All non Iwarians who try to channel their chakra into the earth will have their chakra immediately canceled out and absorbed by the Earth. This includes trying to use techniques that allow an opponent to travel underground or through the ground by any means
•Argue and you lose!!!
• If there is problem with a move ask your representative to consult a mod/sensei.
• All battles start at Mid-range.
• Rocky plain quite far from village with no water source.
• Everything is allowed.
• Iwa's Earth defense apply no matter what - This is non-negotiable.
Everything is Allowed
The terrain is barren and rocky, somewhere on the outskirts of your village.
We'll be starting at Mid-Range
I'll be using my Rin Okumura biography. Post your Biography, and I'll begin.
And for any spectator who doesn't know, I was formerly known as Jacob Moore.
Ah, right - I also have my CW, the Demon Slaying Sword Kurikara strapped on my back, along with an ordinary katana. The weapon itself can be found on my Biography in the Other Section, though I think you're familiar with it already o-o
To start our glorious battle, I begin by condensing the water vapor present in the air surrounding your body to take on the form of golf-ball sized urchins. The urchins will immediately cling to you on various places all over your body - Assuming that the entities are nothing short of a minor hindrance would be a heavy miscalculation; From the moment they pierce your skin, through your clothes, the urchins feed on your chakra and proportionally expand in size as time goes on.
(Suiton: Abarekuru no Behimosu Chame)Water Release: Rage of the Behemoth Urchin
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.
~Can only be used twice per battle.
~In the following turn, one is restricted to the use of A Rank and below water release
~This technique can only be used once per two turns.
With the additional performance of a single handseal [Fire Specialty] I expel a fireball, that upon contact with the ground, erupts into a widespread wall of flames. The fireball is timed perfectly to hit you the moment that Abarekuru no Behimosu Chame reaches its peak, or in other words, the very moment the urchins should be fully gorged.
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Afterwards I bite down on both of my thumbs to draw blood, slam them down, and summon the twin Peregrine Falcons Kazuko and Kiriko. Kazuko is summoned directly beneath me, while Kiriko appears to his left; As I summon them, we immediately take flight, generally hovering over our previous location, observing you from birds eye view.
(Kuchoiyse Peregrine Taka: Kazuko & Kiriko)-Peregrine Falcons: Kazuko & Kiriko
Type:Supplementary
Rank: A
Chakra Cost:60
Damage Points: N/A
Description: By drawing blood on both hands, and slamming them down, the user summons the two twin Peregrine Falcons Kazuko, and Kiriko, the sons of Tomoko, who are known for their excellent teamwork. The two brothers, being twins, exactly the same size, (10 feet long, 35 foot wingspan). The both of them specialize in collaboration jutsu, and share the same abilities. They can both use up to B rank wind jutsu, as well as shedding their feathers, which can act as explosives detonated by whoever has shed them. By nature, their feathers are succeptable to Fire based attacks.
-Characteristics-
One of the things Peregrine Falcons are known for are their incredible speed, being able to move at speeds reaching up to 200 mph. The Peregrine Falcons are the fastest bird species on the planet.
~Leave the field after 6 turns
~If hit by 2 C Rank, or 1 B rank attack, they leave the field
~Can only shed 4 times per battle
~If one sheds there feathers, that Falcon is unable to use jutsu in the same turn
~Must have signed the Peregrine Falcon contract with Ruiz..
~Can only be taught by Ruiz..
Ah, right - I also have my CW, the Demon Slaying Sword Kurikara strapped on my back, along with an ordinary katana. The weapon itself can be found on my Biography in the Other Section, though I think you're familiar with it already o-o
To start our glorious battle, I begin by condensing the water vapor present in the air surrounding your body to take on the form of golf-ball sized urchins. The urchins will immediately cling to you on various places all over your body - Assuming that the entities are nothing short of a minor hindrance would be a heavy miscalculation; From the moment they pierce your skin, through your clothes, the urchins feed on your chakra and proportionally expand in size as time goes on.
(Suiton: Abarekuru no Behimosu Chame)Water Release: Rage of the Behemoth Urchin
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.
~Can only be used twice per battle.
~In the following turn, one is restricted to the use of A Rank and below water release
~This technique can only be used once per two turns.
With the additional performance of a single handseal [Fire Specialty] I expel a fireball, that upon contact with the ground, erupts into a widespread wall of flames. The fireball is timed perfectly to hit you the moment that Abarekuru no Behimosu Chame reaches its peak, or in other words, the very moment the urchins should be fully gorged.
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Afterwards I bite down on both of my thumbs to draw blood, slam them down, and summon the twin Peregrine Falcons Kazuko and Kiriko. Kazuko is summoned directly beneath me, while Kiriko appears to his left; As I summon them, we immediately take flight, generally hovering over our previous location, observing you from birds eye view.
(Kuchoiyse Peregrine Taka: Kazuko & Kiriko)-Peregrine Falcons: Kazuko & Kiriko
Type:Supplementary
Rank: A
Chakra Cost:60
Damage Points: N/A
Description: By drawing blood on both hands, and slamming them down, the user summons the two twin Peregrine Falcons Kazuko, and Kiriko, the sons of Tomoko, who are known for their excellent teamwork. The two brothers, being twins, exactly the same size, (10 feet long, 35 foot wingspan). The both of them specialize in collaboration jutsu, and share the same abilities. They can both use up to B rank wind jutsu, as well as shedding their feathers, which can act as explosives detonated by whoever has shed them. By nature, their feathers are succeptable to Fire based attacks.
-Characteristics-
One of the things Peregrine Falcons are known for are their incredible speed, being able to move at speeds reaching up to 200 mph. The Peregrine Falcons are the fastest bird species on the planet.
~Leave the field after 6 turns
~If hit by 2 C Rank, or 1 B rank attack, they leave the field
~Can only shed 4 times per battle
~If one sheds there feathers, that Falcon is unable to use jutsu in the same turn
~Must have signed the Peregrine Falcon contract with Ruiz..
~Can only be taught by Ruiz..
Smiling. Of course I do. And lol Water Vapor in Iwa.
For all Future notice, I will allow Summonings to take place, as long as it is not an animal being summoned into the earth itself. Your Khanji laying on top of the ground and not going into it.
========================================
Hazama, using his Intel Hat to sense the Sea Urchins surrounding him, charges his Hojojutsu chains with Earth chakra, releasing them out of his sleeves while beginning a quick spin creating an Earthern tornado to protect him from the sea urchins.
Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village. *Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.
Hazama then senses (via Intel Hat) a Fireball comes towards him and stops his spin while he performs 1 handseal (Wind is my affinity) and expels a large wind bullet from his mouth that cancels out the fireball.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Hazama then watches as Rin bites down on her thumbs to draw blood. As she does so Hazama places his right hand behind his back, ensuring that the palm of his right hand is facing away from his clothes to hide his technique from sight, a flaming skull extending from the palm of his hand. While placing his right hand behind his back, Hazama uses his left hand as a means of taunting Rin, as if telling her to bring it in a Martial Arts like stance. As Rin slams her hands onto the ground, Hazama immediately follows up and does the same thing. Slamming his flaming skull into the ground and sending it underneath Rin. The Summoning Cloud of her summonings blocking her from Hazama's sight despite him still being able to sense her, the fire chakra raises out of the ground, enveloping Rin and both of her Summonings as they are formed.
Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.
Note: Can only be used 2X per battle, Once per hand
Smiling. Of course I do. And lol Water Vapor in Iwa.
For all Future notice, I will allow Summonings to take place, as long as it is not an animal being summoned into the earth itself. Your Khanji laying on top of the ground and not going into it.
========================================
Hazama, using his Intel Hat to sense the Sea Urchins surrounding him, charges his Hojojutsu chains with Earth chakra, releasing them out of his sleeves while beginning a quick spin creating an Earthern tornado to protect him from the sea urchins.
Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village. *Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.
Hazama then senses (via Intel Hat) a Fireball comes towards him and stops his spin while he performs 1 handseal (Wind is my affinity) and expels a large wind bullet from his mouth that cancels out the fireball.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Hazama then watches as Rin bites down on her thumbs to draw blood. As she does so Hazama places his right hand behind his back, ensuring that the palm of his right hand is facing away from his clothes to hide his technique from sight, a flaming skull extending from the palm of his hand. While placing his right hand behind his back, Hazama uses his left hand as a means of taunting Rin, as if telling her to bring it in a Martial Arts like stance. As Rin slams her hands onto the ground, Hazama immediately follows up and does the same thing. Slamming his flaming skull into the ground and sending it underneath Rin. The Summoning Cloud of her summonings blocking her from Hazama's sight despite him still being able to sense her, the fire chakra raises out of the ground, enveloping Rin and both of her Summonings as they are formed.
Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.
Note: Can only be used 2X per battle, Once per hand
You kept referring to me as "her"
I don't pay attention to your taunting me, since I'm doing my summonings o_o I summon the birds - my summoning happening first as it's space/time - and as the flaming skull erupts beneath myself and Kazuko (They're both already flying), I simply motion with my hand and form the word "Water" in mid air directly in between my falcon and the incoming attack. With my suiton chakra infused, water instantly materializes, and as your fire comes into contact with it, the two techniques cancel each other out.
At the same time that I use Solid Script, Kiriko swiftly flies overhead towards you at incredible speeds, ultimately serving no other purpose than to draw your attention away from me and on to him.
(Soriddo Sukuriputo)-Solid Script
Type: Supplementary
Rank:B
Range:Short
Chakra cost:25
Damage Points:N/A
Description:The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result.
~This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use.
~This technique can only be used to materialize one type of defensive or supplementary medium per use.
~Can only be used in the basic 5 elements.
Afterwards, I perform a single handseal and trap you in an illusion that temporarily eliminates your sense of sight completely.
(Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Not wasting a moment, once your blinded, I chain five handseals, and form a powerful upwards vertical draft of slicing winds, tossing you into the air like a child's play thing, while ravaging your body like thousands of blades simultaneously, and relentlessly cutting into your body - This would also sub-sequentially release you from the illusion I previously cast on you, albeit, you'd probably be dead or terribly injured and unable to continue, most likely the latter of the two.
Even with your Intel Hat, the moment I finish the handseals, it would already be too late for you.
Around the time the winds would be tossing you around, Kiriko would be flying around the general vicinity of the whirlwind, flying just out of range of the attack itself, but close enough to pounce on you the moment you decide to attempt a retaliation - Like the way Deidara hovered just out of range of his own C4.
Rank:S
Type: Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: After performing the 5 needed handseals to imbue their chakra into the air, the user creates a vertical updraft of wind quickly moving massive amounts of warmer, less dense air upwards. This updraft causes the opponent to rise with the air. Since the wind is infused with the users chakra, the enemy is also being sliced by the wind. They are thrown into the air, and sliced by the powerful winds at the same time.
~Can only be taught by Ruiz..
~Can only be used 3 times per battle
After having spoken with the higher ups of Suna and Kumo, Jinbē unravels a giant scroll and draws a few giant ink birds with predetermined messages. With the use of a single hand seal all birds come to "live" as they spread out throughout the battle fields relaying their messages as they crash against the ground and release their message with ink.
(Ninpou: Chou Choujuu Giga) - Ninja Art: Super Beast Imitation
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20(-6 for each additional large animal past 3 or -3 for each small animal past 10)
Damage Points:40
Description:This is a more powerful version of beast imitation.The user can create huge animals.This can range form 3 huge dragons or 10 small animals.The pictures can be pre-drawn but you must open the scroll.*