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    1. #51
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      Re: Future War Suggestions

      Quote Originally Posted by Scorps View Post
      well, to Haku and to Rexii I must point out somethings to both sides:

      -Cannon wise, even a tenten bio has knowledge of fuin. Here weapon methods are fuin. And all bios in NB can use basic fuuin by taking a scroll and unsealing a weapon stored in it. That is fuuin. So, its not actually a "hidden" ability. It may be hard to grasp and master, yes, but its part of the ninjas basic knowledge much like e-Rank ninjutsu. Even an explosive tag is nothing more than an application of fuuin.

      -FTG isn't exactly, 100% fuuin but rather a self summoning contract. You summon yourself to the tag you put in somewhere. The target is a seal basically because you have your chakra there and need it as a beacon to summon yourself into. When you summon an animal, you use your blood as the "connector" to the contract. Every summon has his blood on the contract as well. And the contract is nothing more than a big, elaborate application of fuuin. Minato does it with or better yet, through his individual chakra. Thus why its a seal. Its inner workings are a mix of both summoning and fuuin. So, saying its only one or the other isn't accurate.

      As for the whole metagaming thing... Rexii you yourself fall under than same old "mistake". We all do at times. Its normal. Its an RP forum game. Example: I make you see butterflies. Ok... you immediately think its a gen and react to it and what not...Well, what if i was a bug user using butterflies? or they were my cannon contract? or they were papper tags transformed into butterflies to fool you? Yet, we alolow it to some degree. Its called adapting the manga to fit the RP and making it work.

      Reborn, 2vs2 battles don't work because sadly 8 out of 10 roleplayers don't show the ability to conduct that type of battle without leading to an endless streak of arguments. Time frame becomes too easiy to mess with. Restrictions become a pain. And in essence the fight becomes a mayhem. But they won't be...forbidden. If both parties agree, then yes. But if they can't find an understanding, the simplest, more viable option will be enforced.

      Guys, this type of free for all war and RP doesn't work. Simple. So it mus be conducted in a viable manner and forget a bit about the realism part of the cannon side of things. We can't say 30 ninjas attack at once a village vs 30 defenders. Nor 4 vs 10 nor any other number we might find reasonable. The RP is an interpretation and an application of Narutoverse. but we need to shape things to make them viable and work, otherwise it won't. It wouold be cool that we could fololow and make it work and such but we can't. So we need to shape it to fit our context and to fit our context things need to be editted to make it work. And that will make it so that fights will need to be as simple as possible and as much organization and guiidelines will be enforced as possible otherwise...nothing happens but flames ...
      Totally agree mate, i done it a lot previously, but these days after understanding the principle i try not to, i mean before it just seemed like the accepted thing to me, i learnt by watching others, but as i got more senior to the site, although i doubt senior can be used i mean i still have not hit the two year mark, i started to realize how very wrong it was to do things like that, a prime example of how the RP should look is in mine and Zero's thread, he responded once alerted, when he wondered who arrived cookie said "Minato and Tobirama" that was a small metagame but nothing big, but Zero's reply is what really made the moment legit.
      "Never heard of them"
      That is the reply expected and as a fair reply to that kindness when i did *****slap him with the FTG, i used my lack of knowledge regarding his lightning armor in the ninja world and simply used a normal rasengan, which i as a player know can't kill him because it didn't kill A in my bio test when i hit him with the same combo.
      I could have went all cheap and nasty and used like a wind rasengan for some prime douchebagging.
      But why do you need to, it means nothing to me if i win or lose this one, it was to prove a point and Zero proved it perfectly with his behaviour, i'm actually impressed with it.
       
           

    2. #52
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      Re: Future War Suggestions

      Quote Originally Posted by Zero Kelvin View Post
      Say I prove to the RP Mods that I'm responsible enough to handle some 'free roleplay', would it be possible for me and others who have done the same to do some actual roleplaying?
      Honestly, I see the point of this rule, but it saddens me greatly that it's needed in the first place.
      Off course you will. The rules SY is making pertains to War between RP villages and not roleplay in general. Not only that but Konoha Town will face a revamp (speaking of which, see the sticky thread i made there) and we are working on the organization of what RP in free form (so to speak) can or should be done.

      The only thing that will be done is rules of condcut for the Ninja World. Things like "no psam, no flame, no offensive posts, etc etc" as well as some sort of code of respect for sensies and mods so that arguments can be dealt with less flame and less...hum..."talk back no jutsu".

      But in essence, the ninja world will be the same as it has been, except that war and interaction (official ones) between villages will be done always accordsing to those rules.
       
           

    3. #53
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      Re: Future War Suggestions

      Quote Originally Posted by ReXii View Post
      Of course, but thats why i had to pass a long ass battle test against two sensei to earn the right to use the bio, i mean i didn't go through all that to be metagamed at every turn, i would have just made a sharingan like every other metagamer and used the following sentence.

      "My sharingan see's your chakra enter the [earth/sky/mold in your stomach/water] using that knowledge i predict you are going to use a [wind/fire/earth/lightning/water] and prepare to use [Insert elemental weakness to there element] and overpower your technique heading on towards you.
      If we really wanted to metagame hard, you wouldn't be allowed to use anything apart from what your character knows. Custom characters wouldn't be allowed unless severe restrictions are placed on them as to what jutsu they can use so that it ties in with canon characters. Even though Kakashi's main element was lightning, doesn't mean he knows every single lightning technique and how to use it. Having a Minato bio meant you could use nothing but 2 Fuuin techniques and FTG techniques. Just as examples.

      I honestly think it's fine as it is. The metagame as I see it is everyone having the potential to being able to know every single technique from the basic five regardless. Breaking that is nigh impossible. Something else which no one else will really comply to is fighting in regards to what they know at the time in a sense. I'll use your Uchiha thing as an example. I launch a fire jutsu at you and follow up with a lightning technique. You having a Sharingan can guess it's fire and retaliate with a water technique, but you as a person know there's a lightning technique coming after it, so you defend with something else like Earth.
       
           

    4. #54
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      Re: Future War Suggestions

      Quote Originally Posted by Scorps View Post
      Reborn, 2vs2 battles don't work because sadly 8 out of 10 roleplayers don't show the ability to conduct that type of battle without leading to an endless streak of arguments. Time frame becomes too easiy to mess with. Restrictions become a pain. And in essence the fight becomes a mayhem. But they won't be...forbidden. If both parties agree, then yes. But if they can't find an understanding, the simplest, more viable option will be enforced.
      Well aren't there also rules being place to regulate the arguments between members and their battles? Couldn't that as well act as a fail safe for that issue. As far as timeframe, I can't much speak on that since I haven't been in a 2v2 or even a tag battle situation in general.

      Though as long as peopel aren't required to hold 1v1 matches. The way it came off was that every fight had to be strictly 1v1. Though the way you said it was basically how I thought about it, if people agree to the team battles than so be it.
       
           

    5. #55
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      Re: Future War Suggestions

      Quote Originally Posted by Alternative View Post
      If we really wanted to metagame hard, you wouldn't be allowed to use anything apart from what your character knows. Custom characters wouldn't be allowed unless severe restrictions are placed on them as to what jutsu they can use so that it ties in with canon characters. Even though Kakashi's main element was lightning, doesn't mean he knows every single lightning technique and how to use it. Having a Minato bio meant you could use nothing but 2 Fuuin techniques and FTG techniques. Just as examples.

      I honestly think it's fine as it is. The metagame as I see it is everyone having the potential to being able to know every single technique from the basic five regardless. Breaking that is nigh impossible. Something else which no one else will really comply to is fighting in regards to what they know at the time in a sense. I'll use your Uchiha thing as an example. I launch a fire jutsu at you and follow up with a lightning technique. You having a Sharingan can guess it's fire and retaliate with a water technique, but you as a person know there's a lightning technique coming after it, so you defend with something else like Earth.
      I actively try to use only stuff Minato has most of the time to be fair, but that is not metagaming, the difference is when you metagame you are deliberately bending the rules established, Metagaming has nothing to do with what you as a bio know, i merely used that as an example, its what you as a character specialise in.
      You can't claim to know every technique in the basic five i think that is retarded, but say you are an earth master, i think its fine to claim knowledge of earth techniques, its all about what you as a person can do, to make you as a RP character reasonable.

      I understand Meta-gaming i really do, people get scared of losing, to much pride on the line etc etc, so they behave unfairly to try and win, but when you realize that you all have the potential to win without any of that crap, you will pass the stage of needing to in my opinion.
       
           

    6. #56
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      Re: Future War Suggestions

      For all those in doubt; 'metagaming' - Knowingly acting upon information you, as a person, is aware of, but which your character is unaware of.
       
           

    7. #57
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      Re: Future War Suggestions

      Quote Originally Posted by Zero Kelvin View Post
      For all those in doubt; 'metagaming' - Knowingly acting upon information you, as a person, is aware of, but which your character is unaware of.
      Thank you lol
       
           

    8. #58
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      Re: Future War Suggestions

      Quote Originally Posted by Better View Post
      Thank you lol
      haha I can picture you reading with this thought going through your mind:

      "Da fudge is metagaming?????"

      Then you read Zero's post:

      "Fudging finally"
       
           

    9. #59
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      Re: Future War Suggestions

      Quote Originally Posted by Cookie.. View Post
      haha I can picture you reading with this thought going through your mind:

      "Da fudge is metagaming?????"

      Then you read Zero's post:

      "Fudging finally"
      that was pretty accurate lol except less PG
       
           

    10. #60
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      Re: Future War Suggestions

      Quote Originally Posted by Better View Post
      that was pretty accurate lol except less PG
      It was accurate because I was in that situation with you

      But I eventually just figured it out myself. And Zero proved me right....
       
           

    11. #61
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      Re: Future War Suggestions

      I think that before we start to make suggestions pertaining to war and suchlike, we should fix the training system.
       
           

    12. #62
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      Re: Future War Suggestions

      I think the biggest problems are techniques too extensive, massive or simply too vague in their restrictions. Greatest example, Zero's wave attack against Kiri. His B rank allows him to basically turn any body of water into his CE, with no restriction of size. Jutsus that rely on "amount" chakra available are unrealistic and unquantifiable. The jutsu says 20 chakra, but then it turns the whole ocean. The 20 chakra keeps the same, so where is the added chakra? Where's the limit? I mean, if I were to quantify a jutsu, fr example, saying I turn a 20 by 20 by 20 meter patch of water into my element, I could maybe pass it as a B rank, but, as I get higher, Mods would declined it asking me to increase the rank or add restrictions. But using vague terms, it gets easier to "cheat" the restrictions.

      What I would ask is common sense. People themselves, no matter how "cool" a jutsu seems, should prevent themselves from using the jutsus in such a way. Rule of thumb, if you're trying to make a jutsu affect a whole village, unless it's Forbidden or highly ranked, refrain from doing it.

      With that being said, we need to solve the issue of wide ranged jutsus affecting all battles happening in a same area.
       
           

    13. #63
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      Re: Future War Suggestions

      Quote Originally Posted by -Logic- View Post
      I think that before we start to make suggestions pertaining to war and suchlike, we should fix the training system.
      some suggestions? cause i am all ears
       
           

    14. #64
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      Re: Future War Suggestions

      Quote Originally Posted by Lili-Chwan View Post
      Where's the limit? I mean, if I were to quantify a jutsu, fr example, saying I turn a 20 by 20 by 20 meter patch of water into my element, I could maybe pass it as a B rank, but, as I get higher, Mods would declined it asking me to increase the rank or add restrictions. But using vague terms, it gets easier to "cheat" the restrictions.

      What I would ask is common sense. People themselves, no matter how "cool" a jutsu seems, should prevent themselves from using the jutsus in such a way. Rule of thumb, if you're trying to make a jutsu affect a whole village, unless it's Forbidden or highly ranked, refrain from doing it.

      With that being said, we need to solve the issue of wide ranged jutsus affecting all battles happening in a same area.
      For multiple reasons, I think it's extremely inappropriate that you, of all people, should berate me for my custom jutsus.
       
           

    15. #65
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      Re: Future War Suggestions

      Quote Originally Posted by -Logic- View Post
      I think that before we start to make suggestions pertaining to war and suchlike, we should fix the training system.
      The biggest problem with training is that new members think that training is supposed to be done within a day, and hence get impatient. There's enough sensei's and senpai's going around at the moment, a few more could help, but its more the members should be more patient.
       
           

    16. #66
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      Re: Future War Suggestions

      Quote Originally Posted by Baldy.. View Post
      The biggest problem with training is that new members think that training is supposed to be done within a day, and hence get impatient. There's enough sensei's and senpai's going around at the moment, a few more could help, but its more the members should be more patient.
      *kills Baldy* You're joking, right? Because I sure hope you are.

      On the other hand, I like what Scorps had said so far about what SY has come up with...but until then, we must wait.
      As for the arguments, as long as most of us can nicely reason or be mature about battles, then it should be fine. Remember, the RP is meant to be fun in the first place.
      While I understand that admitting defeat is definitely an issue in our RP, there is no need to turn fights into huge flame wars.
       
           

    17. #67
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      Re: Future War Suggestions

      Quote Originally Posted by Kiritsugu View Post
      *kills Baldy* You're joking, right? Because I sure hope you are.

      On the other hand, I like what Scorps had said so far about what SY has come up with...but until then, we must wait.
      As for the arguments, as long as most of us can nicely reason or be mature about battles, then it should be fine. Remember, the RP is meant to be fun in the first place.
      While I understand that admitting defeat is definitely an issue in our RP, there is no need to turn fights into huge flame wars.
      Invalid.
      The biggest issue is arguing. I'll gladly admit defeat, if proven wrong.
      Now mommy get back to our Japanese 101
      Or else I'll tell Baldy to teach me simplified. >_>
       
           

    18. #68
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Future War Suggestions

      Quote Originally Posted by Lili-Chwan View Post
      I think the biggest problems are techniques too extensive, massive or simply too vague in their restrictions. Greatest example, Zero's wave attack against Kiri. His B rank allows him to basically turn any body of water into his CE, with no restriction of size. Jutsus that rely on "amount" chakra available are unrealistic and unquantifiable. The jutsu says 20 chakra, but then it turns the whole ocean. The 20 chakra keeps the same, so where is the added chakra? Where's the limit? I mean, if I were to quantify a jutsu, fr example, saying I turn a 20 by 20 by 20 meter patch of water into my element, I could maybe pass it as a B rank, but, as I get higher, Mods would declined it asking me to increase the rank or add restrictions. But using vague terms, it gets easier to "cheat" the restrictions.

      What I would ask is common sense. People themselves, no matter how "cool" a jutsu seems, should prevent themselves from using the jutsus in such a way. Rule of thumb, if you're trying to make a jutsu affect a whole village, unless it's Forbidden or highly ranked, refrain from doing it.

      With that being said, we need to solve the issue of wide ranged jutsus affecting all battles happening in a same area.
      Well, that would require us to review every single cj approved so far to get rid of such things. Won't happen nor is it feasible. So, the easiest, most practical way of doing this is negating the ability to attack a village all together. You'll do whatever you want to your battle field in which you're fighting in. However, you won't be able to affect or destroy a village, let alone affect other fights until the war is decided at which point the winning team gets a choice. If the defenders win, they can i dunno...kill or steal or seal the bios of the invaders for a given amount of time. If the defenders lose, the attackers can destroy the village and render it inoperable in NW events for a set amount of time (the rebuilding process). But you'll never be able to affcte stuff like that ever again in war events. And, we are all against the defenses and common time frames for all fights so the effects of a technique transversing into other fights won't happen.

      The key is making the system simpler and more organized and not actually make it imore complicated and still useless. Anything that doesn't work will be dealt with in the simpler and easiest manner. Like complaints and arguments will.
       
           

    19. #69
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      Re: Future War Suggestions

      Well, I personally have 2 suggestions:

      A) When a jutsu casted in an other battle, affects all battlefields, you will need to post your move (with link) in each thread it takes effect, and it takes effect after you post it (talking about our cloud jutsu, scorps wood pollen, LoK's explosion etc). This way, it will be done like a regular 2 vs 1 battle. And now, about the 2 vs 1 battle:

      B) I think that, as SY's rules are not always applied, we can view the timeframe like this:
      A and B are attacking C

      A uses jutsu 1, 3 and 5
      B uses jutsu 2, 4 and 6
      C can use a total of 6 moves to defend: 1.1, 2.1, 3.1, 4.1, 5.1 and 6.1. The timeframe goes like this:

      -1
      -1.1
      -2
      -2.1
      -3
      -3.1
      -4
      -4.1
      -5
      -5.1
      -6
      -6.1

      I don't say it's the best solution, but it would solve a lot of problems, concerning multiple attackers. An obvious rule to this, is that everyone would have to wait his turn to post. Also, have a time limit to post your move (2 days seems legit), or your bio faints by default, and the battle switches to a 1vs1 battle.

      I hope this is helpful. If not, we can always work on this. I really want to help have more realistic battles in this RP, cause the last war had some major problems (yes, both sides, and yes, I was part of the problem... I'm not here to criticize anyone, but to fix the problem.)
       
           

    20. #70
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      Re: Future War Suggestions

      Quote Originally Posted by Scorps View Post
      Well, that would require us to review every single cj approved so far to get rid of such things. Won't happen nor is it feasible. So, the easiest, most practical way of doing this is negating the ability to attack a village all together. You'll do whatever you want to your battle field in which you're fighting in. However, you won't be able to affect or destroy a village, let alone affect other fights until the war is decided at which point the winning team gets a choice. If the defenders win, they can i dunno...kill or steal or seal the bios of the invaders for a given amount of time. If the defenders lose, the attackers can destroy the village and render it inoperable in NW events for a set amount of time (the rebuilding process). But you'll never be able to affcte stuff like that ever again in war events. And, we are all against the defenses and common time frames for all fights so the effects of a technique transversing into other fights won't happen.

      The key is making the system simpler and more organized and not actually make it imore complicated and still useless. Anything that doesn't work will be dealt with in the simpler and easiest manner. Like complaints and arguments will.
      Or, and this is just a crazy thought, people can be descriptive with how they use jutsu instead of just posting the technique.

      (i may be slightly drunk so please forgive me for anything offensive)

      What I mean is that these voids people have in their techniques should be either clarified on the technique itself which means checking CJs over again, or just mentioned by the user of the technique which makes it far easier in battle as someone may use it one way one time, and another way another time. I really don't mean offense by using more detail, but this is a roleplay after all, more detail generally means you will be more successful. If the former is to be done, it can be just the techniques like Zero Kelvin's which would need more clarification and can be reviewed on request instead of going through a tedious process of getting all these techniques check again and again.

      Or CJs could be just banned outright for unofficial wars.
       
           

    21. #71
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      Re: Future War Suggestions

      Quote Originally Posted by Zero Kelvin View Post
      For multiple reasons, I think it's extremely inappropriate that you, of all people, should berate me for my custom jutsus.
      Go specific or go home

      Quote Originally Posted by Scorps View Post
      Well, that would require us to review every single cj approved so far to get rid of such things. Won't happen nor is it feasible. So, the easiest, most practical way of doing this is negating the ability to attack a village all together. You'll do whatever you want to your battle field in which you're fighting in. However, you won't be able to affect or destroy a village, let alone affect other fights until the war is decided at which point the winning team gets a choice. If the defenders win, they can i dunno...kill or steal or seal the bios of the invaders for a given amount of time. If the defenders lose, the attackers can destroy the village and render it inoperable in NW events for a set amount of time (the rebuilding process). But you'll never be able to affcte stuff like that ever again in war events. And, we are all against the defenses and common time frames for all fights so the effects of a technique transversing into other fights won't happen.

      The key is making the system simpler and more organized and not actually make it imore complicated and still useless. Anything that doesn't work will be dealt with in the simpler and easiest manner. Like complaints and arguments will.
      Yes, that is the best suggestion. Of course it would be nice to have a jutsu affecting everyone, gives a bit more dynamism to a war, other than just having x number of people attacking y village, and have x number of people of that village attacking the opponent. Yet, its easier that way, at least until we get a better method.

      Quote Originally Posted by Necron View Post
      Well, I personally have 2 suggestions:

      A) When a jutsu casted in an other battle, affects all battlefields, you will need to post your move (with link) in each thread it takes effect, and it takes effect after you post it (talking about our cloud jutsu, scorps wood pollen, LoK's explosion etc). This way, it will be done like a regular 2 vs 1 battle. And now, about the 2 vs 1 battle:

      B) I think that, as SY's rules are not always applied, we can view the timeframe like this:
      A and B are attacking C

      A uses jutsu 1, 3 and 5
      B uses jutsu 2, 4 and 6
      C can use a total of 6 moves to defend: 1.1, 2.1, 3.1, 4.1, 5.1 and 6.1. The timeframe goes like this:

      -1
      -1.1
      -2
      -2.1
      -3
      -3.1
      -4
      -4.1
      -5
      -5.1
      -6
      -6.1

      I don't say it's the best solution, but it would solve a lot of problems, concerning multiple attackers. An obvious rule to this, is that everyone would have to wait his turn to post. Also, have a time limit to post your move (2 days seems legit), or your bio faints by default, and the battle switches to a 1vs1 battle.

      I hope this is helpful. If not, we can always work on this. I really want to help have more realistic battles in this RP, cause the last war had some major problems (yes, both sides, and yes, I was part of the problem... I'm not here to criticize anyone, but to fix the problem.)
      Nah, in SY rules, a team as a combined total of 3 jutsus per turn. What you're saying is inserting an additional jutsu (or more) into an established timeline, messing with it. Hence why i think Scorps solution is better.

      Quote Originally Posted by Alternative View Post
      Or, and this is just a crazy thought, people can be descriptive with how they use jutsu instead of just posting the technique.

      (i may be slightly drunk so please forgive me for anything offensive)

      What I mean is that these voids people have in their techniques should be either clarified on the technique itself which means checking CJs over again, or just mentioned by the user of the technique which makes it far easier in battle as someone may use it one way one time, and another way another time. I really don't mean offense by using more detail, but this is a roleplay after all, more detail generally means you will be more successful. If the former is to be done, it can be just the techniques like Zero Kelvin's which would need more clarification and can be reviewed on request instead of going through a tedious process of getting all these techniques check again and again.

      Or CJs could be just banned outright for unofficial wars.

      Yeah, that was a bit of what I was suggesting. Even though they have these vague characteristics, at least the user himself would restrict himself from using them like so.
       
           
      Last edited by Lili-Chwan; 11-24-2012 at 02:08 PM.

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      Re: Future War Suggestions

      Quote Originally Posted by Lili-Chwan View Post
      Go specific or go home
      Admins shouldn't check your techniques.
       
           

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      Re: Future War Suggestions

      Quote Originally Posted by Alternative View Post
      Or, and this is just a crazy thought, people can be descriptive with how they use jutsu instead of just posting the technique.

      (i may be slightly drunk so please forgive me for anything offensive)

      What I mean is that these voids people have in their techniques should be either clarified on the technique itself which means checking CJs over again, or just mentioned by the user of the technique which makes it far easier in battle as someone may use it one way one time, and another way another time. I really don't mean offense by using more detail, but this is a roleplay after all, more detail generally means you will be more successful. If the former is to be done, it can be just the techniques like Zero Kelvin's which would need more clarification and can be reviewed on request instead of going through a tedious process of getting all these techniques check again and again.

      Or CJs could be just banned outright for unofficial wars.
      Quote Originally Posted by Scorps View Post
      Well, SY's rules were updated a bit since they were tested inside Konoha. But for all those who didn't actually participate or got contact with it, the truth is that they are only a set of limitations and "control" over the Ninja World events.

      Things you can expect:

      -No village defenses
      -No village destruction until the war is won/lost
      -No free movement. Each village will have a set number of stages (borderlands (commong to all), border, village walls, inner village, Kage mansion) and the opponents will battle through the defenders in each stage. Much like when in the manga they went after Sasuke and each ninja held back one of the sound four, the same will happen here. if 5 defenders exist in that stage but 8 attackers appear, 3 may chose to carry on and the other 5 will only carry on when they defeat their opponnent.
      -War will lose much of the "freedom" to be a bit more restricted much like a tournament. It will go smoother.
      -All fights will be regulated in terms of arguing, reply times, rules of conduct, etc.
      -Arguments will be dealt with in a thread for it under strict rules and guidelines to avoid flame and spam.
      -RP/Movement will be done in separate threads, one for each stage while battles will be on other threads.
      -When no consensus is found, fights will always be 1vs1.
      -movement will only be possible on foot and above ground.
      -a severe "respect" rule will be established where neutral senseis and RP Mod's words will not be contested and argued directly upon.

      And many other minor things but this is the main "view" of it.
      This can't happen. First of all, it defends the moto quantity over quality. It gives unfair advantage to villages like Konoha against villages like Kiri. basically, 10 invaders (and that's not even all of Konoha) will penetrate all layers simply because we don't have enough people. Strictly 1v1 fights, especially with the rule that whoever isn't matched can move on, will never work.

      If the 1v1 rule is to stay, at least a rule should be made where the attackers can't move to the second layer unless they defeat all the defenders. Something like attack through waves, depending on the amount of people in each layer, which is to say, 2 Kiri members defend layer one from 5 attackers, wave no1: 2 fights, 3 attackers wait, if both defenders win, next wave follows and 1 attacker waits. If one defender loses, the attacker moves on to the next layer, and the attackers waiting make a line for the second defender. If both defenders loose, then everyone, including those waiting, make a line for the next layer.

      Quote Originally Posted by Zero Kelvin View Post
      Admins shouldn't check your techniques.
      I'm dying with your specificity.
       
           

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      Re: Future War Suggestions

      Quote Originally Posted by Lili-Chwan View Post
      This can't happen. First of all, it defends the moto quantity over quality. It gives unfair advantage to villages like Konoha against villages like Kiri. basically, 10 invaders (and that's not even all of Konoha) will penetrate all layers simply because we don't have enough people. Strictly 1v1 fights, especially with the rule that whoever isn't matched can move on, will never work.

      If the 1v1 rule is to stay, at least a rule should be made where the attackers can't move to the second layer unless they defeat all the defenders. Something like attack through waves, depending on the amount of people in each layer, which is to say, 2 Kiri members defend layer one from 5 attackers, wave no1: 2 fights, 3 attackers wait, if both defenders win, next wave follows and 1 attacker waits. If one defender loses, the attacker moves on to the next layer, and the attackers waiting make a line for the second defender. If both defenders loose, then everyone, including those waiting, make a line for the next layer.


      I like this idea it makes more sense to me
       
           

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      Re: Future War Suggestions

      Quote Originally Posted by Lili-Chwan View Post
      I think the biggest problems are techniques too extensive, massive or simply too vague in their restrictions. Greatest example, Zero's wave attack against Kiri. His B rank allows him to basically turn any body of water into his CE, with no restriction of size. Jutsus that rely on "amount" chakra available are unrealistic and unquantifiable. The jutsu says 20 chakra, but then it turns the whole ocean. The 20 chakra keeps the same, so where is the added chakra? Where's the limit? I mean, if I were to quantify a jutsu, fr example, saying I turn a 20 by 20 by 20 meter patch of water into my element, I could maybe pass it as a B rank, but, as I get higher, Mods would declined it asking me to increase the rank or add restrictions. But using vague terms, it gets easier to "cheat" the restrictions.

      What I would ask is common sense. People themselves, no matter how "cool" a jutsu seems, should prevent themselves from using the jutsus in such a way. Rule of thumb, if you're trying to make a jutsu affect a whole village, unless it's Forbidden or highly ranked, refrain from doing it.

      With that being said, we need to solve the issue of wide ranged jutsus affecting all battles happening in a same area.
      About this... Maybe we should also review the chakra system? I mean, ok, Kakashi was a Jonin, yet he could use chidori/raikiri a restricted amount of times per DAY! Now, any jonin with appropriate training, can spam chidori (and variations) endlessly...

      Some suggestions I have are:

      -Restrict the amount of chakra... And by A LOT! I mean like 100 chakra for chunin, and 800 for sage (which is already a lot).

      Example:
      Genin - 100 chakra
      Chunin - 200chakra
      Special Jounin - 300chakra
      Jounin - 400 chakra
      S-Class Ninja - 500 chakra
      Sannin - 600 chakra
      Kage - 700 chakra
      Sage - 800 chakra

      We could also add the consent of replenishing chakra. It's just ridiculous to neglect chakra like that, or we could just not have it at all in the RP.

      -Change the amount of chakra for each element:

      For example, in the manga, Raiton was said to be the most chakra consuming element. It's also the fastest, which is too neglected in most battles. I mean, sure, because of the timeframe, the opponent will have started to form his next jutsu, but we must understand that, by the time he starts blowing an atsugai for examle, the lighting will already be in front of his head, so the jutsu will only barelly save him.

      Also, as Lili said, the only reason Kisame could create a mini lake was because he was the "tailless tailed beast"; without his huge amount of chakra, he would never be able to use a jutsu of that extend. So, we could let the user decide the size of the jutsu (with a restriction to the maximum size), and give him a chakra/size calculation (for example + 10 chakra per meter created).

      -Introduce shape manipulation/reduce the amount of different jutsu: Ok, I can't say how much I wanted to say this, but I didn't know when was the correct time... I mean, please? In raiton for example, we have 4-5 different jutsu for creating what: A simple bolt of lighting! Or we have a jutsu that creates a lighting panther, and then 15 customs to make a different animal... and, the most obvious example: We have like 5-6 different chidori? Is it really necessary to be trained to use the regular chidori, then a chidori to back-stab someone, then a chidori that is done with a sword cut before? What do I win by using a chidori after I make a sword cut as a jutsu instead of swinging my sword and then using chidori?

      ...and the most tragic of them all: Katon! Other than the volcanic ash jutsu, and an other 4-5 jutsu, you basically do the same thing in all jutsu: you breath fire, and then shape it somehow. How about giving the Role Players training in what they can and can't do with shape manipulation, and then apply it in the elements. This way, training won't take so long, and the game will be much more fun. What is the problem if, for example I want to make a lighting dragon (same size as the lighting beast, only the form changes) instead of the panther?.

      -Also be able to change the rank of the jutsu. The user will focus more or less chakra into a jutsu, and choose the rank of the jutsu. Then, instead of saying what rank a jutsu is, the rank will indicate the maximum rank a jutsu can become. For example, I might want to use the Lighting Ball (a c rank jutsu) by focusing A-rank amount of chakra in it. What would be the problem with that? If the amount of chakra we use is a resource to be taken into account, then, stronger jutsu will mean we become chakra-less quicker. Also means we put ourself in danger. An example:

      (Raiton: Raikyu) - Lightning Release: Lightning Ball
      Rank: C - A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: Rank used +1 per cm added in size
      Damage Points: 30 - 60
      Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.

      I really hope those suggestions will be liked, as I think they will help make the RP more interesting and realistic
       
           

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