Page 102 of 234 « First ... 252929899100101102103104105106112152202 ... Last»
Results 2,526 to 2,550 of 5836
  1. #2526
    Lili-Chwan's Avatar
    Status
    Lili-Chwan is offline
    Gender
    Join Date
    Jun 2009
    Location
    Behind you, with a knife...or not
    Posts
    16,802
    Post Thanks / Like
    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Tora no Gekido ) Fire Style: Tiger's Rage

    Rank: B
    Range: Self
    Chakra Cost: 20
    Damage Points: 40 (-5 (Half Tag Equivalent) to -20 (2 Tags Equivalent) damage to the user)
    Description: The user does a string of 5 handseals, and focus Fire Chakra throughout her body, creating a thin layer, almost invisible, on top of her skin. It will enable the user to acquire explosive properties, directly proportional to the power of the collision (Ex: Being Punched, Kick Somone). The power ranges from Half a Tag to 2 Tags. The explosion is shot outwards, though it still packs quite a punch to user (see Damage Points). The coat can be kept for 3 turns, during which the user is unable to use jutsus.
    *The user can only activate the jutsu for 6 turns (Ex: Using 2 Times, Three turns each; Using 3 Times, Two turns each)

    ~ So you localize explosions on your body, and a "thin layer" of chakra keeps you from blowing chunks of your own flesh off ? Impossible. ~

    (Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After a row of 10 handseals, the user is able to summon a huge amount of water short-mid range from herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
    To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*
    Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

    ~ WIll the smaller version possess the same restrictions as the larger one ? ~

    (Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*

    ~ OP. ~

    And I don't know if I've already submitted this jutsu, so if you remember it and told me not to resubmit it, I'm sorry (For some reason, the Searching Engine isn't working). I'm just saying this because I have the jutsu laying around in my computer for quite a while, but I've no memory of submitting it what so ever.

    (Ninjutsu: Suujauja ) Ninja Arts: Beehive Swarm

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gathers chakra on her belly, and spits out a very dense chakra ball, with great force. Upon contact, or with one handseal, the ball can burst into thousands of little chakra balls which will swarm around the opponent at very high speeds, not only looking, but also sounding like a bee swarm. The smaller balls don't do much damage alone, but will overload the opponent's chakra system, preventing him from using jutsus that require a good chakra control on the next 2 turns, and restricting him to use only 2 jutsus in the next turn. If the user decides to infuse her elemental chakra on the ball, the effects are different.
    *Can only be used once every 3 turns*
    • Water Release: The user infuses the ball with water chakra. After the initial contact, the following swarm doesn't do much damage, but will eventually manage to drown the user by getting some water particules on his breathing channels.

    • Fire Release: The user infuses the ball with fire chakra, giving it burning properties. After the initial contact, the following swarm severely burns the opponents body.

    • Lightning Release: The user infuses the ball with lightning chakra, making it much more faster. After the initial contact, the following swarm will electrocute the target, leaving him burnt and paralized.

    • Wind Release: The user infuses the ball with wind chakra, making it much faster. After the initial contact, the following swarm will slash the target all around.

    • Earth Release: The user infuses the ball with earth chakra, giving the ball much more bone-breaking power. After the initial contact, the following swarm packs such heavy punches that leaves the opponent bruised and sore.


    ~ Now I'm telling you not to resubmit it. ~
     
         
    Last edited by Emperor; 10-15-2010 at 01:12 PM.

  2. #2527
    Senior Member Ryuji's Avatar
    Status
    Ryuji is offline
    Gender
    Join Date
    Feb 2010
    Location
    Lost in my room
    Posts
    8,367
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Fuuton:Shakkuri)-Wind Style:Hiccup
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: After performing the neccesary handseals (4) the user will blow from his mouth a very small wind gust at the opponent. The wind will enter through the opponent mouth and nose and it flows through the pharynx, past the glottis and into the larynx and trachea, ending in the lungs. After 1 opponents turns passes the opponent's muscles of the chest and abdomen aids the airflow to move down when the opponent inhales, and then up when exhales, causing the opponent to have hiccups and limits the user to use jutsus that are blown,spew and spit from the mouth since the opponents haves hiccups the jutsus will get stuck in the lungs or trachea and damage them greatly (depending on what jutsu is used).
    Note: Can only be used once per battle.
    Note: Thsi jutsu's effect last for 3 turns.
    Note: No fuuton jutsus for the next 3 turns
    Note: Can only be taught by Ryuji


    Declined: I really like the idea, but it stops most fire
    and Wind jutsu.


    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu-Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Wolverine Boss Summoning. He is the same size of Katsuyu, he also has a shirt similar to Pakkun's but with ''Fire'' writed on the back, he has claws and fangs with the half size of and average tree and thick brown-redish fur. Kyo has a Fire affinity that lets him used fire jutsu below A-rank but he can only used 4 of them withing the time his summoned he also has a very sharp sense of smell that can help him recognize or find his target or summoner but he can only used this skill 2 times within the time his' summoned.
    Note: Kyo stays summoned for 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract.


    Seems good to me, i would however like emp to approve/decline.


    (Katon/Futon:Kunai Dzuki Ken)-Fire/Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade then the user will exhale fire to the chakra blade engulfing it in flames. This blade can be used in a normal fashion and can penetrate a human body with ease and burning it aswell. It also give the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind or fire jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    Declined: purely on a logical basis.
    to keep the fire burning you need to infuse wind constantly,
    this means the fire would be burning your hand by setting the fresh wind chakra alight too.


    (Futon:Hebi)-Wind Style:Snake
    Type: Defensive/Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing the neccesary handseals (6) the user will create vortex of wind that takes the form of a giant snake that slithers its way to the opponent destroying everything in it's path. The snake can also be used to ''wrapped'' the user to protect him from incoming attack or blow away big sizes objetcs.
    Note: Can only be used 3 times per battle.
    Note: No wind jutsu while using this jutsu or after using it.
    Note: Can only be taught By Ryuji.


    i'd like clarification, it can only attack or defend per use right?
    not defend you then be sent straight to attack?

    (Katon/Futon:Kunai Dzuki Ken)-Fire/Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 after the first turn)
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade then the user will exhale fire chakra to the blade engulfing it in flames except the hilt of the kunai keeping the user's hand from getting burned. This blade can be used in a normal fashion and can penetrate a human body with ease and burning it aswell. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep the fire alive.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind or fire jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    ~ The heat transferring through the iron of the kunai would scorch your hand and make you drop it in a few seconds. ~

    (Futon:Hebi)-Wind Style:Snake
    Type: Defensive/Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing the neccesary handseals (6) the user will create vortex of wind that takes the form of a giant snake that slithers its way to the opponent destroying everything in it's path. The snake can also be used to ''wrapped'' the user to protect him from incoming attack or blow away big sizes objetcs however this jutsu can only be use to defend or attack in the turn it's used, not to defend from an incoming attack and attack after.
    Note: Can only be used 3 times per battle.
    Note: No wind jutsu while using this jutsu or after using it.
    Note: Can only be taught By Ryuji.


    ~ A Vortex taking the form of a snake ? Do you even know what a vortex is ? o_O ~

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates he also has very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ How cold are we talking here ? Ice immunity ? To what extent ? ~

    I want to change the Boss from my summoning jutsu because the one I quoted looks kinda noobish so I will change some features and drop the old one OK Emp or Kiwi or Rag or who ever checks this.

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will dissapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ Same as above. ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who weras a vest he just wears the Konoha metal band in his neck. He posseses incredible strength wich lets him take down enemys twice his size a natural feature of Wolverines. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ How much ? ~
     
         
    Last edited by Emperor; 10-15-2010 at 01:16 PM.

  3. #2528
    Kansas Bred's Avatar
    Status
    Kansas Bred is offline
    Gender
    Join Date
    May 2010
    Location
    On Top Of Someones Mom
    Posts
    6,557
    Post Thanks / Like
    "I don't know where I am,
    but that is reality."
     

    Re: ♦ Custom Jutsu Submission ♦

    Delete this, It was accidental.
     
         
    Last edited by Kansas Bred; 10-13-2010 at 10:17 PM.

  4. #2529
    Kansas Bred's Avatar
    Status
    Kansas Bred is offline
    Gender
    Join Date
    May 2010
    Location
    On Top Of Someones Mom
    Posts
    6,557
    Post Thanks / Like
    "I don't know where I am,
    but that is reality."
     

    Re: ♦ Custom Jutsu Submission ♦

    I have noticed that my boss is weaker than my others, Because I didn't know exactly how to restrict back then, So i'm resubmitting this.

    Old One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description:
    Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note:Sykes can use B-rank Doton Jutsu's and below (Can only use jutsu's once per battle)
    Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy


    New One:

    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground that can disrupt Doton jutsu. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note: Sykes can use Doton, Katon, and Suiton Jutsu.
    Note: Sykes can also use his strength to smash through A-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy

    ~ Too many types. ~

    (Doton/Fuuton:Chishi chūsha | Earth/Wind Combination :Lethal Injection)
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description:
    The user will perform a set of handseals then focus his chakra into the ground
    erupting several spikes in front of him which can be picked up and thrown, shot as
    projectiles or as a defense for enemies running towards the user. These are no ordinariy spikes,
    they are a foot long per spike and infused with wind chakra to not only make them get to the foe faster, But upon piercing
    the opponent it will release the wind chakra into the enemy and burst.

    Note: Can only be used 2x per battle
    Note: Must be taught by Drizzy
    Note: When shot as projetiles there will be 5-10 spikes shot per time used.

    ~ A foot long spike isn't going to stab anyone, any decent ninja will jump over it. The only way is if they trip and fall on it or something. ~
     
         
    Last edited by Emperor; 10-15-2010 at 01:21 PM.

  5. #2530
    Senior Member
    Status
    ~Hasashi~ is offline
    Join Date
    Aug 2008
    Posts
    15,261
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    Wind style: breeze
    Rank: C-S
    Type: supplementary
    Range: short-long
    Chakra: 15-40 (-15 each turn active)
    Damage: n/a
    Description: the user will focus his chakra around the terrain, then he will make one hand seal making a slight breeze roll over the terrain. The breeze isn't powerful enough to affect any lightning or fire jutsu however it serves one purpose, since sound waves travel on air the constant breeze disrupts and nullifies any sound related jutsu (including CJ, and CE)
    ~minus fifteen chakra for each turn
    ~the opponent cannot stop the breeze as long as the user chooses to keep it active. For all the user has to do is continue focusing his chakra to keep the breeze going.
    ~other jutsu can be used while this is in effect
    ~if a powerful sound jutsu is used automatically the power is increased to nullify the jutsu

    ~ Declined, do not resubmit. ~
     
         
    Last edited by Emperor; 10-15-2010 at 01:21 PM.

  6. #2531
    Pineapple's Avatar
    Status
    Pineapple is offline
    Gender
    Join Date
    Sep 2010
    Location
    Under the sea
    Posts
    5,564
    Post Thanks / Like
    This user has no status.
     

    Re: ♦ Custom Jutsu Submission ♦

    water release: waterfall (
    mid-range
    charka 10
    makes a waterfall that changs the field
     
         

  7. #2532
    Ushiro's Avatar
    Status
    Ushiro is offline
    Gender
    Join Date
    Apr 2010
    Location
    Just out of reach
    Posts
    10,120
    Post Thanks / Like
    Sekai ni Itami o
     

    Re: ♦ Custom Jutsu Submission ♦

    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: A
    Range: N/A
    Chakra Cost: +10 each turn when infused with lightning chakra.
    Damage Points: N/A (+10 to all lightning techniques)
    Description: These two swords are made of a special metal that is very durable and can be infused with lightning chakra. When infused, the swords are covered in an aura of whitish-yellow lightning and can easily cut through ordinary metal and A-rank and below earth techniques. Being cut causes numbing in the general area. They can absorb up to B-rank lightning attacks twice per battle. The user can also swing the swords and launch a B-rank electrical shockwave at the opponent.
    -Shockwave can only be used 3 times per battle.
    -Can stay infused for up to 4 turns before having to recharge them 2 turns later. This counts as a move.

    (Arashi Yari)-Storm Spear
    Type: Weapon
    Rank: A
    Range: N/A
    Chakra Cost: +10 each turn used(30 to create the force field)
    Damage Points: (10 damage to user after force field is used)
    Description: The user connects the handles of Twin Storm Blades using a magnetic bond to create a dual-ended spear. The spear has the same capabilities as when the blades are separate except it can absorb 1 a-rank lightning attack but within seconds will discharge the electricity outwards in a ten-foot radius of it and return to its original form and loose its charge. The user can also spin the spear in front of him while releasing electrical energy from it to create a force field that can defend against most a-rank projectile techniques. But doing this also harms the user, leaving him paralyzed for 4 seconds.
    -Force field counts as a move and can be done 2 times per battle and once per turn.
    -After 3 turns the spear loses its charge and can be recharged 2 turns later.

    This is sort of a remake of the original above:
    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
    Damage Points: N/A (+10 to lightning techniques used through the blades)
    Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through S-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for and increase in power.
    -Can only be summoned once per battle
    -The electrical current can be used 2 times per battle
    -Infusing the blades count as a move
    -Can stay infused for up to 4 turns
    -Can only be used by Katonpwnz

    ~ OP. ~
     
         
    Last edited by Emperor; 10-15-2010 at 01:22 PM.

  8. #2533
    Master Blader Gin-Sama's Avatar
    Status
    Gin-Sama is offline
    Gender
    Join Date
    May 2010
    Location
    Wants kenjutsu Figth PM me ^^
    Posts
    4,740
    Post Thanks / Like
    This user has no status.
     

    Re: ♦ Custom Jutsu Submission ♦

    Dual Water Edge
    (dyuaru mizu hana)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: after the user make a 4 hand sign. the user make a two giant edges made of water to cut the target.
    • Can only be used 3 times per battle.
    • No water jutsu in next turn
    • Can only be use By Gin


    ~ Two giant "edges" ? Wtf ? ~

    Earth Fist Combo
    (Doton kobushi konbo)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user make two hand seal and then slam his hands to the ground and then a solid earth wall appear side by side form like a fist and one spike appear under the opponent.
    • Can only be used 3 times per battle.
    • No Earth jutsu in next turn
    • Can only be use By Gin


    ~ Wtf, declined. ~

    Scatter Storm
    (gorogoro arashi)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user make Five hand seal and then he swing his hands to the air to Emits and scattered the lightning storm to strike multiple opponents.
    • Can only be used 3 times per battle.
    • No Lightning jutsu in next turn
    • Can only be use By Gin


    ~ Horrible explanation ~

    Fire Whirl
    (Katon Kamaitachi)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user Concentrate his fire chakra in his fist to create two fire whirl and then release it to attack the target.
    • Can only be used 3 times per battle.
    • No fire jutsu in next turn
    • Can only be use By Gin


    ~ Can't this basically be replicated by any good fire technique ? ~

    Whirlwind spin
    (Kamaitachi supin)
    Type: Attack / Defense
    Rank: S
    Range: short
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user Concentrate his Wind chakra in his Body to create an enormous wind spinning sphere by spinning at 360 Degrees to protect from all kind of attack specially in lightning base.
    • Can only be used 3 times per battle.
    • No wind jutsu in next turn
    • Can only be use By Gin


    ~ Copying Hyuugas ftf ? Nope. Declined, do not resubmit. ~
     
         
    Last edited by Gin-Sama; 10-17-2010 at 04:16 AM. Reason: i Edit instead of Quote sorry...

  9. #2534
    Head of D.U.M.B Emperor's Avatar
    Status
    Emperor is offline
    Gender
    Join Date
    Nov 2008
    Location
    Beyond the Fourth Wall.
    Posts
    14,062
    Post Thanks / Like
    I'm every kind of demon, kid.
     



    Re: ♦ Custom Jutsu Submission ♦

    ( Ototon: Hakushu Kangizu Onore ! ) ɸ Sound Release: Applause Can Hurt You !
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 25
    Damage Points: 50 ( 75 in water )

    A technique based on the ability of a sudden sharp noise of low frequency creating waves of pressure that can compress fluid media proportionate to their closeness of the atomic matrix. The user claps their hands, and the sound echoes around the area. When it hits a living being except for the user or anyone he willingly excludes from the technique, the air around a limb is forced to compress, causing potential fractures and perhaps broken bone to an unguarded limb. Should the limb be surrounded by water, the effects of the technique are increased by 50%, and will definitely cause broken bone.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only thrice per battle.
    • The limb must not be coated with anything dense, including but not limited to earth, metal or rock. In such a case, the technique fails and will merely raise a bruise, at maximum impact in air, and create a mild hairline fracture in water.
    • If the limb is made of water, then there will be no damage, but merely the limb appearing to disperse violently into small pieces.
    • No Sound element techniques for the next turn.


    ~Approved: well thought out, quite interesting~


    ( Ototon: Gobo ) ɸ Sound Release: Frigid Imperial Jewels
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80

    A technique based on the ability of a sudden sharp sound to agitate bubbles in water and cause intense heat. The user makes four handseals, and a wave of sound erupts from the user in all directions. Should it contact with water, it activates the principle of sonoluminescence, agitating the bubbles and causing intense heat that evaporates the water instantly. It is especially useful if the opponent is in contact with water, plunging him into a burning sea, but is at its most deadly when the opponent IS water, due to a jutsu, killing him with its evaporative ability.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only once per battle.
    • The sound is useless against anything aside from water. If there is no water in the area, the technique is useless.
    • Even if there is water, and the opponent is not in contact with it, he will still not be hurt. In that case, the water will merely evaporate and this is used as a defense.
    • No Sound element techniques for the next turn.


    ~Approved~
     
         
    Last edited by Kawagiri; 10-15-2010 at 04:34 PM.

  10. #2535
    Senior Member Ben-sama's Avatar
    Status
    Ben-sama is offline
    Gender
    Join Date
    Apr 2009
    Location
    In The Island
    Posts
    5,863
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    [Shokubutsu Hayashi | Plant Forest]
    Rank : A
    Type : Supplementary
    Range : Short/Long
    Chakra Cost : 30
    Damage Points : N/A
    Zetsu will release chakra into the surroundings, and his chakra will take control of the nearby plants, the plants will then begin growing greatly above their normal size, they will expand nearly 6 times, making every single plant nearly the size of a tree.
    [Once per battle]
    [Zetsu takes -10 damage]

    ~Approved~


    [Shokubutsu Kousei | Plant Regeneration]
    Rank : S
    Type : Supplementary
    Range : Short
    Chakra Cost : 40
    Damage Points : N/A
    Zetsu will place one of his arms on the ground and will begin to manipulate the nearby plants in a way, that he'll extract every useful material out of them and transfer it into his body, thus healing wounds that have occured during the battle.
    [Once per battle]
    [Zetsu cannot use forbidden rank techniques for 2 turns]

    Declined: Zetsu has already shown chakra stealing ability
    i'm not really willing to give him a total regenerative ability too at this stage.
     
         
    Last edited by Kawagiri; 10-15-2010 at 04:45 PM.

  11. #2536
    -Mugen-'s Avatar
    Status
    -Mugen- is offline
    Gender
    Join Date
    Oct 2009
    Location
    under dans bed...shhh
    Posts
    11,189
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    cooking art: art of boiling (kukkingu bijutsu: bijutsu no futto)
    Rank: A-S
    Type: Supplementary
    Range: short-mid
    Chakra Cost:30-40
    Damage:N/A
    Description: The user focuses his chakra to any water source in range and makes it boil.This has 2 effects that can be used.The first is he user makes the water boil so the opponent cant stand on it or go near it.(causes steam that can burn if come to near)The second needs more chakra to preform (40),it can make all the water thats in range evaporate almost instantly.(can be used to stop A-rank water jutsus)
    *Can only be used 3 times
    *boiling lasts for 4 turns
    *No water jutsu can be used the same turn this is used.
    *Cant be used 2 times in a row.Have to wait a turn to use again
    *Can't be used on attacks.
    *If using the second effect you must be in short range ONLY
    *Can only be taught by mugen


    Since thats the strong part I edited it.Since the first effect isnt really strong

    [CENTER]Technically an attack can be seen as a water source so to stop you trying to evaporate wave based attacks etc. i added that stipulation in as attacks would be too quick.
    [CENTER]


    Chimp mode (chimpo modo)
    Rank: Forbidden
    Type: Supplementary
    Range: N/a
    Chakra Cost:50 (-10 each turn)
    Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
    Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra by drinking a special type of water (with concentrated chimpanzee chakra) given to him the the chimpanzees(on the users waist),giving him a +5 to all elemental jutsus (although you can only give it to 1 element per turn) and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
    *Can only give a plus 5 bonus to 1 element per turn
    *Can only be used once and lasts for 4 turns
    *No chimpanzees may be summoned this, previous and next 4 turns. Unless stated in the chimp description(none have it yet)
    *After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
    *Need permission from Mugen-sama to learn


    lols okey than I hope +5 will be fine then lol

    will get emp to check


    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through or without eye contact.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).How long this will last depends on whether eye contact was made or not.If it was made it will last for 2 turns,if not than 1 turn. After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 2 turns)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.(50 if eye contact)
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *Can only be taught by mugen


    Edited/added Bolded

    OP imo... how is this genjutsu even initiated,
    if it's not sight triggered why would eye contact make it stronger?


    Dance of the lightning flower (raikou dansu no hana )
    Rank: S
    Type: Attack
    Range: mid-long
    Chakra Cost:40
    Damage: 80
    Description: The user stomps on the ground almost instantly releasing a bone from under or beside the opponent,than quickly does the tiger hand seal releasing lightning chakra from the bone,in a explosive way, making a strong wave of electricity attack the opponent.
    *Can only be used 2 times
    *Must be a Kaguya to use
    *Only Mugen-sama may teach


    Declined: OP


    Limb bloom (Eda Fleur)
    Rank: Forbidden
    Type: Attack/supplementary
    Range: short-long
    Chakra Cost:50(+25 if used for 2 turns)
    Damage: N/A
    Description: The user will cross his hands into a X,than concentrate chakra to the opponents body and instantly arms or legs(eyes) will appear wherever the user desires and will stay there for maximum of 2 turns.The limbs may be controlled however the user desires (break the neck,hit a guy in the crouch ).However the user will not be able to move while the jutsu is active and will be vulnerable for a attack.
    *Can only be used 2 times
    *Only 4 parts of the body may be created per time
    *Can only be taught by mugen-sama


    no... just no... :flaw:
    do not resubmit.

    Fire fist (Honoo genkotsu)
    Rank: S
    Type: Attack/supplementary
    Range: short -mid
    Chakra Cost:40
    Damage: 80
    Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
    *Can only be taught by mugen-sama


    5 jutsu per week.
    resubmissions count as part of those 5...
    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *Can only be taught by mugen


    edited

    It still seems too OP
    it's a forbidden rank genjutsu which does physical damage
    and if you don't have a special eye you're a goner.


    Fire fist (Honoo genkotsu)
    Rank: S
    Type: Attack/supplementary
    Range: short -mid
    Chakra Cost:40
    Damage: 80
    Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
    *Can only be taught by mugen-sama


    Approved: bear in mind the concentration of such
    vast amounts of chakra would be pretty much the
    same as doing hand seals.


    Dance of the lightning flower (raikou dansu no hana )
    Rank: S
    Type: Attack
    Range: mid-long
    Chakra Cost:40
    Damage: 80
    Description: The user stomps on the ground releasing a bone from under or beside the opponent,than quickly does the tiger hand seal releasing lightning chakra from the bone,in a explosive way, making a strong wave of electricity attack the opponent.
    *Can only be used 2 times
    *Must be a Kaguya to use
    *Only Mugen-sama may teach


    I changed the speed to average.

    Declined: Do not resubmit.
    The Speed isn't the problem.
    it comes out from the ground underneath and then releases chakra so
    even if you avoid the spike you have to deal with the rest of the attack.



    also emp please check my chimp mode in the quote ^_^
     
         
    Last edited by Kawagiri; 10-15-2010 at 05:10 PM.

  12. #2537
    DJ Malik's Avatar
    Status
    DJ Malik is offline
    Gender
    Join Date
    Sep 2010
    Location
    Yamagakure, Land of Mountains
    Posts
    10,499
    Post Thanks / Like
    This user has no status.
     

    Re: ♦ Custom Jutsu Submission ♦

    Type:Attack
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: These two sword are made of indestructible steel. Zane is made of black steel with a red grip. While Kila is the complete opposite. When infused with Wind chakra they become slightly longer and are able to cut through solid rock.
    *Can Only Be Wielded By Itachi4Life*
    *Can only be used for 3 turns at a time*
    *Then must deactivate them for 3 turns*
    *Can't use wind jutsu for two turns after swords are deactivated*



    ~Approved~
     
         
    Last edited by Kawagiri; 10-15-2010 at 05:24 PM.

  13. #2538
    Akisha's Avatar
    Status
    Akisha is offline
    Gender
    Join Date
    Aug 2010
    Location
    Behind yo mama...
    Posts
    10,324
    Post Thanks / Like
    Fighting for piece is like
    screwing for virginity ;)
     



    Re: ♦ Custom Jutsu Submission ♦

    Fuiton: Senpu Bukafuu (Wind style: Whirwind blast)
    Type: Offense
    Rank: A
    Range: Middle
    Chakra: 30
    Damage 40
    Description: The user enhales air and breathes out 3 wind blast which approaches the enemy realy fast.
    Note: with conjuction with water the speed increases.
    Note: Can only be thought by PowerOfDarkness


    what exact reasoning do you have of water increasing speed of wind?
    that's the only thing that makes this different from any other jutsu too basically...


    Suiton: Suiatsu (Water Style: Water Presure)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 40
    Description: The user will slap his/her hands together concentrating his water chacra in his hands. Then the user will relese the chakra making an enormous wave which the user can send in each direction. Also can deffend from other's attacks
    .
    Note: can only be used 2 times in a battle.
    Note: can only be though by PowerOfDarkness

    bad description...
    most waves can be sent any way you choose...
    or do you mean a wave like a ripple in a pond?
    you being the centre.


    Doton: Jiyuu no Chi (Earth style: Land of Liberty)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 30
    Description:The user will gather his earth chakra into his dominate hand. Relesing the chakra into ground the user will form a earth wave that will make the ground shaking a little bit and then an enormus wall will appear, protecting the user from being attacked. The user can also take down the walll and possibly doing some damage to the enemy.

    Note: can only be used 2 times in a battle.
    Note: can only be though by PowerOfDarkness

    Declined:
    Poor description, you're creating 2 totally seperate effects with 1 jutsu.

    a note for future... it's can only be "taught"


    ( I know I'm still S Jounin and I can't use them, so if they are approved I will use them when I get to Jounin rank )
     
         
    Last edited by Kawagiri; 10-15-2010 at 05:39 PM.

  14. #2539
    Akisha's Avatar
    Status
    Akisha is offline
    Gender
    Join Date
    Aug 2010
    Location
    Behind yo mama...
    Posts
    10,324
    Post Thanks / Like
    Fighting for piece is like
    screwing for virginity ;)
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by PowerOfDarkness View Post
    Custom weapon:

    Koton Mugamuchuu mamoru. (Fire Absorption shield)
    Type: Defense
    Rank: B
    Range:
    Chacka: 30
    Damage:
    Description: A special shield that can absorb any fire attack. Against other elements is useless. The user mold his water chackra into his hands and then release it into the shield. That way the shield can put out the flames just like water. If the user doesn't put his water chakra into the shield, then the shield is useless against any kind of attack except the normal sword attacks.


    Picture:


    ~ First - use SPOILER tags for images. Second - OP. ~
    Koton Mugamuchuu mamoru. (Fire Absorption shield)
    Type: Defense
    Rank: B
    Range:
    Chacka: 30
    Damage:
    Description: A special shield that can absorb any fire attack up to B rank. Against other elements is useless. The user mold his water chackra into his hands and then release it into the shield. That way the shield can put out the flames just like water. If the user doesn't put his water chakra into the shield, then the shield is useless against any kind of attack except the normal sword attacks.

    Note: with the special abilities the shield can be used only twice in a battle. Against sword attacks, there are no restrictions.
    Picture:


    ~ Approved. ~
     
         
    Last edited by Emperor; 10-16-2010 at 10:39 AM.

  15. #2540
    Sin's Avatar
    Status
    Sin is offline
    Gender
    Join Date
    Mar 2009
    Location
    Scotland
    Posts
    11,962
    Post Thanks / Like
    Dårlig Ulv Stranden
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sonic- View Post
    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade.
    At the point it was remade, it kept its legendary attributes, but also gained the attribute of indestructibility.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.
    • By focusing Katon chakra into Andúril, the sword gets heated so much that, if it slices through flesh, it immideatly burns the flesh shut, causing no bleeding. Due to this huge heat, the opponent will see waves of heat and reflections of Andúril around the sword, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Katon chakra to keep the heat away.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra exertion lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Co-Created By Akiza - Mangekyou Girl Industries.: Akiza is allowed to use the above as part of a agreement.


    Declined: OP
    if you disagree speak to someone else
    also i'd need the bold part explaining better? the blast lasts 2 turns?
    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade.
    At the point it was remade, it kept its legendary attributes, but also gained the attribute of indestructibility.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Co-Created By Akiza - Mangekyou Girl Industries + Ingwer - Wind Kisser.: Akiza and Chiryoku are allowed to use the above as part of a agreement.


    ~ It was broken, and yet it is indestructible ? o_O ~
     
         
    Last edited by Emperor; 10-16-2010 at 10:41 AM.

  16. #2541
    Icemyster's Avatar
    Status
    Icemyster is offline
    Gender
    Join Date
    Oct 2009
    Location
    Dallas, Texas
    Posts
    9,174
    Post Thanks / Like
    Work work dont stop
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Icemyster View Post
    Genjutsu:Mushi sasayaki (Insect Whisper)
    Rank:Forbidden
    Type:offensive
    Range:Short
    Chakra:60
    Damage:80
    Description:
    The user allows his insects to buzz, and upon hearing this insect noise (opponent must hear it close range to their ear) the opponent is placed in this genjutsu. The opponent begins to feel as if there are insects coming out of every opening of his/her body, and begins going through major stages of hysteria, and the more insects he/she see's the more they panic, and usually needs an outside chakra source to be broken, unless the opponent is two ranks above the user or has third tomoe or higher sharingan.
    *Can only be used by Insect users, or advanced doujutsu users that have been trained by Icemyster
    * Can only be used once
    *No genjutsu for the rest of the battle
    *May be broken by third tomoe or higher sharingan

    ~ So Kai is out ? Then no. ~

    ryuuchou sentou (Flowing Punch)
    Rank:A
    Range:Short
    Typeffensive
    Chakra:30
    Damage:60
    Description:
    The users punches the opponent while manifesting water chakra into his fist, causing water to come forth from the user's fist upon impact, knocking the opponent off balance and washing him away from the user a few feet, drenching him in water, causing the opponent to be slowed down.

    ~ Similar technique exists o_O ~

    Ninjutsu:Chakra Field (Chakra nohara)
    Type:Supplementary
    Range:Mid/SHort
    Rank:S
    Chakra:40
    Damage:0
    Description:
    The user Begins emitting Water chakra from his/here body, in such a low amount that only doujutsu users can notice and or see. Inside this field projectiles are slowed as if they are moving through water, protecting the user from thrown objects, an if the opponent is caught in this field, they are slowed as if they are moving through water, giving the user a speed advantage. The user of the jutsu is seperated by a small air pocket inside that moves to the shape of the user, preventing the field from slowing himself down.
    *Lasts three turns
    *can only be used once

    ~ It's too small to be seen yet acts like a pool and slows an opponent down ? Impossible. ~

    torikki-dageki(Tricky Strike)
    Rank:A
    Range:Short
    Typeffensive/Defensive
    Chakra:N/A
    Damage:60
    Description:
    Utilizing the user's doujutsu (byuakugan, rinnengan, sharingan) the user accurately predicts the opponents movement in a close combat situation, and during the last possible split second the user dodges the opponent's attack, hitting them with the opening created. It is unavoidable.
    *Can only be used twice

    ~ I should infract you for attempting to mimic the Sharingan's predicting abilities; but this is your first, and last, warning. ~

    Genjutsu: hon'in nou (I believe)
    Type:Supplementary
    Range:Short-Long
    Rank:S
    Chakra:40
    Damage:60
    Description:
    The user jumps, and the opponent is placed in this jutsu if looking. the Opponent begins to believe he can fly and jumps foward towards the opponent only to land face first into the ground. After the opponent lands face first into the ground the jutsu is broken.
    *Can only be used once

    ~ O____O Approved, I guess. ~
    Genjutsu:Mushi sasayaki (Insect Whisper)
    Rank:Forbidden
    Type:offensive
    Range:Short
    Chakra:60
    Damage:80
    Description:
    The user allows his insects to buzz, and upon hearing this insect noise (opponent must hear it close range to their ear) the opponent is placed in this genjutsu. The opponent begins to feel as if there are insects coming out of every opening of his/her body, and begins going through major stages of hysteria, and the more insects he/she see's the more they panic, and usually needs an outside chakra source to be broken, unless the opponent is two ranks above the user or has third tomoe or higher sharingan.
    *Can only be used by Insect users, or advanced doujutsu users that have been trained by Icemyster
    * Can only be used once
    *No genjutsu for the rest of the battle
    *May be broken by third tomoe or higher sharingan
    *May be broken by Kai

    ~Declined~


    Ninjutsu:Chakra Field (Chakra nohara)
    Type:Supplementary
    Range:Mid/SHort
    Rank:S
    Chakra:40
    Damage:0
    Description:
    The user Begins emitting Water chakra from his/here body,creating a light blue aura around the area of the user*visible by everyone with eyes*. Inside this field projectiles are slowed as if they are moving through water, protecting the user from thrown objects, an if the opponent is caught in this field, they are slowed as if they are moving through water, giving the user a speed advantage. The user of the jutsu is seperated by a small air pocket inside that moves to the shape of the user, preventing the field from slowing himself down.
    *Lasts three turns
    *can only be used twice per battle

    How big is this "field" exactly?
     
         
    Last edited by Kawagiri; 10-17-2010 at 11:27 AM.

  17. #2542
    Azazel's Avatar
    Status
    Azazel is offline
    Gender
    Join Date
    Aug 2010
    Location
    Hawaii
    Posts
    16,979
    Post Thanks / Like
    Change is here.
     



    Re: ♦ Custom Jutsu Submission ♦

    Doton: Ichiban Ridairekushon kiritoosu (Earth Release: First Style: Redirection Tunnel)
    Rank: A
    Type: Atk/Def/Suppl
    Range: Short/Mid
    Chakra Cost: 30
    Damage: +30 to original Jutsu
    Description: User does two handseals, using the earth, he molds it in the shape of a horizontal 'U' that extends from the user's hand (pretty much the earth tunnel forms itself in the users palm like a large U shaped tunnel). When attacked directly with a jutsu other than lightning, the user may redirect the attack back to his opponent. The attack enters one end of the tunnel. While inside, the user implements their chakra into the tunnel, thus forcing the jutsu back out through the other end of the tunnel while increasing the power of the jutsu while it is inside the tunnel. The original attack of the justu is increased by 50 of the original attack. Only Oraan may use or teach this technique to others. Those he teaches may not teach others unless given granted permission from Oraan first.

    Doton: Niban Ridairekushon kiritoosu (Earth Release: Second Style: Redirection Tunnel)
    Rank: A
    Type: Def
    Range: Short/Mid
    Chakra Cost: 30
    Damage: N/A
    Description: User does two handseals, using the earth, he molds it in the shape of a upside down 'L' that extends from the from the ground. When attacked directly with a jutsu other than lightning, the user may redirect the attack into the ground. The attack enters one end of the tunnel. Only Oraan may use or teach this technique to others. Those he teaches may not teach others unless given granted permission from Oraan first.

    ~Declined: Don't submit any more redirection tunnels for attacks~


    Ikatsui Karyuudo (Grim Hunter Armor)
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage points: N/A
    Description: Armor takes effect when riding the back of the Great Hyena King Crocotta for a full turn. Oraan gains a suit of Hyena armor made of Crocotta's indestructible hide that sheds when he is summoned. Armor lasts even after Crocotta is gone from the field or when Oraan is no longer riding Crocotta. (Have to have signed the Hyena Contract to use. Only Oraan may teach)
    1. It provides constant protection from basic weaponry such as Kunai, swords, Shuriken.
    2. Makes Oraan more feral like in his movements {quicker, stronger, faster (Gates1.5 speed, would be Gates 2 speed, however the accounted armor weighs Oraan down some)}
    3. Allows Oraan to communicate with all Feral like animals Telepathically.
    4. Heightened Senses.


    ~Declined: do not resubmit~


    Crocotta Hon'ei Haiena (Crocotta Hyena Umbra)
    Rank: S
    Type: Defense
    Range: N/A
    Chakra Cost: 40
    Damage points: N/A
    Description: An aura made of the chakra of The Great Hyena King Crocotta is cast around Oraan, blocking any direct elemental attacks (A Rank and below) until his next turn. May only be used twice per battle. (Have to have signed the Hyena Contract to use. Only Oraan may teach)

    ~Declined! Seriously~


    Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wing Combo: Elevated Stepping Stones)
    Type: Defense/Supplementary
    Range: Short-Mid
    Rank: A
    Chakra Cost: 50
    Damage Points: N/A
    Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
    Restricted to 3x per battle.
    Only Oraan may teach


    ~Approved~


    seriously the top 4 are all too OP! :flaw:
     
         
    Last edited by Kawagiri; 10-17-2010 at 02:02 PM.

  18. #2543
    Kansas Bred's Avatar
    Status
    Kansas Bred is offline
    Gender
    Join Date
    May 2010
    Location
    On Top Of Someones Mom
    Posts
    6,557
    Post Thanks / Like
    "I don't know where I am,
    but that is reality."
     

    Re: ♦ Custom Jutsu Submission ♦

    Jutsu's Changed.

    Old One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description:
    Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note:Sykes can use B-rank Doton Jutsu's and below (Can only use jutsu's once per battle)
    Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy


    New One:

    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground that can disrupt Doton jutsu. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note: Sykes can use Doton, and Katon Jutsu.
    Note: Sykes can also use his strength to smash through A-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy

    ~ I need a rank on the Doton jutsu being disrupted, and a limit on the number of times he can do it. ~

    ------------------------------------------------------------------------------------------------------------

    (Doton/Fuuton:Chishi chūsha | Earth/Wind Combination :Lethal Injection)
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description:
    The user will perform a set of handseals then focus his chakra into the ground
    erupting several spikes in front of him which can be picked up and thrown, shot as
    projectiles.
    These are no ordinariy spikes, they are a foot long per spike and infused with wind chakra to not only make them get to the foe faster, But upon piercing the opponent it will release the wind chakra into the enemy and burst.

    Note: Can only be used 2x per battle
    Note: Must be taught by Drizzy
    Note: When shot as projetiles there will be 5-10 spikes shot per time used.

    ~ Does this mean the picked up and thrown, or does it mean they will separately go as projectiles themselves ? ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:02 PM.

  19. #2544
    Ushiro's Avatar
    Status
    Ushiro is offline
    Gender
    Join Date
    Apr 2010
    Location
    Just out of reach
    Posts
    10,120
    Post Thanks / Like
    Sekai ni Itami o
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by katonpwnz View Post
    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: A
    Range: N/A
    Chakra Cost: +10 each turn when infused with lightning chakra.
    Damage Points: N/A (+10 to all lightning techniques)
    Description: These two swords are made of a special metal that is very durable and can be infused with lightning chakra. When infused, the swords are covered in an aura of whitish-yellow lightning and can easily cut through ordinary metal and A-rank and below earth techniques. Being cut causes numbing in the general area. They can absorb up to B-rank lightning attacks twice per battle. The user can also swing the swords and launch a B-rank electrical shockwave at the opponent.
    -Shockwave can only be used 3 times per battle.
    -Can stay infused for up to 4 turns before having to recharge them 2 turns later. This counts as a move.

    (Arashi Yari)-Storm Spear
    Type: Weapon
    Rank: A
    Range: N/A
    Chakra Cost: +10 each turn used(30 to create the force field)
    Damage Points: (10 damage to user after force field is used)
    Description: The user connects the handles of Twin Storm Blades using a magnetic bond to create a dual-ended spear. The spear has the same capabilities as when the blades are separate except it can absorb 1 a-rank lightning attack but within seconds will discharge the electricity outwards in a ten-foot radius of it and return to its original form and loose its charge. The user can also spin the spear in front of him while releasing electrical energy from it to create a force field that can defend against most a-rank projectile techniques. But doing this also harms the user, leaving him paralyzed for 4 seconds.
    -Force field counts as a move and can be done 2 times per battle and once per turn.
    -After 3 turns the spear loses its charge and can be recharged 2 turns later.

    This is sort of a remake of the original above:
    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
    Damage Points: N/A (+10 to lightning techniques used through the blades)
    Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through S-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for and increase in power.
    -Can only be summoned once per battle
    -The electrical current can be used 2 times per battle
    -Infusing the blades count as a move
    -Can stay infused for up to 4 turns
    -Can only be used by Katonpwnz

    ~ OP. ~
    What about this slight change?

    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
    Damage Points: N/A (+10 to lightning techniques used through the blades)
    Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through A-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for and increase in power.
    -Can only be summoned once per battle
    -The electrical current can be used 2 times per battle
    -Infusing the blades count as a move
    -Can stay infused for up to 4 turns
    -Can only be used by Katonpwnz

    ~ Are these canon techniques, or special wind techniques you plan to make later ? ~

    (Fuuton: Shinkū Fūdō)Wind Style: Vacuum Wind Tunnel
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: After a series of handseals, the user creates a large spinning tunnel of wind that sucks in air from one end and blows it out of the other. This can be used in conjunction with the user's attacks to accelerate their speed or the tunnel's path can be bent to redirect an opponent's attack.
    -Can be used 3 times per battle
    -No other wind jutsu the same turn
    -Can only be taught by Katonpwnz

    ~ Kawagiri just declined a series of re-directing tunnels by someone else o_O ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:06 PM.

  20. #2545
    The Seven-Scaled boy's Avatar
    Status
    The Seven-Scaled boy is offline
    Gender
    Join Date
    Aug 2009
    Location
    back of the world
    Posts
    9,779
    Post Thanks / Like
    This user has no status.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Taijutsu no Akimichi keibatsu: Kiyo Ēsu ) - Akimichi clan taijutsu: Service Ace!
    Rank: S
    Type: offensive
    Range: Short-mid (due to the size of the user)
    Chakra: N/A
    Damage: 80(-20 if the opponent does not hit the ground)
    Description: The user, while under the influence of the super expansion jutsu, will quickly kick the opponent upwards and smash his palm onto him in a tennis racket style. This resulting that the opponent is sent crashing diagonally down towards the ground.
    Notes: Must be from the akimichi clan to use.
    Notes: the interval between the kick and the palm strike is very short, due to the user's increased strength.

    ~ Approved ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:06 PM.

  21. #2546
    Senior Member Ben-sama's Avatar
    Status
    Ben-sama is offline
    Gender
    Join Date
    Apr 2009
    Location
    In The Island
    Posts
    5,863
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    [Erai shiyokubutsu yousai | Great plant fortress]
    Rank : Forbidden
    Range : Short
    Type : Supplementary
    Chakra Cost : 50
    Damage Points : N/A
    Zetsu puts his hands onto the ground and will send chakra to the surrounding plants, the plants from throughout the entire battlefield will then be pulled towards zetsu himself and will stick to him, and form somewhat of a mountain on Zetsu's position, leaving zetsu somewhere deep within.
    Whatever tries to come in contact with the fortress will be grabbed by veins from within it and pulled inside the fortress. Zetsu will be freely able to move through the fortress in a same way as ninjas go through ground using Underground Fish Projection technique, Zetsu will move throughout it the same way, but he will not need to use aditional chakra to do so. Zetsu will aswell be able to manipulate the plants within the fortress and rearange their position and duplicate them, aswell as create new plants using the ones that were gathered. Zetsu is aswell capable of using the chakra within the plants that he used to take control of them, to use the water gathered in by the plants to form a deffensive water layer on the fortress, that is capable of withstanding B rank or below fire techniques.
    [Once per battle]
    [Zetsu takes -20 damage due to chakra loss]
    [Fortress consumes -10 chakra each turn]
    [Only Zetsu can use this technique]

    ~ The purple part is what I've changed, and this needs a new restriction corresponding to the new ability. ~

    The bolded is a new thing i've added
     
         
    Last edited by Emperor; 10-17-2010 at 12:07 PM.

  22. #2547
    Lili-Chwan's Avatar
    Status
    Lili-Chwan is offline
    Gender
    Join Date
    Jun 2009
    Location
    Behind you, with a knife...or not
    Posts
    16,802
    Post Thanks / Like
    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Liliana View Post
    (Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After a row of 10 handseals, the user is able to summon a huge amount of water short-mid range from herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
    To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*
    Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.


    ~ WIll the smaller version possess the same restrictions as the larger one ? ~
    The smaller versions are B Rank jutsus, I think they don't need restrictions. they're pretty much just water blasts with teeth...

    (Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After a row of 10 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
    To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*
    Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

    ~ Approved. I changed the purple part to prevent you from basically summoning the alligator right next to the opponent. ~

    Quote Originally Posted by Liliana View Post
    (Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*

    ~ OP. ~
    (Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    The pillar takes the twice the ammount of time to drop as rain. It is considerably slower in the second part of the jutsu.
    *Can only be used once per battle*
    *The user takes 10 damage points*

    ~ Would either kill the fighters, or cause a massive updraft that blows you all into the sky ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:09 PM.

  23. #2548
    Missing-nin HiddenShadowNinja's Avatar
    Status
    HiddenShadowNinja is offline
    Gender
    Join Date
    Apr 2009
    Location
    I've gone off to find myself. If I'm not here by the time I get back...let me know....O.o
    Posts
    9,428
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    (Parseltounge: Heibi to-ku no jutsu)- Parseltounge: Snake Speak technique
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: N/a
    Description: This jutsu can only be done by those who have spent a long time with snakes and signed their summoning contract. Using this jutsu the user is able to speak the language of snakes and effectively take control over any snakes on the battlefield, excluding those summoned by an opponent. The snakes then all converge on the target and attack at once.
    *Only HiddenShadowNinja can use/teach this jutsu
    *User cannot summon anything of his own while controlling an opponents snake summon. Jutsu like the hidden shadow snake hands can still be used as it isn't considered a summoning.
    *If another snake master uses this jutsu at the same time, rank will determine who takes control. If both are the same rank, the jutsu doesn't work for either of them
    *The user can continue speaking in the language of snakes for the rest of the battle.

    Resubmitting, removing the controlling opponents summons part


    ~ Don't you already control all summons on the battlefield excluding an opponent's, since that basically means your summons ? ~

    (Heibi Bushin) Snake Clone
    Type-Offensive/Defensive/Supplementary
    Rank-B
    Range-Short
    Chakra cost-20
    Damage-40 (if bitten)
    Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. Like all clones, these can use any jutsu the user can.
    *Only HiddenShadowNinja can use/teach this jutsu
    *Only 4 clones can be used at a time

    ~ Purple part needs removal. ~


    (Kuchiyose: Chika Heibi Debari)Summoning: Underground Snake Projection
    Type: Offensive/Defensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: N/a
    Description: This is a variation of the summoning jutsu. Using this jutsu the user preforms all the same steps as a normal summoning, but upon slamming his/her hand on the ground nothing seemingly appears, making the opponent think the jutsu failed. What has really happened is that the user has summoned a snake directly underground, and at anypoint this turn or next, can have the snake erupt from underneath the target attempting to swallow them or bind them, etc.
    *Only HiddenShadowNinja can use/teach this jutsu
    *Must be able to summon snakes
    *Snake must come out of the ground either the turn this is used, or next turn, otherwise it will suffocate and die
    *The size of the snake used in this jutsu can be no bigger than a Kyodaija. No Three-headed snake or Manda sized snakes can be used for this jutsu.
    *It takes about 3 seconds after the users command for the snake to burst from the ground. Long enough for a Sannin or higher rank ninja to get 1 jutsu off. As soon as the user sends the command, the opponent will feel a rumbling underneath them from the ground breaking, still giving them the same 3 seconds to do a move, but now they know something is attacking them from underneath, they just don't know what. For all they know it could be an Earth jutsu.

    Resubmitting with Emps wanted restrictions.


    ~ Approved, Very nice idea ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:11 PM.

  24. #2549
    Jinbei's Avatar
    Status
    Jinbei is offline
    Gender
    Join Date
    Apr 2010
    Location
    Follow the moaning coming from your mother's room
    Posts
    8,186
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Jinbei View Post
    Mokuton:kibaku chuuseki| Wood style:Exploding pillars
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

    Note~The pillars don't take more than 3 seconds to grow,however the user doesn't need handseals in order to perform this jutsu.
    Note~Can only be used twice per battle and the user can't use any other mokuton customs for two turns.
    Note~Can only be used and taught by Jinbei.


    ~ Explode incendiarily, which is impossible, or merely shatter into numerous shards ? And it requires handseals. ~
    Well actually,the trees would explode like this

    http://www.youtube.com/watch?v=FCFQaCXc7Tc

    (The jutsu starts at 0:29)

    but in a smaller scale.I will remove the no handseals part





    Mokuton:kibaku chuuseki| Wood style:Exploding pillars
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

    Note~The pillars don't take more than 3 seconds to grow.
    Note~Can only be used twice per battle and the user can't use any other mokuton jutsu for two turns.
    Note~Can only be used and taught by Jinbei.


    ~ Approved, changed no mokuton customs to no mokuton jutsu ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:14 PM.

  25. #2550
    Senior Member ~Racher~'s Avatar
    Status
    ~Racher~ is offline
    Gender
    Join Date
    Aug 2010
    Location
    o.o
    Posts
    4,984
    Post Thanks / Like
    This user has no status.
     



    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu- Arukapone) - Summoning Jutsu -Al capone
    Rank: S
    Type:Supplementary
    Range:N/A
    Chakra cost:45
    Damage points:N/A
    Description:After biting there thumb and wiping it on a tatoo on there arm the user will summon Al Capone the King of Eagles who rules the land of Mount Chicagoicas.He is a majestic bird with feathers are sharp as a sword and bright as the sun and due to his katon affinity his tailfeathers are always on fire and provide a source of light and inspiration.Al has a wingspan of 20 metres and is about 15 metres in length and weighs nearly 190 kilos.Al bears the coat of arms of Mount chicagoicas on his belly. Al is able to fly at speeds of about 100 km/hr,even at such high speeds he is able to perform mid air maneovers and is extremely agile.Its huge claws and sharp beak are able to tear up any human or animal to shreds,due to Al's enormous strength.Al being an eagle also has sharp eyesight and can spot a rat from a height of 2 miles.Al being a huge bird can create huge gusts of wind upto A rank by flapping his wings(1 time per turn,but doesnt count as a move).But its natural affinity is Katon so Al Capone can perform all Katon jutsus that the user can upto A rank(counts as a move).Al being a huge bird can carry upto 5 people on its back at a time.All in all Al capone is a ferocious and frightning eagle who despises the human race but he holds special respect for Gaara of konoha whom he is bound to eternally.


    *can only be summoned twice per battle
    *Al can stay on the battlefield for 4 turns only
    *will go back home if hit by a S rank jutsu
    *can only be taught by Gaara of konoha

    *Al can perform the A ranked gust of wind only thrice in a battle
    *Al can perform the katon jutsus 5 times per battle
    *



    ~ Would blind everyone, including you, permanently ~

    For references:

    Al is a phillipine Eagle,the most awesome bird and also known as the king of birds.
    The eagle stands a meter high, weighs anything from four to seven kilograms and has a grip three times the strength of the strongest man on earth. With a wing span of nearly seven feet and a top speed at 82 kilometers per hour, it can carry unsuspecting monkey and carry it off without breaking flight.Source http://www.gaiadiscovery.com/latest-...ain-cause.html


    Philippine eagles inhabit tropical rain forests and are well-adapted to life in dense foliage. Despite their great size, they have short, broad wings and a squared-off tail that allows them to rise almost vertically between trees and maneuver with great speed and agility through branches and vines. They are adept at snatching monkeys or other mammals or birds from trees.Source:http://www.bagheera.com/inthewild/van_anim_phleagle.htm


    I have permission from -Andy- http://www.narutobase.net/forums/con...=5096&u2=45074

    And Caliburn to make my own version: http://www.narutobase.net/forums/con...20462&u2=45074


    Rank: S
    Type:Supplementary
    Range:N/A
    Chakra cost:45
    Damage points:N/A
    Description:After biting there thumb and wiping it on a tatoo on there arm the user will summon Franky who is the brother of Al capone and is the underboss of the eagle force in Mount Chicagoicas.He wears a red cloak with a sleeveless black shirt and black pants.The red cloak also carries the mark of Mount chicagoicas.His sense of sight is even stronger than his brother and can see through thick mists(hidden mist jutsu,but if sight deprevation jutsu is also used then he is unable to view the opponent).He is 6 feet tall and is capable of flying with great speed and agility as it has wings on its back at a speed of nearly 70 km/hr but due to his small size he cant bear anyone.His feathers are irediscent and glow because of his raiton affinity.hence wherever he goes light follows him.He stands on his legs and carries a huge warhammer in his hand which can crush through defensive doton jutsus of B rank and below, as he possesses the strength similar to his brother Al capone.Franky also possesess natural affinity towards raiton and can perform raiton jutsus upto A rank(counts as a move),he can also launch a streak of 8 raiton chakra charged feathers by flapping his wings that are hard and can paralyse and pierce the opponent if they make contact(the user determines what the trajectory of the feathers would be).Franky is a dark and maniacal eagle who when gets angry,ravages everything in his vicinity.The only other organism he is aftraid of is his brother AL capone,whom he respects and loves with his heart due to which he is also started being friendly with Gaara of konoha due to which he has granted Gaara a mental link with him,due to which,their mind becomes one and they can share each other's thought.
    *can only be summoned by Gaara of konoha or who posesses the eagle contract
    *can only be summoned twice in battle
    *Franky will go back to mount chicogo. after 4 turns
    *will go back to mount chicagoicas if he suffers damage from a S rank jutsu.
    *Franky can only use raiton jutsus 4 times when summoned
    *Franky can throw the raiton projectiles 3 times in a battle only once per turn(doesnt count as a move
    *the breaking of any doton jutsu of B rank and below counts as a move and also can only be done 3 times in a battle.
    *Franky also possesess the ability to flash raiton from his body that can surprise,blind and disorient the opponent like a flash bang,the flash of light lasts two seconds and can only be used thrice in a battle,once per turn and doesnt count as a move and wont affect the user since he knows when the flash would occur.
    *also the Raiton charged feathers and the flash bang cannot be performed in a single turn
    *both franky and AL cannot be summoned together




    ~ He has the strength rivalling the boss summon, can carry a massive warhammer, but cannot carry a person ? ~

    Franky is also of the same specie as Al capone.
    The coat of arms of mount chicagoicas



    Rank:S
    Type: Attack
    Range:short-long
    Chakra cost:40
    Damage:80
    Description:This is a conjunction style jutsu alongwith Al capone in which the user for starters have to be in contact with the summon then the user will perform 3 handseals focussing doton chakra in his body and then stream it into Al who releases a blast of fire from his beak with perfect timing and so the fire and earth combine as they travel creating a high pressure stream of lava(40 cm radius) that travels fast,towards the opponent causing serious burns and damage rendering the opponent helpless and in agony.
    [B]*can be used three times per battle
    *can only be performed if Riding Al capone
    *requires the eagle Contract



    ~ Get the summon approved first ~

    Type:Attack/Conjunction
    Rank: S
    Range:Short-Long
    Chakra cost:40
    Damage:80
    Description:This is another conjunction style jutsu performed alongwith Franky Two Face.In his jutsu the user for starters needs to have body contact with Franky,then as the user places his hand on franky ,the user streams a large amount of suiton chakra into franky and simultaneously Franky(he has hands as stated in his description) will perform 3 handseals and in perfect unison with the user's suiton chakra will expell a stream of condensed water from his beak(45 cm radius)with lightning in it(franky's affinity is lightning) which travels fast and can shock and paralyse the opponent severely disabling him from continuing the battle.
    *can only be used thrice per battle
    *can only be taught to a eagle contract holder by Gaara of konoha
    *requires Franky to be near the user




    ~ Same as above ~


    Type:Supplementary
    Range:All
    Rank :Forbidden
    Chakra cost:50
    Damage:none
    Description:This is a reverse summoning variation and requires the eagle contract.In this variation the user performs four hanseals and reverse summons the opponent into the holy grounds of Mount chicagoicas.The holy ground is a sacred place for the eagles where they worship their God THE AETOS DIOS known as the eagle of zeus of whom Franky and Al capone are descendants.The holy ground is a flat soil terrain with no sign of any vegetation and water except there is a huge statue of Aetos Dios that is in the centre of the Holy grounds.The special traits of this ground is that the descendants of Aetos dios have special abilities to change the terrain or the climate/weather at any point of time.But as the Genes of the Dios has quite thinned out Al capone and franky do not have both the abilities,but one ability lies with both of them and that is
    *the eagles either Al capone/franky should be already present or summoned on he field
    Al Capone:Al lost the ability to change the terrain but he is gifted with the ability to change the weather of the training ground atleast twice,this provides the summoner an inherent advantage over the opponent.The weather could be stormy with thunderclouds,rainy,snowfall or a nice sunny day...and also when Al capone has been resummoned to his home grounds he cant leave but because of this when four turns expire(after entering the Holy grounds)the opponent and the user are resummoned back to the place they were battling and Al stays back in the grounds.
    *this abilility can only be performed twice when in the Holy grounds
    *this ability can only be used by Al capone
    *Can only be taught by gaara of konoha
    *if Al caone takes S rank damage then the technique ends then both the opponent and the user are back where they were fighting
    *the changing of weather counts as a move
    *no handseals are required but it takes 2 sseconds to change the weather/climate
    Franky's ability:While his brother was gifted with the ability to change the climate/weather he was granted to change the terrain of the training grounds to his pleasure but he can only do so thrice per battle.He can make mountains grow,create walls of earth,create slides,create tunnels and spikes that could damage the opponent.But like his brother Al capone as he has been resummoned to his home grounds he can't leave but because of this when four turns expire(after entering the Holy grounds)the opponent and the user are resummoned back to the place they were battling and Franky stays back in the grounds.
    *this abilility can only be performed thrice when in the Holy grounds
    *this ability can only be used by Franky
    *Can only be taught by Gaara of konoha
    *if franky takes S rank damage then the technique ends and both the opponent and the user are back where they were fighting
    *the change of terrain counts as a move,no handseals are required but it takes about 2 seconds to change the terrain
    Note: since both franky and Al capone cannot be summoned together,so henceforth either the user can summon franky and use his ability or either summon Al and use his ability.
    * also when this ability expires the user cant summon back franky or Al



    ~ Declined, do not resubmit ~

    If the mods want to add any restriction they can edit the description and do so.:D
    ~ We don't need your permission, we can do it whenever we want ~
    Sorry for the long descriptions,i tried to explain my best >.<
     
         
    Last edited by Emperor; 10-17-2010 at 12:18 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •