-Under reconstruction, this isn't the complete list im steadily updating.
-Please dont post here until im finished.
-Below is simply a list of all techniques, templates will be found throughout the thread.
-Im still resolving permissions i already have from people.
Own Techniques
<To be updated>
Shared techniques
-Uzumaki Jake
Summon Be gone (Kuchiyose Hima)
Fire style: Solar Flare
Dragons Breath (Doragon kokyuu)
-Ali
Lightning release: Shielding Mirror (Raiton: Toku kagami)
Fire style: Overheat (Katon: o-ba-hi-to)
Hell Fire Mode
String control (Suji Shihai)
Fire style: Reserve Heat (Uchiki Nekki)
Fire style: Dark Overheat (Katon:Kurai O-ba-hi-to)
Lion's roar (Raion Unari)
Sword Of Hell Fire (Jigoku hi no ken)
Lightning release: Dark Shielding Mirror (Raiton: Kuroi Toku Kagami)
-Dan
(Kuchiyose: Hogama) - Summoning: Great Fire Toad
(Kuchiyose: Mizugama) - Summoning: Great Water Toad
(Kuchiyose: kazegama) - Summoning: Great Wind Toad
(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
(Kuchiyose: Raigama) - Summoning: Great lightning Toad
(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
(Sennin rippou) – Sage cube
(Sennin Arashi) - Sage storm
(Sennin hando) - Sage hand
(Sennin Dangan) - Sage art bullets
(Seijin Hira no jutsu) - Buddhist palm technique
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: attack
Rank: Forbidden
Chakra: 50
Damage: 80
Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.
Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
Note: Does damage to every one on the field incuding the user.
Note: Cant use S-rank fire Jutsu's after this jutsu is preformed
( taught by uzumaki jake )
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[B](Katon)Fire style Solar Flare[/B] [SPOILER]Type: attack Rank: Forbidden Chakra: 50 Damage: 80 Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork. Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field. Note: Does damage to every one on the field incuding the user. Note: Cant use S-rank fire Jutsu's after this jutsu is preformed ( taught by uzumaki jake )[/SPOILER]
Katon: Doragon kokyuu) Dragons Breath
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it
Note - Only useable twice per match
( taught by uzumaki jake )
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[B]Katon: Doragon kokyuu) Dragons Breath[/B] [SPOILER]Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it Note - Only useable twice per match ( taught by uzumaki jake )[/SPOILER]
Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )
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[B]Katon: houka taka) Fire style: Fire Falcon[/B] [SPOILER]Rank: A Type: Offensive / Defensive Chakra: 30 ( 10 for every turn to keep it active ) Damage: 60 Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ). ( only alimujtaba786 can teach this jutsu ) [/SPOILER]
Katon: o-ba-hi-to) Fire style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )
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[B]Katon: o-ba-hi-to) Fire style: Overheat[/B] [SPOILER]Rank: S Type: Offensive Range: short - long Chakra: 40 Damage: 100 ( -20 each time it is used) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. NOTES: 1) Can only be used 3 times in a battle 2) Each time its is used the damage done to opponent is reduced by 20 ( only alimujtaba786 can teach this jutsu )[/SPOILER]
Hell Fire Mode
Rank: Forbidden
Type: Supplementary
Chakra: 80
Damage: N/a ( 50 to user )
Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.
Note:
1. Must hav Sword of Hell fire In battle
2. Lasts 3 turns
3. User cant battle after the mode wears off.
( Can only be taught by alimujtaba786 )
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[B]Hell Fire Mode[/B] [SPOILER]Rank: Forbidden Type: Supplementary Chakra: 80 Damage: N/a ( 50 to user ) Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.
Note: 1. Must hav Sword of Hell fire In battle 2. Lasts 3 turns 3. User cant battle after the mode wears off. ( Can only be taught by alimujtaba786 )[/SPOILER]
NAME : katon : amatsu soroi katon : heavenly suit of Fire
Type: supplementary
rank: Forbidden
chakra cost: 60
damage: n/a
description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
NOTE: the suit only lasts for 3 turns
NOTE: can be used 2 times in a battle
NOTE: after using suit for 2 times user dies
( only alimujtaba786 can teach this jutsu )
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[B]NAME : katon : amatsu soroi katon : heavenly suit of Fire[/B] [SPOILER]Type: supplementary rank: Forbidden chakra cost: 60 damage: n/a description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30. NOTE: the suit only lasts for 3 turns NOTE: can be used 2 times in a battle NOTE: after using suit for 2 times user dies ( only alimujtaba786 can teach this jutsu )[/SPOILER]
Katon: uchiki nekki ) Fire style: Reserve heat
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
( only alimujtaba786 can teach this jutsu )
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[B]Katon: uchiki nekki ) Fire style: Reserve heat[/B] [SPOILER]Rank: S Type: Supplementary Chakra: 40 Damage: N/A Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns . ( only alimujtaba786 can teach this jutsu )[/SPOILER]
Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70
Damage: 170 ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)
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[B]Katon: kurai o-ba-hi-to) Fire style: Dark Overheat [/B] [SPOILER]Rank: forbidden Type: Offensive Range: short - long Chakra: 70 Damage: 170 ( 40 damage to user ) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava. NOTES: 1) Can only be used 1 times in a battle 2) As its uses to much fire chakra it hurts user's hand by 40 3) No Fire jutsu's next turn 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !! ( only alimujtaba786 can teach this jutsu)[/SPOILER]
(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the
target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it
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[B](Katon: Kuroi Kashou)Fire Style: Black Burn[/B] [SPOILER]Rank: S Type: Attack/Defence Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent. Note: The user can keep it as armor, that will hurt anybody who touches it. Note: Can only be used twice per battle Note: Only People Taught by SinRival Can use it[/SPOILER]
Fire Style; Infernal prison (katon; inferunul keimusho)
Rank; S
Type; Attack
Range; Short-mid(on the ground where the glyph was formed)
Chakra;40
Damage; 80(10 to the user)
Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.
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[B]Fire Style; Infernal prison (katon; inferunul keimusho)[/B] [SPOILER]Rank; S Type; Attack Range; Short-mid(on the ground where the glyph was formed) Chakra;40 Damage; 80(10 to the user) Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.[/SPOILER]
Rank : S
Type: Defensive
Chakra: 40 ( lasts for 5 turns )
Damage: N|A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E ranks , -20 damage for D ranks , -15 damage for C ranks , -10 damage for B ranks , -5 damage for A ranks . cannot stop S-ranks ( if tries to block S-ranks it will break) .
( Can only be taught by ALIMUJTABA786 )
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[B]Raiton: Toku kagami ) Lightning release: shielding mirror ( DONE )[/B] [SPOILER]Rank : S Type: Defensive Chakra: 40 ( lasts for 5 turns ) Damage: N|A Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E ranks , -20 damage for D ranks , -15 damage for C ranks , -10 damage for B ranks , -5 damage for A ranks . cannot stop S-ranks ( if tries to block S-ranks it will break) . ( Can only be taught by ALIMUJTABA786 )[/SPOILER]
Raiton: kuroi Toku kagami ) Lightning release: Dark shielding mirror
Rank : forbidden
Type: Defensive
Chakra: 65 ( lasts for 3 turns ) ( +15 chakra for each turn to keep it active )
Damage: N|A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E and D ranks , -30 damage for C ranks , -25 damage for B ranks , -20 damage for A ranks , -15 damage for S ranks . This is mirror can be moved at will of the user and protects the user for 3 turns.
NOTES:
1) Can only be used 1 time in a battle
2) After using this jutsu user cannot use lighting jutsu next turn.
3) user can use only 1 more jutsu in the turn this jutsu is used.
4) consumes extra chakra to keep it active
5) user must hav complete mastery over lighting element and hav good chakra control
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[B]Raiton: kuroi Toku kagami ) Lightning release: Dark shielding mirror[/B] [SPOILER]Rank : forbidden Type: Defensive Chakra: 65 ( lasts for 3 turns ) ( +15 chakra for each turn to keep it active ) Damage: N|A Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E and D ranks , -30 damage for C ranks , -25 damage for B ranks , -20 damage for A ranks , -15 damage for S ranks . This is mirror can be moved at will of the user and protects the user for 3 turns. NOTES: 1) Can only be used 1 time in a battle 2) After using this jutsu user cannot use lighting jutsu next turn. 3) user can use only 1 more jutsu in the turn this jutsu is used. 4) consumes extra chakra to keep it active 5) user must hav complete mastery over lighting element and hav good chakra control[/SPOILER]
rank: S
type: attack/supplementary
range: short-long
chakra: 40
damage: 80
description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
~the lightning must be already
~once per battle
~lasts 2 turns
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[B]lightning style: lightning manipulation: (raiton: denkou soujou)[/B] [SPOILER]rank: S type: attack/supplementary range: short-long chakra: 40 damage: 80 description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases ~the lightning must be already ~once per battle ~lasts 2 turns[/SPOILER]
-Unsure of this one, I was told hasashi took it back. I'll reconfirm and make the edit-
Lightning Style; Thunder Lance (Raiton; Rai-mori)
Rank S
Type; Attack
Range; Short-Long
Chakra; 40
Damage; 80(10 to the user himself)
Description; The user calls forth wide lightning in the form blades and structs the target. The lightning structs at a very fast speed and tilted angles from 60 degrees. 4 lightning blades struct the target but at different places the lightning never structs at the same place again. Each lightning struct is very powerful and forms a huge crater on the grounds where it hits.
Note; Must form clouds before usage.
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[B]Lightning Style; Thunder Lance (Raiton; Rai-mori)[/B] [SPOILER]Rank S Type; Attack Range; Short-Long Chakra; 40 Damage; 80(10 to the user himself) Description; The user calls forth wide lightning in the form blades and structs the target. The lightning structs at a very fast speed and tilted angles from 60 degrees. 4 lightning blades struct the target but at different places the lightning never structs at the same place again. Each lightning struct is very powerful and forms a huge crater on the grounds where it hits. Note; Must form clouds before usage.[/SPOILER]
Water Style; Blessed Drop (Suiton; keitaku tekika)
Rank; S
Type; Attack/Defense (can be both at the same time)
Chakra cost; 40
Damage points; 80
Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb.
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[B]Water Style; Blessed Drop (Suiton; keitaku tekika)[/B]
[SPOILER]Rank; S
Type; Attack/Defense (can be both at the same time)
Chakra cost; 40
Damage points; 80
Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb.[/SPOILER]
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).
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[B]Doton: mimi puragu ) Earth Style : Ear Plugs[/B] [SPOILER]Rank: B Type: Supplementay Chakra: 25 Damage: N/A Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ). [/SPOILER]
Earth-Water
(Subashikoi sabure) Quicksand
Rank: S
Range: 10ft in radius
Type: offensive
Chakra: 40
Damage: 25 per turn
Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.
Only alimujtaba786 can teach this jutsu
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[B]Subashikoi sabure) Quicksand[/B] [SPOILER]Rank: S Range: 10ft in radius Type: offensive Chakra: 40 Damage: 25 per turn Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius. Only alimujtaba786 can teach this jutsu[/SPOILER]
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786
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[B]Name: raion unari : lion's roar[/B] [SPOILER]Rank: forbidden Type: Offensive Range: short - long Chakra: 75 Damage: 100 to opponent ( 50 to user ) Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50. Note: can only be used 1 times per match Note: User cant use WIND JUTSU's next turn Note: User can only use 1 more jutsu in the turn with this jutsu. Note: can only be used and taught by alimujtaba786[/SPOILER]
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
Note: Only useable by Question.
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[B](Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind[/B] [SPOILER]Rank: S Type: Attack/Defence Range: Short Chakra Cost: 40 Damage: N/A(60 if tornado hits the opponent) Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning. Note: Only useable by Question.[/SPOILER]
Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage: N/A (-5 for each turn, max of -20)
Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
• The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
• All sword jutsu's and techniques are increased with +20 damage
• Taijutsu techniques are increased with +10 damage
• The user can endure a lot more pain than normally and fight without being bothered much with his injuries
• If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.
*Can only be taught by Caliburn*
*Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself*
*The effect lasts only for 4 turns max*
*Can only be used once per battle*
*The user takes -5 damage for each turn*
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[B](Ken Ki) Swordsman Spirit [/B] [SPOILER]Rank: Forbidden Range: N/A Chakra cost: 50 Damage: N/A (-5 for each turn, max of -20) Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG: • The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.) • All sword jutsu's and techniques are increased with +20 damage • Taijutsu techniques are increased with +10 damage • The user can endure a lot more pain than normally and fight without being bothered much with his injuries • If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit. As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.
*Can only be taught by Caliburn* *Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself* *The effect lasts only for 4 turns max* *Can only be used once per battle* *The user takes -5 damage for each turn*[/SPOILER]
Rank; A
Range; Short-Very Long
Type; Attack
Chakra Cost; 30
Damage points; 60
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, theblade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.
*Can only be used 4 times per battle
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[B]Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu) [/B] [SPOILER]Rank; A Range; Short-Very Long Type; Attack Chakra Cost; 30 Damage points; 60 Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, theblade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.
*Can only be used 4 times per battle[/SPOILER]
(Ken Sen) Blade Beam
Rank: A
Range: Short-Mid-Long
Type: Attack
Chakra cost: 30
Damage points: 60
Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.
Blede Beam
*Must have Fusion Swords*
*Can only be used with the 1st Blade*
*Usable 4 times in a battle*
*Can only be taught by DS and Caliburn*
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[B](Ken Sen) Blade Beam[/B] [SPOILER]Rank: A Range: Short-Mid-Long Type: Attack Chakra cost: 30 Damage points: 60 Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam. Blede Beam *Must have Fusion Swords* *Can only be used with the 1st Blade* *Usable 4 times in a battle* *Can only be taught by DS and Caliburn*[/SPOILER]
Wing Blade (Kirihane)
Rank: A
Type: Supplementary
Range: Short-mid
Chakra: 30/per turn
Damage: N/a
Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.
Note: Can only be used with Fusion Swords or with any other suitable alternate.
-Lasts 5 turns. Usable twice. http://en.wikipedia.org/wiki/Electromagnetic_levitation
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[B]Wing Blade (Kirihane) [/B] [SPOILER]Rank: A Type: Supplementary Range: Short-mid Chakra: 30/per turn Damage: N/a Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure. Note: Can only be used with Fusion Swords or with any other suitable alternate. -Lasts 5 turns. Usable twice. http://en.wikipedia.org/wiki/Electromagnetic_levitation[/SPOILER]
Omni Slash (Omuni Kiritateru)
Rank: S
Range: Mid-Long
Type: Attack
Chakra cost: 40
Damage points: 80 (-15)
Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo.
He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.
Every time the user hits, chakra is released from the blade that explodes on contact
YouTube - Omni Slash Version 5 http://www.youtube.com/watch?v=zwbEH...layer_embedded
*Must Have Fusion Swords*
*Can only be used with Buster sword*
*Must have released Ken Ki*
*Can only be used twice per battle*
*The user takes -15 damage*
*Can only be thaught by Dark Sage and Caliburn*
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[B]Omni Slash (Omuni Kiritateru)[/B] [SPOILER]Rank: S Range: Mid-Long Type: Attack Chakra cost: 40 Damage points: 80 (-15) Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo. He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground. Every time the user hits, chakra is released from the blade that explodes on contact YouTube - Omni Slash Version 5 http://www.youtube.com/watch?v=zwbEHsCcIF4&feature=player_embedded *Must Have Fusion Swords* *Can only be used with Buster sword* *Must have released Ken Ki* *Can only be used twice per battle* *The user takes -15 damage* *Can only be thaught by Dark Sage and Caliburn*[/SPOILER]
Speed rave (Issanniushi)
Rank; A
Type; Supplementary
Range; Short-Long
Chakra cost; 30
Damage points; N/a
Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions.
Note; Last 3 turn after activated
Note; Only usable 2 times per battle
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[B]Speed rave (Issanniushi)[/B] [SPOILER]Rank; A Type; Supplementary Range; Short-Long Chakra cost; 30 Damage points; N/a Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions. Note; Last 3 turn after activated Note; Only usable 2 times per battle[/SPOILER]
Moonlight tempest(gekkou arashi)
Rank; A
Range; Short-Long
Type; Attack
Chakra Cost; 30
Damage; 60
Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.
Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.
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[B]Moonlight tempest(gekkou arashi)[/B] [SPOILER]Rank; A Range; Short-Long Type; Attack Chakra Cost; 30 Damage; 60 Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward. Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.[/SPOILER]
Blaze Luminous (Bureizuruminasu)
Rank: S
Type: Defense/Offensive
Range: Short-Mid
Chakra cost: 40(+15 for electric storm)
Damage Points: 60
Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
Note: Can defend against up to S rank techniques thrice per battle.
-The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords.
[B]Blaze Luminous (Bureizuruminasu)[/B] [SPOILER]Rank: S Type: Defense/Offensive Range: Short-Mid Chakra cost: 40(+15 for electric storm) Damage Points: 60 Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets. Note: Can defend against up to S rank techniques thrice per battle. -The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords.[/SPOILER]
Magnetic Satellite (Jishaku Eisei)
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Long
Chakra cost: 20/turn
Damage Points: N/a
Description: The user grabs the buster and launches it hard high above the ground where it splits up hovers above within the sky. The swords position themselves horizontally around the first blade while the first blade itself remains at the center vertically with its edge faced down. Like Wing Blade technique the satellite could control its movements and direction using gyroscopic methods allowing it to move freely across the skies by spinning and rotating. When the user commands, the satellite uses the magnetic core of the first blade to release strong tractor beams to pull over metallic objects. Over the turns the satellite collects objects and keeps them hovering above the skies along with itself (for maximum of 4 turns), when the user finally releases the technique with a seal of confrontation the main blade releases a burst of chakra that pushes down the collected debris/metal/kunai and showers it across or at a particular part of the field with destructive strength. To prevent the satellite from being struck down prematurely, blaze luminous could be activated at any given moment to act as a shield. Any clouds above the sky would also rotate around the satellite creating a think of sheet of clouds to further dampen the damage.
-Note: Requires Fusion Sword.
-Usable twice per conflict.
[B]Magnetic Satellite (Jishaku Eisei)[/B] [SPOILER]Rank: S Type: Offensive/Defensive/Supplementary Range: Long Chakra cost: 20/turn Damage Points: N/a Description: The user grabs the buster and launches it hard high above the ground where it splits up hovers above within the sky. The swords position themselves horizontally around the first blade while the first blade itself remains at the center vertically with its edge faced down. Like Wing Blade technique the satellite could control its movements and direction using gyroscopic methods allowing it to move freely across the skies by spinning and rotating. When the user commands, the satellite uses the magnetic core of the first blade to release strong tractor beams to pull over metallic objects. Over the turns the satellite collects objects and keeps them hovering above the skies along with itself [B](for maximum of 4 turns)[/B], when the user finally releases the technique with a seal of confrontation the main blade releases a burst of chakra that pushes down the collected debris/metal/kunai and showers it across or at a particular part of the field with destructive strength. To prevent the satellite from being struck down prematurely, blaze luminous could be activated at any given moment to act as a shield. Any clouds above the sky would also rotate around the satellite creating a think of sheet of clouds to further dampen the damage. -Note: Requires Fusion Sword. -Usable twice per conflict.[/SPOILER]
Name: ken no jigoku hi : english name: Sword Of Hell Fire
Rank:Forbidden
Type:Supplementary
Range: All
Chakra Cost: 60 ( +10 to keep t active )
Damage Points: 40 to 100
Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
NOTE:
1) while this sword is in play no other summonings can be done .
2) Sword can remain in play for 3 turns
( only alimujtaba786 can teach this jutsu )
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[B]Name: ken no jigoku hi : english name: Sword Of Hell Fire[/B] [SPOILER]Rank:Forbidden Type:Supplementary Range: All Chakra Cost: 60 ( +10 to keep t active ) Damage Points: 40 to 100 Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40. NOTE: 1) while this sword is in play no other summonings can be done . 2) Sword can remain in play for 3 turns ( only alimujtaba786 can teach this jutsu ) [IMG]http://i546.photobucket.com/albums/hh434/alimujtaba786/d858fd908a7c00_full.jpg[/IMG] [/SPOILER]
- Fusion Swords -
The Fusion Swords is a six-piece sword, having a interlocking mechanism, the 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situations, when fused together the form a broad sword which in status surpass all the other component swords.
Main Blade:
Also known as the 1st blade, resembles an exaggerated two-handed sword in its shape and appearance, despite its apparent size and weight. It consists of a long hilt wrapped in a red material, a distinctively large handguard which the other swords are locked into, a wide length of blade, and an equally long but thinner length ending in a point. The main blade is the only sword among the six that is double-sided. The main blade apparently has 2 different forms, One with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halves. In the second, the blade is pulled in two lengthwise; the edges are locked apart and a complex inner portion of the sword is visible.
Hollow Blade:
The hollow blade does not have an inner core as the main blade sword. Rather, it is essentially (though not exactly) a thick sheet of metal folded in a V-shape when looked from above, the edge of the sword being the bottom point of the V, with its lower one-third of its length wrapping around a red double-hilt. The hollow blade is locked onto the front edge of the main blade, where it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword.
Back Blades:
The back blades are identical long swords, mirror images of each other, with one straight edge and one saw toothed edge, with a long black hilt for each. These two swords are attached to the back of the main blade, on both sides of the main blades back edge, with the saw-tooths pointed forward toward the hollow blade. The addition of these two swords completes the trapezoidal silhouette of the fusion swords.
Side Blades:
The side blades are identical, mirror image dagger-like swords, though they are still quite long. They are singled edged, with a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchblade. It is in this folded form that the two sides blades are locked onto the two sides of the assembled sword, with their edges turned forward toward the main blade at the front of the sword. In addition, one of the two blades can be quickly ejected from the assembly if needed. The side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st blade, to redirect them, though in a rough manner showing that the control over it is really weak and cannot always be count on.
Buster Sword:
The fully assembled form of the fusion auxiliary blades, has the looks of a broad sword, The assembled form of the fusion swords is a heavy sword, most suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would be. It is capable of being used for slicing, however being able to cleanly slice through rebar reinforced concrete with it. Although its appearance is as stout and sturdy, In overall when compared to the other swords, the buster is indestructible (literally or virtually), where destroying the other blades may seem easy, buster can completely resist out the pressure with its unique form, it space vacancies through out the fused blade though weakens the its offensive power, absorbs damage in critical situations.
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[SIZE="3"][B]- [U]Fusion Swords[/U] -[/B][/SIZE] [SPOILER]The Fusion Swords is a six-piece sword, having a interlocking mechanism, the 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situations, when fused together the form a broad sword which in status surpass all the other component swords.
[B]Main Blade:[/B] [SPOILER]Also known as the 1st blade, resembles an exaggerated two-handed sword in its shape and appearance, despite its apparent size and weight. It consists of a long hilt wrapped in a red material, a distinctively large handguard which the other swords are locked into, a wide length of blade, and an equally long but thinner length ending in a point. The main blade is the only sword among the six that is double-sided. The main blade apparently has 2 different forms, One with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halves. In the second, the blade is pulled in two lengthwise; the edges are locked apart and a complex inner portion of the sword is visible.[/SPOILER] [B]Hollow Blade:[/B] [SPOILER]The hollow blade does not have an inner core as the main blade sword. Rather, it is essentially (though not exactly) a thick sheet of metal folded in a V-shape when looked from above, the edge of the sword being the bottom point of the V, with its lower one-third of its length wrapping around a red double-hilt. The hollow blade is locked onto the front edge of the main blade, where it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword. [/SPOILER] [B]Back Blades:[/B] [SPOILER]The back blades are identical long swords, mirror images of each other, with one straight edge and one saw toothed edge, with a long black hilt for each. These two swords are attached to the back of the main blade, on both sides of the main blades back edge, with the saw-tooths pointed forward toward the hollow blade. The addition of these two swords completes the trapezoidal silhouette of the fusion swords.[/SPOILER] [B]Side Blades:[/B] [SPOILER]The side blades are identical, mirror image dagger-like swords, though they are still quite long. They are singled edged, with a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchblade. It is in this folded form that the two sides blades are locked onto the two sides of the assembled sword, with their edges turned forward toward the main blade at the front of the sword. In addition, one of the two blades can be quickly ejected from the assembly if needed. The side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st blade, to redirect them, though in a rough manner showing that the control over it is really weak and cannot always be count on. [/SPOILER] [B]Buster Sword:[/B] [SPOILER]The fully assembled form of the fusion auxiliary blades, has the looks of a broad sword, The assembled form of the fusion swords is a heavy sword, most suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would be. It is capable of being used for slicing, however being able to cleanly slice through rebar reinforced concrete with it. Although its appearance is as stout and sturdy, In overall when compared to the other swords, the buster is indestructible (literally or virtually), where destroying the other blades may seem easy, buster can completely resist out the pressure with its unique form, it space vacancies through out the fused blade though weakens the its offensive power, absorbs damage in critical situations. [/SPOILER] [SPOILER][IMG]http://i704.photobucket.com/albums/ww43/Darknessbeyond/Buster.png[/IMG][/SPOILER][/SPOILER]
(Raigou Senjusatsu) - Amida Buddha's Welcoming One Thousand Arms of Death-
* Rank:S-rank
* Type:Attack/Defense
* Range:Short-Long
* Chakra Cost:40
* Damage Points:80
Description:Raigou Senjusatsu is a technique developed by Chiriku, the Fire Temple monk.
The monks were practitioners of "Senzoku no Sai", the Sage Ability which granted them enlightenment.
Chiriku and Asuma used this ability to focus their energy through the spectral Amida Buddha.
By remaining still and forming their meditative positions, they can cause the Buddha to grow numerous arms which can strike out against their target.By focusing power, Chiriku could cause theAmida to change form and strike with greater impact
(Can only be used by one of the 12 guardians and once per battle)
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[B](Raigou Senjusatsu) - Amida Buddha's Welcoming One Thousand Arms of Death-[/B] [SPOILER]* Rank:S-rank * Type:Attack/Defense * Range:Short-Long * Chakra Cost:40 * Damage Points:80 Description:Raigou Senjusatsu is a technique developed by Chiriku, the Fire Temple monk. The monks were practitioners of "Senzoku no Sai", the Sage Ability which granted them enlightenment. Chiriku and Asuma used this ability to focus their energy through the spectral Amida Buddha. By remaining still and forming their meditative positions, they can cause the Buddha to grow numerous arms which can strike out against their target.By focusing power, Chiriku could cause theAmida to change form and strike with greater impact (Can only be used by one of the 12 guardians and once per battle) [/SPOILER]
Goro's student to custom group: The 12 Ninja Guardians. Originally created by Devlin following the anime filler. Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40
Descriptiop; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severaly damage a human flesh.
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[B]Storm Leg (Rankyaku) [/B] [SPOILER]Rank; B Type; Attack Range; Short-long Chakra cost; 20 Damage points; 40 Descriptiop; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severaly damage a human flesh.[/SPOILER]
Type: supplementary
Rank: S
Range: vast area
Chakra Cost: 40
Damage Points: n/a
Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
Note : can be used only 3 times in a battle
( only alimujtaba786 can teach this jutsu )
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[B]name : giji uraita ( false ceiling )[/B] [SPOILER]Type: supplementary Rank: S Range: vast area Chakra Cost: 40 Damage Points: n/a Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain. Note : can be used only 3 times in a battle ( only alimujtaba786 can teach this jutsu )[/SPOILER]
NAME: suji shihai : string control
Rank: S
Type:Attack/Defence
Range:Short-Mid
Chakra cost: 40
Damage Points: 10 ( to user )
Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.
NOTE: can only be used once a match
NOTE: jutsu lasts for 3 turns
( only alimujtaba786 can teach this jutsu )
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[B]NAME: suji shihai : string control[/B] [SPOILER]Rank: S Type:Attack/Defence Range:Short-Mid Chakra cost: 40 Damage Points: 10 ( to user ) Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user. NOTE: can only be used once a match NOTE: jutsu lasts for 3 turns ( only alimujtaba786 can teach this jutsu )[/SPOILER]
Rank: B
Type: Supplementary
Range: All as long as within sight
Chakra cost: 20
Damage: N/a
Description: The technique gives its target a quick illusion of the use of Flying thunder god technique. The user in front of the targets eyes would teleport anywhere to confuse the target, it would even create unreal seals to make the illusion seem realistic. Since it’s a quick illusion of a rather quick technique the genjutsu is quite difficult to detect because a genjutsu of teleportation is unexpected and the targets would commonly react on instincts and try to defend himself.
-Can only be used 4 times per match
[B]Illusion Technique: Flying Thunder God ( Genjutsu: Hiraishin )[/B] [SPOILER]Rank: B Type: Supplementary Range: All as long as within sight Chakra cost: 20 Damage: N/a Description: The technique gives its target a quick illusion of the use of Flying thunder god technique. The user in front of the targets eyes would teleport anywhere to confuse the target, it would even create unreal seals to make the illusion seem realistic. Since it’s a quick illusion of a rather quick technique the genjutsu is quite difficult to detect because a genjutsu of teleportation is unexpected and the targets would commonly react on instincts and try to defend himself. -Can only be used 4 times per match [/SPOILER]
Summoning: Toads and Sage Mode. (Kuchiyose: Hogama) - Summoning: Great Fire Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
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[B](Kuchiyose: Hogama) - Summoning: Great Fire Toad[/B] [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.
Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [/SPOILER]
(Kuchiyose: Mizugama) - Summoning: Great Water Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
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[B](Kuchiyose: Mizugama) - Summoning: Great Water Toad[/B] [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.
Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns[/SPOILER]
(Kuchiyose: kazegama) - Summoning: Great Wind Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
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[B](Kuchiyose: kazegama) - Summoning: Great Wind Toad[/B] [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.
Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [/SPOILER]
(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
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[B](Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad[/B] [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.
Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [/SPOILER]
(Kuchiyose: Raigama) - Summoning: Great lightning Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
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[B](Kuchiyose: Raigama) - Summoning: Great lightning Toad[/B] [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.
Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns[/SPOILER]
(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time
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[B](Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will[/B] [SPOILER]Rank: A Type: Summoning Range: Short Chakra cost: 30 Damage Points: N/A Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack. Note: Can only be summoned once Note: Can only fuse once with a sage Note: No other toad summonings on the field at the same time[/SPOILER]
(Sennin rippou) – Sage cube
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
Note: useable twice
Note: Need to be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 2 turns
Note: Must be taught by the pervy sage
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[B](Sennin rippou) – Sage cube[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube. Note: useable twice Note: Need to be in sage mode or hawk mode Note: Reduces sage/hawk mode by 2 turns Note: Must be taught by the pervy sage[/SPOILER]
(Sennin Arashi) - Sage storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
Note: Useable twice
Note: Must be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 1 turn
Note: Must be taught by the pervy sage
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[B](Sennin Arashi) - Sage storm[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough. Note: Useable twice Note: Must be in sage mode or hawk mode Note: Reduces sage/hawk mode by 1 turn Note: Must be taught by the pervy sage[/SPOILER]
(Sennin hando) - Sage hand
Rank: S rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.
Note: Useable twice
Note: Must be in sage/hawk mode
Note: Reduces sage/hawk mode by 2 turns
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[B](Sennin hando) - Sage hand[/B] [SPOILER]Rank: S rank Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.
Note: Useable twice [/SPOILER]
(Sennin Dangan) - Sage art bullets
Type: Attack
Rank: Forbidden
Range: Short-long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.
Note: Useable once
Note: Must be in sage mode
Note: Depletes sage modes length by 2 turns.
Note: User takes 40 damage in close range
Note: User takes 20 damage at mid range
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[B](Sennin Dangan) - Sage art bullets[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short-long Chakra Cost: 50 Damage Points: 90 Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.
Note: Useable once Note: Must be in sage mode Note: Depletes sage modes length by 2 turns. Note: User takes 40 damage in close range Note: User takes 20 damage at mid range[/SPOILER]
(Seijin Hira no jutsu) - Buddhist palm technique
Rank: A
Type: Attack/Defence
Range: All
Chakra cost: 30
Damage Points: 60
Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
Note: Can be used by all masters of natural energy
Note: Must be able to control natural energy
Note: Usable twice
Note: No A rank or above Wind techniques the following turn.
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[B](Seijin Hira no jutsu) - Buddhist palm technique[/B] [SPOILER]Rank: A Type: Attack/Defence Range: All Chakra cost: 30 Damage Points: 60 Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control. Note: Can be used by all masters of natural energy Note: Must be able to control natural energy Note: Usable twice Note: No A rank or above Wind techniques the following turn. [/SPOILER]
(Seiji ketsugō) Sage binding
Rank: S
Type: attack
Range: short - mid
Chakra Cost: 40
Damage Points: N/A
Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving.
Note: Useable twice
Note: Reduces sage mode by 2 turns
Note: Target must be on the ground.
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[B](Seiji ketsugō) Sage binding[/B] [SPOILER]Rank: S Type: attack Range: short - mid Chakra Cost: 40 Damage Points: N/A Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving. Note: Useable twice Note: Reduces sage mode by 2 turns Note: Target must be on the ground.[/SPOILER]
Kyochees hima) Summon Be gone
Rank: A
Chakra: 30
Damage: N/A
Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.
Note: only usable 1 times in battle.
( allowed by Jake)
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[B]Kyochees hima) Summon Be gone[/B] [SPOILER]Rank: A Chakra: 30 Damage: N/A Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface. Note: only usable 1 times in battle. ( allowed by Jake)[/SPOILER]
Summoning Animal: Wyvern (Hiryu) Scroll Owner: Xylon Other Users who have signed contract: None Summoning Boss if existing: None Other Summoning Animals tied to contract: None Description and Background: Wyverns are a rare species of reptiles often regarded as mythical. It’s a Draconic creature with 4 limbs, two legs and a pair of wings similar to its ‘cousin’ which gained much more attention ,the ‘dragon’ having 4-6 limbs and depending on the specie a pair of wings. Although similarities exist, wyverns are much different than dragons in both behavior and anatomy, more aggressive the previous in any manner while dragons are civil.
Where the habitat of a dragon is generally close to the land, Wyverns prefer living in high altitudes like mountains and trees that have lived thousands of years. On rare occasions they would occupy abandoned buildings created by humans. Being reptiles, wyverns have a set of unique capabilities, something common in the animal group. Mating among wyverns is forceful, young ones are born in eggs and their gender depends on the amount of heat the egg received during development, wyverns tend to breath fire over their eggs to aid this. To protect the young one from the extreme temperatures, the scale-like shells of the eggs are heat/fire resistant.
As they grow up, to sharpen teeth and biting strength for hunting, they practice over mountains by biting the rocks with their bare mouths. A fully grown wyvern would have the bite strength of approximately 2000 kgs (1200 kgs is an ‘average’ crocodiles bite strength), with teeth sharp and strong they rip off their prey with relative ease but more than that, platinum from the mountain rocks get attached in their mouths making their bites deadlier, the attached platinum when struck inside flesh causes metal poisoning to its preys where wyverns themselves are immune to it.
Wyvern require a lot of food to keep their functions running, their gut bacteria digests food and release hydrogen which is stored in a separate bladder linked to the oeso****us. They use this hydrogen in two ways, breathing fire and flight. Having platinum stuck up in their mouths, wyverns could exhale hydrogen from their mouth which reacts with the platinum and oxygen in the air creature and combustion which released in the form of a stream of fire, (varying ranks, the method is natural therefore would not require any chakra cost or technique however, there is more to it). Wyverns have several characteristics typical of flight. The honeycomb structure of their bones allows them to be light, while retaining their strength. Huge hearts are also typical of flight, as chest muscles would need vast amounts of oxygen-rich blood in order to move the large wings. Although they possess large wings, the wing-span/weight ratio of wyverns is not enough for the wings to give enough lift. Their capacity to hold hydrogen further lightens them to fly, they can migrate in relatively high speeds by reaching a high altitude, having a huge heart and lung capacity makes them fully functional and buoyance keeps then above the air. Their anatomy makes them both agile and incredibly strong allowing it to lift objects 3x its original weight without losing any speed. Given their functions, their hierarchy is based on sizes. A larger wyvern would have more strength and capacity to hold hydrogen inside allowing it to breathe a larger body of fire. Since the hydrogen capacity, although they keep great reserves isn’t unlimited, there is a limit to how much fire they could breathe. Thus, going back to size in determining how strong a wyvern is in its wilderness. Lack of Hydrogen does not however affect flight since it has more to do with light weightiness then hydrogen.
Wyverns are prideful creatures in nature, they consider snakes and reptiles inferior and their prey even worse. They have a competitive side when against dragons and would often spar to determine who holds supremacy as species. Although rare it is possible for wyverns and dragons to mate among each other and the offspring could be either a wyvern or a dragon, making it possible for a wyvern to have a dragon sibling. They do not allow humans to make contract with them in a superiority complex so long they are unable to overpower them fully. Humans would teach them how to communicate and control chakra although not being able to perform hand seals leaves the ability useless. But combined with their techniques, wyverns would get stronger as a summoning creature. Humans would draw sealing scripts and patterns over their wings (like orochimaru draws 3 tomoe over his snakes) allowing wyverns to channel chakra within them and induce basic illusions to whomever that looks at their wing patterns. These scripts would again be used for elemental combinations, by sealing elemental techniques prior to battle such as a wind blast which would be in conjunction to fire breathing.
Rank: B
Type; Supplementary
Range; Short-Long
Chakra cost; 20
Damage points; n/a
Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.
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[B]Inverted World (Sakasa Seken) [/B]
[SPOILER]Rank: B
Type; Supplementary
Range; Short-Long
Chakra cost; 20
Damage points; n/a
Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.[/SPOILER]
Flying Thunder God: Explosion (Hiraishin: Bakuha)
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.
Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.
Note:Usable 4 times in a battle
Note:Can't be applied when the FTG seal is placed directly into someone
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[B]Flying Thunder God: Explosion (Hiraishin: Bakuha)[/B]
[SPOILER]Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.
Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.
Note:Usable 4 times in a battle
Note:Can't be applied when the FTG seal is placed directly into someone[/SPOILER]
Space-Time: Heaven's Gate (Jikukan: Tenka)
Rank: S
Type: Offensive-Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/a
Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.
Note: Usable 4 times per conflict.
-Can only be used by Minato.
[B]Space-Time: Heaven's Gate (Jikukan: Tenka) [/B]
[SPOILER]Rank: S
Type: Offensive-Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/a
Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.
Note: Usable 4 times per conflict.
-Can only be used by Minato.[/SPOILER]
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
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[B](Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/B]
[SPOILER]Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times[/SPOILER]
(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times
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[B](Assaku Fuuin) Compression Seal[/B]
[SPOILER]Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times[/SPOILER]
Custom element japanese name: Hakkton Custom element english name: Radiation Release The element is based on: Fire + Lightning. Facts that prove the element to be possible(in the manga context): The idea behind the elements was basically the Great Ninja World Wars and our World War II. Radiation is basically transfer of energy through vacuum. Radiation usually comes as heat energy so it can be called a Advanced Fire nature like Blaze release, Lava release and Scorch release. Furthermore radiation also has a affinity of lightning. Like electromagnetic radiation. Idea behind its creation: The idea actually lies in Hakkton’s very definition. Radiation is a process in which energetic particles or energy or waves travel through a medium or space. The basics of manipulating radiation is chakra itself since its energy In our language, the user uses mental and physical energy to control other forms of energy and transfer it in the form of waves. This process at most cases ends up with heat energy. Now when comparing the elements of Narutoverse with our Universe, Fire release and Lightning release ends up the only elements which aren’t matter themselves. Which concludes that Radiation in Narutoverse originates from Fire release and can take the form of Lightning release as well.
Radiation can be ionizing(Radiation with sufficiently high energy can ionize atoms ) and non-ionizing (Radiation with insufficient energy and can’t cause much of change). Ionizing radiation includes manipulation of Alpha particles, beta particles, gamma rays & X-rays (This does not however imply that radiation allows the user to control light/particles or any other element, radiation is strictly transfer of energy and can only achieve such results as byproduct of such a action. I.e. Using radiation to melt Ice is or freeze water can only happen if heat is transferred in or out of the water, the form and shape cannot be manipulated through radiation and the moment they are manipulated the process of Radiation ends and enters another process of Water Release/Ice release). Hakkton includes, transfer of heat energy in and out of an element with great efficiency. This does however have limitations and depends on the type of radiation used.
Radiation has 4 basic types.
• Alpha α - these are fast moving atoms. They have high energy, are usually close/mid range but due to their large mass, they can be stopped by anything Solid. Of course they can penetrate if applied enough force therefore rank and mass matters.
• Beta β- these are fast moving electron, usually Mid range. Since electrons are might lighter than atoms, they are able to penetrate further. Ice Release (at a certain extent) and Wood Release can stop these electrons from passing through.
• Gamma γ - these are photons, just like light, except of much higher energy, short-long range. Can penetrate even Wood and Ice release and even a few inches of steel. Steel release and other Metallic elements can stop this type however rank and mass still matters as a kunai/sword/some other weapon is and will always remain insufficient to stop radiation.
Lastly, other radiation. This type includes basic supplementary uses of radiation. This type does not focus on offense or defense at all. It may use all types/forms of radiations. This includes Radioactive decay.
Ionizing Radiation when used raw may harm the user. The following table defines how much damage the user sustains:
E-C rank Technique: Any damage sustained would be Negligible.
B rank Technique: Minor burns, and possible cell damage.
A rank Technique: Severe burns, and cell damage
S rank Technique: Severe Lethal burns and heavy cellular damage.
Forbidden rank Technique: Death if unprotected.
There are however ways gain protection if not immunity from such results.
-Radiation can be contained in objects and there isn't a definite limit on how much chakra an object can contain. A user of Sealing/Forbidden art can contain a technique within another object with the help of transcription seals (Where you store a technique inside a seal. The technique trigger when the users defined conditions are met). Provided the user is away from the objects range. Radiation won't harm the user. +15 chakra cost on every technique used with protection.
-Radiation of all forms are actually waves. When the user directs a technique towards the target. There are always chances some waves are misguided towards the user himself. In this case Sound release or any other alternative can protect the user. But note that this method only protects the user as he is able to match the frequency of the waves and only needs to defend against a few waves in total. +20 chakra cost on every technique used with protection.
-User of Medical Ninjutsu can always heal their damage in the midst of battle.
These countermeasures and damage are only need when the user performs ionizing radiation. These methods till aren't perfect, i.e. Containing radiation doesn't helps when using a Long range technique (Particularly Gamma). Using multiple ways at the same time is recommended for perfect defense. But even so, the chakra costs are abnormal which can be quite exhausting for the user himself.
Hakkton can be a lethal weapon against Liquids and Gases and its effects varies from technique to technique. Therefore it is important, to consider the strengths and weaknesses of every technique separately not as a whole part of a single elements. An example is that Gamma radiation can be overly powered so logically it should have a higher rank and more restrictions. However, Gamma radiation may have a supplementary technique not deserving to be as restricted. This is in order to make it fair for other CE’s and restrict Op-ed use of radiation from students as well as to give ease to both me the moderator while making customs.
Conditions to be able to use it: Great Chakra reserves, as both lightning and fire could consume a great deal of chakra. Mastery of both Fire and Lightning. And to ensure safe use. Sealing/Sound/Medical ninjutsu are also required. Is weak to: The given weaknesses only stop the waves from affecting you. Any other added damage is to be dealt with separately. For example; A blast, the given weaknesses would help defend against waves generated from it but not the blast itself.
Alpha- Most Solid are able to stop these, but these need to have a certain density. Obviously clothes and kunais don’t protect you.
Beta-Wood release, Ice release and elements that can be condensed severely like sand and Iron Sand.
Gamma-Steel Release and other metallic elements. Is strong against: Radiation isn’t strong against a particular element. Its strength depends on how it is actually used. Co-creators (if any): Nocturnal
Students i passed on this custom element: ? & ?
P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:
Xylon, our loyal member, gave on the date July 22th 2012 a request for a Patent on his custom element (Radiation); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;
Hakkton
Powered by Caliburn
Copyright 2012, Xylon, NarutoBase.net
Radiance(Kagayaki)
Rank; B
Range; Varying
Type; Supplementary
Chakra cost; 40
Damage points; N/a
Description; The name radiance covers all the simple purpose element radiation can perform. It makes use of the vast variety of abilities radiation has and makes use of different factors such as radioactive decay. It is capable of changing the atomic structure of an element, take away or give it chemical properties may render an attack useless on a medium scale. It can take the form of currents, waves or light up to usage.
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[B]Radiance(Kagayaki) [/B] [SPOILER]Rank; B Range; Varying Type; Supplementary Chakra cost; 40 Damage points; N/a Description; The name radiance covers all the simple purpose element radiation can perform. It makes use of the vast variety of abilities radiation has and makes use of different factors such as radioactive decay. It is capable of changing the atomic structure of an element, take away or give it chemical properties may render an attack useless on a medium scale. It can take the form of currents, waves or light up to usage.[/SPOILER]
Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
Rank; S
Type; Defense
Range; Short-Mid
Chakra cost; 50
Damage points; N/A
Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density extremely high and pressure enough to move such mass against the push. The incredible push of the shock wave is most of the times enough to block most of the attacks. When released the shockwave makes a chaotic disturbance in the surrounding.
Note; Can only be used 4 times in a battle, 1 turn to recharge.
-Defending up to A rank jutsus for the elements weak towards Radiation-
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[B]Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu) [/B] [SPOILER]Rank; S Type; Defense Range; Short-Mid Chakra cost; 50 Damage points; N/A Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density extremely high and pressure enough to move such mass against the push. The incredible push of the shock wave is most of the times enough to block most of the attacks. When released the shockwave makes a chaotic disturbance in the surrounding. Note; Can only be used 4 times in a battle, 1 turn to recharge. -Defending up to A rank jutsus for the elements weak towards Radiation-[/SPOILER]
Rank: S
Type: Offensive/Alpha
Range: Mid-Long
Chakra Cost: 40
Damage Points: 20/turn (Death after battle if not treated)
Description: User channels chakra into his tenketsu and releases a burst in a shockwave like manner that spreads chakra into the atmosphere, chakra then slowly gets denser and radioactive nature of the chakra transform it into Radon, a colorless, tasteless and odorless gas. The gas is also non-reactive to other elements and 8 times denser then airs density, which makes it difficult to remove from the environment by making it react with other substances or blowing it away. Doses of radon causes acute radiation syndrome, which immediately takes effect over the targets body. Fever takes over and dampens the ability to think, react, and exert strength or energy. Targets arteries become visible immediately after exposure. 3rd degree burns appear after the first turn due to the ionization and partial body necrosis immediately afterwards, disabling the affected limbs. Even if the target survives the battle, due the effects of this technique a mutation occurs that kills the victims by affecting lungs with accelerated cancerous activity unless otherwise treated within 3 turns. Radon becomes visible when exposed to cold atmosphere(-71 degree Celsius) and freezes down if an A rank or above ice techniques are used over the gas.
Note: Usable twice per battle.
-The Effect range starts from mid-range to the user and extends as long the chakra wave could travel (Meaning, whichever the standard definition of long range is). User is affected if he moves inside the vicinity of the gas.
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[B]Radiation Release: Andromeda (Hakkton: Hitoheki)[/B] [SPOILER]Rank: S Type: Offensive/Alpha Range: Mid-Long Chakra Cost: 40 Damage Points: 20/turn (Death after battle if not treated) Description: User channels chakra into his tenketsu and releases a burst in a shockwave like manner that spreads chakra into the atmosphere, chakra then slowly gets denser and radioactive nature of the chakra transform it into Radon, a colorless, tasteless and odorless gas. The gas is also non-reactive to other elements and 8 times denser then airs density, which makes it difficult to remove from the environment by making it react with other substances or blowing it away. Doses of radon causes acute radiation syndrome, which immediately takes effect over the targets body. Fever takes over and dampens the ability to think, react, and exert strength or energy. Targets arteries become visible immediately after exposure. 3rd degree burns appear after the first turn due to the ionization and partial body necrosis immediately afterwards, disabling the affected limbs. Even if the target survives the battle, due the effects of this technique a mutation occurs that kills the victims by affecting lungs with accelerated cancerous activity unless otherwise treated within 3 turns. Radon becomes visible when exposed to cold atmosphere(-71 degree Celsius) and freezes down if an A rank or above ice techniques are used over the gas. Note: Usable twice per battle. -The Effect range starts from mid-range to the user and extends as long the chakra wave could travel (Meaning, whichever the standard definition of long range is). User is affected if he moves inside the vicinity of the gas.[/SPOILER]
Radiation release: Orion’s Chain (Hakkton: Orion no kusari)
Rank: S
Type: Supplementary/Offensive
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: The technique is a long lasting self-sustaining chain process aimed to destroy a multitude of enemies in sequences. The user first picks a ‘host’ target and transfers radioactive chakra within the person either by direct physical contact or using another radiation release technique as an extension. This causes a radioactive contamination but does not carry the effect of acute radiation syndrome or reveal any symptoms that cause early detection. Instead the contamination leeches and builds up chakra from within the host’s body until sufficient energy is collected (3 turns), this causes the hosts body to explode spontaneously causing splash damage to an area of 50m. People within range suffer minor internal damage, but the blood and fumes released from the exploded body spreads the contamination across the air, soil and water. The mutated cells from the radiation acts as pathogen (being able to penetrate even the most dense articles of clothing) to spread the contamination across more targets who explode in the next 3 turns, resulting in a chain of events that sequentially spreads out and kills victims indifferently.
Restriction: Usable thrice per battle.
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[B]Radiation release: Orion’s Chain (Hakkton: Orion no kusari) [/B] [SPOILER]Rank: S Type: Supplementary/Offensive Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: The technique is a long lasting self-sustaining chain process aimed to destroy a multitude of enemies in sequences. The user first picks a ‘host’ target and transfers radioactive chakra within the person either by direct physical contact or using another radiation release technique as an extension. This causes a radioactive contamination but does not carry the effect of acute radiation syndrome or reveal any symptoms that cause early detection. Instead the contamination leeches and builds up chakra from within the host’s body until sufficient energy is collected (3 turns), this causes the hosts body to explode spontaneously causing splash damage to an area of 50m. People within range suffer minor internal damage, but the blood and fumes released from the exploded body spreads the contamination across the air, soil and water. The mutated cells from the radiation acts as pathogen (being able to penetrate even the most dense articles of clothing) to spread the contamination across more targets who explode in the next 3 turns, resulting in a chain of events that sequentially spreads out and kills victims indifferently. Restriction: Usable thrice per battle.[/SPOILER]
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra cost: 40 (15/turn)
Damage Points: N/a
Description: Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformation. But rather it’s a body adaption developed by the users of the element. Due to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes.
Phase One: The user begins by performing tiger seal which fluctuates and circulates chakra around his body; the chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch black. Increased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection.
Phase Two: After gaining immunity, the user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structure, the fingers hardens and get more pointy forming claws. This change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this technique. Due to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rate. All Earth, Water and Wind type techniques are released contaminated with radioactivity as a result breathing, drinking or touching the elements could result in acute radiation syndrome. The technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts.
Restrictions: Lasts 5 turns, usable twice.
-Phase one remains in effect even after the technique ends, the users appearance slowly restores itself. Alternately a medical treatment or secreting the melanin (like ink) could restore the user.
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[B]Radiation Secret Technique: Draco (Hakkton Hijutsu: Ryu) [/B] [SPOILER]Rank: S Type: Supplementary/Defensive Range: Short Chakra cost: 40 (15/turn) Damage Points: N/a Description: Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformation. But rather it’s a body adaption developed by the users of the element. Due to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes. Phase One: The user begins by performing tiger seal which fluctuates and circulates chakra around his body; the chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch black. Increased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection. Phase Two: After gaining immunity, the user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structure, the fingers hardens and get more pointy forming claws. This change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this technique. Due to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rate. All Earth, Water and Wind type techniques are released contaminated with radioactivity as a result breathing, drinking or touching the elements could result in acute radiation syndrome. The technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts. Restrictions: Lasts 5 turns, usable twice. -Phase one remains in effect even after the technique ends, the users appearance slowly restores itself. Alternately a medical treatment or secreting the melanin (like ink) could restore the user.[/SPOILER]
Custom element japanese name: Kuraiton Custom element english name: Dark Release The element is based on: Large Amounts of Chakra (Yin Yang) Facts that prove the element to be possible (in the manga context):Yin Yang jutsus represent light and dark. For every light, there is darkness. Also, Darkness is a shade a property in which nothing can escape once trapped. The concept of it is to create a great amount of chakra that is extremely dense and powerful and represents the dark side of chakra. The potential of darkness growing is infinite and thus it can have infinite density (an example being black holes/dark matter). Thus, darkness becomes a usable element. Also, the 2nd Hokage (in the anime) used a genjutsu called “Bringer of Darkness” or “Infinite Darkness”. Another example is in the Naruto Shippuden Movie, one of the characters used Dark Chakra to perform some sort of Dark Medical jutsu, proving its possibility of existence.
Darkness (also called lightlessness) is the absence of light. A dark object reflects fewer visible photons than other objects, and therefore appears dim in comparison. For example, matte black paint does not reflect visible light and appears dark, but white paint reflects all visible light and appears bright.[1] For more information see color.
However; light cannot simply be absorbed without limit. Energy, like visible light, cannot be created or destroyed. It can only be converted from one type of energy to another. Most objects that absorb visible light reemit it as infrared light.[2] So, although an object may appear dark, it is likely bright at a frequency that a human being cannot see. For more information see thermodynamics.
In astronomy and cosmology, dark matter is hypothetical matter that is undetectable by its emitted radiation, but whose presence can be inferred from gravitational effects on visible matter.[1] Dark matter is postulated to explain the flat rotation curves of spiral galaxies and other evidence of "missing mass" in the universe. According to present observations of structures larger than galaxies, as well as Big Bang cosmology, dark matter and dark energy account for the vast majority of the mass in the observable universe. The observed phenomena which imply the presence of dark matter include the rotational speeds of galaxies, orbital velocities of galaxies in clusters, gravitational lensing of background objects by galaxy clusters such as the Bullet Cluster, and the temperature distribution of hot gas in galaxies and clusters of galaxies. In the standard model of cosmology, dark energy currently accounts for 74% of the total mass-energy of the universe
Idea behind its creation: Darkness; the 2nd/1st Hokage’s Bringer of Darkness Jutsu; Dark Matter, Yin & Yang Conditions to be able to use it: Must know how to use Yang energy, Have a Great amount of Chakra Control, and have Strong Chakra reserves. Is weak to: Light (if exposed to it directly), Fire (advanced forms), Wind (blows away darkness) Is strong against: Earth, lighting, chocolate, dry ice, mud and blood Co-creators (if any): ~Drake~ (Akira), Ragnaroc Students i passed on this custom element: Rei & ?
____________________
P a t e n t C e r t i f i c a t e
I, Nexus of the Custom Elements Bureau, by the power invested in me by Versuvio and ZonDer, give u the following:
RokuNR, our loyal member, gave on the date 24-June-2009 a request for a Patent on his custom element (Dark Release: Kuraiton);
after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving RokuNR his rightfully earned patent on this element by the following;
Kuraiton
Powered by Nexus�
Copyright �2009, RokuNR, NarutoBase.net
(Kuraiton: Ryuyami)- Dark Release: Darkness Dragon
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.
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[B](Kuraiton: Ryuyami)- Dark Release: Darkness Dragon[/B] [SPOILER]Type: Attack Rank: A Range: Long Chakra Cost: 30 Damage: 60 Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.[/SPOILER]
(Kuraiton: Kurogarandou)- Dark Release: Dark Void
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required).
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[B](Kuraiton: Kurogarandou)- Dark Release: Dark Void[/B] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required). [/SPOILER]
(Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.
~Can only be used 3 times per battle.
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[B](Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer[/B] [SPOILER]Type: Attack/Supplementary Rank: S Range: Long Chakra Cost: 40 Damage: 80 Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them. ~Can only be used 3 times per battle.[/SPOILER]
(Kuraiton: Kurodobu)- Dark Release: Dark Drain
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage: n/a
Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas.
~Can only be used 3 times per battle
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[B](Kuraiton: Kurodobu)- Dark Release: Dark Drain[/B] [SPOILER]Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage: n/a Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas. ~Can only be used 3 times per battle[/SPOILER]
(Kuraiton: Kurotama)- Dark Release: Dark Sphere
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.
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[B](Kuraiton: Kurotama)- Dark Release: Dark Sphere[/B] [SPOILER]Type: Attack Rank: S Range: Long Chakra Cost: 40 Damage: 80 Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.[/SPOILER]
Rank: S
Type: Offensive
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: Resonance is a damage dealing sound release technique. After performing a series of hand seals, the user focus on index and middle finger to write two circular seals in the air until they form into glyphs. These glyphs then move on the ground and the air until they position themselves appropriately to strike the correct area. The user then performs a seal of confrontation to activate the technique, following which both glyphs release a strong sound wave in between their vicinity. The waves are of the same resonance which results in a reaction, the aftermath is a huge concussive blast which spreads horizontally 360 degrees crushing everything with a tremendous force.
Note: Requires Sound Release and Fuuinjutsu.
-Usable twice/battle.
-Cannot use S rank sound release the following 2 turns.
-Visual Description of the glyph (Ignore the vertically laid ones beside the person, the only one above him and below):
[B]Sound Release: Resonance (Ototon: Kyoshin)[/B] [SPOILER]Rank: S Type: Offensive Range: Long Chakra Cost: 40 Damage Points: 80 Description: Resonance is a damage dealing sound release technique. After performing a series of hand seals, the user focus on index and middle finger to write two circular seals in the air until they form into glyphs. These glyphs then move on the ground and the air until they position themselves appropriately to strike the correct area. The user then performs a seal of confrontation to activate the technique, following which both glyphs release a strong sound wave in between their vicinity. The waves are of the same resonance which results in a reaction, the aftermath is a huge concussive blast which spreads horizontally 360 degrees crushing everything with a tremendous force. Note: Requires Sound Release and Fuuinjutsu. -Usable twice/battle. -Cannot use S rank sound release the following 2 turns. -Visual Description of the glyph (Ignore the vertically laid ones beside the person, the only one above him and below): [SPOILER][IMG]http://i704.photobucket.com/albums/ww43/Darknessbeyond/amaterasuformulahundred.png[/IMG][/SPOILER][/SPOILER]
Ototon: Gyakusetsu Takanari | Sound Release: The Ringing Paradox
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30/seal
Damage Points: 5 damage to the user for every seal released.
Description: is an intelligent seal applied at the backside of the user’s ears. The seal detects abnormalities in the users senses and releases itself whenever needed, upon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank, 2 seals have to be released to break through an S rank) casted over the user.
Note: Up to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release.
-Must know sound release and sealing techniques.
[B]Ototon: Gyakusetsu Takanari | Sound Release: The Ringing Paradox[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra Cost: 30/seal Damage Points: 5 damage to the user for every seal released. Description: is an intelligent seal applied at the backside of the user’s ears. The seal detects abnormalities in the users senses and releases itself whenever needed, upon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank, 2 seals have to be released to break through an S rank) casted over the user. Note: Up to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release. -Must know sound release and sealing techniques.[/SPOILER]
Ototon: Nyu-Seken | Sound Release: The New World
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage:
Description: The user start to focus his ototon chakra into his index finger. He then twitches it slightly, and by doing so sends a slight sound wave at the opponents eye. Because of the vibrations in the sound, the opponents eyeballs start to vibrate, causing it to distort the opponent's vision.
Note: Can only be taught by Wesson
Note: Can only be used twice per battle
Note: The distortion of the opponent's eyes lasts 2 turns
Note: Can't use other sound based techniques in the same turn.
[B]Ototon: Nyu-Seken | Sound Release: The New World[/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: Short-Long Chakra: 20 Damage: Description: The user start to focus his ototon chakra into his index finger. He then twitches it slightly, and by doing so sends a slight sound wave at the opponents eye. Because of the vibrations in the sound, the opponents eyeballs start to vibrate, causing it to distort the opponent's vision. Note: Can only be taught by Wesson Note: Can only be used twice per battle Note: The distortion of the opponent's eyes lasts 2 turns Note: Can't use other sound based techniques in the same turn.[/SPOILER]
Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.
Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.
Additional effects and Restrictions: Restrictions:
-User must have received proper training in fuuinjutsu and taijutsu to be eligible.
-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.
-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style. Additional effects:
-The user is able to empower his own physical capabilities, as well as restricting those of the opponent
-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.
-Can be used as offensive and defensive measurement
-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.
____________________ P a t e n t C e r t i f i c a t e
Wesobi, our loyal member, gave on the 5th of March, 2012 a request for a Patent on custom fighting style Sealing Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Fuuin Genkotsu
Powered by Scorps
Copyright 2012, Wesobi , NarutoBase.net
Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: /
Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:
Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.
Restrictions and Abilities:
Note: Can be used 1 time per battle and lasts 3 turns
Note: Activation costs as 1 jutsu
Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
Note: Strong Fist gets +10 damage due to the drastic increase in strength.
Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.
Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.
Restrictions and Abilities:
Note: Can be used 2 times per battle and lasts 2 turns each time
Note: Activation costs as 1 jutsu
Note: Taijutsu techniques will get the repel function which boosts damage to +20
Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.
Restrictions and Abilities:
Note: Can only be used 2 times per battle.
Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
Note: In the turn its active, the user can't mold chakra above A-Rank.
Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.
General Restrictions
Note: This seal must be present in the bio to be usable
Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
Note: Can only be taught by Wesobi
PHP Code:
[B]Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle [/B]
[SPOILER]Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: /
Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:
Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.
Restrictions and Abilities:
Note: Can be used 1 time per battle and lasts 3 turns
Note: Activation costs as 1 jutsu
Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
Note: Strong Fist gets +10 damage due to the drastic increase in strength.
Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.
Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.
Restrictions and Abilities:
Note: Can be used 2 times per battle and lasts 2 turns each time
Note: Activation costs as 1 jutsu
Note: Taijutsu techniques will get the repel function which boosts damage to +20
Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.
Restrictions and Abilities:
Note: Can only be used 2 times per battle.
Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
Note: In the turn its active, the user can't mold chakra above A-Rank.
Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.
General Restrictions
Note: This seal must be present in the bio to be usable
Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
Note: Can only be taught by Wesobi[/SPOILER]
Spirits of Balance | Onryōdō Type:Fuinjutsu & Ninjutsu (Yin-Yang release) Background:
Onryodo was developed from studying traditional practices of Onmyodo (The Way of Yin and Yang). It is based on the Chinese philosophies of Wu Xing and Yin and yang, It was accepted as a practical system of divination. These practices were influenced further by Taoism, Buddhism and Shintoism and evolved in a developed system after Second Great Ninja World War. Daimyo of nations accepted practitioners in the court. The practices were foul and involved rituals to resurrect the souls of the dead (御霊信仰 Goryō Shinkō). After the events of The Ghost Army (幽霊軍, Yūreigun). Xylon realized the origin of such abnormalities, and left of a journey to find all the Sages. He investigated, interrogated and annihilated each and every one. He realized the threat of these foul practices shall always remain, and started the development of a method to counter act the modern examples. Hence the development of Onryodo, the followers of Skill were titled Onryoji by Xylon himself. NOTE: While applications of fuinjutsu involve the appearances to take the form spirits, or ghost. The style itself does not involve any manipulation of souls, let alone any kinds of Resurrection or communication with the dead. Its appearances as Sai would prefer to use his artworks as a sealing technique and B would use ink as means to generate seals.
For the sake of "theme" i'd prefer to use the term Onryo or Yurei. Meaning are not literal and aren't meant to abuse a culture in the process. Description on the Abilities and Inner Workings of the Style:
Onryodo is a unique range of strong fuinjutsu that uses Yin and Yang release simultaneously along with Fuinjutsu. The style requires the user to train and develop his consciousness. Years of meditation from Yin-Yang training gives the user a strong mind. Specially during Yin release practices. Using Fuinjutsu and Energy manipulation skill, user eventually separates a part of his consciousness for combat uses. This part of the users mind assumes an appearance and turns into the users inner world (Only a small fraction of it in the end). The appearance of this world varies from person to person, their personalities and changes in the users emotional balance. Much like how naruto fights and converses with Kurama in his inner world. Years of practice perfects this talent, until its fit for usage in actual combat.
When the style is used in fuinjutsu, it easily overpowers other techniques because Yin-Yang energies are used to source the power of the seals. The seals are intelligent on their own and balance the Yin-Yang ratio of the chakra to combat any method to break down a seal. (Since they involve delicate numbering, arrays, and steady balance of energy applied.
Examples involve:
Sai’s Sealing technique: Hidden Tiger Staring Bullet using emotional energy as a source of strength for the seal. Example from filler episode.
Tsunade’s Collaboration Fuinjutsu Four Corner Sealing Barrier which heavily emphasize upon chakra control to maintain a barrier which once successfully erected is even able to contain the three tails. Example from filler arc.
Orochimaru and Jiraiya’s Five Symbols Seal & Five Symbols Unseal are examples of seals that tamper the targets balance of chakra. Example from Manga)
The practitioner of Onryodo, places heavy protection on his separated consciousness. Like Pein places fuinjutsu over his Six paths to prevent intel leak. This step is countermeasure against any mental instability. The steps to follow are:
Separate a very small fraction of your consciousness
Lock this part of your mind and seal of any connection between the world and your actual consciousness and access this only while using your techniques.
Place a mental seal over this portion, keeping it accessible only to the user himself. Attempts to breach this section of your mind by any foreign chakra forces are blocked off.
(Reference taken from Inoichi Yamanaka’s attempt to access Pein’s animal path)
If the mental seal is broken, a counter measure is prepared. The foreign power that breached the defenses is affected by a chakra disturbance that changes the balance of his chakra. If the Yin ratio is higher, the mental ability gets stronger at the cost of weakening the body this result is the victim breaking up due to physical weakness. In the opposite case, physical energy overpowers mental resulting in a mental instability causing the victim to lose further ability to break the mental barrier.
Apart from preventing any foreign forces from entering a delicate part of the users consciousness. The technique also prevents any incidents caused by the users own mistakes. Like imagination developed in this world going wild eventually acquiring a larger portion of the users mind. This could result in development of second personalities and mental incapability incapacitating the user until he recovers himself.
After this training and preparations, the user is able to perform the actual techniques. Most techniques follow two steps, either in an ascending or descending order. These steps are
Yang to Yin technique (Yo to In no jutsu), where physical matter is sealed within the separated consciousness instead of scrolls or anything else. This removes the need to carry around objects. When summoned back they appear as they were left before sealing took place. This is a passive skill.
Yin to Yang technique (In to Yo no jutsu), where objects sealed within the consciousness are released back into a physical form. The inner world is also used to host imagination, which is accumulated within the body as spiritual energy. When released, these imagination takes appearance and fulfill the purpose they were designed for (Seperate technique for each)
Example Technique:
Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.
Additional effects and Restrictions:
+Removes the need to carry scrolls or any other equipment for sealing purposes.
-Objects sealed inside consciousness will have to be summoned during combat, which counts as a move. At double the chakra cost.
+All of users Fuinjutsu are raised up by 1 rank (with the exception of forbidden rank), due to the addition of Yin and Yang energies in the sealing mix (look at the introduction of Description where it explains how energy affects fuinjutsu).
-In order to use the above ability, Onryodo must be the default CFS of the biography, and all fuinjutsu used with Yin-Yang addition have double the actual chakra cost, and doubled recoil damage.
+Increased Mental defense against Genjutsu, Yamanaka hiden or similar abilities.
-Must know Yin-Yang release. Cannot use Onmyoton, Inton or Yoton in the same turn where Onryodo was used.
____________________ P a t e n t C e r t i f i c a t e
Xylon, our loyal moderator, gave on the date November the 14th of 2012 a request for a Patent on Custom Fighting Style (Spirits of Balance). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Onryōdō
Powered by Nexus
Copyright 2012, Xylon, NarutoBase.net
Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.
[B]Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)[/B] [SPOILER]Rank: S Range: Short-Long Type: Defensive/Offensive/Supplementary Chakra cost: 40 Damage Points: N/a Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains. Restriction: Usable once per conflict.[/SPOILER]
Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)
Rank: S
Type: Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: N/a
Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique.
Note: Last 4 turns, can only make 6 wisps per use.
-Usable twice.
-Can seal techniques up to S rank.
[B]Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)[/B] [SPOILER]Rank: S Type: Defensive Range: Short-Long Chakra cost: 40 Damage Points: N/a Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique. Note: Last 4 turns, can only make 6 wisps per use. -Usable twice. -Can seal techniques up to S rank.[/SPOILER]
Background: Onmyoken is a hybrid fighting style developed to follow the principles of and to aid the use in Yin-Yang release. When Master Zenryouku and Master Xylon completed their respective training they each got involved in individual self-study. Master Zen practiced spirituality while Master Xylon concentrated on worldly concepts.
At the end of the journey, it was required to further to teachings and concepts and hence the development of the Onmyoken. For the creation of a detailed fighting style based on the power of balance, it was important to realize the Yin and Yang elements of taijutsu. The study of Strong fist and Gentle fist helped and hence the development of Yinken and Yanken. Similar to its sister ninjutsu alternative the masters made up two distinct fighting natures which when combined made up the true technique of tai. Although, by nature Yinken and Yanken are similar to Gentle fist and Strong fist, they follow entirely new basis for their use.
Description on the Abilities and Inner Workings of the Style: Onmyoken is largely based on the use of energy, users and the opponents. The use of energy is what differs Yinken and Yanken. The following steps are generally followed:
-Identifying the attack: Monitoring energy flow by movement and stance
-Stance: Controlling energy using a stance. Much like Hand seals.
-Approach: Soft or Hard
Onmyoken users have deep knowledge of Biomechanics and energy flow, and they make steady of use that. Martial arts are mostly divided as Soft or hard. This difference is based on their approach of fighting. Hard martial arts depend on years of training to be able to exert more force and achieve stronger feats. They meet force with force. While on the other hand, soft technique relies on using opponents techniques against them, or evading techniques or defending them by applying minimum energy. This is the primary difference in Yinken and Yanken, but technically speaking any soft or hard martial art could be classified as such. Yinken or Yanken are not classes rather individual styles. Stance plays an important role in most martial arts, Onmyoken uses a variety of stances. Similar to how hand seals are used manipulation of chakra. Stance plays a similar role by allowing effective manipulation of energy through a variety of positions which are further used in Yinken or Yanken.
All of the above could be explained using the example of an ordinary movement: A punch, to be performed effectively the user takes stance, pulls his hand behind and thrusts it forward. Simple as it seems, how the technique works? When the user pulls his hand he bends his waist, then swift leans himself in the action of punching. This cycles energy from the waist up to his shoulders, his elbow, wrists and finally the fist. The energy is transferred from the punch to the targets body which is damage. A more effective stances manipulates energy more effectively. More difficult maneuvers require knowledge of stretch muscles and pressure points within the body.
Yanken
Yang based, Strong fist, Hard approach. Loosely based on 8 extremes fist bajiquan/Hakyokuken, although hard approach some Hyuuga principles are used. Like bagua, as the name suggest 8 extremes fist. This style is stationary and movements involve techniques that work in all 8 directions leaving no blind spots. Fists, elbows, knees and shoulders are used and stances are such that pull energy from within the ground. As the energy chain is roughly double the size of an ordinary movement the effect multiplies accordingly (Chain: Ground>ankles>knees>hips>waist>shoulders>elbows>wr ist>fist). The larger the chain, the more effective the attack as such a fully effective fist blast could have such explosive energy that could easily shatter rock (But requires equal concentration and all energy pulled from the ground is focused on one attack which when dodged could turn the tide for the user). The style supports techniques that strengthen physical body, in the case of Nintaijutsu, Yang release is used to strengthen the body in various ways.
YinKen
Yin based, Gentle fist, Soft approach. Loosely based on Chop-Hanging Fist Piguaquan, some techniques of Wing chun. Open Palm fighting, rich in movements and acrobatics. Makes greater use of Biomechanics instead of energy chains, stances focus positioning the users body to the users advantage and techniques generally redirect the force received from the targets attacks against them. Common techniques involve striking the pressure points slowly rendering the body useless. Defensive techniques also focus on minimum force, such as the pushing palm skill. Which redirects the strikes away from the users direction requiring minimum force. Techniques like Byakugan and integrated use of Jyuuken empower this style. When used as Nintaijutsu Yin release is used to constantly strike the users spiritual side sapping away his will to fight ensuring victory while causing minimum harm to physical body itself.
Onmyoken
Makes simultaneous use Yinken and Yanken together, uses technique of both styles together in newer Hybrid stances. The newer stances involve:
-Weight Alteration
With the use of soft and hard style techniques together, it was important to shift body weight within moments to switch from hard to soft technique. This technique could also be used as method to add more weight to attacks for increasing damage caused.
-Changing the center of gravity
New stances involve new types of movements which includes more acrobatic moves, these moves to be performed effectively requires changing the center of gravity within the body. This is achieved along with weight alteration, the product of this is faster more swifter flips, extended air time and more distance covered in jumps. With the center of gravity changed, energy could also be redirected to different corners of the body to make effective attacks even in mid-air.
Additional effects and Restrictions: Additional effects:
-Manipulation of energies within the body and the opponents.
-Keen physical and spiritual knowledge.
-Flexibility of moves. Uniqueness gained when combined with each individuals abilities. Restrictions:
-Must know Yin-Yang release
-Must learn one of the first two styles first, then the other following a 2 months break and lastly, Onmyoken.
-Until Onmyoken is mastered only one of the two can be used in a single battle.
-No submissions involved
ideas for custom fighting style with the help of Zenryoku
____________________ P a t e n t C e r t i f i c a t e
Xylon, our newish moderator, gave on the date August the 2nd of 2012 a request for a Patent on Custom Fighting Style (Yin-Yang Fists). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Onmyokuen
Powered by Nexus
Copyright 2012, Xylon, NarutoBase.net