(Shinra Tensei) - Divine Punishment
Chakra: 40 (+20 for mid size, +40 for large scale)
Damage: 80 (+20 for mid size, +40 for large scale)
Description: Manipulate gravity to repulse matter away from the user, with such force that it can easily shatter stone. By using this technique as a defensive measure, most if not all attacks directed to the user will be deflected, no matter the size or mass. The greatest example of its defensive might was from its ability to effortlessly deflect the Wind Release: Rasenshuriken, a jutsu with power considered beyond S-rank. The ability can be used on individuals, by directing the arm toward another person, or around the user in the form of a perfect wave that repels all incoming attacks.
Note: If the user uses it on a regular scale they may not use it the following turn, if used for the mid scale they may not use it for 2 turns, if the user uses it on the large scale they may not use it again for 5 turns and they lose 40% of their life
Note: Useable up to 4 times per battle.
(Bensho Ten’in) - Universal Pull
Description: Manipulates gravity at the users will, however instead of pushing objects away, it draws them close.
Note: Useable up to 4 times per battle
(Kuchiyose no Jutsu) - Summoning Technique
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
Pain's Giant Ram
Pain has the ability to summon many creatures. One such creature is this giant ram, which has the ability to charge and smash its target.