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  1. #2341
    Daemon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Daemon View Post
    Summoning Animal:Snow Leopard
    Scroll Owner: Daemon
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Izuna
    Other Summoning Animals tied to contract:

    Izuna

    (Yukihiyou:Izuna)-Summoning Technique: Izuna
    Type:Supplementary
    Rank:S
    RangeShort-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description:The user summons a Snow leopard called Izuna. He is the size of a normal Snow leopard. His tail is about 3 feet long and he can swing his tail to demolish boulders. He has Mastery Over Water jutsu. He can dash at 120Mph to get locations faster. He is the Boss of the Snow leopards.


    Death

    (Yukihiyou:Shinigami)-Summoning Technique: Death
    Type:Supplementary
    Rank:S
    Range Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: The user summons Death the snow leopard. He has poison tipped claws so when he scratches the opponent, after 3 turns the opponents body goes numb for a whole turn. He can run at 110mph and is the second strongest of the Snow Leopards. He can use up to A-rank Lightning jutsu. if he uses his Poison Claw he can only stay on the filed for 3 turns after he scratches the opponent.


    Ame

    (Yukihiyou: Ame)-Summoning Technique: Rain
    Type:Supplementary
    Rank:A
    Range Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: The user summons Rain the snow leopard. She is the smallest and the weakest of the snow leopards. She is about the Size of a Mid age Lion Cub. She can use wind jutsu up to B-rank and can only run at a maximum speed of 60Mph.


    ~ All need restrictions ~

    (Souma No Kou Hiutsu: Bai Hitokiri)-Souma No Kou Secret Technique: Double Assassination
    Type:Supplementary
    Rank:B
    Range Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The two users separating them into 2. Since this is Souma no Kou the dependent body gets his own legs making them 2 different beings. but if one of them dies so does the other.
    ~usable once per battle~
    ~The separation lasts 5 turns. After the five turn are done they automatically rejoin.

    ~ Wtf. This can be done normally without a jutsu -.- ~
    New jutsu submissions:

    (Raiton|Koassaiki )-Lightning Release|Great Crusher
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description:The user focuses lightning chakra in every point in their body covering their body in a aura of lightning. Then he or she rams into the opponent with their shoulder. Since their body is covered in lightning the impact not only injures the opponent but numbs their body. Once the impact is made the opponent is sent flying back about 9 meters away.
    (Usable only 2 times per battle)
    (Can only be taught by Daemon)
    (this jutsu needs no handseals)
    ~Declined~ Too similar to Raikage's lightning armor
    (Raiton|Raion Kei )-Lightning Release|Lion's Punishment
    Type:Attack
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80
    Description:This jutsu can only be used if Raiton|Koassaiki was done before this technique. After Lightning Release|Great Crusher, The User grabs the opponent by the neck and sends a surge of Lightning chakra through the enemies body causing them to cough up blood. Then the user chokeslams the opponent onto the ground leaving a crater about 6 meters wide.
    (Usable only 2 times per battle)
    (Can only be taught by Daemon)
    (Must have used Lightning Release|Great Crusher before you use this technique)
    (this jutsu needs 1 handseal for the lightning chakra to be shot into the opponent when the user grabs them by the neck)
    ~Declined~
    (Raiton|Suwan Gyosha )-Lightning Release|Swan Driver
    Type:Attack
    Rank:B
    Range:Short
    Chakra Cost:20
    Damage Points:40
    Description:The user focuses Raiton chakra into around their legs. an electrical curent begins crackle around the leg. The electrical current begins to spin rapidly around the users leg creating a chain saw like blade made of electrical current around the leg. the electrical current is rapid enough to cut through a boulder or dent a samurais chest plate armor.
    (Usable only 2 times per battle)
    (Can only be taught by Daemon)
    (this jutsu needs no handseals)
    ~Approved~
     
         
    Last edited by Ragnaroc; 09-02-2010 at 08:39 AM.

  2. #2342
    The Blind One Lili-Chwan's Avatar
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Raion no Honba) Fire Style: Lion's Lair

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user expells a great ammount of fire chakra throughout her body, quickly growing a flamming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb implodes on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
    *The user can't use fire jutsus up to A rank in the next turn, and will have to wait at least two turns to be used again*

    ~Declined~ Wouldn't this do damage to yourself?
    (Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user quickly gathers lightning chakra on the eyes, making them glow, iluminating the path. If eye contact is made with the opponent, a beam of lightning is shot to pierce the opponent's eyes. The beam is virtually untrackable, due to an optical illusion: Since the beam travels straight forward, all the opponent see are the glowing eyes. Only experienced doujutsu users or chakra sensors (Sage rank), will be able to notice the slight increase of chakra/glow as the beam is being shot, and as such are able to respond correctly.. In the case the opponent notices, it is easily blockable, for if it it's anything other then soft tissue (I.e. Eyes) the max it can do is leave 2 small wounds.
    *Can only be used thrice, lasts 3 turns, where the user can shoot 2 pairs of beams throughout*

    ~Approved~
    (Suiton: Hebi no Naitei) Water Style: Harem of the Serpent

    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes that will bite and restrain the target.
    *can only be used once every two turns*

    ~Declined~
    (Doton: Kakekomi) Earth Style: Stampede

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user does a string of 5 handseals, making several boulders rise from the ground and charge straight forward. The boulders will grow several horns, roughly assuming the shape of great bulls, lifting behind a huge cloud of dust.
    *can only be used once every 2 turns*

    ~Declined~ are the boulders controllable?
    (Ninpou: Fist of Gaia) Ninja Arts: Fist of Gaia

    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 every turn)
    Damage Points: 80
    Description: The user gathers a huge ammount of elemental chakra on her fists, creating a thick glove of the concentrated chakra. The glove is powerfull enough to protect/destroy attacks of it's own kind up to A rank, and from it's elemental strength up to S rank, without sacrificing it's structure. When an attack that doesn't fit this criteria is lauched at the opponent, the user will be able to release the gloves in a great chakra blast, that first takes the shape of an animal and then explodes frontwards in a vortex. (Leopard - Water, Praying Mantis - Wind, Tiger - Earth, Snake - Lightning, Dragon - Fire)
    *Can only be used 3 turns in a row*
    *Can only be used twice per match, the first will prevent the user from using Forbidden Jutsus, and the second will prevent the user from using S rank jutsus of the said element for 2 turns*

    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 09-02-2010 at 08:47 AM.

  3. #2343
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Katai Ashi ) - Hard legs
    Type: Supplementary
    Rank: C
    Range: Self
    Chakra cost: 15 ( - 5 per turn )
    Damage points: N/A ( + 5 to leg taijutsu )
    Description: This is the most simple style of Kaguya jutsus. A Kaguya will control one own's chakra flow and guide it into own legs, controlling the calcium in legs. This jutsu allows user to either fix broken bones or strenghten legs, allowing user to deliver stronger taijutsu damage from the hit that's caused by bone and its hardness.
    Note:
    - Stays with user whole battle but it consumes chakra.
    - Forbidden rank elemental techniques cannot be used when it is active
    - User can fix broken bones and hairline fracture with this jutsu.
    - This cannot be used to fix every bone in legs.
    - It can only fix max two bones at time.


    ~ Approved ~

    ( Kuro-Ashi Taijutsu: Jetto Utsu ) - Black-leg Taijutsu: Jet Shoot
    Type: Offensive - Supplementary
    Rank: B
    Range: Short - Close ( Mid )
    Chakra cost: 25
    Damage points: 35
    Description: User concentrates chakra into own legs through chakra circulation system. Once that's done user will pump his/her muscles and make a kick with user's right leg as user is standing on his/her left leg. The kick that's delivered is strong enough to send opponent or ally flying if it hits. When it hits it doesn't really cause much damage to opponent but it will send the opponent flying to longer distances than a normal kick would. This can be used to send ally flying at opponent or to avoid attack if other person jumps on the user's leg before he/she kicks. This will send the ally flying to mid range from user.
    Note:
    - Can be used twice
    - It takes few seconds to prepare the kick
    - User cannot move while preparing the kick.
    Example of the kick's strength:


    ~ Meh..>Approved ~

    ( Katon: Atatameru Ageru ) - Fire release: Heat up
    Type: Supplementary - Defensive
    Rank: C
    Range: Close - Self
    Chakra cost: 15 ( - 5 per turn )
    Damage points: N/A ( Does not harm anyone even if opponent is inside the aura )
    Description: A simple jutsu where user first controls chakra flow and circulates fire elemental based chakra all around his/her body. Then user will release the fire chakra from his/her chakra points, creating aura of warmth around him/her. This can be used to keep user safe from cold air and cold temperatures.
    Note:
    - No Water or Ice jutsus can be used while aura is activated
    - Can only be used once and there isn't a limit of how long it can be used.
    - It consumes - 5 chakra per turn.
    As activated:

    After activation:


    ~ Declined, do not resubmit ~
    Thanks Emperor.

    There's new name for this jutsu:

    ( Taijutsu: Kakyaku no akurobatto ) - Hand to hand combat: Legs of Acrobat
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 ( - 20 per turn )
    Damage points: 30 when ends ( + 15 to leg taijutsu )
    Description: User will encase own legs with chakra by controlling chakra flow and taking away most of the chakra that circulates into hands, allowing the user to move with the speed of 3rd gate and leg taijutsu is boosted by + 15 damage. Downside of this technique is that user's hand taijutsu loses 2/3 of its damage and the handseal making speed will lose 1/2 of the speed it used to be.
    Note:
    - Can be used only once
    - Lasts four turns
    - Causes harline fracture in legs when it ends, preventing movement and giving continuous pain
    - Costs - 20 chakra per turn.

    ~Approved~
    ( Kuro-Ashi Taijutsu: Ryōken no Ashi ) - Black-Leg Taijutsu: Hunter's Legs
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 ( - 20 per turn )
    Damage points: 30 when ends ( + 15 to leg taijutsu )
    Description: User will encase own legs with chakra by controlling chakra flow and taking away most of the chakra that circulates into hands. The extra chakra that's circulated from hands to legs boosts chakra circulation in them, and increases both user's speed and damage that user can do with his/her legs. Downside of this technique is that user's hand taijutsu loses 2/3 of its damage and the handseal making speed will lose 1/2 of the speed it used to be. The looks of this jutsu with different people vary. Someone's legs can look as if they'd be burning as someone's legs look pretty normal. The looks of it doesn't affect user anyway.
    Note:
    - Can be used only once
    - Lasts four turns
    - Causes harline fracture in legs when it ends, preventing movement and giving continuous pain
    - Costs - 20 chakra per turn.

    ~Approved~
    Better description and new name.

    Two special summonings:

    ( Kuchiyose: Shishi no Loke ) - Summoning technique: Loke the Lion
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A ( - 15 to summoner )
    Description: This is a special summoning used to summon a person to fight. The jutsu works in a way where the one that's using this jutsu has personal item of the one that's supposed to be summoned ( in this jutsu that is a ring ). The personal item can only be obtained by the owner of this bio along with the jutsu. So as the jutsu is being used the user completes Boar → Dog → Bird → Monkey → Ram handseals and infuses chakra into the ring. Doing so the user offers - 15 health in order to summon a person to aid him/her in a fight or on some other situation. After user has completed handseals a small cloud of smoke appears and inside of it is Loke the Lion. Loke himself is an Ice user and swordsmen that's also skilled in Rain.
    Note:
    - Can only be summoned ONCE per battle/war
    - No other summons can be active at the same time
    - Loke doesn't require summoner's chakra to remain on field
    - After using this jutsu once personal item will turn into dust and Loke returns to where he was before being summoned
    - The creator of this jutsu cannot use this jutsu in a fight since it's only made for passing it to others
    - Jutsu can be passed only one people at time.


    ~Declined~ You can't summon bios. do not resubmit

    ( Kuchiyose: Kuro-Ashi no Sanji ) - Summoning technique: Black-Leg Sanji
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A ( - 15 to summoner )
    Description: This is a special summoning used to summon a person to fight. The jutsu works in a way where the one that's using this jutsu has personal item of the one that's supposed to be summoned ( in this jutsu that is a lighter ). The personal item can only be obtained by the owner of this bio along with the jutsu. So as the jutsu is being used the user completes Boar → Dog → Bird → Monkey → Ram handseals and infuses chakra into the lighter. Doing so the user offers - 15 health in order to summon a person to aid him/her in a fight or on some other situation. After user has completed handseals a small cloud of smoke appears and inside of it is Sanji Kaguya. Sanji is a member of Kaguya clan and a taijutsu expert.
    Note:
    - Can only be summoned ONCE per battle/war
    - No other summons can be active at the same time
    - Sanji doesn't require summoner's chakra to remain on field
    - After using this jutsu once personal item will turn into dust and Sanji returns to where he was before being summoned
    - The creator of this jutsu cannot use this jutsu in a fight since it's only made for passing it to others
    - Jutsu can be passed only one people at time.

    ~Declined~ You can't summon bios. do not resubmit
    I own both bios and made 'em to be passed on others. So they should be approvable when they can be used only once and after that there isn't any uses unless the same person is given another personal item
     
         
    Last edited by Ragnaroc; 09-02-2010 at 08:57 AM.

  4. #2344
    Riku..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Riku.. View Post
    Ok, before you read this, note that I do realize that crows were shown in the manga, so this is a custom summoning but at the same time it isn't, as it was never shown in the manga as a summoning. However, the chances that Itachi (I have an Itachi bio) held a crow summoning are almost completely definite, it was never shown as a summoning but he used them in numerous genjutsu and I believe in some cases outside of genjutsu as well. I also didn't see any approved crow summonings in the list of summoning jutsu and their contracts, and the only jutsu that was submitted was Theos's (which was declined by Rei who said crows belong to Itachi) and Nnoitra, which never was approved and since it was never submitted again since the first time (which was 11-18-2009), I think it's safe to assume that he gave up on it. Remember that I have an Itachi bio (so I'm submitting this as a cannon character) so Rei's reason to decline Theos's when it was submitted should be nullified, and I just saw that Ben had the same case (just so they don't consider me stealing their summonings, because I was going to make this before I saw theirs, I could teach them, as well as others who have tried, the summoning as well =/). The only reason why I'm submitting this as a custom is so that it could be official and so that I could explain them more. Just saying this to give a few less reasons for this to be declined.

    ~ First time I've seen a wall o' text about a submission's feasibility Oo ~

    Summoning Animal: Crows
    Scroll Owner: Riku.. (Itachi bio)
    Other Users who have signed contract: N/A
    General Description/Abilities: Itachi has often incorporated crow-related genjutsu in battle, often to bring confusion upon his opponents. Obviously, their main ability is being capable of flight, but crows also have many piercing calls, that can distract opponents, alert their summoner or other crows, or even, in some cases, affect the opponent's hearing ability for a short amount of time. The reason why crows had been able to successfully disorient enemies when necessary is not only because they often travel in masses, but due to the form they fly in, they are difficult to catch or hit, even from up close, often flying right in the face of their target. Specially trained crows have been able to, similarly to parrots, imitate the human voice, and all crows, in general, are known to be highly intelligent, and even among other summonings (who are already shown to have human intelligence) they still are quite above that standard. Crows have black feathers, making them almost completely unnoticeable in dark settings. They are also capable of using certain genjutsu through eye contact (will be submitted as other customs or placed specifically in their description).
    Summoning Boss if existing: To be approved (look below)
    Other Summoning Animals tied to contract: N/A

    (Kuchyoise: Reaver) Summoning Technique: Reaver
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: Reaver is the boss summoning of the crows. Reaver is a giant black crow with red eyes. He's the same size as Pein's Giant Drill-Beaked Bird (Giant Drill-Beaked Bird - Narutopedia, the Naruto Wiki). Reaver is capable of releasing a loud, screeching sound that can pierce the ears of enemies, rendering them in a state almost comparable to complete immobilization from the shock for a short amount of time, and their hearing will come back gradually over a span of approximately 10 to 20 seconds (he can release this screech thrice per battle, must wait three turns between doing it, and it also counts as a jutsu for him to do this). Reaver is able to use any crow-related jutsu, as well as spew any fire jutsu from his beak of A-rank or lower. He flies at an extremely quick pace, something that had improved simply from having to keep up with the awfully quick Itachi when aiding him in battle. At the speeds that he flies at, and the sheer power that his beak has, he is often able to cut through trees while flying.

    ~ Roku possesses a Music Art that does roughly the same thing. Remove. Add restrictions to the Summoning also. ~
    <- For the death of Microburst, you will not be forgotten old friend. Screeching caw removed from Reaver and replaced with a call that summons smaller crows.

    Summoning Animal: Crows
    Scroll Owner: Riku.. (Itachi bio)
    Other Users who have signed contract: N/A
    General Description/Abilities: Itachi has often incorporated crow-related genjutsu in battle, often to bring confusion upon his opponents. Obviously, their main ability is being capable of flight, but crows also have many piercing calls, that can distract opponents, alert their summoner or other crows, or even, in some cases, affect the opponent's hearing ability for a short amount of time. The reason why crows had been able to successfully disorient enemies when necessary is not only because they often travel in masses, but due to the form they fly in, they are difficult to catch or hit, even from up close, often flying right in the face of their target. Specially trained crows have been able to, similarly to parrots, imitate the human voice, and all crows, in general, are known to be highly intelligent, and even among other summonings (who are already shown to have human intelligence) they still are quite above that standard. Crows have black feathers, making them almost completely unnoticeable in dark settings. They are also capable of using certain genjutsu through eye contact (will be submitted as other customs or placed specifically in their description).
    Summoning Boss if existing: To be approved (look below)
    Other Summoning Animals tied to contract: N/A

    (Kuchyoise: Reaver) Summoning Technique: Reaver
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: Reaver is the boss summoning of the crows. Reaver is a giant black crow with red eyes. He's the same size as Pein's Giant Drill-Beaked Bird (Giant Drill-Beaked Bird - Narutopedia, the Naruto Wiki). Reaver is capable of releasing a cawing sound from his mouth that momentarily brings a torrent of small crows that come to his aid, approximately five seconds after the release of the caw (he can release this caw thrice per battle, must wait three turns between doing it, and it also counts as a jutsu for him to do this). The appearing crows are mainly used to confuse or distract the enemy and obscure his/her sight. Reaver is able to use any crow-related jutsu, as well as spew any fire jutsu from his beak of A-rank or lower. He flies at an extremely quick pace, something that had improved simply from having to keep up with the awfully quick Itachi when aiding him in battle. At the speeds that he flies at, and the sheer power that his beak has, he is often able to cut through trees while flying.
    Note: Reaver can only be summoned once per battle, and disappears the fifth turn after he was originally summoned.

    (Kuchyoise: Terra Sono Kiri) Summoning Technique: Terra the Drill
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage: N/A
    Description: Terra is a medium-sized crow with feather colors that are closer to brown than black. Terra has the most powerful beak of all birds, and along with the speeds that he flies at, Terra is capable of going through the earth underground as though he were a drill ripping through the ground, tucking in it's wings as it sinks down into the earth to give him a sort of torpedo appearance. While underground, or simply standing on the ground, Terra can sense the location of any opponent on the ground, making this useful to intercept opponents using Underground Fish Projection or another such jutsu by him intercepting them. However, Terra must always be moving throughout the ground, and cannot simply stay still, and must always move forward, making it slightly difficult for him to turn if he misses the opponent, and, needless to say, the summoner cannot stay on Terra's back as he drills through the earth. Terra's powerful beak is capable of stabbing through anything as strong as concrete, and is capable of making dents in metal (provided he has gained enough momentum).
    Note: Terra can only be summoned twice per battle, and the user must wait six turns between summoning him.

    (Genjutsu: Kuroi Hane Ekusupuro-jon) Illusionary Technique: Black Feather Explosion
    Rank: S
    Type: Offensive
    Range: Short-Mid (within range of eye contact, and therefore possibly done from Long-range with large crows)
    Chakra Cost: 40
    Damage: 80
    Description: This is a crow-related genjutsu, being done either by looking into the eyes of a crow or into the eyes of it's summoner. This genjutsu is incorporated smoothly into battle, to the point where it's difficult for the captured opponent to even tell that they are in the genjutsu (we've seen genjutsu be done that are done in battle where the victim doesn't become aware of the genjutsu until it's effect kicks in and makes it obvious) and therefore, the user will have the same surroundings that they did while out of the genjutsu. Within a second, the crow (or crows if there are more than one) will fly directly above the opponent, converging above him/her if there are large numbers of them. Immediately, the crow(s) will completely burst, and their feathers will all rain down on the opponent, coming down on and around him in a circular form with a very large diameter. The opponent will then see all of these feathers simultaneously explode, injuring them badly. However, this genjutsu is mixed in with a physical attack that the summoner of the crow does outside of the genjutsu. They will immediately jump over them when the opponent is caught in the genjutsu, and then throw countless kunai with explosive tags wrapped around them, coming down on the opponent and explode simultaneously with the feathers. This jutsu is extremely versatile as far as who can perform it. Any crow can do this; if the user looks into the eyes of even a small crow, they can still be caught in it (but since small crows are usually in large flocks, all of the crows on the battlefield will appear in the genjutsu, and so there must be other crows around) and for medium to large-sized crows, they are capable of doing this genjutsu from a greater distance (bigger eyes) and they are able to do this completely alone. As said earlier, anyone with the crow summoning can do this as well, provided there is already a summoned crow on the field. However, in order to do this, the actual summoner must be within mid-range of the opponent, in order to make it above them in time to throw all of the explosive kunai.
    Note: Only usable twice per battle, and the user must wait three of his turns between using this again.
    Note: Being that this is an eye contact genjutsu, this requires no actual hand seals and can therefore be done quite quickly.
    Leaving For Emp
     
         
    Last edited by Ragnaroc; 09-02-2010 at 08:58 AM.

  5. #2345
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Suiton : Ashiddo reri-zu | Water release : Acid release]
    Rank : S
    Type : Offensive/Supplementary
    Range : Short/Mid
    Chakra Cost : 40
    Damage Points : 80
    The user will focus water chakra in his mouth and stomach, and materialize water in his mouth and bring up gastric acid from his stomach and infuse it into the water, then he will spit out a large ammount of water infused with acid, the liquid formed from this will be a weaker acid that cannot affect solid material, but will deal great damage to human flesh upon contact. The acid will cover the ground as a water source, and the user will be able to use Water release techniques that require a water source from it. The opponent, however will not be able to use the acid as a water source, due to the user's chakra infused into the water.
    [Once per battle]
    [User takes -10 damage]
    [Can be used as a water source]
    ~Declined~ Do Not Resubmit
    [Bakuhatsuteki shi-zu | Explosive seeds]
    Rank : A
    Type : Offensive
    Range : Mid
    Chakra Cost : 30
    Damage Points : 60
    After creating the great plant fortress, Zetsu will use his chakra to create explosive seeds within the fortress and then form miniature flytraps in all sides of the fortress, then, using his chakra he will move the seeds into each flytrap and on his command, the flytraps will spit out the seeds into mid range from the fortress and explode.
    [Once per battle]
    [Seeds explode from all sides, mid range to the fortress]
    [Can be done only when zetsu is within the great plant fortress]
    ~Approved~
     
         
    Last edited by Ragnaroc; 09-02-2010 at 08:59 AM.

  6. #2346
    Senior Member Shigure-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Alma, Katana no Oshikake) - Alma, The Stalker Katana
    Rank: Forbidden
    Type: Supplementary
    Range: Self
    Chakra Cost: 50 (+10 per turn; + an additional 20 each turn Alma is tracking)
    Damage Points: 20 per slash (+20 to the user at unsheathing)
    Description: Shigure's personally forged Katana, that was made from the Seven Devils, his previous 7 swords. The blade of this sword is sharp enough to cut through diamond, as being forged from the Seven Devils, Alma has inherited their air cutting ability that can blow back opponents if it is missed. Also, in addition, Alma has another, interesting feature. The sword is relatively 6 ft. long, much longer than a regular katana, it has a black blade, a black sheath and a black hilt. The most interesting feature of Alma is that, once tainted with the opponent's blood, the sword is able to feel that opponent move, and detect his positions, no matter the enviroment, though this effect lasts only as long as the wound of the opponent is open, meaning that once it is healed, Alma isn't able to sense him/her anymore, and also the sword cannot track more than 1 person at a time, and has a cooldown before she can move from a person to another(3 turns). The other aspect of Alma, is the way she can recognize her user in order to be unsheathed, she requires the blood of the user to be tainted on her blade, if it is different than Shigure's Alma will not be able to be unsheathed. This process can be done by the user placing his hand on a whole in the sheaths, through which Alma's blade is slightly revealed, once the hand is placed, the user slides it down, cutting his palm on it.
    - Alma cannot be destroyed by physical(punches, kicks, regular swords, etc.) attacks.
    - Once the blood is tainted on Alma, the opponent is permanently tracked down at the user's will. Each turn the sensing ability is called upon, the user shall lose 20 chakra, but will also find the opponent, wherever he/she is hiding.
    - Alma is permanently worn by Shigure.
    - It can be wielded only by Shigure, as it is forged from the Seven Devils.
    - Once destroyed, Alma cannot be re-made, without re-making Seven Devils, and keeping them 1 month(supposedly a forging process to re-create Alma), then re-submit her.
    - In order to unsheath, the user must cut his palm on the blade of Alma.

    Obviously dropping Shichiakuma(Seven Devils).
    ~Declined~ Do not resubmit
    (Ameton: Ame no Kyōsaku) - Rain Release: Rain Constriction
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: As the rain falls, the user infuses his chakra into the raindrops that fall at the enemies' legs, once a certain amount of rain falls nearby, the user molds the raindrops into a small constriction at the opponent's legs, due to the thickness of the raindrops, the opponent is unable to move his legs(take the way you move through water as an example).

    ~Declined~
     
         
    Last edited by Ragnaroc; 09-02-2010 at 09:02 AM.

  7. #2347
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Thousand year turtle
    Scroll Owner: ~Faith~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Xuanwu
    Other Summoning Animals tied to contract
    :

    Xuanwu

    Summoning Technique : Xuanwu
    Type:Supplementary
    Rank:A
    RangeShort-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: The user slam on the ground and summon a black thousand year turtle called '' Xuanwu '' he has the same size as Gamabunta & his shell is known as the hardest shell in all of turtle as the shell is capable of blocking/handing damage and jutsu up to rank A, he also has two sharp claw hand that he use to attack his opponent. He also capable of using water jutsu up to A rank & he can survive without water.
    (Can only be summoned once)
    (Can only be taught by ~Faith~)
    (Must have turtle contract)


    Picture :



    Ninja Turtles

    Summoning Technique: Ninja Turtles
    Type:Supplementary
    Rank:B
    Range Short-Mid
    Chakra Cost:20
    Damage Points:N/A
    Description: The user slam on the ground and summon 4 turtles that look like ninja, they have almost the same size as a human being age about 15-16. All 4 of them carry different weapon and also wear different headband their headband colour are Purple,Red,Orange & Blue, Purple use a long wooded stick that allow him to hit his opponent in a swift move, Red use two small dagger that allow him to stab opponent quickly, Orange use nunchaku that allow him to hit his opponent no matter what and lastly Blue used two sword that allow him to block and hit at the same time. they all only capable of using up to D-rank jutsu and also capable of using up to D-rank taijutsu. They are only to stay on battle for 3 turns.
    (Can be summoned once per battle)
    (Can be only taught by ~Faith~)
    (Must have turtle contract)
    (Notice : their weapon are just simple, not custom weapon)

    Picture of them & Weapon they are carrying:




    Turtle Bodyguard


    (Yukihiyou: Ame)-Summoning Technique: Turtle Bodyguard
    Type:Supplementary
    Rank:B
    Range Short-Mid
    Chakra Cost:20
    Damage Points:N/A
    Description: The user slam his hand on the ground and summon 1 or 2 Turtle bodyguard that capable of helping its user to block jutsu up to rank-c for all element expect ration by using their shell or the shield that they are carrying.
    they are also capable of using jutsu up to D-rank.
    (Can be summoned twice per battle)
    (Can be only taught by ~Faith~)
    (Must have turtle contract)


    Picture:

    ~Leaving for Emp~

    ~ WTF is a thousand year turtle oO ? Anyway a Turtle contract exists ~
     
         
    Last edited by Emperor; 09-04-2010 at 12:34 PM.

  8. #2348
    Pain..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Pain- View Post
    Emperor sorry if i did double post and if is against the rules but i can't edit and i have a flea summoning and never did the thing of the summoning and btw,
    if the pidgeot picture doesn't show here is the link, http://img530.imageshack.us/img530/9576/pojkemon.png

    Ok here it comes,

    Summoning Contract: Flea

    Origin: In a forest, the flea was on a forest eating insects such as bugs and more. The forest name is and always will be, Izumake. The forest is a death path forest their is so many animals on that forest that almost all of them are dangerous and very hungry animal. This forest is on Kumogakure also known as The Hidden Lightning Village. Nobody even try to go through that forest but i did went to the forest with food and haded everything that i needed. I found saw this animal on a lake that i known as Death Lake. The flea was looking for some fish. The flea also eat fish.

    General Description: Fleas are wingless insects 1.5-4.0mm long. Fleas have a laterally compressed body (so if you look at a flea side on, it looks like it’s been flattened ie it’s tall and skinny!) and they have an outer skeleton that is made of chitin (really hard stuff – ever tried squishing a flea?). Fleas are different from lice in that lice are flattened dorsoventrally (ie they are short and fat).

    Fleas are not host-specific ie they don’t really care whose blood they suck, therefore a cat flea can infest dogs and vice versa. This also explains why humans get bitten too. Fleas are not fussy when it comes to blood! Strangely enough, large animals like sheep, cattle, goats and horses do not usually have ‘specific’ fleas that are associated with them, although they have been known to be infested by dog and cat fleas.

    Summon General Abilities: Flea are really smart and they have the abilities to talk English. They are also really fast animals one of the faster insect of the whole Ninja World.
    Speed: Their speed is faster then a bird for example, owl or eagle and even more.
    Wind: Flea has the abilities to do wind with their wings.
    Special Glue: Flea are able to throw from their mouth some wired kind of glue that if you it touch you you wont be able to move.

    Summoning: The person that sigh for the flea contract is able to summon any kind of flea such as wired and rare fleas from Izumake forest.
    If you wish to summon rare flea you got to give a lot of chakra and focus a lot of chakra on the rare flea that you wish to summon. If you wish to summon a rare flea and if you get to summon it you are able to put two elements on the flea or more depending on how much chakra you focus.

    ( Kuchiyose: Ella ) Summoning: Ella

    Rank: E
    Type: Supplementary
    Chakra: 05
    Damage: N/A
    Range: N/A ( Meaning any range )
    Description: The user do the Ram handseals and a little bit of smoke appear making a little flea appear this flea is able to send message from any place and they are able to also see through the dark and talk Ella is so fast that if am in the Hidden Lightning Village and i send a message to the Hidden Sand Village she get there in about of two days.

    ~ Wot ? ~

    ( Kuchiyose: Nomi Supi-Do ) Summoning: Flea Speed

    Rank: D
    Type: Supplementary
    Chakra: 10
    Damage: N/A
    Range: N/A ( Meaning any Range )
    Description: The user do the Dog - Ram handseals and a little bit of smoke appear and a normal size flea appear. This flea has the abilities of speed & talk
    the flea got great speed and for this jutsu their is no need to bite his/her lips just do the handseals witch are Dog - Ram handseals.

    ~ Explain better ~

    ( Kuchiyose: Nomi Ikkyou Raishuu ) Summoning: Flea Surprise Attack

    Rank: B
    Type: Supplementary/Attack
    Chakra: 25
    Damage: 40
    Range: Short-Long
    Description: The user does the Dog - Ram - Bird - Ox handseals. When the handseals are done the user is needed to focus chakra. When the handseals and the focus chakra are done a flea appear behind the opponent and opponent is not able to see where is the flea. Then the flea does a surprise attack call Wind Blade then the flea disappear. The user can focus chakra by moving around from his feet to the earth focusing earth chakra so the flea appear behind the opponent.

    ~ Impossible, Declined do not resubmit ~

    ( Doton: Kyojin Kira- Te ) Earth Style: Giant Killer Hand

    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra: 20
    Damage: 40 ( +10 Each hit )
    Description: The user does the Ox - Tiger - Rat Handseals. When the user finish the handseals a giant hand start to form on the user right arm is a big hand made out of rock. If the opponent get hit by the Giant Killer Hand it's gonna damage him/her really badly almost not able to move so good. Also, if the he/her get hit twice this jutsu can keep removing chakra from he/her opponent.

    ~ Similar technique exists ~

    ( Fuuton: Kaze Chakra Te ) Wind Style: Wind Chakra Hand

    Rank: E
    Type: Supplementary
    Range: Short-Long
    Chakra: 05
    Damage: N/A
    Description: The user does the Ox - Tiger - Rat - Horse - Ram handseals. When the handseals are done the use is able to make a hand of wind chakra
    that help the user to take him/her to whatever place he/her want to go but it could take some days for example if you damage and if you do the jutsu and you want to go to Hidden Sand Village and you on Hidden Lightning Village it could take you a week but the jutsu doesn't disappear or nothing it stay there.

    ~ Bad Explanation ~
    Quote Originally Posted by -Pain- View Post
    kk New week new customs :D

    New summoning,



    Summoning Contract: Vampire Finch

    Origin: On a land, i found this bird call "Vampire Finch" this bird is also known as VF. The land where i found Vampire Finch is also known as The Land of Darkness. Nobody could pass through that land cause their is a lot of dangerous that people was scared of for example, Lions, Tigers and more. I saw this animal biting another bird on his tail and swallowing Blood. This
    animal is call Vampire Finch cause they love blood. The land of Darkness is near Kumogakure. I pass through the whole Land of Darkness if i am correct and saw all kind of animal that are really dangerous and i got there on five big days i was hungry and thirsty.

    General Description: The Vampire Finch (Geospiza difficilis septentrionalis) is a small bird native to the Galápagos Islands. It is a very distinct subspecies of the Sharp-beaked Ground Finch (Geospiza difficilis) endemic to Wolf and Darwin Islands (Grant et al. 2000).
    The vampire finch is sexually dimorphic as typical for its genus, with the males being primarily black and the females grey with brown streaks. It has the largest and most pointed beak of all G. difficilis subspecies, and overall looks like a miniature Common Cactus-Finch rather than, as the other subspecies do, a large Small Ground-Finch with a straight bill (Schluter & Grant 1984). It has a lilting song on Wolf, a buzzing song on Darwin, and whistling calls on both islands; only on Wolf, a drawn-out, buzzing call is also uttered.(Grant et al. 2000)
    This bird is most famous for its unusual diet. The Vampire Finch occasionally feeds by drinking the blood of other birds, chiefly the Nazca and Blue-footed Boobies, pecking at their skin with their sharp beaks until blood is drawn (Schluter & Grant 1984). Curiously, the boobies do not offer much resistance against this. It has been theorized that this behavior evolved from the pecking behavior that the finch used to clean parasites from the plumage of the booby[citation needed]. The finches also feed on eggs, stealing them just after they are laid and rolling them (by pushing with their legs and using their beak as a pivot) into rocks until they break.
    More conventionally for birds, but still unusual among Geospiza, they also take nectar from Galápagos prickly pear (Opuntia echios var. gigantea) flowers at least on Wolf (Schluter & Grant 1984). The reasons for these peculiar feeding habits are the lack of freshwater on these birds' home islands. Nonetheless, the mainstay of their diet is made up from seeds and invertebrates as in their congeners (Schluter & Grant 1984).
    The vampire finch is endangered, being a small-island endemic. The Galápagos finch species collectively form a showcase example of Charles Darwin's theory of natural selection. The 12 or 13 species of Galapagos finches are often called "Darwin's Finches". They are used as an example of how the descendants of one ancestor can evolve into several species as they adapt to different conditions.

    Summon General Abilities: The vampire finch is able to swallow blood and also got great eye and the abilities to talk English.
    Speed: Vampire Finch are really fast birds even faster then a lion and even faster then a bull.
    Fire: They able to throw fire from their wings up to A-Rank
    Special Blood: They able to throw a blood that no other animal has that if you get touch by it's gonna damage you. Each hit of damage is 10.

    Summoning: The person that sigh for the Vampire Flinch is also able to summon any kind of Vampire Flinch such as Rare Vampire Flinch and Wired
    Vampire Flinch for example, Blue Vampire Flinch. If you want to summon Rare Vampire Flinch needs to focus a lot of chakra and seal it also, it can't be done on a battle it needs to be done on a room that you can focus your chakra and need to do a sing with your blood on the floor and when you have done it a rare vampire flinch will appear some flinch is able to use even two or three elements depends on how much chakra you focus.

    ~ Contract approved ~

    ~ If you, Emperor are awesome ~

    -_-'

    Thank you
    ( Kuchiyose: Hae Tame Za Te ) Summoning: Fly to the sky

    Rank: C
    Type: Supplementary
    Range: All
    Chakra: 20
    Damage: N/A
    Description: The user does the Ox - Rat - Dragon handseals and summon a Vampire Finch the same size of Gamabunta. This Vampire Finch has great speed to fly. The vampire finch has the speed as 120 mph. For this jutsu their is no need to bite his lips just do do the Ox - Rat - Dragon handseals. If the vampire finch die the user that know the summoning contract is able to absorb the summoning chakra and giving the user summoning the speed that the summoning has for example, this summoning speed is 214 mph so it gives the user 120 mph.

    Note: Only can be summon once per battle

    ~ Declined, do not resubmit ~

    ( Kuchiyose: Za Chi Banpaia ) Summoning: The Blood Vampire Finch

    Rank: A
    Type: Attack
    Chakra: 30
    Damage: Death if it reach the limit
    Range: All
    Description: The user does the Ox - Tiger - Bird - Rat - Dragron handseals and bite his lips and summon a Vampire Finch the size of Gamabunta. The Vampire Finch is able to eat humans, animals & insects if this Vampire Finch eat a Human is gonna suck the human blood on the Vampire Finch stomach. Once you get eat you are not able to do handseals or move your legs due to the fact that the vampire finch push the opponent to the left of his mouth making him not move the opponent body

    Note: Only can be summon once per battle.

    ~ Bad description, needs restrictions ~

    (Katon: Hibana Hakken) Fire Release: Inferno Breakthrough
    Rank: A
    Type: Attack/Defence
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user does a single handseal witch it is Dragon handseals and breathes a wall of fire that covers 180 degrees around him/her. Up to A rank Wind jutsus used against the the wall will strengthen it.
    Note: This can use use by Vampire Finch

    ~ Declined, do not reusbmit ~

    (Raiton: Seteki Ryou)- Lightning Release: Static Charge
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including their own bodies). The victim must be same rank or higher than the user to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution. It can also be channeled through the ground or other conductive surface.
    Note: Must wait 2 turn to use again.

    ~ Explain the purple part better ~

    ( Kenjutsu: Kira- Katana ) Kenjutsu: Killer Katana

    Rank: Forbidden
    Type: Supplementary
    Range: All
    Chakra: 50 ( +20 when second form is activate )
    Damage: 80 ( +3 each slash )
    Description: The user take out Killer Katana and start to put chakra on the katana. When the user finish putting chakra on the katana the katana form is gonna change and it gonna form level one Killer Katana level one katana is able to transform itself into a shield once this shield is done it can't be use again and it also do strong wind technique that if you get touch by it the opponent speed is gonna get lower and the opponent is gonna get slower and slower each time it get hit this can only be use when level one is activate. If the user deactivate level one the katana is gonna change to level zero. Level zero is able to transform into the user that has Killer Katana the Katana only last two rounds transform and it can't be use again after five turns when the katana transform into the user it can only use Lightning and Earth element lightning can only be use up to a rank and Earth up to b rank. When level three is activate it gives the user third gate speed but it also suck the user that activate level three killer katana chakra. This can last eight turn it depends if the user has enough chakra for it and the user is able to deactivate when ever she/he like. Once level three Killer Katana is activate the user is not able to use level one or level two till the fight is over.

    • Like i say on the description once level three is activate the user that has Killer Katana can deactivate is when ever he/she like too but once is activate the user can't activate level zero or level one.
    • This Katana can't be in hands of an enemy, due to the fact that if it is the katana burns away to where i am and if it can't be possible it burns away to Kumogakure it can be anywhere from Kumogakure.
    • Katana Killer has each form different.
    • Katana Killer Level zero and one looks like this,


    • Katana Killer Level two form two looks like this,



    ~ Bad description, and fffs, put pictures in SPOILER tags to make it neat ~
     
         
    Last edited by Emperor; 09-04-2010 at 12:38 PM.

  9. #2349
    Missing-nin HiddenShadowNinja's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by HiddenShadowNinja View Post
    1)

    (Genjutsu: Koukai, Kaigo, to Henjo) Genjutsu: Regret, Remorse, and Relinquish
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: N/A
    Description: This is a doujutsu genjutsu in which the user places the opponent under the illusion of being very regretful and sorry for any recent misdeeds. If the opponent has stolen/or is trying to steal anything recently (a weapon, someones eyes, a bio, etc) they will not be able to forget it and, at the end of 2 turns, if they havn't broken out of this genjutsu they must give back whatever they have stolen/are trying to steal.
    *Only HiddenShadowNinjas bios can use/teach this jutsu
    *The recently part means within the same thread as this jutsu is used.
    *This jutsu can only be used twice per battle and the user must wait at least 2 turns after the first use to use it again.
    *If this jutsu is completed successfully (meaning the person gives back w/e they stole)the user also cannot steal anything from the target this battle.
    ~Declined~ what doujutsu are you using?
    2)

    (Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
    Damage: 60
    Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

    to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
    Is this two seperate custom jutsu's?

    (Chakra Kyuuin Jutsu) - Chakra Absorption Technique

    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20(-10 chakra per turn if still holding the opponent)
    Damage Points:N/A
    Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

    *Must have signed the contract with bats to summon
    *Vlad can stay in battle for 4 turns
    *If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
    *While Vlad is absorbing a summonings chakra that summoning cannot attack.
    ~Declined~ I think this is similar to an already existing jutsu
    3)

    Custom Weapon: Zanbato
    Type: Offensive/Defensive
    Rank: A
    Range:Short-Long (Actual length is Short-Mid, Long range only comes in for its abilities.)
    Chakra cost: N/A
    Damage: 60 (Fissures created only cause 20 damage) (-20 to user if it blocks a fire attack)
    Description: Zanbato is a massive longsword, that can only be wielded by those with great strength (Must have at least a +15 boost to taijutsu to use this weapon). Because of its sheer size and weight it can only be swung vertically or horizontally, but easily breaks rock and bone. When swung vertically it creates a shockwave along the ground which can create a fissure straight from the point of contact to long range. Also because of its size and weight, it can be used defensively as an excellent shield. It can resist any A-rank or below physical attack and any C-rank or below elemental attack. Though if it blocks any fire jutsu, the user is burned due to the sword heating up.
    *User must have a +15 or more boost to taijutsu to use this weapon
    *This weapon is indestructable, but can block up to 3-A rank physical attacks and 3-C rank elemental attacks before the user can't use it anymore that battle.
    *Blocking a jutsu with this sword counts as a move
    *Creating a fissure with this sword counts as a move
    *Only 2 fissures can be created per battle

    ~Approved~
    4)

    Also resubmitting this

    (Haku)-Fade
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra cost: 20
    Damage: N/A
    Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
    *Only HiddenShadowNinja can use/teach this jutsu
    *This jutsu lasts for 3 turns
    *No other shadow jutsu can be used while this jutsu is active
    *Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds
    *Dojutsu and other chakra sensing abilities cannot see through this, as in the guidelines thread, the shadows are indistinguishable to all but shadow users. Not all but shadow users and those able to sense chakra.


    (Haku)-FadeType: Supplementary
    Rank: B
    Range: Short-Long
    Chakra cost: 20
    Damage: N/A
    Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
    *Only HiddenShadowNinja can use/teach this jutsu
    *This jutsu lasts for 3 turns
    *No other shadow jutsu can be used while this jutsu is active
    *Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds

    Removing the last point, as it has been decided that sensors can detect shadow jutsu.
    ~Declined~ what if there are no shadows?

    5)


    and resubmitting this


    (Heibi Dageki) Snake Strike (Version 1-Venomous)
    Type: Supplementary
    Rank: Forbidden
    Range: Self
    Chakra cost: 50
    Damage: (-30 to user per turn)
    Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version, the user gains the ability to inject the venom of a Belcher's Sea Snake into their opponent through either their teeth, or their finger nails.(target takes -20 per turn if injected with venom and the venom lasts 5 turns)
    *Only HiddenShadowNinja can use/teach this jutsu
    *Must have signed the contract with snakes to use this jutsu
    *The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
    *After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
    *The user can only maintain this state for 3 turns


    (Heibi Dageki) Snake Strike (Version 1-Venomous)
    Type: Supplementary
    Rank: Forbidden
    Range: Self
    Chakra cost: 50
    Damage: (-30 to user per turn)
    Description: This jutsu can only be done by those who have signed the contract with snakes. Using this jutsu, the user is able to gain a trait from a specific snake. In this version, the user gains the ability to inject the venom of a Belcher's Sea Snake into their opponent through either their teeth, or their finger nails.(If injected with venom the targets speed is dropped by 2 rank for 2 turns, and thier taijutsu is decreased by 20 for those 2 turns as well.)
    *Only HiddenShadowNinja can use/teach this jutsu
    *Must have signed the contract with snakes to use this jutsu
    *The user can only use 1 Snake Strike trait per battle and this jutsu can only be used once per battle
    *After this jutsu is done the user cannot use any jutsu involving snakes for the rest of the battle, including summonings.
    *The user can only maintain this state for 3 turns

    Changing the effects to put it on par with the other two. It gives the same effects the user would suffer (had he used one of the other two Snake strike traits.) to the target.

    Example: If I had used the strength Snake Strike I would have suffered a -20 taijutsu when it ended for 2 turns. If I had used the speed Snake Strike I would of lost 2 ranks speed when it ended. This venom gives those negative effects to the target.
    ~Declined~ OP

    1)
    (Genjutsu: Koukai, Kaigo, to Henjo) Genjutsu: Regret, Remorse, and Relinquish
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: N/A
    Description: This is a genjutsu in which the user places the opponent under the illusion of being very regretful and sorry for any recent misdeeds. If the opponent has stolen/or is trying to steal anything recently (a weapon, someones eyes, a bio, etc) they will not be able to forget it and, at the end of 2 turns, if they havn't broken out of this genjutsu they must give back whatever they have stolen/are trying to steal.
    *Only HiddenShadowNinjas bios can use/teach this jutsu
    *The recently part means within the same thread as this jutsu is used.
    *This jutsu can only be used twice per battle and the user must wait at least 2 turns after the first use to use it again.
    *If this jutsu is completed successfully (meaning the person gives back w/e they stole)the user also cannot steal anything from the target this battle.


    Doujutsu part removed

    ~Declined~ The more I look read it, the more I feel that this is OP. Do not resubmit
    2)
    (Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
    Damage: 60
    Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

    to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
    (Chakra Kyuuin Jutsu) - Chakra Absorption Technique

    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20(-10 chakra per turn if still holding the opponent)
    Damage Points:N/A
    Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

    *Must have signed the contract with bats to summon
    *Vlad can stay in battle for 4 turns
    *If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
    *While Vlad is absorbing a summonings chakra that summoning cannot attack.

    Those aren't custom jutsu. They are from the jutsu list, those are the abilities I want the summoning to have, like how some people say their summoning can do wind jutsu up to w/e rank.

    ~Approved~ Thanks for clarifying

    3)
    (Haku)-FadeType: Supplementary
    Rank: B
    Range: Short-Long
    Chakra cost: 20
    Damage: N/A
    Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
    *Only HiddenShadowNinja can use/teach this jutsu
    *This jutsu lasts for 3 turns
    *No other shadow jutsu can be used while this jutsu is active
    *Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds


    If there are no shadows than I just wouldn't use this jutsu, as it would just leave me standing with my shadow around me in plain sight.

    ~Approved~ But remember, the are only indistinguishable to those who can't see or sense chakra

    4)
    (Kageton: Your jika chinke enemi) Shadow Style: Your own worst enemy
    Type: Defensive/Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra cost: 40 to initiate and same amount as opponents jutsu used per turn
    Damage: N/a or whatever damage the opponents jutsu does
    Description: Combining aspects of multiple shadow techniques only true masters of the Nara clan can use this jutsu. The user combines aspects of the shadow puppetry jutsu, the shadow impersonation jutsu, and the good old shadow possession jutsu. What this does is create a clone of the enemy from the enemy's own shadow. This clone mimics everything the enemey does, movements, handsigns, and even jutsu but it cannot act on its own. It can only mimic. The purpose of this is such that it would block each technique used by the enemy with the same move until either they figure out a way around it, or the jutsu ends. This isn't able to block all jutsu as not every jutsu is sent infront of the user. Example: If the opponent does Earth spikes the clone would do the same, but this would not block the jutsu, it would create earth spikes behind the opponent at the same range they sent them towards the user. But if the opponent did a jutsu like Water Typhoon Vortex, the clone would do the same and the two jutsu would clash, canceling each other out.
    *Only HiddenShadowNinja can use/teach this jutsu
    *Must be a member of the Nara clan to use this jutsu
    *Each jutsu the clone does counts as one for the user as well. So if the opponent does 3 jutsu, making the clone do the same, the user cannot do any jutsu on his turn
    *This clone lasts 4 turns unless the opponent figures out a way to destroy it, or the user ends the jutsu early (There are multiple ways around this jutsu, which I will PM you if you want. I don't want to put all the jutsu's weaknesses in its description, that should be up to the opponent to figure out.)
    *Only useable once per battle
    ~Declined~ I believe a jutsu like this already exists, as seen in the Gaara Retrieval Arc of Shippuden
    5)
    (Kageton, Doton, Katon: Soshi So_Shutsu) Shadow Style, Earth Style, Fire Style: Elemental Creation
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short-Long (Sword=Short to mid, Whip=Mid to long)
    Chakra cost: 50
    Damage: 100
    Description: The user creates a clone made from his shadow (Or can be done with a normal clone if they have already been made) and then creates a large Earth sturcture around the clone (see picture) that acts as armor. After the Earth is created the user makes fire run down the back of the Earth armor and uses shape manipulation to allow the armored clone to hold a sword made of fire in its left hand, and a whip made of fire in its right. The clone is able to survive in the armor because the light from the fire creeps through the small cracks in the Earth, allowing the shadow to sustain itself. The clone is then able to attack and defend with its fire weapons as well as take up to 2 S-ranks worth of damage (or 1 S-rank Lightning jutsu) before the armor breaks and the clone returns to user as his shadow. (If it's a normal clone it poofs) Because this jutsu is extremely complex it takes around 30 handsigns to preform all together (10 for the clone, 10 for the Earth, and 10 for the fire) However the user can split the tasks between himself and the clone (User creates clone, clone creates Earth, user creates fire)
    *Only HiddenShadowNinjas bios can use this jutsu.
    *Must be a Nara to use the "Shadow" clone, and cannot use any shadow jutsu that requires his shadow until this jutsu ends
    *This elemental creation can only last 3 turns unless destroyed and can take damage from 2 S-rank attacks (or 1 S-rank Lightning), or 1 Forbidden rank jutsu before it is destroyed.
    *User cannot use any B-rank or higher Earth, Fire, or Shadow jutsu for 3 turns after this jutsu ends
    *S-rank water jutsu can extinquish the fire weapons, which the user can take a move to re-create (after doing the 10 signs)
    *User can only do 1 other jutsu the turn this is used (cannot be forbidden rank) and no summonings can be preformed while this jutsu is active.

    ~Declined~ OP, Do not resubmit
     
         
    Last edited by Ragnaroc; 09-05-2010 at 03:48 AM. Reason: adding jutsu

  10. #2350
    Senior Member -Ace-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Summoning Contract: The Common Raven
    Origin: I found this bird on the forest it was damage and I pick it up and took it home.It was from Death Valley thats the only place you can find them,but it seems this was on a journey.
    General Description: The Common Raven (Corvus corax), also known as the Northern Raven, is a large, all-black passerine bird. Found across the northern hemisphere, it is the most widely distributed of all corvids. There are at least eight subspecies with little variation in appearance— although recent research has demonstrated significant genetic differences among populations from various regions. It is one of the two largest corvids, alongside the Thick-billed Raven, and is possibly the heaviest passerine bird; at maturity, the Common Raven is between 56 and 69 cm (22 to 27 inches) in length, with recorded weights ranging from 0.69 to 1.63 kg (1.5 to 3.6 pounds). Common Ravens typically live about 10 to 15 years in the wild, although lifespans of up to 40 years have been recorded. Young birds may travel in flocks, but later mate for life, with each mated pair defending a territory.
    The Common Raven has coexisted with humans for thousands of years and in some areas has been so numerous that it is considered a pest. Part of its success comes from its omnivorous diet; Common Ravens are extremely versatile and opportunistic in finding sources of nutrition feeding on carrion, insects, cereal grains, berries, fruit, small animals, and food waste.
    Some remarkable feats of problem-solving have been observed in the species, leading to the belief that it is highly intelligent. Over the centuries, it has been the subject of mythology, folklore, art and literature. In many indigenous cultures, including those of Scandinavia, ancient Ireland and Wales, Bhutan, the northwest coast of North America, Siberia and northeast Asia, the Common Raven has been revered as a spiritual figure or god.

    Summon General Abilities:Ravens from Death Valley can fly up to 50% so is fast and you can use hem when you need help to scape from other village if you in trouble.It could use fire up to B rank all of them it could use wind to up to C rank some of them are able to appear back of you and you don't even noticed it and if it catches you face on you might get really injured.It could appear on fights if you need help without you doing Hand seals.Some of them aren't able to use Elemental Jutsu cause the might be just to defend you or fly you away.

    Summoning:The person who signs the Raven contract is able to summon Ravens from ''Death Valley'' and can be summoned by them but they rarely want someone in their homeland.If you in trouble they will summon up to 5 little ravens will appear in front of you, or you might get a big one depends in how much trouble your in.The little Ravens aren't able to use Elemental jutsu.The big ravens are able to use up to 2 elemental jutsu some of them are able to use up to 3 does are the elders from the family.

    ( Kuchyose no Jutsu: Senpai Karasu)-Summoning Jutsu: Raven Elder
    Rank: B Rank
    Type: Attack/Defense/Supplementary
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: It could only use 1 element cause there too old.
    Note: Can only be teach by ~Uchiha-Sasuke-Kun~
    Note:Can only be summoned 3 times.
    ~Approved~

    ( Kuchyose no Jutsu: Kira Karasu)-Summoning Jutsu: Killer Raven
    Rank: S Rank
    Type: Defense
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: This one could use up to 3 Elements Fire up to B Rank wind to B Rank and Lightning to C Rank.
    Note: Can only be teach by ~Uchiha-Sasuke-Kun~
    Note:Can only be summoned twice per battle
    ~Approved~ Changed to "twice" per battle. I doubt you'll get the chance to summon them 4 times anyway...=/

    ( Kuchyose no Jutsu: Kinshou Karasu)-Summoning Jutsu: Little Ravens
    Rank: B Rank
    Type: Defense
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description: This Ravens can appear every tine in you in trouble this little ravens can't use nay elemental jutsu because there baby ravens.Up to 20 ravens can appear depending on the amount of chakra you have left even if is alot only 20 will appear if is a little 10 will appear.
    Note: Can only be teach by ~Uchiha-Sasuke-Kun~
    ~Declined~ This description is useless. What do the little ravens do? Elaborate on that, and it should be good to go.


     
         
    Last edited by RokuNR; 09-04-2010 at 03:54 PM.

  11. #2351
    Senior Member Shigure-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    Summoning Contract:White Foxes

    Origin:White Foxes Live in a secret place called ''White Land'' in the north of asia, where it snows very often, however the fauna and flora is very good desspite the freezing cold.

    General Description: White Foxes are very fast and agil animals, adapted to live in very cold regions in the north, They have white deep and thick fur wich helps them keep their body temperature, a mid size tail, paws with retractible claws and white fangs.

    Summon General Abilities:Foxes from ''White Lands'' are very fast in short distances, some of them have an armour in their heads or back.The average ones only have an elemental affinity wich can be the water or the wind affinity and the more strong and the most experienced ones have 2 affinities, they can be wind or fire affinity but for having 2 affinities they can only used low rank jutsus of those elements. Most of them can speak but with asian accent, but they rarely speak, there more serious and they barely want to get involve in figths, unless the situation needs it.

    Summoning:The person who signs the White Fox contract is able to summon Foxes from ''White Land'' and can be summoned by them but they rarely want someone in their homeland. If the user has an unsucessfull summoning, they will summon a cub or an average size fox with no elemental affinity wich can only be used for distraction, a better summoning will call an average size fox with an element or a human size fox with 1 or 2 elements with an armor.
    They are also the specific summoning, wich can summon more strong, experience and bigger (like Gamabunta) foxes up to the Fox Boss.


    (Shirogitsune Kuchyose no Jutsu: Shiro)-White Fox Summoning Technique:Shiro
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: Shiro is the White Fox Boss Summoning. He is an extremely large Fox about the size of Katsuyu. Shiro can use her fierce claws and fangs to destroy almost half a forest and can run very fast but at very short distances (according to his size). He has Fire and Wind affinity wich lets him used fire jutsus from B-rank and below and wind jutsus from C-rank and below, however he can only used 4 jutsus within the time he's summoned.
    He's also very agil and has a very sharp sense of hearing and smell wich can help him located opponents,preys, and his summoner.
    Note: Can only be summoned twice per battle.
    Note: 6 turns of the user must pass between each summoning.
    Note: Can only stay in battle for 4 turns
    I've already had this argue with TCS.

    Foxes are MY contract, white foxes, black foxes, freaking midget foxes, they are part of MY contract. Stop submitting them further, the last warning.

    White Foxes is too similar with Artic Foxes. However, as I've already explained to Shigure, if they are a different genus of fox, than that contract is allowed to be submitted. for example, people have jaguars, leopards and white tigers yet they are all still cats. because they are a different genus (set of closely related species: a category in the taxonomic classification of related organisms, comprising one or more species.) they are allowed to be submited. As long as they are a different genus, than you can submit it. But keep in mind we will check before approval.
     
         
    Last edited by Ragnaroc; 09-05-2010 at 03:51 AM.

  12. #2352
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchyose: Chuuko Kemushi Baa, Caterra )- Summoning: Old caterpillar grandma, Caterra
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will smear blood on his summoning tatoo and bring forth Caterra one fo the oldest and wisest caterpillar of the tribe, who is the size of gamakichi. Second only to absolem, Caterpa has a wide knwoledge of the caterpillar arts and is very jolly and active, in contrast to absolem's sedentary attitude. She has 2 pairs of antenna, one on her head and the other on her back. A special trait of these is that, at the very tip, they are polarized. So, electrical energy travels through through them most of the time in the shape of a line that link all of them. They serve as a source of defense and offense for Caterra. She's veyr skilled with raiton being able to use techniques up to the user's rank.
    Notes: May only be summonned once per battle.
    Notes: May last up to 4 turns or recieving 70 damage points.
    Notes: When she uses raiton jutsus, the user may supply the handseals. But they ALWAYS count towards the movecount.
    Notes: She may not be summonned if there any other element using caterpillar on the field.
    Notes: She has they typical hunger of the caterpilars, munching up to A-rank mokuton. Also, she may shoot silk offensively and defensively.

    ~Approved~

    (Tribaaru Toumoku Mo-do) - Tribal Leader Mode
    Rank: Forbidden
    Type: Supplementary
    Range: Oneself
    Chakra: 80(+10 to maintain in each turn)
    Damage: N/A(+15 to his attacks)
    Description: After having signed the caterpillar contract and be taught how to gather natural energy and combine it with one's chakra by the Caterpillar elders, the user may enter this mode. By gathering natural energy while being still, the user will gain caterpillar-like properties and find both his body and mind abilties incredibly augemented. To begin with, the user will gain a pair of antena which grant him the ability to sense natural energy and changes in his entourage(humidity, heat, air pressure/currents and, in minor scale unless his head is touching the ground, earth vibartions). A similar effect is seen in the pores and hairs covering his body which will become more sentive to the the previously mentioned changes. The user will also gain a quite unsual ability to eat and quickly digest wood in all of it's shapes and types. By digesting and assimilating the wood(taking, thanks to nature energy enchanced digestive acids, mere seconds), the user will gain further natural energy and increse his stamina further and speed. The user's speed is not hindered nor augmented by this mode, unless wood techniques or sourroundings are eaten by the user. The user strength is augmented by this mode, rivalling jirobo's in his cursed seal state. By the overflowing natural energy, the users reaction time is augmented too.
    Notes: May only be used once per battle, lasting up to 4 complete turns.
    Notes: The user must stay still for a whole turn to enter this mode. Clones may gather natural energy for him, provided that they are still and once dispersed the user will gain the natural energy.
    Notes: After this mode runs out, the user is left exausted and very tired and, for 2 turns will have the speed of someone 2 ranks below.
    Notes: No A-rank or higher the turn this is de-activated.
    Notes: No summoning the turn done and while active.
    Notes: No forbidden rank techniques may be used the turn is activated and 2 turns after it's de-activation.
    Notes: The user may only have up to a maximum of 2 clones while in this mode.
    Notes: May not combined with the akimichi pills.
    Notes: Everytime the user eats a S-rank mokuton technique or a whole tree, the user will gain one extra turn for this mode.
    Notes: Forbidden-rank mokuton techs may not be eaten by the user.
    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 09-05-2010 at 03:53 AM.

  13. #2353
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kaze.. View Post
    (Mumyo Jinpu Ryu Satsujin Ken-Teikoku Mori)The Sword Of The Devlish Wind-Imperial Lance
    Type:Attack
    Rank:S
    Range: Short-Long
    Chakra:40
    Damage:80
    Description: The user condenses chakra in his blade then does a forward sword thrust while simultaneously twisting their wrist, this releases a beam of energy from the sword that takes the appearance of a bright blue Lance(5 feet in width 15 feet in length) that moves toward the opponent at unimaginable speeds while also rotating to give it drilling power.
    Note: Can only be used 2 per battle
    Note: When the lance makes impact all the momentum it gained and drilling power is focused on a single Point Making it have to pierce objects of equal or lower Rank(Can Only Pierce a S rank Harden Material Once and A rank or lower next time used)
    Note:Cant be used in back to back turns

    ~ What exactly is unimaginable ? ~

    (Mumyo Jinpu Ryu Satsujin Ken-Toorima)The Sword Of The Devlish Wind-Phantom Killer
    Type:Attack/Supplementry
    Rank:B
    Range: Short-Mid
    Chakra:30
    Damage:60
    Description: The user forms 2 handsigns while simultaneously charging their body with chakra, the user then releases the chakra and multiple phantom like figures shoot from the users body at unimaginable speeds and attack the opponent. The Phantoms only perform one attack then disappears. The Phantoms dont make any noise when created
    Note: The Phantoms cant perform any attack requiring Chakra Only Simple Taijutsu or Kendou attacks
    Notenly 3 Phantoms can be made in a turn
    Note: Can only be used twice per battle

    ~ Same as above ~

    Fuuton -Omori Sora)Wind Style-Weight Of The Sky
    Type:Attack/Supplementry
    Rank:A
    Range: Short-Mid
    Chakra:35
    Damage:70
    Description: The User Forms a 4 handsigns then releases chakra into the sky which opens a whole in the sky over the opponent, extreme amounts wind begin blowing down on the opponent weighting him/her down making it hard to move.
    Note: Can Only be used twice per battle
    Note: lasts for 2 turns/3 turn recharge period after first use

    ~ Similar technique exists ~

    Buki-Ho-Mingu Kunai)Weapon-Homing Kunai
    Type:Attack
    Rank:C
    Range: Short-Long
    Chakra:15( Plus 10 every turn the homing continues)
    Damage:30
    Description: Before the the battle the user readies special kunai with seals on them that allow them to track chakra sources, before the user throws the kunai he has to infuse his chakra into the kunai to active the seal and it also recognizes any other chakra as an enemy and tracks it
    Note: User has a Maximum of 5 Kunai

    ~ Meh...Approved oO ~
    (Mumyo Jinpu Ryu Satsujin Ken-Teikoku Mori)The Sword Of The Devlish Wind-Imperial Lance
    Type:Attack
    Rank:S
    Range: Short-Long
    Chakra:40
    Damage:80
    Description: The user condenses chakra in his blade then does a forward sword thrust while simultaneously twisting their wrist, this releases a beam of energy from the sword that takes the appearance of a bright blue Lance(5 feet in width 15 feet in length) that moves toward the opponent at A very quick speed (as fast as a A rank lightning jutsu) while also rotating to give it drilling power.
    Note: Can only be used 2 per battle
    Note: When the lance makes impact all the momentum it gained and drilling power is focused on a single Point Making it have to pierce objects of equal or lower Rank(Can Only Pierce a S rank Harden Material Once and A rank or lower next time used)
    Note:Cant be used in back to back turns


    (Mumyo Jinpu Ryu Satsujin Ken-Toorima)The Sword Of The Devlish Wind-Phantom Killer
    Type:Attack/Supplementry
    Rank:B
    Range: Short-Mid
    Chakra:30
    Damage:60
    Description: The user forms 2 handsigns while simultaneously charging their body with chakra, the user then releases the chakra and multiple phantom like figures shoot from the users body at a very quick speed and attacks the opponent. The Phantoms only perform one attack then disappears. The Phantoms dont make any noise when created
    Note: The Phantoms cant perform any attack requiring Chakra Only Simple Taijutsu or Kendou attacks
    Notenly 3 Phantoms can be made in a turn
    Note: Can only be used twice per battle
    ~Leaving for Emp~
     
         
    Last edited by Ragnaroc; 09-05-2010 at 03:56 AM.

  14. #2354
    Senior Member Kaze..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kaze.. View Post
    (Hakke Amatsu Munashii) - 8 Trigrams Heavenly Void

    Rank: S
    Type:Defense
    Range:Close
    Chakra Cost:40
    Damage Points:N/A
    Description The User Releases Chakra from his Tenkatsu then forms the chakra he released around his body into a orb around him, the orb 7 feet in all directions around the user. The Orbs first use is to cancel any other chakra released inside the orb other then the user, its next use is that it deflects any weapon and can also deflect jutsu of lower rank, the users chakra is able to pass through the orb to attack the opponent
    Can Deflect one S rank jutsu per battle
    Lasts one turn if used to deflect a jutsu
    if not used to deflect a jutsu lasts for 2 turns
    Can only be used twice per battle

    ~ Hmm...nice, needs one more restriction ~
    (Hakke Amatsu Munashii) - 8 Trigrams Heavenly Void

    Rank: S
    Type:Defense
    Range:Close
    Chakra Cost:40
    Damage Points:N/A
    Description The User Releases Chakra from his Tenkatsu then forms the chakra he released around his body into a orb around him, the orb 7 feet in all directions around the user. The Orbs first use is to cancel any other chakra released inside the orb other then the user, its next use is that it deflects any weapon and can also deflect jutsu of lower rank, the users chakra is able to pass through the orb to attack the opponent
    Can Deflect one S rank jutsu per battle
    Lasts one turn if used to deflect a jutsu
    if not used to deflect a jutsu lasts for 2 turns
    Can only be used twice per battle
    No other Hyuuga can be used for a turn after deactivated
    ~Approved~
     
         
    Last edited by Ragnaroc; 09-05-2010 at 03:57 AM.

  15. #2355
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    Re: ♦ Custom Jutsu Submission ♦

    (kemikaru kaori) Insect Style: Chemical Scent
    Type: Supplamentary
    Range: Close
    Rank: C
    Charka: 15
    Damage:N/A
    Description: When an opponent uses a close range attack the user takes advantage of the moment by spraying a vile of concentraited paracitic insect pheramones at the opponent disallowing him to hide from your bugs.
    Note: only a member of the Aburame Clan can use this.
    ~Approved~ I like it xD
    Insect style: parasite hailstorm (kiseiseibutsu hisamearashi)
    Type: Counter
    Range: Close-Mid
    Rank: B
    Charka: 30 (+10 per turn if opponent is infected)
    Damage: 40
    Description: The user summons a cloud of Parasitic insects that swarms around them, blocking projectiles and anyone who is cought in it is burrowed into by the insects, draining their chakra.

    Insect Style: Parasitic defence (kiseiseibutsu benkai)
    Type: Counter
    Range: Close
    Rank: A
    Charka: 40
    Damage: 80
    Description: The user already has a colony of parasitic insect inside of them this jutsu allows the user to command them to swarm any opponent who makes physical contact with the user, the insects burrow into the oponents body and head for the vital organs .
    Note: Only a member of the aburame clan can use this
    Note: It stays in effect the entire battle
    Note: an opponent infected has 3 turns to defeat you or the jutsu will kill them.
    ~Last Two Declined~ Can't you do this just by commanding your bugs? And don't put every jutsu inside a spoiler, put then in individual spoilers if you must, it makes it easier for us to check and you to see if they are approved or not
     
         
    Last edited by Ragnaroc; 09-05-2010 at 03:59 AM.

  16. #2356
    Toku's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: (Doro suzumebachi) Mud Dauber
    Scroll Owner: Toku
    Other Users who have signed contract: N/A
    Summoning Boss if existing: King Sting
    Other Summoning Animals tied to contract:


    (Kuchiyose no jutsu: Kingu Sutingo) Summoning technique: King Sting
    Type: Summoning
    Rank: S-rank
    Range: Short-Long
    Chakra cost: 40
    Attack points: 80
    Description: the user summons the mud dauber King Sting, he is the size of gamabunta, and is able to carry his summoner on his head during flight. Sting can use high ranking earth jutsus and attacks go up by 20 when making a ninja/summon combo with Sting.
    *Note: can only be taught by Toku.
    *Note: can only be summoned 1x per battle.
    *Note: can only stay in the field for a maximum of 5 turns.
    *Note: no other animal summoning can be done during this battle.
    ~Declined~ OP, especially for a Wasp

    (Genjutsu: Chikusho Roiyaruti Fugu)Illusion technique: Beast Loyalty Distortion
    Type: Attack
    Rank: A-rank
    Range: Short-Long
    Chakra cost: 30
    Attack points: n/a
    Description: the user will cast a genjutsu over an opponents animal summoning. The genjutsu will cause the animal to turn on its summoner and attack, before they “poof” themselves away from the battle field.
    Note: can only be used by Toku.
    Note: can only be used once per battle.
    Note: this jutsu does nothing against the actual holder of the animal contract (if you created the summoning, its loyalty cannot be broken)
    ~Declined~ You contradicted yourself in the restrictions

    (Doton- Wakusei Bo_Toku) Earth release- Planet Desecration
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Attack points: 120
    Description: the user performs a single hand seal w/ one hand and focuses a great deal of earth chakra to gather rocks all around his body(this happens rather quickly) creating a cocoon of earth around himself 3 meters in depth. The cocoon is created w/ earth charged w/ the users chakra. He then releases all of the earth at once w/ such force that it creates a ripple effect in a grand scale of earth. The earth explodes outward and it breaks and cracks the ground away from the user as its center, afterwards the area is left as a desecrated wasteland of nothing but fissures and spikes of hard rock. This jutsu leaves the user vulnerable afterwards because of the strain of releasing such an amount of chakra all at once.
    *Note: can only be used by Toku.
    *Note: can only be used 1x per battle.
    *Note: the user can’t use any earth jutsu his next 3 turns or any S-rank or above for the next 5 turns.
    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 09-05-2010 at 04:02 AM.

  17. #2357
    hokage ~Rerrando~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchyose: Predator)- Summoning: Predator
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user smears blood on their summoning tatoo to summon members of a elite warrior of merciless alien race known as Predators. Thew are very big fast and powerful. They are very stealthy and skilled in hand-to-hand combat. They were alot of armor and carry an arsenal of weapons. They also have a clocking device that manipulates light waves so that they appear invisible, but they are still visible but just barely. They can see in infrared, UV, and they also see pheromones given off by their prey. Also, they mark themselves with the blood of their slain prey they then skin them and use their bones as trophies. Among their people, the more trophies you have the better hunter you are
    Note:Can only use jutsu that the user knows
    Note: May only be summonned once per battle.
    Note: May last up to 4 turns or recieving 70 damage points.

    (Predators look like this)

    ~Declined~ You can not summon humanoid aliens -_- do not resubmit
     
         
    Last edited by Ragnaroc; 09-05-2010 at 04:03 AM.

  18. #2358
    The Blind One Lili-Chwan's Avatar
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Liliana View Post
    (Katon: Raion no Honba) Fire Style: Lion's Lair

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user expells a great ammount of fire chakra throughout her body, quickly growing a flamming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb implodes on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
    *The user can't use fire jutsus up to A rank in the next turn, and will have to wait at least two turns to be used again*

    ~Declined~ Wouldn't this do damage to yourself?
    No, because it's my chakra. I control it into not harming me. Just like spitting a fireball doesn't burn your throat or lips. But i guess a chakra coat can be added...

    (Katon: Raion no Honba) Fire Style: Lion's Lair

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user expells a great ammount of fire chakra throughout her body, quickly growing a flamming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
    *The user is covered by a thin chakra coat that prevents the jutsu from burning her*
    *The user can't use fire jutsus up to A rank in the next turn, and will have to wait at least two turns to be used again*

    ~Approved~ But I changed "implode" to "condense" because Imploding is an explosion that is sucked towards the center of something, where as condensing makes something stronger.
    Quote Originally Posted by Liliana View Post
    (Suiton: Hebi no Naitei) Water Style: Harem of the Serpent

    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes that will bite and restrain the target.
    *can only be used once every two turns*

    ~Declined~
    For any special reason?
    Well your going from oil, to magically snakes. Isn't possible unless its a genjutsu
     
         
    Last edited by Ragnaroc; 09-05-2010 at 04:06 AM.

  19. #2359
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Liliana View Post
    No, because it's my chakra. I control it into not harming me. Just like spitting a fireball doesn't burn your throat or lips. But i guess a chakra coat can be added...

    (Katon: Raion no Honba) Fire Style: Lion's Lair

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user expells a great ammount of fire chakra throughout her body, quickly growing a flamming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb implodes on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
    *The user is covered by a thin chakra coat that prevents the jutsu from burning her*
    *The user can't use fire jutsus up to A rank in the next turn, and will have to wait at least two turns to be used again*




    For any special reason?



    No, just like in the jutsu description, they charge straight forward


    Erm sorry Lili, that earth one is a lot like one of my customs.


    (Doton: Totsugeki Doton) Rampaging Earth
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user preforms a series of hand seals and then stomps on the ground. This causes the earth in front of him to rise up and shoot out towards the opponent in the form of a large bull's head. The head itself is about the size of a large boulder with horns as long as 3 meters. This attack happens in a similar fashion to water shark bomb as the bull head forms as it comes out of the earth, and then never losing contact with the ground charges towards the opponent, then it crashes back into the earth as it hits the opponent.
    ~ Usable three times per battle.
    ~ Can only be taught by Hypnotiq.
    ~ Needs source of earth. (So cannot be used on a roof for example).



    (Doton: Mugen Totsugeki Doton) Infinite Rampaging Earth
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: A variation of Totsugeki Doton, the user preforms a longer series of hand seals and stomps their foot on the ground. This causes the earth in 5 locations on the battlefield (of the users choice) to uplift and form a boulder sized head of a Bull. These then converge on the opponent in the same way as Totsugeki Doton, crushing the opponent.
    ~ Can only be used once per match.
    ~ No A rank or above earth jutsu the following turn.
    ~ Can only be taught by Hypnotiq.
    ~ Needs source of earth. (So cannot be used on a roof for example).
     
         

  20. #2360
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Suiton : Doto | Water release : Raging waves]
    Rank: Forbidden
    Type: Supplementary/Offensive
    Range:Short-Long
    Chakra Cost: 50
    Damage Points:100
    Description: After taking out two special seals, the user will slam them on the ground. Then, at any desired moment, he will do one handseal to activate them. When he does, a surreal amount of water will emerge out of them (comparable to a huge lake), and will form a gigantic wave that will crash down in front of the user. Everything that was in front of those seal will get caught and crushed by the wave. Even Kaguya bones are worthless against such destructive power. After the completion of this jutsu, a huge lake is left in the middle of the field.
    [No S-rank and higher water jutsu the turn before and after this jutsu]
    [Can only be used once per battle]
    [Because of chakra exhaustion, the user can only use jutsu up to A-rank the next turn]
    ~Declined~ OP OP OP
     
         
    Last edited by Ragnaroc; 09-05-2010 at 04:07 AM.

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