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    1. #26
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Kirabi View Post
      B smirks as he realizes the failure of his technique and begins to laugh a good laugh as he jumps from the peak of the mountain he's on and slides his hand across the surface. Knowing the wood techniques are his most important threat right now, he sends his hellfire chakra into the ground spreading it across the field, and causing the wood in the area to become brittle and dry as nearly every drop of moisture is dried up in them, and soon they turn to ash, stifling the wood's explosion leaving B and Hashirama .

      [BJigokuton Nekkami: HellFire Release: Heat Wave[/B]
      Rank: Supplementary
      Type: Forbidden
      Chakra : 50
      Damage: N/A
      Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.
      Notes:
      1. Lasts 3 turns
      2. Can be used once in a battle
      3. User wont be able to use water based attacks himself


      Hachibi: B! your chakra's getting low! Stop using those caliber of techniques back to back! Your chakra's getting low!

      B wobbles up as he places his hand on Samehada's hilt, and gets within Mid-range of Hashirama to start the official fight between the two. The Hachibi feeds B his chakra in order to get him back in top form.

      Hachibi: Be careful, this guys not like he was back in the old days. He seems much stronger, we'll have to conserve our chakras if we want to live in this one.

      B looks at Hashirama and as the two stare at each other -

      B: Yo woodsy smelling guy! Tell me something.... What's the real reason you and your village have decided to attack us? You shoulda known I was gonna arrive on scene and your plan was gonna be a bust! Now, I really don't wanna fight, but if you wanna keep this going then we just might! Ahhh Yeahhh~~~~
      Staring at the Raikage but not directly focusing on his eyes, rather "blankly staring" into his overall figure, Hashirama speaks in a deep tone, sure to relay how serious his own intentions are.

      Exactly because you'd come...

      Hashirama slams both hands together and releases a burst of deafening chakra, leaving kirabi deaf. To protect himself, Hashirama focuses chakra into his ears at the same time, enabling him to, once the technique passes, regain his hearing faster than his opponent. Without the need for handseals a single, very sharp and fast, spike of rock protrudes from the ground behind Kirabi, aiming low at his ankle, cutting his tendon and his muscle will piercing through the bone and rending his left leg completely useless.

      (Shintou Shuuha) - Concussive Wave
      Type: Supplementary
      Rank:A
      Range: Short-Mid
      Chakra Cost:30
      Damage Points:N/A
      Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.
      Restrictions:
      -Can only be used 2 times per battle.
      -User cannot hear at the moment the wave is released due to chakra ear protection.

      (Doton: Ganchūsō) - Earth Release: Stone Spikes
      Rank: C
      Type: Attack
      Range: Short-Mid
      Chakra Cost: 15
      Damage Points: 30
      Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

      The time for peace has ended Raikage-kun. Now is the time for war!
       
           

    2. #27
      Kirabi's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      Staring at the Raikage but not directly focusing on his eyes, rather "blankly staring" into his overall figure, Hashirama speaks in a deep tone, sure to relay how serious his own intentions are.

      Exactly because you'd come...

      Hashirama slams both hands together and releases a burst of deafening chakra, leaving kirabi deaf. To protect himself, Hashirama focuses chakra into his ears at the same time, enabling him to, once the technique passes, regain his hearing faster than his opponent. Without the need for handseals a single, very sharp and fast, spike of rock protrudes from the ground behind Kirabi, aiming low at his ankle, cutting his tendon and his muscle will piercing through the bone and rending his left leg completely useless.

      (Shintou Shuuha) - Concussive Wave
      Type: Supplementary
      Rank:A
      Range: Short-Mid
      Chakra Cost:30
      Damage Points:N/A
      Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.
      Restrictions:
      -Can only be used 2 times per battle.
      -User cannot hear at the moment the wave is released due to chakra ear protection.

      (Doton: Ganchūsō) - Earth Release: Stone Spikes
      Rank: C
      Type: Attack
      Range: Short-Mid
      Chakra Cost: 15
      Damage Points: 30
      Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

      The time for peace has ended Raikage-kun. Now is the time for war!
      As Kirabi listens to the sterness in Hashirama's voice, with his hand still on Samehada's hilt, he feels the slight shivering of his sword as it senses the build up of chakra in his foe's system, preparing for the technique, at the time the technique is released Kirabi release has his own readied and firing off a blast of the Hachibi's chakra and reflecting Harashima's technique back at him, causing the chakra coating on his ears to dissapate as the blast and the Hachibi's chakra passes over him deafening the foe with his own technique.

      Akuma Fuukaku: Haraguroi Gyakumodori (Demon Style: Malicious Reversal)
      Type: Defence
      Rank: A
      Chakra: 30
      Damage: Equal to the Opponents attack
      Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
      (only useable 4 times a battle)
      (may be used without transforming into the bijuu)


      With that this throws Hashirama off and disallows him to follow up with his earth technique, deaf and disoriented for a brief moment, he quickly realizes he is unable to move as he get impaled by a Chidori Spear in his right lung making it hard for him to breath and significantly numbing his body.

      (Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
      Rank: A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.



      B: War is out of the question, if you wish to have a war take it else where. Do not bring it into our land. We will no bother you unless we simply need to travel, it's a shame to have to resort to these barbaric ways with the gates closed as it's Trash like you who cause us alll in the Ninja world to live on constat vigilance for intrusion and attacks.

      The charge increases exponentially as Kirabi changes the frequnecy of the technique as his anger rises - strengthening it and causing much more intenal damage as Hashirama's system begins to fail, placing him in critcal condition.

      Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
      Rank: S
      Type: Supplementary
      Range: Short
      Chakra: 40
      Damage: (+50 to any Raiton or object Charged with this)
      Description: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
      (Last 5 turns)
      (No lightning 2 turns afterwards)


      B: I'm not going to kill you, because I want to you to pass the word onto your Kage. Tell Yamato-san to send a carrier pigeon, should he want to speak with me on the matter. Next time you mess wit the Bull, you'll get the horns... ya fool ya fool~~~ Ah yeah.
       
           
      Last edited by Kirabi; 11-09-2012 at 11:13 PM.

    3. #28
      Icemyster's Avatar
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      Re: Scorps goes to Kumo

      *watches from long range*
      Ice: I'm just in time to watch! And interfere if needed
      *channels ice chakra into the ground*
      Ice: The Icekage is ready
       
           

    4. #29
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Kirabi View Post
      As Kirabi listens to the sterness in Hashirama's voice, with his hand still on Samehada's hilt, he feels the slight shivering of his sword as it senses the build up of chakra in his foe's system, preparing for the technique, at the time the technique is released Kirabi release has his own readied and firing off a blast of the Hachibi's chakra and reflecting Harashima's technique back at him, causing the chakra coating on his ears to dissapate as the blast and the Hachibi's chakra passes over him deafening the foe with his own technique.

      Akuma Fuukaku: Haraguroi Gyakumodori (Demon Style: Malicious Reversal)
      Type: Defence
      Rank: A
      Chakra: 30
      Damage: Equal to the Opponents attack
      Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
      (only useable 4 times a battle)
      (may be used without transforming into the bijuu)


      With that this throws Hashirama off and disallows him to follow up with his earth technique, deaf and disoriented for a brief moment, he quickly realizes he is unable to move as he get impaled by a Chidori Spear in his right lung making it hard for him to breath and significantly numbing his body.

      (Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
      Rank: A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.



      B: War is out of the question, if you wish to have a war take it else where. Do not bring it into our land. We will no bother you unless we simply need to travel, it's a shame to have to resort to these barbaric ways with the gates closed as it's Trash like you who cause us alll in the Ninja world to live on constat vigilance for intrusion and attacks.

      The charge increases exponentially as Kirabi changes the frequnecy of the technique as his anger rises - strengthening it and causing much more intenal damage as Hashirama's system begins to fail, placing him in critcal condition.

      Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
      Rank: S
      Type: Supplementary
      Range: Short
      Chakra: 40
      Damage: (+50 to any Raiton or object Charged with this)
      Description: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
      (Last 5 turns)
      (No lightning 2 turns afterwards)


      B: I'm not going to kill you, because I want to you to pass the word onto your Kage. Tell Yamato-san to send a carrier pigeon, should he want to speak with me on the matter. Next time you mess wit the Bull, you'll get the horns... ya fool ya fool~~~ Ah yeah.
      Dunno if my technique would bounce back or simply disperse since its basically a raw chakra surge, but since my ears are protected it doesn't actually do that much to me. And even if they weren't, the effect is simply to negate your hearing and not much more.

      _______

      You might not want to kill me but I can't say the same about you... Raikage-kun, you'd be a good addition to my Edo Tensei you know? A good addition indeed...

      As the technique reverses back to me, I keep the chakra protection on my ears and prepare a counter technique instead of doing the earth spike. Stringing the necessary handseals and going through the necessary steps, I spew a large drill of fire in front of me that is infused with Lightning as its rampaging towards you as a brutal, gigantic drill of Fire and Lightning. Off course, if you decided to make use of the chidori eiso, you'd be killed. (However, even if we consider that the technique would actually hurt me, as I'm spewing the fire, the technique wouldn't have that much effect as the fire becomes almost a "shield" and would be somewhat "lessened" if it had any effect at all.)

      Katon/Raiton: Mure Sai no Shuuren | Fire/Lightning Style: The Drill of the Rhinoceros Crash
      Rank: S
      Range: Short-Long
      Chakra Cost: 40
      Damage Point: 80
      Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.
      *The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
      *Both phases can be done at the same time by two shinobis*
      *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
      *Can't use Lightning or Fire Techniques above S rank in the next 2 turns*

      Following that technique and in a very very quick sucession Hashirama makes a large, gigantic pillar of earth rise behind you. It would rise at a small angle towards you, not enough to actually hit you but enough to block your ascension if you decided to take "flight" upwards but also pinning you against the drilling technique, making sure you can't escape backwards from it. The pillar is roughtly the size and mass of Gamabunta and erupts in Long Range, just a few meters behind you. The tremors and the effect of it rising is enough to make sure you lose your balance in case your short range from it. Not much, but enough to slightly hinder you.

      (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
      Rank: A
      Type: Offensive
      Range: Long
      Chakra cost: 30
      Damage points: 60
      Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
       
           

    5. #30
      Kirabi's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      Dunno if my technique would bounce back or simply disperse since its basically a raw chakra surge, but since my ears are protected it doesn't actually do that much to me. And even if they weren't, the effect is simply to negate your hearing and not much more.

      _______

      You might not want to kill me but I can't say the same about you... Raikage-kun, you'd be a good addition to my Edo Tensei you know? A good addition indeed...

      As the technique reverses back to me, I keep the chakra protection on my ears and prepare a counter technique instead of doing the earth spike. Stringing the necessary handseals and going through the necessary steps, I spew a large drill of fire in front of me that is infused with Lightning as its rampaging towards you as a brutal, gigantic drill of Fire and Lightning. Off course, if you decided to make use of the chidori eiso, you'd be killed. (However, even if we consider that the technique would actually hurt me, as I'm spewing the fire, the technique wouldn't have that much effect as the fire becomes almost a "shield" and would be somewhat "lessened" if it had any effect at all.)

      Katon/Raiton: Mure Sai no Shuuren | Fire/Lightning Style: The Drill of the Rhinoceros Crash
      Rank: S
      Range: Short-Long
      Chakra Cost: 40
      Damage Point: 80
      Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.
      *The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
      *Both phases can be done at the same time by two shinobis*
      *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
      *Can't use Lightning or Fire Techniques above S rank in the next 2 turns*

      Following that technique and in a very very quick sucession Hashirama makes a large, gigantic pillar of earth rise behind you. It would rise at a small angle towards you, not enough to actually hit you but enough to block your ascension if you decided to take "flight" upwards but also pinning you against the drilling technique, making sure you can't escape backwards from it. The pillar is roughtly the size and mass of Gamabunta and erupts in Long Range, just a few meters behind you. The tremors and the effect of it rising is enough to make sure you lose your balance in case your short range from it. Not much, but enough to slightly hinder you.

      (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
      Rank: A
      Type: Offensive
      Range: Long
      Chakra cost: 30
      Damage points: 60
      Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

      Hand still on Samehada easily tracking your chakra signature, Samehada shivers massively as it senses the incoming chakra and just as he release the Chidori spear, he pulls Samehada out in one swift motion cutting through the technique with ease and Samehada absorbing the whole technique at once.

      (Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
      Rank: S
      Type: Defence/Supplementary
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame.
      Note: Can only be used 3 times per battle
      Note: Can only absorb up to S-rank jutsu's
      Note: Can only be used by Kisame, Killer Bee and Fuguki


      With that the Chidori Spear continues to strike you in it's desired location, but the at the point of impact spreads and multiple exit wounds appear at once striking vital organs and exiting your body again and all ripping your torso apart and unable to move, you die quickly.

      With earth technique you used positioned to not hit me, it doesn't do anything to me but the shadow it would make makes B cautious and he quickly focuses lightning into his feet and sends himself sliding instantly to a point on the left side of you.

      Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Mid
      Chakra: 30
      Damage: (60 if used to attack)
      Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.


      He takes your body and begins hopping through the mountains with it straight back to Kumo.
       
           
      Last edited by Kirabi; 11-11-2012 at 12:37 AM.

    6. #31
      Darui..'s Avatar
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      Viva La Kumo :D
       
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      Re: Scorps goes to Kumo

      *Darui can be seen approaching from behind Ice*
       
           

    7. #32
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      Re: Scorps goes to Kumo

      *hears movement in the distance*

      Ice: Given the direction of the oncomer its an ally. No worries. *
      *continues watching*
       
           

    8. #33
      Kwalker394's Avatar
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      Is back and happy to be back
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      Re: Scorps goes to Kumo

      *Still watching as more fellow Kumo members show up. Although I think this battle is over.*

      *Go towards Ice and now Darui that had shown up. Better to be in a group than alone like I was when this battle started.*

      Kenesu: "What do you think guy's?"
       
           

    9. #34
      Necron's Avatar
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      Kumo is more than a village:
      it's a family. If you mess
      with my brothers, I'll find
      you.
       
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      Re: Scorps goes to Kumo

      Necron Clone appears next to Ice and Darui:

      -So, guys, did he go biju mode?
       
           

    10. #35
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      Re: Scorps goes to Kumo

      *notices gathering*
      Go home kumo ninjas, you're drunk!
       
           

    11. #36
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      Re: Scorps goes to Kumo

      Is by himself atop the watch tower.
       
           

    12. #37
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      Kumo is more than a village:
      it's a family. If you mess
      with my brothers, I'll find
      you.
       
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Icemyster View Post
      *notices gathering*
      Go home kumo ninjas, you're drunk!
      I'm not drunk... yet [hides rum gourd] I'm a clone, I don't know if I even can get drunk
       
           

    13. #38
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Kirabi View Post
      Hand still on Samehada easily tracking your chakra signature, Samehada shivers massively as it senses the incoming chakra and just as he release the Chidori spear, he pulls Samehada out in one swift motion cutting through the technique with ease and Samehada absorbing the whole technique at once.

      (Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
      Rank: S
      Type: Defence/Supplementary
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame.
      Note: Can only be used 3 times per battle
      Note: Can only absorb up to S-rank jutsu's
      Note: Can only be used by Kisame, Killer Bee and Fuguki


      With that the Chidori Spear continues to strike you in it's desired location, but the at the point of impact spreads and multiple exit wounds appear at once striking vital organs and exiting your body again and all ripping your torso apart and unable to move, you die quickly.

      With earth technique you used positioned to not hit me, it doesn't do anything to me but the shadow it would make makes B cautious and he quickly focuses lightning into his feet and sends himself sliding instantly to a point on the left side of you.

      Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Mid
      Chakra: 30
      Damage: (60 if used to attack)
      Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.


      He takes your body and begins hopping through the mountains with it straight back to Kumo.
      Sorry but the Chidori Spear doesn't hit me. How can it go through an S-Rank Fire/Lightning combo and still hit me? Not only that but the time frame for it is messed up.

      Concussion Wave
      You send it back with the bijuu technique
      I do the Fire/Lightning combo
      You do the chidori spear
      I do the spike
      you absorb the technique

      2 scenarios: either you do the chidori spear but it doesn't hit because the fire/lightning combo easily overcomes it and disables it while continuing to hit you. OR you, instead of the chidori spear absorb the incoming technique. You can't do both at the same time nor can you say an A-Rank Lightning goes through an S-Rank Fire/Lightning combo without any problem and hits me as you absorb the technique.

      If you wish another input, ask a Sensei or Moderator that isn't from one of our villages to reason it but I'll continue my move with my reasoning as a basis and somehow continue this assuming you absorb the technique instead of the chidori spear.

      _______

      As I notice the large Fire/Lightning combo i just unleashed being absorbed and dispersed, instead of the earth spike, I lower the earth beneath your feet 20 meters in a medium area around you, not affecting me. Adding a few handseals I quickly make the walls and the button of the hole you're in transform into mud that cascades towards you, filling the hole and burying you alive.

      (Doton: Chidōkaku) - Earth Release: Moving Earth Core
      Rank: A
      Type: Offensive, Defensive, Supplementary
      Range: Short - Long
      Chakra cost: 30
      Damage points: N/A
      Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

      (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
      Rank: A
      Type: Supplementary
      Range: Short/Long
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

       
           

    14. #39
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      Re: Scorps goes to Kumo

      My opinion or reasoning was not asked, but what i think he is stating that as he extends the spear and sees your combo coming, he absorbs it, allowing the spear to penetrate you cleanly. That's just my two cents.
       
           

    15. #40
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      Sorry but the Chidori Spear doesn't hit me. How can it go through an S-Rank Fire/Lightning combo and still hit me? Not only that but the time frame for it is messed up.

      Concussion Wave
      You send it back with the bijuu technique
      I do the Fire/Lightning combo
      You do the chidori spear
      I do the spike
      you absorb the technique

      2 scenarios: either you do the chidori spear but it doesn't hit because the fire/lightning combo easily overcomes it and disables it while continuing to hit you. OR you, instead of the chidori spear absorb the incoming technique. You can't do both at the same time nor can you say an A-Rank Lightning goes through an S-Rank Fire/Lightning combo without any problem and hits me as you absorb the technique.

      If you wish another input, ask a Sensei or Moderator that isn't from one of our villages to reason it but I'll continue my move with my reasoning as a basis and somehow continue this assuming you absorb the technique instead of the chidori spear.

      _______

      As I notice the large Fire/Lightning combo i just unleashed being absorbed and dispersed, instead of the earth spike, I lower the earth beneath your feet 20 meters in a medium area around you, not affecting me. Adding a few handseals I quickly make the walls and the button of the hole you're in transform into mud that cascades towards you, filling the hole and burying you alive.

      (Doton: Chidōkaku) - Earth Release: Moving Earth Core
      Rank: A
      Type: Offensive, Defensive, Supplementary
      Range: Short - Long
      Chakra cost: 30
      Damage points: N/A
      Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

      (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
      Rank: A
      Type: Supplementary
      Range: Short/Long
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

      Quote Originally Posted by Darui.. View Post
      My opinion or reasoning was not asked, but what i think he is stating that as he extends the spear and sees your combo coming, he absorbs it, allowing the spear to penetrate you cleanly. That's just my two cents.
      I was going to say the same thing, but I'll respect your wishes and get an outside opinion before I make my move.
       
           

    16. #41
      Vìncent's Avatar
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      Re: Scorps goes to Kumo

      Ok, my opinion was asked for, and imo its a bit messy with kirabi's description of his counter, but my take on this is:

      kirabi uses the spear and it extends to mid range, so scorps's powerful combo will easily overpower this on its way into short range where samehada would absorb it, so IMO, scorps' move is the valid one, though please feel free to get other opinions in case mine is judged as biased or incorrect in your eyes

      i'm assuming mid range from kirabi's use of the sharp spear, if this is incorrect please let me know
       
           

    17. #42
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      Re: Scorps goes to Kumo

      Quote Originally Posted by -Minato- View Post
      Ok, my opinion was asked for, and imo its a bit messy with kirabi's description of his counter, but my take on this is:

      kirabi uses the spear and it extends to mid range, so scorps's powerful combo will easily overpower this on its way into short range where samehada would absorb it, so IMO, scorps' move is the valid one, though please feel free to get other opinions in case mine is judged as biased or incorrect in your eyes

      i'm assuming mid range from kirabi's use of the sharp spear, if this is incorrect please let me know
      No, I'll make my move shortly - Thanks for the judgement.
       
           

    18. #43
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      ----



      Re: Scorps goes to Kumo

      I think I should point out the fault with Kirabis move. The problem with his move is that Samehada wouldn't be able to absorb Scorps' combo before it reached the spear. First of all, it is unlikely that Samehada can absorb chakra from such a range(if that was the case, Samehada could just absorb the opponents chakra each turn, from the opponent just being on the field). The timing of the absorption was off, Samehada would still be able to absorb the combo before it reaches Kirabi, but not before it destroys the Chidori Spear.

      Again, not sure if my input was needed, but I thought I should just point it out for those who were wondering.
       
           

    19. #44
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      Angry

      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      Sorry but the Chidori Spear doesn't hit me. How can it go through an S-Rank Fire/Lightning combo and still hit me? Not only that but the time frame for it is messed up.

      Concussion Wave
      You send it back with the bijuu technique
      I do the Fire/Lightning combo
      You do the chidori spear
      I do the spike
      you absorb the technique

      2 scenarios: either you do the chidori spear but it doesn't hit because the fire/lightning combo easily overcomes it and disables it while continuing to hit you. OR you, instead of the chidori spear absorb the incoming technique. You can't do both at the same time nor can you say an A-Rank Lightning goes through an S-Rank Fire/Lightning combo without any problem and hits me as you absorb the technique.

      If you wish another input, ask a Sensei or Moderator that isn't from one of our villages to reason it but I'll continue my move with my reasoning as a basis and somehow continue this assuming you absorb the technique instead of the chidori spear.

      _______

      As I notice the large Fire/Lightning combo i just unleashed being absorbed and dispersed, instead of the earth spike, I lower the earth beneath your feet 20 meters in a medium area around you, not affecting me. Adding a few handseals I quickly make the walls and the button of the hole you're in transform into mud that cascades towards you, filling the hole and burying you alive.

      (Doton: Chidōkaku) - Earth Release: Moving Earth Core
      Rank: A
      Type: Offensive, Defensive, Supplementary
      Range: Short - Long
      Chakra cost: 30
      Damage points: N/A
      Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

      (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
      Rank: A
      Type: Supplementary
      Range: Short/Long
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

      As B starts to fall into the large hole, he has just enough time to take a kunai from his ninja puch and toss it low enough to the ground it trajectory is aimed to hit you in the knee. With you focused on your earth techniques should you continue on with the last technique, you would surely risk having the kunai embedded into your knee. However, coming prepared as the Kunai whizzes through the air, a tag can be seen wrapping around the handle and in a brilliant flash, a blinding light emantes from the kunai blinding you and forcibly causing you to shield you eyes, in the middle of weaving your handseals. Stopping the Earth Release| Swamp of the Underworld technique from happening as it should.

      Meanwhile, In the brief moment before your bliniding as you were focused on your move, Kirabi has sprouted two of the Hachibi's tentacles and sends them to latch onto the ridge created by your technique and swinging his way to the edge he replaces Samehada on his back, and then slaps his hands together and lightning chakra takes form and begins to crackle around his hands and as he presses them to the side of the wall, he sends the current through the ground and up around you, as it travels towards you the technique makes the ground beneath you quake, preventing you from maintaining your balance as as within the next moment, multiple pillars of lightning surround you from all sides preventing escape as they raise into the air and cover all sides of you.
      Controlling his chakra just right he delays a pillar from coming just underneath you to prevent you from traveling through the ground, and should you survive you will have just one more pillar to deal with before the technique ends.


      Raiton| Yurezuchi (Lightning Release| Quaking Thunder)

      Rank: S
      Type: Attack
      Range:Short-Long
      Chakra: 40
      Damage: 80
      Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted.
      (Usable 2 Times)


      Using his tentacles he sends himself into the air as the last pillar erupts landing back on the ground and ready to continue the fight.



      Synopsis:
      Kirabi begins falling and has just enough time to throw a last minute kunai towards you, as the kunai nears you, the hidden flash bomb on it explodes and releases its light blinding you in the middle of the seals for the Swamp and preventing you from using the technique. using that as his chance, he times his techniques just right to where you lose you balance, and soon after pillars of lightning surround you in a attempt to hit you, and a single pillar rises just after the first onslaught to prevent any escape into the ground.
       
           

    20. #45
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Kirabi View Post
      As B starts to fall into the large hole, he has just enough time to take a kunai from his ninja puch and toss it low enough to the ground it trajectory is aimed to hit you in the knee. With you focused on your earth techniques should you continue on with the last technique, you would surely risk having the kunai embedded into your knee. However, coming prepared as the Kunai whizzes through the air, a tag can be seen wrapping around the handle and in a brilliant flash, a blinding light emantes from the kunai blinding you and forcibly causing you to shield you eyes, in the middle of weaving your handseals. Stopping the Earth Release| Swamp of the Underworld technique from happening as it should.

      Meanwhile, In the brief moment before your bliniding as you were focused on your move, Kirabi has sprouted two of the Hachibi's tentacles and sends them to latch onto the ridge created by your technique and swinging his way to the edge he replaces Samehada on his back, and then slaps his hands together and lightning chakra takes form and begins to crackle around his hands and as he presses them to the side of the wall, he sends the current through the ground and up around you, as it travels towards you the technique makes the ground beneath you quake, preventing you from maintaining your balance as as within the next moment, multiple pillars of lightning surround you from all sides preventing escape as they raise into the air and cover all sides of you.
      Controlling his chakra just right he delays a pillar from coming just underneath you to prevent you from traveling through the ground, and should you survive you will have just one more pillar to deal with before the technique ends.


      Raiton| Yurezuchi (Lightning Release| Quaking Thunder)

      Rank: S
      Type: Attack
      Range:Short-Long
      Chakra: 40
      Damage: 80
      Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted.
      (Usable 2 Times)


      Using his tentacles he sends himself into the air as the last pillar erupts landing back on the ground and ready to continue the fight.



      Synopsis:
      Kirabi begins falling and has just enough time to throw a last minute kunai towards you, as the kunai nears you, the hidden flash bomb on it explodes and releases its light blinding you in the middle of the seals for the Swamp and preventing you from using the technique. using that as his chance, he times his techniques just right to where you lose you balance, and soon after pillars of lightning surround you in a attempt to hit you, and a single pillar rises just after the first onslaught to prevent any escape into the ground.
      Enough play...

      As the earth lowers Hashirama is still focused on you and without anything to really obscure his view of you he notices that you throw a kunai. In instinct a wall of wood rises immediately in the path of the kunai. The kunai hits it before its flash bang effect is activated. The wall of wood (a 2x2m wall of wood) blocks the light from the flash tag and protects hashirama (the D-Rank wood technique is crazy fast compared to the higher ranked ones). Right after the wood wall is risen several pillars of lightning emerge to restrain hashirama. Immediatly he bursts into Decay flames and the pillars are consumed into nothing as Hashirama is left covered in the diabolical, demonic golden and black flames of decay. (Just to explain the technique a bit I'm now immune to any S-Rank and below energy type attack or raw chakra attack for the duration of the technique as it continuously zaps chakra from me to be kept active. My fire breath techniques gain +20 but they lose one rank and become a Fire/Decay combo. Taijutsu has decay damage added to the already +15 done by my enhanced strength. I can't mold Suiton techniques while its active at the penalty of ending the technique in the case that I do so). As your technique is blocked, hashirama notices your tentacles in the ledge of the hole so he knows you'll resurface. He inhales and makes one handseal so as you emerge from the hole to find him in such a dramatic shroud, a large wall of Decay/Fire ravages in front of him towards you.

      (Mokuton No Jutsu) - Wood Style Technique
      Rank: D
      Type: Supplementary/Attack/Defense
      Range: Short-Mid
      Chakra: 10
      Damage: 20
      Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

      ±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
      Type: Offensive/Supplementary
      Rank: A-Rank
      Range: Short-Mid
      Chakra: 30 (-10 per turn)
      Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
      Description:
      One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

      Note: Once activated, lasts for 4 turns
      Note: Can be used 3 times but requires a one turn cold down
      Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
      Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
      Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

      (Katon/Ibiton: Gōka Mekkyaku) - Fire/Decay release: Great Fire Majestic Annihilation
      Rank: S
      Type: Offensive
      Range: Short - Long (Mid)
      Chakra cost: 40
      Damage points: 80 (+20)
      Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

      Note: edited the name of the Fire technique just for dramatic reasons lol ^^
       
           

    21. #46
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      Enough play...

      As the earth lowers Hashirama is still focused on you and without anything to really obscure his view of you he notices that you throw a kunai. In instinct a wall of wood rises immediately in the path of the kunai. The kunai hits it before its flash bang effect is activated. The wall of wood (a 2x2m wall of wood) blocks the light from the flash tag and protects hashirama (the D-Rank wood technique is crazy fast compared to the higher ranked ones). Right after the wood wall is risen several pillars of lightning emerge to restrain hashirama. Immediatly he bursts into Decay flames and the pillars are consumed into nothing as Hashirama is left covered in the diabolical, demonic golden and black flames of decay. (Just to explain the technique a bit I'm now immune to any S-Rank and below energy type attack or raw chakra attack for the duration of the technique as it continuously zaps chakra from me to be kept active. My fire breath techniques gain +20 but they lose one rank and become a Fire/Decay combo. Taijutsu has decay damage added to the already +15 done by my enhanced strength. I can't mold Suiton techniques while its active at the penalty of ending the technique in the case that I do so). As your technique is blocked, hashirama notices your tentacles in the ledge of the hole so he knows you'll resurface. He inhales and makes one handseal so as you emerge from the hole to find him in such a dramatic shroud, a large wall of Decay/Fire ravages in front of him towards you.

      (Mokuton No Jutsu) - Wood Style Technique
      Rank: D
      Type: Supplementary/Attack/Defense
      Range: Short-Mid
      Chakra: 10
      Damage: 20
      Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

      ±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
      Type: Offensive/Supplementary
      Rank: A-Rank
      Range: Short-Mid
      Chakra: 30 (-10 per turn)
      Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
      Description:
      One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

      Note: Once activated, lasts for 4 turns
      Note: Can be used 3 times but requires a one turn cold down
      Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
      Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
      Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

      (Katon/Ibiton: Gōka Mekkyaku) - Fire/Decay release: Great Fire Majestic Annihilation
      Rank: S
      Type: Offensive
      Range: Short - Long (Mid)
      Chakra cost: 40
      Damage points: 80 (+20)
      Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

      Note: edited the name of the Fire technique just for dramatic reasons lol ^^
      Rising into the air, Kirabi's unsure what alerts him to the technique first - the mass of chakra present in the technique or the sheer heat hitting him head-on - He looks around for something to do and quickly makes some witty decisons and takes action. Soon the wave of fire is upon him, burning his body alive and sending him back into the pit. (Not too sure of the effects of the Decay Release, but I assumed I'd be decaying)

      (Kawarimi no Jutsu) - Change of Body Stance Technique
      Rank:E
      Type:Supplementary
      Range:Short
      Chakra Cost:5
      Damage Points:N/A
      Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


      Shifting places with a nearby rock, (which in these mountains won't be hard to find). I stay out of site while I and silently create four clones. ( Killer W,X,Y,Z) Hidden behind a few ridges due to the rocky landscape, a Killer W bounds out from behind the rocks and begins to walk behind you and speak.

      (Kage Bunshin no Jutsu) - Shadow Clone Technique
      Rank:B
      Type:Supplementary
      Range:Short
      Chakra Cost:20
      Damage Points:N/A
      Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


      Killer W: Hey ya fool, that move was pretty cool. But it aint got nothing on what I learned in school! Ahhhhhhhhhhhhhh Yeah!!!~~

      If you go to react, you would be unable to as you get frozen in place.

      (Kanashibari no Jutsu) - Temporary Body Paralysis Technique
      Rank: D
      Type:Supplementary
      Range:Short-Mid
      Chakra:15
      Damge Points:N/A
      Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.

      Killer W: So, Have you given it all you got yet? I gotta go train with Sabu-chan soon.
      During this time Kirabi's last three clones guard him while he gathers his chakra.
       
           
      Last edited by Kirabi; 11-13-2012 at 11:01 PM.

    22. #47
      Darui..'s Avatar
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      Re: Scorps goes to Kumo

      Quote Originally Posted by Scorps View Post
      Enough play...

      As the earth lowers Hashirama is still focused on you and without anything to really obscure his view of you he notices that you throw a kunai. In instinct a wall of wood rises immediately in the path of the kunai. The kunai hits it before its flash bang effect is activated. The wall of wood (a 2x2m wall of wood) blocks the light from the flash tag and protects hashirama (the D-Rank wood technique is crazy fast compared to the higher ranked ones). Right after the wood wall is risen several pillars of lightning emerge to restrain hashirama. Immediatly he bursts into Decay flames and the pillars are consumed into nothing as Hashirama is left covered in the diabolical, demonic golden and black flames of decay. (Just to explain the technique a bit I'm now immune to any S-Rank and below energy type attack or raw chakra attack for the duration of the technique as it continuously zaps chakra from me to be kept active. My fire breath techniques gain +20 but they lose one rank and become a Fire/Decay combo. Taijutsu has decay damage added to the already +15 done by my enhanced strength. I can't mold Suiton techniques while its active at the penalty of ending the technique in the case that I do so). As your technique is blocked, hashirama notices your tentacles in the ledge of the hole so he knows you'll resurface. He inhales and makes one handseal so as you emerge from the hole to find him in such a dramatic shroud, a large wall of Decay/Fire ravages in front of him towards you.

      (Mokuton No Jutsu) - Wood Style Technique
      Rank: D
      Type: Supplementary/Attack/Defense
      Range: Short-Mid
      Chakra: 10
      Damage: 20
      Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

      ±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
      Type: Offensive/Supplementary
      Rank: A-Rank
      Range: Short-Mid
      Chakra: 30 (-10 per turn)
      Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
      Description:
      One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

      Note: Once activated, lasts for 4 turns
      Note: Can be used 3 times but requires a one turn cold down
      Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
      Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
      Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

      (Katon/Ibiton: Gōka Mekkyaku) - Fire/Decay release: Great Fire Majestic Annihilation
      Rank: S
      Type: Offensive
      Range: Short - Long (Mid)
      Chakra cost: 40
      Damage points: 80 (+20)
      Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

      Note: edited the name of the Fire technique just for dramatic reasons lol ^^
      Quote Originally Posted by Kirabi View Post
      Rising into the air, Kirabi's unsure what alerts him to the technique first - the mass of chakra present in the technique or the sheer heat hitting him head-on - He looks around for something to do and quickly makes some witty decisons and takes action. Soon the wave of fire is upon him, burning his body alive and sending him back into the pit. (Not too sure of the effects of the Decay Release, but I assumed I'd be decaying)

      (Kawarimi no Jutsu) - Change of Body Stance Technique
      Rank:E
      Type:Supplementary
      Range:Short
      Chakra Cost:5
      Damage Points:N/A
      Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


      Shifting places with a nearby rock, (which in these mountains won't be hard to find). I stay out of site while I and silently create four clones. ( Killer W,X,Y,Z) Hidden behind a few ridges due to the rocky landscape, a Killer W bounds out from behind the rocks and begins to walk behind you and speak.

      (Kage Bunshin no Jutsu) - Shadow Clone Technique
      Rank:B
      Type:Supplementary
      Range:Short
      Chakra Cost:20
      Damage Points:N/A
      Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


      Killer W: Hey ya fool, that move was pretty cool. But it aint got nothing on what I learned in school! Ahhhhhhhhhhhhhh Yeah!!!~~

      If you go to react, you would be unable to as you get frozen in place.

      (Kanashibari no Jutsu) - Temporary Body Paralysis Technique
      Rank: D
      Type:Supplementary
      Range:Short-Mid
      Chakra:15
      Damge Points:N/A
      Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.

      Killer W: So, Have you given it all you got yet? I gotta go train with Sabu-chan soon.
      During this time Kirabi's last three clones guard him while he gathers his chakra.
      He's troublesome...can't let this go farther..

      With Darui being Long Range from the battle, next to Ice, he decides to take action. He does 2 handseals, while simultaneously in a dead sprint towards Scorps, causing several tentacles to emerge underneath Scorps, with the slightest touch paralyzing him. With the battle in full out by now, the attack would be unexpected and that much more efficient.

      (Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
      Type: Attack
      Rank: S
      Range: Mid/Long
      Chakra: 40
      Damage: 80
      Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
      Note: The ropes paralyze on conctact.
      Note: Must be taught by Infamous, Must have storm release.
      Note: Usable 2x per battle, must wait 4 turns after each use.


      Note: This move will take place while Kirabi has substituted and his clone is emerging from behind the rock.
       
           

    23. #48
      Icemyster's Avatar
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      Cool



      Re: Scorps goes to Kumo

      Ice: i see things here are gonna take care of themselves.
      *hears and sees giant summonings in the background.*
      Ice: Looks like the others could use some "icisstance".
      *creates shadow clone*
      Ice: If things get bad here, summon me here. Or kill yourself.
      *hands over vial of blood*


      Good luck Darui and Bee.

      *dashes off*
       
           

    24. #49
      Better's Avatar
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      Kobe :(
       
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    25. #50
      Viva ao 25 de Abril! Scorps's Avatar
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      Sneaky



      Re: Scorps goes to Kumo

      Quote Originally Posted by Kirabi View Post
      Rising into the air, Kirabi's unsure what alerts him to the technique first - the mass of chakra present in the technique or the sheer heat hitting him head-on - He looks around for something to do and quickly makes some witty decisons and takes action. Soon the wave of fire is upon him, burning his body alive and sending him back into the pit. (Not too sure of the effects of the Decay Release, but I assumed I'd be decaying)

      (Kawarimi no Jutsu) - Change of Body Stance Technique
      Rank:E
      Type:Supplementary
      Range:Short
      Chakra Cost:5
      Damage Points:N/A
      Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


      Shifting places with a nearby rock, (which in these mountains won't be hard to find). I stay out of site while I and silently create four clones. ( Killer W,X,Y,Z) Hidden behind a few ridges due to the rocky landscape, a Killer W bounds out from behind the rocks and begins to walk behind you and speak.

      (Kage Bunshin no Jutsu) - Shadow Clone Technique
      Rank:B
      Type:Supplementary
      Range:Short
      Chakra Cost:20
      Damage Points:N/A
      Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


      Killer W: Hey ya fool, that move was pretty cool. But it aint got nothing on what I learned in school! Ahhhhhhhhhhhhhh Yeah!!!~~

      If you go to react, you would be unable to as you get frozen in place.

      (Kanashibari no Jutsu) - Temporary Body Paralysis Technique
      Rank: D
      Type:Supplementary
      Range:Short-Mid
      Chakra:15
      Damge Points:N/A
      Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.

      Killer W: So, Have you given it all you got yet? I gotta go train with Sabu-chan soon.
      During this time Kirabi's last three clones guard him while he gathers his chakra.
      Quote Originally Posted by Darui.. View Post
      He's troublesome...can't let this go farther..

      With Darui being Long Range from the battle, next to Ice, he decides to take action. He does 2 handseals, while simultaneously in a dead sprint towards Scorps, causing several tentacles to emerge underneath Scorps, with the slightest touch paralyzing him. With the battle in full out by now, the attack would be unexpected and that much more efficient.

      (Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
      Type: Attack
      Rank: S
      Range: Mid/Long
      Chakra: 40
      Damage: 80
      Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
      Note: The ropes paralyze on conctact.
      Note: Must be taught by Infamous, Must have storm release.
      Note: Usable 2x per battle, must wait 4 turns after each use.


      Note: This move will take place while Kirabi has substituted and his clone is emerging from behind the rock.
      Quote Originally Posted by Icemyster View Post
      Ice: i see things here are gonna take care of themselves.
      *hears and sees giant summonings in the background.*
      Ice: Looks like the others could use some "icisstance".
      *creates shadow clone*
      Ice: If things get bad here, summon me here. Or kill yourself.
      *hands over vial of blood*


      Good luck Darui and Bee.

      *dashes off*
      A few notes:

      -I'm surrounded in Decay flames which are strong to any energy based element, including Storm...Its an A-Rank protection that is fueled by chakra continuously and not exactly a one shot technique so Darui's technique does nothing to me as my technique is still active.

      -Second, things that happen on other threads shouldn't affect what happens in this one. If so, then everyone in kumo should have defended from my Wood technique that i used to destroy most of it a while back. And it didn't happen.

      -Third, if members are to be popping up here and there I'll let my own members pop up here and there and make this just the same as every other NW event: a nonsense of jutsu spitting ending in endless arguments.

      I'll continue though, for the fun of it. Didn't think your Raikage would need the help of 3 ninjas though. Interesting...

      _________

      As Hashirama's attack fails and he sees that his opponent used such a basic technique, an anger burns inside him as unleashes his powerful killing intent. It ravages through Kumo and affects everyone in range (Kirabi, Darui, Icemeyster). Because this affects in full even same ranked ninjas as me, Ice basically is out of play as he faints due to the severe pressure of my killing intent. Darui on the other hand is paralyzed in place, same as Kirabi. Kirabi, being a Bijuu though doesn't change anything as this is not a genjutsu. If his bijuu is actually focusing on me, which he would to actually keep aiding Kirabi in battle, he too would feel my ominous killing intent as would anyone in range. This would prevent Kirabi from actually doing the handseal to do the clone technique, even if I can't pinpoint his location exactly. As for Darui, it doesn't change much since his technique can't harm me or do anything to me so doing it or not doesn't change as thing. At this point, soon after unleashing my killing intent on the battle field, thick clouds start to cover the field, hindering my vision and start to affect my stamina and breathing to some extent. Hashirama bites his thumb and summons a large metal box into the field, about 5 meters in front of him. As it opens, the very demonic looking Maria is unleashed into the field, filling the field with her ominous, powerful killing intent, not a even 1% weaker than Hashiramas own. Both Killing intents ravage the field and produce mayhem and murderous images in all ninjas. Some faint, some go mad, some lose themselves in the nightmare that unfolds upon their eyes. None, however is left unaffected. With a simple willing of chakra, yeast clomps are produced all around kumo, the size of marbles. They absorb the moisture in the clouds and the air and, as they absorb it and grow, a very weird yeast is produced, falling to the ground in clumps as the field is cleared all around Kumo of all and any clouds or mists. Now with his vision free, Hashirama and Maria set their senses into finding the passed out Raikage.

      (Sakki) - Killing Intent
      Rank: D - S
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 10 - 40
      Damage points: N/A
      Description: Killing Intent is simply the user giving off their pure killing intention, and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all.
      Note: Intensity of technique depends on the rank of the user

      Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
      Type: Offensive/Defensive
      Rank: S-Rank
      Range: Short to Long
      Chakra: 40 (+20 per turn)
      Damage: N/A
      Description:
      The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Although, like most other Pandas, she can use Lazy Fist and Strong Fist as high as the user can (exception of EIG) with great proficiency and speed (slightly above that of a Sage Rank Strong Fist Master), Maria's special ability is a wicked S-Rank Genjutsu that's inherent and passive to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel with any of his senses to create false "visions" of the environment/battlefield and other illusions she deems fit. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.

      Abilities and Restrictions:
      -The genjutsu can only be used once per turn to a max of 2 times
      -The genjutsu illusions can last as long as Maria is in play, unless dispelled, and can target multiple enemies
      -This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
      -Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
      -If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
      -Maria stays in play for 4 turns
      -While Maria is in play, the user is limited to S-Rank techniques and below due to the constant chakra drain
      -Can't use Genjutsu while Maria is in play
      -Maria can only be summoned once per match
      -If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
      -After Maria comes out of play, the user has to wait 2 turns to summon another Panda
      -Marias Genjutsu counts towards the users move count
      -Can only be taught by Scorps and must possess the Panda Contract and Tattoo

      ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
      Rank: A
      Type: Attack/Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
      *Can be used only once every 2 turns, and only 4 times per battle*

      Note:
      Kawarimi
      kiling intent preventing all your actions that would trigger next (except Darui's which might or not happen but even if it does, doesn't change a thing)
      Grave of Maria who's killing intent blends with my own strengthening it.
      Mushroom technique clearing the sky and the vision of all
       
           

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