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    1. #14
      Kirabi's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      A few notes:

      -I'm surrounded in Decay flames which are strong to any energy based element, including Storm...Its an A-Rank protection that is fueled by chakra continuously and not exactly a one shot technique so Darui's technique does nothing to me as my technique is still active.

      -Second, things that happen on other threads shouldn't affect what happens in this one. If so, then everyone in kumo should have defended from my Wood technique that i used to destroy most of it a while back. And it didn't happen.

      -Third, if members are to be popping up here and there I'll let my own members pop up here and there and make this just the same as every other NW event: a nonsense of jutsu spitting ending in endless arguments.

      I'll continue though, for the fun of it. Didn't think your Raikage would need the help of 3 ninjas though. Interesting...

      _________

      As Hashirama's attack fails and he sees that his opponent used such a basic technique, an anger burns inside him as unleashes his powerful killing intent. It ravages through Kumo and affects everyone in range (Kirabi, Darui, Icemeyster). Because this affects in full even same ranked ninjas as me, Ice basically is out of play as he faints due to the severe pressure of my killing intent. Darui on the other hand is paralyzed in place, same as Kirabi. Kirabi, being a Bijuu though doesn't change anything as this is not a genjutsu. If his bijuu is actually focusing on me, which he would to actually keep aiding Kirabi in battle, he too would feel my ominous killing intent as would anyone in range. This would prevent Kirabi from actually doing the handseal to do the clone technique, even if I can't pinpoint his location exactly. As for Darui, it doesn't change much since his technique can't harm me or do anything to me so doing it or not doesn't change as thing. At this point, soon after unleashing my killing intent on the battle field, thick clouds start to cover the field, hindering my vision and start to affect my stamina and breathing to some extent. Hashirama bites his thumb and summons a large metal box into the field, about 5 meters in front of him. As it opens, the very demonic looking Maria is unleashed into the field, filling the field with her ominous, powerful killing intent, not a even 1% weaker than Hashiramas own. Both Killing intents ravage the field and produce mayhem and murderous images in all ninjas. Some faint, some go mad, some lose themselves in the nightmare that unfolds upon their eyes. None, however is left unaffected. With a simple willing of chakra, yeast clomps are produced all around kumo, the size of marbles. They absorb the moisture in the clouds and the air and, as they absorb it and grow, a very weird yeast is produced, falling to the ground in clumps as the field is cleared all around Kumo of all and any clouds or mists. Now with his vision free, Hashirama and Maria set their senses into finding the passed out Raikage.

      (Sakki) - Killing Intent
      Rank: D - S
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 10 - 40
      Damage points: N/A
      Description: Killing Intent is simply the user giving off their pure killing intention, and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all.
      Note: Intensity of technique depends on the rank of the user

      Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
      Type: Offensive/Defensive
      Rank: S-Rank
      Range: Short to Long
      Chakra: 40 (+20 per turn)
      Damage: N/A
      Description:
      The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Although, like most other Pandas, she can use Lazy Fist and Strong Fist as high as the user can (exception of EIG) with great proficiency and speed (slightly above that of a Sage Rank Strong Fist Master), Maria's special ability is a wicked S-Rank Genjutsu that's inherent and passive to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel with any of his senses to create false "visions" of the environment/battlefield and other illusions she deems fit. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.

      Abilities and Restrictions:
      -The genjutsu can only be used once per turn to a max of 2 times
      -The genjutsu illusions can last as long as Maria is in play, unless dispelled, and can target multiple enemies
      -This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
      -Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
      -If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
      -Maria stays in play for 4 turns
      -While Maria is in play, the user is limited to S-Rank techniques and below due to the constant chakra drain
      -Can't use Genjutsu while Maria is in play
      -Maria can only be summoned once per match
      -If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
      -After Maria comes out of play, the user has to wait 2 turns to summon another Panda
      -Marias Genjutsu counts towards the users move count
      -Can only be taught by Scorps and must possess the Panda Contract and Tattoo

      ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
      Rank: A
      Type: Attack/Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
      *Can be used only once every 2 turns, and only 4 times per battle*

      Note:
      Kawarimi
      kiling intent preventing all your actions that would trigger next (except Darui's which might or not happen but even if it does, doesn't change a thing)
      Grave of Maria who's killing intent blends with my own strengthening it.
      Mushroom technique clearing the sky and the vision of all
      Darui don't intefere. Stay on standby.
      and don't worry Scorps, I don't need it. I've just got some really good Shinobi who protect thier Kage.



      The powerful killing intent washes over B, and what seems to be ages he feels the anger built up in side the Legendary Hashirama. He's been frozen in place by the pure intent, when Gyuki calls out to him, bringing him back to his senses and putting him back at ease coaxing him slowly while he slowly regains his composure. He calms his mind and relinquishes all fear of death, remebering the training of Zenryoku, a fire and brand new vigor produce in B increasing exponentially as his now calm and clear mind has allowed him to activate his Sixth Sense.

      (Sempai Oshie: Roku Sacchi) Elder Teachings: Sixth Sense
      Rank: S
      Type: Supplementary
      Range: Short
      Chakra cost: (-10 per turn to keep active)
      Damage points: N/A
      Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
      Note: Can only be used 2 times
      Note: lasts 4 turns.
      (final jutsu to be restricted)


      This clear state of mind brings B back to reality as he peeks out behind the rock to see Hashirama, wiping blood across a tattoo and weaving seals. He knows the shinobi is caught up in his blood lust due to the powerful wave of killing intent that nearly took him out. So he takes the time to gather his chakra within his body, being the first to master the mode, he shows extrodinary ability to the gathering of chakra, and soon his canine teeth grow and his senses heigthen to the max, the elder chakra begins to circulate around his system and puts him back in the condidtion he was at the beginning of the fight. At this point Maria, has been summoned and her potent chakra fills the arena, and Kirabi can feel the maniacal chakra filling him with fear, but he thinks nothing of it.

      At this point his chakra gathering has completed itself, he has entered Fang Mode.

      Shikon Mo-Do (Fang Mode)
      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra: N/A
      Damage: +15 to Ninjutsu, +10 to Taijutsu
      Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
      (Must Have Dog/Wolf Summoning Contract)
      (Usable Once)
      (Last 4 turns)
      (User becomes extremely exhausted after usage)


      Soon spores fill the area and B watches as tiny mushrooms fill the area. and the dense clouds that began filling the area start to fade away. Under the cover of what's left of the technique B takes a stand, taking Samehada in his hand and resting it on one of his shoulders. He looks down at the bear and it's master and throwing his signtarue handsign in the air representing the 8-tails he envelops himself in his Chakra Shroud.

      (Chakra no Koromo) Chakra Shroud
      Type: Supplementary
      Rank: A-Rank
      Range: Short
      Chakra: 30 (-10 per turn)
      Damage: +10 to Taijutsu, +5 to Ninjutsu
      Description:
      The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu (although with little detail), with a variable number of tails (depends on which Bijuu it is) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and bellow techniques and B-rank and below Taijutsu.
      Note: Can only be used 3 times and lasts for a maximum of 5 turns.


      B: ♪ ♫Ah yeah, 1...2....3...! Baby it's me! Killer B and the 8-tails back to rock the melody~ I'mma awesome motherf****a! and you just a fool, I can't believe you're the one who founded Konoha, old age must be cathching up to you dude! Killa Killa B! My friends are the key, this is my village and now your body an soul also belong to me! ahhh yeah!~~~~~~~ ♪ ♫

      Note: Edit Completed -
       
           
      Last edited by Kirabi; 11-16-2012 at 09:16 PM. Reason: Had to edit again after finding out a jutsu was declined.

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