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    [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Rei's Rules
    Mid Range

    Battlefield will be a large arena, 5 km across, circular, with its limits being a large, 100 meter tall wall. The arena has a single water source, to my right, your left, about 50 meters from us (thus long range), pertaining to a large, 300 meter wide lake, 100 meters deep. The ground of the arena is simple low grass and normal earth, completely plane.

    __________

    Hashirama on my sig (heavily updated since we last fought), with the staff of gaia on his back (its posted in the bio).


    Lets see if this time around I can do more than simply seal away half his chest and then dyeing...=_=
     
         
    Last edited by Scorps; 10-25-2012 at 05:57 PM.

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    I think I'm outmatched bro. Yamato below my siggy.

    Yamat walks into the Arena and marvels in awe at the grand sight. He approaches his colleague and give a bow.

    You Ready?

    Yamato utilized his affinity for earth and makes the boar symbol, causing Scorps and the earth short range from him to be lowered 15meters into the ground. Yamato then makes the snake seal, causing a dome of earth to cover the hole, leaving his opponent trapped. Yamato then Makes two more handseals and turns the earth all around the hole and the dome into mud, completely encapsulating His opponent is a muddy tomb.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

    (Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
    Rank: B
    Type: Supplementary
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.


    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    I think I'm outmatched bro. Yamato below my siggy.

    Yamat walks into the Arena and marvels in awe at the grand sight. He approaches his colleague and give a bow.

    You Ready?

    Yamato utilized his affinity for earth and makes the boar symbol, causing Scorps and the earth short range from him to be lowered 15meters into the ground. Yamato then makes the snake seal, causing a dome of earth to cover the hole, leaving his opponent trapped. Yamato then Makes two more handseals and turns the earth all around the hole and the dome into mud, completely encapsulating His opponent is a muddy tomb.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

    (Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
    Rank: B
    Type: Supplementary
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.


    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
    Out matched? Hardly.

    Hashirama notices the ground suddenly dropping beneath him at high speeds. Thinking fast on his feet, Hashirama strings 2 handseals and unleashes his Moku chakra. A mayhem of tree branches erupts all around, stopping the earth from dropping and rising Hashirama out of the hole. As the earth starts to cover the large hole, trying to entrap him, hashirama activates his chakra enhanced strength and as he rises by the effect of his wood, he delivers a powerful punch into the covering wood, emerging from the hole in a very dramatic manner, much to your surprise as the wood bursts from the hole and stops, Hashirama on top of it. The super strength, comparable to Tsunade's own strength is more than enough to burst through a rock formation of such rank and serves the purpose of preventing unnecessary chakra use with ninjutsu. Off course even if you use Swamp, it won't be effective as the technique creates trees that borrow deep around and in the ground, and won't actually bury Hashirama or deal with the wood. As soon as Hashirama catches a glimpse of you, he throws a barrage of 10 shurikens at you in a very fast manner.

    (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
    Rank: A
    Type: Supplementary/Attack/Defence
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

    (Chakura Chikara) - Chakra Enhanced Strength
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: (+15 to taijutsu techniques)
    Damage points: (+15 to taijutsu techniques)
    Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength.
    Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.

    (Shōgeki no Nami Hana)- Shock Wave Blossom
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30 (+15)
    Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them.
    Note: Can only be used by Hashirama Senju, Tsunade or Sakura
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    Out matched? Hardly.

    Hashirama notices the ground suddenly dropping beneath him at high speeds. Thinking fast on his feet, Hashirama strings 2 handseals and unleashes his Moku chakra. A mayhem of tree branches erupts all around, stopping the earth from dropping and rising Hashirama out of the hole. As the earth starts to cover the large hole, trying to entrap him, hashirama activates his chakra enhanced strength and as he rises by the effect of his wood, he delivers a powerful punch into the covering wood, emerging from the hole in a very dramatic manner, much to your surprise as the wood bursts from the hole and stops, Hashirama on top of it. The super strength, comparable to Tsunade's own strength is more than enough to burst through a rock formation of such rank and serves the purpose of preventing unnecessary chakra use with ninjutsu. Off course even if you use Swamp, it won't be effective as the technique creates trees that borrow deep around and in the ground, and won't actually bury Hashirama or deal with the wood. As soon as Hashirama catches a glimpse of you, he throws a barrage of 10 shurikens at you in a very fast manner.

    (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
    Rank: A
    Type: Supplementary/Attack/Defence
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

    (Chakura Chikara) - Chakra Enhanced Strength
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: (+15 to taijutsu techniques)
    Damage points: (+15 to taijutsu techniques)
    Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength.
    Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.

    (Shōgeki no Nami Hana)- Shock Wave Blossom
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30 (+15)
    Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them.
    Note: Can only be used by Hashirama Senju, Tsunade or Sakura

    Yamato, busy with his string of techniues suddenly hears the earth shatter as Hashirama energes from his would be prison. A barrage of shuriken are then thrown by his opponent.

    Thinking quickly Yamato forms a small wall of Earth to block the shuriken.

    (Doton No Jutsu) - Earth Release Technique
    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Descripton: Creates small pillars of earth, small tools, and small shields of earth

    from the now sedentary trees, Yamato grows multiple pillars of wood which begin to wrap around the wood master in an attempt to bind him.

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

    Pulling a stack of explosive tags from his pocket, Yamato releases them high into the air, the forms a seal making a willow tree of wooden pillers emerge quickly from the ground. the limbs of the tree decend on the tags and push them into Hashirama, leaving the area around him decimated by a massive barrage of explosions and wooden shrapenal.

    (Mokuton: Yanagi) - Wood Style: Wood Willow
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage Points: 40
    Description: User focuses his chakra and creates a huge willow tree that will sprout from the ground and attack multiple enemies with its branches.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    Yamato, busy with his string of techniues suddenly hears the earth shatter as Hashirama energes from his would be prison. A barrage of shuriken are then thrown by his opponent.

    Thinking quickly Yamato forms a small wall of Earth to block the shuriken.

    (Doton No Jutsu) - Earth Release Technique
    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Descripton: Creates small pillars of earth, small tools, and small shields of earth

    from the now sedentary trees, Yamato grows multiple pillars of wood which begin to wrap around the wood master in an attempt to bind him.

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

    Pulling a stack of explosive tags from his pocket, Yamato releases them high into the air, the forms a seal making a willow tree of wooden pillers emerge quickly from the ground. the limbs of the tree decend on the tags and push them into Hashirama, leaving the area around him decimated by a massive barrage of explosions and wooden shrapenal.

    (Mokuton: Yanagi) - Wood Style: Wood Willow
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage Points: 40
    Description: User focuses his chakra and creates a huge willow tree that will sprout from the ground and attack multiple enemies with its branches.
    As the wood around me suddenly comes back to live only to grow and restrain Hashirama, he takes no time. Several other wood pillars rise and grab your own, restraining them and stopping them before they can restrain me as if a sudden battle of snakes has happened and canceled eachother out.

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

    At this point, Hashirama notices that you spread a wide barrage of weaponry and that using your wood chakra, willow branches rise up to turn it into a barrage technique that is sure to kill him. Without even a grin, Hashirama points his right palm and unleashes a barrage of lightning bolts. These spread in front of him in a 120º angle spread wide and high, similar to cone, destroying and intercepting the willow technique and heading towards you.

    (Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
    Rank: S
    Type:Attack
    Range: Short-Mid
    Chakra cost:40
    Damage Points:80
    Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.

    Following his technique, Hashirama quickly drops his leg weights in a very dramatic manner and rushes towards you at full speed.

    (Katai Omori: Doroppu) Leg Weights: Drop
    Type: Supplementary
    Rank: A-Rank
    Range: Short
    Chakra: N/A
    Damage: N/A (+20 to Kicks, 2x Running Speed)
    Description:
    The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    As the massive wave of lightning ravages the area, Yamato curses Hashirama for making him break character and use one of his non-cannon techniques. He forms a couple of seals and opens his mouth, releasing a huge blast of wind which nullifies the lightning in front of him and dissolves it into nothingness. Two clouds of dust shoot up as Hashirama drops his weight and Yamato knows he must bring the fight to him. Yamato focuses and activates his sixth sense, giving him greater conviction in his movements.


    (Fūton: Atsugai) - Wind Style: Pressure Damage
    Rank: A
    Type:Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

    (Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: (-10 per turn to keep active)
    Damage points: N/A
    Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
    Note: Can only be used 2 times
    Note: lasts 4 turns.

    Yamato rushes his opponent while palming two items which he pulls from his pockets
     
         

  7. #7
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    As the massive wave of lightning ravages the area, Yamato curses Hashirama for making him break character and use one of his non-cannon techniques. He forms a couple of seals and opens his mouth, releasing a huge blast of wind which nullifies the lightning in front of him and dissolves it into nothingness. Two clouds of dust shoot up as Hashirama drops his weight and Yamato knows he must bring the fight to him. Yamato focuses and activates his sixth sense, giving him greater conviction in his movements.


    (Fūton: Atsugai) - Wind Style: Pressure Damage
    Rank: A
    Type:Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

    (Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: (-10 per turn to keep active)
    Damage points: N/A
    Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
    Note: Can only be used 2 times
    Note: lasts 4 turns.

    Yamato rushes his opponent while palming two items which he pulls from his pockets
    As hashirama notices that Yamato nulified his attack and started rampaging towards him, Hashirama creates a minor pilar of wood and focuses chakra into his leg, combining the whole movement with just the right timing and jumps into the air, delivering a drop kick aimed at Yamato's chest. With the gigantic strength, the boost of dropping the leg weights and his downwards momentum, the kick is fatal if it hits. If it doesn't hit and hits the ground, a not so minor shockwave will rip through the surrounding area as the ground ripples and a crater if formed.

    (Mokuton No Jutsu) - Wood Style Technique
    Rank: D
    Type: Supplementary/Attack/Defense
    Range: Short-Mid
    Chakra: 10
    Damage: 20
    Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

    (Doroppu Kikku) - Drop Kick
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 15
    Damage points: 35 (+15 +20)
    Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
     
         
    Last edited by Scorps; 10-25-2012 at 08:26 PM.

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    As hashirama notices that Yamato nulified his attack and started rampaging towards him, Hashirama creates a minor pilar of wood and focuses chakra into his leg, combining the whole movement with just the right timing and jumps into the air, delivering a drop kick aimed at Yamato's chest. With the gigantic strength, the boost of dropping the leg weights and his downwards momentum, the kick is fatal if it hits. If it doesn't hit and hits the ground, a not so minor shockwave will rip through the surrounding area as the ground ripples and a crater if formed.

    (Mokuton No Jutsu) - Wood Style Technique
    Rank: D
    Type: Supplementary/Attack/Defense
    Range: Short-Mid
    Chakra: 10
    Damage: 20
    Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

    (Doroppu Kikku) - Drop Kick
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 15
    Damage points: 35 (+15 +20)
    Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
    As the pillar of wood from Hashirama's kick comes down on Yamato, he uses the back of his flat palm to knock the wood away from his chest and push it to the side. This keeps hashiramas momentum moving in the same direction. Yamato then punches upward, releasing a massive gust of winh which pushes Hashirama High into the air and spins him very quickly, making it it difficult to maintain visual contact with Yamato. A small cloud then forms over Hashirama, releasing flammable oil. Yamato throws two kunai with explosive tags to the left and right of Hashirama, resulting in an explosion that would ignite the flammable oil.

    (Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) � Elder Teachings: Springtime Flowing Willow Palm
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage point: N/A
    Description: The user after opening their sixth sense (elder teachings: sixth sense) begins taking a special stance where they are acting like a flowing willow tree using their palms flat and using the maximum surface area of the palm is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to taijutsu attacks the user uses the body weight of the enemy and throws them behind them throwing them some distance due to use of body weight.
    Note: Can only be used after use of Elder teachings: sixth sense
    (one of the jutsu to be restricted as its a part of sixth sense ability)

    (Fūton: Senpūken) - Wind Style: Hurricane Fist
    Rank: B
    Type:Attack
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: The user delievers a punch that releases a giant, adaptable whirlwind.

    (Suiton: Kokuun) - Water Style: Black Clouds
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: N/A
    Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
     
         

  9. #9
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    As the pillar of wood from Hashirama's kick comes down on Yamato, he uses the back of his flat palm to knock the wood away from his chest and push it to the side. This keeps hashiramas momentum moving in the same direction. Yamato then punches upward, releasing a massive gust of winh which pushes Hashirama High into the air and spins him very quickly, making it it difficult to maintain visual contact with Yamato. A small cloud then forms over Hashirama, releasing flammable oil. Yamato throws two kunai with explosive tags to the left and right of Hashirama, resulting in an explosion that would ignite the flammable oil.

    (Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) � Elder Teachings: Springtime Flowing Willow Palm
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage point: N/A
    Description: The user after opening their sixth sense (elder teachings: sixth sense) begins taking a special stance where they are acting like a flowing willow tree using their palms flat and using the maximum surface area of the palm is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to taijutsu attacks the user uses the body weight of the enemy and throws them behind them throwing them some distance due to use of body weight.
    Note: Can only be used after use of Elder teachings: sixth sense
    (one of the jutsu to be restricted as its a part of sixth sense ability)

    (Fūton: Senpūken) - Wind Style: Hurricane Fist
    Rank: B
    Type:Attack
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: The user delievers a punch that releases a giant, adaptable whirlwind.

    (Suiton: Kokuun) - Water Style: Black Clouds
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: N/A
    Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
    Hashirama's downwards momentum makes it impossible for him to avoid the combo and he's thrown into the air where the falling oil quickly covers his skin only to be ignited by the explosive tags in the massive explosion. Hashirama's body comes crushing down to the ground and raises a large amount of dust. From the dust in the aftermath, a blue chakra shines as Hashirama stands up, his wounds quickly healing and his strength high as ever.

    (Iryō mōdo) - Medical Mode
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30 (+5 per turn active)
    Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
    Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
    Note: Must require medical training.

    Time to kick this into high gear...Sensei

    Still short range from you but almost in mid range, Hashirama strings a sequence of 2 non stopping handseals (water specialty). First part is spitting a large wall of water that quickly grows and rampages towards you. As its being spit, Hashirama continues the handseals and manipulates the water wall into a large tornado of water that quickly rampages and swirls around you, grinding you against the ground and the rocks, picking the debris and sending you backwards. As the tornado hits you, Hashirama throws 4 kunais with explosive tags into the tornado so that mid way through the grinding and impacts, 3 large explosions dilacerate your body into shreds.

    (Suiton: Suijinheki) - Water Style: Water Encampment Wall
    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

    (Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
    Note: Requires a nearby water source
     
         
    Last edited by Scorps; 10-25-2012 at 09:12 PM.

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    Hashirama's downwards momentum makes it impossible for him to avoid the combo and he's thrown into the air where the falling oil quickly covers his skin only to be ignited by the explosive tags in the massive explosion. Hashirama's body comes crushing down to the ground and raises a large amount of dust. From the dust in the aftermath, a blue chakra shines as Hashirama stands up, his wounds quickly healing and his strength high as ever.

    (Iryō mōdo) - Medical Mode
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30 (+5 per turn active)
    Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
    Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
    Note: Must require medical training.

    Time to kick this into high gear...Sensei

    Still short range from you but almost in mid range, Hashirama strings a sequence of 2 non stopping handseals (water specialty). First part is spitting a large wall of water that quickly grows and rampages towards you. As its being spit, Hashirama continues the handseals and manipulates the water wall into a large tornado of water that quickly rampages and swirls around you, grinding you against the ground and the rocks, picking the debris and sending you backwards. As the tornado hits you, Hashirama throws 4 kunais with explosive tags into the tornado so that mid way through the grinding and impacts, 3 large explosions dilacerate your body into shreds.

    (Suiton: Suijinheki) - Water Style: Water Encampment Wall
    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

    (Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
    Note: Requires a nearby water source
    Yamato see's the Former Hokage fall to the ground feels a sigh of releif that the fight is over. His releif turns to dread as Hashirama glows blue and injuries are quickly healed. Mouth agasp, Yamato gets slammed by the water wall which suddenly begins to grind against him. Yamato quickly gathers Doton chakra thoughout his body and releases it into his skin, making it hard as stone. The water twister spins, but Yamato feels no pain. He siddenly catches a glimps of an object on the water, moments before it explodes. Yamatos body is sent tumbling backwards (still in mid range). His technique has worn off, but he was thankfull it was able to absorb some of the impact. His body ached but his sixth sense kept his mind clear so he could adequatly control it.

    That was clever of you to use one techniaue as the source for the next. You still have some tricks up your sleaves old man. Luckily, so do I.

    Yamato string 5 hand seals and 5 orbs of whit fire materialize around Yamato, which form into falcons that begin to fly at high speeds. Yamato thrusts one hand into the sky and one forward at scorps. 3 Falcons begin thier ascent towards heaven and two fly at Hashiram from opposing sides

    (Doton no Yoroi) - Earth Release Armor
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 20 (-15 per turn to remain active)
    Damage points: N/A (+10 to taijutsu moves)
    Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques

    (Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
    Rank: S
    Type: Attack
    Range: Short – Long
    Chakra: 40
    Damage: 80
    Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fly, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
    Notes:
    -Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
    -The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
    -May be used 2 times per battle.
    -The falcons can stay on the field up to 3 turns.
    -It takes one full turn before the falcon(s) will reach the diving altitude.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    No worries. Technically, Master used it, not you.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
    As "Yamato" throws his Kunai, he continues to strafe around the two assailants only to find that his kunai is shot back at him. The unexpected change in direction catches him off guard and it pirces him in the chest. The smoke from the dispersion notifies Hashirama and Master that is was a clone and that Yamato still lurks about. As the dispersion of the clone notifies Yamato and his remaining clone that it has been discovered (due to it vanishing) they know they must put part two into action. The ground vibrates and makes noise (due to the previous turn), but the landscape does not change. The two remaining Yamato's pop out of the hole. One Yamato strafes to the left and the other gathers white fire chakra which manifests into his hands and one palm. He rushes at Hashira at such speed that he appears to be a blur. this however is a distraction to attempt to force Hashirama to defend. As he begins his assault the other Yamato forms two seals making the ground within a 10 meter radius around scorps turn into mud, which sticks to him and strangely begins falling deep into the earth. It appears that the churning they heard in the ground earlier was Yamato making a giant cavern beneath Hashirama and master and turning the thin cealing above it into mud caused its collapse. After creating the mud, Yamato instantly begins to form an additional set of handseals which causes to two sides of the cavern to slam together, with HAshirama and the Yamato clone in between them.

    (Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 60
    Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

    (Doton: Yama Eikyō) - Earth Release: Mountain Smash
    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
    Note: Can only be used once due to scale of technique

    tl;dr: Yamato made a giant hole with a thin earth layer below scorps (previous turn). Attacked scorps to try and distract him, while simultaneously turning that thin leyer into mud (cauing him to fall into the giant hole). them made a mud-scorps sammich from the walls of the hole
     
         

  12. #12
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    No worries. Technically, Master used it, not you.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
    As "Yamato" throws his Kunai, he continues to strafe around the two assailants only to find that his kunai is shot back at him. The unexpected change in direction catches him off guard and it pirces him in the chest. The smoke from the dispersion notifies Hashirama and Master that is was a clone and that Yamato still lurks about. As the dispersion of the clone notifies Yamato and his remaining clone that it has been discovered (due to it vanishing) they know they must put part two into action. The ground vibrates and makes noise (due to the previous turn), but the landscape does not change. The two remaining Yamato's pop out of the hole. One Yamato strafes to the left and the other gathers white fire chakra which manifests into his hands and one palm. He rushes at Hashira at such speed that he appears to be a blur. this however is a distraction to attempt to force Hashirama to defend. As he begins his assault the other Yamato forms two seals making the ground within a 10 meter radius around scorps turn into mud, which sticks to him and strangely begins falling deep into the earth. It appears that the churning they heard in the ground earlier was Yamato making a giant cavern beneath Hashirama and master and turning the thin cealing above it into mud caused its collapse. After creating the mud, Yamato instantly begins to form an additional set of handseals which causes to two sides of the cavern to slam together, with HAshirama and the Yamato clone in between them.

    (Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 60
    Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

    (Doton: Yama Eikyō) - Earth Release: Mountain Smash
    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
    Note: Can only be used once due to scale of technique

    tl;dr: Yamato made a giant hole with a thin earth layer below scorps (previous turn). Attacked scorps to try and distract him, while simultaneously turning that thin leyer into mud (cauing him to fall into the giant hole). them made a mud-scorps sammich from the walls of the hole
    Clones...

    As Master disperses, Hashirama notices 2 Yamatos rushing from the hole. One is headed to intercept his falling point (hashirama was on top of a 50 meter tall panda and now is falling down to the ground) with a noticeable white fire "hue". Having faced the technique before, Hashirama is fully aware that it will not be an easy thing to defend from if he isn't smart about it. So, right before he reaches the ground he snaps his fingers, dispelling the technique. (now, I dunno if he is the clone or not. If he is the clone, perhaps he's dispelled as well. If he is you, then nothing happens).

    ±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
    Type: Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
    Note: Can only be used 4 times per battle
    Note: Can't use other Decay techniques S-Rank and above in the same turn.

    The startled Yamato is left either dispelled or in aw but still caught in the other yamatos technique. As is Hashirama. The floor is transformed into mud and collapses into a gigantic cavern, leaving Hashirama free falling into the ground below. Before reaching it, Hashirama notices the large walls of the cavern coming to completely obliterate him. With a simple but fast movement, Hashirama takes the staff of gaia and launches it into the air attached by a long wire to himself, doing a quick set of handseals. From the staff a mayhem of wood, trees and pillars alike burst, intercepting the walls of the cavern and stopping them from crushing him while some of the pillars and branches grab hashirama and throw him up into the air. As the wood grows it steadily pushes the staff itself upwards, keeping it somehow free from the dense burst of wood coming from it.

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

    As Hashirama is thrown off the hole he pulls the staff to him, freeing it from the wood and returning it to his hand. Off the hole in a flash, Hashirama has to find a way to actually avoid crushing down into the gigantic hole once more. Focusing chakra into the staff he makes shifts a glider of wood, enough to glide him to the craters side, long range from you in the opposite end. While gliding, Hashirama makes sure to keep his senses tuned and his eyes on you, making sure he can spot you (if he hasn't) or keep track of your actions (if he has)

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    Clones...

    As Master disperses, Hashirama notices 2 Yamatos rushing from the hole. One is headed to intercept his falling point (hashirama was on top of a 50 meter tall panda and now is falling down to the ground) with a noticeable white fire "hue". Having faced the technique before, Hashirama is fully aware that it will not be an easy thing to defend from if he isn't smart about it. So, right before he reaches the ground he snaps his fingers, dispelling the technique. (now, I dunno if he is the clone or not. If he is the clone, perhaps he's dispelled as well. If he is you, then nothing happens).

    ±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
    Type: Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
    Note: Can only be used 4 times per battle
    Note: Can't use other Decay techniques S-Rank and above in the same turn.

    The startled Yamato is left either dispelled or in aw but still caught in the other yamatos technique. As is Hashirama. The floor is transformed into mud and collapses into a gigantic cavern, leaving Hashirama free falling into the ground below. Before reaching it, Hashirama notices the large walls of the cavern coming to completely obliterate him. With a simple but fast movement, Hashirama takes the staff of gaia and launches it into the air attached by a long wire to himself, doing a quick set of handseals. From the staff a mayhem of wood, trees and pillars alike burst, intercepting the walls of the cavern and stopping them from crushing him while some of the pillars and branches grab hashirama and throw him up into the air. As the wood grows it steadily pushes the staff itself upwards, keeping it somehow free from the dense burst of wood coming from it.

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

    As Hashirama is thrown off the hole he pulls the staff to him, freeing it from the wood and returning it to his hand. Off the hole in a flash, Hashirama has to find a way to actually avoid crushing down into the gigantic hole once more. Focusing chakra into the staff he makes shifts a glider of wood, enough to glide him to the craters side, long range from you in the opposite end. While gliding, Hashirama makes sure to keep his senses tuned and his eyes on you, making sure he can spot you (if he hasn't) or keep track of your actions (if he has)

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

    "Damn," Yamato thinks to himself. "I thought that last attack would have got him" Yamato stands in disbelief as Hashirama begins to glide.

    Yamato forms a couple of seals and runs forward a few steps, while swinging his right arm from in front of him, downward in a circular manner. As his arm then rotates behind him it begins to grow exponentially and by the time it goes verticle it is now higher than Hashirama. The rotational speed of this attack causes it to his extremely hard and fast, which smashes Hashirama into the ground. (Think of it like a hard overhand slap with a giant wooden hand)

    (Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
    Rank: A (Partial) S (Full Body)
    Type: Supplementary
    Range: N/A
    Chakra: 30(Partial) 40 (Full Body)
    Damage: N/A
    Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.
     
         

  14. #14
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    "Damn," Yamato thinks to himself. "I thought that last attack would have got him" Yamato stands in disbelief as Hashirama begins to glide.

    Yamato forms a couple of seals and runs forward a few steps, while swinging his right arm from in front of him, downward in a circular manner. As his arm then rotates behind him it begins to grow exponentially and by the time it goes verticle it is now higher than Hashirama. The rotational speed of this attack causes it to his extremely hard and fast, which smashes Hashirama into the ground. (Think of it like a hard overhand slap with a giant wooden hand)

    (Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
    Rank: A (Partial) S (Full Body)
    Type: Supplementary
    Range: N/A
    Chakra: 30(Partial) 40 (Full Body)
    Damage: N/A
    Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.
    He is forcing me a bit uh?

    Hashirama is surprised by the gigantic downwards slam of a hand but he doesn't budge. With his chakra enhanced strength active, he punches the hand directly. The chakra released at point of impact and the humoungous strength carried by the punches is enough to actually destroy the slamming palm or "squat it" away. With a burst of high speed, augmented by the leg weight absence, Hashirama suddenly appears right in front of you as your hand is still rising from the interception it faced. As he appears he uses his right leg, supporting himself in his left one and pivots, delivering a roundabout heelkick from left to right, down to up, aimed at your chest. The augmented power of the kicks and the chakra enhanced strength means my kick is almost fatal...if it connects.

    ( Haru no Kikku tōrai ) – Coming of Spring Kick
    Rank: B
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40 (+15 from chakra enhanced strength)
    Description: The user punches their foe with the Chakra Enhanced Strength, sending them flying in the air for a long distance, then they appear behind them and stop their flight with a kick to the face.
    Note: Can only be used by Sakura, Tsunade or Hashirama Senju biographies.

    Severely injured your sent backwards with enormous force and speed.

    I cannot lose this one to you, old friend. Call it...stubbornness.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    He is forcing me a bit uh?

    Hashirama is surprised by the gigantic downwards slam of a hand but he doesn't budge. With his chakra enhanced strength active, he punches the hand directly. The chakra released at point of impact and the humoungous strength carried by the punches is enough to actually destroy the slamming palm or "squat it" away. With a burst of high speed, augmented by the leg weight absence, Hashirama suddenly appears right in front of you as your hand is still rising from the interception it faced. As he appears he uses his right leg, supporting himself in his left one and pivots, delivering a roundabout heelkick from left to right, down to up, aimed at your chest. The augmented power of the kicks and the chakra enhanced strength means my kick is almost fatal...if it connects.

    ( Haru no Kikku tōrai ) – Coming of Spring Kick
    Rank: B
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40 (+15 from chakra enhanced strength)
    Description: The user punches their foe with the Chakra Enhanced Strength, sending them flying in the air for a long distance, then they appear behind them and stop their flight with a kick to the face.
    Note: Can only be used by Sakura, Tsunade or Hashirama Senju biographies.

    Severely injured your sent backwards with enormous force and speed.

    I cannot lose this one to you, old friend. Call it...stubbornness.
    As Yamato's giant hand is splintered into tousands of pieces, Yamatos; balance is thrown off, which allow Hashirma to move in swiftly. As Hashirama nears, Yamato knows he doesnt have the speed to dodge the attack now that his speed has increased. As Hashirama performs his sinning heel kick Yamato releases concentrated jets of water from the fingertips of his free hand, which soaks Hashirma from head to foot, while leaving deep gashes in his kicking leg. While Yamato takes the impact from the kick. Yamato goes tumbling across the ground. As Yamato staggers painfully back to his feet, he is thanksfull that the water absorbed some of the force of the kick. Had it been to his head, he would have been out cold. Cluthching his broken ribs, and with one eye squinting in pain, Yamato gives an exhausted chuckle. He forms one seal and the liquid covering Hashirama explodes. This would not do much damage but the suprise and distraction of the attack is all that Yamato needs to release his water laser right through Hashirama's heart.

    (Suiton: Mizu pikku)-Water Style: Water Picks
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points:60
    Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
    Notes:
    -Requires no seals.
    -While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.

    (Suiton: Mizu Bakuha) water style: water explosion
    Rank: A-S
    Type: attack
    Range: short - long
    Chakra: (A rank: 30) (S Rank: 50)
    Damage: (A rank: 60) (S Rank: 100)
    Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
    once used = No S-rank jutsus next turn
    used twised= no S rank or A rank jutsu next turn
    *permission Granted by Hellsbadass*

    (Suiton: Mizu Re-za ) Water Stlye: Water Laser
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    As Yamato's giant hand is splintered into tousands of pieces, Yamatos; balance is thrown off, which allow Hashirma to move in swiftly. As Hashirama nears, Yamato knows he doesnt have the speed to dodge the attack now that his speed has increased. As Hashirama performs his sinning heel kick Yamato releases concentrated jets of water from the fingertips of his free hand, which soaks Hashirma from head to foot, while leaving deep gashes in his kicking leg. While Yamato takes the impact from the kick. Yamato goes tumbling across the ground. As Yamato staggers painfully back to his feet, he is thanksfull that the water absorbed some of the force of the kick. Had it been to his head, he would have been out cold. Cluthching his broken ribs, and with one eye squinting in pain, Yamato gives an exhausted chuckle. He forms one seal and the liquid covering Hashirama explodes. This would not do much damage but the suprise and distraction of the attack is all that Yamato needs to release his water laser right through Hashirama's heart.

    (Suiton: Mizu pikku)-Water Style: Water Picks
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points:60
    Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
    Notes:
    -Requires no seals.
    -While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.

    (Suiton: Mizu Bakuha) water style: water explosion
    Rank: A-S
    Type: attack
    Range: short - long
    Chakra: (A rank: 30) (S Rank: 50)
    Damage: (A rank: 60) (S Rank: 100)
    Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
    once used = No S-rank jutsus next turn
    used twised= no S rank or A rank jutsu next turn
    *permission Granted by Hellsbadass*

    (Suiton: Mizu Re-za ) Water Stlye: Water Laser
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.
    Nice... Love the Water Laser btw.

    ___________

    That tricky....

    As Hashirama is cut in his leg and covered in water being sent back he can't avoid feeling pain. Extreme pain as the cuts are deep in his leg. He gasps for air as he tries to grab his footing, unable to support his weight on his leg. With only his Left leg in a good shape he is still trying to get his ideas straight when suddenly all the moisture in his skin explodes. The impact ravages through his body and leaves him almost blinded and deft from the "flash bang" effect of the explosion. The main is now immeasurable, as he feels he was just compressed all together and suddenly released (the effect of an explosion from all sides would be more or less that i think). He can only see a small "shine" from the outskirts of his vision and using his reflexive reasoning based on his experience he attempts to do a black flip, trying to dodge whatever is coming his way. However, he is too slow to completely dodge the attack. As he starts the back flip, instead of hitting his heart, your water laser obliterates the lower half of his left lung and his rib cage. Collapsing in pain and gasping for air, Hashirama sets his anger filled eyes on to you. As blue chakra spills from him and his body starts healing, Hashirama snaps his fingers putting you in a genjutsu. As the world revolves around you, nausea and dizziness takes control of you and you are about to faint.

    Magarime | Flip
    Type: Supplementary/Defensive
    Rank: C-Rank
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description:
    A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
    Note: Can only be taught by Scorps

    (Iryō mōdo) - Medical Mode
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30 (+5 per turn active)
    Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
    Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
    Note: Must require medical training.

    (Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:
    The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    As the dizziness sets in, I begin to analyze the situation. He didnt touch me, There are no mushrooms around so theres no poision, he's a genjutsu specialist, and I made Eye contact. Well, theres a good chance this is genjutsu. I double over from the spinning and put my hand on my quads, to keep balance as I squat. With my hand on my thigh I release a sort concentrated burst of water into my leg. The concentrated stream tears into my flesh and pain rushes through my nearvous system. The spinning ends. That tricky bastard. I have to move quickly, before he completely heals. The blitz attack ended nearly as fast as it began. Channeling white fire to his legs Yamato rushes the downed former Kage in a blur. Two massive releases of white fire are expelled from Yamato's feet sending him flying to the left of Hashirama at an even greater speed. Yamato extends his burning hand as he passes and grabs Hashirama's chin, and pulls with all his might. The snap was barely heard due to the speed at which Yamato was traveling.


    (Suiton: Mizu pikku)-Water Style: Water Picks
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points:60
    Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
    Notes:
    -Requires no seals.
    -While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.

    (Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 60
    Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

    (Shiroi Katon: shinseki ) White Fire: Imbuement
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
    Note:
    -This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
    -If channeled during the use of another white fire technique, the white fire technique in use loses one rank
    -The chakra must be released at one time, but can be released at two different points of the body.
    -May be used 3 times per battle.
    -The chakra may be stored for up to 3 turns before it disperses.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    As Hashirama is healing he notices that you somehow manage to injure yourself. Its clear genjutsu is something that can't be simply used upon you like that so Hashirama, now a bit more energized and with an almost healed chest makes a gamble. As you focus white chakra into your motion to power it he points his palm at you and suddenly disappears from your sight only to appear in front of you, in a more lowered position, slamming a Rasengan on your chest. You see, what happened was that as he pointed his palm at you, you're caught in the genjutsu that makes him seem as if he bursted into speed towards you. In really, he, with his increased speed (although still not on top since he's still healing) just rushed forward with a rasengan in had and hit you in the chest. What would happen for me would be that at the time i appear in front of you you grab my face. However you take the rasengan to your chest and while my face is burned and starts regenerating you're sent backwards gasping for air from the impact of the Rasengan.

    (Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
    Type: Offensive
    Rank:S-Rank
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

    -In order to use this jutsu, the user is required to have mastered his Genjutsu training
    -Usable only twice per battle
    -Usable only by Konoha Ninjas
    -Requires user to know the Rasengan

    I can't heal up fast enough...at this point i'll need to use...that...*pants pants*
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    As Hashirama is healing he notices that you somehow manage to injure yourself. Its clear genjutsu is something that can't be simply used upon you like that so Hashirama, now a bit more energized and with an almost healed chest makes a gamble. As you focus white chakra into your motion to power it he points his palm at you and suddenly disappears from your sight only to appear in front of you, in a more lowered position, slamming a Rasengan on your chest. You see, what happened was that as he pointed his palm at you, you're caught in the genjutsu that makes him seem as if he bursted into speed towards you. In really, he, with his increased speed (although still not on top since he's still healing) just rushed forward with a rasengan in had and hit you in the chest. What would happen for me would be that at the time i appear in front of you you grab my face. However you take the rasengan to your chest and while my face is burned and starts regenerating you're sent backwards gasping for air from the impact of the Rasengan.

    (Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
    Type: Offensive
    Rank:S-Rank
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

    -In order to use this jutsu, the user is required to have mastered his Genjutsu training
    -Usable only twice per battle
    -Usable only by Konoha Ninjas
    -Requires user to know the Rasengan

    I can't heal up fast enough...at this point i'll need to use...that...*pants pants*
    As Yamato feels his hand grab Hshirama's face, he feels his victory is assured, until he feels something else... something horrible. The ginding of the rasengan ravages through Yamato's flack jacket and begins to tear at his chest. He gives one last agonizing scream as he releases his last burst of white fire from his hand straight into Hashirama's face in a brilliant white explosion. Yamato gets propelled backwards from the force of the rasengan, hits the ground and begins to roll like a ragdall. His head lays to the side, as one weary eye opens momentarily only to be taunted by the blurred world around him.

    (Shiroi Katon: shinseki ) White Fire: Imbuement
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
    Note:
    -This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
    -If channeled during the use of another white fire technique, the white fire technique in use loses one rank
    -The chakra must be released at one time, but can be released at two different points of the body.
    -May be used 3 times per battle. (Last use)
    -The chakra may be stored for up to 3 turns before it disperses.
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    With his face basically burned down to a mushy pulp, Hashirama is sent backwards due to the join forces of both his Rasengan and Yamato's white fire technique. Crashing into the ground, the blue chakra continues to try and heal him but its going slowly. The pain in itself is excruciating and the effects of the technique aren't enough to save Hashirama if he does nothing. With only one eye left and his face torn of he can see Yamato laying on the ground in a less injured state than him and he knows that if nothing is done he'll lose this fight...like last time. In pure instinct, as he's about to lose conscience and cross to the oblivion planes of nothingness, his body bursts as he transforms himself into the embodiment of decay. His body is now shaped like an angel, 2 large wings span from his back as he loses physical form and is transformed directly into decay energy itself. Now an avatar of golden and black flames, much like a demonic looking burning angel, Hashirama floats gently above ground. He points his palm towards yamato and, through a swift decisive motion unleashes a powerful small compressed "ball" of decay at Yamato. The decay will "burn" through yamato's skin as it decays the bounds of his proteins, liquifying it in agonizing pain. The moment Hashirama transformed though, he became quite powerful and gained enormous advantages but also became at the same time quite vulnerable and even if his injuries were somewhat "negated", their mental stress and the chakra cost of the successive use of multiple high rank techniques along with multiple high precision and high chakra control demanding techniques is leaving him progressively tired and exausted.

    To have made me resort to this form... You truly are a master and a legendary ninja...

    ±Ibiton: Gozentaru Dou Lucifer | Decay Release: The Proud Body of Lucifer±
    Type: Defensive/Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-10 per turn to maintain)
    Damage: 60
    Description:
    Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
    Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
    Note: When deactivated has a 1 turn coldown time
    Note: Free form attacks count as a move from the move count
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    With his face basically burned down to a mushy pulp, Hashirama is sent backwards due to the join forces of both his Rasengan and Yamato's white fire technique. Crashing into the ground, the blue chakra continues to try and heal him but its going slowly. The pain in itself is excruciating and the effects of the technique aren't enough to save Hashirama if he does nothing. With only one eye left and his face torn of he can see Yamato laying on the ground in a less injured state than him and he knows that if nothing is done he'll lose this fight...like last time. In pure instinct, as he's about to lose conscience and cross to the oblivion planes of nothingness, his body bursts as he transforms himself into the embodiment of decay. His body is now shaped like an angel, 2 large wings span from his back as he loses physical form and is transformed directly into decay energy itself. Now an avatar of golden and black flames, much like a demonic looking burning angel, Hashirama floats gently above ground. He points his palm towards yamato and, through a swift decisive motion unleashes a powerful small compressed "ball" of decay at Yamato. The decay will "burn" through yamato's skin as it decays the bounds of his proteins, liquifying it in agonizing pain. The moment Hashirama transformed though, he became quite powerful and gained enormous advantages but also became at the same time quite vulnerable and even if his injuries were somewhat "negated", their mental stress and the chakra cost of the successive use of multiple high rank techniques along with multiple high precision and high chakra control demanding techniques is leaving him progressively tired and exausted.

    To have made me resort to this form... You truly are a master and a legendary ninja...

    ±Ibiton: Gozentaru Dou Lucifer | Decay Release: The Proud Body of Lucifer±
    Type: Defensive/Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-10 per turn to maintain)
    Damage: 60
    Description:
    Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
    Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
    Note: When deactivated has a 1 turn coldown time
    Note: Free form attacks count as a move from the move count
    Through blurred vision Yamato sees the blue hue of his fallen rival. "He's pretty tough for an old guy," Yamato chuckles to himself as pain racks his body. HE begins to fall out of conciousness. As his vision fades he hears a voice..."get up" the voice of his old sensei, Grim wispers to him. Yamato's eyes open slowly and Yamato sees the blue blurry mass move before slipping back into darkness. "Get up, sensei" another voice wispers. Jinbei's voice was unmistakeable. "I-I cant" Yamato said, utterly defeated. Yamato's leg moves slightly as he feels the destruction that was unleashed on his body from the rasengan. His blurry vision returns to see Hashiram's body erupt in a blaze of dull chakra. Yamato's conciousness is lost again. "Scary, you never gave up on me, now its my turn to repay the favor. Get up..." Akihiko's voice ressonated in Yamato's mind. "...NOW!" With that last word Yamato's eyes burst open with a clearity and resolve he had not known before. Yamato staggers to his feet to see a floating Hashirama, glowing as if he was the devil himself. Since Yamato was knocking on death's door, he was not suprised that he was greeted by a demon. As the projectile was shot at Yamato, He lets forth a mighty roar that echo's across the landscape. Water bursts forth from all sources, no matter how miniscule. The demon and his projectile become surrounded by the dense, Icy cold substance as yamato brings his hands together. As the demon begins to freeze, Yamato holds his hand out and a swirl of water appears around his open hand which transforms into a long sword of water, which begins to energize as lightning is passed through it. Yamato charges the waterlogged demon-sicle and slices it in half as he passes by it.

    (Muneisei Za chuushin) - Will power of the heart
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: (+15 to taijutsu techniques)
    Description: The user will use this when they are at deaths door and then have dying thoughts that they had believed there was something they didn't quite accomplish and then by using sheer will power they manage to pull themselves together long enough to accomplish that goal and provides the user with extra power due to the sheer determination of the heart of the user. Jiraya shows this technique when he fights the 6 paths of pein. This jutsu provides +15 damage points to all taijutsu techniques.
    Note: Lasts 3 turns and can only be used once
    Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
    (the second jutsu to restricted)

    (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 55
    Damage: 80 (+20 to user) (if covered in water, the enemy will freeze and die)
    Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
    *Can only be used 2 times per match
    *No S-rank liquid hydrogen after this jutsu

    (Junsei Suiton: Atatsu) - Pure Water Release: Atatsu ~ The sword of Creation
    Type: Supplementary/Attack/Defense
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 80 (+5 for each additional turn)
    Damage Points: 100(-20 to user)
    Description: The user will focus his chakra and will create a long water sword. The blade will be made of normal water and the handle of pure water (protecting from electricity). Then the user will channel an extreme amount of lightning into the blade, making it charged with electricity. In this state, the sword can cut through anything due to the sharpness of the lightning combine with the extremely compress water blade. The user can also use this sword to shoot electrified water projectiles of different size (balls, needles etc...)(All the projectile are of the same rank, S rank, and give the same damage: 80). This sword takes less than a second to form since it doesn't require any hand sign.

    Note: If the user is a master in the art of water, the handle/blade of the sword can be made of Abysmal Water instead of Pure water/normal water. If so, no fire can evaporate it and therefore, becomes a great tool against any fire/lava.

    -This sword last until destroyed or cancel by the user
    -The user can only shoot 2 projectile per turn
    -This jutsu can only be used twice
    -No A-rank and higher lightning for the turn after the creation of the sword
    -After the creation of the sword, the user can only use 2 jutsu for the next turn.
     
         

  22. #22
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    As the water bursts and materializes from everywhere, Hashirama knows he's in trouble. His technique prevents him from using Earth, the best defense against that attack and if he doesn't manage to block that technique then he will die. That is certain. However, he is suddenly remembered of a training he got from an old friend. Wesobi. The art of the sealing fist. Activating the ultimate level of the powerful seal in his body, in this raw angelic form, the sealing kanji spread throughout his angel/demon raw form and in his left palm the word "Gateway" is seen. All the liquid hydrogen is absorbed and re-routed to it, as his right palm is pointed to you. The word "Blessing" appears in it right before an S-Rank raw set of liquid hydrogen is sent towards as the raw chakra absorbed is guided and released through the seal. Off course, with your sword now formed, you'd be able to slice through this technique but then Hashirama focuses and activates the second level of the seal. As he does this, 4 markings on his flaming body appear which read "repel". As this happens, Hashirama changes his body from the "angel", humanoid looking form with 2 wings to a more bird-like form, supressing both his "legs" and his "arms". As he does this, the kanji that would otherwise be in, while in human form, his hands and feet are now spread on his "chest". Flying a bit higher, he stares you down.

    Sensei...forgive me... But I won't lose.

    Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

    Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

    Restrictions and Abilities:
    Note: Can be used 1 time per battle and lasts 3 turns
    Note: Activation costs as 1 jutsu
    Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
    Note: Strong Fist gets +10 damage due to the drastic increase in strength.
    Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

    Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

    Restrictions and Abilities:
    Note: Can be used 2 times per battle and lasts 2 turns each time
    Note: Activation costs as 1 jutsu
    Note: Taijutsu techniques will get the repel function which boosts damage to +20

    Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

    Restrictions and Abilities:
    Note: Can only be used 2 times per battle.
    Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
    Note: In the turn its active, the user can't mold chakra above A-Rank.
    Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
    Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
    Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

    General Restrictions
    Note: This seal must be present in the bio to be usable
    Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
    Note: Can only be taught by Wesobi

     
         
    Last edited by Scorps; 11-15-2012 at 08:05 PM.

  23. #23
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    As the water bursts and materializes from everywhere, Hashirama knows he's in trouble. His technique prevents him from using Earth, the best defense against that attack and if he doesn't manage to block that technique then he will die. That is certain. However, he is suddenly remembered of a training he got from an old friend. Wesobi. The art of the sealing fist. Activating the ultimate level of the powerful seal in his body, in this raw angelic form, the sealing kanji spread throughout his angel/demon raw form and in his left palm the word "Gateway" is seen. All the liquid hydrogen is absorbed and re-routed to it, as his right palm is pointed to you. The word "Blessing" appears in it right before an S-Rank raw set of liquid hydrogen is sent towards as the raw chakra absorbed is guided and released through the seal. Off course, with your sword now formed, you'd be able to slice through this technique but then Hashirama focuses and activates the second level of the seal. As he does this, 4 markings on his flaming body appear which read "repel". As this happens, Hashirama changes his body from the "angel", humanoid looking form with 2 wings to a more bird-like form, supressing both his "legs" and his "arms". As he does this, the kanji that would otherwise be in, while in human form, his hands and feet are now spread on his "chest". Flying a bit higher, he stares you down.

    Sensei...forgive me... But I won't lose.

    Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

    Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

    Restrictions and Abilities:
    Note: Can be used 1 time per battle and lasts 3 turns
    Note: Activation costs as 1 jutsu
    Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
    Note: Strong Fist gets +10 damage due to the drastic increase in strength.
    Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

    Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

    Restrictions and Abilities:
    Note: Can be used 2 times per battle and lasts 2 turns each time
    Note: Activation costs as 1 jutsu
    Note: Taijutsu techniques will get the repel function which boosts damage to +20

    Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

    Restrictions and Abilities:
    Note: Can only be used 2 times per battle.
    Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
    Note: In the turn its active, the user can't mold chakra above A-Rank.
    Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
    Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
    Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

    General Restrictions
    Note: This seal must be present in the bio to be usable
    Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
    Note: Can only be taught by Wesobi

    After Yamato's sword is created he runs towards Hashirama's demon form, and sees his attack not only failing to stop the enemy, but is redirected back at him. He continues his dash and as the jet of water nears Yamato he spins and peforms a one hand backhanded upward slash through the water, clearing his way. on the upturn of the slash, Yamato flips the blade, performs one handseal, then catches the blade as is returns to Yamato's hand in a javelin throwing position. Hashirama's world becomes black as Yamato continues to persue his prey. He then hurls the sword with his right hand at his opponent, then spins counter clockwise and flings a kunai with an explosive tag above the head of his opponent. He then continues his counterlockwise spin another half turn and throws another kunai with a tag with his right hand, that is aimed right at the chest of his opponent. If the second tag hits his opponent, it will compress his non physical body into a singularity.

    ( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

    (Assaku Fuuin) Compression Seal
    Rank: S
    Range: Short
    Type: Attack/Defense
    Chakra: 40
    Damage: 80
    Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
    Note: Can only be activated 3 times
     
         

  24. #24
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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scary Yamato View Post
    After Yamato's sword is created he runs towards Hashirama's demon form, and sees his attack not only failing to stop the enemy, but is redirected back at him. He continues his dash and as the jet of water nears Yamato he spins and peforms a one hand backhanded upward slash through the water, clearing his way. on the upturn of the slash, Yamato flips the blade, performs one handseal, then catches the blade as is returns to Yamato's hand in a javelin throwing position. Hashirama's world becomes black as Yamato continues to persue his prey. He then hurls the sword with his right hand at his opponent, then spins counter clockwise and flings a kunai with an explosive tag above the head of his opponent. He then continues his counterlockwise spin another half turn and throws another kunai with a tag with his right hand, that is aimed right at the chest of his opponent. If the second tag hits his opponent, it will compress his non physical body into a singularity.

    ( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

    (Assaku Fuuin) Compression Seal
    Rank: S
    Range: Short
    Type: Attack/Defense
    Chakra: 40
    Damage: 80
    Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
    Note: Can only be activated 3 times
    Sorry for the delay old friend. ^^

    _______

    As Hashirama sees Yamato cutting through his former attack, he knows that afterwards an attack will come so he plans and times the effort as best as possible. So as the weapon leaves yamato's hand, he immediatly becomes unable to move. Compressed by all sides, he fumbles as the pressure is suddenly released, only to find that his wrist was cut clean by his own weapon. The timing of the paralyzing, disabling genjutsu was such that yamato was left helpless as the sword he threw into the air, falls through the effect of gravity on to his hand and severs it from his arm as both his hand and the sword fall to the ground.

    Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short to Mid
    Chakra: 30 (+10 next turn to keep active)
    Damage: 60 (at the end of the 2 turns)
    Description:
    The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

    Note: Can only be used twice
    Note2: Has to be taught by Scorps
    Note3: Can't use Genjutsu in the same turn or the next

    Off course this happens before your genjutsu as you'd be preparing to do it. With your hand cut and the excruciating pain rendering your body in a convulsionary reflexive state, you're free from the genjutsu yes but Hashirama reforms into his normal self and lands on the ground. Focusing his chakra into the moisture on your now wet arm, as you convulse in pain, he makes a ver thick net of yeast grow, sucking your blood to replentish it self and propagating through your arm rapidly, both internally as it infects the bone and the moist tissues and externally, using your sweat and the moisture in the air to propagate at enormous speeds.

    ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
    *Can be used only once every 2 turns, and only 4 times per battle*
     
         

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    Re: [Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

    Quote Originally Posted by Scorps View Post
    Sorry for the delay old friend. ^^

    _______

    As Hashirama sees Yamato cutting through his former attack, he knows that afterwards an attack will come so he plans and times the effort as best as possible. So as the weapon leaves yamato's hand, he immediatly becomes unable to move. Compressed by all sides, he fumbles as the pressure is suddenly released, only to find that his wrist was cut clean by his own weapon. The timing of the paralyzing, disabling genjutsu was such that yamato was left helpless as the sword he threw into the air, falls through the effect of gravity on to his hand and severs it from his arm as both his hand and the sword fall to the ground.

    Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short to Mid
    Chakra: 30 (+10 next turn to keep active)
    Damage: 60 (at the end of the 2 turns)
    Description:
    The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

    Note: Can only be used twice
    Note2: Has to be taught by Scorps
    Note3: Can't use Genjutsu in the same turn or the next

    Off course this happens before your genjutsu as you'd be preparing to do it. With your hand cut and the excruciating pain rendering your body in a convulsionary reflexive state, you're free from the genjutsu yes but Hashirama reforms into his normal self and lands on the ground. Focusing his chakra into the moisture on your now wet arm, as you convulse in pain, he makes a ver thick net of yeast grow, sucking your blood to replentish it self and propagating through your arm rapidly, both internally as it infects the bone and the moist tissues and externally, using your sweat and the moisture in the air to propagate at enormous speeds.

    ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
    *Can be used only once every 2 turns, and only 4 times per battle*
    Yamato's aggression turns to terror as he watches his own sord cut through his wrist. He is in shock as he stares at his bloody stump as the yeast begins to grow. Thoughts, cloud his mind "Is this genjutsu? No, I watched my word sever my hand and that is what released that hold on me. Whats this forming on my arm? Most likely some variation of the mushroom release, d#mn parasitic beast. What do I do now? Survey the surroundings, figure out whats most important, respond to that first. The fungus, it could be poison. Life before limb.

    Yamato begins go gather Lightning chakra though his body and then gathers the unfocused chakra into his remaining hand. H then thrusts it into his shoulder opposing shoulder, sending chakra racing through his body, nullifying the fungus. His terror turn to anger as he looks at his opponenet and releases his chakra into Hashirama's mind. Yamato then Pulls out a kunai and Throws it with a mighty thrust at Hashirama. The Kunai dissapears from sight and Yamato holds his arms up, attemping a hand seal with his phantom limb. He collapses on the ground from exhaustion, falling unconcious.

    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

    (Bōkyaku) - Oblivion
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 20
    Attack points:N/A
    Description: This a simple and yet devastating genjutsu where the user affect the sight of his enemy. When under this genjutsu, he is incapable to see fast incoming projectile such as kunais. The enemy still see the user make a throwing motion with a kunai in hand, but the moment the kunai gain speed, it simply disappear.
    -Can only be used by Izuna Uchiha (Izuna has left me permission to use allof his customs)
    -Can only be used three times per battle, and each time lasting one turn

    (Fuuton: Arashi) – Wind Release: Tempest
    Type: Attack
    Rank: Forbidden
    Range: Close-Long
    Chakra Cost: 50
    Damage: 100 (-20 to user)
    Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

    -Can only be used once per match
    -No S-rank and higher Wind jutsu next two turns
    -Must at least be Kage rank to use this jutsu
     
         
    Last edited by Scary Yamato; 12-07-2012 at 06:01 PM.

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