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  1. #2761
    Riku..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Riku.. View Post
    None of these had been checked so... resubmitting I guess.

    (Kuchyoise: Reaver) Summoning Technique: Reaver
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: Reaver is the boss summoning of the crows. Reaver is a giant black crow with red eyes. He's the same size as Pein's Giant Drill-Beaked Bird (Giant Drill-Beaked Bird - Narutopedia, the Naruto Wiki). Reaver is capable of releasing a cawing sound from his mouth that momentarily brings a torrent of small crows that come to his aid, approximately five seconds after the release of the caw (he can release this caw thrice per battle, must wait three turns between doing it, and it also counts as a jutsu for him to do this). The appearing crows are mainly used to confuse or distract the enemy and obscure his/her sight. Reaver is able to use any crow-related jutsu, as well as spew any fire jutsu from his beak of A-rank or lower. He flies at an extremely quick pace, something that had improved simply from having to keep up with the awfully quick Itachi when aiding him in battle. At the speeds that he flies at, and the sheer power that his beak has, he is often able to cut through trees while flying.
    Note: Reaver can only be summoned once per battle, and disappears the fifth turn after he was originally summoned.

    ~ Are they summoned crows, or are they natural crows that come to his aid ? Second, where do they appear, if summoned ? Near him ? Around the opponent ? Near you ? ~

    (Kuchyoise: Terra Sono Kiri) Summoning Technique: Terra the Drill
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage: N/A
    Description: Terra is a medium-sized crow with feather colors that are closer to brown than black. Terra has the most powerful beak of all birds, and along with the speeds that he flies at, Terra is capable of going through the earth underground as though he were a drill ripping through the ground, tucking in it's wings as it sinks down into the earth to give him a sort of torpedo appearance. While underground, or simply standing on the ground, Terra can sense the location of any opponent on the ground, making this useful to intercept opponents using Underground Fish Projection or another such jutsu by him intercepting them. However, Terra must always be moving throughout the ground, and cannot simply stay still, and must always move forward, making it slightly difficult for him to turn if he misses the opponent, and, needless to say, the summoner cannot stay on Terra's back as he drills through the earth. Terra's powerful beak is capable of stabbing through anything as strong as concrete, and is capable of making dents in metal (provided he has gained enough momentum).
    Note: Terra can only be summoned twice per battle, and the user must wait six turns between summoning him.

    ~ Numerous CJ exist already allowing users to sense what is underground through contact with it. Your summon is not going to have that ability. ~

    (Genjutsu: Kuroi Hane Ekusupuro-jon) Illusionary Technique: Black Feather Explosion
    Rank: S
    Type: Offensive
    Range: Short-Mid (within range of eye contact, and therefore possibly done from Long-range with large crows)
    Chakra Cost: 40
    Damage: 80
    Description: This is a crow-related genjutsu, being done either by looking into the eyes of a crow or into the eyes of it's summoner. This genjutsu is incorporated smoothly into battle, to the point where it's difficult for the captured opponent to even tell that they are in the genjutsu (we've seen genjutsu be done that are done in battle where the victim doesn't become aware of the genjutsu until it's effect kicks in and makes it obvious) and therefore, the user will have the same surroundings that they did while out of the genjutsu. Within a second, the crow (or crows if there are more than one) will fly directly above the opponent, converging above him/her if there are large numbers of them. Immediately, the crow(s) will completely burst, and their feathers will all rain down on the opponent, coming down on and around him in a circular form with a very large diameter. The opponent will then see all of these feathers simultaneously explode, injuring them badly. However, this genjutsu is mixed in with a physical attack that the summoner of the crow does outside of the genjutsu. They will immediately jump over them when the opponent is caught in the genjutsu, and then throw countless kunai with explosive tags wrapped around them, coming down on the opponent and explode simultaneously with the feathers. This jutsu is extremely versatile as far as who can perform it. Any crow can do this; if the user looks into the eyes of even a small crow, they can still be caught in it (but since small crows are usually in large flocks, all of the crows on the battlefield will appear in the genjutsu, and so there must be other crows around) and for medium to large-sized crows, they are capable of doing this genjutsu from a greater distance (bigger eyes) and they are able to do this completely alone. As said earlier, anyone with the crow summoning can do this as well, provided there is already a summoned crow on the field. However, in order to do this, the actual summoner must be within mid-range of the opponent, in order to make it above them in time to throw all of the explosive kunai.
    Note: Only usable twice per battle, and the user must wait three of his turns between using this again.
    Note: Being that this is an eye contact genjutsu, this requires no actual hand seals and can therefore be done quite quickly.

    ~ I don't agree with small crows doing it; second, I want one more restriction. ~

    These two jutsu had been already changed back in my last post according to Caliburn's requests (they were never checked either, but I'm just saying so there's really no reason for them not to be approved).

    (Hyouton: Shimo Hishou) Ice Style: Frost Flight
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will use their ice chakra to burst out of their backs and solidify into two large wings made of ice that will protrude out of their backs. Both wings are around the same size as the user (similarly sized to when Sasuke used to go into his second curse seal stage). The main function of these would be, obviously, allowing their user to fly into the air, however the ice wings have several other functions. The wings are also capable of releasing multiple ice senbon when fully spread out that all rush towards the opponent (this can be done by spreading one wing or both). The wings are also capable of acting as a defense mechanism, allowing the user to cocoon themselves within the wings. In this stage, they are capable of defend the user from enemy jutsu, projectiles, or taijutsu. The wings are consistently releasing a small amount of cool mist, simply radiating from themselves, and therefore whenever the wings move in flight the mist surrounds the user from being spread around. Anyone near the user while the wings are moving (so this only applies when the user is flying), or anyone who touches these wings will begin to be slowly frozen (slowly enough that it still allows them to possibly save themselves, but the freezing starts from the hand, or foot, that they touched the wing with, beginning with a bluish radiance and then slowly encasing them). The wings allow the user to move in the air at a much quicker pace then they would at the ground. This jutsu is done relatively quickly, and when the user does this, they can choose to already be in a cocoon form if necessary (similarly to how when Sasuke first went his curse seal level 2 mode he was already being defended by the wings when they appeared).
    Note: May only be used twice per battle and lasts three turns each time (must wait at least two turns, excluding the turn it deactivates, before doing this again).
    Note: If the user uses the ice wings to protect them from a jutsu, it only protect against fire A-rank and lower, one S-rank jutsu, two A-rank jutsu (excluding fire), OR three B-rank jutsu. Emphasis on "or," meaning it can only do one of those, if the opponent uses two B-ranks and one S-rank, for example, the user cannot defend against the S-rank jutsu using the wings, not fully anyway. These jutsu can be blocked periodically (meaning that if the opponent uses one B-rank blocked by this, and then a few turns later the user blocks another B-rank using this, and another later, it is considered valid). After doing blocking any combination of the said jutsu ranks, the wings are both destroyed.

    ~ Needs a number of times restriction on the Ice senbon ~

    (Houto Tame Keimei) Way to Dawn
    Rank: S
    Type: Weapon
    Range: N/A
    Chakra Cost: 40 (if summoned)
    Damage Points: N/A
    Description: Way to Dawn is the name of Riku's most highly favored sword. Riku constantly keeps it in his sheathe, having to often use it in battle, but if not already sheathed, he can call it to the field at any time (this requires no hand seals, so he can do it fluently and quickly in battle, but does require the above chakra amount). It's appearance is quite peculiar, most notably the wing on the inner part of it's blade. The main color of the blade is somewhere between a dark red and black, transitioning in colors from black to dark red from the blade edge to the blade's back respectively. One half of the blade's guard is compromised of what seems to be a demonic wing, whilst the other seems to be an angelic counterpart. Way to Dawn is of fair size for a blade, and Riku most often uses it with one hand, allowing for quicker attacks than most swordsmen could muster. The blade's affinity, being that it's Riku's blade, belongs with ice-related techniques and jutsu. First, whenever the blade is in Riku's hand, he is capable of doing all ice jutsu with barely any handseals, but rather simply by swinging the blade or, in some cases such as the ice spike jutsu, stabbing it into the ground and any ice-related jutsu carried out through the sword will be a rank stronger than normally (does not apply to S-ranks, which will remain at normal strength). The sword can, at any time, be imbued with ice chakra that will increase it's durability and cutting power, though this, obviously, requires the user to use up more chakra. When the user does this, the blade will also become larger than normally and be covered in what seems to be a light blue coating, giving the sword extra reach, though still leaving it at the same weight and still allowing Riku to hold it the same way and still be balanced. The sword also has several other abilities (to be submitted as customs).
    Note: When focusing ice chakra into the sword, the user will lose ten chakra points per turn.

    ~ Purple part, not really. ~

    Everything edited according to your requests. I stated what exactly I edited right above each jutsu.

    Portion with small crows clarified.

    (Kuchyoise: Reaver) Summoning Technique: Reaver
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: Reaver is the boss summoning of the crows. Reaver is a giant black crow with red eyes. He's the same size as Pein's Giant Drill-Beaked Bird (Giant Drill-Beaked Bird - Narutopedia, the Naruto Wiki). Reaver is capable of releasing a cawing sound from his mouth that momentarily brings a torrent of small crows that come to his aid, approximately five seconds after the release of the caw (he can release this caw thrice per battle, must wait three turns between doing it, and it also counts as a jutsu for him to do this). These crows are called from natural surroundings, and are not summoned, and so they take several seconds to appear and this can only be done in a place where it would be plausible for crows to be (for example, this cannot be done in an arctic wasteland). The appearing crows are mainly used to confuse or distract the enemy and obscure his/her sight. Reaver is able to use any crow-related jutsu, as well as spew any fire jutsu from his beak of A-rank or lower. He flies at an extremely quick pace, something that had improved simply from having to keep up with the awfully quick Itachi when aiding him in battle. At the speeds that he flies at, and the sheer power that his beak has, he is often able to cut through trees while flying.
    Note: Reaver can only be summoned once per battle, and disappears the fifth turn after he was originally summoned.

    ~ Approved ~

    Small crows are no longer allowed to do this genjutsu. Restriction added (no genjutsu for the next two turns).

    (Genjutsu: Kuroi Hane Ekusupuro-jon) Illusionary Technique: Black Feather Explosion
    Rank: S
    Type: Offensive
    Range: Short-Mid (within range of eye contact, and therefore possibly done from Long-range with large crows)
    Chakra Cost: 40
    Damage: 80
    Description: This is a crow-related genjutsu, being done either by looking into the eyes of a crow or into the eyes of it's summoner. This genjutsu is incorporated smoothly into battle, to the point where it's difficult for the captured opponent to even tell that they are in the genjutsu (we've seen genjutsu be done that are done in battle where the victim doesn't become aware of the genjutsu until it's effect kicks in and makes it obvious) and therefore, the user will have the same surroundings that they did while out of the genjutsu. Within a second, the crow will fly directly above the opponent, converging above him/her if there are large numbers of them. Immediately, the crow will completely burst, and its feathers will all rain down on the opponent, coming down on and around him in a circular form with a very large diameter. The opponent will then see all of these feathers simultaneously explode, injuring them badly. However, this genjutsu is mixed in with a physical attack that the summoner of the crow does outside of the genjutsu. They will immediately jump over them when the opponent is caught in the genjutsu, and then throw countless kunai with explosive tags wrapped around them, coming down on the opponent and explode simultaneously with the feathers. This jutsu is extremely versatile as far as who can perform it. Only large crows can do this; swarms of smaller crows will not have enough chakra to do this genjutsu. As said earlier, anyone with the crow summoning can do this as well, provided there is already a summoned crow on the field. However, in order to do this, the actual summoner must be within mid-range of the opponent, in order to make it above them in time to throw all of the explosive kunai.
    Note: Only usable twice per battle, and the user must wait three of his turns between using this again.
    Note: Being that this is an eye contact genjutsu, this requires no actual hand seals and can therefore be done quite quickly.
    Note: After using this, the user cannot use any genjutsu for two turns.

    ~ Approved ~

    Ice senbon restricted to twice per battle.

    (Hyouton: Shimo Hishou) Ice Style: Frost Flight
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will use their ice chakra to burst out of their backs and solidify into two large wings made of ice that will protrude out of their backs. Both wings are around the same size as the user (similarly sized to when Sasuke used to go into his second curse seal stage). The main function of these would be, obviously, allowing their user to fly into the air, however the ice wings have several other functions. The wings are also capable of releasing multiple ice senbon when fully spread out that all rush towards the opponent (this can be done by spreading one wing or both). The wings are also capable of acting as a defense mechanism, allowing the user to cocoon themselves within the wings. In this stage, they are capable of defend the user from enemy jutsu, projectiles, or taijutsu. The wings are consistently releasing a small amount of cool mist, simply radiating from themselves, and therefore whenever the wings move in flight the mist surrounds the user from being spread around. Anyone near the user while the wings are moving (so this only applies when the user is flying), or anyone who touches these wings will begin to be slowly frozen (slowly enough that it still allows them to possibly save themselves, but the freezing starts from the hand, or foot, that they touched the wing with, beginning with a bluish radiance and then slowly encasing them). The wings allow the user to move in the air at a much quicker pace then they would at the ground. This jutsu is done relatively quickly, and when the user does this, they can choose to already be in a cocoon form if necessary (similarly to how when Sasuke first went his curse seal level 2 mode he was already being defended by the wings when they appeared).
    Note: May only be used twice per battle and lasts three turns each time (must wait at least two turns, excluding the turn it deactivates, before doing this again).
    Note: If the user uses the ice wings to protect them from a jutsu, it only protect against fire A-rank and lower, one S-rank jutsu, two A-rank jutsu (excluding fire), OR three B-rank jutsu. Emphasis on "or," meaning it can only do one of those, if the opponent uses two B-ranks and one S-rank, for example, the user cannot defend against the S-rank jutsu using the wings, not fully anyway. These jutsu can be blocked periodically (meaning that if the opponent uses one B-rank blocked by this, and then a few turns later the user blocks another B-rank using this, and another later, it is considered valid). After doing blocking any combination of the said jutsu ranks, the wings are both destroyed.
    Note: The wings can only shoot out ice senbon twice per battle.

    ~ Approved ~

    Changed "quicker than most swordsman can muster" to "allowing for efficient and quick attacks."

    (Houto Tame Keimei) Way to Dawn
    Rank: S
    Type: Weapon
    Range: N/A
    Chakra Cost: 40 (if summoned)
    Damage Points: N/A
    Description: Way to Dawn is the name of Riku's most highly favored sword. Riku constantly keeps it in his sheathe, having to often use it in battle, but if not already sheathed, he can call it to the field at any time (this requires no hand seals, so he can do it fluently and quickly in battle, but does require the above chakra amount). It's appearance is quite peculiar, most notably the wing on the inner part of it's blade. The main color of the blade is somewhere between a dark red and black, transitioning in colors from black to dark red from the blade edge to the blade's back respectively. One half of the blade's guard is compromised of what seems to be a demonic wing, whilst the other seems to be an angelic counterpart. Way to Dawn is of fair size for a blade, and Riku most often uses it with one hand, allowing for efficient and quick attacks. The blade's affinity, being that it's Riku's blade, belongs with ice-related techniques and jutsu. First, whenever the blade is in Riku's hand, he is capable of doing all ice jutsu with barely any handseals, but rather simply by swinging the blade or, in some cases such as the ice spike jutsu, stabbing it into the ground and any ice-related jutsu carried out through the sword will be a rank stronger than normally (does not apply to S-ranks or Forbidden, which will remain at normal strength). The sword can, at any time, be imbued with ice chakra that will increase it's durability and cutting power, though this, obviously, requires the user to use up more chakra. When the user does this, the blade will also become larger than normally and be covered in what seems to be a light blue coating, giving the sword extra reach, though still leaving it at the same weight and still allowing Riku to hold it the same way and still be balanced. The sword also has several other abilities (to be submitted as customs).
    Note: When focusing ice chakra into the sword, the user will lose ten chakra points per turn.

    ~ The sword needs some restrictions ~
     
         
    Last edited by Emperor; 11-08-2010 at 05:40 AM.

  2. #2762
    Senior Member Kawagiri's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Dezāto Supāda) Sword of the Desert [AKA. Desert Spada]
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points:60
    Description: after performing 2 handseals a sand blade is sent into the ground cutting the ground between crocodile and beyond the target in a straight line, affecting anything up to 3 metres below or above the affected sand as the blade travels along.

    ~ Approved ~

    (Guraundo Desu) Ground Death
    Type: Supplementary (indirect attack)
    Rank: Forbidden
    Range: Short-long
    Chakra Cost: 50
    Damage Points: N/A (50 to user)
    Description: Crocodile makes contact with the floor below him with his right hand and begins to completely dehydrate the entire surrounding landscape and anything touching the ground crumbling it to nothing but sand. should crocodile be standing on any form of water (excl sea/ocean), this would be dried up quickly, lowering him to ground level allowing him to continue the move to dry up the surrounding landscape. all plants, animals, solid structures or techniques touching the ground will also be affected.

    Effects/Restrictions
    • Effects
    • Completely destroys the environment of everything, transforming it to barren desert landscape with no features and no water sources excl. seas and/or oceans (affects anything touching the ground aswell as the ground itself)
    • A person touching the floor will begin to lose the limb(s) touching the floor however this is easy to avoid with ways mentioned below.
    • Sand users are not affected.
    • Water chakra may be focussed within the opponent's body by an opponent to stop the dehydration affecting them, but it counts as one of their 3 jutsu. (the drain put on the opponent's water chakra with this method stops them from using water jutsu or any jutsu requiring water chakra e.g. ice/rain/mud for 2 turns)
    • Not touching the ground during the jutsu is an easy way to avoid, but it lasts longer than just "a jump"
    • Elemental clones other than water based aren't affected, however shadow clones are.
    • If used whilst on a water source, that of the size of a large lake will take 10 seconds to absorb before touching the ground to begin the process, any water source smaller takes 5 seconds before crocodile can affect the landscape.
    • only boss summons and those which are flying aren't affected.

      User Restrictions
    • The user cannot perform any sand based jutsu for 4 turns.
    • Can only be used once
    • No forbidden jutsu can be used by the user for 3 turns after this is used.
    • Can only be used by Kawagiri


    ~ I need a time for it, at least somewhat time-consuming for the entire area to be consumed ~

    this jutsu affects the environment more than the opponent, if the opponent is touching the floor all he needs is some big air (e.g. a jutsu aided jump, not a regular jump), levitation/flying or to use water chakra to prevent dehydration/limb loss.


    (Doton/Fuuton: Taihohito) Earth/wind Release: Man Cannon
    Type: Supplementary/Defence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: after performing 4 handseals a tough hollow tube of earth surrounds the user quite tightly with enough room for arm movement. the tube itself can withstand attacks, however it can be tilted by touching the barrel in the direction you wish to point it, and the final unique inatiation handseal for the final phase is to raise the users right hand above them whilst clenching a fist. this final handseal unleashes a strong (pushing) wind current building up behind them in an instant, which blasts them in the confined space out of the tube roughly 20 metres in the direction aimed.

    • can be used 3 times only
    • can only be taught by kawagiri
    • counts as one move
    • the tube is destroyed during the resulting blast propelling you out of the tube


    ~ LMAO ! Approved ~

    (Raiton: hadoosaegatai) Raiton: Uncontrollable Surge
    Type: Attack/Defence
    Rank: Forbidden
    Range: Short
    Chakra Cost: 50
    Damage Points: 90 [30 damage to user]
    Description: This jutsu requires no handseals as it is an uncontrollable force of yellow raiton energy, similar to that of an overload or a surge of electricity in a wire. as it is beyond the standard capacity that the user can control, it has dangerous side effects. The user looks burnt but for some unknown phenomenon the hair seems to be tainted yellow by the power surge.
    • Raiton chakra must not be used on the previous turn as to use this, it must be stored like a battery from a previous turn (no mention needed as it is done automatically by the user of this jutsu)
    • User cannot perform Raiton jutsu above A rank for 3 turns
    • User Cannot use any forbidden jutsu for 2 turns
    • affects a very limited area around the user, roughly only a metre around.
    • this lightning can't conduct through objects and the user must be stationary as the pain won't allow them to move.


    ~ Similar techniques exist ~

    based on the following picture.

    street fighter ftw ^^
     
         
    Last edited by Emperor; 11-08-2010 at 05:44 AM.

  3. #2763
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Saegi Mizu Supaiku) Water Release: Water barrier spikes
    Rank:A
    Type:Attack/Defence
    Range:Short(but the spikes of water can travel upto mid range)
    Chakra Cost:30
    Damage:5 for every projectile hit
    Description:In this jutsu the user gathers his suiton chakra and then forms two handseals after which he releases a barrier(wall) of water in front of him(their is no contact of the user with the water after the wall has been made) which is 6 metres in height and about 2 foot in thickness hence blocking the view of the opponent and the user.This barrier can protect the user from katon jutsus and also can be manipulated to form 6 high pressure water projectiles (the trajectory of the projectiles is controlled by the user)which the user can form by making a single tiger handseal.After the projectiles are formed from the barrier ,the wall of water collapses.
    *can only be performed thrice per battle
    *doesnt require a water source
    *the forming of the water projectiles counts as a move
    *can only be used by Hammy 120290

    ~ Similar techniques exist ~
     
         
    Last edited by Emperor; 11-08-2010 at 05:44 AM.

  4. #2764
    Senior Member Mugiwara's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugiwara View Post
    Time for some taijutsu moves.

    (Sempai Oshie: Ikkotsu)- Elder Teachings: Single Bone
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Attack Points: 95
    Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, avoiding incoming attack, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. Then the user delivers a strong punch into a point of the opponents body, petrifying the area where the punch is delivered, crushing that area.
    • Can only be used once per battle
    • Cannot perform Sixth Sense techniques for two rounds.
    • Must have mastered Kaitos taijutsu.
    • Must be Kage or higher and have incredible chakra control.


    ~ Avoiding incoming attacks, not necessarily. It depends on the attack. ~

    (Sempai Oshie: Sōkotsu)- Elder Teachings: Double Bone
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 50
    Attack Points: 120
    Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, avoiding incoming attack, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. After appearing right in front of the opponent, the user does an extremely fast punch with both of his fists at the same time, aligning them vertically on the opponents chest, charging the earth chakra into the opponents body, petrifying it and crushing the petrified body at the same time. When the user makes contact with the opponent, the earth chakra spreads around in the opponents body.
    • Can only be used once per battle
    • The user must have Sixth Sense activated, and must be a mastered taijutsu.
    • Can only be performed by Kage or higher.
    • The user cannot use anymore techniques that require Sixth Sense to be active, however the user CAN activate Sixth Sense technique itself, but not use techniques for it.
    • Cannot use earth techniques the next turn.



    ~ Same as above ~

    (Hachimon Tonko: Asa Kikanjuu)- Eight Gates Release: Morning Gatling Gun
    Rank: B - S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 30 - 50
    Attack Points: 60 - 100
    Description: After opening several chakra gates(up to 5th), the user starts punching towards the opponents really fast, similar to Morning Peacock, however, the punch is not fast enough to be ignited by the friction in the air.
    So the user continues to punch so fast that his hands become invisible, and the punches push the air in front of them towards the opponent, so that they can feel the full power of the punch even at a distance. The technique makes it look like the user becomes a gatling gun and starts shooting bullets at the opponent. Each hit does great amount of damage, leaving the opponent with several broken bones and inner bleeding.
    • Can only be used once per battle.
    • Cannot perform taijutsu for the rest of the battle(including taijutsu KG) if used with 5th gate.
    • Cannot perform taijutsu for the next four turns(including Taijutsu KG) if used with 3rd or 4th Gate.
    • Cannot perform taijutsu for the next two turns(including taijutsu KG) if used with 1st or 2nd Gate.
    • The rank, chakra cost and attack points all depend on how many gates are open.
    • Does 15 damage to the user, ripping the muscles in his arms.



    ~ Approved, I added some restrictions. ~

    (Honeton: Kakuheki)- Bone release: Barrier Wall
    Rank: A
    Type: Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 50
    Attack Points: N/A
    Description: The user puts his hands on the ground, sending bone chakra underground and creating a circle of bones around the opponent. The circle of bones are like a giant wall 360 degree wall around him, and it is 10 meters in diameter. The user can chose if its open at the top or not, to trap the opponent in it. The bones are very dense, depend on how strong the users bones are. This circled wall around the opponent have various uses, for example the user can use it as the opponent uses a technique to attack the user, it can serve as defense, and can have other supplementary uses. As mentioned, the bones are very dense and can endure high amount of damage done to them.
    • Can only be used once per battle
    • The density of the bones are the same as the users bones.
    • No bone techniques the next round.


    ~ I'm not letting you base it on bone strength, because then yours will have stronger than diamond. Have a common strength for every user. Also, how long does it take to form ? ~
    (Sempai Oshie: Ikkotsu)- Elder Teachings: Single Bone
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Attack Points: 95
    Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, at really high speed, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. Then the user delivers a strong punch into a point of the opponents body, petrifying the area where the punch is delivered, crushing that area.
    • Can only be used once per battle
    • Cannot perform Sixth Sense techniques for two rounds.
    • Must have mastered Kaitos taijutsu.
    • Must be Kage or higher and have incredible chakra control.


    ~ Approved. ~

    (Sempai Oshie: Sōkotsu)- Elder Teachings: Double Bone
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 50
    Attack Points: 120
    Description: After opening the sixth sense, the user focuses a huge amount of chakra into his legs, running zig-zag towards the opponent, at really high speed, and appears right in front of the opponent, charging his fists with earth chakra, giving the earth chakra the same properties as "Aggravated Rock Technique", ability to petrify on contact. After appearing right in front of the opponent, the user does an extremely fast punch with both of his fists at the same time, aligning them vertically on the opponents chest, charging the earth chakra into the opponents body, petrifying it and crushing the petrified body at the same time. When the user makes contact with the opponent, the earth chakra spreads around in the opponents body.
    • Can only be used once per battle
    • The user must have Sixth Sense activated, and must be a mastered taijutsu.
    • Can only be performed by Kage or higher.
    • The user cannot use anymore techniques that require Sixth Sense to be active, however the user CAN activate Sixth Sense technique itself, but not use techniques for it.
    • Cannot use earth techniques the next turn.



    ~ Approved. Note that for both, the running zig-zag does not mean that you can avoid stuff wider than a meter. ~

    (Honeton: Kakuheki)- Bone release: Barrier Wall
    Rank: A
    Type: Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 50
    Attack Points: N/A
    Description: The user puts his hands on the ground, sending bone chakra underground and creating a circle of bones around the opponent. The circle of bones are like a giant wall 360 degree wall around him, and it is 10 meters in diameter. The user can chose if its open at the top or not, to trap the opponent in it. The bones are very dense, average kaguya bones, which are harder than steel. This circled wall around the opponent have various uses, for example the user can use it as the opponent uses a technique to attack the user, it can serve as defense, and can have other supplementary uses. As mentioned, the bones are very dense and can endure high amount of damage done to them. The bones burst out the same speed as on Dance of the Young ferns.
    • Can only be used once per battle
    • The bones are like all other Kaguya bones, harder than steel.
    • No bone techniques the next round.


    ~ How long does it take to form ? ~
     
         
    Last edited by Emperor; 11-10-2010 at 10:49 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    summoning jutsu secretary bird : yuki the goddess of wind
    Rank:Forbidden
    type: Summoning.
    Range:Short-Long(she can be summoned anywhere on the field.)
    Chakra cost:40
    Damage points:80
    Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank using minimal chakra.She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds.She is the fastest secretary bird alive.
    Pros & Cons:
    -Can only be summoned by Ragerok and s06p-
    -Can be summoned once per battle and lasts 5 turns-
    -Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
    fire jutsus-
    -The blast of wind can only be used twice per battle.-
    -She can be the only summon on the battle field.-
    -Wind jutsu can only be used 5 times per battle.-
    -Can be the only summon on the field.-

    Note:I edited the speed from half a second to 3 seconds.

    ~ Using minimal chakra ? Explain that. ~


    Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)

    Rank: S
    Type: Attack/Defense
    Range: Short-long
    Chakra:40
    Damage points :80
    Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and her body gets covered in water if she comes in contact with even a drop however her face doesnt get covered by the water and her speed doesnt slow down due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
    Note:
    -This summoning lasts up to 4 turns-
    -Can only be summoned once per battle-
    -Must have signed the Secretary Bird Summoning contract.
    -Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
    -Mizu can only replenish once per battle.
    -Can be the only summon on the user can have on the field.


    note:Edited the suigetsu ability part.

    ~ Purple part is impossible. ~
     
         
    Last edited by Emperor; 11-10-2010 at 10:51 AM.

  6. #2766
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting.

    Wind release: Wings of Sorrow = Fuuton: Kanashimi no tsubasa.
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra cost: 60
    Damage points: N/A (5 damage to the user, each turn it’s active)
    Description: The user gathers an incredible amount of wind chakra, and surrounds his body with it, resulting in a fine layer, of constantly moving wind chakra, the wind chakra will allow the users body to move swifter, and handseals to be formed faster, and more fluently, thereby decreasing the time it takes to perform handseals. The user can also use the wings to move faster, simply by flapping them like a bird who wants to fly, this makes it harder to turn. Using this jutsu does have a side effect, the wind chakra puts a continuously strain on the users body, damaging the user when it’s used.
    Notes:
    • Can only be used once per battle.
    • This jutsu can stay active for three turns.
    • Can only be taught by ZeroGarra.
    • This jutsu cannot be used to fly.

    ~ Similar techniques exist ! ~
     
         
    Last edited by Emperor; 11-10-2010 at 10:52 AM.

  7. #2767
    Senior Member Akisha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Phoenix
    Scroll Owner: Me - PowerOfDarkness
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Waiting to be created.
    Other Summoning Animals tied to contract: Waiting to be created.


    Wind Release: Cutting Leafs (Fuiton: Katto Ha)
    Rank: A
    Type: Attack
    Range: Short-Long
    Chackra cost: 20
    Damage points: 40
    Description: After the user performs a single hand seal, he can use the surrounding leafs to change their sharpness by releasing his wind chakra into them. Then he can send them against the enemies. If strike, the leafs create countless deap wounds. As the leafs are realy fast they could be used almost at the same time as the previous jutsu.
    Note: Can only be taught by PowerOfDarkness

    Fire Release: Flame of Death (Koton: Honoo Oujou)
    Rank: S
    Type: attack/deffense
    Range: Short - Long
    Chakra cost 40
    Damage points: 80
    Description: After the user performs the Tiger handseal he mold Koton chakra in his hands. After releasing the chakra he has gathered, the user is able to create an intense fire that can be manipulated and send at the wanted direction or use it to surround the user thus protecting him from attacks.
    Note: Can only be taught by PowerOfDarkness

    (Koton: Ho Fenikkusu) - Fire Release: Fire Phoenix
    Rank: S
    Type: Offense
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user molds his Koton chakra to his dominant hand and then release it making it a Phoenix shaped stream of fire which stays attached to the users hand through little streams of fire. The Phoenix can be manipulated trough the little steams of fire and send at the wanted direction.
    Note: Can only be taught by PowerOfDarkness

    P.S I know the fire jutsus are s rank. I will use them when I reack S-class ninja (if they get ur approval)

    ~ Unchecked since you are banned from the thread for submitting mythical animal contract ~
     
         
    Last edited by Emperor; 11-10-2010 at 10:53 AM.

  8. #2768
    Senior Member Shigure-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Shigure~ View Post
    (Geikitsu: Kitsune Taigan) - Fox Arts: Fox Embodiment
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A (+10 to user)
    Description: Fox Embodiment is basically a type of Sage Mode. The Fox partner of the user infuses his chakra into the user to the point where the summoner gains certain characteristics of the Fox partner(i.e. Kitsuha gives the user the ability to repel Fire up to B-Rank, Kitsukaze Wind up to C-Rank, etc.); however the user may use only the abilities of the certain Fox partner for the following 3 rounds. This jutsu lasts 4 turns.

    - May be used twice per battle.
    - If Kitsuha or Kitsurai uses their ability on the user, they may not use this jutsu twice.
    - The user grows fangs and their eyes turn red.... just putting that out there, so this technique looks cool... you know.
    - Must own Fox contract.


    ~ , approved ~

    (Geikitsu: Shikiten no Katana) - Fox Arts: Ceremonial Blade
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: N/A
    Damage Points: 80
    Description: The Ceremonial Blade is a specially crafted sword, which has the Kanji "犬科" (canidae). This sword has a part of the tattoo needed to summon foxes on it's blade, thus, each time someone, or something spills blood on it, the user can instantly summon a Fox partner. After summoning that partner, the blade recieves certain abilities of the summon for the rest of the battle, even after the summon disperses.

    Those are as followed:

    • Kitsuha: The sword will be able to deflect Fire techniques up to B-Rank, and all Fire jutsus performed by the user will deal 5 more damage. However if water comes in contact with the sword, all the abilities are lost and Kitsuha disperses.
    • Kitsurai: The sword will be able to deflect Lightning techniques up to C-Rank and all Lightning jutsus performed by the user will deal 10 more damage. If Wind comes in contact with the sword, all the abilities are lost and Kitsurai disperses.
    • Kitsukaze: The sword will be able to deflect Wind techniques up to C-Rank, and all Wind jutsus the user uses will deal 5 more damage. If Fire comes in contact with the sword, it loses it's abilities and Kitsukaze disperses.
    • Kitsuhiro: The sword will get twice as sharp, and the blade will get longer.

    - The sword can take on the abilities of only the first summoned Fox. [i.e. The user summons Kitsukaze and then Kitsuhiro, then the sword takes the abilities of Kitsuhiro]
    - The sword can only take the abilities of one summon per battle. [i.e. if it took the abilities of Kitsurai, it will remain with the same abilities unless it is hit by the elemental weakness]
    - If there is blood spilled on the tattoo of the sword, the user can instantly summon any Fox by choice; however the summoning is not random. The wielder of the sword at the moment the blood is spilled on the blade, must possess the Fox contract in order to complete the summon. Otherwise the whole process would just dirty the blade.
    - The Ceremonial Blade is something carried by Shigure only, and it does not have duplicates, meaning it cannot be in two battles at once.



    ~ Mhm...nice, nice, but somewhat OP. ~

    ^Yah, that'll replace Kouryuu.
    (Geikitsu: Shikiten no Katana) - Fox Arts: Ceremonial Blade
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: N/A (+30 for Boss summoning; +20 for regular summonings)
    Damage Points: 80
    Description: The Ceremonial Blade is a specially crafted sword, which has the Kanji "犬科" (canidae). This sword has a part of the tattoo needed to summon foxes on it's blade, thus, each time someone, or something spills blood on it, the user can summon a Fox partner instantly. After summoning that partner, the blade recieves certain abilities of the summon for the rest of the battle, if the summoning disperses it loses all abilities.

    Those are as followed:

    • Kitsuha: The sword will be able to deflect Fire techniques up to C-Rank, and all Fire jutsus performed by the user will deal 5 more damage. However if water comes in contact with the sword, all the abilities are lost and Kitsuha disperses.
    • Kitsurai: The sword will be able to deflect Lightning techniques up to C-Rank and all Lightning jutsus performed by the user will deal 5 more damage. If Wind comes in contact with the sword, all the abilities are lost and Kitsurai disperses.
    • Kitsukaze: The sword will be able to deflect Wind techniques up to C-Rank, and all Wind jutsus the user uses will deal 5 more damage. If Fire comes in contact with the sword, it loses it's abilities and Kitsukaze disperses.
    • Kitsuhiro: The sword will get twice as sharp, and the blade will get longer.

    - The sword can take on the abilities of only the last summoned Fox. [i.e. The user summons Kitsukaze and then Kitsuhiro, then the sword takes the abilities of Kitsuhiro]
    - The sword can take on the abilities, after one summoning is dispersed, of the following Fox summoning. There is a maximum of 2 summons the Blade can take on it's abilities.
    - If there is blood spilled on the tattoo of the sword, the user can instantly summon any Fox by choice; however the summoning is not random. The wielder of the sword at the moment the blood is spilled on the blade, must possess the Fox contract in order to complete the summon. Otherwise the whole process would just dirty the blade.
    - The Ceremonial Blade is something carried by Shigure only, and it does not have duplicates, meaning it cannot be in two battles at once.



    ~ Approved. ~

    Reduced Fire to C-Rank - lightning attacks deal 5 less damage, I added that once the summoning disperses the sword loses it's abilities; however, once one summoning disperses, the sword can take on another ability, of the following summoning.

    Also added chakra cost for summonings.

    (Fuuinjutsu: Gokuin no Genkai) - Sealing Techniques: Seal of Illusions
    Rank: C-S
    Type: Supplementary
    Range: Self
    Chakra Cost: 15-40
    Damage Points: N/A
    Description: The user places on his forehead a seal with the Kanji "明晰な頭脳"(clear mind) on it, wrote in a circle. In the middle of the circle there are two circumferences. Now, we know Genjutsu is made possible by exerting one's chakra into the other one's brain. What this seal does, is basically, in one circumference, sucking up the chakra exerted by the opponent, and in the other one, sucking in the user's chakra, equivalent to the chakra the opponent used for his illusion, making it impossible to initialize the Genjutsu technique used.

    - This technique sucks up the equivalent of the opponent's chakra. [i.e. opponent uses a B-Rank technique, costing 20 chakra, this technique takes 20 chakra from the user]
    - May be used once per battle.
    - It works on any illusion, including Tsukuyomi, as it does not break it WHILE it is in effect, but it stops it from starting.


    ~ Declined, do not resubmit. ^.^ ~
     
         
    Last edited by Emperor; 11-10-2010 at 10:58 AM.

  9. #2769
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    Re: ♦ Custom Jutsu Submission ♦

    Earth Release (Kibaku, clay): mine field of despair.
    Type: Supplementary
    Rank: Forbidden
    Range: All field
    Chakra: 85
    Damage: depends on the clay form used
    description: the user jabs his fingers into the ground and profusely pours chakra into it. the user conforms the earth in the area into a pliable and soft clay. the clay can then be used for detonations, but only in small locations (approximately 3 meters in radius). the clay is approximately 7 Feet deep. and when explosions are made they start from the bottom. leaving a crater that gradually begins to fill in with slow moving clay. ultimately leaving the under-earth exposed after the vast majority of the clay has been used.

    -Note: user must maintain contact with the ground while transferring chakra to the ground
    -Note: takes 3 turns of preparation
    -Note: can only Be Used Once
    -Note: Usable to all Clay forms
    -Note: no Ninjutsu for the rest of the Battle (chakra depletion)
    -Note: Clay lasts for 4 turns before it dries up and becomes unusable
    -Note: only clay jutsus may be used while the minefield is active.
    -Note: clay areas do not discharge when introduced to S-rank lightning
    -Note: after diffusion the clay becomes sticky and unresponsive.
    -Note: all explosions must be triggered by the user, the mine is not motion sensitive.
    -Note: the user must Keep both hands in the clay in order maintain control over it.


    C-1 (Chakra= 15, Damage= 20)
    C-2 (Chakra= 20,Damage= 50)
    C-3 (chakra= 30,Damage= 70)
    C-4 (Chakra= 40,Damage= 90)
    C-0 (Chakra= all, Damage= No One Walks Away!)


    ~ Declined ~
     
         
    Last edited by Emperor; 11-10-2010 at 10:58 AM.

  10. #2770
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    Re: ♦ Custom Jutsu Submission ♦

    -Caly Release: Clay Weapons (Nendo: Nendo: Heiki
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage points: N/A
    Description: The user place clay in the mouth of their hands and focus chakra into the clay. The mouths also mold the clay into differnent types of weapons (Shurikens, Fuma Shurikens, Kunais and Needles). These are the only weapons he can make and only 5 at a time, also one type at a time too. These weapons can be thrown like the real deal but they can't cut objects and people but they can attach to a person of object. once attach to the person or object the user makes a hand seal and the clay weapon(s) blow up.

    ~ Approved ~

    -Summon Technique: Wiz Khalifa (Kuchiyose: wiz Khalifa
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The users summons a Kyodaija(Giant) snake named Wiz. Wiz is a snake that is yellow with two black strips going right down the middle of his body and he wheres a yellow scroph(spelling) with black writing on it around his neck.

    ~ What are his abilities ? ~

    -Devilish Harmonica (Demo-nisshu Ha-monika)
    Rank: A
    Type: Supplementary/Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The Devilish Harmonica is a 16 hole Chromatic Harmonica. It is a solid silver and with red writing on the top of the Harmonica saying "Revenge" in kanji. the Harmonica can be held like a kunai and can strike kunias and other weapons expect weapons with chakra infused in them. The Hamonica when played can cast genjutsus on the opponent(s). (I will be making the genjutsu(s) and post them next week)

    ~ Approved ~

    -Summon Technique: Young Money (Kuchiyose: Toshiwakai Kane
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user summons a pack of 5 ninken. The pack members are Lil Wayne, Drake, Nicki Manaj(NM), Tyga and Gudda Gudda(GG). They can walk and run on water also they are more dangerous then Kakashi dogs because of their speed(Rock Lee with no weights so basicly all tomeo sharingans can track thier movements) but the are around the same size as Kakashi dogs expect not having a big dog like Bull in the pack.
    -LiL Wayne: He is the leader of the back and the only one who can talk. he also wears a red scroph(spelling) around his neck
    -Drake: He hears a black jacket with writing on the back
    -NM: She is the only girl in the pack and she has a pink spot on top of her head
    -Tyga: He is a skinny but the quickest of the group. His speed can only be tracked by a 2 sharingan and up.
    -GG: He has a black mark on his right side of his face under his right eye looks like a small cross.

    ~ Abilities ? ~

    -Clay Style: Clay Travel (Nendo: Nendo Ryokou)
    Rank: A
    Type: Supplementary/Attack
    Range: Short (but when it gets big and near the opponent(s) Short-Mid)
    Chakra Cost: 30
    Damage Points: N/A (60 when exploded aka blows the opponent(s) body(ies) to pieces
    Description: The user puts clay inside the mouth in their hand and claps both hands together. Then focus chakra into the clay and molds the clay into any animal or insect. When ready the user makes a hand seal and clay animal or insect becomes a riding size (the size Deidara rides on in the Manga and Anime). The user can only make one animal or insect per post.

    ~ Restrictions ? ~

    The Harmonica is replacing the 4 Headed Axe I have
     
         
    Last edited by Emperor; 11-10-2010 at 11:00 AM.

  11. #2771
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu : Garanchou) Summoning: Pelican
    Rank: S
    Type:Supplementary
    Range: Short
    Description:The user summons Zenku the Pelican.His size is same as Gamabunta.In his mouth he has a lot of water.When he swings his wings he creates B class Wind Jutsu.
    *Note:Can be summoned 2 per battle.
    *Note:Lasts 3 turns
    *Note:When summoned and on top of him the user cannot use lightning jutsus ,but his Wind and Water jutsus are getting +20 damage bonus
    *Note:Can be taught only by totalblind

    ~ Do you hold the contract ? If yes, resubmit. ~
     
         
    Last edited by Emperor; 11-10-2010 at 11:01 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Scarface View Post
    (Kuchiyose: Jörmungandr) Summoning: Jörmungandr
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Attack Points: N/A
    Description: The user wipes blood on the snake contract tattoo and summons Jörmungandr a gigantic serpent that is 3 times the size of Manda. This snake is immune to fire and water jutsu u to b rank. And can withstand up to 2 S rank direct lightning, wind, or earth jutsu. Can spew out a very large amount of water sufficient for any water jutsu at the users discretion. This snake also has the ability to divide itself multiple times into just as powerful, yet smaller versions of itself.

    Note: Can only be on the field for 5 of the users turns
    Note: Division math. Division into 3 = 3 snakes the size of Manda. Division into 50 = 50 snakes the size of a large kyodajai, division into 100 = 100 snakes the size of the snakes used in hidden shadow snake hands
    Note: Can only be taught to be summoned by Scarface

    ~ Reduce the size, if its immune to b rank fire and water, what happens if it is hit by above b-rank fire and water ? Division ability has to be restricted and reduced along with size. ~

    Jörmungandr
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Attack Points: N/A
    Description: The user wipes blood on the snake contract tattoo and summons Jörmungandr a gigantic serpent that is 2 times the size of Manda. This snake is immune to fire and water jutsu u to b rank. Above B rank does minimal damage. And can withstand up to 2 S rank direct lightning, wind, or earth jutsu. Can spew out a very large amount of water sufficient for any water jutsu at the users discretion. This snake also has the ability to divide itself multiple times into just as powerful, yet smaller versions of itself.

    Note: Can only be on the field for 5 of the users turns
    Note: Division math. Division into 3 = 2 snakes the size of Manda. Division into 50 = 50 snakes the size of a large kyodajai, division into 100 = 100 snakes the size of the snakes used in hidden shadow snake hands
    Note: Can only be taught to be summoned by Scarface
    Note: Once divided, Jörmungandr cannot return to full size
    Note: Can only divide 2 times per battle

    Size reduced.
    Damage from above b rank stated
    Division restricted


    surely after splitting because there are more of them, they should take less killing, as there are more to kill, however i do understand you're thinking about jutsu which can do widespread attacks too.
    ___________________

    Custom Weapon



    Za Debiru Umidasu | The Devil Bringer
    Rank: S
    Type: Atk/Def/Suppl
    Range: N/A
    Chakra Cost: 30 for each ability used
    Damage: 50 for Buster
    Description:
    The Devil Bringer becomes the users right arm, and the physical manifestation of his demonic power. The arm possesses superhuman strength, which manifests itself through a larger, spectral arm controlled by chakra. The arm itself is completely impenetrable and indestructible, enabling the user to defend using his arm as a melee weapon. It is composed of an unknown material from the depths of hell.

    Effects:
    1. Taijutsu attacks involving the right arm do double damage.

    2. If the user is caught in genjutsu, the arm automatically heats up to cause superficial pain to the user to snap them out of the genjutsu.
    Abilities:
    1. Snatch - Send forth the spectral arm of the Devil Bringer and grasp a distant enemy within its clutches. The enemy can then be pushed or pulled at the users discretion. The user can also snatch other things, such as nearby trees or boulders to pull to safety. Dealing no damage. Can only be used at mid - short range. And travels almost instantly.

    2. Buster - After grabbing an enemy with the Devil Bringer, the user will slam the enemy on the ground repeatedly, slamming them on the ground will disorient them, and break there bones disabling their skill. Close range.

    3. Hold - After snatching, the user holds and binds the enemy in place. Dealing no damage. Mid to short range.
    Notes:
    1. Buster can only be used one time.

    2. The Devil Bringer is always on the user, but must be declared at the start of battle to be valid.
    _____________

    "disabling their skill" if it completely immobilizes/stops jutsu permenantly it seems a bit OP


    (Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts

    Rank: S
    Type: Attack
    Range: Short
    Chakra cost: 40 + 10 for each additional stomp
    Damage points: 50 + 10 for each additional stomp
    Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.

    Note: Maximum of 5 stomps
    Note: Can only be used once

    Also, this is not an asinine jutsu, Kaito has one that hits the balls then the forehead >_>

    not got a real problem with the jutsu so much however it does up to 90 damage for s-rank... would like someone else to check.
     
         
    Last edited by Kawagiri; 11-11-2010 at 10:15 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Density blade (noukou yaiba)
    rank: S
    type: Defense/supplementary/attack
    range: short-mid
    chakra: 40
    damage: N/A
    Description: The density sword, a sword that can cut through anything and cut through nothing, created by the ancient blacksmith and wielded by some of the strongest ninja. The sword has a few abilities but is most know for it's ability to "steal" the density of another object. By focusing chakra into the blade the user slashes the sword at any object aimed at the user or on the battle field, the sword bounces off the object, at first seeming to have no affect on it. The sword actually "steals" the density of the object it touched, rendering it no harder than a pillow. The sword can then use the density of the object it touched for one turn allowing it to cut through anything of a weaker density. The sword looks like a regular old sword but by focusing earth chakra into it the sword becomes huge able to reach short distance. The sword was also made so it cannot be destroyed, however before it steals the density of something else it cannot cut through anything because the blade is extremely dull.
    ~The ability to steal the density of another object can only be used 4 times per battle and once every 2 turns
    ~The sword is worn over the users back
    ~The sword can steal the density from every object
    ~One thing can destroy the sword, fire. If the sword is hit by A rank fire or higher it will melt and become useless.
    ~The sword can only wield one density at a time. Meaning once it has cut through something and stole its density it cannot steal another density until the density wares off(1 turn).


    Not expecting it to be approved but you never know

    OP Declined



    Summoning Technique (Kuchiyose no Jutsu)
    Rank: C
    Type: Defense/Attack/Suplementary
    Range: Short-Long
    Chakra Cost: 15
    Damage points: N/A
    Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
    Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.

    Peins Giant Acklay
    Pein can summon many creatures that don't really exist in our world. One such is the giant Acklay, An Acklay is a large non-sapient creature resembling a praying mantis. It is equipped with three eyes and six legs with four digits each, the fourth of which terminates in an elongated scythe-like claw. As a carnivore, it possesses a mouth full of long, sharp teeth. The Acklay is extremely resistant to pain, it can be stabbed multiple times and continue fighting as if nothing happened. By focusing chakra into it's claws it can smash the hardest minerals.

    http://www.vesivus.com/swminis/pics/SWU_Acklay_13.jpg
    NOTE: Pein's giant dogs have wings, his bird isn't exactly a bird from RL, so this should be perfectly possible for pein(or in this case nagato) bios.

    someone else check please... i'd decline for the reasons that follow however can't remember if i got the wrong end of the stick on something - unless things changed, cannon characters don't get non cannon summon types, anyhow pein already has plenty of summons to use.



    Chakra Shield (chakra tate)
    Rank: S
    type: defense/supplementary
    range: short (long if the jutsu goes long range)
    chakra: 40+jutsu
    damage: N/A
    Description: As the user release a jutsu he/she coats the jutsu in a special layer of chakra to protect the jutsu. An example of the technique would be, "As the user spits a fireball he/she coats the fireball in a layer of chakra to protect the fireball from another jutsu. I.e. if the opponent uses a water jutsu to put out the fire jutsu the water jutsu is stoped by the chakra shield."
    ~Once per battle
    ~The shield can only stop 1 S rank, 2 A ranks, ect...
    ~No other jutsu besides the shield and the jutsu being covered in the same turn
    ~If a forbidden rank jutsu is used on the shield the forbidden rank is cut down to half the power.
    ~Only 2 jutsu per move for the remainder of the battle

    Declined
    Side note. chakra shield exists as a totally different move.
    (Chakra No Tate) - Chakra Shield

    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description:This jutsu creates a shield of chakra that can stop almost any attack.
    NOTEnly puppet users can use this jutsu.
     
         
    Last edited by Kawagiri; 11-11-2010 at 10:29 PM.

  14. #2774
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    Re: ♦ Custom Jutsu Submission ♦

    (Māmatto Gijutsu: Hoshi No Shitsumei) – Marmot Arts: Star Sight Loss
    Rank: A
    Type: Supplementary
    Range: All
    Chakra Cost: 30
    Damage Points: N/A
    Description: Utilizing four hand seals; sheep, horse, snake, and tiger. Focused fire element chakra builds at an exponential rate (taking less than 1/1000th of a second) to a pinpoint at the tip of a finger, thumb or palm of the hand. This concentration of chakra does not produce any significant heat; almost all of its energy is focused on particle conversion (the reaction in fire that converts energy to visible light as opposed to heat.) Used to blind the target; much like Raigen Raikōchū only not a ginjutsu. At any range the effect of the jutsu causes temporary blindness. If the opponent has sharingan or byuakugan active, the jutsu will cause permanent damage to their retinas if they see it. The effect is that of looking into the sun with a telescope from a distance of only a few meters.
    Note: This justu may only be used 3 times during a battle.
    Note: This jutsu effects the opponent even if they have their eyes closed because of the intensity of the light.
    Note: The effects of this jutsu last for 2 turns (except where otherwise stated due to dōjutsu.)
    Note: Turning away before the jutsu is activated or having a solid (ie: not water, wind, fire, or lightning based) object between your eyes and the jutsu is enough to avoid it’s effects.
    Note: Because of the jutsu’s nature is the same as that of the stars, Void based jutsus have minimal affect against it.
    Note: If this jutsu is active (in the palm of the hand) while the user grabs the face of the opponent then permanent loss of vision and use of the eyes may occur due to proximity.
    Note: Must have signed the Marmot contract in order to use this jutsu.
    Note: Only DOD_bld can teach this jutsu.
    Additional note: This is not a jutsu based on the principles of the CE light, this only uses fire and its natural properties.


    ~ Impossible. It takes 1/4th of a second to even respond to a situation, do you honestly think that would be approved ? ~

    (Kuchiyose No Justu: Habburu – Hikari No Māmatto) – Summoning: Habburu – Marmot of Light
    Rank: B
    Type: Summoning
    Range: N/A
    Chakra Cost: 25
    Damage Points: ≤60
    Description: After a series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a marmot. Habburu is 6’2”(188cm) tall, with a reach of 8’8”(265cm) and weighing in at an impressive 377lbs(171kg)and is covered with dark grey/blue hair. Habburu is one of Lord Hōkingu’s grandsons. Habburu has a natural affinity to fire element jutsus, and can use them at the same level as the summoner. Habburu’s specialty is (Māmatto Gijutsu: Hoshi No Shitsumei, which is similar to Raigen Raikōchū only not a ginjutsu) a technique that temporarily blinds the opponent by creating an intense flash. He can use this jutsu by simply snapping his fingers. Habburu has great strength such as all Marmots, however his odor is not foul, but that of a burning hickory tree. Habburu is adept in all taijutsu (that don't have special training requirements ie: EIG or Kaito Jutsus) up to rank C, and all canon fire based jutsu up to the rank of the summoner.
    Note: Habburu may only stay in battle for 4 turns.
    Note: Habburu may only be summoned twice per battle.
    Note: Habburu can only use his Hoshi No Shitsumei 2 times in battle.
    Note: Habburu can only be summoned by DOD_bld or those that have signed the Marmot contract.
    Note: All Marmot summons require having signed their contract, which is held by DOD_bld.


    ~ Get the Genjutsu approved first ~

    ~Pending~ Leaving for Emperor
     
         
    Last edited by Emperor; 11-14-2010 at 10:07 AM.

  15. #2775
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Oraan Nguyen View Post
    Summoning Technique: Kaijin (Grand Cotta Summoning)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 60
    Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide it takes S Ranked or above Lightning attacks to kill him. Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
    Note: Can only be summoned once per battle.
    Note: Lasts for a Maximum of 4 turns.
    Note: Can use all Lightning Techniques that the User knows.
    Note: Can use all Fire Techniques that the User knows up to S Rank
    Note: Must have signed the Hyena Contract to use.


    ~ Why only lightning ? ~

    Kaijin (Hyena Mode)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 80
    Damage Points: N/A
    Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mod) happens instanteously. While this is active, Hyena mode has these effects.
    *Decrease all Lightning Jutsu damage by 20.
    *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
    *User's Peripheral vision is impaired due to Helmet.
    *User cannot use Kage Bunshin while in this mode.
    *Must have signed the Hyena Contract to use.

    *Lasts for 7 turns


    ~ Reduce the number of turns and add a number of times usage restriction. ~

    ~ Get Hyena Mode approved first ~
    ------------------------------------------------------------------------------------
    Resubmitting

    Summoning Technique: Kaijin (Grand Cotta Summoning)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 60
    Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him. Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
    Note: Can only be summoned once per battle.
    Note: Lasts for a Maximum of 4 turns.
    Note: Can use all Lightning Techniques that the User knows.
    Note: Can use all Fire Techniques that the User knows up to S Rank
    Note: Must have signed the Hyena Contract to use.


    Kaijin (Hyena Mode)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 80
    Damage Points: N/A
    Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mod) happens instanteously. While this is active, Hyena mode has these effects.
    *Decrease all Lightning Jutsu damage by 20.
    *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
    *User's Peripheral vision is impaired due to Helmet.
    *User cannot use Kage Bunshin while in this mode.
    *Must have signed the Hyena Contract to use.
    *Lasts for 5 turns
    *Can only be used 2x per battle



    Summoning Technique: Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 80
    Damage points: N/A
    Description: User, while in Kaijin (Hyena Mode), summons what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
    Note: Usable only in Kaijin (Hyena Mode)
    Note: Must have signed the Hyena Contract to use.
    *Vision impairment still applies for Each Summoned "clone".
    *Each Summoned "Clone" is immune to attacks of their element S Rank and Below.
    *User cannot use any Lightning or Fire Techs while each respective Summoning Clone is on the field and for 1 turn after they are destroyed.


    Leaving all above to emp as he moderated the last version submitted of hyena mode etc.

    (Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 80
    Damage Points: 120
    Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
    Note: Can only be used 1x per battle
    Note: Must have signed the Hyena Contract to use.
    Note: Can only be used in Kaijin (Hyena Mode.
    120 damage S-rank?!? , no way... :flaw:
    -------------------------------------------------------------------------
    New one

    Earth Style: Chakra Sensing Bear Trap
    Type: Attack
    Rank: S
    Range: Short/Mid/Long
    Chakra Cost: 60 (+10 per turn)
    Damage: 100
    Description: From the earth, the user forms a large bear traps that rise from the earth. The bear trap seeks out the chakra of anything that is touching the ground, except the chakra of the user. When an opponent or ally, becomes trapped, the bear trap then drags them under the ground and will not stop until they reach the earths core. As it is earth based, the bear trap can easily travel along earth, to include vertically.
    Note: User MUST be touching earth in order to use this technique.
    Note: Can only be used 2x per battle.
    Note: User cannot perform S ranked earth jutsu for 1 turn.
    Note: Only Oraan may teach
    [/B]

    OP - Seriously... S rank, 100 damage and can be used twice with very little side effects.
     
         
    Last edited by Kawagiri; 11-11-2010 at 10:35 PM.

  16. #2776
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu: Rinkusu) summoning Technique: Lynx
    Summoning Animal: Lynx
    Scroll Owner: Itachi4life
    Other Users who have signed contract:None now
    Summoning Boss if existing:None now
    Other Summoning Animals tied to contract:N/A
    -------------------------------------------------------------
    (Kuchiyose no Jutsu: Rinkusu: Dunbar) Summoning technique: Lynx: Dunbar
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: After preforming the needed hand signs the user wll summon Dunbar. Dunbar is an 8ft. Lynx that is very obedient to his summoner. He specialzies in Wind jutsu and is able to use Wind jutsu up to A-Rank. his sense of smelling and hearing are very strong so he can spot out the enemy even in complete darkness. His strength and speed are incredible making it easy for him to help his summoner if in need.
    *Can only be summoned if signed the Lynx contract
    *Dunbar can only be summoned for 4 turns*
    *The user must wait 3 turns before Dunbar can be summoned again*
    ~Contract and Jutsu Declined~ Ragnaroc holds the Lynx contract
     
         
    Last edited by RokuNR; 11-13-2010 at 03:44 PM.

  17. #2777
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    Re: ♦ Custom Jutsu Submission ♦

    (Chibi Bunshin No Jutsu)-Little Clone Technique
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.
    Note: Can only create a maximum 4 clones per usage.
    Note: Can only be used 3 time per battle.
    Note: Can only be taught by Ryuji.

    ~Approved~ Note that Shadow clones or any other type of clone can be active while this jutsu is in effect.


    (Katon:Roze Ga-den)-Fire Style:Rose Garden
    Type: Offensive/Supplementary
    Rank: S
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: By performing the neccesary handseals (6) then slaming the hands in the ground the user will chanell fire chakra through the ground once done the user can create a circle of fire roses around him that are connected to the ground by a ''root'' of fire chakra that keeps extending through the ground while the circle of roses extends until it resembles a garden of fire with 20 meters in diameter with the user in the middle of it. This fire garden can be used to attacked the opponent when he's in mid air, by shooting all the roses from the garden to the air with hand gestures wich will make an almost implossible to avoid barrage of fire roses, this technique could also be used to stop underground travel since the roses are connected to the ground by the ''root'' the ground will heat up and damage the opponent's skin however since the user is still standing in the ground, he will get burn too if he keeps standing there.
    Note: Can only be used once per battle.
    Note: Can only be taught by Ryuji

    ~Approved~ Reduced usage


    (Katon:Juu Yari)-Fire Style:10 Spears
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will cupped his hand and draw them to the side and concentrate a huge amount of fire chakra in them but mostly in each finger, then by thrusting the hands forward the user will shoot from each finger a small fire spear, the spears will grow bigger as they feed from oxygen and it continues towards the opponent. This spears have enough force to injured a summoning as big as Gamabunta.
    Note: Can only be used 3 times per battle.
    Note: Can only be taigth by Ryuji

    ~Declined~ Similar Jutsu exists


    (Seki Tama)-Repulse Ball
    Type: Supplementary.
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user will create a little ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from C-rank and below but moves from B-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike.
    Note: Can only be use 3 time per battle.
    Note: No Taijutsu and normal Ninjutsu (not elemental) in the same turn this jutsu is used.
    Note: Can only be taught by Ryuji

    ~Approved~



    On the next jutsu Emp or who ever checks this, is just a kind of jutsu I want to be te creator of this arts like Shigure is the creator of the ''Samurai Arts'' and Mugen is the creator of the ''Cooking Arts'' so sorry if this kind of arts already has a creator but if not I would like to be the creator, and I don't now if you have to submit this kind of arts as a jutsu like the way Sage mode works so let me now if I have to submit the arts first then the jutsus. Or if you don't seem this kind of arts suit to be a kind of jutsus I'll stop submiting them.

    (Seiza Gijutsu:Kyansa)-Constellations Arts: Cancer
    Type: Supplementary
    Rank: B
    Range: Short/Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description: When fighting in the middle of the nigh the user will look to the sky and focus water and lightning chakra in the ground the user will create a ''Y'' that emanates a beatiful light and creates an illusion around the user that resambles a crab. When the crab is created the user has the power to spit from the mouth of the crab a wall of bubles that can be used to reflect the light the ''Y'' emanates and blind the opponent for a brief moment. The user can also use the illusion of the crab to intimidate the opponent and attack him with the crab's claws, but of course being an illusion the claw won't hurt the opponent so this ability can be use to just scare the opponent or keep his sigth in the claws to launch a surprise attack however this illusion doesn't work on opponents with any kind of Doujutsu. When this jutsu is used the user can't use any other elemental jutsu in the same turn except for water jutsus and other Constellation Arts

    ~Declined~ Similar Jutsu exists o_o
     
         
    Last edited by RokuNR; 11-13-2010 at 03:51 PM.

  18. #2778
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    Re: ♦ Custom Jutsu Submission ♦

    Old One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description:
    Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.
    Note:Sykes can use B-rank Doton Jutsu's and below (Can only use jutsu's once per battle)
    Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy

    New One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 80
    Damage Points: N/a
    Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping he can shake the ground causing a foe to be off balance when on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.
    Note: Sykes can use Doton, and Katon Jutsu.
    Note: Sykes can also use his strength to smash through A-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy
    Note: Sykes can only disrupt everything touching the grounds' balance 3 times per battle.

    ~ What does the purple bit mean ? ~
    To be honest, I don't even know I just had it on my previous one but I edited.
    ------------------------------------------------------------------------------------------------------------
    (Doton/Fuuton:Chishi chūsha | Earth/Wind Combination :Lethal Injection)
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description:
    The user will perform a set of handseals then focus his chakra into the ground
    erupting several spikes in front of him which can be picked up and thrown or shot as projectiles when still in the ground. These are no ordinariy spikes, they can be up to a foot long per spike and infused with wind chakra to not only make them get to the foe faster, But upon piercing the opponent it will release the wind chakra into the enemy and burst.
    Note: Can only be used 2x per battle
    Note: Must be taught by Drizzy
    Note: When shot as projetiles there will be 5-10 spikes shot per time

    ~ Approved ~
     
         
    Last edited by Kansas Bred; 11-14-2010 at 04:39 PM. Reason: Explaining to emperor.

  19. #2779
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kaze Yaiba Slash)- Wind Sword Slash
    Type:Supplementary
    Rank:B
    RangeShort-Long
    Chakra Cost:25
    Damage Points:50
    Description: The user focuses wind chakra into the air around their arms, increasing the speed of their sword slashes, while at the same time increasing the speed of their blocks. The slashes and blocks double the speed of normal slashes/blocks.

    Note: Can only be used 5 times per battle.
    Note: User has to wait 1 round before using again.
    Note: Only Orange-Hokage can teach this jutsu.

    ~ Declined ~

    Summoning Animal: Boars
    Scroll Owner: Orange-Hokage
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ~ Contract Approved ~
     
         
    Last edited by Emperor; 11-14-2010 at 10:09 AM.

  20. #2780
    Jinbei's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Mokuton:Kasai misairu de)-Wood releasen fire missiles-
    Rank: S
    Type:Attack
    Range: Short-Long
    Chakra cost:40
    Damage:80
    Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing fire from his mouth forming a tornado of fire around him and then from every part of the users body mokuton spears emerge,the spears are pointed at both ends and are about 2 feet long,these spears then catch the fire and rush at high velocities towards the opponent piercing him and causing burns and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

    ~can be used thrice per battle
    ~no mokuton jutsus next turn due to overuse of mokuton chakra
    ~can only be taught/used by Jinbei
    ~no handseals required


    ~ And then burn yourself to death while doing the jutsu -.- ~

    (Mokuton:Hikari no ki tsubasa)-Wood release:Light wood wings-
    Rank: A
    Type:Supplementary/Attack
    Range: Short (the spikes from the wood can travel long range)
    Chakra cost:30
    Damage:5 for each spike hit
    Description:In this jutsu the user forms one handseal and wings of the lightest wood i.e the balsa wood appear on the users back.This wood is special as it is lighter than the hollow wing bones of a bird and is used in making gliders due to its lightweight.With these wings the user can fly in the air unrestricted upto 30 meters without any problems.Also the user can form wooden senbons from their wings at an additional cost of 20 chakra.These senbons are your average senbons,they are just made of wood instead of metal.

    ~can be used thrice per a battle
    ~can be used/taught by Jinbei
    ~the wings can be shed at any times by forming a single ram seal


    ~ Number of times senbon can be shot ? Number of turns lasting per use ? Reduce down to two uses. ~

    Sources

    Balsa wood is one of the lightest varieties of wood available, but not the absolute lightest. Pound for pound, however, it is remarkably strong for its weight. Originally, the US military sought out balsa wood as a substitute for cork during WWI, but it soon proved more useful as a lightweight construction material for gliders and shipping containers. Hobbyists also began to work with balsa wood because it could be carved easily with standard woodworking tools and bent into a number of shapes without sacrificing strength.
    Source:http://www.wisegeek.com/what-is-balsa-wood.htm




    (Mokuton:Mokusei āmu)-Wood release:Wooden arms-
    Rank:B
    Type:Supplementary
    Range: Short
    Chakra cost:30(+5 to taijutsu)
    Damage:N/A
    Description: In this jutsu the user manipulates wood to grow two arms made from the heartwood of the snakeood tree which can be used along with the users normal arms to perform two jutsus simultaneously and also helps in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.
    ~can be used twice per battle
    ~the hands can be dropped at any time with a single Bird seal
    ~no handseals required
    ~can be used/taught by jinbei


    ~ No, extra arms cannot perform jutsu. ~

    http://www.exoticwood.biz/snakewood.htm



    (Fuuton:Kaze no ningen no barūn)-Wind style:Wind human balloon-
    Rank:S
    Type:Attack
    Range: Short
    Chakra cost:40
    Damage:80
    Description: This is a very difficult jutsu to employ and requires uttermost concentration of the user.In this jutsu the user has too make physical contact with the opponent and when he has achieved that the user streams his fuuton chakra into the user and in a matter of a second the blood vessels of the user is filled with air or air bubbles to be precise. which then causes extreme internal injuries due to the fact that air bubbles can cause major impact too the heart and other internal organs,damaging the opponent internally leaving him unable too battle.

    ~can be used twice per battle
    ~no A rank and above fuuton jutsu the next turn due to severe exhaustion and concentration
    ~cab be used/taught by Jinbei



    ~ OP ~

    Source
     
         
    Last edited by Emperor; 11-14-2010 at 10:11 AM.

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