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  1. #3051
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Jackal
    Scroll Owner: Alucard
    Other Users who have signed contract: -
    Summoning Boss if existing: -
    Other Summoning Animals tied to contract: -
    General Description: Jackals have a humanoid form and can stand on two feet, however, they can also move with their four legs which gives them more speed and agility. Many headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour and jewellery, some wearing piercings. They're equipped with razor-sharp teeth, armed with double-bladed-edged axes and spears. Jackals are fierce warriors who love blood and violence, fearing nothing.
    General Abilities: Jackals have heightened sense of smell and hearing, capable of localizing an enemy with great precision. In addition to that, they have great agility and strength, being proficient in taijutsu.

    Approved

    Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King
    Rank: S
    Type: Supplementary
    Range: -
    Chakra Cost: 40
    Damage Points: -
    Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
    *Usable once per battle
    *As long as Anubis is on the field, the user can't summon any other animal summoning.


    Declined, give him a time length on the battlefield

    Doton: Suterusu Tsuchi Hebi| Earth Release: Stealthy Earth Snake
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: By making a single hand seal, the user creates a giant earth snake underground. This snake can sense the vibration on top of the ground and can move as if using underground fish projection, making it a stealthy weapon. It has great jaws capable of crushing the opponent and can have be 10 meters long.
    *Usable two times per battle.
    *Lasts for three turns.


    Declined, add a restriction to its stealthiness like for example certain abilities might allow them to notice the technique
     
         
    Last edited by Nirvāṇa; 01-21-2011 at 07:01 PM.

  2. #3052
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Thread to be closed tomorrow afternoon for checking
     
         

  3. #3053
    Senior Member Magic..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton:chou raiton shurinken) -Lightning Release: huge lightning shurikens
    Rank: A
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user channels lightning chakra to his/her two palms and form a huge bolt with a shurinken form,when thrown at the target it breaks into more two making it four when coming close to the target.
    Note:-This tech can cut through walls

    Declined, do not resubmit

    (Chou Hakkeshou kuuhaku Kaiten) - 8 Trigrams Giant vacuum Rotation
    Rank:A
    Type: defence/Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage points:60
    Description:This is a reversed Giant rotation that sucks in anything around the user instead of pushing away.

    Declined, no restrictions add them

    (Raiton: meimei souhou) - Lightning Release: Divine touch
    Rank: S
    Type: Offense
    Range: Close
    Chakra Cost: 40
    Damage Points: 75 (+5 if used in conjunction with a water jutsu)
    Description: This jutsu allows the user to concentrate huge amount of electricity in his/her palms.electricuting and paralysing anything their hands comes incontact with.
    Note-Must touch the target or water source
    -Must be use only ones per battle
    because of the huge amount of chakra
    -The target is paralysed for 1 turn

    Declined, sorry but for you to have an electrical charge and tough a water source you would kill yourself

    (Doton: Doton yuhhi) - Earth Style: Earth flying jump
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: After the user does a single handseal,he/she is bumped into the air by the earth below their feet either backwards or forward.The bump is strong enough to send the
    user miles.

    Declined, give a more stronger description of how this works other than a bump -_-

    (Suiton: poseidon's hei,kabe ) - Water Style: poseidon's wall
    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: This defensive jutsu creates a wide Range wall of water horizontally in front of the user out from the ground,by slamming his/her two hands on the ground. This wall of water is especially effective at stopping fire and lightining techniques.
    Note-
    -Does not require water source

    Declined, restrictions
     
         
    Last edited by Nirvāṇa; 01-21-2011 at 07:07 PM.

  4. #3054
    Senior Member Yüme's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kage minni mei) - Mini Me's

    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage minni mei distributes the ninja's chakra evenly among the clones and creates a mini copy with form and substance. The mini clone of course is a smaller version of the user. Because the clone isn't so big, the speed
    of the clone increases drastically due to less weight. The mini clone can be multiplied easier because it doesn't take as much chakra to create it, thus making it easier to make even more clones without more use of chakra. The clones are capable of performing all jutsu you know A-rank and below. These mini clones are best when working as a team of two or more at the same time, and they have mini bodies but their head is still the same size as your normal sized head.
    ►These clones don't posses the same physical strength as you.

    Declined, restrictions
    ___
     
         
    Last edited by Nirvāṇa; 01-21-2011 at 07:07 PM.

  5. #3055
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    Re: ♦ Custom Jutsu Submission ♦

    (Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
    Rank: S
    Type: Offensive/Supplementary
    Range: Short – Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
    *The lightning can only be fired once per turn, every other turn.
    *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
    *Only once per battle.


    Declined, restrictions
     
         
    Last edited by Nirvāṇa; 01-21-2011 at 07:09 PM.

  6. #3056
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    Re: ♦ Custom Jutsu Submission ♦


    ♆Puppet Art: Inescapable End -Kairai no Jutsu: Kukahi Shimekiri-♆

    Rank: B
    Range: Mid
    Type: Supplementary
    Chakra cost: 20
    Damage points: N\A
    Description:The user sends multiple chakra strings out of his puppet's imprisoning* compartment that restrain the enemy and instantly drag him/her into it in order to imprison him/her.
    ~Only usable by Puppet users through puppets that has fitting compartment.

    Approved

    ♆Kairai no Jutsu: Seishi-dorei Keta-Puppet Art: Puppeterizing Beam-♆

    Rank: S
    Range: Short-Long
    Type: Supplementary
    Chakra cost: 40 (+10 chakra points for each turn)
    Damage points: N\A
    Description:By channeling a large amount of chakra through his arm , the user become able to send chakra out of his hand, when making contract with a body of someone or puppet's, it simply stab through their system, spread into it and take control of their bodies, making the user able to use their body as a puppet of his own, the user become able to control their chakra usage and physical moves, making him able to do jutsus that they know or posses, however, this technique lasts for a shot time and doesn't work on people with huge amount of chakra like jinchurikis. This jutsu keep being active as long as the chain is not destroyed.

    -Can only be used by puppet users.
    -last for five turns only.
    -usable only once per battle.
    -the body attached with the chain cannot form any move while being under this technique.
    -The body attached with the chain is counted as a puppet used by the user, meaning that it would restrict the user's puppet usage as long as this technique is used.

    Declined, do not resubmit

    Quote Originally Posted by -Takai- View Post
    The Fallen Shakujō of Demons Technique: Activation Process |Aki shakujō Akuma no Jutsu: Akutibe-Shon katei|

    Rank: S
    Range: Short
    Type: Offensive, Defensive, Supplementary
    Chakra cost: 40 (+10 for each turn its in use)
    Damage points: N\A (-10 for the user for each turn he uses it)
    Description: After releasing a normal weapon seal, The user summons a weird shaped Tin Staff, Its created from highly developed materials, its very light and harder than a normal sword. it looks a meter and a half long staff with a ring at surounding its upper edge that ends with an gray orb, the ring has four smalller rings and a scythe-like-blade on its left side of the outer side of the main ring, and a sword on the other edge. this technique must be used to activate this weapon's abilities and without it the weapon can be equaled with large shurikens easily, and to make it work the user must have a special tatto over his arms that allows him to transfer his chakra into the weapon which turn that chakra into a dark chakra [not dark release chakra, just chakra's like sasuke's when activate the curse mark] creating a layer of black chakra around it and chakra chains with a chakra knife-like appear out of the small rings, these chakra chains can extend for long range and can not be used as rods for any kind of chakra other than the user's because of the tatto's effect, these chakra chains are just like the chains kushina was able to pull of her body to restrain targets, this chains takes the same charactrizes as Kushina's except for being coming out of the weapon, this chains have multi uses like holding over the user's arm to make him able to send the staff into longer ranges, or restrain the enemy or attack him by pierce through their bodies, they are also able to move through hard mediums like the ground if was charged with lightening chakra by the user. it has on other ability which is contained it the orb it held, That orb can be used to use jutsus that require an arm usage like rasengen and chidori by simply using it to contain them and release them from it, however it does not effect the number of handseals or the jutsu's power at all, just maximize the range. this weapon because part of the user's chakra system when activated and that is one of its disadvantages, moreover, it turns the user's chakra to become more and more of dark chakra, this is another advantage since sensory ninjas can know exactly where is their enemy and to be able to know his location even if he was in the middle of hundreds, this weapon has extra fuuinjutsus features but it can not be used by someone who already learned fuuinjutus.

    ~Only needed to be used once to activate the weapon for as long as the user wants.
    ~-10 damages to the user for each turn this weapon is activated.
    ~This weapons abilities can only be used after this technique was used, and can only be used by -Theos. .
    ~the user can release up to 5 chains to start with and they can only be stopped by chakra forms and chakra weapons.

    Declined: seems OP and worst descriptions ever... can use fuuinjutsu but not by someone that already learnt it? wth


    Resubmitting it after going through hell to edit it:

    ♆The Fallen Shakujo of Demons Technique: Activation Process |Aki shakujo Akuma no Jutsu: Akutibe-Shon katei|♆

    Rank: S
    Range: Short
    Type: Offensive/Defensive/Supplementary
    Chakra cost: 40 (+10 for each turn its in use)
    Damage points: N\A (-10 for the user for each turn he uses it)
    Description:
    consequent releasing a normal weapon seal, The user summons a bizarre designed Tin Staff, Its made of developed substances, its a staff with with a ring centered with a gray orb, and a sword on its other edge, the ring held four smaller rings and a scythe-like-blade on its sinistral side of the the main ring. This technique must be used to activate this weapon's abilities and without it the weapon can easilly be stopped with another weapons, and to make it work, the user must have a special tattoo over his arms that allows him to transfer his chakra into the weapon which turns that chakra into a dark chakra [not dark release chakra, just chakra's like sasuke's when activate the curse mark] creating a layer of black chakra around it and chakra chains with a chakra knife-like materialize out of the small rings, these chakra chains can extend for mid range and cannot be used as rods for any kind of chakra other than the user's because of the tattoo's effect, they take the same characterizes as Kushina's except for being coming out of the weapon and its chakra type. this chains have multi employments like holding over the user's arm to make him able to send the staff into longer ranges, or restrain the enemy or attack him by injecting itself through their bodies, they are also able to move through hard mediums like the ground if was charged with lightening chakra by the user. Sensory ninjas can know exactly where their enemy is, even if he was in the middle of hundreds.

    ~Only needed to be used once to activate the weapon for as long as the user wants.
    ~ -10 damages to the user for each turn this weapon is activated.
    ~This weapons abilities can only be used after this technique was used, and can only be used by -Takai- .
    ~the user can release up to five chains to start with and they can only be stopped by chakra forms and chakra weapons.

    Declined, do not resubmit

    ♆-Puppetry's Weapons Art: Weaponery of Distance- Kairaiteishu no Jutsu: Bukikei Koutei♆

    Rank: B
    Range: Long
    Type: Supplementary
    Chakra cost: 25 (+5 chakra points for each turn)
    Damage points: N\A
    Description:When an object[s] is thrown, by channeling chakra off his fingers, the user sends chakra links out that instantly connect with that object[s] and take control of it. providing him the capability of redirecting them and enforce them if it was weapons such as kunais or arrows, but it's mostly used to repel them at the enemy. This technique can also be used to distend the range of using weapons like their swords or fans, to combat the enemy with them like if the user where holding them in short range of the enemy meantime the user is using them from long range.

    -can only be used three times per battle.
    -Must be a puppet user to use this technique.
    -this technique doesn't restrict the user's puppets usage.
    -Lasts for 2 turns.

    Declined, do not resubmit

    ♆Akkikairai no Jutsu : Shichuuengo - Demon Puppet Art:Larval Protection -♆

    Rank: S
    Range: Short
    Type: Defensive
    Chakra cost: 40
    Damage points: N\A
    Description: While using the chakra string technique, the user charge the links with a large amount of chakra manipulating them to instantly expand as the user swings his arms making them surround him like chakra layers that gathers around him in a similar form of the larva, defending the user from incoming attacks as a strong chakra Shield, this technique only consists from the chakra strings that surrounds the user on short range, meaning it doesn't effect the puppets movement at all. After using it, the chakra strings instantly return into there former state.

    -Only usable by puppet users.
    -The user can not move his puppets while using this technique.
    -Only usable once per battle.

    Declined, do not resubmit

    Quote Originally Posted by -Takai- View Post


    Team Art: Comrade Chakra bond - buntai no Jutsu: Doushi Chakra shouken -

    Rank: A
    Range: Short-long
    Type: Supplementary
    Chakra points: 30 [from each user and +15 for each turn its in use and for each user you are connected to]
    Damage points: N/A
    Description: When two or three people are fighting together, this technique is used by preforming a handseal together, like when Anko made a handseal along with Orochimaru. creating a strong chakra bond between them, this chakra bond is used to communicate with their thoughts together in battles, making them able to do combos together together and power up their team work, also help each other by notifying them about incoming attacks. if one of the user's were a spy, he/she will be able to spy upon all of their moves and that is one of the main disadvantages of using this technique, user's can also know if anyone of them is being under a genjutsu or a mental attack since there mind is connected and make them able to react instantly to that, the only way to stop this jutsu is to stop sending chakra to the user[s] you want to disconnect with, however, jutsus like chakra absorbing technique also works.

    ~Can only be used once per battle.
    ~Lasts for 5 turns maximum.
    ~It counts as a jutsu for all the users in the turn it has been used in.


    This technique was not checked when I submit it, so i would really appreciate it if you check it when you can.


    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-21-2011 at 07:15 PM.

  7. #3057
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Closed For Checking
     
         

  8. #3058
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Thread Open
     
         

  9. #3059
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sin View Post


    (Kurohakaisha | Zaigou) - Dark Slayer | Sin
    Type: Supplementary
    Rank: S
    Range: -
    Chakra Cost: 40
    Damage Points: 80
    Description:

    A dark sword, in which was valued as the ultimate killing weapon.

    It was a rumour that one of the son's of the Sage of the Six Paths made this sword as a mark of the Uchiha. Yet that rumour was never proved true, the sword was passed down through Konoha until Sin came across it and made it more modern and shiny. The sword was given the name Dark Slayer but Sin decided to take the sword and call it Sin just after her. The name Sin became more known than Dark Slayer. Now this sword is being sought after by the greatest sword masters because of it's power.

    The brushed steel on it, was made long ago and Sin didn't want it changed so nobody knows what it is made from. Dark Slayer also is a more fire and wind based sword.
    It can also be split into two miniature dagger versions of it which takes less than 2 seconds to do. If anyone other than Sin touches this sword, it will vanish and appear in Sin's hand (If free, if not the will appear on back of Sin)



    Abilities:
    • 10 more damage to Taijutsu and Kenjutsu attacks.
    • Can release a vortex of wind equal to a B-rank wind jutsu and this can only be used 4 times per battle.
    • Can also create a radiating flash that blinds the opponent for a turn. Use for once per battle.


    Restrictions:
    • Water and Water CEs cause 10 more damage.
    • Water and Water CEs cause 10 less damage used by Sin.


    Expand on the two things listed below
    The part where the sword can split into two daggers
    And the part where the sword vanishes from an enemies hand into yours


    (Kurohakaisha | Zaigou) - Dark Slayer | Sin
    Type: Supplementary
    Rank: S
    Range: -
    Chakra Cost: 40
    Damage Points: 80
    Description:

    A dark sword, in which was valued as the ultimate killing weapon.

    It was a rumour that one of the son's of the Sage of the Six Paths made this sword as a mark of the Uchiha. Yet that rumour was never proved true, the sword was passed down through Konoha until Sin came across it and made it more modern and shiny. The sword was given the name Dark Slayer but Sin decided to take the sword and call it Sin just after her. The name Sin became more known than Dark Slayer. Now this sword is being sought after by the greatest sword masters because of it's power.

    The brushed steel on it, was made long ago and Sin didn't want it changed so nobody knows what it is made from. Dark Slayer also is a more fire and wind based sword.
    It can also be split into two miniature dagger versions of it which takes less than 2 seconds to do, which is done by just focusing chakra into it and pulling it apart which should allow it to break into two allowing more safety when fighting with it. If anyone other than Sin touches this sword, it will vanish and appear in Sin's hand (If free, if not the will appear on back of Sin) This is because of a special connective seal that responds to only the user and which in an opponent's hand will not respond and will focus it's chakra to pretty much poof away (much like when a clone disperses without the smoke) and then appear in Sin's hand.

    A friend of Sin's also got a very similar in every sense to this sword, in which Sin helped make it a perfect copy of the actual original that Sin holds. Other than Zero (The friend) who has this sword, nobody else is allowed the sword or able to hold the sword.

    Abilities:
    • 10 more damage to Taijutsu and Kenjutsu attacks.
    • Can release a vortex of wind equal to a B-rank wind jutsu and this can only be used 4 times per battle.
    • Can also create a radiating flash that blinds the opponent for a turn. Use for once per battle.


    Restrictions:
    • Water and Water CEs cause 10 more damage.
    • Water and Water CEs cause 10 less damage used by Sin.


    ~Approved~
     
         
    Last edited by Nirvāṇa; 02-11-2011 at 11:32 AM.

  10. #3060
    Senior Member Akiza's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
    Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
    Effects:
    • Gives +10 damage to every Wind jutsu the user performs
    • Each Wind jutsu the opponent performs loses -10 of its damage
    • When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
    • By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
    • By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
    • When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away or defend against some jutsu.
    • By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.

    -Even though the weapon is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
    -When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.

    Pictures:

    The bow itself:


    The bow about to shoot an arrow:


    The arrow's trajectory controlled by the user:



    The swords together in one hand, spinning:


    The swords together in one hand:


    The swords, separated, one held in each hand:


    How the swords glow:


    And if needed, a picture of the goddess herself, Palutena:


    ~Approved~
     
         
    Last edited by Nirvāṇa; 02-11-2011 at 11:34 AM.

  11. #3061
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by katonpwnz View Post
    Resubmitting:

    (Fuuton: Saigai Nokogiri)- Wind Release: Disaster Saws
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 each turn active)
    Damage: 80 (+10 with each element combined with)
    Description: The user creates two large wind gusts that are compressed into the form of two spinning saw blades that the user manipulates. The wind they are made up of can break up and pull in surrounding elements into themselves to increase their power. With a handseal, they can expand into violent cyclones. While in use, the user can perform only 2 other jutsu per turn.
    -Usable 2 times per battle
    -Cannot be used again until 2 turns after the last usage.
    -Can only be taught by Katonpwnz

    New:

    (Doton: Gurando Hebi)- Earth Release: Ground Serpents
    Type: Attack/Defense/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: After a series of handseals the user condenses nearby earth or mud into the form of spiked snakes that vary in number from a large snake to numerous small snakes. They travel along and through the ground by fusing with it and can reform after being hit by an attack if part of them are inside the ground. They can be used to attack and restrict an opponent and can also be used as a suprise attack if created underground.
    -Usable 2 times per battle
    -No S-rank or higher earth jutsu as long as they are active.
    -The user must wait 2 turns before using it again
    -Can only be taught by Katonpwnz

    (Tōi Kage Mane)- Distant Shadow Imitation
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: N/A
    Description: The user attaches a wire to a shuriken infused with shadow chakra. Like Shadow Imitation Shuriken, if it hits the opponent's shadow it will stop them from moving. While the user is holding the wire, if the shuriken pierces the ground or another object, he can instantly extend a shadow from it like his own to combine with the opponent's with the same effect as Shadow Imitation.
    -Usable 4 times per battle
    -Must be a member of the Nara clan to use.
    -Can only be taught by Katonpwnz

    (Arashi no Gijutsu: Seiteki Barāju)- Storm Tech: Static Barrage
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user swings his Twin Storm Blades and fires 10 small shuriken of lightning at the opponent with each swing that, on cue, head strait at the target(s) and impale them before exploding. This will work for a maximum of 18 swings.
    -Usable 2 times per battle
    -Must have Twin Storm Blades
    -Can only be taught by Katonpwnz


    (Doton/Fuuton: Hari Hōdai)- Earth/Wind Release: Needle Turret
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user slams his hands on the ground and raises a 15x15 ft block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
    -Can be created 3 times per battle
    -Can only be taught by Katonpwnz

    Summoning Animal: Locusts
    Scroll Owner: Katonpwnz
    Other Users who have signed contract: none
    Summoning Boss if existing: none
    Other Summoning Animals tied to contract: none

    Over the limit select only 5 and then resubmit
    (Fuuton: Saigai Nokogiri)- Wind Release: Disaster Saws
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 each turn active)
    Damage: 80 (+10 with each element combined with)
    Description: The user creates two large wind gusts that are compressed into the form of two spinning saw blades that the user manipulates. The wind they are made up of can break up and pull in surrounding elements into themselves to increase their power. With a handseal, they can expand into violent cyclones.
    -Usable 2 times per battle
    -No A-rank wind or above while this is active.
    -Can only be taught by Katonpwnz

    Declined, oped and restrict what it can suck in and a fire elemental technique can beat it so make sure its properly restricted.

    (Akumu wa Chēnsō)- Nightmare Chainsaw
    Type: Attack/Defence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: 80
    Description: The user runs his palm across the side of his sword's blade and covers it with black chakra that resembles a spinning chainsaw that is double the actual size of the blade. It is capable of cutting through one S-rank jutsu without losing any power. This can also be used with other edged weapons.
    -Usable 2 times per battle
    -Can only be taught by Katonpwnz

    Declined, do not resubmit
    (Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
    Type: Attack/Defence
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user slams his hands on the ground and raises a 15x15 ft block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
    -Can be created 3 times per battle
    -Can only be taught by Katonpwnz

    declined, make it that no A rank earth or wind and above the following turn after use because its quite a large scale technique
    (Katon: Suisei Dengeki)- Fire Release: Comet Blitz
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
    -Usable 2 times per battle
    -No S-rank or higher fire jutsu next turn
    -Can only be taught by Katonpwnz

    Declined make it that its no A rank or higher the following turn
    (Kage Baitai)- Shadow Medium
    Type: Attack/Defense/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20 (+5 for each smoke bomb)
    Damage: 40 (+5 with each smoke bomb if all are combined)
    Description: The user infuses up to four smoke bombs with shadow chakra to make the smoke they release thick with shadows and pitch black. The user manipulates the smoke while holding the rat handseal (or in contact with it) to expand and condense it to constrict or stab the enemy. Unlike other shadow jutsu, the smoke removes its weakness to light. An opponent who breathes the smoke movements become slower.
    -Usable 3 times per battle and once per turn
    -Must be a member of the Nara clan to use.
    -Can only be taught by Katonpwnz

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 02-11-2011 at 06:52 PM.

  12. #3062
    Serpent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Frederick Uchiha View Post
    (Nenshou Manako) Burning Eye:
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage points: 70
    Description: After the user makes eye contact the opponent falls into an Genjutsu, this Genjutsu makes the opponent fall under major pain, as if the flesh was burning off of there bones. This leaves the Opponent unable to move for one turn.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    (Fenikkusu Bakudan) Phoenix Bomb:
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: the user shoots three large phoenix shaped fire balls in the air, the fire balls then dive down at there opponent, these's fire balls explode on impacted.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    (Tsuchi Kabe-Tama) Earth Wall-Bullets:
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    (Zetsumei Sentou) Death Punch:
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage points: 40
    Description: the user gather's a lot of Chakra in there fist, on impacted the chakra is realest into the opponent spreads like a virus and instantly Immobilizes the targeted area.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    (Seiteki Gen'ya) Static Field:
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: 60
    Description: the user infuses there Raiton Chakra in the ground around them, shocking anyone who steps on them in close Range.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    (Daichi Taihou) Earth Cannon:
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage points: 80
    Description: The user infuses there Doton Chakra in the Ground, a large round cutout of the earth then shoots from under them throwing the user on a rock high in the sky, the rock then splits into multiple fragments that rain down on the opponent at high speeds, like bullets.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    (Kaki Bunshin no Jutsu) Fire Clone Technique:
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user infuses there Katon Chakra into your basic shadow clone, these clones do not puff like regular clones, instead they Bust out in a blaze catching anything in a three meter radius on Fire.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    ~All auto-declined, maximum 5 jutsu's at a time~
    (Nenshou Manako) Burning Eye:
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage points: 70
    Description: After the user makes eye contact the opponent falls into an Genjutsu, this Genjutsu makes the opponent fall under major pain, as if the flesh was burning off of there bones. This leaves the Opponent unable to move for one turn.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    Declined, limits

    (Fenikkusu Bakudan) Phoenix Bomb:
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: the user shoots three large phoenix shaped fire balls in the air, the fire balls then dive down at there opponent, these's fire balls explode on impacted.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    Declined, to many pheonix techniques of similar fashion exists
    (Tsuchi Kabe-Tama) Earth Wall-Bullets:
    Type: Attack/Defense
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage points: 40
    Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    made b rank as it hardly deserves A rank

    (Daichi Taihou) Earth Cannon:
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage points: 80
    Description: The user infuses there Doton Chakra in the Ground, a large round cutout of the earth then shoots from under them throwing the user on a rock high in the sky, the rock then splits into multiple fragments that rain down on the opponent at high speeds, like bullets.
    Notes:
    -This Jutsu can only be taught by Frederick Uchiha.

    Declined, Do not resubmit

    (Kaen Kanadzuchi) Blaze War-Hammer:
    Type: Weapon
    Rank: Forbidden
    Range: Short
    Description: This is an War-Hammer created from an unbreakable alloy Infused with Katon Chakra. when wielded the User's Katon attacks do more damage and only require one hand seal. Any fire attack directed to the wielder of this hammer, power is cut in half. This is because the hammer sucks up most the chakra. the holder of this weapon is able to Ignite this hammer at will.
    Abilities:
    -All Fire Jutsu's require 1 Hand seal.
    -All Fire Jutsu's are 1 rank higher.
    -All Fire Jutsu's get's a +10 damage.
    -All of the opponents Fire Jutsu's are cut in half.
    -This hammer can be ignited at will.
    -This hammer burns anyone else that try's to wield it.
    Disability:
    -All water Jutsu's get -10 Damage.
    -All water Jutsu's require 1 extra handseal.
    Note:
    -This Weapon can only be wielded by Frederick Uchiha.


    How can you have a forbidden class weapon? forbidden rank are forbidden for a reason as they hold great risk to the user

    Sorry I didn't know about the 5 Jutsu limitation. So i Pick these four and the weapon.
     
         
    Last edited by Nirvāṇa; 02-11-2011 at 07:09 PM.

  13. #3063
    Zero Kelvin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Name: Ninja Arts: Chakra Blast = Ninpou: Chakurabura
    Rank: S
    Type: Offensive/Supplementary/Defensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses a great amount of uncontrolled chakra into every inch of his body, then the user releases it all in a single moment, this blast of chakra will shoot out from every inch of the users body, and push almost everything away from the users body, even the users own shields and techniques, this technique is extremely quick since it only requires a burst of chakra.


    #Declined, do not resubmit~

    Name: Totemic Art – Totems = Tōtemuāto - Tōtemu
    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra cost: 10
    Damage points: N/A
    Description: The user focuses chakra into any material and uses chakra manipulation to shape it like a totem, the totem can be of almost any size and/or shape, it has various effects depending on what kind of chakra infused into it and what shape it is, these totems can be pre-prepared before the fight.


    ~Declined, elaborate on this "any material"


    Name: Fire release: Totemic Art – Flame Wave Totem = Katon: Tōtemuāto - Honoo-ha no tōtemu
    Rank: C-S
    Type: Offensive
    Range: Short/Mid
    Chakra cost: 10-40 (if not pre-preprared)
    Damage points: 20-80
    Description: The user throws a special flame totem, that will, when the user activates it, radiate a great flame wall 360 degrees around it, the wall will appear in waves with a 2 second interval, the size of the wall depends on how much chakra the user has stored inside the totem, the flame wall will slowly turn the terrain around it into scorched ground, the totem lasts for 2 turns, but only after it's been activated.


    Name: Fire release: Totemic Art – Fireball Totem = Katon: Tōtemuāto - Hinotama tōtemu
    Rank: C-S
    Type: Offensive
    Range: Short/Long
    Chakra cost: 10-40 (If not pre-prepared)
    Damage points: 20-80
    Description: The user throws a special flame totem, that will, when the user activates it, continuously fire bolts of flame towards the target(s), the size of the fire bolts depends on the amount of chakra stored inside the totem, the fireballs are fired with a 10 second interval, the totem lasts for 3 turns, but only after it's been activated.


    Name: Earth release: Totemic Art – Binding Totem = Doton: Tōtemuāto - Baindingu no tōtemu
    Rank: C-S
    Type: Offensive/Supplementary
    Range: Short/Long
    Chakra cost: 10-40 (If not pre-prepared)
    Damage points: N/A
    Description: The user throws a special earth totem, that will, when the user activates it, emit chakra waves into the earth, that will create an invisible field in short range around it, when a target enters the area, the totem will make the earth beneath them rise up around their legs and bind them, thereby making them unable to move their legs, the size and hardness of the binding earth, is determined by how much chakra that has been stored inside it, the totem lasts for 2 turns, but only after it's been activated.


    If you think the amount of time the totems lasts are unapproveable, please edit it, and then i'll make all my Totemic Art accordingly .

    ~Get the first one approved first~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:08 AM.

  14. #3064
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by MC. T View Post
    ( Kuchiyose: Suterusue Wani ) - Summoning technique: Stealth Crocodile
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30 ( - 10 per turn )
    Damage points: N/A
    Description: User bites his/her thumb to draw out blood and summons regular Adult size crocodile. The Crocodile looks regular but it can be used for infiltrating missions just like the toad Jiraiya used to get to Amegakure. User can climb inside of it along with one companion and control the crocodile from inside as it progresses towards the target/place user wants it to. After climbing out of it the Crocodile will disappear. The same jutsu can also be used for by climbing into the crocodile as it returns back to the realm of summoning animals ( like how Sasuke did with Manda, escaping from the battle ).
    Note:
    - Can be summoned twice per battle
    - Can only stay 5 turns on the field max
    - Disappears after there's no use of it.


    so basically the technique is to escape from the battle?

    ( Fuuton/Doton: Torunedan ) - Earth/Wind release: Tornado Steps
    Rank: S
    Type: Offensive - Supplementary
    Range: Short - Long
    Chakra cost: 40
    Damage points: N/A ( + 80 when hit by mines )
    Description: User must first concentrate both Earth and Wind based chakra while weaving Snake → Rabbit → Rat → Ox → Dog handseals. Then, as the handseals are completed the earth will rumble for few seconds and thirty pockets filled with compressed tornadoes appear on the field. Any tremors done within earth will cause the pockets to break and release the tornado/es. Stepping on the pockets will cause the same thing and each tornado's size is about 1/10 of Atsugai's size. Large tremors will also cause chain reaction of multiple tornadoes being released.
    Note:
    - Can be used only once per battle
    - User can control the spots that the pockets are being made in but the tornadoes cannot be controlled
    - No Wind jutsus at the same turn after this one
    - No Forbidden Wind or Earth is allowed on next turn


    Declined, do not resubmit
    @Summoning: Yes. As I said it's used for infiltrating and escaping quickly. Mainly used in village system.

    ( Dōjutsu/Genjutsu: Shin’ya Ame ) - Eye/Illusion technique: Midnight Rain
    Rank: A/S
    Range: Short - Long
    Type: Offensive - Supplementary
    Chakra cost: 30 ( + 10 when using higher sharingan )
    Damage points: 60 ( + 20 and - 10 when using higher Sharingan )
    Description: A person that possesses Uchiha-clan's sharingan can perform this illusion on their opponents. This jutsu requires at least 3rd tomoe sharingan and an eye contact at some point. Upon reaching eye contact at some point of the fight, user can activate this eye technique without opponent noticing anything. Then, once as user wishes, he/she can trigger an effect of this jutsu where the target's world slows down a bit and multiple needles rain on top of hm/her, causing a paralysis and pain.
    Note:
    - Can be used only once
    - The special effect must be triggered within 4 turns from this jutsu being used and using higher Sharingan than the 3rd tomoed will result a stronger effects of this jutsu.
    - Sharingans on the same level or higher as user's can see through this genjutsu and any other doujutsu cannot.


    ~Declined, Do not resubmit Doujutsu are not allowed anymore~

    ( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
    Rank: S
    Type: Offensive
    Range: Short - Close
    Chakra cost: 40
    Damage points: 80 ( - 10 to user )
    Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only.
    Note:
    - No taijutsu at the next turn
    - No offensive Wind at the same turn
    - User's hand muscles will be strained from this technique.


    ~edit the No offensive wind techniques to no A rank wind or above next turn~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:13 AM.

  15. #3065
    Senior Member Vergil..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    well its been a long time

    (Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd
    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression)
    Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion.
    (note:this can only be used twice)
    (note: can only seal up to A-rank and one element at a time )

    ~make it that the element you seal in you cant use up to the same rank the following turn ~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:14 AM.

  16. #3066
    Kumogakure ANBU Division itachiuchia's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Oni Mo-do) Demon Mode
    Type: Supplementary
    Rank: B
    Range: None
    Chakra cost: 25
    Damage points: None
    Description:When used The user's hoal body goes dark and they gain huge dark chakra wings and long dark claws. This move is used to split the light and dark side of a person Demon mode brining out the Dark side. Angel mode mode brininging out the light side. This moad gives the user plus 5 in Lightning and Fire and genjutsu.
    can onley be used by itachiuchia
    Only once per battle
    when used user can only use Fire, Lightning, Genjutsu
    canot be used in the same battle as Angel Form

    (Tenshi Mo-do) Angel Mode
    Type: Supplementary
    Rank: B
    Range: None
    Chakra cost: 25
    Damage points: None
    Description:When used The user's hole body becomes compleatly Golden. This move is used to split the light and dark side of a person. Demon mode brining out the Dark side. Angle mode mode brininging out the Light side. This moad gives the user plus 5 in Water,Wind taijutsu and earth.
    Only once per battle
    when used user can only use Water,Wind taijutsu and earth
    canot be used in the same battle as Demon Form
    can onley be used by itachiuchia

    (Tsubasa of Makai) wings of hell
    Type: Attack
    Rank: B
    Range: Short - Long
    Chakra cost: 25
    Damage points: 40
    Description:The user rushes at the oponent and slashes them with its wings that where gaind in demon fourm.
    can only be used three times per battle
    can onley be used by itachiuchia
    Can only be used in demon fourm

    ~All declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:15 AM.

  17. #3067
    The Pervy Sage's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Senaura) - Sage Aura
    Type: Attack/Defense
    Rank: Forbbiden
    Range: N/a
    Chakra Cost: 80
    Damage points: +40 to each attack
    Description: When in sage mode the user will focus all there say charka into a golden aura around there body. This aura can only be made when the users emotion is put into it. It increases the users speed and power ten-fold, only by charking all the remaining power of sage mode into this one turn this is used. So if its used at the end of one turn, it ends at the end of the next turn. This is mainly for the maximum power when using taijutsu, or attacks like frog katanas.

    Note: Uses up remaining time for sage mode
    Note: Can only be used once
    Note: +40 damage to each attack (+1/2 ranks)
    Note: Cant use S rank techniques in the next turn

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:16 AM.

  18. #3068
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    Re: ♦ Custom Jutsu Submission ♦

    Kuchiyose| Warui Inu - (Summoning|Bad Dog)
    Rank: A
    Type: Summon
    Range: N/A
    Chakra: 30
    Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.

    ~Approved~

    Kirinken| Kirin Blade
    Rank:S
    Type: Weapon
    Range: Short-Mid
    Chakra: 40 (+20 for each turn it takes to charge chakra)
    Damage: 80 (+20 to raiton and attack for each level)
    Description: Kirin Blade starts as a simple katana. When the user applies chakra to the weapon though it grown into a Giant Broad Sword that resembles Zabuza's Decaptating Knife, only larger and wider. But, what truly gives this blade it's name is the dragon that appears on the blade itself. This Dragon acts as a gauge to indicate how much power/chakra is currently within the sword. This is represented by 3 levels of power.

    Ichirai (1st Lightning)
    This level is the basic one after charging chakra to the blade for 1 turn the user, the dragon fills up into a electric yellow coloring and unlocks its most basic powers.

    -Ability to absorb B-Rank Lightning and Below
    -Minor Sensory of Electric Currents
    - B-Rank Lightning Blast (Usable 3 Times)

    Nirai (2nd Lightning)
    This level is the advanced form completed after 2 full turns of charging chakra into the blade. This is represented by a blue coloring that fills up over the yellow one, while the eyes of the Dragon become yellow. This level unlocks the next set of abilities.

    -Ability to absorb A-Rank Lightning & Below
    -Sensory of Electrical Currents
    - A-Rank Lightning Bolt (usable 2 Times)
    - Changes in User Chakra affect its power (e.g supplementary jutsu increase power along with users. )

    Sanrai (3rd Lightning)
    This level is the ultimate form, The dragon begins turning pitch black, as the eyes on the dragon turn yellow and blue representing the two previous levels having been fully completed. It also takes up to 3 turns to fully get to this level. The set of abilities granted here though far exceeds those of the previous two.... but because of this the user sacrifices all of his other elements to maintain control over the weapon.

    - Ability to absorb any lightning in the area (chakra and natural)
    - S-Rank Lightning Dragon Blast (Usable Once, Sword Reverts to unawakened state unable to return to any others for rest of battle, user loses all lightning chakra for rest of the battle and his arms are unable to move from having to control the blast, takes 2 turns of absorbing chakra/lightning).
    - Sensory of anything that produces a electrical current
    - Changes in User's Chakra Affects Power
    - Becomes source for lightning jutsu allowing use of techniques without seals.

    ~Declined, Do not resubmit~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:20 AM.

  19. #3069
    Premium User Izumō's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    -Red Grand Elder (Niiro Yuuen Senpai)
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Point: N/A
    Description: The Red Grand Elder is one of the Sixth Grand Elder Snakes. Red is the one who is known as the fire master of all the snakes. He can spit out an A rank Meteor size Fireball (short-mid) and a S rank flamethrower (short-mid) from his mouth. He can with stand a S rank fire jutsu without poofing away. He can with stand 1 any other attack A rank without poofing away. After being hit with one of these moves he can't be summoned agained.
    He is weak against water attacks, B rank and higher.
    -A rank Fireball used 2 times in battle
    - S rank Flamethrower used 1 time in battle

    ~Declined, edit the highlighted part so that he cant withstand water techniques of A rank and above ~

    -Blue Grand Elder (Aoiro Yuuen Senpai)
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Point: N/A
    Description: The Blue Grand Elder is one of the Sixth Grand Elder Snakes. Blue is the one known as the water master of all the snakes. He can spit a B rank Water Sphere (short-mid) and A rank Water Stream (short-mid). He can with stand a S water jutsu and can with stand 1 any other attack A rank with out poofing away. After being hit buy one of these attacks and poofs away he can't be summoned agained.
    He is weak against lightning attacks, B rank and higher.
    -B rank Water Sphere used 3 times in battle
    -A rank Water Stream used 2 times in battle

    ~Declined, same applies for this one except ligtning A rank and above ~

    -Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 25
    Damage Point: N/A
    Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
    -only used 2 times per battle
    -it stays on the field for 4 turns or unless the user releases it
    -must have 2 turns in between uses

    ~Approved ~

    Summon Technique: Young Money (Kuchiyose: Toshiwakai Kane)
    Rank:A
    Type:Supplementary
    Range:Short
    Chakra Cost: 25
    Damage Point: N/A
    Description: The user summons a pack of 5 ninken. The pack memebers are: Lil Wayne(LW), Drake, Nicki Manaj(NM), Tyga and Gudda Gudda(GG). They can walk and run on water and also they are more dangerous then Kakashi dogs because of their speed(Rock Lee with no weights; only people who can track speeds this fast can track them) but they are around the same size as Kakashi dogs expect not having a big dog like Bull in the pack. These dogs have no real abilities expect for their speed and the leader can talk and also sense of smell and hearing is like a normal dog.
    -LW: He is the leader of the pack and the only one who can talk. He wears a red scroph around his neck.
    -Drake: He wears a black jacket with white writing on the back.
    -NM: She is the only girl in the pack and she has a pink spot on top of her head.
    -Tyga: He is the skinniest of the pack but the quickest of the pack(just a little bit faster).
    -GG: He has a black mark on his right side of his face under his right eye looks like a small cross.

    Note: If you don't like the tracking then you can change it.

    ~Declined, do not resubmit~

    -Death Lightning
    -(Sendo Raikou)
    Rank: A
    Type: Weapon
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: This is a special katana that was created by DN after trying to take Liliana 7SM sword. The katana is made of a special metal that allows the user to channel their lightning chakra into it. The user can focus lightning chakra in their hand and the katana will come to their hand if the katana is knocked away. The user can channel lightning chakra into the katana and stab it into the ground and send a lightning current to the opponent shocking and paralyze the opponent(C rank: Short-Mid)
    -Current only used 2 times in battle
    -Only used by Deidara Nara

    ~Declined, remove the channel lightning chakra into hand to draw back the katana knocked out ya hand ~


    Dropping my Devilish Haramonica for this katana
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:28 AM.

  20. #3070
    Nos Venerabilem KeotsuEclipse's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    (Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
    Rank: S
    Type: Offensive/Supplementary
    Range: Short – Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
    *The lightning can only be fired once per turn, every other turn.
    *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
    *Only once per battle.


    Declined, restrictions
    (Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
    Rank: S
    Type: Offensive/Supplementary
    Range: Short – Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
    *The lightning can only be fired once per turn, every other turn.
    *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
    *Only once per battle.
    *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.


    ~Approved~


    Couldn't really think of anything to add to it restriction-wise, thus the last "*" is the new restriction.

    (Zantetsuken) Iron-Cutting Sword
    Rank: S
    Type: Offensive
    Range: Short- Mid
    Chakra Cost: 40
    Damage: 80 (-20 to user)
    Description: Zantetsuken is a quite powerful Kenjutsu technique, mainly used as a finishing or heavy-damage dealing blow. This technique begins by the user projecting their chakra into the air, and creating a low-level Genjutsu, meant only to distract the opponent (though it also is used to add a touch of personalization to the attack between different users), while the user prepares for the attack – placing their dominant foot in the lead, the user will bring their sword to their non-dominant side with the tip of the blade pointing straight backwards; during this movement, the user focuses chakra throughout their entire body, allowing them to perform the technique. The user will then move in on a linear path towards the opponent, at incredible speeds, momentarily augmented by the chakra in their muscles. As they move towards the opponent, they swing their blade around, striking the opponent, again, their muscles augmented by the chakra. As the name suggests, this has enough force behind the attack to cut even Iron, though the true power of the attack depends on the user’s physical strength.
    *This does NOT act as the Eight Inner Gates, and the boost provided by the attack only works DURING the actual attack.
    *In the turn this is used, only two justu can be used, this being one of them.
    *This jutsu must be the last move used in a turn.
    *This jutsu can only be used twice in a battle – but not within 10 turns of its previous use.
    *This jutsu cannot be used until the user has had five previous turns.
    *This technique puts strain on the user, and causes 20 damage to the user due to minor muscle damage – the second time this technique is used, the user sustains 60 damage due to increased strain on already damaged muscles.
    *Only two techniques may be used in the turn following this move.
    Mifune’s Zantetsuken can be seen in this video at 2:43-2:57.


    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:30 AM.

  21. #3071
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Lord Danzo View Post
    Green Lantern Power Ring
    (Ao Rantan Iesi Ringu)
    Type: Supplementary/Weapon
    Rank: S
    Range: N/A
    Chakra Cost: (-15 per turn)
    Damage Points: N/A
    Description: The Power Rings were created long ago as tools to help shinobi uphold justice throughout the ninja world. They were made using a special type of metal that allowed the user to channel chakra into them and bring shape manipulation to a new level. The ring works by stabilizing the user's chakra as it passes through the metal, making it easier to craft so the user can shape it into various objects such as weapons or shields. The metal's unique properties cause the chakra to become tainted with a green glow as it forms. Even with the added stabilization it is difficult to master shape manipulation making the techniques using this ring quite costly.
    ~Can only be used by Lord Danzo.
    ~Drains 15 chakra per turn activated.

    ~Restrict lengh of usage?~


    Lantern Arts: Energy Constructs
    (Rantanjitsu: Seishou Konsutorakuto)
    Type: Attack/Defense
    Rank: C-A
    Range: Short-Mid
    Chakra Cost: 15-30
    Damage: 30-60
    Description: This is the most basic technique used by Power Ring holders. They channel their chakra through the ring and create basic shapes that can be used for offense or defense. The lower ranked version of this technique can only be used in short range and for creating objects such as swords or small shields. The medium ranked version can still only be used in short range, but the object created are larger, capable of being twice the size of the user. The higher ranked version of this technique can be used up to mid range and create fairly large objects such as pillars, hammers, etc.
    ~All objects must be connected to the ring.
    ~Loss of connection with the ring will result in the loss of the technique.

    first get the weapon approved~

    Green Lantern Power Ring
    (Ao Rantan Iesi Ringu)
    Type: Supplementary/Weapon
    Rank: S
    Range: N/A
    Chakra Cost: (-15 per turn)
    Damage Points: N/A
    Description: The Power Rings were created long ago as tools to help shinobi uphold justice throughout the ninja world. They were made using a special type of metal that allowed the user to channel chakra into them and bring shape manipulation to a new level. The ring works by stabilizing the user's chakra as it passes through the metal, making it easier to craft so the user can shape it into various objects such as weapons or shields. The metal's unique properties cause the chakra to become tainted with a green glow as it forms. Even with the added stabilization it is difficult to master shape manipulation making the techniques using this ring quite costly.
    ~Can only be used by Lord Danzo.
    ~Drains 15 chakra per turn activated.
    ~Can only be used once every other turn.

    ~Approved~


    Lantern Arts: Energy Constructs
    (Rantanjitsu: Seishou Konsutorakuto)
    Type: Attack/Defense
    Rank: C-A
    Range: Short-Mid
    Chakra Cost: 15-30
    Damage: 30-60
    Description: This is the most basic technique used by Power Ring holders. They channel their chakra through the ring and create basic shapes that can be used for offense or defense. The lower ranked version of this technique can only be used in short range and for creating objects such as swords or small shields. The medium ranked version can still only be used in short range, but the object created are larger, capable of being twice the size of the user. The higher ranked version of this technique can be used up to mid range and create fairly large objects such as pillars, hammers, etc.
    ~All objects must be connected to the ring.
    ~Rank C usage can only be done twice, and count towards one of the users moves~Rank B and A can only be used once each, and count towards one of the users moves
    ~Loss of connection with the ring will result in the loss of the technique.

    ~Approved, added the bold parts~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:35 AM.

  22. #3072
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Hammy120290 View Post
    Resubmitting.


    Range: Short
    Description: The blade is a gift from the Orangutans and is made of special metals unknown to anyone but them. It is indestructable and has the ability to absorb any Lightning attack up to B rank and a few A rank.
    The blade will absorb a lightning attack no matter where the blade is on the battlefield as it attracts the lightning to it like a magnet it negates the use of lightning in the battle by both the wielder and the opponent.
    The only way to use Lightning is to holster the sword(As the holster also made by the Orangutans holds the "magnetic" charge) or get the sword out of range of the battlefield.

    Restrictions:
    • Cannot use Lightning jutsu's unless blade is holstered or away from the battlefield
    • Can only absorb 3 A rank. B rank or below can be absorbed again and again.
    • Can only be wielded by a user who has signed the Orangutan contract




    elaborate on the few A rank techniques
    A few just meant the amount the sword can absorb i.e. in the restrictions 3 A rank.

    your ment to add that to the an update of the technique no discussions allowed in general in the thread this is a warning so resubmit with the elaboration
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:37 AM.

  23. #3073
    Wesobi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Tenoyubi Touken)-Lightning Style: Fingerswords
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user focuses Raiton Chakra on the tip of his/her fingers. By adding Shape Manipulation, the chakra takes on the form of a five small swords, erupting from his fingertips. This sword is able easily pierce through the human body and solid objects, such as rocks or trees.
    ~ This attack lasts 2 turn
    ~ When used against a Suiton-based attack, the power increases(+5 Damage Points).~


    Declined, Similar jutsu already exists
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:39 AM.

  24. #3074
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by BloodLust Loki View Post
    Resubmitting

    Kaijin (Hyena Mode)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 80
    Damage Points: N/A
    Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a 2 seconds to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects.
    *Decrease all Lightning Jutsu damage by 20.
    *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
    *User's Peripheral vision is impaired due to Helmet.
    *User cannot use any clone techniques while in this mode.
    *Must have signed the Hyena Contract to use.
    *Lasts for 5 turns
    *Can only be used 2x per battle



    2 seconds is hardly appropriate... if it only took 2 seconds to enter sage mode it wouldn't be a problem in the anime/manga for the characters who use/used it.


    Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 80
    Damage points: N/A
    Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
    Note: Usable only in Kaijin (Hyena Mode)
    Note: Must have signed the Hyena Contract to use.
    *Vision impairment still applies for Each "clone".
    *Each "Clone" is immune to attacks of their element S Rank and Below.
    *User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field and for 1 turn after they are destroyed.



    (Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 60
    Damage Points: 80
    Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
    Note: Can only be used 2x per battle
    Note: Counts as two of the 3 moves in a turn.
    Note: Must have signed the Hyena Contract to use.
    Note: Can only be used in Kaijin (Hyena Mode.



    until hyena mode is approved don't submit these corrections please, or at least go over it with someone first.

    ------------------------------------------------------------------

    Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)
    Type: Supplementary/Attack
    Rank: S
    Range: Short/ Mid/Long
    Chakra: 80
    Damage: (-20 of the original jutsu)
    Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
    Note: This can only be used/taught by BloodLust Loki
    Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully.
    Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
    Note: Lowers the level of the jutsu used by one rank.
    Note: -20 the attack points of the jutsu
    Note: Can only be used twice per battle.

    as long as it only misses them it's fine, however you can't use this to avoid defences.
    Kaijin (Hyena Mode)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 80
    Damage Points: N/A
    Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a the time it takes to perform handselas for the next jutsu to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects.
    *Decrease all Lightning Jutsu damage by 20.
    *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
    *User's Peripheral vision is impaired due to Helmet.
    *User cannot use any clone techniques while in this mode.
    *Must have signed the Hyena Contract to use.
    *Lasts for 5 turns
    *Can only be used 2x per battle



    Declined, you have edited the time section and now its confusing ajust it or next time it will be declined completely

    Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)
    Type: Supplementary/Attack
    Rank: S
    Range: Short/ Mid/Long
    Chakra: 80
    Damage: (-20 of the original jutsu)
    Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
    Note: This can only be used/taught by BloodLust Loki
    Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.
    Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
    Note: Lowers the level of the jutsu used by one rank.
    Note: -20 the attack points of the jutsu
    Note: Can only be used twice per battle.

    Raiton: Raiden Bu-Meran (Lightning Style: Lightning Boomerang)
    Type: Supplementary/Attack
    Rank: S
    Range: Short/ Mid/Long
    Chakra: 80
    Damage: (-20 of the original jutsu)
    Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting lightning jutsu. The User pulls the lightning jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
    Note: This can only be used/taught by BloodLust Loki
    Note: Lightning jutsu must have either missed the enemy or appeared behind them in order to use successfully.
    Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
    Note: Lowers the level of the jutsu used by one rank.
    Note: -20 the attack points of the jutsu
    Note: Can only be used twice per battle.

    IF and only IF Hyena Mode is approved

    Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 80
    Damage points: N/A
    Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
    Note: Usable only in Kaijin (Hyena Mode)
    Note: Must have signed the Hyena Contract to use.
    *Vision impairment still applies for Each "clone".
    *Each "Clone" is immune to attacks of their element S Rank and Below.
    *User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field.



    (Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 60
    Damage Points: 80
    Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
    Note: Can only be used 2x per battle
    Note: Counts as two of the 3 moves in a turn.
    Note: Must have signed the Hyena Contract to use.
    Note: Can only be used in Kaijin (Hyena Mode).


    same as usual get hyena mode approved first
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:43 AM.

  25. #3075
    Super awesome!!! Artimis's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    X- mo-do(X-Mode)
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 50
    Damage Points: N/A(user 15 damage per turn this is active)
    Description: This is one of the Strongest moves the X-Gloves can perform once fusion with the Mare Sky ring, the user will drain all the power from the X-Gloves this will cause the Gloves and the ring to become powerless and fall off, once the gloves fall off the user hands, the user eyes will turn red and his body will heat up in to a incredible rate causing steam to come from his nose every time he breaths while in this Mode the user speed will be enhanced speed and all fire jutsus performed will go up a rank and other fire jutsus used on the user will become useless
    Note: While in this Mode can only use Fire Jutsus and ninjutsu
    Note: this Mode will burn the user inside per turn If the user stays in this mode longer then 3 turns his inside will be burned to the point where he will be unable to fight
    Note: Gloves and ring are gone for the rest of the fight after the user comes out of this mode he will be unable to use any fire for the rest of the fight

    (X-shippuu)X- Tornado
    Type: Attack
    Rank: S
    Range: Short -mid
    Chakra Cost: 40
    Damage Points:80
    Description: This move starts out by the user extending both arms in a outwards position, Then the user lets out very larger flames from each arm, once that is done the user starts to spin at a very fast speed making the fire start to twist around him forming a very powerful Tornado, the fire Tornado is very larger if the opponent is standing mid from the user he will be caught in the attack once caught inside the opponent will be ripped and burned to death since the attack is made up of wind and fire and the Tornado can’t just be stopped by any water attack must be S-rank or a two element combo
    Note: can only be used once in a fight
    Note: once used user can’t use any S rank fire jutsus next turn
    Note: must have X-gloves on to perform this jutsu
    Note: The user wont be hurt because he will be in the eye of the tornado and that's the safes place to be.

    (heishi mune houmen) - Dying Will Release
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 50
    Damage Points: N/A
    Description: The user release 90% of their remaining Chakra into a force known as the user’s Dying Will” turns all of the person’s safety switches off and in exchange for risking their life, they are able to harness great strength. While in dying will any damage done to the user will become least affected on the user moves during the fight meaning if the was to be stab by a kunai in the side or something that won’t kill them instantly he will be able the continue what he was doing without stopping, the back draw is the user still take damage normally, so once the user comes out of “Dying will” he will feel the full affect that might cause him to be unable to continue fighting.
    Note: while in Dying will the user 5 senses are pushed to the Max and increase the users reaction time dramatically improved tenfold
    Note: While the user senses are push to the Max the user will have full control on how the senses work, so the user wont hear something so loud that it blow there ear drums’
    Note: can only be used once per battle
    Note: only lasts 3 turns
    Note: after using this jutsu is cancelled, the user will be able to perform 4 more jutsu before there chakra comeplete runs out

    (X- kouen katana)- Flaming blade
    Rank: S
    Range: Short-mid
    Type: Attack
    Chakra Cost: 40
    Damage: 80
    Description: The user will focus Chakra in to the X-Gloves, and then hold his hand in a sword stance once this is done fire will start to rise from the top of his right hand forming a blade made of pure flames from the gloves. This flaming sword is very unique because it is made totally of fire it has special abilities the first one is the sword is able to extend to mid range from where the user is standing and it just doesn’t have to go straight it can zigzag or even attack from above, the other ability is that the sword can be used as a whip to wrap around the opponent and demobilize him from moving at the same time burning him badly. Sword can be deactivated at anytime .
    Note: Can be used once in battle.
    Note: Last three turns.
    Note: user cannot perform any X-moves while Flaming blade is active.

    i will not check techniques that are resubmitted for updates without quotes Declined~
     
         
    Last edited by Nirvāṇa; 02-18-2011 at 10:44 AM.

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