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  1. #1
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    [Grand RP Tournament, LB, R7] McRazor vs Dante..

    - Rei's R&R
    - Killing and Stealing: Allowed
    - CJs: Allowed
    - CEs: Allowed
    - Range: Mid-range
    - Terrain: Plain field without a water source.
    - Each fight needs to finish in 7 days, upon which they'll be closed and graded by RP mods
    - Arguments are to be done exclusively through VM (not PM or MSN). Moderators opinions can only be asked twice per match. If a member needs to ask for a moderators input, he/she must do so through Gobi Gobletsson, and not directly to the Moderators.

    Quote Originally Posted by Gobi Gobletsson View Post
    ...2 days will be the reply limit, meaning that once your opponent reply, you have 2 days to reply, being 48 hours.
    Barney Stinson in signature, CEB on his back. I will start once you post your biography. It's time to pay you back for the 2nd round. :D

    Quote Originally Posted by McRazor View Post

    1) Kesshō yōso burēdo | Crystalline Elemental Blade
    Type: Weapon
    Rank: S
    Range: N/A
    Chakra Cost: N/A
    Damage Points: N/A
    Description: CEB is made of high density crystal which is the reason why it's so firm and sharp. A very old and secret blacksmith technique was used to create this blade. Rumors say that its previous owner originated from the Yuki clan. Upon his death he sealed a part of himself within it, making the blade chakra infusable and able to react to Fuuton, Suiton and Hyouton chakra. When the user channels his chakra into CEB, it starts glowing in the elements corresponding color and allows the user to use its element effect. Each element has its own effect which, together with chakra infusion, counts as one of three moves per turn. If the user infuses his Fuuton/Suiton chakra into CEB it starts glowing green/blue and allows the user to use its Fuuton/Suiton effect three times per match. If the user infuses both types of chakra, due to his mastery of both and his ability of controlling Ice, his sword starts glowing light blue and allows the user to use its Hyouton effect. When the user infuses Suiton chakra into his sword he can’t change it to Fuuton, but instead he can add Fuuton to get Hyouton, and vice versa. CEB is a very light blade due to its crystal construction and its only 50 inches long so it can be used with one hand. It's also unbreakable because crystal is one of the firmest materials.
    Note: Effects can be used only three times per match
    Note: Effects count as one of three moves per turn
    Note: User can’t use effect two consecutive turns
    Note: Chakra infusion lasts four turns
    Note: Freezes on touch, unless Hyouton specialist
    Note: Can only be used by McRazor

    1.1) Kesshō-fū sufia | Crystalline Wind Sphere
    Type: Weapon effect
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: When user infuses his Fuuton chakra into his CEB it creates a dense sphere of air around the user which repels Katon jutsus up to B-Rank, Raiton jutsus up to S-Rank and Doton/Suiton jutsus up to A-Rank.
    Note: Effect counts as one of three moves per turn
    Note: Effect can be used only three times per battle and count towards the 3 usage of the sword's abilities.
    Note: User can't use other Fuuton jutsus next turn
    Note: Can only be used if holding CEB

    1.2) Kesshō-sui no bāsuto | Crystalline Water Burst
    Type: Weapon effect
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60 (+10 if the battlefield is on ice)
    Description: When user infuses his Suiton chakra into his CEB it allows him to create a sphere of water four meters behind his enemy. The sphere has one meter in diameter and it bursts immediately after the user performs 1 hand seal. As the sphere bursts, it's shapes into spikes which pierce through the enemy. If the battlefield is on ice and the sphere bursts, spikes get frozen and become deadlier, dealing more damage on impact. Due to his mastery of Suiton, user doesn't require a water source.
    Note: Effect counts as one of three moves per turn
    Note: Takes 2-3 seconds before the sphere completely forms and is ready to burst.
    Note: Effect can be used only three times per battle and counts towards the 3 usage of the sword's abilities
    Note: User can't use other Suiton jutsus next turn
    Note: Can only be used if holding CEB
    Note: No water source required

    1.3) Kesshō kōri no tōketsu | Crystalline Ice Freezing
    Type: Weapon effect
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: +10
    Description: When user infuses his Hyouton chakra into his CEB it starts slowly releasing Hyouton chakra, freezing the air around the battlefield and boosting Hyouton jutsus. Adding more chakra to jutsus which the user released makes them only do more damage and doesn’t extend their range.
    Note: Effect can be used only once per battle and lasts 4 turns
    Note: Can only be used if holding CEB
     
         

  2. #2
    Ryūjin's Avatar
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Hatake Kakashi biography, with Rebellion on his back, his headband is adjusted to reveal his active 3 Tomoe left Sharingan.

    Kakashi: Let's have an awesome rematch my friend!

    (Sōdō) - Rebellion
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra Cost: 40 (+ 30 for blocking each fire attack)
    Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
    Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    Note: Cannot be used without mastering the fire element.
    Note: User takes -10 damage when absorbing a fire technique.
    Note: Can only block fire techniques 3 times per battle.
    Note: Can only be wielded by Dante..

     
         
    Last edited by Ryūjin; 10-19-2012 at 05:13 PM.

  3. #3
    McRazor's Avatar
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by Dante.. View Post
    Hatake Kakashi biography, with Rebellion on his back, his headband is adjusted to reveal his active 3 Tomoe left Sharingan.

    Kakashi: Let's have an awesome rematch my friend!

    (Sōdō) - Rebellion
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra Cost: 40 (+ 30 for blocking each fire attack)
    Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
    Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    Note: Cannot be used without mastering the fire element.
    Note: User takes -10 damage when absorbing a fire technique.
    Note: Can only block fire techniques 3 times per battle.
    Note: Can only be wielded by Dante..

    As I enter the battlefield, avoiding eye contact, since I know that you have a sharigan and that you're known for effective eye genjutsu. While focusing on your body and your movements, I perform a single handseal in order to place you in a genjutsu where you feel different effects produced by ice and cold. Also, as I performed the handseal I made it snow, which triggered the first state of the genjutsu, in order to bypass your advantage of being able to easily spot me behind obstacles and such. With the sensing ability of the snow we should be on the same level, as far as awareness goes. The snow's purpose is also to add to the ambient, to make it calming, fluffy and chilly. As far as the handseal goes, a normal person would think that it was used to perform the snow technique. With the snow falling down I create a gust of wind in front of me, which starts collecting the snow and races towards you. The snowflakes that are falling on the ground start accumulating around you a bit more than on the other parts of the battlefield, with the purpose to bury you and prevent from moving.

    Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
    Note: Can only be performed 1 time
    Note: Its effects span for up to 3 turns if unreleased
    Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
    Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
    Note: Can only be taught by McRazor

    (Hyōton: Chakra Sensing Yuki) | Ice Release: Chakra Sensing Snow
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: -
    Description: The user will make snow to fall from the sky and will use it to sense the opponent's location. After 3 turns the terrain will be covered by a layer of snow.
    Note: Works as long as there is snow on the ground

    Hyouton: Paudāsunō | Ice Release: Powder snow
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: With a string of two handseals the user will create a powerful gust of wind in front of him, which he will infuse with ice shards and snowflakes. Due to the constant rotation as the gust is going towards the opponent, its temperature is very low, which is also caused by the ice shards and snowflakes. When he gust hits the opponent it will create numerous cuts on the opponent, due to the ice shards, and the snowflakes will start accumulating around his feet, burying him and preventing from moving.
    Note: Usable three times per battle
    Note: Only McRazor can teach this
     
         

  4. #4
    Ryūjin's Avatar
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by McRazor View Post
    As I enter the battlefield, avoiding eye contact, since I know that you have a sharigan and that you're known for effective eye genjutsu. While focusing on your body and your movements, I perform a single handseal in order to place you in a genjutsu where you feel different effects produced by ice and cold. Also, as I performed the handseal I made it snow, which triggered the first state of the genjutsu, in order to bypass your advantage of being able to easily spot me behind obstacles and such. With the sensing ability of the snow we should be on the same level, as far as awareness goes. The snow's purpose is also to add to the ambient, to make it calming, fluffy and chilly. As far as the handseal goes, a normal person would think that it was used to perform the snow technique. With the snow falling down I create a gust of wind in front of me, which starts collecting the snow and races towards you. The snowflakes that are falling on the ground start accumulating around you a bit more than on the other parts of the battlefield, with the purpose to bury you and prevent from moving.

    Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
    Note: Can only be performed 1 time
    Note: Its effects span for up to 3 turns if unreleased
    Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
    Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
    Note: Can only be taught by McRazor

    (Hyōton: Chakra Sensing Yuki) | Ice Release: Chakra Sensing Snow
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: -
    Description: The user will make snow to fall from the sky and will use it to sense the opponent's location. After 3 turns the terrain will be covered by a layer of snow.
    Note: Works as long as there is snow on the ground

    Hyouton: Paudāsunō | Ice Release: Powder snow
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: With a string of two handseals the user will create a powerful gust of wind in front of him, which he will infuse with ice shards and snowflakes. Due to the constant rotation as the gust is going towards the opponent, its temperature is very low, which is also caused by the ice shards and snowflakes. When he gust hits the opponent it will create numerous cuts on the opponent, due to the ice shards, and the snowflakes will start accumulating around his feet, burying him and preventing from moving.
    Note: Usable three times per battle
    Note: Only McRazor can teach this
    With Kakashi's 3 Tomoe Sharingan active, he notices you forming the single handseal as chakra is released out of your body to Kakashi's body, Kakashi watches the chakra of his body, noticing his chakra to be irregular just as your chakra enters Kakashi's body and realizing that he's inside a genjutsu, in reaction to the genjutsu, Kakashi summons a Kunai from one of the summoning seals located around his wrists and stabs it into his left leg, releasing him out of the genjutsu that you casted onto him and he diverts his attention onto you, as Kakashi is out of the genjutsu he focuses large amounts of chakra throughout his whole body, into his muscles causing them to release ATP at a much faster rate, increasing Kakashi's speed and Strength greatly.

    (Nakkuru's Kyōkudai Kyūkei) – Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: (+10 to Taijutsu | +10 to Ninjutsu)
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate, increasing the user's speed and strength greatly .
    Note: Takes a few seconds to fully activate
    Note: Lasts for 3 turns
    Note: Usable only once per battle
    Note: No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates
    Note: Can only be taught by Rokusho

    Afterwards Kakashi utilizes his Aluminum chakra by releasing it into the ground surrounding you, causing 2 gigantic walls of Aluminum each is 20 meters high and has the width of the Earth Release: Mountain Smash technique, to rise up from in front and behind you, as they attempt to enclose onto you from both sides, like how the mountain smash technique is used, the walls however unlike the mountain smash technique have multiple spikes which are attached to the walls, the gust of Ice would be caught within the Aluminum walls, and overpowered easily by the Aluminum due to the elemental weakness that Ice has against Aluminum Release, each Aluminum wall is initially considered an A-rank, since it's an S-rank technique divided in two.

    (Arumiton: Sōdai Arumi no Sōken) – Aluminum Release: Ultimate Aluminum Creation
    Type: Supplementary/Attack/Defence
    Rank: S
    Range: Short – Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
    Note: Can only be used 3 times per battle.

    Then Kakashi proceeds to take Rebellion out of his back in his right hand, and forms a single handseal causing a gigantic demonic head that's made of fire to rise out of the ground beneath your last known location, the demonic fire head has the size of the Earth Release: Great Stone Golem technique, in addition to being boosted by Rebellion and the Knuckles maximum break technique, meaning it's boosted by +25 damage points.

    (Katon: Rēshushi) – Fire Release: Ghost Destruction
    Type: Offense
    Rank: A
    Range: Short – Mid
    Chakra Cost: 30
    Damage Points: 60 (+25)
    Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
    Note: Can only be used twice.
    Note: No S-ranked fire techniques in the same turn.
     
         
    Last edited by Ryūjin; 10-20-2012 at 04:59 PM.

  5. #5
    McRazor's Avatar
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by Dante.. View Post
    With Kakashi's 3 Tomoe Sharingan active, he notices you forming the single handseal as chakra is released out of your body to Kakashi's body, Kakashi watches the chakra of his body, noticing his chakra to be irregular just as your chakra enters Kakashi's body and realizing that he's inside a genjutsu, in reaction to the genjutsu, Kakashi summons a Kunai from one of the summoning seals located around his wrists and stabs it into his left leg, releasing him out of the genjutsu that you casted onto him and he diverts his attention onto you, as Kakashi is out of the genjutsu he focuses large amounts of chakra throughout his whole body, into his muscles causing them to release ATP at a much faster rate, increasing Kakashi's speed and Strength greatly.

    (Nakkuru's Kyōkudai Kyūkei) – Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: (+10 to Taijutsu | +10 to Ninjutsu)
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate, increasing the user's speed and strength greatly .
    Note: Takes a few seconds to fully activate
    Note: Lasts for 3 turns
    Note: Usable only once per battle
    Note: No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates
    Note: Can only be taught by Rokusho

    Afterwards Kakashi utilizes his Aluminum chakra by releasing it into the ground surrounding you, causing 2 gigantic walls of Aluminum each is 20 meters high and has the width of the Earth Release: Mountain Smash technique, to rise up from in front and behind you, as they attempt to enclose onto you from both sides, like how the mountain smash technique is used, the walls however unlike the mountain smash technique have multiple spikes which are attached to the walls, the gust of Ice would be caught within the Aluminum walls, and overpowered easily by the Aluminum due to the elemental weakness that Ice has against Aluminum Release, each Aluminum wall is initially considered an A-rank, since it's an S-rank technique divided in two.

    (Arumiton: Sōdai Arumi no Sōken) – Aluminum Release: Ultimate Aluminum Creation
    Type: Supplementary/Attack/Defence
    Rank: S
    Range: Short – Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
    Note: Can only be used 3 times per battle.

    Then Kakashi proceeds to take Rebellion out of his back in his right hand, and forms a single handseal causing a gigantic demonic head that's made of fire to rise out of the ground beneath your last known location, the demonic fire head has the size of the Earth Release: Great Stone Golem technique, in addition to being boosted by Rebellion and the Knuckles maximum break technique, meaning it's boosted by +25 damage points.

    (Katon: Rēshushi) – Fire Release: Ghost Destruction
    Type: Offense
    Rank: A
    Range: Short – Mid
    Chakra Cost: 30
    Damage Points: 60 (+25)
    Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
    Note: Can only be used twice.
    Note: No S-ranked fire techniques in the same turn.
    As I see the aluminium wall start to rise in front of me and hear the one behind me I quickly snap my fingers (instead of the wind gust) in order to create a sphere around you and me, with the epicentre exactly between us. The sphere spins us quickly, switching our positions and leaving you in between your own technique. As you're not used to the technique you may feel a little dizzy and thrown of balance because of the speed of the rotation. As the rotation stops and I land on the ground safely, which takes only a brief moment I, knowing your position because of the snow, even without having a visual of you, perform a single handseal, creating a large pit underneath you, that sucks everything around you, as deep as possible. From that moment, I create two clones next to me, each 5m to my left and right. Left is Lorenzo and right is Neil.

    Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
    Type: Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:
    The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
    Note: Can only be taught by Scorps

    (Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
    Rank: B
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
     
         

  6. #6
    Senior Member Passion's Avatar
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Alright mates. After talking with the maker of the technique (Scorps) he confirmed that the technique was intended to be short+short and therefore McRazor's move is valid. Feel free to continue the fight.
     
         

  7. #7
    Ryūjin's Avatar
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by McRazor View Post
    As I see the aluminium wall start to rise in front of me and hear the one behind me I quickly snap my fingers (instead of the wind gust) in order to create a sphere around you and me, with the epicentre exactly between us. The sphere spins us quickly, switching our positions and leaving you in between your own technique. As you're not used to the technique you may feel a little dizzy and thrown of balance because of the speed of the rotation. As the rotation stops and I land on the ground safely, which takes only a brief moment I, knowing your position because of the snow, even without having a visual of you, perform a single handseal, creating a large pit underneath you, that sucks everything around you, as deep as possible. From that moment, I create two clones next to me, each 5m to my left and right. Left is Lorenzo and right is Neil.

    Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
    Type: Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:
    The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
    Note: Can only be taught by Scorps

    (Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
    Rank: B
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
    Thanks to Passion for going through the trouble ^^



    "Not bad, however you should know that's not enough to kill me"

    As i see your chakra around my position and connected to your previous known location to me, i feel my body being dragged forcibly towards a certain place, where suddenly i see myself caught up in between the technique i made to smash into you so instead of the fire technique, not taking any time for breathing, i utilize my Aluminum chakra to rearrange the atoms of the Aluminum walls, causing a large Dragon to be shaped out of the wall that's in front of me that used to be in front of you as the spikes covering the dragon cave in it's structure, and the Dragon heads towards you in a circular motion at a side arc pattern having a size equivalent to 5 meters high and 5 meters wide while at the same time "that the dragon is forming out of the Aluminum structure" the wall behind me shapes another dragon equivalent to the size of the first dragon, and the spikes onto it cave in as it moves away from the wall, this makes the areas in front and behind me both hollow so the impact of the walls wouldn't do anything to me, as the parts in front and behind me are now hollow.

    (Arumiton: Arumi Sōjū) – Aluminum Release: Particle Manipulation
    Type: Supplementary
    Rank: A
    Range: All Ranges
    Chakra Cost: 30
    Damage Points: N/A
    Description: This technique is used mainly for manipulating the atoms structure in pre-existing aluminum techniques to unlock certain effects, After performing a single handseal (Horse) The user releases a large amount of aluminum chakra throughout the whole battlefield causing any already existing aluminum based technique on the battlefield to fall under his will by re-arranging the atoms of the aluminum structure, the user freely manipulates the aluminum metal/liquid into any form depending on the situation at hand, this technique only manipulates particles of already existing aluminum structures.

    Then as i find the ground becomes hollow beneath me as the pit is created, i form 4 wings made out of wind that bursts out of my back, 2 large wings used for flight and 2 small wings used to increase the speed during flight with the intitial formation of the wings release a burst of wind that propels me diagonally into the air as i use the wings and the momentum gained from the burst of wind to fly through the hole which i made in the Aluminum walls in front of me, successfully going unharmed from the pit.

    (Fūton: Uyoku Enzeru) – Wind Release: Take Flight
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
    Note: Can only be used 4 times per battle.
    Note: As long as this technique is active the user cannot use any fire based techniques
    Note: Can Only be used by ~Crow~

    The Dragon that i made to attack you from the first technique i made would probably interrupt you from forming your Shadow clones, as i'm flying through the air going towards you with my wind wings, I cause 2 large pillars out of the ground made of Aluminum in order to wrap around your body, and your clones "if made" while at the same time multiple spikes of Aluminum come out of the ground from behind you diagonally in order to attack you and your clones if they are made, as the pillars trap you by spiraling inward around you and holding your body, preventing you from forming any handseals or even move a limb, since both spikes and pillars happen at the same time it's considered one move, just is divided in strength.

    (Arumiton: Taibu Arumi No Sōken) – Aluminum Release: Greater Aluminum Creation
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short – Long
    Chakra Cost: 30
    Damage Points: 60
    Description: this is a stronger version than the Aluminum Creation technique, the user creates any shape out of the aluminum metal like aluminum pillars, walls of aluminum to defend, basically any shape of the aluminum just as versatile as the wood element.
     
         
    Last edited by Ryūjin; 10-23-2012 at 09:52 PM.

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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by Dante.. View Post
    Thanks to Passion for going through the trouble ^^



    "Not bad, however you should know that's not enough to kill me"

    As i see your chakra around my position and connected to your previous known location to me, i feel my body being dragged forcibly towards a certain place, where suddenly i see myself caught up in between the technique i made to smash into you so instead of the fire technique, not taking any time for breathing, i utilize my Aluminum chakra to rearrange the atoms of the Aluminum walls, causing a large Dragon to be shaped out of the wall that's in front of me that used to be in front of you as the spikes covering the dragon cave in it's structure, and the Dragon heads towards you in a circular motion at a side arc pattern having a size equivalent to 5 meters high and 5 meters wide while at the same time "that the dragon is forming out of the Aluminum structure" the wall behind me shapes another dragon equivalent to the size of the first dragon, and the spikes onto it cave in as it moves away from the wall, this makes the areas in front and behind me both hollow so the impact of the walls wouldn't do anything to me, as the parts in front and behind me are now hollow.

    (Arumiton: Arumi Sōjū) – Aluminum Release: Particle Manipulation
    Type: Supplementary
    Rank: A
    Range: All Ranges
    Chakra Cost: 30
    Damage Points: N/A
    Description: This technique is used mainly for manipulating the atoms structure in pre-existing aluminum techniques to unlock certain effects, After performing a single handseal (Horse) The user releases a large amount of aluminum chakra throughout the whole battlefield causing any already existing aluminum based technique on the battlefield to fall under his will by re-arranging the atoms of the aluminum structure, the user freely manipulates the aluminum metal/liquid into any form depending on the situation at hand, this technique only manipulates particles of already existing aluminum structures.

    Then as i find the ground becomes hollow beneath me as the pit is created, i form 4 wings made out of wind that bursts out of my back, 2 large wings used for flight and 2 small wings used to increase the speed during flight with the intitial formation of the wings release a burst of wind that propels me diagonally into the air as i use the wings and the momentum gained from the burst of wind to fly through the hole which i made in the Aluminum walls in front of me, successfully going unharmed from the pit.

    (Fūton: Uyoku Enzeru) – Wind Release: Take Flight
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
    Note: Can only be used 4 times per battle.
    Note: As long as this technique is active the user cannot use any fire based techniques
    Note: Can Only be used by ~Crow~

    The Dragon that i made to attack you from the first technique i made would probably interrupt you from forming your Shadow clones, as i'm flying through the air going towards you with my wind wings, I cause 2 large pillars out of the ground made of Aluminum in order to wrap around your body, and your clones "if made" while at the same time multiple spikes of Aluminum come out of the ground from behind you diagonally in order to attack you and your clones if they are made, as the pillars trap you by spiraling inward around you and holding your body, preventing you from forming any handseals or even move a limb, since both spikes and pillars happen at the same time it's considered one move, just is divided in strength.

    (Arumiton: Taibu Arumi No Sōken) – Aluminum Release: Greater Aluminum Creation
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short – Long
    Chakra Cost: 30
    Damage Points: 60
    Description: this is a stronger version than the Aluminum Creation technique, the user creates any shape out of the aluminum metal like aluminum pillars, walls of aluminum to defend, basically any shape of the aluminum just as versatile as the wood element.
    The moment I land on the ground and perform the antlion technique I notice two giant aluminium dragons forming out of the aluminium walls and heading towards my direction. With a simple surge of ice chakra down my spine, I create two powerful ice wings and I quickly start flapping them, generating a massive wall of several tornadoes in front of me, that easily turns your dragons into shreds and continues towards you. The flapping also pushes me a bit backwards, just a meter or two, as a result of the resistance of air. This still keeps the distance between us, at mid range. As I create the massive wall of tornadoes, I create a rasengan in my left and a destruction torrent in my right hand. As a result of trusting my hands forward they combine into a massive tornado of water that rages towards you, violently damaging you.

    (Hyouton:Ryū no tsubasa) - Dragon wings
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:
    In this jutsu the user concentrates his hyouton chakra and then releases all of it along the back of the user and as this happens all this chakra forms ice which stretches into two giant wings made up of pure white ice. These wings resemble to those of a dragon and allows the user of this jutsu to fly in the air. These wings can form and vanish in an instance as the user wants them to.
    -These wings allow the user to fly with the agility of an hawk.
    -The wings can only be activated thrice in a battle.
    -The wings whence activated remain for 2 turns in a row.
    -These wings can only be used by members of the Yuki clan.

    (Futon: Tatsumaki Heki) - Wind Release: Tordado Wall
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

    (Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
    Rank: A
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
    Note: No water source required.
     
         

  9. #9
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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by McRazor View Post
    The moment I land on the ground and perform the antlion technique I notice two giant aluminium dragons forming out of the aluminium walls and heading towards my direction. With a simple surge of ice chakra down my spine, I create two powerful ice wings and I quickly start flapping them, generating a massive wall of several tornadoes in front of me, that easily turns your dragons into shreds and continues towards you. The flapping also pushes me a bit backwards, just a meter or two, as a result of the resistance of air. This still keeps the distance between us, at mid range. As I create the massive wall of tornadoes, I create a rasengan in my left and a destruction torrent in my right hand. As a result of trusting my hands forward they combine into a massive tornado of water that rages towards you, violently damaging you.

    (Hyouton:Ryū no tsubasa) - Dragon wings
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:
    In this jutsu the user concentrates his hyouton chakra and then releases all of it along the back of the user and as this happens all this chakra forms ice which stretches into two giant wings made up of pure white ice. These wings resemble to those of a dragon and allows the user of this jutsu to fly in the air. These wings can form and vanish in an instance as the user wants them to.
    -These wings allow the user to fly with the agility of an hawk.
    -The wings can only be activated thrice in a battle.
    -The wings whence activated remain for 2 turns in a row.
    -These wings can only be used by members of the Yuki clan.

    (Futon: Tatsumaki Heki) - Wind Release: Tordado Wall
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

    (Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
    Rank: A
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
    Note: No water source required.
    As i get out of the Antlion's radius with the Wind wings, due to their speed it would be quite fast while i'm keeping myself flying through the air about 2 meters above the ground level, i then notice 5 large tornado's heading at me after being slightly weakened by the Aluminum dragon, i deactivate my wind wings causing me to fall onto the ground as right after deactivating the wind wings, i perform a single handseal, releasing a gigantic burst of fire at the wind tornadoes instead of forming the Aluminum spikes/pillars combo, due to Rebellion and the Knuckle's maximum break technique, the fire would be boosted and continues after the wind technique, meanwhile i fall onto the ground, approximately +25 damage points.

    (Katon: Gōka Mekkyaku) – Fire release: Great Fire Majestic Annihilation
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80 (+25)
    Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

    Then my two feet touch the ground as i hear the sound of water evaporting, with the water tornado connects to the fire, the fire weakens the water to a certain extent however is soon overpowered by the water/wind combination, upon hearing the sound of the water evaporating and seeing the steam, I perform 3 handseals and slam my hands onto the ground, causing a gigantic creature to rise out of the ground in front of me, blocking the wind/water combo due to his hard S-rank earth body, i proceed to perform a single handseal causing that creature to have a flaming sword in his right hand and a flaming wipe in his left hand.

    (Doton: Balrog) – Earth Release: Balrog
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short – Mid
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also wield a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
    1. The Balrog can use up S rank fire (not including S ranks)
    2. The Balrog can control a fire whip or a flaming sword.
    3. The Balrogs body is as hard as S rank earth
    These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.
    Note: Useable 1 times per battle
    Note: Can't use genjutsu in the same turn as this jutsu
    Note: Must be taught by The Pervy Sage
    Note: Stays on the feild for 4 turns, or until destroyed
    Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

    After doing that, i cause 2 giant sections of earth to rise to your right and left sides, causing the two sections to smash against each other catching you in between, these earth sections are made to hit your previous location while at the same time Balrog uses the fire wipe in his left hand delivering a downwards strike with the wipe having it approach you from above, however in case you moved the earth technique is big enough to catch you, i then run to the right side of Balrog the earth creature to try and track any faint traces of chakra that would let me catch a glimpse of your current location, the earth technique is also boosted by the Knuckle's maximum break technique, however right after performing it the technique's effect fades due to it's limit.

    (Doton: Yama Eikyō) – Earth Release: Mountain Smash
    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80 (+10)
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
    Note: Can only be used once due to scale of technique
     
         
    Last edited by Ryūjin; 10-24-2012 at 08:02 PM.

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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    Quote Originally Posted by Dante.. View Post
    As i get out of the Antlion's radius with the Wind wings, due to their speed it would be quite fast while i'm keeping myself flying through the air about 2 meters above the ground level, i then notice 5 large tornado's heading at me after being slightly weakened by the Aluminum dragon, i deactivate my wind wings causing me to fall onto the ground as right after deactivating the wind wings, i perform a single handseal, releasing a gigantic burst of fire at the wind tornadoes instead of forming the Aluminum spikes/pillars combo, due to Rebellion and the Knuckle's maximum break technique, the fire would be boosted and continues after the wind technique, meanwhile i fall onto the ground, approximately +25 damage points.

    (Katon: Gōka Mekkyaku) – Fire release: Great Fire Majestic Annihilation
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80 (+25)
    Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

    Then my two feet touch the ground as i hear the sound of water evaporting, with the water tornado connects to the fire, the fire weakens the water to a certain extent however is soon overpowered by the water/wind combination, upon hearing the sound of the water evaporating and seeing the steam, I perform 3 handseals and slam my hands onto the ground, causing a gigantic creature to rise out of the ground in front of me, blocking the wind/water combo due to his hard S-rank earth body, i proceed to perform a single handseal causing that creature to have a flaming sword in his right hand and a flaming wipe in his left hand.

    (Doton: Balrog) – Earth Release: Balrog
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short – Mid
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also wield a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
    1. The Balrog can use up S rank fire (not including S ranks)
    2. The Balrog can control a fire whip or a flaming sword.
    3. The Balrogs body is as hard as S rank earth
    These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.
    Note: Useable 1 times per battle
    Note: Can't use genjutsu in the same turn as this jutsu
    Note: Must be taught by The Pervy Sage
    Note: Stays on the feild for 4 turns, or until destroyed
    Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

    After doing that, i cause 2 giant sections of earth to rise to your right and left sides, causing the two sections to smash against each other catching you in between, these earth sections are made to hit your previous location while at the same time Balrog uses the fire wipe in his left hand delivering a downwards strike with the wipe having it approach you from above, however in case you moved the earth technique is big enough to catch you, i then run to the right side of Balrog the earth creature to try and track any faint traces of chakra that would let me catch a glimpse of your current location, the earth technique is also boosted by the Knuckle's maximum break technique, however right after performing it the technique's effect fades due to it's limit.

    (Doton: Yama Eikyō) – Earth Release: Mountain Smash
    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80 (+10)
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
    Note: Can only be used once due to scale of technique
    As I'm watching my water vortex overpower your fire technique and continue towards you, I realize that you'll have to defend against it and that this is my chance. As the monster starts rising from the ground, I quickly perform two handseals, making 9 earthen squirrels rise up from the ground, in a nonagon pattern all around you and the newly formed monster. Since the nonagon pretty much resembles a circle (just not being perfectly round, lol) I can safely say that its diameter is long ranged all across it, in all directions, with you and the monster being in the centre of it, meaning that you're mid ranged from each squirrel. The nonagon starts just in front of me, making sure that I'm on the safe side of the technique. As the squirrels form, they immediately start moving at tremendous speed, unleashing their earth and lightning chakra into the nonagon, generating a mayhem of raging vortexes of electromagnetic fields and geoenergies that start to petrify, rip and shock everything caught within it, leaving nothing but a huge crater in front of me. With my wings still active, I push myself backwards, just to be sure, because you never know what can happen. After that I slightly float above the ground.

    Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 100 (-10 to the user)
    Description:
    The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.

    Note: User can't mold Lightning or Earth in the next turn.
    Note2: In the turn its used, user can only cast one more jutsu
    Note3: Usable only once
    Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
    Note5: Can only be taught by Scorps
     
         

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    Re: [Grand RP Tournament, LB, R7] McRazor vs Dante..

    ~McRazor wins~

    In my opinion he did more with less generally using simpler and smaller scaled customs than Dante along with cannon techs. The only one of his techniques that he used that I would consider powerful on its own was, in my opinion, used with very good timing (referring to Mcrazor's last move). He also seemed to have gotten out of all of Dante's attacks with ease and rather simple responses, taking advantage of every moment of the battle.
     
         

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