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  1. #26
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    Re: [wind training] - kdm789

    Alright ^_^

    From now on I would like you to start using this scroll (template) for every time you perform (reply) to a technique.


    Strong points

    • - Insert info -
    • - Insert info -
    • - Insert info -


    Weak points

    • - Insert info -
    • - Insert info -
    • - Insert info -


    Combinations-strategies Here you will write down, ways you would use the technique itself in battle, with combinations or strategies.

    Ways to counter this technique And here you will write down ways to counter the technique. So how you can counter/defend against it if it were coming at you.
    PHP Code:
    [B]Strong points[/B

    [LIST]
    [*] - 
    Insert info -
    [*] - 
    Insert info -
    [*] - 
    Insert info -
    [/LIST]

    [
    B]Weak points[/B]

    [LIST]
    [*] - 
    Insert info -
    [*] - 
    Insert info -
    [*] - 
    Insert info -
    [/LIST]

    [
    B]Combinations-strategies[/B

    [
    B]Ways to counter this technique[/B
    Example of filled template:

    Quote Originally Posted by Reborn View Post
    Yes sensei.

    Strong points

    • This technique can be used to distance one's self from their opponent, by the gust of wind being strong enough to force them back. The strength of the wind could be used to not only force your opponent back away from you, but it could push them into objects like a rock or a tree, or get you out of range of a jutsu you may be in range of (primarily close or mid ranged)

    • The dust this jutsu could pick up from preforming this jutsu could also cloud the sight of your opponent, giving you the opprotunity to get out of sight and used ambush based attacks (if that's your game plan) or escape from a situation you feel is out of your immediant range of thinking. Also the diversion it could play for the moment, blinding your opponent could give you the immediant go ahead to follow through with another jutsu that they wouldn't expect.

    • Lastly, this jutsu comes in handy for deflecting and enhancing projectiles. When in terms of your opponent throwing projectiles towards you, you could use this jutsu, the gust of wind, being stronger then the natural strength of a shinobi's thrust in throwing projectiles like basic kunai or shuriken, would force them back towards one's opponent or simply render their attack towards you uselses by neutralizing the velocity at which it travels and they'll fall to the ground prematurely. In terms of you throwing your own projectiles, shooting your gust of wind in conjunction with the direction of your projectiles would increase the speed of the weapons and also how much force is behind them, meaning they head quicker to your opponent (harder to evade) and if they hit, the force behind it will cause more damage (via deeper wounds from penetration).



    Weak points

    • For larger projectiles like fuma Shuriken or anything with a greater density, the wind may have a harder time deflecting them if thrown by your opponent.

    • Since this is a relitave lower level jutsu, any fire technique would be able to make it's way through the winds and that would be an easy counter for this jutsu as well.

    • Also considering the territory, if in a territory where there is a lot of dust. When this jutsu is preformed, just as you could use it as cover for another attack or an escape, your opponent could use it in the same way. The dust being between the two of you (if enough is gathered that is) could block your sight of your opponent, which is always a flaw that could be used against you.



    Combinations-strategies Primarily I see this jutsu as being a great use with simple projectiles like shuriken or kunai. You could toss your weapons and the wind traveling in conjunctin could add speed and penatration power. You. Also a wind-fire combination, using a fire based jutsu (if you have the training that is) and then using this jutsu to enhance the potency and range of the flames. However if both jutsu exhale from the mouth, this jutsu may need to be used by another party such as a shadow clone or summon. I could also see this technique useful for getting off the ground, shooting the flow of wind dowards and that could set you up for an arial attack to use against your opponent.

    Ways to counter this technique Using a fire jutsu to force through the flames, making it useless, or using a more powerful wind technique to render their winds useless and also to dispell the sand/dust. Also a jutsu of any kind that could provide a mass of movement in the opposite direction with strong enough force to combat the winds like a powerful/large flow of water or large amounts of earth (via earth jutsu) that would prove to be to dense for the winds to move, also if the earth is moving at it's own velocity towards their opponent, the winds could be useless. Also blocking the winds with some sort of barrier works just as good too.
    --------------------------------------------------------------------------

    Tori!

    *I make the bird seal and I begin to inhale through my nose. I breath in from my diaphram, feeling the wind chakra deep inside my body. I feel the flow channeling from my diaphram into my lungs and I exhale through my mouth. The air coming out of my mouth, fused with my chakra creates a gust of wind, gathering the minirals from the ground (the dust) and creating a large gust of dusty wind, which disperses from a steady stream into the air after s certian distance*

    Sensei is this good? ^^


    (Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
    Type: Defence
    Rank: D
    Range: Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
    I'd like you to start of by focusing on your wind chakra inside of your body. Then you will release it from your mouth in the form of a stream that you will shape manipulate into a gust of wind by expanding the chakra into several directions. As the gust is traveling I want you to direct the gust towards the ground so it can pick up lose sand from the surroundings and the accumulated trees.
     
         

  2. #27
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    Re: [wind training] - kdm789

    Strong points

    - Insert info - A strong point that i see in this jutsu is that by causing a sand like wind, i have time to escape or take cover, as well as send an offensive attack at the opponent while he/she is blinded. Also, I can throw kunais into the jutsu itself to add an offensive attack to the move.



    Weak points

    - Insert info - In order to counter this move, the opponent needs to just use a water based attack, since sand is weak against water. Also, sand will have to be part of the fighting grounds in order for this jutsu to be useful.





    Combinations-strategies Here you will write down, ways you would use the technique itself in battle, with combinations or strategies.

    Well, i can send kunai into the sand as it hits the opponent, as well as sending any kind of jutsu behind it except for water.

    Ways to counter this technique And here you will write down ways to counter the technique. So how you can counter/defend against it if it were coming at you.

    if anyone ever uses this against me, i would use either a stronger wind move to blow it back at them, or a water jutsu to disable the sand.



    I start imagining my chakra as smooth cool air currents, than by speeding up the air currents into a rough like current that starts picking up anything in its path, and than i concentrate the chakra into my mouth and spew it out with one blow, than in mid blow i calm the wind to a halt, but ever so gently so that sensei can pick up the debri(Sand)
    (Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
    Type: Defence
    Rank: D
    Range: Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
     
         

  3. #28
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    Re: [wind training] - kdm789

    Quote Originally Posted by kdm789 View Post
    Strong points

    - Insert info - A strong point that i see in this jutsu is that by causing a sand like wind, i have time to escape or take cover, as well as send an offensive attack at the opponent while he/she is blinded. Also, I can throw kunais into the jutsu itself to add an offensive attack to the move.



    Weak points

    - Insert info - In order to counter this move, the opponent needs to just use a water based attack, since sand is weak against water. Also, sand will have to be part of the fighting grounds in order for this jutsu to be useful.





    Combinations-strategies Here you will write down, ways you would use the technique itself in battle, with combinations or strategies.

    Well, i can send kunai into the sand as it hits the opponent, as well as sending any kind of jutsu behind it except for water.

    Ways to counter this technique And here you will write down ways to counter the technique. So how you can counter/defend against it if it were coming at you.

    if anyone ever uses this against me, i would use either a stronger wind move to blow it back at them, or a water jutsu to disable the sand.



    I start imagining my chakra as smooth cool air currents, than by speeding up the air currents into a rough like current that starts picking up anything in its path, and than i concentrate the chakra into my mouth and spew it out with one blow, than in mid blow i calm the wind to a halt, but ever so gently so that sensei can pick up the debri(Sand)
    (Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
    Type: Defence
    Rank: D
    Range: Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
    A strong point that i see in this jutsu is that by causing a sand like wind, i have time to escape or take cover, as well as send an offensive attack at the opponent while he/she is blinded. Also, I can throw kunais into the jutsu itself to add an offensive attack to the move.
    This technique does not actually create sand. When you release the gust of wind, it starts picking up the lose sand from the floor along with the collected dust as it then spreads throughout your short range and "stacks". Should your opponent step on that sanded/dusted floor, he will most likely lose his footing and fall. And I need more descriptions in terms of "throwing the kunai into the jutsu" What are you throwing it with the gust of wind so it travels faster? Are you throwing it inside the collected dust and sand?

    In order to counter this move, the opponent needs to just use a water based attack, since sand is weak against water. Also, sand will have to be part of the fighting grounds in order for this jutsu to be useful.
    A water based attack would only get the sand wet and would still hold its "slipping" properties. Should you step on that wet sand, chances are you are still going to fall. Also the ground does not require to have actual sand like a desert of anything of the sort. Sand is simply small broken down rock minerals that can be collected together by blowing the gust of wind as it also picks up the dust.

    if anyone ever uses this against me, i would use either a stronger wind move to blow it back at them, or a water jutsu to disable the sand.
    The next time you reply to the template I'd like you to take a look at the jutsu list and specifically name the jutsu you'd use in this situation, even if you are not trained in it. This will simply show me, that when the time comes and you've learned those techniques, you will use them properly and effectively.

    Okay, after reading this entire template and posting my feedback, I'd like you to re-write it and fix the misunderstandings you may have had, that I pointed out. Also if possible I'd love it if you could copy paste the BBcode I offered above for the template. When it comes down to reading, it is much easier on my eyes when doing so and it can serve as a guide for future reference.

    If you have any questions don't hesitate to ask them ^_^
     
         

  4. #29
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    Re: [wind training] - kdm789

    Strong points

    • - If successful in lodging sand in the opponents eyes, (From personal experience i know that getting sand in eyes hurts like an MF) I will have the upper hand in the fight. -
    • - By mixing water in with the sand and dirt, i can make it so that the opponent will slip/fall faster, giving me the edge. -
    • - Since sand and dirt is blowing around, the opponent will not only fall, but the sand could possibly harm the opponents skin. -


    Weak points

    • - The oponent could easily use an earth wall tequnique to shield themselvs from the sand/dirt particles. -
    • -If the opponent is able to get out of range, he/she would be able to counter my attack before i would have a chance to defend myself.-
    • - If the opponent uses a higher ranked wind attack, they would be able to blow my attack away with ease. -


    as stated in the strengths, i could us a water attack to make the sand and dirt wet to make a more slipery surface.

    (Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.


    I channel my wind chakra into my mouth and as im channeling it, i think about a wind strong enough to pick up loose dirt/sand and blow a wind that picks up and scatters the dirt/sand all around.
    - Sensei should be able to pick up some sand/dirt. (I hope he falls on his face....)
     
         

  5. #30
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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    Strong points

    • - If successful in lodging sand in the opponents eyes, (From personal experience i know that getting sand in eyes hurts like an MF) I will have the upper hand in the fight. -
    • - By mixing water in with the sand and dirt, i can make it so that the opponent will slip/fall faster, giving me the edge. -
    • - Since sand and dirt is blowing around, the opponent will not only fall, but the sand could possibly harm the opponents skin. -


    Weak points

    • - The oponent could easily use an earth wall tequnique to shield themselvs from the sand/dirt particles. -
    • -If the opponent is able to get out of range, he/she would be able to counter my attack before i would have a chance to defend myself.-
    • - If the opponent uses a higher ranked wind attack, they would be able to blow my attack away with ease. -


    as stated in the strengths, i could us a water attack to make the sand and dirt wet to make a more slipery surface.

    (Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.


    I channel my wind chakra into my mouth and as im channeling it, i think about a wind strong enough to pick up loose dirt/sand and blow a wind that picks up and scatters the dirt/sand all around.
    - Sensei should be able to pick up some sand/dirt. (I hope he falls on his face....)
    OOC: Welcome back ^_^

    (Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
    Rank: D
    Type: Attack/Defence
    Range: Short
    Chakra Cost: 10
    Damage Points: 20
    Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
    I want you to focus your wind chakra out in front of you. By manipulating the air currents themselves, you will shape manipulate a wall of spinning wind right in front of you. This wall of wind is strong enough to push back most basic taijutsu attacks or even projectiles.
     
         

  6. #31
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    Re: [wind training] - kdm789

    Strong points

    • - Insert info - It can aid me in blocking tai jutsu.
    • - Insert info - If a time comes that my opponent throws multiple kunai at me, i could use it to repel them.
    • - Insert info - Also, i could use it to push back an enemy if i fell like they are aproaching to close.


    Weak points

    • - Insert info - anyone could use a fire attack to easly get through it.
    • - Insert info - also, a higher wind jutsu like Rasengan could get passed it
    • - Insert info - and most importantly, my back is exposed to any suprise attacks as well as explosive weapons.


    Combinations-strategies what i could do is use a earth shield, and than the wind attack, and than a fire wall to make a more powerful attack, and the earth protects me from the weak fire attack.

    Ways to counter this technique I could use hidding like a mole jutsu to get behind them, or use a higher ranked wind attack to blow it away.

    I start to focus my wind chakra into my hands and imagine the altering of air currents like in a tornado, but instead i tone them down and imaginge the currents like a wall rather than a tunnle of wind. A wall of wind appears in front of me.
     
         

  7. #32
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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    Strong points

    • - Insert info - It can aid me in blocking tai jutsu.
    • - Insert info - If a time comes that my opponent throws multiple kunai at me, i could use it to repel them.
    • - Insert info - Also, i could use it to push back an enemy if i fell like they are aproaching to close.


    Weak points

    • - Insert info - anyone could use a fire attack to easly get through it.
    • - Insert info - also, a higher wind jutsu like Rasengan could get passed it
    • - Insert info - and most importantly, my back is exposed to any suprise attacks as well as explosive weapons.


    Combinations-strategies what i could do is use a earth shield, and than the wind attack, and than a fire wall to make a more powerful attack, and the earth protects me from the weak fire attack.

    Ways to counter this technique I could use hidding like a mole jutsu to get behind them, or use a higher ranked wind attack to blow it away.

    I start to focus my wind chakra into my hands and imagine the altering of air currents like in a tornado, but instead i tone them down and imaginge the currents like a wall rather than a tunnle of wind. A wall of wind appears in front of me.
    Good, just remember that the rasengan isn't actually a wind technique, the wind style rasenshuriken is.

    (Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
    I want you to go airborne by any means necessary. You will then focus wind chakra inside your lungs as you inhale. You will then exhale the gathered air with your wind chakra infused in it. Using shape manipulation I want you to shape the wind being released into a steady stream, allowing you to change locations in mid-flight.
     
         

  8. #33
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    Re: [wind training] - kdm789

    Strong points

    • - Insert info - if by any chance i get launched into the sky, i can change my direction and than counter attack.
    • - Insert info - i can use this move to strengthin a tai jutsu attack
    • - Insert info - If i ever learn to fly, i can use this move to change directions.


    Weak points

    • - Insert info - I can be struck down by almost any lightning/fire jutsu.
    • - Insert info - The opponent can attack me from behind.
    • - Insert info - There really isnt a third weakness, because the first point covers almost everything.


    Combinations-strategies I would combine this with a tai jutsu move.

    Ways to counter this technique i would use a lightning jutsu like Karin

    Hiruzen first channels his wind chakra into his feet to climb up a tree.
    He than channels his chakra into his mouth and jumps off the tree and blows at the ground to the right to move right, and than he blows again to cause a dust cloud and than roles once he gets closer to the ground
     
         

  9. #34
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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    Strong points

    • - Insert info - if by any chance i get launched into the sky, i can change my direction and than counter attack.
    • - Insert info - i can use this move to strengthin a tai jutsu attack
    • - Insert info - If i ever learn to fly, i can use this move to change directions.


    Weak points

    • - Insert info - I can be struck down by almost any lightning/fire jutsu.
    • - Insert info - The opponent can attack me from behind.
    • - Insert info - There really isnt a third weakness, because the first point covers almost everything.


    Combinations-strategies I would combine this with a tai jutsu move.

    Ways to counter this technique i would use a lightning jutsu like Karin

    Hiruzen first channels his wind chakra into his feet to climb up a tree.
    He than channels his chakra into his mouth and jumps off the tree and blows at the ground to the right to move right, and than he blows again to cause a dust cloud and than roles once he gets closer to the ground
    I would please like you to elaborate a bit on your descriptions, that is the purpose of this template ^_^

    With which tai technique would you use it exactly? And as for the counter, did you mean Kirin? The one that takes a full turn to even prep the conditions for? Please re-do this template and fill in the vague descriptions.
     
         

  10. #35
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    Re: [wind training] - kdm789

    Strong points

    • - Insert info - i could use this move to get away from enemy attacks such as wind jutsus.
    • - Insert info - as i am in the air i could spew down fire as well as the wind
    • - Insert info - It could be used to strngthen kicks


    Weak points

    • - Insert info - im baiscally a sitting duck
    • - Insert info - i am exposed to lightning moves
    • - Insert info - the opponent could trap me in a wind vortex


    Combinations-strategies
    i would combine it with fire stream because i could spew out wind as well as fire

    Ways to counter this technique By surrounding my self by water if a source is avaiable

    Hiruzen first channels his wind chakra into his feet to climb up a tree.
    He than channels his chakra into his mouth and jumps off the tree and blows at the ground to the right to move right, and than he blows again to cause a dust cloud and than roles once he gets closer to the ground
     
         

  11. #36
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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    Strong points

    • - Insert info - i could use this move to get away from enemy attacks such as wind jutsus.
    • - Insert info - as i am in the air i could spew down fire as well as the wind
    • - Insert info - It could be used to strngthen kicks


    Weak points

    • - Insert info - im baiscally a sitting duck
    • - Insert info - i am exposed to lightning moves
    • - Insert info - the opponent could trap me in a wind vortex


    Combinations-strategies
    i would combine it with fire stream because i could spew out wind as well as fire

    Ways to counter this technique By surrounding my self by water if a source is avaiable

    Hiruzen first channels his wind chakra into his feet to climb up a tree.
    He than channels his chakra into his mouth and jumps off the tree and blows at the ground to the right to move right, and than he blows again to cause a dust cloud and than roles once he gets closer to the ground
    Good, just remember that you can not release both the fire and wind elements simultaneously to make your desired combination. You would first have to release one, then the other.

    (Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
    Rank: D
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
    *Creates a clone near your vicinity*

    (Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
    Rank: D
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
    Alright, keep in mind that to fully complete this technique you require a rocky terrain or at least some type of rock debris near your opponent for it to be fully successful, if not you'll only be lifting the opponent onto the air.

    I want you to focus your wind chakra inside of your lungs whilst focusing your wind chakra. You will then proceed to release the wind infused air, shape manipulating it into a steam of wind that heads towards my clone, near his bottom section. This allows the stream to lift my clone onto the air as the rock debris around his vicinity lift along with him, knocking against his body, slightly injuring him.
     
         

  12. #37
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    Re: [wind training] - kdm789

    Strong points

    • - Insert info - well for the first strong point I am making my opponent float and I personally would release it fast causing him to fall hard.
    • - Insert info - the next strong point is that he is wide open to attacks, so I could throw kunai for example a split second before elevating him.
    • - Insert info - for the last one, I personally wouldn't use this as an attack but as more as a obstical giving me a few seconds to recollect my self.


    Weak points

    • - Insert info - the environment has to be or have some rocks that can be levitated.
    • - Insert info -if I by any chance miss, I am wide open to an attack.
    • - Insert info - I'm not for sure, but I think the opponent could still move his hands thus being able to form hand signs to counter.


    Combinations-strategies so, I personally would start with dynamic entry to catch my opponent off guard, the immediatly use this Jutsu and then follow up with any variant of a fire ball type Jutsu.

    Ways to counter this technique to counter, just before I'm about to be lifted, I would use any earth Jutsu like eart wall in order to make my opponent lose his balance.


    As pride is walking through a nearby forest with a pebble trail, he spots what seems to be a clone. Pride then sneaks up on the clone and uses dynamic entry screaming his battle cry(lee Roy Jenkins!!!!!!!!!) he then channels his wind chakra like a light draft. He then manipulates the air causing the clone to be lifted off the ground, but he also lifts some of the pebbles as well. He then takes advantage of the pebbles in the air by making them knock into him slightly bruising him.
     
         

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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    Strong points

    • - Insert info - well for the first strong point I am making my opponent float and I personally would release it fast causing him to fall hard.
    • - Insert info - the next strong point is that he is wide open to attacks, so I could throw kunai for example a split second before elevating him.
    • - Insert info - for the last one, I personally wouldn't use this as an attack but as more as a obstical giving me a few seconds to recollect my self.


    Weak points

    • - Insert info - the environment has to be or have some rocks that can be levitated.
    • - Insert info -if I by any chance miss, I am wide open to an attack.
    • - Insert info - I'm not for sure, but I think the opponent could still move his hands thus being able to form hand signs to counter.


    Combinations-strategies so, I personally would start with dynamic entry to catch my opponent off guard, the immediatly use this Jutsu and then follow up with any variant of a fire ball type Jutsu.

    Ways to counter this technique to counter, just before I'm about to be lifted, I would use any earth Jutsu like eart wall in order to make my opponent lose his balance.


    As pride is walking through a nearby forest with a pebble trail, he spots what seems to be a clone. Pride then sneaks up on the clone and uses dynamic entry screaming his battle cry(lee Roy Jenkins!!!!!!!!!) he then channels his wind chakra like a light draft. He then manipulates the air causing the clone to be lifted off the ground, but he also lifts some of the pebbles as well. He then takes advantage of the pebbles in the air by making them knock into him slightly bruising him.
    Haha, nice description on performing the technique

    Okay, now that we've finished all the techniques for D-Ranks, I want you to perform a three jutsu battle combination using at least two of the techniques you've learned so far. You are free to use free-form taijutsu, throwing kunais.. etc etc. Anything you'd like as long as it is valid in the battle arena and its rules.

    Ready....set...GO!
     
         

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    Re: [wind training] - kdm789

    So, I actually don't have a computer available to me so I'm just Gona type the jutsu names:

    After completly humiliating a random clone, he climbs up a tree trunk and jumps off. Just as he's about to hit, he channels all he has into his lungs and releases a fast stream of air(wind stream tequnique) to move home foward closer to the already damaged clone. He then slowly stops the stream so that he lands on his belly. He then quickly once again manipulates the air around te already battered clone causing him to once again levitate but this time he is levitating belly up.(wind rock barrage)
    While still manipulating the air, pride sprints up to the clone and uses dynamic entry. What now BISH pride screams.
     
         

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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    So, I actually don't have a computer available to me so I'm just Gona type the jutsu names:

    After completly humiliating a random clone, he climbs up a tree trunk and jumps off. Just as he's about to hit, he channels all he has into his lungs and releases a fast stream of air(wind stream tequnique) to move home foward closer to the already damaged clone. He then slowly stops the stream so that he lands on his belly. He then quickly once again manipulates the air around te already battered clone causing him to once again levitate but this time he is levitating belly up.(wind rock barrage)
    While still manipulating the air, pride sprints up to the clone and uses dynamic entry. What now BISH pride screams.
    I'll be honest, that was a tad bit poor but maybe it was because you have no computer access so I will let it slide. I do however expect a much better combination and description of moves once we complete C-Ranks

    (Fūton: Reppūshō) - Wind Release: Gale Palm
    Rank: C
    Type:Attack/Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
    I want you to clap both of your hands together whilst focusing your wind chakra throughout them. Once both hands meet, you will manipulate the air around your hands, highly compressing it. You will then proceed to release all that compressed air at once, allowing you to create a powerful gale of wind that can push back a human or even projectiles, increasing their speed.
     
         

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    Re: [wind training] - kdm789

    (Fūton: Reppūshō) - Wind Release: Gale Palm
    Rank: C
    Type:Attack/Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

    Strong points

    • - Insert info - Okay, so to start off, lets say my opponent is charging at me from a distance with lets say chidori at the ready. This move would be perfect to knock back the opponent for a split second so that i can counter, or escape.
    • - Insert info - Secondly, to beging a match, i could pull out some kunai and toss them up, and then use gale palm to shoot the kunai at them, but this would simply be a diversion for i would send a fireball right after the kunai.
    • - Insert info - Finally, similar to the first point, except lets say im in close combat and i fell in danger, i would simply kick/ knee them in the gut, and then use gale palm to get them away from me.


    Weak points

    • - Insert info - while i am raising my palm to use gale palm, i am basically leaving that side of my body open to any attack such as a projectile or a earth attack such as the earth weapons.
    • - Insert info - also, if by chance a person is charging with chidori at me and happens to side step or avoid my gale palm, im screwed.
    • - Insert info - and lastly, my opponent could use this against me if they are pushed backwards still on their feet because right before they are projected back, mainly for fighting deidara bios, they could slip an explosive right at my feet then succesfully avoid the blast by using the momentum of my own gale palm.


    Combinations-strategies I would first throw any type of kunai, preferably explosive ones mixed with regular kunai with fake tags up into the air, then id use gale palm to launch the projectiles as a distraction, and then finish with great fire ball jutsu.

    Ways to counter this technique if im in a situation where i could predict whether or not my opponent would use this move or not, i would simply form a earth wall behind me to stop me from flying back, and then channel chidori stream right at his ass.

    Pride is walking down yet another endless pebble road, when i notice medium sized rocks perfect for launching. I then walk up to them, and start channeling my wind chakra to my hands. i then start to clap my hands, but just as my hands meet i manipulate the air to be highly compressed in between my hands. i then release this highly compressed air creating a controlled but powerful gale of wind that the proceeds to launch the rocks.
     
         

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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    (Fūton: Reppūshō) - Wind Release: Gale Palm
    Rank: C
    Type:Attack/Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

    Strong points

    • - Insert info - Okay, so to start off, lets say my opponent is charging at me from a distance with lets say chidori at the ready. This move would be perfect to knock back the opponent for a split second so that i can counter, or escape.
    • - Insert info - Secondly, to beging a match, i could pull out some kunai and toss them up, and then use gale palm to shoot the kunai at them, but this would simply be a diversion for i would send a fireball right after the kunai.
    • - Insert info - Finally, similar to the first point, except lets say im in close combat and i fell in danger, i would simply kick/ knee them in the gut, and then use gale palm to get them away from me.


    Weak points

    • - Insert info - while i am raising my palm to use gale palm, i am basically leaving that side of my body open to any attack such as a projectile or a earth attack such as the earth weapons.
    • - Insert info - also, if by chance a person is charging with chidori at me and happens to side step or avoid my gale palm, im screwed.
    • - Insert info - and lastly, my opponent could use this against me if they are pushed backwards still on their feet because right before they are projected back, mainly for fighting deidara bios, they could slip an explosive right at my feet then succesfully avoid the blast by using the momentum of my own gale palm.


    Combinations-strategies I would first throw any type of kunai, preferably explosive ones mixed with regular kunai with fake tags up into the air, then id use gale palm to launch the projectiles as a distraction, and then finish with great fire ball jutsu.

    Ways to counter this technique if im in a situation where i could predict whether or not my opponent would use this move or not, i would simply form a earth wall behind me to stop me from flying back, and then channel chidori stream right at his ass.

    Pride is walking down yet another endless pebble road, when i notice medium sized rocks perfect for launching. I then walk up to them, and start channeling my wind chakra to my hands. i then start to clap my hands, but just as my hands meet i manipulate the air to be highly compressed in between my hands. i then release this highly compressed air creating a controlled but powerful gale of wind that the proceeds to launch the rocks.
    That was good, however I wouldn't waste a jutsu like the earthen wall to keep you from falling backwards. The push itself isn't that great of a deal so simply turning onto the offensive after recuperating (a few seconds) from the "hit" should be okay.

    (Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
    Rank: C
    Type:Attack
    Range:Short-Mid
    Chakra Cost:15
    Damage Points:30
    Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
    A pretty fun technique. I want you to pull out any projectile-type weapon you may have or even a sword. I then want you to release your wind chakra throughout the weapon coating it. You will then proceed to throw/toss it out away from you. Utilizing the wind chakra, I want you to manipulate it, moving the air currents around the objects, allowing you to spin them in a deadly manner as they head towards your desired target.
     
         

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    Re: [wind training] - kdm789

    Strong points

    • - Insert info - for one, basically any weapon I have can be used with this move.
    • - Insert info - secondly, as seen in the show nd manga, wind infused weapons are extremely powerful
    • - Insert info - thirdly, if I ever want to get out of a sticky situation or as a distraction, this move works perfectly


    Weak points

    • - Insert info - I honestly do not see weaknesses so can you please try to explain?
    • - Insert info -
    • - Insert info -


    Combinations-strategies I personally would first throw many regular kunai, then throw a chakra infused one to make a direct hit.

    Ways to counter this technique I would first form a thick earth wall, and then I would use my custom to repel the kunai if the earth wall failed.

    Pride continues his journey yet again, but this time he comes across a series of trunks perfect for target practice. He then put his hand into the pouch that rests on his left hip. He then draws and strange looking kunai that is unusually arrow dynamic. He then channels his wind chakra to manipulate the air currents around his kunai. He then throws it while still manipilating the kunai causing it to go clean through the thick trunk.
     
         

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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    Strong points

    • - Insert info - for one, basically any weapon I have can be used with this move.
    • - Insert info - secondly, as seen in the show nd manga, wind infused weapons are extremely powerful
    • - Insert info - thirdly, if I ever want to get out of a sticky situation or as a distraction, this move works perfectly


    Weak points

    • - Insert info - I honestly do not see weaknesses so can you please try to explain?
    • - Insert info -
    • - Insert info -


    Combinations-strategies I personally would first throw many regular kunai, then throw a chakra infused one to make a direct hit.

    Ways to counter this technique I would first form a thick earth wall, and then I would use my custom to repel the kunai if the earth wall failed.

    Pride continues his journey yet again, but this time he comes across a series of trunks perfect for target practice. He then put his hand into the pouch that rests on his left hip. He then draws and strange looking kunai that is unusually arrow dynamic. He then channels his wind chakra to manipulate the air currents around his kunai. He then throws it while still manipilating the kunai causing it to go clean through the thick trunk.
    for one, basically any weapon I have can be used with this move.
    Remember, it can't be used on any weapon, only on bladed ones.
    thirdly, if I ever want to get out of a sticky situation or as a distraction, this move works perfectly
    Would you care to enlighten me a bit on this one? It is a tad bit vague. (Some examples would be fine ^_^_
    Ways to counter this technique I would first form a thick earth wall, and then I would use my custom to repel the kunai if the earth wall failed.
    Well first it is wise to pay attention to the ranks of the techniques you are facing, so that way you aren't forced to waste two jutsu to defend against one. Also, lets please stick to canon counters as I have no idea what kind of customs you have ^_^

    As far as weaknesses goes; You are unable to use this technique on weapons that have no blade like a staff and nun-chuck, etc etc. And the other slightly weak point to this techniques it that its actions are limited solely to the weapon used. You are basically forced into using this technique only when you have a bladed object by your side.


    Any questions before we continue? (Also please reply with some of the points I address like sticky situation part), Thanks (:
     
         

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    Re: [wind training] - kdm789

    No further questions and sorry sticky situations is just a term I used in the military so like whenever you feel uncomfortable about the situation at hand or fell like you are unable to win or even if your uncomfortable with a certain position in combat such as let's say that you are specialsed in hand to hand combat but your enemy keeps his distance, and vice versa let's say you specialize in long combat but your foe keeps close, that is what a sticky situation is to me
     
         

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    Re: [wind training] - kdm789

    Quote Originally Posted by Ero-Sennin View Post
    No further questions and sorry sticky situations is just a term I used in the military so like whenever you feel uncomfortable about the situation at hand or fell like you are unable to win or even if your uncomfortable with a certain position in combat such as let's say that you are specialsed in hand to hand combat but your enemy keeps his distance, and vice versa let's say you specialize in long combat but your foe keeps close, that is what a sticky situation is to me
    Well yea I knew what a sticky situation meant, what I was trying to say is that I would have liked an example of one. Like the one you just described ^_^

    (Fūton: Daitoppa) - Wind Release: Great Break Through
    Rank: C
    Type:Attack
    Range:Short-Long
    Chakra Cost:15
    Damage Points:30
    Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
    I want you to perform the Tiger → Ox → Dog → Rabbit → Snake hand seals whilst focusing your wind chakra out in front of you. Once the hand seals are complete, I want you to manipulate the wind currents short range in front of you, allowing you to release a sudden gust of wind by greatly pushing the wind currents forward in a controlled manner.
     
         

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