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  1. #3276
    Seblax's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Sorry man, But I already own the vulture kinds contract, you can't have the condors because they are simply mine, and no, I can't teach it to you because I am full.

    Now for my submit:

    – Lion – Shishi

    Rank: S
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 40
    Damage points: N/A
    Description: Lion is a four-legged puppet whos weapon assortment consists of having a mane that is full of needles and wire strands that can be used for a multitude of tactics. Lion has blades for teeth and claws as well as spines along his back that can be shot like missiles at airborne targets. On the side of his head are to flap compartments that open up to activating the S ranked chakra shield once per battle for defence. From the mouth he can release kunai, explosive kunai, smoke bombs and flash bangs. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

    -Can only be used once per battle.
    -Owned by -Takai-.

    – Worm – Wa – Mu

    Rank: S
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 40
    Damage points: N/A
    Description: Worm is a pretty large puppet with multiple segmented body parts standing at 8ft tall on the top of the head he has a ring of spiked needles that can be shot all around. He is an offensive style offering the user a means of attacking at long distance from release of weapons or defensive tactics. His weapon assortment consists of having blades hidden in each ring segment so he can coil around a target and protrude the blades to stab them. He can release a multitude of weapons kunai, explosive kunai, smoke bombs and flash bangs from his mouth. His tail consists is similar to the style of Hiruku’s tail that can be used to stab or slash targets. He is able to dig underground creating tunnels behind him for various effects by charging it with wind chakra, to act as a strategic deployment for other techniques or movement. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

    -Can only be used once per battle.
    -Owned by -takai-

    – Meerkat – Miakyatto

    Rank: B
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 25
    Damage points: N/A
    Description: Meerkat is a smallish styled duo puppet that has a small attachment that removes itself on deployment and holds a mechanism that allows the user to see what the Meerkat can as it’s a primary role of recon. It’s small and very fast but holds still some small assortment of weapons being able to release several smoke bombs and flash bangs and makabushi for halting the enemy aswell as being loaded within the inner sections explosive notes that will cause the puppet to become a bomb that can be used to explode releasing several kunai in all directions for added affect.

    -Can only be used once per battle.
    -Owned by -Takai-.

    - Toad - Gama

    Rank: A
    Type: Defense/Supplementary/Offensive
    Range: N/A
    Chakra: 30
    Damage points: N/A
    Description: Toad is a Medium Large Toad like puppet who has set of plated armour on the front and back to help with defensive measures. He has a projectile tongue that can be shot with a mace on the end to cause blunt force damage and can then explode shooting several blades in all directions for short distance to harm those in the area. Toad also is capable of opening a compartment on his chest to activate a chakra shield. From his back opens a compartment that allows the user to jump inside but also above is a small compartment that holds missile cartridges that release smoke bombs near impact but the missiles themselves don’t hold any damage as the shell releases leaving smoke bombs. He can release from his mouth kunai, needles, explosive needles, smoke bombs and flash bangs. His last weapon is a water jet equivalent to C rank and maximum of 3 times held in a scroll hidden in his body that is able to send him. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

    -Can only be used once per battle.
    -Owned by -Takai-

    Toad Summoning Technique: Gamatakai - Gama Kuchiyose no Jutsu: Gamatakai -

    Rank: S
    Type: Attack/Supplementary/Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: To summon Gamatakai, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasura, the hell bringer* toad. Gamasura is as large as Gamaken, he has a nature affinity for fire element using fire jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his iron fangs using skills and his ability to use the same techniques Gamakichi.

    -Can only be used once per battle.
    - no other toads can be summoned at the same time. *even though I think its extremely unfair and wrong, since Pervy had his toads much stronger and without adding a similar rule to any of them*


    All declined as yet again banned >_>
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 09:33 AM.

  2. #3277
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Alucard View Post
    5. Fūjin no Ken| Wind God's Swords
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: +15 to any wind technique based on these swords or kenjutsu.
    Description: These are swords with a simple and clean format. The only distinctive feature on them it's a long length of thin wire mirroring thread, tied to the base of its hilt the user can use for some techniques.

    Although of a simple design, these type of swords possess some unique and useful abilities:
    • They have to ability to compress the wind around them and release it on impact, which means they can create small shock waves on impact. This gives the user an advantage during a kenjutsu fight, as when the opponent tries to block an attack of the user, the shock wave produced by the sword can send the opponent back, unbalance him or simply bounce his sword back creating an opening for the user to attack.
    • If the opponent grabs any of these swords, they will react by releasing a small but slicing gust of wind around the hilt, injuring the opponent's hand and forcing him to drop them.
    • The user can flow his wind chakra through the swords to increase their piercing and cutting ability. (+5 chakra each time is used)


    The user possesses tattoos on his wrists which allow him to summon many more of these swords, as on this fighting style, the user is more likely to throw them from long range at the opponent in order to hit him with the shock waves and then proceed with another attack.

    *Techniques based on these swords can only have wind chakra nature.
    *No other summons for the following 3 turns
    *Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.


    ~Declined~ change the bolded part, restrict it to one or two swords or something, custom weapons are not weapon arsenals.
    Fūjin no Ken| Wind God's Swords
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: +15 to any wind technique based on these swords or kenjutsu.
    Description: These are two swords, which the user carries on his back, with a simple and clean format. The only distinctive feature on them it's a long length of thin wire mirroring thread, tied to the base of its hilt the user can use for some techniques.

    Although of a simple design, these type of swords possess some unique and useful abilities:
    • They have to ability to compress the wind around them and release it on impact, which means they can create small shock waves on impact. This gives the user an advantage during a kenjutsu fight, as when the opponent tries to block an attack of the user, the shock wave produced by the sword can send the opponent back, unbalance him or simply bounce his sword back creating an opening for the user to attack.
    • If the opponent grabs any of these swords, they will react by releasing a small but slicing gust of wind around the hilt, injuring the opponent's hand and forcing him to drop them.
    • The user can flow his wind chakra through the swords to increase their piercing and cutting ability. (+5 chakra each time is used)


    *Techniques based on these swords can only have wind chakra nature.
    *No other summons for the following 3 turns as soon as any of the sword's abilities is used
    *Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.


    ~Approved~
     
         
    Last edited by Caliburn; 05-30-2011 at 03:50 PM.

  3. #3278
    Elesde Trip Mockingbird's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchoiyse Peregrine Taka: Kazuko & Kiriko)Peregrine Falcons: Kazuko & Kiriko
    Type Supplementary
    Rank: A
    Chakra Cost:60
    Damage Points: N/A
    Description: By drawing blood on both hands, and slamming them down, the user summons the two twin Peregrine Falcons Kazuko, and Kiriko, the sons of Tomoko, who are known for their excellent teamwork. The two brothers, being iwins, exactly the same size, (10 feet long, 35 foot wingspan). The both of them specialize in collaboration jutsu, and share the same abilities. They can both use up to B rank wind jutsu, as well as shedding their feathers, which can act as explosives detonated by whoever has shed them. By nature, their feathers are succeptable to Fire based attacks.

    -Characteristics-
    One of the things Peregrine Falcons are known for are their incredible speed, being able to move at speeds reaching up to 200 mph. The Peregrine Falcons are the fastest bird species on the planet.

    ~Leave the field after 6 turns
    ~If hit by 2 C Rank, or 1 B rank attack, they leave the field
    ~Can only shed 4 times per battle
    ~If one sheds there feathers, that Flacon is unable to use jutsu in the same turn
    ~Must have signed the Peregrine Falcon contract with Ruiz..
    ~Can only be taught by Ruiz..

    Approved, note their speed only comes in their diving manouver not general flying

    (Kuchioyse Peregrine Taka: Tomoko) Peregrine Falcon Summoning: Tomoko
    Type Supplementary
    Rank:S
    Chakra Cost:80
    Damage Points:N/A
    Description: Tomoko is the father of Kazuko, and Kiriko, as well as the boss of the Peregrine Falcons. Tomoko is noticeably bigger than his two sons (16 feet long, and a 45 foot wingspan) Being the leader of the Falcons, he is also the strongest one. He has complete Mastery over the wind element, and is also capable of shedding his feathers and using them as explosives. Although Tomoko is much stronger than his sons, he still shares the same weakness to fire.

    ~Can only shed feathers 3 times per battle
    ~Stays on the field for 5 turns
    ~If hit by 2 b rank/1 A rank, he leaves the field.
    ~Must have signed Peregrine Falcon contract with Ruiz..
    ~Can only be taught by Ruiz..

    Approved
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 09:36 AM.

  4. #3279
    RIP Mystogan Sharingdork's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Buki Kurōn Gijutsu)-Weapon Clone Technique
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: After stringing together a number of wires and shuriken around a ball of explosive tags, the user channels chakra into the frame of weapons to create a Shadow Clone around the weapons, with the ball of explosive tags around it's heart. This clone acts exactly as a Shadow Clone, except when it gets hit, instead of simply going 'poof', the explosive ball ignits, sending a barrage of weapons in all directions, the clone ceasing to exist in the aftermath.

    Note:~Stringing together the weapons with wire counts as one of the jutsu for that turn, making the user only able to use one other jutsu in the same turn they make this clone.


    (Kyōyū Dorīmu)-Dream Sharing
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: A unique genjutsu where the user makes physical contact with his opponent, and puts both of them asleep, sending them both into a dream (this creates a new terrain populated by the opponents suboncious that the user may choose and manipulate). The user is aware of being inside of a dream, whereas his opponent is not (dreams seem real while you're in them. It's only after you wake us you realize something was odd. Even the new terrain won't set off ones opponent, as your memory is somewhat fogged while in a dream). While inside the dream, the laws of physics can be ignored, and even controled if one realizes that they are dreaming. When in a dream, if you die, you wake up, and your actual body isn't harmed, whereas if you merely harm your opponent, not aiming to kill, they will actually feel the pain.
    Unfortunatly, while in a dream, the user will be hunted by his opponents subconsious mind, which get's more aggressive each turn (as it's the opponents subconcious, they have no control over it whatsoever). If the user remains in the dream for more than five turns, at the end of his opponents sixth turn, he will be utterly surrounded by armed men bent on killing him. At the end of the users sixth turn, the user will be killed by his opponents subconcious, no questions asked.
    When going into a dream, all clones that both the user and his opponent had made are dispelled, as while you're sleeping you cannot control your chakra to feed your clones or control your clones at all. While in a dream, jutsu require no chakra (your opponent may be think they are moulding chakra, when they aren't, because that's the way dreams are; you think you're running while you're really lying still), and you have an unlimited ammount of projectiles (kunai, shuriken, ect.).
    Just as in normal genjutsu, the opponent can realize that they're sleeping, and can control the dream just as the user can (they still cannot control their subconcious) or kill themselves to wake up. If one person in a dream wakes up, both people are taken out of the dream. Just like in (Genjutsu: Kokohin) Illusion Technique: False Surrounding, the dreams can be doubled over, creating a dream within a dream, so if the opponent wakes up, they'll believe that they're in the real world, while still being in a dream. The opponents subconcious travels with them, and will not touch either person sleeping inside of a dream.

    Note: ~Can only be used twice per battle (not including making a dream inside a dream).
    ~When going into the dream, the user and his opponent will start at mid-range from each other.
    ~To survive five-six turns, the user must kill their opponents person-formed subconcious constantly throughout their fifth and sixth turns.
    ~The user's opponent will always make the first move in the dream (meaning this must be the last jutsu used in the users turn, and it must be the last thing they do in their turn otherwise).
    ~The opponents subconcious varies in power. It'll have genin rank people-forms, all the way up to one rank above their own people-formations. No subconcious form will have a Kekkei Genkai (regardless if the opponent has one himself).
    ~As the subconcious knows that it has created many human-forms, the human-forms don't bother to defend themselves; only attack the user.
    ~The more the user manipulates the laws of physics, the quicker the opponents subconcious becomes agressive.
    ~Manipulating the laws of physics counts as one of the three moves per turn (can be used in a row as many times as the user pleases, and it counts as one jutsu).
    ~When the user and his opponent wake up, whoevers turn it was is over and the fight resumes on the users opponents turn.
    ~The 'three jutsu per turn' still applies in the dream.
    ~As this jutsu dispells all clones, a clone cannot use it, and clones cannot be used inside the dream.


    (Sēfudorīmu)-Dream Safe
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: While in a dream created by Kyōyū Dorīmu, the user creates a hidden, heavy duty safe, indestructable with the only way to get in being a three number combination, consisting of any number from zero to sixty. When a safe or safe-like object is placed in a dream, the mind automatically fills it with secrets. The user knows the location to the safe, and the opponent knows the combination, which is made up of the first three numbers that come to his head when questioned about it (if the opponent somehow finds the safe before the user can find the opponent, the comination is any three numbers the opponent wants). If the user get's the combination and gets the files in the safe, when he wakes up, he can counter his opponents next move knowing the whole move before it happens.

    Note:~Can only be used one time per level of dream.
    ~This is an exception to the rule where Kyōyū Dorīmu must be the last jutsu of your turn, and can be used the moment the dream is created.
    ~This jutsu requires chakra, whereas normal jutsu inside Kyōyū Dorīmu do not.


    (Sakusei Dorīmu)-Dream Creation
    Type: Supplementary/Defence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The exact opposite of Hakai Dorīmu, while in a dream created by Kyōyū Dorīmu, the user can create anything they want with this jutsu; be it a weapon, or a shield, or a hallway, ect. Due to the contruction of dreams, the spontaneous appearance is not considered odd to those who don't know it's a dream.

    Note:~As this jutsu is used in a dream, it requires no handseals.
    ~This jutsu requires chakra, whereas normal jutsu inside Kyōyū Dorīmu do not.
    ~When this jutsu is used, the user cannot manipulate the laws of physics in the same turn.
    ~Can only be used once per turn.
    ~Can be used as many times during the battle as the user wishes, but only in one level of a dream (if it is used in the first level of a dream, and then the user creates another level, when the user and his oppoent wake up, this jutsu still cannot be used).
    ~Cannot create clones or other people.


    (Hakai dorīmu)-Dream Destruction
    Type: Supplementary/Defence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The exact opposite of Sakusei Dorīmu, while in a dream created by Kyōyū Dorīmu, the user can destroy anything they want with this jutsu; be it a weapon, or a shield, or a hallway, ect. Due to the contruction of dreams, the spontaneous disappearance is not considered odd to those who don't know it's a dream.

    Note:~As this jutsu is used in a dream, it requires no handseals.
    ~This jutsu requires chakra, whereas normal jutsu inside Kyōyū Dorīmu do not.
    ~When this jutsu is used, the user cannot manipulate the laws of physics in the same turn.
    ~Can only be used once per turn.
    ~Can be used as many times during the battle as the user wishes, but only in one level of a dream (if it is used in the first level of a dream, and then the user creates another level, when the user and his oppoent wake up, this jutsu still cannot be used).
    ~If the user destroys a part of the landscape, the landscape around it is sealed up as if it were never there.
    ~Cannot destroy the opponents subconcious or the opponent themselves. The user must kill them with jutsu or weapons.


    ~All Declined~ Do not resubmit without spell checking and change this to a CE
     
         
    Last edited by Ragnaroc; 05-27-2011 at 06:30 PM.

  5. #3280
    -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    (Myou Yakke)- Chakra Coat
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost:40
    Damage points: N/A
    Description: The user molds up huge amount of chakra within their body then channels it out through all 361 chakra points to form a blunt coat of chakra covering their whole body.This chakra coat enables the user to walk on sticky materials, spikes and also a good defense against chakra base attacks.
    -can only be used by a hyuuga clan member
    - only twice per battle
    - the coat last for two turns.


    give better clarification of what rank it can defend against

    (Yubi Funsha)- Chakra Finger Jet
    Rank: A
    Type: Attack
    Range: short -mid
    Chakra Cost:40
    Damage points: 80
    Description: The user compresses the chakra in their fingers and shoot them out in form of jet that travels at great speed and are capable of cutting through concreat.
    -Must be a hyuuga clan member
    -3 times per battle


    Declined, incorrect chakra points for rank

    (Mittsu Semento)- 8 Trigrams Chakra Cement
    Rank: S
    Type: defence
    Range: long
    Chakra Cost:40
    Damage points:
    Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu and this also serves as a senseing technique.
    -This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
    -useable only by a hyuuga member
    -the chakra cement lasts for 5 turns and once per battle.


    Declined, remove the sensory ability
    Resubmits

    (Myou Yakke)- Chakra Coat
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost:40
    Damage points: N/A
    Description: The user molds up huge amount of chakra within their body then channels it out through all 361 chakra points to form a blunt coat of chakra covering their whole body.This chakra coat enables the user to walk on sticky materials, spikes and also a good defense against chakra base attacks(A ranks).
    -can only be used by a hyuuga clan member
    - only twice per battle
    - the coat last for 3 turns.

    ~Approved~

    (Yubi Funsha)- Chakra Finger Jet
    Rank: A
    Type: Attack
    Range: short -mid
    Chakra Cost:30
    Damage points: 60
    Description: The user compresses the chakra in their fingers and shoot them out in form of jet that travels at great speed and are capable of cutting through concreat.
    -Must be a hyuuga clan member
    -3 times per battle

    ~Approved~

    (Mittsu Semento)- 8 Trigrams Chakra Cement
    Rank: S
    Type: defence
    Range: long
    Chakra Cost: 40
    Damage points: N/A
    Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu .
    -This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
    -useable only by a hyuuga member
    -the chakra cement lasts for 5 turns and once per battle.

    ~Approved~

    New ones

    (Hyouton: Kiregire Fuyu)- Ice: Shards of Winter
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will Focus their wind chakra into their lungs and release water chakra from the palm of their hand, then blow out the focuesed wind chakra causeing the water chakra to freeze then is shot outward towards the opponent in a < formation (or buckshot formation if that makes better since).
    Note: Can only be used 4 times per battle.
    Note: Only -Tauburn can teach this jutsu.

    ~Approved~

    (Hyouton: Touketsu Makai)- Ice: Frozen Hell
    Type: Supplementary
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: Freezing the water vapor in the air into ice, the user will create a barrier of ice around himself and his opponent within a piller of ice closeing off any chance to get away also covering the ground in ice. The piller is about 45 meters wide from side to side, and as it goes up the from the inside the piller begins to form into a cone shape over the fighters, while the outside is still the same in a piller like shape.
    Note: Can only be once once per battle, once used only if the user can release it, or if he the user dies.
    Note: Fire does not effect the ice unless its a higher rank that this jutsu.
    Note: Only -Tauburn- can teach this jutsu
    (i put mid-long for the range because i wasnt sure)

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 09:57 AM.

  6. #3281
    Yüme's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kung Fu - 武术

    Chinese martial arts, also referred to by the Mandarin Chinese term wushu, are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" (家, jiā), "sects" (派, pài) or "schools" (門, mén) of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal(内家拳,nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern (北拳, běiquán) and southern (南拳, nánquán), is another popular method of categorization. One who seek's out mastery of many Kung Fu styles is known as a Kung Fu Master.


    Kung Fu Style: Bāguàzhăng - 八卦掌
    Bagua zhang contains an extremely wide variety of techniques as well as weapons, including various strikes (with palm, fist, elbow, fingers, etc), kicks, joint locks, throws, and distinctively evasive circular footwork. As such, bagua zhang is considered neither a purely striking nor a purely grappling martial art. Bagua zhang practitioners are known for their ability to "flow" in and out of the way of objects. This is the source of the theory of being able to fight multiple attackers. Bagua zhang's evasive nature is also shown by the practice of moving behind an attacker, so that the opponent cannot harm the practitioner.

    (Bāguàzhăng style: Counter step technique)
    Rank: A
    Type: Defensive.
    Range: Short.
    Chakra cost: 30
    Damage Points: -
    Description: In a close range battle with the opponent, the user will wait for the opponents move. Once the opponent has made their move, the user will quickly step to the right or left, turning his/her body to face the same direction as the targets, avoiding the attack. After that, once the target misses the user will take two quick steps back while the opponent is vulnerable. This leaves a wide oppening for any desired attack from behind.

    Wow i never imagined someone would create a replica of my half step declined to not resubmit similar jutsu exists ^_^
    __

    Kung Fu style: Eagle Claw - 鷹爪派
    A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.

    (Eagle Claw style: Ripping limbs)
    Rank: A
    Type: Defense/Offense.
    Range: Short.
    Chakra cost: 30
    Damage points: 60
    Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone iscompletely broken or out of place.
    ~Approved, however twisting ones limb can also cause the target to merely flip around if its used on the wrist because its a natural bodily reaction ^_^~

    __

    Kung Fu style: Wing Chun - 永春
    A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.

    (Wing Chun style: Deadly 3 hit combo)
    Rank: S
    Type: Offensive.
    Range: Short.
    Chakra cost: 40.
    Damage points: 80.
    Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
    *Can only be attempted twice in one battle.
    *Can only be landed once.
    *The user is exhausted after this move, can only use two jutsu in the next turn.
    ~Approved~

    (Wing Chun style: Explosive impact)
    Rank: S.
    Type: Attack.
    Range: Short.
    Chakra cost: 40.
    Damage points: 80.
    Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
    *Can only be used once per battle.
    *Cannot use your hands for anything in the next two turns, including handseals.
    ~Approved~

    _________________________________________

    ( Twin Katana's 'Pain and Pleasure'| 日本刀)
    Rank: S
    Type: Att ' Def
    Range: Short.
    Chakra cost: -Up to 40 depending on the technique.
    Damage points: -Up to 80.
    Description: Two very special sword's, twin Katana's. Where they came from is unknown, but they chose a new owner every millennium by fate. The material that these Katana's are made of is also unknown, but it seem's impenetrable. The handles for these sword's are perfectly done, they are usually said to be a beuty. The blades are razer sharp, but it cuts best the flesh of another being. The sheath's for both the sword's are not made from a hard solid material, a hard strung material with strap's on them. At the end of these sword's handles you can latch them together, making them even more deadly in the best of situations.

    Rank B
    |Razer chakra addition|
    The user simply channel's chakra through the swords and chakra accumulates around the blades and lengthins by 6 inches. This chakra also add's on to the sharpness of the blades.


    Rank A
    The user latches the end's of the sword's together, and spins them in front of him at high speed's. A tunnel will shoot from the sword's affiliated with the desired type of any of the 5 basic element's chakra.


    Rank S
    The user channel's highly concentrated chakra throughout the sword's completely. Once this is done the user will hold both of the sword's in front of him with the blades facing downward. Next the chakra will form chakra string at the end's of the sword's and that string will form another chakra string that connects to the user. The user will then stick the sword's into the ground and the chakra will spread throughout the whole battlefield to long range. The user will be able to sense any chakra from any being that is touching the ground. This is the twin's most spectacular ability.


    Restriction's:
    *The sword's can only be used or unsheathed twice per battle.
    *The sword's can only use each of their techniques once (A and B rank) per battle, but if they use the S-ranked technique at any point in a battle afterward's they must be put away for the rest of the fight.
    *I can only use this combined weapon.

    The sword's.


    ~Approved~
     
         
    Last edited by Caliburn; 06-01-2011 at 11:35 AM.

  7. #3282
    Senior Member ~Deidara~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    I want to submit a custom sword:

    Kodomo
    (After reading, see the link below)

    Kodomo is a large sword that can have wind chakra channeled through it (similar to Chojuro's sword) There are tiny holes hidden on it that allow my bugs that I control (I'm an Aburame) to be released. If my sword is somehow broken, my final trump-card is the fact that many bugs will pour out of the broken blade.

    Since, I now have direct contact with you, Rei-sama, do i automatically get all the Aburame techniques?

    http://www.nicknormal.com/normalblog...word-silho.jpg

    ~Declined~ this is not how you submit a custom, read the first post. On top of that the chance that Rei checks this thread is nearly nihil. Also this isn't a place to ask questions.
     
         
    Last edited by Caliburn; 05-21-2011 at 08:36 PM.

  8. #3283
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom weapon


    Name: (karasu) Raven
    Type: Chokuto style Ninjato
    Rank: B
    Range: Short-long
    Chakra cost: (As much as the jutsu used costs)
    Damage points: (+10 to the jutsu used)
    Description: Raven is a Chokuto style Chakra blade that is jet black and has a high afinity for the lightning element. When the lightning chakra is put into the blade, it goes from the normal light blue to a light violet color and makes the sound of Raven squaks. This sound is made, because the lightning bolts are tightly woven, causing interfearence and that sound. When a lightning element jutsu is absorbed by this sword, it gets a +10 damage bonus points to the attack.
    Note: Can only be used by Uchiha91 unless stolen.


    ~Declined~ description is way too vague, you make it seem that he would just absorb any lightning attack.


    (Raiton: Karasu ishuu) Lightning Release: Raven Swarm
    Type: Attack/Defence
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user puts lightning chakra into his/her sword and spins 360 degrees releasing lightning chakra as the user spins, causing it to soread out in a ring formation and stun its target. Because of the lightning being tightly woven, it makes the sound of Raven squaks.
    Note: Can only be taught by Uchiha91.
    Note: Must have a sword to use.
    Note: Causes stun for one turn.
    Note: Can only be used 3 times per battle.

    ~Approved~


    (Raiton: karasu tsume) Lightning Release: Raven Claw
    Type: Attack
    Rank: B
    Range: Short-long
    Chakra Cost: 20
    Damage points: 40
    Description: The user puts lightning chakra into his/her hand and uses extreame speeds to hit the target so fast that it seems as if the jutsu never hit until three "calw marks" appear on the impact spot and lighting comes out of them making the sound of ravens squaking. Must make 4 handseals
    Note: Can only be taught by Uchiha91.
    Note: Must be using lightning rider jutsu to perform.
    Note: Can only be used 3 times per battle.

    ~Declined, need to edit to state being as its covers long ranger the closer you are the the opponent the quicker the technique is performed but someone of higher or equal rank may be fast enough to counter~

    (Raiton: Karasu tsubasa) Lightning Release: Raven Wings
    Type: Attack/Defence
    Rank:B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: An Offencive and Defencive jutsu that Shoots Lightning out of the users back making the sound of raven squaks and wings flaping, defending the user against attacks and causing damage to those hit by it and effectively stunning them. Must make 4 handseals
    Note: Can only be taught by Uchiha91.
    Note: Causes stun affect for one turn
    Note: Can only be used three times per battle.

    ~Approved~


    (Raiton: Karasu satsujin) Lightning Release: Raven Murder
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user Makes 6 handseals, crosses his/her arms while gathering lightning chakra and then swings arms outward, sending a wave of lightning through the air making the sound of Ravens squaking.
    Note: Can only be taught by Uchiha91
    Note: Causes stun effect for 0ne turn.
    Note: Can only be used three times per battle.

    ~Approved~
     
         
    Last edited by Caliburn; 06-01-2011 at 11:06 AM.

  9. #3284
    Axle's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kame Kawa: Turtle Shell
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage: ( +15 taijutsu)
    Description: The user focuses chakra into their skin until it becomes hard and solid just like a turtle's shell. The user is unaffected by A-rank and lower moves. The user's speed decreases like he's wearing 30lb weights all over his body. Thus when this move is over the user's speed is doubled and he moves as fast as lee with no weights (as all people who play sports know, when you run or move with weights, your speed increases once you drop the weights like rock lee)
    Note: Must have the shell on for 3 turns
    Note: Lasts 5 turns
    Note: Must have signed the turtle contract
    Note: Must be taught by Axle
    Note: The speed only lasts 5 turns also until the muscles tear in the legs and arms forcing the user to forfeit
    ~Declined, this is a resubittion it requires quotes for me to mark any changes ~

    Custom Weapon: (Chakra Debas)Chakra Knives
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage: 80
    Description: The user pulls out 2 knives that are used on bras knuckles also. By focusing chakra into them, they light up with wind chakra, a blade of wind chakra then extends out from the side of the knives.This is basic wind manipulation, the blade extends based on how much chakra the user focuses into them. Since the blades are made of pure wind chakra, blocking the blades or avoiding them will still get the opponent cut (-10) it also pushes the opponent back a few yards. By holding the user's arms straight out right beside each other and focusing wind chakra in the knives, a wind shield is formed in front of the user, this has some properties of a rapid spinning fan. It pushes with enough wind to blow away medium sized objects. The shiled only covers the user's front. Also if anything comes into contact with the shield, they are immediately ripped to shreds
    Note: The user can change the chakra amount at anytime
    Note: can only be taught/used by Axle
    ~Declined~ 80% of what you just described are Asuma's knives, you get them by default if you make an Asuma bio

    (Kentou Sensu) - Boxing Style
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu rules)
    Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range. Also a direct hit to the opponent's temple is enough for a complete K.O.
    Note: Can only be taught/used by Axle
    Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
    1- training session let's the user maintain for 2 turns
    2:3 - training sessions lets the user maintain for 5 turns
    5-training sessions lets the user maintain for 10 turns
    Note: takes 3 turns to use this style again in the same match.
    ~Declined, remove the K.O. we dont allow such things ~

    Atsui-Appu: Warm-up
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu +10)(Ninjutsu +5)
    Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
    Note: Can only be taught by Axle
    Note: lasts the whole battle
    Note: can only be used once per battle
    Note: doesn't count as a move
    Note: must be done at beginning of battle
    ~Declined, doesnt count as a move course it does considering this is a techniqe >_>~
     
         
    Last edited by Caliburn; 06-01-2011 at 10:33 AM.

  10. #3285
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Ryu no Heki Oujou)-Dragon's False Death
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: While still having his sword in one of his hands with the hilt pointing at the opponent, the user will fake a faint in front of the opponent making him think he already won, but while falling down the user will use the the tip of the sword to propel himself forward to break the mind of the opponent and inmediatly strike the opponent in his/her stomach or back (depending to his/her location) with the hilt, then spin around and attack with a vertical or horizontal strike with the sword or other kenjutsu attack. This technqiue is best used after defending against an attack in wich the opponent has lost sight of the user making the faint more realistic after ''taking the hit''.
    Note: Can only be used once per battle.
    Note: No Taijutsu or Kenjutsu in the next turn.
    Note: Can only be taught by Ryuji.


    ~Declined~ I don't really understand what you're saying here. If you're pointing the hilt towards the opponent it means or you're holding your sword with a reversed handgrip or your holding the sword high in the air so that it's pointing backwards or you're standing with your back towards the opponent. Whatever case it is I don't understand how you're sword is going to propel yourself forward as in either of this cases it would probably make you go slower than normal.


    Resubmiting this:


    Into this:

    (Katon:Hi Nettto)-Fire Net
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage points: 80
    Description: The user will chanell fire chakra in his dominant hand or both hands, and then release it in the form of a net of chakra that bursts into flames as soon it comes out; the net is attached to the users finger tips by little streams of normal chakra. The net if used with one hand has the appropriate size to trap and burn a few opponents (2-4) but if this jutsu is used with both hand the net can trap a giant summoning, however the chakra cost will be doubled.
    Note: Can only be used twice per battle.
    Note: No other fire or any other technique that needs hand seals can be used in the same turn this technique was used.
    Note: If used with both hands the user can't use S-rank techniques for the following 2 turns.
    Note: Can only be taught by Ryuji.


    Approved

    Droping this:




    For this:

    (Katon:Urufu Pakku)-Fire Style:Wolf Pack
    Type: Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage points: 60
    Description: After performing six hand seals the user will spit out a large flame in front of him, then by doing the Dog seal the flame will divide itself into several much smaller flames (8) that take the form of a wolf. The wolves can then rush at the opponent and spread around the area to attack the opponent from different directions.
    Note: Can only be used twice per battle.
    Note: No fire techniques for the next 2 turns and no S-ranks techniques for 1 turn.
    Note: Can only be taught by Ryuji.


    Declined, technique already exists

    Updating/Re-submiting this two:
    -Summoning boss change-
    -New Wolverine-





    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Technique:Natsu
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire jutsus from A-rank and below but insted of using hand seals he has to shout the name of the jutsu before using it. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    Declined, shouting rather than hand seals no the user generally calls out the name after the hand seals -_- so sort that out

    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Technique:Aki
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the sligtest sound and as a special ability when her master has been injured, she can make a gentle purr and instantly place her master in a genjutsu that places him to sleep for I turn, while in this sleep Aki transfer her chakra to him and with is she can halved the damage done to him, but this will cost her to dissapear in cloud of smoke from the battle field.
    Note: Aki can stay in the field for 4 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    Declined, elaborate on the ability placing him under genjutsu
    (Ryu Kizetsu Giri)-Dragon Faint Slash
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will grab his sword in a reverse handgrip with the tip of the blade slightly touching the ground behind the user then he will fake a feint after defending against an attack in wich the opponent has lost sight of the user making the faint more realistic after ''taking the hit''. While falling down the user will use the tip of the blade to push him forward similar to the way of using aki poles to push us forward but with much more force, enough to reach the target in a matter of seconds breaking the mind of him/her and striking the target in his/her stomach or back (depending to his/her location) with the hilt, then spin around and attack with a horizontal slice.
    The part of ''defending'' against a jutsu isn't really neccesary the user can use the attack normally and even with 2 swords for more pushing power but this time the user will change to a normal handgrip while being pushed to slice the opponent and leave an ''X'' scar on the back or chest, stoping rigth in front of him.
    Note: Can only be twice once per battle.
    Note: No S or A-rank techniques in the next turn.
    Note: Can only be taught by Ryuji.


    I hope this is more understandable, I just couldn't find the right words last time, I also change the name cu'z I like this one better
    ~Declined~ seriously I still don't get entirely what you mean, though it seems the same concept as that of a sprinter that start's running. However in this case it would just slow you down, it would certainly not make you appear in the blink of an eye before the opponent.

    Droping this:
    Quote Originally Posted by Ryuji View Post
    (Katon:Kakuhan)-Fire Style:Whip
    Type: Ofensive
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: The user will create a stream that takes to form of a whip of chakra in the dominant hand, then the user will spit fire to the whip engulfing it in flames. This whip can be used in a normal fashion way but of course causing burns to the opponent.


    Approved
    For this:

    (Fuketsu Giri)-Dirty Slash
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will rush at the opponent and perform a slide in front of him/her to make dirt rise and enter into his/her eyes, then the user gets up inmediatly and slash the opponent resulting in a passing high-speed horizontal slash in the chest or in one of the sides. This technique can aslo be used with snow to make the a small white cloud surround the target, sand to get in his/her eyes like dirt does, or water to just splash him/her leaving them vulnerable to lightning techniques after the attack.

    ~Approved~

    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He also has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
    Note: Aki can stay in the field for 4 turns.
    Note: The special ability can only be used once.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    Change her ability for a simpler one.
    Both declined, state that their abilities would count as your 3 moves per turn
    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: The shields created by his own Earth Style Technique can only be destroyed by B-rank and up lightning techniques, in weaknesses speaking.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    so his earth pillars are B rank level ?
     
         
    Last edited by Caliburn; 05-30-2011 at 03:44 PM.

  11. #3286
    Heavens Blade's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    summoning
    (Kuro Doragon Kuchiyose no Jutsu) Black Dragon summoning

    Summoning Animal: black dragon
    Scroll Owner: Foamy
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ~Declined~ contract already exists
     
         
    Last edited by Caliburn; 05-21-2011 at 08:12 AM.

  12. #3287
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by McAfeezy View Post
    (Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex
    Type:Attack/Defense
    Rank:A
    Range:Short-Long
    Chakra Cost:20
    Damage Points:40
    Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.
    Note: Can only be used 3 times a battle
    Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.
    Note: Will numb and paralyze target on contact
    Note: Has to be taught by McAfeezy
    Note: Can only be used by Darui


    Declined, incorrect chakra cost

    (Ranton: Raikou "Drops No Japanese meaning")-Storm Release:Lightning Drops
    Type: Offensive
    Rank: B
    Range: Mid-Long
    Chakra Cost:10 (-15 for every turn active)
    Damage Points:20 (+10 every turn active)
    Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them.
    Note:A powerful fire enough (B-Rank or above) can neutralize the rain drops
    Note: If there is no clouds, then this can not be performed
    Note: If not stopped in 5 turns, the opponent will be paralyzed
    Note: Can only be used 2 times a battle
    Note: Must be taught by McAfeezy
    Note: Can only be used by Darui


    Approved

    (Ranton: Sutatikku Tamas)-Storm Release: Static Bullets
    Type:Attack
    Rank:B
    Range:Mid-Long
    Chakra Cost:15
    Damage Points:30
    Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.
    Note: Effects last for 2 turns
    Note: Usable 3 times a battle
    Note: Can not use any Storm Techniques up to B-Rank the following turn.
    Note: Must be taught by McAfeezy
    Note: Can only be used by Darui


    Declined, again incorrect rank stats

    (Ranton: Funnu Kadou )-Storm Release: Raging Vortex
    Type:Attack/Defense
    Rank:A
    Range:Short-Mid
    Chakra Cost:25
    Damage Points:50
    Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field.
    Note: Usable 3 times a battle
    Note: Must be standing still
    Note: the Opponent will be paralyzed and soaked in water, making them heavier
    Note: Must be taught by McAfeezy
    Note: Can only be used by Darui


    Approved

    (Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out.
    Note: Usable 1 time a battle
    Note: No Storm Techniques for the following turn
    Note: Dragon is about as big a Kirin, but not nearly as fast
    Note: Must be taught by McAfeezy
    Note: Can only be used by Darui


    Approved
    Re submitting

    (Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex
    Type:Attack/Defense
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.
    Note: Can only be used 3 times a battle
    Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.
    Note: Will numb and paralyze target on contact
    Note: Has to be taught by McAfeezy

    ~Approved~

    (Ranton: Sutatikku Tamas)-Storm Release: Static Bullets
    Type:Attack
    Rank:B
    Range:Mid-Long
    Chakra Cost:20
    Damage Points:40
    Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.
    Note: Effects last for 2 turns
    Note: Usable 3 times a battle
    Note: Can not use any Storm Techniques up to B-Rank the following turn.
    Note: Must be taught by McAfeezy

    ~Approved~

    New Ones

    (Ranton: Arashi Butoukai)-Storm Release: Storm Ball
    Type:Attack/Defensive
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed.
    Note:The opponent will become paralyzed and numb, hindering them not capable of attacking.
    Note: Usable 2 times a battle
    Note: The ball is very large, about 20 meters across
    Note: Must be taught by McAfeezy
    Note: No Storm Techniques next turn

    ~Approved~

    (Raiton Houmen: Moyoushi "Clouds")-Lightning Release: Gathering Clouds
    Type:Attack
    Rank:A
    Range:Long
    Chakra Cost:50
    Damage Points:N/A
    Description:The user will gather a tremendous amount of raiton and regular chakra, then release them into the atmosphere. The user will then manipulate the chakra,s causing clouds to form. These clouds are made purely out of the users chakra. These clouds are filled with lightning, ready to strike down. These clouds are also used for a basis jutsu, to set up for other jutsu.
    Note:Takes 1 turn for clouds to form
    Note:Can be blown away by a powerful enough wind jutsu
    Note:Clouds will stay for 5 turns
    Note:Usable 3 times a battle
    Note:Must be taught by McAfeezy

    ~Declined, do not resubmit~

    (Suiton Houmen: Toku "Of" Mizu)-Water Release: Shield of Water
    Type:Defensive
    Rank:S
    Range:Close
    Chakra Cost:40
    Damage Points:N/A
    Description: The user makes one handseal while raining or by a large water source, the user will then manipulate the rain or water, causing a giant, concentrated shield of water, that protects them, to form. The user can move the shield from left, right, up, and down.
    Note:Must be raining or a large water source nearby in order to perform, because of the size
    Note: Usable 1 time per battle
    Note: Can only be moved while handseal is still in place
    Note: Must be taught by McAfeezy

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 01:25 PM.

  13. #3288
    (o.O) shadedcrow's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Secret Art Element Fang - Kyuusho Jutsu Soshi Shikon
    Rank: S
    Type: Combination/Collaboration (Inuzuka clan only)
    Range: Short - Long
    Chakra Cost- 40
    Damage- 80
    Description: After a lifetime of dedication of working with their ninja hounds the Inuzuka clan has prefected their Collaboration techniques with their companion beasts. In this technique the user, and their ninja hound compannion(s), share mastered elemental chakra natures for a varity of results. See notes, this technique must be used in tandem with other Inuzuka clan techniques. Adding elemental chakra to a Inuzuka clan technique adds +10 damage. If the element isnt countered by the correct chakra nature. Only elements mastered can be used with this technique.

    Important notes:

    Note: This juitsu can only be used by the correct level Inuzuka clan bio, that has been taught this technique by shadedcrow/has his permision to use.
    Note: This technique can be stoped by using the correct chakara nature element to counter it, but it will not stop the origional Inuzuka clan technique.

    Katon chakra- adding this element the user and companion beast will set the all near by objects aflame, creating smoke (reducing visablity in the immediate area for 2 rounds) and buring the victim of this juitsu severely. Countered with Suiton ninjutsu.

    Fuuton chakra- adding this element the user and companion beast will add the cutting ablity of fuuton chakra to Inuzuka clan inflicting severe cuts. This element is countered with Katon style ninjutsu.

    Raiton chakra - Adding this chakra nature to Inuzuka clan ninjutsu, increaseing its penetrating abilites+ one level best to use against deffensive techniques, and donton techniques. Countered with Fuuton ninjuitsu.

    Donton chakra- Adding this chakra nature to Inuzuka clan ninjutsu increases defensive abilites for one turn also it will slow down the juitsu as well as making a dust screen around the area that reduces visblity 2 rounds. Countered with Raiton ninjutsu.

    Suton chakra- adding this chakra nature to Inuzuka clan ninjutsu spreads water all around the field from where the juitsu was used to where it makes contact with the victim. This water can be used as a water source for ninjuitsu dosent require a large source of water for 2 rounds before it evaporates. Countered with Donton ninjutsu


    Secret Art Rabid Bite Feral Scratch- Kyuusho Jutsu Kyoukenbyou Soshaku Feral Kizu
    Rank: A
    Type: Combination/Collaboration/Genjutsu
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description:Both the Inuzuka clan members and their ninja hounds focus extra chakra to their mouth(s) and fingers/claws. With each bite and scratch the victims chakra becomes more and more irregular in their body and around their minds. Must use in tandem with other Inuzuka clan techniques, or Taijuitsu. Effects of this jutsu include paralysis, dementia, and then halucinations of the senses.
    Important notes:
    This juitsu can only be used by the correct level Inuzuka clan bio, that has been taught this technique by shadedcrow/has his permision to use.


    Transparent Secret Technique: Demon Threads- Meimei Kyuusho: Oni Ito no Jutsu
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 15 (per puppet max 2 per battle, or 5 ninja tools combined per turn) 6 chakra per ninja tool. (kunai, shruiken, explosive tag, ninja rope)
    Damage Points: N/A-
    Description:This is a variation of the chakra thread technique. The diffrence is that the chakra threads are so fine and so thin they can only be sensed ninjas with occular powers, or another type of chakra sensing skills. Because of the thinness of the chakra threads two threads must be used instead of one. These ultra fine chakra threads can be attached to wepons, or puppets, or people. When using this jutsu the user looks like they are possessed, and objects/ninja tools/puppets/people seem to be possessed by demons, or touched by ghosts. When they are really being controlled by the user of this technique.
    Important notes:
    Note: This juitsu can only be used by the correct level puppetmaster bio, that has been taught this technique by shadedcrow/has his permision to use.
    Note:Can only be used with human sized puppets, excluding Chiyos 10 masterpiece puppet collection, and Sasoris human puppets, 100 puppet collection, and Kankuros Salamander puppet.
    Note: Chakra threads can only be cut with Raiton/fuuton types of chakra, or chakra enfused ninja tools.
    Notes: Ninjuitsu that require hand seals can not be use at the same time as this jutsu.


    Transparent Secret Technique: Puppet Transformation- Meimei Kyuusho: Kugutsu Hengen no Jutsu
    Rank: A
    Type:Transformation/Supplementary
    Range: Short/long
    Chakra Cost: 30
    Damage Points:N/A
    Description: This technique can only be used by the correct level of puppet master bio who has up to 3 puppets in battle, or already summoned. This technique transforms the appearance of up to three human sized puppets. To mimmic the appearance, as well as the movements of the user of this juitsu. This technique is released when a puppets mechanism is activated, puppets used in a Secret Technique, or attacked and physical contact is made. When released the puppet will revert back to its origional form in a poof of smoke.
    Important notes:
    Note: This juitsu can only be used by the correct level puppetmaster bio, that has been taught this technique by shadedcrow, and has his permision to use.
    Note: Can not transform more than three puppets per battle.
    Notes: Ninjuitsu that require hand seals can not be use at the same time as this jutsu.


    Transparent Secret Technique: Demon Neddles- Meimei Kyuusho: Oni Hari no Jutsu
    Rank: S
    Type: Offense/Genjuitsu
    Range: Short/Mid
    Chakra Cost- 40
    Damage- 80
    Description:The user focuses chakra into needles that are delivered the victim of this juitsu that are delivered by physical contact. Chakra threads can then be attached to these points and cause irregular chakra flow with in the victims body, as well as, restricting, and controlling movements of the victim.
    Important notes:
    Note: This juitsu can only be used by the correct level puppetmaster bio, that has been taught this technique by shadedcrow/has his permision to use.
    Note: Chakra threads can only be cut with Raiton/fuuton types of chakra natures, or chakra enfused ninja tools.
    Notes: Ninjuitsu that require hand seals can not be use at the same time as this jutsu.


    ~All Declined, do not resubmit also for future use secret technique is Hijutsu~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 01:52 PM.

  14. #3289
    Serpent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu: Nai Ranpu) Illusion Technique: Dead Light
    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra Cost: 50
    Damage Points: 90
    Description: An illusion were the opponent see's a quick flash of light fallowed by a loud explosion. The flash is so bright that it temperately blinds the opponent. and the explosion is loud enough to throw the opponent's equilibrium haywire causing them to lose balance. This jutsu also makes the opponents skin feel like it's been burn to ash.
    Note:
    -Requires 3 tomoe Sharingan and eye contact.
    -The Opponent losses eye site for 3 turns
    -The Opponent losses balance for 1 turn.
    -The Users Sharingan is Deactivated for the rest of the Match.
    -This Jutsu can only be taught by ~Frederick~
    ~Declined, do not resubmit~

    (Doton: Iwa hando) Earth Release: Stone Hands:
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (+5 Per Hand)
    Damage Points: 40
    Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.
    Note:
    -Can only be taught by ~Frederick~
    -Maximum of five Stone Hands
    ~Approved~

    (Doton/Katon: K-bakudan) Earth/Fire Release: K-Bomb:
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 Per-Condor)
    Damage Points: 80
    Description: This is a Doton/Katon Combo passed down by the Condor Elders. The User will slam his hands together creating an opining in front of him, Simular to Earth release Mud fall. Flying Rocks shaped like Condor's will fly out at the Opponent, these rocks are charged with Katon Chakra and will have a massive explosion on impact.
    Note:
    -This Jutsu can only be taught by ~Frederick~
    -This Jutsu can only be used by someone with the Condor Contract.
    -Maximum of six Stone Condors
    -This Jutsu can only be used twice per battle.
    ~Declined, do not resubmit~

    (Kchuysei: Senpai Kyokan) Summoning: Elder Kyokan:
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 140
    Damage Points: N/A
    Description: The user bite's both thumbs and claps his hands together. This summons Senpai Kyokan, Grand Elder of the Condors. Kyokan is a Giant Condor, He is larger then Gamabunta, he stands at 60 meters (180ft.) high giving him a wingspan of 200 meters (600ft.), because of his size it takes a lot to Summon him, after the summoning the user will feel drained and can't use strong Jutsu the next turn. Kyoken is able to blow High winds with his wings that equal to S-Rank. and Drop large amounts of water from his mouth.
    Note:
    -This Summoning can only be in play for 4 turns.
    -This Summoning can only be Summoned by someone with the Condor Contract.
    -This Summoning can only be Summoned once per battle.
    -No A-Rank Jutsus or higher next turn.
    ~Declined, need restrictions on those abilities like counting as one your 3 moves ~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 01:57 PM.

  15. #3290
    Obíto's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nagato.. View Post
    (Satetsu Hoippu) Iron Sand: Iron Sand Whip

    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: 30
    Description: The user will gather his magnetic chakra into his hands and form a malleable whip of iron sand that can be expanded up to mid range.

    Note:
    -Can only be taught by Nagato


    ~Approved~

    (Satetsu Rabu) Iron Sand: Iron Sand Armor

    Rank: C
    Type: Defense
    Range: Short
    Chakra cost: 15
    Damage Points: N/A (-10 to opponent using Taijutsu against user)
    Description: Armor of iron sand that looks like its not being worn but protects from damage.

    Note:
    -Only lasts 3 turns
    -Can only be taught by Nagato


    ~Declined, add that whilst using this the user is weak to lightning and fire because it will conduct lightning and fire will melt it ~

    (Jishaku Ninpou: Jiki Suishin) Magnetic Ninja Art: Magnetic Propulsion

    Rank: S
    Type: Supplementary
    Range: Long
    Chakra cost: 40 (-20 per turn)
    Damage Points: N/A
    Description: The user gathers his magnetic chakra and channels it throughout his body, creating an electromagnetic field around the user. Now he will be able to propel himself into the air & strife with increased agility using mere magnetic chakra alone.

    Note:
    -Can only be done once per match
    -Once done cannot perform Iron jutsu for 2 turns
    -Can only be taught by Nagato


    ~Declined, do not resubmit~
    Fixed the vulnerability of the armor.


    (Satetsu Rabu) Iron Sand: Iron Sand Armor

    Rank: C
    Type: Defense
    Range: Short
    Chakra cost: 15
    Damage Points: N/A (-10 to opponent using Taijutsu against user)
    Description: Armor of iron sand that looks like its not being worn but protects from damage.

    Note: Only lasts 3 turns
    Note: User will be vulnerable to lightning because its a conductor & fire will melt it away.
    Note: Can only be taught by Nagato..


    Summoning
    Summoning Animal: Hiero Falcons
    Scroll Owner: Nagato..
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Proof of existence: Hiero Falcons



    Iron Sand Techniques



    (Satetsu: Airon Bunshin) Iron Sand: Iron Clone
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: (-10 to target using Taijutsu)
    Description: An identical shadow clone formed by iron sand. The iron sand clones can recover by absorbing more iron sand.

    Note: Can only be used twice per match
    Note: Maximum of two clones can be created.
    Note: Can only be taught by Nagato..


    (Teppeki no baria)-Iron Sand: Iron Wall Barrier
    Type: Defense/Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses.

    Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away.
    Note: Can not perform any Iron jutsu for the rest of the turn.
    Note: Can only be taught by Nagato..



    (Jishaku Ninpou: Jiki parusu) - Magnetic Ninja Art: Magnetic Pulse
    Rank: A
    Type: Defense/Supplementary
    Range:Short-Long
    Chakra cost: 30
    Damage Points: N/A
    Description: The user gathers magnetic chakra in their plams and releases it giving a forceful push to metallic objects.

    Note: Affects metallic objects only
    Note: Can only be used twice per battle
    Note: Can only be taught by Nagato..


    (Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user sends his magnetic chakra into the air around him causing any metallic objects to disintegrate into sand that can be used to perform Iron sand techniques.

    Note: Can only be used once per battle
    Note: Cannot use Iron sand jutsu for 2 turns including the turn after this technique is used.
    Note: Can only be taught by Nagato..






    ~All declined, over the limit~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:01 PM.

  16. #3291
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Shenfeng Zhi Huo | Fire Release: Kamikaze's Fire)
    Type: Attack
    Rank: Forbidden
    Range: Short - Mid
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will compress their chakra whilst also continuously focusing more and more around their body. The user will then release a sudden explosion of fire in all directions by thrusting their chakra outward after compressing so much of it, scorching anything in range.
    Note: The fire is extremely hot with the capability to vaporize any A-Rank water techniques or below, and capable of melting A-rank earth techniques or below.
    Note: The user will die after usage, due to overuse of chakra.
    Note: Must be taught by Smokie McPot
    ~Declined do not resubmit~

    (Ninjutsu: Shenshangxian Su Kongzhi | Ninja Arts: Adrenaline Control)
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user will focus chakra to their brain, making the brain send adrenaline throughout the users body. Increasing their heart rate, blood pressure and blood flow to the muscles. Which then gives the user 5th Gate abilities and overall heightend reflexes. All this also shifts the blood flow away from the frontal lobes and to the motor cortex instead.

    Note: When performing this technique the user loses the ability to plan deeply which also effects them from peforming anything but taijutsu, due to the fact the user is having an adrenaline rush.

    Note: Lasts 3 Turns and is useable 2x per battle, must wait 4 turns to use again.

    Note: Once deactivated the user is left tired and only able to perform 2 techniques for 2 turns after deactivated. If performed twice the user can only use 2 techniques for the remainder of the battle.

    Note: Must be taught by Smokie McPot
    ~Declined, do not resubmit NO GATE COMPARISIONS~

    (Doton: Diqiu De Zhaoya| Earth Release: The Earth's Minions)
    Type: Attack
    Rank: S
    Range: Mid/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform 4 handseals then channel their chakra through the earth, creating 3 skeletons that rise out around the opponent straight from the earth to grab and restrict the opponent(s).
    Note: The user manipulates the earth and also focuses their chakra extremely to make the clones out of minerals and metals. Making a thin layer around the skeleton made of metal, so they are electrical conducters.
    Note: Useable once per battle.
    Note: Once performed no earth techniques for two turns.

    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:05 PM.

  17. #3292
    Senior Member Darijan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Yoton: Yougan Tama)Lava Release: Lava Sphere
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra Cost: 30(+3 for every aditional laser shooted from the sphere)
    Damage Points: 60(+5 for every aditional laser shooted from the sphere)
    Description: The user preforms a row of 4 hand seals, and as he is preforming them he collects a big amount of lava chakra in his palms, after he ends with the had seals he quickly puts his palms together and creates a lava sphere in his palms, from the sphere he can send lava lasers towards the opponent which can be controlled by the user.
    Notes:
    ~Usable 4 times a battle
    ~Can be used and taught by sisko
    ~No other lava jutsus the same move this was used
    ~No other S rank katon or doton jutsus the same move this was used
    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:07 PM.

  18. #3293
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    Re: ♦ Custom Jutsu Submission ♦

    (Kage no shōheki) – Shadow Barrier
    Type: Defence
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user surrounds them selves with shadow chakra then shape their shadow and form a circular shadows around the user then the circular shadows goes up make a cage of shadow covering the user

    Note : ~ Every physical and Taijutsu attack in the same rank wont effect and when comes in contact with the shadow then the opponents will got trap by the Shadow user.
    ~ Can only last for three round and can be activated at the beginning of the battle.
    ~ During it’s activated the user can do other jutsus including shadows
    ~ Can only be taught by Oasis
    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:08 PM.

  19. #3294
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    Re: ♦ Custom Jutsu Submission ♦

    ~ All of these are resubmits Declined for being Op-ed or Pending, before posting them again have thoroughly discussed with Zen about them

    Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu)
    Rank; A
    Range; Short-Very Long
    Type; Attack
    Chakra Cost; 30
    Damage points; 60
    Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, the blade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

    *Can only be used 4 times per battle

    (The idea of this is very old much older then the Samurai, it never resubmitted due to me being inactive in different intervals )

    ~Approved~ though added a restriction

    Sword art; Brilliant Overlord (Kenjutsu; Senpa Shunrenjin)
    Rank; S
    Type; Offense
    Range; Short-Long
    Chakra Cost; 40
    Damage points; 80
    Description; The technique is activated the moment the user unsheathes his sword out of the scabbard, the technique follows the same principles as those of genjutsu however with real time effects, making use of the sense of sight the users focuses on the chakra in the targets mind raising his levels of tension, while in the state the target sees the time in a slow motion so much that he isn't able to have his body react to the newer conditions, with the target paralyzed at the point the user releases a barrage of crescent shaped waves dealing heavy damage to his target. The technique ends as the sword goes back to its scabbard, and the target mind finally reacts to the pain altogether. Whilst in slow motion, the target not only sees himself in slow motion but the attacks by the user as well, which may give him enough time to think up a proper counter.
    Quote; Can you try to react through the swift mist?! Prepare yourself for a blinding storm! Brilliant Overlord!
    Note: Usable once in a battle.
    Note: After Use of this technique the user suffers extreme fatigue due to the focus it requires to manipulate the targets chakra. During this fatigue any damage suffered by the user may increase by 10.
    (op-ed, basically added recoil and weaknesses to make it fair since there's hardly a way to reduce its power without killing its purpose, just ask if there's still a problem i'll explain how for most cases it can easily be countered)

    ~Declined~

    (Ken Sen) Blade Beam
    Rank: A
    Range: Short-Mid-Long
    Type: Attack
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.
    Blede Beam
    *Must have Fusion Swords*
    *Can only be used with the 1st Blade*
    *Usable 4 times in a battle*
    *Can only be taught by DS and Caliburn*

    ~Approved~ though changed it's rank

    Wing Blade (Kirihane)
    Rank: A
    Type: Supplementary
    Range: Short-mid
    Chakra: 30/per turn
    Damage: N/a
    Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.
    Note: Can only be used with Fusion Swords or with any other suitable alternate.
    -Lasts 5 turns. Usable twice.
    http://en.wikipedia.org/wiki/Electromagnetic_levitation
    (restricted and explained how it works)

    ~Approved~

    Inverted World (Sakasa Seken)
    Rank: B
    Type; Supplementary
    Range; Short-Long
    Chakra cost; 20
    Damage points; n/a
    Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.
    ~Approved~


    (Pending at first, edited and resubmitted)
     
         
    Last edited by Caliburn; 06-01-2011 at 09:55 AM.

  20. #3295
    Senior Member Mugiwara's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugiwara View Post
    (Ototon: Koudo Naiteki Ne no Jutsu) - Sound Release: Advanced Inner Sonar Skill
    Rank: S
    Type: Supplementary
    Range: Whole field
    Chakra Cost: 40 (+5 per round)
    Damage Points: N/A
    Description: This jutsu is an advanced form of the original inner sonar skill, and can only be performed by people with full mastery of sound and incredible chakra control. Just like the original Inner sonar skill, the user concentrates chakra into his ear, just a larger amount, increasing his hearing to the limit. With this technique active, the user is able to hear everything that happens in the battlefield. That means that the user is able to hear the opponents heartbeat, breathing and the blood running through the opponents veins, everything. Because of the mastery of sound and incredible chakra control, the user is able to block out frequencies that aren't relevant, such as loud explosions, the user is able to hear past them.
    ~Can only be used once per battle
    ~Lasts until deactivated
    ~While this technique is active, the user cannot use any other sound jutsu.
    ~The user is able to hear both above and under ground.
    ~Must be Kage or higher, and have very high chakra control
    ~Must have mastered sound


    Approved

    (Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun
    Rank: Forbidden
    Type: Offensive
    Range: Short- Long
    Chakra Cost: N/A
    Damage Points: 100 (-20 to user because of shoulder joints)
    Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed.
    The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound.
    ~Must be EIG master to perform
    ~The technique doesn't use any because it is just high speed punches.
    ~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.)
    ~Once per battle
    ~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.


    i suppose approved

    (Godai Chouin Fuu Tattoo) - Five Element Sealing Method Tattoo
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 50
    Damage Points: N/A
    Description: The user uses have a sealing tattoo on his arm, with the middle of the tattoo, an empty circle tattooed on the palm(this tattoo is permanent). This is the same technique as "Ho/Mizu/Kaze/Tsuchi/Rai Houin" but replaces the scroll with a tattoo on the users arm. It works by performing 4 handseals and holding the arm with the tattoo forward towards the incoming technique and focusing chakra into it. After a technique has been sealed inside the tattoo, the kanji for "Seal" appears inside the empty circle on the users palm. The kanji starts to slowly fade and will fade away after 1 round.
    ~Works the same way as the original sealing technique, just removing the usage of scroll.
    ~The user can only use the tattoo once every 2 rounds. That means after he uses it, he must wait till the kanji on his palm disappears.
    ~An incoming technique can still do a small amount of damage to the users palm because the sealing is not instant and the technique is used if the user does not have time to reach for a scroll.


    Declined, do not resubmit

    (Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion
    Rank: Forbidden
    Type: Offensive
    Range: Whole Field
    Chakra Cost: N/A
    Damage Points: 200 (maybe higher)
    Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead.
    ~Can only be avoided by time-space technique.
    ~The users movement is nearly impossible to track even with sharingan
    ~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the killing intent of the user, unable to move as if they were affected by genjutsu.
    Aftermath of the jutsu(1 km diameter and several km deep):


    ^^^I know its OP, but its 8th gate after all

    tell me something mugi, how can the technique be avoidable only via teleportation if ya claiming this technique can stop the opponent in their tracks from killing intent that kinda contradicts the technique you strawhat pirate xD

    (Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion
    Rank: Forbidden
    Type: Offensive
    Range: Whole Field
    Chakra Cost: N/A
    Damage Points: 200 (maybe higher)
    Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead.
    ~Can only be avoided by time-space technique.
    ~The users movement is nearly impossible to track even with sharingan
    ~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the killing intent of the user, unable to move as if they were affected by genjutsu.
    Aftermath of the jutsu(1 km diameter and several km deep):

    ~Approved~

    I already told you how you can avoid it on msn Zen.
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:10 PM.

  21. #3296
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    Re: ♦ Custom Jutsu Submission ♦

    (Jōkiton no Jutsu) –Steam Release Technique
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user is capable of manipulating the steam in multiple ways to either create projectiles, hands or a floating platform to carry the user into the air. The steam hes using is from his Vent which is placed on the back of the Steam armour hes wearing.
    Note: Can only be used by a Han Bio.

    ~Approved~

    (Jōkiton: Jōki Kumite) - Steam Release: Steam Kata
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40 (+10 Each turn if it's activated.)
    Damage Points: 80
    Description: The user will coat his arms in higly compressed Steam, The user can use this Steam as an extension of their arms giving them longer reach within their taijutsu even if they do not directly connect. The user simply release the Steam around his arms in a form of Shockwave hitting the Target if he should miss and gradually burning wounds will appear on the target. New Steam will then extend on the users arms.
    Notes:
    ~Can only be used twice and each time lasts 3 turns
    ~Can only be used by a Han Bio.
    ~The user is capable of performing Jutsus and form hand seals while this is active.

    ~Approved~

    (Jōkiton: Jōki Ryokou) Steam Release: Steam Travel
    Rank: A
    Type: Supplementary, Defensive
    Range: Short-Long
    Chakra Cost: 30
    Damage Point: N/A
    Description: The user gains the ability to merge himself into any kind Steam that is being on the Battlefield and capable of appearing out from anypart of the Steam to attack as he wishes.
    Notes:
    ~Can only be used by a Han Bio.
    ~Can only be used three times per battle.
    ~This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns.

    ~Approved~

    (Jōkiton: Jōki Bunshin no Jutsu) – Steam Release: Steam Clone Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage points: N/A
    Description: The user creates a clone made of steam. The Steam used for the Clone is compressed together so much, it's capable of delivering hits and reciving hits. It's capable of using anykind of Steam Jutsu.
    Note: Can only be used by a Han Bio

    ~Approved~

    (Jōkiton: Jōki Kankishafuto) – Steam Release: Steam Ventilation shaft
    Rank: B
    Type: Offensive, Supplementary
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will manipulate their chakra to cause a vent of steam to rise up from an undergound pocket and shoot out of the desired location which can cause severe burning on a targets skin.
    Note: Can only be used by a Han Bio


    ~Approved~


    If any problems, feel free to Edit. I'd hate to resumbit one of these. .-.
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:27 PM.

  22. #3297
    Kira..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kurimuzon Hakira, Custom Jutsu Submission
    Custom Jutsu:

    (Raiton: Jigoku no Tenshi)Lighting Release: Angels of Hell

    Rank: B-Rank
    Type: Attack/Supplementary (Both at the same time)
    Range: Mid- to Long-Range
    Chakra Cost: 25
    Damage Points: 40
    Details: After performing the necessary hand seals (See Below), the user fills their hand with Lightning chakra. The user's hand then releases five (5) humming bird-shaped lightning birds which "fly" towards the opponent. (Please note that at this time they are still attached to the user's hand by strings lightning chakra.) The five (5) birds then puncture the target through their left and right wrists, their left and right ankles, and their abdomen. At this point, they use their "tails" (strings of lightening chakra), wrap around the target, allowing the user to pull the target closer for a short-ranged or even point blank attack. The strings can only be separated from the user by a stronger Justu or an equal (or higher) in rank Wind Release Jutsu.
    ~Hand Seals: Bird, Dragon, Tiger, Boar, Ram, Dog, Ram, Boar, Tiger, Dragon, Bird
    ~Can only be used once per battle.



    ~Declined, a lightning technique of same rank or above can also affect the bonding of this technique by overpowering it ~

    Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)

    (Not Changing/Resubmitting)


    ~Approved~

    Illusion Technique: Frenemies(Genjutsu: Tomoteki)

    (Not Changing/Resubmitting)


    ~Approved~

    Illusion Technique: Painting Drip (Genjutsu: Kaiga Dorippu)

    Type: Attack
    Rank: B
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points: 40
    Description: The user catches the opponents attention with a smoke bomb, catching them in a Genjutsu (Illusion Technique). When the smoke clears, they see that the world around them becomes dull, becoming dark and depressing, with a slight breeze, carrying a few leaves. Then, the world starts to drip upwards, as if it were a wet painting being held upside-down, and the paint was dripping "upwards." The whole environment, including the target, drips upwards, and thereafter the damage is taken, the illusion ends.



    ~Declined, how are you even administrating the damage ?~
    Custom Summoning:

    Contract:
    Summoning Animal: Hummingbirds (If not available/too broad, Sword-Billed Humming Birds)
    Scroll Owner: Kurimuzon Hakira
    Other Users who have signed contract: None
    Summoning Boss if existing: None At The Moment
    Other Summoning Animals tied to contract: None At The Moment

    Species Information:
    The sword-billed hummingbird's bill is longer than its body, thus enabling it to feed on flowers with long corollas, e.g., Brugmansia, Passiflora, Datura, and Fuchsia. When feeding, the tongue of a hummingbird extends beyond its bill and contracts about 13 times per second, allowing it to lap up nectar. When the sword-billed hummingbird perches, it holds its beak almost vertical, thus reducing the strain on its neck. Nests of most hummingbirds are tiny cups of foliage and green moss bound together with cobwebs. Two eggs will be deposited into these nests, which may be situated high or low, in a tree or shrub, and even dangling from an overhead support. Source: Alexander F. Skutch, The Life of the Hummingbird (New York: Vineyard Books, Inc., 1973), p. 73. Hummingbirds have a well developed sense of hearing, often retreating quickly at the clicking sound of a camera shutter. Source: "Hummingbird," The Audubon Nature Encyclopedia, 1965, Vol. 5, p. 895.

    ~Contract Approved~

    Burēdo the Defender (Burēdo Difendā)
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: 60
    Details: Burēdo is a very large sword-billed humming bird who specializes in weaponry. He lines the inside of his beak with explosive tags, and can be summoned to trap the opponent inside his beak, then light the tags. He can also protect the user by placing themselves inside his beak for protection. In both cases, he is summoned with his beak coming out the ground, his body unexposed. He can wield and throw senbon, explosive tags, and kunai. The user can ride inside his extremely sharp-tipped beak or on his head.
    ~This summons lasts for five turns.
    ~This summons can only be used thrice per battle, and only once for protection/trapping the user/opponent. Once one has been done, the other cannot be used, however he can still be summoned.
    ~This can only be summoned if the user has signed/owns the Hummingbird Contract.

    ~Declined, do not resubmit~

    Custom Jutsu:

    Lighting Release: Angels of Hell (Raiton: Jigoku no Tenshi)
    Resubmitting, see Above
    Rank: B-Rank
    Type: Attack/Supplementary (Both at the same time)
    Range: Mid- to Long-Range
    Chakra Cost: 25
    Damage Points: 40
    Details: After performing the necessary hand seals (See Below), the user fills their hand with Lightning chakra. The user's hand then releases five (5) humming bird-shaped lightning birds which "fly" towards the opponent. (Please note that at this time they are still attached to the user's hand by strings lightning chakra.) The five (5) birds then puncture the target through their left and right wrists, their left and right ankles, and their abdomen. At this point, they use their "tails" (strings of lightening chakra), wrap around the target, allowing the user to pull the target closer for a short-ranged, or even point-blank, attack.
    ~Hand Seals: Bird, Dragon, Tiger, Boar, Ram, Dog, Ram, Boar, Tiger, Dragon, Bird
    ~Can only be used twice per battle.
    ~Can be used on inanimate objects
    ~Cannot be used twice consecutively. The user must allow a "cool-down" period of five turns before their second and last attempt.

    ~Declined do not resubmit as failed to add what previously requested~


    Illusion Technique: Painting Drip (Genjutsu: Kaiga Dorippu)
    Resubmitting, see Above
    Type: Attack
    Rank: B
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points: 40
    Description: The user catches the opponents attention with a smoke bomb, catching them in a Genjutsu (Illusion Technique). When the smoke clears, they see that the world around them becomes dull, becoming dark and depressing, with a slight breeze, carrying a few leaves. Then, the world starts to drip upwards, as if it were a wet painting being held upside-down, and the paint was dripping "upwards." The whole environment, including the target, drips upwards. The change in form, like any malformation, causes intense pain and damage to the target. The jutsu ends thereafter.

    ~Declined, do not resubmit you failed to sort out what i requested~



    Custom Weapon:
    Jigoku no Burēdo (Hell's Blade)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: /
    Description: A long sword in the shape of a sword-billed hummingbird. It has a long, sharp beak. It can conduct Chakra of any kind. It can be wielded and adjusted to be used as a sword/gauntlet. It can open its beak to conceal explosive tags.
    ~Can only be weilded by Kurimuzon Hakira or those with his express permission.

    ~Approved~ though edited some stuff, you can't use poison unless you're a med ninja or puppeteer
     
         
    Last edited by Caliburn; 05-30-2011 at 03:33 PM.

  23. #3298
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    Re: ♦ Custom Jutsu Submission ♦

    summoning

    (fukurou Kuchiyose no Jutsu) Owl summoning/great horned owl (if owl isnt specific enough)
    Summoning Animal: Owl
    Scroll Owner: Foamy
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A


    Summoning

    (Washi Kuchiyose no Jutsu) eagle summoning/ bald eagle (if eagle isnt specific enough)
    Summoning Animal: Eagle
    Scroll Owner: Foamy
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    (only if first one is already made)

    ~both declined already exist and owls are within the manga/anime now so you cannot submit a cannon summoning~

    weapon

    (kamereon no Burēdo) chameleon's blade
    Type: Weapon/Sword
    Rank: A
    Range: Short/Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: This was the final blade created by Shigure's father. It can is his greatest master piece and can easily cut threw other steel objets (such as shuriken). Its greatest ability is it can cut through elemental jutsu by absorbing elemental chakra up to the B rank (A rank the jutsu would be cancled but the blade would shatter S rank the blade would simply shatter) and the sword then takes the element that it just absorb. However the blade can only have one element at a time and becomes weak against the opposite element (i.e if you absorb water your weak against earth). you can release the elemental chakra in the sword by channeling the element and sending it out in a blast (the blast would be short-mid)

    -Sword can only be used by Shigure Kosaka
    -Can only absorb two different elements a fight
    -Can only absorb one attack at a time (i.e if you absorb a water attack cant absorb another attack even if it is water until that chakra has been released)
    -If absorbs water blade can lliquadize and reform
    -If absorbs fire can melt objects
    -If absorbs wind blade becomes invisable so opponent cant judge its length
    -If absorbs earth does more damage
    -If absorbs lightning can numb opponent if it cuts them

    (kouseitan'i kaihou) element release
    Type: Offense
    Rank: B
    Range: Short/Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: releases chakra in chameleon blade in a concentrated spherical blast the element changes with the chakra that the blade has absorbed

    -Can only be used with Chemeleon's blade
    -This cant be used the same turn you absorb a jutsu


    ~Declined~ remove the bolded parts. With the wind a solid metal isn't going to disappear, not to mention you yourself wouldn't be able to see it, partially the same for liquid. Also is that 2nd jutsu the thing you described in the first jutsu?
     
         
    Last edited by Caliburn; 06-01-2011 at 10:17 AM.

  24. #3299
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Uyoku no Enzeru ) - Wind release: Wings of Angels

    Rank: S
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 40 (Take's -10 every turn)
    Damage points: 80
    Description: The user gathers his wind elemental chakra and releases it in his back to create 4 wings made out of wind chakra allowing the user to fly, it can also be used to block fire techniques B-rank or lower, if it collided with an A-rank fire it will cancel it out and result in the user returning to the ground again

    Restrictions:

    Note: 2 times per battle
    Note: Can't use fire techniques while using this technique
    Note: Can only be Taught by Crow and Joker.

    (Panda Kuchiyose no Jutsu) Panda summoning
    Summoning Animal: Panda
    Scroll Owner: Joker.
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A



    (Taka Genkaku: Kumokasumi Taka's) Disappearing Hawk's.

    Rank: A
    Type: Defence
    Range: All
    Chakra cost: 30
    Damage points: 60
    Description: It's exactly the same as Itachi using his Crow's to dissapear, The user Concentrate's Chakra trough his whole body and then the user make's himself dissapear by making himself a swarm of multiple normal sized hawks. While the user dissapears the user can Re-appear wherever he want's. Then the hawk's that are left they then attack the opponent and because of the sharpness of the beak the hawk's then attack the opponent.

    Restriction's

    Note: Re-appearing at Short-Range need's 30 Chakra Cost
    Note: Re-appearing at Mid-Range need's 40 Chakra Cost
    Note: Re-appearing at Long-Range need's 50 Chakra Cost
    Note: Can only be taught by Joker.
    Note: You must Hold the Hawk Summoning contract of Zenryoku


    (Kuchiyose no Jutsu - Taka no mizu koujaku) - Hawk of the Water Sparrow

    Rank: A
    Type: Supplementary
    Range: All
    Chakra cost: 30
    Damage points: N/A
    Description: Sparrow is a Hawk that can only preform Water technique's below A-Rank, Sparrow has Bleu wing's with a White bully and Ocean blue eyes with a scary look, His personality is very evil, He alway's want to poke his Summoner with his beak to show that he's respectfull because he hate's to give compliment's but Poking with his Beak is showing that he Like's you. Sparrow is a Large Hawk and has wing's that are hard enough to knock a opponent unconsious. He has multiple small knife's and Shuriken's/Kunai's which are all hide on his wing's. Sparrow is also able to go underwater and can breath underwater without any problems.

    Note: Can only be Taught by Crow and Joker
    Note: You must hold the Hawk Contract before to Summon
    Note: Can only perform A-Rank Water Technique's
    Note: Only stay's on a battle field for 4 Turn's.
    Note: Sparrow is Immune to water techniques B-rank or lower

    (Kuchiyose no Jutsu - Katon Shikra) Summoning Technique: Fire Shikra

    Rank: S
    Type: Supplementary
    Range: All
    Chakra Cost: 40 (-10 When spewing a small Fire ball out his mouth)
    Damage Point's: N/A
    Description: Shikra is an very Cool layed back Hawk which alway's stay calm during battle and to his Summoner. His eyes are Bloody Red with a Black pupil in the middle and has a brown red Feather's. He can Spew Small Fire ball's from his mouth which is enough to burn a Opponent. Shikra has very sharp Nails and can Cut a tree with it while Flying. His Beak is also sharp enough to fly trough a Rock. Shikra is Has the size of the Elephant of Danzou.

    Note: Shikra can Perform A-Rank Fire Technique's without handseals
    Note: Can only be Taught by Crow and Joker
    Note: You must hold the Hawk Contract before to Summon
    Note: Only stay's on the battlefield for 3 Turn's.
    Note: Shikra is immune to Fire Technique's of B-Rank and lower.


    ~All declined~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:18 PM.

  25. #3300
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    Re: ♦ Custom Jutsu Submission ♦

    Resumbitting:

    Quote Originally Posted by Lord Danzo View Post
    Summoning Animal: Caterpillars
    Scroll Owner: Hypnotiq
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Monarch
    Other Summoning Animals tied to contract: N/A

    (Kuchiyose: Monarch) Summoning Jutsu: Monarch
    Type: Summoning
    Rank: S
    Range: N/A
    Chakra Cost: 45
    Damage Points: N/A
    Description: Monarch is the Caterpillar Boss and is the size of Katsuyu. He resembles the typical Monarch Caterpillar which has alternating black, yellow and white stripes along its body. Due to its size and endless hunger it is able to eat through wood techniques up to rank A. It is also able to shoot silk from its mouth which can be used for both offensive and defensive purposes. The silk is strong against water and lightning techniques but is weak against fire and wind techniques.
    ~ Must have a signed contract with Caterpillars
    ~ Can only be summoned once per battle.
    ~ Lasts for four turns once summoned, or after taking damage from 2 S-ranked attack.
    ~ Picture:


    ~ Approved ~


    (I know caterpillars may be similar to butterflies but I asked Rei about it and she said it would be fine.)
    ~Leaving for Emp~
    Summoning Animal: Caterpillars
    Scroll Owner: The Seven-Scaled boy
    Other Users who have signed contract: Konoha's Yellow Flash ; Perry
    Summoning Boss if existing: Monarch
    Other Summoning Animals tied to contract: Tararuna, Caterco, Caterlo, Cracktoka, Back of the great caterpillar, Myriad, Absolem, Ultimate defence of the tropics, Giant caterpillars, Great cacoon of infinity, Caterra

    Species Information:

    Origin: Caterpillars live in tribe located in the dense, vivid jungle called in the "matomato archipielago".

    General Description: Caterpillars usually bulky, strong and, yet to the opponent's surprise fast and nimble. This is due to the almost endless foliage of the matomato archipielago, that vast amount of food keep the Caterpillars healthy and in enormous sizes not to mention with overflowing energy.

    Summon General Abilities: All of the caterpillars are able to spit silk, although some of them, in order to fully master their elemental affinity left it aside. Their general bulkiness and attitude allow some of them to take hits that a normal summoning would not be able to take (this is specified in specific summonings) and they have the ability to munch wood-style jutsus and use them as a source of further energy. They display quite some mastery of silk spitting, being able to spit bullets, nets, strings and even further shapes. Silk, in terms of the elemental pentagon, is capable of insulating lightning (even cutting lightning attacks prove useless since the only thing that augments their sharpness is left out) and absorb water and in turn get heavier, denser and more resistant. But cutting wind attacks and fire attacks easily overpower it (wind shreds it to nothingness, fire uses it as a fuel); the latter is subject to whether the silk has abosrbed water or not.

    Summoning: The person who signs this contract is able to summon caterpillars from MatoMato, and can also be summoned by them. Inerrupted, or summoning with disrupted chakra will bring forth Normal (real life sized) caterpillars, the canon summoning jutsu (or applying blood to a summoning tatoo and using the same quanitity of chakra) will bring forth caterpillars the size of shippuden gamakichi/gamatatsu and the summoning with specific and varying amounts of chakra will bring forth specific memebers of the tribe.
    ~Approved~


    (Futon/Katon: Yousetsu Burēdo) - Fire/Wind release: Weld blade
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 to widen it into the shape of a round-based triangle, like a fan)
    Damage Points: 80
    Description: The user will concentrate and mold enormous quantities of katon chakra into the tips of his finger(s) and release them in the form of a thin yet compressed stream of scorching fire. In order to increase it's temperature to metal melting points, the user will envelop and compress the fire stream with wind chakra which will also keep it compressed into a fine sheet like the blade of a sword. By using a fine chakra coat around the fingers where the blade's coming out, the user will be unaffected by the technique. The more fingers involved in the technique, the wider this "blade" will be. The user may also make it longer in order to cut through stuff farther away, also it can extend at great speed reaching mid-range in the blink of an eye. But the longer this blade is, the harder it is to slash and control it, like if it was in turn "heavier" for the user. Applying shape manipulation, the blade will take any desired sword-related shape like (examples: Rapier, Scimitar, Katana, double-edged sword, cutlass etc). But if it were to clash with any metal tools, even those infused with elemntal hakra (an exception of this is, obviously, custom weapons), it'll melt through it and null the momentum they have. The blade will also cut through while evaporating any water jutsu even of higher rank of it, unless they are combined with wind or it is a serious volume of water that envelops the whole blade.
    Notes: This attack can only be used 3 times per battle, if it was used as a fan only one other time than that use.
    Notes: No Fire the same turn.
    Notes: No Wind jutsus S-rank or above next turn.

    (Raiton/Doton: Gyaku Hirashin ) - Lightning/Earth release: Opposite Lightning Rod
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will release doton chakra through his feet and concentrate it to form a small U-shaped spear between him and the opponent which is also surrounded by a tunnel of a slightly bigger radius. Carefully manipulating the minerals within the ground, the user will create a line of hyper-conductive earth which tip will barely protrude from the ground's surface below the opponent's feet. By then running enormous amounts of lightning chakra through it making various lightning bolts erupt from it that reaches a radius of short range from the spike.
    Notes: No Lightning jutsus the next turn.
    Notes: No Earth jutsus for the same turn.
    Notes: Only twice per battle.
    ~Both Declined do not resubmit~

    (Jikukan jutsu: habu ) - Space-time technique: Hub
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 10 (40 to apply a seal to something)
    Damage Points: N/A
    Description: Utilizing the basis of the Summoning Jutsu to a whole new level, the user will implant a small sealing formula which has a unique chakra signature and frequency, onto object. By using a summoning formula tattoo on the user's palms, the user will run that specific chakra signature into it and in less than a second bring forth that object/person/animal in front of his open palm. In case of being an animal/person, he/she/it will appear looking at the same direction than the user.
    Notes: Due to paradox issues, the seal cannot be applied onto the user.
    Notes: Can only be used 4 times per battle.
    Notes: The user's palm must be wide open for this to work.

    ~there is no way in hell im approving space time techniques declined and do not resubmit ~
     
         
    Last edited by Nirvāṇa; 05-27-2011 at 02:33 PM.

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