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  1. #3451
    Heister's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Seishin no ken) Spirit Sword
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 35 (40 when using fireball)
    Attack Points: (Fireball is 80 damage)
    Description: The spirit sword is a chakra infused sword that harnesses the power of katon chakra. When a user pours their katon chakra into it the sword becomes engulfed in flames (only the blade not the hilt). The sword is extremely hard to break. It can also throw a fireball if swung from mid-range, the fireball is an B-rank tech and is about 1 meter in length. The fireball has the ability to absorb up to B-rank fire attacks, and up to A-rank wind attacks. The sword also has the ability itself to absorb up to B-rank attacks when defending.
    *Note: Can only be wielded by Heister
    *Note: Using the fireball counts as one of you 3 jutsus, it is also only mid-range
    *Note: Absorbing an attack with the sword counts as one of your 3 jutsus

    -Declined. Similar weapon already exists-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:25 PM.

  2. #3452
    Fade away with the light shadow1darkrasengun's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal:Sabertooth
    Scroll Owner:Shadow1darkrasengun
    Other User who have signed contract: None
    Summoning Boss if existing: Shadow Fang
    Other Summoning Animal tied to contract:

    (Kuchiyose no Jutsu: kumori shikon ) Summoning Technique: Shadow Fang

    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A

    Description: After the user has done the required handseal and using a small amount of blood, by placeing your hand on the ground you can summon Shadow Fang the King of the Sabertooths.

    Shadow Fang is a giant summon.With two razor sharp teeth and his fast movement making him a master of close combat.He has a natural affinity for lightning chakra but can also use fire jutsu.Also able to cause a lighting storm granting any lighting based element user to gain a 10 plus attack on lighting based attacks.





    -Can be only summon twice per battle
    -Can only be summoned to the battlefield for 4 turns.
    -Capable of using up to A rank lightning/fire jutsu
    -Summons can only be taught by shadow1darkrasengun

    -Declined. I cannot approve any prehistoric feline-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:25 PM.

  3. #3453
    Korra.'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Bulls
    Scroll Owner: Johninto Takashi
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    -Approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:26 PM.

  4. #3454
    Senior Member 'Zeus's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Water Buffalo
    Scroll Owner: Lesche
    Other Users who have signed contract: Not yet
    Summoning Boss if existing:

    (Kchuysei: Morgentalo Yagyuu Ouja Za Mizu) Summoning: Morgentalo Buffalo King of Water
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning "Morgentalo". Morgentalo is a Giant Water Buffalo, he is able to use water techniques upto A-ranked that dont require hand seals. He can also swim in water. User can use his mouth to hide her/himself.
    Note:
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Water Buffalo Contract.
    -this Summoning can only be Summoned once per battle.
    -Lesche can only teach this.

    Other Summoning Animals tied to contract:
    Not yet, But I'm working on it.


    -Both approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:26 PM.

  5. #3455
    Heavens Blade's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Kōton: Kōhana) steel release: steel flower
    Type:Attack
    Rank:A
    Range: mid-long
    Chakra Cost:30
    Damage Points: 60
    Description: the user does 2 handseals then steel blade instantly come out of the ground and surround the opponent (looks kinda like a open flower when i come out of the ground) the blades then cut the opponent to shreds by closing (happens very quickly) the reason this cannot be used short range is because the blade are very long and if done is short range the user would be caught in it as well (you will be caught by the blades if you try to jump over it because you wont be able to jump high enough before it closes)
    -can only be taught by foamy
    -can only be used by steel user bios

    looks kinda like this


    (Kōton: bodi ken) steel release: body blades
    Type:Attack/Defense
    Rank:B
    Range: short
    Chakra Cost:25
    Damage Points: 40
    Description: steel blades come out from the users body that can be used to block attacks or slash the opponent the user can choose where the blades come out from
    -can stop C ranked jutsu
    -can only be taught by foamy
    -can only be used by steel user bios

    looks kinda like this


    (Kōton: Kōtama) steel release: steel bullets
    Type:Attack
    Rank:C
    Range: short-mid
    Chakra Cost:20
    Damage Points: 30
    Description: the user shoots out small balls of steel from there hand the balls shoot out at high speed and do to the speed they can puncture there opponents skin and even brake bones
    -can only be taught by foamy
    -must be a steel user bio

    (Kōton: Kōtate) steel release: steel shield
    Type:Attack
    Rank: B
    Range: Short
    Chakra Cost:25
    Damage Points:
    Description: the user slams there foot on the ground and makes a large steel shield pop out of the ground protecting them from incoming attacks
    -works on B ranked jutsu (C ranked lightning)
    -must be a steel user
    -can only be taught by foamy

    (Kōton: Kōkuro-n) steel release: steel clone
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: +10 taijutsu
    Description: the user creates a clone of themselves made out of steel the clone can only use steel release, taijutsu, genjutsu, ninjutsu, and kenjutsu since the clone is made out of steel is immune to wind and earth techs and can block water up to A rank (clone rusts if hit with S rank) steel clone is weak against fire and lightning (destroyed by B ranks for both)
    -must be a steel user
    -can only be taught by foamy



    -Oh hold. Do you have an approved biography that allows you to use steal? If so, link me to it and to this post and I will check your jutsus-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:27 PM.

  6. #3456
    Banned
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Red Panda
    Scroll Owner: Yagura Yondaime
    Other Users who have signed contract: Not Yet
    Summoning Boss if existing: None Yet
    Other Summoning Animals tied to contract: N/A


    (Kuchiyose no Jutsu: ru-toku) Summoning Technique: Red Shield

    Type: Defense
    Rank: A
    Range: -
    Chakra Cost: 30
    Damage Points: N/A

    Description:
    After the user has done the required handseal and using a small amount of blood, by placeing your hand on the ground the user will be able to summon Red Panda The Master King Of Pandas.
    Red Panda Is An Giant Panda That Has an Stick with him and for this jutsu the user can summon red panda and can make the red panda use an Shield that will guard and defend him from A rank Attacks.


    -Can be only summon 3 per battle
    -Can only be summoned to the battlefield for 3 turns.
    -Capable of using up to A rank jutsu's
    -Summons can only be taught by Yagura Yondaime



    -Declined. Pantas are the contract of someone else-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:28 PM.

  7. #3457
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Need to find a new animal
    Scroll Owner: Mathias
    Others User who have signed contract: None
    Other Summoning Animal tired to contract: None at the moment

    (Kuchiyose no Justu:Groudon) Summoning Technique: Groudon
    Type: Supplementary:
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (-10 Per turn on battlefield)
    Damage Points: N/a
    Description: The user does the nessecary hand seals for the summoning. Which calls upon Groudon,
    he has amazing speed and agility.Having an Earth affanity makes him able to use Earth Element up to the users rank.
    It takes at least one A-Rank or above Technique to make him disappear.

    Note:-This Summoning can only be in play for 5-turns.
    Note:-This summoning Can only be summoned 1 time per battle.
    Note:-This summoning can only be taught by Mathias.



    Picture


    -Declined. I get nothing of this. Where is your contract? Whats the animal? -
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:29 PM.

  8. #3458
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Magen: Moira's no Veredicto) - Demonic Illusion: Veredict of the Moiras
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description:The user will reach for his pouch for a stirng of ninja wire. As he does so, he releases great amounts disrutive chakra into the opponent. That places the opponent under the illusion that, as the cord extends, his body gets older and older ;years go by as miliseconds. Once the coil's extended to the max (around a metre) the user will use his other hand to take out a kunai and cut the cord, sending a wave of shock and mental damage into the opponent, making him unable to battle.
    Notes: It may only be used once per battle.
    Notes: As the opponent ages, his ability to move is further limited because of limb delicacy and joint pain.
    Notes: Now genjutsu B-rank or higher for the next two turns.

    (Raiton: Hekireki shuuha) - Lightning style: Thunder wave
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person gs through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
    Notes: It may only be performed 2 times per battle.
    Notes: The user can't use lightning the same and following turn no A-rank or higher lightning.

    (Suiton: toko mizu senbon rendan) - Water style: Endless water senbon barrage
    Rank: B
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 20 (+5 per movement you make ALL of the senbons make)
    Damage: 40
    Description: The user will pefrom a single handseal and release molded suiton chakra in both of his arms, or sword, covering it in a coat of dense and compressed water. Upon swinging them or it, hundreds of thin water spikes will be shot at tremendous speeds against the target(s) in a wide arch all around the user's line of sight. They travel very fast and can easily penetrate solid rock of it's same rank and below. By adding a bit more of chakra the senbons can change direction in any ways the user wants, but it costs +5 chakra every time they change direction.
    Note: Although they do travel very fast for the normal eye, sharingan of 2-tomoe or higher can easily keep up with them.
    Notes: Can only be used twice per battle.
    Notes: They coat of water can be used defend against a fire jutsu of one rank higher, leaving the user unharmed because of a thin chakra coat between the user and it.


    (tātaki Mo-do) - Haka leader mode
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Oneself
    Chakra: N/A
    Damage: N/A
    Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
    Notes: Can only be used once per battle.
    Notes: It takes a whole turn of dancing to enter the mode.
    Notes: It lasts for a total 5 turns (15 own jutsus)
    Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
    Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
    Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank.
    (Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
    Type:Supplementary/Offensive/Defensive
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A (varies, depending on how may you hit your opponent)
    Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range and sensing the opponent via minimal vibrations, heat or even cold.
    Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
    Notes: No elemental ninjutsu can be used while this technique is active.
    Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
    Notes: The strands are effectively invisible to the naked eye or unexpirienced chakra sensing. Yet, any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
    Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.

    If too OP, feel free to discuss with me or recommend what changes to apply.

    -On hold. Just delete the red parts-

    (Ninpou: Eda KageBunshin )-Ninja art: Limb Shadow Clones
    Type:Supplementary
    Rank:C
    Range: Oneself
    Chakra Cost: 15
    Damage Points:N/A
    Description: The user uses shards of their chakra to create limb duplicates which acts the same way than a normal kagebunshin yet it is linked to the user's body. Technically speaking the user grows more limbs to be used, but they are destroyed on impact.
    Notes: Can be done up to 5 times per battle, each time growing up to 3 pairs of the desired limbs. Only on type of limb (examples: a whole arm; wrist and fist; extra legs).

    -Approved-

    (Futon: Kaze genkou renga )-Wind Release: Wind current Bricks
    Type:Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points:N/A (can do blunt damage, depending on its use. Up to 40)
    Description: The user will release his futon chakra, after molding it with a very short row of handseals, into the neighboring air. Applying shape manipulation, the user will create wind currents which then he boxes in a square coat of wind chakra. Resulting in invisible bricks of the size the user decides which can be freely manipulated to create obstacles or even crush opponents. If the opponents is able to see or sense chakra they can see them easily. In case of extreme concentration when looking at the space in which the brick is, the user might see the currents contained in the brick. The user may even use it as stepping for his feet.

    -Approved-


    (Futon: Prankusteru Saru)-Wind Release: Prankster Monkey
    Type:Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points:N/A (40 if hit by the column of air going upwards)
    Description: Performing a row of 5 handseals finishing with the ram handseal, the user will make the air in any desired place rise upwards powerfully, generating a wind-vacuum in that place which will drag nearby object or the opponent to it.
    Notes: May only be done three times per battle.

    -Declined. Similar jutsu already exists-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:33 PM.

  9. #3459
    Shinta's Avatar
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    Do you want to kill a Planet?
     



    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Ryuuchou Erekiteru Wanna) Lightning Release: Flowing Electricity Trap
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: By utilising a ninja wire, that can be laid by throwing several Kunai/Shuriken, the user can then manipulate there ration chakra and direct it along the wire, giving it an over-powering charge that can both damage and paralyse the enemy on contact. Once the wires are charged they give of a distinctive static buzz.
    Note: The wire becomes visible when charged with the electricity.
    Note: Wires keep there charge for two turns (Including activation turn).
    Note: This technique must be set up.
    Note: Can only be used by Shinta or people taught be him.

    -Declined. Similar jutsu already exists-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:33 PM.

  10. #3460
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Been a lil over a week sense my last customs post so here are some new ones.

    (Fuuton: Tenrai Juuten) - Wind: Divine Plugs
    Rank: S
    Type: Defense
    Range: N/A
    Chakra Cost:40
    Damage Points: N/A
    Description: The users concentrates and channels wind chakra into both of their ears, manipulating it to gain sphere like shape. Which completely stops them from hearing any type of sound.
    -Twice per battle
    -lasts for 5 turn


    -Declined. Makes no sense. -

    (Fuuton: Tenrai Enban) - Divine Disks
    Rank: A
    Type: Defense/Offense
    Range: N/A
    Chakra Cost:40
    Damage Points: N/A
    Description: The users gathers a great amount of wind in both legs, then creates two feet sized disk that grants them, ability to float on the air and by channeling more wind chakra into the disks, they are able to navigate to any part of the battlefield whilst on the disks.
    -twice per battle
    -lasts for 3 turns


    -Declined. Makes no sense. -

    (Genjutsu: Soujou ) - Illusion Technique- Multiplication
    Rank: S
    Type: Defense/Offense
    Range: long
    Chakra Cost:40
    Damage Points: N/A
    Description: This jutsu alows,the user to give the foe an illusion of getting multiple results, when tried to use a sensing technique to localize the user.
    -lasts for two turns and useable 3 times per battle


    -Declined. How exactly do you do that? -

    (Genjutsu: Dageki Megami) - Illusion Technique- Paralyzing Goddess
    Rank: S
    Type: Defense /Offense
    Range: long
    Chakra Cost:40
    Damage Points: N/A
    Description: The user casts an illusion on the foe, making him think the user transformed into a goddess, that possess an unspeakable beauty. Once the foe's eye sixth is set on the goddess. He is unable to move a muscle, not thinking about anything else but the goddess and falls love sick.
    -twice per battle and lasts for one turn
    -no A-rank genjutsu next turn
    -once the user moves, the genjutsu is broken
    -doesn't affect females.


    -Declined. How exactly do you do that? -

    (Suiton: Kisei Kouu Kirikae) Water Style- Parasitic Rain Conversion
    Rank: forbidden
    Type: Offense
    Range: long
    Chakra Cost:50
    Damage Points:90
    Description: whilst the weather condition is a rainy one, the user is able to convert the rain into a parasitic rain, by adding more chakra, thus creating a chakra rain that sinks and attacks/damage vital organs of the targets, ones it pours down on their body.
    -useable ones and lasts for 3 turns
    -user takes the same damage, if they get caught in the rain.
    -no A-rank water after it ends


    -Declined. Similar jutsu already exists in medschool-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:35 PM.

  11. #3461
    Akisha's Avatar
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    Fighting for piece is like
    screwing for virginity ;)
     



    Re: ♦ Custom Jutsu Submission ♦

    Raiton: Akaaka Ranpu no Rai = Lightning Release: Bright Light of Lightning
    Type: Supplementary
    Rank: Forbidden
    Range: Short/Middle/Long
    Chakra Cost: 50
    Damage Points: N/A
    Description: The user will start off by concentrating Raiton chakra through his body and through the air and then perform a short row of 4 hand seals. Doing this, will allow him to make all his lightning attacks glow in a blinding light, making the opponent hard to see through them. The lightning would be so bright that the opponent will barely be able to see through them. Yet, a Sharingan user with 3 tomoe Sharingan can see through the light up to some point.
    Note: Lasts for 4 turns.
    Note: Once per battle.
    Note: Every wind jutsu that the user uses will be weakened with 1 rank (meaning if the opponent uses S rank wind – it will become A ranked)
    Note: Sharingan of 3tomoe can see through the light up to some point (note that byakugan won’t)
    Note: The user will take 15 damage due to the large chakra necessary for the technique.
    Note: No S or above Lightning for 2 turns after this jutsu is over.


    Illusionary technique: Fear of Walking = Genjutsu: Osore no Hokou
    Type: Offensive/Supplementary
    Rank: S
    Range: Short/Middle
    Chakra cost: 40
    Damge Points: N/A
    Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Basiphobia- Inability to stand or also known as the Fear of walking or falling.
    In a matter of a second the enemy will start being afraid of even standing on the ground and if he is on the ground, He will be so terrified that he will soon lose the ability to think. The opponent will only be concentrating on the ground and will forget to defend against upcoming attacks. Also if he is falling he will still be to afraid just like if he is on the ground as the Basiphobia also includes fear of falling.
    Note: Only twice per battle.
    Note: After using this, no genjutsu for the following turn.
    Note: Lasts as long as the opponent does not break away from it.
    Note: No S rank or above next turn.


    Lightning Release: The Judgment of the Lightning = Raiton: Bachi no Rai
    Type: Offense
    Rank: Forbidden
    Range: Short/Middle/Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will perform a row of 3 hand seals and concentrate Raiton chakra into his mouth and will exhale it very fast. As a result, a meteor-sized sphere of Lightning will be formed that will travel at the opponent rapidly and will destroy everything on its way. It creates a massive explosion on the impact and not only that it destroys it all but also numbs anything that comes in contact with the sphere.
    Note: Once per battle
    Note: The user will take 20 damage due to the large chakra used
    Note: The user will take 10 extra damage if he uses the jutsu in Short range and he will be numbed for 1 turn as well as everyone else in short range.
    Note: No Raiton for the next turn.
    Note: No S ranks or above techniques of any kind at the next turn.
    Note: No genjutsu at the same turn this jutsu is used.

    -All declined. 1/5 of all jutsus submitted here require concentration of Raiton chakra. Should everyone we fight get blind? Or create spheres of lighting by exhaling? Im not even gonna talk about the second one-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:37 PM.

  12. #3462
    Frozenstein's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon:



    unfortunately I'm not really sure this is the right translation of the name so if i screwed up please tell me. if something need to be changed bold it please.

    Sword Of The Falling Sun – Katana no Tsuiraku Taiyou

    Type: Weapon
    Rank: D
    Range: Short/Middle
    Damage Points: 30/10 (+20 if infused with chakra)
    Description: However it seems to be a normal katana, actually it isn’t. The sword made from rare materials to be one of the lightest and sharpest blade ever. Because of it’s weight the user can make quick precise attacks to the enemy without losing important seconds to brandish the sword. Adding wind or lightning chakra to it, makes even sharper and can cut through almost everything (except other chakra weapons/armors). At the end of the grip there’s a dragon head with open mouth. It’s a decoration, but at the same time it has 2 hidden attainments. In the mouth of the dragon has 3 hidden hole. These holes are the exits of hidden weapons. From the first hole, the user can release 5 Senses Confusion Disorder gas with high pressure. If used correctly what means the grip is ahead of you and pointing at your opponent, the gas won’t hit and effect you. From the remaining 2 holes you can shoot needles, if the blade infused with chakra, the needles too. The shoots doesn’t make sound so your enemy can’t block or dodge it from close range. There’s 2 hidden buttons on the grip, the first one activates the gas, the second one activates the darts. Only 1 dart can be shoot at the same time.
    - using the gas count as 1 of the 3 moves
    - using the needles count as 1 of the 3 moves


    -Declined. Wrong chakra info, and about the gas part you need to graduate from the Med school first-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:38 PM.

  13. #3463
    Professor Sarutobi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton:Mokusatsu gyakufuu) Wind release: smothering adverse Winds
    Rank: A
    Type: Defence/Supplementary
    Range: mid-long
    Chakra Cost: 30
    Damage Points: N/A
    The user creates a swirling vaccum of concentrated wind chakra around an enemies attack using it to disrupt and disperse its form to nullify elemental attacks but retain the raw element used, the raw elements are captured in the swirling wind and are able to be used for certain combinations while caught in the air.
    -Can't capture B rank or above fire or S rank other elements except lightning
    -Can't use for 2 turns afterwards
    -User can choose to competley disperse elements instead of holding them captive in the air
    -Combos with captured wind or fire and the users wind or fire receive +15 damage by consuming the wind vaccum in the combo.

    -Declined. Similar jutsu already exists-

    (Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes
    Rank: C
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.

    -Approved-

    (Katon:Nekketsu) Fire Release: Hot Blood
    Rank:A
    Type:Attack
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: User grabs his enemy and sends a large amount of fire chakra into their blood causing it to reach 100 degrees celsius while the user has ahold of his enemy,boiling the blood inside the body part being held causing extreme pain.
    -must touch the opponent to activate.
    -can't be used for 5 turns between letting go and the next use.

    -Declined. Do not resubmit-

    (Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions
    Type:Attack
    Rank:S
    Range:short-long
    Chakra Cost:40
    Damage Points:80
    Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did.
    -Only used once
    -Only taught by Professor Sarutobi

    -Approved-

    (Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost:30
    Damage Points: 60
    Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio
    -Only useable once per turn

    -Approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:40 PM.

  14. #3464
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    Re: ♦ Custom Jutsu Submission ♦

    ( Suiton: Gyojin Karate ) Water Style: Fish Man Empty Hand
    Rank: A-S
    Range: Short-Mid
    Chakra Cost: 30-40
    Damage Points: 60-80
    Description: The user is able to control all the water in the user's vicinity, from the water in the atmosphere to the water in the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Spreading the chakra through the field, any thrown punch will charge and release a large shock wave in front of the user, and push and hurt any number of opponents in range. Retracting the fist will have reverse effect. The same can be applied to thrown masses of water, from the same rank, in range of the shock wave, pushing them or attracting them near the user (no harm done, as it is in the user's control).
    *Can only be used thrice per battle*
    *Lasts 2 turns max*
    *While active, the user can only have 2 jutsus per turn*
    *Needs 2 turns to re-charge to be used again, in the first turn, the user can't use water jutsus that are higher than A rank*


    -Declined. Similar jutsu already exists. Talk to Izuna and check if he'd allow you to use his specialty-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:41 PM.

  15. #3465
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by scorps View Post
    (Doton: Doro Dekisui) - Earth Release: Mud Drowning
    Rank: B
    Type: Attack
    Range: Short/Mid
    Chakra Points: 25
    Damage Points: 40
    Description: With the enemy standing on mud, the user summons two hands that grab the enemy's feet, dragging him under, drowning him in the mud.
    Note: Can only be taught by Scorps
    Note2: The enemy needs to be standing on mud.
    Note3: Can't be used on a swamp or quick sand.


    (Doton: Doro Inu) - Earth Release: Mud Dogs
    Rank: A
    Type: Attack/Defense
    Range: Long/Mid
    Chakra Points: 30
    Damage Points: 60
    Description: the user calls forth 2 dogs made of mud that can attack the enemy. the dogs last for 3 turns and can travel freely and instantly through mud (they travel immediately in mud from one place to another). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal medium sized ninja dog. The jutsu requires a large amount of mud to be present on the battle field so that it can be used. Since the dogs are made of mud, they can't be destroyed by physical attacks and can reform after an attack as long as there's mud in the battlefield. The dogs can use (Doton: Doro Dekisui) - Earth Release: Mud Drowning by merging with the mud, coming from beneath and biting the enemy's feet (substituting the hands in the justu), dragging him down. The dogs can also sense anyone that's standing on mud on the battlefield.

    Note: can only be taught by Scorps
    Note2: requires the battle field to have mud
    Note3: can only be used twice in a battle
    Isn't this Mud Release, which is a custom element?
     
         

  16. #3466
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    Re: ♦ Custom Jutsu Submission ♦

    Wind Release: Doldrums
    (Fuuton: Doldrums)
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 45
    Damage: N/A
    Description: The user focuses a large amount of chakra into the air across the battlefield and brings the winds to a halt. Any attempted wind jutsu will be dissipated the moment it comes in contact with the air. This of course affects both the user and opponent and remains active for four turns once used.
    ~Can only be used once a battle.
    ~Lasts four turns once used.
    ~No wind jutsu can be used while active.

    -Declined. Why would your chakra stop the wind? -


    Demonic Illusion: Superhuman
    (Genjutsu: Supahyuman)
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 45
    Damage: N/A
    Description: This genjutsu is activated by the sound of the user clapping. Upon doing so the target has their perception sped up thousands of times the normal so it appears everything is moving in super slow motion. The body however remains normal making it incredibly slow when compared to the senses. This huge mismatch between perception and physical response creates a kind of pseudo-paralysis of the target. While under this illusion a single second can feel like a hundred years (This is basically a genjutsu version of Mayuri Kurotsuchi's superhuman drug from Bleach).
    ~Can only be used twice per battle.
    ~Can be seen through by Rinnegan, 3-tomoe sharingan or higher.

    -Declined. Similar jutsu exists and also, please stick to Naruto-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 07:43 PM.

  17. #3467
    Senior Member Darijan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    CS

    Summoning Animals:White lions
    Contract holder: ~SiskoStar~
    Summoning boss if existing: Howaido Shikon- The white Fang
    Other who signed this contract: N/A
    Other summons tied to this contract: N/A
    Residence: Howaido Taira-The white plain
    ill add more descriptions and the jutsus if the contract gets approved

    Me the holder and anyone else who signes the contract gets this tatoo anywhere on his body as a proof of signing the contract(the tatoo can also be used for summoning)



    ~Contract Approved~
     
         
    Last edited by Nirvāṇa; 07-11-2011 at 04:16 PM.

  18. #3468
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Axle View Post
    Kame Kawa: Turtle Shell
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage: ( +15 taijutsu)
    Description: The user focuses chakra into their skin until it becomes hard and solid just like a turtle's shell. The user is unaffected by A-rank and lower moves. The user's speed decreases like he's wearing 30lb weights all over his body. Thus when this move is over the user's speed is doubled and he moves as fast as lee with no weights (as all people who play sports know, when you run or move with weights, your speed increases once you drop the weights like rock lee)
    Note: Must have the shell on for 3 turns
    Note: Lasts 5 turns
    Note: Must have signed the turtle contract
    Note: Must be taught by Axle
    Note: The speed only lasts 5 turns also until the muscles tear in the legs and arms forcing the user to forfeit

    -Declined. This should be a mod and not a jutsu and similar mode exists-


    (Kentou Sensu) - Boxing Style
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu rules)
    Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
    Note: Can only be taught/used by Axle
    Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
    1- training session let's the user maintain for 2 turns
    2:3 - training sessions lets the user maintain for 5 turns
    5-training sessions lets the user maintain for 10 turns
    Note: takes 3 turns to use this style again in the same match.


    -Approved-


    Atsui-Appu: Warm-up
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu +10)(Ninjutsu +5)
    Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
    Note: Can only be taught by Axle
    Note: lasts the whole battle
    Note: can only be used once per battle
    Note: must be done at beginning of battle


    - Edit as to make it last for 5 turns ( and one for preparation). If it lasts for the whole battle, of course it doesnt need to be used more than once per battle.


    Genjutsu: (Su-pa Hyu-man Joukei) Super Human Sight
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra: 50
    Damage: 25 to user
    Description: The user casts a genjutsu where the opponent's eyes have become so advanced, they see everything in slow motion. Because nothing but their eyes are advanced, the human brain cannot process all of the images and takes the opponent a long time to react to any movement. In the opponent's eyes, it takes the user a year just to reach out and touch him.
    Note: Can only be used once per battle
    Note: No genjutsu for the rest of the match
    Note: Can only be taught/used by Axle

    -Smart, I like it. However, as you should know by now, the Forbidden ranked jutsus should cause side effects to the user. Resubmit with proper restrictions-

    Summoning Jutsu: (Kame) Turtle Summoning: Bubba
    Rank: A
    Type: Supplementary
    Range Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and they don't need to talk during battle to understand each other, by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
    Note: can only be pierced by A-rank and above jutsus
    Note: Must have signed the turtle contract
    Note: Must be taught by Axle

    -Needs some sort of contact between them at least, else we are dealing with telepathy-
    Summoning Jutsu: (Kame) Turtle Summoning: Bubba
    Rank: A
    Type: Supplementary
    Range Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
    Note: can only be pierced by A-rank and above jutsus
    Note: Must have signed the turtle contract
    Note: Must be taught by Axle
    ||Approved||

    Genjutsu: (Su-pa Hyu-man Joukei) Super Human Sight
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra: 50
    Damage: 75 to user from massive exhaustion
    Description: The user casts a genjutsu where the opponent's eyes have become so advanced, they see everything in slow motion. Because nothing but their eyes are advanced, the human brain cannot process all of the images and takes the opponent a long time to react to any movement. In the opponent's eyes, it takes the user a year just to reach out and touch him.
    Note: Can only be used once per battle
    Note: No genjutsu for the rest of the match
    Note: Can only be taught/used by Axle
    ||Declined|| This isn't Bleach. If the effects are anything like the Superhuman Drug (which they are), it's overpowered.
     
         
    Last edited by RokuNR; 07-01-2011 at 02:04 PM.

  19. #3469
    Senior Member Nadare's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kogane Kumo no Mai) - Dance of the Golden Spiders -

    Rank:A
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: Kidomaru creates 6 razor-sharp swords made of his sticky gold. He grabs one with each hand. As the user charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the user will attack from the opponent's blindside, delivering 6 connected hits.
    *Note: Similar to Mikadzuki no Mai.*


    (Kumo Nenkin Hijutsu: Sensatsu Suishou) - Sticky Gold Hidden Technique: 1000 Needles of Death -

    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage: 40
    Description: The user will first expel a large amount of golden needles out of his mouth and then with a single one-handed handseal make the needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.


    (Raiton: Kanadzuchi Joukai) - Lightning Release: Hammer from the Upper World -

    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: After the user has performed four consecutive handseals in a very fast motion, he will point one arm towards the sky, and release an amount of chakra (the amount can vary) into the sky. The atmosphere above will heat, and the sky will turn black, just like before a storm. When the user will bring down the hand, a lightning strike will hit the enemy directly from above.
    *Note: The user cannot use any fire or lightning techniques in the same turn because of the heat and strain the hand was exposed to.*
    *Note: The sky will remain hot for the following turn, preventing any rain techniques.*


    ||All Declined||
     
         
    Last edited by RokuNR; 07-01-2011 at 02:10 PM.

  20. #3470
    Jokey's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suna Houmen - Suna Shitai) Sand Release - Sand Body

    Rank: Forbidden
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 50
    Damage points: N/A
    Description: After performing the 10 Needed Handseals; Snake, Boar, Tiger, Ox, Snake, Dragon, Monkey Ox, Tiger, Horse Gaara then become's completley out of Sand after performing the handseals. Gaara then is Compeletly Immune for Taijutsu Technique's and because of the Sand it'll give gaara a boost and give's him the Opportuinity to have the Speed Gaara during the Kage Summit (Sasuke Vs. Gaara) If a Opponent attack's Gaara with Weapon's the Weapons then unfortianatly go straight trough gaara's body. Gaara is now able to perform Silent Kill's like Zabuza does with Hidden mist jutsu if Gaara Activate's Hidden Sand mist Jutsu. Gaara i also able while traveling trough the Desert Ground to feel where his opponent is by sensing the vibration around the whole Battle field and is unable to see if going trough the Sand Desert. Gaara can also Wrap the opponent like a snake being able to wrap the user so hard that it'll be impossible to breath after a while.



    Restrictions:

    Note: Gaara is Unable to Perform any kind of Element but only Sand
    Note: Gaara is Immune for Taijutsu Technique's until the Opponent has the speed of the First Gate.
    Note: Gaara Loses every Turn -10 Chakra and -10 Damage during the Sand Body Activated
    Note: The Gourd of Gaara will automaticly get dropped if Gaara turn's into Sand
    Note: Turning into the Sand cost's 1-3 Second's
    Note: Gaara has the Shape of a Fat Snake
    Note: Only Sharingan and Byakugan can See the Sand body while traveling trough the Desert Ground
    Note: The body will get the exactly same damage by getting hit with a Wind Technique unless protecting against with a Sand Technique.

    Declined, if your wanting this come to me with the details as its a cannon style ability and i can make it into a technique

    (Suna Houmen - Ko Suna Hando) Sand Release - Large Sand Hand

    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Gaara Begin's to Concentrate Sand Chakra around the Opponent performing a Large Sand hand which is able to grab the user and making the user unable to move the sand will cover the whole Human Body and is unable to breath during in the hand Sand and Slowly giving the Opponent a Slow death because the user will breath very hardly and with pain then when Gaara then Perform's the Boar and Snake Handseal The sand hand then crushes the target completly After performing the Boar handseal the Sand will turn into hard sand very Fast and when the user then Finishe's the snake handseal the Opponent then will be Crushed Completly.

    Restrictions:

    Note: The Hand sand will cover the Opponent after 5 Second's
    Note: Can only Be thought by Joker.

    Declined, seriously no restrictions its a custom S class technique

    (Suna Houmen - Hitoshirezu Sando Kasumi) Sand Release - Hidden Sand Mist

    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Gaara begin's to release Sand out his gourd filled with chakra and cover the Completly arena with Millions of pieces of sand just like Hidden mist Jutsu. Gaara then is able to Sense where the user is and can Sense the Chakra of the Opponent. Because of the Millions of Piece's the User will be almost unable to see something since the Sand pieces could come in his eye's.

    Restrictions:

    Note: Only Last's for 4 Turn's
    Note: Only Joker can teach this
    Note: Gaara will cover the whole Long range arena which is also the Sky
    Declined do not resubmit, seriously there is already a technique that can sense the target via sand in the entire area

    (Suna Youshiki: Suna Bakufu o Sono Yoridokoro) Sand Style: Sand Waterfall on the
    Ground


    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: This jutsu summons a Large amount of Sand covering the whole Ground beneath the Opponent and User From Short to Long range. Gaara Perform's the Snake handseal and then he Summon's the large Sand within 5 Second's on the ground


    Declined, incorrect rank a technique like this would require great chakra control and manipulating the earth to create sand particles as shown in the anime when gaara done this anyways
     
         
    Last edited by Nirvāṇa; 07-03-2011 at 09:34 AM.

  21. #3471
    Gin-San's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning

    Summoning Animal:Kea

    Scroll Owner:UxCxHxIxHxA
    Other Users who have signed contract: n/a
    Summoning Boss if existing: add when approved
    Other Summoning Animals tied to contract:same as above


    ~Approved~

    Samurai techniques

    (yuukaze ensho)-Evening breeze heat wave
    Rank: S
    Typeffensive/Defensive
    Range:Long
    Chakra cost:40
    Damage points:80
    Description: The user concentrates a high amount of chakra in the blade of a katana, then proceeds by liberating the chakra in a quick downward slash motion, the chakra is sharp enough to engulf the ground from underneath, creating a deep cut in the surface area. Because of the quickness of the technique, a heat wave comes after, which does not harm the opponent(if the opponent blocked the attack), but is capable of blowing away smoke or mist. This technique is capable of countering S-rank jutsu or below(The higher the rank, the fastest is to concentrate the chakra).
    note: Can only be used by samurai biographies
    notenly usable 2 times per match
    note: Because of the amount of chakra needed, the user is unable to use A-rank or above techniques in the same turn.
    note: The technique can only be teached by UxCxHxIxHxA

    Declined, unrealistic how a normal chakra enhanced slash can produce a heat wave

    (shippuu dandoudan no jutsu)- Hurricane Missile technique
    Rank:B
    Type: Offensive/ Defensive
    Range: short/mid
    Chakra cost:25
    Damage Points:40
    Description: The user concentrates his chakra into a katana then proceeds by doing one downward and one upward slash motion, when the chakra is liberated, both slashes combine to create a medium size whirlwind in the shape of a hurricane.The slashes would be faster conforming with rank. (two sword style does the technique even faster).
    note: Can only be used by Samurai biographies
    note: Can only be teached by UxCxHxIxHxA

    Declined

    (no japanese found)-seven point thrust
    Rank:B
    Typeffensive
    Range:Short
    Chakra cost:20
    Damage points:40
    Description: The user quickly draws his sword and continues by thrusting the enemy seven times at an incredible speed. The thrusts hit specific vital areas that affect the opponent. This technique can break normal swords or blades.
    (thrusts are faster by rank)
    note: Can only be used by Samurai biographies
    note: Can only be teached by UxCxHxIxHxA
    ~Declined, can be done by using existing technique, sword barrage and aiming at vitals anyways

    (no japanese found)-Senses shock
    Rank:B
    Type:Supplementary
    Range:Short-Mid
    Chakra cost:20
    Damage points: N/A
    Description: The user concentrates a high amount of chakra in the blade, causing the blade to vibrate at supersonic speed. The vibrations affect the opponent's inner ears, which are responsible for balance and orientation. The opponent is unable to move or defend normally. Any attacks by the opponent are misguided for 1 turn (meaning that any jutsu or projectile that requires concentration or aim would be missed, been Samurai or Shinobi).
    note: Can only be used two times per battle
    note:can only be used by samurai biographies
    note: can only be teached by UxCxHxIxHxA

    Declined, no resubmit
     
         
    Last edited by Nirvāṇa; 07-03-2011 at 09:45 AM.

  22. #3472
    Senior Member Iwabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Shodaime Tsuchikage View Post

    (Mitsu Jetto no Jutsu) - Honey Jet Technique
    Rank: C
    Type: Offensive, supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: N/A
    Description: The user will use the ram hand seal and then hold out their right hand and release a jet of honey that will then shoot at the target and due to its sticky nature will bind and coat the target imobilizing them.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge

    -Declined: wrong chakra info-

    (Kafun Hōshi no Jutsu) - Pollen Spore Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user using their Bees will release pollen spores into the area without the target knowing , unless they have doujutsu to see the chakra, they will use this spore to attack onto targets and track them via the use of manipulating bees.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge


    -Declined: wrong chakra info-


    (Hachi Mure no Jutsu) - Bee Swarm Technique
    Rank: C
    Type: Supplementary
    Chakra cost: 15
    Damage points: N/A
    Description: The user will create a large swarm of Bees to cover a vast area, due to the large numbers of bees it can cause sensory ninja to have their abilities jammed.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge


    -Declined: wrong chakra info-


    (Mitsu Kiri no Jutsu) - Honey Mist Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user command his bees to release a mist of honey which has a sticky quality that can stick to targets and surrounding environment and this can have various effects, it can help to slow a targets movements down, blind the targets by shutting their eyes with sticky honey or use it as a sensory network by being able to tell where a disturbance is within the honey mist.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge


    -Declined: wrong chakra info-


    (Doton: Sansui Sōchi) - Earth Style: Sprinkler Technique
    Rank: C
    Type: Supplementary
    Range: Short - long
    Chakra cost: 15
    Damage points: N/A
    Description: The user will create multiple earth pipes to appear out of the ground with holes in them and then they can channel into the pipes any form of liquid or gas such as honey, water or fire techniques to spew out of the holes and shoot at the opponent.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge


    -Declined: wrong chakra info-


    (Mitsu Jetto no Jutsu) - Honey Jet Technique
    Rank: C
    Type: Offensive, supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user will use the ram hand seal and then hold out their right hand and release a jet of honey that will then shoot at the target and due to its sticky nature will bind and coat the target imobilizing them.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge

    (Kafun Hōshi no Jutsu) - Pollen Spore Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user using their Bees will release pollen spores into the area without the target knowing , unless they have doujutsu to see the chakra, they will use this spore to attack onto targets and track them via the use of manipulating bees.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge

    (Hachi Mure no Jutsu) - Bee Swarm Technique
    Rank: C
    Type: Supplementary
    Chakra cost: 20
    Damage points: N/A
    Description: The user will create a large swarm of Bees to cover a vast area, due to the large numbers of bees it can cause sensory ninja to have their abilities jammed.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge

    (Mitsu Kiri no Jutsu) - Honey Mist Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user command his bees to release a mist of honey which has a sticky quality that can stick to targets and surrounding environment and this can have various effects, it can help to slow a targets movements down, blind the targets by shutting their eyes with sticky honey or use it as a sensory network by being able to tell where a disturbance is within the honey mist.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge

    (Doton: Sansui Sōchi) - Earth Style: Sprinkler Technique
    Rank: C
    Type: Supplementary
    Range: Short - long
    Chakra cost: 20
    Damage points: N/A
    Description: The user will create multiple earth pipes to appear out of the ground with holes in them and then they can channel into the pipes any form of liquid or gas such as honey, water or fire techniques to spew out of the holes and shoot at the opponent.
    Note: Can only be used or taught by Shodaime Tsuchikage or Surge

    ||All Declined||
     
         
    Last edited by RokuNR; 07-05-2011 at 03:05 AM.

  23. #3473
    Lili-Chwan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Lili-Chwan View Post
    (Fuuton: Shinku no Suzumebachi) Wind Style: Crimson Wasp

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates, in a split of an instance, a slicing swarm of tiny wind particles all around her opponent, creating gashes all over his/her body. The wounds are superficial, and pack no much damage, but taint the user's skin in blood. At the sight of that, the target will feel like he/she is being constricted by the blood, pressing the muscles, the chest and the neck, and slowly suffocating, rendering him/her paralysed for 1 turn. Because of the speed of the initial jutsu, it is virtually unblockable, but to achieve that, the user had to, in the previous turn, close her palms together, during which time she could not preform any handseal or move her hands or arms.
    *In the turn before, the user is allowed only 1 jutsu before the closing of the palms, afterwards, the user cannot preform any more handseal*
    *Can only be used 3 times per match*


    -Why would the opponent suffocate or get paralyzed at the sight of blood? Not to mention that not even Sennins wouldn be fooled by superficial wounds that just taint their skin in blood-

    (Ten Kuchiyose no Jutsu: Bonnoushi ) Marten Summoning Technique: Blutrausch
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Lets the user summon the Blutrausch, the Blood Lusts. These martens have all redish fur, mostly soaked in blood, and about the size of a large dog. Their blood and saliva are highly infused with their chakra, giving it extreme parasitic abilities. Each has one elemental affinity, which they infuse with the blood. Once contact is made with the opponent’s organism, the chakra-infused blood with infect the whole blood stream, mimicking the effects of 1 out of 4 Blood Diseases. Though different, the infection works as to impair the user after 1 turn and kill in the next. They have the ability to harden their fur in command and, twice per battle, shoot threads of hair with needle-like thickness, carrying their parasitic blood. Once per battle, they can spit a large and thick red mist from their mouth, with the same properties of their blood.
    *Can only be used once per battle, and can only summon up to 2 Blutraucsh per usage*
    *Summons can only use Elemental Ninjutsu up to A rank from their own affinity*
    *Can only stay on battle for 4 turns*
    *After spitting the mist, the summon vanishes*
    *The user is immune to the blood*

    • Hämo: A light red marten with water affinity. Hämo is able to mimic the effects of Haemophilia by infusing his blood with Water Chakra. Loosing it’s ability to coagulate, the opponent will be unable to stop his body from bleeding, especially internal bleeding. The water chakra will add so much pressure to the blood vessels that it will create tiny breaches, which will spill blood inside the opponent’s body. It kills in 2 turns from blood loss. Throughout the infection, the target will fell gradually cold and weak, as the blood leaves the body, losing legs and arms functions and following up with organ failure. Hämo speaks in a very joyful and hearty german accent. Hämo comes from Hämophilia.

    • Klump: A dark red marten with earth affinity. Klump is able to mimic the effects of Hyper Coagulation by infusing his blood with Earth Chakra. Increasing it’s ability to coagulate, the opponent’s body will be filled with quickly growing blood clots, that will gradually block the blood stream. It kills in 2 turns from heart failure. Throughout the infection the user will feel his body thicken and getting heavier, difficulty in breathing (As the clots fill the lungs) and loss of consciousness (as the clots fill the brain) . Klump speaks in a very thick, bass german accent. Klump comes from klumpen which roughly translates into blood clot.

    • Heiss: An intensely bright red marten with fire affinity.. Heiss is able to mimic the effects of Hyperthermia by infusing his blood with Fire Chakra. Making the opponent’s blood heat up to about 41ºC, as blood pressure drops and blood vessels begin to contract. It kills in 2 turns from heat stroke, heart failure. Throughout the infection the user will feel nausea dizziness and headache, as multiple organs begin to fail. Heiss speaks in a very sluggish and sickish german accent. Heiss comes from heiß which translates into hot.

    • Kält: A pale red marten with wind affinity. Kält is able to mimic the effects of Hypothermia by infusing his blood with Wind Chakra. Making the opponent’s blood’s temperature drop to about 20ºC, as blood starts leaving the outer regions, and shiver overpowers the body. It kills in 2 turns from multiple organ failure. Throughout the infection the user will feel gradually increasing shivering, loss of feeling of the arms and legs, as the pulse and respiration rates decrease drastically, eventually leading to loss of consciousness and multiple organ failure, which will lead to clinical death. Kält speaks in a very harsh and cold german accent. Kält comes from kälte which translates into cold.


    -Declined: Overpowered. Edit the red parts if you want to resubmit and ask Nexus to check cause this needs medical training and also resembles his Blood techniques-
    (Fuuton Genjutsu: Shinku no Suzumebachi) Wind Style Illusion Technique: Crimson Wasp

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates, in a split of an instance, a slicing swarm of tiny wind particles all around her opponent, creating gashes all over his/her body. The wounds are superficial, and pack no much damage, but taint the user's skin in blood. At the sight of that, the target will feel like he/she is being constricted by the blood, pressing the muscles, the chest and the neck, and slowly suffocating, rendering him/her paralysed for 1 turn. Because of the speed of the initial jutsu, it is virtually unblockable, but to achieve that, the user had to, in the previous turn, close her palms together, during which time she could not preform any handseal or move her hands or arms.
    *In the turn before, the user is allowed only 1 jutsu before the closing of the palms, afterwards, the user cannot preform any more handseal*
    *Can only be used 3 times per match*

    How is the blood capable of constricting the target please elaborate on exactly how this is possible

    (Ten Kuchiyose no Jutsu: Bonnoushi ) Marten Summoning Technique: Blutrausch
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Lets the user summon the Blutrausch, the Blood Lusts. These martens have all redish fur, mostly soaked in blood, and about the size of a large dog. Their blood and saliva are highly infused with their chakra, giving it extreme parasitic abilities. Each has one elemental affinity, which they infuse with the blood. Once contact is made with the opponent’s organism, the chakra-infused blood with infect the whole blood stream, mimicking the effects of 1 out of 4 Blood Diseases. Though different, the infection works as to impair the user after 1 turn and kill in the next. They have the ability to harden their fur in command and, Once per battle, shoot threads of hair with needle-like thickness carrying their parasitic blood. Once per battle, they can spit a large and thick red mist from their mouth, with the same properties of their blood.
    *Can only be used once per battle, and can only summon up to 1 Blutraucsh per usage*
    *Can only stay on battle for 2 turns*
    *After spitting the mist, the summon vanishes*
    *The user is immune to the blood*

    • Hämo: A light red marten with water affinity. Hämo is able to mimic the effects of Haemophilia by infusing his blood with Water Chakra. Loosing it’s ability to coagulate, the opponent will be unable to stop his body from bleeding, especially internal bleeding. The water chakra will add so much pressure to the blood vessels that it will create tiny breaches, which will spill blood inside the opponent’s body. It kills in 2 turns from blood loss. Throughout the infection, the target will fell gradually cold and weak, as the blood leaves the body, losing legs and arms functions and following up with organ failure. Hämo speaks in a very joyful and hearty german accent. Hämo comes from Hämophilia.

    • Klump: A dark red marten with earth affinity. Klump is able to mimic the effects of Hyper Coagulation by infusing his blood with Earth Chakra. Increasing it’s ability to coagulate, the opponent’s body will be filled with quickly growing blood clots, that will gradually block the blood stream. It kills in 2 turns from heart failure. Throughout the infection the user will feel his body thicken and getting heavier, difficulty in breathing (As the clots fill the lungs) and loss of consciousness (as the clots fill the brain) . Klump speaks in a very thick, bass german accent. Klump comes from klumpen which roughly translates into blood clot.

    • Heiss: An intensely bright red marten with fire affinity.. Heiss is able to mimic the effects of Hyperthermia by infusing his blood with Fire Chakra. Making the opponent’s blood heat up to about 41ºC, as blood pressure drops and blood vessels begin to contract. It kills in 2 turns from heat stroke, heart failure. Throughout the infection the user will feel nausea dizziness and headache, as multiple organs begin to fail. Heiss speaks in a very sluggish and sickish german accent. Heiss comes from heiß which translates into hot.

    • Kält: A pale red marten with wind affinity. Kält is able to mimic the effects of Hypothermia by infusing his blood with Wind Chakra. Making the opponent’s blood’s temperature drop to about 20ºC, as blood starts leaving the outer regions, and shiver overpowers the body. It kills in 2 turns from multiple organ failure. Throughout the infection the user will feel gradually increasing shivering, loss of feeling of the arms and legs, as the pulse and respiration rates decrease drastically, eventually leading to loss of consciousness and multiple organ failure, which will lead to clinical death. Kält speaks in a very harsh and cold german accent. Kält comes from kälte which translates into cold.

    Link this one to nexus as it would be on medical basis in its affects

    The parasitic abilities only stands for the fact that it affects the opponent upon the initial contact. It mimics the effects by making a certain element affect the organism. Wind has been shown to lower temperature, Fire increase it. Adding earth makes the liquids, in this case, blood, become more thick and gluey, thus mimicking clots, and clogging blood vessels. Water dilutes the blood and increases the plasma, it's a bit of a leap going straight to haemophilia, but it's about increasing the fluidness of the liquid and increasing the liquid itself.

    it is not actual blood manipulation, it's just affecting the blood using basic elements. Also I am a Med-Student, second semester, if that serves for anything.

    I've restricted it a bit more. One can only summon 1 marten per battle, it only stays 2 turns and can't use any other elemental jutsu other than the special ability.

    (Ten Kuchiyose no Jutsu: Kuromori no Ten ) Marten Summoning Technique: Schwarzwald Martens
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: Applying a bit more chakra to the average Kuchiyose Technique, the user is able to summon larger specimens from Schwarzwald. These martens will have the exact same abilities as the martens summoned by the C ranked Kuchiyose Technique, such as having no Elemental Affinities, and carrying only one or two weapons, but will be significantly larger, from the size of summons like Gamaken (Which can be summoned with the C Kuchiyose Technique and stay forever in the battlefield).


    ~Approved~

    (Doton: Dachou no Taihi ) Earth Style: Ostrich Refuge
    Rank: A-S
    Range: Short-Mid
    Chakra Cost: 30-40
    Damage Points: 60-80
    Description: After a string of 5 handseals, the user will take over any given mass of Earth, being it naturally or artificially created, and make it implode upon itself, into a small baseball-sized sphere. Larger structures will require more chakra. Regardless of size, the A ranked version of this technique can only take over foreign chakra created earth structures that are equal or lower in rank, whereas the S rank version is needed for more powerful techniques. The A rank version can concentrate a radius of 15 meters whereas the S rank can go to the double.
    *Requires a 2 turns wating period between usages, and an extra one after an S ranked usage*
    *Can only be used 4 times*

    Declined, do not resubmit
    If you have any suggestions for restrictions in order for them to be accepted, feel free to make the necessary edits.
     
         
    Last edited by Nirvāṇa; 07-10-2011 at 02:11 PM.

  24. #3474
    Taiketsu Yagami's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Migualon J.J. View Post
    Resubmitting

    Summoning Animal: Buzzards
    Scroll Owner: Migualon J.J.
    Other Users who have signed contract:
    Summoning Boss if existing: Storm Skyress (if approved)
    Other Summoning Animals tied to contract: Skyress (if approved), Skyry (if approved), Ingram (if approved)

    If someone wants to learn this contract, they will obtain tattoo on their left shoulder or on right shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females





    (Kuchiyose no Jutsu: Buzzard´s Bosu: Arashi no Skyress) Summoning Technique: Buzzard´s Boss: Storm Skyress

    Type: Summoning
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: Depends on used jutsu
    Description:
    Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

    *Can only be used once per Battle*
    *Can be forced to be summoned back to it´s land if hit by 160 damage points*
    *Can only be used/taught by Migualon J.J.*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*







    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyress) Buzzard´s Summoning Technique: Skyress

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Depends on used jutsu
    Description:
    Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress, giving her the extra abilities of her mother but not her size. That she will acquire when she reaches the respective age. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

    *Is personnal summon of Migualon J.J., which means that only he can summon her*
    *Can only be summoned 2 times per Battle but not at the same round as her mother*
    *Can only stay in battle for 3 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*







    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyry) Buzzard´s Summoning Technique: Skyry

    Type: Summoning
    Rank: D
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Describtion:
    Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot elemental feathers of wind from her/his mouth. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.



    *Can only be summoned 3 times per Battle*
    *Can only stay in battle for 4 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
    *Can only be Used/Taught by Migualon J.J.*
    *Must have signed the Buzzard summoning contract*



    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Ingram) Buzzard´s Summoning Technique: Ingram

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Depends on used jutsu
    Description:
    Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

    *Can only be summoned 2 times per Battle*
    *Can only stay in battle for 4 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
    *Can only be Used/Taught by Migualon J.J.*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*







    IF THEY ARE TOO OP, THAN FEEL FREE TO EDIT THEM PLEASE

    -Approved. I edited the problematic parts. I like your summonings: simple and clean. Well done-
    Allowed by Migualon J.J.:

    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Lugia) Buzzard´s Summoning Technique: Lugia
    Type:Summoning
    Rank:S
    Range:Short-Long
    Chakra:50
    Damage Points: Depends on used jutsu
    Description: Lugia is the sister of Storm Skyress and is almost as powerful. Lugia is big enough to hold 9 people on her back and is bigger than most boss summons except her sister. Not only is she able to fly just as fast as Storm Skyress but can swim through water at a speed greater than underwater motion technique. She can use all Water and Wind techniques besides Forbidden rank. She is very calm and collective and likes to avoid casualties so she mostly fights at long range. She is very beutiful and is respected by the buzzards and even her own sister who is queen of the buzzards.

    *Can only be summoned twice*
    *Can only stay on the field for 3 turns*
    *Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
    *can only be taught by Taiketsu Namikaze to those with Buzzard contract*
    *All her techniques are considered one of the three jutsu*

    ~Approved~

    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Articuno) Buzzard´s Summoning Technique: Articuno
    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Depends on used jutsu
    Description: Articuno is the daughter of Lugia and a friend to the main family of buzzards and best friend of Skyress. Articuno is almost the same size as Skyress, therefor can hold 6 people on her back. Articuno is just as fast and strong as Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Articuno also has the ability called "Water Guiser" allowing her to shoot a jet of water equal to B-rank that can punch through concrete. Articuno is pretty calm and collective but can get aggressive like other buzzards.

    *Can only be summoned 2 times per Battle*
    *Can only stay in battle for 4 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
    *Can only be Used/Taught by Taiketsu Namikaze*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*
    (If Articuno sounds to Icey then the name can be Aquimos)

    ~Approved, reduced the guiser to B rank

    Custom Weapon:Bakusaiga "Omni Sword"
    Rank:A
    Type:Attack/Defense
    Range: Close-Mid
    Chakra:30
    Damage Points:60
    Description: There was once a ninja who mastered in water release that was considered very dangerous(Like an S-class ninja) who was willing to kill anyone to reach his goals even if it was a good or bad deed. He came to be known as "Lord Death Omni" with his most trusted sword "Bakusaiga". This weapon has special properties. Not only can it absorb water nature (Up to B-rank) but it has the ability to chanel water nature chakra and become very maluable being able to turn into different types of weapons that require a handle by extending chakra induced water and condense.(Long sword, Great sword, Hammer,etc) Even though its made of chakra induced water, It is as strong as steel and is very hard to break.
    -Note: Can only be wielded by Taiketsu Namikaze


    -Declined. Unrealistic.-
    Resubmitting:

    Custom Weapon: Bakusaiga: "Omni Sword"(No Japanese Translation)
    Rank:S
    Type:Attack/Defend
    Range: Short(Mid for its special abilities)
    Chakra cost:40(+20 for water technique)
    Damage Points:80
    Description: Bakusaiga is a special sword that has a white sheeth and handle while the blade itself seems like it has dragon scales which are actually the feathers of Lugia. The sword carries the abillity to channel water chakra allowing it to slice through water based jutsu causing a gap in the water so the user isn't hit. It also has the ability that by thrusting the sword into the ground, the user will release his chakra covering a radious of mid range, taking control of the water in the ground making it rise out. The user is then able to take control of that water, pressurizing and forming it into spikes or tentacles that can impale the target or immobolize him.
    *This move can be used as long as the sword is in the ground*
    *Can cut through A-rank water jutsu*
    *Water Spikes/Tentacles are equal to S-rank water jutsu*
    *Water Spikes can be used 3x*
    *Can only be wielded by Taiketsu Namikaze*
    *Doesn't work in a area with no water source*

    ~Declined, reduce the cutting through water ability to B rank, and limit the S rank techniques that can be used through it along with giving a rank and limit on the drawing of a water source from underground
    New Ones:

    (Suiton Enjin Musha) Water Release: Ring Warrior
    Type: Defense/Attack
    Rank:A
    Range:Short
    Chakra:30(minus 5 for each turn its maintained)
    Damage Points:60(plus 10 if used in conjunction with wave of inspiration)
    Description: Either After using water shock wave to cause water to materialize out of nowhere or finding a water source. The user will put his chakra into that water condensing it into a powerful/maleuable ring around the user purposely 2 feet away from touching skin. The ring is pressurized and condensed covering the user as if it was a sash. When an attack comes it widens protecting where the attack was aimed. Not only is it a defensive jutsu but if the opponent is in close range, spikes can appear from the water to impale the opponent.
    - Can only be used/taught by Taiketsu Namikaze
    - In this form, the user is unable to use other water based jutsu
    - It can be used in conjuction with wave of inspiration

    ~Declined, do not resubmt

    (Hakke Shinten Soshi Kuushou) 8 Trigrams: Heavenly Empty 4 Elemental Palm
    Rank:S
    Type:Attack
    Range:Close-MId
    Chakra Cost: 40(+10 for elemental versions)
    Damage Points:80(Depends on the element induced)
    Description: The user will channel a high amount of chakra into his palms and thrust the air sending powerful blast of chakra at the opponent. Not only base chakra can be channeled into his palms but elemental chakra too(Besides Earth). The user will thrust the air multiple times sending a series of empty palms infused with elemental chakra giving the empty palms special properties.
    *If infused with fire, the empty palms will give off scorching heat that are capable of 2nd degree burns(+8 damage)*
    *If infused with water, the empty palms will become more solid when they hit the opponent(+ 5 damage) and also leave them soaked afterwards*
    *If infused with wind, The empty palms become much faster and is capable of blowing the opponent into long range*
    *If infused with lightning, the empty palms will have less power, not being able to blow them back but will have a numbing effect that leaves a 10 second window for further attacks*(This will look more like a pulse or sonar wave than an air palm)
    -A maximum of 4 empty palms can be shot at a time
    -Only one element can be used per each time the jutsu is used.
    -Jutsu can be used 4 times
    -Must be a Hyuga Member
    -Can only be taught by Taiketsu Namikaze
    ~Declined, do not resubmt

    Feel Free to edit what u think would make it better for approval^^
     
         
    Last edited by Taiketsu Yagami; 07-10-2011 at 07:07 PM.

  25. #3475
    Migualon J.J.'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kentai No Hengen: Ingram Mo-Do) - Combination Transformation: Ingram Mode

    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra Cost: 100 (+20 for each turn)
    Damage Points: N/A (-20 to the user each turn)
    Description:
    The user will combine himself with buzzard summoning Ingram. When he does so, mind of both of them combines and user´s body will drastically change. User will be able to grow wings on his back, which he can grow in an instant and will look more like bird than human (kinda). All user´s senses get big powerboost, which will be advantage and disadvantage at the same time. Advantage is that he will almost always know where his opponent is because he would be able to hear his feet stepping on the ground, smell where he is, if he is on the ground he can feel where he is because of the sense of touch in his own feet will sense where the opponent is, and his eyes will be able to see even up to 1 kilometer clearly and he can release every genjutsu cause he has Ingram inside of him (just like jinchuurikis can). Disadvantages are for example that if something/someone stinks a lot he can´t really breath with his nose (he can with mouth), he can see so much that eye genjutsus are very bad in his case, user too can hear a lot, so sound techniques hurt him a lot too. The user will be able to use only Lightning and Wind element at that time, but he won´t need hand seals for them and they get powerboost too.

    With wings:


    Without wings:




    Notes:
    Lasts for 5 turns (if it´s too much than 4 or if even that´s too much than 3)
    Can only be used/taught by Migualon J.J.
    Must have buzzard summoning contract signed
    Must be able to summon Buzzard Ingram
    Must have summoned Ingram before
    Must be in physical contact with each other (Ingram and user)
    Lightning and Wind Jutsus get +20 damage
    Sound Jutsus do +40 damage to the user
    User looses 20 HP every turn it is active
    Each eye or sound genjutsu gets + 1 rank and increases range of it (meaning that from B-rank would be A-rank,... or Short can go to Mid and Mid can go to Long)
    Speed is increased on level of 1st inner gate (if it´s too much than on lee´s speed without weights)
    After it´s effect runs of, the user looses all chakra and won´t be able to use another jutsus which require chakra


    ||Declined|| Too far-fetched


    (Tachikaze Ken Benihime) - Cutting Wind and Crimson Princess

    Type: Weapon
    Rank: Forbidden
    Range: Short
    Chakra Cost: 80 (adding Chakra = 20 Chakra)
    Damage Points: N/A
    Description:
    Tachikaze is small knife which can absorb any type of user´s chakra to increase it´s strength. Tachikaze´s only ability is that it let´s user use any Wind Jutsu without firstly making any hand seals. If the user mastered Kenjutsu, he can use Tachikaze to block normal katanas with it and not get hurt.

    Benihime is normal-sized katana which has the ability to absorb any type of user´s chakra to increase it´s strength. Benihime has another special ability which is certain net. When the user calls "Shibari, Benihime" the net starts appearing the tip of the blade and seperates when user wants to. It is used to trap someone. It can only be destroyed by forbidden ranked jutsu, but disadvantage is that nothing can happen to trapped person from outside (the only jutsu that can do something to trapped person is "Hiasobi Benihime, Juzutsunagi"), that means that this technique can be used to defend friend or to trap foe, both these blades cannot be destroyed, and cannot be wielded by anyone else but Migualon J.J.











    Note.
    Cannot be destroyed, that doesn´t mean it can cut through anything
    I will be calling the net Shibari, Benihime
    Can only be used by Migualon J.J.
    Always has Benihime on his back or on his belt
    Shibari, Benihime can only be used 2 times per battle (if it´s too OP, than only once)
    Shibari, Benihime is considered as 1 of 3 jutsus per turn

    *On the bottom of this thread i will make Shibari, Benihime as a jutsu if it won´t get allowed in this weapon as part of it
    Shibari, Benihime starts at 2:33 and "ends" at 2:40


    Tachikaze and Benihime replace this
    Quote Originally Posted by Migualon J.J. View Post
    (Kusabana Hebun, Toppyoushimonai Hone) - Flower Heaven, Crazy Bone
    Type: Weapon
    Rank: S-rank
    Range: Close
    Chakra Cost: 40( additional 20 chakra more if charged by chakra/elements chakra)
    Damage Points: N/A
    Description: They are a pair of huge, heavily-curved, black Chinese scimitars with silver edges. They both have the same size. The hilt of each sword is in dark blue color and at the end there are long red tassels. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines. The wielder (me) himself sais that he is using one for fast speed attacks and another one for strength based attacks. Despite their appearance, they are not heavier than the usual katanas.



    Can be only used by Migualon J.J.
    These swords are indestructible (doesn´t mean it can cut everything)
    These swords can be charged by chakra/element chakra(only fuuton and raiton) to increase the power
    These weapons stays on the user's belt all the time
    The sword can cut through B-rank and below Fuuton Techniques if it´s infused with chakra (depending on the opponent's jutsu)
    If other person touches the weapon, it will instantly paralyze them for 1 turn
    Each sword can be charged with different chakra (one with fuuton and the other one with raiton)

    ~Approved~ made some changes though, I removed the damage as this is not a move so how is it going to do damage? I also gave a bit more explanation with the B-rank thing...also it's fun to see that my sentence of "it's indestructible, but this doesn't..." has started a life of its own



    (Katon: Hiasobi, Benihime*, Juzutsunagi) - Fire Release: Fire-Playing, Crimson Princess*, Beaded Mesh

    Type: Attack
    Rank: Forbidden
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points: XX (-60 to the user by the explosions)
    Description:
    The user stabs the net from Benihime by Benihime´s tip and releases katon chakra which the user sends from Benihime into the net. On the net than start appearing orbs which start exploding after 2 seconds that they appear. They start appearing from the place where was the net stabbed. When the orbs get to the trapped person and explode, it is the end for the trapped person and he/she dies.

    *the name of the technique can be different with other users, like for example:

    Katon: Hiasobi, Sorid, Juzutsunagi
    or
    Katon: Hiasobi, Bolas, Juzutsunagi

    in other words it is different in the name of weapon it is used

    Note:
    Can only be used once per battle
    Can only be used/taught by Migualon J.J.
    Can only be used after Shibari, Benihime
    Shibari, Benihime starts at 2:40 and ends at 2:50



    (Kendou: Nake, Benihime*) - Kendo: Sing, Crimson Princess*

    Type: Attack
    Rank: E-S rank
    Range: Short-Long
    Chakra Cost: 5-40
    Damage Points: 10-80
    Description:
    It is chakra wave which is released from users sword, this wave´s power varies by an amount of chakra the user releases from his weapon. This wave can be send horizontally directly from the sword through the air or it can also be send through the ground. Most users can use it with sword, but it can be used with every other possible weapon. Color of the wave is different from each user. Unfortunately only A and S-rank wave is lethal to person, B-rank can seriously hurt opponent and C-rank one and below can only hurt foe only a little bit.

    *the name of the technique can be different with other users, like for example:

    Kendou: Nake, Sorid
    or
    Kendou: Nake, Bolas

    in other words it is different in the name of weapon it is used
    Note:
    Can only be used/taught by Migualon J.J.
    Can be used even by Samurai bios
    A-rank one can be used only 3 times in the battle
    S-rank one can only be used 2 times in the battle
    from 2:25 to 2:29


    *here is that jutsu from that sword if it can´t be in there
    (Kendou: Shibari, Benihime*) - Kendo: Bind, Crimson Princess*

    Type: Supplementary
    Rank: Forbidden
    Range: Short-Mid
    Chakra Cost: 80
    Damage Points: N/A
    Description:
    The user releases net from his sword which binds the opponent. When binded like this, nothing but 1 technique can happen to the binded person from outside. This net can be destroyed only by jutsu of Forbidden rank or by 2 S-rank jutsus. The only jutsu that can go from outside and attack opponent, is Katon: Hiasobi, Benihime, Juzutsunagi.

    *the name of the technique can be different with other users, like for example:

    Kendou: Shibari, Sorid
    or
    Kendou: Shibari, Bolas

    in other words it is different in the name of weapon it is used

    Note:
    This is considered as 2 of 3 jutsus per turn
    Can only be used once per battle
    Can only be used/taught by Migualon J.J.
    Can be used even by Samurai bios
    Can be destroyed only by Forbidden rank jutsu or by 2 S-rank jutsus
    Shibari, Benihime starts at 2:33 and "ends" at 2:40



    ||Rest are Pending for any mod||
    ~Declined, do not resubmt

    PLEASE DON´T EDIT, IF THEY ARE TOO OP, JUST PLEASE TELL ME WHAT IS SO BAD ABOUT THEM OR MAKE THOSE PARTS IN DIFFERENT COLOR
     
         
    Last edited by Nirvāṇa; 07-10-2011 at 06:26 PM. Reason: editing

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