and reducing it into nothingness, the flames eat through virtually anything that's made out of chakra, and spread through chakra instantly, meaning if it hits a technique made by the opponent, the flames spread through the technique in an instant and devour it, as long as it's made through the usage or manipulation of chakra, once the flames touch a chakra source, they expand by spreading through chakra, getting bigger and having a more powerful burning effect, the size of the flames depends on how much chakra it devours, and it never stops devouring until it eats all chakra it's in contact with, or until the user decides to douse the flames. Originally, Goh is capable of igniting the flames with his right eye, while his left eye is capable of dousing it. If the flames hit a living being with a chakra network, the burning of chakra has been noted to be slower than normal, having to take at least 1 turn to eat the whole chakra of the opponent. An advantage of the flames eating the chakra, Goh can use his left eye to douse the flames and replenishes his chakra reserves, by receiving the same amount of chakra the flames has devoured, if an opponent is completely devoured of chakra, Goh can receive all of his devoured chakra through dousing the flames using his left eye.
    Note: Can only be used by Goh Uchiha with MS active.
    Note: Reduces MS duration by 2 turns each use
    Note: Cannot be dodged unless the user has an ability that fits the ones described
    Note: If hit, enemy has 1 turn before losing all of his chakra and stamina, during which he experiences excruciating pain and burning damage.
     
         
    Last edited by Ryūjin; 12-17-2013 at 10:31 PM.

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