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  • Results 1 to 12 of 12
    1. #1
      Migualon J.J.'s Avatar
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      Migualon J.J. is offline
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      ----



      Smexy Guy's Cradle of Power V.5 [Checked]

      BUZZARDS


      I Am The Proud Owner Of My Buzzard Summoning Contract, Here Are The Current Ones And The Tattoo You Get When Signing It:




      Summon Number 1)


      Storm Skyress, The Boss Of Buzzards

      (Kuchiyose no Jutsu: Buzzard´s Bosu: Arashi no Skyress) Summoning Technique: Buzzard´s Boss: Storm Skyress

      Type: Summoning
      Rank: Forbidden
      Range: Short-Long
      Chakra Cost: 60
      Damage Points: Depends on used jutsu
      Description:
      Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

      *Can only be used once per Battle*
      *Can be forced to be summoned back to it´s land if hit by 160 damage points*
      *Can only be used/taught by Migualon J.J.*
      *Must have signed the Buzzard summoning contract*
      *All her techniques are considered as 1 of the 3 techniqes per turn*


      Link to Approval



      Summon Number 2)

      Karura

      (Kuchiyose No Jutsu: Buzzard's Bosu: Karura); Summoning Technique: Buzzard's Boss: Karura

      Type: Summoning
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: Depends on used jutsu
      Describtion: She is sister of Storm Skyress, the queen of Buzzard's, so she is actually 2nd queen of Buzzards. Only the Masters Of Buzzard Summonings are able to summon Karura. Karura is little Buzzard, but she is incredibly powerful in just one element, but she is master of it, it is Wind and she is able to use all S-rank and below ones, she most of the time stays on summoner's head or shoulder. She herself has special wind technique which creates armor of wind around itself and the person she is touching (pic on the bottom). She can use Wind Jutsus that have hand seals if user makes them for her. She can speak English easily and she can actually talk by telepathy with the one who summoned her.

      Armor Of Wind


      *Can only be summoned by ~Mig J.J. Quiksilver~ or Taiketsu Yagami as they are the only Masters of Buzzard Summons*
      *Only stays on field for 4 turns*
      *Can only be summoned once per battle*
      *All techniques she uses are considered as 1 of the 3 jutsus per turn*
      *Armor Of Wind can be used only once per battle and stays formed for 1 turn only*
      *Armor Of Wind is equal to S-rank Wind Jutsu


      Link to Approval



      Summon Number 3)


      Ra

      (Buzzard Kuchoiyse No Jutsu: Ra) Buzzard Summoning Technique: Ra

      Rank: S
      Type: Summoning
      Range: Short-Long
      Chakra: 40
      Damage: Depends on used jutsu
      Description: Ra is one of the two Buzzard elders in the Buzzard Realm. Unlike other summonings, Ra is the the strongest Buzzard known thus far. His sheer size and golden armor makes him look godly to those who don't know him. Ra's size is half that of Gamabunta but his wing span stretches past Gamabunta's width meaning he could crush almost anything under him. He is actually worshipped as a deity to the low ranking Buzzards. Ra's best know ability is being able to use all S-rank and below Lightning techniques and the ones that require hand seals can be done by the summoner. The armor like feathers Ra has is sturdy enough to be unaffected by techniques of B-rank and below.

      *Can be forced to be summoned back to it´s land if hit by 80 damage points*
      *Can only be used/taught by Migualon J.J.*
      *Must have signed the Buzzard summoning contract*
      *All his techniques are considered as 1 of the 3 techniqes per turn*
      *The Summoner cannot use A-rank or higher techniques of different element than Lightning while Ra is on the field*
      *He stays on the field for 3 turns*


      Link to Approval



      Summon Number 4)


      Skyress, The Proud Buzzard

      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyress) Buzzard´s Summoning Technique: Skyress

      Type: Summoning
      Rank: A
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: Depends on used jutsu
      Description:
      Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress, giving her the extra abilities of her mother but not her size. That she will acquire when she reaches the respective age. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

      *Is personnal summon of Migualon J.J., which means that only he can summon her*
      *Can only be summoned 2 times per Battle but not at the same round as her mother*
      *Can only stay in battle for 3 turns as the max*
      *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
      *Must have signed the Buzzard summoning contract*
      *All her techniques are considered as 1 of the 3 techniqes per turn*


      Link to Approval



      Summon Number 5)


      Ingram, The Aggresive One

      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Ingram) Buzzard´s Summoning Technique: Ingram

      Type: Summoning
      Rank: A
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: Depends on used jutsu
      Description:
      Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

      *Can only be summoned 2 times per Battle*
      *Can only stay in battle for 4 turns as the max*
      *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
      *Can only be Used/Taught by Migualon J.J.*
      *Must have signed the Buzzard summoning contract*
      *All her techniques are considered as 1 of the 3 techniqes per turn*


      Link to Approval



      Summon Number 6)
      Skyry, The Small Buzzard

      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyry) Buzzard´s Summoning Technique: Skyry

      Type: Summoning
      Rank: D
      Range: Short-Long
      Chakra Cost: 20
      Damage Points: N/A
      Describtion:
      Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot elemental feathers of wind from her/his mouth. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.

      *Can only be summoned 3 times per Battle*
      *Can only stay in battle for 4 turns as the max*
      *Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
      *Can only be Used/Taught by Migualon J.J.*
      *Must have signed the Buzzard summoning contract*


      Link to Approval



      MADE BY Taiketsu Namikaze


      Summon Number 7)


      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Lugia) Buzzard´s Summoning Technique: Lugia

      Type: Summoning
      Rank: S
      Range: Short-Long
      Chakra: 50
      Damage Points: Depends on used jutsu
      Description: Lugia is the sister of Storm Skyress and is almost as powerful. Lugia is big enough to hold 9 people on her back and is bigger than most boss summons except her sister. Not only is she able to fly just as fast as Storm Skyress but can swim through water at a speed greater than underwater motion technique. She can use all Water and Wind techniques besides Forbidden rank. She is very calm and collective and likes to avoid casualties so she mostly fights at long range. She is very beutiful and is respected by the buzzards and even her own sister who is queen of the buzzards.

      *Can only be summoned twice*
      *Can only stay on the field for 3 turns*
      *Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
      *can only be taught by Taiketsu Namikaze to those with Buzzard contract*
      *All her techniques are considered one of the three jutsu*



      Summon Number 8)


      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Articuno) Buzzard´s Summoning Technique: Articuno

      Type: Summoning
      Rank: A
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: Depends on used jutsu
      Description: Articuno is the daughter of Lugia and a friend to the main family of buzzards and best friend of Skyress. Articuno is almost the same size as Skyress, therefor can hold 6 people on her back. Articuno is just as fast and strong as Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Articuno also has the ability called "Water Guiser" allowing her to shoot a jet of water equal to B-rank that can punch through concrete. Articuno is pretty calm and collective but can get aggressive like other buzzards.

      *Can only be summoned 2 times per Battle*
      *Can only stay in battle for 4 turns as the max*
      *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
      *Can only be Used/Taught by Taiketsu Namikaze*
      *Must have signed the Buzzard summoning contract*
      *All her techniques are considered as 1 of the 3 techniqes per turn*



      Summon Number 9)


      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Blaziken) Buzzard´s Summoning Technique: Blaziken "The Combat Buzzard"

      Rank: S
      Type: Summoning
      Range: Short-Long
      Chakra: 50
      Damage Points: Depends on the user
      Description: Blaziken is a guardian of the Queen Storm Skyress. Blaziken Is so far the only Buzzard with a different and smaller mass. It would seem that he is similar to a humanoid type animal and is much smaller than the other buzzards. Its wings aren't fully developed so it cant fly but by pushing against the wind, his speed increases to that of Skyry. Blaziken is a combat specialist aswell as profficient Fire user and can use all fire based attacks and Taijutsu besides forbidden .

      Notes:
      *Can only be summoned twice*
      *Can only stay on the field for 3 turns*
      *Can be forced back if hit by 80 points of damage and in this case cant be summoned again*
      *can only be taught by Taiketsu Namikaze to those with Buzzard contract*
      *All her techniques are considered one of the three jutsu*



      Summon Number 10)


      (Buzzard Kuchoiyse: Slip Stream) Buzzard Summoning Technique: Slip Stream

      Rank:S
      Type:Summoning
      Range:Short-Long
      Chakra:50
      Damage: Depends on used tech.
      Description: Slip Stream is the fastest of all buzzards in the buzzard realm and is another guardian of Storm Skyress. Slip Stream is only big enough to carry two people on her back, but her small size has no effect on her power. When Slip-Stream is in the air, she moves so fast that if you where standing there as she flew by, all u would see is a black blur pass u. Also just like almost every other buzzard, Slip-Stream is capable of using wind style techniques up to A-rank. What gave her the rank of guardian is her original technique called "Slip Stream Assault" where she cause her wings to become sharp as swords by using wind manipulation and uses her awesome speed to slash the opponent at breakneck, causing major damage which would have the equivalent power of S-rank.

      *Can only be summoned twice*
      *Can only stay on the field for 3 turns*
      *Can only be taught by Taiketsu Yagami to those with Buzzard contract*
      *All her techniques are considered one of the three jutsu*



      MADE BY Thor


      Summon Number 11)


      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Zapdos) Buzzard´s Summoning Technique: Zapdos

      Type: Summoning
      Rank: A
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: Depends on used jutsu
      Description: Zapdos is the daughter of Oh-Ho and a friend to the main family of buzzards. Zapdos is almost the same size as Skyress, therefor can hold 6 people on her back. Zapdos´s speed is equal to that of Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Zapdos can also use Lightning Wave which is equal to A-rank Lightning Jutsu and is just as wide as Intense Pain and can be used 2 times per summoning. Zapdos is very aggresive, allmost as Skyress.

      *Can only be summoned 2 times per Battle*
      *Can only stay in battle for 4 turns as the max*
      *Can be forced to dispersy by obtaining 80 damage points, in this case she cannot be summoned again*
      *Can only be Taught by zarakii to those who know Buzzard Summoning Contract*
      *All her techniques are considered as 1 of the 3 techniqes per turn*



      Summon Number 12)


      (Buzzard´s Kuchiyose no Jutsu: Sousei No Buzzard: Latios Ken Latias) - Buzzard´s Summoning Technique: Buzzard Twins: Latios And Latias

      Type: Summoning
      Rank: S
      Range: Short-Long
      Chakra: 60
      Damage Points: Depends on used jutsu
      Description: Latios and Latias are twins of the same size as Ingram. Latios is the aggresive one and his sister Latias is the calm one who keeps her brother to stay fine. Latios and Latias both can use Wind Jutsus that don´t require hand seals up to A-rank and those that require hand seals must the summoner make them. Latios can shoot out Beam Of Wind from his mouth which is equal to A-rank wind technique twice per battle and Latias can shoot out Beam Of Fire from her mouth equal to A-rank Fire technique twice per battle too. Latios is the only known male Buzzard.

      *Can only be summoned once in battle*
      *Can only stay on the field for 4 turns*
      *Can be forced back if hit by 80 points of damage for each*
      *can only be taught by zarakii to those with Buzzard contract*
      *All their techniques are considered one of the three jutsu*




      MADE BY meimei


      Summon Number 13)


      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Oh-Ho) Buzzard´s Summoning Technique: Oh-ho, The Rainbow Buzzard

      Type:Summoning
      Rank:S
      Range:Short-Long
      Chakra:50
      Damage Points: Depends on used jutsu
      Description: Oh-ho is the sister of Storm Skyress and in her own way (though smaller), very powerful. She can carry 4 people on her back and although smaller than her sister, is slightly bigger than the other boss summons. Not only is she able to fly just as fast as Storm Skyress but her special ability is that of her use of light. She can on a sunny or bright environment reflect light (by the use of her beautiful wings she is able to use her wind-based element) to blind an opponent for 1 turn and and can only be used twice. She is able to use wind-based jutsu up to S-class.
      She is quite colourful in personality and popular with her family. She quickly changes mood and wants to be vegetarian though she can't stop her love for meat.

      *Can only be summoned twice*
      *Can only stay on the field for 3 turns*
      *Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
      *can only be taught by meimei to those who have signed the Buzzard contract*
      *All her techniques are considered one of the three jutsu*



      Summon Number 14)


      (Buzzard´s Kuchiyose no Jutsu: Buzzard: Moltres, The Flamming Buzzard) Buzzard´s Summoning Technique: Moltres, The Flaming Buzzard

      Type: Summoning
      Rank: A
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: Depends on used jutsu
      Description: Moltres is the daughter of Oh-ho and not too popular with the rest of the family though Skyry and her get along very well! She is slightly bigger than her mother and about the same size as Skyress so she can hold 6 people on her back. Moltres is fast and strong like Skyress, but her fiery temper can get her into trouble... she likes to flame people! She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. She is extremely loyal to those she cares for and all summoners will find in her a true friend!

      *Can only be summoned 2 times per Battle*
      *Can only stay in battle for 4 turns as the max*
      *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
      *Can only be taught by meimei to those who have signed the Buzzard summoning contract*
      *All her techniques are considered as 1 of the 3 techniqes per turn*


      *Since all of these summons were approved before new rules regarding summons were created, my summoning contract is able to keep these 14 summons
      *Link to posts to those I created are in the end of describtion of those summons
      *Techniques that were given to me were given to me before before 24th February 2012
       
           

    2. #2
      Migualon J.J.'s Avatar
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      Migualon J.J. is offline
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      ----



      Re: Smexy Guy's Cradle of Power V.5



      TEKKEN

      (and everything related to it)


      1) Style Of Iron Fist

      (Tekken No Suitaru): Style Of Iron Fist

      Type: Supplementary
      Rank: Forbidden
      Range: Short
      Chakra Cost: 100 (-10 each turn it is active)
      Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)
      Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain. It doesn´t change users speed.

      *Can only be used once per battle*
      *Lasts only for 3 turns*
      *User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style*
      *After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion*
      *No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended*
      *Can only be taught by ~Mig J.J. Quiksilver~*


      Link to Approval


      Students
      PHP Code:
      1. Taiketsu Yagami
      2. Goro Kaguya
      3. Howard
      4. 
      -Yard-
      5. 
      6. 



      2) Caliburn

      (Caliburn) - Caliburn

      Type: Weapon
      Rank: S
      Range: Short
      Chakra cost: 40 (+20 to transform it)
      Damage Points: 0
      Describtion: This weapon was forged by Archangel Michael originally as Big Sword for Migualon J.J. when he created and mastered Style Of Tekken so that he wouldn´t have to enter that state while being still able to use special Tekken techniques. But than Michael made a "mistake" when forging it and it became unstabble in it´s form. Michael and Migualon were making a lot of tests on it and than they noticed that it can change form into different weapons when infused with chakra. This weapon has 4 different forms, which are Big Sword, Staff (possible to use shape manipulation to make spike on 1 end of it), Shield and Spear (as 1 form).


      All 3 Forms:

      Sword [sword that Arthur Auguste Angel has (that blond guy)]


      Staff (just that staff )


      Spear And Shield (shield can only protect from weapons)


      *Can only be wielded by ~Mig J.J. Quiksilver~ and those who mastered Style Of Tekken and obtained ~Mig J.J. Quiksilver~´s permission*
      *Transformation into different form counts as 1 of the 3 moves per turn*
      *It cannot be broken [if in form of Spear And Shield, the shield breaks, than it goes into Staff form with spear (shield can be broken by any jutsu of C-rank and higher)]*
      *The user is able to use Tekken techniques when wielding this weapon without activating Style Of Tekken*
      *It´s power can be increased with Normal, Wind and Lightning Chakra (just like Sasuke increases power of his katana)*



      3) Hand Of Fate

      (Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate

      Rank: Forbidden
      Type: Attack
      Range: Short-Long
      Chakra: 60
      Damage: 100
      Description: The user while wielding Caliburn or having activated Style Of Tekken can use this technique by focusing high amount of his chakra into one of his hands so that it starts shining with orange light. When he does so, he can than punch into an enemy and if he hits him in Close-Range than the user makes hole in opponent's body. This technique can be also used for Mid and Long Range and that is when user has chakra in his hand, he thrusts his hand forward and releases all chakra at once to hit his opponent with beam of pure chakra which can make hole in opponent's body.

      Used for Mid or Long range (1:54 - 1:59)
      http://www.youtube.com/watch?v=T0uO-T7SmpQ

      *Can only be used once per battle*
      *Can only be used while using Style Of Tekken or while wielding Caliburn*
      *When the user uses this technique, he can't use hand with which he used it for 3 turns (meaning no hand seals for example) (this is because of that huge amount of chakra and muscles in the hand being exhausted)*
      *This technique has no elemental advantage or disadvantage*
      *Can only be taught by ~Mig J.J. Quiksilver~*


      Students
      PHP Code:
      1. Taiketsu Yagami
      2. Howard
      3. 
      -Yard-
      4.*
      5.*
      6. 



      Tekken by Zero Kelvin (given to me before 24th February 2012)

      Tekken | Iron Fist
      Rank: A
      Type: Supplementary
      Range: Self
      Chakra cost: 40
      Damage points: +10 to Taijutsu that involves using ones hands
      Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
       
           

    3. #3
      Migualon J.J.'s Avatar
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      Migualon J.J. is offline
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      ----



      Re: Smexy Guy's Cradle of Power V.5



      Pearl Release

      Shinju: Shiro No Bin (Pearl Release: The White Jar)
      Type: Weapon
      Rank: S
      Range: Short
      Chakra: 40
      Damage Points: N/A
      Description: A legendary Jar size of Gaara´s Jar, white with green markings made of solid pearl material which has been buried hundreds of years beneath the ocean and contains tens of unique shells with strong pearl chakra and they are able to keep producing little pearls where they live and bread inside the Jar, the Jar itself has been wielded by the Elders of Shells who have strong pearl chakra. Shells from the Jar are able to produce huge amount of pearls to keep unlimited amount of little pearls so the user of the Jar is able to manipulate pearls as his/her wish, the Elder of Shells always carried this Jar to the battle fields and merged his pearl chakra to the Jar so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary), but the effect is the Jar drain the user chakra every time the user use it that’s why He passed down some of these Jars to those who have been loyal to the Shells kingdom and trained by the Elder himself how to use this Jar. The Elder made several of these Jars so that each user can have one Jar.

      Notes:
      -This Jar can be destroyed by a strong lightning jutsu
      -This Jar is considered as Weapon so the user cannot use his/her CW in the same battle he uses this Jar
      -Every time the user use pearl jutsu using this Jar, it will drain -10 chakra per turn
      - Can only be use for 10 turns max no more than that or the Jar will be destroyed afterwards.


      Shinju: Ame No Shinju (Pearl Release: Rain of Pearls)
      Type: Attack
      Rank: B
      Range: Short-Mid
      Chakra Cost: 20
      Damage Points: 40
      Description: The user releases from his Jar (or from one of the shell summons) a giant pearl 50 feet long diameter, then the user sends the giant pearl into the sky, scattered it and transform the giant pearl into tiny winy one thousand of pearls then pour them down from the sky aiming the opponent to be buried alive.

      Notes:
      Can only be use 4 times
      Can be use onto multiple opponents that are very close to each other


      Shinju: Shiro daburufangu (Pearl Release: Double Fang)
      Type: Attack
      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then form a white sharp fang in the user right and left hands just looks like Guren Crystal fang the different is this a pale white color fang and the fang itself 30cm size, the sharp edges 15 cm long in human normal hands with a single blade in each hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

      Notes:
      Can only be used 3 turns and vanished
      Can only be use 2 times per battle


      Link to the Approval : Pearl #1



      Shinju: Kyojin Maruishi (Pearl Release: Giant Boulder)
      Type: Attack
      Rank: A
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then merges them into giant boulder made of pearls size 25 Feet long in diameter with sharp spikes all around the boulder and the user sends this boulder to the opponent with speed like chouji’s boulder speed and the boulder will roll over the opponent brutally.

      Notes:
      Can only be used 4 times per battle


      Link to the Approval : Pearl #2



      Shinju: P2 Katachidzukuru "Prime" (Pearl Release: P2 Shape "Prime")
      Type: Offensive/Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will summon his giant shell or using his White Jar which it will throw out a giant pearl with size 25 feet long in diameter into the ground then the user perform 5 serial hand seal then push and placed his right hand into the giant pearl while his left hand hold his right wrist and yell “PRIME” to manipulate the giant pearl and shape it into a giant bird about 25 feet tall, Prime is the 2nd form of pearl level manipulation called the “P2”, prime able to fly into the sky high with his white wing in high speed similar speed with Deidara C2 Exploding Flying Dragon while the user ride it, Prime shape pale white and have the ability to shoot out rapidly pearl ball size of a basket ball from the sky into the opponent and the pearl ball will crush everything within the impact, prime also able to defend from similar rank jutsu using it wing.

      Note: can only be use 3 times
      Note: Must have Shells summoning contract
      Note: Can only last for 3 turn in field then auto disappear
      Note: No other pearl tech while the user ride Prime


      Link to the Approval : Pearl #3
       
           

    4. #4
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      Re: Smexy Guy's Cradle of Power V.5

      Taught These CJs By KeotsuEclipse:

      (before 24th February 2012)



      (Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style
      Type: Supplementary
      Rank: Forbidden
      Range: Short-Long
      Chakra: 50
      Damage: N/A
      Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.


      Note: Only musasibou can teach this.
      Note: Can only use once per battle.
      Note: Only users of this technique can wield the swords.
      The technique is from the first 15 seconds of this video.
      YouTube - Amv Black Star vs Mifune


      (Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw
      Type: Attack
      Rank: S
      Range: Short
      Chakra: 45
      Damage: 90 total (30 for every sword.)
      Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.
      Note: Only musasibou can teach this.
      Note: Can only use three times per battle.
      Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.


      (Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
      Type: Attack
      Rank: Forbidden
      Range: Short
      Chakra: 50
      Damage: 90
      Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
      Note: Only musasibou can teach this.
      Note: Can only use twice per battle.
      Note: The user cannot use this technique again for 3 turns.
      Note: The user can only perform two attacks this turn, this is included to that tally.
      Note: User can only use 2 moves next turn.
      Note: User can not use genjutsu or taijutsu for 1 turn.
      Note: This can be blocked to minimize damage. (-10)
      The technique is from 3:20 to 3:40.
      YouTube - Amv Black Star vs Mifune


      (Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division
      Type: Attack
      Rank: S
      Range: Short
      Chakra: 40
      Damage: 80
      Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
      Note: Only Musasibou can teach this.
      Note: Does not require Infinite One-Sword Style Setup.
      Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
      Note: Must have 2 swords available.
      Note: can be used 3 times per battle.
      Note: User can't use genjutsu next turn.


      (Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
      Type: Attack
      Rank: Forbidden
      Range: Short-Mid
      Chakra: 50
      Damage: 100 (50 to the user)
      Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
      Note: Only musasibou can teach this.
      Note: Can only use once per battle.
      Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
      Note: The damage from this can not be blocked.
      The technique is from 3:40 to 3:58.
      YouTube - Amv Black Star vs Mifune
       
           
      Last edited by Migualon J.J.; 11-17-2012 at 08:34 PM.

    5. #5
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      Re: Smexy Guy's Cradle of Power V.5

      Jutsus given to me by Taiketsu Yagami
      (and aren't Buzzard Summons)

      (all of these techniques were given to me before 24th February 2012)





      (Ingram Yoroi) Ingram Armor

      Type:Mode
      Rank: S
      Range:All
      Chakra:50 (-15 each turn its maintained)[/B]
      Damage Points:N/A (+15 to non-elemental ninjutsu)
      Description: Shinobi who have signed the buzzard contract and are capable of summoning Storm Skyress get a special seal on their right shoulder. When this seal is released, a special armor is summoned onto the user. Its called "The Ingram Armor" and it was forged in the buzzard realm with a very special alloy that is capable of channeling and absorbing a special form of chakra only found in the Buzzard realm (Similar to nature chakra but its not found in the normal world). The armor is a bit different as it is more of an exo-skeleton, partially fusing with the users own body. The armor regulates the body causing chakra to channel more fluently aswell as muscles to work to their full capacity and at the same time pumping that special chakra to fuse with the user's own. This causes the user's ninjutsu to be enhanced in power and also causes him/her to become faster and more reactive. The user gets speed and reaction time beyond a normal shinobi. The user's speed rises to that of a taijutsu master. Of course, due to the new level of speed and regulating of his/her system; The user gets the reaction time to match.
      Notes:
      -Can only last 3 turns at the most
      -After deactivation, the user can only use B-rank ninjutsu for 2 turns (that includes elements)
      -Can be activated twice but it must be sent back to buzzard realm and take 6 turns to absorb the special chakra.
      -Can't use genjutsu in this armour
      -The user takes damage from muscle exhaustion after useage and needs a turn to recuporate.(The person loses strength and speed on a large scale. Couldn't even beat up a todler )
      -No taijustu after deactivation until done recuporating
      -If activated a second time. After deactivation, the user will colapse from exhaustion and lose the battle.



      (Katon:kasai hitoya) Fire Release: Fire Prison
      Rank:A
      Type:Supplementary
      Range: Short
      Chakra:30
      Damage:N/A( +10 if they touch the fire)
      Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
      -Jutsu can only last for three turns
      -Can only be used or taught by Taiketsu Namikaze
      -Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu



      (Katon: Kouen Heki) Fire Release: Flame Burst
      Type:Attack/Defend
      Rank:S
      Range:Short
      Chakra:40
      Damage Points:80 (-15 from heat exhaustion)
      Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
      Notes:
      -Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
      -Usable twice
       
           

    6. #6
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      Re: Smexy Guy's Cradle of Power V.5

      Jutsus given to me by Dean Kaguya

      (all of these techniques were given to me before 24th February 2012)



      (Katon: Hi Jiten) Fire Release: Fire Spin
      Type:Attack
      Rank:B
      Range:Short-Long
      Chakra Cost: 25
      Damage Points: 40
      Description:After forming a couple of hand seals the user spits a vortex of fire from his mouth that is in the form of a spiralling vortex however it doesnt trap the opponent, it just hits the opponent unless he or she dodges it.
      ~Can only be taught by DeanMinatoNamikaze.



      (Genjutsu: Hera no Judgemento)Illusion Technique: Hera's Judgement
      Type:Supplementary
      Rank: B
      Range: Short
      Chakra Cost: 25
      Damage Points: 40
      Description: In this illusion the victim is brought before Hera(Goddess of the underworld) in the underworld, to serve in atonement for his or her sin and serves it by being tortured by Hera's servants and being struck by paralyzing fear. The torture faced is enough to render the opponent motionless for one turn and the damage effects also affect him psychologically because of the sudden frightful sight.
      ~Can only be used twice per battle.
      ~Opponent remains paralyzed for one turn.
      ~Can only be taught by DeanMinatoNamikaze.



      (Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.
      Rank: S
      Type: Defence
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user streams their fire chakra along their sword to set it ablaze then the user strikes the ground and releases the chakra from the sword and shape manipulates it to form a wall of fire around him. This wall can block upto A-rank techniques of any element and the wall maintains after the sword is removed from the ground.
      - Can only be used 2 times per battle.
      - Can only block upto 1 only A-rank technique of any element. However, it is cancelled by an A-rank water technique.
      - No fire techniques 2 turns after.
      - Lasts for only 2 turns.
      - The user cannot use any techniques of any form because he will have to concentrate to maintain the wall for the 2 turns.
      - Can only be taught by Dean Kaguya.
      *Best used after using a clone jutsu*



      (Katon:Bureijingu no ken no mai)Fire Style: Blazing Sword Dance
      Range: S
      Type: Attack
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: 80 (- 10 to user)
      Description: The user release his fire chakra into his sword to set it ablaze, then he spins around whilst releasing three medium-sized waves of fire from the sword to hit the opponent. This takes the user full attention so he cannot do anything whilst spinning and whilst he's spinning he leaves himself open for a counter attack.
      - The user cannot use any fire jutsu 2 turns after.
      - Can only be used 2 times per battle.
      - Can only be taught by Dean Kaguya.
      *Best used after using a Clone technique*
       
           

    7. #7
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      Re: Smexy Guy's Cradle of Power V.5



      Suiton


      MY Suiton
      NOOOOOONE


      Suiton Given To Me
      (all of these techniques were given to me before 24th February 2012)
      Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)

      Type Defensive/Offensive
      Rank:A
      RangeShort
      Chakra Cost:30
      Damage Points:60
      Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.

      * While inside the dome you are very open to b rank raiton techs*
      *Can Only Be Taught By ROTM*



      Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )

      Type: Supplementary
      Rank: A
      Range: short –mid
      Chakra Cost:30
      Damage Points:60
      Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.



      Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi

      Type: Defensive/Supplementary
      Rank: A
      Range: Self/Short
      Chakra cost: 25
      Damage points: 40
      Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
      Notes:
      • Can only be taught by ZeroGarra.
      • Can only be used three times per battle.
      • This jutsu lasts for 1 turn.



      Calling Upon the Kraken (Tenshoku Sono Kraken)
      Type: Offensive
      Rank: S
      Range: Mid-Long
      Chakra Cost: 40
      Damage Points: 80 (10 Damage Points to User)
      Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
      *Note*: Can be only used ONCE.
      *Note*: No S-Rank Water Jutsu after this technique.
      *Note*: Must Learn from ~Sanji~
       
           

    8. #8
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      Re: Smexy Guy's Cradle of Power V.5



      Katon

      MY Katon
      NOOOOOONE


      Katon Given To Me
      (all of these techniques were given to me before 24th February 2012)
      (katon: kouen kei) fire release: flame whip
      Rank: A
      Type: Attack
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60 (additional 15 to make it whip)
      Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu
      -if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar
      -can only be taught by foamy



      (Katon: Hisan Chourui) - Fire Style: Flying Birds
      Type: Attack
      Rank: A
      Range: Mid Range/Long Range.
      Chakra Cost: 30
      Damage Points: 60
      Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that explode upon hitting the target(s).

      ♦ Note: Can only be used trice per battle.



      (Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit
      Rank: S
      Type:Attack/Defense
      Range: short/long
      Chakra cost: 40
      Damage points: 80
      Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
      -can only be used 2 times per battle
      -can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
      -must master katon and aact
      -can't use it on the next turn



      (Katon: Kaisu No Kusa)-Fire Release: Fire Grass
      Type: Attack, Supplementary
      Rank: A Rank
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
      Note: The fire will burn for two turns.
      Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
      Note: Can only be used once every four turns.
      Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.
       
           

    9. #9
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      Re: Smexy Guy's Cradle of Power V.5



      Raiton

      My Raiton
      NOOOOOONE


      Raiton Given To Me
      (all of these techniques were given to me before 24th February 2012)
      (Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
      Rank: S
      Type: Offense
      Range: Short-Mid
      Chakra Cost:40
      Damage Points: 80
      Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
      ~This Jutsu can only be used twice per battle
      ~This Jutsu can only be used every 2 turns
      ~Can only be taught by Naruto41698
      ~The user can't use any Lightning Jutsu until they can use this jutsu again



      Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
      Rank: S
      Type: Attack
      Range: Short
      Chakra Cost: 40
      Damage Points: 80
      Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
      ~Can only be used once per battle~
      ~Can only be used by me and who I teach~



      (Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
      Rank: S
      Type: Attack
      Range: Long
      Chakra Cost: 40
      Damage: 80
      Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
      - 3 times per battle
      - No Lightning techniques higher than A-rank for 2 turns
      - Can only be taught by ~Crow~



      (Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor

      Rank: S
      Type: Offense/supplementary
      Range: Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
      Note:
      -Can be used up to 1 times in a battle.
      -doujutsu's can see through ground and can respond to it.
      -Only those who has mastered Raiton can use this.
      -You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
      -In the next turn, you can't use any higher then a B-ranked lightning justu
      -Can be taugh only by Dr. House



      (Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe
      Rank: S
      Type: Offensive
      Range: Mid-Long
      Chakra Cost: 40
      Damage Points: 80
      Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
      Note: ~Can only be used twice per battle
      ~Can only be taught by Sharingdork



      (Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu

      Type: Supplementary
      Rank: C
      Range: Short-long
      Chakra Cost: 20
      Damage Points: N/A
      Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
      Note: Must be touching a physical object.
      Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
      Note: Can only be taught by Uchiha91.
       
           

    10. #10
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      Re: Smexy Guy's Cradle of Power V.5



      Fuuton

      My Fuuton
      NOOOOOONE


      Fuuton Given To Me
      (all of these techniques were given to me before 24th February 2012)
      Fuuton:kaze hando|wind style: hand of wind|
      Type: Offence/defence
      Rank:S
      Range:short
      Chakra:40
      Damage:80
      Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
      NOTE:
      can only be taught by igneel
      no hand seals required
      cannot use any wind jutsu of A rank and above for 2 turns
      Can only be used three times



      (Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
      Type: Attack
      Rank: A
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
      Note:
      -After the vortexes are released the whip will dissipate
      -can only be used 3 times per match



      (Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds
      Type: Offensive
      Rank: S
      Range:Short-Mid-Long
      Chakra Cost: 40
      Damage Points:80
      Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.
      -Can only be used twice per battle
      -No other wind related techniques on the same turn and the following
      -Can only be taught by Gin-San
       
           

    11. #11
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      Re: Smexy Guy's Cradle of Power V.5



      Doton

      MY Doton
      4)
      (Doton: Koumaru No Ishi) Earth Release: Balls Of Stones
      Type: Offensive
      Rank: S
      Range: All
      Chakra Cost: 40 (+20 more for each 2 additional balls)
      Damage: 80
      Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.

      Note: Can only be used 3 times in battle.
      Note: User can´t use any Water Technique in next 4 turns.
      Note: Can only be taught by Migualon J.J.


      Link to Approval


      Doton Given To Me
      (all of these techniques were given to me before 24th February 2012)
      (Doton: tsuchi heika) Earth Release: Earth Arms

      Rank: B
      Type: Supplementary/Attack
      Range: Short-long
      Chakra cost: 40
      Damage Points: N/A
      Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
      -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
      -Must be taught by ~Yard~
      -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
      Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.



      (Doton: Kyokan Mukade)-Earth style: Giant Centipede

      Type: Attack
      Rank: A
      Range: Short/Long
      Chakra Cost: 30
      Damage Points: 60
      Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
      *Note: Can only be used 3 times per battle.
      *Note: Faust can only teach this.



      (Doton: oshi sacchi) Earth Release: Pressure Sensing
      Rank: C
      Type: Supplementary/Defense
      Range: Short-long
      Chakra cost: 20
      Damage Points: N/A
      Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
      -User must make contact with the ground while using this jutsu.



      (Doton: Enchou kangoku) – Earth Style: Dome Prison
      Rank: S
      Type: Supplementary/Defense
      Range: Short-Mid
      Chakra cost: 40
      Damage Points: 80
      Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
      *Note: Can only be used 3 times per battle.
      *Note: No S rank earth techniques the following turn.
      *Can only be taught by McKnockout



      (Doton: Tsuchi Kongouseki Doriru) - Earth Diamond Drill


      Rank:A
      Type:Attack
      Range:Short-Mid
      Chakra:30
      Damage:60
      Description: User gathers earth sediments from ground and revolves them around fist and forearm at a tremendous speed. Using mastery of charka control user adds chakra compression upon the sediment and the heat gathered by it's extreme velocity the sediment is turned to diamonds. The diamonds surround the the entire fist and forearm. Drill is nearly indestructible being made of diamonds.
      *Only Usable with Goro Kaguya's Permission*



      (Doton: Koudo Hibi) - Earth Style : Earth Crack

      Rank: A
      Type: Offense/Defense
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
      Note: This jutsu can only be used 3 times a battle..



      (Doton: Ishi Sekkou) Earth Release: Stone Scout:

      Type: Supplementary
      Rank: B
      Range: Short-Long
      Chakra Cost: 20 (+10 Per-Turn)
      Damage points: N/A
      Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
      Note:
      -This Jutsu can only be taught by Serpent
       
           

    12. #12
      Migualon J.J.'s Avatar
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      Re: Smexy Guy's Cradle of Power V.5

      Others

      (in this section are only techniques given to me)

      (all of these techniques were given to me before 24th February 2012)


      Combination Techniques
      (Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
      Type: Attack
      Rank: A
      Range: Short-Long
      Chakra Cost: 30
      Damage: 60
      Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
      -Can be created 3 times per battle
      -No A-rank or higher wind and earth the turn after use


      (Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw
      Type: Attack
      Rank: S
      Range: Short - Long
      Chakra cost: 60
      Damage Points: 20x3
      Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
      Note: Can only be taught by Loki.
      Note: Can only be used 1 time per battle.



      Genjutsu
      Genjutsu-Never Ending Pit Of Death
      Type:Supplementary
      Rank:A
      Range:Short
      Chakra Cost:30
      Damage Points:60
      Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
      Tip: It is best used when your opponent is making handseals
      * Can only be used once a match*
      *Can Only Be Taught By ROTM*



      Ninjutsu
      (Heishi mune houmen) - Dying Will Release
      Rank: Forbidden
      Type: Supplementary
      Range: Short
      Chakra Cost: 50
      Damage Points: N/A
      Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
      Note: can only be used once per battle
      Note: only lasts 3 turns
      Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu


      Atsui-Appu: Warm-up
      Rank: N/A
      Type: Supplementary
      Range: Short
      Chakra: N/A
      Damage: (Taijutsu +10)(Ninjutsu +5)
      Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
      Note: Can only be taught by Axle
      Note: lasts 5 turns
      Note: can only be used once per battle
      Note: must be done at beginning of battle


      (Kabe-Tama) Wall-Bullets
      Type: Attack/Defense
      Rank: B
      Range: Short-Long
      Chakra Cost: 20
      Damage points: 40
      Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
      Notes:
      -This Jutsu can only be taught by Serpent



      Custom Weapon(s) given to me

      Rebellion
      Rebellion
      Rank: S
      Type: Weapon
      Range: Short - Long
      Chakra Cost: 40 (+ 30 for blocking each fire attack)
      Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
      Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
      - Cannot be used without mastering the fire element.
      - User takes -10 damage when absorbing a fire technique.
      - Can only block fire techniques 3 times per battle.
      - Can only be weilded by ~Crow~


      (Katon: doki no Rebellion) - Fire Style: Rebellion wrath
      Rank: S
      Type: Attack
      Range: Short- Long
      Chakra Cost: 40
      Damage: 80
      Description: The user grabs his Rebellion and concentrates a massive amount of fire chakra into it , then makes a crescent shaped pattern with rebellion horizontally or vertically while releasing the fire chakra causing a large cresent shaped wave of fire that races in the desired location.
      - 3 times per battle
      - The user loses the ability to block fire techniques when using this 3 times.
      - The user can't enhance the damage of a fire technique any further when using this 3 times.
       
           

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