Rank : A
Type : Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : N/A
Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.
Note : Lasts for four of the user's turn Note : It is only able to sense harmful gases Note : The tiny explosion can't hurt anybody Note : Can only be used or taught by -Yusuke- Note : Can only be used four times per battle Note : Constantly scans the battlefield every turn Note : It is much bigger than an average flower Note : Takes a few seconds to fully absorb most of the gas. Note : People can still see the swirling air and the shape much clearly, even without a dojutsu
This technique allows you to absorb those nasty gases that are a threat after inhalation. If you have a dojutsu, which I know you do, you will be able to see the gases in the air beforehand, thus, giving you a reason to use this technique since most custom poisonous gas techniques are invisible. Also, its possible for you to create the flower right behind the enemy. The gas will be pulled towards your enemy's location and if he or she is also vulnerable to the poison gas, they'll probably be forced to inhale it since they, themselves wouldn't know about this wind technique. They are unconsciously inhaling their own gas, unless they have a dojutsu like you to notice their own gas approaching them. Understood?
Rank : A
Type : Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : N/A
Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.
Note : Lasts for four of the user's turn Note : It is only able to sense harmful gases Note : The tiny explosion can't hurt anybody Note : Can only be used or taught by -Yusuke- Note : Can only be used four times per battle Note : Constantly scans the battlefield every turn Note : It is much bigger than an average flower Note : Takes a few seconds to fully absorb most of the gas. Note : People can still see the swirling air and the shape much clearly, even without a dojutsu
This technique allows you to absorb those nasty gases that are a threat after inhalation. If you have a dojutsu, which I know you do, you will be able to see the gases in the air beforehand, thus, giving you a reason to use this technique since most custom poisonous gas techniques are invisible. Also, its possible for you to create the flower right behind the enemy. The gas will be pulled towards your enemy's location and if he or she is also vulnerable to the poison gas, they'll probably be forced to inhale it since they, themselves wouldn't know about this wind technique. They are unconsciously inhaling their own gas, unless they have a dojutsu like you to notice their own gas approaching them. Understood?
Understood looks pretty useful if I ever end up fighting someone with bad gas
Type : Defense / Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Can only be used Once per battle Note : Only used/taught by ~Yondaime~ Note : Takes time to reform back into user's original state. Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
This is a wind technique I developed a long time ago. It allows your body to transform into wind that you can manipulate to move around and avoid techniques. It shouldn't be used carelessly and too often as it holds risks. If your technique holds a large-scaled fire technique or a dojutsu that can allow him to see you, I suggest avoiding the usage of Disperse unless in desperate situations. Also, it takes time to reform but no more than a minute. Just picture your body forming piece by piece, as if pieces of paper coming together much like Konan. Any questions?
Type : Defense / Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Can only be used Once per battle Note : Only used/taught by ~Yondaime~ Note : Takes time to reform back into user's original state. Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
This is a wind technique I developed a long time ago. It allows your body to transform into wind that you can manipulate to move around and avoid techniques. It shouldn't be used carelessly and too often as it holds risks. If your technique holds a large-scaled fire technique or a dojutsu that can allow him to see you, I suggest avoiding the usage of Disperse unless in desperate situations. Also, it takes time to reform but no more than a minute. Just picture your body forming piece by piece, as if pieces of paper coming together much like Konan. Any questions?
Rank : S
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.
Note: Created by -Yusuke- Note: Can only be used three times per battle Note: No wind techniques higher than A-rank may be used in the same turn Note: No wind techniques higher than S-rank may be used in the next turn Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)
This technique allows you to create five moving pillars of spinning wind that are launched at the points of a pentagon with your body being the centre of it all. These pillars will reach up to short-range of your position where they will burst into a flutter of wind ghosts. Despite them looking like normal ghost, all the wind particles that makes them are still spinning at high speeds, capable of shredding bones. Each pillar is at the power of B-rank as told to me by Scorps. Its not really useful to be used as a direct frontal attack due to the lack of power but I thought it would be pretty useful as a defensive technique when attacked from multiple directions (conditionally if this technique's power is on par) or when trapped/enclosed in a dome trap. This technique comes with its restrictions so please go over them.
Rank : S
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.
Note: Created by -Yusuke- Note: Can only be used three times per battle Note: No wind techniques higher than A-rank may be used in the same turn Note: No wind techniques higher than S-rank may be used in the next turn Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)
This technique allows you to create five moving pillars of spinning wind that are launched at the points of a pentagon with your body being the centre of it all. These pillars will reach up to short-range of your position where they will burst into a flutter of wind ghosts. Despite them looking like normal ghost, all the wind particles that makes them are still spinning at high speeds, capable of shredding bones. Each pillar is at the power of B-rank as told to me by Scorps. Its not really useful to be used as a direct frontal attack due to the lack of power but I thought it would be pretty useful as a defensive technique when attacked from multiple directions (conditionally if this technique's power is on par) or when trapped/enclosed in a dome trap. This technique comes with its restrictions so please go over them.
Understood and noted o-o each pillar/ghost is only B-Rank got it
(Fuuton : Sorashuuren) - Wind Release : Sky Drill
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.
Note: Created by -Yusuke- Note: Usable only twice per battle Note: User will also be sucked in if short-range from it Note: Secondary effect, tornado, counts as another technique usage Note: No wind techniques higher than S-rank may be used in the same turn
Alright, this technique allows you to create a huge hurricane pillar of wind around a target area. It starts out as a ring of wind on the ground first. The ring of wind is practically invisible if not looked at directly. You will then sway your hand upwards and swoosh, the ring of wind grows and soars into the air. The enemy, who is already inside, will be sent flying into the air like how he would if he got sucked into any other hurricane. Whats so special about this hurricane is its ability to redirect flames that moves at a single point and direction. It is extremely useful.
The second effect of the technique allows for a tornado to drop from the sky and onto the enemy whose inside the hurricane pillar of wind. The tornado drills the enemy down into the ground and both the hurricane pillar of wind and tornado resides after finishing their tasks. This counts as two jutsu usages if the second effect takes place.
Side effect is stated in the restrictions. You will be sucked in if used at short-range. No wind techniques higher than S-rank to be used the same turn.
(Fuuton : Sorashuuren) - Wind Release : Sky Drill
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.
Note: Created by -Yusuke- Note: Usable only twice per battle Note: User will also be sucked in if short-range from it Note: Secondary effect, tornado, counts as another technique usage Note: No wind techniques higher than S-rank may be used in the same turn
Alright, this technique allows you to create a huge hurricane pillar of wind around a target area. It starts out as a ring of wind on the ground first. The ring of wind is practically invisible if not looked at directly. You will then sway your hand upwards and swoosh, the ring of wind grows and soars into the air. The enemy, who is already inside, will be sent flying into the air like how he would if he got sucked into any other hurricane. Whats so special about this hurricane is its ability to redirect flames that moves at a single point and direction. It is extremely useful.
The second effect of the technique allows for a tornado to drop from the sky and onto the enemy whose inside the hurricane pillar of wind. The tornado drills the enemy down into the ground and both the hurricane pillar of wind and tornado resides after finishing their tasks. This counts as two jutsu usages if the second effect takes place.
Side effect is stated in the restrictions. You will be sucked in if used at short-range. No wind techniques higher than S-rank to be used the same turn.