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  1. #1
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    Meth's Lab


    "You only truly feel alive,
    when staring death in the face."

    Custom Jutsu
    1. Raiton: Raiton ekō | Lightning Release: Lightning Echo
    2. Raiton:Raiton Purēto|Lightning Release:Lightning Plate
    3. Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
    4. Raiton: Kaseki no shokku|Lightning Release: Limb Shock
    5. Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
    6. Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn
    7. Futon: Sukai Shinsen | Wind Release: Sky Tremor
    8. Shikotsumyaku: Hone Hakai | Dead Bone Pulse: Bone Breakdown
    9. Shikotsumyaku: Kumo kakuchō | Dead Bone Pulse: Spider Extension
    10. Shikotsumyaku: Shi sutorōku |Dead Bone Pulse: Death Stroke
    11. Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
    12. Shikotsumyaku: Seichō rūto | Dead Bone Pulse: Growing Root
    13. Meiton: Yami akiraka ni | Dark Release: Darkness Revealed

    Custom Fighting Style
    A. Satan's Flame
    - (Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode
    - (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
    - (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
     
         
    Last edited by Method; 07-27-2015 at 09:37 AM.

  2. #2
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    Re: Meth's Lab




    1.Raiton: Raiton ekō | Lightning Release: Lightning Echo
    Type: Offensive/Supplementary
    Rank: B
    Range: Long
    Chakra: 20
    Damage: -
    Description: The user begins by creating a surge of lightning in both hands, they then spread their arms out to reach each side as far stretched as possible, they follow by forcefully bringing both hands in clapping together having both surges mix and due to the force they spread out sending electrical currents throughout the ground. Having to cover the whole field this does not damage the opponent but its main purpose is to create a similar but louder sound effect of the Chidori but covering the whole area, this allows the sound of other lightning jutsu to be covered but still visible.
    - Can only be used 3 times per battle.
    - Last for 2 turns
    - Only taught by Method

    Approved
    Code:
    1.

    2.Raiton:Raiton Purēto|Lightning Release:Lightning Plate
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user's chakra begins travelling into the ground forming a plate spanning out 3 meters all around, the plate is formed 5cm under the ground & leaves a dim glow through the ground, the glow itself is visible by the opponent from Mid range onward and if in short range would need to face down to notice it. Once the opponent steps upon the plate's area it begins to brighten(at what point the opponent would notice the brightness even if facing the user) while also having electrical currents rush through the ground & numb the opponent's legs causing them to fall to the ground. The opponent would still control their body from the waist up. Earth jutsu that form under the user would have no effect within the 3 meters, from either opponent or user.
    - Numbness lasts 1 turn
    - Only usable twice
    - User unable to move out of the 3 meters

    Approved
    Code:
    1.Howard
    2.Yard

    3.Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
    -Usable twice

    Approved
    Code:
    1.Ishiro
    2.Yard
    4.Raiton: Kaseki no shokku|Lightning Release: Limb Shock
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
    - Not able to cancel Genjutsu
    - Leaves targetted area numb for 1 turn

    Approved
    Code:
    1.
    11.Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
    Type: Offensive
    Rank: S
    Range: Mid
    Chakra: 40 (+20)
    Damage: 80 (Must make contact with the opponent)
    Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
    - Can be used twice
    - Unable to perform S Rank or above lightning the same turn
    - Unable to perform A Rank or above lightning the next turn
    - Taught by Method

    Approved
    Code:
    1.



    Taught to Me

    Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
    ~Can only be used once per battle~
    ~Can only be used by me and who I teach~

    Taught Here



    (Raiton: raikou myaku) Lightning Release: Lightning pulse
    Type: Attack
    Rank: S Rank - Forbidden Rank
    Range: Short-Long
    Chakra Cost: 40 ( 50 If charges for 2 moves)
    Damage Points: 80 (90 If charged for 2 moves)
    Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

    Notes:

    -No Raiton for the next turn if charged for Forbidden Rank.
    -No A rank Raiton for the next turn if charged for only S rank.
    -If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
    -No ninjutsu on the next turn just elemental jutsu.
    -The electricity has enough amps and current to kill.
    -Charging of 1 move = S rank rank.
    -Charging of 2 moves = Forbidden Rank.

    Taught Here


     
         
    Last edited by Method; 07-09-2015 at 03:52 PM.

  3. #3
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    Re: Meth's Lab





    Taught to Me

    (Katon: Hagetaka kaen) Fire Release: Condor Blaze
    Type: Supplementary/Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
    -If the user has signed the condor contract then this jutsu will only require 5 handseals.
    -No Katon for the next 2 turns.
    -Can only use this jutsu once per battle.
    -Can only use 2 jutsu on the next turn.
    -No Katon jutsu before this jutsu.
    -The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
    -If the user is caught in the explosion then he/she will die.
    -Can only be taught by ~Yard~


    Taught Here


    (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
    Type: Attack/Defence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.
    Note: can only make max of 2 blasts per use

    Taught Here


    (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

    Note: can stay active for 2 turns at a time
    Note: Can't use water jutsu at the same time

    Taught Here


     
         
    Last edited by Method; 07-14-2015 at 06:45 PM.

  4. #4
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    Re: Meth's Lab

     
         
    Last edited by Method; 07-09-2015 at 03:53 PM.

  5. #5
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    Re: Meth's Lab

     
         
    Last edited by Method; 07-09-2015 at 03:54 PM.

  6. #6
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    Re: Meth's Lab




    7.Futon: Sukai Shinsen | Wind Release: Sky Tremor
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra: 20 (-20 per turn)
    Damage: N/A
    Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty maneuvering while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.
    - Can only be used on someone off the ground.
    - Can't control the direction of the "tremors" or the movement of the target.
    - The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it
    - Can only be used three times.
    - No Wind jutsu within the same turn.
    - Taught by Method.

    Approved
    Code:
    1.LonelyAssassin



    Taught to Me

    (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

    Note: can stay active for 2 turns at a time
    Note: Can't use fire jutsu at the same time

    Taught Here

     
         
    Last edited by Method; 07-14-2015 at 06:47 PM.

  7. #7
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    Re: Meth's Lab





    Taught to Me

    ( Toripuru ) - Sunny Triple Strike
    Type: Offensive
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: 60
    Description: A fantastic close quarter maneuver, the Sunny Triple Strike relies on excessive flexibility and taijutsu expertise. Starting from either a running entry or stationary, the user will leap up with his legs in a full split mid-air and proceed to deliver three kicks to the target. The first kick would be like a standard jumping side kick, but with their extremely strong core they would maintain the split and continue rotating their body to enable a whiplash and follow with a reverse heel kick from the opposite leg and then finish it by continuing the rotation and delivering a final kick with the leg that delivered the original strike. During the course of the taijutsu move, the Shinobi would essentially rotate 540 degrees while delivering the three kicks.
    -Can only be used 3x times
    -Cannot use S rank taijutsu the next turn

    Taught Here


     
         
    Last edited by Method; 07-26-2015 at 03:06 AM.

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    Re: Meth's Lab

     
         
    Last edited by Method; 07-09-2015 at 03:56 PM.

  9. #9
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    Re: Meth's Lab

     
         

  10. #10
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    Re: Meth's Lab




    13.Meiton: Yami akiraka ni | Dark Release: Darkness Revealed
    Type: Offensive/Defensive/Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+10 each turn)
    Damage: 80
    Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defense compared to other Dark jutsu. After having performed this jutsu, the user is required to absorb up to three A Rank jutsu; Lightning, Fire & Wind using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique. The user has six turns to do this in & is unable to perform any dark release jutsu that requires the usage of Inhaling Maw beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary).



    Offensive | The offensive cababilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra.



    Defensive | The most notable part of the technique. The user being covered entirely of Dark charka, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source.

    Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them, but is left unable to perform the defensive type of this technique in the same turn. Each time the user comes in contact with their opponent, they absorb 50 chakra, adding to their own supply.

    None of the above are passive techniques & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the color of the jutsus perform gain a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below.

    - This jutsu originally last 5 turns
    - Can be used twice per battle
    - Can only be Taught by Method
    - The user is unable to perform dark jutsu for 2 turns after this technique ends
    - The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends

    Approved Here





    Taught to me

    (Meiton : Ismuth no Ankā) - Dark Release : Ismuth's Anchor
    Type: Defense/Offense
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description:
    The User channels a large amount of Dark Chakra into a Kunai that they hold, the Kunai itself has an aura of purple that surrounds it when thrown. The Kunai is throw into that of an elemental technique, it goes by the elemental strengths and weaknesses of Dark Release, the Kunai will pass into the jutsu and essentially absorb some of it - but it will also pull it, because Kunai throws are quite fast the Technique will need to catch up to the kunai in order to be absorbed. But, the Kunai would drag the jutsu back towards the opponent, essentially throwing it back into their face. This can be used on Shadow Shuriken Clone jutsu, the shadow cloned kunai will be attracted to the Dark Kunai because of the chakra it contains and so this essentially works for any chakra contained tool.

    - Must be taught by LonelyAssassin
    - Must wait a turn to be used again.
    - Can be used 4 times.

    Taught Here


    (Meiton: Kirudesuto)- Dark Release: Hungry Dragon
    Type: Offensive/Attack
    Rank: A-Rank
    Range: Mid-Long Range
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description:
    After having user convert the absorbed chakra from the Dark Release: Inhailing Maw from an A or lowered ranked Lightning/Fire technique or S rank and lower raw chakra, then releases a Dragon composed of Dark chakra with help of shape manipulation, from his left hand, the dragon if clashed against a B rank or lower Fire or lightning based technique it will "eat" the technique meaning it absorbs it and will simply grow bigger, faster and stronger meaning it becomes an S rank technique, however the user must keep the dragons tail attached to there left hand, meaning if he stops the chakra channeling the dragon will simply dissapear. It has enough strength to smash an opponent to the ground and break a few bones and whatnot.
    - Can only be used 2 times per battle.
    - Must wait 3 turns before using again.
    - Must be a Dark user.
    - Can only be taught by Loki.

    Taught Here



    (Meiton: Ura — Gakudan) Dark Release: Palm — Orchestra
    Type: Offensive
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user attacks with a surprisingly powerful set of palm strikes, each of which delivers a miniature bursting shockwave of dark-natured chakra. Each attack avoids the chest up until the final blow which packs a larger amount of force than the rest in order to knock the opponent back a fair distance. After which the user discharges a flurry of condensed beams of chakra which all aim for previously damaged points on the target before colliding in a collective explosion upon impact.
    Notes:
    - Must have used Dark Release: Inhaling Maw before use.
    - Can only be used twice per-match.
    - Can only be taught by Nathan.
    Taught Here


    (Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
    Type: Offensive
    Rank: S-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
    Notes:
    - Can only be used twice per-match.
    - Must have used Dark Release: Inhaling Maw before use.
    - Have to wait two turns before you can use it again.
    - The target once trapped inside the orb can only use A-rank and below water and earth techniques.
    - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
    - The user can only have the orb active for a max of two turns.
    - Can only be taught by Nathan.
    Taught Here





    Canon Dark Jutsu

    C rank

    (Meiton: Kuro Aku Reiki) - Dark Release: Evil Black Aura
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user will release dark waves of chakra towards their target through their hand.
    Note: Must have absorbed enemy techniques before using

    (Meiton: Yami no Nami) - Dark Release: Darkness Wave
    Rank: C
    Type: Offensive
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: The user will release a black, widespread wave made of dark chakra at their opponent just a wave of their hand.
    Note: Must have absorbed enemy techniques before using


    B rank

    (Meiton: Dassui Fureru) Dark Release: Draining Touch
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20 (-40 chakra points to the enemy)
    Damage: N/A
    Description: By activating the absorption mark in one of his hands and touching an enemy, the user is able to absorb up to 40 chakra points on contact. This chakra can then be used to fuel release-type Dark Release techniques.

    (Meiton: Kasseiken) - Dark Release: Revival Fist
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: By gathering dark chakra into both their hands, the user can then unleash a powerful and focused shock wave that, when it hits a person close range it could cause tremendous internal damage.
    Note: Must have absorbed enemy techniques before using

    (Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
    Rank: B
    Type: Offensive, Defensive
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
    Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.


    A rank

    (Meiton: Meifu no Iriguchi ) Dark Release: Netherworld Gates
    Type: Defensive
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    The user will spread his arms to the sides and point his palms outwards in opposing directions, activating his absorption squares in both his hand markings. As he does, a radial vortex-like effect is creating towards each hand. By doing this, the user is able to defend from attacks (following the elemental weaknesses and strengths of the KG) that are thrown at him from all directions, as the vortexes will direct them to the markings. However, if the user fails to keep both arms and markings perfectly opposed to each other, the vortexes will become unstable and fail.

    (Meiton: Jajjimento) - Dark Release: Judgment
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
    Note: Must have absorbed enemy techniques before using


    S rank


    (Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
    Type: Defensive
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

    (Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
    Type: Offensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description:
    A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
    Note: Must have absorbed enemy techniques before using.

    (Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: This jutsu works in similar fashion to rasengan. By releasing and gathering dark chakra into one of the users hands, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.
    Note: Must have absorbed enemy techniques before using


     
         
    Last edited by Method; 07-27-2015 at 09:37 AM.

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    Re: Meth's Lab



    Quote Originally Posted by Ishiro View Post
    (Akuma Homura) Satan’s Flame
    Type: NinTaijutsu
    Background: During the reign of Tobirama Senju the Second Hokage, members of the Uchiha clan began growing increasingly jealous (for lack of a better word) of the Taijutsu prowess of Konoha’s own Hyuuga clan. Their Gentle Fist style and Doujutsu showed exceptional capability, and this truck fear into the hearts of the proud Uchiha clan. With fear on their hearts that they, the great Uchiha clan of the Leaf would soon be overshadowed by the lesser Hyuuga, they began developing their own fighting style to combat the Gentle Fist. This fighting style included the use of the fire element, which they were known to have exceptional mastery over, earning it the title of NinTaijutsu. The new fighting style allowed those of the Uchiha clan to coat their own bodies in protective “blankets” of fire chakra in order to defend from the close range attacks of those their enemies. As it served as a powerful defense, it also serves as a hot offense.

    Although it was originally meant to stay within the Uchiha clan, on one unfortunate night, a member of the clan was stolen away from his home, by shinobi from Kumogakure in an attempt to steal the Sharingan. The kidnapped clansmen fought hard, defeating many of the shinobi with this fighting style, which they have never been exposed to and therefore were unable to effectively defend. Before being overwhelmed by sheer numbers and being captured, the shinobi of the leaf committed suicide in order to protect the style, and the Sharingan from falling into enemy hands (He destroyed his Sharingan as well). Several years later, the Uchiha clan was massacred and thought to be gone along with their style, but this was not the case. Few members of Konoha still use the style, having been taught by their former allies, the Uchiha (Before their elimination of course). The style is now only passed on to those who are deemed worthy and taught by a master of the style.

    Description on the Abilities and Inner Workings of the Style: The style allows one to focus fire element chakra to certain body parts, and even in some cases the entire body, in order to deliver heat damage on impact with a target. The use of this fire chakra will also increase the strength of ones punches and kicks. Users affected limbs will take on a slightly different appearance emitting bright red flames.

    Masters of this style are capable of coating their whole bodies in fire (while leaving them unharmed) hat increases their hand to hand offensive and defensive power as well as holding the properties that allow the user to burn targets on contact.

    Below is an image of what the completely developed style release would look like:



    Additional effects and Restrictions:
    • In order to maintain this technique, one must first undergo intense physical training to tone the body, as chakra control exercises.

    • One must have at least begun Fire Style Training in order to use the initial technique.

    • One must have mastered Fire and Taijutsu in order to use the complete version of the style.



    ____________________
    P a t e n t C e r t i f i c a t e

    XxFallenUchihaxX, our loyal member, gave on the 14th of March, 2012 a request for a Patent on custom fighting style (Akuma Homura) Satan’s Flame. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    (Akuma Homura) Satan’s Flame
    Powered by Scorps
    Copyright 2012, XxFallenUchihaxX , NarutoBase.net


    Note: edited a bit to make it approvable.


    Satan's Flame CFS Training Thread

    (Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode
    Type:Supplementary
    Rank:S-Rank
    Range:Short
    Chakra: 40(-5 per turn actiave)
    Damage:N/A
    Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.

    -Mode last 4 turns and leaves user taxed out-
    -Stopping the mode counts as a move and reduces the mode activation by 1 turn
    -Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-
    -Must learnt Satan's Flame-
    -Can only be used once per battle-




    (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
    Type:Offensive
    Rank:B-Rank
    Range:Short
    Chakra:20
    Damage:40
    Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.
    -Can be used 5 times-
    -Can only be taught by Asuna-


    (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
    Type:Offensive
    Rank:A-Rank
    Range:Short
    Chakra:30
    Damage:60
    Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.

    -Can only be used 3 times-
    -Must be taught by Asuna-

     
         
    Last edited by Method; 02-09-2014 at 09:23 PM.

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    Re: Meth's Lab




    5.Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+15 each turn)
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length. This follows a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form). However due to taking on a "thinner" form, the user's own strength declines (Taijutsu -5).
    Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +15), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles also growing the same size as the newly formed limbs.
    Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
    Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10). This jutsu does not perform as a chakra surge so cannot be used to release one from a Genjutsu.
    -Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu B Rank & below.
    -The user is able to shift from one form to another but must post this jutsu to do so, counting as 1 of 3 moves. Though this does not increase the amount of turns active, still only lasting 3 turns.
    - Only usable once
    - lasts 3 turns
    - After 3 turns the user is unable to use A-S Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method

    Approved
    Code:
    1.Loki
    2.Afro
    3.Daemon

    6.Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: 40
    Description: The user is able to create multiple spikes to emerge from an existing Kaguya bone, covering over it. The size of the spikes reach 1/5th of the existing kaguya bone. If the bone is in contact with the user then they have only to pass chakra into the bones having the spikes emerge. If the user is not in contact with a bone created by themselves then they can press their hands against the ground passing chakra through & allowing spikes to emerge from the bone .
    - Can be used 3 times
    - Can only be used by a Kaguya bio.
    - Must be taught by Method

    Approved
    Code:
    1.Afro Kaguya
    2.Loki
    3.Daemon

    8.Shikotsumyaku: Hone Hakai | Dead Bone Pulse: Bone Breakdown
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user after having performed a previous Kaguya technique & stabbing their target with it, is able to manipulate the bone still in contact with him. The bone begins to break apart into tiny shards that travel across & spread throughout the entire body, able to enter the opponents blood stream. While the shards travel, due to jagged edges they are able to create cuts along their pathways. The cuts are miniscule & do not effect the opponent right after, but during a period of time the opponent begins to suffer the effects as number of shards spread across are able to create larger number of cuts. By the second turn after successfully performing this jutsu the opponent begins to feel the effects as they become light headed, woozy, fatigued & unable to focus. Due to these effects the opponent is unable to manipulate chakra properly, having them only able to perform A rank & below Jutsu. After 3 full turns after the techniques deployment, the target dies unless he has a way to remove or destroy the shards inside him. This jutsu cannot be used in conjunction with Kaguya techniques that are not in contact with the user or leave contact of the user.
    - Can be used twice per battle
    - Unable to perform Kaguya jutsu A Rank or above following turn
    - Taught by Method

    Approved
    Code:
    1.Loki2.Afro
    3.Daemon

    9.Shikotsumyaku: Kumo kakuchō | Dead Bone Pulse: Spider Extension
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30 (+10 each turn)
    Damage: 60
    Description: Although the name suggests otherwise, the user is able to manipulate their Skeletal structure to create 6 legs of considerable length to emerge from the back of the user. The legs extend from the user's spine. They reach up to 3 meters, allowing them to carry the user & strike a target up to the given distance.The legs are slender in shape & are each built up by 3 joints, allowing for more flexibility. The user is also able to use the top two limbs to strike targets or defend against certain attacks (Projectiles, weapons & certain jutsu following advantage & size), while the other 4 limbs sustain the user's balance (they can also be used the same way as the top two limbs, but causes the user to be left unbalanced if more than 2 legs are off the ground). The legs are attached to the user for a given amount of time (paying an additional chakra cost of +10 each turn) & can break off from the spine at any desired time (unless done so by the opponent). Due to a Kaguya's KG, the legs are as strong as steel.
    - This jutsu lasts 2 turns
    - Can be used 3 times
    - Can not use use A Rank or above Kaguya techniques in the same turn
    - Taught by Method

    Approved
    Code:
    1.Afro Kaguya
    2.Loki
    3.Daemon
    10.Shikotsumyaku: Shi sutorōku |Dead Bone Pulse: Death Stroke

    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user manipulates their phalanges bones in both or either hand, having a spike-like bone emerge through the user's fingertips, extending up to a length of 15cm. They form up by two joints allowing for more flexibility, are sharply tipped & so finely shaped that the entire claw itself is able to cut into objects, used when swiping them across a target rather than piercing through. Being of the kaguya clan the claws are of a steel like density, allowing them to hold well against bladed weapons. Due to the slender shape & size of the claws, they are not suited against blunt melee weapons of equal density, namely hammers. This technique can also enhance the effects of "Ten Finger Drilling Bullets" by using the entire claw(s) rather than the tip as normal. The claws travel at the same speed as the original technique & as they travel they rapidly rotate, creating a drilling like effect on impact. The user must post said technique while this one is active. The damage of the enhanced "Ten Finger Drilling Bullets" would be that of a B Rank (totaling all the claws together). Being used as projectiles, the claws can reach a distance of up to long range.
    - Can be used 3 times
    - Taught by Method

    Approved
    Code:
    1.Loki2.Afro
    3.Daemon

    12.Shikotsumyaku: Seichō rūto | Dead Bone Pulse: Growing Root
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: This technique allows the user to create offshoots from an existing Kaguya techinque, the offshoots follow a same pattern & flow as roots or branches from a tree. After successfully impaling the opponent with a Kaguya technique the user channels their chakra across the bone, manipulating it to create branches that spread out & trail in a disorderly path, covering a radius of up to 45cm. Depending on where the opponent is stabbed, this technique leaves a high chance of piercing through vital organs, causing severe damage on impact & thereafter if the opponent attempts to pull away. Furthermore, the user is able to channel chakra (an additional 10 chakra) to stretch the branches to either further peirce through the opponent or cross over each other or even organs, making it near impossible for the opponent to relieve themself from the technique without causing further damage. The technique can only be performed on Kaguya techniques which stay in contact of the user.
    - Can be used 3 times
    - Taught by Method


    Approved
    Code:
    1.Loki2.Afro
    3.Daemon


    Taught to Me

    Bone Animal Instincts (Hone Ikimono Insutinkuto)
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal
    Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.
    When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks.
    Here


    ☾ Kitsune no Mai ☽ Dance of the Flying Sparrow
    Type: Supplementary
    Rank: B
    Range: Short/Long
    Chakra: 20
    Damage: -
    Description: The techniques of Shikotsumyaku relate to close combat. However this technique allows the user to trick the laws of their clan by manipulating their bone creations they detach them from their body much like other clan techniques, however instead of merely releasing them from their body these are fired torwards a target. Such example would be 'Dance of the Clematis Flower' where the user through this technique can fire the bone spiral spear torwards a target, with great speed and a drilling motion in order to strike long ranged targets; not being restricted to close quarters any longer. The projectile carries the strength of it's original technique, this is merely a medium to lengthen it's reach, as such this jutsu does no actual damage either itself.
    The technique works only on Shikotsumyaku techniques that grow directly from the user's body. And move at fast speed, yet still trackable by any strong fist user. The bone projectile can be given a spinning motion when it is sent forth if wanted, increasing it's cutting edge.
    ~ Usable with one DBP technique at a time regardless of the bone size/amount.
    ~ Only works on DBP techniques up to A rank.
    ~ Can be used four times per battle.
    Here


    (Mujōu Karamatsu no Mai) - Ultimate Dance of the Larch
    Type: Supplementary/Defensive/Offensive
    Rank: Forbidden
    Range: Short (self)
    Chakra: 50 (-10 per turn)
    Damage: 90
    Description: A forbidden technique of the Kaguya clan, only usable by those who have mastered Shikotsumyaku; Regarded as the final and most advanced form of 'Dance of the Larch'. The user will perform a row of 4 two-handed seals, followed by growing an abundant amount of bones from their body, which will attach and surround to themselves as an outer layer of the skin. Sharp bones surround the user's knees, shoulders and arms to further improve defensive and offensive capabilities, the appearance of this armor which is considered to be the final stage of Dance of the Larch, instead of being plain, is a rather decorated structure - having vines and spikes of bone run accross it, the finger of the user being cladded in sharp bone, shoulders having large protective bone vines rising etc. Mujou is an armor-like structure that the brave kaguya warrior known as Nitian developed to supress other clans in close combat, many years before the Kaguya's demise against Kirigakure.

    Abilities: The bone armor is made of cartilage and such making it malliable and flexible, yet still being able to adapt steel like density due to the user's heritage. The user can freely manipulate Mujou to the degree of creating tools, vines, and other appendages out of the armor. The bone armor itself has different sub modes. The main and basic mode being the offensive, includes the ability to create swords, shields, staffs, essentially any weapon/object within the user's imagination. The defensive mode allows the armor to detach itself from the wielder only partly, extending into a strengthen form due to the cartilage and the tendons to form an extremely resistant shape, completely consisting of bones to defend against incoming jutsu. The creation mode is the last, yet most potent mode where the creation would be manifested out of the armor itself, creating a wolf silhouette body consisting of a wolf's body features. In which a wolf's mouth/head would overwhelm around the user's head, and their hands would be clad with the wolf's claws [Virtually every aspect of a wolf onto the user, consisting of bone]. Within creation mode, the user's feet which are now clad with the legs of a wolf and their hands which are clad in claws can tear skin and limbs apart with a single swipe. Should the user use an S rank technique while creation mode is active, it would shut off instantly and befall onto the ground as useless remains of bone.
    Note(s):
    Note: Can only be used by Kaguya bio(s).
    Note: While active user can't use any techniques which are released from the body directly (Except for oral techniques, as the user's mouth is not covered by the armor). Otherwise, techniques would get stopped by the armor itself and backfire at the user.
    Note: This technique grants an A-Rank defense against fire and wind elemental attacks, except for Lightning which can only be defended against if it's of B rank strength. While being an almost absolute defense against S rank water and earth techniques.
    Note: The body's weapon attacks will have an A rank strength each. The power of an attack is divided through the number of objects, such as hurling 2 spears from the armor, would mean they would be B rank each.
    Note: Can only be used once and last for a maximum of four turns after which the user will be left extremely exhausted (unable to perform heavy movement for 2 turns) and unable to Shikotsmyaku for the rest of the match. Neither can they use S-ranked or higher elemental techniques 2 turns afterwards.
    Note: The user may only use Shikotsumyaku, earth, water, and Taijutsu techniques when using this technique.
    Note: The user may only use A rank and below techniques while active.
    Note: When the technique is activated, the user cannot use S rank or higher Shikotsumyaku techniques in the same turn.
    Note: Can only be taught by Loki
    Looks:
    Here


    (Animarumateriaraizēshon) Animalistic Materialization
    Rank: A
    Type: Offense|Defense|Supplementary
    Range: Short
    Chakra Cost: 30 (-5 per turn)
    Damage Points: 60
    Description: Animalistic Materialization is a special Kaguya technique that allows the user to create tools based on the bone structures of prehistoric dinosaurs. By channeling their chakra to any part of their skeletal structure, the user can force a cluster of bones to explode from their body as they take the shape of a specific part of a dinosaur, allowing the user to utilize a prehistoric tool during battle. The forming of the tool is swift, and the size of the tool created is no bigger than the user's own body altitude, as any bigger would be a burden to move around with. Just like many other Kaguya techniques the bone density of the tools can be manipulated allowing the user to create highly dense tools that can make for a strong offense or defense. The user can create skulls of great durability, with two sharp protusions acting as horns, a skull and neck of otherwise abnormal size that can reach up to six feet in length and two in width, or a a 4-8 foot long tail with a club the size of a perons's head at the end. These are few of the many posibilities one can form, asit includes other aspects of common animals which would prove useful (claws over the palms, the back of a hedgehog, skull plates, monkey hands as extram limbs, etc.) The tools can be wielded as weapons, created as an extension of the users limb, or created as an extra limb where the user then operates it through bone manipulation. When created and wielded as a weapon the tool lasts until destroyed, but if created as an extension of a limb or as an extra limb then the tool disintegrates after being used. If the tool is kept as for the upcoming turns, the user must pay a chakra toll each turn that bone part is in play.
    NOTES
    ►Can be used 3x per battle
    ►A creation which requires chakra each turn lasts 3 turns max.
    ►No Shikotsumyaku techniques S rank or higher in the same turn.
    ►Can only be taught by Loki
    Here


    (Ruri'iro Sakikurue) Split and Deviate | Rod Bone
    Type: Supplementary/Attack
    Rank: B
    Range: Short/Mid
    Chakra: 20
    Damage: - (40 if used as attack)
    Description: The technique follows the concept of Sawarabi No Mai, on a much smaller scale. By stomping either foot against the ground, the Kaguya is rapidly able to grow and shoot bone rods from the ground, no larger than an arm's length. The technique has imaginable uses, such as using it as an alternative method to create a bone sword instead of having to manually remove it from their body. Otherwise using it as spikes to perforate targets from below. These can shoot from the ground at different angles, thus it can be created to the side of the user but shot at the target.
    *It cannot be used in consecutive turns, with at least a 1 turn interval between uses.*
    *Can be used four times per battle*
    Taught Here


    (Sougikishi no Kakuho Shichiyou) Wake of the Unruly Moons
    Type: Supplementary/Attack
    Rank: S
    Range: Short (created) - Long (reach)
    Chakra: 40 (-10 per turn)
    Damage: 80
    Description: The user will move low and slam both hands against the surface of the ground, using the abilities to shape their bones they will raise from the underground three or less animal skeletons. Pertaining to any animal they consider useful, bear, lion, etc. The bone structures with steel-like hardness will remain still near the user (within short range). However once the user performs the seal of activation, he channels his chakra into the skeletons giving them a shroud of chakra which in return will allow the awakened beasts to move as they would in life. Each animal would specialize in it's type, a lion would have sharp claws and jaws, while a bear would have greater force than normal. The user can only control up to three animals at a time without losing focus of the battle, trying to use more than three would result in a backfire, taking 20 damage. They move at the same base speed of the user, with the exception of animals who specialize in speed such as cheetah, which would move 1/4th faster, while strength animals would have 1/4th more raw force than the user, etc. To keep them active on the field the user's chakra is drained each turn (-10). The chakra shroud is blue, however because of the bone's "aged" aspects, the colors mix and give their shroud a vibrant pink/red hue. In essense it is still raw chakra.
    - Can only be used twice per match. With a three turn cooldown between use.
    - Lasts three turns on the field, unless the seal of de-activation is casted.
    - While active on the field, the user cannot use any Forbidden Shikotsumyaku jutsu.
    - No other S rank Shikotsumyaku in the same turn.
    Taught Here


    Shikotsumyaku: Futago no Churippu Ha|Dead Bone Pulse: Twin Tulip Teeth
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: A technique developed by the kaguyas utilizing the ulna bone in each arm. Mimicking the skeletal structure of the clematis vine, the user manipulates the skeletal structure of each forearm bone to extend out of the forearm where the palm and wrist meet. Each 'tendril' that is extended from the arm is identical to the clematis vine, with segmented portions of 2inches in length with a connecting joint and small spikes capable of extension on contact if the user maintains the physical link. However, these tendrils are not as wide as the clematis vine and each one maintains a width of 2inches and has more of a rounded structure for increased flexibility. The tendrils do not occupy the hands and are connected at the wrist and palm. They can be extended up to mid-range and the user is capable of detaching as many segments as he wishes but to re-extend them costs a move. The purpose of this technique is to use the flexible tendrils for lashing, restricting and certain supplementary uses.
    Note: Usable 4 times
    Taught Here





    Canon Kaguya Techniques

    C rank

    (Yanagi no Mai) - Dance of the Willows
    Rank: C
    Type: Attack
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: Yanagi no Mai is the first of five Kaguya dance forms. Using the ability to manipulate bone structure, The user will grow and extend a forearm bone through the palm of each hand to form stabbing instruments and impale their opponents.

    (Tsubaki no Mai) - Dance of the Camellia
    Rank: C
    Type: Attack
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: Tsubaki no Mai is the second of the five Kaguya dance forms. Using the ability to manipulate bone structure, The user removes a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise acrobatic movements, they cut down any opponent within striking distance.

    (Teshi Sendan) - Ten Finger Drilling Bullets
    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 30
    Description: Using the Shikotsumyaku ("Dead Bone Pulse") the user is able to fire their distal phalange(finger-tip) bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless.


    B rank

    (Karamatsu no Mai) - Dance of the Larch
    Rank: B
    Type: Defence/Attack
    Chakra Cost: 25
    Damage Points: 40
    Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
    This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.

    (Asami no Mai) – Dance of the Beautiful Linen
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 25
    Damage points: 40
    Description: The user Slices upward with a sword made of bone and then extends his bones from their back into the air violently.

    (Sawara no Mai) – Dance of the Cypress
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 25
    Damage points: 40
    Description: The user repeatedly attacks the enemy alternating attacks between their sword and knee bone.

    (Hiiragi no Mai) – Dance of the Holy
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 25
    Damage points: 40
    Description: The user advances at the enemy with their bone sword spinning rapidly like a drill and strikes them rapidly in multiple places.

    (Keyaki no Mai) – Dance of the Zelkova
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 25
    Damage points: 40
    Description: The user Knocks the opponent into the air and then appears above them before extending a large number of spikes from their arm to stab the opponent.


    A rank

    (Tessenka no Mai Tsuru) - Dance of the Clematis Vine
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 35
    Damage Points: 60
    Description: The First half of Tessenka No Mai, the fourth of the five Kaguya Dance Forms. User removes their spinal column from their back to create a flexible yet extremely sharp bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

    (Tessenka no Mai Hana) - Dance of the Clematis Flower
    Rank: A
    Type: Attack
    Chakra Cost: 35
    Damage Points: 60
    Description: The follow up to Tessenka no Mai Tsuru (Dance of the Clematis Vine). Using this technique (Flower) the user forms a large spiral shaped bone spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible.

    (Oniyuri no Mai) – Dance of the Demon Lily
    Rank: A
    Type: Offensive
    Range Short
    Chakra cost: 35
    Damage points: 60
    Description: Whilst Kimimaro is in his cursed seal level two form he attacks the enemy repeatedly with alternate strikes from his hands and tail and then finishes off with a powerful strike from his backbones.
    Note: Can only be used by Kimimaro.

    (Ryobu no Mai) – Dance of The Diamond World
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 35
    Damage points: 60
    Description: The user slices downward acrobatically with their sword, slicing the enemies knee.

    (Yaemugura no Mai) – Dance of the Eightfold Vines
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 35
    Damage points: 60
    Description: The user pulls out two bone swords, and then dives onto the opponent, slashing twice. He then unleashes a furry of stabs, knocking the opponent back. He then Dashes behind the opponent, unleashing bone spikes all over their body and impaling the opponent.

    (Hasagurama no Mai) – Dance of the Hasagurama
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 35
    Damage points: 60
    Description: The user appears above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.

    (Negirihana no Mai) – Dance of the Spiral Basil
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 35
    Damage points: 60
    Description: Kimimaro whilst in Cursed seal two form, strikes the enemy repeatedly with alternate strikes from his hands and then finishes off with a powerful strike from his bone drill, Knocking the enemy backwards.
    Note: Can only be used by Kimimaro

    (Genji Dansu) – Genji Dance
    Rank: A
    Type: Attack
    Range: Mid
    Chakra cost: 35
    Damage points: 60
    Description: The user slashes the opponent with their bone blades and then shoots numerous finger bullets at them and finishes off the opponent by jumping into the air and releasing numerous bones from their back.

    (Susuki no Mai) – Dance of the Bell Tree
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 35
    Damage points: 60
    Description: The user uses their bone sword to strike the enemy with amazing speed at different vital areas of their body.


    S rank

    (Sawarabi no Mai) - Dance of the Young Ferns
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 45
    Damage Points: 80
    Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

     
         
    Last edited by Method; 08-14-2015 at 11:55 PM.

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    Taught here

    (Kaen rai butoukai) - Blazing lightning balls
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
    Note: Can only be used by zane and the pervy sage
    Note: Can only be used 3 times


    (Kaen Rai kousen) - Blazing lightning Beam
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

    Note: No water jutsu in the same turn.
    Note: Useable 2 times




    (Kaen rai otakebi) - Blazing lightning roar
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.
    Note: Useable twice
    Note: No water jutsu in the same turn.



    (Kaen rai ken) - Blazing lightning blade
    Rank: S
    Type: Attack
    Range: Short-mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
    Note: useable twice
    Note: No water jutsu in the same turn



    (Kaen Rai Reiki) - Blazing Lightning Aura
    Rank: A
    Type: Attack/defend
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: (+20 to taijutsu attacks)
    Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

    Note: This mode can but used for up to a total of 4 turns in a battle.
    Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
    Note: When this aura is active, the user can't use wind or water jutsu.
    Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
    Note: Can't be used while in Sage mode (or similar) or with EIGs.


    (Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
    Type: Attack
    Range: Short - long
    Rank: A
    Chakra: 30
    Damage: +1 rank
    Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:

    1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.

    2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.

    The user can only used this on one jutsu, and once they have used it they can't change it back.

    Note: Useable 3 times
    Note: Can only be used on A ranks and below
    Note: Can't use water jutsu in the same turn after having used this.





    Wind/Fire

    (Kaen Tatsumaki) - Blazing Tornado
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 80
    Damage Points: 100
    Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

    Note: Can only be used once
    Note: No s ranks or above the next turn
    Note: User will take 30 damage too if its used at mid range
     
         

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