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    1. #1
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      [Konoha vs Kumo] Percy vs Shisui

      Continuing from the other thread as a one on one fight

      Quote Originally Posted by Igneel View Post
      Shisui with his sharingan notices the lightning released getting affected by a foreign chakra,eh immediately pulls out his hand and notices that the foreign chakra seems to be taking control over his lightning.Shisui immediately knows its the same jutsu that the shodaime raikage(mugiwara) used against him,during one of their fights in kumogakure.Knowing his comrades are right above him(mid-air) and that they are defenseless,shisui with his quick thinking comes up with something.As the lightning turns back and comes at shisui,shisui looks upwards and releases a geyser of water from under his feet with such force that it shoots him upwards .Using his sharingan,shisui perfectly times and grabs makise and kanade by their collar suing each hands,as he heads upwards thereby escaping the lightning and the explosion.We land back on the ground safely a few seconds later

      (Suiton: Mizu Handou) – Water Style: Hydro Kick
      Type: Supplementary
      Rank: B
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: N/A
      Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
      Note: Can only be taught by BluePhenix.
      Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.


      OK,AS DECIDED,MAKE SEPARATE THREADS AND FIGHT.DON"T REPLY TO THIS MOVE
      IN THE NEW THREAD NOBODY CAN USE FIRE/WIND FOR TWO TURNS


      Igneel vs LOK
      Asuna vs Typhon
      Xanthe vs Mcrazor

      Any problem with match ups,vm me.
      As Percy finishes dropping the seals in the gourd, and lands on the ground, as both his and Shisui's allies walk off, leaving them alone in their fight.

      Well, we're finally alone in the plain of destruction. Let's get to it.

      Immediately after speaking, Percy focuses chakra to his legs and makes a few handseal, causing the earth that is left behind from the explosion (we can agree that it'll be craters around the battlefield that don't effect the way we fight, no?)to be converted to Corundum, preventing any and all earthen defenses Shisui might contemplate. After he forms the handseals for this, he begins running forward and grabs a katana from his back and swings it with his right hand horizontally, from his left shoulder across the right side of his, releasing a gigantic wave of water that hits Shisui with great force, being mid range from him. After the burst of water is released, Percy stops running forward and makes a few short handseal, causing arms to rise from the earth in the form of corundum, grabbing Shisui by the ankles once he sees the gigantic burst of water coming towards him, holding him in place and breaking his ankle as well.



      (Kougyokuton: Akunochimata Soushi) - Corundum style: Underworldly Creation
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points:N/A
      Description: The user makes a few handseals and channels chakra into the earth within Short to Long range from him in a circular radius. This causes the earth beneath them to turn into corundum (not the force, however. It still takes on the look of regular earth). This is done to prepare for further Corundum jutsus and to get a sense of tracking if the enemy touches any part of it.
      ~the opponent can't use earth jutsu while this is in affect, as they can't manipulate Cory Dom, however the user can utilize any earth technique(I'm the form of corundum) from it as he can manipulate corundum.
      ~the user can sense the opponent by his vibrations, so an opponent without chakra can be sensed as well(I.e. Zetsu usin mayfly)
      ~all earth jutsu would be +10

      Poseidon's Tsunami|Poseidon's Tidal Wave
      Type: Attack
      Rank: Forbidden
      Range: Short - Long
      Chakra Cost: 50
      Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
      Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
      *Can only be used by Lord of Kaos*
      *Can only be used once per battle*
      *After using, no Water jutsus can be used for two turns*
      *If used, no other sword related jutsus can be used that same turn*

      (Doton: Ri-chi Yori Yomi)- Earth Release: Reach from the Underworld
      Rank:A
      Type: Attack
      Range:Mid-Long
      Chakra:30(-10 to user)(+ 10 due to Corundum jutsu)
      Damage:60
      Description: With a quick series of hand seals, user summons series of earth hands that, appear from underneath the opponent(s). These earth hands wrap themselves around the opponent(s) appendages( arms, legs, throat) and pulls them through the ground (several feet), creating a pit in it's wake.
      Note
      *Can only be used 3 times per battle*
      *-2 chakra for each hand*
       
           

    2. #2
      Igneel's Avatar
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      Re: [Konoha vs Kumo] Percy vs Shisui



      Konoha ninja,I suggest you head back to your village.There is nothing for you here.


      As shisui says those words he notcies the challenger ahead performing some seals and notices chakra being channeled to the the ground.He notes the fact that the chakra is not as dense as the usual earth chakra,making him conclude that its some advanced elemental from.Shisui performs a handseal of his own and makes the air around percy dry all of a sudden,relinquishing all the moisture around him,making his skin dry.Percy soon gets dehydrated,dizzy,confused and feels muscular fatigue.(The air would get dry just before you start running).Right after doing that,shisui performs two more seals and light starts to emanate through out his body,which flickers on and off like pulsating light.Due to this pulsating light,percy's looses his vision over shisui.All in all,whats happening may confuse you to being placed under a genjutsu.As when the light started to emanate percy was looking at shisui,it blinds him momentarily which shisui capitalizes to make a single seal and make a chidroi in his hand that extends like a spear,stabbing percy through his heart.




      Kansou Houmen: Shikke Henjou | Arid Release:Moisture Relinquish
      Rank: A
      Range: Short - Long
      Type: Attack
      Chakra: 30
      Damage: 60
      Description:
      The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.

      Notes:
      - Doesn't kill the target
      - Lasts 1 turn
      - Usable once per battle
      - Only usable by Arid Release user
      - Only usable/trainable by Coyote




      Raiton: Burikka no Jutsu| Lightning Release: Flicker Technique
      Rank: B
      Range: Short
      Type: Supplementary
      Chakra: 20( 10 per turn)
      Damage: N/A
      Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
      -Lasts for 4 turns
      -Usable 2 times per battle
      -Can only use lightning techniques while active otherwise the technique ends.
      -Doesn't affect doujutsu.
      -Can only be used/taught by Igneel


      (Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
      Rank: A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.
       
           

    3. #3
      Lord of Kaos's Avatar
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      Re: [Konoha vs Kumo] Percy vs Shisui

      Quote Originally Posted by Igneel View Post


      Konoha ninja,I suggest you head back to your village.There is nothing for you here.


      As shisui says those words he notcies the challenger ahead performing some seals and notices chakra being channeled to the the ground.He notes the fact that the chakra is not as dense as the usual earth chakra,making him conclude that its some advanced elemental from.Shisui performs a handseal of his own and makes the air around percy dry all of a sudden,relinquishing all the moisture around him,making his skin dry.Percy soon gets dehydrated,dizzy,confused and feels muscular fatigue.(The air would get dry just before you start running).Right after doing that,shisui performs two more seals and light starts to emanate through out his body,which flickers on and off like pulsating light.Due to this pulsating light,percy's looses his vision over shisui.All in all,whats happening may confuse you to being placed under a genjutsu.As when the light started to emanate percy was looking at shisui,it blinds him momentarily which shisui capitalizes to make a single seal and make a chidroi in his hand that extends like a spear,stabbing percy through his heart.




      Kansou Houmen: Shikke Henjou | Arid Release:Moisture Relinquish
      Rank: A
      Range: Short - Long
      Type: Attack
      Chakra: 30
      Damage: 60
      Description:
      The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.

      Notes:
      - Doesn't kill the target
      - Lasts 1 turn
      - Usable once per battle
      - Only usable by Arid Release user
      - Only usable/trainable by Coyote




      Raiton: Burikka no Jutsu| Lightning Release: Flicker Technique
      Rank: B
      Range: Short
      Type: Supplementary
      Chakra: 20( 10 per turn)
      Damage: N/A
      Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
      -Lasts for 4 turns
      -Usable 2 times per battle
      -Can only use lightning techniques while active otherwise the technique ends.
      -Doesn't affect doujutsu.
      -Can only be used/taught by Igneel


      (Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
      Rank: A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.
      As Percy starts to swing his sword and attempt to create a water jutsu, he suddenly drops after seeing you make a handseal, becoming dizzy and tired. Confused on what happened, he grabs his stomach in pain, still watching you as now erupt into a bright flashing now. After seeing you make the handseal and suddenly getting dizzy and you becoming enlightened, Percy quickly deduces one thing:

      This must be a genjutsu...

      Having little time, Percy channels chakra in his body as he stands back up, releasing a magnificent burst of white fire from him, that travels in a 360 degree manner, burning everything on the field, being released from him in an attempt to end the genjutsu he believes himself to be caught in. The wave is quickly released, mere seconds before your lightning spear is released. As Percy stands and is releasing the white fire, he is still dizzy and falls backwards as he is releasing the wave. As he falls,all while channeling chakra, he grabs a kunai with a flash tag from his hip and throws it forward causing it to go off shortly before he enters the earth as Shisui's lightning passes over him. The moment he enters the earth, he senses where you are standing at and exits, mid range behind you. However you wouldn't see him even entering the earth or this due to the flashbang going off shielding your view of me as well as a gigantic burst of blinding white fire. Around the time Percy exits the earth, the White Fire jutsu should be approaching short range of you. Percy then makes a handseal, creating a Golem of water and corundum (has no effect on the battle, the golem cannot use Corundum), preventing you and myself from using water jutsus.

      Now you will see why I've been deemed a second Goro Kaguya...



      (Shiroi Katon: Su-pa Shinsei) White Fire Style: Super Nova
      Type: Attack/Defense
      Rank: Forbidden
      Range: Short- Long
      Chakra Cost: 100
      Damage: 90
      Description: The user Converts most of the chakra in their body into white fire, and releases a concentrated wave eminating from each chakra point of the body. The wave moves outward destroying everything in its path.
      This serves as an ultimate attack and defense. The User's chakra points are damaged after the expulsion and need time to repair.
      *Weak to S-ranked water*
      *Can only be used once ber battle*
      *The user cannot use Katon of any kind on the next turn*
      *The user can only use 2 Jutsu on the next turn*

      Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
      Rank: A
      Type: Supplmentary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: N/A
      Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
      *Can be used in conjunction with another attack*
      *Can only be used by Lord of Kaos*
      *Can only be used every two turns*

      Water/earth: golum (doton/suiton: Jinnutsuzou)
      Rank: A-S
      Type: supplementary
      Rang: short-long
      Chakra: 30-40
      Damage: N/A
      Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
      The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
      ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
      ~ once per battle
      ~ the user can't use jutsu of that element while the golum is on the field
       
           
      Last edited by Lord of Kaos; 11-19-2012 at 07:28 AM.

    4. #4
      Igneel's Avatar
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      Re: [Konoha vs Kumo] Percy vs Shisui

      Ignoring the flash bomb as fire would block both our vision of each other.
      ___________________________________________

      As shisui notices percy building up a huge amount of chakra in his body,he hesitates for a moment keeping an eye on percy


      Somebody is a Hot head


      Soon percy's body envelopes in flames,shisui keeps a clear mind and instantly comes up with a plan to counter.As soon as the flames starts to spread,shisui summons forth his suiton chakra to create a humanoid spirit(about the size of a 10 year old)in front of him,the spirit is levitating.As soon as the spirit forms,it starts to spew out water that instantly forms into a huge wall of water to block the incoming fire.Right after making the spirit,shisui lets his animal instincts take over,granting him advanced senses.Percy wouldn't be able to see the spirit,as he would be blocked by shisui,so he would assume that shisui is the one spewing the water and would continue to do the golem technique.As the earth/water golem starts to form,it obviously creates a lot of noise for shisui to pick up with his advanced hearing.Shisui figures that you must be rising from the ground using some earth based jutsu.A smirk appears across his face as he slowly whispers.


      There you are....


      Shisui swiftly turns to look at percy @_@


      My eyes can see the fear dwelling in your eyes.,konoha ninja.



      Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
      Rank: A
      Type: Supplementary
      Range: short-long
      Chakra cost: 30
      Damage points: 60
      Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

      *Last for 3 turns
      *Can only be taught by PowerOfDarkness
      *No taijutsu and genjutsu while the spirit is on the field
      *Ryuji is the co-creator of this and all spirit arts.



      ( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
      Rank: S
      Type: Defence
      Range: Short - Mid
      Chakra cost: 40
      Damage points: N/A
      Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.


      (Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
      -Once per battle
      -Only taught by Professor Sarutobi
      -Lasts for 3 turns or until canceled.



      P.S :The effects of arid jutsu still affects you.You'd still be dizzy,slower in terms of speed,reaction and would also be experiencing muscular fatigue.This is because you are still dehydrated.
       
           
      Last edited by Igneel; 11-20-2012 at 03:06 PM.

    5. #5
      Lord of Kaos's Avatar
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      Re: [Konoha vs Kumo] Percy vs Shisui

      You arid jutsu descriptions says last 1 turn though. And when you turn, wouldn't I catch a glimpse of someone behind you? Your legs aren't as big as your torso is, granting small space to see through lol.

      --------------------------------------------

      There is no fear, only the reflection of your weak soul.

      Having trained under Might Guy and Rock Lee for many years in taijutsu and other taijutsu related skills, Percy focuses his attention on Shisui's waistline, avoding direct eye contact with him as he speaks. As he's talking, he throws three flashbangs at Shisui, closing his eyes, at the exact moment they go off, seconds after he's thrown it and they're perfectly in between the both of them. Using the the tags as a mere decoy, Percy has already started spreading his fuuton chakra high above Shisui, with him being unaware as he cannot see above himself without looking up. Using his speech as a ploy to distract his foe, Percy causes the wind to come clashing down from above Igneel, forcing him to the earth mere moments after the flashbangs go off. By utilizing his yin/yang release skills, Percy opens his eyes and then begins making four quick handseals, causing the corundum around you to rise into two kyuubi sized walls of corundum, crushing you within them as the wind continues to force you to your knees.



      (Sutorīmu no pusshu) - Wind Release: Stream Push

      Rank: A
      Type: Defensive/Supplementary
      Range: Short-mid
      Chakra cost: 30
      Attack points:N/A
      Description: By creating a very strong stream of wind high in the sky, the user can make it crash in front of him (or anywhere inside mid-range), creating a wall of continuously moving wind. This jutsu is a great defense against almost any projectile ( except those from techniques ranked S rank and above ) as they are violently pushed to the ground when passing in the stream. The wind itself doesn't cause any damage if aimed at an enemy, but it is strong enough to push them down on the ground (unless they have inhumane strength).
      -Can only be used twice per match
      -No S-rank and above Wind technique next turn
      -Can only be used by Izuna Uchiha

      (Doton: Yama Eikyō) - Earth Release: Mountain Smash
      Rank: S
      Type: Offensive
      Range: Long
      Chakra cost: 40
      Damage points: 80
      Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
      Note: Can only be used once due to scale of technique


      Timeframe:
      1. throws four flashbang
      2.flashbangs go off
      -2a. wind forces shisui to his knees, catchin him off guard
      3. Earth rises, crushing you within.

      The lettered points happen near back-to-back. Picture a pack of firecrackers that are lit at the same time, but go off near seconds after one another. If you have any confusion with my post VM me.
       
           
      Last edited by Lord of Kaos; 11-21-2012 at 06:37 AM.

    6. #6
      Igneel's Avatar
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      Re: [Konoha vs Kumo] Percy vs Shisui

      The arid jutsu,it makes the air around you dry which in turn dehydrates you.The 1 turn applies to the amount of time the air stays dry.You already took the blunt damage of the dryness.You are still dehydrated,which can't be even cured by med jutsu.Only choice,drink WATER

      ___________________________________

      Shisui notices percy channeling chakra into the air and notices him taking out some flash bombs.He concludes in his mind that this is going to be some quick jutsu taking advantage of the bright flash,shisui comes up with a plan of his own to capitalize the flash as well.With his sharingan,he calculates the distance b/w percy and himself,exactly.As shisui notices the flash bomb getting thrown into the air,he starts channeling suiton chakra to his feet and builds up the chakra.With his sharingan he focuses on percy's movements,his eyes perceiving even the slightest movements in percy.As percy's eyelids is about to be forcefully closed,shisui knows the flash is going to set off,so he does exactly the same and places his trust on his other advanced senses.With the sharingan boosted by the ninja art:senses of the beast,its not a great feat for shisui to time this to perfection.It's as if both percy and shisui close their eyes at the same instant.The moment he closes his eye,he swiftly takes a kunai out and releases the channeled suiton chakra as a geyser from his feet which shoots him towards percy's last known location to stab him in the chest in that swift motion.Due to blinding speed of the technique,shisui reaches percy extremely fast.Upon making contact,shisui opens his eyes and channels raiton chakra to envelope him,paralyzing percy for the moment and making him numb.As soon as percy gets numb,shisui jumps back performing a seal and spews out fire in the shape of a ball which picks percy up,burning him and goes to long range before it explodes killing him.After blocking the fire,the spirit turns to look at you.


      Konoha ninja,I bid you farewell.You were a true ninja.



      (Suiton: Mizu Handou) – Water Style: Hydro Kick
      Type: Supplementary
      Rank: B
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: N/A
      Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
      Note: Can only be taught by BluePhenix.
      Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.


      (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
      Rank: A
      Type: Offense/Defence
      Range: Short - Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


      ( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
      Rank: B
      Type: Offense
      Range: Short/Long
      Chakra Cost: 20
      Damage Points: 40
      Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact


      Note:It's as if you close your eyes and you get stabbed.The stab followed by the nagashi doesn't leave anytime to react.Your golem can't follow my movements when I use hydro kick.If it tires to help you after I stab you,the nagashi would prevent it from doing so.
       
           
      Last edited by Igneel; 11-21-2012 at 04:12 PM.

    7. #7
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      Re: [Konoha vs Kumo] Percy vs Shisui

      Quote Originally Posted by Igneel View Post
      The arid jutsu,it makes the air around you dry which in turn dehydrates you.The 1 turn applies to the amount of time the air stays dry.You already took the blunt damage of the dryness.You are still dehydrated,which can't be even cured by med jutsu.Only choice,drink WATER

      ___________________________________

      Shisui notices percy channeling chakra into the air and notices him taking out some flash bombs.He concludes in his mind that this is going to be some quick jutsu taking advantage of the bright flash,shisui comes up with a plan of his own to capitalize the flash as well.With his sharingan,he calculates the distance b/w percy and himself,exactly.As shisui notices the flash bomb getting thrown into the air,he starts channeling suiton chakra to his feet and builds up the chakra.With his sharingan he focuses on percy's movements,his eyes perceiving even the slightest movements in percy.As percy's eyelids is about to be forcefully closed,shisui knows the flash is going to set off,so he does exactly the same and places his trust on his other advanced senses.With the sharingan boosted by the ninja art:senses of the beast,its not a great feat for shisui to time this to perfection.It's as if both percy and shisui close their eyes at the same instant.The moment he closes his eye,he swiftly takes a kunai out and releases the channeled suiton chakra as a geyser from his feet which shoots him towards percy's last known location to stab him in the chest in that swift motion.Due to blinding speed of the technique,shisui reaches percy extremely fast.Upon making contact,shisui opens his eyes and channels raiton chakra to envelope him,paralyzing percy for the moment and making him numb.As soon as percy gets numb,shisui jumps back performing a seal and spews out fire in the shape of a ball which picks percy up,burning him and goes to long range before it explodes killing him.After blocking the fire,the spirit turns to look at you.


      Konoha ninja,I bid you farewell.You were a true ninja.



      (Suiton: Mizu Handou) – Water Style: Hydro Kick
      Type: Supplementary
      Rank: B
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: N/A
      Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
      Note: Can only be taught by BluePhenix.
      Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.


      (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
      Rank: A
      Type: Offense/Defence
      Range: Short - Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


      ( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
      Rank: B
      Type: Offense
      Range: Short/Long
      Chakra Cost: 20
      Damage Points: 40
      Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact


      Note:It's as if you close your eyes and you get stabbed.The stab followed by the nagashi doesn't leave anytime to react.Your golem can't follow my movements when I use hydro kick.If it tires to help you after I stab you,the nagashi would prevent it from doing so.
      Nah, I see what you meant about the jutsu now. The actual jutsu's effect last one turn but the aftereffect of dehydration lasts longer.

      -------------------------------------------------------------------------------

      As Shisui watches Percy closes, the golem has had his eyes on him the entire time, watching diligently for the signs of any attack being performed. As he sees Shisui close his eyes almost at the same time as Percy, the golem knows something is up, how else would he know to close his eyes unless he knew an attack was being prepped? The golem then sees Shisui draw a kunai as his eyes are closed and releases a burst of water in the form of a geyser from beneath him. Being that a geyser is a long, straight body of water that erupts in a long way in a single direction, right as the golem sees the water bursting fowards, he clenches his fist, causing the water to erupt violently under Shisui, just as it burst him forward. Given that he was still moving forward when the burst happens, his body gets blasted forward and upwards but at a speed that he himself cannot control properly, flinging him into the air at an angle, causing his limbs to flail around as he is spinning through the air, whether he maintains a grip on his kunai is unknown (though I doubt it). As the water's blast forces you into the air, the wind being forced down from earlier meets you in the middle, causing further confusion on your part as he is being spunt around in the air from a sudden explosion and the wind forcing him downwards, preventing him from being able to make handseals until he hits the earth again, due to the immense pressure from both directions meeting.

      As Percy closes his eyes, he hears an explosion suddenly and opens them just as quick as he closes them, standing in utter shock as he sees Shisui's body flying through the air above him, with great speed. Still feeling dizzy, he deduces that he's not under a genjutsu but some kind of technique draining him of water, and being a hozuki, he knows the dangers of becoming completely dried out. He then uses his hydrification jutsu to replenish the water lost from his body and as he does this, using his Yin/yang ability to use two element natures at once, he keeps his hands solid, making a handseal. He then makes a single handseal and releases a gigantic burst of fire towards Shisui's twisting body, catching off guard. Immediately after firing the jutsu, he then turns back solid, feeling as he did before Shisui's jutsu caught him off guard. Given Shisui's speed and the explosion forcing him forward and upwards towards Percy, it's likely that he is considerably closer, perhaps at the boundaries of short-mid range as the wind forces him down and Percy hits him with an extremely gigantic burst of fire.



      You brought this upon yourself, shinobi...



      (Mizu Bakuha) - Water Release: Water Explosion
      Rank: A-S
      Type: attack
      Range: short - long
      Chakra: (A rank: 30) (S Rank: 50)
      Damage: (A rank: 60) (S Rank: 100)
      Descriptions: With just one seal, the user can make any water substance and water source explode in a huge blast. This just can be mixed with other water jutsu, even water clone jutsu.
      -Note once used the jutsu the water will be still there, it won’t disappear, it will only be scattered everywhere. The larger the source of water the greater the damage.
      - Once used, no S-rank jutsus next turn
      - Used twice, no S rank or A rank jutsu next turn

      (Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
      Rank: S
      Type: Offensive
      Range: Short - Long
      Chakra cost: 40
      Damage points: 80
      Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.


      (Suiton: Suika no Jutsu) – Water Release: Hydrification Technique
      Rank: A
      Type: Supplementary
      Range: Short
      Chakra cost: 20
      Damage points: N/A
      Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
      Note: Can only be used by members of the Hozuki Clan.


      Note that all of this happens near instantly. The jutsu you used says a geyser, which is a jet of water released through the earth basically. My golem sees the water jutsu expelling you forward and as a geyser is essentially a jet of water, the golem explodes the water, causing you to fly through the air, meeting the wind that then forces you down as I unleash a gigantic burst of fire, burning you considerably and scorching you remains. It took several water jutsus just to combat it's strength in the manga, despite elemental advantages. It all takes very short time, maybe a few seconds at the most.



      ----------------------------------------------------

      Following from this thread: http://www.narutobase.net/forums/sho...d.php?t=277689

      Odysseus arrives at the battlefield, on the other side of Shisui, coming in from the East and Percy's original location, apting watching Shisui, even though he likely can sense him now arriving.
       
           
      Last edited by Lord of Kaos; 11-22-2012 at 05:40 PM.

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