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  1. #2661
    Senior Member -Ventus-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Cockatoo
    Scroll Owner: -+Aizen+-
    Other Users who have signed contract: none
    Summoning Boss if existing: none YET

    ~ Contract approved ~

    Type:summons
    Rank:A
    Range:Short
    Chakra Cost: 30
    Damage: N/A
    Description:The three cockatoo siblings are the sons of the king cockatoo,the three brothers are always summoned together like a squad.Each of them has their own elements.

    Sky
    Sky is the eldest among the three brothers,since he has the wind affinity,he is faster among the rest.Sky also have the the flame affinity which also come's in handy in battle.



    Goro
    Goro is the 2nd child,he is strong and has more defense among the rest.He's affinity is Earth


    Oceania
    Oceania is the only female among the three siblings,She is very smart and expert in recon and stealth missions.Her affinities are Lightning and Water




    ~ FOUR affinities for one summoning jutsu ? No way, no how. ~
     
         
    Last edited by Emperor; 10-26-2010 at 02:26 PM.

  2. #2662
    「 永遠の絶望 」 Blizzàrd's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Sono Touketsu Kiba) The Frozen Fang
    Rank: A
    Type: Weapon
    Range: Short
    Chakra cost: 30
    Damage Points:N/A
    Description: This sword is developed with Silver and Ice chakra. Some Myths state that this was made by the Angels themselves and gifted to Earth. The sword is 1.5 Meters long and shaped like a Persian Scimitar. It is sharped edged at the bottom and top. Some carvings are also done on one side of it which says "The Frozen Fang".
    This Sword has ability to conduct Wind Chakra to increase the Area of Attack and Sharpness.

    *Can Only be Wielded by 0sama*




    ~ Explain better ~
     
         
    Last edited by Emperor; 10-26-2010 at 02:27 PM.

  3. #2663
    「 永遠の絶望 」 Blizzàrd's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by 0sama View Post
    WATER

    (Mizu Fuukaku: Moujou Chi Bakufuu) Water Style: Vascular Blood Blast
    Type:Attack
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: User place his hand on his/her opponent and uses water Chakra to dilute the blood content in opponents body by adding more water into his/her blood. This results in disrupt in the inner mechanism. It takes 5 seconds to cast this attack if interrupted before this attack has no effect.

    *Can only be Used/Taught by 0sama*


    ~Jutsu effect is too vague~Its just that the circulation isdisrupted and damages internally~Its Different~

    (Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash
    Type:Attack
    Rank:A
    Range:Short/Mid
    Chakra Cost:30
    Damage Points:60
    Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.

    *Can only be Used/Taught by 0sama*


    ~Meh... approved~


    (Mizu Fuukaku: Joumae-o Ookami) Water Style: Lock-on Wolves
    Type:Attack
    Rank:A
    Range:Short/Long
    Chakra Cost:30
    Damage Points:60
    Description: User creates three water wolves with his chakra and direct them on his/her opponent. They follow the target until they blast on it. These wolves can also be directed from different directions.

    *Can only be Used/Taught by 0sama*

    ~Un-needed this is just the shark jutsu, but wolves instead really~Shark jutsu requires a water medium or field but this can be done anywhere


    WIND

    (Kaze Fuukaku: Hamingu Kinchou) Wind Style: Humming Birds
    Type:Attack
    Rank:B
    Range:Short/Mid
    Chakra Cost:25
    Damage Points:40
    Description: User creates hundreds of wind birds directing them on the target, On contact they causes several small burning cuts.

    *Can only be Used/Taught by 0sama*


    declined, the way it's described you could avoid jutsus trying to counter it
    and even leave the birds to attack next turn if you wanted.


    (Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
    Type:Attack
    Rank:A
    Range:Short/Long
    Chakra Cost:30
    Damage Points:60
    Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle When it comes in contact with anything it inflicts a severe blow.

    *Can only be used thrice per battle*
    *Can only be Used/Taught by 0sama*


    approved no need to state the shielding part,
    it's already taken for granted it would defend against weak attacks if they clash.
    Removed the shielding part..
    Please Check.
    ^^

    ~ RESUBMIT ! I'm not going through some quoted jutsu. I want it resubmitted ! ~
     
         
    Last edited by Emperor; 10-26-2010 at 02:28 PM.

  4. #2664
    Faith's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu: Komodo Dragon) Summoning : Komdo Dragon
    Summoning Animal : Komodo Dragon
    Scroll Owner : ~Faith~
    Other User who have signed contract: None at the moment
    Summoning Boss if existing :
    Other Summoning Animal tied to contract: N/A

    ~ Hmm...Contract approved ~

    (Komodo Dragon Summoing no Jutsu:Chi Seeker)- Komodo Dragon Summoning Jutsu : Blood Seeker
    Type:Supplementary
    Rank:A
    Range:short-long
    Chakra Cost:30
    Damage Points:N/A
    Description: After the user had done the required handseal and using a small amount of blood of the user, the user can slam his hand onto the ground and summon big brother of the komdo dragon. It's has very sharp claw and also have a very thick-skin that normal swords/kunai won't even harm him and also he is same big size or smaller as/then Gamabunta and lastly he has a very strong tail that he can use as a weapon to hit enemy. He is also capable of spitting out fire from his mouth and also capable of causing mini earthshake to make the opponent lose its balancing.


    Can be only summon twice per battle
    Capable of using up to A rank fire/earth jutsu
    Capable of using his strong tail as a weapon to harm enemy
    He has both fire and earth affinity.
    [Not boss btw ]



    ~ Big brother of THE komodo dragon ? So there's like only one ? ~

    (Komodo Dragon Summoing no Jutsu:Nechinechi) Komodo Dragon Summoning Jutsu : Sticky
    Type:Supplementary
    Rank:A
    Range:short-long
    Chakra Cost:30
    Damage Points:N/A
    Description: Sticky is the 2nd youngest brother in the family, he is alittle smaller then blood seeker in size but they have same sharp claw that capable of dealing deadly damage to enemy,thick rough skin that capable of protecting him from kunai/sword/sharp objects and also Sticky have water and earth affinity. He's is capable of spitting out water wave that can even kill enemy and also capable of stomping onto the ground to cause mini earthquake to either make the enemy lose his balance or a distraction.


    Can only be summon twice per battle
    Capable of using up to A-rank Water/Earth Jutsu
    Capable of using his tail as weapon to harm enemy
    Capable of spitting out sticky water onto the ground/enemy
    He has both water and earth affinity
    [Not boss too ]



    ~ Choose ONE affinity ~
     
         
    Last edited by Emperor; 10-26-2010 at 02:29 PM.

  5. #2665
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    Any proof that he has usage of plants other than mayfly?

    ~ Any proof that you didn't rip your CE idea from my jutsu ? ~



    ( Taijutsu: Sutrongu Hanma ) - Hand to Hand combat: Strong Hammer
    Rank: A
    Type: Offensive
    Range: Short - Close
    Chakra cost: 30
    Damage points: 60
    Description: User first focuses chakra into his/her hand. When that's completed user takes firm stance ( can be done without the stance ) and concentrate for a bit on dealing punch. Once user has concentrated he/she will deliver compacted punch as fast as user can and it's strong enough to cause bones break. The chakra infused punch has enough power to send the opponent flying backwards few meters and low ranked enemies faint for a few seconds.
    Note:
    - Can be used twice
    - Three turns interval between each usage
    - Can be used as Co-op move with two punches and two people punching, dealing 80 damage but it cannot be used for the rest of the battle.


    ~ So it's basically just a chakra-infused punch, which somehow manages to break bone ? Wtf ? ~
    I have enough ideas myself for plant release so I don't need to rip off your customs.

    ( Taijutsu: Sutrongu Hanma ) - Hand to Hand combat: Strong Hammer
    Rank: A
    Type: Offensive
    Range: Short - Close
    Chakra cost: 30
    Damage points: 60
    Description: User first focuses chakra into his/her hand. When that's completed user takes firm stance ( can be done without the stance ) and concentrate for a bit on dealing punch. Once user has concentrated he/she will deliver compacted punch as fast as user can and it's strong enough to cause bones damage ( regular ). The chakra infused punch has enough power to send the opponent flying backwards few meters and low ranked enemies faint for a few seconds.
    Note:
    - Can be used twice
    - Three turns interval between each usage
    - Can be used as Co-op move with two punches and two people punching, dealing 80 damage but it cannot be used for the rest of the battle.


    Edited. Punch damaging regular bones. Not Kaguya

    ~Declined as you just described a Tsunade/Sakura punch~
     
         
    Last edited by Caliburn; 10-26-2010 at 05:19 PM.

  6. #2666
    Kirabi's Avatar
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    Weegee Death Stare.
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kirabi View Post
    Ninja-Inu Kuchiyose | Warui Inu - (Ninja Dog Summoning| Bad Dog)
    Rank: A
    Type: Summon
    Range: N/A
    Chakra: 30
    Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. indicating him to be a natural at fire-based techniques. He is able to use up to A-Rank Fire techniques, and also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a C-Rank Katon.
    (Only able to spew fire 2 times per battle)
    (Only last 3 turns as Warui Inu will disperse of his own will afterwards)

    ~ Wouldn't he like, burst into flames and die ? ~

    Shikon Mo-Do (Fang Mode)
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra: N/A
    Damage: +30 to Ninjutsu, +20 to Taijutsu
    Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 5 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
    (Must Have Dog/Wolf Summoning Contract)
    (Usable Once)
    (Last 4 turns)
    (User becomes extremely exhausted after usage)

    ~ Needs to be longer. MUCH longer. ~
    By forming in his fur, I meant over time, shapes of flames have formed over his body to signify his affintiy for fire.



    Shikon Mo-Do (Fang Mode)
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra: N/A
    Damage: +15 to Ninjutsu, +10 to Taijutsu
    Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
    (Must Have Dog/Wolf Summoning Contract)
    (Usable Once)
    (Last 4 turns)
    (User becomes extremely exhausted after usage)

    ~ Approved. I changed the amount of the boost to Ninjutsu and Genjutsu. ~
     
         
    Last edited by Emperor; 10-27-2010 at 07:08 AM.

  7. #2667
    Lord of Kaos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rain Of Hell View Post
    Secret Jaguar Art- Temple of Gold(Gōrudo no himitsu jagāāto - jiin)
    Rank: S
    Range: Short-mid
    Type: attack/defence
    Chakra Cost: 45
    Damage: 80
    Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as gamabunta and it can be used for offansive and defencive reasons. The user can summon the temple infront of themselfs for defence or on the enemy to crush them. This temple stays on the field for 3 turns and if its damaged it will be summoned back immedeately.
    *must be able to summon the jaguar god
    *Can only be used 1 times per battle
    *The user cant use the summoning jutsu for 3 turns after he uses this
    *The user cant summon any weapons for 5 turns after this
    *The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under

    ~ Remove the purple part ~

    decreased the normal damage to 125 and reduced the damage from under to 75 so any S-rank jutsu could destroy it if its summoned above the opponant

    Cacique: The Golden Keeper Jaguar(Caciqu: Gōrudenkīpājagā)
    Rank: s
    Type: Supplementry
    Range:short-long-mid
    Chakra cost: 40
    Damage: n/a
    Description: This Jaguar is the ancient keeper of the city El Dorado, the city of gold. He is a very powerfull and wise jaguar at the size of gamaken. He is even said to be almost equal to the Jaguar god in terms of power, like all jaguars he has really strong mucles and sharp teeth. He wears a really powerfull armor of gold that is hard to break, He also has weapons out of pure gold and can use Fire element up to A-rank. His skin is pitch black.
    *Can stand up to 180 damage thanks to his armor
    *cannot summon any other jaguars while he is out
    *can only be summoned 1 times per battle
    *lasts 4 turns
    *must be able to summon jaguars that are A-rank

    ~ Do you know that gold is, in fact, one of the weakest and most malleable metals ? ~

    I meant can smell where the opponant is but removed that part completely anyways

    Hidden Tail Strike(Kakushi tērusutoraiku)
    Rank: S
    Range: short-long-mid
    Type: Attack
    Chakra Cost: 40
    Damage: 80
    Description: Without any handseals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponant it comes out of the ground in high speed and either stabs the opponant or squizes the opponant.
    *can only be used by hiruko
    *can only be used 2 times per battle
    *the tail gets to the opponant when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponant when the users 3rd move is finished)
    *the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesnt cancel the jutsu)
    *the user cant use his tail for 2 turns
    *the user cant use any jutsu releated with his tail for 5 turns

    ~ SHort-Long ? Hiruko doesn't have that strong a tail. ~

    Earth style: Iron Skin Hiruko
    Rank: S
    Range: short
    Type: defence/ supplementry
    Chakra Cost: 40
    Damage: N/A (+10 to physical attacks)(-5 to users lightning jutsu)
    Description: The user uses a slightly differant version of the (Doton: Domu) – Earth Release: Iron Skin Technique. Instead of using it on himself he uses it on Hiruko making all of Hiruko's body harder. This hardening along with Hiruko's already strong and defensive body makes hiruko be able to stand up to 100 damage also it makes Hiruko's physical attacks stronger too. And just like its normal version this too is weak against lightning, any A-rank lightning technique will be enough to break hiruko.
    *Can only be used by sasori while he is inside hiruko
    *lasts 5 turns
    *can only be used 1 times per battle
    *Hiruko cant extend his tail while in this form(so it only reaches up to short-range)
    *Cant use earth jutsu the turn this jutsu ends
    *Cant use any earth jutsu above A rank while he is in this mode
    *Cant use any A, S or forbidden rank Earth jutsu for 4 turns after this mode

    ~ Approved ~

    Genjutsu Message(Genjutsu messēji)
    Rank: B
    Type: supplementry
    Range: all ranges
    Chakra cost: 20
    Damage: 0
    Description: The user without any handseals sends his chakra to an ally or an enemy and make the enemey/ally hear or see any message the user wants also the person effected in the can reply too. Both the user and the target can see everything else normally and Its really easy to notice that its a genjutsu. Nobody except the user and the person in effect can see or hear the message in any way(except for MS mind shit). The most common and best use of this jutsu is to give an ally commands and think of stratagy witout any motion or sound, essipecly usefull in war, the user doesnt need to see the target to use this but he must know the targets location.
    The person in effect will know who the message is from even if the messager doesnt say it, if they have been trained in gen up to C-rank.

    ~ Explain more what giving a message to an enemy can cause. ~
    Secret Jaguar Art- Temple of Gold(Gōrudo no himitsu jagāāto - jiin)
    Rank: S
    Range: Short-mid
    Type: attack/defence
    Chakra Cost: 45
    Damage: 80
    Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as gamabunta and it can be used for offansive and defencive reasons. The user can summon the temple infront of themselfs for defence and can be summoned on a large summon to slow the summon down(cant be used if the user is on the summon). This temple stays on the field for 3 turns and if its damaged it will be summoned back immedeately.
    *must be able to summon the jaguar god
    *Can only be used 1 times per battle
    *The user cant use the summoning jutsu for 3 turns after he uses this
    *The user cant summon any weapons for 5 turns after this
    *The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under

    Removed the part and added the bold part instead
    ~Approved~
    Cacique: The Golden Keeper Jaguar(Caciqu: Gōrudenkīpājagā)
    Rank: s
    Type: Supplementry
    Range:short-long-mid
    Chakra cost: 40
    Damage: n/a
    Description: This Jaguar is the ancient keeper of the city El Dorado, the city of gold. He is a very powerfull and wise jaguar at the size of gamaken. He is even said to be almost equal to the Jaguar god in terms of power, like all jaguars he has really strong mucles and sharp teeth.He sold some of the gold from his city to get enough money to buy lots of Osmium(the hardest pure element used on the tips of high-quality pencils so the tip doesnt break for more info: http://en.wikipedia.org/wiki/Osmium) to build an armor of Osmium for himself, He also has weapons out of pure gold and can use Fire element up to A-rank. His skin is pitch black.
    *Can stand up to 180 damage thanks to his armor
    *cannot summon any other jaguars while he is out
    *can only be summoned 1 times per battle
    *lasts 4 turns
    *must be able to summon jaguars that are A-rank
    ~Declined~ Pure gold doesn't make good weapons or armor, plus reduce the amount of damage the armor can withstand
    turned gold armor into a stronger element armor

    Hidden Tail Strike(Kakushi tērusutoraiku)
    Rank: S
    Range: short-mid
    Type: Attack
    Chakra Cost: 40
    Damage: 80
    Description: Without any handseals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponant it comes out of the ground in high speed and either stabs the opponant or squizes the opponant.
    *can only be used by hiruko
    *can only be used 2 times per battle
    *the tail gets to the opponant when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponant when the users 3rd move is finished)
    *the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesnt cancel the jutsu)
    *the user cant use his tail for 2 turns
    *the user cant use any jutsu releated with his tail for 5 turns

    decreased to short-mid only
    ~Approved~
    Genjutsu Message(Genjutsu messēji)
    Rank: B
    Type: supplementry
    Range: all ranges
    Chakra cost: 20
    Damage: 0
    Description: The user without any handseals sends his chakra to an ally or an enemy and make the enemey/ally hear or see any message the user wants also the person effected in the can reply too. Both the user and the target can see everything else normally and Its really easy to notice that its a genjutsu. Nobody except the user and the person in effect can see or hear the message in any way(except for MS mind shit). The most common and best use of this jutsu is to give an ally commands and think of stratagy witout any motion or sound, essipecly usefull in war, the user doesnt need to see the target to use this but he must know the targets location.
    The person in effect will know who the message is from even if the messager doesnt say it, if they have been trained in gen up to C-rank. If used on the opponant it wont really be usefull unless the opponant hasnt had any gen training. If they didint have any gen-training the user can make the opponant think the message is from a friend to trick them into turning their backs or jumping ect.

    Added a bit more info about when used on the enemy, I didnt really mean it to be used on the enemy but I just stated that it could be used.
    ~Declined~
    Fire Style: Expanding Fire Ball Jutsu( katon: Faiābōru-jutsu o kakudai)
    Rank: Forbidden
    Range: Short-long
    Type: attack
    Chakra Cost: 50
    Damage: 30-90
    Description: The user make 7 handseals then claps his 2 hands together much like the snake handseal and spews a small ball of fire that seems weak at first but expands as travels. The balls size and Damage:
    at short range: 40cm diameter and 30 damage (c-rank)
    Short-mid: 1m diameter and 55 damage (stronger thenb-rank)
    mid: 2m diameter and 80 damage (s-rank)
    Mid-long: 7m diameter and 85 damage (stronger then S-rank)
    Long: 25m diameter and 90 damage (forbidden rank)
    example: in mid-range If the opponant attacks with a jutsu and u use this jutsu they meet at short-mid so the attack deals 55 damage.
    *can only be used 2 times per battle
    *cant use any S or forbidden rank fire jutsu for 2 turns
    *can be used in mid air
    *cant use any forbidden rank jutsu next turn
    ~Declined~ Do not resubmit
     
         
    Last edited by Ragnaroc; 10-27-2010 at 03:56 AM.

  8. #2668
    Zero Kelvin's Avatar
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    Like brothers we share. I want
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    dare.
     



    Re: ♦ Custom Jutsu Submission ♦

    Illusion Technique: Sorrow Psychic destruction – Genjutsu: kanashimi reikon hakai
    Type: Offensive
    Rank: S
    Range: Short/Long
    Chakra Cost: 50
    Damage Points: 90
    Description: Psychic destruction, is an advanced genjutsu, that requires eye contact with the target. Before the user is able to do the technique, he/she must do a single handseal, and look into the targets eyes/eye. If the target is caught in the genjutsu, he/she will relive his/her saddest memory, the memory where they felt the most sorrow, while this memory is being relived, the target is completely unable to move, he/she is still able to speak, the genjutsu last for 1 turn, (excluding the turn it was used on them) or until it’s broken. when the genjutsu is broken, or it ends, tears will appear in the eyes of the target.

    Notes:
    • This genjutsu makes the target relive his/her saddest memory so if the target does not have a memory where they’ve felt sorry the jutsu won’t affect them an example is Orochimaru.
    • Can only be used two times per battle.
    • Can only be taught by ZeroGarra.
    ~Declined~ Too similar to existing jutsu's

    Kanashimi no honoo=Flame of Sorrow
    Type: offensive.
    Rank: S
    Range: Mid/Long
    Chakra cost: 25
    Damage points: 40
    Description: The user gathers fire and wind chakra in his/her sword, Sorrow of Maturity, and swings the sword against the target. This will make a big hand, made of fire, appear out of the sword, shooting towards the target. The fire is so bright, that it will blind anyone who looks at it, unless they’re wearing a pair of sunglasses, or something else protecting them against light. If blinded, the target will be unable to see clearly, because of the light. (Excluding the turn they were blinded.) The user is able to make the fire hand explode, at any time after it’s been fired, simply by clicking his teeth.

    Notes:
    • Can only be used with the sword, Sorrow of Maturity.
    • Can only be taught by ZeroGarra.
    • Can only be used three times per battle.
    ~Approved~

    Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi
    Type: Defensive/offensive
    Rank: A
    Range: Self/Short
    Chakra cost: 25
    Damage points: 40
    Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and eyes, mostly from the mouth. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm, but it can also be used offensively, if an opponent comes too close, the user can make the water lash out after the opponent.

    Notes:
    • Can only be taught by ZeroGarra.
    • Can only be used three times per battle.
    ~Declined~ how are you going to emit water from your eyes? Wouldn't that turn you blind?

    Earth release: Status check = Doton: Sutētasuchekku.
    Type: Supplementary
    Rank: B
    Range: Short/Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user gathers chakra in his hands, and slams them onto the ground, and sends small amounts of chakra into the earth. This technique allows the user, to read some information about the target, is he’s preparing for a jutsu, is he’s under the effect of a genjutsu, what his elements are, and how powerful he is. This move requires no handseals.

    Notes:
    • Can only be used by ZeroGarra.

    ~Declined~ How are you able to determine what elements they are able to use?
    Just to be clear, when i say two turns, i mean his move, then my move, and then that's it. But if it's still too long, then i'll just edit it. If you can approve it, under the terms that it only lasts for one turn, then say so please .
     
         
    Last edited by Ragnaroc; 10-27-2010 at 04:18 AM. Reason: some turn based edits

  9. #2669
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seven Paths Of Pain View Post
    I shortened the time frame..

    (Lighting Style: Rikudo Kaminari No Kami) - Rikudo God Of Lightning
    Type: Attack
    Rank: S
    Range:Mid-Long
    Chakra Cost: 40 (-20 Per turn after twirling katanas to maintain the positive/negative charges)
    Damage Points: 80 (-20 To the user, due to the risk of being struck by some lightning force as well)

    Description: After twirling & applying chakra into Rikudo to gain the positive & negative lightning charges from the alloy, the user will use his chakra to throw the negatively charged katana into the clouds creating negatively charged thunder clouds that are attracted to the positive charges in the other Rikudo.

    Then the user will throw/slam/thrust the positively charged katana into the ground near the enemy then performing the hand seals...Boar-->Tiger-->Ox, releasing a powerful lightning strike from the negatively charged cloud that comes down to strike and eletrocute everything within range of the positively charged katana in an explosive wave..



    Restrictions:
    *Can Only Be Used Within 1 Turn After Throwing The Negatively Charged Katana Into The Clouds*
    *The Jutsu Can Only Be Used Once Per Battle*


    ~ Within range, within what range ? Short range of the opponent ? Mid ? ~

    ~Resubmitting, range fixed~


    (Lighting Style: Rikudo Kaminari No Kami) - Rikudo God Of Lightning
    Type: Attack
    Rank: S
    Range:Mid-Long
    Chakra Cost: 40 (-20 Per turn after twirling katanas to maintain the positive/negative charges)
    Damage Points: 80 (-20 To the user, due to the risk of being struck by some lightning force as well)

    Description: After twirling & applying chakra into Rikudo to gain the positive & negative lightning charges from the alloy, the user will use his chakra to throw the negatively charged katana into the clouds creating negatively charged thunder clouds that are attracted to the positive charges in the other Rikudo.

    Then the user will throw/slam/thrust the positively charged katana into the ground near the enemy then performing the hand seals...Boar-->Tiger-->Ox, releasing a powerful lightning strike from the negatively charged cloud that comes down to strike and eletrocute everything in all directions within mid range of the positively charged katana in an explosive wave..



    Restrictions:
    *Can Only Be Used Within 1 Turn After Throwing The Negatively Charged Katana Into The Clouds*
    *The Jutsu Can Only Be Used Once Per Battle*


    ~ Approved. Remember that if you are near the mid-range of the sword, you will be blasted too. ~

    ------------------------------------------------------------


    Summoning Animal: Pumapards(Link to prove it exists)
    Scroll Owner : Seven Paths Of Pain
    Other User who have signed contract: None(Yet)
    Summoning Boss if existing : Remi
    Other Summoning Animal tied to contract: N/A

    ~ Contract Approved ~

    (Kuchiyose no Jutsu: Remi) Summoning Technique: Remi

    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40 (-10 Per turn on battlefield)
    Damage Points:N/A

    Description: After the user has done the required handseal and using a small amount of blood, Seven Paths Of Pain will wipe his blood upon his katana and thrust it into the ground summoning Remi the King of the Pumpard relm.

    Remi is the size of Gamabunta, has silky white/black polka dotted fur, wears armor similar to that of samurai and carries a katana (fit for his size). From constant licking, his silky coated fur allows him to take less damage against water based attacks. Remis upper body is similar to that of a male human so he is able to perform handseals. With his sword sheathed Remi has amazing speed & agility, but with his sword out he is very sluggish and can be careless at times. He has a natural affinity for lightning chakra but can also use water jutsu.



    -Can be only summon twice per battle
    -Capable of using up to B rank lightning/water jutsu
    -Summons can only be taught by Seven Paths Of Pain

    ~ Purple part is plain ridiculous ~
     
         
    Last edited by Emperor; 10-27-2010 at 07:10 AM.

  10. #2670
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    Re: ♦ Custom Jutsu Submission ♦

    Water Release: Sea Wave (Suiton: Umi Nami)
    Rank: A
    Type: Offense/Deffense
    Range: short-middle
    Chakra cost: 40
    Damage points: 40 (If used in conjuction with lighting - 60)
    Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
    Note: Can only be taught by PowerOfDarkness.
    Note Can only be used 2 times per battle.
    Note: No water jutsu for the next turn.

    ~ Approved ~
     
         
    Last edited by Emperor; 10-27-2010 at 07:11 AM.

  11. #2671
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    Re: ♦ Custom Jutsu Submission ♦

    --------------------------------------------------------------------------------

    Name: Sansei shuriken (acidic shuriken)
    Type: Attack
    Rank: B
    Range: short-long
    Chakra cost: 25
    Damage: 40
    Description: A shuriken that was specialy designed to be able to withstand the corrosive effect of acid on metal, that can be infused with normal chakra to activate an acid on the inside of the shuriken, then flows out the tips, and if contact is made with the opponent, then it will proceed to infuse itself into the opponent and burining him.

    ~ I can agree to acid soaking the opponent and burning him, but not diffusing into his skin. ~
    ~edited~

    ~ Is this like one shuriken, or many ? Also what materials can the acid burn through ? ~
     
         
    Last edited by Emperor; 10-27-2010 at 07:11 AM.

  12. #2672
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by electro View Post
    Name: (Karasuhebi-Ittou)-Black Snake-sword
    Type: Weapon
    Rank: B
    Chakra cost: 25 for chakra wave
    Damage: slash damage depends on the actual slash, 40 for chakra wave
    Description: This swords blade is roughly 4 feet long, very thin, and black, with a lightning bolt design from the tip of the blade to the hilt on its left side. The hilt is circle shaped, and is blue, with a lightning bolt design going around it. The tsuba (Which would be the thing that holds the blade and the hilt together) is square, and thick with some sort of metal. This sword is not indestructible, but it is quite strong, and durable because of its thin blade. It has a black sheath.
    The sword can be filled with lightning chakra to make the sword sharper, and gains 2 more blades appear to each side of it, 2 inches away. Meaning when lightning chakra goes into the blade, it gains 2 more, making it easier to slash somebody. The chakra blades do connet to the tsuba though.
    The user may slash the blade in any direction to do a mid-range lightning chakra wave that is in the shape of a C. This wave is about 5 ft long, 2 ft wide.

    *Can only be used by Electro
    *When sword gains the 2 other blades the other blades gap between eachother can have things go through them
    *The other 2 blades are as sharp as the original blade, but are thinner due to them being made up of chakra.

    ~ How many times can the slash be done ? ~
    (Karasuhebi-Ittou)-Black Snake-sword
    Type: Weapon
    Rank: B
    Chakra cost: 25 for chakra wave
    Damage: slash damage depends on the actual slash, 40 for chakra wave
    Description: This swords blade is roughly 4 feet long, very thin, and black, with a lightning bolt design from the tip of the blade to the hilt on its left side. The hilt is circle shaped, and is blue, with a lightning bolt design going around it. The tsuba (Which would be the thing that holds the blade and the hilt together) is square, and thick with some sort of metal. This sword is not indestructible, but it is quite strong, and durable because of its thin blade. It has a black sheath.
    The sword can be filled with lightning chakra to make the sword sharper, and gains 2 more blades appear to each side of it, 2 inches away. Meaning when lightning chakra goes into the blade, it gains 2 more, making it easier to slash somebody. The chakra blades do connet to the tsuba though.
    The user may slash the blade in any direction to do a mid-range lightning chakra wave that is in the shape of a C. This wave is about 5 ft long, 2 ft wide.

    *Can only be used by Electro
    *When sword gains the 2 other blades the other blades gap between eachother can have things go through them
    *The other 2 blades are as sharp as the original blade, but are thinner due to them being made up of chakra.
    *Chakra wave can only be used 3 times.
    Bold part is the edit.
    That should do it.

    ~ Approved ~
     
         
    Last edited by Emperor; 10-27-2010 at 07:12 AM.

  13. #2673
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Alucard View Post
    I restricted it more.

    Doton: Ago no Akuma| Earth Release: The Devil’s Jaws

    Rank: A/S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30/40
    Damage Points: Same amount of damage as the absorbed technique.
    Description: The user will do 13 hand seals and will then stomp on the ground, releasing his chakra. Immediately a giant mouth with huge jaws will come out of the ground. The mouth can appear where the user wishes, but it often appears next to him. This giant mouth has the ability to absorb the chakra within the opponent’s jutsu. Once it has been summoned, a vortex of chakra will be created on it’s mouth which will absorb the opponent’s technique. Then it will go underground and once the user makes the snake hand seal, the mouth will move underground (it moves with the same speed as if the user was using underground fish projection) and will appear again where the user wants to, shooting a blast of raw chakra towards the opponent with the same power as the jutsu the opponent used. The user can call this monster figure to appear any time he wants, meaning once it goes underground, the user can use other techniques.
    __________
    *Usable twice per battle.
    *It can only absorb one technique per usage, meaning it can't absorb elemental combos.
    *A-rank version can absorb techniques up to A-rank.
    *S-rank version can absorb techniques up to S-rank.
    *No S-rank earth techniques next turn.


    ~ Declined, do not resubmit. ~

    Doton: Tsuchi Tenshu no Ude| Earth Release: The Arms of the Earth God
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage: -
    Description: The user will focus earth chakra on his shoulders and can make a total of 4 extra arms to come out of himself. This arms are strong enough to punch and destroy a rock boulder. They give an advantage to the user while in a taijutsu fight. These arms can also be used to make hand seals. Once used, the user continues with these extra arms unless they're destroyed or the user cancels the flow of earth chakra to his arms, turning them to dust.
    __________
    *Usable three times per battle


    ~ Wouldn't the added weight cause you to become extremely slow, not to mention potentially overbalance and fall over ? ~
    Doton: Tsuchi Tenshu no Ude| Earth Release: The Arms of the Earth God
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage: -
    Description: The user will focus earth chakra on his shoulders and can make a total of 2 extra arms to come out of himself. This arms are strong enough to punch and destroy a rock boulder. They give an advantage to the user while in a taijutsu fight. These arms can also be used to make hand seals. Once used, the user continues with these extra arms unless they're destroyed or the user cancels the flow of earth chakra to his arms, turning them to dust. The arms have the same weight as the user's arm and are as resistant as the user's body while using Iron Skin Technique, however, these arms are very vulnerable to lightning based attacks.
    __________
    *Usable three times per battle


    ~ Remove the purple part, or this is a definite no-go. ~

    Fuuinjutsu no Do: Yomi no Shoseki| Earth Sealing Technique: First Gate of the Underworld
    Rank: S
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will clap his hands and stomp on the ground while releasing a great amount of chakra. After that, multiple seals will appear aligned on the ground, beneath the opponent. With the help of his earth chakra, the user will split the ground in two, doing a very large fissure. The fact the user splits the earth in two, also makes the seals to split in two and as soon as that happens, the seals open a realm where it was supposed for the whole of the fissure to be, which seals everything caught inside of it (even the user).
    *Usable once per battle
    *No Fuuinjutsu can be usable during the next two turns
    *No Earth Element jutsus above A-rank can be used on the next turn


    Fuuinjutsu no Do: Yomi no Niseki| Earth Sealing Technique: Second Gate of the Underworld
    Rank: S
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will clap his hands and stomp on the ground while releasing a great amount of chakra. After that, an opening on the sky will appear (just like on Mud Fall technique) and a huge earthen lid in form of a snake with multiple seals aligned on it's bottom, will fall from the sky. With the help of his earth chakra, the user will split the lid in two on the bottom part (the upper part stays connected, forming a ''V''), splitting also the seals in half. As soon as that happens, the seals open a realm where it was supposed for the whole of the fissure to be, which seals everything caught inside of it(even the user).
    *Usable once per battle
    *No Fuuinjutsu can be usable during the next two turns
    *No Earth Element jutsus above A-rank can be used on the next turn


    ~ Both Declined ~
     
         
    Last edited by Emperor; 10-28-2010 at 11:06 AM.

  14. #2674
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Skunks
    Scroll Owner: Leaf
    Other Users who have signed contract: None
    Summoning Boss if existing: Raidji the skunk king
    Other Summoning Animals tied to contract: n/a (nothing yet)

    ~ Contract approved. ~

    Summoning Technique: Raidji -Skunk King- (Raidji Sukanku Oumono)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Damage points: N/A
    Description: The user uses his/her own blood a wipes it on the tattoo located on his/her left forearm to summon the Skunk King. Raidji is 3 meters high and very strong. He can spray an extremely noxious and high flammable gas, which when ignited by any fire jutsu is the equivelent of intense pain. He also can use Lightning jutsu up to A-rank.
    -Note: Raidji can only be summoned once in a battle.
    -Note: Raidji will stay for 5 turns.
    -Note: Raidji can't use Chidori, Kirin, and Limelight.
    -Note: Skunk summoning can only be taught by Leaf.

    ~ Approved ~
     
         
    Last edited by Emperor; 10-28-2010 at 11:07 AM.

  15. #2675
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Orange-Hokage View Post

    (Houka Kei)- Flame Whip
    Type: Defence
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: The user focuses their fire chakra in their lungs, then compress the chakra so that it will hold an opponents arms and legs. This jutsu is made of compressed fire chakra which when released forms a flame whip from the users mouth. Which can wrap the opponent in three layers of spiraled fire chakra around their body from shoulders to knees. The user can then release it from their hold (from their mouth) which leaves the opponent trapped unable to move or preform jutsus.

    Note: This jutsu can only be used 3 times per battle.
    Note: The jutsu only traps the opponent for 2 moves. (then the opponent is free to move)
    Note: The user must have finished Fire training up to B-Rank
    Note: Orange-Hokage can only teach this jutsu




    ~ You hold it in your lungs, and compress it so it can hold people ? o_O ~


    (Tatsumaki Kobushi)- Tornado Fist
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user focuses wind chakra into their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.

    Note: This jutsu can used 5 times per battle.
    Note: This jutsu can only be used after the first round in battle.
    Note: Orange-Hokage can only teach this jutsu.




    ~ How long does it last ? ~
    oops sorry about that meant to expand/eladerate on these


    (Houka Kei)- Flame Whip
    Type: Defence
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: The user focuses their fire chakra in their lungs, then compress the chakra so that it will be more solid than regular fire, and hold an opponents arms and legs. This jutsu is made of compressed fire chakra which when released forms a flame whip from the users mouth. Which can wrap the opponent in three layers of spiraled fire chakra around their body from shoulders to knees. The user can then release it from their hold (from their mouth) which leaves the opponent trapped unable to move or preform jutsus.

    Note: This jutsu can only be used 3 times per battle.
    Note: The jutsu only traps the opponent for 2 moves. (then the opponent is free to move)
    Note: The user must have finished Fire training up to B-Rank
    Note: Orange-Hokage can only teach this jutsu




    ~ My beef with it was that it states the chakra is compressed while within your lungs. ~


    (Tatsumaki Kobushi)- Tornado Fist
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.

    Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
    Note: This jutsu can used 3 times per battle.
    Note: This jutsu can only be used after the first round in battle.
    Note: Orange-Hokage can only teach this jutsu.




    ~ Changed 5 to 3 times. Approved ~

    one new one to check


    (Kaze Katto)- Wind Slicing
    Type: Defence
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: -
    Description: the user focuses wind chakra into Kaze Sai Katana, as the user preforms one handseal the sword tranforms into a scythe made up of wind chakra, sending a blast of solid wind chakra at the opponents jutsu slicing it in half destroying the jutsu. Kaze Sai Katana stays transformed for one turn then shifts back to its original form.

    Note: Tranformation lasts 1 turn then must wait 2 turns to activate again.
    Note: Can only be used 2 times per battle.
    Note: Must have Kaze Sai Katana atcivated.
    Note: Can only be used againist Wind/Water jutsus.
    Note: Doesn't count for Kaze Sai Katana's absorbing ablity. (wont absorb opponents jutsu's chakra)



    ~ Not all jutsu become useless when sliced in half. Second, I need a rank limit on the jutsu split. ~
     
         
    Last edited by Emperor; 10-28-2010 at 11:09 AM.

  16. #2676
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    Re: ♦ Custom Jutsu Submission ♦

    (Oni-Ken Gigei|Yomi Haji)- Demonic Sword Art|Hades' Grasp
    Type: Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost: 30
    Damage Points:60
    Description: The user chakra from their hand to their sword. He/She makes a diagonal slash in the air. As the user is doing the swift diagonal slash, they release their chakra stored up in their sword. this sends out a wave of compressed chakra that is able to slice through a bolder. Since the user made a diagonal slash the slicing chakra blast comes out in a diagonal position.
    (Can only be used three times per battle)
    (Can only be taught by Daemon)

    ~ Similar techniques exist ~

    (Oni-Ken Gigei|Keiri Setsudanki)- Demonic Sword Art|Executioner's Guillotine
    Type: Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost: 30
    Damage Points:60
    Description: The user focuses wind chakra into their sword. The the user throws their sword so i can move like a buzzsaw through the air. He/She then makes a hand sign releasing the wind chakra out of it while its spinning to create a wind/sword buzzsaw like attack.
    (Can only be used three times per battle)
    (Can only be taught by Daemon)

    ~ Approved ~
     
         
    Last edited by Emperor; 10-28-2010 at 11:10 AM.

  17. #2677
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by DOD_bld View Post
    (Sensō Meisu: Kakan) – The War Mace: Kakan

    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+15 to Earth element techniques)
    Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra. The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well; somewhere in the realm of ≈2000lb/f²(≈887kg/f²) of force.
    Note: Kakan may only be used once every other turn to deal an attack using earth elemental chakra at a cost of 15.
    Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.

    Resubmitting as per Emperor
    ~ +15 is too much. Second, 887kg/f2. Compare that to a normal strike, how many times more is it ? ~

    Summoning Animal: Sivapithecid
    Scroll Owner: Nindo Seiryuu –ME-
    Other Users who have signed contract: None
    Summoning Boss if existing: Hōkingu
    Other Summoning Animals tied to contract: Kīrā, Habburu, Nameru, Kepurā

    (Kuchiyose No Jutsu: Kīrā - Jikan No Sivapithecid) – Summoning: Kīrā – Sivapithecid of Time
    Rank: C
    Type: Summoning
    Range: N/A
    Chakra Cost: 20
    Damage Points: ≤30
    Description: After a series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a Sivapithecid. Kīrā is 3’6”(107cm) tall, with a reach of 6’8”(203cm) and weighing in at a stout 181lbs(82kg) and is covered with white hair having an slight blue hue. Kīrā is one of the many Grandchildren of the Sivapithecid Lord Hōkingu. Kīrā has the ability to distort the opponent’s view of time making it appear as if he is actually moving much faster than he is (second gate opened speed). He is however only making this happen through the use of genjutsu, which is activated as soon as he is called to the field. Like all Sivapithecid, Kīrā has great physical strength, and if you are not used to it, a VERY foul odor. Making taijutsu and submission holds staples in Kīrā’s arsenal. Kīrā is adept in all taijutsu (that don't have special training requirements ie: EIG or Kaito Jutsus) up to rank B.
    Note: Kīrā may only stay in battle for 3 turns.
    Note: Kīrā may only be summoned twice per battle.
    Note: Kīrā can only be summoned by Nindo Seiryuu or those that have signed the Sivapithecid contract.
    Note: All Sivapithecid summons require having signed their contract, which is held by Nindo Seiryuu.

    ~ DECLINED ! Next person to submit something mythical as a summonings gets a ban ~
    ~ What can you do ? Nothing. Give it up. ~

    Resubmitting contract, I have removed any and all controversial and/or "mythical" in nature material from the description.
    ~ Extinct primates, no. Jeez, just do a normal contract ~_~ ~
    Resubmitting with corrections.
    I have adjusted it down to +10, and you were right, I did my math wrong, that number was way to low, so I fixed that too. It now amounts to about 1.5 time more force than a pro-baseball player bat force.

    (Sensō Meisu: Kakan) – The War Mace: Kakan

    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+10 to Earth element techniques)
    Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra. The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well; somewhere in the realm of ≈15000lb/f²(≈6803kg/f²) of force. This is enough force to severely damage internal organs if a direct hit is landed.
    Note: Kakan may only be used once every other turn to deal an attack using earth elemental chakra at a cost of 15.
    Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.
    Please don't knock the pic, I made it ages ago :o

    In the movie Blade his sword has blades that chop off fingers of people other than Blade himself.
    Blades would pop out of these slits in the handle.
    And in the movie Law Abiding Citizen, the protagonist has a gun he rigged with a neuro-toxin, so when the trigger is pulled needles from inside the grip inject the wielder.


    ~ It can't absorb the opponent's chakra, specify that ~



    Summoning Animal: Marmot
    Scroll Owner: Nindo Seiryuu –ME-
    Other Users who have signed contract: None
    Summoning Boss if existing: Hōkingu
    Other Summoning Animals tied to contract: Kīrā, Habburu, Nameru, Kepurā

    ~ Contract Approved ~

    (Kuchiyose No Jutsu: Kīrā - Jikan No Māmotto) – Summoning: Kīrā – Marmot of Time
    Rank: C
    Type: Summoning
    Range: N/A
    Chakra Cost: 20
    Damage Points: ≤50
    Description: After a series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a Marmot. Kīrā is 4”(122cm) tall, with a reach of 6’8”(203cm) and weighing in at a stout 181lbs(82kg) and is covered with white hair having an slight blue hue. Kīrā is one of the many Grandchildren of the Marmot Lord Hōkingu. Kīrā has the ability to distort the opponent’s view of time making it appear as if he is actually moving much faster than he is (second gate opened speed). He is however only making this happen through the use of genjutsu, which is activated as soon as he is called to the field. Like all Marmots, Kīrā has great physical strength, and if you are not used to it, a VERY foul odor. Making taijutsu and submission holds staples in Kīrā’s arsenal. Kīrā is adept in all taijutsu (that don't have special training requirements ie: EIG or Kaito Jutsus) up to rank B.
    Note: Kīrā may only stay in battle for 3 turns.
    Note: Kīrā may only be summoned twice per battle.
    Note: Kīrā can only be summoned by Nindo Seiryuu or those that have signed the Marmot contract.
    Note: All Marmot summons require having signed their contract, which is held by Nindo Seiryuu.


    ~ What is his normal speed ? Specify also the requirements to break the Genjutsu. ~
     
         
    Last edited by Emperor; 10-28-2010 at 11:13 AM.

  18. #2678
    Member Blazethe1's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kokyuu Ato Chi Doragon)- Fire Style: Breath of a Thousand Dragons
    Type:Attack
    Rank:S-Rank
    Range: Short-incredibly Long Range
    Chakra Cost:80-120 (depending on the size of the drawing)
    Damage Points:140-220(depending on size of the drawing)
    Description: This user uses its Chakra and the sun (or if by a a hot place ex: volcano they can use the heat from there)to build up a type of swirly red chakra around them then the ground around them starts to break there eyes turn a blood red then they let a very strong fire breath that can wipe out a entire village with out even trying to
    NOTE: You have to have considerably strong chakra.
    NOTE: You have to be a MS user or to make it stronger EMS or a Jinchuuriki(fire type).
    NOTE: Causes a huge amount of strain on the opponent if he is not experienced

    ~ Read the rules, and be glad I'm in a good mood today :/ ~
     
         
    Last edited by Emperor; 10-28-2010 at 11:13 AM.

  19. #2679
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Blazethe1 View Post
    (Kokyuu Ato Chi Doragon)- Fire Style: Breath of a Thousand Dragons
    Type:Attack
    Rank:S-Rank
    Range: Short-incredibly Long Range
    Chakra Cost:80-120 (depending on the size of the drawing)
    Damage Points:140-220(depending on size of the drawing)
    Description: This user uses its Chakra and the sun (or if by a a hot place ex: volcano they can use the heat from there)to build up a type of swirly red chakra around them then the ground around them starts to break there eyes turn a blood red then they let a very strong fire breath that can wipe out a entire village with out even trying to
    NOTE: You have to have considerably strong chakra.
    NOTE: You have to be a MS user or to make it stronger EMS or a Jinchuuriki(fire type).
    NOTE: Causes a huge amount of strain on the opponent if he is not experienced
    I suggest you read the rules
     
         

  20. #2680
    Azazel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Katon Release: Kouen Kokyuu Kamisama(Fire Release: Flaming Breath of God)
    Type: Supplementary
    Rank: A
    Range: Mid
    Chakra Cost: 50
    Damage Points: 60
    Description: Using the Right hand only, the user makes 2 handseals, the user breathes fire onto there left hand, as if they were blowing a kiss to their enemy, emitting a large fire ball that increases in size the further it goes. Can reach up to 8 feet in diameter.
    Note: User takes +20 damage to self.
    Note: Can only be used twice per battle.
    Note: Can only be taught by Oraan.


    ~ Similar techniques exist ~

    (Katon/Raiton: Kamisama Kurama Bushuugi)- Fire/Lightning Style: God's Wheel of Misfortune
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 80
    Damage Points: 120
    Desription: A combination of Lightning Style: God Fist and Fire Style: Flaming Breath of God. The user first does the handseals to generate Lightning Style: God Fist into their left hand, and instead of stopping, carries it over to Fire Style: Flaming Breathe of God. The user spits the Flaming Breathe of God onto the Left hand that is holding the God Fist. The two Elements combine and keep rolling like a snowball effecting, getting bigger and picking up speed as it goes.
    Note: Causes +40 Jutsu to the User of the technique. (Due to Flaming Breath of God damage)
    Note: Can only be used 2x per battle
    Note: Can only be taught by Oraan.
    I have approval from Ragerok to use God Fist. Please Check Custom Jutsu User Social Group.


    ~ Fire Style: Breath of God is not going to be approved, so this has to be changed ~

    Summoning Technique: JawBone Fossil Shield
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage points: N/A
    Description: User summons a shield made of Fossilized Jawbone from the largest and strongest of Hyena. The Jawbone protects the user from all A Rank and below direct attacks for the turn that it is used.
    Note: Can only be used 3x per battle
    Note: Only a person who has signed a Hyena Contract can use.

    ~ Approved ~

    Summoning Technique: Kaijin (Grand Cotta Summoning)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 60
    Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Wind.

    ~ No restrictions ? ~

    Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 60
    Damage Points: 20x3
    Desription: Oraan uses Lightning Ring, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Ring acts as a Circular Saw, that splits into 3 different smaller Lightning Ring that follow one after the other with a 1 foot gap in between each.
    Note: Can only be taught by Oraan.
    Note: Can only be used 1 time per battle

    ~ Approved ~

    RESUBMITTING LIGHTNING SAW. PAIN HAS AGREED TO TEACH ME LIGHTNING RING.
     
         
    Last edited by Emperor; 10-28-2010 at 11:15 AM.

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