Hawke sets off from Konohagakure no Sato, moving directly towards the city of 'Yu' in the Land of Hot Water. In the outskirts of the aforementione city, he summons 'Gamabunta and Gamahiro*' and creates 'three Shadow Clones*'. Immediately after, the Inuzuka removes his Hitai-ate and moves directly for the lowest island of Point 24 on the attached map. Reaching Point 24, Hawke creates another 'Shadow Clone*' and makes his way towards the upper island of Point 23. From there, Hawke stealthily makes his way towards the main-island of Point 23, using the trees as cover. Not pausing for a second, Hawke continues directly towards the Daimyō's Palace. Note: from Yu and onwards, Hawke repeatedly uses 'Meisaigakure no Jutsu' to remain somewhat undetectable and untraceable throughout his journey.
*Gamabunta and Gamahiro immediately makes their way towards the Land of Lightning, going directly through the Frost Country to get there. The two toads stop briefly at the city of Shimo, where they use their enormous size and weapons to wreak havoc. This should make a dent in Kumogakure's supplies and hurt generally disrupt Kumogakure's supply-line. Having killed and destroyed, the two toads continue onwards towards Kumogakure no Sato.
*The Clones hide for several hours, letting Tetsujō work its magic on their chakra-signature. After having developed new and unique chakra signatures, the clones discard all their armor (including Tetsujō) and everything that might hint at them being Ninjas. Using their many years of combat experience, the three clones sneak into Yu and stealthily assassin three citizens: one caucasian female of average heigt and brown hair, one caucasian male of average height and dark hair and one dark-skinned male of average height and dark hair.
Dragging them to a quiet spot outside town, the three clones use 'Shoushagan no Jutsu' to copy the three civilian's appearance. With their goal achieved, the three Shinobi steal the civilian's clothes and bury the bodies.
Then, the clones use the 'Chakra Yokuatsu no Jutsu' to suppress their chakra and make their way towards Kumogakure (dark-skinned male and caucasian female) and Kettle City (caucasian male).
*The fourth Clone hides for several hours, allowing Tetsujō to change his chakra signature before he suppresses his chakra, discards everything that might reveal his status as a Ninja and starts to build a raft.
X2
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
X2
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.
X3
(Shoushagan no Jutsu) - Vanishing Facial Copy Technique
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:N/A
Description: Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.
XMultiple times
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
X4
(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Rank: C
Type: Supplementary
Range: short
Chakra cost: 15 (-10 per turn to keep active)
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent doujutsu users from detecting them.
EDIT: Respond to the timeline as you see fit. I don't expect any real reaction until my Clones, myself and my Summons enter the Land og Lightning, but that's up to you.
"Ain't nothing I hate and love more than my job." -Hawke
Last edited by Zero Kelvin; 11-13-2012 at 08:04 PM.
Haku and his team memebrs if they wish to come along walk up tp zero having permission from sy to join in, mind if my team joins you?
( walks up to him before the summoning >_>)
Hawke scratches the back of his neck and shrugs, not really caring.
"Go with 'Bunta and 'Hiro and don't **** up." he finally decides and adds "If ya keep down and leave my clones alone, we'll be good and fine, so do that."
With that, Hawke turns and continues with the moves planned above.
Hawke scratches the back of his neck and shrugs, not really caring.
"Go with 'Bunta and 'Hiro and don't **** up." he finally decides and adds "If ya keep down and leave my clones alone, we'll be good and fine, so do that."
With that, Hawke turns and continues with the moves planned above.
jumps ontop of hiro and sits while they do their thing not interfering with the clones as instructed.
As Haku gamabunta and hiro reach Kumogakure Haku makes clones they jump over to bunta and they split into two groups Haku goes with hiro and the clones l1-4 go with gamabunta Gamabunta and the clones head towards kumogakyre and haku and hiro head towards an area where konoha shinobi are to back them up. mean while while heading to kumo before they are in eye sight L1 preforms combonation transformation makes gamabunta transform into the 3 tailed beast As we reach eye view gamabunta transformed as the 3 tails releases a large blast of water at the village. Then picking up a tree with his transformed tail he throws it over top the water so it lands in the middle of the village and he continues to walk forward to teh citizens of kumogakure assume it to be the real 3 tails. mean while haku and hiro are en route to arrive at some point where konoha shinobi need back up.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Konbi Henge) - Combination Transformation
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description:The user and either there summon or a partner combine into one transformation.
NOTE:Must have a summoning or partner to use this jutsu
(Suiton: Teppoudama) - Water release: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
the clones remain hidden ontop of buntas head while he does this waiting for their chances to make the attack seem more realistic/ help
Okay. Karin is already in front of the village from the fight with Shino(black uchiha).
_____
As the Sanbi comes into view, Karin expresses a feeling of disbelief and immediately prepares herself for an attack. As the blast of water is release at kumo, Karin releases a blast of fire and wind(Strong A rank) to counter it and it also continue towards you(Weak A rank).
( Katon: Gōenkyū ) - Fire
Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse
→ Tiger exhales a meteor-sized
sphere of fire that carries the
enemy away and causes a
massive explosion on impact.
(Fūton: Atsugai) - Wind
Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path;
Can cause major damage and
requires a sufficient chakra level
to perform. This large wind blast
moves in tremendous speed and
cannot be controlled. If the user gets caught in it, it will harm him
also.
Then she immediately causes massive pillars to erupt beneath the beast as the fire is coming at it. (This would happen before the beast would pick the tree because if it picks it then the fire would hit it).
(Doton: Kujo Joushou Iwa
Chuuseki) - Earth Release:
Destructive Rising Rock
Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to
forcefully emerge from the
ground. This is a even greater
scaled Earth Release: Rising
Spikes and is large enough to
impale a summoning technique.
Okay. Karin is already in front of the village from the fight with Shino(black uchiha).
_____
As the Sanbi comes into view, Karin expresses a feeling of disbelief and immediately prepares herself for an attack. As the blast of water is release at kumo, Karin releases a blast of fire and wind(Strong A rank) to counter it and it also continue towards you(Weak A rank).
( Katon: Gōenkyū ) - Fire
Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse
→ Tiger exhales a meteor-sized
sphere of fire that carries the
enemy away and causes a
massive explosion on impact.
(Fūton: Atsugai) - Wind
Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path;
Can cause major damage and
requires a sufficient chakra level
to perform. This large wind blast
moves in tremendous speed and
cannot be controlled. If the user gets caught in it, it will harm him
also.
Then she immediately causes massive pillars to erupt beneath the beast as the fire is coming at it. (This would happen before the beast would pick the tree because if it picks it then the fire would hit it).
(Doton: Kujo Joushou Iwa
Chuuseki) - Earth Release:
Destructive Rising Rock
Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to
forcefully emerge from the
ground. This is a even greater
scaled Earth Release: Rising
Spikes and is large enough to
impale a summoning technique.
As the clones are keeping an eye on the battle they notice Someone has released a fire ball at The water jutsu L1 makes a single hand seal freezeing the ice unseen by you as the fire blocks your sight The ice is s rank due to that being the rank that froze it. The fire raises steam and the wind blows the ice making cooler and making to fall to the ground shattered still unseen to you. Then has gamabunta feel the ground shaking He jumps into the air and releases a large amount of water crushing the Spikes at this point the steam has cleared entirely. and all you see is the sanbie still reaching closer with a large column of water behind him. Then as gamabunta walks alittle further forward he releases the encamplement pillar making water rush down gamabunta then forces the water to raise into a massive tidal wave which rushs at kumo.
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*
Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
As Karin hears the splashing of water a few moments after she formed the pillars and so she takes it that they have been successfully/partially countered. As the steam is clearing, revealing the Sanbi, she throws 3 smoke bombs in between herself and you guys and relies on her sense of hearing as she slams her palm on the ground and also forms more pillars diagonally, causing the ground to rise rapidly and split, throwing the Sanbi into a valley of some sort, filled with numerous pillars that impale it. But since it is huge, it would not just fall but would be greatly injured as it crashes into the valley and the pillars impale it. Leaving it little or no reaction time since none of you saw Karin slam her hands(steam). Since there is no vibration, the Sanbi won't sense it coming and won't be able to jump.
( Doton: Jimen Bunretsu no
Jutsu ) - Earth Release:
Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit →
Boar → Rat → Horse → Tiger ,
the user slams their hands into
the ground which causes the
earth to erupt below their
target's feet. This technique can also effectively create
barricades that would take quite
some time for a regular person
to surmount.
(Doton: Kujo Joushou Iwa
Chuuseki) - Earth Release:
Destructive Rising Rock
Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to
forcefully emerge from the
ground. This is a even greater
scaled Earth Release: Rising
Spikes and is large enough to
impale a summoning technique.
As these happen in nothing more than 3 seconds, Karin summons 4 pillars around you guys which constantly electrocutes you all.
(Raiton: Shichu Shibari) –
Lightning Release: Four-
Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog
→ Bird → Hare hand seals they
then summon Four Giant Pillars
surrounding the enemy target
and then the user shoots out
bolts of lightning, binding the target in place and possibly
doing damage to them.
As Karin hears the splashing of water a few moments after she formed the pillars and so she takes it that they have been successfully/partially countered. As the steam is clearing, revealing the Sanbi, she throws 3 smoke bombs in between herself and you guys and relies on her sense of hearing as she slams her palm on the ground and also forms more pillars diagonally, causing the ground to rise rapidly and split, throwing the Sanbi into a valley of some sort, filled with numerous pillars that impale it. But since it is huge, it would not just fall but would be greatly injured as it crashes into the valley and the pillars impale it. Leaving it little or no reaction time since none of you saw Karin slam her hands(steam). Since there is no vibration, the Sanbi won't sense it coming and won't be able to jump.
( Doton: Jimen Bunretsu no
Jutsu ) - Earth Release:
Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit →
Boar → Rat → Horse → Tiger ,
the user slams their hands into
the ground which causes the
earth to erupt below their
target's feet. This technique can also effectively create
barricades that would take quite
some time for a regular person
to surmount.
(Doton: Kujo Joushou Iwa
Chuuseki) - Earth Release:
Destructive Rising Rock
Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to
forcefully emerge from the
ground. This is a even greater
scaled Earth Release: Rising
Spikes and is large enough to
impale a summoning technique.
As these happen in nothing more than 3 seconds, Karin summons 4 pillars around you guys which constantly electrocutes you all.
(Raiton: Shichu Shibari) –
Lightning Release: Four-
Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog
→ Bird → Hare hand seals they
then summon Four Giant Pillars
surrounding the enemy target
and then the user shoots out
bolts of lightning, binding the target in place and possibly
doing damage to them.
Upon seeing The ninja useing smoke bombs L1 knows he intends to attack but she to has lost vision so quickly L1 jumps off gamas head and activates wind god ( wind buubles that keep me in the air) and grabbing onto gamas teeth i make him super light and i throw him Over The drench you just made he flies over top you ands lands ontop of your village and starts smashing it part mean while l1 takes the four pillar bind attack and poofs the info is spread to the rest of the clones. due to your vision being blocked you won't know until the crash behind you is heard. He does all this to keep Gama safe from whatever jutsu you were about to use. While inside the village gamabunta smashs it part with his transformed tails and uses ecamplament pillar to destroy a large section of the village. then he gets behind it so any attack you fire hits the water jutsu ( using it as a sheild)
notes: i jump off but i use the wind god jutsu to stay in mid air by his jaw make him light then throw him i start this process upon the seeing the smoke bombs and he's already clsoe to the head to start with so this is done fast, he;s throw shortly before the pillars of lighting come up and shock him ( maybe 5 10 seconds) and you won't know since you can't see us.
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Upon seeing The ninja useing smoke bombs L1 knows he intends to attack but she to has lost vision so quickly L1 jumps off gamas head and activates wind god ( wind buubles that keep me in the air) and grabbing onto gamas teeth i make him super light and i throw him Over The drench you just made he flies over top you ands lands ontop of your village and starts smashing it part mean while l1 takes the four pillar bind attack and poofs the info is spread to the rest of the clones. due to your vision being blocked you won't know until the crash behind you is heard. He does all this to keep Gama safe from whatever jutsu you were about to use. While inside the village gamabunta smashs it part with his transformed tails and uses ecamplament pillar to destroy a large section of the village. then he gets behind it so any attack you fire hits the water jutsu ( using it as a sheild)
notes: i jump off but i use the wind god jutsu to stay in mid air by his jaw make him light then throw him i start this process upon the seeing the smoke bombs and he's already clsoe to the head to start with so this is done fast, he;s throw shortly before the pillars of lighting come up and shock him ( maybe 5 10 seconds) and you won't know since you can't see us.
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Okay, I said the smoke bomb is thrown in between us so Karin is not in the smoke. What I mean by this is that the smoke acts as a wall in between us. So something as huge as Gamabunta or the Sanbi being thrown over that wall of smoke would be clearly visible.
Let's roll!
_____
Since Karin is relying greatly on her sense of hearing, the swirling of the wind is heard by her after she slams her hand on the ground. After the beast is thrown(I don't see it) the pillars erupt quickly, hitting L1 with such brute and blunt force that he poofs(you did not counter), she sees a huge shadow beneath her and in a single glance upward sees the tails of the Sanbi passing her and in a swift spin, sees the beast, airborne heading for the village. In a second, her chakra sensing ability is activated and she senses everyone on the battlefield but focuses on the chakra of the beast and clones and in a swift motion punches the ground with both fists, tearing the ground open for the beast to drop inside with it's passengers.
(Chakra Henkanshi no
Jutsu) - Chakra Sensing
Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the
ability to feel chakra. The
technique allows the user to
concentrate and detect
someones chakra. Using these
technique sensors can tell when the enemy is approaching and
can easily track down targets.
(Techniques activation lasts 5
turns)
Note: Can only be used by bio
with sensory ability
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the
ground with full power. The
earth splits horizontally into two
parts, the front part which is
spilitted moves apart while the
back part remains still, creating a wide crack of width 15m and
also unbalancing the opponent.
This technique can also be used
to prevent from jutsus like
tsunami, as all the water will go
down in the crack. Note: ~This is the advanced
version of "(Doton: Koudo Hibi) -
Earth Style : Earth Crack"~
~Can only be used 3 times per
battle.
~Can only be taught by Enzup.
As she does this, a swamp is formed immediately at that location. The walls of earth have turned to thick mud and collapse on the beast and it's passengers as they are landing inside. Sending them to the bottomless pit of Kumo as the ground closes up, crushing them within it.
[indent(Doton: Yomi Numa) - Earth
Style: Swamp of the
Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then
by changing the surface of an
object beneath an enemy into
mud and creating a non
flammable swamp, the user can
sink his enemy into the mud. The adhesive, chakra-infused mud
ensnares the enemy's body,
making it almost impossible to
recover one's strength and
escape from the swamp. The size
and depth of the created swamp depends on the user's skill and
the amount of chakra used, but
if the user is an expert in this
technique, it will always be
possible to make a fair-sized
swamp which is extremely effective against a great number
of enemies or when having to
face gigantic creatures.[/indent]
At sundown, Hawke finally lays eyes on his goal and stealthily makes his way to the wall. Reaching the North-Western wall of the Daimyos palace, the Inuzuka ties a cloth in front of his mouth and covers his facial markings and hair with a hood.
With the grace of a cat, Hawke jumps over the wall and into the courtyard, where he quickly gathers a huge amount of Lightning chakra and releases a gigantic wave of electricity towards the Daimyos chambers. The humongous current would rip and tear through the palace-structure, leaving only a smoking ruin in its wake.
the Land of Lightning is now without a Daimyo.
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
Pausing for a second to collect himself, Hawke makes his way towards Kettle City.
Does anyone have Daimyos anymore Zero? Unless this is just for Rp purposes..
*Shrugs* Only Daimyo you have is a civilian, NPC one. You don't 'need' him, but RP-wise I've just killed your royal family.
Well, I don't suppose you want to stop me... Not that you could ever locate me.
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*Shrugs* Only Daimyo you have is a civilian, NPC one. You don't 'need' him, but RP-wise I've just killed your royal family.
Well, I don't suppose you want to stop me... Not that you could ever locate me.
__________________________________________________ ________________________
*Shrugs* Only Daimyo you have is a civilian, NPC one. You don't 'need' him, but RP-wise I've just killed your royal family.
Well, I don't suppose you want to stop me... Not that you could ever locate me.
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Ok, how about this:
How the hell would YOU locate the Daiamo? If you find the Daiamo, be sure to expect Kumo shinobi to be guarding him...
Or we could play this otherwise
[I ender the imperial palace, draw my katana, and killed the Fire Country Daiamo in his sleep. As I am hidden, nobody can find me.]
[timeskip]
[back to Kumo]
-Hey, guys, I just killed the Fire Country Daiamo.
How the hell would YOU locate the Daiamo? If you find the Daiamo, be sure to expect Kumo shinobi to be guarding him...
Or we could play this otherwise
[I ender the imperial palace, draw my katana, and killed the Fire Country Daiamo in his sleep. As I am hidden, nobody can find me.]
[timeskip]
[back to Kumo]
-Hey, guys, I just killed the Fire Country Daiamo.
The end...
Now we're even
Makes sense? >_>
Can you, in all honesty, tell me that the Daimyo would be anywhere else? It's the Daimyo's palace, it's a pretty public structure. And I've made this journey over many days, waiting for your responses and explaining my every move.
Can you, in all honesty, tell me that the Daimyo would be anywhere else? It's the Daimyo's palace, it's a pretty public structure. And I've made this journey over many days, waiting for your responses and explaining my every move.
I'll be back with a move tomorrow, Ice. Cya.
Honesty? When there is a war going on, usually the first move a country makes is hide the officials in a non obvious place, and give them bodyguards... You guys have been in the lighting country for like 2-3 weeks now, I think that's more than enough time for us to decide to hide the officials some place safe...
So, basically, you find an empty palace, or an imposter dining with some random 3rd class nobles, best case scenario (play Skyrim, you'll know what I'm talking about... ) You can poison his food too if you wish
Honesty? When there is a war going on, usually the first move a country makes is hide the officials in a non obvious place, and give them bodyguards... You guys have been in the lighting country for like 2-3 weeks now, I think that's more than enough time for us to decide to hide the officials some place safe...
So, basically, you find an empty palace, or an imposter dining with some random 3rd class nobles, best case scenario (play Skyrim, you'll know what I'm talking about... ) You can poison his food too if you wish
Let me get this straight: You're arguing over whether or not he killed the NPC Daimyo that effects the RP in no way whatsoever? Just want to be clear.
lmao! Royal family! What royal family? Oh! Did they make it to the top 3 on Forbes list?
In kumo, we have no "Royal". We are all friendly and humble people who love to kick "Royal" asses ^_^
Read the links I sent you and know your lore.
'Royalty', no, but about the closest thing there is in the Narutoverse.
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Hawke continues towards 'Kettle City', making sure to cover his tracks and scent as he crosses the vast mountains of the Land of Lightning.
Read the links I sent you and know your lore.
'Royalty', no, but about the closest thing there is in the Narutoverse.
__________________________________________________ ____________________________
Hawke continues towards 'Kettle City', making sure to cover his tracks and scent as he crosses the vast mountains of the Land of Lightning.
...and read the vms I sent to you.
If you were killing the npc daimyo then you just wasted your time. If you were killing someone else then wait for him
*points at Kirabi's post*