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  1. #2241
    Senior Member Nadare's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nadare View Post


    (Hyouton: Taiki Hiyaritoshita) - Ice Release: Atmosphere Cooling -

    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: To be able to use this technique, the user must be high in the air, at the height of at least 500 meters.
    There, he makes a row of 46 handseals, and releases an enormous amount of chakra in the atmosphere. The temperature in the heights lowers drasticaly, and this causes several things - the temperature starts falling on the ground too and the most visible change, clouds are called forth in big numbers. More than this, any attack sent in the skies will lose 1 rank every 200m higher, due to the rough conditions in the heights.
    Only the most experienced users of the Ice Element and animals used to this kind of conditions are able to survive in the skies.
    *Note: Can only be used once, and it lasts 4 turns.*


    ~ Latitude ? Wot ? ~
    Latitude. Like, height .

    "...the user must be high in the air, at the latitude height of at least 500 meters."

    Better?


    ~ You mean ALTITUDE ? ~

    >.<

    Yeah, that's what I mean.
     
         
    Last edited by Nadare; 08-09-2010 at 02:05 PM.

  2. #2242
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Genjutsu: Gen tate ) - Illusion technique: Illusionary Shield
    Type: Defense
    Rank: A
    Range: Self
    Chakra cost: 10 ( - 10 per turn )
    Damage points: N/A
    Description: Illusionary shield is technique used to protect user from other Genjutsu techniques ( Does not work against MS techs ). User casts it on itself by snapping fingers and entering a dream or hypnosis like-ish state. The state affects every 5 seconds by disturbing user's chakra flow for one second. While using this state user seems as if he/she were daydreaming. The chakra flow disturb prevents it from being messed up but it doesn't work against MS genjutsus such as tsukyomi and Izanagi.
    Note:
    - User cannot use Genjutsu or Clones while in this state
    - User's speed drops 1/4 when entering this state
    - Only pain can negate this genjutsu.


    ~ Declined, do not resubmit, unless you want the effects to read "User cannot fight at all since his chakra is continually disturbed" ~
    ( Ittōryū: Yahazu Giri ) - One Sword Style: Arrow-Notch Slash
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: User concentrates chakra on his/her limbs and slashes opponent(s) at such a fast pace that it appears that they didn't attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps, does their opponent only realize the attack. It seems to employ elements of drawing and resheathing. User walks at opponent(s) with naked sword and sprints, reaching speed where normal naked eye cannot see the attack. Skilled swordsman and sharingan user can still counter and defend from this technique easily.
    Note:
    - Can only be used twice per battle
    - Takes three turns to recharge
    - No other sword attacks can be used at the same turn AFTERWARDS the jutsu.


    ~ You just copied the ENTIRE description off OP Wiki without even explaining how it can be used in the Naruto World -___-" ~

    ( Hyūga Ougi: Sai Dai Rin ) - Hyuuga Ultimate Technique: Largest Ring
    Type: Offensive
    Rank: S
    Range: Close - Short ( Max. 5 meters )
    Chakra cost: 40
    Damage points: 80 ( - 30 to user )
    Description: User simply concentrates massive amount of chakra into his/her arms and points opponent with two fists ontop of each other. Once user has done so it will release massive shockwave of pure chakra that takes form of multiple large rings. The Attack causes damage internally and user too takes alot of damage while using this jutsu since the chakra that's released damages user's arms quite alot, preventing this move from being used more than two times per battle.
    Note:
    - Can only be used two times per battle
    - User takes a lot of damage while using this jutsu
    - Takes three turns to recharge
    - Only ninjas on/above Kage rank can use this technique.
    - No Hyuuga taijutsu can be used on the turn afterwards
    - This easily misses unless user's faster than target or if target's unable to move.


    ~ Explain better ~
     
         
    Last edited by Emperor; 08-09-2010 at 10:47 AM.

  3. #2243
    Gatsndshanks's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nadare View Post
    Latitude. Like, height .

    "...the user must be high in the air, at the latitude height of at least 500 meters."

    Better?
    Do you mean Altitude?
     
         

  4. #2244
    Master Blader Gin-Sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kuchiyose - maneki neko reikyuu (Summoning - Iron Maiden coffin)
    Rank: C
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 15
    Damage: 30
    Description:After performing the needed hand seal the user summons a small Iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains.
    -can use 2 times per battle
    -only Ibiki Morino can use

    ~ Banned for two weeks from this thread for submitting a canon jutsu ( until 24 Aug ). Guys and girls, I'm getting annoyed. The ban time is going to keep increasing from now on. -___-" ~

    Doton -aian Chain (Earth style - Iron Chain)
    Rank: D
    Type: Attack
    Range: Short-Long
    Chakra: 10
    Damage: 20
    Description:After forming some handseal the chains come out beneath the Opponent Underground and Wrapped around the legs and body and hands of the enemy.
    -can use 2 times per battle
    -only Ibiki Morino can use

    ~ Declined, do not resubmit. ~
     
         
    Last edited by Emperor; 08-09-2010 at 10:49 AM.

  5. #2245
    The Blind One Lili-Chwan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Liliana View Post


    Summoning Contract: Martens

    Origin: A secret coniferous forest called Schwarzwald, from an unknown land.

    General Description: Martens are slender, agile animals, adapted to living in taigas, coniferous and northern deciduous forests. They have bushy tails, and large paws with partially retractible claws. The fur varies from yellowish to dark brown, depending on the species.

    Summon General Abilities: The Martens from Schwarzwald are very proficient in Weapon play, and are seen weilding one or several blades, from daggers to sickles. They've developed several weapon and taijutsu experties, and some of the most talented individuals have unlocked especial physical abilities, such as hardening their fur into needles and shoot hair strings, embue their body and claws in poison, without harm, or have acquired one or two elemental affinities. They're all able to speak our language, with a slight german accent though.

    Summoning: The person who signs this contract is able to summon martens from Schwardzwald, and can also be summoned by martens. In case of an unsucessfull summoning, or the usage of a very small ammount of chakra, the user calls forth a baby cub, without much use in a battle. The canon Summoning Jutsu calls forth common martens, with no special abilities other then a ramdom small weapon. Using specific ammounts of chakra, the user can summon special martens, with special abilities, all up to the Boss. (Which will be submited using the official
    template)

    • Tanz and Bums
      Marten Summoning: Tanz and Bums

      Rank: B
      Range: Short
      Chakra Cost: 20
      Damage Points: N/A
      Description: Tanz and Bums are two medium sized twin martens, very fast and agile. Tanz is a dark brown marten with the ability to harden his fur and shoot in out as needles. He weilds two small daggers. Bums is a light brown marten with wind affinity, and can use wind jutsus up to B rank. He weilds a large sickle.
      They're jokers and they're always fooling around. They usually mock their opponents, distracting them, and trick them into traps or making them vulnerable to attacks.
      *They can be summoned using a Fan*

    • Giftig
      Marten Summoning: Giftig

      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: Giftig is a large blackish marten, with a the ability to harden and shoot her fur. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels.
      Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words...
      *Both the user and herself are immune to the poison*

    • Klinge
      Marten Summoning: Klinge

      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: Klinge is a large double tailed grey marten with Wind affinity (Can use Wind jutsus up to A rank). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Wind chakra. He usually talks very loudly and does heroic stances to show others his light.

    • Rot Krallen (Boss)
      Marten Summoning: Rot Krallen

      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: Rot Krallen the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to S rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapon's mastery.
      The last of her powers is the ability to create smaller martens (From the dimention of Katsuyu, when she divides) from her fur, something like fur clones, which have either Fire affinity ( Can use Fire jutsus up to B Rank), Wind affinity ( Can use Wind jutsus up to B Rank) or the ability to harden their fur and shoot it out like needles. These clones are ver fast and swift but are easily dispersed and have a lifespawn of 1 to 2 turns.
      Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.

    ~ No Japanese names ? O_o For any Summoning technique, it should read Kuchiyose: Taz and then Summoning: Taz or sthg. ~


    Summoning Contract: Martens

    Origin: A secret coniferous forest called Schwarzwald, from an unknown land.

    General Description: Martens are slender, agile animals, adapted to living in taigas, coniferous and northern deciduous forests. They have bushy tails, and large paws with partially retractible claws. The fur varies from yellowish to dark brown, depending on the species.

    Summon General Abilities: The Martens from Schwarzwald are very proficient in Weapon play, and are seen weilding one or several blades, from daggers to sickles. They've developed several weapon and taijutsu experties, and some of the most talented individuals have unlocked especial physical abilities, such as hardening their fur into needles and shoot hair strings, embue their body and claws in poison, without harm, or have acquired one or two elemental affinities. They're all able to speak our language, with a slight german accent though.

    Summoning: The person who signs this contract is able to summon martens from Schwardzwald, and can also be summoned by martens. In case of an unsucessfull summoning, or the usage of a very small ammount of chakra, the user calls forth a baby cub, without much use in a battle. The canon Summoning Jutsu calls forth common martens, with no special abilities other then a ramdom small weapon. Using specific ammounts of chakra, the user can summon special martens, with special abilities, all up to the Boss. (Which will be submited using the official
    template)

    • Tanz and Bums
      (Ten Kuchiyose no Jutsu: Dansu & Bouton) Marten Summoning Technique: Tanz & Bums

      Rank: B
      Range: Short
      Chakra Cost: 20
      Damage Points: N/A
      Description: Tanz (Dance) and Bums (Boom) are two medium sized twin martens, very fast and agile. Bums is a dark brown marten with the ability to harden his fur and shoot in out as needles thrice per battle. He weilds two small daggers. Tanz is a light brown marten with wind affinity, and can use wind jutsus up to B rank that count as one of the user's moves.. He weilds a large sickle.
      They're jokers and they're always fooling around. They usually mock their opponents, distracting them, and trick them into traps or making them vulnerable to attacks.
      *They can be summoned using a Fan*
      *Lasts four turns*


      ~ Approved ~
    • Giftig
      (Ten Kuchiyose no Jutsu: Dokuyaku) Marten Summoning Technique: Giftig

      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels.
      Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words...
      *Both the user and herself are immune to the poison*
      *Can be summoned once and lasts three turns per battle*


      ~ Approved. Note no more poison martens will be approved. ~
    • Klinge
      (Ten Kuchiyose no Jutsu: Ken ) Marten Summoning Technique: Klinge

      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: Klinge (Blade) is a large double tailed grey marten with Wind affinity (Can use Wind jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Wind chakra. He usually talks very loudly and does heroic stances to show others his light.
      *Can be summoned twice per battle, lasts three turns per time*


      ~ Approved ~
    • Rot Krallen (Boss)
      (Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen

      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to S rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapon's mastery.
      The last of her powers is the ability to create smaller martens (From the dimention of Katsuyu, when she divides) from her fur, something like fur clones, which have either Fire affinity ( Can use Fire jutsus up to B Rank), Wind affinity ( Can use Wind jutsus up to B Rank) or the ability to harden their fur and shoot it out like needles. These clones are ver fast and swift but are easily dispersed and have a lifespawn of 1 to 2 turns.
      Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.


      ~ Declined, severely over-abilitied. Remove some of the abilities. ~


    Changed the names...
     
         
    Last edited by Emperor; 08-09-2010 at 10:53 AM.

  6. #2246
    Devil's Reincarnate. ~Nemesis~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: shojo fujiyuu (Earth Style: Maidens Discomfort)
    Rank: A
    Type: Attack/Defence
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: As the user feels discomfort on the ground or has a strange gut feeling that the opponent has gone underground the user distributes a large amount of chakra into the ground causing the ground to be compressed tightly making who or whatever is in the ground to be squeezed and suffocated.

    Can Be used one per turn
    Cannot Use A rank earth jutsu's for a turn

    ~ Declined, similar technique exists. Don't get me started on the
    "strange gut feeling" ~
     
         
    Last edited by Emperor; 08-09-2010 at 10:54 AM.

  7. #2247
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [ Seisoken jaianto | Stratosphere Giant ]
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    " This technique put an end to evil's reign. With a foot. "
    After performing a string of eight handseals, the user will release a wave of wind chakra. The air above the opponent, covering fifty feet around him, will suddenly compress downwards,crushing the opponent. It leaves a crater like a Giant's foot when the technique is done. It is large enough to crush summonings.
    [ May be cast only once per battle ]
    [ No Fuuton techniques for next turn and current turn this technique is used ]
    [ Co-created by Emperor ]
    [User takes -10 damage]
    [ Before anyone else can be taught this technique, they must have the permission of both Benazz and Emperor ]

    ~Approved~
     
         
    Last edited by Ragnaroc; 08-18-2010 at 08:18 PM.

  8. #2248
    Izuna Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Taka no panchi) - Fire Release: Falcon Punch

    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The Falcon Punch was design to be a finishing move. As the user quickly pull his fist back, he will concentrate a great amount of fire chakra in it. Then, as he release his fury in a devastating blow, a falcon made out of fire will surround the user's arm to inflict further damage. This technique is so powerful and dangerous that the Falcon Clan only teach it to their most gifted students.
    -After the jutsu is performed, the user can't use any fire jutsu the next turn
    -Can only be used twice per match
    -Can only be used by Izuna Uchiha

    ~ LMAO ! Approved ~
     
         
    Last edited by Emperor; 08-09-2010 at 10:54 AM.

  9. #2249
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Pain- View Post
    ( Kuchyose: Shiro Urufu ) Summoning: White Wolves

    Rank: S
    Type: Attack/Defense
    Chakra: 40
    Damage: 80
    Range: Short-Long
    Description: The user do the necessary handseals witch takes an about of two minutes when the user finish the handseals he bite his finger then the White Wolves appear. The White Wolves got great speed and is able to do Lightning up to B rank. The wolves is also able to use Wind up to C rank but what mostly the wolves use is his speed and lightning. The wolves teeth have some venom that if it bite the opponent it could cause the opponent a lot of damage and is almost close to the death.

    ~ Wolf summoning exists -__-" ~

    ( Katon: moeteiru hai ryuu ) Fire Style: Burning Ash Dragon

    Type: Offensive
    Rank: A
    Range: mid-long
    Chakra: 30
    Damage: 60
    Description: The user expels out a great amount of burning hot explosive ash that takes the form of a Japanese Dragon (Most of the ash located at the head) and sends it at his/her enemy with a small trace of ash still connected to the users mouth once the user clicks his/her teeth the dragon will explode causing great amount of burn damage.

    ~ Restrictions ? ~

    ( Kenjutsu: Za Tentei Kenjutsu ) Kenjutsu: The God of the Kenjutsu

    Rank: A
    Type: Attack/Defense
    Chakra: 30
    Damage: 60 ( +5 each hit )
    Range: Short-Long
    Description: The user will take out the god of the Kenjutsu and is gonna start to focus chakra on it witch take less then a minute then when the user that is using god of kenjutsu finish that his gonna put some lightning chakra and if the user hit the opponent with the god of kenjutsu the opponent is gonna paralyze for ten seconds but the user to paralyze the opponent the god of katana most have lightning on it. This katana is similar to sasuke's katana. Also, if the katana doesn't have lightning on it the user that is using god of kenjutsu makes the user a bit more faster then he normal speed is because the katana is as heavy as a paper witch make the user faster then his normal speed and each hit that the katana hit is a +5 damage to the opponent. The only person that can hold the Katana is me.

    ~ I don't want the other katana due that Konoha's Yellow Flash has the hill ~
    ~ The mod that check this please if their something on this that is not possible remove it ~

    ~ Declined, do not resubmit. ~
    ( Katon: moeteiru hai ryuu ) Fire Style: Burning Ash Dragon

    Type: Offensive
    Rank: A
    Range: mid-long
    Chakra: 30
    Damage: 60
    Description: The user expels out a great amount of burning hot explosive ash that takes the form of a Japanese Dragon (Most of the ash located at the head) and sends it at his/her enemy with a small trace of ash still connected to the users mouth once the user clicks his/her teeth the dragon will explode causing great amount of burn damage.

    -Note: Only can be use twice per battle.

    ~ Declined, similar technique exists ~
     
         
    Last edited by Emperor; 08-09-2010 at 10:55 AM.

  10. #2250
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Pain- View Post
    ( Katon: moeteiru hai ryuu ) Fire Style: Burning Ash Dragon

    Type: Offensive
    Rank: A
    Range: mid-long
    Chakra: 30
    Damage: 60
    Description: The user expels out a great amount of burning hot explosive ash that takes the form of a Japanese Dragon (Most of the ash located at the head) and sends it at his/her enemy with a small trace of ash still connected to the users mouth once the user clicks his/her teeth the dragon will explode causing great amount of burn damage.

    -Note: Only can be use twice per battle.
    Nnoitra already has something simmilar

    Name = Rising ash dragon or something like that
     
         

  11. #2251
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ben-sama View Post
    Nnoitra already has something simmilar

    Name = Rising ash dragon or something like that
    aww damn ohh well thanks.
     
         

  12. #2252
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kiwii View Post
    ( Ami Kuchiyose no Jutsu: Rankei no Ami) Ant Summoning Technique: Ant Egg

    Rank: E
    Range: Short
    Chakra Cost: 5
    Damage Points: N/A
    Description: If the user is unable to call forth the desired ant, by not using enough chakra, he will summon multiple ant eggs. Even though they'll hatch in 3 turns into small ants, they aren't big threat.
    *The hatched ants are poisonless*

    ~ Summon them where ? ~
    ( Ami Kuchiyose no Jutsu: Rankei no Ami) Ant Summoning Technique: Ant Egg

    Rank: E
    Range: Short
    Chakra Cost: 5
    Damage Points: N/A
    Description: If the user is unable to call forth the desired ant, by not using enough chakra, he will summon multiple ant eggs. Even though they'll hatch in 3 turns into small ants, they aren't big threat.
    *The hatched ants are poisonless*
    *The eggs will appear beneath the hand that the user uses to strike on the designated surface*

    ~ Approved ~

    Quote Originally Posted by Kiwii View Post
    ~ Oh, I don't know, I'd suggest you look up the meaning of the word "Restrictions" in the dictionary sometime. It'd stop your jutsus from being auto-declined. Just a suggestion. ~
    Quote Originally Posted by Kiwii View Post
    ( Ami Kuchiyose no Jutsu: Amibiggu) Ant Summoning Technique: Big Ant

    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: the user calls forth a big ant. Just like every ant, it can separate into tons of tiny ants, similair to the big one. It is able to release pheromones and produce poison, which it can release from it's bottom. The poison is similair to real Fire Ant's Poison, which is a powerfull neurotoxin and has melting properties. The poison produces burning-like pain, swelling and muscle paralization.
    *just like any ant summoning, the user can summon the initial form, or the already separated form (requires a vessel, like the user's clothes or a small tunnel system*
    *Must have signed the Ant's Contract*
    ( Ami Kuchiyose no Jutsu: Amibiggu) Ant Summoning Technique: Big Ant

    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user calls forth Amibiggu. Just like every ant, he can separate into tons of tiny ants, similair to the big one. He is able to release pheromones but he is poisonless. Amibiggu has Fire affinity, and can spit streams of fire or fireballs (B rank Fire) thrice per battle, when he is on his normal form. Using his Fire affinity, he can heat up his sting, increasing it's power, ability that his separated form also has.
    *just like any ant summoning, the user can summon Amibiggu's initial form, or the already separated form (requires a vessel, like the user's clothes or a small tunnel system*
    *Must have signed the Ant's Contract*
    *Can be summoned once and lasts for 3 turns*

    ~ Approved ~

    Quote Originally Posted by Kiwii View Post
    ( Ami Kuchiyose no Jutsu: Amihizan ) Ant Summoning Technique: Flying Ant

    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user calls forth a big winged ant, with a spear. Just like every ant, it can separate into tons of tiny ants, similair to the big one (The spear desintegrates into ants aswell). It is able to release pheromones and produce poison, which it can release from it's bottom. The poison is similair to real Fire Ant's Poison, which is a powerfull neurotoxin and has melting properties. The poison produces burning-like pain, swelling and muscle paralization.
    *just like any ant summoning, the user can summon the initial form, or the already separated form (requires a vessel, like the user's clothes or a small tunnel system*
    *Must have signed the Ant's Contract*
    ( Ami Kuchiyose no Jutsu: Amihizan ) Ant Summoning Technique: Flying Ant

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user calls forth Amihizan, a big flying ant with a spear. Just like every ant, he can separate into tons of tiny ants, similair to the big one (The spear desintegrates into ants aswell). He is able to release pheromones and produce poison, which he can release from it's bottom. The poison is similair to real Fire Ant's Poison, but much more weak. The poison is used for muscle paralization, but it requires multiple stungs ( 20 to 30 tiny injections, 2 to 5 larger injections) to take effect. The poison remains in the targeted organism for 3 turns, causing constant but bearable pain, before naturally dispersing.
    *just like any ant summoning, the user can summon Amihizan's initial form, or the already separated form (requires a vessel, like the user's clothes or a small tunnel system*
    *Must have signed the Ant's Contract*
    *Can be summoned once per battle and lasts 2 turns*

    ~ Approved ~

    Quote Originally Posted by Kiwii View Post
    ( Ami Kuchiyose no Jutsu: Amitaichou ) Ant Summoning Technique: Ant Boss

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user calls forth the gigantic Ant Boss, Amitaichou. he can use Earth and Fire jutsus up to S rank. Just like every ant, it can separate into tons of smaller ants, similair to the big one. It is able to release pheromones and produce poison, which it can release from it's bottom. The poison is similair to real Fire Ant's Poison, which is a powerfull neurotoxin and has flesh melting properties . The poison produces burning-like pain, swelling and muscle paralization.
    *Can't be summoned separated*
    *Must have signed the Ant's contract*
    ( Ami Kuchiyose no Jutsu: Amitaichou ) Ant Summoning Technique: Ant Boss

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user calls forth the gigantic Ant Boss, Amitaichou. He use has Earth affinity and is able to use Earth jutsus up to B rank (Normal Form), and up to C rank (Separated Form). Just like every ant, he can separate into tons of smaller ants, similair to the big one. He is able to release pheromones and produce poison, which he can release from his bottom. The poison is extremely painfull, and a single sting can paralize a big summon half or less the size of Bosses like Gamabunta, requiring 3 for the pain to paralize Bosses. The smaller ants can paralize human sized foes with 5 stungs, and small animals with 1. Due to it's paralizing effect relying on pain, the time the paralization lasts is proportional to the rank of the opponent. lower ranked Ninjas (roughly up to Jounin) will be paralized for 5 turns. Higher ranks (roughly up to Sannin) will be paralized for 3 turns. Kages and Sages will suffer the paralization in the moment they're stung, but will regain movement in the next turn.
    *Can't be summoned separated*
    *Must have signed the Ant's contract*
    *Can be summoned once per battle, and lasts 3 turns.*
    *While he is on the field, no other summons can be used by the user or none of the user's summons can exist on the field when he is summoned*

    ~ Approved ~

    I've personified them, so it's clear that they can only be summoned once per battle. Also I've removed the generalized poison, and I've made it more especific, and, I believe, less OP. The main changes (Poison and Abilities) are underlined. Now only Amitaichou and Amihizan have poison, only they and a third one will have poison, for I won't create any more poisonous ants.
    Also I've increased one rank on both Amibiggu and Amihizan.

    And a new one:

    ( Ami Kuchiyose no Jutsu: Amioujou ) Ant Summoning Technique: Death Ant

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Amioujou is a fast black winged ant (from the size of two human hands). She is able to release pheromones and produce poison, which she can release from her bottom. The poison is the most powerfull Necrotizing Alkaloid, that's why she can't separate into multiple ants. The poison has almost no pain effect, carrying all the power on the Necrosis effect. Upon being injected, the poison will slowly start to "eat" the target's flesh. The poison will start to spread from the injected area, and a single injection can putrefy one whole hand, or a forearm, that kind of area, before the poison goes off (After 4 turns). Multiple injections will increase the lenght of the necrosed area, and will leght the activated time 1 turn each additional sting.
    *Must have signed the Ant's contract*
    *She can't be summoned alongside with any other ant, and can't be summoned after Amitaichou. Likewise, Amitaichou can't be summoned after her.*

    ~ Declined, no necrosis poison ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:31 AM.

  13. #2253
    Senior Member Kansas Bred's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Technique: Monster,The Savage Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra cost: 40
    Damage Points: N/a
    Description: Monster is a very big bull he is and always has been rivals with sykes the giant ox and is just as big as him if not bigger. Monster is a quiet being he often stays alone never associating him self with the rest of his kind. Although monster has a cocky attitude he can back it up. He is tremendously strong and durable to the point were he has taken great deals of damage and still keeps fighting. He is bigger than gambunta, He often walks on his hind legs like a human.

    Note: Can endure up to: 3 A-rank, 1 S-rank (When a hit is taken it takes away a turn he stays out, Also counts toward move count)
    Note: Monster can only be out in battle for 4 turns per battle
    Note: Monster can use up to A-rank Katon jutsu ( Takes away a turn he stays out, Can only use katon jutsu 2x per battle)
    Note: Must have signed the contract signed by Drizzy

    Summoning Technique: The Bulls Medallion
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra cost: 40
    Damage Points:
    Increases the damage of Taijutsu by +15
    Increases the damage of Ninjutsu by +5
    Description: The user summons a medallion with great powers, The medallion was originally made to keep the bulls from going into an infinite rage, And still can but after Drizzy became their official master they all agreed to seal away 25% of there chakra into the medallion and give it to Drizzy since he is the one who helped them conquer there rage and learn to control it with out the medallion. When the user summons this medallion and activates it the chain leaks power, and chakra through to the user, Which gives the user more strength, speed, durability to help when ever called upon, Although the user cannot use it for long due to the fact the chakra is of a different type that cant mix with others, It will begin to hurt the user and leave them tired.

    Note: Can only be taught by Drizzy, Must have signed the bull/ox contract held by Drizzy.
    Note: User cannot summon for the next 2 turns.
    Note: Can only be used 2x per battle.
    Note: Lasts for 4 turns. (Every turn activated does -10 damage to the user)

    ~ Both Declined, do not resubmit ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:32 AM. Reason: Adding jutsu

  14. #2254
    Nero's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nero View Post
    (Kuchiyose no Jutsu: Doragon Furai) Summoning: Dragon Flies
    Rank: A
    Type: Supplimentary
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user pulls out a small scroll from his back pocket a small scroll that he then unravels by throwing it and when thrown he does the dragon handseal making 100 dragon flies shoot out of the scroll which only takes a matter of seconds for them to completely get out these dragons are double the size of a regular dragon fly. These dragon flies are extremely fast, faster than deidaras humming birds because dragon flies have 2 wings on each side. Every time the dragon fly flaps its wings it has an option to release wind chakra or not when the wind chakra is released it can go up to mid range. Alone one dragon fly can cut deep but all together can form a Arank blast that can go up to long range.
    Can only be summoned once.

    ~ Something so small creates a wind blade that can cut so deep ? O_o ~

    This is a contract scroll. Havent came up with a boss yet because I dont know if this has been created yet or not.

    (Katon: Kingu Sochi Jimen)Katon Release: Kings Stomping Ground
    Type: Supplimentary
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 40(+15 to make it erupt)
    Damage: 80
    Description: The user being a sage quickly focuses his chakra around the opponent using his highly skill in elemental ability he starts to heat the ground from under the opponent and around the opponent. Once the ground is heated it is extremely hot stopping the process of moving around on it unless you want to be burned alive. At any second the user can make the heated earth explode because he controls the fire chakra causing everything to erupt around it basically. Once erupted its basically flames and chunks of heated rock like meterors the ground is being heated by flames when its in the ground and when it comes out. Meaning if wind release is used on it flames will slip through the earth and shoot up. The ground keeps heating regardless because the chakra is already into the ground unless its moved by the user.
    No fire element usuage next turn.
    Can only be twice per battle.
    The user takes 15 damage.

    ~ Basically declined, basically do not resubmit. ~
    Didnt mean deep as cutting through bone O.< but cutting through flesh as I thought it would be kinda known because Arank can cut through bone if put all together.

    (Kuchiyose no Jutsu: Doragon Furai) Summoning: Dragon Flies
    Rank: A
    Type: Supplimentary
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user pulls out a small scroll from his back pocket a small scroll that he then unravels by throwing it and when thrown he does the dragon handseal making 100 dragon flies shoot out of the scroll which only takes a matter of seconds for them to completely get out these dragons are double the size of a regular dragon fly. These dragon flies are extremely fast, faster than deidaras humming birds because dragon flies have 2 wings on each side. Every time the dragon fly flaps its wings it has an option to release wind chakra or not when the wind chakra is released it can go up to mid range. Alone one dragon fly can cause small slashes All together can form a Arank blast that can go up to long range twice per battle.
    Can only be summoned once.
    Lasts a maximum of five turns.

    ~ Approved ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:39 AM.

  15. #2255
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Hell Hounds
    Scroll Owner:Me
    Other Users who have signed contract:
    Summoning Boss if existing: Flame Cerberus Jr
    Other Summoning Animals tied to contract: none yet

    Summoning Jutsu: Flame Cerberus Jr ( Jigoku no ryōken Kuchiyose no Jutsu Flame Cerberus Jr)
    Type: Supplementry
    Range: short-long-mid
    Rank: S
    Chakra Cost: 40
    Damage: 80
    Description: Flame Cerberus Jr is the first born child of the orijinal Cerberus guardian of Hell. He is the leader of all hell hounds and probably the strongest hell hound there is. He is 5m tall and 12m long making him the biggest hell hound by far. As his name suggest he is good at fire jutsu and can use fire jutsu up to S-rank. Unlike normal hell hounds he has 3 heads because he is the direct decended of the orijinal cerberus. He has a excelent nose and can smell blood from a few kilometers away. He can speak english and almost all animal languages very well. He is 75 years old so he can be considered young for a hell hound.



    Summoning Jutsu: Xoen(Jigoku no ryōken Kuchiyose no Jutsu Xoen)
    Type: Supplementry
    Range: short-long-mid
    Rank: A
    Chakra Cost: 30
    Damage: 60
    Description: Xoen is astrong hell hound and is one of the wisest hell hounds. He is very bloodthirsty and can smell blood from 5 kilometers away. He has an average nose which is still better than a humans nose. He can use fire element up to A-rank. He is 2m tall and 5m long making him a big hell hound.
    He is 170 years old and is very smart.


    Summoning Jutsu: Cizen(Jigoku no ryōken Kuchiyose no Jutsu Cizen)
    Type: Supplementry
    Range: short-long-mid
    Rank: A
    Chakra Cost: 30
    Damage: 60
    Description:Cizen is the Hybird between a ninja hound and a hell hound. Since he isnt a pure blood hell hound he is very small: only 50 cm tall and weighs 7 kilograms. Even if he is small he is not to be underestimated because he has a mastery over ninjutsu and genjutsu. He also has a amazing nose like his ninja hound father and bloodthirsty additude like his mother. He cant use any elemental attacks. He also has a very large chakra reserve. Also he is highly inteligent and can speak human, dog and give signals in morse code by tapping his feet to the ground.


    ~ I know ! Why not summon fricking Entei ? Or even just Lassie ? jeez.. Declined, do not resubmit. ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:40 AM.

  16. #2256
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    Re: ♦ Custom Jutsu Submission ♦

    (Ameton: Amechi) - Rain Release: Blood Rain
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: -
    Description: The user will do three hand seals while spreading his wind chakra through the field. After that he will clap his hands and he will use his wind chakra to lift the dust on the ground and send it to the sky. After that, using his water chakra he will make it rain. The water drops will collect the dust on the air, making it look like it's raining blood because of the rain's colour. With this jutsu, the user can use mix rain with earth to produce techniques which use the ''mud'' that is falling from the sky to attack the opponent. Every rain technique the jutsu uses will also have earth mixed with it, making rain jutsus more effective. The drawback of this technique is that since the dust is all over the air, the opponent can also take advantage of this technique to his own benefit.
    *Usable twice per battle
    *Lasts three turns
    *Needs to know rain element to use this technique
    *Based on Blood rain - Wikipedia, the free encyclopedia


    ~ I like the idea, but Declined. ~

    (Ameton: Ame Sousou) - Rain Release: Rain Burial
    Rank: B
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will simply close his fist and the rain falling around the opponent will suddenly converge on him, crushing him.
    *Usable three times per battle
    *Must be rainning.


    ~ Approved o_O ~

    (Ameton: Sanshouuo no Kyousei Yari) - Rain Release: Great Spear of the Salamander
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Description: The user will focus water chakra on his hand to collect the rain drops which are falling from the sky. After that he will manipulate them to form a huge compressed spear of water which he he will throw at the opponent. Although it looks a simple technique to avoid, this is a tricky jutsu. Using the rain, the user can make the spear to split it into multiple water drops again and then re-group them again. This ability is quite useful if the opponent uses a barrier or other technique to stop the spear. Also, because raining is falling around every single point of the spear, the user can pay +5 chakra to make the rain drops on the spear to collect the rain drops at the spear's left for example. This will make the spear to change it's direction (in this case, to it's right).
    *Usable twice per battle.
    *Must be raining.


    ~ Nicely written and explained. Approved. ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:42 AM.

  17. #2257
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Kuchiyose : mugendai no ooinaru mayu)-Summonning: Great cocoon of infinity
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage: None
    Description:The user will smear blood in his summonning tatoo and bring forth a humongous (3 humans, one on top of the other and it is quite wide) cacoon from the caterpillar tribe. It's steel-hard due to all the layers of silk it is enveloped in. Inside, a caterpillar finishing it's metamorphosis cycle rests. If it endures enough, the adult form of the caterpillar may come out. The adult form may vary its size but always in the range of large summon(gamabunta-katsuyu). The adult form is a spicies of moth, which is jet-black with red lines in the shape of fire. It has an amazing speed and reflexes. Whenver it bats it wings, a odorless and tiny spore will engulf the area which covers the opponent in a Its ability to spit silk remained even after the morphosis.
    Notes: May only be summonned once per battle(even if the cocoon doesn't hatch).
    Notes: Must wait around 3 turns for the caterpillar to hatch(will be ready to attack on the 4th turn of the user)
    Notes: The cocoon may take up to 3 S-rank hits before leaving the battle.
    Notes: Once fully matured, the moth will stay for 2 turns.(or recieving 80 damage points)
    Notes: No forbidden rank the turn is summonned and after it has hatched.
    Notes: Must have signed the contract of Caterpillars owned by : The Seven-Scaled boy.
    Notes: Sigenrs of the contract or the ones who have some intel or expirience with poisonus moths, are immune to the spore.

    ~ Declined, you're overusing poison. Cut it out. No more poison caterpillars/moth will be approved. ~

    (Kuchiyoseootoko Kemushis )-Summonning: Giant caterpillars
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra cost: 20
    Damage: None
    Description: A basic technique for a Caterpillar summonner is to bring giant caterpillars. The user will smear blood on his summoning tatoo and bring giant caterpillars(katsuyu size) into the battlefield.
    Notes: May only be done thrice per battle, each time, they last 2 turns(without counting the turn they were summonned).
    Notes: Must have signed contract of caterpillars owned by The Seven-Scaled boy.
    Notes: As with most of the caterpillars bound to the contract, they have the ability to shoot silk in a deffensive or offensive way and eat mokuton jutsus up to A-rank.

    ~ Way too big. ~
    (Kuchiyose : mugendai no ooinaru mayu)-Summonning: Great cocoon of infinity
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage: None
    Description:The user will smear blood in his summonning tatoo and bring forth a humongous (3 humans, one on top of the other and it is quite wide) cacoon from the caterpillar tribe. It's steel-hard due to all the layers of silk it is enveloped in. Inside, a caterpillar finishing it's metamorphosis cycle rests. If it endures enough, the adult form of the caterpillar may come out. The adult form may vary its size but always in the range of large summon(gamabunta-katsuyu). The adult form is a spicies of moth, which is jet-black with red lines in the shape of fire. It has an amazing speed and reflexes. Its ability to spit silk remained even after the morphosis.
    Notes: May only be summonned once per battle(even if the cocoon doesn't hatch).
    Notes: Must wait around 3 turns for the caterpillar to hatch(will be ready to attack on the 4th turn of the user)
    Notes: The cocoon may take up to 2 S-rank hits before leaving the battle.
    Notes: Once fully matured, the moth will stay for 2 turns.(or recieving 80 damage points)
    Notes: No forbidden rank the turn is summonned and after it has hatched.
    Notes: Must have signed the contract of Caterpillars owned by : The Seven-Scaled boy.

    ~ Approved/ ~


    (Kuchiyoseootoko Kemushis )-Summonning: Giant caterpillars
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra cost: 20
    Damage: None
    Description: A basic technique for a Caterpillar summonner is to bring giant caterpillars. The user will smear blood on his summoning tatoo and bring giant caterpillars(The height of the Nibi, 3 men one on top of the other) into the battlefield.
    Notes: May only be done twice per battle, each time, they last 2 turns(without counting the turn they were summonned).
    Notes: Must have signed contract of caterpillars owned by The Seven-Scaled boy.
    Notes: As with most of the caterpillars bound to the contract, they have the ability to shoot silk in a deffensive or offensive way and eat mokuton jutsus up to A-rank and are not poisonus.

    ~ Approved ~

    Modified the size of those caterpillars, took out poison of the infinity cocoon custom and added the fact the giant caterpillars are not poisonus.

    (Katon: Gureto Doragon tama )-Fire style:Great Dragon Bullet
    Type: Offensive
    Rank: S
    Range: Short-long
    Chakra cost: 40
    Damage: 80
    Description: The user will spit a enormous fire ball in the shape of a dragon's head, it is strong enough to break through cement or stones.
    Notes: May only be used 4 times per battle.

    ~ You mean something like this ? http://naruto.wikia.com/wiki/Fire_Re...Fire_Technique For submitting a canon jutsu, you're banned from this thread until 28 Aug. ~

    Need a strong fire attack, it is very unimaginative but well.

    (Ougi saigo rizo-to: kyuusho kuromeru akimichi ganzai)-Ultimate last resort: Secret black akimichi pill
    Type: Supplementary
    Rank: Forbidden
    Range: Oneself
    Chakra cost: none(you're taking a pill)
    Damage: None (+ 180 damage to the user)
    Description: This pill was produced at the time of the great ninja wars, as a kamikaze tactic. After a long battle and taking all 3 "traffic light" pills, akimichi clan members would take the black pill. It was made to consume what we had left in our body, the muscle's proteins. Normally, by consuming your muscle's proteins, you wouldn't be able to move. But, by the overflowing chakra, the user manages to push his body beyond the standard limits in order to defeat the opponent. The overflwoing chakra will make the user's strength be awsomely augmented( Taijutsu +70), his speed and refelexes will be on par with the 6th gate and his ninjutsu(elemental and non-elemental) is augmented beyond the power of Kage(rip-off 8th gate; +70 in elemental/non elemental Ninjutsu). The chakra wings produced by the 3rd, red, pill will insert into the user making his chakra circulating system be overflowed.
    Notes: Once per battle, only as a last resort no matter what.
    Notes: Must be taken AFTER the 3rd pill otherwise, it won't have any effect.
    Notes: The overconsumption of the body's energy reserves, will kill the user after 3 whole turns.
    Notes: Must be from the akimichi clan to use.

    ~ Declined. Do NOT resubmit. ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:45 AM.

  18. #2258
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Technique: Tliltic, Jaguar Assassin
    (Kuchiyose no Jutsu: Tliltic, Jaga-shikaku)
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage: N/A
    Description: The user bites their thumb and wipes it on a shadow summoning Tliltic. This jaguar is slightly larger than a normal real life jaguar. He is melanistic meaning that his fur color is black. Tliltic takes the jaguar's natural ability of stealth and brings it to a new level. He can hide his presence even from sensor type ninja and see well in complete darkness. He also has the ability to merge and move through shadows.
    ~Can only be summoned once per battle.
    ~Lasts 4 turns once summoned.
    ~Can only withstand damage from one A-ranked technique.

    ~ Declined, do not resubmit. ~

    Secret Jaguar Art: Were-Jaguar
    (Hijaga-jutsu: Were-Jaguar)
    Type: Supplementary
    Rank: Forbidden
    Range: N/A
    Chakra Cost: 60 (-15 per turn)
    Damage: +10 to Taijutsu, Wind and Water (-15 to user per turn)
    Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength as well as access to rain techniques. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and also restricts the use of fire, lightning and earth techniques. The technique will wear off after three turns and will leave the user exhausted.
    ~Can only be used once per battle.
    ~Must have signed a contract with the Jaguars and have been trained in its use.
    ~Lasts three turns once initiated.
    ~Gives the user a strength boost similar to, but slightly weaker than sage mode.
    ~Gives the user access to rain (that they've learned) as well as +10 damage to taijutsu, wind and water.
    ~The user cannot use any Fire, Lightning or Earth techniques while transformed (or any custom element/combo that requires any of the three).
    ~The user takes 15 damage every turn.
    ~The user is left exhausted when the technique wears off.
    (Based off of: Were-jaguar - Wikipedia, the free encyclopedia)

    ~ Why the specific access to Rain ? O_~ Do you have it allowed in the bio, or are you trying to bring in abilities from other bios ? ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:48 AM.

  19. #2259
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Kangaroo (Kangaru)
    Scroll Owner: Gin-Sama
    Other Users who have signed contract: N/A
    Summoning Boss if existing:Not yet (Atm)
    Other Summoning Animals tied to contract: Roger Jr.

    Summoning Jutsu: Kangaroo Roger Jr. (Kuchiyose :kangaru Roger Jr.)
    Type: Supplementary
    Range: N/A
    Rank: B
    Chakra Cost: 20
    Damage: N/A
    Description: The user bites their thumb and wipes it on His hand and summon a Kangaroo Name Roger Jr. Roger is a well known Martial artist his and Expert in Taijutsu. he always wear his Gloves. He has a fire Element He can use fire Jutsu A-rank Below but he need to take off his gloves to make a hand seal.
    ~Can only be summoned Twice per battle.
    ~Lasts 4 turns once summoned.


    ~ Not checked because you're banned from the thread for a bit. ~
     
         
    Last edited by Emperor; 08-12-2010 at 11:48 AM.

  20. #2260
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Ittōryū: Yahazu Giri ) - One Sword Style: Arrow-Notch Slash
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: User concentrates chakra on his/her limbs and slashes opponent(s) at such a fast pace that it appears that they didn't attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps, does their opponent only realize the attack. It seems to employ elements of drawing and resheathing. User walks at opponent(s) with naked sword and sprints, reaching speed where normal naked eye cannot see the attack. Skilled swordsman and sharingan user can still counter and defend from this technique easily.
    Note:
    - Can only be used twice per battle
    - Takes three turns to recharge
    - No other sword attacks can be used at the same turn AFTERWARDS the jutsu.


    ~ You just copied the ENTIRE description off OP Wiki without even explaining how it can be used in the Naruto World -___-" ~

    ( Hyūga Ougi: Sai Dai Rin ) - Hyuuga Ultimate Technique: Largest Ring
    Type: Offensive
    Rank: S
    Range: Close - Short ( Max. 5 meters )
    Chakra cost: 40
    Damage points: 80 ( - 30 to user )
    Description: User simply concentrates massive amount of chakra into his/her arms and points opponent with two fists ontop of each other. Once user has done so it will release massive shockwave of pure chakra that takes form of multiple large rings traveling at opponent along with blast of air. The Attack causes damage internally and user too takes alot of damage while using this jutsu since the chakra that's released damages user's arms quite alot, preventing this move from being used more than two times per battle.
    Note:
    - Can only be used two times per battle
    - User takes a lot of damage while using this jutsu
    - Takes three turns to recharge
    - Only ninjas on/above Kage rank can use this technique.
    - No Hyuuga taijutsu can be used on the turn afterwards
    - This easily misses unless user's faster than target or if target's unable to move.


    ~ Explain better ~
    ( Ittōryū: Yahazu Giri ) - One Sword Style: Arrow-Notch Slash
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: User concentrates chakra on both hands and legs. Once that is done user will start moving at opponent(s) and deliver fast slices/slashes. The slashes itself are very hard to see and/or notice unless you possess a sharingan or you're excellent swordsman/woman because the chakra infused sword and hands can deliver such a fast slices that aren't visible to normal eye and the chakra infused sword doesn't really leave feeling of pain or something touching your skin. After that user can either walk 10 meters or just few steps and the hit will kick in, damaging opponent in a way that can be life threatening or something that doesn't damage you at all
    Note:
    - Can only be used twice per battle
    - Takes three turns to recharge
    - No other sword attacks can be used at the same turn AFTERWARDS the jutsu.


    ~ The purple underlined bit left me thinking this -> http://upload.wikimedia.org/wikipedi...1/12/O_RLY.jpg. Remove it. You have one more chance to explain this properly before I tell you not to resubmit. ~

    ( Hyūga Ougi: Sai Dai Rin ) - Hyuuga Ultimate Technique: Largest Ring
    Type: Offensive
    Rank: S
    Range: Close - Short ( Max. 5 meters )
    Chakra cost: 40
    Damage points: 80 ( - 30 to user )
    Description: User concentrates on chakra flow and channels big amount of chakra into user's arms. The massive chakra can then be conducted outside of the hands with massive speed and force by user putting both one fist over other one and guiding the chakra in form of fast rings in air into opponent's direction. Once the chakra is released it is as fast as Mountain Crusher and does two times as much damage internally. The chakra that's released will damage user's shoulder muscles and hands, preventing this move from being used more than twice per battle. The attack is aimed at opponent's chest and it will damage opponent's lungs and stomach, causing him/her to cough blood and fall on ground. Kage and over ranked ninjas can survive from one blast but the second one will be deadly.
    Note:
    - Can only be used two times per battle
    - User takes a lot of damage while using this jutsu and cannot use any Hyuuga Taijutsu for five turns after the first use, and can use no Taijutsu for the rest of the battle after the second use.
    - Takes three turns to recharge
    - Only ninjas on/above Kage rank can use this technique.
    - This easily misses unless user's faster than target or if target's unable to move.


    ~ Approved ~

    New descriptions for both.
     
         
    Last edited by Emperor; 08-12-2010 at 11:51 AM.

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