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  1. #3151
    The Pervy Sage's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Dark king View Post
    (Suraisu Kaze) - Slicing wind
    Type: Attack/supplentry
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 45
    Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

    Note: Only doujutsu can see the wind
    Note: The user takes double damage in wind state from fire attacks


    Requires more restrictions and increase ranke because of its invisible nature
    (Suraisu Kaze) - Slicing wind
    Type: Attack/supplentry
    Rank: A
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 45
    Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

    Note: Only doujutsu can see the wind.
    Note: The user takes double damage in wind state from fire attacks
    Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
    Note: Only be used twice
    Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

    ~Approved

    (Suiton: Kiri Kawarimi) - Mist replacement
    Rank: S rank
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage Points: N/A
    Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

    Note: Lasts for up to 2 turns
    Note: Must know hidden mist jutsu
    Note: Cant attack in the form
    Note: useable Once.

    ~Approved, though made once as its a high level substitution technique~

    (Senjin: Gokuin ) - Sage Art Seal
    Rank: A
    Type: Seal
    Range: N/A
    Chakra cost: 30
    Damage Points: N/A
    Description: The user will have a special tattoo seal on their chest that is shown in the image below. This is a special seal similar to that of tsunades seal on her forehead. Before battle the user will sit and meditate gathering natural energy which will then be concentrated into the seal on the users chest. This seal can store enough natural energy to enter sage mode for 3 turns after it is activated, but due to the complexity of the seal, once the seal is released, it takes 1 turn before the user can effectively enter sage mode. This natural energy can also be used for other special modes, but then it takes 2 turns to manipulate the chakra before entering the mode.
    Note: Useable once
    Note: Takes one full turn after useage before you can enter sage mode
    Note: Takes 2 full turns after useage before you can enter any other mode that requires natrual energy.
    Note: Must know fuuin



    ~Declined, do not resubmit~

    (Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
    Rank: A
    Type: Summoning
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
    Note: Can only be summoned once
    Note: Can only fuse once with a sage
    Note: No other toad summonings on the field at the same time

    ~Approved, though made it that no other toad summonings can be on the field at the same time. ~

    (Seijin Hira no jutsu) - Buddhist palm technique
    Rank: A
    Type: Attack/Defence
    Range: All
    Chakra cost: 30
    Damage Points: 60
    Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
    Note: Can be used by all masters of natural energy
    Note: Must be able to control natural energy
    Note: Usable twice
    Note: No A rank or above Wind techniques the following turn.

    ~Approved though added no A rank or above wind following turn~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:07 PM.

  2. #3152
    Insane Kitty's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Ola Azul | Blue Wave Gun
    Rank: A
    Type: Attack
    Range: Short - Long (Wave is Short - Mid)
    Chakra Cost: 30 (+10 for each projectile)
    Damage: 60
    Description: A technique in which the user pulls their sword back as they channel chakra into it and launches it towards their opponent, in the form of an energy blade projectile. The chakra can also be held within the blade and when swung can be released as a wave of chakra that travels fast at the opponent. This technique is meant for speed and sacrifices power for that speed (2 Tomoe needed to track). Multiple projectiles can be fired at the opponent.

    -Must be a Samurai to use.
    -Twice per battle
    -Up to three projectiles per use.
    -Co Creators: Hattori Hanzo and Zenryoku

    As a projectile:

    As a wave:


    ~Declined~ similar technique exist

    Pureryūdo Ofueru | Prelude, After
    Rank: C
    Type: Attack
    Range: Short
    Chakra cost: N/A
    Damage points: N/A
    Description: A technique in which the user slashes an opponent's weapon almost instantaneously. It's intended to disarm the opponent by destroying whatever weapon they might be wielding at close range. This attack is based on the art of Iai (instant sword-draw-and-resheath), as the user can just draw and stop the opponent from drawing or using the weapon.

    -Must be a Samurai to use.
    -Twice per battle
    -Can only be used to disarm a weapon.
    -Indestructible weapons can resist this strike as long as he has the sufficient strength
    -Co Creators: Hattori Hanzo and Zenryoku


    ~Declined~ similar technique exist.

    Seriously people at least wait till the canon techniques are officially released. 70% of all those samurai techniques people post are perfectly doable one way or another with those techniques shown in the manga and still people insist on just making custom copies of them.


    (Doton: Heki Ta-ru Kabe) Earth Style: Warped Tar Wall

    Rank: S
    Type: Supplementary/Defensive
    Range: Mid
    Chakra cost: 40
    Damage points: N/A (+50 to fire techniques)
    Description: After forming three handseals, the user placed his palm on the ground while sending chakra through the ground and use it to manipulate the ground from under the enemy to turn into sticky tar, raising up in a twister motion and imprison the enemy within it, this tar is very sticky that its really hard to break through, however lightening techniques such as Chidori Nagashi can easily break through it. This technique doesn't damage the enemy however it can make fire techniques very offensive.
    ~Can only be used twice per battle.
    ~No A rank or above earth techniques the following turn
    ~Co-Creator: Asskickulator


    ~Approved, added extra restriction~

    (Katon: Shainingu Hoshi) Fire Style: Shining Star

    Rank: A
    Type: Attack/Supplementary/Defensive
    Range: Mid to Long
    Chakra cost: 30(+15 chakra points for each turn)
    Damage points: N/A
    Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
    ~Can only be used twice per battle.
    ~Can stay for up to three turns per use.
    ~Co-Creator: Asskickulator


    ~Approved, i edited some spelling mistakes which Asskickulator needs to work on and removed the extra damage cost to combination attacks, doesnt need it when they take on the rank above them if combined with another of the same rank~

    (Suiton: Gurande Mizu Setsudanki) Water Style: Grand Water Slicer

    Rank: A
    Type: Offensive
    Range: Mid/Long
    Chakra: 30
    Damage points: N/A
    Description: After using underground river technique, the user forms three handseals, then menpulate the water made beneath and maximize its size, forming an incredably strong strong water slicer, smiliar to Water style: Water slicer technique. Its size keep maximizing until it become similar to a strong wave coming out of the ground at high speed making it very hard to dodge, the user can form it from beneath their feet, so that it would send the user forward at great speed which come useful in surprise attacks. Like the jutsu that it is based on, this jutsu does not require handseals.

    ~Can only be used twice per battle
    ~Requires using the underground river technique, or having water underground or even by standing on a water source near the land.
    ~Co-Creator: Asskickulator


    ~Declined, do not resubmit~
     
         
    Last edited by Caliburn; 04-18-2011 at 06:47 PM.

  3. #3153
    Anduril's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Futon:Akuma no yōnakaze)-Demonic winds
    Type: Defense
    Rank:B
    Range:Short-Long
    ChakraCost:25
    Description:
    This jutsu can be used to escape from a tight situation in a battlefield
    the user forces strong currents of wind together and forms a demon out of the winds temporarily blocking oneself from view of the opponent the demon starts to bear down upon the opponent but does not harm him just gives u the oppening to run away..........
    because the demonic wind contain your chakra thru them u are camouflaged even from sharingan...............
    may be seen by byakugan once outside the demonic winds........
    Requires hand seals

    (May also frighten Faint hearted opponents)




    (Futon:Kaze no ha o utsu)-Striking wind blades
    Type:Attack
    Rank:B
    Range:Mid
    ChakraCost:25
    Damage Points:40
    Description:
    This technique practically creates blades from the air that surrounds the opponent......
    The user releases a slash thru his fingers that cuts thru the opponents body without him knowing where it came from.........
    the user slashes thru the air and a similar gash appears on the aimed part of the opponents body
    Cuts done are small or medium.......
    the cut is pretty much shallow so is not as fatal..........

    -can be blocked by earth or water style wall like jutsus or if the opponent is very quick
    -Does not take much chakra
    -not capable of doing Fatal damage unless u strike a vital organ
    -midrange attack
    -Can be upgraded to an A rank jutsu by increasing the range and damage




    (Futon:Rōtasu aki)-Lotus Fall

    Type: Defense
    Rank:C
    Range:Short
    ChakraCost:20
    Description:
    This technique when activated creates a cushion of air itself............
    Whenever the user falls down or bangs against somthing the air forms a cushion around the body part of the user that gets hit.........
    thus reducing the damage ..........
    mostly used as a Passive ability by higher ranked shinobi.......
    Requires mastery of wind nature chakra.........
    Drains chakra depending upon the amount of cushioning required.......
    amount of chakra required increases exponentially if tried to completely stop an attack.......
    May result in shinobi death if used to stop(not deflect) a massive taijutsu or similar attack.......

    -Also helps against kunai and small shurikens
    -does not stop the weapon attack completely just deflects it enough to lessen the damage (chuunin)
    -Jounin and above can completely stop the shurikens and widely deflect kunai




    -All the above jutsus can only be learnt from Bansho and cannot be copied or made into higher rank jutsus without the permission of Bansho

    ~All Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:19 PM.

  4. #3154
    Migualon J.J.'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kusabana Hebun, Toppyoushimonai Hone) - Flower Heaven, Crazy Bone
    Type: Weapon
    Rank: S-rank
    Range: Close
    Chakra Cost: 40( additional 20 chakra more if charged by chakra/elements chakra)
    Damage Points: N/A
    Description: They are a pair of huge, heavily-curved, black Chinese scimitars with silver edges. They both have the same size. The hilt of each sword is in dark blue color and at the end there are long red tassels. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines. The wielder (me) himself sais that he is using one for fast speed attacks and another one for strength based attacks. Despite their appearance, they are not heavier than the usual katanas.



    Can be only used by Migualon J.J.
    These swords are indestructible (doesn´t mean it can cut everything)
    These swords can be charged by chakra/element chakra(only fuuton and raiton) to increase the power
    These weapons stays on the user's belt all the time
    The sword can cut through B-rank and below Fuuton Techniques if it´s infused with chakra (depending on the opponent's jutsu)
    If other person touches the weapon, it will instantly paralyze them for 1 turn
    Each sword can be charged with different chakra (one with fuuton and the other one with raiton)

    ~Approved~ made some changes though, I removed the damage as this is not a move so how is it going to do damage? I also gave a bit more explanation with the B-rank thing...also it's fun to see that my sentence of "it's indestructible, but this doesn't..." has started a life of its own
     
         
    Last edited by Caliburn; 04-11-2011 at 10:09 PM.

  5. #3155
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Yondaime~ View Post
    (Futon: Taisan) Wind Style : Disperse
    Type : Defense/Supplementary
    Rank : A
    Range : N/A
    Chakra cost : 30
    Damage points N/A
    Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

    Note : Only once per battle
    Note : Must be taught by ShermanYondaime


    Declined, need more restrictions and add that doujutsu can see your chakra flow even dispersed
    RESUBMIT :

    (Futon: Taisan) Wind Style : Disperse

    Type : Defense/Supplementary
    Rank : A
    Range : N/A
    Chakra cost : 30
    Damage points N/A
    Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

    Note : Takes time to reform back into user's original state.
    Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
    Note : Can only be used Once per battle
    Note : Only used/taught by ~Yondaime~

    ~Approved~

    __________________________________________________ ____________

    (Fuuton: Kiikiikaze )- Wind Style : Creaking wind
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user will exhale and shriek an irritating sound, imbued with wind-chakra, making the enemy hear creaking and irritating sounds from the air around his ear which will forcefully make the enemy put his/her hands covering his/her ears as a natural reaction from hearing painful sounds.

    Note : The air containing the sound waves can be dissipated if blown away, making it diffuse.
    Note : Can only be used twice.
    Note : Only used/taught by ~Yondaime~

    ~Declined, do not resubmit~

    (Suna Kenpa ryuushi)- Sand Senseing Particles
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: Just like the Chakra senseing rain, this allows a wide-spread of Garaa's special sand imbued chakra particles to spread through the air, allowing the user to sense and know whatever it touches.

    Note : Can only be used 2x
    Note : Must be a sand user
    Note : Unlike the chakra senseing rain, to allow this jutsu to reach long range, it must take some time to diffuse around the area.
    Note : Only lasts 3 turns before the sand falls.
    Note : Can only be used/taught by ~Yondaime~

    ~Declined, do not resubmit its the cannon technique no submitting cannon techniques -_- ~

    (Hando Suna)- Hand of Sand
    Type: Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This allows the user to be able to create a hand out of sand which can be used for blocking or attacking the enemy.

    Note : Must be a sand user
    Note : Can only be used/taught by ~Yondaime~
    Note : Can only be used 3x
    Note : Last only one turn.

    ~Approved~

    (Sabaku arano)- Desert Wasteland
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: N/A
    Description: This allows the user to change the terrain into a desert wasteland with collapsed ancient ruins around it and a scorching sun like how any other desert would have. The user must do 4 handseals then slam his/her hand onto the ground hence the jutsu.

    Note : Must be a sand user
    Note : can only be used once.
    Note : Can only be used/taught by ~Yondaime~
    Note : Everybody's speed, including the user, here is reduced due to the sand surface.

    looks something like this :



    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:24 PM.

  6. #3156
    Wesobi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Rank: A
    Type: Defence/Supplementary
    Range:Short-Long
    Chakra Cost: 30
    Damage Point: 60
    Description: The users summons a big amount of Suiton Chakra in both hands. By using shape manipulation, he shoots out two giants tendrils (that can divide into smaller ones), one from both arms, towards the enemy. While shooting it out, the substance changes consistency and becomes a sticky, watery substances. Once it hits the enemy, you can pull the enemy back towards you to deliver a finishing blow. It is also possible to use this jutsu to pull a nearby object and swing it at the enemy, or to transport yourself to safety from another attack.
    Note: Can only be taught by Wesobi
    Note: Can only be used 2 times per battle.
    Note: No water jutsus for the next turn.



    ~Declined, Similar jutsu already exists~

    Rank: A
    Type: Offense/Defence
    Range: Short-Long
    Chakra Cost: 30
    Damage Point: 60
    Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, ripping at the internal organs or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.
    Note: Can only be taught by Wesobi.
    Note: Can only be used 2 times per battle.
    Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.
    Note: Requires a water source.




    ~Declined, remove that it can rip the internal organs its a physical technique so it doesnt have that ability ~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:27 PM.

  7. #3157
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Wind Style: Chakra Sensing Breeze
    (Fuuton: Chakra Kenpa no Kaze)
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage: N/A
    Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
    ~Deactivates after three turns.
    ~Can only be used twice per battle.

    ~Approved~


    Sosenken | Ancestral Blade
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: +15 to Kenjutsu/Samurai Techniques
    Description: The Sosenken is a family heirloom that has been passed down through eleven generations of the Oda family. It is given from the family head to his son during a long ceremony which ends with the son using the Sosenken to kill the father. This act, while seemingly brutal, is an act of honor and respect. The sword is said to gain the previous wielder's strength and experience through the ritual, though this isn't what actually happens. Since samurai apply chakra to their weapons, the use of this ability over and over again has slowly imbued the Sosenken with each previous wielder's chakra. Having been infused with large amounts of chakra the blade of the Sosenken has become increasingly stronger over the years and more reactive to chakra than an ordinary blade. When chakra is applied to the blade it shines a bright purple. Kenjutsu techniques are therefore amplified when being used with this blade, increasing their damage and effectiveness.
    ~Adds 15 damage to Kenjutsu and Samurai techniques.
    ~Image:


    ~Approved~


    Samurai Sword Arts: Heavenly Cleave
    (Samurai Kenjutsu: Tentoukire)
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user will leap in the air with their sword in both hands held above their head and focus chakra into the blade. They will then bring the blade straight down using the force of gravity to increase the damage. When the blade hits the ground a blade of chakra will fire off the sword leaving a track in the earth as it extends up to mid range.
    ~Can be used three times per battle.

    ~Declined, do not resubmit~ technique already exists


    Samurai Sword Arts: Divine Intervention
    (Samurai Kenjutsu: Tenrai Kanshou)
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: None
    Description: The user will charge their sword with a large amount of chakra and that swipe it upwards in front of them. As it moves it will leave a wave of chakra in front of the user that becomes a shield that can protect them from attacks of the same rank or below.
    ~Can be used twice per battle.
    ~Can only be use by Samurai.

    ~Declined, do not resubmit~ technique already exists

    Samurai Sword Arts: Infinite Malice
    (Samurai Kenjutsu: Mugen Warugi)
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The samurai will hold a sword in two hands and rear back while holding the sword parallel to the ground. They channel chakra into the blade and then thrust it forward at incredible speeds that creates a pocket of air pressure around the blade as it cuts through the air. This air pressure bursts forward in the shape and size of the original sword at high speeds that can only be tracked by a doujutsu and is capable of piercing A-ranked earth and techniques of equal durability.
    ~Can only be used once per battle.
    ~Can only be used by Samurai.

    ~Declined, do not resubmit~ you're not Gin from Bleach
     
         
    Last edited by Caliburn; 04-10-2011 at 12:51 PM.

  8. #3158
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    Re: ♦ Custom Jutsu Submission ♦

    (Shintou Shuuha) - Concussive Wave
    Type: Supplementary
    Rank:A
    Range: Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.

    Restrictions:
    -Can only be used 2 times per battle.
    -User cannot hear at the moment the wave is released due to chakra ear protection.

    ~Approved~

    Wood Style: Wooden Hands (Mokuton: Mokusei Teashi)
    Type: Supplementary
    Rank: B
    Range: Short – Long
    Chakra: 25
    Damage: N/A
    Description: The user extends multiple wooden pillars from their arms which have hands the the end of them which can hold weapons, bind the opponent, or apply a seal. These hands can travel through the ground and pop up underneath the opponent.

    ~Approved~

    Mokuton: Nokogiri Obutsu (Wood style: Saw dust)
    Rank: A
    Range: Short – Mid
    Type: Supplementary
    Chakra: 30
    Damage: N/A
    Description: The user spits a cloud of chakra infused saw dust that envelops the area up to mid ranged. The the chakra infused saw dust reports movement made within the area back to the user. The dust will remain in the air for 2 turns or 1 minute (whichever comes first), and will then settle on the ground.
    Restrictions: Can only be used 3 times per battle.

    ~Approved, nice idea~
    -----------------------------------------------------------------------------------------------
    Feel Free to apply edits if needed, Zen. ^_^ I trust your judgment.
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:33 PM. Reason: adding new techniques/ tweaks

  9. #3159
    Kirabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Suiton| Shinsui - [Water Release| Flood]
    Rank: A
    Type: Attack/Defence
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent.

    ~Declined, requires restrictions~

    Raiton| Okami Kunrin Shindou - [Lightning Release| Overlord Reign Impact]
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: While in mid-air the user throws 3 bolts of lightning into the ground at the enemy that stay dormant, then by focusing his chakra on his hand, the user comes down with a mighty fist, punching the ground causing the lightning to burst forth through the ground destroying everything in the vicinity.

    ~Declined, same applies for this technique requires some restrictions~

    Fuuinjutsu| Ranbou Itami Han - [Sealing Technique| Violent Pain Seal]
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: The user carries 5 different seal tags, each complementing either Fire/Wind/Earth/Water/Lightning. Upon throwing this seal tag near the enemy, it activates creating a Glyph underneath the enemy which glows for a 3seconds before activating but the seal retains it's elemental weakness depending on the seal.

    Raiton| Mystic Seal - The seal spreads out underneath the opponent spreading to just under mid-range and glows for three seconds before bolts of lightning then come from the ground and pin the opponent down. from the outer edges of the glyph then burst raiton energy lifting the opponent into the air which then condense into balls of light which then shoot out interconnecting beams of Raiton, further damaging the opponent.

    Doton| Ruinous Seal - the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, which after the seals create a nigh inescapable barrier. Which, then masses of earth get uplifted and thrown violently around at the opponent.

    Fuuton| Fleeting Seal - the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, which afterwards creates a vacuum of slicing wind, cutting the opponent numerous times.

    Suiton| Diffusional Seal -the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, afterwards large water balls exit from the edges of the glyph and crash into the opponent sending them into the air, which then a torrent of rapidly spinning water traps the opponent in a bubble of water and slams them back down into the ground dealing the finishing blow.

    Katon| Raging Seal - the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, afterwards the glyph creates a mass of small explosions damaging and distracting the opponent as pillars of fire come up from the outer edges of the glyph rising them into the air and then the whole glyph explodes causing damage.


    -[The user loses the ability to use the respective seals element for two turns afterwards.]
    -[Only one seal may be used at any given time. ]
    -[Each seal is only usable once]

    ~Declined, do not resubmit~

    Juinjutsu| Bakushin - [Cursed Seal Technique| Blast Heart]
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 90 (-30 to user)
    Description: In Cursed Mark level two, the user focuses a mass of Chakra into his chest and by manipulating the flesh in his chest, that chakra burst forth about 10 tendrils attacking everything within range, with a great rapidness that only 3tomoe Sharingan can hope to avoid, but in return the technique causes a large strain on the user's heart, briefly stunning him for about 5seconds.
    (Usable Once)

    ~Declined op, make some further restrictions for me to consider it being approved~

    Juinjutsu| Kenran Hayoku - [Cursed Seal Technique| Brilliant Cataclysm]
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: While in Cursed Mark level 2, the user condense chakra into a spear in his hand, throwing it in the air. When it comes back down a turn later it hits the ground, then chakra fills a large circular area, bursting forth through the ground as raw chakra, damaging opponent[s] and/or the user depending on who is in range of the technique.
    (Usable Once)

    ~Declined, Again needs some restrictions~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:42 PM.

  10. #3160
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    Re: ♦ Custom Jutsu Submission ♦

    Name: Fuuinjutsu: Kokoro no genso en (Sealing Technique: Elemental Circles of the Heart)
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage points: N/A
    Description: This seal is used to create a perfect balance in a ninja’s body and mind, allowing him/her to access powers that usually aren’t available to the user. The seal is made up of 5 tattoo-like rings around the users heart, the rings are set in a pattern resembling the Rinnegan, the five rings are constantly absorbing chakra from the users body to ensure that they’re always ready to be activated. The five rings represent five states of the seal, the inner ring being the weakest and the outer being the strongest. When a ring is activated it begins to glow weakly.

    First Ring | Ring of Water
    When activating the first ring, the user loses his ability to manipulate water chakra for the rest of the battle; instead all the water chakra will be used to temporary improve his body. The water chakra will be send to the blood veins to increase the blood flow with a large amount, it’ll also be used to keep the user body temperature at normal even when he’s in extreme situations.
    This will result in:
    The user avoids almost all regular fatigue and exhaustion.
    Boost of speed similar to Lee without weights.
    Boost of strength similar to Sakura’s strength.
    Increased perception and quicker analyzing skills.
    Will cause a severe headache when the effect wears off.

    Second Ring | Ring of Lightning

    When activating the second ring, the user loses his ability to manipulate lightning chakra for the rest of the battle; instead all the lightning chakra will be used to temporary improve his body. The lightning chakra will help impulses and signals reach the brain faster, and will release small impulses into the muscles to make them work faster. The chakra will also numb the users nerves to a certain degree.
    This will result in:
    High resistance to pain.
    Boost of speed similar to the 2nd gate.
    Boost of strength similar to Tsunade at her best.
    Increased reaction time.
    The user will feel a sting of pain when this ring is activated and when it ends. The user will only be able to use A-ranked Ninjutsu and below when this ring is activated.

    Third Ring | Ring of Wind
    When activating the third ring, the user loses his ability to manipulate wind chakra for the rest of the battle; instead all the wind chakra will be used to temporary improve his body. The wind chakra will help increase the oxygen level of the blood with a great amount, and to help the user control his breathing, the wind will also increase the users overall “flow” in his body.
    This will result in:
    Boost of speed similar to the 3rd gate.
    Boost of strength similar to the 2nd gate.
    Another boost in the users perception and reaction time.
    This ring will put a severe strain on the users muscles when activated, the user will experience great pain when the effect of the ring wears off. The user can only use C-ranked Ninjutsu and below when this ring is activated.

    Fourth Ring | Ring of Earth
    When activating the fourth ring, the user loses his ability to manipulate earth chakra for the rest of the battle; instead all the earth chakra will be used to temporary improve his body. All the earth chakra will be used to further enhance the strength and speed of the user by reinforcing the already existing enhancements.
    This will result in:
    Boost of speed similar to the 4th gate.
    Boost of strength similar to the 3rd gate.
    The users muscles and organs will be throughout damaged when this ring is activated, he will experience immense pain when the effect of the rings wear off. The user can only perform D-ranked Ninjutsu and below when this ring is activated.

    Fifth Ring | Ring of Fire
    When activating the fifth ring, the user loses his ability to manipulate fire chakra for the rest of the battle; instead all the fire chakra will be used to temporary improve his body. Most of the fire chakra will be used to smoothen the users muscles, but some of it will be concentrated into the users brain to forcibly make it release all the adrenaline available in the brain.
    This will result in:
    Boost of speed similar to the 5th gate.
    Boost of strength similar to the 4th gate.
    A chakra coat that reduces the damage hostile techniques inflicts on the user by 20 (only if it hits of course)
    The user will experience extreme pain when this ring is activated. The user will not be able to perform any techniques (with the exception of Taijutsu)

    Restrictions:
    • No Genjutsu can be used while any of these rings are active and 2 turns after.
    • No Summons can be used the first turn of the 1st 2nd and 3rd ring and none at all when the 4th or 5th is activated.
    • It’s possible to jump directly to a ring but the user will still suffer the others disadvantages (example: If you jump directly to the ring of wind you won’t be able to use water lightning or wind.)
    • Activating a ring counts as one of the three moves allowed per turn.
    • The 1st ring can last for 5 turns. The 2nd and 3rd can last for 4 turns. The 4th and 5th can last for 3 turns.
    • Each ring can only be activated once, and it’s not possible to activate a weaker ring than the user is currently in.
    • When the 2nd ring ends, the user won’t be able to use Forbidden ranked techniques for the following two turns.
    • When the 3rd ring ends, the user won’t be able to use S-ranked and above techniques for the following turn and no forbidden ranked techniques for the following two turns.
    • When the 4th ring ends, the user will receive 20 damage because of the energy usage, and won’t be able to use A-ranked and above techniques for the following turn, no S-ranked techniques for the following two turns, and no forbidden ranked techniques for the following three turns.
    • When the 5th ring ends, the user will collapse due to energy exhaustion and won’t be able to move for the rest of the battle.
    • Nothing can suppress the pain caused by this technique.
    • No modes can be activated during and after the effects of the 4th and 5th ring.
    • Ninjutsu can only be utilized once per turn when the 4th or 3rd ring is active and only twice when the 2nd or 1st is active.
    • Can only be used by ZeroG
    • Co-created by The Dark King



    ~Declined, do not resubmit~

    Name: Senpō: (Sage Art: Divine Wind)
    Rank: S
    Type: Offensive
    Range: Short/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user performs two handseals while gathering great amounts of wind chakra in his stomach and mixing it with his natural energy, when the user feel like it he exhales the wind as a gigantic blast of wind. The wind blast covers a great area and moves at incredible speed, it levels anything in its path, and because of the natural energy added to it the wind blast is able to cut through steel.
    Notes:
    • Useable once per match.
    • Can only be used in Sage Mode.
    • Reduces the effect of Sage Mode by a turn.
    • Can only be taught by ZeroG and The Dark King.


    ~Declined, needs full Japanese name~

    Name: Kuchiyose: Yougama (Summoning: Volcano Toad)
    Rank: S
    Type: Supplementary
    Range: Short/Long
    Chakra cost: 40
    Damage points: N/A
    Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist; the belt contains several scrolls which each contains a larger amount of lava. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
    Note: Can only be summoned once.
    Note: Must hold toad contract.
    Note: Can only stay on the field for 4 turns.
    Note: No other summonings for 2 turns.


    ~Declined, elaborate further on those scrolls that hold the lava ~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 01:46 PM.

  11. #3161
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    Re: ♦ Custom Jutsu Submission ♦

    Toad Summoning Technique: Gamasura - Gama Kuchiyose no Jutsu: Gamasura -
    Rank: S
    Type: Attack/Supplementary/Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: To summon Gamasura, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasura, the Tsunami toad. Gamasura is as large as Gamaken, he has a nature affinity for water element using water jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his scythe using skills and his ability to use the same techniques Gamatatsu.
    -Can only be used once per battle.
    -No other toad summonings on the field at same time as Gamasura

    ~Approved, added bold part~

    Hot Chick -HottoHina-

    Rank: S
    Type: Attack/Supplementary/Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: A human puppet created form the lava user girl "Kurotsuchi", This puppet has a special designed pipes that connects her body from the inside, This pipe can be to extend this puppet's parts "Head, hands and feet", and release lava out of them. and like Lion, this puppet is capable of release an S ranked chakra shield only once per battle. It can also serve greatly in physical combats, however, it has no weaponry abilities, nor similar to The third Kazekage's techniques, such as the hands technique.

    -Can only be summoned once per battle.
    -Owned by Asskickulator

    ~Declined, the bio for this was not attained officially~

    Toad Summoning Technique: Gamasuki - Gama Kuchiyose no Jutsu: Gamasuki -
    Rank: S
    Type: Attack/Supplementary/Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: To summon Gamasuki, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasuki, the whirlwind toad. Gamasura is as large as Gamaken, he has a nature affinity for wind element using wind jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his war fan/large fan using skills and his ability to use large fans techniques.
    -Can only be used once per battle.
    -No other toad summonings on the field at same time as Gamasuki

    ~Approved, added bold part~

    – Hornet – Suzumebachi
    Rank: A
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 30
    Damage points: N/A
    Description: Hornets weapon assortment consists of kunai that are shot from the abdomen, this can also change to protrude a blade that acts as a stinger for stabbing targets. The wings fold out from its back like flaps and release chakra to fly. From the legs there are compartments that can shoot needles. From its mouth it can shoot from a tube explosive kunai, smoke bombs and flash bangs. The main segment of the body has a compartment that can be used to trap targets or hold the user within and release kunais and blades at him from seals placed everywhere in the compartment.
    -Can only be summoned/used once per battle
    -Owned by Asskickulator.

    ~Approved~

    Magnetic Secret Ninja Art: The Iron from Within -Jishaku Hiden Ninpou: Satetsu Kara no Inai-

    Rank: Forbidden
    Type: Attack/Defensive
    Range: Close
    Chakra cost: 50
    Damage points: 100
    Description:
    After summoning the third kazekage puppet, the user channels a huge amount of chakra through his Third Kazekage puppet, manipulating his magnetic abilities to create very strong magnetic field that gets everyone in short range of it, even the user, this magnetic force field's ability is to attract all the iron particles in their body and blood, making them cut out of their body and gather on the magnate placed in the puppet, which makes it unusable as long as the user have his chakra channels in it. This technique creates millions of micro holes in the Enemy/ies bodies, making them heavily bleed and die in two turns maximum, but its numbing effect would makes it very hard to survive and harder to fight.
    -Kills the user if he was in short range of the puppet
    -Cause everyone in the field damaged, Mid range: -50 points causing numbness as weak as a B ranked technique and Long range: -20 points causing numbness as strong as a D ranked Technique.
    -Can only be used once per battle.
    -Makes the third kazekage bio unusable.

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 06:42 PM.

  12. #3162
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    Re: ♦ Custom Jutsu Submission ♦

    (Soushi Arashi to Ken) Twin Storm Blades
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
    Damage Points: N/A
    Description: The user does a series of handseals before holding out both hands and summoning the blades. These two 4ft long blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of yellowish-white lightning and are capable of cutting through A-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a stong wire of raiton from between the two when separating them that will not harm the user if touched and can extend up to 15 ft and retract at will. The raiton wire can be quickly released from the base of one sword to the other from a distance. The user can also release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range but will lose its charge in a few seconds.
    -Can only be summoned once per battle
    -The electrical current can be used 2 times per battle
    -Infusing the blades count as a move
    -Can stay infused for up to 4 turns
    -Can only be used by Katonpwnz


    Replacing the weapon above:
    (Yami no Tankyū-sha)- Seeker of Darkness
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: N/A
    Description: This sacred bow has been passed down through generations of the Nara clan. With this bow, the user won't need to perform handseals for shadow jutsu when holding the bow and they can be "shot" from the shadow of the bow by pulling back the string and releasing it which gives regular shadow jutsu the speed of a flying arrow and allows them to reach long range. They can be shot faster if they travel through shadows and can boost the speed of already fast shadow jutsu. This bow also heightens the restricting ability of shadow jutsu. If someone who isn't from the Nara clan touches the bow, he won't be able to move until he is separated from it.
    -Can be summoned once per battle
    -Only one jutsu can be shot from it per turn
    -Must be a member of the Nara Clan to use

    ~Approved~

    (Kage Mane Genjutsu)- Shadow Imitation Illusion
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: An advanced version of Shadow Imitation that also traps the target(s) in a genjutsu where a large eye appears below them and numerous shadow arms appear from the eye and disintegrate the opponent's body with a touch. The body parts that dissipate cannot be moved or felt. Removing the head disables the opponent's consciousness and other related senses such as sight. While the target is under the effects of the genjutsu, the user can manipulate his body without resistance.
    -Usable 3 times per battle
    -Must be a member of the Nara clan to use.
    -Can only be taught by Shin-Akira

    ~Declined, do not resubmit~

    (Kage Mo)- Shadow Well
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user forms the rat hand seal and uses the darkness underground to produce shadows anywhere withing range on the surface of the ground. They cannot move and they have no effects, but can be used as a base for other shadow jutsu if the user's shadow touches them.
    -Usable 3 times per battle
    -Must be a member of the Nara clan to use.
    -Can only be taught by Shin-Akira

    ~Declined, do not resubmit~

    (Fuuton: Henka no Kaze)- Wind Release: Winds of Change
    Type: Attack/Defense/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+15 each turn active)
    Damage: 80
    Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
    -Usable twice per battle
    -No A-rank or higher wind jutsu for the next 2 turns
    -Can only be taught by Shin-Akira

    ~Approved, though added a extra note in bold~

    (Doton: Kakushi Buki)- Earth Release: Hidden Armory
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user forms a hand seal to condense earth into hundreds of weapons like shuriken and spears. This can be used to arm many people with weapons or in conjunction with a wind jutsu capable of blowing them at an opponent.
    -Usable 3 times per battle
    -No A-rank or higher earth jutsu next turn
    -Can only be taught by Shin-Akira

    ~Declined, can be done with a already existing jutsu~
     
         
    Last edited by Caliburn; 04-18-2011 at 05:14 PM.

  13. #3163
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    Re: ♦ Custom Jutsu Submission ♦

    (Sousei Kouchuu) - Twins Beetle

    Type : Attack / Defense / Supplementary
    Rank: S
    Type: Attack/ Defense/ Supplementary
    Range: Short-Long
    Chakra Cost: 40 ( Additional +15 chakra to keep in the battle field)
    Damage Points: N/A
    Description: By performing the required hand seals and by using a small amount of the user's blood, the user will slam onto the ground and summon two beetle onto the battle field. This two beetle are twins brother that have the same size of Gamaken, They are brave warrior that willing to risk their life and they are well-known in ''Hidden Beetle's Mountain ''. One of them holds a sharp long spear well the another one holds a big-round shield and a Japanese katakana. They both have wings on their back which gives them ability to fly therefore allowing them to dodge/avoid, Both of them have a speed & strength of a sannin and also both of them have Earth affinity and able to cast Earth-related jutsu.

    • Can only be taught/use by Fukurokuji
    • Can only be summoned onces per battle
    • Can cast up to A rank Earth-related jutsu(Custom & Cannons)
    • Last for 4 turns


    Approved

    ( Toshikasa Hiranabe Ton ) - Elderly Pang Tong

    Rank: S
    Type: Attack/ Defense/ Supplementary
    Range: Short-Long
    Chakra Cost: 40 ( Additional +15 chakra to keep in the battle field)
    Damage Points: (-5) to the user, himself
    Description: After performing the required hand seals and using a small amount of the user's blood, the user will then slam onto the ground and summon a Elderly Beetle onto the battlefield. The Elderly Beetle was known as '' Elderly Pang Tong '' He has been living in the Hidden Beetle's Moutain for more then thousands of years which therefore he has the most experience and also knowledge in battle. He is a human/ninja-beetle therefore he has a pair of hand/leg and also other parts like normal human/ninja, He has a huge beetle-like-moth wing on his back with giving him the ability to fly around, He also have two-feather-like on his head therefore he has the ability to sense danger, He also carry a staff called '' Thousand year Feng Shui Staff '' which he will use it in battles, the staff is capable of releasing strong wind attack, His full body was covered by light which is this make him very special but this light cannot do anything(like blinding) it is just a glowing light. Whenever he is summoned into the battlefield there will be a huge amount of beetle surrounding him.



    • Elderly Pang Tong can wield his staff and releasing powerful A rank wind attack.

    Wind Attack Type 1
    Elderly Pang Tong will do a straight slicing motion and releasing two huge powerful wind bullet and send it to his targets, the wind bullets is capable of causing a huge hole onto the ground if it hits the ground or when it hits his targets it will crush all of his target's bone

    This attack can only be used twice per battle, once per turn
    This is counted 1 of the move from the '' 3 move '' by the user


    Wind Attack Type 2
    Elderly Pang Tong will call fore two huge powerful wind tornado and send it to his target, the wind tornado is capable of destroying anything on his path and when it hits the targets, it will cause seriously damage to the targets body which will also cause several deep cuts.

    This attack can only be used twice per battle, once per turn
    The tornado can be summoned any where
    This is counted 1 of the move from the '' 3 move '' by the user


    Wind Attack Type 3
    Elderly Pang Tong will call fore two middle-size powerful wind dragon and send it to his target, these middle-size dragon is capable of destroying strong stuff like huge rock or even making a huge hole in a tall mountain therefore if any of these middle-size dragon strikes onto the target, it will crush everything inside of the target. The middle-dragon is capable of biting his target too

    This attack can only be used twice per battle, once per turn
    The middle-size dragon can be summoned only from above
    This is counted 1 of the move from the '' 3 move '' by the user



    -Elderly Pang Tong have wind affinity, He is capable of performing up to S rank wind jutsu like the user.(including those which required hand seal and also customs)

    -Elderly Pang Tong is capable of flying, producing oil(from mouth) like normal beetle

    -The huge amount of beetle around Pang Tong can be used for bug/beetle technique since they're just source(they also have the ability to produce oil like all other beetles)


    Restriction
    • The user can only use up to A rank wind jutsu
    • The user cannot summon any beetle after '' Elderly Pang Tong '' is on the battle field, and any remaining beetle summon will proofs away automatically and immediately
    • The user cannot perform any wind jutsu if '' Elderly Pang Tong '' has perform one.

    • Once the user summoned '' Elderly Pang Tong '', The user can't use '' (Kage Bunshin no Jutsu) - Shadow Clone Technique '' and if there's any remaining clone of the user, it will just proof away immediately.
    • Elderly Pang Tong can only be summoned once per battle, and counted as 1 of the move from the '' 3 move '' by the user
    • Elderly Pang Tong can be destroy by 2 S rank move(expect wind) or S rank lighting move.
    • Elderly Pang Tong last for 5 full turn
    • Once Elderly Pang Tong is destroy, the user can use '' (Kage Bunshin no Jutsu) - Shadow Clone Technique '' again.



    ~Declined, rank those three wind techniques, and because he got so many standard abilities to chose from other cannon/custom wind techniques chose between the two and elaborate on how he able to sense danger

    ( Bou Ude Bijutsu : Majikku Daishou Manipyureito ) - Pole Arm Art : Magic Size Manipulate
    Type: Offensive
    Rank: A
    Range: Short/mid/long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will throw his pole arm into the air and perform a Tiger hand seal and the pole-arm will transform into a 10x bigger size then it usual size then it will start moving when the user perform some simple hand gesture(not hand seals) and it will directed to it's user's target. If the target is been struck by the pole arm, the target will suffer heavily damage or even die.

    Can be only used/taught by Toshiyuki
    Can only be used 3 time per battle
    This technique last for 2 turn
    Only people that given permission to use '' Pole Arm Art '' is capable of using this technique


    ~Approved~

    (Doton : Tsuchi Keiro) - Earth Release : Earth Path
    Type: Offensive/Defensive
    Rank: A
    Range: Short/mid/long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.

    • Can be only taught/use by Fukurokuji.


    ~Declined, need more restrictions~

    (Jujutsu Butai Ka-petto) - Magic Element Carpet
    Type: Offensive/Defensive
    Rank: A
    Range: Short/mid/long
    Chakra Cost: 30(+10 To keep it actives)
    Damage Points: 60
    Description: This is a special and highly advance ninjutsu, by performing three simple hand seals(Bird , Rat , Ram) the user will create a carpet under his/her opponent and once the carpet is created, ropes/whips will rise out from all side of the carpet(north/south/east/west) and wrap his/her opponent up therefore trapping his/her opponent's arm/leg/neck there to stop them from moving or doing hand seals or jumping(If the opponent was already in the sky/air, the user is still able to create it, just that it will be on the ground or if the opponent tries to escape the ropes/whips will follow him/her until he/her got wrapped down[This applies to all elements carpet] )

    Element Table

    Earth Carpet
    The user will creates a mud carpet under his/her opponent and earth ropes/whips will rise out from all side of the carpet to wrap him/her up,trapping him/her while he will slowly stink into the mud carpet until waist level(meaning half of his body)

    Water Carpet
    The user will creates a water carpet under his/her opponent and water ropes/whips will rise out from all side of the carpet to wrap him/her up, trapping him/her and if the opponent broke the rope someway the rope will automatically reform and again wrap him up.

    Fire Carpet
    The user will creates a fire-burning carpet under his/her opponent and ropes/whips of flame will rise out from all side of the carpet to wrap him/her up, trapping him and burning him.(The user can perform a ''Serpent'' hand seal to set it off therefore causing serious damage/impact because of the explosive)


    Wind Carpet
    The user will creates a wind carpet under his/her opponent and wind rope/whips will rise out from all side of the carpet to wrap and traps his/her opponent up and if the opponent tries to resist or tries to break free from the wind rope/whips he will receive wound like 2 inch deeps cuts because of the sharpness of the wind.

    Lightning Carpet
    The user will creates a lightning carpet under his/her opponent and bolts of lightning will rise up like rope/whips from all side of the carpet to wrap and traps his/her opponent therefore shocking the opponent result paralyzingly


    • Can only be taught/use by Fukurokuju.
    • Can only be used 3 times per battle.


    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 02:17 PM.

  14. #3164
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    Re: ♦ Custom Jutsu Submission ♦


    (Iai no Kaimetsu Tekina) - Quick Draw Cripling Method
    Rank: A
    Type: Offensive, Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: By using the art of Iaido the user will quickly draw their katana at a increadible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheive the katana.
    Note: Can only be used by a samurai biography.

    ~Approved~

    (Iai no San Dankai) - Quick Draw Three Step
    Rank: S
    Type: Offensive, supplementary
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
    Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
    Note: Requires a samurai biography.


    ~Approved~
     
         
    Last edited by Caliburn; 04-12-2011 at 09:22 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Frederick~ View Post
    (Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 40 (-10 every turn)
    Damage Points: N/A
    Description: The user pulls out a small scroll places his hand on it. This Summons Kean Katana, a super sharp Katon sword capable of cutting through Stone as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Chakra in his hand to wield it. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use.
    Note:
    -Can only be used by someone with the Condor Contract.
    -Katon Jutsu only need one Handseal.

    Declined, work on the description and give a better understanding of it cutting through rock like rank and give abit more restrictions
    (Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 40 (-10 every turn)
    Damage Points: N/A
    Description: The user pulls out a small scroll places his hand on it. This Summons Kean Katana, a super sharp Katon sword capable of cutting through Earth and Chakra infused Earth up to B-Rank as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Katon Chakra in his hand to wield it. This makes it impossible to use Suiton Jutsu. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use.
    Note:
    -Can only be used by someone with the Condor Contract.
    -Katon Jutsu only need one Handseal when holding the sword
    -Can cut through B-rank Earth tech.
    -The user can't use Suiton Jutsu while welding this Blade.

    ~Approved~

    (Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 100 (20 per-turn when Fused)
    Damage Points: N/A
    Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use B-rank Raiton Tech. that do not require hand seals.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the Condor Contract.
    -This Summoning can only be Summoned once per battle.
    -When fused Raiton Jutsu only need one hand seal
    -Can only be fused for 3 turns

    ~i guess, approved seing as there really isnt much development~

    (Raiton: Rai-Tori)-Lightning Release: Lightning birds:
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20 (+5 for every bird)
    Damage Points: 40
    Description: The user shoots a blast of lightning shaped like a small bird at the opponent. The user can Shoot Multiple Blasts of lightning at the opponent at one time.
    Note:
    -Can shoot up to 5 blasts of lightning.

    ~Declined, similar jutsu exists ~

    (Raiton: Makai Rai-Tori)-Lightning Release: Lightning birds from hell:
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+15 for every bird)
    Damage Points: 80
    Description: The user shoots a blast of lightning shaped like a Large bird at the opponent. The user can Shoot Multiple Blasts of lightning at the opponent at one time. These birds explode on impacted with a large impulse, paralyzing anyone in a 5 meter radius.
    Note:
    -Can shoot up to 3 blasts of lightning.

    ~Declined, same goes for this one ~
     
         
    Last edited by Caliburn; 04-18-2011 at 06:25 PM.

  16. #3166
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    Re: ♦ Custom Jutsu Submission ♦

    Chakra Stitches (Chakra Nuime)
    Type: Supplementary
    Rank: A
    Range: Short – Mid
    Chakra: 30
    Damage: N/A
    Description: Stitches the target to any surface they are in contact with making them unable to move the "stitched" appendage.

    ~Declined, nice idea but unless your the seven swords man guy with he needle sword which i know you dont im afraid this classifies along medical standards~


    Sealing Technique: Internal Chakra Stitches (Fuuinjutsu: Naibuteki Chakra Nuime)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: The user will form one jutsu specific hand seal and the word stitch will apear on the users hand. The user must then place the seal on the opponent causing the user’s chakra to invade the opponents body. The user will then perform the Tiger seal to activae the jutsu which causes the users chakra to becomes stitched throughout the opponent's body which binds their muscles and interweaves though their chakra circulatory system. This causes the opponent to be inable to mold chakra or move.

    Restrictions:
    -The user must have struck the opponent with the seal first.
    -maintaining this seal requires percise concentration, so while this technique is activated, the user cannot move.
    -The seal can be "activated" and "released" once (1 Time). Afterward, the chakra in the seal dissipates and must be re-applied before the next use.

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 03:04 PM.

  17. #3167
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    Re: ♦ Custom Jutsu Submission ♦

    (Thrusting Fist of Hades)- Tsuppari Genkotsu Yomi
    Type:Attack
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: the user focuses chakra into their fist then punch the opponent in their chest making them cough up blood
    (Can only be used twice per battle)
    (Can only be taught by Daemon)

    ~Declined~ this is just a fist with focused chakra, with other words it's just the same as Sakura or Tsunade
     
         
    Last edited by Caliburn; 04-08-2011 at 12:49 PM.

  18. #3168
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    Re: ♦ Custom Jutsu Submission ♦

    ( Ninjutsu: Kishuu no Nezumi ) Ninja Arts: Surprise Meerkat

    Rank: B
    Type: Support
    Range: Short-Long
    Chakra Cost: +20
    Damage Points: N/A
    Description: By spreading his chakra outwards before making a certain jutsu, the user is able to make it appear on a different area of the terrain, in a radius of 25 meters, instead of the pre-designated area. For example, with an additional cost of 20 chakra, the user can make a water jutsu that was suppose to be created right besides her, pop anywhere within range, towards any direction, with speed depending on the initial speed the jutsus has (For example, a fireball would have the same speed, and can be directed to any direction, whereas a rock would simple fall).
    ~This jutsu doesn't work with jutsus higher than A rank. The user can only Surprise Meerkat 4 jutsus higher or equal to B rank, and only two of them can be A ranked.
    *Lower than B rank will only need an additional +15. This can be used 4 times*
    *The jutsu have to appear on a minimum distance of 1 meter from the opponent(s)*
    *Jutsus that create more than one object, such as Fire Style: Phoenix Flower Jutsu that creates multiple fireballs, can be sectioned. Thus different fireballs can appear at different places. But all share the same distance restriction*


    Declined, do not resubmit

    ( Ninjutsu: Seihaku no Bushou ) Ninja Arts: Retarded Sloth
    Rank: C
    Type: Support
    Range: Short-Long
    Chakra Cost: +15
    Damage Points: N/A
    Description: By spreading chakra outwards and keep it stationary, the user can delay any folowing jutsu by a maximum of 4 turns, with one single handseal. The jutsu will not change anything, it will only delay it's creation. For example, with an additional cost of 15 chakra, the user can delay an earth jutsu that pops spikes out of the ground for a maximum of 4 turns, and pop them, with one handseal, as soon as the opponent steps on the trap.
    ~This jutsu doesn't work with jutsus higher than A rank. The user can only Retarded Sloth 4 jutsus higher or equal to B rank, and only two of them can be A ranked.
    *Lower than B rank will only need an additional +10. This can be used 4 times*
    *The jutsu have to appear on a minimum distance of 1 meter from the opponent(s)*
    *Jutsus that create more than one object, such as Fire Style: Phoenix Flower Jutsu that creates multiple fireballs, can be sectioned. Thus different fireballs can be activated at different times. But all share the same time restriction*


    Declined, do not resubmit

    (Genjutsu: Ichi Ni Kumo) Illusion Technique: Itsy Bitsy Spider

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
    In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
    In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
    *Knocks the opponent out for 2 turns*
    *Can only be used against techniques of the same rank or lower*
    *The user will not be able to use genjutsus for 3 turns*
    *Can only be used 3 times per battle


    Approved

    ( Ninjutsu: Kuikorosu no Yousei) Ninja Arts: Devouring Maggot
    Rank: C
    Range: Short-Long
    Chakra Cost: 15 +Support
    Damage: 30 +Added
    Description: This jutsu starts off very simple. He user will preform 6 handseals, the last being a slap. When the user separates her palms, opening them towards the opponent, a very thick but small (About the size of a large tennis ball ) sphere of chakra of any chosen nature, which will start to fly towards the opponent. Not too fast, not too slow, in a very steady, exasperating, pace. When it hits the opponent, it will just burst and blast off, damaging the opponent with wind slices, fire burns, lightning shocks, water pushes or earth slams.
    The thing is, the user will maintain a constant chakra support to the small sphere. If the ball is hit with any kind of jutsu, it will just absorb it, as the user's chakra will withstand the opponent's (Paying the same amount of chakra the opponent did, or an additional 10 chakra if it's an elemental weakness to the original chakra nature). The orb will grow larger and larger, as it devours any jutsu that touches it. The elements will just fuse together on the ball, until it's just one big pile of hot dung.
    *Needless to say, the user must remain a constant chakra support, so she can't use any other jutsu while the Devouring Maggot ball is in play, which makes her vulnerable to any attack thrown at her, if the ball is not fast enough to touch it (And in most of the cases, it won't be)*
    *The ball must keep going towards the opponent at the same speed. The user can deviate the path of the ball to protect from any incoming attack, but the ball will never stop*
    *This jutsu can only be used every 4 turns*
    *The user make the ball burst whenever she wants, at her own risk*


    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 04-17-2011 at 02:02 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Perry View Post
    ( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
    Rank: S
    Type: Offensive
    Range: Short - Close
    Chakra cost: 40
    Damage points: 80 ( - 10 to user )
    Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only.
    Note:
    - No taijutsu at the next turn
    - No offensive Wind and other type Wind only upto A - rank next turn
    - User's hand muscles will be strained from this technique.


    Approved


    ( Ninpou: Yajuu Mane ) - Ninja Art: Beast Imitation
    Rank: Forbidden
    Type: Supplementary
    Range: Self
    Chakra cost: 50 ( - 10 per turn )
    Damage points: N/A ( - 40 when corrupted )
    Description: A person that has mastered Crocodile summonings can now, once per battle, activate a mode that increases their strength and/or speed varying from the stage of the imitation. The technique begins by user concentrating chakra into their Crocodile summoning tattoo, which then starts pulsating and will activate one of these effects.

    1st Path. By concentrating chakra into crocodile tattoo, user's muscles will expand for a short time. This technique will only grow user's muscles, not increase height nor does it make the user actually grow.

    2nd Path: Increases the user's speed and makes user's muscles slightly shrink, but that will double his/her speed ( without possible gates ).

    Both of these paths can be combined to increase both attributes. This will double the corruption ( - 30 to health X 2 ) and the user can only hold the paths active for max three turns. The paths can be hold active for max four turns if one is active and it will restrict the ability of using elements only to three that are: Wind, Earth and Fire. After deactivating these paths, user will be exhausted and unable to move if two were on at the same time.


    Declined, technique would require a period of time to concentrate the chakra into the tatoo's
    ( Taijutsu Ougi: Sōkotsu ) - Taijutsu Ultimate Technique: Double Bone
    Type: Offensive
    Rank: Forbidden
    Range: Short - Close
    Chakra cost: 50
    Damage points: 90 ( - 30+ to user )
    Description: Double Bone is ultimate taijutsu technique that can only be used by those who have mastered regular taijutsu training and the user must have chakra controlling skills of high ranked ninja's. It is used to attack hardened or petrified opponents. To use it, user needs to stay still for a moment and concentrate chakra into his/her hands. Then, user follows up with a dual handed punch that on opponent's ribcage, once hits, releases the chakra and it will cause quakes on the petrified/hardened opponent, damaging them. The punch can only be used on petrified opponents and it cannot be used on any substance harder than steel, as the strength of the punch would be reversed and user's bones would be broken ( in hands ). The Punch causes at least 30 damage to user varying on the strength of the substance the user's punching on.
    Note:
    - Can be used only once
    - Causes user at least - 30 damage.
    - No hand taijutsu attacks for three next turns.


    ~Declined~ this has been posted and declined before. In the end this is just a two handed chakra fist, which is the same as Tsunade's or Sakura's fists'

    Custom Weapon: ( Ringo to Washi ) - Apple and the Eagle
    Type: Offensive - Supplementary - Defensive
    Rank: S
    Range: Short - Self
    Chakra Cost: N/A ( - 10 per turn when Apple's used )
    Damage points: N/A ( - 10 per turn when Apple's used )
    Description: Apple and the Eagle's a set of weapon which contains two parts. The first part of the set consists Apple, which is an ancient relic in ninja world. It disappeared during the Third Ninja War and has been passed along ever since. The second part includes two hidden blades that were developed for the assassination squad of Kirigakure. The Hidden blades look like common handguards, but once user wishes, one blade can pop out of each handguard.

    Apple:
    The Apple's special ability is to confuse opponents/targets as if they were in genjutsu, once they see the apple. The apple also works as a map of the ninja world and it can track someone's chakra for small distances. The main ability of apple is that it can project nine copies of it's user. The copies cannot be removed and they aren't solid, so they cannot be attacked nor can they attack. Activating the apple, makes user get his/her vitality and chakra constantly drained and it makes him/her also unable of using handsealed jutsus.

    Eagle:
    The Eagle's silent weapon made for assassination. The blades are indestructible and they can be infused with chakra for other techniques. The blades are strong enough to allow you fight against enemies with other weapons and you can use Kenjutsu with them.
    Note:
    - These cannot be stolen, only passed on
    - Both parts are indestructible
    - The 2nd part includes two hidden blades for both hands.





    ~Declined, do not resubmit~ the AC hidden blades are already taken and how can that apple confuse people?
     
         
    Last edited by Caliburn; 04-08-2011 at 01:08 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Axle View Post
    Suiton Bunshi: Water Molecules
    Rank: Forbidden
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 80
    Damage : N/A
    Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
    Note: can only be taught by Axle
    Note: lasts 5 turns
    Note: can only be used once per battle
    Note: after this technique is done the user can't user any water chakra for 3 turns
    Note: can be used as a water source

    sorry axle but ur well aware of forbidden rank demands a damage cost, Declined ~
    Suiton Bunshi: Water Molecules
    Rank: Forbidden
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 50
    Damage : 90
    Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
    Note: can only be taught by Axle
    Note: lasts 5 turns
    Note: can only be used once per battle
    Note: after this technique is done the user can't user any water chakra for 3 turns
    Note: can be used as a water source

    Declined, still failed to supply a damage cost to yourself due to being forbidden ranked

    Raiton Denka: Electric Charge
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 50
    Damage: 90
    Description:The normal human body has equal protons and neutrons, so we don't give off an electrical charge (all matter is like this). The user can gain more protons than electrons giving their entire body a constant electrical charge. With the shocks, the users body limits disappear, with this the user can move like rock lee with no weights, the users reaction is also doubled because of the constant shocks. Also it changes the user's elemental affinity to lightning. All of these attacks gain +20. Also with the constant electrical charge, some of it flows out of the user's body (like electrical equipment when opened) so it surrounds the user's body from a 360 degree angle and spreads out 2 feet from the user's body (like an electrical field). The user can also send charges through objects (except the ground or air) making them positively charged. All lightning moves requires no handsigns
    Note: Can only be used by Axle
    Note: lasts 5 turns
    Note: After this technique is over, the user's body has taken so much damage that user passes out into a coma.

    ~Declined, do not resubmit

    (Custom Weapon)Tsuin Kishou Arashi Katanas: Twin Rising Storm Blades
    Rank: Forbidden
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40 per jutsu (80 if it's a storm elemented swing)
    Damage: 80 (also to user)
    Description: The user charges Raiton Chakra in one hand and Suiton Chakra in the other hand, until a blade form in each hand. The one with Raiton chakra in the right hand is Kujo (Destruction), the one in the left hand with Suiton chakra is Duo (Motion). The user can concentrate Raiton chakra in Kujo and swing the blade causing a large vertical lightning slash to form and head towards the opponent, also the user can concentrate Suiton chakra in Duo and swing the blade causing a vertical slash of water to go towards the opponent. If the opponent focuses Raiton chakra in Duo or Kujo chakra in Duo and swing, storm elemented beams will then appear from each blade and follow the opponent (the user controls them).These weapons are extremely dangerous and can only be held by experienced shinobi.
    Note: can only be taught by Axle
    Note: can only be wielded by someone with mastery of Water and Lightning
    Note: the user can only swing with Kujo and Duo manifested with chakra once per turn
    Note: after swinging with these blades, the user must wait a turn before using lightning, storm, or water element again
    Note: every slash is B-rank
    Note: the higher ranking someone is the better they can use the blades
    (ex.)
    S-class- one swing with both blades means they can't use water, lightning or storm for 3 turns
    Sannin- one swing with both blades means they can't use water, lightning, or storm for 2 turns
    Kage- one swing with both blades means they can't use water, lightning, or storm for 1 turn
    Sage- has no waiting limits



    ~Declined~ way too OP and this aren't custom weapon, but elemental jutsu's
     
         
    Last edited by Caliburn; 04-18-2011 at 09:38 PM.

  21. #3171
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    Summoning Animal:Columbidae
    Scroll Owner:KeotsuEclipse
    Other Users who have signed contract: TBA
    Summoning Boss if existing: TBA
    Other Summoning Animals tied to contract: TBA
    General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.

    First time submitting a summon, so I'm not quite sure if I did it right. >.<

    And the human transformation thing is kinda the niche for this summoning - if that's going to require extra restrictions or something on the actual summonings, I'm fine with that.

    elaborate on the human form please
    Summoning Animal:Columbidae
    Scroll Owner:KeotsuEclipse
    Other Users who have signed contract: TBA
    Summoning Boss if existing: TBA
    Other Summoning Animals tied to contract: TBA
    General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.


    About the human form: Most Summons have a ton of special powers and such, but instead, these will have few abilities, but the power to transform into a human form, where they can still use their abilities. This is because most of them will have special weapons, instead of a lot of abilities. Below is a summon I would submit if the contract was approved, for reference.

    (Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating powerful gusts of wind to blow away objects or enemies. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that gets worse with each consecutive hit – no person has every stayed awake through more than three hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of Keotsu’s Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the angle of the wind to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu (meaning Keotsu and Mifune bios), and thus he stays on the field indefinitely when they summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to it’s not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    Waka in human form



    (Note I'm not submitting Waka this time, it's simply for example)

    Need to talk over msn further about this one

    Updates below:

    Way of the Samurai (Bushidō)
    Rank: S
    Type: Supplementary
    Range: None
    Chakra Cost: 40
    Damage: Zero
    Description: The user gives up the way of the Shinobi, in favor of Samurai skills, transforming himself/herself into a Samurai. As a Samurai, the user cannot use any Ninjutsu or any Genjutsu at all � all non-chakra-based Taijutsu are still available. Also, the user gains access to the Samurai Arts. Samurai have 300 chakra less than what they had before they used this move. All damage taken by Ninjutsu is reduced by 25%, and all Taijutsu damage does 50% normal damage due to the armor. *Custom Weapons are still allowed. Any specific �jutsu� that the Weapon can use are null, though the Weapons properties remain. *Custom Taijutsu that are not Chakra Based are still allowed. *This technique is irreversible during battle, once activated. *KeotsuEclipse and those who know this technique whom he gives permission to are the only ones who can teach this. *Though KG and Custom Element Jutsu cannot be used, the respective chakras (if any) can be channeled through the Samurai�s sword for different effects (though, this is a separate technique in its own accord).


    To:

    (Bushidō) Way of the Samurai
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: N/A (See description)
    Damage: Zero
    Description: A powerful move, this ability is something that Samurai created to better combat the ever growing use of Ninjutsu users, and to make their armor more efficient and less reactive to the enemy’s chakra, lessening the damage of such moves. Losing 300 chakra, the Samurai focus their spirit into their armor, which reduces the damage of all moves they are hit by, by 50%. Should a Shinobi attempt to use this move, the sacrifice of 300 chakra creates an armor of chakra that reduces all damage by 25%, but forbids the use of any Ninjutsu or Genjutsu, leaving only Kenjutsu and Taijutsu available.
    *Once activated, this move is irreversible in battle.
    *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
    *Shinobi lose their KG abilities while using this form.




    ~Declined~ originally this was a technique to make a shinobi into a samurai. Removing its shinobi skills to get increased samurai skills is acceptable, however now it's mainly a samurai only skill so that doesn't cut it anymore. You're talking about an ability, but where is it? Also 50% is way too high, originally it was 25% so don't make it more



    (Kendou: Mugen Ichi-Katana kata – Fukisoku Narabi) Kendo: Infinite One-Sword Style – Disorderly Line
    Rank: S
    Range: Short-Mid
    Type: Supplementary
    Chakra Cost: 40
    Damage: N/A
    Description: Using their Fuuton chakra, the user will engulf several of the katana scattered around the field with wind. The wind chakra lifts the blades up into the air, and keeps them aloft. The user can control the blades as needed, though while idle they spin around the user in a dome formation, providing both a powerful offense as well as an strong defense.
    *Note: Must have the Kendo: Infinite One-Sword Style active.
    *Note: Usable only by Musashibo, Akiza, and KeotsuEclipse.
    *Note: Only Musashibo is allowed to teach this move.
    *Note: Only usable twice per battle.
    *Note: Up to fifteen sword can be put into the air.
    *Note: May not be used again for three turns after first activation.
    *Note: The swords in this technique may be used to activate other Kendo: Infinite One-Sword Style techniques.

    Mifune using Disorderly Line in the air.


    To:

    (Kendou: Mugen Ichi-Katana kata – Fukisoku Narabi) Kendo: Infinite One-Sword Style – Disorderly Line
    Rank: S
    Range: Short-Mid
    Type: Supplementary
    Chakra Cost: 40
    Damage: N/A
    Description: Mifune, while using the Infinite One-Sword Style discovered a way to use what little chakra Samurai have to create a fearsome attack. By focusing chakra into the blade, the user can swing their blade and knock surrounding blades into the air – by doing this they are transferring some of that chakra into those blades, and which allows the user to manipulate the blades in the air. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the Shinobi move Soushuuha, but is in itself quite different and very useful for a Samurai.
    *Note: Must have the Kendo: Infinite One-Sword Style active.
    *Note: Usable only by Musashibo, Akiza, and KeotsuEclipse.
    *Note: Only Musashibo is allowed to teach this move.
    *Note: Only usable twice per battle.
    *Note: Up to fifteen swords can be put into the air.
    *Note: May not be used again for three turns after first activation.
    *Note: The swords in this technique may be used to activate other Kendo: Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.
    Mifune using Disorderly Line in the air



    ~Approved~


    New Submission:

    (Kendou: Mugen Ichi-Katana kata - Bekutā)Kendo: Infinite One-Sword Style – Vector
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, Mifune applied this logic to the very case that the katana rested in, and installed a powerful mechanism. By focusing their chakra into the case, it triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. Using this move exhausts an entire case of IO katana. The swords are also attached with the same mechanism, allowing them to fire the blade out of the hilt when the user uses a small bit of chakra to activate it.
    *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
    *Vector can be seen from 3:40-3:47 in this video.
    *Only useable by Musa,Akiza, and Keotsu.
    *Only teachable by Musa.



    ~Declined~ first and for all the bolded part has to go as a similar technique exists. Also there is something that doesn't make sense as the swords are shot with the blade in front, but that's impossible as also in the vid they are launched in the normal position, so they just flipped 180° which makes no sense

    (Kamei Gigei: Hassun Gawa) Command Art: Diverging River
    Rank: E-S
    Range: N/A
    Type: Defensive
    Chakra: ½ of the corresponding deflected jutsu’s cost + 10
    Damage: 0
    Description: Due to the nature of most Ninjutsu, it is difficult for swordsman to stop the attacks with only a blade. This technique solves that problem. The user will hold their sword in front of them while focusing chakra into the blade – this creates a moving current of chakra around the user. What actually happens is that a triangle is formed around the user, with the user in the tip, pointing in the direction they are looking. When a jutsu collides with the sword, it is split into two parts, traveling harmlessly around and away from the user on the edges of the triangle – thus “diverging” the attack.


    ~Declined, do not resubmit~ similar technique exist + no restrictions ~_~
     
         
    Last edited by Caliburn; 04-24-2011 at 06:08 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton:Zeus boruto) Lightning Release: Zeus Bolt
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: User focuses his/her chakra into their hand and by using shape manipulation, to make a lightning bolt. The user can then throw the bolt (max mid range) or use it to stab somebody
    ~must be Taught be Papaya/Pineapple.
    ~you can keep the bolt and not use it on the turn you made it, but must be used in the following 2 turns.

    (Doton: Ushi Poo) Earth Release: Cow poop
    Rank: B
    Type: Offensive
    Range: Short/Long
    Chakra Cost: 25
    Damage Points: 40
    Description: User focuses earth chakra into his/her hand to create a mud-like substance. They then manipulate the chakra so it looks and smells like cow poop. This can be
    thrown at people or used to smudge in people's faces.
    ~must be taught by Papaya

    Both Declined, do not resubmit

    (Fuuton: Hirate Tsuppar) Wind Release: Air Palm
    Rank: B
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Descriptions: By focusing the user's chakra into their palm, they will thrust it in the direction of the opponent. The wind is strong enough to knock the opponent over.
    ~must be taugh by Papaya
    ~if user with taijutsu/face palm, it can severly injure the opponent

    ~Declined, Similar jutsu exists
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 08:26 PM. Reason: Adding more jutsus

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    Re: ♦ Custom Jutsu Submission ♦

    OK:

    Water Release: Seven Water Bombs (Suiton: Sebun'u~ōtā Bakudan)
    Rank: C
    Type: Attack/Defense/Supplementary
    Range: Short,Mid,Long
    Chakra Cost: 20
    Damage Points: 30
    Description: The user uses a nearby water source(or rain, wet air, etc.) to create seven tomoe-like forms of water with a swirl, similar to the Hidden Whirlpool Symbol, through the middle. These then become extremely dense and heavy, but retain their liquid form. They are so heavy that they drop into the floor surface, and disperse themselves underground, becoming invisible to the naked eye. They can be detected through Sensing-Jutsu, such as the Sharingan, Byakugan, etc. When a person steps on the surface of the floor where it was planted, the surface is filled with water, followed by a shark coming out of the water and swallowing them, after which it explodes. The location is chosen by the user, and the user selects their location. If they are stepped on by the user, the user can send the shark at the opponent, or ride it to come closer, or farther away, in range from the opponent. The user can also, as opposed to sending them into the ground, use them as a defense mechanism, so when he/she is attacked, the orb will block it and explode.

    ~Declined, Similar jutsu exists

    Water Release: Water Encasement (Suiton: Mizu Kyōshō-Ka)
    Rank: C
    Type: Attack/Defense
    Range: Short/Long
    Chakra Cost: 20
    Damage: 30
    Description: Zabuza encases a part of his body or an extension of his body (id est, a sword) in water. Zabuza can then use it as a protective layer or lash the water into a large wave slash to attack the opponent. The protective layer only protects against taijutsu and weaponry, however the user is still susceptible to ninjutsu attacks. This encasement can only last AT MOST (If not destroyed or taken down by Zabuza) 5 turns.
    ~Can only be used by Zabuza.
    ~Can only be used for at most 5 turns.
    ~Can only be used thrice per battle.

    ~Declined, do not resubmit

    Water Release: Mist of Doom
    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: Zabuza creates a red-colored mist. Zabuza can slip in and out of this mist to aid him in the art of Silent Killing. This cannot be seen through by the Sharingan, as it is made of Zabuza's Chakra, and it appears as if he is surrounding the target. The Byakugan can partially see through this. This mist is special as it can cast Genjustu on the person who is the target, only if they do not have any dojutsu. The Genjustu lasts for 3 turns, however the mist stays behind.

    ~Declined, do not resubmit similar technique already exists
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 08:28 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Smokie McPot View Post
    Made the necessary changes, didn't even thank about it being a defense jutsu when I was filling out the damage lol.


    (Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
    Type: Defense
    Rank: S
    Range: Short/Mid
    Chakra: 40
    Damage: N/A
    Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
    Note: Usable 2x per battle.
    Note: Must be taught by Infamous, Must have storm release.

    Storm Release: Storm Grenade
    Type: Attack
    Range: Short - Mid
    Rank: S
    Damage:
    Chakra:
    Description: The user will peform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst and leave an area soaked with ligthning surging through out it.

    Note: Usable 2x per battle, must wait 3 turns before using again.

    Note: Must be taught by Infamous, Must know storm release.

    (Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
    Type: Defense/ Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.

    Note: Gives storm release techniques a +10 damage increase.
    Note: Usable once per battle
    Note: Lasts 3 full turns, unless the clouds are blown away.
    Note: Must be taught by Infamous, Must have storm release.
    Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

    All declined, failed to provide quotations for the edits
    (Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
    Type: Defense
    Rank: S
    Range: Short/Mid
    Chakra: 40
    Damage: N/A
    Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
    Note: Usable 2x per battle.
    Note: Must be taught by Infamous, Must have storm release.

    Storm Release: Storm Grenade
    Type: Attack
    Range: Short - Mid
    Rank: S
    Damage:80
    Chakra: 40
    Description: The user will peform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst and leave an area soaked with ligthning surging through out it.

    Note: Usable 2x per battle, must wait 3 turns before using again.

    Note: Must be taught by Infamous, Must know storm release.

    (Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
    Type: Defense/ Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.

    Note: Gives storm release techniques a +10 damage increase.
    Note: Usable once per battle
    Note: Lasts 3 full turns, unless the clouds are blown away.
    Note: Must be taught by Infamous, Must have storm release.
    Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

    ~Declined, still failed to supply the correct quotation you simply quoted the last submitionwhich was declined on the same basis
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 08:31 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Poseidon's Tsunami|Poseidon's Tidal Wave
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
    Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
    *Can only be used by Lord of Kaos*
    *Can only be used once per battle*
    *After using, no Water jutsus can be used for two turns*
    *If used, no other sword related jutsus can be used that same turn*

    ~Approved, added the bold as its forbidden ranked and requires a damage amount to user aswell , and made once per battle instead of twice as also forbidden ranked can only be used once

    Hephaestus' Pendulum of Flames| Hephaestus' Furiko no Hisaki
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels fire chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the fire through means of the sword, in a crescent shaped arc of fire with enough heat to melt metal and turn earth into lava. The crescent is strong enough on it's own that if it gets hit with an water attack of equal or stronger rank, a mass of steam the size of Gamabunta will emit from it, filling the area it was created completely (an entire small ranged field), so much so that the user nor opponent will be able to see through it and with enough heat to completely torch anything within it. The fire itself gains size the further it gets from the user, becoming less and less of a crescent and more of a large mass of fire. If the target is hit in close range, the user will suffer second degree burns and exhaustion.
    *Can only be used by Lord of Kaos*
    *Can only be used twice*
    *After using, the user cannot use any Fire jutsus for two turns*
    *If used, no other sword related jutsus can be used that same turn*

    Declined, do not resubmit

    Aeolus's Slice|Aeolus's Suraisu
    Type: Attack
    Rank: Forbidden
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 90
    Description: The user channels wind chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the wind through means of the sword, creating a razor thin crescent of air invisible to the naked eye with enough power to completely cut through any Doton defense that the enemy presents up to S-rank. The crescent is so thin that the naked eye cannot see it (Doujutsus still can, however), making it a perfect feint attack since it merely seems as if the user if swinging the sword with no effect. The speed of the wind crescent is so quick that within seconds it reaches the target in mid range and if used in close, the target will be cut clean through.
    *Can only be used by Lord of Kaos*
    *Can only be used twice*
    *After using, the user cannot use any Wind jutsus for two turns*
    *If used, no other sword related jutsus can be used that same turn*

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 04-14-2011 at 08:39 PM.

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