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  1. #1
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    Gaara vs Kazekage

    All out
    Mid-range
    Where sasuke fought raikage
    Gaara bio

    You go first o_O
     
         

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    Re: Gaara vs Kazekage

    Natsu Uchiha, Ms active, heat sensing, Custom weapon on my back.

    Natsu releases a mass of water all around the terrain as it all turns to shining water, reflecting the lighting, blinding you. Natsu starts to walk across the water towards you. The water becomes shining water instantly:

    (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Type: Offensive,Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

    (Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change
    Rank: A
    Type: Supplementary
    Range: Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.

    Note: Can only be used 3 times
     
         

  3. #3
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    Re: Gaara vs Kazekage

    *Konohamaru comes with sunglasses on* Hmm...
     
         

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    Re: Gaara vs Kazekage

    Quote Originally Posted by The Pervy Sage View Post
    Natsu Uchiha, Ms active, heat sensing, Custom weapon on my back.

    Natsu releases a mass of water all around the terrain as it all turns to shining water, reflecting the lighting, blinding you. Natsu starts to walk across the water towards you. The water becomes shining water instantly:

    (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Type: Offensive,Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

    (Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change
    Rank: A
    Type: Supplementary
    Range: Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.

    Note: Can only be used 3 times
    In the split second, i see you release water then a split second later it shines and i get blinded, i am forced to close my eyes. With knowledge that its water as well as hearing water rushing towards me, i simply tap my foot on the ground and create a dome of earth that surrounds the water as well as blocks the light. It keeps the water at bay.

    (Doton: tsuchi kurasuto no jutsu)- Earth release: earth crust restriction technqiue
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
    Note: can only be used thrice a battle


    I then send large amounts of chakra that allow me to detect pressure changes in the ground.

    (Doton: oshi sacchi) Earth Release: Pressure Sensing
    Rank: C
    Type: Supplementary/Defense
    Range: Short-long
    Chakra cost: 20
    Damage Points: N/A
    Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
    -User must make contact with the ground while using this jutsu.
     
         

  5. #5
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    Re: Gaara vs Kazekage

    Quote Originally Posted by Gaara View Post
    In the split second, i see you release water then a split second later it shines and i get blinded, i am forced to close my eyes. With knowledge that its water as well as hearing water rushing towards me, i simply tap my foot on the ground and create a dome of earth that surrounds the water as well as blocks the light. It keeps the water at bay.

    (Doton: tsuchi kurasuto no jutsu)- Earth release: earth crust restriction technqiue
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
    Note: can only be used thrice a battle


    I then send large amounts of chakra that allow me to detect pressure changes in the ground.

    (Doton: oshi sacchi) Earth Release: Pressure Sensing
    Rank: C
    Type: Supplementary/Defense
    Range: Short-long
    Chakra cost: 20
    Damage Points: N/A
    Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
    -User must make contact with the ground while using this jutsu.
    As you release the earth over my water i release lightning into my water as i'm releasing it to destroy the crust:

    (Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 25
    Damage point: 30 (normally) 50 (when used in conjunction with water technique)
    Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

    As the lightning is released i take control of the shining water to use:

    (Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.

    Note: Can only be used 3 times
    Water Source needed.

    The shining water wall that hits you is filled with lightning too
     
         

  6. #6
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    Re: Gaara vs Kazekage

    Quote Originally Posted by The Pervy Sage View Post
    As you release the earth over my water i release lightning into my water as i'm releasing it to destroy the crust:

    (Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 25
    Damage point: 30 (normally) 50 (when used in conjunction with water technique)
    Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

    As the lightning is released i take control of the shining water to use:

    (Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.

    Note: Can only be used 3 times
    Water Source needed.

    The shining water wall that hits you is filled with lightning too

    As I feel my chakra being neutralized, I know you my earth is about to break and instantly a behemoth rises in front of me and acts a barrier to defend against the tsunami. It has it's arm out.*

    (Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
    Type: Attack
    Rank: S
    Range Short-Mid*
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.
    Note: Can be used only once per battle.
    Note: Last on the field until destroyed.
    Note: Spear like projectiles are A-rank Doton Jutsu.
    Note: It cannot move around the field.
    Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
    Note: No Doton jutsu while still on the field.
    Note: Can only be use/taught by WastedMonkey.


    I then punch the ground next to mr and create a massive fissure to my left that spreads 10m and that drains all the shining water in front of me inside it.*

    (Doton: Koudo Hibi) - Earth Style : Earth Crack
    Rank: A
    Type: Offense/Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
    Note: ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.
     
         

  7. #7
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    Re: Gaara vs Kazekage

    Quote Originally Posted by Gaara View Post
    As I feel my chakra being neutralized, I know you my earth is about to break and instantly a behemoth rises in front of me and acts a barrier to defend against the tsunami. It has it's arm out.*

    (Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
    Type: Attack
    Rank: S
    Range Short-Mid*
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.
    Note: Can be used only once per battle.
    Note: Last on the field until destroyed.
    Note: Spear like projectiles are A-rank Doton Jutsu.
    Note: It cannot move around the field.
    Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
    Note: No Doton jutsu while still on the field.
    Note: Can only be use/taught by WastedMonkey.


    I then punch the ground next to mr and create a massive fissure to my left that spreads 10m and that drains all the shining water in front of me inside it.*

    (Doton: Koudo Hibi) - Earth Style : Earth Crack
    Rank: A
    Type: Offense/Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
    Note: ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.
    As the water drains into the crack, you wont be able to look at it because the light is still reflected, so i make it turn into a dragon and come back up smashing into you:

    (Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water.
    Note: Requires a water source
    Note: Can only be used 2 times
     
         

  8. #8
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    Re: Gaara vs Kazekage

    Quote Originally Posted by The Pervy Sage View Post
    As the water drains into the crack, you wont be able to look at it because the light is still reflected, so i make it turn into a dragon and come back up smashing into you:

    (Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water.
    Note: Requires a water source
    Note: Can only be used 2 times
    As the dragon comes at me, my sand moves on its own and instantly two barriers erect in front of me in the form of two giant pyramids that get soaked and destroyed.*

    (Sabaku Soutaisou no Jutsu) - Sand Waterfall Layered Imperial Funeral Technique
    Rank: S
    Type: Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 40
    Damage points: N/A
    Description: Using a large quantity of his sand, Gaara covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which acts to imprison the target upon its completion.


    Gaara:fml
     
         

  9. #9
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    Re: Gaara vs Kazekage

    As your sand is all focussed into creating a barrier to defend from the shining water, you must have had your eyes close, to protect them from the light, and so Natsu decides to bind your body while shooting a beam of lightning into your head, killing you before you know what's hit you. As he releases the beam he also makes you forget everything you about sand jutsu and controlling it:

    (Raiton:Byakurai)-Pale Lightning

    Type:Attack|Supplementary
    Rank:Forbidden
    Range:Short-Long
    Chakra:50
    Damage:100
    Description:This technique is similar to Chidori Sharp Spear, but its power far exceeds it. The technique is performed by the user focuses their lightning chakra towards their index finger. They then begin to compress the stored chakra in their finger. Then, by releasing the chakra from their index finger, into a dense spherical shaped beam of lightning, roughly 3x the size of chidori sharp spear. It can reach up to long-range, wrecking and piercing through many objects, however, the user is unable to control the trajectory, the direction, like Chidori Sharp Spear. The beam simply goes in one direct manner, and thus, the lack of flexibility. The technique is forbidden due to the fact that because of the huge amount of chakra built in your puny index finger, and releasing it all at once, quickly, at the same time, it is lightning chakra, it would cause your index finger to be numb for one full turn, unable to move it, remaining limp. The finger will also look slightly burnt and black during this time, causing some stinging pain to the user. This makes it impossible to perform hand seals during this duration

    -Can only be taught by Toshiro
    -Only usable 2 times per battle
    -Cooldown of 3 turns(including the turn the finger is numb)
    -No S-rank Lightning and above in the cooldown period

    (Kanashibari no Jutsu) - Temporary Body Paralysis Technique

    Rank: D
    Type:Supplementary
    Range:Short-Mid
    Chakra:15
    Damge Points:N/A
    Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.

    (Kenboushou Jutsu) - Loss of Memory Technique
    Rank:S
    Type:Supplementary
    Range:Short
    Chakra Cost:40
    Damage Points:N/A
    Description:A technique that is used upon the user or another in order to block their memories, any sort of memories can be blocked as long as ample opportunity is upon the user. Such as the jutsu or their objectives(Lasts for 3 turns).
    Note:This justu can only be used twice per battle.The user must say what memories will be lost(only one category).
     
         

  10. #10
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    Re: Gaara vs Kazekage

    As I'm paralyzed I release electrical energy from my body that jump starts by body as the electrical energy sends an electric current through me as it passes through my body. It positively charges the lightning beam so it repels it as it comes near me.*

    (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (if opponent is within the field)
    Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
    (Last 3 Turns)
    (Usable only once)
     
         

  11. #11
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    Re: Gaara vs Kazekage

    Natsu covers himself in shining water instantly so that he wont be effected and so you can't see him:

    (Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor

    Rank: S
    Type: Supplementary
    Range: long
    Chakra cost: 40
    Damage points: N/A
    Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
    Note: can only be used once
    Note: Lasts 4 turns

    Then he covers you in amaterasu...

    *insert le jutsu*
     
         

  12. #12
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    Re: Gaara vs Kazekage

    Quote Originally Posted by The Pervy Sage View Post
    Natsu covers himself in shining water instantly so that he wont be effected and so you can't see him:

    (Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor

    Rank: S
    Type: Supplementary
    Range: long
    Chakra cost: 40
    Damage points: N/A
    Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
    Note: can only be used once
    Note: Lasts 4 turns

    Then he covers you in amaterasu...

    *insert le jutsu*
    As im blinded and then feel the intense atmospheric pressure created by the amaterasu(Same one i felt with sasuke at kage summit)i move to the side 5m away in an instant, just barely dodging the flames.

    Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: (60 if used to attack)
    Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.


    I then create moon disk all around you made out of water that close in aim all for your stomach in an attempt to cut you in half.

    (Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades
    Type:Supplamentary
    Rank: A - rank
    Range: Mid- Long
    Chakra:30
    Damage:60
    Description:The user performs the Rat,Boar,dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below.
     
         

  13. #13
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    Re: Gaara vs Kazekage

    Quote Originally Posted by Gaara View Post
    As im blinded and then feel the intense atmospheric pressure created by the amaterasu(Same one i felt with sasuke at kage summit)i move to the side 5m away in an instant, just barely dodging the flames.

    Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: (60 if used to attack)
    Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.


    I then create moon disk all around you made out of water that close in aim all for your stomach in an attempt to cut you in half.

    (Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades
    Type:Supplamentary
    Rank: A - rank
    Range: Mid- Long
    Chakra:30
    Damage:60
    Description:The user performs the Rat,Boar,dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below.
    With my heat sensing i can sense your movement, the direction you're going and the speed. So as you move i summon a coffin that you go flying into:

    ( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction

    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, erupt from the ground near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized. The arms drag him into the coffin and take him to the netherworld, which can only be escaped from via Space/Time techniques.
    Note: The arms reach only upto short range of the coffin's position
    Note: This technique can only be used twice per battle.
     
         

  14. #14
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    Re: Gaara vs Kazekage

    *Ish trapped in the netherworld*

    So i guess you can use me as a edo?
     
         

  15. #15
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    Re: Gaara vs Kazekage

    If i had your blood i could have. But i don't so you're stuck there until i resummon the coffin and release you.
     
         

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