(...) with his cape drawn so that he has a hood, with the hood up to conceal his face. After performing five quick handseals, (...) summons a large condor, which he proceeds to hop on the back of. Afterwards, (...) pulls out a scroll which poofs into a katana sword. Let us away! After recieving the order to go, (...) chanels fuuton chakra throughout himself and his summon, increasing their speeds, as the condor becomes airborn. Then (...) flies west towards their destination at increased speeds.
(Kchuysei: Hagetaka Sou) Summoning: Hagetaka Stream
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A (+40 Jet-Stream)
Description: The user does the nessecary handseals for the summoning. This summoning calls upon "Hagetaka Sou" (Meaning Condor of Streams). Hagetaka Sou is one of 3 of Condor Giants know as the "Hagetaka San" (Meaning Condor Trio) He is big enough to hold 2 People on His back. Hagetaka Sou has The ability to shoot a high powered Jet-Stream of water that equals A-Rank technique.
Note:-Can only be in play for 3-turns.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
-Jet-Stream counts as a move.
(Hagetaka Kaen Katana) Hagetaka Blaze Sword:
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 (-10 Every Turn) (-10 Extend Reach )
Damage Points: N/A
Description: The user Draws a small scroll as if it was a sword, the scroll then poofs into Kean Katana, a super sharp Katon sword capable of cutting through Earth and Chakra infused Earth up to B-Rank as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Katon Chakra in his hand to wield it. This makes it impossible to use Suiton Jutsu. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use. the user may add more Katon Chakra to the sword to extend the reach of the blade.
Note:-Katon Jutsu only need one Handseal when holding the sword
-Can cut through B-rank Earth tech, though it also depends on the size of the earth jutsu
-The user can't use Suiton Jutsu while welding this Blade.
-Can only Extend reach by 4 meters, and it only last one turn.
-Can only extend 4 times per battle
-Must wait a turn before extending again.
(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.
Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.
Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.
Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.
Notes:- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
(...)
Standing on top of the Condor, a cloaked figure strikes the horizon, alongside the man who summoned the majestic bird.
Let's head out to Konoha. (We fly through Whirlpool Country)
Ok, you guys passed through the forest which is a...well, forest. Its not flammable this time as i left in a hurry so no worries. As you come to the village, the village walls are 20 meter tall walls of reenforced wood+earth= to a double S-Rank wood/earth combo. However that only matters if you try to actually send a technique to break them down so its just for...hum...aethetic reasons.
A welcoming party is gathering at the wall to greet you and my Hyuuga is in the hokage monument ready in case you actually breach the defensive unit.
Ok, you guys passed through the forest which is a...well, forest. Its not flammable this time as i left in a hurry so no worries. As you come to the village, the village walls are 20 meter tall walls of reenforced wood+earth= to a double S-Rank wood/earth combo. However that only matters if you try to actually send a technique to break them down so its just for...hum...aethetic reasons.
A welcoming party is gathering at the wall to greet you and my Hyuuga is in the hokage monument ready in case you actually breach the defensive unit.
Welcome to Konoha! ^_^
Thanks for the Info and Yeah! can't wait! btw, in order to keep things clean we should make the fights in diffrent threads when it comes time. please let us know when you guys are ready so we may proceed...
==========
Hei now entering Range of Konoha decides to make his move, and since his allies are in the sky desides it's time. Hei seeing the walls of Konoha slams his hands together and Summon's Ouja!
(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.
This will cause a Giant Summoning cloud to cover the entire battlefield. (Part of Konoha and Most of the outside area of the wall.) then the sound of rushing water will be heared by everyone as water fills the area and slam aginst the walls of Konoha. crashing like giant waves, quickly over flowing the walls and fludding the village. A vast ocean will form where Konoha and its forest once was..
=========
I posted my move here because it will effect the battlefield changing it into an Ocean...
Thanks for the Info and Yeah! can't wait! btw, in order to keep things clean we should make the fights in diffrent threads when it comes time. please let us know when you guys are ready so we may proceed...
==========
Hei now entering Range of Konoha decides to make his move, and since his allies are in the sky desides it's time. Hei seeing the walls of Konoha slams his hands together and Summon's Ouja!
(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.
This will cause a Giant Summoning cloud to cover the entire battlefield. (Part of Konoha and Most of the outside area of the wall.) then the sound of rushing water will be heared by everyone as water fills the area and slam aginst the walls of Konoha. crashing like giant waves, quickly over flowing the walls and fludding the village. A vast ocean will form where Konoha and its forest once was..
=========
I posted my move here because it will effect the battlefield changing it into an Ocean...
Why are you even here? Did your Raikage give you permission?
Oh wait...
I kid I kid...
But yeah, go away, we don't need you.
Originally Posted by Scorps
Ok, you guys passed through the forest which is a...well, forest. Its not flammable this time as i left in a hurry so no worries. As you come to the village, the village walls are 20 meter tall walls of reenforced wood+earth= to a double S-Rank wood/earth combo. However that only matters if you try to actually send a technique to break them down so its just for...hum...aethetic reasons.
A welcoming party is gathering at the wall to greet you and my Hyuuga is in the hokage monument ready in case you actually breach the defensive unit.
Welcome to Konoha! ^_^
*charges decay needles into the Fugu*
Well, long range from the walls. Should we expect anyone in particular?
( Fugu ) Blowfish
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one of the charged thread needles inside.
#1: Needle Shooting: The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the other needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself falta but can, when used by Dojutsu users be used to strike fatal/nearly fatal points that will cause great damage. Doesn't count as a move.
#2: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply Normal Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water).
#3: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.
#4: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.
#5: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.
#6: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done remotely with 1 handseal, up to mid-range and counts as a technique from the technique count.
#7: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 20, equivalent to a C rank and counts as a move.
Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle ends.
Last edited by Lili-Chwan; 11-21-2012 at 12:09 AM.
Thanks for the Info and Yeah! can't wait! btw, in order to keep things clean we should make the fights in diffrent threads when it comes time. please let us know when you guys are ready so we may proceed...
==========
Hei now entering Range of Konoha decides to make his move, and since his allies are in the sky desides it's time. Hei seeing the walls of Konoha slams his hands together and Summon's Ouja!
(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.
This will cause a Giant Summoning cloud to cover the entire battlefield. (Part of Konoha and Most of the outside area of the wall.) then the sound of rushing water will be heared by everyone as water fills the area and slam aginst the walls of Konoha. crashing like giant waves, quickly over flowing the walls and fludding the village. A vast ocean will form where Konoha and its forest once was..
=========
I posted my move here because it will effect the battlefield changing it into an Ocean...
Originally Posted by Lili-Chwan
Why are you even here? Did your Raikage give you permission?
Oh wait...
I kid I kid...
But yeah, go away, we don't need you.
*charges decay needles into the Fugu*
Well, long range from the walls. Should we expect anyone in particular?
( Fugu ) Blowfish
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one of the charged thread needles inside.
#1: Needle Shooting: The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the other needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself falta but can, when used by Dojutsu users be used to strike fatal/nearly fatal points that will cause great damage. Doesn't count as a move.
#2: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply Normal Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water).
#3: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.
#4: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.
#5: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.
#6: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done remotely with 1 handseal, up to mid-range and counts as a technique from the technique count.
#7: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 20, equivalent to a C rank and counts as a move.
Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle ends.
Since Serpent decided to attack first, ok, I'll defend. Then I'll assign a defender to each of you.
_____
Galen stands tall in the hokage monument. He's been tracking the movements of the enemy ninjas nearing his villages borders from a far and is not caught by surprise when a giant eel is summoned near the gates. With his bykugan he saw the gather of large amounts of chakra in the enemy ninjas body. He knew something big was about to come. Bitting his thumb and doing a blazing set of handseals, Galen summons Grus beneath him. The crane gathers chakra in his chakra and unleashes a very loud, very painful screech. The screech is heard throughout the village and the nearby forest and disperses the large eel immediately. The 3 enemy ninjas are suddenly struck by a somewhat significant loss of balance and become deafen, even if momentarily. The water that was summoned with the large eel crashes onto the large, tall village wall, dealing no damage and leaving the forest soaking wet as the water drains and spreads to the sides and the rest of the forest.
Kure-n Kuchiyose no Jutsu: Grus | Crane Summoning Technique: Grus Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds.
Note: Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo.
Kure-n Geijutsu: Kiai | Crane Arts: Screech Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.
Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)
Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.
6 ninjas appear on top of the village walls. 3 descend and approach their targets and 3 stay on the village walls surveying the fights that are about to happen.
_________
I'll now make 3 threads. In each thread you'll have the first move and you'll be able to defend from the deafening screech if you so choose to. In each thread, a konoha ninja will take you on. Agreed? ^^
I'm here just acting as the village's...keeper, so I won't come to you unless needed.
Since Serpent decided to attack first, ok, I'll defend. Then I'll assign a defender to each of you.
_____
Galen stands tall in the hokage monument. He's been tracking the movements of the enemy ninjas nearing his villages borders from a far and is not caught by surprise when a giant eel is summoned near the gates. With his bykugan he saw the gather of large amounts of chakra in the enemy ninjas body. He knew something big was about to come. Bitting his thumb and doing a blazing set of handseals, Galen summons Grus beneath him. The crane gathers chakra in his chakra and unleashes a very loud, very painful screech. The screech is heard throughout the village and the nearby forest and disperses the large eel immediately. The 3 enemy ninjas are suddenly struck by a somewhat significant loss of balance and become deafen, even if momentarily. The water that was summoned with the large eel crashes onto the large, tall village wall, dealing no damage and leaving the forest soaking wet as the water drains and spreads to the sides and the rest of the forest.
Kure-n Kuchiyose no Jutsu: Grus | Crane Summoning Technique: Grus Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds.
Note: Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo.
Kure-n Geijutsu: Kiai | Crane Arts: Screech Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.
Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)
Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.
6 ninjas appear on top of the village walls. 3 descend and approach their targets and 3 stay on the village walls surveying the fights that are about to happen.
_________
I'll now make 3 threads. In each thread you'll have the first move and you'll be able to defend from the deafening screech if you so choose to. In each thread, a konoha ninja will take you on. Agreed? ^^
I'm here just acting as the village's...keeper, so I won't come to you unless needed.
Nah, better yet:
As the chicken is summoned, I quickly preform 1 handseal. Nothing seems to change, as the overgrown bird inhales. The chakra forms in his throat but as the bird goes to exhale, released the screech, it backfires. The screech comes out uncontrolled, and, instead of projecting it clearly across the field, it comes out at an higher frequency, damaging his eardrums and throat and your's, in close proximity, but failing to reach us efficiently. The bird should get vanished and you should get hit with the effects of the technique. (see it like when you're shouting but aren't projecting your voice, you end up doing more effort and hurting your throat, but the voice doesn't spread far)
(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*
Almost as if the handseals are only for one jutsu, after the 1 handseal, I grow dozens of mushrooms on the wall, beneath the rats (aka ninjas of konoha). The mushrooms immediately burst into various poisonous clouds. The mushrooms grow not only around you but also beneath you, as well as in hidden crevices in favor of the wind, where you could not see them as they're growing, but the poison will still hit you. The growth of each mushroom takes around a second or so, so before 1 second pass, 1/3 of the mushrooms have expelled the poison, and the rest over the next seconds.
The poison of the standard Alternative Release causes gastrointestinal irritation and uncontrollable vomiting, followed by multiple organ failure in 1 turn, and death in the second turn of exposure.
(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
One species per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*
Now. while I don't care what happens to Serpent, the person that was assigned to fight him must defend against my jutsu. As for the two people assigned to fight me and Sharingandork, we're team, so you are to fight us as a team. I'll be waiting for your counters in a different thread.
ohhh...how i missed your douchebaggery...lady like douchebaggery I mean. You know I love ya non the less...
Well, like you said when we attacked kiri... You're attacking us, so you'll do it like we wish to. You were the ones to attack, I defended. If you wish to fight, you'll do so under our terms. Not yours. Like you yourself said, when we attacked Kiri. Remember? So, what will it be, miss lili? or are you coming back on your words?
I await your reply before actually doing anything else.
ohhh...how i missed your douchebaggery...lady like douchebaggery I mean. You know I love ya non the less...
Well, like you said when we attacked kiri... You're attacking us, so you'll do it like we wish to. You were the ones to attack, I defended. If you wish to fight, you'll do so under our terms. Not yours. Like you yourself said, when we attacked Kiri. Remember? So, what will it be, miss lili? or are you coming back on your words?
I await your reply before actually doing anything else.
If you quote me, I will be more precise, but you can control the invasion only to a certain degree. You can, most certainly, separate us from Serpent, but not me and Dork from each other, I mean, we are literally 2 feet apart Now, we can, indeed, have people fight us 2 on 2, 2 on 3, while the others wait (SY's rules say teams of 3, I think?).
Another thing is, you launched us an all target attack, we can attack back. Only fools fall for the divide people into battles so that each has to block the same jutsu, thus having thousands of counters for the same jutsu and having us spend more chakra and effort.
PS: Btw, there's a difference between separating people into threads for convenience and forcing people into separate battles. Another thing is, "your own terms" only apply when you have an enemy on your door and they just assume they can go anywhere without being intercepted simply because they got no reply.
Last edited by Lili-Chwan; 11-22-2012 at 04:22 PM.
Well, if you want to post techniques alone and swing your arm in the end saying you somehow managed to "win", you'll be tangoing this one alone.
Its was clearly seen that 2vs2 doesn't work and will end in an endless row of complaints, arguing and overall unpleasantness for every party involved. And although that might serve kiri's purpose, it doesn't serve our own. 1Vs1 fights is more than enough to present everyone with fun and to actually enable a good RP. We are here to have fun, not to lose ourselves in arguing for nothing. I sure won't.
You guys appeared and attacked, I defended the attack and will now defend your own.
____
Galen notices that Grus' chakra is altered and infuses his chakra onto grus just enough to dispel the genjutsu put upon it and before the bird manages to actually use the technique it was about to use. Galen notices the mushrooms forming in the ground beneath lili while she's on the bird above it with dork (btw, mind stating the range from the ground), long range from the walls. As no one is near the mushroom technique yet, there is no need to actually defend from it. (Mid range...) Serpent however, apparently near you (you recognized it) will need to do so. As no ninja walks out of the walls, nothing happens to anyone.
( Genjutsu: Kai ) - Illusion Technique: Release Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank. The user may use this technique through physical contact on others to dispel them from Genjutsu.
If you wish to fight us you'll abide by our rules or no fight will happen. Order from high above me. No arguing with kiri as they tend to drag it on for no reason.
All the ninjas are waiting, inside the walls as you poison the area around you and serpent with poisonous mushrooms.
Well, if you want to post techniques alone and swing your arm in the end saying you somehow managed to "win", you'll be tangoing this one alone.
Its was clearly seen that 2vs2 doesn't work and will end in an endless row of complaints, arguing and overall unpleasantness for every party involved. And although that might serve kiri's purpose, it doesn't serve our own. 1Vs1 fights is more than enough to present everyone with fun and to actually enable a good RP. We are here to have fun, not to lose ourselves in arguing for nothing. I sure won't.
You guys appeared and attacked, I defended the attack and will now defend your own.
____
Galen notices that Grus' chakra is altered and infuses his chakra onto grus just enough to dispel the genjutsu put upon it and before the bird manages to actually use the technique it was about to use. Galen notices the mushrooms forming in the ground beneath lili while she's on the bird above it with dork (btw, mind stating the range from the ground), long range from the walls. As no one is near the mushroom technique yet, there is no need to actually defend from it. (Mid range...) Serpent however, apparently near you (you recognized it) will need to do so. As no ninja walks out of the walls, nothing happens to anyone.
( Genjutsu: Kai ) - Illusion Technique: Release Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank. The user may use this technique through physical contact on others to dispel them from Genjutsu.
If you wish to fight us you'll abide by our rules or no fight will happen. Order from high above me. No arguing with kiri as they tend to drag it on for no reason.
All the ninjas are waiting, inside the walls as you poison the area around you and serpent with poisonous mushrooms.
I perform 2 handseals, casting a genjutsu onto you. In it, lightning threads shoot out of your eyes and wrap around your face, then pin you to the ground. As they join on the head, they take away your vision, preventing you from using the byakugan.
( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*
I quickly then put the Fugu to my mouth, shooting 2 decay needles towards you. One to your chest and one to your chicken's chest. The needles are shoot at bullet-like speed.
#4: Advanced Needle Materialization
- The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.
After I shoot the 2, I jump um and summon a black Altorio parrot, bringing me away from the condor, and closing in on you.
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
We are Long range from the ground, Mid range from the top of the wall. I then jump away and get in a straight vertical from the wall, Mid-range.
As the hooded man's partner jumps onto her parrot, he turns towards her.
"M'lady, please be fast. I must carry out my mission soon, and... What must be done must be done. " The man's partner nods curtly, and then takes off, the statement and motion having little to no effect on her original plan.
My fight will be seprate from Lili's and Dorks to keep things clean.. BTW, what happen to My fight thread aginst the Zuse Huuga bio? did it get deleted?
and as for Lili's Musrooms. I am now on my Eel in a Vast water source since it was summoned without insident. so I don't see why I would need to defend lol.
My fight will be seprate from Lili's and Dorks to keep things clean.. BTW, what happen to My fight thread aginst the Zuse Huuga bio? did it get deleted?
and as for Lili's Musrooms. I am now on my Eel in a Vast water source since it was summoned without insident. so I don't see why I would need to defend lol.
Just a quick addition, both of my bio's are near the walls engaging Zero and cookie, for some reason i called him Coyote.
So please keep away from my fight etc and have fun guys.
Now wait until I finish some stuff and i'll reply.
Originally Posted by Lili-Chwan
I perform 2 handseals, casting a genjutsu onto you. In it, lightning threads shoot out of your eyes and wrap around your face, then pin you to the ground. As they join on the head, they take away your vision, preventing you from using the byakugan.
( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*
I quickly then put the Fugu to my mouth, shooting 2 decay needles towards you. One to your chest and one to your chicken's chest. The needles are shoot at bullet-like speed.
#4: Advanced Needle Materialization
- The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.
After I shoot the 2, I jump um and summon a black Altorio parrot, bringing me away from the condor, and closing in on you.
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
We are Long range from the ground, Mid range from the top of the wall. I then jump away and get in a straight vertical from the wall, Mid-range.
Originally Posted by Sharingdork
As the hooded man's partner jumps onto her parrot, he turns towards her.
"M'lady, please be fast. I must carry out my mission soon, and... What must be done must be done. " The man's partner nods curtly, and then takes off, the statement and motion having little to no effect on her original plan.
Lili's post remains unaltered; this is just RP.
Upon the trigger of the genjutsu and before its full effects are set, I notice my chakra flow fluctuating, so I quickly press my right index into my left wrist and insert a burst of chakra through one of my tenketsu, spiking my chakra flow enough to dispel the genjutsu while simply leaving me with a tingling sensation on my wrist. Upon doing so I notice you focusing chakra into your Fugu and inhaling. I snap my fingers and you shoot spit out of the Fugu. Much to your surprise that is.
±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial± Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.
I'm sorry sensei, but I lack the time to play with you. You will, however, have enough entertainment for the time being.
Galen sinks into the hokage building and the crane puffs.
______
I'm not going to take part of this since I don't have the current time for it. Sorry.
Last edited by Scorps; 11-26-2012 at 08:48 PM.
Reason: multipost
As Kakashi randomly walking through the Konoha streets, he finds Haku running towards him, as he finally comes to a halt Haku strives to take breath while he informs Kakashi of the current situation and what's going on outside of Konoha, Haku starts explaining the information he received from the hokage's office, and the new mission that was assigned to Kakashi.
Kakashi san, Isabelle Uchiha is just outside of Konoha currently fighting Galen sama, however Galen sama has to take care of some urgent business, and now Konoha is left unprotected, we need someone to hold her off.
*Haku hands over the scroll he received from the hokage personally.*
Right, "as he unfolds and reads the scroll" i'll take care of it you don't have to worry.
After learning of the situation Kakashi immediately jumps onto the roof one of Konoha's houses and then starts jumping onto other rooftops and so on until he reaches the gates of Konoha and heads for the battlefield, as he arrives shortly after, seeing Isabelle from a distance, he comes to a halt analyzing the situation before he causally approaches the area, finally stopping at a mid ranged distance away from Isabelle, Kakashi then proceeds to lift his Konoha head protector upwards, revealing his left 3 Tomoe Sharingan active, he can keep it activated passively due to his complete mastery over the 3 Tomoe Sharingan and how much he had it, he also has Rebellion stabbed onto his back.
Type: Supplementary
Rank: A
Range: Short – Long
Chakra Cost: 30 (-10 per turn to keep active)
Damage Points: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of Sharingan he possesses, stated in the rules of the KG.
(Sōdō) – Rebellion
Rank: S
Type: Weapon
Range: Short – Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
If it isn't the famous Isabelle Uchiha......what business do you have here?
Oh my, I feel privileged. The 8th strongest Konohan, against my lone-self.
I flick my hand, materializing a blazing red macaw feather, the size of a half a sheet of parchment.
(Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.
*Created by Luiz*
Producing an ink pen from within my sleeve, I write a small message on the face of the feather, before throwing it to your feet. The feather misses your feet by millimeters, lodging itself on the rooftop before resuming it's normal density.
I'm sure you have means of delivering that to your Kage. Let him know I sent my best regards, despite being here alone, in the cold, for quite some time. No hard feelings. Hopefully, you don't share his guidance in the female department.
Oh my, I feel privileged. The 8th strongest Konohan, against my lone-self.
I flick my hand, materializing a blazing red macaw feather, the size of a half a sheet of parchment.
(Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.
*Created by Luiz*
Producing an ink pen from within my sleeve, I write a small message on the face of the feather, before throwing it to your feet. The feather misses your feet by millimeters, lodging itself on the rooftop before resuming it's normal density.
I'm sure you have means of delivering that to your Kage. Let him know I sent my best regards, despite being here alone, in the cold, for quite some time. No hard feelings. Hopefully, you don't share his guidance in the female department.
Excuse Hokage Sama, he is quite occupied at the moment with village affairs.
Kakashi taps onto his left summoning seal located around his left wrist, summoning a scroll as he watches the feather coming at him, Kakashi the scroll itself releases a "wave" of chakra that surrounds the feather while it's short ranged and sucks it into the scroll, sealing it.
(Han'you Fūin) – Generic Sealing Technique
Rank: B
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
Well, that can wait, i was sent here to keep you occupied, or well.....accompanied until Hokage sama arrives, or do whatever it takes to keep you out of Konoha...i don't suppose you can just go back to your village easily and save us both the trouble can you? i've heard your quite reasonable, what would you want from us savages who can't even treat a lady the right way?
Drawing a slight smirk, Isabella fixes her crimson gaze into yours, switching from your normal eye to the sharingan.
And thieves too. I'm sure that little eye of yours wasn't given by your mommy, was it now?
*Kakashi's face gets serious with the mention of his Sharingan, making him have flashbacks of the occurrence of events prior to him getting the Sharingan, after approximately two seconds, he goes back to smiling.*
Unfortunately, my mommy wasn't a Uchiha, neither was my daddy, but i can use this little eye as efficient as any one of you Uchihas, your welcome to try it if you'd like, I heard you have achieved the Mangekyō level, i'd like to see if those rumors were in fact true, it's been a while since my last fight with a Mangekyō Sharingan user.