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  1. #2551
    Devil's Reincarnate. ~Nemesis~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Katon & Doton supairaru (Fire & Earth Spiral)
    Type: Attack & Defence
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage: 80
    Description: In this jutsu, The user slides his feet across the floor with chakra being sent through the earth vertically, just under the earth, by doing this the user creates a large Semi Circular Dome shapped prison, made out of the earth with strecthes 6 feet wide and 4x of a regular shinobi (size in height) and 2m Width which spirals up to the sky this encircles the opponent causing no damage yet, instantly the user Clicks his fingers which have Fire chakra stored at the tip of the users fingers, causing combustion to occur, shooting out a small thin fire missile with enough ferocity of a A Rank Fireball jutsu, straight into the Earth dome like-prison which causes the opponent to be engulfed by the flame causing severe burns or even unconsciounous (body dehydration rapid increases) and the fire to be Guided by the spiraling earth dome causing everything to be sent upwards into the sky.


    ~ Technique description is confusing and un-understandable ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:19 PM.

  2. #2552
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon/Futon:Kunai Dzuki Ken)-Fire/Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 after the first turn)
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade then the user will exhale fire chakra to the blade engulfing it in flames except the hilt of the kunai keeping the user's hand from getting burned. This blade can be used in a normal fashion and can penetrate a human body with ease and burning it aswell. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep the fire alive.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind or fire jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    ~ The heat transferring through the iron of the kunai would scorch your hand and make you drop it in a few seconds. ~

    (Futon:Hebi)-Wind Style:Snake
    Type: Defensive/Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing the neccesary handseals (6) the user will create vortex of wind that takes the form of a giant snake that slithers its way to the opponent destroying everything in it's path. The snake can also be used to ''wrapped'' the user to protect him from incoming attack or blow away big sizes objetcs however this jutsu can only be use to defend or attack in the turn it's used, not to defend from an incoming attack and attack after.
    Note: Can only be used 3 times per battle.
    Note: No wind jutsu while using this jutsu or after using it.
    Note: Can only be taught By Ryuji.


    ~ A Vortex taking the form of a snake ? Do you even know what a vortex is ? o_O ~

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates he also has very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ How cold are we talking here ? Ice immunity ? To what extent ? ~

    I want to change the Boss from my summoning jutsu because the one I quoted looks kinda noobish so I will change some features and drop the old one OK Emp or Kiwi or Rag or who ever checks this.

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will dissapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ Same as above. ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who weras a vest he just wears the Konoha metal band in his neck. He posseses incredible strength wich lets him take down enemys twice his size a natural feature of Wolverines. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ How much ? ~

    (Futon:Kunai Dzuki Ken)-Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 after the first turn)
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade. This blade can be used in a normal fashion and can penetrate a human body with ease. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep it's form stable.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates and lets him withstand being hit by 2 Ice jutsus, however if Kuro gets hit by a third Ice jutsu or any other elemental jutsu with a high rank (A,S), he will be immediately dispersed and the user can't summon more Wolverines for 3 turns. He also posesses very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Not all Ice jutsus, only ones that aim to freeze. Things like spikes and stuff would still hurt him ~

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates and lets him withstand being hit by 2 Ice jutsus, however if Kyo gets hit by a third Ice jutsu or any other elemental jutsu with a high rank (A,S), he will be immediately dispersed and the user can't summon more Wolverines for 3 turns. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Reduce his withstanding level, and same as above ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who wears a vest he just wears the Konoha metal band in his neck. He posseses incredible strength much more than the average human or less than a bear. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge amount of chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned twice per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Tekkai Wolverines ? No. ~

    (Metsuryū Modo)-Dragon Slayer Mode
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: This techniques allows the user to to a certain degree, transform their body into that of a Dragon wich can be the scales, very sharp fangs and the user's pupil turning bloody red. As a result of this, those with ''Dragon Slayer'' abilities are able to change their body to a certain element in both offensive and defensive styles, in this case the Fire Element wich was a trademark of Dragons. Because their own bodies can function as make-shift weapons unique only to themselves, ''Dragon Slayers'' are typically unarmed fighters who excel in hand-to-hand combat. They can also consume external sources of the natural element (fire) however they can't consume fire created from themselfs nor fire from the opponent; by consuming fire ''Dragon Slayers'' no longer needed the use of handseals for fire jutsus and they enhanced their attacking range (Short to Mid, and Mid to Long). This technique will also boost the user speed to a level since the user is covered in flames, the user can use the fire to burst out his feet or any part of his body to increse his speed to a level only the reflexes of the 4th Hokage or a Third tomoe Sharinagn can see without dificulty.
    A ''Dragon Slayer'' ability incorporates the element of fire into the user's body. This allows the user to produce flames from any part of their body, including their lungs but of course every single part of the body will be coated by a layer of water chakra preventing the user from burning themselfs. This technique will also give the user meaning that every damage done by a fire jutsu performed by the opponent will be reduced by 10 damage points (40-30).After this technique ends the user can't use any S-rank jutsu for the rest of the battle and wil have trouble moving meaning no Taijutsu moves for the rest of the battle.
    Note: Can only once used once per battle.
    Note: This mode will last for 3 turns.
    Note: While this technique is in use the user can't use any custom weapons or weapon based jutsus nor use the summoning jutsu.
    Note: Every Tajutsu move will have 5 more damage points.
    Note: Can only be taugth by Ryuji.


    ~ I swear if you submit anything trying to mimic Natsu once more, I will ban you from the thread. I've told you like 100x that Natsu's techs won't work in Naruto, and you keep trying ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:23 PM.

  3. #2553
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *Can only be taught by mugen


    edited

    It still seems too OP
    it's a forbidden rank genjutsu which does physical damage
    and if you don't have a special eye you're a goner.


    Fire fist (Honoo genkotsu)
    Rank: S
    Type: Attack/supplementary
    Range: short -mid
    Chakra Cost:40
    Damage: 80
    Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
    *Can only be taught by mugen-sama


    Approved: bear in mind the concentration of such
    vast amounts of chakra would be pretty much the
    same as doing hand seals.


    Dance of the lightning flower (raikou dansu no hana )
    Rank: S
    Type: Attack
    Range: mid-long
    Chakra Cost:40
    Damage: 80
    Description: The user stomps on the ground releasing a bone from under or beside the opponent,than quickly does the tiger hand seal releasing lightning chakra from the bone,in a explosive way, making a strong wave of electricity attack the opponent.
    *Can only be used 2 times
    *Must be a Kaguya to use
    *Only Mugen-sama may teach


    I changed the speed to average.

    Declined: Do not resubmit.
    The Speed isn't the problem.
    it comes out from the ground underneath and then releases chakra so
    even if you avoid the spike you have to deal with the rest of the attack.



    also emp please check my chimp mode in the quote ^_^
    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *After used the user only has 3 turns to fight,if he has not beaten the opponent in 3 turns he will faint and lose automatically
    *Can only be taught by mugen


    ~ Declined, do not resubmit. ~

    look at the bolded >_>

    Fire Dome (Kasai no Domu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This jutsu is a very strong and strain full one.The user will concentrate fire around him and make it go really fast around as he is building fire in him.Than he will release all of it at once creating a super huge explosion that looks like a huge fire dome from far away.It is also released so fast that in short range it is almost inpossible to react to unless you have a dojutsu or sannin rank reaction.
    *can only be used every 4 turns after usage
    *Can only be taught by Mugen-sama
    *Can only be taught by mugen


    ~ The explanation makes it look like a cross between Hyuga Rotation and a minor bomb ~

    Metal flower ( Hana no metalu )
    Rank: A
    Type: defense
    Range: N/A
    Chakra Cost:30
    Damage: N/A
    Description: The user releases his body bones many times creating a very thick and compressed armor of bone.Because the bones are as hard as steel many layers of this makes this jutsu immune to A-rank taijutsu.(can take 2 A-rank blows and as much as the opponent can throw b and lower)
    *must be kaguya
    *Lasts 5 turns and can only be used once.
    *considered a taijutsu move
    *No elemental or fuuin while in this mode
    *Can only be taught by mugen


    ~ Declined, similar techniques exist. Are you even a Kaguya ? ~


    Chimp mode (chimpo modo)

    Rank: Forbidden
    Type: Supplementary
    Range: N/a
    Chakra Cost:50 (-10 each turn)
    Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
    Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra by drinking a special type of water (with concentrated chimpanzee chakra) given to him the the chimpanzees(on the users waist),giving him a +5 to all elemental jutsus (although you can only give it to 1 element per turn) and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
    *Can only give a plus 5 bonus to 1 element per turn
    *Can only be used once and lasts for 4 turns
    *No chimpanzees may be summoned this, previous and next 4 turns. Unless stated in the chimp description(none have it yet)
    *After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
    *Need permission from Mugen-sama to learn


    ~ Declined, do not resubmit. ~

    never got checked :/
     
         
    Last edited by Emperor; 10-17-2010 at 12:27 PM.

  4. #2554
    Akisha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by PowerOfDarkness View Post
    Fuiton: Senpu Bukafuu (Wind style: Whirwind blast)
    Type: Offense
    Rank: A
    Range: Middle
    Chakra: 30
    Damage 40
    Description: The user enhales air and breathes out 3 wind blast which approaches the enemy realy fast.
    Note: with conjuction with water the speed increases.
    Note: Can only be taught by PowerOfDarkness


    what exact reasoning do you have of water increasing speed of wind?
    that's the only thing that makes this different from any other jutsu too basically...


    Suiton: Suiatsu (Water Style: Water Presure)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 40
    Description: The user will slap his/her hands together concentrating his water chacra in his hands. Then the user will relese the chakra making an enormous wave which the user can send in each direction. Also can deffend from other's attacks
    .
    Note: can only be used 2 times in a battle.
    Note: can only be taught by PowerOfDarkness

    bad description...
    most waves can be sent any way you choose...
    or do you mean a wave like a ripple in a pond?
    you being the centre.


    Doton: Jiyuu no Chi (Earth style: Land of Liberty)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 30
    Description:The user will gather his earth chakra into his dominate hand. Relesing the chakra into ground the user will form a earth wave that will make the ground shaking a little bit and then an enormus wall will appear, protecting the user from being attacked. The user can also take down the walll and possibly doing some damage to the enemy.

    Note: can only be used 2 times in a battle.
    Note: can only be taught by PowerOfDarkness

    Declined:
    Poor description, you're creating 2 totally seperate effects with 1 jutsu.

    a note for future... it's can only be "taught"


    ( I know I'm still S Jounin and I can't use them, so if they are approved I will use them when I get to Jounin rank )
    as U didnt tell me not to resubmit I will fix what's wrong

    Fuiton: Senpu Bukafuu (Wind style: Whirwind blast)
    Type: Offense
    Rank: A
    Range: Middle
    Chakra: 30
    Damage 40
    Description: The user enhales air and breathes out 3 wind blast which approaches the enemy realy fast.
    Note: Can only be taught by PowerOfDarkness


    ~ SOOO many similar techniques exist ~

    Suiton: Suiatsu (Water Style: Water Presure)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 40
    Description: The user will slap his/her hands together concentrating his water chacra in his hands. Then the user will relese the chakra making an enormous water wave which the user can send against the enemy or defend himself against other attacks.
    .
    Note: can only be used 2 times in a battle.
    Note: can only be taught by PowerOfDarkness

    ~ Same as above ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:28 PM.

  5. #2555
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    Re: ♦ Custom Jutsu Submission ♦

    (Shuredda Oujou)- Death Shredder
    Type: Weapon
    Range: Short
    Chakra cost: N/A
    Damage points: 60
    Descripition: a weapon that's hidden under the shinobi's disguise, it can be worn anytime the user likes. The blade consist of three blades with a skull like design, legend has it that any enemy killed with the Shuredda Oujou will get his soul trap in the weapon forever, the soul trap within the weapon will aid the weilder if worn by increasing his speed, agility, strenght by one gate and gains minor healing abilities for only a short time.

    *note: User CANNOT use any jutsus with handseals while using this weapon, but can use jutsus that only requires single handseals or no handseals at all


    ~ I'm tired of telling people this, use SPOILER tags for images ! And second, remove the eentire soul trapping ~
     
         
    Last edited by Emperor; 10-17-2010 at 12:29 PM.

  6. #2556
    Head of D.U.M.B Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Suiton: Genkan no Ryuchijo ) ɸ Water Release: Police Cell of the Intense Cold
    Rank: Forbidden
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 50
    Damage Points: N/A

    A useful and powerful ( if somewhat limited in usability ) restraining technique, it is considered to be one of the more powerful restraining techniques ever created. When the opponent is standing on a watersource, the user forms eight handseals, and large bars of water erupt from around him, meeting above him and thus trapping him in a tightly-knit cage of water. The water that the cage is composed of ( and the floor of the cage ) spins with unfailing consistence, and that combined with the strength created from having large amounts of water compressed into the bars gives the cage a massive strength, allowing it to withstand any physical blow or wind and weaker earth techniques. Obviously, being composed of water, the cage is resistant to fire. Since the cage is on a watersource, it is inadvisable to use lightning from inside the cage, as when it hits the bars of the cage it will cause a short-circuit that shocks the person inside it, as well as anyone on the watersource. The rotating water of the cage's floor also de-stabilizes an opponent, and prevents summonings from taking place, due to the water not providing stable surface for the summon seals to appear.
    Furthermore, if anything dense enough to break the bars hits the cage, as soon as it passes out the bars instantly snap back into place.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only once per battle.
    • The opponent must be standing on a watersource. The cage cannot be formed otherwise.
    • There is a simple way to escape the technique, however. If the opponent encases himself in S-ranked or above dense substances, such as earth, rock, a metal, etc. then he can freely walk out of the bars of the cage without being hurt.
    • No Water element techniques for the next two turns.


    ~Approved~


    ( Fuuton: Bunseki Hajikiro ) ɸ Wind Release: Analysis Disassemble
    Rank: A
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra cost: 35
    Damage Points: 70

    A useful defense-bypassing technique, it can be used to expose a weak spot in even the strongest defense. The user points at an opponent whose body is covered in some defense, or at a defensive wall or the like. The air next to the defense forms itself into six sharp points that slice into the defense, regardless of its thickness or density. They do not penetrate the defense and attack the opponent, but once stabbed firmly into the defense, in a hexagonal shape, they move away from each other, literally "peeling" the defense open, leaving a gap through which another attack may pass. If the defense is regenerative in nature, such as an Uchiha's Susano'o, then the hole is opened only for a few seconds, before closing shut again. It can be used offensively, however, at an unguarded opponent to peel his skin away from his body, leaving him writhing in pain and bleeding.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only thrice per battle.
    • The area opened is not large, merely a hexagonal hole three feet end to end. Only a portion of large attacks can pass through.
    • Being composed of wind, the arrows cannot peel apart a fire-based armour.
    • No Wind element techniques for the next turn.


    ~Eww... but approved~


    ( Taitaneki: Shuren no Yuenkai Oceanus ) ɸ Titanomachy: Convergence of Oceanus' World-Ocean
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra cost: 50 ( +10 per turn )
    Damage Points: 90

    One of the strongest water-based techniques in existence, the use of this technique brings back memories of the horrific times when Oceanus' wrath was unleashed on unsuspecting wayfarers. The user of this technique forms twenty-four handseals, and throws his hands into the air.Depending on the battlefield conditions, there is some time between activation of the technique and its effects being visible, which, under normal conditions, makes it look as if the technique failed without doing anything.
    However, what is actually happening is that the moisture in the air is being drawn toward a high altitude of the sky, where it begins forming into a gigantic crab made of water, easily half the size of a boss summon. Similarly, the groundwater is being drawn into a low level underground, where it forms into a gigantic snake made of water, matching the size of Manda.
    After the required time has elapsed ( look at the Spoiler for an explanation on the time taken for the jutsu ) the crab, now fully formed, crashes downward from the heavens. It's friction as it descends causes minute electrical sparks, giving the crab a double-element attribute, however the lightning is not more than C-Rank. The crab crashes down with violent force on the opponent, its speed and size meaning it cannot be dodged except by faster fighters. Should the crab connect with the opponent, it will crush him under its massive weight while simultaneously electrocuting him moderately. If the crab lands without crushing the opponent under it, it will remain on the battlefield and take to attacking him with its large and sharp claws. Should the crab be destroyed during its descent, the water it is composed of will rain down on the area the opponent is in, shocking him moderately if it connects.
    Meanwhile, the serpent, now built under the ground, explodes from the ground under the opponent ( as long as the user knows his whereabouts ), either before or after the descent of the crab and aims to crush him in its jaws. Should it fail, it will remain on the battlefield, and take to attacking him with its massive tail or fangs. If it is destroyed, the water it is composed of will settle on the ground like a large lake.
    Even though the crab and snake are large-sized, they move around with the speed of a Jounin.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only once per battle.
    • The time element works this way - In normal battle conditions, the crab and snake form and attack only during the user's next turn. In conditions where the opponent is standing on a large watersource and there is high humidity, the crab and snake will form during the same turn.
    • During the time the crab and snake are forming, neither the opponent nor the user will be able to use the moisture in the air or groundwater, though watersources are still open for use. The fact that he might not be able to use groundwater or moisture if he tries may alert the opponent that something is going on, though he will still wonder what exactly is.
    • The presence and formation of the crab and snake will be unknown until they attack to people who do not possess Dojutsu and cannot sense chakra.
    • If the crab and snake both have failed in their attacks and remain on the battlefield, for the duration that they are, the user cannot use any Water Release techniques.
    • After the crab and snake have dissipated, the user cannot use any Water Release above B-Rank for the next two turns.
    • If the crab and snake attack during the next turn, then the user can only use two moves that turn.

    ~Approved~
    CRAB BATTLE!
     
         
    Last edited by Kawagiri; 10-17-2010 at 01:13 PM.

  7. #2557
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Kaze Sai Katana)- Wind Cutting Blade
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: This sword is made of chakra absorbing metals. The sword makes any wind jutsus A-Rank and down have no handseals. every time a wind jutsu is used 10% of the chakra is saved within the sword so that when the user preforms a wind jutsu the wind chakra absorded by the sword can amplify any fire jutsu B-Rank and down by releasing a wind gust, which once its released will keep going untill the fire is extinguished. The sword can be used to defend againist C-Rank wind jutsus and down and by doing so the sword absorbs 25% of the chakra from that jutsu.


    Note: absorbing tech can be used 2 times per battle
    Note: Wind jutsus A-Rank and down do not handseals
    Note: Fire jutsus B-Rank and down, damage is increased by 5
    Note: sword has to wait untill the first wind jutsu is used (by user) to be activated





    ~approved~


    (Kumori no Doragon)- Shadow Dragon
    Type: Attack
    Rank: B
    Range: Short - Long
    Chakra Cost: 25
    Damage Points: 40 (used on its own) 50 (if used with a pre shadow trap)
    Description: The user creates a dragon made up of shadows which can come up out of the opponents shadow to completely consume or just hold the opponent untill he/she collapes from lack of oxygen.

    Note: Can only be used twice per battle
    Note: Must be a nara clan member
    Note: Must have finished your shadow training
    Note: Orange-Hokage can only teach this jutsu




    ~Decline~



    (Kumori no Engai)- Shadow Dome
    Type: Defence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user creates a dome made completely of shadows. the dome is made up of shadows layered one on top of each other. this jutsu can stop every jutsu from A-Rank and down. Fire jutsu B-Rank and up can destroy this jutsu

    Note: This jutsu can be used once every battle
    Note: Stops every jutsu A-Rank and down
    Note: Fire B-Rank and down will destroy the jutsu
    Note: Orange-Hokage can only teach this jutsu



    ~Decline~
     
         
    Last edited by Kawagiri; 10-17-2010 at 01:26 PM.

  8. #2558
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Jūken Ougi: Kaze Shusha ) - Gentle Fist Secret Technique: Wind Rejection
    Rank: S
    Type: Offensive - Supplementary
    Range: Self - Short
    Chakra cost: N/A ( - 10 per small and - 40 per big jutsu/attack )
    Damage points: N/A ( - 5 to Gentle Fist attacks )
    Description: A person that possesses Hyuuga clan Gentle Fist is able of infusing Wind chakra into one own's palms. After that every Gentle Fist attack's/s' range is/are increased about 4 meters but on other hand every Gentle Fist attack - 5 power from the amount it would originally deal and user cannot poke chakra points of opponent(s). The Specialties of this jutsu is that user's able of release a Wind current along with chakra that's used to attack with the Gentle Fist tap originally. Once per battle user is able to pay - 40 chakra to create a bigger Gentle Fist strike and by using it on opponent user is able of sending him/her out of the battle ( with the cost of it failing, user is unable to use Gentle Fist for the rest of the battle ).
    Note:
    - No Chakra point poking or punching is allowed while this is activated
    - User can only use MAX ONE Gentle Fist jutsu per turn while this is activated
    - Using Big attack will make user unable to use Gentle Fist for the rest of the battle.


    ~ Similar technique exists ~

    Making new version of my old custom weapon:

    Old:

    Custom weapon: ( Kaze no ha o hamingu ) - Humming Wind blade
    Rank: S
    Type: Offensive - Defensive
    Range: Short
    Chakra cost: N/A ( - 10 per turn when activated )
    Damage points: N/A ( + 10 to user's fuuton based elements. )
    Description: Humming wind blade is a special sword that user carries with him. It takes form of Nodachi ( Two handed japanese sword ) and only true owner of this sword can use the sword with two hands. The weapon's origins are unknown but the known thing is that the sword's forged in country of birds from unknown wind chakra metal. The sword's indestructible and once wind chakra is guided with in it it'll reach the length of 2 meters. If user spins this sword in its wind chakra form very fast the user is capable of blocking any A - Ranked lightning attack once per battle. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken. The scabbard of this sword is nearly indestructible too and can be used for blocking other swords.
    • Costs - 10 chakra per turn
    • It's indestructible
    • Only the true owner of this sword can use it with one hand.
    • Boosts user's wind element based attacks by + 10 and user's raiton element based attacks go down ( - 15 ). This also goes for CEs and KGs
    • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.



    New:

    Custom Weapon: ( Hanauta Kazekirite ) - Humming Wind Cutter
    Type: Offensive - Defensive - Supplementary
    Rank: Forbidden
    Range: Short - Mid
    Chakra cost: N/A ( - 10 per turn when infused with chakra )
    Damage points: N/A ( + 10 to Fuuton / - 10 to Raiton when chakra infused )
    Description: Humming Wind cutter is a sword that has chakra guiding abilities. The Cutter is made in Kirigakure from chakra metal. It takes the form of Nodachi that changes its color based on the user's feelings. The Humming Wind Cutter can be infused with Wind chakra to activate its ability/ies:

    • First ability: It can split into two Chakrams. The Chakrams are too colorshifters. The Chakrams once infused with Wind chakra vibrate, allowing user to cut with them faster and cleaner. The Wind chakra also causes them to release sound that resembles humming.
    • Second ability: The Nodachi itself starts vibrating and increases its size when Wind chakra is infused into it. This causes to Wind attacks to be boosted and Raiton attacks to be lowered.
    • Third ability: Once per battle when the Chakrams are thrown, user's able to release all the Wind chakra inside of it, causing it to increase its size into 2.0 meters.

    Note:
    - Can be only used/wielded by someone that's trained/allowed by the Weapon's developer.
    - Causes user's Raiton attacks to go - 10
    - Causes user's Fuuton attacks to go - 10
    - The Chakrams can be used for fighting against swords
    - Weapons are indestructible and the sheath of sword is nearly indestructible.


    ~ Purple part needs to be removed, and the weapon needs restrictions. ~
    Meh. The Wind gentle fist into CJ thread was an order of Caliburn and I haven't seen any technique similar to that but nevermind about that.

    Custom Weapon: ( Hanauta Kazekirite ) - Humming Wind Cutter
    Type: Offensive - Defensive - Supplementary
    Rank: Forbidden
    Range: Short - Mid
    Chakra cost: N/A ( - 10 per turn when infused with chakra )
    Damage points: N/A ( + 10 to Fuuton / - 10 to Raiton when chakra infused )
    Description: Humming Wind cutter is a sword that has chakra guiding abilities. The Cutter is made in Kirigakure from chakra metal. It takes the form of Nodachi that changes its color based on the user's feelings. The Humming Wind Cutter can be infused with Wind chakra to activate its ability/ies:

    • First ability: It can split into two Chakrams. The Chakrams are too colorshifters. The Chakrams once infused with Wind chakra vibrate, allowing user to cut with them faster and cleaner. The Wind chakra also causes them to release sound that resembles humming.
    • Second ability: The Nodachi itself starts vibrating and increases its size when Wind chakra is infused into it. This causes to Wind attacks to be boosted and Raiton attacks to be lowered.
    • Third ability: Once per battle when the Chakrams are thrown, user's able to release all the Wind chakra inside of it, causing it to increase its size into 2.0 meters.


    The Chakrams and/or Nodachi is/are weak to fire attacks once the Wind chakra is infused within them. If a fire attack is used against them it will result burns to user if he/she is holding them and user will lose the control of them while the Wind chakra is ignited. Jutsus like Chidori and Raikiri cannot be used while Wind chakra is infused into swords due the Wind disturbing them forming and keeping their shape.
    Note:
    - Can be only used/wielded by someone that's trained/allowed by the Weapon's developer.
    - Causes user's Raiton attacks to go - 10
    - Causes user's Fuuton attacks to go + 10
    - The Chakrams can be used for fighting against swords
    - Weapons are indestructible.
    - You can levitate the Chakrams with proper jutsu like Rotating Shuriken


    ~ Approved ~

    ( Raiton: Kaminari Sasu ) - Lightning release: Thunder Point
    Rank: S
    Type: Defense
    Range: Short - Mid
    Chakra cost: 40 ( + 20 for bigger ranked attack )
    Damage points: Same as attack - 20% of damage ( - 40 to user )
    Description: Thunder Point is advanced jutsu for ninjas that have mastered Raiton training. The technique is used by user first circulating Raiton based chakra all around his/her body. Then as a Lightning bolt or Thunder based attack comes ( MUST BE EITHER ONE ) towards user he/she will first absorb it and then user must circulate the bolt around his/her body into his/her fingertips. Then user releases bolt of lightning from the user's fingertips, redirecting it without further damage. This can also be used to return the attack back to its sender.
    Note:
    - Causes damage to heart
    - Can be used only twice and second time kills user
    - User will suffer strain and leave him/her vulnerable to attacks
    - Can only be used by the creator of this jutsu.


    ~ Declined, do not resubmit. ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:14 AM.

  9. #2559
    Sin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sonic- View Post
    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade.
    At the point it was remade, it kept its legendary attributes, but also gained the attribute of indestructibility.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Co-Created By Akiza - Mangekyou Girl Industries + Ingwer - Wind Kisser.: Akiza and Chiryoku are allowed to use the above as part of a agreement.


    ~ It was broken, and yet it is indestructible ? o_O ~
    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade and in the progress of being remade, Andúril gained the attribute of indestructibility as it was the work of the blacksmith. This does not mean the sword can destroy everything.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Co-Created By Akiza - Mangekyou Girl Industries + Ingwer - Wind Kisser.: Akiza and Chiryoku are allowed to use the above as part of a agreement.


    ~ If I've said this once, I've said this a million times - use SPOILER tags for Images. Second, how can your sword control the power of the opponent's jutsu ? ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:15 AM.

  10. #2560
    吸血鬼 ~Cross Marian~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    re-submit on last page.
     
         
    Last edited by ~Cross Marian~; 10-19-2010 at 06:19 AM.

  11. #2561
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    Re: ♦ Custom Jutsu Submission ♦

    Mizu Tatsumaki Fantaji Ittou | Water Tornado Fantasy Sword.
    Rank: S
    Type: Attack/Defence/Supplementaty
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: A sharp Water sword that is very long to wear and very smooth. Water Tornado Fantasy sword was used by a man 100 years ago. He was created by Dragon Fighter, He fought with the sword more then 10 Dragons and killed them. But the man died when he fought the biggest dragon while the war. So he lefted the sword all alone. But when the Boy of 18 Years old founded the sword all by himself, he trained the swords so he became one with the sword


    Effects:
    • Gives +10 damage to every Water jutsu's the user performs.
    • By making a downwards slash with the sword, the user can release a Ball of Water.
    • By making a upwards slash with the sword, the user can release a Slice of water.


    All active abilities can only be used twice a battle-
    Focusing Water chakra in Dragon sword will cause little Acid on the user-






    ~ Long to WEAR ? o_O ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:17 AM.

  12. #2562
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Rank: B
    Type: Taijutsu| Attack
    Range: Close
    Chakra Cost: 25
    Damage Points: 40
    Description: The user starts by gathering chakra on his hands or on other body part. While he gathers chakra, he creates some pressure and then releases it multiple times with a very small time interval, in form of vibrations. Vibrations move through a medium, meaning they will move through the opponent's body, damaging him severely, causing internal bleeding and broken bones around the spot of impact. This technique greatly increases the power of taijutsu techniques since a mere touch can cause internal damage due to the vibrations, tough a simple touch causes way less damage than a punch, for example. This technique is often used when the user is about to hit the opponent to create a surprise attack.

    Note that altough this technique follows the concept of taijutsu mixed with vibrations, it isnt meant to copy ''sound taijutsu'' or however you want to call it, since this isn't based in sound and doesn't affect the opponent if the user misses the punch. It only works, assuming the user can produce chakra vibrations, which i think it's pretty plausible.



    Rank: B
    Type: Taijutsu| Attack
    Range: Short-Medium
    Chakra Cost: 25
    Damage Points: 40
    Description: Using the same concept of Vibration Fighting Style, the user will place one of his hand on the ground and create vibrations. These vibrations will move through the ground and once they reach the opponent -since they move through solid mediums- they will move through his body, damaging the bones on the legs and the vertebral column. The pain and lack of balance will then make the opponent fall on his knees.
    *Usable three times per battle.




    ~ Vibration jutsu will break your own body in half first before they can be pulled off. I'm not approving anyone's vibration style techniques, EVER. ~


    Rank: B
    Type: Taijutsu| Attack
    Range: Short-Medium
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will focus wind chakra on his hand palm and then repels the air around him, sending a devastating shockwave toward his opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving palm imprints in its wake. Anyone and anything that is in the path of the blast receives damage. If the shockwave hits an elemental or concentrated chakra attack (like rasengan) from the opponent, it will explode on impact.
    *It's the technique used on this video: http://www.youtube.com/watch?v=iBKRm...eature=related from 0:25 to 0:30




    ~ Hasashi made a custom clan based on Kuma already. ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:18 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    Kuchyiose : Ni Rakuda o ato Chiisai Kuruma (Summoning : Two Camels in a Tiny Car)
    Type: Supplementary
    Rank: Forbidden
    Range: N/A
    Chakra Cost : 50
    Damage Points : N/A
    Description: The two camels come straight from Arabia, and they are stuffed in an old tiny rusty car. They are extremely hostile and can prove themselves lethal, should anyone cross the line with them. The camels are total players. The only problem is they cannot move due to being stuck in a tiny car. The camels barely show any obedience to the owner itself, can stop listening to orders and go berserk. Their only weakness is the car they're in.

    ~ Definitely approved ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:19 AM.

  14. #2564
    Be Destroyed. Ultimatley! electro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: ionroketto) - lightning release: Ion rocket
    Type: Attack/Defense
    Rank: B
    Range: mid-long
    Chakra Cost: 25
    Damage Points: 30(20 to 40 mph)- 40(40 to 60)
    Description: The ion-rocket is a jutsu that moves the user at rapid speeds towards an enemy, or even a wall to do another jutsu. This is done by creating lightning chakra around the users body (So that if in the air it can balance the body of the user towards the enemy or a wall) and then making all of it go to the users feet and having it explode out of the users feet, creating movement. This movement can go up to 60 mph but of course is usually used at lower speeds. The user then creates an amount of lightning chakra, and releases it around himself and it can act as a shield in many situations.
    Once making contact with something, the chakra will explode and blow others that are in a 5-10 feet radius away, depending on the speed of the attack. The explosion will protect the users head from making contact with the object, and will allow the user to stay in mid-air momentarily to get back on the ground.
    *Can only be used 4 times per battle
    *Only Electro can use or teach this jutsu
    *Can only be used at full speeds if completely straight and still during the entire jutsu, meaning no bodily movement whatsoever, but the more speed the more powerful and possibly explosive, the attack.
    *Can only be used to go straight up while on ground
    *While in use, the lightning chakra field that is created around the users body acts as a shield, and can block D-rank and lower taijutsu and will shock the opponent if contact is made, before the chakra explosion.
    *Can go through any D-rank and lower water or lightning attack and defense.
    *Jutsu can not be used if body is not straight, but arms are able to move when under speeds of 30 mph
    *Jutsu cannot be stopped until it makes contact with something, or someone.
    *Exception for above-If user is about to hit a wall or ground with this jutsu, they are able to land before hitting it, but landing will cause leg damage, depending on the speeds, and what the user is landing on. Landing will also deactivate the chakra explosion that happens after contact is made.



    ~ Too similar to Raikage armour ~

    and..
    (Denryuu handou) Electric current kick
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user does a kick, doesnt matter which leg or where the kick is done, and then explodes chakra out of his feet after doing makng contact with the kick in the direction of the kick, causing the user to move in the opposite direction of the kick, thus spinning around until contact is made, doing another kick on the opposite side of the opponents body. This is done multiple times depending on users chakra and however many times he wants to do it, and its extremly fast (about 2 to 3 times a second). When done on the ground, User must have leg thats not kicking on the ground during the entire move. This can also be done in the air.
    *Only electro can teach or use this jutsu
    *This attack can be branched off of ion-rocket, before making contact with anything, the user can stop all chakra flow above them and slow down before contact is made, and do a kick in midair, to make contact, and start the electric current kick. Although doing this might cause the user to spin out of control if not used correctly.



    ~ Impossibly fast ~

    This is my first jutsus so if I made a lot of mistakes, then correct the crap outta me.
     
         
    Last edited by Emperor; 10-18-2010 at 11:20 AM.

  15. #2565
    Master Blader Gin-Sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Gin-Sama View Post
    Dual Water Edge
    (dyuaru mizu hana)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: after the user make a 4 hand sign. the user make a two giant edges made of water to cut the target.
    • Can only be used 3 times per battle.
    • No water jutsu in next turn
    • Can only be use By Gin


    ~ Two giant "edges" ? Wtf ? ~

    Earth Fist Combo
    (Doton kobushi konbo)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user make two hand seal and then slam his hands to the ground and then a solid earth wall appear side by side form like a fist and one spike appear under the opponent.
    • Can only be used 3 times per battle.
    • No Earth jutsu in next turn
    • Can only be use By Gin


    ~ Wtf, declined. ~

    Scatter Storm
    (gorogoro arashi)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user make Five hand seal and then he swing his hands to the air to Emits and scattered the lightning storm to strike multiple opponents.
    • Can only be used 3 times per battle.
    • No Lightning jutsu in next turn
    • Can only be use By Gin


    ~ Horrible explanation ~

    Fire Whirl
    (Katon Kamaitachi)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user Concentrate his fire chakra in his fist to create two fire whirl and then release it to attack the target.
    • Can only be used 3 times per battle.
    • No fire jutsu in next turn
    • Can only be use By Gin


    ~ Can't this basically be replicated by any good fire technique ? ~

    Whirlwind spin
    (Kamaitachi supin)
    Type: Attack / Defense
    Rank: S
    Range: short
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user Concentrate his Wind chakra in his Body to create an enormous wind spinning sphere by spinning at 360 Degrees to protect from all kind of attack specially in lightning base.
    • Can only be used 3 times per battle.
    • No wind jutsu in next turn
    • Can only be use By Gin


    ~ Copying Hyuugas ftf ? Nope. Declined, do not resubmit. ~


    Dual Water Edge
    (dyuaru mizu hana)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points:
    60
    Description: after the user make a 4 hand sign. the user make a two edges made of water upper underneath the opponent like an earth spike to cut the target.
    • Can only be used 3 times per battle.
    • No water jutsu in next turn
    • Can only be use By Gin


    ~ What exactly is an edge of water ? ~

    Scatter Storm
    (gorogoro arashi)
    Type: Attack
    Rank: S
    Range: short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: the user make Five hand seal and then he swing his hands to send lightning chakra clouds. to Emits and scattered the lightning storm to strike multiple opponents. or to strike the whole battle fields.

    • Can only be used if there's thunder clouds or if the sky is darken by the clouds or if there's a stormy weather.
    • +10 Damage to the user
    • Can only be used one time per battle.
    • No Lightning jutsu in next turn
    • Can only be use By Gin


    ~ Still impossibly bad description ~

    Giant Explosive Kunai
    (jaianto bakuhatsuteki Kunai)
    Type: Attack
    Rank: A
    Range: Med-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user takes one kunai and then he concentrate his fire chakra to the kunai and then the kunai become big like a Wind mill shuriken and then he throw to the target. that kunai can make a massive explosion.
    • Can only be used 3 times per battle.
    • No Fire jutsu in next turn
    • Can only be use By Gin


    ~ When did fire chakra gain the properties of expanding shuriken ? ~

    Wind Style - Evasion Mode
    (Futon - kaihi mo-do )
    Type: Attack / Defense
    Rank:S
    Range: Short
    Chackra: 40
    Damage Points: N/A
    Description: the user concentrate his wind chakra on his body and then a compress air / wind is spinning all around his body and the spinning air can only seen by the Doujutsu or special eye. and the user can have the ability like Rock lee speed in third gate.
    • Can only be used one times per battle.
    • The user cant use fire jutsu in this state
    • This jutsu last only in 3 turns
    • After this turn the user can only use B ranks jutsu until the fight end.
    • Can only be use By Gin


    ~ Declined, do not resubmit ~

    Golem Protection
    (Golem purotekushon )
    Type: Defense
    Rank:A
    Range: Short
    Chackra: 30
    Damage Points: N/A
    Description: after the user makes three hand sign the Golem form that made of Absorbs minerals from rocks appears to covered the user as a protection all over the side because the user under it...
    • Can only be used three times per battle.
    • No earth jutsu next turn
    • Can only be use By Gin


    ~ I can't understand a word of this ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:22 AM.

  16. #2566
    Zero Kelvin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Seijuku no kanashimi=Sorrow of Maturity
    Type: Weapon
    Range: Short
    Chakra cost: N/A
    Damage points: N/A
    Description: The Sorrow of Maturity sword, was created by a sorrowing blacksmith long ago, the blacksmith had lost both his parents recently, and because of that, he had taken some time off, to mourn their passing. During his time of sorrowing, the blacksmith regretted, that he had left his parents house, when he was young, to become a blacksmiths apprentice, in another land. He cursed his maturity, and his stupid wish to get out in the world, before he was ready for it. The blacksmith began to forge a blade, that would be a symbol of three things, the sorrow of death and loneliness, the pain of losing one’s family and comrades, and the maturity of young people, who drove out into the world, even though they were very young. Many years later, the blacksmith could finally declare his work complete, he had created a sword, which gave out an aura of sorrow and pain, but still had a mature touch to it. Through generations, the blade would be passed to those, who in their early years left their family.

    Abilities: The Sorrow of Maturity is a 0,9 long sword, made of special chakra infused steel, the sword is not unbreakable, and it will break if it’s hit by a S rank jutsu or higher. It’s possible to repair the sword, by infusing ones chakra into it, this count as one of the three actions, you can do in one turn. The Sorrow of Maturity, is a symbol of pain, and if the user wishes to use it “correctly”, (meaning activating it’s special ability) the user must, when he unsheathes the sword, cut himself somewhere on the body, dealing 15 damage to the user. The Sword of Maturity, is also a symbol of sorrow, and the sword and it’s wielder, are connected by a bond of sorrow, meaning that the user can throw the sword, and the sword will return like a boomerang. This bond of sorrow also means, that the sword will never be able to damage it’s wielder, unless the wielder wishes for it. (Meaning that the wielder can still cut himself) The Sorrow of Maturity, is also a symbol of maturity, this makes the sword able to follow it’s wielder in strength, meaning that the higher “level” it’s wielder is in, the stronger the sword will be, this is calculated like this.
    If the user is a Genin, throwing with the sword, will be a E ranked non elemental attack (which deals 5 damage). (meaning that it has no weakness to any element, but neither does it have a strength over any element.)

    Chuunin= D-ranked (10 damage)
    S-Jounin= C-ranked (15 damage)
    Jounin= B-ranked (20 damage)
    S-class ninja= A-ranked (25 damage)
    Sannin= A-ranked (30 damage)
    Kage= S-ranked (35 damage)
    Sage= S-ranked (40 damage

    Notes:
    • The sword can be thrown, as many times the user wants. (only once per turn though)
    • The sword can only be correctly wielded by Sorrowers of Maturity, meaning that if it’s stolen, it’s special abilities cannot be used by the thief, or anyone else he might give it to.

    Picture of Sorrow of Maturity.
    [IMG][/IMG]


    ~ Hmm, approved ~

    Kanashimi no honoo=Flame of Sorrow
    Type: offensive.
    Rank: A
    Range: Mid/Long
    Chakra cost: 25
    Damage points: 40
    Description: the user infuses his Sorrow of Maturity with fire and wind chakra, and shoots out a great white fireball, shaped like a hand, this fireball is so incredibly hot, that if it hits something at short range, the user takes 15 points of damage from it.
    Notes:
    • Can only be used with the sword, Sorrow of Maturity.
    • Can only be taught by ZeroGarra.

    ~ Too similar to numerous fire jutsu ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:23 AM. Reason: a few errors

  17. #2567
    Senior Member ~Racher~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting

    (Kuchiyose no Jutsu- Arukapone) - Summoning Jutsu -Al capone
    Rank: S
    Type:Supplementary
    Range:N/A
    Chakra cost:45
    Damage points:N/A
    Description:After biting there thumb and wiping it on a tatoo on there arm the user will summon Al Capone the King of Eagles who rules the land of Mount Chicagoicas.He is a majestic bird with wing feathers as sharp as a sword and shine with the lustre of gold and due to his katon affinity his tail feathers are always on fire and provide a source of light and inspiration.Al has a wingspan of 20 metres and is about 15 metres in length and weighs nearly 190 kilos.Al bears the coat of arms of Mount chicagoicas on his belly. Al is able to fly at speeds of about 100 km/hr,even at such high speeds he is able to perform mid air maneovers and is extremely agile.Its huge claws and sharp beak are able to tear up any human to shreds,due to Al's enormous strength.Al being an eagle also has sharp eyesight and can spot a rat from a height of 2 miles and also see through mist(can see through the hidden mist but not if sight deprevation is also used in conjunction with the hidden mist).Al being a huge bird can create huge gusts of wind upto A rank by flapping his wings(1 time per turn,but doesnt count as a move).But its natural affinity is Katon so Al Capone can perform all Katon jutsus that the user can upto A rank(counts as a move).Al being a huge bird can carry upto 5 people on its back at a time.All in all Al capone is a ferocious and frightning eagle who despises the human race but he holds special respect for Gaara of konoha whom he is bound to eternally.


    *can only be summoned twice per battle
    *Al can stay on the battlefield for 4 turns only
    *will go back home if hit by a S rank jutsu
    *can only be taught by Gaara of konoha

    *Al can perform the A ranked gust of wind only thrice in a battle
    *Al can perform the katon jutsus 5 times per battle
    *



    ~ one time per turn ? Wtf. That isn't even a restriction ~

    For references:

    Al is a phillipine Eagle,the most awesome bird and also known as the king of birds.
    The eagle stands a meter high, weighs anything from four to seven kilograms and has a grip three times the strength of the strongest man on earth. With a wing span of nearly seven feet and a top speed at 82 kilometers per hour, it can carry unsuspecting monkey and carry it off without breaking flight.Source http://www.gaiadiscovery.com/latest-...ain-cause.html


    Philippine eagles inhabit tropical rain forests and are well-adapted to life in dense foliage. Despite their great size, they have short, broad wings and a squared-off tail that allows them to rise almost vertically between trees and maneuver with great speed and agility through branches and vines. They are adept at snatching monkeys or other mammals or birds from trees.Source:http://www.bagheera.com/inthewild/van_anim_phleagle.htm


    I have permission from -Andy- http://www.narutobase.net/forums/con...=5096&u2=45074

    And Caliburn to make my own version: http://www.narutobase.net/forums/con...20462&u2=45074



    Rank: S
    Type:Supplementary
    Range:N/A
    Chakra cost:45
    Damage points:N/A
    Description:After biting there thumb and wiping it on a tatoo on there arm the user will summon Franky who is the brother of Al capone and is the underboss of the eagle force in Mount Chicagoicas.He wears a red cloak with a sleeveless black shirt and black pants.The red cloak also carries the mark of Mount chicagoicas.His sense of sight is similar to his brother and can see through thick mists(hidden mist jutsu,but if sight deprevation jutsu is also used then he is unable to view the opponent).He is 6 feet tall and is capable of flying with great speed and agility as it has wings on its back at a speed of nearly 70 km/hr ,and he can only carry one person.His feathers are irediscent and glow because of his raiton affinity.hence wherever he goes light follows him.He stands on his legs and carries a huge warhammer in his hand which can crush through defensive doton jutsus of B rank and below, as he possesses the strength similar to his brother Al capone.Franky also possesess natural affinity towards raiton and can perform raiton jutsus upto A rank(counts as a move),he can also launch a streak of 8 raiton chakra charged feathers by flapping his wings, that are hard and can paralyse and pierce the opponent if they make contact(the user determines what the trajectory of the feathers would be).Franky is a dark and maniacal eagle who when gets angry,ravages everything in his vicinity.The only other organism he is afraid of is his brother AL capone,whom he respects and loves with his heart due to which he is also started being friendly with Gaara of konoha due to which he has granted Gaara a mental link with him,due to which,their mind becomes one and they can share each other's thought.
    *can only be summoned by Gaara of konoha or who posesses the eagle contract
    *can only be summoned once in battle
    *Franky will go back to mount chicogo. after 4 turns
    *will go back to mount chicagoicas if he suffers damage from a S rank jutsu.
    *Franky can only use raiton jutsus 4 times when summoned
    *Franky can throw the raiton projectiles 3 times in a battle only once per turn(doesnt count as a move
    *the breaking of any doton jutsu of B rank and below counts as a move and also can only be done 3 times in a battle.
    *Franky also possesess the ability to flash raiton from his body that can surprise,blind and disorient the opponent like a flash bang,the flash of light lasts two seconds and can only be used thrice in a battle,once per turn and doesnt count as a move and wont affect the user since he knows when the flash would occur.
    *also the Raiton charged feathers and the flash bang cannot be performed in a single turn
    *both franky and AL cannot be summoned together




    ~ Changed to once per battle, and also, too many abilities @_@ ~

    Franky is also of the same specie as Al capone.
    The coat of arms of mount chicagoicas

    Rank:S
    Type: Attack
    Range:short-long
    Chakra cost:40
    Damage:80
    Description:This is a conjunction style jutsu alongwith Al capone in which the user for starters have to be in contact with the summon then the user will perform 3 handseals focussing doton chakra in his body and then stream it into Al who releases a blast of fire from his beak with perfect timing and so the fire and earth combine as they travel creating a high pressure stream of lava(40 cm radius) that travels fast,towards the opponent causing serious burns and damage rendering the opponent helpless and in agony.
    [B]*can be used three times per battle
    *can only be performed if Riding Al capone
    *requires the eagle Contract



    Type:Attack/Conjunction
    Rank: S
    Range:Short-Long
    Chakra cost:40
    Damage:80
    Description:This is another conjunction style jutsu performed alongwith Franky Two Face.In his jutsu the user for starters needs to have body contact with Franky,then as the user places his hand on franky ,the user streams a large amount of suiton chakra into franky and simultaneously Franky(he has hands as stated in his description) will perform 3 handseals and in perfect unison with the user's suiton chakra will expell a stream of condensed water from his beak(45 cm radius)with lightning in it(franky's affinity is lightning) which travels fast and can shock and paralyse the opponent severely disabling him from continuing the battle.
    *can only be used thrice per battle
    *can only be taught to a eagle contract holder by Gaara of konoha
    *requires Franky to be near the user



    ~ Get the summons approved first ~
     
         
    Last edited by ~Racher~; 10-18-2010 at 11:38 AM.

  18. #2568
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *After used the user only has 3 turns to fight,if he has not beaten the opponent in 3 turns he will faint and lose automatically
    *Can only be taught by mugen


    ~ Declined, do not resubmit. ~

    look at the bolded >_>

    Fire Dome (Kasai no Domu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This jutsu is a very strong and strain full one.The user will concentrate fire around him and make it go really fast around as he is building fire in him.Than he will release all of it at once creating a super huge explosion that looks like a huge fire dome from far away.It is also released so fast that in short range it is almost inpossible to react to unless you have a dojutsu or sannin rank reaction.
    *can only be used every 4 turns after usage
    *Can only be taught by Mugen-sama
    *Can only be taught by mugen


    ~ The explanation makes it look like a cross between Hyuga Rotation and a minor bomb ~

    Metal flower ( Hana no metalu )
    Rank: A
    Type: defense
    Range: N/A
    Chakra Cost:30
    Damage: N/A
    Description: The user releases his body bones many times creating a very thick and compressed armor of bone.Because the bones are as hard as steel many layers of this makes this jutsu immune to A-rank taijutsu.(can take 2 A-rank blows and as much as the opponent can throw b and lower)
    *must be kaguya
    *Lasts 5 turns and can only be used once.
    *considered a taijutsu move
    *No elemental or fuuin while in this mode
    *Can only be taught by mugen


    ~ Declined, similar techniques exist. Are you even a Kaguya ? ~


    Chimp mode (chimpo modo)

    Rank: Forbidden
    Type: Supplementary
    Range: N/a
    Chakra Cost:50 (-10 each turn)
    Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
    Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra by drinking a special type of water (with concentrated chimpanzee chakra) given to him the the chimpanzees(on the users waist),giving him a +5 to all elemental jutsus (although you can only give it to 1 element per turn) and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
    *Can only give a plus 5 bonus to 1 element per turn
    *Can only be used once and lasts for 4 turns
    *No chimpanzees may be summoned this, previous and next 4 turns. Unless stated in the chimp description(none have it yet)
    *After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
    *Need permission from Mugen-sama to learn


    ~ Declined, do not resubmit. ~

    never got checked :/
    Wtf I have been submitting chimp mode for 5 friggin weeks and making it like you said.Added restrictios,made it weaker and now after all that you say decline,do not resubmit. Wtf thatn if you were planning that from the start than you were just wasting my time.And no I will keep resubmitting cause all the other summons get a mode so mine isnt a exeption


    Chimp mode (chimpo modo)

    Rank: Forbidden
    Type: Supplementary
    Range: N/a
    Chakra Cost:50 (-10 each turn)
    Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
    Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra by drinking a special type of water (with concentrated chimpanzee chakra) given to him the the chimpanzees(on the users waist),giving him a +5 to all elemental jutsus (although you can only give it to 1 element per turn) and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
    *Can only give a plus 5 bonus to 1 element per turn
    *Can only be used once and lasts for 4 turns
    *No chimpanzees may be summoned this, previous and next 4 turns. Unless stated in the chimp description(none have it yet)
    *After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
    *Need permission from Mugen-sama to learn


    Fire Dome (Kasai no Domu )
    Rank: Forbidden
    Type: Attack
    Range: short-long
    Chakra Cost:50
    Damage: 90
    Description: This jutsu is a very strong and strain full one.The user will concentrate fire around him(not rotate it) and make it keep expanding at high speed as he is building fire in him.Than he will release all of it at once creating a super huge explosion that looks like a huge fire dome from far away.It is also released so fast that in short range it is almost inpossible to react to unless you have a dojutsu or sannin rank reaction.
    *can only be used every 4 turns after usage
    *Can only be taught by Mugen-sama
    *Can only be taught by mugen


    ~ Banned from this thread for a week for resubmitting something I said not to. I gave you enough chances to make it workable, and it still is bad, so I said do not resubmit. =/ Keep resubmitting it, as you say, and you'll keep getting banned, and eventually will get banned permanently. ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:28 AM.

  19. #2569
    Jinbei's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Mokuton:chika baindingu|Wood style:Undergound binding
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description:User creates pillars in the underground,this pillars will bind the opponent if they go underground and will suffocate him.However,the pillars can also explode but this will happen only if the user desires it.

    Note~This pillars will act with their own will and will always do what is best for the user.
    Note~In order for the pillars to explode,the user will ahve to perform 3 more handseals.
    Note~This jutsu can be used before entering the battlefield.
    Note~After this,the user can only perform 1 mokuton jutsu per turn for three turns.
    Note~Can only be used and taught by Jinbei.


    ~ Declined ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:29 AM.

  20. #2570
    Lili-Chwan's Avatar
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Liliana
    (Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    The pillar takes the twice the ammount of time to drop as rain. It is considerably slower in the second part of the jutsu.
    *Can only be used once per battle*
    *The user takes 10 damage points*

    ~ Would either kill the fighters, or cause a massive updraft that blows you all into the sky ~
    It's just a huge portion of sky, i.e air, clouds, at high altitudes, sucked into all in one, somewhat large, point which then drops. The defice would be compensated by the air around the area sucked, in proportional ammounts to the air needed for the concentrated pillar reach the the ground. Even if it makes some of the lower air (near the ground) rise, it would do so long range from us.

    ~ Who says so ? No guarantee to that. It could rise from near you, and it probably will, since the blade drops near you. And post on this thread once more without submitting a jutsu, and you get infracted. If you want to argue, take it to PMs. ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:30 AM.

  21. #2571
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    Re: ♦ Custom Jutsu Submission ♦

    Komakai Hinotama Boushi Oite Sono Tei | Small Fireball Spinning in the air.
    Rank: A
    Type: Attack.
    Range: Mid.
    Chakra Cost: 30 [+5 Chakra if you Send more Fireballs.]
    Damage: 60 [+5 Damange if you Spread 1 more Fireball]
    Description: You focus fire chakra in your body is still armed and jump high in the air and then turn up as a ballerina girl and then if you concentrate properly there will be many small fireballs from your body as you spin in the air. And when the fire balls hit the ground they explode.

    Note - It depends on how many small fireballs you spread.
    Note - The maximum of the fireballs are 30.


    ~ Doesn't deserve S-Rank ~
     
         
    Last edited by Jokey; 10-18-2010 at 03:00 PM.

  22. #2572
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Sexy~Tendo~ View Post
    (Shuredda Oujou)- Death Shredder
    Type: Weapon
    Range: Short
    Chakra cost: N/A
    Damage points: 60
    Descripition: a weapon that's hidden under the shinobi's disguise, it can be worn anytime the user likes. The blade consist of three blades with a skull like design, legend has it that any enemy killed with the Shuredda Oujou will get his soul trap in the weapon forever, the soul trap within the weapon will aid the weilder if worn by increasing his speed, agility, strenght by one gate and gains minor healing abilities for only a short time.

    *note: User CANNOT use any jutsus with handseals while using this weapon, but can use jutsus that only requires single handseals or no handseals at all


    ~ I'm tired of telling people this, use SPOILER tags for images ! And second, remove the eentire soul trapping ~
    (Shuredda Oujou)- Death Shredder
    Type: Weapon
    Range: Short
    Chakra cost: N/A
    Damage points: 60
    Description: a weapon that's hidden under the shinobi's disguise, it can be worn anytime the user likes. The blade consist of three blades with a skull like design, the weapon is enchanted by ninja priests that protected it for many years, it will aid the wielder if worn by increasing his speed, agility, strength by one gate and gains minor healing abilities for only a short time.

    *note: User CANNOT use any jutsus with handseals while using this weapon, but can use jutsus that only requires single handseals or no handseals at all


    ~ Purple part is a definite no-go ~
    _______
    forgot to add this... sorry...

    (Kuchiyose no Jutsu: Osutoricchi) Summoning : Ostrich
    Summoning Animalstrich
    Scroll Owner:~Sexy~Tendo~
    Other Users who have signed contract:None at the moment
    Summoning Boss if existing:None at the moment
    Other Summoning Animals tied to contract:N/A

    ~ Contract approved ~

    Name: (Kuchiyose no Jutsu: Osutoricchi) Summoning : Ostrich
    Type:Supplementary
    Rank:A
    Range: mid-long
    Chakra Cost: 60
    Damage Points: N/A
    Description:using the proper hand seals and using a small amount of blood, user can summon Omiko the Ostrich.While summoned the Ostrich is able to use his great speed equivalent to 3 gates to distract opponents.However though the Ostrich can't fly and restricted to attack only by using only his legs and beak.

    ~ No. Also, "not flying" isn't really a restriction. ~

    *Only Sexy~Tendo is able to summon these
    Ostriches are considered the fastest two legged animals and their eggs are one of the biggest in the world.
    http://en.wikipedia.org/wiki/Ostrich
     
         
    Last edited by Emperor; 10-18-2010 at 11:33 AM.

  23. #2573
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by katonpwnz View Post
    What about this slight change?

    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
    Damage Points: N/A (+10 to lightning techniques used through the blades)
    Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through A-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for an increase in power.
    -Can only be summoned once per battle
    -The electrical current can be used 2 times per battle
    -Infusing the blades count as a move
    -Can stay infused for up to 4 turns
    -Can only be used by Katonpwnz

    ~ Are these canon techniques, or special wind techniques you plan to make later ? ~
    I mean canon techniques.

    ~ Then specify that, and specify the increase clearly. Also, same thing to you as I said to Liliana a few posts back. =/ ~
     
         
    Last edited by Emperor; 10-18-2010 at 11:33 AM.

  24. #2574
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Futon:Kunai Dzuki Ken)-Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 after the first turn)
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade. This blade can be used in a normal fashion and can penetrate a human body with ease. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep it's form stable.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates and lets him withstand being hit by 2 Ice jutsus, however if Kuro gets hit by a third Ice jutsu or any other elemental jutsu with a high rank (A,S), he will be immediately dispersed and the user can't summon more Wolverines for 3 turns. He also posesses very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Not all Ice jutsus, only ones that aim to freeze. Things like spikes and stuff would still hurt him ~

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates and lets him withstand being hit by 2 Ice jutsus, however if Kyo gets hit by a third Ice jutsu or any other elemental jutsu with a high rank (A,S), he will be immediately dispersed and the user can't summon more Wolverines for 3 turns. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Reduce his withstanding level, and same as above ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who wears a vest he just wears the Konoha metal band in his neck. He posseses incredible strength much more than the average human or less than a bear. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge amount of chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned twice per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Tekkai Wolverines ? No. ~

    (Metsuryū Modo)-Dragon Slayer Mode
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: This techniques allows the user to to a certain degree, transform their body into that of a Dragon wich can be the scales, very sharp fangs and the user's pupil turning bloody red. As a result of this, those with ''Dragon Slayer'' abilities are able to change their body to a certain element in both offensive and defensive styles, in this case the Fire Element wich was a trademark of Dragons. Because their own bodies can function as make-shift weapons unique only to themselves, ''Dragon Slayers'' are typically unarmed fighters who excel in hand-to-hand combat. They can also consume external sources of the natural element (fire) however they can't consume fire created from themselfs nor fire from the opponent; by consuming fire ''Dragon Slayers'' no longer needed the use of handseals for fire jutsus and they enhanced their attacking range (Short to Mid, and Mid to Long). This technique will also boost the user speed to a level since the user is covered in flames, the user can use the fire to burst out his feet or any part of his body to increse his speed to a level only the reflexes of the 4th Hokage or a Third tomoe Sharinagn can see without dificulty.
    A ''Dragon Slayer'' ability incorporates the element of fire into the user's body. This allows the user to produce flames from any part of their body, including their lungs but of course every single part of the body will be coated by a layer of water chakra preventing the user from burning themselfs. This technique will also give the user meaning that every damage done by a fire jutsu performed by the opponent will be reduced by 10 damage points (40-30).After this technique ends the user can't use any S-rank jutsu for the rest of the battle and wil have trouble moving meaning no Taijutsu moves for the rest of the battle.
    Note: Can only once used once per battle.
    Note: This mode will last for 3 turns.
    Note: While this technique is in use the user can't use any custom weapons or weapon based jutsus nor use the summoning jutsu.
    Note: Every Tajutsu move will have 5 more damage points.
    Note: Can only be taugth by Ryuji.


    ~ I swear if you submit anything trying to mimic Natsu once more, I will ban you from the thread. I've told you like 100x that Natsu's techs won't work in Naruto, and you keep trying ~

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates and lets him withstand being hit by only 1 Ice jutsu wich is special feature is to freez a target but Ice Jutsus that pierces will hurt him. He also posesses very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates and lets him withstand being hit by only 1 Ice jutsu wich is special feature is to freez a target but Ice Jutsus that pierces will hurt him. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who wears a vest he just wears the Konoha metal band in his neck. He posseses incredible strength much more than the average human or less than a bear. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned twice per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~
     
         
    Last edited by Emperor; 10-18-2010 at 12:57 PM.

  25. #2575
    Missing-nin HiddenShadowNinja's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Parseltounge: Heibi to-ku no jutsu)- Parseltounge: Snake Speak technique
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: N/a
    Description: This jutsu can only be done by those who have spent a long time with snakes and signed their summoning contract. Using this jutsu the user is able to speak the language of snakes and effectively take control over any snakes on the battlefield, excluding those summoned by an opponent. The snakes then all converge on the target and attack at once.
    *Only HiddenShadowNinja can use/teach this jutsu
    *User cannot summon anything of his own while controlling an opponents snake summon. Jutsu like the hidden shadow snake hands can still be used as it isn't considered a summoning.
    *If another snake master uses this jutsu at the same time, rank will determine who takes control. If both are the same rank, the jutsu doesn't work for either of them
    *The user can continue speaking in the language of snakes for the rest of the battle.

    Resubmitting, removing the controlling opponents summons part


    ~ Don't you already control all summons on the battlefield excluding an opponent's, since that basically means your summons ? ~


    After removing the part of controlling opponents summons I ment for it to be like, sending natural snakes to attack the opponent. Not summoned ones since my summonings would obviously obey me anyway. So like terrain depending (a forest, a cave, wherever natural snakes might be) it would send them to attack the opponent. I probably could of worded it better..

    (Parseltounge: Heibi to-ku no jutsu)- Parseltounge: Snake Speak technique
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: N/a
    Description: This jutsu can only be done by those who have spent a long time with snakes and signed their summoning contract. Using this jutsu the user is able to speak the language of snakes and effectively take control over any snakes on the battlefield, excluding those summoned by an opponent. The snakes then all converge on the target and attack at once. Of course, controlling these snakes only applies in terrains where snakes would naturally be found (forests, caves, etc.). However the other aspect of using this technique is that the opponent has no idea what you're saying. So if you choose to use a jutsu which requires you to say its name or needs some kind of encantation, the opponent won't know what you're doing until you complete the jutsu.
    *Only HiddenShadowNinja can use/teach this jutsu
    *User cannot summon anything of his own while controlling natural snakes. Jutsu like the hidden shadow snake hands can still be used as it isn't considered a summoning.
    *If another snake master uses this jutsu at the same time, rank will determine who takes control. If both are the same rank, the jutsu doesn't work for either of them
    *The user can continue speaking in the language of snakes for the rest of the battle.

    ~ Approved. ~

    (Heibi Bushin) Snake Clone
    Type-Offensive/Defensive/Supplementary
    Rank-B
    Range-Short
    Chakra cost-20
    Damage-40 (if bitten)
    Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. Like all clones, these can use any jutsu the user can.
    *Only HiddenShadowNinja can use/teach this jutsu
    *Only 4 clones can be used at a time

    ~ Purple part needs removal. ~


    (Heibi Bushin) Snake Clone
    Type-Offensive/Defensive/Supplementary
    Rank-B
    Range-Short
    Chakra cost-20
    Damage-40 (if bitten)
    Description-The user creates a clone made entirely of snakes, though it looks normal. The point of using this type of clone over others is that if it is hit by a taijutsu attack instead of just dispersing away, it breaks down into the snakes it's made of. The snakes then wrap around the opponent and bite them. This clone is capable of using the Hidden Shadow Snake Hands and Multiple Hidden Shadow Snake Hands jutsu as well as other non-summoning related snake jutsu that the user knows.
    *Only HiddenShadowNinja can use/teach this jutsu
    *Only 4 clones can be used at a time

    Purple part removed and changed.

    ~ Approved. Good tech. ~
     
         
    Last edited by Emperor; 10-18-2010 at 12:58 PM.

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