[Konoha and Allies Vs. Kumo and Allies] Howard Vs. Priest
Auto Ninja World Rules
Have you made your peace with God yet, Kirigakure Nin?
*Immediately without the use of hand seals multiple snakes are summoned in my sleeves. Two for my right sleeve and two for my left, they bolt through the air gripping onto your body hitting vital spots. One snake from my right sleeve and one from my left sleeve grip your throat piercing their fangs deep into your jugular, your wind pipe and your carotid artery causing massive blood loss (snakes attack respective sides so left goes for your right and the right snake goes for your left.) The other two snakes grip onto your sides digging their fangs into the soft parts of your side causing a fair amount of pain. They all begin to coil around your body restricting movement. As the snakes slide out of my sleeve and go to attack you I send out a murderous killing intent, at this point my secondary personality has taken over and I want nothing more then blood shed. This coupled with the two rank difference means you feel the full effects of the killing intent seeing visions of your death as well as being completely paralyzed standing in your place unable to move as the snakes latch on and begin to coil around you. (This is aided by the snakes which amplify my killing intent further.)*
Type: Offensive/ Supplementary
Chakra cost: 30
Damage points: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.
Note: Must be able to summon Snakes
Rank: D - S
Range: Short - Long
Chakra cost: 10 - 40
Damage points: N/A
Description: Killing Intent is simply the user giving off their pure killing intention, and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all.
Note: Intensity of technique depends on the rank of the user
*The snakes continue to hold you in place as I perform three hand seal hidden from your view due to my Akatsuki robe. Four earthen arms erupt from the ground grabbing your arms and legs. They immediately begin to crush and pull your arms and legs ripping them from their sockets (much to the same effect as an Earthen/Stone Golem.) It takes a few seconds for the arms to tear your arms from their place and the arms that grabbed your legs have squeezed tightly crushing and breaking the bones in your legs making any movement near impossible.*
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
Akatsuki ring on, CW on but not activated both can be found in my bio but I'll post them now to make sure everything is cool. These don't count to the three jutsu per move thing unless stated as such in the CW (until activation).
Chakra Cost: 40
Damage Points: 80
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versitile the metal has a special propety; the metal is able absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the top of the arm guard in a mass of blueish chakra that powers down through the arm guard and into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the Arm Guard and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons. Notes:
-While activated the user cannot perform jutsu that require handseals
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-Can be activated only once during the battle and deactivated once during the battle when deactivated the user can perform Hand Seals again
-Can only be activated for a span of 6 turns
Worn on the left index finger. Gives the user tremendous physical strength: All physical damage is increased by +10, Speeds levels increased by 3.