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  1. #1
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    "Watch him lose them
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    Forever alone

    No Customs >_>
    Mid-Range and stuff.

    Post you're bio. I post my move >_>

    Senju Tobirama | 千手扉間
     
         

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    Re: Forever alone

    Mikoto (Sig) .
     
         

  3. #3
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    Re: Forever alone

    Mind and body are one..If you can't make it that way, better not live at all..

    Tobirama takes up an attacking stance and starts off by throwing 3 kunai's towards Mikoto. With a burst of pace, he runs towards his opponent, while performing a single hand seal to release the beast of water towards Mikoto and surround him, while flicking his hands to release disks of wind aimed towards the head. Again, he looks around the surroundings, cautious of every attack.

    (Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
    Rank: A
    Type:Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: A blade of wind that is unblock able due to wind intangibility.

    (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
    Rank: B
    Type: Offense
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
    Note: Requires a water source to use.
     
         

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    Re: Forever alone

    ....

    As soon as the kunai are release from your hand I straight away trap you in a sphere of water before you can perform your first jutsu.So in the space between you releasing the kunai from your hand and you running.

    (Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
    Note: Technique creates its own water source

    As soon as I have created the water to form the sphere I swipe my hand and release thousands of senbone by swiping my hand from left to right sending lightning to attack you while directing some towards the kunai to deflect the kunai at the same time while performing a water and lightning combo.

    (Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
    Rank: A
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

    I then shock the water which was formed by the sphere of water.

    (Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
    Rank: B
    Type: Offensive
    Range: Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will create a field of water under the opponent before shocking them with a lightning attack.
     
         

  5. #5
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    Re: Forever alone

    Why do you rush? You can't escape death.. Sooner or Later..

    When Tobirama starts running towards Mikoto he realizes water flowing beneath him. Being a master of the Suiton, he realizes the move and send a wave of air below it and break it down before it is even formed. Without wasting a moment, he releases a huge blast of wind, that completely cancels out your senbon and approaches towards you. After the move is executed, he simply performs 5 hand seals and forms lightning pillars in an X formation around Mikoto.

    (Futon: Ressenpū) - Wind Release: Violent Whirlwind
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

    (Fūton: Atsugai) - Wind Style: Pressure Damage
    Rank: A
    Type:Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

    (Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
    Rank: B
    Type: Offensive, Supplementary
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40
    Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

    Summary:

    Water imprisonment || Violent Whirlwind
    Chidori Senbon || Pressure Damage
    The last move will be uneffective since I already would have damaged you. || My Four Pillar Bind

    This all happens in a motion and a sequence. Moreover, you interrupt jutsu sequence >_<
     
         

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    Re: Forever alone

    As soon as you disperse the water from around you before you can even perform the second jutsu of yours and before I perform my second one I lower the ground which you are on and five meters each way around by ten meters.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

    As soon as the ground has started to lower I quickly send my lightning chakra into the sky and shoot down three bolts of lightning which shoot down in a triangle shape with a small gap in-between each other.

    (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
    Rank: B
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.

    I then perform one clone and start to walk backwards with the clone staying where I was.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
     
         

  7. #7
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    Re: Forever alone

    -Sigh- Again?

    Tobirama notices strange motion in the clouds and immediately releases a dome of air around him, that protects him from the lightning technique. He then performs a single handseal to release four shadow clones, A , B , C , D.
    Tobirama and his clone come to level grounds and four clones rush towards Mitoko. "A" first punches him in the chest, while "B" and "C" follow up from either sides. This keeps you in a confusion until "D" slams you down with the chidori he created when yo were distracted.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

    (Raiton: Chidori) - Lightning Release: One Thousand Birds
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.
    Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.

    (Fūton: Kazekama no Yori) – Wind Release: Wind Sickle Armor
    Rank: B
    Type: Offensive, supplementary
    Range: Short
    Chakra cost: 20 (+10 per turn activated)
    Damage points: (40 if opponent comes into direct contact)
    Description: Temari will manipulate her wind chakra and create a armor of cutting wind to spin around her body. The armor itself has the capability to deflect incoming projectiles and weapons aswell as being capable of fending off taijutsu based attacks and causing damage to enemies who come into direct contact with the wind.
    Note: Technique lasts for 3 turns
     
         

  8. #8
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    Re: Forever alone

    As soon as I have formed the lightning and sent it down you would have created the wind but I would not of known so As soon as the lightning is released and you form the armour I release spikes from the walls around you stabbing you from all sides and your clones.

    (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
    Rank: A
    Type: Offensive
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
     
         

  9. #9
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    Re: Forever alone

    This jutsu causes gigantic pillars of rock to forcefully emerge from the ground.
    If you had managed to read, I created shadow clones after I used the wind armor. Apparently, you did 2 jutsu's at once, which is a time-frame rule break, but seriously, I don't give a crap about that so we'll continue.

    ++++++++++++++++++++++++++++

    After creating the armor, I notice sudden tremble in the earth as the lightning heads my way. Without delay, I simply create a chidori in my hand [I cancel the wind] that extends and destroys the pillars [As I pointed out in that quote, the rocks take time to emerge as they forcefully break through], as well as cancels out the lightning drop from the sky. Then ,after the land is leveled due to the huge effect of that lightning technique, I face towards you and out you in an illusion where you can't see anything. I then throw explosive kunai's and shuriken's at you continously.

    (Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
    Rank: S
    Type:Attack
    Range: Short-Mid
    Chakra cost:40
    Damage Points:80
    Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.

    ( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
     
         

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