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  1. #1
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    Learning Stuvs

    Yea,



    (Suiton: poseidon's hei,kabe ) - Water Style:
    poseidon's wall

    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30 Damage Points: N/A
    Description: This defensive jutsu creates a
    wide Range,10 ft wall of water horizontally in
    front of the user out from the ground,by
    slamming his/her two hands on the ground. This
    wall of water is especially effective at stopping fire and lightining techniques.
    Note-
    -Does not require water source
    -Can only 3 times a battle
    -can only stop A rank fire and B lightining jutsu.

    (Doton: Doton yuhhi) - Earth Style: Earth flying jump
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost: 30 Damage Points: N/A
    Description: After the user does a single
    handseal,he/she manipulate the earth below
    their feet to raise up with great speed inform
    of a small platform that bumps the user into the
    air either backwards,sidways,upwards, forward.The bump is strong enough to send the
    user miles.However while the user is within the
    air they have trouble with reacting to enemy
    attacks unless they have some form of measure
    helping them to eliminate the risk
    -Can only be used 3 times per battle -Cannot use A rank or above Earth techniques
    the following turn

    (Doton:shinkuro) earth style:
    synchronize

    Rank: A
    Type: Defence
    Range: short-long
    Chakra Cost: 40 Damage Points: N/P
    Description: The user sends his/her
    doton chakra into the ground thus
    through out the battle field and
    synchronises with earth.when this
    jutsu is active the user can sense anything either standing on earth or
    underground.
    -Twice per battle
    -lasts for 3 turns.

    (Doton: Toraberingu Doro ) - Earth style:
    Travelling Mud
    Rank: A
    Type: Attack/defence
    Range: N/A
    Chakra Cost:40 Damage points:N/A
    Description: this justsu is similar to earth style-
    hiding like a mole,but only works on muddy and
    swampy portions of the earth.firstly, The user
    focuses earth chakra through out his or her
    whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth
    into fine grains,he solidifies it a bit whilst
    travelling through it, and just like the earth
    style hiding like a mole technique,the user is
    still updated with every movement happening
    on surface thus enabling him or her to launch a surprise attack.
    -The user can't use any other elemental jutsu
    except earth whilst using this technique,simply
    because of the constant earth chakra
    concentration needed.
    -twice per battle.

    I guess thats all


    waits
     
         
    Last edited by Caliburn; 10-16-2014 at 06:52 PM.

  2. #2
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    Re: Learning Stuvs

    nicee
     
         

  3. #3
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    Re: Learning Stuvs

    (Doton: Doton yuhhi) - Earth
    Style: Earth flying jump
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost: 30 Damage
    Points: N/A
    Description: After the user
    does a single
    handseal,he/she manipulate
    the earth below
    their feet to raise up with
    great speed inform
    of a small platform that
    bumps the user into the
    air either
    backwards,sidways,upwards,
    forward.The bump is strong
    enough to send the
    user miles.However while the
    user is within the
    air they have trouble with
    reacting to enemy
    attacks unless they have
    some form of measure
    helping them to eliminate the
    risk
    -Can only be used 3 times per
    battle -Cannot use A rank or
    above Earth techniques
    the following turn
    -must be taught by Seto kaiba

    try it out but do haue in mind this tech is usually for esaping and its full of risks.
     
         
    Last edited by Magic..; 10-19-2012 at 09:58 AM.

  4. #4
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    Re: Learning Stuvs

    i channel my earth chakra right underneath me, mixing it with earth and using chakra manipulation to cause earth to move below me in a sudden burst which propels me upward at a very fast speed.
     
         

  5. #5
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    Re: Learning Stuvs

    ok next is

    (Doton:shinkuro) earth style:
    synchronize
    Rank: A
    Type: Defence
    Range: short-long
    Chakra Cost: 40 Damage
    Points: N/P
    Description: The user sends
    his/her doton chakra into the ground thus through out the battle field and synchronises with earth.when
    this jutsu is active the user can sense anything either standing on earth or underground.
    -Twice per battle
    -lasts for 3 turns.
    -must be taught by seto kaiba
     
         

  6. #6
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    Re: Learning Stuvs

    i focus my doton chakra and channel it thoughout the battle field allowing me to sense everything that moves upon the surface of the ground and underneath it.
     
         

  7. #7
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    Re: Learning Stuvs

    Next

    (Doton: Toraberingu Doro ) - Earth style:
    Travelling Mud
    Rank: A
    Type: Attack/defence
    Range: N/A
    Chakra Cost:40 Damage points:N/A
    Description: this justsu is similar to earth style-
    hiding like a mole,but only works on muddy and
    swampy portions of the earth.firstly, The user
    focuses earth chakra through out his or her
    whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth
    into fine grains,he solidifies it a bit whilst
    travelling through it, and just like the earth
    style hiding like a mole technique,the user is
    still updated with every movement happening
    on surface thus enabling him or her to launch a surprise attack.
    -The user can't use any other elemental jutsu
    except earth whilst using this technique,simply
    because of the constant earth chakra
    concentration needed.
    -twice per battle.
     
         

  8. #8
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    Re: Learning Stuvs

    yep--

    i walk up to a swamp then as i begin to sink, o channel my earth chakra into it solidifying it a bit. This allows me to to dig through it and travelling to any location i want and i could also sense movements on the surface.
     
         

  9. #9
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    Re: Learning Stuvs

    yep learning this..


    (Genjutsu-genshuku songai)Illusion technique-gravity damage
    Rank: A
    Typeefence/Offense
    Range: löng
    Chakra Cost:40
    Damage Points:60
    Description:This technique,requires the target to be in mid-air,then the user casts an illusion that makes the target think his or she is floating in the air but for some reason they are unable to move a single muscle due to gravity,where as in reality he or she is just falling.after crashing unto the ground the illusion desperse but leaves the foe badly wounded,depending on the height of the fall.
    -lasts for a turn
    -twice per battle.

    (Taishou No Me) Contrasted eye
    Rank: A
    Type: Defence
    Range:Short-Mid
    Chakra Cost: 40
    Damage Points: N/P
    Description: the user infuses his/her
    eye balls with chakra,there for
    reducing their eye contrast so as not
    to be affected by light based attacks.
    -Twice per battle
    -lasts for two turns.
     
         

  10. #10
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    Re: Learning Stuvs

    okay, firstly the genjutsu.

    hijack the senses of my clone while he is in mid-air letting him see himself not landing from his jump and remain suspended in air.
    Try it.

    *my clone jumps towards you*
     
         

  11. #11
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    Re: Learning Stuvs

    as your clone jumps towards me, i put him in an illusion so as he reaches the peak of his jump, he sees himself continue to go higher something like zero gravity and not fall towards me but in reality as he jumps towards me unknowingly i send my right foot to his chin delivering a powerful blow that crack his jaw.
     
         

  12. #12
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    Re: Learning Stuvs

    good.

    Now i want you to infuse your eyeballs in chakra and reduce the contrast. With this you can control the amount of light entering into your eyes.

    * throws a flash bomb behind me and launches 2 kunais towards you *
     
         

  13. #13
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    Re: Learning Stuvs

    as the flash light goes off, i quickly channel chaka into my eyes reducing its contrast then i have a view of the two kunais coming m y way. i quickly bring out 2 kunais hurling them to intercept the incoming kunais.
     
         

  14. #14
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    Re: Learning Stuvs

    Superb!

    now you have them!
     
         

  15. #15
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    Re: Learning Stuvs

    thanks man
     
         

  16. #16
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    Re: Learning Stuvs

    *stand on that pool of water and channel your suiton chakra so that you make nano sized water dorplets rise and combine with the poison and let it form around every gaseous particle forming the poison so that it becomes heavy.

    now i want you to survive by doing as you are told. Failure would lead to your death.

    *creates a dense cloud of poison around you*
     
         

  17. #17
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    Re: Learning Stuvs

    As I stand on the pool, i hold my breathe so i won't sniff in even the smallest amount of poison, then i start channeling my suiton into the pool of water making nano sized water droplet rise then using nature manipulation, i mix the water with the poison making everything fall down as harmless liquid
     
         

  18. #18
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    Re: Learning Stuvs

    good. have in mind that this also adhere with water and its elemental weaknesses.

    Enjoy!
     
         

  19. #19
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    Re: Learning Stuvs

    Thanks. i practiced the jutsu again and again until i'm used up.

    (Suiton: Earozoru) - Water Style: Aerosol
    Rank: A
    Type: Supplimentary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user kneads his suiton chakra into a water source then makes very tiny water
    droplets rise covering an expansive range and
    upto 20meter height. He then merges the
    water droplets with harmful airbone gaseous
    particles like poison gas and its varient. This is
    an alternative water release in which the user breaks down water into its least possible size
    which makes it more prone to combine with
    gases in the air(something like moisture).
    Instead of the normal syphoning of harmful gas
    from the air, the water fuses with it and
    continue to coagulate more water unitl it becomes heavy. After combination, the later
    (gas/water mixture) becomes heavy/dense due
    to the presense of impurity then drops to the
    ground. This clears harmful gases from the
    surrounding air.
    The aerosol is nearly invisible at first(appears like a fading mist) but can be seen clearly when
    it has completely combined with the gas and is
    droping as tiny droplets of water.
    -note-
    +- Requires a water source
    +- No S-rank suiton in the next turn
    +- Can be used twice.
     
         

  20. #20
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    Re: Learning Stuvs

    Got my Cj thread back.

    List the Jyuken techs you want.
     
         

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