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  • Results 1 to 4 of 4
    1. #1
      Viva ao 25 de Abril! Scorps's Avatar
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      Now you see me, now you don't!
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      [Kirigakure Grounds] Scorps VS Serpent

      Ok, rei's rules. Mid range. Battle field is the flat plains of kirigakure's shores. No water source in immediate range. Stealing? Well, its a Ninja World event so its more about killing. So no need for that unless you want to.
      __________

      I'll be using Hashirama Senju, with the staff of gaia on his back. I'll continue in reply to your move alone (considering we separated this its only fair that I fight you and your move and not the other guys moves but if you disagree, tell me) and assuming the Kiling Intent was just for show so we can actually get this going. Post your bio and anything you need me to explain. ^^

      __________

      As the enemy triggers a set of handseals, the cloaked ninja extends his hand and snaps his fingers. With the ability to trigger genjutsu upon simple body gestures, the ninja induces you into a genjutsu where you feel as it you are spinning non stop at enormous speeds. The G forces are enough to make it very hard (if not impossible) for you to make any hand seals. Even if an illusion, for your body its as if the rotation is real in every single aspect from gravity, to sound, momentum, G forces, etc.

      (Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
      Type: Offensive
      Rank: A-Rank
      Range: Short-Mid
      Chakra: 30
      Damage: N/A
      Description:
      The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.

      Without the need for hand seals, in a quick succession, a single sharp blade of hardened wood materializes from the ground in a blazing speed cutting of your left leg through the ankle. The blade rises in an upwards diagonal angle with such a speed that it cuts your ankle in a blazing fast, clean, simple gesture. Off course, even if you realize the first technique was an illusion, by the time you release from it your left foot is gone as within the illusion, its impossible to know about the wood technique as you can't see it, hear it or feel it until it cuts you.

      (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
      Rank: A
      Type: Supplementary/Attack/Defense
      Range: Short-Long
      Chakra cost: 30
      Damage points: 60
      Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

      As you fall to the ground, convulsing in pain, without a foot and released from the gen, the ninja does one handseal and points his hands at you. Tiny strings of wind chakra grab hold you and sever your arms by your elbows, your legs by your kneeds and grab hold of your waist preparing to cut through it.

      Ninjutsu: Nezumi no Hoohige | Ninja Arts: Rat Whiskers
      Rank: A
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
      Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
      *This jutsu can only be used twice per battle*
      Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.
       
           

    2. #2
      Kirabi's Avatar
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      Becoming active again :3
       
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      Re: [Kirigakure Grounds] Scorps VS Serpent

      Quote Originally Posted by Kirabi View Post
      B: So, Akatsuki and Amegakure are making thier move as well...? So be it. Kenshin change of plans, stick by me.

      Kirabi clasp his hands together and begins to erect a barrier surrounding the small skirmishes and prepares to take on scorps.

      (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
      Rank: A
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 30 (-10 per turn remaining active)
      Damage points: N/A
      Description: This is a detection type barrier that can be used to surround an area and allows the user to monitor a certain area covering the from the sky and underneath the ground creating a sphere.The barrier can also be moved according to the requirements of the user. Anyone who enters or leaves the barrier is instantly detected.
      Note: Takes 1 turn to fully erect itself


      Atsui-Appu: Warm-up
      Rank: N/A
      Type: Supplementary
      Range: Short
      Chakra: N/A
      Damage: (Taijutsu +10)(Ninjutsu +5)
      Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
      Note: Can only be taught by Axle
      Note: lasts 5 turns
      Note: can only be used once per battle
      Note: must be done at beginning of battle

      As said in the other thread - There is four turns until Scorps reinforcements arrive on the scene. So by the time Scorps begins his third turn, his reinforcements will have arrived.
      The rules will now change to SY's War Rules.

      Order:

      Scorps
      Serpent
      Scorps
      Kirabi
       
           

    3. #3
      Vìncent's Avatar
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      Re: [Kirigakure Grounds] Scorps VS Serpent

      (for reference to our actions leading up to our arrival please read our movement thread ^_^)
      we will be here as kirabi finishes his move and scorps starts the move after
       
           

    4. #4
      Serpent's Avatar
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      Bored.
       
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      Re: [Kirigakure Grounds] Scorps VS Serpent

      Well, I don't feel like siting around waiting for my opponent to got online, since it's been over 72 hours since I tried to contact you. i'm moving to another thread.

      PS, with such a thick mist, how can you aim for my foot with the wood?
       
           
      Last edited by Serpent; 10-17-2012 at 11:20 PM.

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