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  1. #2826
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by s06p View Post
    summoning jutsu secretary bird : yuki the goddess of wind
    Rank:Forbidden
    type: Summoning.
    Range:Short-Long(she can be summoned anywhere on the field.)
    Chakra cost:40
    Damage points:80
    Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank using minimal chakra.She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds.She is the fastest secretary bird alive.
    Pros & Cons:
    -Can only be summoned by Ragerok and s06p-
    -Can be summoned once per battle and lasts 5 turns-
    -Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
    fire jutsus-
    -The blast of wind can only be used twice per battle.-
    -She can be the only summon on the battle field.-
    -Wind jutsu can only be used 5 times per battle.-
    -Can be the only summon on the field.-

    Note:I edited the speed from half a second to 3 seconds.

    ~ Using minimal chakra ? Explain that. ~


    Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)

    Rank: S
    Type: Attack/Defense
    Range: Short-long
    Chakra:40
    Damage points :80
    Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and her body gets covered in water if she comes in contact with even a drop however her face doesnt get covered by the water and her speed doesnt slow down due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
    Note:
    -This summoning lasts up to 4 turns-
    -Can only be summoned once per battle-
    -Must have signed the Secretary Bird Summoning contract.
    -Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
    -Mizu can only replenish once per battle.
    -Can be the only summon on the user can have on the field.


    note:Edited the suigetsu ability part.

    ~ Purple part is impossible. ~

    summoning jutsu secretary bird : yuki the goddess of wind
    Rank:Forbidden
    type: Summoning.
    Range:Short-Long(she can be summoned anywhere on the field.)
    Chakra cost:40
    Damage points:80
    Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank .She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds.She is the fastest secretary bird alive.
    Pros & Cons:
    -Can only be summoned by Ragerok and s06p-
    -Can be summoned once per battle and lasts 5 turns-
    -Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
    fire jutsus-
    -The blast of wind can only be used twice per battle.-
    -She can be the only summon on the battle field.-
    -Wind jutsu can only be used 5 times per battle.-
    -Can be the only summon on the field.-
    Note:The psrt you made purple was useless so I removed it.

    ~ You contradict yourself within the jutsu o_O ~

    Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)
    Rank: S
    Type: Attack/Defense
    Range: Short-long
    Chakra:40
    Damage points :80
    Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and alot of water is all around her body but her face and head dont get covered and her speed does not reduece due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
    Note:
    -This summoning lasts up to 4 turns-
    -Can only be summoned once per battle-
    -Must have signed the Secretary Bird Summoning contract.
    -Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
    -Mizu can only replenish once per battle.
    -Can be the only summon on the user can have on the field.

    ~ Similar technique to the purple part exists ~


    wind release:cutting wind.(fuuton:Katto kaze)

    type:attack
    rank: A
    range:short-long
    chakra cost:30
    damage points:60
    description:The user starts manipulating the air around their opponent by sending wind
    chakra to the air.After this is done some air around the opponent becomes rasor sharp and
    starts spinning slowly around the opponent.The opponent doesnt notice this and thinks
    that it is just normal breeze blowing around him.The user then manipulates the air to cut
    through the vital organs of the opponent.
    Note:
    -Can only be used by s06p-
    -Can only be used twice per battle-
    -If the opponent stays anywhere near mid range of the location this attack is done the user can still manipulate the blades to cut him.-
    -If the opponent stays anywhere near mid range of the location this attack is for more than 3 turns the opponent will die.-
    ~ Similar techniques exist ~
     
         
    Last edited by Emperor; 11-20-2010 at 02:07 PM.

  2. #2827
    Godspeed, my lonely angel Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post

    ( Katon: Furesshufaia kumo ) - Fire release: Freshfire cloud

    Rank: A
    Type: Offensive - Defensive
    Range: Close - Short ( Becomes inaccurate when it reaches Mid range )
    Chakra cost: 30
    Damage points: 50 ( + 15 if used with oil )
    Description: User first takes deep breath and focuses fire chakra into his/her mouth. Then as user breathes out he/she creates steady stream of fire that isn't accurate like Uchiha style fireballs. The fire expands into cloud-ish wave of fire that becomes in accurate when it reaches mid range.
    Note:
    - Can be used twice per battle
    - No water techniques can be used on the same turn.


    ~ Explain better ~

    ( Taijutsu/Kenjutsu: Sentōki genshō ) - Taijutsu/Kenjutsu: Fighter's Phenomenon
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 ( - 20 per turn )
    Damage points: N/A ( - 10 per turn )
    Description: Fighter's Phenomenon is a special jutsu that only appears in Hand to Hand combat and Sword techniques. It's a technique that takes no time to activate in a Kenjutsu/Taijutsu fight between user and opponent(s). In the jutsu user uses chakra to stretch his/her senses to their limits, causing the time to 'slow up' from the user's point of view and his reaction time increases. This doesn't exactly make user faster but gives him/her more time to react. After this jutsu runs out user will become sluggish and slow in his/her movements. This jutsu doesn't work against Elemental attacks.
    Note.
    - Lasts four turns
    - Is useless against elemental attacks
    - Can be used only once per battle.


    ~ Similar techniques exist ~
    ( Doton/Genjutsu: Sanzaru ) - Earth/Illusion technique: Three Wise Monkeys
    Rank: S
    Type: Offensive - Supplementary
    Range: Short - Mid ( Depends on the type of Genjutsu )
    Chakra cost: 40 ( - 20 per turn )
    Damage points: N/A ( - 10 to user per Genjutsu type )
    Description: User makes Boar → Snake → Bird → Dragon → Rat handseals and focuses earth based chakra in ground. Once the last handseal is completed three monkey statues raise from ground and the statues are identical to the Three Wise Monkeys. Once the statues are completed user can infuse chakra into one of them and activate a special genjutsu that depends on the statue that chakra was being infused.
    Left Statue - Mizaru:
    Once the user guides chakra into the left statue and has eye contact with opponent. He/she will activate a genjutsu that causes opponent to immediately close/cover his/her eyes and go blind.
    Middle Statue - Iwazaru:
    Once user guides chakra into the middle statue and says 'Kai' ( Release ) opponent will immediately stop speaking and goes mute. This prevents opponent from communicating by using mouth and language.
    Right Statue - Kikazaru:
    Once user guides chakra into the right statue and says 'Kakeru' ( Lock, suspend ) opponent goes deaf and cannot hear. This prevents hearing and using ears.
    Note:
    - A Doujutsu can easily figure out the trick of genjutsu and destroy statues
    - Upon statues being destroyed the Genjutsu ends
    - The Statues after third turn revert back to ground
    - Genjutsu type ( monkey ) can be changed only once from another
    - Can be used only once
    - No Genjutsu for five turns after statues crumble
    - No Doton at the same turn.


    ~ Hmm, it's a nice idea. Approved. ~
     
         
    Last edited by Emperor; 11-20-2010 at 02:08 PM.

  3. #2828
    Azazel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting

    Summoning Technique: Kaijin (Grand Cotta Summoning)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 60
    Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him. Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
    Note: Can only be summoned once per battle.
    Note: Lasts for a Maximum of 4 turns.
    Note: Can use all Lightning Techniques that the User knows.
    Note: Can use all Fire Techniques that the User knows up to S Rank
    Note: Must have signed the Hyena Contract to use.


    Kaijin (Hyena Mode)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 80
    Damage Points: N/A
    Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mod) happens instanteously. While this is active, Hyena mode has these effects.
    *Decrease all Lightning Jutsu damage by 20.
    *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
    *User's Peripheral vision is impaired due to Helmet.
    *User cannot use Kage Bunshin while in this mode.
    *Must have signed the Hyena Contract to use.
    *Lasts for 5 turns
    *Can only be used 2x per battle



    Summoning Technique: Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 80
    Damage points: N/A
    Description: User, while in Kaijin (Hyena Mode), summons what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
    Note: Usable only in Kaijin (Hyena Mode)
    Note: Must have signed the Hyena Contract to use.
    *Vision impairment still applies for Each Summoned "clone".
    *Each Summoned "Clone" is immune to attacks of their element S Rank and Below.
    *User cannot use any Lightning or Fire Techs while each respective Summoning Clone is on the field and for 1 turn after they are destroyed.


    (Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 60
    Damage Points: 80
    Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
    Note: Can only be used 2x per battle
    Note: Must have signed the Hyena Contract to use.
    Note: Can only be used in Kaijin (Hyena Mode.
    Earth Style: Chakra Sensing Bear Trap
    Type: Attack
    Rank: S
    Range: Short/Mid/Long
    Chakra Cost: 40 (+10 per turn)
    Damage: 80
    Description: From the earth, the user forms a large bear traps that rise from the earth. The bear trap seeks out the chakra of anything that is touching the ground, including the chakra of the user. When an opponent, ally or the user, becomes trapped, the bear trap then drags them under the ground and will not stop until they reach the earths core. As it is earth based, the bear trap can easily travel along earth, to include vertically.
    Note: Users feet MUST be touching earth in order to use this technique.
    Note: Can only be used 2x per battle.
    Note: Only Oraan may teach


    ~ First off, stop all this weird coding. It makes it hard to check. ~
     
         
    Last edited by Emperor; 11-21-2010 at 01:00 PM.

  4. #2829
    Senior Member Chiryoku's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Mahoutsukais Chesu Makanai | Earth Style: Wizard’s Chess Board
    Rank: Forbidden
    Type: Offensive/Defensive/Supplementary
    Range: The entire field
    Chakra cost: 50
    Damage: N/A, [30 for each hit by the chess pieces]
    Description: The user focuses Earth chakra throughout the entire battlefield, causing the earth to take the form of a chess board, including coloured squares.
    Then, from the earth, chess pieces rise up from the board, ten pieces on each side. All pieces are identical, except for the colour. On one side, the pieces are white, on the other they are black. The pieces are man-high and wield swords made out of earth. Even though these swords are made out of Earth, they still do a high amount of damage if they hit anything due to the blunt force.
    Both of the fighters gain control over all the pieces of one colour and are able to manipulate one each turn. The pieces can move anywhere, but only in one direction. The pieces are very slow, though, so evading them is easy unless one is in an extremely close range.
    The pieces themselves will smash each other if they encounter and will attack the opposing team’s leader, being the shinobi that moves the pieces, and any supporters he has, as well.
    ~The user cannot use any Earth jutsu for 3 turns after the use of this jutsu.
    ~Every time a piece is moved, the player moving a piece will lose 10 chakra.
    ~The user will lose a lot of earth chakra, resulting in the unability to use Forbidden and S-ranked Earth jutsu for the remainder of the battle.
    ~The jutsu lasts until all pieces of one player have been destroyed.
    ~This jutsu only targets one person. The players are that person and the user. If this is used in a battle with multiple people, the others are still able to fight freely.
    ~Once a battle, not usable again by other bodies, allies or opponents [As this affects both sides both positively and negatively, this is not more than reasonable]
    ~A chess piece can be destroyed by either one hit from any B-rank elemental jutsu, excluding Suiton, or a hit from another piece.

    ~ Harry Potter much ? lol Approved. ~
     
         
    Last edited by Emperor; 11-21-2010 at 01:02 PM.

  5. #2830
    Senior Member Akiza's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting:

    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade and in the progress of being remade, Andúril gained the attribute of indestructibility as it was the work of the blacksmith. This does not mean the sword can destroy everything.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage through the sword absorbing the heat of the opponent's fire jutsu.
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Sonic- and Chiryoku are allowed to use the above as part of a agreement.



    To answer Emperor's question of "Since when does fire chakra negate fire chakra?" :The sword absorbs the heat of the opponent's attack..
    To answer Ragnaroc's question of "How does heat absorption reduce the damage?": Basically, Less heat = less burns = less damage.

    ~ Theoretically speaking then, the sword would be able to absorb only what touched its blade, and since there are not many jutsus that are so focused they touch only a small area, the remaining fire would still blast you at full strength ~
     
         
    Last edited by Emperor; 11-21-2010 at 01:03 PM.

  6. #2831
    Akisha's Avatar
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    Fighting for piece is like
    screwing for virginity ;)
     



    Re: ♦ Custom Jutsu Submission ♦

    Wind Release: Cutting Leafs (Fuiton: Katto Ha)
    Rank: A
    Type: Attack
    Range: Short-Long
    Chackra cost: 30
    Damage points: 60
    Description: After the user performs a single hand seal, he can use the surrounding leafs to change their sharpness by releasing his wind chakra into them. Then he can send them against the enemies. If strike, the leafs create countless deap wounds. As the leafs are realy fast they could be used almost at the same time as the previous jutsu.
    Note: Can only be taught by PowerOfDarkness
    Note: Can only be used 3 times per Battle.

    ~ Wot ? Plant Style ? ~

    Fire Release: Flame of Death (Koton: Honoo Oujou)
    Rank: S
    Type: attack/deffense
    Range: Short - Long
    Chakra cost 40
    Damage points: 80
    Description: After the user performs the Tiger handseal he mold Koton chakra in his hands. After releasing the chakra he has gathered, the user is able to create an intense fire that can be manipulated and send at the wanted direction or use it to surround the user thus protecting him from attacks.
    Note: Can only be taught by PowerOfDarkness
    Note: Can only be used 3 times per Battle.
    Note: No Forbidden rank Fire techniques for the next turn.

    ~ Similar techniques exist ~

    (Koton: Ho Fenikkusu) - Fire Release: Fire Phoenix
    Rank: S
    Type: Offense
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user molds his Koton chakra to his dominant hand and then release it making it a Phoenix shaped stream of fire which stays attached to the users hand through little streams of fire. The Phoenix can be manipulated trough the little steams of fire and send at the wanted direction.
    Note: Can only be taught by PowerOfDarkness
    Note: Can only be used 3 times per Battle.
    Note: No Forbidden rank Fire techniques for the next turn.

    ~ Similar techniques exist ~

    Fire/Wind Combo: Fire Bomb (Koton/Fuiton Konbo: Ho Bakudan)
    Rank: S
    Type: Offense
    Range: Short - Middle
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers his wind chakra into his mouth and then as he breaths out he releases the Fuiton chakra he has gathered, thus creating an invisible layer of wind that approaches the enemy rapidly. At the same time he releases some Fire chakra from his hand and send it at the wind layer, thus the wind ignites creating a huge explosion that destroys everything around within 12m.
    Note: Can only be taught by PowerOfDarkness
    Note: Can only be used 3 times per Battle.

    ~ OP ~

    P.S I know the fire jutsus are s rank. I will use them when I reach S-class ninja (if they get ur approval)
     
         
    Last edited by Emperor; 11-21-2010 at 01:04 PM.

  7. #2832
    Deidara...'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Polecat SuMmons (Kuchioyse: sukanku)
    King: Gammy
    Contract holder: Iseris...

    Ousama: Gammy (King: Gammy)
    Type: Summon
    Range: N/A
    Rank: S
    Chakra: 50
    Damage: N/A
    Description: The user bites down on their thumb and wipes the blood across a a summoing tattoo on
    the users forearm. Gammy is the Polecat king, feared for killing cites at a time with secretions so
    horrible they burn through the nostils and dry out the skin causing bacterial infections over long
    periods of time gammy is a noble leader who is feared on the battle but revered by his subjects.


    Kan Taicho: Dono Enamatio (Lead Summon: Sir Enamatio)
    Type: Summon
    Range: N/A
    Rank: S
    Chakra: 50
    Damage: N/A
    Description: the user bites down on their thumb and wipes blood across a tattoo located on the users forearm. sir enamatio is unlike most other polecats in his clan because he is capable of secreting foul stenches from the pores of his skin instead of just his secretion glands. and his secretions are light and evaporate slowly creating misty clouds of stench that float around him and can be sprayed a few feet in any direction around him


    ~ Japanese names ? ~
     
         
    Last edited by Deidara...; 11-21-2010 at 11:23 PM.

  8. #2833
    Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ~ Thread Opened ~
     
         

  9. #2834
    Senior Member ~Racher~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu:Migi ushiro)Illusion technique:Right behind you

    Rank:Forbidden
    Range:Short-Mid
    Type:Attack/Supplementary
    Chakra cost:50
    Damage:-20 to user's health per turn due to extreme concentration and focus

    Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.

    The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

    Restrictions
    *can be performed once per battle
    *given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
    *a 3 tomoe sharingan and higher can break the genjutsu
    *the genjutsu lasts for 2 turns only
    *if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
    *can be used and taught only by Gaara of konoha


    Changed the range too short-mid,made it forbidden and restricted use too once per battle

    (Genjutsu:Tōku hanarete) Illusion technique:Far away

    Rank:S
    Range:Short-Mid
    Type:Supplementary
    Chakra cost:40
    Damage:N/A
    Description:This genjutsu is a basic yet a very effective non-sharingan illusion.This genjutsu is activated by pointing a finger towards the opponent hence it requires the user to know the location of the user.So basically this genjutsu effects the sense of distance of the opponent. What happens is the user sense of distance is disturbed and everything seems to be 'far away' to the user (long range). So everytime he attacks the user the opponent believes the user and his attacks are coming from long range even when the user is in short or mid range too the opponent.

    This genjutsu hence effectively illusions the opponent in believng that the user is in long range and thus preventing him from using any short or short mid range attacks,but since the actual location of the user can be mid or short it doesnt bars the user from using jutsus of long and mid range.

    Restrictions

    *can be used once per battle
    *lasts three turns
    *due to the nature of the genjutsu opponents with no dojutsu cannot realise that they are in a genjutsu which makes it difficult or impossible to break the genjutsu
    *if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
    *a 3 tomoe sharingan and above can break through the genjutsu
    *can be used and taught only by Gaara of konoha


    Changed rank to S,changed range too short-mid,restricted use too once per battle and reduced the turns till which the genjutsu lasts.

    ~Declined~ Both still OP
     
         
    Last edited by Ragnaroc; 11-24-2010 at 07:31 AM.

  10. #2835
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Jinbei View Post
    (Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
    Rank: S
    Type:Attack
    Range: Short-Long
    Chakra cost:40
    Damage:80
    Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

    ~can be used thrice per battle
    ~no mokuton jutsus next turn due to overuse of mokuton chakra
    ~can only be taught/used by Jinbei
    ~no handseals required


    ~ I don't think it's viable to release wood from anywhere other than your hands. ~

    (Mokuton:Hikari no ki tsubasa)-Wood release:Light wood wings-
    Rank: A
    Type:Supplementary/Attack
    Range: Short (the spikes from the wood can travel long range)
    Chakra cost:30
    Damage:5 for each spike hit
    Description:In this jutsu the user forms one handseal and wings of the lightest wood i.e the balsa wood appear on the users back.This wood is special as it is lighter than the hollow wing bones of a bird and is used in making gliders due to its lightweight.With these wings the user can fly in the air unrestricted upto 30 meters without any problems.Also the user can form wooden senbons from their wings at an additional cost of 20 chakra.These senbons are your average senbons,they are just made of wood instead of metal.

    ~can be used twice per battle
    ~can be used/taught by Jinbei
    ~the wings can be shed at any times by forming a single ram seal by the user
    ~the senbons can be used thrice
    ~the wings last for 4 turns


    ~ Approved ~

    (Mokuton:Mokusei āmu)-Wood release:Wooden arms-
    Rank:B
    Type:Supplementary
    Range: Short
    Chakra cost:30(+5 to taijutsu)
    Damage:N/A
    Description: In this jutsu the user manipulates wood to grow two arms made from the heartwood of the snakeood tree which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
    ~can be used twice per battle
    ~the hands can be dropped at any time with a single Bird seal by the user
    ~no handseals required
    ~can be used/taught by Jinbei


    ~ Arms of that weight would slow you down ~

    (Fuuton:Kaze no ningen no barūn)-Wind style:Wind human balloon-
    Rank:S
    Type:Attack
    Range: Short
    Chakra cost:40
    Damage:80
    Description: This is a very difficult jutsu to employ and requires uttermost concentration of the user.In this jutsu the user has too make physical contact with the opponent and when he has achieved that the user streams his fuuton chakra into the user and in a matter of 2 seconds the blood vessels of the user is filled with air or air bubbles to be precise. which then causes extreme internal injuries due to the fact that air bubbles can cause major impact too the heart and other internal organs,damaging the opponent internally leaving him unable too battle.

    ~can be used once per battle
    ~no B rank and above fuuton jutsu the next turn due to severe exhaustion and concentration
    ~can be used/taught by Jinbei


    ~ Similar techniques exist ~
    (Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
    Rank: S
    Type:Attack
    Range: Short-Long
    Chakra cost:40
    Damage:80
    Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

    ~can be used thrice per battle
    ~no mokuton jutsus next turn due to overuse of mokuton chakra
    ~can only be taught/used by Jinbei
    ~no handseals required


    We have proof that mokuton can grow from other places than the hands as shown here:

    http://www.narutobase.net/manga/Naruto/309/7

    The wood grows from his shoulder =/

    (Mokuton:Mokusei āmu)-Wood release:Wooden arms-
    Rank:B
    Type:Supplementary
    Range: Short
    Chakra cost:30(+5 to taijutsu)
    Damage:N/A
    Description: In this jutsu the user manipulates wood to grow two arms made from normal wood which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
    ~can be used twice per battle
    ~the hands can be dropped at any time with a single Bird seal by the user
    ~no handseals required
    ~can be used/taught by Jinbei


    changed the type of wood into normal wood ^_^


    ~Both Approved~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 07:36 AM.

  11. #2836
    Zero Kelvin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Freestyle art backbreaker = Furīātobakkuburēkā
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 25
    Description: A Taijutsu attack where the user stands in hand stand, wraps his/her legs around the targets body, and swings himself/herself around the target, grabs the targets neck, and pulls it backwards, breaking the targets spine, or hurting it severely.

    ~Declined~

    Freestyle art feet crunch and one punch = Furīāto ashi kuranchi to ichi-hatsu
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 25
    Description: A Taijutsu attack where the user stands in hand stand, out of nowhere smashes both his/her feet down unto both the targets feet, crushing them, then the user does a single powerful punch with both his/her hands.

    ~Declined~

    Freestyle art tornado swings = Furīātotorunēdosuingu
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 15
    Damage Points: 40
    Description: A Taijutsu attack where the user stands in hand stand, focuses wind chakra in his/her legs, and begins to swing them in incredibly fast unpredictable movements, the sweeps are so fast that to the untrained eye it will look like a wind sphere. Each sweep is strong enough to break the bones of a grown man, and because of the speed and power, it can deflect up to (also including) C-ranked wind attacks, but because of the power it takes, the technique leaves the user completely exhausted after use.
    Notes:
    • Can only be taught by ZeroGarra.
    • Can only be used twice per match.
    • No A-ranked techniques or above next turn.
    • Causes dizziness for 3 seconds.

    ~Approved~

    Freestyle art defensive kicks = Furīāto bōei no kikku
    Rank: B
    Type: Defense
    Range: Short
    Chakra Cost: N/A
    Damage Points: 15
    Description: A Taijutsu move where the user stands in hand stand, swings his/her legs around in a protective pattern, these sweeps are made as a protective technique, and are able to block Taijutsu up to (and including) C-rank.


    ~Declined~
    Freestyle art up is down = Furīāto ga daun shite iru
    Rank: Forbidden
    Type: Supplementary
    Range: Self
    Chakra Cost: 70
    Damage Points: N/A (10 damage to the user each turn this jutsu is active.)
    Description: After intense the training, the user has perfected the art of battling with the legs, the user is able to use his legs as his arms and vice versa. This mode allows the user to enter a state, where his legs practically work as another pair of arms. The user focuses an intense amount of wind chakra, and surrounds his body with it, creating a fine layer of constantly moving wind chakra, that allows the user to increase his balance and speed even further. When this mode is active, the user moves with speed equal to Lee with the 3 gate opened, and without weights. With this mode active, the user is also able to form handseals with his feet. The layer of wind surrounding the user, is extremely durable, and will deflect most ninja tools, Taijutsu up to (also including) S-ranked, and Wind jutsus and lightning jutsus up to (also including) A-ranked. This mode also gives a 10+ damage to all Freestyle art Taijutsu. This mode has some major drawbacks though, when it wears of the user will be completely exhausted, and the wind chakra surrounding the users body, is sharp inwards, so the user will take damage over time, as long as this jutsu is active.
    Notes:
    • Can only be taught by ZeroGarra.
    • Can only be used once.
    • Lasts for three turns.
    • No B-ranked or higher nin gen and taijutsu for the rest of the battle, once this jutsu ends.
    • Once active, this jutsu cannot be stopped.

    ~Declined~ Do not resubmit
     
         
    Last edited by Ragnaroc; 11-24-2010 at 07:54 AM.

  12. #2837
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    Re: ♦ Custom Jutsu Submission ♦

    Naruyari-ryu : Hoshoku Chiyari | Thundering Spear Style : Predatory Earth Spears
    Type: Attack
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user charges his/her spear/s with Earth chakra, this allows them to move underground towards the enemy or wherever the user wants to place them. After using 2 handseals, they pop out of the ground piercing the enemy and pinning them in place (if the enemy is nearby).

    -The earth chakra lasts for 2 turns then the spear/s will turn back to normal.
    -Only twice per battle
    -Can only be taught by Ragerok.
    ~Declined~ Too similar to existing techniques
    ----------------------

    Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze
    Type: Attack
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage: 60
    Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

    -Thrice per battle
    -Lasts 1 turn (or less, if the user removes a hand)
    -Must be taught by Ragerok
    ~Approved~
    Inuzuka Puredetā Bijon | Inuzuka Predator Vision
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage: N/A
    Description: The Inuzuka clan are known for having traits from their canine companions (most notably in their sense of smell and hearing), this jutsu gives the user Canine vision, by sending chakra to their eyes and altering them. The user and his dog sync their eyes together and the user gains the same vision as his dog (they don't share vision, just the same qualities.) The users eyes gain bigger pupils, increased density in the rod cells (giving more emphasis on motion sensing), increased flicker rate and a Tapetum Lucidum (this gives the user the ability to see greatly in near dark places, this also causes their eyes to "shine" when coming into contact with Light).
    The user can see movement up to a mile away, and gains a 270 degree field of vision They can see well in near dark places (but not in pitch black areas). The users vision acuity (clearness) is reduced from 20/20 vision to 20/75, but makes up for it with motion detection.
    Note:
    -Must be from the Inuzuka clan
    -Must have a Dog Companion
    -Lasts for 3 turns
    -Must be taught by Ragerok or Gatsndshanks.
    -Can only use twice per battle.
    -Must be in short range of your dog in order to keep in sync.

    ~Declined~ Do not resubmit
     
         
    Last edited by Ragnaroc; 11-24-2010 at 07:56 AM.

  13. #2838
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    Re: ♦ Custom Jutsu Submission ♦

    Girochin Kazaguruma · Guillotine Windmill
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra Cost: 15 p/turn
    Damage Points: N/A
    Description: This weapon is made from a lightweight metal that allows it to easily glide through the air however it is capable of decapitating someone's head clean off. Although this seems like an ordinary windmill shuriken, it has been attached with chimes on the blades edges; once they chime, they can release genjutsu-inducing sound waves that can put the foe in a variety of weak illusions for instance, making the shuriken vanish or create a separate distraction (equivalent to B-rank).
    - The illusions don't count as a jutsu
    - Only a total of four illusions can be made in a fight

    ~Approved~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 08:00 AM.

  14. #2839
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    Summoning: Elder Kyu (Kchuysei: Kyu-sama )
    Rank: A
    Type: Attack
    Range:N/A
    Chakra Cost: 40
    Damage: N/A
    Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Kyu.Kyu has the the ability of advanced speed.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner,he merges with the users legs, for the rest of the battle. Once merged the user has the ability to have speed of lee without weights.(although he gets a -2 damage each turn)
    *May only be summoned once and merged once per battle


    ~ How fast are we talking here ? ~

    I thought it wouldn't be approved cause I aint a med nin but meh doesnt hurt to try Anyway I changed from med to speed.
    Summoning: Elder Uky (Kchuysei: Uky-sama )
    Rank: A
    Type: Attack
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Uky.Uky has the the ability to absorb anything.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner, he merges with the users chest with hands sticking out of it, for the rest of he battle. Once merged Uky can absorb 2 incoming jutsus(2 A rank or 1 forbidden or 1 S rank and no more)
    *May only be summoned once and merged once per battle


    Summoning: Elder Oku (Kchuysei: Oku-sama )
    Rank: A
    Type: Attack
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Oku.Oku has the the ability of super human strength.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner, he merges with the users hands with only eyes visible on the arms, for the rest of he battle. Once merged Oku gives the users hands super human strength (+10 to tai/ken with hands)
    *May only be summoned once and merged once per battle


    Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Damage: N/A
    Description: After the user has has summoned and merged with all 3 elders- Kyu-Uky-Oku (which forms the name) the user will enter the chimpanzees ultimate ancient form that increases the users chakra flow and enhances it.The users hair will instantly grow long,spiky,solid and turn silver.While in this form the user will gain the speed faster of lee without weights and tremendous strength (+15 to tai/ken).Though if the user didnt used the elders abilities before activating this than he loses them because you can not use the abilities in this form as the elders are focused on enhancement of the users chakra.
    *mUst be a chimpanzee user and taught ONLY by mugen
    *Must be merged with all 3 elders that are summoned individually at a individual cost of chakra.(in all to preform this it will be 40+40+40+50=170 chakra) + each elder must be summoned on a individual turn making a total of 4 turns to activate this.(3 turns to summon and 1 to activate,unless delayed even more)
    *May only be activated once and last for 4 turns.If the user does not win on the 4rth turn,then the battle will end automatically with the user drained out of energy.


    ~ Wait till all elders are approved ~
    ______________________

    Ultrasonic Sword Style: Ultrasonic draw (Hiten-Mitsurugi-ryu: hiten azukari)
    Rank: S
    Type: Defense/attack
    Range: short
    Chakra Cost: 40
    Damage: N/A
    Description: The user will concentrate chakra to his arm and sword while in a drawing position,then by increasing his chakra flow in the arm he drastically increases his arm speed thus making his arm draw the sword at the speed of sound also leaving a afterimage which confuses the enemy.Only a 3 tomoe sharingan user can see the actual attack
    *can only be used once per battle and causes the users arm muscles to tense up to the point where he cant use any taijutsu/kenjutsu moves for 3 turns and receives a -30 damage.Also the users handseal speed will drop to very slow.

    made for this bio however can be taught to other but they will receive a -40 damage when used
    http://www.narutobase.net/forums/showthread.php?t=56755


    ~ Well, first off, Hiten-Mitsurugi Ryu doesn't translate to Ultrasonic sword style. It's Flying Heaven Honourable Sword Style. Second, someone already uses that name, so you have to change it before this is even checked. ~
    Note: I am only resubmiting Elder Kyu because I presume since you never had any problems with the other 2 that those are approved.
    Summoning: Elder Kyu (Kchuysei: Kyu-sama )
    Rank: A
    Type: Attack
    Range:N/A
    Chakra Cost: 40
    Damage: N/A
    Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Kyu.Kyu has the the ability of advanced speed which is equivalent to the speed of lee without weights.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner,he merges with the users legs, for the rest of the battle. Once merged the user has the ability to have speed of lee without weights.(although he gets a -2 damage each turn)
    *May only be summoned once and merged once per battle

    ~Declined~
    Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Damage: N/A
    Description: After the user has has summoned and merged with all 3 elders- Kyu-Uky-Oku (which forms the name) the user will enter the chimpanzees ultimate ancient form that increases the users chakra flow and enhances it.The users hair will instantly grow long,spiky,solid and turn silver.While in this form the user will gain the speed faster of lee without weights and tremendous strength (+15 to tai/ken).Though if the user didnt used the elders abilities before activating this than he loses them because you can not use the abilities in this form as the elders are focused on enhancement of the users chakra.
    *mUst be a chimpanzee user and taught ONLY by mugen
    *Must be merged with all 3 elders that are summoned individually at a individual cost of chakra.(in all to preform this it will be 40+40+40+50=170 chakra) + each elder must be summoned on a individual turn making a total of 4 turns to activate this.(3 turns to summon and 1 to activate,unless delayed even more)
    *May only be activated once and last for 4 turns.If the user does not win on the 4rth turn,then the battle will end automatically with the user drained out of energy.

    ~Declined~ Extremely OP
    Manslayer style (Battossai ryu)
    Rank: A
    Type: Supplementary
    Range: short
    Chakra Cost: N/A
    Damage: N/A
    Description: The user will convince himself that his life is meaningless and not important.After that his eyes will become sharp and he will see everyone who is in his way as a enemy.This is dangerous style and can not be used around allies.This needs one full turn to activate.During that turn the user must only make offensive moves so that he rises his aggression.
    *lasts 5 turns once activated
    *Must be taught by Mugen

    ~Declined~
    Manslayer style: three blade attack (Battossai ryu: sa)
    Rank: B
    Type: attack
    Range: short-mid
    Chakra Cost: 25
    Damage: N/A
    Description: the user once activates the man slayer style will put chakra in his sword and draw his sword at great speed,and also doing 2 slashes after that making 3 chakra blades attack the opponent.However 2 of them will attack him at both his sides and one to the front.
    *Must be taught by Mugen


    Manslayer style: shadow sword (Battossai ryu: kage katana)
    Rank: B
    Type: attack
    Range: short
    Chakra Cost: 25
    Damage: N/A
    Description: the user once activates the man slayer style will put chakra in his sword and than create a image to his opponent as if he was slashing and while the opponent is blocking that one the user attacks in the blind spot with his real sword and hands.
    *Must be taught by Mugen

    ~Last two declined~ Main style isn't approved
     
         
    Last edited by Ragnaroc; 11-24-2010 at 08:06 AM.

  15. #2840
    Ushiro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuro Nokogiri)- Black Saws
    Rank: S
    Type: Attack/Defence/Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing a string of 8 handseals the user creates up to 12 black saw blades of made of chakra that can be controlled to spin and quickly orbit the user. They are 3 ft in diameter and can be turned vertically to block attacks or sent at the opponent like a shuriken. They can also be used as a platform to stand on.
    -Usable once per battle
    -It takes 4 of them to block an attack of the same rank.
    -Lasts as long as the user doesn't use another jutsu.
    -Can only be taught by Katonpwnz

    ~Approved~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 08:08 AM.

  16. #2841
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
    As described this technique has two variants:

    (Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.

    (Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.

    *Can only be used 3 times per battle*

    ~Approved~

    (Fuuton/Katon: Ikusen no Houou) Wind/Fire Release: The Army of the 1000 Scorching Falcons

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of a thousand bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few) will attack the opponent(s) directly.
    The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real hawks, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact. The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.
    *This jutsu can only be done once per battle*
    *The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next*
    *The user will suffer a damage loss of 20 damage points*

    ~Declined~ OP
    (Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
    Rank: A
    Range: Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user does one handseal, and the air in 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). They will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make these wind-hawks (One at a time, or as the user wishes) shoot themselves at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in specific (or not) places, depending on the accuracy of the user of this technique.
    *Can only be used once. All of the hawks must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsus. If the user of this technique is knocked unconscious, killed or vanished, the hawks will immediately shoot to the heart.
    Once targeted (At the beginning of the jutsu) the hawks can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.

    ~Declined~ OP
    (Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
    Rank: S
    Chakra Cost: 40
    Damage Points: 80
    Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
    *Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
    *The shell happens as fast or faster than Gaara's dome*

    ~Approved~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 08:18 AM.

  17. #2842
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Name: (Gogyō Ken) 5 Elements Sword.
    Type: Katana
    Rank: A
    Range: Short & Mid(If used with Fire & Wind)
    Chakra Cost: None if used normally. 20 per turn when used with an element.
    Damage: 40 - if used normally +10 when an element is added.
    Description: The sword itself has a seal on it as does the bottom of the holster where the katana usually lies so it can be summoned back at any time into this holder with a single handseal.
    It can be infused with all 5 elements and thus can defend against any element.The sword can only defend against Jutsus in each element up to B rank.
    If the sword is infused with Wind the user can create a razor sharp slash of wind that extends to Mid range. Also if infused with Fire the user can extend the Flame to mid range to strike the opponent.
    If the user has used a Fire jutsu and immediately after uses a Wind Slash then said Fire jutsu will be powered up.
    The sword is indestrucible due to the power the 5 elements have given the steel over the years.
    Restrictions
    • Can only be wielded by Hammy120290 (unless permission is given)
    • It costs 20 chakra per turn when infused with an element
    • Can only summon the sword back 3x during battle
    • When the user infuses an element into the sword it cannot be changed for 2 turns and must stay as the already infused element for 2 turns.


    ~Declined~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 08:34 AM.

  18. #2843
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Fire Style: Balrog of the Deep
    (Katon: Balrog no Fukai)
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 45
    Damage: 90 (-10 to User)
    Description: The user takes a pull of a cigarette and imbues the smoke with fire chakra before expelling it. They release it from their mouth where it takes the form of a large beast known as a Balrog. The body is composed of smoke and flames giving him a fiery and terrifying appearance. The Balrog can then be controlled by the user to attack the opponent. Similar to the ash jutsu used by Asuma, the user can click their teeth causing the Balrog to violently explode into flames.
    ~Can only be used once per battle.
    ~The Balrog can only exist the turn this technique is used.
    ~Does 10 damage to the user due to the heat of the smoke as it is expelled.

    ~Declined~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 08:42 AM.

  19. #2844
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kuchyose no Jutsu: Hebikubochi| Summoning Technique: Snake Pit
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will reverse summon himself and the opponent back to the realm of the snakes, more exactly, to a pit said to contain an infinite number of snakes. This pit is very deep and is full of snakes: on the ground (up to 5 metres high) and on the walls. These snakes will immediately attack anyone who goes inside the pit with the exception of who has mastered and holds the snake contract. The blood of the snakes is poisonous and if released (if a snake gets cut somehow), it evaporates into the air and paralyses anyone who has breathed it in with the exception of the user. If the opponent destroys the entire pit, this will disappear and whoever was on the pit, will get back to where they once stood, before this technique was used.
    __________
    *Usable twice per battle
    *Lasts two turns
    *Must have signed the snake contract

    ~Approved~
    Kanchi Genkaku no Hebi| Snake's Perception of Illusion
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Points: -
    Description: Upon feeling another chakra on the user's chakra system, the snakes within the user's body or the snakes hidden on the user's clothes will immediately bite the user and inject their life force on him. This will make the user to snap out of the gengutsu and the snake who bite him will die.
    __________
    *Usable three times per battle
    *Can't release Tsukuyomi

    ~Approved~
    Fuuinjutsu: Soshi Fuushushou Shiyou| Sealing Technique: Elemental Sealing Palm Method
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: < 12 for the user
    Description: This jutsu follows the concept of (Ho/Mizu/Kaze/Tsuchi/Rai Houin) - Fire/Water/Wind/Earth/Lightning Sealing Method, however, instead of taking out a prepared scroll in order to seal a technique, the user uses seals on the palm of his hands. There are two seals, one on each hand and each seal can absorb one technique, however, only one seal can be used per usage. Because the jutsu seals the technique on the user's hands and arms, he suffers some damage according to the jutsu sealed:
    • D|Rank - 2 damage
    • C|Rank - 4 damage
    • B|Rank - 6 damage
    • A|Rank - 8 damage
    • S|Rank - 10 damage
    • Forbidden|Rank - 12 damage

    If a Forbidden ranked technique is absorbed by the user, the respective arm/hand used to perform the technique will be severely damage because of the overflowing chakra on that area. Because of that the user won't be able to do any taijutsu involving hands or arms for 3 turns and his hand seals will be slowed down for 2 turns.
    __________
    *Usable three times per battle
    *There has to be a gap of one turn between usage
    *If used to seal a Forbidden ranked technique, the user can't use any Fuuinjutsu on the following turn

    ~Declined~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 10:53 PM.

  20. #2845
    Senior Member Konoha's Yellow Flash's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom weapon:
    (Sora no kuni eshaku)- Land of the skies bow
    Type: Supplementary
    Rank: S
    Range:short/long
    Chakra Cost:0( shooting arrows 30)
    Damage:40 per arrow
    Description: This bow, specially crafted by the land of the skies blacksmiths, is made of a light but very resistant metal which is deep blue and trimmed with gold alloy. The bow's trims were sharped relentlessly in order to ensure that, over the years, it may still cut through rock or common metals. The bow has a black handle made of tar-covered sharkskin, just like samurai katanas, ensuring maximum grip. The user of this bow can infuse raiton chakra in great quantities and apply shape manipulation in order to create a thick arrow of pure lightning energy which can be later shot in a straight line but at great speeds and a normal chakra bowstring. The arrow have a penetrating power comparable to chidori, but once they struck the opponent they will revert back to lightning energy and shock the particular area numbing it.
    But the utility of this ancient weapon does not end here, the bow can be disassembled in two separate blades that the user can use freely as very sharp and light weapons. If infused with raiton chakra, the sharpness of the blades is taken to a whole new level.
    Notes: Raiton arrows may be used up to 3 times per battle and shooting up to a maximum of 2 arrows per use.
    Notes: The numbing effects of the arrow last for a turn.
    Notes: No lightning the same turn the arrows are used.
    Notes: The arrows travel so fast that only a sharingan user with 2 or more tomoe can keep up with them.

    ^ The bow, when used as sperate swords

    ^The bow's arrow


    ~Declined~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 10:55 PM.

  21. #2846
    Member IceShark's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Hyoton: Furosutosupia]-Ice Release: Frost Spear

    [Hyoton: Furosutosupia]-Ice Release: Frost Spear
    Type:Attack
    Rank: D
    Range:Medium-Long
    Chakra Cost:10
    Damage Points:20
    Description: Creates an ice spear (about 0,4-1,2 meter) and hurls it at enemy.


    [Hyoton: Kōri no hahen shīrudo]-Ice Release: Ice Shards Shield.
    [Hyoton: Kōri no hahen shīrudo]-Ice Release: Ice Shards Shield.
    Type: Defense
    Rank: D
    Range: Short
    Chakra Cost:10
    Damage Points: 3
    Description: Ice shards appears and protects the user (by surronding him and attacking enemy who will come near user).


    ~Both Declined~ Already exists



    Read the RP rules, if you break them one more time you will be banned from this thread or even from RP from an indefinite time: you haven't learned ice, even better you don't even have an ice bio...or any bio for that matter. Also don't edit a post of checked customs ever again.
     
         
    Last edited by Caliburn; 11-26-2010 at 08:18 PM.

  22. #2847
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    Making a Comeback!
     

    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Polecat SuMmons (Kuchioyse: sukanku)
    Scroll Owner:Iseris..
    Other Users who have signed contract: N/a
    Summoning Boss if existing:King: Gammy
    Other Summoning Animals tied to contract: sir enamatio

    Ousama: Gammy (King: Gammy)
    Type: Summon
    Range: N/A
    Rank: S
    Chakra: 50
    Damage: N/A
    Description: The user bites down on their thumb and wipes the blood across a a summoing tattoo on
    the users forearm. Gammy is the Polecat king, feared for killing cites at a time with secretions so
    horrible they burn through the nostils and dry out the skin causing bacterial infections over long
    periods of time gammy is a noble leader who is feared on the battle but revered by his subjects.


    Kan Taicho: Dono Enamatio (Lead Summon: Sir Enamatio)
    Type: Summon
    Range: N/A
    Rank: S
    Chakra: 50
    Damage: N/A
    Description: the user bites down on their thumb and wipes blood across a tattoo located on the users forearm. sir enamatio is unlike most other polecats in his clan because he is capable of secreting foul stenches from the pores of his skin instead of just his secretion glands. and his secretions are light and evaporate slowly creating misty clouds of stench that float around him and can be sprayed a few feet in any direction around him


    ~Declined~ Restrictions?
     
         
    Last edited by Ragnaroc; 11-24-2010 at 11:00 PM.

  23. #2848
    Demosthenes's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu
    Type:Attack
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.

    (Can only be used/taught by Demosthenes.)

    ~ Hm, nice idea ^^ What jutsus, if any, can the clones do ? Also specify the max number of clones that can be created per use. ~
    The clones can use Ninjutsu, Genjutsu, Doton, Fuuton, Katon, and Raiton up to C and Suiton up to B. Up to three clones can be made.
    (Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu
    Type:Attack
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.

    Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.

    Note: Up to three clones can be made with this technique.

    (Can only be used/taught by Demosthenes.)


    ~Approved~
     
         
    Last edited by Ragnaroc; 11-24-2010 at 11:06 PM.

  24. #2849
    Vincent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Pangolins
    Scroll Owner: HereticSaint
    Other Users who have signed contract: None
    Summoning Boss if existing: None
    Other Summoning Animals tied to contract: none



    will create summoning animals if the contract gets approved (as i'm not 100% sure that noone else has created this contract...)

    ~Declined~ What are pangolins?
     
         
    Last edited by Ragnaroc; 11-24-2010 at 11:07 PM.

  25. #2850
    Raiden..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by HereticSaint View Post
    Summoning Animal: Minotaurs
    Scroll Owner: HereticSaint
    Other Users who have signed contract: None
    Summoning Boss if existing: None
    Other Summoning Animals tied to contract: none



    will create summoning animals if the contract gets approved (as i'm not 100% sure that noone else has created this contract...)
    No mythical creatures, you would do well to change or delete it before emp bans you from the thread.
     
         

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