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  1. #2726
    ジャングルの王 Daemon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Daemon View Post
    (Raiton|Bouhatei Tekishutsu)- Lightning Release|Mole Extraction
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: the user focuses a large amount of lightning chakra into their palms. they then slam their hands on the ground sending a shock wave of lightning through the ground. This charges the ground with an electrical charge. Anything that is underground will be paralyzed for one turn.
    (Can only be used twice per battle)
    (Can only be taught by Daemon)

    Approved


    (Raiton|Shindou Nami)- Lightning Release|Evaporation Wave
    Type:Attack/Supplementary
    Rank:Forbidden
    Range:Short-Long
    Chakra Cost:100
    Damage Points:90
    Description: the user focuses lightning chakra into all parts of their body. They compress it. He/She then releases a wave of lightning from their body. The outgoing lightning wave causes water particles in the air and in body of water to vibrate rapidly causing friction. The heat produced from this move evaporates all near water sources. if the opponent is hit with this jutsu the particles on their skin will vibrate rapidly against each other causing friction. This new obtained source of massive heat can cause severe burns on the opponents body
    (Can only be used once per battle)
    (no A-rank and above Lightning jutsu next turn)
    (Can only be taught by Daemon)

    Declined - evaporation techniques exist.
    I changed the name and the effect so it has nothing to do with water

    (Raiton|Shindou Nami)- Lightning Release|Vibration Wave
    Type:Attack/Supplementary
    Rank:Forbidden
    Range:Short-Long
    Chakra Cost:100
    Damage Points:90
    Description: the user focuses lightning chakra into all parts of their body. They compress it. He/She then releases a wave of lightning from their body. The outgoing lightning wave. if the opponent is hit with this jutsu the particles on their skin will vibrate rapidly against each other causing friction. This new obtained source of massive heat can cause severe burns on the opponents body
    (Can only be used once per battle)
    (no A-rank and above Lightning jutsu next turn)
    (Can only be taught by Daemon)

    ~ Impossible. ~

    Resubmissions:

    (Konmoui|Nentenkei)- Soul Menace|Twisting Punishment
    Type:Attack
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.
    (Can only be used twice per battle)
    (Can only be taught by Daemon)

    ~ Approved ~

    ~I changed it from Short-Long to just Short Range~

    (Okaishiki No Buraindo Samurai)- Heightened Senses of Blind Swordsman
    Type:Supplementary
    Rank:Forbidden
    Range:Short
    Chakra Cost:100
    Damage Points:N/A
    Description: This technique can only be activated if the user is blinded or cannot see.(the user can cover their eyes with a blind fold for it to work properly). He/She focuses their chakra into the 2 senses of the body, the Ears,and nose. Once the user focuses a massive amount of chakra into these to parts of their body, the senses are heightened immensely. Here are the effects of the heightened heightened senses:
    ~ Nose: the users ability to smell increases drastically much to the effectiveness of the Inuzuka Clan. This Ability doesn't last long it only lasts 2 turns when this is activated.
    ~ Ears: His/Hers hearing is improved greatly. This part is powerful that it can hear an opponents foot steps and breathing from Mid-range. This only Lasts 2 turns.

    Disadvantages:

    1) While this is activated the user can only use Kenjutsu and Taijuutsu nothing else.
    2) This technique can only be taught 2 by two other people who can deem themselves worthy to learn

    Advantages:

    1) the user cannot be put under genjutsu that require eye contact.
    2) the users reflexes are heightened.

    Restrictions:

    (this can only be used once per battle)
    (this lasts 2 turns)
    (only Kenjutsu and taijutsu can be used while this is activated)
    (can ony be taught by Daemon)

    ~ Similar techniques exist ~

    ~Cali forgot to check this one~

    New Submissions:

    (Chakra Gigei|Assai Yajuu|Mikon Buta Onjun Za Raion!)- Chakra Arts|Crushing Beast|Wild Boar Tames the Lion!
    Type: Attack
    Rank:S
    Range:Short-Mid
    Chakra Cost: 40
    Damage Points:85
    Description: the user focuses a massive amount of chakra into their palms. the user then strikes the opponent multiple times in the chest area delivering heavy impact blows taking the breath out of the opponent. He/She then hits then opponent in the chest and twists their palm releasing all the chakra that is stored up in their palms sending them flying forward. The user follows up with a strong round house kick to the opponent's gut sending them spiraling into the air.
    (Can only be used once per battle)
    (No Taijustu next 2 turns)
    (Can only be taught by Daemon)

    ~ Approved ~

    (Ichi-Ken Kata|Binshou Dageki)-One-Sword Style|Quick Strike
    Type:Attack
    Rank:C
    Range:Short
    Chakra Cost:10
    Damage Points:15
    Description: the user focuses chakra into their blade. the user then releases a powerful joust in a forward motion hitting the enemy in their gut.
    (Can only be used three per battle)
    (Can only be taught by Daemon)

    ~ Approved o_O ~
     
         
    Last edited by Emperor; 11-03-2010 at 01:08 PM.

  2. #2727
    Parrot King Luiz's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Samurai Arts: Conqueror ( Bushijutsu: Shourisha)

    Rank: D-S
    Range: Short-Mid
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: By channelling chakra through their swords, the users of this technique are able to cut through near-intangible Elemental Ninjutsu Techniques (E.g Fire Release, Water Release or Wind Release) dividing them and thus making them harmless. This technique is able to successfully conquer a jutsu 1 rank higher than the one used ( I.e using a D Rank Shourisha, one can divide a C rank, and so on).
    S Rank versions of this technique can only be used 1 times.
    A Rank versions of this technique can only be used 2 times.
    B Rank versions of this technique can only be used 4 times.

    ~ Approved ~

    Note: I'm aware that, being a Genin, I'm only able to submit up to D rank techniques. I hope this is an exeption. In a battle I'd only use this jutsu up to the rank I'm able to, currently D rank. In case there's no exeption:

    Samurai Arts: Conqueror ( Bushijutsu: Shourisha)

    Rank: D
    Range: Short-Mid
    Chakra Cost: 10
    Damage Points: N/A
    Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through near-intangible Elemental Ninjutsu Techniques (E.g Fire Release, Water Release or Wind Release) dividing them and thus making them harmless. This technique is able to successfully conquer a jutsu 1 rank higher than the one used ( I.e using a D Rank Shourisha, one can divide a C rank).


    Samurai Arts: Heavenly Gate (Bushijutsu: Rashoumon)

    Rank: D-S
    Range: Short-Mid
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through solid and thick materials. The rank of the technique is proportional to the thickness of the material that can be cut. Up to C rank, the user is only able to cut through Earth (Exception being Jutsus that use the strongest crystals, etc). B rank allows the user to cut through metal, in it's weakest form (Low Ranked jutsus, normal weapons, etc). The S rank version of this technique allows the user to cut through almost any metal and crystal (Minus S Rank and higher Jutsus of Titanium and Diamond)
    S Rank versions of this technique can only be used 2 times.
    A Rank versions of this technique can only be used 3 times.
    B Rank versions of this technique can only be used 5 times.

    ~ No, it's cutting through too-strong materials. ~

    Samurai Arts: Heavenly Gate (Bushijutsu: Rashoumon)

    Rank: D
    Range: Short-Mid
    Chakra Cost: 10
    Damage Points: N/A
    Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through solid and thick materials. The rank of the technique is proportional to the thickness of the material that can be cut. Since it's a D rank jutsu, the user is only able to cut through Earth (Exception being Jutsus that use the strongest crystals, etc).
     
         
    Last edited by Emperor; 11-03-2010 at 01:09 PM.

  3. #2728
    Ańbu Juniør's Avatar
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    Peace Is A Lie, There Is Only
    Passion. Through Passion I
    Gain Strength. Through
    Strength I Gain Victory.
    Through Victory My Chains Are
    Broken. The Force Shall Set Me
    Free | #The Rat Prince
     

    Re: ♦ Custom Jutsu Submission ♦

    Aka Bara: Bloody Rose
    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 60 (+10 if on fire)
    Description: Aka Bara is a fire based scythe that can be summoned in front of the user or in his hands and when swung, it ignites everything it touches on fire. The user can channel fire chakra into Aka Bara to create an aura of intense Heat around the blade allowing them to cut through things easier. Also while the scythe is active, the users fire techniques are increased by 10+.
    (Usable once per turm)
    (The users water jutsu's drops by 10 damage points)
    (can only be taught by AJ)

    ~Declined, incorrect damage cost and you must state how long it remains in effect
     
         
    Last edited by RokuNR; 11-03-2010 at 07:50 PM.

  4. #2729
    キッスランド Madāra Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    This doesn't count as a submission as I already have the Liger contract. I'm just merely posting this to show all the Ligers about to be submitted.

    Summoning Animal: Ligers
    Scroll Owner: Lord of Kaos
    Other Users who have signed contract:
    Summoning Boss if existing: Sinbad
    Other Summoning Animals tied to contract: Sinbad, Heracles, Achilles, Odysseus and many smaller others (will be made in due time)

    Remaking this jutsu:

    (Kuchiyose: Raiga-Sama) - Summoning Technique: Raiga-Sama

    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: Raiga-Sama is the lord of Ligers. Raiga-Sama, like most ligers, has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). Raiga-Sama is roughly the size of Gamabunta if Raiga-Sama is sitting on his hind legs.
    *Can only be summoned once a battle.
    *can only be summoned by Lord of Kaos.
    *Last three turns.


    into this:

    Kuchiyose: Sinbad| Summoning: Sinbad

    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
    *Can only be summoned once a battle.
    *Can only be summoned by Lord of Kaos.
    *Last three turns.


    ~ Approved ~
    Basically I reworded it and added in a description of Sinbad and added that the sword, and the communication thing.


    Kuchiyose: Achilles| Summoning: Achilles

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). One his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to A rank and the strength of the 2nd Gate. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

    *Can only fight using taijutsu.*
    *Taijutsu used by Achilles counts towards one of the user's three jutsus*
    *Armor last entire fight if user wears it or if it becomes destroyed*
    *Last on field for at the most four turns*
    *Can only be summoned Twice*


    ~ Reduce the power of the armour ~


    Kuchiyose: Hercules|Summoning: Heracles

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through any defense. He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

    *Can only be summoned once per battle*
    *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
    *Can only fight with Earth jutsus and sword*
    *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
    *Kenjutsu techniques in jutsu format count as a jutsu of the user*


    ~ You honestly think the purple part has any chance of getting approved ? ~

    Kuchiyose: Odysseus|Summoning: Odysseus
    Rank: S
    Type: Offensive
    Range: Short (Short-Mid range for Special Genjutsu)
    Chakra Cost: 40
    Attack Points: 80 (for Special Genjutsu)
    Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 5 abilities that he can use: Odysseus is able to spit out a thick mist that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. A third ability of his includes the use of Genjutsu that the user's knows. This works if the target is nearby Odysseus and hears his roar, which triggers the effect of various Genjutsu.
    Odysseus can also use water jutsus of up to A rank. His last great ability is when he roars, it activates a Genjutsu that he calls Crumbling of Troy, which causes the opponent to believe they see a large trojan horse in front of him. Thinking the trojan horse is a living summoning, the opponent runs at it trying to attack it with taijutsu. When he gets close to the location of the "trojan horse", the summoner causes a large dome of earth around the opponent that he causes to sink quickly into the ground, crushing the enemy within it.

    *Can only be summoned once*
    *If his Genjutsu ability is used, Odysseus can use no other ability of his during the fight*
    *Odysseus can only Water Jutsus and Genjutsus and use of one counts as a jutsu of the user*
    *The only two abilities that can be used within one fight include the Mist and the tracking abilities. Other than that, no more than one ability may be used within one fight*
    *If Odysseus uses Crumbling of Troy, he is unable to stay on the field due to fatigue and will disappear*
    *Due to the power of the Genjutsu Crumbling of Troy, no other Genjutsu is to be performed the entire fight by Odysseus (this includes before using Crumbling of Troy)*


    ~ Declined. Too many abilities. ~

    I'm hoping those get approved and to whomever checks them, if there is anyway you can see to make them approveable, please feel free to edit it to your liking.


    Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God

    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damge Points: 60
    Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
    *Can only use twice*
    *After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
    *If the user stays in the middle of the fire for more than a turn, he becomes several burned*

    ~ Approved ~
     
         
    Last edited by Emperor; 11-06-2010 at 02:13 AM.

  5. #2730
    Lord of Kaos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rain Of Hell View Post
    Secret Jaguar Art- Temple of Gold(Gōrudo no himitsu jagāāto - jiin)
    Rank: S
    Range: Short-mid
    Type: attack/defence
    Chakra Cost: 45
    Damage: 80
    Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as gamabunta and it can be used for offansive and defencive reasons. The user can summon the temple infront of themselfs for defence and can be summoned on a large summon to slow the summon down(cant be used if the user is on the summon). This temple stays on the field for 3 turns and if its damaged it will be summoned back immedeately.
    *must be able to summon the jaguar god
    *Can only be used 1 times per battle
    *The user cant use the summoning jutsu for 3 turns after he uses this
    *The user cant summon any weapons for 5 turns after this
    *The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under

    Removed the part and added the bold part instead
    ~Approved~
    Cacique: The Golden Keeper Jaguar(Caciqu: Gōrudenkīpājagā)
    Rank: s
    Type: Supplementry
    Range:short-long-mid
    Chakra cost: 40
    Damage: n/a
    Description: This Jaguar is the ancient keeper of the city El Dorado, the city of gold. He is a very powerfull and wise jaguar at the size of gamaken. He is even said to be almost equal to the Jaguar god in terms of power, like all jaguars he has really strong mucles and sharp teeth.He sold some of the gold from his city to get enough money to buy lots of Osmium(the hardest pure element used on the tips of high-quality pencils so the tip doesnt break for more info: http://en.wikipedia.org/wiki/Osmium) to build an armor of Osmium for himself, HE has weapons of pure gold and can use Fire element up to A-rank. His skin is pitch black.
    *Can stand up to 180 damage thanks to his armor
    *cannot summon any other jaguars while he is out
    *can only be summoned 1 times per battle
    *lasts 4 turns
    *must be able to summon jaguars that are A-rank
    ~Declined~ Pure gold doesn't make good weapons or armor, plus reduce the amount of damage the armor can withstand
    turned gold armor into a stronger element armor

    Hidden Tail Strike(Kakushi tērusutoraiku)
    Rank: S
    Range: short-mid
    Type: Attack
    Chakra Cost: 40
    Damage: 80
    Description: Without any handseals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponant it comes out of the ground in high speed and either stabs the opponant or squizes the opponant.
    *can only be used by hiruko
    *can only be used 2 times per battle
    *the tail gets to the opponant when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponant when the users 3rd move is finished)
    *the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesnt cancel the jutsu)
    *the user cant use his tail for 2 turns
    *the user cant use any jutsu releated with his tail for 5 turns


    Genjutsu Message(Genjutsu messēji)
    Rank: B
    Type: supplementry
    Range: all ranges
    Chakra cost: 20
    Damage: 0
    Description: The user without any handseals sends his chakra to an ally or an enemy and make the enemey/ally hear or see any message the user wants also the person effected in the can reply too. Both the user and the target can see everything else normally and Its really easy to notice that its a genjutsu. Nobody except the user and the person in effect can see or hear the message in any way(except for MS mind shit). The most common and best use of this jutsu is to give an ally commands and think of stratagy witout any motion or sound, essipecly usefull in war, the user doesnt need to see the target to use this but he must know the targets location.
    The person in effect will know who the message is from even if the messager doesnt say it, if they have been trained in gen up to C-rank. If used on the opponant it wont really be usefull unless the opponant hasnt had any gen training. If they didint have any gen-training the user can make the opponant think the message is from a friend to trick them into turning their backs or jumping ect.

    Added a bit more info about when used on the enemy, I didnt really mean it to be used on the enemy but I just stated that it could be used.
    ~Declined~
    Fire Style: Expanding Fire Ball Jutsu( katon: Faiābōru-jutsu o kakudai)
    Rank: Forbidden
    Range: Short-long
    Type: attack
    Chakra Cost: 50
    Damage: 30-90
    Description: The user make 7 handseals then claps his 2 hands together much like the snake handseal and spews a small ball of fire that seems weak at first but expands as travels. The balls size and Damage:
    at short range: 40cm diameter and 30 damage (c-rank)
    Short-mid: 1m diameter and 55 damage (stronger thenb-rank)
    mid: 2m diameter and 80 damage (s-rank)
    Mid-long: 7m diameter and 85 damage (stronger then S-rank)
    Long: 25m diameter and 90 damage (forbidden rank)
    example: in mid-range If the opponant attacks with a jutsu and u use this jutsu they meet at short-mid so the attack deals 55 damage.
    *can only be used 2 times per battle
    *cant use any S or forbidden rank fire jutsu for 2 turns
    *can be used in mid air
    *cant use any forbidden rank jutsu next turn
    ~Declined~ Do not resubmit
    Cacique: The Golden Keeper Jaguar(Caciqu: Gōrudenkīpājagā)
    Rank: s
    Type: Supplementry
    Range:short-long-mid
    Chakra cost: 40
    Damage: n/a
    Description: This Jaguar is the ancient keeper of the city El Dorado, the city of gold. He is a very powerfull and wise jaguar at the size of gamaken. He is even said to be almost equal to the Jaguar god in terms of power, like all jaguars he has really strong mucles and sharp teeth.He sold some of the gold from his city to get enough money to buy lots of Osmium(the hardest pure element used on the tips of high-quality pencils so the tip doesnt break for more info: http://en.wikipedia.org/wiki/Osmium) to build an armor of Osmium for himself and can use Fire element up to A-rank. His skin is pitch black.
    *Can stand up to 140 damage thanks to his armor
    *cannot summon any other jaguars while he is out
    *can only be summoned 1 times per battle
    *lasts 4 turns
    *must be able to summon jaguars that are A-rank

    ~ Ugh. No. Just no. No bloody Osmium armours or things. Where the hell can a jaguar go to buy Osmium, seriously. -.- The idea itself is pathetically ridiculous. ~

    decreased damage by 40 and removed all gold weaponary.


    Genjutsu Message(Genjutsu messēji)
    Rank: B
    Type: supplementry
    Range: all ranges
    Chakra cost: 20
    Damage: 0
    Description: The user without any handseals sends his chakra to an ally makes the ally hear or see any message the user wants also the person effected in the can reply too. Both the user and the target can see everything else normally and Its really easy to notice that its a genjutsu. Nobody except the user and the person in effect can see or hear the message in any way(except for MS mind shit). The most common and best use of this jutsu is to give an ally commands and think of stratagy witout any motion or sound, essipecly usefull in war, the user doesnt need to see the target to use this but he must know the targets location.
    The person in effect will know who the message is from even if the messager doesnt say it, if they have been trained in gen up to C-rank.
    *cant be used on an enemey( anybody who doesnt want the jutsu to be used on them)

    ~ Watch your language, or you get infracted. ~

    removed the part about using it on an enemy

    Fire Style: Double tornado ( katon: Daburu tatsumaki)
    Rank: Forbidden
    Range: all
    type: attack-defence-supplemtry
    Chakra Cost: 50
    Damage:90 (80 by it self)
    Description: the user makes 3 handseals and holds his hands forward(like doing a kamehameha) then focuses his fire chakra to the center of his 2 hands creating a tornado of fire. Then the user holds this tornado untill any fire or wind jutsu enter it.(b-rank or lower) the tornado absorbs the fire/wind jutsu that enter it and focuses the power of the jutsu into its core. Then he combines the tornado and the absorbed jutsu to fire a powerfull blast of fire at the opponant.(the blast is Forbidden rank) The user can use this jutsu without absorbing any other jutsu but then it will be s-rank.
    *can only be used 2 times
    *cant use any forbidden rank jutsu next 3 turns
    *cant use any fire jutsu the next turn
    *cant use any s-rank fire jutsu for 3 turns

    ~ Declined ~
     
         
    Last edited by Emperor; 11-06-2010 at 02:15 AM.

  6. #2731
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seven Paths Of Pain View Post
    (Kuchiyose no Jutsu: Remi) Summoning Technique: Remi

    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40 (-10 Per turn on battlefield)
    Damage Points:N/A

    Description: After the user has done the required handseal and using a small amount of blood, Seven Paths Of Pain will wipe his blood upon his katana and thrust it into the ground summoning Remi the King of the Pumpard relm.

    Remi is the size of Gamabunta, has silky white/black polka dotted fur, wears armor similar to that of samurai and carries a katana (fit for his size). Remis upper body is similar to that of a male human so he is able to perform handseals. With his sword sheathed Remi has amazing speed & agility, but with his sword out he is very sluggish and can be careless at times. He has a natural affinity for lightning chakra but can also use water jutsu.



    -Can be only summon twice per battle
    -Capable of using up to B rank lightning/water jutsu
    -Summons can only be taught by Seven Paths Of Pain

    ~ Number of turns on the battlefield per time summoned ? ~

    *I just completely removed that part about licking fur etc lol*


    (Kuchiyose no Jutsu: Remi) Summoning Technique: Remi

    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40 (-10 Per turn on battlefield)
    Damage Points:N/A

    Description: After the user has done the required handseal and using a small amount of blood, Seven Paths Of Pain will wipe his blood upon his katana and thrust it into the ground summoning Remi the King of the Pumpard relm.

    Remi is the size of Gamabunta, has silky white/black polka dotted fur, wears armor similar to that of samurai and carries a katana (fit for his size). Remis upper body is similar to that of a male human so he is able to perform handseals. With his sword sheathed Remi has amazing speed & agility, but with his sword out he is very sluggish and can be careless at times. He has a natural affinity for lightning chakra but can also use water jutsu.



    -Can be only summon twice per battle
    -Can only be summoned to the battlefield for 3 turns.
    -Capable of using up to B rank lightning/water jutsu
    -Summons can only be taught by Seven Paths Of Pain


    Resubmitting because Kiwi said he didnt know if i owned my summoning when Emp approved of my summoning the day prior Link -http://www.narutobase.net/forums/sho...t=37829&page=2

    ~ Approved ~
     
         
    Last edited by Emperor; 11-03-2010 at 01:10 PM.

  7. #2732
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    Re: ♦ Custom Jutsu Submission ♦

    (Bokusā no Kobushi: Ichi Rei-Ni Panchi)-Boxer's Fist: One Hundred-Two Punch
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user focuses wind chakra into his fists and throws a quick, continuous flurry of whipping jabs at the opponent with one hand, pushing away and bruising his arms and face and preventing him from making seals. Then the user hits him with a powerful cross that knocks him back. This could also be used to deflect projectiles thrown at the user.
    -Can be used 3 times per battle
    -Can only be taught by Katonpwnz

    ~ Approved ~

    (Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user focuses lightning chakra in his fists and quickly dashes very close to the opponent. The user then strikes the opponent with 5 consecutive hooks to the sides of the head and body while shifting his body weight to add power to the punches. The 5th punch drives the opponent's head into the ground. When the punches connect, they leave the point of impact numb and unusable and if they hit the head, the opponent's reaction time will be slower and leave him disoriented or unconsious.
    -One direct punch can knock a weaker opponent unconsious
    -Can be used 3 times per battle
    -Can only be taught by Katonpwnz

    ~ Approved ~

    (Bokusā no Kobushi: Chō no yō ni Furōto)-Boxer's Fist: Float Like a Butterfly
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 10
    Damage: N/A
    Description: As the opponent's attack arrives, the user focuses chakra into his legs and lower back for faster movement and bends his legs quickly and simultaneously shifts his body to the side and moves back to an upright position. This can be repeated numerous times to avoid multiple projectile attacks aimed at the torso or higher.
    -Cannot avoid attacks any bigger than 2 ft in width
    -Can only be taught by Katonpwnz

    ~ I need a speed limit on the attacks you can dodge ~
     
         
    Last edited by Emperor; 11-06-2010 at 02:16 AM.

  8. #2733
    Head of D.U.M.B Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Emperor View Post
    ( Pengin Kuchiyose: Skipper za Bozu ) ɸ Penguin Summoning: Skipper the Boss
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage Points: 80 for physical blows, 30 for whistle

    After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the boss summon of the penguin contract, Skipper. Skipper is a massive...three and a half feet tall, and weighs in at 100 pounds. But though his size is extremely small, he possesses the same strength as any other boss summon. Getting hit by a physical blow of Skipper will possess the same effects as getting hit by a physical blow of a large-sized boss summon.
    Skipper combines his strength with the maneuverability afforded him by his small size as well as speed equal to a sailfish's maximum, to become one of the most Taijutsu-proficient summonings in existence.
    He is capable of using any and all Taijutsu his summoner knows, but his most favoured weapons are a pair of bronzed three-foot salmon he carries with him. He uses these salmon in close quarters and smacks the opponent with them to break his bones, or to block any weapons used on him.
    His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Skipper stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
    Skipper also carries around a bobblehead doll with him, on his back. The doll is an object of dear affection for him, and he will go into a berserker rage if it is destroyed or damaged. The bobblehead doll can also be used as a distraction, since it possesses a foghorn-level whistle built into it, and whenever Skipper "kisses" the doll, the whistle blasts out blaring-ly to disorient an opponent and cause bleeding from his ears.

    The technique does possess some inherent weaknesses and restrictions -
    • Skipper can be summoned only once per battle.
    • Skipper can only fight using Taijutsu, his one "smile and wave" Genjutsu, and his bobblehead-doll whistle.
    • Skipper's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a normal walk. Any faster than that, and the Genjutsu is broken.
    • Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
    • The bobblehead-whistle, can be directed in a particular direction to avoid the sound from reaching the user, but this is only if the user knows the Sound element. If he doesn't, then the whistle sound reaches him too, and he has to shut his ears before the whistle is blown, or he will begin bleeding from ears too.
    • Taijutsu used by Skipper count as one of the user's three jutsu per turn; the "smile and wave" Genjutsu activation does not.


    ( Pengin Kuchiyose: Rico za Kyojin ) ɸ Penguin Summoning: Rico the Psychopath
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 35
    Damage Points: 40 for physical blows, 70 for weapons damage

    After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the most destructive summon of the penguin contract, Rico. Rico is four feet tall, and weighs in at 120 pounds. Though his size is extremely small, he possesses the same strength as any other secondary non-boss summon such as Gamaken.
    Rico is much, much faster than Skipper, and can move at thrice his speed. However, he is not as proficient at Taijutsu as Skipper.
    He is however an expert at Kenjutsu using a pair of sushi knives, or a chainsaw, and has been known to slice through a large tower in one strike or turn bowling pins into sawdust within a few seconds. He uses his deceptive strength and great speed to outdo any human he fights in a sword-on-sword battle.
    His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Rico stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
    Rico's last ability is called "The Regurgitator". Rico possesses a storage seal on the inside of his throat, which holds numerous weapons, explosive notes, weird objects such as flowerpots and bicycles, etc. Rico can unseal one of them and instantly regurgitate it out of his mouth ready for use.

    The technique does possess some inherent weaknesses and restrictions -
    • Rico can be summoned only once per battle.
    • Rico can only fight using his sushi knives and chainsaw, his one "smile and wave" Genjutsu, and anything he might regurgitate.
    • Rico's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a crawl. Any faster than that, and the Genjutsu is broken.
    • Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
    • If Rico is regurgitating a large object, such as a bicycle or an anvil, his throat becomes sore and he is unable to regurgitate anything more until the next turn.
    • Neither Rico's regurgitation nor his Genjutsu are counted as one of the three moves per turn of the user.



    change needed - my only problem with both of these is even if they walk slowly, if you can't see them, sense them, or know you're in genjutsu, then they'll just hit you and it's game over... oh... and the chainsaw i don't like, just keep the sushi knives.
    Edited how the Genjutsu can be broken ( added a bullet point to the restrictions )
    Also, lost the chainsaws T_T

    ( Pengin Kuchiyose: Skipper za Bozu ) ɸ Penguin Summoning: Skipper the Boss
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage Points: 80 for physical blows, 30 for whistle

    After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the boss summon of the penguin contract, Skipper. Skipper is a massive...three and a half feet tall, and weighs in at 100 pounds. But though his size is extremely small, he possesses the same strength as any other boss summon. Getting hit by a physical blow of Skipper will possess the same effects as getting hit by a physical blow of a large-sized boss summon.
    Skipper combines his strength with the maneuverability afforded him by his small size as well as speed equal to a sailfish's maximum, to become one of the most Taijutsu-proficient summonings in existence.
    He is capable of using any and all Taijutsu his summoner knows, but his most favoured weapons are a pair of bronzed three-foot salmon he carries with him. He uses these salmon in close quarters and smacks the opponent with them to break his bones, or to block any weapons used on him.
    His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Skipper stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
    Skipper also carries around a bobblehead doll with him, on his back. The doll is an object of dear affection for him, and he will go into a berserker rage if it is destroyed or damaged. The bobblehead doll can also be used as a distraction, since it possesses a foghorn-level whistle built into it, and whenever Skipper "kisses" the doll, the whistle blasts out blaring-ly to disorient an opponent and cause bleeding from his ears.

    The technique does possess some inherent weaknesses and restrictions -
    • Skipper can be summoned only once per battle.
    • Skipper can only fight using Taijutsu, his one "smile and wave" Genjutsu, and his bobblehead-doll whistle.
    • Skipper's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a normal walk. Any faster than that, and the Genjutsu is broken.
    • Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
    • If Skipper is hit by a technique, even a weak one, his Genjutsu will automatically break away. ( this means wide area techniques have a good chance of connecting ) Secondly, Skipper has to move from the waving position to attack, thus becoming visible for a second or so before his attack.
    • The bobblehead-whistle, can be directed in a particular direction to avoid the sound from reaching the user, but this is only if the user knows the Sound element. If he doesn't, then the whistle sound reaches him too, and he has to shut his ears before the whistle is blown, or he will begin bleeding from ears too.
    • Taijutsu used by Skipper count as one of the user's three jutsu per turn; the "smile and wave" Genjutsu activation does not.


    ( Pengin Kuchiyose: Rico za Kyojin ) ɸ Penguin Summoning: Rico the Psychopath
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 35
    Damage Points: 40 for physical blows, 70 for weapons damage

    After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the most destructive summon of the penguin contract, Rico. Rico is four feet tall, and weighs in at 120 pounds. Though his size is extremely small, he possesses the same strength as any other secondary non-boss summon such as Gamaken.
    Rico is much, much faster than Skipper, and can move at thrice his speed. However, he is not as proficient at Taijutsu as Skipper.
    He is however an expert at Kenjutsu using a pair of sushi knives, or a bladed mallet, and has been known to slice through a large tower in one strike or turn bowling pins into sawdust within a few seconds. He uses his deceptive strength and great speed to outdo any human he fights in a sword-on-sword battle.
    His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Rico stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
    Rico's last ability is called "The Regurgitator". Rico possesses a storage seal on the inside of his throat, which holds numerous weapons, explosive notes, weird objects such as flowerpots and bicycles, etc. Rico can unseal one of them and instantly regurgitate it out of his mouth ready for use.

    The technique does possess some inherent weaknesses and restrictions -
    • Rico can be summoned only once per battle.
    • Rico can only fight using his sushi knives and mallet, his one "smile and wave" Genjutsu, and anything he might regurgitate.
    • Rico's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a crawl. Any faster than that, and the Genjutsu is broken.
    • Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
    • If Rico is hit by a technique, even a weak one, his Genjutsu will automatically break away. ( this means wide area techniques have a good chance of connecting ) Secondly, Rico has to move from the waving position to attack, thus becoming visible for a second or so before his attack.
    • If Rico is regurgitating a large object, such as a bicycle or an anvil, his throat becomes sore and he is unable to regurgitate anything more until the next turn.
    • Neither Rico's regurgitation nor his Genjutsu are counted as one of the three moves per turn of the user.


    ~Both Declined~ Remove the parts where the genjutsu's don't count as moves
     
         
    Last edited by Ragnaroc; 11-06-2010 at 03:10 AM.

  9. #2734
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    Re: ♦ Custom Jutsu Submission ♦

    Custom snake for my snake contract
    (Kuchiyose: Jörmungandr) Summoning: Jörmungandr
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Attack Points: N/A
    Description: The user wipes blood on the snake contract tatoo and summons Jörmungandr a gigantic serpent that is 3 times the size of Manda. This snake is immune to all fire and water jutsu. And can withstand up to 3 S rank direct lightning, wind, or earth jutsu. Can spew out a very large amount of water sufficient for any water jutsu at the users discretion. This snake also has the ability to divide itself multiple times into just as powerful, yet smaller versions of itself.

    Note: Can only be on the field for 5 of the users turns
    Note: Division math. Division into 3 = 3 snakes the size of Manda. Division into 50 = 50 snakes the size of a large kyodajai, division into 100 = 100 snakes the size of the snakes used in hidden shadow snake hands
    Note: Can only be taught to be summoned by Scarface
    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 11-06-2010 at 03:15 AM.

  10. #2735
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by DOD_bld View Post
    (Sensō Meisu: Kakan) – The War Mace: Kakan

    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+10 to Earth element techniques)
    Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra. (of the user only, except where stated below) The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well; somewhere in the realm of ≈15000lb/f²(≈6803kg/f²) of force. This is enough force to severely damage internal organs if a direct hit is landed.
    Note: Kakan may only be used once every other turn to deal an attack using earth elemental chakra at a cost of 15.
    Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.
    Please don't knock the pic, I made it ages ago :o

    In the movie Blade his sword has blades that chop off fingers of people other than Blade himself.
    Blades would pop out of these slits in the handle.
    And in the movie Law Abiding Citizen, the protagonist has a gun he rigged with a neuro-toxin, so when the trigger is pulled needles from inside the grip inject the wielder.


    ~ Explain the purple part better ~
    Resubmitting I've created a better description of what I was trying to say.

    (Sensō Meisu: Kakan) – The War Mace: Kakan

    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+10 to Earth element techniques)
    Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra (of the user only, except where stated below.) The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well; somewhere in the realm of ≈15000lb/f²(≈6803kg/f²) of force. This is enough force to severely damage internal organs if contact is made.
    Note: Kakan may be used once every other turn to deal any earth element jutsu (rank C-A and the jutsu must have already been learned) at a chakra cost of only 15; this does not count as an additional move.
    Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.
    Please don't knock the pic, I made it ages ago :o

    In the movie Blade his sword has blades that chop off fingers of people other than Blade himself.
    Blades would pop out of these slits in the handle.
    And in the movie Law Abiding Citizen, the protagonist has a gun he rigged with a neuro-toxin, so when the trigger is pulled needles from inside the grip inject the wielder.


    ~ Changed C-S to C-A; Approved. ~
     
         
    Last edited by Emperor; 11-08-2010 at 03:59 AM.

  11. #2736
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Theropods ("beast feet")*in Latin*
    Scroll Owner: ME
    Other Users who have signed contract: None
    Summoning Boss if existing: Not yet
    Other Summoning Animals tied to contract: NONE.

    What they are:
    Theropods are a suborder of the order of Saurischia, which is a order of the Super order Dinosauria and finally is a super order of Reptile. Which is on the same level as domesticated dogs(ninja dogs summoning) on he classification of canine. Just stating the order to prove its possible, I want to cover all of the bases. Theropods are carnivorous dinosaurs, and as such they retain the pointed, serrated teeth of their ancestors. Theropods also evolved new features, including a joint in the lower jaw to act as a shock absorber (or perhaps for increased mobility). Some theropods developed additional openings in the skull, fewer fingers, and feathers. Ranging in size from a few kilograms to several tons, and from one to 15 meters in length, theropods lived from the Late (or perhaps Middle) Triassic through to the end of the Cretaceous. Theropods include the oldest known dinosaurs (Herrerasaurus and Eoraptor) and the largest bipeds (Tyrannosaurus, Giganotosaurus,and Carcharodontosaurus). One very specialized group of theropods—birds—became endothermic and developed the ability to fly. 3 Types I will be summoning are Tyrannosaurus, Velociraptor and Tanzania. Basically same body types just different sizes and appearances. Besides Tanzania they all have the same bodies and figures. Like pugs and German Shepard same thing in body just different and different size.


    ~ How many bloody times do I have to tell people not to submit mythical/extinct animals ? -__-" I oughta infract and ban you from this thread. For God's sake, read my damn instructions, people ~

    Water Style: Hells Forbidden Mist: Herukurokiri
    Rank: S
    Type: Supplementary
    Range: Enough to fill an entire village.
    Chakra Cost: 40
    Damage: 0
    Description: The proclaimed strongest Mist jutsu ever created, used by advance Mist ninja. The user draws forth extremely thick black mist from there chakra; enough to fill an entire village. If surrounded it will drench you in seconds it is highly thick and like a blanket of water everywhere. The mist inside of it has black demon like figures in the mist, though if touch they are nothing more then a form of Haze clones. It is infused with the users dark chakra. It is impossible to see anything in the mist no matter how close for everyone in the mist besides these haze clones. If people remain in the mist for to long they can lose their sense of directions and get lost. It also allows the user to sense and feel anyone who is inside of the jutsu chakra, where they are in the mist, their level and how much chakra they left. This is a technique designed for mass confusion in large areas. So a master of silent killing can kill in great numbers without worrying of counter attacks.

    ~ Similar techniques exist ~

    Wind Style: Exploding projectiles
    Type: Supplementary
    Rank: B
    Range: personal, Mid, then long
    Chakra Cost: 20 (5 for each projectile)
    Damage: 40
    Description: The user releases a special form of wind chakra when they throw projectiles. So the projectiles are covered in wind chakra that increases the speed and cutting power. But when they have reached Mid range the wind chakra releases in a cutting blast all around the projectile. The projectiles will continue to go its course with even more speed.
    Note: User is able to use up to 4 projectiles with this jutsu; at most.
    Note: The explosions are equal to short range.

    ~ What projectiles ? ~

    Name: Earth Style: Earth Clone Projectiles
    Rank: C
    Range: Short - Long
    Requirements: Shurikens ( or any other tools )
    Chakra Cost: 10
    Damage: 20 (depends on ninja tool)
    Description: user throws 1 shuriken ( or any other tool ) and makes hand seals to make copies of them with Earth chakra. Just like shadow clones but made of mud. They will stay as shurkin even after they hit.

    ~ Follow the damn template, who asked you to add in some stupid thing called "Requirements" ? ~

    ~Reserving~ final jutsu slot, for boss summoning if approved thanks.
     
         
    Last edited by Emperor; 11-08-2010 at 04:02 AM.

  12. #2737
    キッスランド Madāra Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Lord of Kaos View Post
    This doesn't count as a submission as I already have the Liger contract. I'm just merely posting this to show all the Ligers about to be submitted.

    Summoning Animal: Ligers
    Scroll Owner: Lord of Kaos
    Other Users who have signed contract:
    Summoning Boss if existing: Sinbad
    Other Summoning Animals tied to contract: Sinbad, Heracles, Achilles, Odysseus and many smaller others (will be made in due time)

    Remaking this jutsu:

    (Kuchiyose: Raiga-Sama) - Summoning Technique: Raiga-Sama

    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: Raiga-Sama is the lord of Ligers. Raiga-Sama, like most ligers, has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). Raiga-Sama is roughly the size of Gamabunta if Raiga-Sama is sitting on his hind legs.
    *Can only be summoned once a battle.
    *can only be summoned by Lord of Kaos.
    *Last three turns.


    into this:

    Kuchiyose: Sinbad| Summoning: Sinbad

    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
    *Can only be summoned once a battle.
    *Can only be summoned by Lord of Kaos.
    *Last three turns.


    ~ Approved ~
    Basically I reworded it and added in a description of Sinbad and added that the sword, and the communication thing.


    Kuchiyose: Achilles| Summoning: Achilles

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). One his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to A rank and the strength of the 2nd Gate. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

    *Can only fight using taijutsu.*
    *Taijutsu used by Achilles counts towards one of the user's three jutsus*
    *Armor last entire fight if user wears it or if it becomes destroyed*
    *Last on field for at the most four turns*
    *Can only be summoned Twice*


    ~ Reduce the power of the armour ~


    Kuchiyose: Hercules|Summoning: Heracles

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through any defense. He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

    *Can only be summoned once per battle*
    *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
    *Can only fight with Earth jutsus and sword*
    *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
    *Kenjutsu techniques in jutsu format count as a jutsu of the user*


    ~ You honestly think the purple part has any chance of getting approved ? ~

    Kuchiyose: Odysseus|Summoning: Odysseus
    Rank: S
    Type: Offensive
    Range: Short (Short-Mid range for Special Genjutsu)
    Chakra Cost: 40
    Attack Points: 80 (for Special Genjutsu)
    Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 5 abilities that he can use: Odysseus is able to spit out a thick mist that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. A third ability of his includes the use of Genjutsu that the user's knows. This works if the target is nearby Odysseus and hears his roar, which triggers the effect of various Genjutsu.
    Odysseus can also use water jutsus of up to A rank. His last great ability is when he roars, it activates a Genjutsu that he calls Crumbling of Troy, which causes the opponent to believe they see a large trojan horse in front of him. Thinking the trojan horse is a living summoning, the opponent runs at it trying to attack it with taijutsu. When he gets close to the location of the "trojan horse", the summoner causes a large dome of earth around the opponent that he causes to sink quickly into the ground, crushing the enemy within it.

    *Can only be summoned once*
    *If his Genjutsu ability is used, Odysseus can use no other ability of his during the fight*
    *Odysseus can only Water Jutsus and Genjutsus and use of one counts as a jutsu of the user*
    *The only two abilities that can be used within one fight include the Mist and the tracking abilities. Other than that, no more than one ability may be used within one fight*
    *If Odysseus uses Crumbling of Troy, he is unable to stay on the field due to fatigue and will disappear*
    *Due to the power of the Genjutsu Crumbling of Troy, no other Genjutsu is to be performed the entire fight by Odysseus (this includes before using Crumbling of Troy)*


    ~ Declined. Too many abilities. ~

    I'm hoping those get approved and to whomever checks them, if there is anyway you can see to make them approveable, please feel free to edit it to your liking.


    Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God

    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damge Points: 60
    Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
    *Can only use twice*
    *After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
    *If the user stays in the middle of the fire for more than a turn, he becomes several burned*

    ~ Approved ~


    Kuchiyose: Achilles| Summoning: Achilles

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

    *Can only fight using taijutsu.*
    *Taijutsu used by Achilles counts towards one of the user's three jutsus*
    *Armor last entire fight if user wears it or if it becomes destroyed*
    *Last on field for at the most four turns*
    *Can only be summoned Twice*


    ~ Change the purple part and what rank attacks could destroy the armour ? ~

    Strength decreased for the armor and likewise, edited restrictions on it.


    Kuchiyose: Hercules|Summoning: Heracles

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

    *Can only be summoned once per battle, lasts for four turns*
    *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
    *Can only fight with Earth jutsus and sword*
    *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
    *Kenjutsu techniques in jutsu format count as a jutsu of the user*


    ~ Approved ~

    Edited to include a specific strength that it can't break through.

    Kuchiyose: Odysseus|Summoning: Odysseus
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Attack Points: 80 (for Special Genjutsu)
    Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

    *Can only be summoned once, lasts for four turns*
    *Can only use three water jutsusand three Genjutsus during the entire fight*
    *Odysseus can only Water Jutsus and Genjutsus and use of one counts as a jutsu of the user*


    ~ Approved ~

    Took out the Genjutsu-related abilities and will make another Liger that can use that or will submit an altered version that I can use.
     
         
    Last edited by Emperor; 11-08-2010 at 04:05 AM.

  13. #2738
    s06p's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    summoning jutsu secretary bird : yuki the goddess of wind
    Rank:Forbidden
    type: Summoning.
    Range:Short-Long(she can be summoned anywhere on the field.)
    Chakra cost:40
    Damage points:80
    Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank using minimal chakra.She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds however she can release wind chakra from behind her due to which she can travel from short range to long range in a matter of half second.She is the fastest secretary bird alive.
    Pros & Cons:
    -Can only be summoned by Ragerok and s06p-
    -Can be summoned once per battle and lasts 5 turns-
    -Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
    fire jutsus-
    -The blast of wind can only be used twice per battle.-
    -She can be the only summon on the battle field.-
    -Wind jutsu can only be used 5 times per battle.-

    ~ OP, too fast. ~

    __________________________________________________ _________________________________
    shinshou
    Type:Weapon
    Rank:Forbidden
    Range: Short
    Chakra Cost: 50
    Damage:90
    Description:Shinsou was an indestructible blade which whose creator is unknown.It was found by a person named Muramusa,the demon of war.The blade was used in so many uncountable battles that it gained a black color due to the drying up of blood on it.Fire and Wind chakra can be chanelled into this blade and two powerful S ranked blasts of wind or fire chakra nature can be sent at the opponent each turn.The sword is about 1 metre long and is very sharp as it can easily cut through rock and even cut through metal when wind chakra is chanelled Into it.It is said that if anyone aside from the wielder of the sword itself looks at the swords blade the person will be cut though it is just a rumour and not true.When fire chakra in channeled into the sword and if the opponent is hit he will be burnt at the place the sword cuts,however chanelling wind chakra into it only makes it sharper.(and the blasts ofcourse.)
    Pros
    -The user can channel both wind and fire chakra into the sword.
    -The sword is extremely sharp.
    -All wind and fire jutsus of the user increase by a rank.
    -If anyone expect the owner touches the summoning scroll of the sword both the sword and the summoning contract are teleported to a secret location known only to the owner.
    -Both wind and fire chakra can be chanelled into the sword together however if this is done the wind chakra makes the fire chakra in the sword alot more stronger.

    Cons
    -Each blast is considered as a move.
    -If wind and fire chakra are chanelled into the sword in the same turn the sword cannot cut through metal etc as the wind chakra just makes the fire chakra stronger.

    ~ Declined ~

    __________________________________________________ _______________

    Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)
    Rank: S
    Type: Attack/Defense
    Range: Short-long
    Chakra:40
    Damage points :80
    Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and her body gets covered in water if she comes in contact with even a drop however her face doesnt get covered by the water and her speed doesnt slow down due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
    Due to her water moulding capabilites she can aslo fly underwater and the user on top of her is protected because she mould the water around her in such a way.
    Note:
    -This summoning lasts up to 4 turns-
    -Can only be summoned once per battle-
    -Must have signed the Secretary Bird Summoning contract.
    -Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
    -Mizu can only replenish once per battle.
    -Can be the only summon on the user can have on the field.

    ~ Ugh. OP, no Suigetsu-like abilities will be allowed. ~

    Note:Mizus not a pheonix its just a name.
     
         
    Last edited by Emperor; 11-08-2010 at 04:07 AM.

  14. #2739
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Taijutsu/Fuuton: Sutrongu Hanma ) - Taijutsu/Wind release: Strong Hammer
    Rank: A
    Type: Offensive
    Range: Short - Close
    Chakra cost: 30
    Damage points: 60 ( - 10 to user )
    Description: User first compacts his/her fist and starts gathering wind chakra into his/her elbow. Once that's done user must concentrate for a few seconds and immediately after that user delivers a compacted punch as fast as he/she can while wind chakra is released from his/her elbow in form of gust of wind or vortex, giving the punch more speed. The strength of the punch is enough to cause damage to regular bones and cause momentary fainting on low ranked enemies. The jutsu also causes damage to user ( mostly wrist and elbow ), preventing this move from being used more than once.
    Note:
    - Can be only once
    - No Wind jutsus at the same turn


    ~ Similar techniques exist ~

    ( Katon: Furesshufaia kumo ) - Fire release: Freshfire cloud

    Rank: A
    Type: Offensive - Defensive
    Range: Close - Short ( Becomes inaccurate when it reaches Mid range )
    Chakra cost: 30
    Damage points: 50 ( + 15 if used with oil )
    Description: User first takes deep breath and focuses fire chakra into his/her mouth. Then as user breathes out he/she creates steady stream of fire that isn't accurate like Uchiha style fireballs. The fire expands into cloud-ish wave of fire that becomes in accurate when it reaches mid range.
    Note:
    - Can be used twice per battle
    - No water techniques can be used on the same turn.


    ~ Explain better ~

    ( Taijutsu/Kenjutsu: Sentōki genshō ) - Taijutsu/Kenjutsu: Fighter's Phenomenon
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 ( - 20 per turn )
    Damage points: N/A ( - 10 per turn )
    Description: Fighter's Phenomenon is a special jutsu that only appears in Hand to Hand combat and Sword techniques. It's a technique that takes no time to activate in a Kenjutsu/Taijutsu fight between user and opponent(s). In the jutsu user uses chakra to stretch his/her senses to their limits, causing the time to 'slow up' from the user's point of view and his reaction time increases. This doesn't exactly make user faster but gives him/her more time to react. After this jutsu runs out user will become sluggish and slow in his/her movements. This jutsu doesn't work against Elemental attacks.
    Note.
    - Lasts four turns
    - Is useless against elemental attacks
    - Can be used only once per battle.


    ~ Similar techniques exist ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:07 AM.

  15. #2740
    Myobokuzan Faust's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Doki ichida Dokuja] - |Wrath of the Serpent|
    Type: Supplementary
    Rank: Forbidden
    Range: All
    Chakra Cost: 50
    Damage Points: -
    Description: A jutsu that is perhaps one of the most powerful Doton jutsus ever conceived by man. This jutsu requires no hand seals to perform however the user must be touching the ground to perform it. The user shall then force their chakra into the ground, causing it to begin to crumble away from sight along with all non alive materials touching the ground that the user is upon. These substances shall soon be remade into that of a giant serpent, however this is not the true power of the jutsu. After this has been performed, the serpent shall swallow the user of this technique and seem to vanish along with them, only to have the user re appear where the serpent was originally located the ground and everything fully restored to what it was before this jutsu was performed. The user shall then have serpent like slits appear instead of their pupils, signifying the jutsu was a success. All Doton jutsu performed after this jutsu count as one rank higher and as a favorite weapon, in addition to this all Doton jutsu
    gain a +50% power boost all around, and the users body becomes solidified whenever a particular body feature is not in motion (Meaning body momentum), allowing for them to withstand blows that would normally kill them outright, like taijutsu attacks, shurikens etc. This jutsu also increases their Taijutsu to the point of being insanely strong, making them appear as demons upon the battlefield due to their strength. Once this jutsu has been completed they shall be unable for the rest of the battle to perform any jutsu besides Doton based ones, and all jutsu that are not Doton based that are in effect before hand upon the user shall have their effects cancelled, and their traces leave them.
    - Usable only once per battle.
    - The user takes 20 damage from the transformation.
    - Faust can only teach this.


    ~ How will a serpent you have created give you powers beyond your normal grasp ? ~

    [Gekiryuu Kaze] - |Raging Wind|
    Type: Supplementary
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: -
    Description: This technique is useful in the right situation, but if used improperly, could cause more harm than good. The user makes a few hand signs and then extends their hands, palms facing out towards the enemy. They turn their wrists so their hands are upside down, and then curl their fingers, pulling their hands back towards them and above their head. This technique involves causing the wind behind and underneath the user's opponent to rush forwards towards the user, creating a strong blast behind them to pull them in. With someone who is proficient at ranged fighting, this is a bad move, as it puts their opponent directly in front of them. Alternatively, if one has a weapon prepared or a close-range jutsu, this can be quite effective to keep the opponent where they want them. Another tactic is to use this on an ally to keep them from taking a blow. The only real advantage of this jutsu is that it catches the opponent off guard - it very often knocks someone off their feet, but it will always pull in the target to right in front of the user.
    - Usable twice per battle.
    - Faust can only teach this.


    ~ Similar techniques exist ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:09 AM.

  16. #2741
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Rank:A
    Range:Short-Mid
    Type:Supplementary
    Damage:N/A
    Chakra cost:30
    Description:In this jutsu the user makes a single Tiger handseal and then if there is any projectile,rock,boulder in the air around a diametre of 15 metres(upto mid range),he can manipulate the projectiles,rocks by using his fuuton chakra into aiding himself(like manipulating a boulder for support while falling etc) or attacking the opponent with the rock or boulder.The speed of the kunais,shurikens etc can also be doubled by using this jutsu.Though the kunais,shurikens etc thrown by the opponent cannot be manipulated but can only be stopped.
    -can only be used four times per battle
    -can only be taught by Hammy120290




    ~ Similar techniques exist ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:09 AM.

  17. #2742
    Senior Member Shigure-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Luiz View Post
    Samurai Arts: Conqueror ( Bushijutsu: Shourisha)

    Rank: D-S
    Range: Short-Mid
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: By channelling chakra through their swords, the users of this technique are able to cut through near-intangible Elemental Ninjutsu Techniques (E.g Fire Release, Water Release or Wind Release) dividing them and thus making them harmless. This technique is able to successfully conquer a jutsu 1 rank higher than the one used ( I.e using a D Rank Shourisha, one can divide a C rank, and so on).
    S Rank versions of this technique can only be used 1 times.
    A Rank versions of this technique can only be used 2 times.
    B Rank versions of this technique can only be used 4 times.

    ~ Approved ~

    Note: I'm aware that, being a Genin, I'm only able to submit up to D rank techniques. I hope this is an exeption. In a battle I'd only use this jutsu up to the rank I'm able to, currently D rank. In case there's no exeption:

    Samurai Arts: Conqueror ( Bushijutsu: Shourisha)

    Rank: D
    Range: Short-Mid
    Chakra Cost: 10
    Damage Points: N/A
    Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through near-intangible Elemental Ninjutsu Techniques (E.g Fire Release, Water Release or Wind Release) dividing them and thus making them harmless. This technique is able to successfully conquer a jutsu 1 rank higher than the one used ( I.e using a D Rank Shourisha, one can divide a C rank).


    Samurai Arts: Heavenly Gate (Bushijutsu: Rashoumon)

    Rank: D-S
    Range: Short-Mid
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through solid and thick materials. The rank of the technique is proportional to the thickness of the material that can be cut. Up to C rank, the user is only able to cut through Earth (Exception being Jutsus that use the strongest crystals, etc). B rank allows the user to cut through metal, in it's weakest form (Low Ranked jutsus, normal weapons, etc). The S rank version of this technique allows the user to cut through almost any metal and crystal (Minus S Rank and higher Jutsus of Titanium and Diamond)
    S Rank versions of this technique can only be used 2 times.
    A Rank versions of this technique can only be used 3 times.
    B Rank versions of this technique can only be used 5 times.

    ~ No, it's cutting through too-strong materials. ~

    Samurai Arts: Heavenly Gate (Bushijutsu: Rashoumon)

    Rank: D
    Range: Short-Mid
    Chakra Cost: 10
    Damage Points: N/A
    Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through solid and thick materials. The rank of the technique is proportional to the thickness of the material that can be cut. Since it's a D rank jutsu, the user is only able to cut through Earth (Exception being Jutsus that use the strongest crystals, etc).
    Why the hell was this even approved?

    Samurai Arts was something only me and Keotsu could use.

    It was created by me intially, and afterwards I allowed him to use it too. I don't want to hear anything about Samurai Arts being in the manga either, it is something made randomly whilst seeing the samurais in the Kage Summit.

    No site(that includes Narutopedia), says anything about this art, as the manga/anime itself is about ninjas, so I find it very unfair for most members, especially new ones to be allowed to submit such techniques without my approval, especially because Keotsu promised not to teach anyone. .-.
     
         

  18. #2743
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Jutsu: Sagittariidae Elders (Kuchiyose no Jutsu: Sagittariidae Korou)
    Type : Attack/Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: 80
    Description: The user summons the two Sagittariidae Elders of Mount Stalk, they perch themselves on the users shoulders (they use their talons to stay on the user). The primary reason for this summon is to activate Sagittaridae Mode, but they can be used for battle. They both have their own affinities, the male elder has a wind affinity, while the female elder has a fire affinity. They can fire S-Rank blasts of their elements (three times per battle). Because they are physically linked to the user they can send their chakra into him/her, thus allowing them to gather the Elder chakra needed for Sagittariidae Mode, removing the need for the user to be still to the gather the chakra.
    Note:
    - Can only use once
    - Summoning lasts for 4 turns
    - They can fire S rank blasts (of their respective affinities) from their mouths, but only thrice per battle.
    - Must be taught by So6p and Ragerok
    - Must have signed the Secretary Bird contract.


    Sagittariidae Mode (Sagittariidae Mo-do)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost : 40
    Damage: 80
    Description: The user must stand still (unless they have the Sagittariidae Elders on his/her shoulders) and gathers Elder chakra (this takes 20 seconds to do) which alters the user. The chakra makes a 'shroud' around the users hands and feet taking the form of Talons that are strong enough to cut through normal metal. Also the shroud increases the users strength to where they can destroy earth with a flick of a finger, but only at the hands and feet. The user can choose to grow huge chakra wings that allow the user to fly (can be used for the whole duration of the mode), the wings can also be used to block attacks (Up to A rank jutsu as long as they are direct attacks, the user can control each wing to block around them, can only be used twice). Because the user takes aspects of Secretary birds, the users eyesight is heightened to where they can see long range and still see every detail. Also the users reaction time is greatly increased, allowing the user to react best to the situation.

    Note:
    - Lasts for 4 turns
    - Only once per battle
    - Once the mode ends they will be tired, but will still be able to continue. If they grow the chakra wings, they will be exhausted after the mode ends.
    - The wings can be grown at will and take a second to form
    - Must have signed the Secretary Bird contract.
    - Can only be taught by So6p and Ragerok.

    ~ Oh geezus. Both too similar to Sage Mode/it's activation. ~

    Sagittariidae is the animal family the Secretary Birds are in.
     
         
    Last edited by Emperor; 11-08-2010 at 04:10 AM.

  19. #2744
    Senior Member Mugiwara's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Time for some taijutsu moves.

    (Sempai Oshie: Ikkotsu)- Elder Teachings: Single Bone
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Attack Points: 95
    Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, avoiding incoming attack, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. Then the user delivers a strong punch into a point of the opponents body, petrifying the area where the punch is delivered, crushing that area.
    • Can only be used once per battle
    • Cannot perform Sixth Sense techniques for two rounds.
    • Must have mastered Kaitos taijutsu.
    • Must be Kage or higher and have incredible chakra control.


    ~ Avoiding incoming attacks, not necessarily. It depends on the attack. ~

    (Sempai Oshie: Sōkotsu)- Elder Teachings: Double Bone
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 50
    Attack Points: 120
    Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, avoiding incoming attack, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. After appearing right in front of the opponent, the user does an extremely fast punch with both of his fists at the same time, aligning them vertically on the opponents chest, charging the earth chakra into the opponents body, petrifying it and crushing the petrified body at the same time. When the user makes contact with the opponent, the earth chakra spreads around in the opponents body.
    • Can only be used once per battle
    • The user must have Sixth Sense activated, and must be a mastered taijutsu.
    • Can only be performed by Kage or higher.
    • The user cannot use anymore techniques that require Sixth Sense to be active, however the user CAN activate Sixth Sense technique itself, but not use techniques for it.
    • Cannot use earth techniques the next turn.



    ~ Same as above ~

    (Hachimon Tonko: Asa Kikanjuu)- Eight Gates Release: Morning Gatling Gun
    Rank: B - S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 30 - 50
    Attack Points: 60 - 100
    Description: After opening several chakra gates(up to 5th), the user starts punching towards the opponents really fast, similar to Morning Peacock, however, the punch is not fast enough to be ignited by the friction in the air.
    So the user continues to punch so fast that his hands become invisible, and the punches push the air in front of them towards the opponent, so that they can feel the full power of the punch even at a distance. The technique makes it look like the user becomes a gatling gun and starts shooting bullets at the opponent. Each hit does great amount of damage, leaving the opponent with several broken bones and inner bleeding.
    • Can only be used once per battle.
    • Cannot perform taijutsu for the rest of the battle(including taijutsu KG) if used with 5th gate.
    • Cannot perform taijutsu for the next four turns(including Taijutsu KG) if used with 3rd or 4th Gate.
    • Cannot perform taijutsu for the next two turns(including taijutsu KG) if used with 1st or 2nd Gate.
    • The rank, chakra cost and attack points all depend on how many gates are open.
    • Does 15 damage to the user, ripping the muscles in his arms.



    ~ Approved, I added some restrictions. ~

    (Honeton: Kakuheki)- Bone release: Barrier Wall
    Rank: A
    Type: Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 50
    Attack Points: N/A
    Description: The user puts his hands on the ground, sending bone chakra underground and creating a circle of bones around the opponent. The circle of bones are like a giant wall 360 degree wall around him, and it is 10 meters in diameter. The user can chose if its open at the top or not, to trap the opponent in it. The bones are very dense, depend on how strong the users bones are. This circled wall around the opponent have various uses, for example the user can use it as the opponent uses a technique to attack the user, it can serve as defense, and can have other supplementary uses. As mentioned, the bones are very dense and can endure high amount of damage done to them.
    • Can only be used once per battle
    • The density of the bones are the same as the users bones.
    • No bone techniques the next round.


    ~ I'm not letting you base it on bone strength, because then yours will have stronger than diamond. Have a common strength for every user. Also, how long does it take to form ? ~

    (Taka Ninpou: Ryuuseiu)- Hawk Ninja Arts: Meteor Shower
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 50
    Attack Points: 100
    Description: Menthu and Nahuatl combine their forces, Nahuatl starts shooting huge chunks of rocks towards the opponent, while Menthu breathes high amount of fire, setting the rocks on fire, ramming the opponent with fiery rocks from above. The size of the rocks in average are 5 meters in diameter, and theres a great amount of those rocks shot out of Nahuatls body, making the combined attack look like a meteor shower. Half of the battlefield looks like the aftermath of a volcano eruption after the attack.
    • Can only be used once per battle
    • Cannot summon Menthu or Nahuatl for the rest of the battle(Both summoning of Menthu and Nahuatl can usually be summoned twice per battle, however, after this technique, they can only be summoned once)
    • Nahuatl cannot use his ability to shoot parts of his body(which can usually be used three times per battle.
    • The amount of times Menthu can use his attack, causing burning windblasts equal to A rank is reduced from 3 times per battle to only one time after using this technique.


    ~ OP ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:17 AM.

  20. #2745
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    Re: ♦ Custom Jutsu Submission ♦

    Consuming seal (consumo no fuuin )
    Rank: A
    Type: Attack
    Range: long
    Chakra Cost: 30
    Damage: N/A
    Description: A more advanced seal of the fire/water/wind/lightning/earth seal. The user will focus chakra into his palm and create a kanji writing "consume".He will then put it in front of him and release a sort of force field around him.Anything that touches the force field/shield will be destroyed,thus blocking anything.
    *Can only block 1 jutsu with a attack(like kunais) per turn
    *Can only be used up to 4 times


    ~ Declined, do not resubmit. -.- On a side note, do you even know Fuuinjutsu ? ~

    Pheonix Flare (フェニックス閃光)
    Rank: S
    Type: Attack/supplemantary
    Range: self/mid
    Chakra Cost: 40
    Damage: 80(projectiles)
    Description: This jutsu is only for those specialized in fire and have fire affinity(stated in bio) enables the user to unleash a big amount of fire from their back,legs and arms.The user will use their manipulation to form a thick,compressed fire wings that allows them to go into the sky and fly,while the legs unleash fire from below to help keep him in the air.However the arms allow the user to shoot big fire blast in shape of fists(to do this the user must know Fire fist jutsu that mugen-sama possesses).
    *May only stay in the air for 3 turns
    *Can only shoot up to 2 fire fists(can be shot at the same time) per turn and count as 1 jutsu.
    *Can only be activated once.And lasts for 3 turns


    ~ What the- Is that how you put the Japanese name ? o_O ~

    Kaguya arts: rage of the fire flower (Kaguya bijutsu: gekido no kasai hana)
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost: 50
    Damage: 90(projectiles)
    Description: This jutsu makes the user unleash half of his body bones many times,each on top each other and regenerate them at high speed.After seconds the user creates a giant bone clone with him in the head.The clones is as big as a very tall tree.The user than uses this to attack the opponent,while in this form the user can shoot out spikes from his arms.(+5 to all kaguya skills will in that form)
    *Can only be activated once.And lasts for 3 turns
    *must be a kaguya


    ~ Ugh, OP ~

    chimpanzee arts: silver forest summon (chimpanzee bijutsu: silvaru hayashi kchuysei)
    Rank: Forbidden
    Type: Attack
    Range: short-long
    Chakra Cost: 50
    Damage: N/A
    Description: This is more of a terrain summon.The user gets out a scroll,bites his thumbs and slams both hands on the open scroll.This makes the whole terrain turn into the Holy forest of the chimp summons back on mountain Silver.Along with the forest it also summons swarms (about 50) of chimpanzees with swords that will attack the opponent.
    *Can only be activated once.And lasts for 3 turns
    *No summons for 5 turns


    ~ You can't summon terrain. ~

    Chimp soul-(chimpo kihaku)
    Rank: Forbidden
    Type:Supplementary
    Range:self
    Chakra cost: 50 (-5 per turn)
    Damage:
    Description:The user becomes one with the chimps,to the point of his soul fusing with them.This produces a super boost of power in the user.The users taijutsu's power is much more powerful also the user will gain more chimp-like attributes,like fur,increase in size and physical power.He will have black fur with silver pointy hair,will increase to 3 meters in size and will get a +10 bonus in tai.The users chakra speed increases giving him a small +2 bonus to elements.(can only boost one element per turn)
    *Can only be activated once and lasts for 4 turns
    *Must be taught by Mugen or the current contract holder


    ~ Wtf, DBZ soul-fusion ? Declined, do not resubmit. ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:19 AM.

  21. #2746
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    Re: ♦ Custom Jutsu Submission ♦

    Genjutsu: False Transformation Technique
    (Heki henkan no jutsu)
    Type: Attack/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: This genjutsu is created through eye contact between the user and his opponent. Unlike most genjutsu this one lays dormant in the opponent's body until activated later in the battle. The user places a mass of chakra into the opponent's body where it sits until they attempt to use some sort of transformation or mode such as the gates, sage mode, bijuu transformation, etc. Once the opponent attempts to use one of those things the genjutsu activates. It stops the transformation just after it starts but causes the opponent to believe they have successfully entered that mode.
    ~Can only be used once per battle, stops ONE transformation.
    ~Must be created through eye contact.

    ~ Oh ? Awesome idea. It's nice to see someone other than me have good Genjutsu ideas lately. Approved. ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:22 AM.

  22. #2747
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    Re: ♦ Custom Jutsu Submission ♦

    Fuuton: Kanashimi no hōkō = Wind release: Roar of sorrow.
    Rank: A
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user forms a single handseal, and focuses chakra in his/her neck, the user then screams all he/she is able, and releases the chakra at the same time. This, results in a very high scream, which will interrupt anyone who hears it, in doing handseals, thereby interrupting the jutsu they are doing in that moment.
    Notes:
    • Can only be taught by ZeroGarra.
    • Does not work on jutsus that requires no handseals.
    • Can only be used once per battle.

    ~ Similar techniques exist ~

    Fire release: second summoning fire dragon T'shin the sorrowing = Katon: Dai ni hi ryū T’shin kanashimi shōkan
    Type: Offensive
    Rank: S
    Range: Mid/Long
    Chakra cost: 60
    Damage points: 90
    Description: The user gathers an incredible amount of fire chakra in his gut, then the user performs the handseals, and exhales three giant streams of fire, through a ring made by the thumb and index finger. Two of the streams, (the left and the right one) will take the form of giant dragon arms, with sharp claws. The third, and middle streams, will take the form of a giant dragonhead, these dragon limbs will race at the target with incredible speed. The user is able to make the dragonhead spew a B-ranked fireball, by doing a single handseal, this fireball can only be spewed straight forward.
    Notes:
    • Can only be used by ZeroGarra.
    • Can only be used once per battle.
    • This is not a summon, it’s just a fancy name.

    ~ Similar techniques exist ~

    Wind release: Wings of Sorrow = Fuuton: Kanashimi no tsubasa.
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra cost: 60
    Damage points: N/A
    Description: The user surrounds his hands with an aura of constantly moving wind chakra. The wind chakra allows the user's hands to move swifter and more fluently, like the wind, allowing the time that it takes normal jutsu that require handseals just over half the time to complete. This jutsu can also be used on the users legs, to make his speed increase greatly. A jutsu with 3 handseals take the time of 1.
    1-3 handseals = 1 handseal speed.
    4-6 handseals = 2 handseal speed.
    7-10 handseals= 3 handseal speed.
    Notes.
    • Can only be used once per battle.
    • This jutsu stays active for three turns.
    • Can only be taught by ZeroGarra.

    ~ Declined ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:23 AM.

  23. #2748
    Senior Member Shigure-sama's Avatar
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    **** off.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Geikitsu: Kitsune Taigan) - Fox Arts: Fox Embodiment
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A (+10 to user)
    Description: Fox Embodiment is basically a type of Sage Mode. The Fox partner of the user infuses his chakra into the user to the point where the summoner gains certain characteristics of the Fox partner(i.e. Kitsuha gives the user the ability to repel Fire up to B-Rank, Kitsukaze Wind up to C-Rank, etc.); however the user may use only the abilities of the certain Fox partner for the following 3 rounds. This jutsu lasts 4 turns.

    - May be used twice per battle.
    - If Kitsuha or Kitsurai uses their ability on the user, they may not use this jutsu twice.
    - The user grows fangs and their eyes turn red.... just putting that out there, so this technique looks cool... you know.
    - Must own Fox contract.


    ~ , approved ~

    (Geikitsu: Shikiten no Katana) - Fox Arts: Ceremonial Blade
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: N/A
    Damage Points: 80
    Description: The Ceremonial Blade is a specially crafted sword, which has the Kanji "犬科" (canidae). This sword has a part of the tattoo needed to summon foxes on it's blade, thus, each time someone, or something spills blood on it, the user can instantly summon a Fox partner. After summoning that partner, the blade recieves certain abilities of the summon for the rest of the battle, even after the summon disperses.

    Those are as followed:

    • Kitsuha: The sword will be able to deflect Fire techniques up to B-Rank, and all Fire jutsus performed by the user will deal 5 more damage. However if water comes in contact with the sword, all the abilities are lost and Kitsuha disperses.
    • Kitsurai: The sword will be able to deflect Lightning techniques up to C-Rank and all Lightning jutsus performed by the user will deal 10 more damage. If Wind comes in contact with the sword, all the abilities are lost and Kitsurai disperses.
    • Kitsukaze: The sword will be able to deflect Wind techniques up to C-Rank, and all Wind jutsus the user uses will deal 5 more damage. If Fire comes in contact with the sword, it loses it's abilities and Kitsukaze disperses.
    • Kitsuhiro: The sword will get twice as sharp, and the blade will get longer.

    - The sword can take on the abilities of only the first summoned Fox. [i.e. The user summons Kitsukaze and then Kitsuhiro, then the sword takes the abilities of Kitsuhiro]
    - The sword can only take the abilities of one summon per battle. [i.e. if it took the abilities of Kitsurai, it will remain with the same abilities unless it is hit by the elemental weakness]
    - If there is blood spilled on the tattoo of the sword, the user can instantly summon any Fox by choice; however the summoning is not random. The wielder of the sword at the moment the blood is spilled on the blade, must possess the Fox contract in order to complete the summon. Otherwise the whole process would just dirty the blade.
    - The Ceremonial Blade is something carried by Shigure only, and it does not have duplicates, meaning it cannot be in two battles at once.



    ~ Mhm...nice, nice, but somewhat OP. ~

    ^Yah, that'll replace Kouryuu.
     
         
    Last edited by Emperor; 11-08-2010 at 04:24 AM.

  24. #2749
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    Re: ♦ Custom Jutsu Submission ♦

    His bio is one of those samurai village people.
     
         

  25. #2750
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu: Yuki Leopard ) Summoning Technique: Snow Leopard
    Summoning Animal: Snow Leopards
    Scroll Owner: Itachi4life
    Other Users who have signed contract:None now
    Summoning Boss if existing:None now
    Other Summoning Animals tied to contract:N/A
    ------------------------------------------------------

    (Kuchiyose no Jutsu: Yuki Leopard: Kyotan ) Summoning Technique: Snow Leopard: Kyotan
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: After preforming the needed hand signs the user will Summon Kyotan a 8 ft. Snow Leopard. Because his sense of hearing and smelling is so great he is able to detect nearby enemies. Kyotan is wind natured and is able to use up to B-Rank wind jutsu. He is obedient to his master and will do anything to protect them.
    *Can only be summoned if signed the Snow Leopard contract
    *Kyotan can only be summoned for 4 turns*
    *The user must wait 3 turns before Kyotan can be summoned again*

    ~ Similar contract exists ~
     
         
    Last edited by Emperor; 11-08-2010 at 04:25 AM.

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