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  1. #2521
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Faith~ View Post
    (Kuchiyose:Aoi Hatsu-Katai Tako) - Summoning Technqiue: Blue Eight-Leg Octopus
    Rank: A
    Type: Supplementary
    Range:Short
    Chakra:30
    Damage:N/A
    Description: The user will bite his/her thumb to extract a little blood after that follow up by require handseal then user will slam his hand onto the ground and summon a blue eight-legged octopus. The size of this octopus is as big as Gamabunta it also have thick layer of skin that kunai or sword cannot stab through or able to hurt him.

    • Capable of using up to B-rank water jutsus.
    • Capable of spitting out black ink that can bind enemy.
    • Capable of changing it skin colour to prevent enemy from spotting it.
    • May only be summoned once per battle.


    Picture:



    (Sution:Mizu Doragon-Kashira Bakufuu) - Water Style : Water Dragon-Head Blast
    Rank:A
    Typeffensive
    Range:Long
    Chakra Cost:30
    Damage:60
    Description: The user will make few hand seal then shoot out a water dragon-head shape made out of water that is as big or even bigger then grand fire ball jutsu.



    (Sution: Mizu Hei) - Water Style : Water Wall
    Rank:A
    Typeffensive/Defensive
    Range:Short-Long
    Chakra Cost:30
    Damage:60
    Description: After the user done handseal that is require he will slam both of his palm together then he capable of rising 4 wall up from the ground that made from water. The wall also can use to crush the opponent

    • The wall can use as water sources

    (For example the user can do a water jutsu and the jutsu can come out from the wall directly)



    (Sution: Chi Mizu Kunai) - Water Style : Thousand Water Kunai
    Rank:A
    Typeffensive
    Range:Short-Long
    Chakra Cost:30
    Damage:60
    Description: The user will do 5 handseal and lastly finish it with a 'Rooster' handseal then thousand of kunai made out of water come outs from everywhere that have water sources, stabbing the opponent to death.

    • Must have water source
    • Can only be used 3 time per battle
    ~Ace holds the octopus contract. Also he made a water technique very similar to your ''Thousand Water Kunais'', but with shurikens instead.~
     
         

  2. #2522
    Pain..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Pain- View Post
    ( Kuchiyose: Supi-do | Tori ) Summoning Technique: Speed | Bird

    Rank: B
    Type: Supplementary
    Chakra: 25
    Damage: N/A
    Description: The user does the necessary handseals and summon a vampire finch the size of Gama. The vampire finch abilities is speed. The vampire finch can fly 120 miles per hour. The vampire finch name is Fuma.
    (Only can be summon Twice per battle)
    (Only -Pain- is able to summon this)


    Declined: just seems to fast...


    ( Kenjutsu: Awai | Enkou ) Sword Arts: Light | Flame

    Rank: Forbidden
    Damage: 90
    Chakra: 50
    Type: Supplementary
    Range: All
    Description: Light Flame is a blade that takes the shape a claymore. The blade was forged by the best blacksmith in the world, made by steel that was blessed by the Highest Priest during the time that the Jūbi ran rampant around the world, in an attempt to forge a weapon that would strike the beast down. The blade was forged of pure iron from a meteor right and obsidian taken from a blessed volcano, and was tempered with holy water the two metals were forged together during a blessing process to form a strange type of steel. The blade itself, infused with chakra, unknown to the priest that their chanting was infusing the blade with a power beyond their understanding, giving the blade a dark gray, glassy look. Because of the material the blade was forged with, it is very light but sturdy, able to wielded with no more effort than it would take to wield a fencing foil, but the blade itself is indestructible; it had to be in order to stand up to the demon.

    The blade, meant to be wielded by a powerful warrior, was blessed so that their strength would be augmented by speed. By paying 40 chakra, the sword grants the user speed almost like Rock Lee without weights but about twice of that making it almost like the first gate speed but is not the first gate speed.

    (Speed boost can only be used twice.)
    (Last 3 turns.)
    (The sword can only be wielded by -Pain- as the sword was branded to him upon his discovery and, only him can control the sword powers)



    I'm dropping X- Lion Sword -X

    OP... why even talk about saying it gives
    "almost lee without weight speed"
    then say but gives double like first gate?


    ( Doton: Supea | Tsuchi ) Earth Release: Earth | Spear

    Rank: B
    Chakra: 25
    Type: Supplementary
    Damage: 40
    Range: Self
    Description: The user flows chakra through all parts of their body, which hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user's skin becomes much darker, an almost black color. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique.

    (This can only be use twice per battle)
    (This last three turns)


    this is kakuzu's technique, you just copy and pasted from a naruto wikia site.
    http://naruto.wikia.com/wiki/Earth_Release:_Earth_Spear
    for submitting a canon jutsu you're banned from submitting customs
    while 25/10/10
    however i will get emperor to double check my decision.



    ( Raiton: Raikou | Enban ) Lightning Release: Lightning | Disk

    Rank: B
    Chakra: 25
    Damage: 40
    Type: Attack
    Range: Short-Long
    Description: The user put one hand up and focus lightning chakra on his hand forming a disk made of lightning, that the user is able to control by moving their hands when the user move one hand to the left the disk go to the left, when the user move one hand to the right the disk go to the right, when the user move one hand up the disk go up, when the user move one hand down the disk go down. This jutsu is able to follow the user all where they run it can be easily destroy with a wind jutsu.

    (Can be only use three times per battle)
    (It take time to do the disk, about twenty seconds)

    The disk look like this:



    But is made out of lightning.


    when ban wears off add these 2 restrictions.

    -> can't use movement for the disk to avoid incoming jutsu (aimed at the disk)
    -> while performing this jutsu no handseals can be done by the person controlling the disk
    ( Kuchiyose: Supi-do | Tori ) Summoning Technique: Speed | Bird

    Rank: B
    Type: Supplementary
    Chakra: 25
    Damage: N/A
    Description: The user does the necessary handseals and summon a vampire finch the size of Gama. The vampire finch abilities is speed. The vampire finch can fly 105 miles per hour due to the fact that is a rare contract and the vampire finch is not able to use elements. The vampire finch name is Fuma.
    (Only can be summon Twice per battle)
    (Only -Pain- is able to summon this)


    ( Raiton: Raikou | Enban ) Lightning Release: Lightning | Disk

    Rank: B
    Chakra: 25
    Damage: 40
    Type: Attack
    Range: Short-Long
    Description: The user put one hand up and focus lightning chakra on his hand forming a disk made of lightning, that the user is able to control by moving their hands when the user move one hand to the left the disk go to the left, when the user move one hand to the right the disk go to the right, when the user move one hand up the disk go up, when the user move one hand down the disk go down. This jutsu is able to follow the user all where they run it can be easily destroy with a wind jutsu.

    (Can be only use three times per battle)
    (It take time to do the disk, about twenty seconds)
    (It can't evade a move that is target direct at it)
    (The user that is controlling the disk can't do handseals or the disk would disappear)

    The disk look like this:



    But is made out of lightning.


    ( Kenjutsu: Awai | Enkou ) Sword Arts: Light | Flame

    Rank: Forbidden
    Damage: 90
    Chakra: 50
    Type: Supplementary
    Range: All
    Light Flame is a blade that takes the shape a claymore. The blade was forged by the best blacksmith in the world, made by steel that was blessed by the Highest Priest during the time that the Jūbi ran rampant around the world, in an attempt to forge a weapon that would strike the beast down. The blade was forged of pure iron from a meteor right and obsidian taken from a blessed volcano, and was tempered with holy water the two metals were forged together during a blessing process to form a strange type of steel. The blade itself, infused with chakra, unknown to the priest that their chanting was infusing the blade with a power beyond their understanding, giving the blade a dark gray, glassy look. Because of the material the blade was forged with, it is very light but sturdy, able to wielded with no more effort than it would take to wield a fencing foil, but the blade itself is indestructible; it had to be in order to stand up to the demon.

    The blade, is able to give the user power to make grow the blade shape about 5 ft 9 in, when the user use this technique the strenght also increase making the blade more powerful, but at the same time the blade is really light not matter how big it is, the blade last technique is to increase the user strenght making the user twice the strongest as he normal strenght is.

    (Light flame can only be use by -Pain-, on other words no one else can use the technique)
    (The size increase can be done once and it last five turns)
    (The strenght increase can only be use one and it last two turns)


    ( Kuchiyose: Mei | Tori ) Summoning Technique: Dark | Bird

    Rank: A
    Range: All
    Type: Supplementary
    Chakra: 30 ( +50 because is able to do three element and is rare summoning )
    Damage: 60
    Description: This vampire finch came from Kumogakure, when i found it i call this bird Zuki, this vampire finch is really dark, the bird has the abilities like all of the other vampire finch to talk, this vampire finch is rare vampire finch, is really dangerous because, it can due three elements and the bird also got a weapon call ZukiHD, this weapon is a normal weapon that is just to attack, is a really big one, when zuki have the weapon to attack he got it on his wings and sometimes he put it on his mouth, due to the fact that zuki got a big weapon his a little slow, his speed is 36 mph, unlike other birds this one is really slow. The elements that zuki is able to use is Doton, Fuuton & Katon up to A rank.

    (The user can only summon Zuki once)
    (Zuki is only able to use one element per turn)


    ~ For posting during your ban duration, you are banned from this thread for a month - i.e. - until 15/11/10. Posting again will get you a longer ban. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:04 PM.

  3. #2523
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Taijutsu no Akimichi keibatsu: desu winku ) - Akimichi clan taijutsu: death wink
    Rank: A
    Type: offensive
    Range: Short-Mid
    Chakra: N/A
    Damage: 60
    Description: The user will focus expansion chakra only on his head, therefore making it's size enormous. By concentrating futon chakra into his eyelashes, the user will begin to bat them generating big waves of blunt and pushing wind; which hurt the foe.
    Notes: Only one another move the same turn used with this.(Because this counts as 2 moves)
    Notes: Must be member of the akimichi clan in order to use this.
    Notes: Can be used up to 3 times per battle shooting 3 waves of blunt wind onto the foe.

    ^new-kama kenpo
    ~Add chakra cost and make it just one wave in my opinion~


    (Taijutsu no Akimichi keibatsu: Tru Jinrai ) - Akimichi clan taijutsu: True thunderclap
    Rank: S
    Type: offensive
    Range: Short-Mid
    Chakra: N/A
    Damage: 80 (-15 to user)
    Description: The user, with both of his hands expanded, will quickly gather raiton chakra into them creating a small cloak of lightning energy within them. With the akimichi strength, the user claps strongly disrupting the raiton chakra flow of his palms, making an electrical surge of electricity race through to the opponent while covering a wide range.
    Notes: Although it is akimichi taijutsu, this jutsu is labeled as ninjutsu.
    Notes: Must have both hands expanded by the partial expansion jutsu or have the whole body expanded with chou baika no jutsu.
    Notes: Must be from the akimichi clan.
    Notes: Can only be done twice per battle.
    ~again add chakra, a bit more description on the form of the lightning, is it like a wave or a straight blast? etc.~



    (Ninjutsu no Akimichi keibatsu: Gomu mane modo ) - Akimichi clan Ninjutsu: Rubber Imitation mode
    Rank: A
    Type: Supplementary
    Range: oneself (Short-Mid)
    Chakra: 30 (-20 to maintain)
    Damage: N/A (+5 to user's taijutsu; -10 to the opponents taijutsu)
    Description: The akimichi clan member will, in short row of 4 handseals, will channel expansion chakra throught his entire body. By being an expert akimichi clan member, the user can actually manipulate the expansion chakra in order to make the user's body gain rubber like properties:
    -Resistance to blunt damage (punches, pushes, kicks, hammers, etc)
    -Capacity to stretch one's own limbs up to mid range(Bubun baika already does this, but in this case it doesn't compromise the body volume)
    Notes: Lasts 6 full turns.
    Notes: Must be a member akimcihi clan member with at least sannin chakra reserves.
    Notes: During it's duration, the user must give up an element to keep the feed of expansion chakra to his whole body. The said element will not be able to be used until 2 turns after the deactivation of this mode.
    Notes: Once worn off no more expansion techniques for the remainder of the battle.
    Notes: Insulating properties of rubber are NOT imitated whatsoever.

    Why the jutsu is realistic: we have seen akimichi clan members expand their own bodies with their techniques. We can clearly see all of their bodies are expanded (organs, tissue, chakra pathway system) in order to keep their body in in balance and to adapt to their current size. By utilizing the expansion chakra, and controlling it and molding it in the right quantities, the user can make his limbs and body parts stretch (alongside their bones, blood vessels, etc) without hurting them but also, without compromising their body volume.

    We actually can see choji stretching his arm to mid-range in an ougi jutsu of Narutimate accel 2 with the partial expansion jutsu.

    (Luffy wanna be )
    ~Declined, just changing body size won't give taijutsu immunity as it isn't turning you to rubber.
    also blunt damage would include various earth ninjutsu so it's OP at 6 turns~
    (Taijutsu no Akimichi keibatsu: desu winku ) - Akimichi clan taijutsu: death wink
    Rank: A
    Type: offensive
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will focus expansion chakra only on his head, therefore making it's size enormous. By concentrating futon chakra into his eyelashes, the user will begin to bat them generatinga big wave of blunt and pushing wind which will hurt the foe
    Notes: Only one another move the same turn used with this.(Because this counts as 2 moves,Unless head had been expanded previously by the expansion/partial/super expansion jutsu.)
    Notes: Must be member of the akimichi clan in order to use this.
    Notes: Can be used up to 3 times per battle shooting one wave with each use.

    ~ Declined, do not resubmit; pathetic jutsu, horrible idea, I would personally not consider infracting you for submitting a joke-custom to be out of reach, but I'll let it go this time. ~

    To be checked by kawagiriIt doesn't work that way - Emp

    (Taijutsu no Akimichi keibatsu: Tru Jinrai ) - Akimichi clan taijutsu: True thunderclap
    Rank: S
    Type: offensive
    Range: Short-Mid
    Chakra: 40
    Damage: 80 (-15 to user)
    Description: The user, with both of his hands expanded, will quickly gather raiton chakra into them creating a small cloak of lightning energy within them. With the akimichi strength, the user claps strongly disrupting the raiton chakra flow of his palms, making an electrical wave of electricity race through to the opponent while covering a wide range.
    Notes: Although it is akimichi taijutsu, this jutsu is labeled as ninjutsu.
    Notes: Must have both hands expanded by the partial expansion jutsu or have the whole body expanded with chou baika no jutsu.
    Notes: Must be from the akimichi clan.
    Notes: Can only be done twice per battle.

    ~ Approved. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:07 PM.

  4. #2524
    Senior Member Icemyster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Genjutsu:Mushi sasayaki (Insect Whisper)
    Rank:Forbidden
    Type:offensive
    Range:Short
    Chakra:60
    Damage:80
    Description:
    The user allows his insects to buzz, and upon hearing this insect noise (opponent must hear it close range to their ear) the opponent is placed in this genjutsu. The opponent begins to feel as if there are insects coming out of every opening of his/her body, and begins going through major stages of hysteria, and the more insects he/she see's the more they panic, and usually needs an outside chakra source to be broken, unless the opponent is two ranks above the user or has third tomoe or higher sharingan.
    *Can only be used by Insect users, or advanced doujutsu users that have been trained by Icemyster
    * Can only be used once
    *No genjutsu for the rest of the battle
    *May be broken by third tomoe or higher sharingan

    ~ So Kai is out ? Then no. ~

    ryuuchou sentou (Flowing Punch)
    Rank:A
    Range:Short
    Typeffensive
    Chakra:30
    Damage:60
    Description:
    The users punches the opponent while manifesting water chakra into his fist, causing water to come forth from the user's fist upon impact, knocking the opponent off balance and washing him away from the user a few feet, drenching him in water, causing the opponent to be slowed down.

    ~ Similar technique exists o_O ~

    Ninjutsu:Chakra Field (Chakra nohara)
    Type:Supplementary
    Range:Mid/SHort
    Rank:S
    Chakra:40
    Damage:0
    Description:
    The user Begins emitting Water chakra from his/here body, in such a low amount that only doujutsu users can notice and or see. Inside this field projectiles are slowed as if they are moving through water, protecting the user from thrown objects, an if the opponent is caught in this field, they are slowed as if they are moving through water, giving the user a speed advantage. The user of the jutsu is seperated by a small air pocket inside that moves to the shape of the user, preventing the field from slowing himself down.
    *Lasts three turns
    *can only be used once

    ~ It's too small to be seen yet acts like a pool and slows an opponent down ? Impossible. ~

    torikki-dageki(Tricky Strike)
    Rank:A
    Range:Short
    Typeffensive/Defensive
    Chakra:N/A
    Damage:60
    Description:
    Utilizing the user's doujutsu (byuakugan, rinnengan, sharingan) the user accurately predicts the opponents movement in a close combat situation, and during the last possible split second the user dodges the opponent's attack, hitting them with the opening created. It is unavoidable.
    *Can only be used twice

    ~ I should infract you for attempting to mimic the Sharingan's predicting abilities; but this is your first, and last, warning. ~

    Genjutsu: hon'in nou (I believe)
    Type:Supplementary
    Range:Short-Long
    Rank:S
    Chakra:40
    Damage:60
    Description:
    The user jumps, and the opponent is placed in this jutsu if looking. the Opponent begins to believe he can fly and jumps foward towards the opponent only to land face first into the ground. After the opponent lands face first into the ground the jutsu is broken.
    *Can only be used once

    ~ O____O Approved, I guess. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:09 PM.

  5. #2525
    Senior Member Akisha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom weapon:

    Koton Mugamuchuu mamoru. (Fire Absorption shield)
    Type: Defense
    Rank: B
    Range:
    Chacka: 30
    Damage:
    Description: A special shield that can absorb any fire attack. Against other elements is useless. The user mold his water chackra into his hands and then release it into the shield. That way the shield can put out the flames just like water. If the user doesn't put his water chakra into the shield, then the shield is useless against any kind of attack except the normal sword attacks.


    Picture:


    ~ First - use SPOILER tags for images. Second - OP. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:10 PM.

  6. #2526
    The Blind One Lili-Chwan's Avatar
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Tora no Gekido ) Fire Style: Tiger's Rage

    Rank: B
    Range: Self
    Chakra Cost: 20
    Damage Points: 40 (-5 (Half Tag Equivalent) to -20 (2 Tags Equivalent) damage to the user)
    Description: The user does a string of 5 handseals, and focus Fire Chakra throughout her body, creating a thin layer, almost invisible, on top of her skin. It will enable the user to acquire explosive properties, directly proportional to the power of the collision (Ex: Being Punched, Kick Somone). The power ranges from Half a Tag to 2 Tags. The explosion is shot outwards, though it still packs quite a punch to user (see Damage Points). The coat can be kept for 3 turns, during which the user is unable to use jutsus.
    *The user can only activate the jutsu for 6 turns (Ex: Using 2 Times, Three turns each; Using 3 Times, Two turns each)

    ~ So you localize explosions on your body, and a "thin layer" of chakra keeps you from blowing chunks of your own flesh off ? Impossible. ~

    (Suiton: Koketsu no Waniguchi ) Water Style: The Jaws of the Alligator

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After a row of 10 handseals, the user is able to summon a huge amount of water short-mid range from herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment)
    To preform this jutsu, the user must not have used any Water Release Jutsu in the turn before, and won't be able to use Water Release Jutsus in the next turn, nor higher than A rank in the following, the same applies for Summoning Jutsus (Animals). During the two turns after the jutsu is released, Earth Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*
    Note: A smaller version of this jutsu, equivalent to B rank (20CC/40DP), can be used 2 times per battle.

    ~ WIll the smaller version possess the same restrictions as the larger one ? ~

    (Fuuton: Gai no Tourouken) Wind Release: The Scythe of Praying Mantis

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a row of 20 handseals, and stretches her arms. This will cause the sky (And clouds, if the sky is cloudy) to cave in, vacuuming the air all across the sky and dropping it as a huge blade-like pillar of highly concentrated wind that pierces the ground anywhere short to mid range from the user, straight in front of her. By clapping her hands together in front of her, the user can release the pillar, which will curve into a slight crescent shape, and shoot forward at great speeds, devastating all in it's path. The entire process, from the first handseal, is accompanied by a deafening hooving sound, extremely loud screech, verging the limits of hear damage. To preform this jutsu, the user must not have used any Wind Release Jutsu in the turn before, and won't be able to use Wind Release Jutsus in the next turn, nor higher than A rank in the following, the same applies to Summoning Jutsus (Animals). During the two turns after the jutsu is released, Fire Jutsus will have an additional cost of 10 chakra points, without increasing their damage points.
    *Can only be used once per battle*
    *The user takes 10 damage points*

    ~ OP. ~

    And I don't know if I've already submitted this jutsu, so if you remember it and told me not to resubmit it, I'm sorry (For some reason, the Searching Engine isn't working). I'm just saying this because I have the jutsu laying around in my computer for quite a while, but I've no memory of submitting it what so ever.

    (Ninjutsu: Suujauja ) Ninja Arts: Beehive Swarm

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gathers chakra on her belly, and spits out a very dense chakra ball, with great force. Upon contact, or with one handseal, the ball can burst into thousands of little chakra balls which will swarm around the opponent at very high speeds, not only looking, but also sounding like a bee swarm. The smaller balls don't do much damage alone, but will overload the opponent's chakra system, preventing him from using jutsus that require a good chakra control on the next 2 turns, and restricting him to use only 2 jutsus in the next turn. If the user decides to infuse her elemental chakra on the ball, the effects are different.
    *Can only be used once every 3 turns*
    • Water Release: The user infuses the ball with water chakra. After the initial contact, the following swarm doesn't do much damage, but will eventually manage to drown the user by getting some water particules on his breathing channels.

    • Fire Release: The user infuses the ball with fire chakra, giving it burning properties. After the initial contact, the following swarm severely burns the opponents body.

    • Lightning Release: The user infuses the ball with lightning chakra, making it much more faster. After the initial contact, the following swarm will electrocute the target, leaving him burnt and paralized.

    • Wind Release: The user infuses the ball with wind chakra, making it much faster. After the initial contact, the following swarm will slash the target all around.

    • Earth Release: The user infuses the ball with earth chakra, giving the ball much more bone-breaking power. After the initial contact, the following swarm packs such heavy punches that leaves the opponent bruised and sore.


    ~ Now I'm telling you not to resubmit it. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:12 PM.

  7. #2527
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Fuuton:Shakkuri)-Wind Style:Hiccup
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: After performing the neccesary handseals (4) the user will blow from his mouth a very small wind gust at the opponent. The wind will enter through the opponent mouth and nose and it flows through the pharynx, past the glottis and into the larynx and trachea, ending in the lungs. After 1 opponents turns passes the opponent's muscles of the chest and abdomen aids the airflow to move down when the opponent inhales, and then up when exhales, causing the opponent to have hiccups and limits the user to use jutsus that are blown,spew and spit from the mouth since the opponents haves hiccups the jutsus will get stuck in the lungs or trachea and damage them greatly (depending on what jutsu is used).
    Note: Can only be used once per battle.
    Note: Thsi jutsu's effect last for 3 turns.
    Note: No fuuton jutsus for the next 3 turns
    Note: Can only be taught by Ryuji


    Declined: I really like the idea, but it stops most fire
    and Wind jutsu.


    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu-Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Wolverine Boss Summoning. He is the same size of Katsuyu, he also has a shirt similar to Pakkun's but with ''Fire'' writed on the back, he has claws and fangs with the half size of and average tree and thick brown-redish fur. Kyo has a Fire affinity that lets him used fire jutsu below A-rank but he can only used 4 of them withing the time his summoned he also has a very sharp sense of smell that can help him recognize or find his target or summoner but he can only used this skill 2 times within the time his' summoned.
    Note: Kyo stays summoned for 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract.


    Seems good to me, i would however like emp to approve/decline.


    (Katon/Futon:Kunai Dzuki Ken)-Fire/Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade then the user will exhale fire to the chakra blade engulfing it in flames. This blade can be used in a normal fashion and can penetrate a human body with ease and burning it aswell. It also give the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind or fire jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    Declined: purely on a logical basis.
    to keep the fire burning you need to infuse wind constantly,
    this means the fire would be burning your hand by setting the fresh wind chakra alight too.


    (Futon:Hebi)-Wind Style:Snake
    Type: Defensive/Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing the neccesary handseals (6) the user will create vortex of wind that takes the form of a giant snake that slithers its way to the opponent destroying everything in it's path. The snake can also be used to ''wrapped'' the user to protect him from incoming attack or blow away big sizes objetcs.
    Note: Can only be used 3 times per battle.
    Note: No wind jutsu while using this jutsu or after using it.
    Note: Can only be taught By Ryuji.


    i'd like clarification, it can only attack or defend per use right?
    not defend you then be sent straight to attack?

    (Katon/Futon:Kunai Dzuki Ken)-Fire/Wind Style:Kunai to Blade
    Type: Offensive/Deffensive
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 after the first turn)
    Damage Points: N/A
    Description: The user will grab a kunai and infused wind chakra in it, the chakra will expands into a sharp blade then the user will exhale fire chakra to the blade engulfing it in flames except the hilt of the kunai keeping the user's hand from getting burned. This blade can be used in a normal fashion and can penetrate a human body with ease and burning it aswell. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword, however to prevent the blade from dispersing the user must constantly add wind chakra to the blade to keep the fire alive.
    Note: Can only be used twice per battle.
    Note: Last for 2 turns
    Note: No wind or fire jutsus while using this jutsu.
    Note: Can only be taught by Ryuji.


    ~ The heat transferring through the iron of the kunai would scorch your hand and make you drop it in a few seconds. ~

    (Futon:Hebi)-Wind Style:Snake
    Type: Defensive/Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing the neccesary handseals (6) the user will create vortex of wind that takes the form of a giant snake that slithers its way to the opponent destroying everything in it's path. The snake can also be used to ''wrapped'' the user to protect him from incoming attack or blow away big sizes objetcs however this jutsu can only be use to defend or attack in the turn it's used, not to defend from an incoming attack and attack after.
    Note: Can only be used 3 times per battle.
    Note: No wind jutsu while using this jutsu or after using it.
    Note: Can only be taught By Ryuji.


    ~ A Vortex taking the form of a snake ? Do you even know what a vortex is ? o_O ~

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates he also has very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ How cold are we talking here ? Ice immunity ? To what extent ? ~

    I want to change the Boss from my summoning jutsu because the one I quoted looks kinda noobish so I will change some features and drop the old one OK Emp or Kiwi or Rag or who ever checks this.

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will dissapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ Same as above. ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who weras a vest he just wears the Konoha metal band in his neck. He posseses incredible strength wich lets him take down enemys twice his size a natural feature of Wolverines. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned, he also has a special skill wich lets him add a huge chakra to his muscles, wich hardens their mass to an Iron level to prevent any damage from attack with a tangible form but he can only used this skill once withing the time his summoned but he will dissapear after using this skill.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth it by Ryuji.


    ~ How much ? ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:16 PM.

  8. #2528
    Senior Member Kansas Bred's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Delete this, It was accidental.
     
         
    Last edited by Kansas Bred; 10-13-2010 at 11:17 PM.

  9. #2529
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    Re: ♦ Custom Jutsu Submission ♦

    I have noticed that my boss is weaker than my others, Because I didn't know exactly how to restrict back then, So i'm resubmitting this.

    Old One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description:
    Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note:Sykes can use B-rank Doton Jutsu's and below (Can only use jutsu's once per battle)
    Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy


    New One:

    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground that can disrupt Doton jutsu. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note: Sykes can use Doton, Katon, and Suiton Jutsu.
    Note: Sykes can also use his strength to smash through A-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy

    ~ Too many types. ~

    (Doton/Fuuton:Chishi chūsha | Earth/Wind Combination :Lethal Injection)
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description:
    The user will perform a set of handseals then focus his chakra into the ground
    erupting several spikes in front of him which can be picked up and thrown, shot as
    projectiles or as a defense for enemies running towards the user. These are no ordinariy spikes,
    they are a foot long per spike and infused with wind chakra to not only make them get to the foe faster, But upon piercing
    the opponent it will release the wind chakra into the enemy and burst.

    Note: Can only be used 2x per battle
    Note: Must be taught by Drizzy
    Note: When shot as projetiles there will be 5-10 spikes shot per time used.

    ~ A foot long spike isn't going to stab anyone, any decent ninja will jump over it. The only way is if they trip and fall on it or something. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:21 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Wind style: breeze
    Rank: C-S
    Type: supplementary
    Range: short-long
    Chakra: 15-40 (-15 each turn active)
    Damage: n/a
    Description: the user will focus his chakra around the terrain, then he will make one hand seal making a slight breeze roll over the terrain. The breeze isn't powerful enough to affect any lightning or fire jutsu however it serves one purpose, since sound waves travel on air the constant breeze disrupts and nullifies any sound related jutsu (including CJ, and CE)
    ~minus fifteen chakra for each turn
    ~the opponent cannot stop the breeze as long as the user chooses to keep it active. For all the user has to do is continue focusing his chakra to keep the breeze going.
    ~other jutsu can be used while this is in effect
    ~if a powerful sound jutsu is used automatically the power is increased to nullify the jutsu

    ~ Declined, do not resubmit. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:21 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    water release: waterfall (
    mid-range
    charka 10
    makes a waterfall that changs the field
     
         

  12. #2532
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    Re: ♦ Custom Jutsu Submission ♦

    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: A
    Range: N/A
    Chakra Cost: +10 each turn when infused with lightning chakra.
    Damage Points: N/A (+10 to all lightning techniques)
    Description: These two swords are made of a special metal that is very durable and can be infused with lightning chakra. When infused, the swords are covered in an aura of whitish-yellow lightning and can easily cut through ordinary metal and A-rank and below earth techniques. Being cut causes numbing in the general area. They can absorb up to B-rank lightning attacks twice per battle. The user can also swing the swords and launch a B-rank electrical shockwave at the opponent.
    -Shockwave can only be used 3 times per battle.
    -Can stay infused for up to 4 turns before having to recharge them 2 turns later. This counts as a move.

    (Arashi Yari)-Storm Spear
    Type: Weapon
    Rank: A
    Range: N/A
    Chakra Cost: +10 each turn used(30 to create the force field)
    Damage Points: (10 damage to user after force field is used)
    Description: The user connects the handles of Twin Storm Blades using a magnetic bond to create a dual-ended spear. The spear has the same capabilities as when the blades are separate except it can absorb 1 a-rank lightning attack but within seconds will discharge the electricity outwards in a ten-foot radius of it and return to its original form and loose its charge. The user can also spin the spear in front of him while releasing electrical energy from it to create a force field that can defend against most a-rank projectile techniques. But doing this also harms the user, leaving him paralyzed for 4 seconds.
    -Force field counts as a move and can be done 2 times per battle and once per turn.
    -After 3 turns the spear loses its charge and can be recharged 2 turns later.

    This is sort of a remake of the original above:
    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
    Damage Points: N/A (+10 to lightning techniques used through the blades)
    Description: The user does a series of handseals before holding out both hands and summoning the blades. These two blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of whitish-yellow lightning and are capable of cutting through S-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a wire of raiton from between the two when separating them that will not harm the user if touched but won't break easily which can extend up to 10 ft and retract at will. The user can release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range. Some lightning techniques can be used through the blades for and increase in power.
    -Can only be summoned once per battle
    -The electrical current can be used 2 times per battle
    -Infusing the blades count as a move
    -Can stay infused for up to 4 turns
    -Can only be used by Katonpwnz

    ~ OP. ~
     
         
    Last edited by Emperor; 10-15-2010 at 02:22 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Dual Water Edge
    (dyuaru mizu hana)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: after the user make a 4 hand sign. the user make a two giant edges made of water to cut the target.
    • Can only be used 3 times per battle.
    • No water jutsu in next turn
    • Can only be use By Gin


    ~ Two giant "edges" ? Wtf ? ~

    Earth Fist Combo
    (Doton kobushi konbo)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user make two hand seal and then slam his hands to the ground and then a solid earth wall appear side by side form like a fist and one spike appear under the opponent.
    • Can only be used 3 times per battle.
    • No Earth jutsu in next turn
    • Can only be use By Gin


    ~ Wtf, declined. ~

    Scatter Storm
    (gorogoro arashi)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user make Five hand seal and then he swing his hands to the air to Emits and scattered the lightning storm to strike multiple opponents.
    • Can only be used 3 times per battle.
    • No Lightning jutsu in next turn
    • Can only be use By Gin


    ~ Horrible explanation ~

    Fire Whirl
    (Katon Kamaitachi)
    Type: Attack
    Rank: A
    Range: short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user Concentrate his fire chakra in his fist to create two fire whirl and then release it to attack the target.
    • Can only be used 3 times per battle.
    • No fire jutsu in next turn
    • Can only be use By Gin


    ~ Can't this basically be replicated by any good fire technique ? ~

    Whirlwind spin
    (Kamaitachi supin)
    Type: Attack / Defense
    Rank: S
    Range: short
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user Concentrate his Wind chakra in his Body to create an enormous wind spinning sphere by spinning at 360 Degrees to protect from all kind of attack specially in lightning base.
    • Can only be used 3 times per battle.
    • No wind jutsu in next turn
    • Can only be use By Gin


    ~ Copying Hyuugas ftf ? Nope. Declined, do not resubmit. ~
     
         
    Last edited by Gin-Sama; 10-17-2010 at 05:16 AM. Reason: i Edit instead of Quote sorry...

  14. #2534
    Head of D.U.M.B Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Ototon: Hakushu Kangizu Onore ! ) ɸ Sound Release: Applause Can Hurt You !
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 25
    Damage Points: 50 ( 75 in water )

    A technique based on the ability of a sudden sharp noise of low frequency creating waves of pressure that can compress fluid media proportionate to their closeness of the atomic matrix. The user claps their hands, and the sound echoes around the area. When it hits a living being except for the user or anyone he willingly excludes from the technique, the air around a limb is forced to compress, causing potential fractures and perhaps broken bone to an unguarded limb. Should the limb be surrounded by water, the effects of the technique are increased by 50%, and will definitely cause broken bone.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only thrice per battle.
    • The limb must not be coated with anything dense, including but not limited to earth, metal or rock. In such a case, the technique fails and will merely raise a bruise, at maximum impact in air, and create a mild hairline fracture in water.
    • If the limb is made of water, then there will be no damage, but merely the limb appearing to disperse violently into small pieces.
    • No Sound element techniques for the next turn.


    ~Approved: well thought out, quite interesting~


    ( Ototon: Gobo ) ɸ Sound Release: Frigid Imperial Jewels
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80

    A technique based on the ability of a sudden sharp sound to agitate bubbles in water and cause intense heat. The user makes four handseals, and a wave of sound erupts from the user in all directions. Should it contact with water, it activates the principle of sonoluminescence, agitating the bubbles and causing intense heat that evaporates the water instantly. It is especially useful if the opponent is in contact with water, plunging him into a burning sea, but is at its most deadly when the opponent IS water, due to a jutsu, killing him with its evaporative ability.

    The technique does possess some inherent weaknesses and restrictions -
    • This technique may be used only once per battle.
    • The sound is useless against anything aside from water. If there is no water in the area, the technique is useless.
    • Even if there is water, and the opponent is not in contact with it, he will still not be hurt. In that case, the water will merely evaporate and this is used as a defense.
    • No Sound element techniques for the next turn.


    ~Approved~
     
         
    Last edited by Kawagiri; 10-15-2010 at 05:34 PM.

  15. #2535
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    Re: ♦ Custom Jutsu Submission ♦

    [Shokubutsu Hayashi | Plant Forest]
    Rank : A
    Type : Supplementary
    Range : Short/Long
    Chakra Cost : 30
    Damage Points : N/A
    Zetsu will release chakra into the surroundings, and his chakra will take control of the nearby plants, the plants will then begin growing greatly above their normal size, they will expand nearly 6 times, making every single plant nearly the size of a tree.
    [Once per battle]
    [Zetsu takes -10 damage]

    ~Approved~


    [Shokubutsu Kousei | Plant Regeneration]
    Rank : S
    Type : Supplementary
    Range : Short
    Chakra Cost : 40
    Damage Points : N/A
    Zetsu will place one of his arms on the ground and will begin to manipulate the nearby plants in a way, that he'll extract every useful material out of them and transfer it into his body, thus healing wounds that have occured during the battle.
    [Once per battle]
    [Zetsu cannot use forbidden rank techniques for 2 turns]

    Declined: Zetsu has already shown chakra stealing ability
    i'm not really willing to give him a total regenerative ability too at this stage.
     
         
    Last edited by Kawagiri; 10-15-2010 at 05:45 PM.

  16. #2536
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    cooking art: art of boiling (kukkingu bijutsu: bijutsu no futto)
    Rank: A-S
    Type: Supplementary
    Range: short-mid
    Chakra Cost:30-40
    Damage:N/A
    Description: The user focuses his chakra to any water source in range and makes it boil.This has 2 effects that can be used.The first is he user makes the water boil so the opponent cant stand on it or go near it.(causes steam that can burn if come to near)The second needs more chakra to preform (40),it can make all the water thats in range evaporate almost instantly.(can be used to stop A-rank water jutsus)
    *Can only be used 3 times
    *boiling lasts for 4 turns
    *No water jutsu can be used the same turn this is used.
    *Cant be used 2 times in a row.Have to wait a turn to use again
    *Can't be used on attacks.
    *If using the second effect you must be in short range ONLY
    *Can only be taught by mugen


    Since thats the strong part I edited it.Since the first effect isnt really strong

    [CENTER]Technically an attack can be seen as a water source so to stop you trying to evaporate wave based attacks etc. i added that stipulation in as attacks would be too quick.
    [CENTER]


    Chimp mode (chimpo modo)
    Rank: Forbidden
    Type: Supplementary
    Range: N/a
    Chakra Cost:50 (-10 each turn)
    Damage:N/a (40 overall(4 turns) and -5 each time the user talks to someone telepathically)
    Description: the user uses a special technique that was taught by the chimpanzees.The user will enhance his chakra by drinking a special type of water (with concentrated chimpanzee chakra) given to him the the chimpanzees(on the users waist),giving him a +5 to all elemental jutsus (although you can only give it to 1 element per turn) and the user gains the ability to talk through the mind,with other people on very,very great distances(like from iwa to ame).But if the user wishes to talk to a chimpanzee than there is no distance from which they cant talk.This ability can also be used to confuse the enemy,because they can talk to them telepathically and scream something,and make it look like someone is behind them.While this is active the users hair will turn silver.
    *Can only give a plus 5 bonus to 1 element per turn
    *Can only be used once and lasts for 4 turns
    *No chimpanzees may be summoned this, previous and next 4 turns. Unless stated in the chimp description(none have it yet)
    *After 4 turns the user wont be able to use A-rank or higher jutsus for 1 turn
    *Need permission from Mugen-sama to learn


    lols okey than I hope +5 will be fine then lol

    will get emp to check


    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through or without eye contact.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).How long this will last depends on whether eye contact was made or not.If it was made it will last for 2 turns,if not than 1 turn. After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 2 turns)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.(50 if eye contact)
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *Can only be taught by mugen


    Edited/added Bolded

    OP imo... how is this genjutsu even initiated,
    if it's not sight triggered why would eye contact make it stronger?


    Dance of the lightning flower (raikou dansu no hana )
    Rank: S
    Type: Attack
    Range: mid-long
    Chakra Cost:40
    Damage: 80
    Description: The user stomps on the ground almost instantly releasing a bone from under or beside the opponent,than quickly does the tiger hand seal releasing lightning chakra from the bone,in a explosive way, making a strong wave of electricity attack the opponent.
    *Can only be used 2 times
    *Must be a Kaguya to use
    *Only Mugen-sama may teach


    Declined: OP


    Limb bloom (Eda Fleur)
    Rank: Forbidden
    Type: Attack/supplementary
    Range: short-long
    Chakra Cost:50(+25 if used for 2 turns)
    Damage: N/A
    Description: The user will cross his hands into a X,than concentrate chakra to the opponents body and instantly arms or legs(eyes) will appear wherever the user desires and will stay there for maximum of 2 turns.The limbs may be controlled however the user desires (break the neck,hit a guy in the crouch ).However the user will not be able to move while the jutsu is active and will be vulnerable for a attack.
    *Can only be used 2 times
    *Only 4 parts of the body may be created per time
    *Can only be taught by mugen-sama


    no... just no... :flaw:
    do not resubmit.

    Fire fist (Honoo genkotsu)
    Rank: S
    Type: Attack/supplementary
    Range: short -mid
    Chakra Cost:40
    Damage: 80
    Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
    *Can only be taught by mugen-sama


    5 jutsu per week.
    resubmissions count as part of those 5...
    cooking art: art of Starvation (kukkingu bijutsu: bijutsu no kikatsu )
    Rank: Forbidden
    Type: Attack
    Range: short-mid
    Chakra Cost:50
    Damage: 90
    Description: This is a sort of illusion that can be used through the motion of the hand.The user will make a illusion that the opponent thinks he is starving(not hungry,I mean he is in his limits).This will cause the opponent unreal stomach pain that will make him throw up and immobilize (he can move,but will be in such pain that he will only be focused on the pain).The user will cast the genjutsu by streching his hand foward.After the opponent is free he wont be able to react,move,or do jutsus as fast as he normally would.(lasts 1 turn)
    *Can only be used once
    *No genjutsu for the rest of the battle or before the technique was even used
    *Can only be broken by a dojutsu user because they can release it before it even happens.Normal person would need to wait till they are struck by genjutsu to release it,but because of the pain they cant.
    *Causes the user 30 damage cause of the strain.
    *No B-rank or above next 2 turns if successfully completed
    *On the turn this is used only 2 jutsus are allowed
    *Can only be taught by mugen


    edited

    It still seems too OP
    it's a forbidden rank genjutsu which does physical damage
    and if you don't have a special eye you're a goner.


    Fire fist (Honoo genkotsu)
    Rank: S
    Type: Attack/supplementary
    Range: short -mid
    Chakra Cost:40
    Damage: 80
    Description: The user will concentrate a lot of fire into his fist than by doing a punching motion he will create a huge fire ball that will go at the opponent at high speed.
    *Can only be taught by mugen-sama


    Approved: bear in mind the concentration of such
    vast amounts of chakra would be pretty much the
    same as doing hand seals.


    Dance of the lightning flower (raikou dansu no hana )
    Rank: S
    Type: Attack
    Range: mid-long
    Chakra Cost:40
    Damage: 80
    Description: The user stomps on the ground releasing a bone from under or beside the opponent,than quickly does the tiger hand seal releasing lightning chakra from the bone,in a explosive way, making a strong wave of electricity attack the opponent.
    *Can only be used 2 times
    *Must be a Kaguya to use
    *Only Mugen-sama may teach


    I changed the speed to average.

    Declined: Do not resubmit.
    The Speed isn't the problem.
    it comes out from the ground underneath and then releases chakra so
    even if you avoid the spike you have to deal with the rest of the attack.



    also emp please check my chimp mode in the quote ^_^
     
         
    Last edited by Kawagiri; 10-15-2010 at 06:10 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Type:Attack
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: These two sword are made of indestructible steel. Zane is made of black steel with a red grip. While Kila is the complete opposite. When infused with Wind chakra they become slightly longer and are able to cut through solid rock.
    *Can Only Be Wielded By Itachi4Life*
    *Can only be used for 3 turns at a time*
    *Then must deactivate them for 3 turns*
    *Can't use wind jutsu for two turns after swords are deactivated*



    ~Approved~
     
         
    Last edited by Kawagiri; 10-15-2010 at 06:24 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Fuiton: Senpu Bukafuu (Wind style: Whirwind blast)
    Type: Offense
    Rank: A
    Range: Middle
    Chakra: 30
    Damage 40
    Description: The user enhales air and breathes out 3 wind blast which approaches the enemy realy fast.
    Note: with conjuction with water the speed increases.
    Note: Can only be thought by PowerOfDarkness


    what exact reasoning do you have of water increasing speed of wind?
    that's the only thing that makes this different from any other jutsu too basically...


    Suiton: Suiatsu (Water Style: Water Presure)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 40
    Description: The user will slap his/her hands together concentrating his water chacra in his hands. Then the user will relese the chakra making an enormous wave which the user can send in each direction. Also can deffend from other's attacks
    .
    Note: can only be used 2 times in a battle.
    Note: can only be though by PowerOfDarkness

    bad description...
    most waves can be sent any way you choose...
    or do you mean a wave like a ripple in a pond?
    you being the centre.


    Doton: Jiyuu no Chi (Earth style: Land of Liberty)
    Type: Offense/Deffense
    Rank: A
    Range: Middle/long
    Chakra: 30
    Damage 30
    Description:The user will gather his earth chakra into his dominate hand. Relesing the chakra into ground the user will form a earth wave that will make the ground shaking a little bit and then an enormus wall will appear, protecting the user from being attacked. The user can also take down the walll and possibly doing some damage to the enemy.

    Note: can only be used 2 times in a battle.
    Note: can only be though by PowerOfDarkness

    Declined:
    Poor description, you're creating 2 totally seperate effects with 1 jutsu.

    a note for future... it's can only be "taught"


    ( I know I'm still S Jounin and I can't use them, so if they are approved I will use them when I get to Jounin rank )
     
         
    Last edited by Kawagiri; 10-15-2010 at 06:39 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by PowerOfDarkness View Post
    Custom weapon:

    Koton Mugamuchuu mamoru. (Fire Absorption shield)
    Type: Defense
    Rank: B
    Range:
    Chacka: 30
    Damage:
    Description: A special shield that can absorb any fire attack. Against other elements is useless. The user mold his water chackra into his hands and then release it into the shield. That way the shield can put out the flames just like water. If the user doesn't put his water chakra into the shield, then the shield is useless against any kind of attack except the normal sword attacks.


    Picture:


    ~ First - use SPOILER tags for images. Second - OP. ~
    Koton Mugamuchuu mamoru. (Fire Absorption shield)
    Type: Defense
    Rank: B
    Range:
    Chacka: 30
    Damage:
    Description: A special shield that can absorb any fire attack up to B rank. Against other elements is useless. The user mold his water chackra into his hands and then release it into the shield. That way the shield can put out the flames just like water. If the user doesn't put his water chakra into the shield, then the shield is useless against any kind of attack except the normal sword attacks.

    Note: with the special abilities the shield can be used only twice in a battle. Against sword attacks, there are no restrictions.
    Picture:


    ~ Approved. ~
     
         
    Last edited by Emperor; 10-16-2010 at 11:39 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sonic- View Post
    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade.
    At the point it was remade, it kept its legendary attributes, but also gained the attribute of indestructibility.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.
    • By focusing Katon chakra into Andúril, the sword gets heated so much that, if it slices through flesh, it immideatly burns the flesh shut, causing no bleeding. Due to this huge heat, the opponent will see waves of heat and reflections of Andúril around the sword, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Katon chakra to keep the heat away.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra exertion lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Co-Created By Akiza - Mangekyou Girl Industries.: Akiza is allowed to use the above as part of a agreement.


    Declined: OP
    if you disagree speak to someone else
    also i'd need the bold part explaining better? the blast lasts 2 turns?
    Honoo no Nishi | Andúril | Flame of the West
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 40 + 10 for each ability used
    Damage: N/A
    Description:

    A blade shining but also a furious bluster of flames as it strikes down. The blade Andúril, mighty as it is name.

    Andúril was created by an ancient blacksmith, broken in a huge war and later remade.
    At the point it was remade, it kept its legendary attributes, but also gained the attribute of indestructibility.

    Effects:
    • Gives +10 damage to every Fire jutsu the user performs
    • Each Fire jutsu the opponent performs loses -10 of its damage
    • The user focuses Katon chakra into Andúril, which then releases a bright flash after which a huge burst of fire is sent outwards, covering 180 degrees in front of the user. The flame exerted by the blade seems white, due to the reflection of the light exerted by Andúril before.
    • By making a downwards slash with the sword, the user can release a bow of fire, that scatters into multiple shots.


    -Even though the sword is indestructible, it cannot destroy everything-
    -All active abilities can only be used twice a battle-
    -Focusing Fire chakra in Andúril will cause little burns on the user, as she cannot keep all the heat away. The Fire chakra focused in Andúril lasts for two turns-
    -When the user uses Andúril in battle, he/she cannot use another Custom Weapon during the entire battle-

    Co-Created By Akiza - Mangekyou Girl Industries + Ingwer - Wind Kisser.: Akiza and Chiryoku are allowed to use the above as part of a agreement.


    ~ It was broken, and yet it is indestructible ? o_O ~
     
         
    Last edited by Emperor; 10-16-2010 at 11:41 AM.

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