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  1. #3226
    McKnockout's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kyousei Doton No Jutsu) – Greater Earth Style Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Descripton: Creates strong pillars, tools and shields made out of earth.


    Approved

    (Doton: Kongouseki Fuusa) – Earth Diamond Blockade
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: N/A
    Description: After performing a single handseal, the user summons a massive amount of earth and forms it into a defensive barrier (wall or dome) of interlacing columns of earth/rock either around, in front, above their head, etc (in any form as the user wishes). Using mastery of charka control, the user adds chakra compression upon the sediments and minerals of the summoned earth and turns the defensive barrier i.e. the interlacing columns, into substances akin to diamonds.
    *Note: Only useable 4 times per battle and must wait for 1 turn to use again.
    *Note: This defensive barrier is NOT composed of true diamonds but rather dense substances of earth similar to diamond, thus an attack that is denser/harder than the barrier can penetrate it.
    *Can only be taught by McKnockout


    Declined, do not resubmit

    (Doton: Kyokan Tsunami) – Giant Earth Tsunami
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra cost: 40 (+10 for additional wave)
    Damage Points: 80 (+10 for additional wave)
    Description: The user concentrates a large amount of chakra, which he releases into the ground (stomping of foot or slamming of hands) after performing a series of handseals, which creates a wave of earth that travels directly towards the target (linear motion) from where the user is standing. The wave of earth is quite high, towering up above the ground several metres (about 6-8 metres) and has all kinds of earth minerals within it. The user can choose to stomp/slam the ground one more time (without handseals), to create an additional wave of earth. This technique creates a path of destruction in its motion; if the opponent is underground, the wave(s) of earth will fatally crush him, whereas, if he is above ground, the wave(s) will brutally smash into him causing severe internal injuries.
    *Note: Can only be used 3 times per battle.
    *Note: Only B rank earth jutsu can be used next turn
    *Note: The user takes 10 damage because of the physical strain on his body
    *Note: A smaller version of this jutsu, equivalent to B rank (25CC/40(+5)DP), can be used 2 times per battle.
    *Can only be taught by McKnockout


    Declined, do not resubmit

    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Can only be used once per battle.
    *Note: Fire must already be created.
    *Note: Last for 2 turns.
    *Can only be taught by McKnockout


    Declined, give a rank limit it can control up 2

    (Fuuton: Fuzei Seppaku) – Air Pressurisation

    Type: Defense/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: N/A or 60 (Only if Katon jutsus are prematurely exploded)
    Description: The user concentrates his Fuuton chakra throughout the air and using mastery of charka control, the user manipulates the air pressure (number of air molecules) of a chosen area. This technique can be used to either decrease or increase air pressure. Decreasing the air pressure of a certain area e.g. in the location of flames, essentially robs the fire of oxygen thereby completely diminishing the jutsu (only up to A-rank Fire jutsus). Furthermore, by decreasing the air pressure of a certain area also decreases the degree of air resistance of that area which can benefit the user when using projectiles i.e. increased speed. Whereas, increasing the air pressure at the location of fire jutsus rapidly increases the availability of oxygen which can cause it to violently and prematurely explode while it is being initiated (only up to A-rank Fire jutsus).
    *Note: Increasing air pressure can only be used once per battle.
    *Note: Decreasing air pressure can only be used once per battle.
    *Can only be taught by McKnockout


    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 05-13-2011 at 05:17 PM.

  2. #3227
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Kyojin betabeta arikui ) Water style: Great sticky Anteater
    Type: Defensive/Offensive
    Rank: S
    Range: Short-Long (short-mid if sent crashing)
    Chakra Cost: 40
    Damage: 0 (40 if it stabs you with it's tounge/80 if it crashes on you)
    Describtion: The user will concentrate his suiton chakra into his mouth and mold it in a quick row of handseals. Upon doing the row of handseals, the user will spit great quantities of sticky liquid (much like the syrup capturing technique, only that in a much larger volume) and apply shape manipulation in order for it to take the shape of an anteater. By manipulating his own suiton chakra, the user will be able to freely manipulate the animal, extending it's long and sticky toung in seemingly any angle and direction (being it a manifestation of the user's chakra not an actual animal/monster it does not need to follow any rules related to anatomy). In a single, extra handseal, the user may send this huge anteater crashing onto the oppoenent(s).
    Note: May only be used twice per battle.
    Notes: Any bugs, including kikkiachu will that are caught in it's tounge are unable to escape.
    Note: No suiton techs the same turn.

    ~Approved~

    (Futon/Katon: Makuro Downbursto) - Wind/Fire style: Macro Downburst
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 90 (-10 to user)
    Damage: 120
    Description: Basing upon the real life phenomenon, the user will release enorumous quantities of futon chakra ,mixed with a appropiate proportion of katon chakra in order to generate heated air, into the clouds on top of the battlefield while making a row of 5 handseals. After waiting a single turn, the user may send down an enormous, bursting column of his own futon chakra in either a Dry Macro Downburst (thunder clouds) or a Wet Macro Downburst (rain clouds) depending on the clouds that are above the field, slicing and shredering everything on it's path while at the very same time generating a sheer drop of temperature (almost -50°C during the downburst). The user will take damage for conjuring this technique, but he will be unaffected by it, since it is his own chakra.
    Notes: Only once per battle.
    Notes: No more futon jutsus for the next 5 turns.
    Notes: Cannot be controlled not put-off by the effects of wind sword of NBs seven swordsmen of the mist due to intense power.
    Notes: For yielding a wet downburst, there should be clouds of the likes of chakra sensing rain. While for the dry variant, there should be thunder clouds like the ones setting kirin up.
    Notes: If the wet variant is present, the jutsu will gain quite some resitance to fire jutsus of its same rank.

    Wiki link: http://en.wikipedia.org/wiki/Downburst

    ~Declined, do not resubmit~

    (Futon: Ou-Kama way) - Wind style: Great sickle way
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage: Varying (max 60)
    Description: The user will, in a single handseal, release amounts of molded futon chakra into the sourroudings of it's opponent. Applying shape manipulation, he'll create numerours blades/sickles/slashing weapons, all with the sheer sharpness of the wind style, poiting towards the opponent. Unfortunately for him, the blades are constantly rotating around him, invisble to the naked eye or unexpirienced sensing, until they are released at great speeds towards them.
    Notes: No other wind jutsus for the same turn.
    Notes: May only be used thrice per battle.
    Notes: The opponent, when the blades are created, feels a slight wind current.
    Note: Doujutsu users can clearly see the technique

    ~Approved~

    (Fuuinjutsu: Chi no gisei) - Sealing tehcnique: Blood sacrifice
    Rank: Forbidden
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 60
    Damage: 90
    Description: The user will slightly slash the surface of his hands. As blood gushes outside of the slight wounds, the user will make a full 10 handseal row. As hitting the last handseal, he slams his hands on the ground releasing a complex sealing formula in a circle with mid-range radius from the user. The user must stay completely concentrated on the jutsu to keep the seal stable. The seal will select, a different a chakra different than the user and will "select" that chakra and make anything infused with it turn blood red. Then, in 5 complete seconds, the selected chakra will all be drained from its location and into the user; thus leaving it exhausted will revitalizing the user.
    Notes: once per battle.
    Notes: The jutsu will break if the user ever loses concentration in it (hit by a jutsu, a punch, genjutsu, tools) .
    Notes: The "revitalizing part" has no real effect, perhaps, only, replenish the chakra used in the seal.

    (Hachimon waza: Kugi Panchi) - Eight Inner gates art: Nail punch
    Type: Offensive
    Rank: A-Forbidden (depending on the number of strikes and gates opened)
    Range: Short-Long (The punch must connect of course, but due to the user's speed it can seemingly be used at any range)
    Chakra cost: N/A
    Damage points: at the least 20 , increases with number of punches.
    Description: The user will strike multiple, almost simultaneous, times an area of the opponents body. The damage will spread inwards the opponent. The punches are delivered so fast, that the opponent's body will react after the punching action ends accordingly to the strength, area and the strikes the user connected. The numbers of strikes vary but putting it bluntly:

    1-5 hit can be used under the effects of first 3 gates or above (Opening, Healing, Life).
    6-10 Hit can be used under the effects of the 3 next Gates or above (Pain, Limit, View).
    11-14 hit can only be used under the effects of the Gate of Wonder or above.
    15 hit can only be used under the effects of the final gate, the Gate of Death.

    Notes: Any use of 11 and above hits will leave the arm the user connected the punches with unable to deliver strikes for the rest of the battle.
    Notes: It can be used once per turn, for 3 turns only under the effects of the Eight Inner Gates.

    ~Both Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:15 PM.

  3. #3228
    Kira..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon:

    Jigoku Kami (God of Hell)
    Type: Weapon
    Rank: B
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points: 40
    Description: A long, wide sword made of strong, chakra-conducting metallic alloy. This special sword is able to conduct raw elemental chakra as well as manipulate it, and form it into an offensive, defensive, or supplementary move, as it will count towards the move count. A few examples would include, but are not limited to, a lightning strike, encrusting the blade in earth and shooting rocks (would require earth source), a "water slash" (would require water source), coating the blade in wind or creating a spinning wind attack in which the wind spins around the blade, or setting ablaze the wraps around the blade and attacking the opponent with them.

    Weapon Abilities, Limits, and Restrictions:
    • May only be used by Kurimuzon Hakira or those with his permission.
    • The blade is not limited to the given attacks, but attacks must be practical and B-Ranked and must comply with the user's chakra type(s).
    • The blade's attacks can only be performed if the user has said chakra type.
    • The blade cannot attack more than three times per turn, the turn attack limit, as each attack from the blade counts as a move, however simply using the blade does not.
    • The blade's attacks and chakras can be combined to create a propelled or more powerful attack, such as making the blaze (fire chakra) on the blade more powerful by infusing it with wind (wind chakra).
    • Attacks by the blade, as previously noted, are all B-Ranked, but can vary in range and type.
    • All normal chakras, such as wind and lightning, can be conducted through this as well.


    This blade looks like the blade depicted below:





    ~Leaving for caliburn~
    ~Declined~ you are making things way to difficult and vague. Apparantly your weapon can produce any kind of attack you make up on the spot, saying that it has to be practical is futile as what is practical is very subjective. On top of that you can mix all the charka natures between each other creating combo's. You're missing the point of a CW, this is just a vague mess

    Custom Jutsu:

    (Raiton: Jigoku no Tenshi)Lighting Release: Angels of Hell
    Rank: B-Rank
    Type: Attack/Supplementary (Both at the same time)
    Range: Mid- to Long-Range
    Chakra Cost: 25
    Damage Points: 40
    Details: After performing the necessary hand seals (See Below), the user fills their hand with Lightning chakra. The user's hand then releases five (5) humming bird-shaped lightning birds which "fly" towards the opponent. (Please note that at this time they are still attached to the user's hand by strings lightning chakra.) The five (5) birds then puncture the target through their left and right wrists, their left and right ankles, and their abdomen. At this point, they use their "tails" (strings of lightening chakra), wrap around the target, allowing the user to pull the target closer for a short-ranged or even point blank attack. The strings can only be separated from the user by a stronger Justu or an equal (or higher) in rank Wind Release Jutsu.
    ~Hand Seals: Bird, Dragon, Tiger, Boar, Ram, Dog, Ram, Boar, Tiger, Dragon, Bird
    ~Can only be used once per battle.



    ~Declined, a lightning technique of same rank or above can also affect the bonding of this technique by overpowering it ~

    Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
    Rank: B-Rank
    Type: Supplementary
    Range: Whole Field
    Chakra Cost: 25
    Damage Points: -
    Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.

    Note:
    If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.



    ~Approved~

    Illusion Technique: Frenemies(Genjutsu: Tomoteki)
    Type: Attack
    Rank: B
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points: 40
    Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.



    ~Approved~

    Illusion Technique: Painting Drip (Genjutsu: Kaiga Dorippu)
    Type: Attack
    Rank: B
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points: 40
    Description: The user catches the opponents attention with a smoke bomb, catching them in a Genjutsu (Illusion Technique). When the smoke clears, they see that the world around them becomes dull, becoming dark and depressing, with a slight breeze, carrying a few leaves. Then, the world starts to drip upwards, as if it were a wet painting being held upside-down, and the paint was dripping "upwards." The whole environment, including the target, drips upwards, and thereafter the damage is taken, the illusion ends.



    ~Declined, how are you even administrating the damage ?~
     
         
    Last edited by Caliburn; 05-19-2011 at 08:24 PM.

  4. #3229
    Ushiro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Honoo no Akuma)- Demon of Flames
    Type: Attack/Defense/Supplementary
    Rank: Forbidden
    Range: Short
    Chakra Cost: 40
    Damage: 80 (+5 to user each turn active) (+10 all to fire techniques below S-rank)
    Description: The user covers his body with armor made of incredibly hot flame with a whitish color. There is a chakra membrane around the user, protecting him from most of the heat. The fire also heats and speeds up the user's blood which greatly increases his reaction speed, physical speed, and strength making his movements traceable only by a 3 tomoe sharingan. The armor can be manipulated through the air which allows the user to fly. While the armor is active, the user's skin is continually burnt by it. A normal ninja can only maintain this for 3 turns without taking serious damage.
    -Usable once per battle
    -Lasts up to 5 turns
    -No A-rank or higher fire jutsu next turn
    -No wind or water jutsu while this is active
    -Can only be taught by Shin-Akira


    ~Declined, to many similar jutsu exists already~

    (Kentō: Tetsu no Ishi)- Pugilism: Iron Will
    Type: Attack/Defense
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user channels earth chakra through his arms to increase their durability, strength, and weight before striking the side of the opponent's head with a left hook followed by another hook to the body, breaking bones and damaging organs. Then the user moves past the opponent while uppercutting his body, lifting him before a downward punch to the back of his head drives him into the ground with enough force to create a fissure extending in a line which the opponent falls into.
    -Usable 3 times per battle.
    -Can only be taught by Shin-Akira


    ~Declined, similar jutsu exists~


    (Kentō: Seiteki Rasshu)- Pugilism: Static Rush
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user channels lightning chakra into his limbs to increase his hand speed and foot speed by releasing energy with each step. When in range the opponent is attacked from every side with a barrage of punches that paralyze the muscles on contact. The user's speed creates afterimages that make it look like the opponent is fighting multiple people.
    -Usable 3 times per battle
    -Paralysis lasts for one turn
    -Can only be taught by Shin-Akira


    ~Declined, no after images~

    (Kentō: Dai Rei)- Pugilism: Over-Soul
    Type: Defense/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30 (+10 to restore the over-soul)
    Damage: N/A (+20 to taijutsu and pugilism techniques)
    Description: The user cloaks his body in chakra that resembles the user in a ghostly form. Similar to a shadow clone, the over-soul is a clone that is fused with the user to augment the user's speed, strength, and mental ability to that of two people. The over-soul can protect the user from attacks B-rank or lower and can be quickly regenerated with the user's chakra but it will count as a move.
    -Usable twice per battle
    -Lasts up to 4 turns
    -Only Taijutsu and Pugilism techniques can be used
    -Can only be taught by Shin-Akira


    ~Declined, do not resubmit~

    (Kuchiyose no Jutsu: Sabinago)- Locust Summoning: Sabinago
    Type: Attack/Defense/Supplementary
    Rank: C-S
    Range: Short-Mid
    Chakra Cost: 15 (+10 for every rank above C)
    Damage: 30 (+20 for every rank above C)
    Description: The user bites his thumb and wipes the blood on a special tattoo located on his neck before holding out his hands to summon the Sabinago, plague of the desert. (# summoned: C=50 B=100 A=150 S=200) They are a swarm of durable, yellow locusts each 1 ft in length that have an affinity for the fire element and, like all locusts, swiftly eat almost anything when they are hungry. They can produce flame from their bodies that can cause devestating damage if they are in a large swarm. Doing so does not harm them and they take damage from fire jutsu as though it was one rank less powerful. As they fly, their speed is the same as Lee without his weights on. They can be summoned a distance from the user up to mid-range.
    -Can be summoned twice per battle
    -Lasts up to 4 turns
    -No locust summonings next turn
    -Must have signed the locust contract


    ~Declined, remove the speed of rock lee without gates, they cant move that fast and also give a rank to thier fire ability and limit it as well as having i count towards one your 3 moves ~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:27 PM.

  5. #3230
    Anduril's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    SUMMONING CONTRACT

    Summoning Animal:RINGTAILS

    Scroll Owner: BANSHO TENIN
    Other Users who have signed contract:
    Summoning Boss if existing:MASTER SHIFU
    Other Summoning Animals tied to contract: SETO & GETO

    CUSTOM JUTSU

    (Kuchiyose no jutsu:Saiko no ringutēru-{Master Shifu})-Summoning jutsuldest Ringtail-{Master Shifu}
    Type: Summoning
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: After biting the thumb user slams his fist on the ground or anywhere as such and summons the oldest and the leader of the ringtails master shifu. Master shifu is a ringtail of the size of Gamabunta as all ringtails are Master shifu is not as strong physically but he overcomes this disadvantage by wielding a strong and indestructible staff over which he has untold control.Also Master Shifu is extremely quick making it harder for taijutsu user to land a punch on him. Master shifu knows 3 elements though he is proficient in the use of wind and fire he uses the third element lightning only to channel it through his staff.He is also good at using his ringed tail in order to protect him against taijutsu attacks. He always has a long cord of grass in his mouth and wears long black robes he acts old and tired beforehand only to enter the battle and show an unparalleled vigour.
    -can be summoned twice in the battle
    -remains on the field for 6 turns
    -uses fire and wind element upto S rank.
    -knows the lightening element only enough to channel Raiton chakra through his staff.
    -no other ringtail summon can remain on the battle field with shifu.



    (Kuchiyose no jutsu:Chimei-tekina futago-{Seto & Geto})-Summoning jutsu: Deadly twins-{Seto & Geto}
    Type:Roman"]Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: These two seto and geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. Also they attach to my body while Seto attaches to my hand turning into three 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu. These two are similar in size to normal ringtails.
    -These two stay on the field untill the user needs them
    -There moves to steal from an enemy and to form the talon and vest will be counted as a jutsu which i will post here as well


    (Ninjutsu:Buki konbo-{Seto & Geto})-Ninjutsu:Weapon combo-{Seto & Geto}
    Type: Ninjutsu
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: They attach to my body while Seto attaches to my hand turning into 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu.
    -Seto is a wind user thus in the talon form he allows me to use wind jutsu upto A rank without handseals
    -Geto is a earth style user he forms a steel cover to my body that protects me from jutsus upto B rank and prevents sharp weapons from affecting me.
    -Steel cover is not affected by lightening like normal earth jutsus
    -kept in the activated state until the two seto and geto are on the field.
    -cannot be used in the same turn as robinhood style summoning
    -can only be used after the two twins seto and geto have been summoned.

    This is what seto forms into but just one not a pair (just like monkey king enma turns into a giant staff for hiruzen)



    (Kuchiyose no jutsu:Robinhood style-{Seto & Geto})-Summoning jutsu: Robinhood style-{Seto & Geto}

    Type: Summoning
    Rank:A
    Range:Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: This type of summoning summons the two twins Seto and Geto in such a way that while seto is summoned around the opponents body he moves with unreal speed around the enemy's body and then bites the opponents hand that is holding a weapon releasing venom and causing the opponent to drop the weapon also he takes away any weapon the opponent might possess as the opponent drops his weapon or Seto removes them from his body then he quickly tags the weapon and then Geto summons the tagged weapons to there Ringtails village of Sonaya thus depriving the opponent of weapons and then Geto reappears on the battlefield
    -Can be used only once in a battle
    -cannot use any other summon in that turn
    -cannot use the weapon combo in the same turn
    -once they return to the village the weapon reappears on the battle field.


    All the above jutsus can only be learned from Bansho tenin.

    ~Sorry not even gonna bother checking with all that coding clean it up please so it more easier to view as your making my job now very complicated ~
     
         
    Last edited by Caliburn; 05-16-2011 at 06:50 PM.

  6. #3231
    Raiden..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command
    Rank: B
    Type: Defence/Supplementary
    Range: Short - Mid
    Chakra Cost: 30
    Damage: N/A
    Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

    -Can control only up to Six Lances/Spears at one time.
    -Lasts for the rest of the match


    ~Approved~

    Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution
    Rank: B-S
    Type: Attack
    Range: Short
    Chakra Cost: 20-40
    Damage: 40-80
    Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.

    -Only up to two spears can be charged at one time.
    -The spear won't stop a another technique when they clash it will go right through it (dependent on rank).
    -The chakra lasts for three turns.
    -Thrice per battle (for A rank), Twice for (S rank).


    ~Approved~

    Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection
    Rank: A/S
    Type: Defence
    Range: Short/Mid/Long
    Chakra Cost: 30/40
    Damage: 60/80
    Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.
    -Only twice per battle for A rank (Once for S rank)


    ~Approved~

    Fuuinjutsu: Tengoku no Kaidan | Sealing Technique : Stairway to Heaven
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30 (+5 per platform)
    Damage points: N/A
    Description: The user writes on two tags the kanji for "Platform" and places them on the bottom of his shoes. These tags stay on the user and are activated at the users will (only need to be posted on the users bio). The user activates the tags (by doing the tiger hanseal and channeling chakra to the tags) And when he wants he can make a small chakra platform under each foot which gives the user a base to stand on thus allowing the user to stand in midair or use it to run like they're on steps to dodge a jutsu. If the user wants to end the mode early he just needs to do the tiger seal again.

    -No Fuuinjutsu for the duration of the mode.
    -Twice per battle
    -Lasts up to three turns (basically it's a mode, so within the three turns the user can make platforms)


    ~Declined, do not resubmit~

    Quote Originally Posted by Hattori Hanzo View Post
    Raiton : Kami no Sabaki | Lightning Release : Judgement of God
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage: 80
    Description: Mostly used to destroy long range targets, the user focuses a large cluster of electricity into the sky, which travels to above his target, then he uses it to send a huge and powerful lightning bolt crashing down from the sky, deep frying said unlucky target.
    This can also be fired from the hand but requires 8 handseals when fired by that method, and can be fired from two hands but requires 16 handseals and count as two moves.

    - Thrice per battle
    -No raiton just over A rank on the next turn (for two turns if fired from both hands)


    Declined, do not resubmit

    Raiton : Raijin | Lightning Release : Thunder God
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A (+10 to Raiton jutsu)(+10 to Taijutsu)
    Description: This form is a sign of one who has complete mastery over lightning and allows them to ascend to a true thunder god. The user will do a set of 20 handseals during which a lightning storm will form above the user, then he will clap his hands together creating a loud thunder-like boom and causing the lightning storm to strike the user with a giant bolt of lightning causing a bright flash blinding all who perceive the transformation. After the flash the user will be revealed in his new form, a large Raijin looking sumo wrestler pulsating with electrical energy and power. In this form the user is restricted to only using raiton based jutsu but is able to use them without handseals and with extra power. The user is completely immune to any sort of lightning and earth, but of course has a substantial weakness to wind. Being made of lightning increases his strength/endurance so that he can crush large boulders with his hands and will shock anybody who touches him. While in this mode certain jutsu open up to the user. He increases to the size that he can fit a normal human in his hand.

    -Lasts for four turns
    -Once per battle
    -Once the mode ends the user will be unable to use any raiton based jutsu and will be restricted to A rank and under jutsu for the rest of the match.




    Declined, do not resubmit, to many lightning forms already made

    Naruyari-ryu : Rasutosutando | Thundering Spear Style : Last Stand
    Type: Attack/Defense
    Rank: S
    Range: Short/Mid/Long
    Chakra Cost: 40
    Damage: 80
    Description: The user will do five handseals and send his doton chakra into ground and create a dome around himself that is created from the hardest minerals in the ground creating a near impenetrable 360 shield laced with his chakra (which prevents the opponent from using the earth of the dome or the earth beneath it). Once the dome has formed the user will wipe blood on his hand and place his hands on a side of the dome to summon an near unlimited amount of spears that form in the walls of the dome with the points pointing outwards (it looks like Gaara's sand dome but instead of spikes there are spears pointing outwards). Twice per battle the user can propel the spears outwards in all directions which have enough force to travel to long range (once fired more spears replace the fired ones). The user cannot not see out of the dome unless they have a dojutsu or ability that allows them to sense chakra or see through solid objects. The user can also fire kunais and/or other weapons instead of spears.

    -Once per battle
    -Dome lasts for up to two turns.
    -Can fire the spears outwards two times per battle (doesn't count as a move)

    Declined, give more restrictions and the earth dome wouldnt be near impenetrable as wind s rank could break it and lightning and wood so remove that section.

    Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath
    Type: Supplementary
    Rank: A
    Range: Short/Mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.

    -Takes two turns to create a large water supply.
    -Three times per battle.

    Approved

    Bashirisuku Āto : Bashirisuku Modo | Basilisk Arts : Basilisk Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: 80 (+15 to Taijutsu)
    Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin and sends their chakra into him this rapidly alters the users DNA and causes the user to go through a metamorphosis.

    The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only 3rd tomoe can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra (like how a snake can smell if prey/predators are nearby) and has heat sensors when it's dark.

    After four turns the right elder bites the user giving them a antidote and will remove the chakra given which reverses the changes and returns the user to his original form, but will be left extremely tired and unable to continue. This mode causes the elders to stay on the field until this mode finishes, then they will disappear.

    -Must have signed the Basilisk Contract
    -Once per battle
    -Lasts four turns
    -Afterwards the user collapses from physical exhaustion and is unable to continue.
    -Takes 20 seconds for the transformation to complete and during this 20 seconds, the user s body will be unable to move by himself, as he won't be able to control his body.

    Declined, modes always take atleast minimum of 1 turn, and all other modes require that the user remains perfectly still, so edit this in a way that goes along with that restriction.
    I added in the parts you wanted me to put in the quote and the stuff from our talk on msn.

    Bashirisuku Modo | Basilisk Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage: 80 (+15 to Taijutsu)
    Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin which rapidly alters the users DNA and causes the user to go through a metamorphosis. This toxin in potent amounts would overwork the prey's body and cause them to die, but in a very small and dilute dose it can be used to enhance an organism's body but would still ultimately harm the organism. The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only MS can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra [only up to mid range](like how a snake can smell if prey/predators are nearby). After four turns the right elder bites the user giving him the antidote which will reverse the changes and returns the user to his original form, but will be left extremely tired (the shifting and toxin causes bodily damage and causes the user to be unable to continue). This mode causes the elders to stay on the field until this mode finishes, then they will disappear.

    -Must have signed the Basilisk Contract
    -Once per battle
    -Lasts four turns
    -Afterwards the user collapses from physical exhaustion and is unable to continue.
    -Takes 1 turn for the transformation to complete and during this turn, the user will be unable to move by himself, as he won't be able to control his body.
    -This mode causes the elders to stay on the battlefield until the mode ends and during this time the user cannot summon or have any other summons on the field.


    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:35 PM.

  7. #3232
    Magic..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post
    [SPOILER]
    (Summoning Technique|cracker) (Kuchiyose no Jutsu|cracker)
    Rank: S
    Type: Summoning
    Range: N/A
    Chakra cost:80
    Damage points :40
    Description: cracker is an octopus,at the same size with gamabumta.his whole body including his eight hands are covered with spikes making taijutsu and other sharp object useless, all eight hands are able to level any wall,also could be used to immobilize a summon of the same size and his able to shot off the spikes on his body,his also able to spray ink that can blind a target at mid-range from his mouth .he has an affinity for 2 element which is water and earth because He has always been around them ,He can use both up to S rank.He has an incredible defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 3 S-ranked jutsu before poofed away .like every other octopus he is slow but his hands are not.
    Note:
    -Can be summoned once per battle and stays for 4 turns
    -Must be the only summon the user has on the field
    -Must have signed the octopus contract.
    -Since he has an Earth affinity he is weak to lightning based attacks
    -Target stays blind for one turn when hit with the ink spray
    -The ink counts as 1 out of 3 move used.

    ~Approved~

    (Summoning Technique|Demon) (Kuchiyose no Jutsu|Demon)
    Rank: S
    Type: Summoning
    Range: close-mid
    Chakra cost:80
    Damage points :40
    Description: Demon is an octopus,also at the same size with gamabumta.All eight hands are able to level any wall,also could be used to immobilize a summon of the same size ,his extremly strechy and can dig into the ground to grab a target in long- range with one of his hands.
    can also spray ink from his mouth.
    He also has an affinity for 2 element which is lightining and wind ,He can use both up to S rank(ones without handseals).He has an incredible defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 3 S-ranked jutsu before poofed away .like every other octopus he is slow but his hands are not.
    Note:
    -Can be summoned once per battle and stays for 4 turns
    -Must be the only summon the user has on the field
    -Must have signed the octopus contract.
    -Target stays blind for one turn when hit with the ink spray.
    -The ink counts as 1 out of 3 move used.
    ~Approved~

    (Summoning Technique|Dino) (Kuchiyose no Jutsu|Dino)
    Rank: S
    Type: Summoning
    Range: close -mid
    Chakra cost:80
    Damage points :40
    Description: Dino is an octopus,far larger than gamabumta bcos he is the fatest Octupus that ever existed.His whole body including his eight hands are also covered with spikes making taijutsu and other sharp object useless, his whole body is always burning.cause he has an affinity for Fire and wind also ,which He can use up to S rank and he also able to spray ink from his mouth.
    He is used mainly for defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 4 S-ranked jutsu before poofed away .
    He can't barely move because of his size unless in a large body of water.
    Note:
    -Can be summoned once per battle and stays for 4 turns
    -Must be the only summon the user has on the field
    -Must have signed the octopus contract.
    -The ink counts as 1 out of 3 move used.
    ~Approved~

    (suiton:suiton modo ) - water
    Style: water mode
    Rank: S
    Type: Offense/deffence
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: after making some handseals and must have stood still for some time to gather natural water chakra,then the user is able to enter a mode that brings water jutsus to a whole new level, increasing both in speed and power.
    Whilst this mode is active the user body would seem to be blowing out bubbles,the user speeds increases(more like lee with no weights) both ön land and underwater.This mode also grants the user ability to manipulate anything in liquid form and the user can also summon a watersource by just stumping on the ground.
    -ones per battle and lasts for 5 turn
    -B-ranked fire and water jutsu are useless against the user.
    -must have a bio that has water as a speciality to use this jutsu.
    -whilst in this mode any water jutsu damage points increases by 10 and The user needs only a handseal to execute any water jutsu.
    -The user must stand still for one turn to gather nutural water chakra.
    -No water jutsu next turn when the jutsu ends.

    ~Declined, do not resubmit~

    (Doton:shinkuro) earth style: synchronize
    Rank: A
    Type: Defence
    Range: short-long
    Chakra Cost: 40
    Damage Points: N/P
    Description: The user sends his/her doton chakra into the ground thus through out the battle field and synchronises with earth.when this jutsu is active the user can sense anything either standing on earth or underground.
    -Twice per battle
    -lasts for 3 turns.

    ~Approved~

    (Katon: baundo Gokakyu no Jutsu) - Fire
    Style: bouncing Fireball Jutsu
    Rank: S
    Type: Offense
    Range: mid-long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user aims at the ground and exhales a very hot giant size fire ball (the same size with blaze ball) that burns into the earth but still in a complete ball shape then rolls towards the target and urupts beneath the target as a lava ball because of the contact with earth,then carries the target skywards while incinerating them and the target won't have much option because of the size.
    -cant be used ön a rocky terrain
    -can only be used 3 time per battle
    -No A-ranked fire jutsu next turn
    -The jutsu is best in mid-Air

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:42 PM.

  8. #3233
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    Re: ♦ Custom Jutsu Submission ♦

    (Samurai Gijutsu: Tenrai Buranko) Samurai Art: Heavenly Swing
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage Cost: 80
    Description: By infusing their sword with chakra, the user can swing it releasing the chakra built up inside in the form of a crescent shaped projectile attack.
    ~Must have a sword
    ~Can only be used 5 times per battle
    ~Can only be taught by Ruiz..




    (Samurai Gijutsu: Toripuru Tenrai Buranko)Samurai Art: Triple Heavenly Swing
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40 (+10 if infused with an element)
    Damage Cost: 80 (+20 if infused with an element)
    Description: Basically a stronger version version of the...where the user will release 3 attacks (swinging their sword back and forth 3 times) that fly towards the user at high speeds. this jutsu can also be enhanced by infusing elemental chakra into the blade, giving it an extra kick (Wind or Fire Style affinity).
    ~Must have a sword
    ~Can only be used 3 times per battle.
    ~the next turn, the user can only perform B rank or lower of the element that was infused into the attack (if no element, this isnt in effect)
    ~Must be taught by Ruiz..


    ~Both declined, do not resubmit~ for God's sake you must be the 10th person by now who submits that. Outside the fact that there have been similar jutsu's for a very long time, there are canon samurai moves that can do exactly the same.
     
         
    Last edited by Caliburn; 05-06-2011 at 04:28 PM.

  9. #3234
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    Re: ♦ Custom Jutsu Submission ♦

    Fuuinjutsu: issai zengo fuuin ( sealing technique: all around seal )
    Type: Offensive
    Rank: Forbidden
    Range: All
    Chakra Cost: 50
    Damage: 90 (death)
    Description: The user on the first turn will use his blood to write the kanji for "ultimate seal" on the torso.Then the user will focus chakra into the kanji and wait for 2 full turns to pass.On the third turn however the kanji will sort of give a purple glow and the user will slam the ground below him,a purple sphere will surround the user and expand at extremely fast pace.And anything that comes in contact with the sphere shall be sealed into the earth for eternity.
    *Must be on the ground on the third turn to preform
    *Must only use 2 jutsus per turn every of the the 2 full turns in order for the kanji to have enough chakra by the third turn
    * after the jutsu is executed the user may only preform 1 jutsu after the next turn
    *The user will move slowly due to the strain for 1 turn and will lose 50 health for the jutsu.
    * can only be preformed once


    ~Declined, do not resubmit~

    Tsuchi-Fuuinjutsu: roku-hashira trappu ( Earth style-sealing technique: 6 pillar trap )
    Type: Offense/defense
    Rank: A
    Range: Mid-long
    Chakra Cost: 30
    Damage: N/A
    Description: This sealing method/barrior is preformed with a bit of earth style to it.The user forms the tiger seal and make 6 pillars rise at all angles around the opponent.Then at a fast pace a barrier restricting any chakra to get out of it appears.
    *the opponent can not escape unless he uses a time-space technique or escapes by other transport means before the jutsu completes
    *lasts for 2 turns
    *can only be used twice per battle


    ~Declined, do not resubmit~



    Fuuinjutsu: magnettu hashira ( Earth style-sealing technique: magnet pillar )
    Type: supplementary
    Rank: S
    Range: long
    Chakra Cost: 40
    Damage: 80
    Description: The user forms 3 handseals and a pillar appears behind the opponent.The pillar then appears to magnet any technique in range and change its direction towards it(regardless to what happens later to the pillar,the direction of the jutsu will be changed regardless). When a jutsu hits the piller it will absorb it into a seal on the pillar and when any 2 techniques are absorbed,the pillar will explode causing a huge blast like shinra tensei,but weaker.(that is why the technique may only be preformed at long range)
    *can not change the direction of forbidden jutsus.
    *lasts for 2 turns
    *can only be used twice per battle


    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:43 PM.

  10. #3235
    Senior Member JTjutsumaster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Contract:
    Polar Bears


    Jutsu Submission:

    (Kuchiyose no Jutsu: Kyokusen Kuma Bosu: Tiberius) Summoning Technique: Polar Bear Boss: Tiberius

    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80 (Depends on the jutsu he performs)
    Description: Tiberius, is the king of the Polar Bears. He is, like most polar bears, white with fur like clouds, very soft and smooth. Known from his strength, some animals fear him. He is just smaller than Gamabunta on all four, but standing up on two, he is far more taller. He can run really fast, and because of his size and speed, he can travel very far at a short rate of time. Tiberius, like all Polar Bears, can use a lot of chakra, but he has learnt the ways of Element chakra usage.
    Tiberius can use:
    ~Is - Up to S Rank (Ice Release)
    ~Suiton - Up to S Rank (Water Release)

    Tiberius's personality is a caring father and if anyone ever hurts his summoner or his family, he goes all out on the person responsible. He is very touchy when it comes to a summoner, he will only let a summoner stand on her forehead when they have done something to prove themselves to him. In order for a summoner stand on his head, the summoner must try to gain his trust, and do tasks depending on his mood. The only exception is JTjutsumaster, who holds the Contract of the Kuma Family.
    Tiberius and all of his race, The Kuma's, can speak perfect English.
    *Can only be used/taught by JTjutsumaster
    *Stays in battle for 3 turns.
    *Can only be used once per battle.
    *Must have signed the Contract of the Polar Bears (held by JTjutsumaster)


    (Ninja Kuma Kuchiyose no Jutsu: Lorel) Ninja Bear Summoning Technique: Lorel

    Type: Summoning
    Rank: B
    Range: Short-Mid
    Chakra Cost: 35
    Damage Points: N/A (Depending on jutsu's used)
    Description: Lorel is a fierce male. He is the second oldest in the Kuma family and is one of the tallest. He is a dozen meters smaller than his father, Tiberius. He isn't fussy on who summons him, but he does get a little picky. He has a scar slash next to his eye through many fights. Making him seem like a scary type, but he is really quite nice. After he gets use to his new summoner, and after the summoner get Lorels trust, he allows people to ride on his forehead. He has brown fur like silk and is really protective when it comes to his summoner and family. He has good chakra control and knows elemental chakra usage.
    ~Is - Up to B Rank (Ice Release)
    ~Suiton - Up to A Rank (Water Release)

    Although likes to sleep a lot, but when he is awake, he usually runs around and practice his jutsu's. In battle, he works well with his summoners, and his allies. But Lorel can get frustrated when things go wrong.

    *Can only be used/taught by JTjutsumaster
    *Stays in battle for 3 turns.
    *Can only be used once per battle.
    *Must have signed the Contract of the Polar Bears (held by JTjutsumaster)


    (Kuchiyose no Jutsu: Ninja Kuma Souseiji: Claw Ken Scratch) Summoning Technique: Ninja Bear Twins: Scratch and Claw

    Type: Summoning
    Rank: A
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A (Depending on Jutsu's Used)
    Description: Claw and Scratch are the oldest of the 5 children in the Kuma Family. They are both opposites in likes and dislikes, strength and Strategy etc. Although their personalities are different they work together very well. Both are the size of Akamaru in Shippuden Series.

    Scratch is Female, she has soft, white fur and is very kind. She enjoys new summoners as she thinks of them as a new "Play-mate". Scratch doesn't usually like fighting, but she is good with strategies. She uses her strategies and uses her twin brother, Claw, and her summoner to use them. She is good at annilising her enemies, but isn't very good at offence, or defence. However, Scratch isn't good at chakra usage, and does not know any elemental Chakra jutsus.

    Claw is Male, he has rough, brown fur. He is quite rude sometime, but when he is in a good mood, he is usually happy and a little kind. He likes people who summon him, but doesn't like new summoners as he thinks them of "A Waste of Time" Claw isn't very smart in strategies and Idea's, but he is very good at strength and Attack. He isn't good at defending and is sometimes a show-off. He relies on his Twin Sister, Scratch, and is summoner to come up with the plans. Claw is good at chakra usage and knows elements:
    ~Is - Up to B Rank (Ice Release)
    ~-Suiton - Up to C Rank (Water Release)
    Both can speak perfect English.

    *Can only be used/taught by JTjutsumaster
    *Stays in battle for 4 turns.
    *Can only be used once per battle.
    *Must have signed the Contract of the Polar Bears (held by JTjutsumaster)


    (Ninja Kuma Kuchiyose no Jutsu: Ava) Ninja Bear Summoning Technique: Ava

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: Ava is the 2nd youngest of the Kuma Family. He is small, young, kind and caring. Ava is super-fast, and shy as well when it comes to new summoners, but the young bear can get attached very quickly. Although he is young, Ava is the size of Tiger and has light brown fur. Although he is nice, he has a bad temper when people hurt his summoner or family. Ava doesn't have any chakra in her body, but he always carriers a pouch that is full of weapons such as Kunai's, scrolls, Smoke-Bombs, Wires, Shruikens etc. Ava also has the ability to lengthen his claws and his teeth. His tail becomes hard as steel, which is good for defence, while with his teeth growing, his teeth is good for offence.
    Ava can be very cheeky to newcomers, as he likes to play jokes on them. He likes to runs around a lot, and most of the time, he runs around their summoner and make them dizzy until they fall on the ground. Although he is the kind, cheeky, fast and shy one, he is also very smart. Ava tends to like sleeping a lot and cuddle up next to his summoners.

    *Can only be used/taught by JTjutsumaster
    *Stays in battle for 4 turns.
    *Can only be used twice per battle.
    *Must have signed the Contract of the Polar Bears (held by JTjutsumaster)
    *Picture



    (Ninja Kuma Kuchiyose no Jutsu: Ursula) Ninja Bear Summoning Technique: Ursula

    Type: Summoning
    Rank: D
    Range: Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: Ursula (Means Little She-bear) is a cute, shy and little cub that likes to sleep a lot. As the youngest of the Polar Bear Family, she isn't used for battle, but for training purposes only, like learning how to summon the Proud and Noble Family of the Kuma's. When she is awake, she likes to walk around and play with her summoner or a friend, but most of the time, she rolls around and lick herself allot, but other than that, she sleeps. Ursula is fragile and will only allow 1 summoner to hold her and that is JTjutsumaster.

    *Must have signed the contract of the JTjutsumaster (held by JTjutsumaster)
    *Should not be used in battle
    *Can only be used/taught by JTjutsumaster
    *Can only be handled by JTjutsumaster
    *Picture


    Declined, ppolar bears already exist if your making a summon then check the list first
     
         
    Last edited by Nirvāṇa; 04-27-2011 at 04:33 PM. Reason: Deleted two...

  11. #3236
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Condors
    Scroll Owner: ~Frederick~
    Other Users who have signed contract: Yarduat
    Summoning Boss if existing: Joutei Sendo
    Other Summoning Animals tied to contract: Hagetaka Houka, Hagetaka Uindo, Joutei Sendo, Kaen Katana.

    (Kchuysei: Senpai Kashou) Summoning: Elder Kashou:
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user claps his hands together. This summoning calls upon Kashou, he is one of the Condor Elders. Kashou is able to shoot A-Rank fire from his mouth up to Mid range. He is also big enough to hold someone on his back.
    Note:
    -This Summoning can only be in play for 4-turns.
    -This Summoning can only be Summoned by someone with the Condor Contract.
    -This Summoning can only be Summoned once per battle.


    ~Approved~

    (Kchuysei: Hagetaka Hanma-Ishi) Summoning: Hagetaka War-Hammer:
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 40 (-10 every turn)
    Damage Points: N/A
    Description: The user pulls out a small scroll places his hand on it. This Summons Hanma-Ishi, a large hammer capable of smashing through Earth with ease. Hanma-Ishi is really heavy and is able to create small earthquakes that can throw the opponent of balance due to this weight, The user will need to focus Doton Chakra in his hand to wield it. This makes it impossible to use Raiton Jutsu. It's natural doton nature makes Doton Jutsu's stronger then normal and easier to use.
    Note:
    -Can only be used by someone with the Condor Contract.
    -Doton Jutsu only need one Handseal when holding the Hammer
    -Can crush through B-rank Earth tech, though it also depends on the size of the jutsu.
    -The user can't use Raiton Jutsu while welding this hammer


    ~Approved~ next time you copy Frederick's jutsu, be sure you actually completely edit it so that it makes sense and not that there are some obvious traces like "it's natural katon nature makes doton jutsu's stronger" ~_~
     
         
    Last edited by Caliburn; 05-19-2011 at 08:35 PM.

  12. #3237
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    Summoning Animal:Columbidae
    Scroll Owner:KeotsuEclipse
    Other Users who have signed contract: TBA
    Summoning Boss if existing: TBA
    Other Summoning Animals tied to contract: TBA
    General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.


    About the human form: Most Summons have a ton of special powers and such, but instead, these will have few abilities, but the power to transform into a human form, where they can still use their abilities. This is because most of them will have special weapons, instead of a lot of abilities. Below is a summon I would submit if the contract was approved, for reference.

    (Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating powerful gusts of wind to blow away objects or enemies. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that gets worse with each consecutive hit – no person has every stayed awake through more than three hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of Keotsu’s Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the angle of the wind to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu (meaning Keotsu and Mifune bios), and thus he stays on the field indefinitely when they summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to it’s not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    Waka in human form



    (Note I'm not submitting Waka this time, it's simply for example)

    Need to talk over msn further about this one

    Updates below:

    Way of the Samurai (Bushidō)
    Rank: S
    Type: Supplementary
    Range: None
    Chakra Cost: 40
    Damage: Zero
    Description: The user gives up the way of the Shinobi, in favor of Samurai skills, transforming himself/herself into a Samurai. As a Samurai, the user cannot use any Ninjutsu or any Genjutsu at all � all non-chakra-based Taijutsu are still available. Also, the user gains access to the Samurai Arts. Samurai have 300 chakra less than what they had before they used this move. All damage taken by Ninjutsu is reduced by 25%, and all Taijutsu damage does 50% normal damage due to the armor. *Custom Weapons are still allowed. Any specific �jutsu� that the Weapon can use are null, though the Weapons properties remain. *Custom Taijutsu that are not Chakra Based are still allowed. *This technique is irreversible during battle, once activated. *KeotsuEclipse and those who know this technique whom he gives permission to are the only ones who can teach this. *Though KG and Custom Element Jutsu cannot be used, the respective chakras (if any) can be channeled through the Samurai�s sword for different effects (though, this is a separate technique in its own accord).


    To:

    (Bushidō) Way of the Samurai
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: N/A (See description)
    Damage: Zero
    Description: A powerful move, this ability is something that Samurai created to better combat the ever growing use of Ninjutsu users, and to make their armor more efficient and less reactive to the enemy’s chakra, lessening the damage of such moves. Losing 300 chakra, the Samurai focus their spirit into their armor, which reduces the damage of all moves they are hit by, by 50%. Should a Shinobi attempt to use this move, the sacrifice of 300 chakra creates an armor of chakra that reduces all damage by 25%, but forbids the use of any Ninjutsu or Genjutsu, leaving only Kenjutsu and Taijutsu available.
    *Once activated, this move is irreversible in battle.
    *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
    *Shinobi lose their KG abilities while using this form.




    ~Declined~ originally this was a technique to make a shinobi into a samurai. Removing its shinobi skills to get increased samurai skills is acceptable, however now it's mainly a samurai only skill so that doesn't cut it anymore. You're talking about an ability, but where is it? Also 50% is way too high, originally it was 25% so don't make it more


    New Submission:

    (Kendou: Mugen Ichi-Katana kata - Bekutā)Kendo: Infinite One-Sword Style – Vector
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, Mifune applied this logic to the very case that the katana rested in, and installed a powerful mechanism. By focusing their chakra into the case, it triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. Using this move exhausts an entire case of IO katana. The swords are also attached with the same mechanism, allowing them to fire the blade out of the hilt when the user uses a small bit of chakra to activate it.
    *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
    *Vector can be seen from 3:40-3:47 in this video.
    *Only useable by Musa,Akiza, and Keotsu.
    *Only teachable by Musa.



    ~Declined~ first and for all the bolded part has to go as a similar technique exists. Also there is something that doesn't make sense as the swords are shot with the blade in front, but that's impossible as also in the vid they are launched in the normal position, so they just flipped 180° which makes no sense
    Still discussing the Columbidae - will resubmit in the future after further meditation.

    (Bushidō) Way of the Samurai
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: N/A (See description)
    Damage: Zero
    Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. Shinobi also quickly learned the power behind the spiritual armor and stole the technique. However, while it did indeed grant them protection, it was not without its consequences.

    *Once used, this technique is irreversible.
    *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
    *Shinobi who use this technique lose their KG and the ability to use Ninjutsu and Genjutsu, leaving only Taijutus and Kenjutsu.



    ~Declined~ the shinobi parts are fine, though you need a restriction for when a samurai uses it. I mean now it's like when a samurai uses it the opponents attacks are permanently reduced dramatically without any real drawbacks for the samurai. So for samurai there should be placed a time restriction or something.

    I think I fixed what you were talking about. I reworded it some, and I also reduced the 50% total to the amounts in the original Bushido (50 for physical, 25 for energy). I also boosted the chakra cost to 400, which is 1/3 of a Sannin's total chakra. Shinobi are under the same restrictions as they have been.

    If I misunderstood, sorry. =/ If you mean that even the 50% for physical in the original technique is to high still, I can reduce it to 25% as well. >.< Sorry.

    (Kendou: Mugen Ichi-Katana kata - Bekutā)Kendo: Infinite One-Sword Style – Vector
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, Mifune applied this logic to the very case that the katana rested in, and installed a powerful mechanism. By focusing their chakra into the case, it triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
    *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
    *Vector can be seen from 3:40-3:47 in this video.
    *Only useable by Musa,Akiza, and Keotsu.
    *Only teachable by Musa.



    Removed bold-ed, added minor explanation for believability.

    ~Approved~

    New submission:

    (Samurai Gijutsu: Shodō) Samurai Art: Calligraphy
    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60 (split evenly among the diversion of marked objects)
    Description: Samurai were not only known for their mastery over the Art of the Blade, but for their mastery over the Art of the Brush as well. This technique combines both aspects. By focusing chakra into their blade and compressing said chakra, kanji will begin to sprawl across their blade, creating a poem of sorts on the blade, written in black “ink”. When the user makes contact with something with their sword they can choose to leave behind a small amount of this “ink”, which in turn, puts part of the poem on the object touched, equal to the amount of “ink” placed on the object. This “ink”, after a set period of time, quickly dissolves and the area it rests upon feels as if it is being stricken again by the same amount of force that was used to place the “ink” on the object to begin with. While in effect, besides the black kanji sprawling across the blade, a notification that this move is active is the fact that petal-like-shapes made of this chakra flutter from the blade. The activation of the “ink” over the “covered” areas can be done selectively at the user’s whim.

    *Only useable three times a battle.
    *Only three objects can be “covered” in “ink” at any given time.
    *This attack does not cause physical cuts, but simple reapplies force to the “covered” area, making it good for surprise strikes to disarm opponents or create an opening.
    *The "ink" must be applied by contact, but can be activated at any range.
    *Once the “ink” reapplies its force, it evaporates from the “covered” area.
    *This is not an Ink jutsu in the same manner as Sai’s physical creations.



    Not quite sure if this actually falls into the same category as Sai's ink jutsu, but since I don't have Ink training, if it does, I'm willing to edit it's working to see if I can make it function another way.

    ~Declined~ You say it's not like Sai's ink, but if you're using real ink to restrict him then yes it's like Sai. The only other option it could be if it's not real ink, but then it's some kind of a sealing jutsu just like Danzo used on Sasuke during their fight. Also I have difficulty to understand what it exactly does. If it were not for your restrictions I wouldn't have understand what that ink does as it seems a part is just missing from your jutsu. Btw I don't know if this was for a samurai bio, but a samurai wouldn't be able to use it in any case as this would be considered a form of ninjutsu beyond the likes of a samurai.
     
         
    Last edited by Caliburn; 05-19-2011 at 09:04 PM.

  13. #3238
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    My first hope I got it right.

    Summoning Animal: Insects (ranging in sizes)

    Scroll Owner: Black Uchiha

    Other Users who have signed the contract: none

    Summoning Boss if existing: King Shinobu (gigantic white praying mantis)

    Other Animals tied to contract: Ryu (rhinoceros beetle dump truck size)
    Rie (dragonfly with a 10 ft wing span), Satoru (woodlouse (roly-poly) car size),
    Kumiko & kamiko (praying mantis Akamaru (shippuden) size)


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Ryu. Ryu has a nature affinity for water element using water jutsu up to A rank. Known for his strength and his durability do to his exoskeleton


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Rie. The size of a jet ski. The user stands aborad her to achive flight. She has the nature elements of lightining and wind using them up to A rank. Known for her speed.



    Rank: A
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Satoru. Satoru has the nature elements of earth and fire using them up to A rank, also. Known for his durability do to his exoskeleton, the user mostly uses him for defense.



    Rank: B
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 25
    Damage: 40
    Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for fire element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)


    Declined, read the manga do ya? you would know insects are used by aburame if your wanting a type of insect then fair enough but not the hole catagory
     
         
    Last edited by Nirvāṇa; 04-27-2011 at 04:31 PM.

  14. #3239
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by yarduat View Post
    Summoning Animal: Condors
    Scroll Owner: ~Frederick~
    Other Users who have signed contract: Yarduat
    Summoning Boss if existing: Joutei Sendo
    Other Summoning Animals tied to contract: Hagetaka Houka, Hagetaka Uindo, Joutei Sendo, Kaen Katana.



    (Kchuysei: Senpai Kashou) Summoning: Elder Kashou:
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user claps his hands together. This summoning calls upon Kashou, he is one of the Condor Elders. Kashou is able to shoot A-Rank fire from his mouth up to Mid range. He is also big enough to hold someone on his back.
    Note:
    -This Summoning can only be in play for 4-turns.
    -This Summoning can only be Summoned by someone with the Condor Contract.
    -This Summoning can only be Summoned once per battle.




    (Kchuysei: Hagetaka Hanma-Ishi) Summoning: Hagetaka War-Hammer:
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 40 (-10 every turn)
    Damage Points: N/A
    Description: The user pulls out a small scroll places his hand on it. This Summons Hanma-Ishi, a large hammer capable of smashing through Earth with ease. Hanma-Ishi is really heavy and is able to create small earthquakes that can throw the opponent of balance due to this weight, The user will need to focus Doton Chakra in his hand to wield it. This makes it impossible to use Raiton Jutsu. It's natural Katon nature makes Doton Jutsu's stronger then normal and easier to use.
    Note:
    -Can only be used by someone with the Condor Contract.
    -Doton Jutsu only need one Handseal when holding the Hammer
    -Can crush through B-rank Earth tech.
    -The user can't use Raiton Jutsu while welding this hammer
    Sorry man, But I already own the vulture kinds contract, you can't have the condors because they are simply mine, and no, I can't teach it to you because I am full.

    Now for my submit:

    – Lion – Shishi

    Rank: S
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 40
    Damage points: N/A
    Description: Lion is a four-legged puppet whos weapon assortment consists of having a mane that is full of needles and wire strands that can be used for a multitude of tactics. Lion has blades for teeth and claws as well as spines along his back that can be shot like missiles at airborne targets. On the side of his head are to flap compartments that open up to activating the S ranked chakra shield once per battle for defence. From the mouth he can release kunai, explosive kunai, smoke bombs and flash bangs. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

    -Can only be used once per battle.
    -Owned by -Takai-.

    – Worm – Wa – Mu

    Rank: S
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 40
    Damage points: N/A
    Description: Worm is a pretty large puppet with multiple segmented body parts standing at 8ft tall on the top of the head he has a ring of spiked needles that can be shot all around. He is an offensive style offering the user a means of attacking at long distance from release of weapons or defensive tactics. His weapon assortment consists of having blades hidden in each ring segment so he can coil around a target and protrude the blades to stab them. He can release a multitude of weapons kunai, explosive kunai, smoke bombs and flash bangs from his mouth. His tail consists is similar to the style of Hiruku’s tail that can be used to stab or slash targets. He is able to dig underground creating tunnels behind him for various effects by charging it with wind chakra, to act as a strategic deployment for other techniques or movement. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

    -Can only be used once per battle.
    -Owned by -takai-

    – Meerkat – Miakyatto

    Rank: B
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 25
    Damage points: N/A
    Description: Meerkat is a smallish styled duo puppet that has a small attachment that removes itself on deployment and holds a mechanism that allows the user to see what the Meerkat can as it’s a primary role of recon. It’s small and very fast but holds still some small assortment of weapons being able to release several smoke bombs and flash bangs and makabushi for halting the enemy aswell as being loaded within the inner sections explosive notes that will cause the puppet to become a bomb that can be used to explode releasing several kunai in all directions for added affect.

    -Can only be used once per battle.
    -Owned by -Takai-.

    - Toad - Gama

    Rank: A
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 30
    Damage points: N/A
    Description: Toad is a Medium Large Toad like puppet who has set of plated armour on the front and back to help with defensive measures. He has a projectile tongue that can be shot with a mace on the end to cause blunt force damage and can then explode shooting several blades in all directions for short distance to harm those in the area. Toad also is capable of opening a compartment on his chest to activate a chakra shield. From his back opens a compartment that allows the user to jump inside but also above is a small compartment that holds missile cartridges that release smoke bombs near impact but the missiles themselves don’t hold any damage as the shell releases leaving smoke bombs. He can release from his mouth kunai, needles, explosive needles, smoke bombs and flash bangs. His last weapon is a water jet equivalent to C rank and maximum of 3 times held in a scroll hidden in his body that is able to send him. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

    -Can only be used once per battle.
    -Owned by -Takai-

    Toad Summoning Technique: Gamatakai - Gama Kuchiyose no Jutsu: Gamatakai -

    Rank: S
    Type: Attack/Supplementary/Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: To summon Gamatakai, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasura, the hell bringer* toad. Gamasura is as large as Gamaken, he has a nature affinity for fire element using fire jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his iron fangs using skills and his ability to use the same techniques Gamakichi.

    -Can only be used once per battle.
    - no other toads can be summoned at the same time. *even though I think its extremely unfair and wrong, since Pervy had his toads much stronger and without adding a similar rule to any of them*


    ~Declined, not checking as you got yaself banned ~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:47 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Aienka no Mai: Osenryōdo no Ryūki - Dance of the Heavy Smoker: Uplift of Polluted Territory
    Rank: B
    Type: Supplementary
    Range: Short [Initial] - Long [Distanced Traveled]
    Chakra cost: 20
    Damage points: N/A
    The user releases a plume of smoke once he/she has inhaled from a cigarette. The smoke is primarily targetted beneath the user themselves to gather underfoot and at the command of the boar hand seal, the chakra-embedded smog begins to somewhat harden and become airborne (consequently taking the user with it into mid-air). The cloud-like smoke allows the user to float across the battlefield for tactical or evasive procedures until it is destroyed or the user cancels the technique, causing the smoke to deplete into fleeting smoke.


    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:47 PM.

  16. #3241
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    Re: ♦ Custom Jutsu Submission ♦

    (Satetsu Hoippu) Iron Sand: Iron Sand Whip

    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: 30
    Description: The user will gather his magnetic chakra into his hands and form a malleable whip of iron sand that can be expanded up to mid range.

    Note:
    -Can only be taught by Nagato


    ~Approved~

    (Satetsu Rabu) Iron Sand: Iron Sand Armor

    Rank: C
    Type: Defense
    Range: Short
    Chakra cost: 15
    Damage Points: N/A (-10 to opponent using Taijutsu against user)
    Description: Armor of iron sand that looks like its not being worn but protects from damage.

    Note:
    -Only lasts 3 turns
    -Can only be taught by Nagato


    ~Declined, add that whilst using this the user is weak to lightning and fire because it will conduct lightning and fire will melt it ~

    (Jishaku Ninpou: Jiki Suishin) Magnetic Ninja Art: Magnetic Propulsion

    Rank: S
    Type: Supplementary
    Range: Long
    Chakra cost: 40 (-20 per turn)
    Damage Points: N/A
    Description: The user gathers his magnetic chakra and channels it throughout his body, creating an electromagnetic field around the user. Now he will be able to propel himself into the air & strife with increased agility using mere magnetic chakra alone.

    Note:
    -Can only be done once per match
    -Once done cannot perform Iron jutsu for 2 turns
    -Can only be taught by Nagato


    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:51 PM.

  17. #3242
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    Re: ♦ Custom Jutsu Submission ♦


    (Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice

    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
    Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
    Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku


    ~Approved~

    (Samurai Kaiketsu) - The Warriors Resolve

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A (+10 to physical and weapon based attacks)
    Description: The samurai will their inner power which is known as ki within them that then also concentrates their chakra building it up and releasing it throughout their entire body. This is due to the warriors strong will to fight and continue to draw out power no matter what the Circumstances and this can be used for the samurai to push out any invading chakra in their body or break any restriction to their body like barriers or restraints. This technique also gives a extra boost to physical attacks during the turn that the technique is activated due to the sudden outburst of strength given to the user.
    Note: Can only be used 3 times per battle and can break free from genjutsu and barrier ninjutsu S rank and below but must wait two turns before each use.
    Note: can only be used by a samurai biography and be taught by Zenryoku.


    ~Declined~ because I find that description a bit too similar to my Ken Ki, which I taught you >.>

    ~so tempted to check for myself ... jokes leaving for caliburn as they kenjutsu ^_^~
     
         
    Last edited by Caliburn; 05-19-2011 at 07:54 PM.

  18. #3243
    Senior Member darknesscreater's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    doton: daiyamondo tate
    rank: A
    type: defence
    range: short
    chakra cost: 30
    damage points: N/A (+20 if hit by physical attack)
    description: after performing the nessesary handseals, the user gathers doton chakra inside their body. the user then releases the chakra and uses shape manipulation to turn the chakra into the form of armour made out of diamond.
    note: lasts for 3 turns

    ~Declined, do not resubmit~ diamond is already a CE, also where's the English name?
     
         
    Last edited by Caliburn; 05-06-2011 at 04:25 PM.

  19. #3244
    Senior Member pop123's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Garanchou Kuchyose no Jutsu: Roku)-Pelican Summoning Jutsu: Roku
    Rank: A
    Type: Summoning
    Range: Short-Long
    Chakra cost: 30
    Damage: N/A
    Description: Roku is a Pelican with a height of an averange tree and posses incredible strength and endurance enough to take a hit for his master, but after being hit he will poof away to his home. Roku wears only the Konoha headband on it's neck. He is very protective with his master(s) so he has developed an ability focus chakra on his roar and blow out a thin spinning sphere of chakra that surrounds his master and can whitstand a C-rank jutsu that has an intangible form (Katon or Raiton) but this ability can only be used once per battle. Haru also has a wind affinity wich lets him use 3 wind jutsus from A-rank and below when he's summoned.
    Note: Roku will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Pelican contract.

    ~Approved,but how does a pelican roar
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 02:58 PM.

  20. #3245
    Member Sharpshooter's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Image


    Summoning Animal: Star-nosed mole
    Scroll Owner: SharpShooter
    Other Users who have signed the contract: Currently none
    Summoning Boss if existing: Currently None
    Other Animals tied to contract: Mole Robber (Bouhatei Dorobou) [If approved below]


    (Kyuusho Bouhatei Waza : Bouhatei Kuchyose no Jutsu: Bouhatei Dorobou) - Secret Mole Art : Summoning Technique : Mole Robbers
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage points: N/A
    Description: The user will perform the required hand seal and slam with sufficient amount of chakra and onto the ground to summon a group of 5 small sized black star mole, They may seem to be smaller in size but because of that they have speed of an ninja of an sannin rank therefore enemy might underestimate them due to their size but they might just be an surprise. What make them special is their nose, it has a shape/form of an star and also capable having tracking smell/sense same as ninja dog which is why they are very helpful. They also can dig the earth and goes underground in rapid speed. They each have an name and also carry small hidden weapon.

    Kidnapper - A small sized mole in color of black, he carries two dagger(with lighting chakra infused in it

    Bomber - A little bigger in sized mole, color of black(but with a patch of white on his left eye), he carries 5 kunai with explosive tag wrapped around it

    Devil one - A small sized mole but skinner then the rest, color of white , he carries two smoke bomb and also capable of shooting countless of senbon/needle with normal poison(poison like sakura uses when she tries to kill sasuke after sasuke killed danzo but at last the kunai cuts naruto face therefore effecting naruto with paralyzation)

    Angel one - A small sized mole but fatter then the rest, color of brown , he carries two kunai(with wind chakra infused in it) , he also carries two flash bomb

    Robber King - A bigger sized mole and the largest one, color of half black and half white , he carries a simple Nunchaku and two normal ANBU katana, and it is only about 24 inches. He also wears a rabbit mask(like ANBU) but it doesn't block his nose therefore he still can sense/smell through his nose.

    Note : Allowed to be summoned once per battle
    Note : Can only be teach/taught by SharpShooter
    Note: Must have signed the Mole Contract


    ~Declined~ mole contract already exists


    (Jishaku Ninpō: Bakuhatsuteki Rippoutai) Magnetic Ninja Arts : Explosive Cube

    Rank: D-S
    Type: Defense/Offensive/Supplementary
    Range:Short-Long
    Chakra Cost: 10 - 40
    Damage Points: 20 - 80
    Description: By using Iron sand,the user can create and send countless of mini sized cube or multiple huge sized cube, Mini sized cube has the same size as an shuriken and can be directed faster then shuriken toward the enemy and is strong enough to knock a ninja down or the user can just simply detonate the cube to cause explosive that can kill or severely damage the enemy. On the other side, Huge sized cube can be as large as any boss summoning though the user can control the size of all cube, Huge sized cube can use to crush the enemy from above or the user can lift himself up by creating below him. The user can detonate cube that is B rank or above but he can detonate anywhere but must within the jutsu range.

    D rank - The user can only create mini sized cube(Can't be detonate)
    C rank - The user can only create slightly bigger size cube(Can't be detonate)
    B rank - The user can create mini sized cube - middle sized cube ( Can be detonated)
    A rank - The user can create up to huge sized cube (Can be detonate)
    S rank - The user can create as big as boss summon like Gamabunta( Can be detonate)

    Note: Allowed to use 3 time per battle(For A-S rank only)
    Note : The user aren't allowed to use any S rank iron-sand jutsu for the next two turn
    Note: Can only be teach/taught by SharpShooter


    ~Declined, tell me how can cubes be faster than shuriken when shuriken ave a smaller surface area and are designed to cut through the air when a cube aint~


    (Jishaku Ninpō: Urutora Aironsando Kuro-n) Magnetic Ninja Arts : Ultra Ironsand Clone
    Rank: C-S
    Type: Supplementary
    Range:Short
    Chakra Cost: 15 - 40 ( + 10 for reforming )
    Damage Points: N/A
    Description: The user creates up to four clones made of iron sand. The clones are easily distinguishable from the user because of their black colour(for C rank only). The clones can catch objects or attacking shinobi within themselves and trap them letting the user attack with ease. Even when hit with physical techniques, the clones reform.

    C rank - Can only create up to 2 clone, easily distinguishable due to the color(black), (if the clone got hit by object such as kunai, it will reform itself)
    B rank - Can only create up to 4 clone , Can use any Iron sand related jutsu(Look like normal clone though if the clone got hit by object such as kunai, it will reform itself)
    A rank - can only create up to 4 clone , Can use any Iron sand related jutsu, Can use any ninjutsu or element jutsu, (Look like normal clone though if the clone got hit by object such as kunai, it will reform itself)
    S rank- can only create up to 2 clone , Can use any Iron sand related jutsu , Can use any ninjutsu or element jutsu , Can be detonate as the user wish to ,(Look like normal clone though if the clone got hit by object such as kunai, it will reform itself)

    Note : Allowed to use up to 3 time per battle (For A-S rank only)
    Note : The user aren't allowed to use any S rank iron-sand jutsu for the next two turn (This applies only for the S rank part)
    Note: Can only be teach/taught by SharpShooter


    ~Declined, do not resubmit~


    (Jishaku Ninpō: Aironsando bakemono) Magnetic Ninja Arts : Ironsand Monster
    Rank: C-S
    Type: Defense/Offensive
    Range:Short-Long
    Chakra Cost: 10 - 40
    Damage Points: 20 - 80
    Description: The user will gather iron sand to form and create a shape that will take the look of an bear/or an monster which is capable and can be use to defend solid object such as kunai,sword,rocks/stone and also include element attacks. The bear can also be use to attack enemy by using its claw or the user can simply de-form it into huge amount of iron sand to perform other type of iron-sand jutsu

    C rank - The user can create up to 4 small sized bear, The can attack with their claw or simply defend solid objects or weapons
    B rank - The user can create up to 4 big sized bear, they can attack with their claw or simply defend bigger solid objects or weapons, and can defend any element jutsu that is below C rank
    A rank - The user can create up to 2 much larger sized bear, they can attack with their claw or simply defend bigger solid object or weapon , and can defend any element jutsu that is below B rank.
    S rank - The user can create up to 3 huge sized bear, they can attack with their claw or simply knock/push back big summoning or simply defend any huge solid object or weapon , and can defend any element jutsu that is below A rank , Can be detonate as the user wish to(For S rank only).

    Note : Allowed to use up to 3 time per battle (For A-S rank only)
    Note : The user aren't allowed to use any S rank iron-sand jutsu for the next two turn (This applies only for the S rank part)
    Note: Can only be teach/taught by SharpShooter


    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 04:07 PM.

  21. #3246
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Praying Mantis (ranging in sizes)
    Scroll Owner: Black Uchiha
    Other Users who have signed the contract: none
    Summoning Boss if existing: King Shinobu (gigantic white praying mantis)
    Other Animals tied to contract: Ryu (dump truck size)
    Rie (10 ft wing span), Satoru ( car size), Kumiko & Kamiko (Akamaru (shippuden) size)

    ~Contract declined~

    Rank: S
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 40
    Damage: 80
    Description: User summons King Shinobu. King Shinobu has nature elements of fire, wind and earth. He can use them up to up to S rank. Known for his strength and his durability do to his size.


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Ryu. Ryu has a nature affinity for water element using water jutsu up to A rank. Known for his strength and his durability do to his size.


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Rie. The size of a jet ski. The user stands aborad her to achive flight. She has the nature elements of lightining and wind using them up to A rank. Known for her speed.



    Rank: A
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Satoru. Satoru has the nature elements of earth and fire using them up to A rank, also. Known for his durability do to his exoskeleton, the user mostly uses him for defense.



    Rank: B
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 25
    Damage: 40
    Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for fire element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 04:50 PM.

  22. #3247
    Senior Member JTjutsumaster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Retry

    Summoning Contract:
    Dingos!


    Animal Contract:
    Arai Inu (Wild Dog) Dingoz (Dingo)
    Scroll Owner:
    JTjutsumaster

    Other Users who have signed contract:
    N/A

    Summoning Boss if existing:
    Shikon/Fang

    Other Summoning Animals tied to contract:
    Nero, Greta, Arie, Kashikoi


    ~Contract Approved~


    Jutsu Submission

    (Kuchiyose no Jutsu: Dingoz Bosu: Shikon!) Summoning Technique: Dingo Boss: Fang!

    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80 (Depends on the jutsu Performed)
    Description:
    Fang (Or Shikon) is a large, Male Dingo. Perfered to be called Shikon, he is the a bit taller than the Toad boss: Gumabunta. His claws and teeth are very large, and he is very agressive. Rude in a way, but he is very generous to his summoner. He looks roughly like the Nine-Tailed Fox, except with only one long tail, and no black fur that connects his eyes to his ear. Shikon has a black mark on his forehead of two fangs that close in on eachother. If he accepts, the summoner is able to stand on that mark. Like most animals from the Arai Inu Family, Shikon speaks Perfect English and has great Chakra control. Most of the Dingo Family are able to manipulate Elemental Chakra. The Dingo Family specialise in Doton/Katon (Earth/Fire) Elements, Shikon has learn the following:
    ~Katon - Up to S Rank
    ~Doton - Up to S Rank
    Shikon is an agressive type. He can be quite rude to new summoners, but after some trust and respect, he can be nice and generous to them. In battle, he is very
    Co-operative, as he is always trying to help. Shikon has a strong body, and is smart in planning. Because he is large in size, Shikon is also fast, meaning he can travel far distances in a short amount of time.
    ~Notes
    *Can only be used once per Battle*
    *Can only stay in battle for 3 turns*
    *Can only be used/taught by JTjutsumaster*
    *Must Have Signed The Dingo Contract Held By JTjutsumaster*


    ~Approved~

    (Ninja Dingoz Kuchiyose no Jutsu: Nero!) Ninja Dingo Summoning Technique: Nero!

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60 (Depends On Jutsu Performed)
    Description:
    Nero is the second oldest in the Dingoz Family. Shikon's older brother, Nero is the Son of Kashikoi, the elder of the Dingos. He is quite rude, agressive, and he is always up himself, as if he were the toughest. He is a lot more smaller than Shikon, although he is nearly triple the size of an average, adult sized dingo, making Nero around 4-6 metres. Although Nero is highly strong, he lacks battle strategy and wisdom, so he looks for the summoner to come up with the ideas. Against Shikon, Nero isn't as good in his elemental chakra. Nero knows the Following:
    ~Katon - Up to A Rank
    ~Doton - Up to B Rank
    Nero has a thick scar from the top of his cheek, below the eye, down to the bottom of his lip. Nero is sometimes careless, and lazy. But when he is needed, he rises to the occasion. He has many scars around his body from many battles. If he allows it, Nero allows the Summoner to sit/stand on his back or Forehead. Nero can speak Perfect English.
    ~Notes
    *Must have Signed the Dingo Contract*
    *Can only be summoned once per battle*
    *Currently Can only be Used/Taught by JTjutsumaster*
    *Nero can stay in battle for 4 turns at the most.*


    ~Approved~

    (Kuchiyose no Jutsu: Senpai Dingoz: Kashikoi) Summoning Technique: Elder Dingo: Kashikoi
    Type: Summoning
    Rank: B
    Range: Short
    Chakra Cost: 30
    Damage Points: 40 (Depends on Jutsu Performed)
    Description:
    Kashikoi (Japanese term for Wise) is the oldest of the Arai Inu Family. Unable to run far distances, nor is he strong, but Kashikoi is very wise. Kashikoi works well with his summoner. Kashikoi is the Father of all four Dingos in the main family: Shikon, Nero, Arie, and Greta. He isn't usually a close-combat attacker, but Kashikoi is good in his elemental usage. Kashikoi knows the following Elements:
    ~Katon - Up to B Rank
    ~Doton - Up to C Rank
    Kashikoi is usually used for training purposes, but he enjoys a good fight. Kashikoi is about 1-2 metres tall. Like all dingos, Kashikoi has soft Red fur, but Kashikoi has three strips of black fur. One that streches from the start of the tail, to the tip of his nose, stretching ontop of his back. And he also has a black fur strip on each the side of his body, that goes across the side of his body. Kashikoi can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*


    ~Approved~

    (Ninja Dingoz Kuchiyose no Jutsu: Arie!) Ninja Dingo Summoning Technique: Arie!

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description:
    Arie is the second Youngest of the Dingo Family. Around her early teens, Arie is still growing. Arie is quite small for her age, but she loves to run. Her speed is almost impossable to follow with the naked eye. She has solf, cloudlike, red fur. She is shy with new summoners, but she gets attached real quickly. Arie is cheeky and smart-mouthed. Although she has no talent in chakra usage, Arie, like TenTen, carries scrolls on her back. When the summoner inserts a particular amount of chakra into Arie, she is able to summon all types of weapons (Kunais, Shurikens, Smoke Bombs, etc.)
    Aswell as her scrolls, she carries pouches on her sides whcih also contains ninja tools/weapons.
    Aswell with weapons, if the summoner inserts particular amount of chakra, Arie is able to harden her fur, and lengthen her claws/teeth. These can be used for offence, or Defence.
    Aries Personality is cheeky, but loyal. She cares for her family, and mostly takes care for her little sister, Greta. Playing jokes, she is a happy type. Her hobbies are either playing jokes, or, when she calms down from her hyperactive self, rests on the lap of her summoner. Arie can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*
    *Picture*




    ~Declined, add that the use of the scrolls count towards one your 3 moves per turn~

    (Ninja Dingoz Kushiyose no Jutsu: Dingoz Koi: Greta!) Ninja Dingo Summoning Technique: Dingo Pup: Greta!


    Type: Summoning
    Rank: D
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description:
    Greta is the youngest of the Arai Inu Family. She loves her family, and looks up to all of them. And she wants to be like them: As Wise as Pop Kashikoi, As Fierce as Nero, As fast as Arie, and as Tall as Shikon. Greta has no talent for chakra control. And, because she is only a small pup, she is used for Training Purposes only. She is very small, and she likes to sleep with her summoner.
    Greta is fragile, and she allows only one summoner to hold her, and that is JTjutsumaster. Greta Loves attention, and sometimes gets in a lot of trouble. So when she does, she likes it when her summoner gets her out of trouble, if not, she likes for her older sister Arie to. Sometimes, getting it from Arie, Greta likes to play jokes on her summoner. Greta can speak Perfect English.
    ~Notes
    *Must not be summoned in Battles, only for training purposes.*
    *Can only be Used/Taught by JTjutsumaster*
    *Can only be handled by JTjutsumaster*
    *Must have signed the Dingo Contract, Held by JTjutsumaster*
    *Picture*



    ~ ...Approved~


    I Hope the Contract of Dingos haven't been taken (Highly Doubt it)
    I have tried Scorpions, Polar Bears and now I am trying Dingos.
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 04:03 PM.

  23. #3248
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Thread Opened
     
         
    Last edited by Nirvāṇa; 05-20-2011 at 10:58 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Sainan Ken) - Calamity Sword
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach and pinning them into the ground. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
    Note: Can only be used 3 times per battle and must have a samurai biography to use.

    ~Declined~ how can it not do physical damage? You just said he was pinned down, which makes it just another shoot-sword-projectile jutsu

    (Ki Seishou no Nami ) - Ki Energy Wave
    Rank: S
    Type: Offensive, Supplementary, Defense
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a 360 degree energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
    Note: Can only be used 3 times and must have a samurai biography

    ~Declined~ that part of 360° seems like the Hyuuga tech that creates a 360° dome around the user that deflects everything

    (Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
    Rank: B
    Type: Supplementary
    Range: short
    Chakra cost: 20
    Damage points: N/A
    Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
    Note: must have a samurai biography to use.

    ~Approved~

    (Sempai Oshi: Zenryoku no Zen) - Elder Teachings: Meditative state of all ones power
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40 (+10 per turn)
    Damage points: N/A (+20 to all physical techniques)
    Description: This technique is the final form of Elder Teachings: Sixth Sense in which the user permanently reaches a state of Zen, proving of their mastery of the Martial way. It enhances all the users senses so they are capable of fighting to the best of their ability being in tune with their surroundings and their body in a matter of seconds as its merely a state of mind greater than that of the average person. The users speed and power is also increased to that which is said to equal the lightning release used by the raikage. This technique doesnt come without its drawbacks, the user loses the ability to use ninjutsu and genjutsu techniques for the entire battle and thus limiting their ability to fight in those area's. The user within this state is also still able to use the techniques required by Elder Teachings: Sixth Sense.
    Note: Can only be used once and lasts the entire battle
    Note: The user cannot perform any genjutsu or ninjutsu for the rest the match
    Note: Can only be used after entering Elder Teachings: Sixth Sense.
    Note: Can only be trained by Zenryoku


    ~Approved~ though you need to clarify something: do you mean ninjutsu as in everything that requires handseals, but you can still use the things without handseals or as in no chakra usage at all? And in case it's the first does it count for both elemental and normal chakra?

    PS: naming jutsu's after ourself are we -_O
     
         
    Last edited by Caliburn; 06-01-2011 at 05:41 PM.

  25. #3250
    Senior Member JTjutsumaster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by JTjutsumaster View Post
    (Ninja Dingoz Kuchiyose no Jutsu: Arie!) Ninja Dingo Summoning Technique: Arie!

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description:
    Arie is the second Youngest of the Dingo Family. Around her early teens, Arie is still growing. Arie is quite small for her age, but she loves to run. Her speed is almost impossable to follow with the naked eye. She has solf, cloudlike, red fur. She is shy with new summoners, but she gets attached real quickly. Arie is cheeky and smart-mouthed. Although she has no talent in chakra usage, Arie, like TenTen, carries scrolls on her back. When the summoner inserts a particular amount of chakra into Arie, she is able to summon all types of weapons (Kunais, Shurikens, Smoke Bombs, etc.)
    Aswell as her scrolls, she carries pouches on her sides whcih also contains ninja tools/weapons.
    Aswell with weapons, if the summoner inserts particular amount of chakra, Arie is able to harden her fur, and lengthen her claws/teeth. These can be used for offence, or Defence.
    Aries Personality is cheeky, but loyal. She cares for her family, and mostly takes care for her little sister, Greta. Playing jokes, she is a happy type. Her hobbies are either playing jokes, or, when she calms down from her hyperactive self, rests on the lap of her summoner. Arie can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*
    *Picture*


    *EDIT*

    (Ninja Dingoz Kuchiyose no Jutsu: Arie!) Ninja Dingo Summoning Technique: Arie!

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description:
    Arie is the second Youngest of the Dingo Family. Around her early teens, Arie is still growing. Arie is quite small for her age, but she loves to run. Her speed is almost impossable to follow with the naked eye. She has solf, cloudlike, red fur. She is shy with new summoners, but she gets attached real quickly. Arie is cheeky and smart-mouthed. Although she has no talent in chakra usage, Arie, like TenTen, carries scrolls on her back. When the summoner inserts a particular amount of chakra into Arie, she is able to summon all types of weapons (Kunais, Shurikens, Smoke Bombs, etc.)
    Aswell as her scrolls, she carries pouches on her sides whcih also contains ninja tools/weapons.
    Aswell with weapons, if the summoner inserts particular amount of chakra, Arie is able to harden her fur, and lengthen her claws/teeth. These can be used for offence, or Defence.
    Aries Personality is cheeky, but loyal. She cares for her family, and mostly takes care for her little sister, Greta. Playing jokes, she is a happy type. Her hobbies are either playing jokes, or, when she calms down from her hyperactive self, rests on the lap of her summoner. Arie can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*
    *Summoning Ninja Tools count as your "3 moves per turn"
    *Picture*




    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 05:10 PM.

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