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  1. #3476
    H2O Of The Flooding Plane's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Hiketsu-Ken | Key-Blade
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage: +10 to Kenjutsu/Samurai Techniques
    Description: The keyblade is the only thing sora remembers as he enters the land of iron. The Blacksmith who fashioned the sword stated it was crafted from a mineral located in the small kingdom of hearts; a mineral that stored its own nature chakra. When Wielded, the user is imbued with increased amounts of chakra, allowing his moves to be more fluid, his mind to be more calm and his awareness to increase.
    Note- This weapon can only be used by Sora



    ||Declined||
     
         
    Last edited by RokuNR; 07-03-2011 at 08:39 PM.

  2. #3477
    Parrot King Luiz's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Luiz View Post
    In case the contract gets approved, I'd like to submit these jutsus

    (Oumou no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 30
    Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage (from kunais to thrown giant butcher knife). A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects.


    -Oh hold. You need to state exactly the chakra cost and damage points for those feathers, depending on the size-


    (Oumou Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (15 for Saci Pererê only)
    Damage Points: N/A
    Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Thrice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Mid Range, or a Kage/Sage at Short-Range, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
    *Can only be summoned all once per battle, and last 4 turns*
    *One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*


    -On hold. Edit red part.-


    (Oumou Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.
    Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.
    *Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*


    -Approved-

    (Oumou Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck and seal water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can seal up to 2 S rank water jutsus, 3 A ranks, 4 B ranks and all C and D ranked jutsus per battle.
    She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.

    *Without Vitória, there's no Naiá*
    *Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*



    -Techniques based on sealing need Nexus' approval-




    (Oumou Jutsu: Hare Bakudan) Parrot Style: Explosive Feathers
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 30
    Description: After throwing the feathers, the user can make them explode with one handseal, which can be done with one hand only, the size of the explosion being proportional to the size of the feathers. A normal sized feathers, such as those thrown by normal sized parrots or human summoners are of the same power as a paper bomb.


    Approved-
    Quote Originally Posted by Luiz View Post
    ( Oumou Kuchiyose no Jutsu: Jishin no Arapaçu ) Parrot Summoning Technique: Quake of Arapaçu
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arapaçu (Bird with a big beak), is one of the biggest and heaviest parrots one can summon, standing taller and heavier than Gamabunta itself. He is a large bright yellow and green Kakapo inspired parrot with Earth affinity (He can't achieve flight because of it's weight and anatomy). It's feathers are like steel, and thus he is able to withstand the power of up to 3 direct S rank jutsus. The user is able to summon him above the opponents, and have him fall on top of them, or can make him erupt from the ground, trapping them on their beak, or simply as a quick shield. Arapaçu speaks in a thick Australian accent, but weirdly uses some Tupisms, given his stay in Altorio. Being the largest bird, he refers to everyone with the sufix -mirim, which means small, and only refers to others as -guaçu(big) when he has a great respect for the person/animal, such as the Parrot Boss, he is usually very cheerful and joyful. He doesn't require handseal for earth techniques.
    *Can only be fully summoned once per battle, lasting 4 turns per battle*
    *Can be summoned partially, such as only the beak or a wing 3 times per battle, as a shield for the power of 2 S ranked Jutsus.*
    *Once per battle, Arapaçu can propell itself in the air, and come right down, causing a massive quake throughout the ground and waving the earth in a circular matter all around himself, leaving a large crater beaneath him, Earth Technique called The Quake of Arapaçu.


    -Oh hold. Change or delete red parts-
    (Oumou no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 30
    Description: This techniques stands as the parrots ability to shoot their wing's feathers towards their opponents, as sharp thrown projectiles. Depending on the size, chakra reservations and overall characteristic of the feathers, this technique can have lesser or greater damage. A Parrot summoner can create feathers on their hands and then throw them, as if they are kunais, for they acquire steel-like properties during the duration of the throw, or charge them with chakra for greater effects. The smaller parrots have feathers that pack the same damage as shaving razors. Normal parrots and human summoners have feathers from the size of small daggers, and pack the same damage. The larger feathers would have a size and damage ability equivalent to Zabuza's sword.

    ~Approved~

    (Oumou Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (15 for Saci Pererê only)
    Damage Points: N/A
    Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
    *Can only be summoned all once per battle, and last 4 turns*
    *One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*


    Lowered the speed a bit
    ~Approved~

    (Oumou Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle.
    She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.

    *Without Vitória, there's no Naiá*
    *Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*
    *After the sword absorbs the water, the user can shoot it out again, but only after the battle ends


    I made it more like a sponge than a sealing technique. If it still needs Nexus, I'll speak with him. I also dropped the number of jutsus.
    ~Approved~

    ( Oumou Kuchiyose no Jutsu: Jishin no Arapaçu ) Parrot Summoning Technique: Quake of Arapaçu
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arapaçu (Bird with a big beak), is one of the biggest and heaviest parrots one can summon, standing taller and heavier than Gamabunta itself. He is a large bright yellow and green Kakapo inspired parrot with Earth affinity (He can't achieve flight because of it's weight and anatomy). It's feathers are like steel, and thus he is able to withstand the power of up to 2 direct S rank jutsus. The user is able to summon him above the opponents, and have him fall on top of them, or can make him erupt from the ground, trapping them on their beak, or simply as a quick shield. Arapaçu speaks in a thick Australian accent, but weirdly uses some Tupisms, given his stay in Altorio. Being the largest bird, he refers to everyone with the sufix -mirim, which means small, and only refers to others as -guaçu(big) when he has a great respect for the person/animal, such as the Parrot Boss, he is usually very cheerful and joyful. He doesn't require handseal for earth techniques.
    *Can only be fully summoned once per battle, lasting 4 turns per battle*
    *Once per battle, Arapaçu can propell itself in the air, and come right down, causing a massive quake throughout the ground and waving the earth in a circular matter all around himself, leaving a large crater beaneath him, Earth Technique called The Quake of Arapaçu.


    Lowered 3 to 2 and removed the partial summoning thing.
    ~Declined, rank the quake technique
     
         
    Last edited by Nirvāṇa; 07-10-2011 at 07:39 PM.

  3. #3478
    Senior Member Kagutsuchi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kagutsuchi View Post
    Name: Elemental Chakra enhancement : soshi-kouyou
    Rank: A
    Chakra: 10-40
    Type: Supplementary
    Description: User imbues his elemental chakra in any projectile and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectiles while user can imbue multiple elemental chakra into multiple objects but not a Single projectile can have multiple chakra essence.

    When the Handseal, If the Projectile is imbued with

    1. Katon: It shoots with increased Speed by 1.5x thus turning into a fiery projectile, With Advantage over Wind defense.

    2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.

    3. Raiton: Increases Speed 3x and makes it stronger against Earth Defense.

    4. Suiton: Makes it extremely effective in piercing Fire type Defense.

    5. Fuuton: Makes it sharper and can pierce Rocks and Raiton defense.

    The chakra infused Projectiles can contain chakra for 3 turns.

    Note: I got this idea from Hanzo Hatori, So I am allowing him to USE this Jutsu But not Teach nor Share. If this gets approved.


    ---------------------------------------------------------------------------------

    -Declined. Red parts are problematic-


    Name: Elemental Chakra enhancement : soshi-kouyou
    Rank: A
    Chakra: 10-40
    Type: Supplementary
    Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

    Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.


    When the Handseal, If the Projectile is imbued with

    1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.

    2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.

    3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.

    4. Suiton: Makes it extremely effective in piercing Fire type Defense.

    5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.

    The chakra infused Projectiles can contain chakra for 3 turns.

    Note: I got this idea from Hanzo Hatori, So I am allowing him to USE this Jutsu But not Teach nor Share. If this gets approved.

    ~Approved, edited the wind ones penatrative power to A rank
    ============================================

    Ninjutsu: Banshee's Scream
    Rank: S
    Type: Offense
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user concentrates chakra in his Lugs and Larynx and then Screams on a High Pitch Sound, when Heard my the Opponent makes their Ears Bleed and deafens Them for the entire battle. This Jutsu can even send the Sound Jutsu Back at its user or Cancel the Same ranking Sound jutsus.
    Note:
    1. Can be used twice
    2. This jutsu can be used again after one turn.
    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 07-10-2011 at 07:42 PM.

  4. #3479
    Scorps's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by scorps View Post
    (Doton: Doro Dekisui) - Earth Release: Mud Drowning
    Rank: B
    Type: Attack
    Range: Short/Mid
    Chakra Points: 25
    Damage Points: 40
    Description: With the enemy standing on mud, the user summons two hands that grab the enemy's feet, dragging him under, drowning him in the mud.
    Note: Can only be taught by Scorps
    Note2: The enemy needs to be standing on mud.
    Note3: Can't be used on a swamp or quick sand.

    -Where are you summoning the hands from? If its the mud this is manipulation and not summoning. Obviously. -

    (Doton: Doro Inu) - Earth Release: Mud Dogs
    Rank: A
    Type: Attack/Defense
    Range: Long/Mid
    Chakra Points: 30
    Damage Points: 60
    Description: the user calls forth 2 dogs made of mud that can attack the enemy. the dogs last for 3 turns and can travel freely and instantly through mud (they travel immediately in mud from one place to another). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal medium sized ninja dog. The jutsu requires a large amount of mud to be present on the battle field so that it can be used. Since the dogs are made of mud, they can't be destroyed by physical attacks and can reform after an attack as long as there's mud in the battlefield. The dogs can use (Doton: Doro Dekisui) - Earth Release: Mud Drowning by merging with the mud, coming from beneath and biting the enemy's feet (substituting the hands in the justu), dragging him down. The dogs can also sense anyone that's standing on mud on the battlefield.

    Note: can only be taught by Scorps
    Note2: requires the battle field to have mud
    Note3: can only be used twice in a battle

    -Why would the dogs travel instantly through mud? Even Kisame's sharks had to ... swim to the place they wanted to go. Not to mention that they indeed would be destroyed by physical attacks; possibly they can be regenerated but that means +1 second at least to the advantage of your opponent -


    Summoning Contract

    _______________________________________________
    Goro-Sama has the bear contract...don't know if this one is acceptable but will try to submit it anyway...

    Summoning Animal: Pandas
    Scroll Owner: Scorps
    Other Users who have signed contract: none so far
    Summoning Boss if existing: to be added
    Other Summoning Animals tied to contract: to be added

    Information on the animal:
    http://en.wikipedia.org/wiki/Panda
    Expect the pandas to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted.

    -Declined. Sorry, not possible unless you get Goro's ok-



    Earth
    __________________________________________
    (Doton: Yawarakai Tsuchi Souhou): Earth Release: Soft Earth Touch
    Rank: S
    Type: Supplementary/Defense
    Range: Close/Mid/Long
    Chakra Points: 40
    Damage Points: N/A
    Description: The user releases earth chakra through his hands, giving him the ability to convert earth, rock, mud or water into very soft earth. Can only be used to defend against Suiton or Doton justu. If defending against a water jutsu, the conversion of water or rock into soft earth by releasing earth chakra from the hands, diverts the soft earth around the user. If used against earth, there isn't a conversion but rather a softening of the earth composing the attacking jutsu. The user can channel this technique through his entire body, but in that case he can't use earth in the same turn. The justu can be used with the users own jutsu in a combo.
    (Soft Earth is like the soil of a freshly plowed field: soft and moist.)

    Note: can only be taught by Scorps.
    Note2: doesn't overrule jutsu rank rules and element weaknesses and strengths.
    Note3: impossible to transform or use against any other element that isn't earth or water.
    Note4: can't transform mist or water combo techniques that have another element into the mix (for example, water+wind, water+fire) or kekkei gekkai (like boil or ice releases)
    Note5: can't use another earth technique above b-rank in the same and following turn.
    Note6: can only be used 4 times in battle.

    Tks

    -On hold. It's a good idea but you can't just soften earth through releasing chakra. Work a bit more on it, cause it has potential-
    Resubmitting:

    (Doton: Doro Dekisui) - Earth Release: Mud Drowning
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra Points: 25
    Damage Points: 40
    Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
    Note: Can only be taught by Scorps
    Note2: The enemy needs to be standing on mud.
    ~Approved~

    (Doton: Doro Inu) - Earth Release: Mud Dogs
    Rank: A
    Type: Attack/Defense
    Range: Short-Long
    Chakra Points: 30 (+10 to reform)
    Damage Points: 60
    Description: The user calls forth 2 dogs made of mud that can attack the enemy. The dogs last for 3 turns and can travel in the mud by merging with the mud and getting away from sight (they move at their running speed and can be detected by dojutsu). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal big sized ninja dog. The jutsu requires mud to be present on the battle field so that it can be used. Since the dogs are made of mud they can reform (costs +10 chakra) in the turn after they're hit with an attack B-Rank or lower, as long as there's mud in the battlefield.

    Note: can only be taught by Scorps
    Note2: requires the battle field to have mud
    Note3: can only be used twice in a battle

    ~Declined, do not resubmit already exists as a cannon technique
    _________________________________
    Summoning Contract
    Summoning Animal: Pandas
    Scroll Owner: Scorps
    Other Users who have signed contract: none so far
    Summoning Boss if existing: to be added
    Other Summoning Animals tied to contract: to be added

    Information on the animal:
    http://en.wikipedia.org/wiki/Panda
    Expect the pandas to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted. Must have the panda contract tattoo:





    I obtained permission from goro kaguya through VM to submit this contract as long as its limited to the use of Panda, which i commit myself to obey.

    If it gets approved, then i submit this as the first summon (a sister summon named Shiroi (white) is to follow if this gets approved)
    ~Approved~

    (Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
    Rank: S-Rank
    Type: Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80 (+10 if Shiroi is in play)
    Description:
    Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated A-Rank short to long range fire stream from his mouth once per turn (counts as one of the users jutsu except if Shiroi is in play) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with strength that rivals a well trained med ninja at his best but has the average speed of a normal ninja. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus and their abilities don't count as a move, but their stay in the battle field is reduced to 3 turns.

    Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
    Note2: can't be summoned with another panda except if its Shiroi
    Note3: can only be summoned once per battle
    Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
    Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

    the part about the med ninja i was unsure if it was accepted to put Sakura/Tsunade as a reference but i also don't know if one can consider that all med ninjas have that kind of strength (as none have shown it so far)
    __________________________________
    Worked a bit more on this one (keeping my fingers crossed :D).
    ~Declined, remove the part about when on the field with shiroi their moves dont count as moves i wont have that

    (Doton: Yawarakai Tsuchi Souhou): Earth Release: Soft Earth Touch
    Rank: B-S
    Type: Supplementary/Defense
    Range: Short
    Chakra Points: 40
    Damage Points: N/A
    Description: The user releases earth chakra through his hands, giving him the ability to change the density and consistency of Earthen materials (Mud, Rock, Earth, Sand) and convert enemy Water jutsu into earth. Can only be used against Suiton or Doton justu. The jutsu works by taking advantage of the natural ability of Doton users to change the density and consistency of earth through Shape Manipulation and takes it to an extreme level: the user releases earth chakra through his hands at an incoming earth jutsu, but rather than overpowering the enemy jutsu, the user breaks apart the shape manipulation of the jutsu, transforming it into a more simple form of earth: Soft Earth. When used against a Water jutsu, the principle is slightly different as the user releases earth chakra through his hands, creating earth molecules inside the water to a point that the end result is much more earth than water: Soft Earth. The conversion happens within short range of the user, as the enemy jutsu is about to touch the users extended hands. The converted earth diverts around the user as it's produced, leaving the user unharmed. The user can channel this technique through his entire body, but in that case he can't use earth in the same turn. The strength of this jutsu depends on the chakra level of the user:
    S-Jounin: B-Rank
    Jounin: A-Rank
    S-Ninja and above: S-Rank

    (Soft Earth is like the soil of a freshly plowed field: soft, lose and very moist)

    Note: can only be taught by Scorps.
    Note2: doesn't overrule jutsu rank rules and element weaknesses and strengths.
    Note3: impossible to transform or use against any other element that isn't earth or water.
    Note4: can't transform mist or water combo techniques that have another element into the mix (for example, water+wind, water+fire) or kekkei gekkai (like boil or ice releases)
    Note5: can't use another earth technique above b-rank in the same turn and is limited to A-Rank earth and below in the following one.
    Note6: can only be used 4 times in battle.
    Note7: requires mastery over earth jutsu.
    ~Declined, do not resubmit

    [/FONT]
     
         
    Last edited by Nirvāṇa; 07-10-2011 at 07:59 PM. Reason: grammar

  5. #3480
    The Pervy Sage's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Pervy Sage View Post

    (Sennin: shinpan) - Sage judgement
    Rank: S
    Type: Attack
    Range: Close
    Chakra Cost: 50
    Damage Points: N/a
    Description: This attack can only be used at close range, usually in close combat. It is based on the method of how to break genjutsu by forcing your chakra into another. The user will focus there natural energy/chakra into there hands ready for this attack, then at the moment they touch the opponent, a surge or natural energy will shoot out of the users hand and into the target. This burst of energy is enough to power one turn of sage mode atleast, so if the target is a sage mode user they gain a turn of sage mode. Though, if the target isn't a sage mode user, they will be unable to control the natural energy and lose control of themselves taking on frog features. At the end of the opponents next turn they will turn completely to stone like the ones who failed their sage training, unless they are helped out by a sage mode user. This jutsu was originally used by the great sage masters to help each other out in battle.

    Note: Must be in hawk mode/sage mode to use
    Note: Reduces hawk/sage mode by 2 turns
    Note: The target has one turn until they turn to stone
    Note: Useable twice

    -On hold. Fix the red parts and make it less OP-

    (Sennin: shinpan) - Sage judgement
    Rank: S
    Type: Attack
    Range: Close
    Chakra Cost: 50
    Damage Points: N/a
    Description: This attack can only be used at close range, usually in close combat. It is based on the method of how to break genjutsu by forcing your chakra into another. The user will focus there natural energy/chakra into there hands ready for this attack, then at the moment they touch the opponent, a surge or natural energy will shoot out of the users hand and into the target. This burst of sage chakra is enough to power one turn of sage mode so if the target is a sage mode user they gain a turn of sage mode, but the user will lose the sage chakra. Though, if the target isn't a sage mode user, they will be unable to control the natural energy and lose control of themselves taking on frog features. Due to being unable to control the narutal energy in their body, the oppoenent will begin to turn to stone after 2 turns like the ones who failed their sage training, unless they are helped out by a sage mode user. This jutsu was originally used by the great sage masters to help each other out in battle.

    Note: Must be in hawk mode/sage mode to use
    Note: Reduces hawk/sage mode by 2 turns
    Note: The target has one turn until they turn to stone
    Note: Useable once
    ~Declined, do not resubmit


    (Sennin: Kaimetsu) - Sage annihilation
    Rank: Forbidden
    Type: Attack
    Range: All
    Chakra Cost: 60
    Damage Points: 120
    Description: The use will gather a ball of narutal energy into their hand and combine it with their own chakra creating a golden ball of sage chakra in there hand. This ball will then be released launching 100 meters into the air. This ball is formed from the energy within nature, so slowly, the ball begins to draw in the power of the five elements in nature. Lightning will be drawn in from the sky. The power of the wind will be absorbed from withing the air causing the ball to rotate like a concerntrated gust of wind. The heat energy from the sun will be absorbed into the ball creating intense heat with it. The chakra from within the earth will be drawn into the ball increasing its density and destructive power. Due to the power from within nature being drawn into the ball it will increase in size greatly, staying concerntrated increasing in size to have a 2 meter radius. Once the ball is release from the users hand into the sky, after the ball will be ready on the users 3rd turn. Once the ball is created the user has no control over it. On the 3rd turn, the ball will release the intense energy it has gathered. In one giant explosion, the ball will errupt destroying everything in a 1 mile radius releasing the fall force of the 5 elements, destroying everything in its path.

    Note: Useable once
    Note: Reduces sage mode by 2 turns
    Note: Must be in sage mode to use
    Note: Blows up on the 3rd turn
    Note: Destroys everything, even the user if they get in the way
    Note: The ball can't be destoyed onces it begins to form
    ~Declined, do not resubmit

    (Genjutsu: Banpaia bachi) Illusion technique - Curse of the vampire
    Rank: S rank
    Type: Supplementary
    Range: short - Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user will focus there chakra and apply it to the opponent to put them under this genjutsu. This creates the illusion in the target/targets minds that they are a vampire. This makes the targets believe they will burst into flames if the sun light touches them and that they need blood. With this illusion, it makes the targets see the sky as cloudy so the sun light can't reach them. Then when ever the user of this jutsu decides, they can create an image of the clouds moving and sunlight bursting through, due to this the targets will see themselves bursting into flames and will have the illusion of the burning pain in their mind. This stops the target from being able to attack due to the intense pain they believe they are feeling. The target has no idea that they are not a vampire as the illusion is burnt into their memories that they have always been one. To break this genjutsu, the target would have to have a way of knowing they are under a genjutsu.


    Note: Useable twice
    Note: No genjutsu for 2 turns after
    Note: Must wait a turn after activating it before creating the illusion of the sunlight
    Note: Sharingan of 3 tomoe or greater can see through this
    Note: Cannot be broke through pain.
    ~Declined, do not resubmit

    (kensei no pein) - Power of pain
    Rank: Forbidden
    Type: Attack/deffence
    Range: Long
    Chakra Cost: 50
    Damage Points: Depends on jutsu used
    Description: The user will peform 4 hanseals and slam his hands to the ground performing a kind of summoning. Four pillars will rise up from the ground in a square formation all long range from the opponent with certain seals on them. These 4 seals ativate create a special barrier at long range all around the user. This sqare barrier is unseable, apart from by doujutsu. This barrier is a special kind of sealing that effects everyone within it. When a someone or something releases chakra in this barrier, the special seals activate and cause the person who uses the chakra, to take damage according to the amount of chakra they release. For a D rank jutsu, they would feel a light burning feeling in their chakra system. Though the pain increases as the rank does. With an A rank or large release of chakra the user will feel an intense burning through out there entire body due to the damage done by the barrier.

    Note: Lasts 5 turns
    Note: Can only be seen my doujutsu
    Note: The damage done is just over half the amount of chakra used.
    Note: Hurts the user too

    ~Declined, do not resubmit
    Feel free to edit anything you see fit.
     
         
    Last edited by Nirvāṇa; 07-10-2011 at 08:06 PM.

  6. #3481
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Crow~ View Post

    (Rebellion no kasai nami) - Rebellion The Fire Slasher
    Rank: Forbidden
    Type: Attack/Defence/Supplementary
    Range: Short - Long
    Chakra Cost: 50
    Damage: 100 (+20 damage to every fire based jutsu)
    Description: the blaze sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red , it can be used to shoot A-rank cresent shaped fire waves at the opponent which reaches up to long range , the blade can block against up to B-ranked wind techniques by utilising +20 points from the user's chakra , as long as the user is weilding the blade , he can perform fire techniques without the use of handseals by utilising the fire Aura around the blade , if a B-rank fire technique is shot at the user , he can absorb it to fuel the blade's own power and the fire Aura increases in amount and power , hence the blade can use S-ranked fire techniques without handseals.

    ~ S-ranked fire techniques cannot be used unless abosrbed a B-rank fire technique made by the opponent
    ~ Can only block B-rank wind techniques 3 times per battle
    ~ Cannot be used without mastering the fire element
    ~ Can only absorb fire techniques 3 times per battle.
    ~ Cresent shaped waves can only be used 3 times per battle
    ~ Cresent shaped waves can be shot once every 2 turns
    ~ If the user absorbs a B-rank fire technique , the cresent shaped waves become more powerful (S-rank)
    ~ Can only be weilded by ~Crow~

    Sword:


    -When something is overpowered, no matter how much you restrict it, it remains overpowered. Declined-
    (Custom Weapon) - Rebellion
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra Cost: 40 (+ 30 for blocking each fire attack)
    Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
    Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    ~ Cannot be used without mastering the fire element.
    ~ User takes -10 damage when absorbing a fire technique.
    ~ Can only block fire techniques 3 times per battle.
    ~ Can only be weilded by ~Crow~

    Sword:

    ~Approved~

    Feel free to edit ~_~

    (Katon: doki no Rebellion) - Fire Style: Rebellion wrath

    Rank: S
    Type: Attack
    Range: Short- Long
    Chakra Cost: 40
    Damage: 80
    Description: The user grabs his Rebellion and concentrates a massive amount of fire chakra into it , then makes a crescent shaped pattern with rebellion horizontally or vertically while releasing the fire chakra causing a large cresent shaped wave of fire that races in the desired location.
    ~ Crescent shaped waves can only be used 3 times per battle.
    ~ the user loses the ability to block fire techniques with the sword when he uses the Crescent shaped waves 3 times.
    ~ The user can't enhance the damage of a fire technique any further if he used the crescent shaped waves 3 times.

    ~Approved~

    (Kuchiyose no jutsu: Kuro) - Summoning Technique: Black (Boss of Crows)
    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage: N/A (depending on the used technique)
    Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick feathers making him immune to lightning techniques up to A-rank , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to B rank , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to B-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.

    ~ Only stays on the field for 5 turns
    ~ Can't use wind and lightning techniques in the same turn.
    ~ when shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
    ~ must have signed the Crows contract
    ~ Can only be used by ~Crow~
    ~Declined, what no damage to yourself, its a forbidden ranked technique

    (Fuuton: uyoku enzeru) - Wind Style: Take Flight
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

    ~ 4 times per battle.
    ~ as long as this technique is active the user cannot use any fire based techniques
    ~ Can Only be used by ~Crow~
    Approved

    (Suiton/Raiton: kyougaku Nami) - Water and Lightning Release: Shockwave
    Rank: Forbidden
    Type: Attack
    Range: Short - Long
    Chakra Cost: 50
    Damage: 100 (-10 to the user)
    Description: the user will manipulate pre-existing water and rise the water up creating a large wave of water at the size of the Sand Avalanche technique , then the user creates a very powerful lightning current into the water creating a large water and lightning wave that shocks in contact with the enemy and burns their bodies due to the highly concentrated lightning current in the water.

    ~ 2 times per battle
    ~ Must use a water source
    ~ can't use Lightning/water techniques above A rank for 3 turns including this turn
    ~ Can Only be used by ~Crow~


    ~Declined, -10 damage for a forbidden ranked technique is insufficent ,and 2 times per battle i dont think so
     
         
    Last edited by Nirvāṇa; 07-11-2011 at 09:53 AM.

  7. #3482
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Shin-Akira View Post
    (Sogeki no Geijutsu: Dangan o Hikisaku)- Sniper Art: Tearing Bullet
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user shoots an arrow from his bow infused with a large amount of chakra at a target that augments its speed and generates a rapidly spinning vortex of chakra resembling a giant drill that can be guided and will tear through a target and any obstacles in its way. The vortex protects the arrow and allows the arrow to continue after it has hit a jutsu of the same rank. It can also be positioned to surround the user for defensive purposes.

    -On hold. This should be of S rank. It's a smart idea but just 'chakra' is not enough-


    (Sogeki no Geijutsu: Yōkai Shotto)- Sniper Art: Specter Shot
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage: N/A
    Description: The user channels chakra into arrows that bends the light around them to make them nearly invisible to the naked eye. Doujutsu users can easily see through the technique.
    -Lasts for 2 turns

    -Declined. Makes no sense. -


    (Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user shoots numerous arrows from his bow infused with a large amount of chakra at a target that augments their speed and generates rapidly spinning vortexes of chakra resembling drills that can be guided and will tear through a target and any obstacles in their way. The chakra protects the arrows and allows the arrows to continue after they have hit a jutsu of the same rank.

    -On hold. Just fix the description and I will approve. It's a smart idea but just 'chakra' is not enough-


    (Sogeki no Geijutsu: Shotto Shiage)- Sniper Art: Finishing Shot
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user imbues his bow and arrow with chakra to strengthen them and augment the arrow's piercing ability so the arrow can be shot at high speeds only tracable by a 2 tomoe sharingan or a very skilled ninja. If the arrow encounters an opponent's jutsu of the same rank it will travel through it unless it is a wind jutsu.
    -Usable 3 times per battle

    -Oh hold. Ibid. Just fix the description and the 'chakra' part. Personally, I'd go for wind for this one.-
    The above are just quoted they arent edited as rei requested as such ill not be checked
    (Inago no Mure) - Summoning Technique: Locust Swarm
    Rank: B
    Type: Summoning
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
    -Lasts for 5 turns
    -Cloning counts as one of the user's moves
    -Must have signed to the locusts contract

    ~Approved~
    (Sōdaina Inago wa Kokyū) - Summoning Technique: Grand Locust Kokyū
    Rank: S
    Type: Summoning
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust the size of Gamahiro who rules all locusts. He has pale white eyes and a steel-hard shell that is dark red in color and carries a flame-resistant pouch full of explosives. He has an affinity for the wind element and can create a powerful S-rank tornado that draws objects into his mouth making it possible for him to consume entire forests and even buildings that are broken to pieces in the tornado (counts as one of the user's moves). He can perform wind jutsu that the user knows up to S-rank that do not require handseals and it is possible for him to clone himself like Katsuyu by spitting into multiple forms.
    -Can only be summoned once
    -Lasts for 5 turns
    -All techniques used by him count as one of the summoner's moves
    -Must have signed the locusts contract

    ~Declined, limit the useage of his ability as its an S rank technique
    (Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.

    Declined, what no limitations please its S rank ~_~
    (Suiton: Guranji no Hebi)- Water Release: Grunge Serpent
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user spits a long stream of muddy water he forms into a snake that can swallow multiple opponents and drown them while they can't move due to the water's weight. The snake is powerful enough to knock an opponent unconscious if struck by it.

    Declined, similar jutsu exists as a cannon technique
    (Kage Bunkatsu)- Shadow Divide
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user forms a handseal and materializes shadow into multiple belts resembling chainsaws with sharp spinning edges that can easily cut through solid rock. These belts are capable of binding or striking an opponent and by twisting the saws into points they can act effectively as drills. If the user combines his shadow with natural shadows, he can increase the range and scale of this jutsu.
    -No A-rank or higher shadow jutsu next turn
    -Must be a member of the Nara clan to use.

    Declined, do not resubmit
    Edit anything that you find wrong with them.
     
         
    Last edited by Nirvāṇa; 07-15-2011 at 12:33 PM.

  8. #3483
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Sanji~ View Post
    (Katon: Shōnetsu Jigoku) Fire Release: Blazing Hell
    Typeffensive/Defensive
    Rank:S
    Range:Mid-Long
    Chakra Cost:40
    Damage Points:80
    Description:The user molds a small amount of chakra in their hands and then flicks it into a small ball of fire towards the enemy. The purpose of the technique is not to strike an enemy, but to make sure it reaches near the area they are currently on. Once the small ball of fire comes into contact with the ground, it’ll immediately grown and surround the target in a complete circle. There is a small five second delay before the flames begins to ignite and erupt into a huge column of fire, reaching up to twenty feet high. The heat generated from the flames is so hot that anything coming into contact with the column will be burned instantly, with the high temperature of the flames the ground heats up,slowly turning into lava. This technique is mostly used to trap an opponent inside a blazing fire like prison and it is large enough to encompass one or two people. Suffocation is possible and likely should they not be able to escape, as the flames will quickly devour all available oxygen.
    *Note*:Can be used TWICE a battle
    *Note*: Lasts for three turns.

    -On hold. Well, since you are throwing a small ball of fire, how does it expand and erupt? By itself? Fix your description-


    Youshun (鷹隼, Hawk and Falcon)
    Rank: S
    Typeffensive
    Range: Short
    Chakra Cost:40
    Damage Points:80
    Description: Similar to the Chidori and as such appears to be quite similar in nature. Like Chidori, Youshun is a concentrated strike of lightning delivered at melee range. Unlike Chidori, which is used as an assasination techinque and strikes a single point with an lightning enhanced jab, Youshun rather shreds material it comes in contact with making it more suited towards damaging the target critically regardless of where the technique strikes. Youshun appears as a surging concentration of lightning in the user's hand rather than around it with Chidori and is used to rip through a target.The concentration of chakra is greater in this technique and that it would theoretically be able to cut through Chidori. It would seem that this technique requires a significant amount of chakra, but a specific limit has never been specifically announced. Due to amount and concentration of chakra being employed in this technique the users risk damaging themselves if they aren't in perfect control of the technique. This damage can range anywhere between burns from the lightning to the shredding effect this technique.

    Reason for creation: Chidori insufficient and that a thousand birds still flee from a hawks and falcons.

    *Note*: Can be only used twice a battle.
    *Note*:Can be only used by ~Sanji~

    -Declined. Your reason for creation doesn't persuade me. I am sure you can be more creative than this-
    Quote Originally Posted by ~Sanji~ View Post
    Calling Upon the Kraken (Tenshoku Sono Kraken)
    Typeffensive
    Rank:S
    Range:Mid-Long
    Chakra Cost:40
    Damage Points:80
    Description:This technique if the target is standing on a large body of water.An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra.In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After while, eight large water tentacles, that resemble octopus tentacles, will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.

    -All declined. OP. You haver to edit the red parts and also forget about Phoenix-

    (Katon: Shōnetsu Jigoku) Fire Release: Blazing Hell
    Type: Offensive/Defensive
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user molds a small amount of chakra in their hands and then flicks it into a small ball of fire towards the enemy. The purpose of the technique is not to strike an enemy, but to make sure it reaches near the area they are currently on. Once the small ball of fire comes into contact with the ground, it’ll immediately grown by the user focusing chakra into it by making one handseal (Like Deidara does to expand his clay) and surround the target in a complete circle. There is a small five second delay before the flames begins to ignite and erupt into a huge column of fire, reaching up to twenty feet high. The heat generated from the flames is so hot that anything coming into contact with the column will be burned instantly, with the high temperature of the flames the ground heats up, slowly turning into lava. This technique is mostly used to trap an opponent inside a blazing fire like prison and it is large enough to encompass one or two people. Suffocation is possible and likely should they not be able to escape, as the flames will quickly devour all available oxygen.
    *Note*: Can be used TWICE a battle
    *Note*: Lasts for three turns.
    *Note: No A rank or above Fire element the following turn
    ~Approved, added the bold section~

    Youshun (鷹隼, Hawk and Falcon)
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: Similar to the Chidori and as such appears to be quite similar in nature. Like Chidori, Youshun is a concentrated strike of lightning delivered at melee range. Unlike Chidori, which is used as an assasination techinque and strikes a single point with an lightning enhanced jab, Youshun rather shreds material it comes in contact with making it more suited towards damaging the target critically regardless of where the technique strikes. Youshun appears as a surging concentration of lightning in the user's hand rather than around it with Chidori and is used to rip through a target.The concentration of chakra is greater in this technique and that it would theoretically be able to cut through Chidori. It would seem that this technique requires a significant amount of chakra, but a specific limit has never been specifically announced. Due to amount and concentration of chakra being employed in this technique the users risk damaging themselves if they aren't in perfect control of the technique. This damage can range anywhere between burns from the lightning to the shredding effect this technique.

    Reason for creation: Chidori insufficient and that a thousand birds still flee from a hawks and falcons.Chidori is often spamed so, this technique would hopefully give me an advantage over the chidori users.

    *Note*: Can be only used twice a battle
    *Note*:Can be only used by ~Sanji~

    Declined, you need to add a damage points to the user and restriction of limiting useage of lightning element aswell

    Calling Upon the Kraken (Tenshoku Sono Kraken)
    Type: Offensive
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
    *Note*: Can be only used ONCE.
    *Note*: No S-Rank Water Jutsu after this technique.
    Declined, the same with this technique, it has a requirement of damage points to the user because of the blood sacrifice

    Strike of the Earth King - (Dageki za Doton Kokuou)
    Type: Supplementary/Offensive
    Rank: S-Rank
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: A method of fighting developed to mix the ability to fight with ones fists and their Doton techniques. This art is about launching ones Earth Elemental Ninjutsu through their Taijutsu attacks. An attack requires the same amount of chakra as one would need to use the technique normally. Their are certain benefits and downsides to this method of fighting, depending on the rank the user has trained to. One of the universal benefits for using this style is that one will no longer have to make hand signs to use their earth ninjutsu - they have learned to channel the chakra needed and form it in their hands and feet. However, the user can never use Lightning as an element in the whole fight, as it conflicts with their combat style too much. Note: the benefits below do not stack per rank. Also, Kinjutsu cannot be used through this method. One may only use 5 E-C rank attacks, 3 B-A rank attacks, and 1 S Rank attack through this method per fight.

    Bonuses:
    • S - Class Ninja : Able to use C rank and lower Earth techniques through body motions at no extra chakra cost. +10% Physical Strength.
    • Sannin : Able to use A rank and lower Earth techniques through body motions at no extra chakra cost. +20% Physical Strength.
    • Kage/Sage : Able to use S rank and lower Earth techniques through body motions at no extra chakra cost. +30% Physical Strength.


    *Note*: Have to be S-Class Ninja to Use.
    *Note*: Useable ONCE
    *Note*: User gets exhausted afterwards
    Declined, no resubmitting

    I Didn't See a Eagle Contract in the Custom Summoning Thread so...

    Summoning Animal:Eagle
    Scroll Owner:~Sanji~
    Other Users who have signed contract: None at this moment.
    Summoning Boss if existing:None at this moment.
    Other Summoning Animals tied to contract:N/A
    Dropping King Cheetah Contract.
    Declined, already exists though not listed on the new list was on the old with some member who went inactive
     
         
    Last edited by Nirvāṇa; 07-15-2011 at 12:47 PM.

  9. #3484
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: White Owl
    Scroll Owner: Yagura Yondaime
    Other Users who have signed contract: N/A
    Summoning Boss if existing: ouja Shiro
    Other Summoning Animals tied to contract: ouja Shiro


    (Kchuysei: Ouja Shiro) Summoning: King White
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description:The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning "King Of The Owl". King White is a Giant Owl, he is able to use water and wind techniques upto C-ranked that dont require hand seals.

    (Kchuysei: Shiro fukurou) Summoning: White Owl
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description:The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning "White Owl". They Are Giant Owl, They are able to use water techniques upto C-ranked that require only tiger hand seals.

    Note:
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Water Buffalo Contract.
    -this Summoning can only be Summoned once per battle.
    -Yagura can only teach this.


    Tattoo



    ~Declined, do not resubmit~ once again the owl contract already exists, both canon as custom
     
         
    Last edited by Caliburn; 07-11-2011 at 10:35 PM.

  10. #3485
    Elesde Trip Mockingbird's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Ikedzukuri Chokuritsu Dorafu)-Wind Release: Slicing Vertical Draft
    Rank:S
    Type: Attack
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: After performing the 5 needed handseals to imbue their chakra into the air, the user creates a vertical updraft of wind quickly moving massive amounts of warmer, less dense air upwards. This updraft causes the opponent to rise with the air. Since the wind is infused with the users chakra, the enemy is also being sliced by the wind. They are thrown into the air, and sliced by the powerful winds at the same time.

    ~Can only be taught by Ruiz..
    ~Can only be used 3 times per battle

    Veritcal Draft

    ||Approved||

    (Doton: Fuhen Yasumiba)-Earth Release: Eternal Resting Place
    Rank:S
    Type:Attack
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user creates a standing coffin that rises from the ground behind the enemy. The coffin then quickly opens up, and then closes on the enemy again trapping them inside. The inside of the coffin, as well as the door of the coffin are lined with long, sharp earth spikes, that stab the enemy as they are locked inside (Like Medieval Torture chambers).

    ||Declined|| Similar Jutsu exists
     
         
    Last edited by RokuNR; 07-11-2011 at 01:56 PM.

  11. #3486
    Shade Dracova's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Wind Style- Breathless
    Type:Supplementary
    Rank:A
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will point there hand at the opponent with a fist and concetrate fuu chakra into the opponents lungs infusing it with the air in their lungs. The user than opens his fist and all the air escapes out of the opponents lungs leaving him breathless
    *Can Only Be Used Once*
    *The opponent cant moving alot*
    *The opponent needs to catch there breath*
    *Can Only Be Taught By ROTM*

    Weapon: Moon The Sword And Shield Of All Element
    (Buki: Subete no eremento no tsuki no ken to tate)
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Moon is a combination of a sword and shield that a shinobi can use in battle. There are 2 scrolls used with this weapon a summoning scroll and a power scroll. The summoning scroll is used to summon both weapons because they wouldnt naturally be carried with them due to their size. The weapons are hidden in a underground armory where Sasuke makes Moon. The power scroll is the scroll you use to enhance the sword and shield. The power scroll is made of a fabric that was infused with each of the elemental affinities by the 1st hokage.It was originally used to for just the shield but Sasuke enhanced it to work on a sword also. You can concentrate elemental chakra into this scroll to enhance the shield and sword based on the rank of the elemental release.
    Example: If someone sumons it and they have learned Doton jutsu up to c rank they can transfer some of their chakra into the power scroll to give the shield and sword the power and rank of the element you use. You can know block B and lower rank Water attacks with that shield and the sword is as powerful as a c rank do attack.
    * The weapons can only be summoned once per battle*
    * It can be broken in the right situation( any question ask Rinnegan On The Moon*
    * You cant concentrate S rank elemental chakra if it is done the shield and sword will break*
    * The user must place the weapons on the summoning scroll to reverse summon them back to their armory etc*
    * If it is broken the creator(ROTM) can construct another one if he wishes.
    * The weapon can be stolen and in that case(ROTM) dosent have to make you a new one*
    * if one is broken the other dissapears*
    *Must request the creator(ROTM) to build one for you*
    * You can only enhance the power scroll three times*
    * When you enhance the power scroll it lasts for two turns*
    * It counts as a move to summon and enhance scroll*
    * Must Have Sasuke Uchiha Bio*
    (Sorry for so many restrictions)


    Ninja Art- Limb Regeneration
    (Japanese Not Found)
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/a
    Description: This is a secret jutsu that very little is known about. The user can regenerate any part of their body is bascially what the jutsu does.The user infuses the cells where he lost the limb with chakra making the reproduce at a accelerated rate growing back the whole limb within seconds. There is a setback also. The the user uses this technique that part of the body wont work properly for the next 2 turns since the regeneration is brand new and has not adjusted.
    * Can only be used 3 times every battle*
    * You cant grow the same limb back twice*
    * When regenerated the old limb turns to dust*
    * No jutsu for the rest of the turn*
    *Can only be taught by ROTM*


    Ninja Art- Limb Clone
    Type: Supplementart
    Rank: A
    Range: N/a
    Chakra Cost:30
    Damage: N/a
    Description: The User can create a clone of a fallen limb. The user would release chakra onto the fallen limb making the cells reproduce at a accelerated rate creating a whole new body. The clone is made of flesh and bone so it dosent poof away you have to kill it physically. It has a mind of its own so it can carry out strategies without being told. They can use jutsu also. They are very incompitent due to the fact that the user had to kill out some brain cells so they would revolt against him but you need very good chakra control to take the clones over. The higher rank you are the more clones you can control.
    *Can only be used twice a battle*
    *You can control a certain number of clones based on your rank*
    *Jounin- 1 clone, S-Class- 2 clones, Sannin and above-3 clones*
    *You cant poof away these clones once your have casted the jutsu they walk the earth until they physically die*
    *Can only be taught by ROTM*


    Pursuit Of Happiness
    Type: Supplementary
    Rank: A
    Chakra Cost: 30
    Damage Points: Depends On The Users Choice
    Description: This is a hidden nerve near all shinobi's brain. When the user is at his limit and he sees his cause of death coming towards him this nerve snaps and suddenly times slows but the user is unaffected. The user clears his mind and he is able to roam freely with his opponent slowed. His/Her chakra points are cutoff aswell. The user then finds his peace and what makes him happy the most and his body fully heals itself. This gives the user a chance to also move objects around and to move out of harms way. It only last a few minutes but when those minutes are up the user feels as though he has found true happiness and continues to fight.
    *Can only be used once*
    *Must have took a large amount of damage and still survived but is still on the brink of death*
    *Your opponent must use a jutsu that there is no possible way for you to stop*
    * Cannot harm opponent in any way while time is slowed*
    * Cant use jutsu while time is slowed*
    * This counts as two turns*
    *Can only be taught by ROTM*


    ||All Declined|| Do not Resubmit
     
         
    Last edited by RokuNR; 07-13-2011 at 04:02 PM.

  12. #3487
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Yusuke- View Post
    (Katon : Kaen Tamadangan) - Fire Style : Flaming Sphere Bullets
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to.
    • The way how its used in the starting of the description is similar to the picture below
    • Usable three times per battle
    • Can only be used or taught by -Yusuke-
    • No S-rank fire jutsus allowed during the turn used.




    (Kaze Hyoumei) - Wind Manifestation
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword. It has an elemental affinity of wind but it that doesn't discourage kazehyoumei to use other elements. For now, kazehyoumei can only manipulate other elemental chakra other than wind but cannot do any skills with it. Something like coating a kunai with lightning chakra so that it's penetration power is increased, thats what i meant for Kazehyoumei. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to B-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user.
    • Can only activate four times per battle
    • Burns 10 chakra per turn activated
    • Can only be wielded by -Yusuke-


    (Kuchiyose no Jutsu: Hayashi Megami Arduinna)- Summoning: Forest Goddess Arduinna
    Type: Summon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Wind jutsu. She is also known for her power and accuracy with a bow she hold on her smaller female tusks.
    • Arduinna's Bow does damage eqaul to that of an A-rank jutsu.
    • Must have signed the Boar contract to summon.
    • Water jutsu used by Arduinna must be learned by the summoner.


    (Doton ken Suiton : Yusaburu bakufu heki) - Earth & Water Style : Rocky Waterfall Burst
    Type : Attack
    Rank : S
    Range : Short - Long
    Chakra Cost : 40
    Damage Points : 80
    Description : After performing a row of 5 handsigns, the user will slam both hands onto the floor thus causing a huge burst of water just like how a blowhole would shoot up. Rock debris would also shoot up along with the burst of water, hitting roughly against the target, sending him flying up into the air.
    • No S-rank Water or Earth Jutsu Up Until The End of The Next Turn
    • Can only be used twice a battle
    • Can only be taught/used by -Yusuke-
    • If used in short-range, user might get hit by rock debris falling from the sky


    (Raiton : Geki ikazuchi ken raikou) - Lightning Style : Playful thunder & lighting
    Type : Attack/Supplementary
    Rank : S
    Range : Short - Mid
    Chakra Cost : 40
    Damage Points : 80
    Description : The user does 2 handseals then puts forth both the left and right hands to the front, lightning would shoot out from both hands and hence the jutsu starts. In this jutsu, thunder and lightning who always travels with each other takes on a different style and goes in different directions. Thunder was the one who made sounds and and now by causing uproars, it would draw the opponents attention to the sound thinking the attack was coming from there and then lightning would always attack the opponent when he looked away.
    • Sharingan is able to match the speed and is able to find the lightning before it strikes
    • Usable only three times per battle
    • No lightning jutsus as long as this jutsu is active on the field
    • Can only be used or taught by ~Yondaime~


    ~Feel Free To Edit Guys~

    -Resubmit when your ban is lift-
    Resubmitting :


    (Katon : Kaen Tamadangan) - Fire Style : Flaming Sphere Bullets
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to.
    • The way how its used in the starting of the description is similar to the picture below
    • Usable three times per battle
    • Can only be used or taught by -Yusuke-
    • No S-rank fire jutsus allowed during the turn used.

    Declined, Similar jutsu already exists


    (Kaze Hyoumei) - Wind Manifestation
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword. It has an elemental affinity of wind but it that doesn't discourage kazehyoumei to use other elements. For now, kazehyoumei can only manipulate other elemental chakra other than wind but cannot do any skills with it. Something like coating a kunai with lightning chakra so that it's penetration power is increased, thats what i meant for Kazehyoumei. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to B-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equalling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.
    • Can only activate four times per battle
    • Burns 10 chakra per turn activated
    • Can only be wielded by -Yusuke-
    • When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu

    Declined remove the bold section, and make your wind swords ability count towards one your 3 a turn moves
    (Kuchiyose no Jutsu: Hayashi Megami Arduinna)- Summoning: Forest Goddess Arduinna
    Type: Summon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Water jutsus. She is also known for her skills in handling the bow which he holds with her female tusks, this allows her to release arrow shots at the opponent with great accuracy and power.
    • Arduinna's arrow does damage equal to that of an A-rank jutsu.
    • Must have signed the Boar contract to summon.
    • Water jutsu used by Arduinna must be learned by the summoner.

    Declined, how can a boar use a bow

    (Doton ken Suiton : Yusaburu bakufu heki) - Earth & Water Style : Rocky Waterfall Burst
    Type : Attack
    Rank : S
    Range : Short - Long
    Chakra Cost : 40
    Damage Points : 80
    Description : After performing the handseal 'Boar', the user will slam both hands onto the floor thus causing a huge burst of water just like how a blow hole shoot ups. Rock debris would also shoot up along with the burst of water, hitting roughly against the target. This jutsu sends the enemy flying up into the air.
    • No S-rank Earth Jutsus allowed the next turn
    • Can only be used three times a battle
    • Can only be taught/used by -Yusuke-
    • User must not be in short-range from the attack or else hit by falling rock debris

    Declined, do not resubmit
    (Raiton : Geki ikazuchi ken raikou) - Lightning Style : Playful thunder & lighting
    Type : Attack/Supplementary
    Rank : S
    Range : Short - Mid
    Chakra Cost : 40
    Damage Points : 80
    Description : The user does 2 handseals then puts forth both the left and right hands to the front, lightning would shoot out from both hands and hence the jutsu starts. In this jutsu, thunder and lightning who always travels with each other takes on a different style and goes in different directions. Thunder was the one who made sounds and and now by causing uproars, it would draw the opponents attention to the sound thinking the attack was coming from there and then lightning would always attack the opponent when he looked away. After being hit by lightning, it causes a shock not enough to kill but only paralyze the enemy although being hit by the lightning more than one time can kill.
    • Sharingan is able to match the speed and is able to find the lightning before it strikes
    • Usable only three times per battle
    • No lightning jutsus as long as this jutsu is active on the field
    • This jutsu disappears after the user releases it
    • Can only be used or taught by -Yusuke-

    Declined, do not resubmit
    Please do edit if needed Rei ><
     
         
    Last edited by Nirvāṇa; 07-15-2011 at 05:40 PM.

  13. #3488
    Elesde Trip Mockingbird's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rinnegan On The Moon View Post
    Summoning Animal: Giant Peregrine Falcon
    Scroll Owner: Rinnegan On The Moon
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Flare

    Summoning Technique: Flare The Falcon King
    (Couldnt find Japanese name)
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Flare is the Almighty King of Arus. He watches over all the other falcons of Arus. He specializes in Katon in which he studied for 123 years. Flare is about the size of a coach bus and can hold 2 people on his back. Flare has 2 abilities he calls The 2 Arts Of True Power. The 1st ability is that Flare can merge his rib cage with the users Spinal cord. His talons dig into the user back and his head dissapears inside the users body giving the user temporary angel wings. The second was Flare Ball. Flare can shoot out a A rank fire ball from his mouth. He can also fly at top speed and twice that when merged.
    * The times he can be summoned is based on your rank 1 time= Jounin and S class, Sannin and Kage= 2 times, Sage= 3 times*
    * Only stays for 4 turns*
    * Each time he uses a special it takes away one turn he can be out*
    * If he gets hit by a B rank or above attack he dissapears*
    * You must sign the contract with Rinnegan On The Moon*
    * Cant be hurt by wind techs*
    * His abilities count as a move*



    Other Summoning Animals tied to contract: N/A

    Weapon: Moon The Sword And Shield Of All Element
    (Buki: Subete no eremento no tsuki no ken to tate)
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Moon is a combination of a sword and shield that a shinobi can use in battle. There are 2 scrolls used with this weapon a summoning scroll and a power scroll. The summoning scroll is used to summon both weapons because they wouldnt naturally be carried with them due to their size. The weapons are hidden in a underground armory where ROTM makes Moon. The power scroll is the scroll you use to enhance the sword and shield. The power scroll is made of a fabric that was infused with each of the elemental affinities by the 1st hokage.It was originally used to for just the shield but ROTM enhanced it to work on a sword also. You can concentrate elemental chakra into this scroll to enhance the shield and sword based on the rank of the elemental release.
    Example: If someone sumons it and they have learned Doton jutsu up to c rank they can transfer some of their chakra into the power scroll to give the shield and sword the power and rank of the element you use. You can know block B and lower rank Water attacks with that shield and the sword is as powerful as a c rank do attack.
    * The weapons can only be summoned once per battle*
    * It can be broken in the right situation( any question ask Rinnegan On The Moon*
    * You cant concentrate S rank elemental chakra if it is done the shield and sword will break*
    * The user must place the weapons on the summoning scroll to reverse summon them back to their armory etc*
    * If it is broken the creator(ROTM) can construct another one if he wishes.
    * The weapon can be stolen and in that case(ROTM) dosent have to make you a new one*
    * if one is broken the other dissapears*
    *Must request the creator(ROTM) to build one for you*
    * You can only enhance the power scroll three times*
    * When you enhance the power scroll it lasts for two turns*
    * It counts as a move to summon and enhance scroll*
    (Sorry for so many restrictions)


    Ninja Art- Limb Regeneration
    (Japanese Not Found)
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/a
    Description: This is a secret jutsu that very little is known about. The user can regenerate any part of their body is bascially what the jutsu does. There is a setback also. The the user uses this technique that part of the body wont work properly for the next 2 turns since the regeneration is brand new and has not adjusted.
    * Can only be used 3 times every battle*
    * You cant grow the same limb back twice*
    * When regenerated the limb turns to dust*
    * No jutsu for the rest of the turn*
    *Can only be taught by ROTM*


    Ninja Art- Limb Clone
    Type: Supplementart
    Rank: A
    Range: N/a
    Chakra Cost:30
    Damage: N/a
    Description: The User can create a clone of a fallen limb. The clone is made of flesh and bone so it dosent poof away you have to kill it physically. It has a mind of its own so it can carry out strategies without being told. They can use jutsu also. They are verystupid due to the fact they dont have a brain so they just do what they please unless the user has a powerful enough chakra control to take over the clones body. The higher rank you are the more clones you can control.
    *Can only be used twice a battle*
    *You can control a certain number of clones based on your rank*
    *Jounin- 1 clone, S-Class- 2 clones, Sannin and above-3 clones*
    *You cant poof away these clones once your have casted the jutsu they walk the earth until they physically die*
    *Can only be taught by ROTM*


    Pursuit Of Happiness
    Type: Supplementary
    Rank: A
    Chakra Cost: 30
    Damage Points: Depends On The Users Choice
    Description: This is a hidden nerve near all shinobi's brain. When the user is at his limit and he sees his cause of death coming towards him this nerve snaps and suddenly times slows but the user is unaffected. The user clears his mind and he is able to roam freely with his opponent slowed. His/Her chakra points are cutoff aswell. The user then finds his peace and what makes him happy the most and his body fully heals itself. This gives the user a chance to also move objects around and to move out of harms way. It only last a few minutes but when those minutes are up the user feels as though he has found true happiness and continues to fight.
    *Can only be used once*
    *Must have took a large amount of damage and still survived but is still on the brink of death*
    *Your opponent must use a jutsu that there is no possible way for you to stop*
    * Cannot harm opponent in any way while time is slowed*
    * Cant use jutsu while time is slowed*
    * This counts as two turns*
    *Can only be taught by ROTM*
    Peregrine Falcon Summonings
     
         

  14. #3489
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    Re: ♦ Custom Jutsu Submission ♦

    (Custom Weapon) - Shūsui
    Rank: A
    Type: Weapon
    Range: Short - Long
    Chakra Cost: N/A
    Damage: 100 (+20 holding with both hands)
    Description: The Shusui is one of the 21 O Wazamono grade swords. It was the named blade of the samurai Ryuma, who appeared as a zombie on Ninja Bark that had been given Brook's shadow. Zancrow was given the sword by Ryuma after the latter's defeat, saying the sword would be satisfied with Zan as its master.Its blade is black and its hand-guard has flower-like edges. After the time skip, a cross was embedded near its guard.

    ~ Can only be weilded by Yagura Yondaime ~



    ~Declined~ description makes no sense in naruto context, and it doesn't really explain how it does 100 damage either..
     
         
    Last edited by Mugiwara; 07-15-2011 at 05:23 PM.

  15. #3490
    (o.O) shadedcrow's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (fuuton sune-ku soshaku): Wind Release Snake Bite
    A Rank: 30 Chakra / 60 Damage
    Range: Short-Mid
    Type: Attack
    Decription: After gathering a large amount of fuuton chakra and preforming the needed hand seals (hare,bird,horse, ox, snake) the user will take a deep breath and release the fuuton chakra into a single manipulated vortex of intense/dense chakra infused air.By maintaining the snake hand seal the user of this technique can direct the vortex. The wind released and created by this technique will cause severe cuts all over the victim causing massive blood loss, and dislocations of limbs from the fall after being lifted or pushed by the vortex, as well as change the ambiant weather above and around the battle field.
    Note: can only be used by shadedcrow or with his consent.
    Note: Releasing the Snake seal will stop this technique.


    Declined, no resubmittion


    Updated this and resubmitting. Resubmission in spoiler tags
    Earth Style Tiger Pit- Donton Tora Kubochi
    Rank:A, Chakra 30/ Damage 60
    Range:Short/Medium
    Discription: After preforming the needed hand seals the user slams their hands down to the ground, focuses donton chakra through the ground causing the ground below them to crumble having them fall into a pit. The size and shape of the pit are controled by the user of this technique.

    -Approved. You realize, I hope, that what you've posted means that you and not the opponent fall into the pit-

    Earth Release Tiger Pit- Doton Tora Kubochi
    Rank:A, Chakra 30/ Damage 60
    Range:Short/Medium
    Discription: After preforming the needed 3 hand seals Ram Dragon Ox the user slams their hands down to the ground, and the user focuses donton chakra through the ground towards the opponet causing a pit to form from below the surface while the surface area below the victim becomes exteremly brittle due to the sudden lack of support, the victim of this jutsu falls into the pit. The size and shape, and density of the pit are controled by the user of this technique.
    Note:Can only be used by shadedcrow, or with his consent. May only be used once per battle.
    Declined, try using the proper template we have provided like everyone else

    (Fuuton-Hekireki Gachan) - Wind Release:Thundering Crash
    Type: Offensive
    Rank:A
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description:After preforming 3 handseals Rabbit, bird, ram. The users of this technique gather a large amount of fuuton chakra into each hand and arm. And clap them together while releaseing the built up fuuton chakra in a large blast of fuuton chakra that. A thunderous sound is made when this jutsu is released. The speed of the released wind is very fast and can deflect other lower ranking fuuton jutsu, and small projectals. It will also increase the speed of Suiton,and Katon techniques. If hit with this technique the victim will be pushed around and sevely cut because of the the basic properties/principles of the wind chakra natures.
    Only Shadedcrow can use this technique + anyone who has his consent.

    ~Approved~
    (Katon Makai Ryouken) Fire Release Hell Hound
    Rank:A, Chakra 30/ Damage 60
    Range:Short/Mid
    Description: The user makes the hand seals Horse, Snake, Dragon, Rat, Ox, Tiger, Dog, and releases a large amount of Katon chakra with a deep breath. The Katon chakra takes the form of a large hound, and it is controlled towards the target as long as the user of this jutsu exhales and releases katon chakra, and maintains the Ox hand seal.
    This technique can only be used by shadedcrow or with his consent.


    -Declined. Wrong chakra info-


    resubmitting.fixed chakra info
    Declined, already existing technique

    (Fuuton: Fuuton kamisori waiya) - Wind Release: Wind Razor Wire
    Type:Supplementary/Attack
    Rank: s
    Range:Short-Mid
    Chakra Cost:40
    Damage points: 80
    Description: Similar to the Puppetry technique the user focuses wind type chakra through their hands, into fuuton chakra threads creating threads that will slice anything they come in contact to or embue them with fuuton type chakra( when attached to basic ninja tools. Because of the cutting nature of wind natue chkara you can not use this technique with puppets only metal based ninja tools. The tools then gain additional sliceing abilites making them able to slice/cut into or through anything. Because this technique requires two hands no other jutsu that requires hand seals can be used while using this technique. (Shadow Clones, and may still use other ninjutsu)
    Note: this justu can only be used weapons (kunai/shuriken/swords) not puppets because of the chakra nature involved.
    Note: Can only be used by shadedcrow or with his consent.


    -Declined. Are you a puppet master? This technique requires training in chakra threads which only puppet masters have by default. - Yes I have a puppetmaster bio hypelink in my sig the word using.I've had it about a month or as well having it at the time of origional submisson being declined.
    ~Declined, S rank without limitation make some
     
         
    Last edited by Nirvāṇa; 07-15-2011 at 05:52 PM.

  16. #3491
    Gobi Gobletsson's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Jōkiton: Jōki tentou) - Steam Release: Steam heaven
    Type: Supplmentary
    Rank: Forbidden
    Range: Entire field
    Chakra cost: 80 (+10 per turn.)
    Damage cost: N/A (-15 to the user per turn.) (+5 to all steam based jutsus.)
    Description: After entering, or already activated ''(Jōkiton: Kuwashii Kitai Jōki Henkan!) - Steam Release: Full Throttle Steam Transformation!'' the user will raise his arms towards the skies, he will then release a huge amount of chakra throughout the entire field, causing masses of steam to erupt constantly, it's so thick that you barely can see your own body limbs. Due the masses of steam the user will recieve damage over time due the constant masses of steam which erupts. As the steam is infused with the users chakra he will be capable of senseing everything within the steam which contains chakra, though not it's nature type, if any. If the opponent stays within the steam for too long he will become completly exhausted and unable to continue on fightning.
    ~Can only be used once and lasts 4 turns.
    ~Whilist this jutsu is active any form for fire elements are rendered useless as the steam would just kill out the fire.
    ~Three turns inside of the steam will exhaust the opponent completly.

    ~Approved~ Note the edit

    (Jōkiton: Ketatamashii Jōki) - Steam Release: Piercing steam
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra cost: 30
    Damage cost: 60
    Description: The user will form two condensed spheres of steam around both hands, the user then slam them together forming one bigger sphere of steam which surrounds both hands. The user then releases a beam of highly compressed steam at the target, so furious it can pierce through steel.
    ~Can only be used twice per battle.

    ~Approved~ Edited out the "with ease" part and replaced "cut" with "pierce" since it makes more sense

    (Jōkiton: Kemuri Jōki Kankishafuto) – Steam Release: Multiple Steam Ventilation shaft
    Rank: A
    Type: Offensive
    Range: Short – Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will make a string of 5 hand seals and then will manipulate their chakra causing multiple vents of steam to rise from the battlefield which can also leave a thick cloud of steam in the aftermath that lasts a period of time. This technique is a more advanced version of Steam Release: Ventilation Shaft. (steam cloud lasts 3 turns before dissapating)
    Note: Can only be used by a Han

    ~Declined~ Needs a restriction or two

    (Jōkiton: Gobi no Wādosutoraiki) – Steam Release: Five Tailed Beast Strike
    Rank: A
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 30
    Damage points: 60
    Description: Han will manipulate his chakra to release a body of steam from the vent on his steam armour and then manipulate its shape with one hand seal that creates 5 claw like bodies of steam representing the 5 tails of the Five-Tailed dolphin horse that then reaches out and strikes his target/s.
    Note: Can only be used by a Han bio.

    ~Declined~ need restrictions, and include the size of the claw-like bodies

    (Jōkiton: Jōkiryu Wādobāsuto) – Steam Release: Steam Dragon Burst
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will create a large volume of steam from the vent on their amour and manipulate it into a dragon head that then bursts out towards the target causing severe burning.
    Note: Can only be used by a Han Bio.

    ~Declined~ No restrictions?

    If needed to be edit feel free to do so as I did hate to resubmit some of these. =/


    (Since I'm new to checking CJs the other more experienced RP mods are free to overrule my decisions here)
     
         
    Last edited by Mugiwara; 07-15-2011 at 05:36 PM.

  17. #3492
    Myobokuzan Faust's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Fausty View Post
    [ Kamo Kuchiyose: Luffy ] Duck Summoning: Luffy
    Type: Attack/Defense/Supplementary
    Rank: Forbidden
    Range: Short/Long
    Chakra cost: 50 [ +10 per turn it stays in play ]
    Damage points: N/A
    " The duck once came and left only destruction behind... "
    Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon huge gusts of wind as well as release razor sharp feathers with the gusts. He can also release huge water bullets from his mouth that can flood an area with little effort.
    He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
    [ Can only be used once per battle. ]
    [ Can only stay in play for a total of 5 turns. ]
    [ No other summonings can be used for the rest of the battle. ]
    [ Wind gusts and Water bullets are equivalent to A-rank and count as a move when used. ]

    -On hold. Fix the red parts. A duck cannot summon huge gusts of wind or spit huge water bullets. The rank allowed is A.-
    [ Kamo Kuchiyose: Luffy ] Duck Summoning: Luffy
    Type: Attack/Defense/Supplementary
    Rank: Forbidden
    Range: Short/Long
    Chakra cost: 50 [ +10 per turn it stays in play]
    Damage points: N/A [-20 to the user when summoned]
    " The duck once came and left only destruction behind... "
    Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon gusts of wind as well as release razor sharp feathers with the gusts. He can also release water bullets from his mouth that can flood an area with little effort.
    He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
    [ Can only be used once per battle. ]
    [ Can only stay in play for a total of 5 turns. ]
    [ No other summonings can be used for the rest of the battle. ]
    [ Wind gusts and Water bullets are equivalent to A-rank and count as a move when used. ]

    Just removed the words "huge"

    ~Approved~ added damage to the user (forbidden rank techniques are double edged swords, thus harmful to the user as well. Nice name
     
         
    Last edited by Mugiwara; 07-15-2011 at 05:39 PM.

  18. #3493
    MIND, BODY, STEEL AntiHero's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Oonami Konami)- Water Style: Big Wave, small wave
    Type: Attack
    Rank: B
    Range: Short- Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user creates two layers of water charka, one dense layer in their mouth, and regular layer in their throat. Once released, the first wave crashes into an opponent causing internal damage upon impact, the user rides or hides in the second wave but this cannot be seen as the first wave blocks the opponent’s view. Allowing the user to remain hidden and follow up with an attack or jutsu (which cannot be blocked). (Can only be taught by AntiHero)

    -Declined. Does this look like a B rank to you?-
    (Resubmiting)

    (Suiton: Oonami Konami)- Water Style: Big Wave, small wave
    Type: Attack
    Rank: A
    Range: Short- Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates two layers of water charka, one dense layer in their mouth, and regular layer in their throat. Once released, the first wave crashes into an opponent causing internal damage upon impact, the user rides or hides in the second wave but this cannot be seen as the first wave blocks the opponent’s view. Allowing the user to remain hidden and follow up with an attack or jutsu (which can’t be blocked).
    Note: Can only use C-rank and below water jutsu as follow up attack.
    Note: Can only be used/taught by AntiHero.

    ~Declined~ because of bold, why wouldn't it be blocked?


    (New)
    (Suiton: Sakashima Osmosis)- Water Style: Reverse Osmosis
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: After performing seven handsigns, the user slams his/her palm to the ground, using his/her charka to bring water from under the ground up to the surface, turning the battle area into a small wetland.
    Note: Cannot be performed on any non-permeable surface (Clay, asphalt, concrete, etc.).
    Note: Can only be performed in an area where water would naturally be found present in the ground.
    Note Can only be taught by AntiHero.

    ~Declined~ Needs restriction
     
         
    Last edited by Mugiwara; 07-15-2011 at 05:43 PM.

  19. #3494
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner and has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: The roar counts as one of the 3 moves the user can perform.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
    Note: Aki can stay in the field for 4 turns.
    Note: The special ability can only be used once and counts as one of the 3 moves.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: His version of the Earth Style Technique is treated as a B-rank technique.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a navy color fur with a tint of white, she posseses very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning and escape at a very fast speed thanks to her size. She's a bit Tsundere; meaning that she can be cold and hostile towards other and ''lovey dovey'' some times.
    Fuyu has a water affinity that let her use A-rank water techniques and below and she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
    Note: Fuyu can stay in the field for 4 turns.
    Note: The wave counts as one of the user's move.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rai
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Rai is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
    Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though but he can still perform jutsu that need hand seals but he takes the same amount of time if he actually could perform the hand seals. Rai has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a mouth-blast with the power of the it depending on the rank of the technique. He created that technique to avoid using his own chakra and not do much work on it.
    Note: Rai can stay on the field for 4 turns.
    Note: His technique counts as a move and can only be used once per battle.
    Note: Can only be summon once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    The following are the wolverines and jutsu I drop for the wolverines above.







    -All on hold. Resubmit without the quote and please make sure you use proper grammar and syntax. I am not sure I get what you mean-
    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he has very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by an Ice jutsu wich is special feature is to freeze a target. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 2 to 5 seconds to perform Jutsus that need hand seals. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: The roar counts as one of the 3 moves the user can perform.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    Approved

    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine about the same size as Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. If Aki happens to use Atsugai (Pressure Damage) in battle, insted of letting the blast explode right in front of her she can blow it out more, missile-like but once in contact with the target it will take the same effects as a normal Atsugai keeping herself safe from her own attack. Also Aki has a very sharp sense of hearing, she's able to hear the slightest sound and know inmediatly where did it came from.
    Note: Aki can stay in the field for 4 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    approved

    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine, a little more small then Katsuyu though. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them correctly. However from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars, aswell, very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: His version of the Earth Style Technique is treated as a B-rank technique.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    Approved

    (Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
    Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
    Note: Fuyu can stay in the field for 4 turns.
    Note: The wave counts as one of the user's move.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    Declined, rank the ability in power

    (Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rayji
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Rayji is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
    Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though, but he can still perform jutsu that need hand seals but and he takes the same amount of time to perform them as if he actually performed the hand seals. Rayji has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a blast of electricity from his mouth, however the force of the blast would be the equal to the absorbed technique (from E to A-rank). He created that technique to avoid using his own chakra and not do much work on it.
    Note: Rayji can stay on the field for 4 turns.
    Note: His technique counts as a move and can only be used once per battle.
    Note: Can only be summon once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    Approved
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 10:55 AM.

  20. #3495
    The Doctor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kaminari no rōrāburēdo) - Lightning Rollerblades
    These Rollerblades are made out of a metal that conducts Raiton Chakra extremely well. This causes a aura of Raiton chakra around the rollerblades. When Raiton chakra is imbued into the skates, the speed at which the user can move augmented in a similar way that the Fourth Raikage can do this with his entire body this adds +13 speed levels. Also, the skates have coiled metal wire within them. They are able to extend from holes within the skates up to seven feet outward. Only 5 wires can be fully extended at a time. Can only be used by Polemarch.

    ||Declined||

    (Shi no shirindā)- Death Cylinder
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The wires from the users skates extend downward into the ground, and the other half extends upward in a circular pattern, The user puts a heavy amount of Raiton chakra into the wires, and creates a cylinder of raiton chakra around himself. He then pushes the chakra outward creating an outward moving cylinder shaped wave of raiton chakra extending outwards in all directions.
    Note:The user is unable to move while the cylinder is extending, and is only able to use this jutsu twice per battle.
    ||Declined||

    Summoning Animal:Woodcock
    Scroll Owner: Polemarch
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Note: Woodcocks -insert sexual joke here- have 360 vision according to wikipedia.
    Link to the wiki here.
    ||Approved||

    (Doton: Ōkina bouru) - Great bowl
    Type: Defence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description:Using the earth beneath him and in the surrounding area, and creates a dome(Size is dependent on the amount of land around you.) around the area.

    Note:This technique requires a long string of hand seals. Making it nearly impossible to use while being attacked.

    Note:Can Only be taught by Polemarch
    ||Approved||

    (Kyūkyoku no bōei:Taiho Shouha)-Ultimate Defense: Palm Wave
    Type:Attack/Defence
    Rank:S
    Range:Short
    Chakra Cost:N/A
    Damage Points:
    E Rank= 2x the initial damage
    D Rank=1.8x the initial damage
    C Rank=1.6x the initial damage
    B Rank=1.4x the initial damage
    A Rank=1.2x the initial damage
    S Rank= 1x the initial damage

    Description:The user takes a back step and just as the opponent comes charging in, the user palm strikes the opponent in the stomach. The attack amplifies an opponents power and sends it back. As an analogy, it is as though an opponent had rushed straight into a steel pole jutting out of the ground at an angle at full power.

    Note: Can only be taught by Polemarch
    Note: Though this is probably obvious, this technique can only be used against taijutsu.
    Note:After use, the user can't use any elemental chakra for 3 turns, this stacks if used again before the 3 turns are up.
    ||Declined|| Do not Resubmit

    Edit as needed.
     
         
    Last edited by RokuNR; 07-15-2011 at 05:51 PM.

  21. #3496
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
    Type:Supplementary/Offensive/Defensive
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A (varies, depending on how may you hit your opponent)
    Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range and sensing the opponent via minimal vibrations, heat or even cold.
    Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
    Notes: No elemental ninjutsu can be used while this technique is active.
    Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
    Notes: The strands are effectively invisible to the naked eye or unexpirienced chakra sensing. Yet, any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
    Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.

    If too OP, feel free to discuss with me or recommend what changes to apply.

    -On hold. Just delete the red parts-
    Quote Originally Posted by The Seven-Scaled boy View Post
    (Raiton: Hekireki shuuha) - Lightning style: Thunder wave
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person gs through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
    Notes: It may only be performed 2 times per battle.
    Notes: The user can't use lightning the same and following turn no A-rank or higher lightning.

    -Declined. OP. -

    (tātaki Mo-do) - Haka leader mode
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Oneself
    Chakra: N/A
    Damage: N/A
    Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
    Notes: Can only be used once per battle.
    Notes: It takes a whole turn of dancing to enter the mode.
    Notes: It lasts for a total 5 turns (15 own jutsus)
    Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
    Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
    Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank.

    -Declined. This is not a jutsu not even a mode. Make a custom clan if you want to use this-
    (Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
    Type:Supplementary/Offensive/Defensive
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A (varies, depending on how may you hit your opponent)
    Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range.
    Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
    Notes: No elemental ninjutsu can be used while this technique is active.
    Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
    Notes: The strands are thin, yet visible specially if they are turned into shapes but cause little to no disturbance while moving. Any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
    Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.

    @ the invisible part: A single strand of hair is hard to see, that's why i said to the naked eye. At least, could you add that you need to be extremely concentrated to see the hair moving if not a Doujutsu user? Of course, when forming shapes, it is visible. Pretty please
    Approved

    (Raiton: Hekireki shuuha) - Lightning style: Thunder wave
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 90 (10 damage to user)
    Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person goes through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
    Notes: It may only be performed 2 times per battle.
    Notes: No forbidden rank jutsus for the next 2 turns.
    Notes: The user can't use lightning the same turn and, for the following turn no A-rank or higher lightning.
    Notes: The user will find it hard to make and keep up with speedy movements the turn this technique is used, leaving him partially exposed to taijutsu. The user can't run at his best speed either, just jog.

    Changed the rank, added some more restrictions, what do you think corrector (or rei?)
    Declined, Forbidden ranked techniques can only be used once and 10 damage cost is to weak increase the damage to you

    (Hitnomi Kuchiyose no jutsu: Kasuui) - Swallow Summoning technique: Kazooie
    Rank: S
    Type: Supplementary
    Range: Short-Long (eggs)/Short physical attacks
    Chakra: 15 (it's a summoning) / 40 chakra per pair of elemental eggs she creates and shoots.
    Damage: Taijutsu rules
    Description: The user will smear blood on his summoning tatoo and bring forth a vibrant red, long-necked swallow named kazooie. However, the opponent is not able to see her magnificence, becuase she is summonned within a blue backpack that appears already strapped on the user's back. Kazooie is clumped inside that bag, yet perfectly comfortable. Kazooie has an earthen affinity and she uses it in the most interesting of ways. Apart from the typical flow of the doton chakra to harden her beak or augment her resilience and resistance, she can spit or lay earthen eggs the size of a a shuriken and shoot them with great accuracy and speed at the location she chooses. The bag is specially constructed for her, it is made of a light, warm yet flexible and resistant cloth which has some openable flaps (one where kazooie's tail is and the other is the top of the bag) which are opened or closed tight on kazooie's command. The eggs can be used in a collaboration technique, being able to be infused with elemental chakra from the user (kazooie extracts it, no need for the user to concentrate on running his chakra, leaving him free to use other jutsus) and so her eggs gain the property of that element upon cracking open on impact. Kazooie is also very strong and resistant since she is well versed in hand to hand combat, striking with her wings or beak in the most creative and unexpected of ways, she can also carry the user on her back while taking her feet out of the backpack, allow the user flight (and so even jump heigher heights and further lengths) for her duration on the field and even cover the user with her wings while focusing tremendous amounts of doton chakra to protect him from any and all attacks expect for raiton natured attacks. The summoner can also take kazooie out to user her as a "shotgun" of sorts and, much to her regret, as a stone club.
    Notes: Must have signed the swallow contract owned by Konoha's Yellow Flash.
    Notes: This summoning lasts for 7 turns, only once per battle.
    Notes: Most trusted summoners of kazooie can whistle for her to come in their aid midst the battle, taking her 2 turns to reach the battlefield, yet allowing the user to summon creatures from another contract.
    Notes: The elemental eggs may only be shot once per turn and up to 2 elemental eggs of the same element per usage. The effects of the chakra are as they follow:

    -Water: The egg explodes in a swamp of the underworld-like yet not flammable substance which restrain the opponent in place and will short-circuit electricity.
    -Earth: Makes the eggs harder.
    -Wind: The egg explodes in a small (3 metre radius from where the egg exploded) cutting wind shockwave which also picks up the remnants of the egg's crust making them lethal shards of destruction.
    -Lightning: The egg releases a shockwave of electricity which can stun the opponent in place.
    -Fire: It explodes with the same power of a exploding tag yet covering the opponent on a sticky fire-earth infusation.

    Notes: The user may not use any Genjutsu, Forbidden-ranked Techniques, Standard Ninjutsu nor chakra sensing techniques while Kazooie is on the field.
    ~Pics~

    Kazooie out of the bag

    Kazooie in one of her taijutsu training days, carrying a bear

    Protecting a whole bear from harm

    Carrying a bear in flight with the straps of the backpack loosen

    Declined, do not resubmit

    (tātaki Mo-do) - Haka leader mode
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Oneself
    Chakra: N/A
    Damage: N/A
    Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
    Notes: Can only be used once per battle.
    Notes: It takes a whole turn of dancing to enter the mode.
    Notes: It lasts for a total 3 turns (9 own jutsus)
    Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
    Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
    Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank. Also, while this mode is active, the user cannot use Fire or wind jutsus. Yet his other elemental techniques are heightened by the tātaki energy.
    Declined, no resubmit as custom jutsu rei said not to do so but if your wishing for it make a custom clan

    A little note try and refine your techniques its rather displeasing reading a wall of text xD
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 11:07 AM.

  22. #3497
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ddkcwill View Post

    Summoning Animal: Elemental Dogs
    Scroll Owner: ddkcwill
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Riiku- The lightning dog



    (Kchuysei: Riiku- Za Raiton Inu ) Summoning: Riiku-The Lightning Dog
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: The user does the nessecary hand seals for the summoning. This summoning calls upon .
    Riiku - A specially trained dog who can use up to C rank lightning without handseals. He is big enough to carry one person on his back (size of Akamaru)

    Fetures
    -has black eyes
    -brown fur
    -lightning symbol tattoo on his back

    Note:
    -this Summoning can only be in play for 2-turns.
    -this Summoning can only be Summoned once per battle




    if declined, please tell me what's wrong so i can fix it...

    -approved-
    I (ddkcwill) will be dropping the above contract..thank you



    Fuuton: Mizu debaida (Wind Release:Water Divider)
    Type: Defence
    Rank:S
    Range:Short- Long
    Chakra cost:40
    Damage Points:N/A
    Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
    -Can only be used twice per battle
    -can only part S Rank and lower water techniques.
    ~Approved~

    Fuuton: Mizu kanten (Wind Release: Water Drought)

    Type: Defence
    Rank: A
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description:The user slams his hands on the ground, draining all the water from earth-water combinations (mud or swamp) by using wind chakra to dry the surface, creating solid earth/rock.
    ~Declined~ Similar technique already exists

    Fuuton: Sendo daun za Sukai (Wind Release:Bring Down the Sky)
    Type:Attack
    Rank:S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description:After performing two handseals, The user uses already focused chakra to summon clouds, the clouds then create four giant tornadoes. The tornadoes are summoned around the opponent, the each tornado gives equal amount of suction power, which slowly and painfully is ripping apart he opponent.
    NOTE:The tornadoes also elevates the opponent off the ground
    at short range
    -Can only be used twice in battle
    -Prevents the victim of using jutsu because of the force of pull
    -User needs to be at long range to not get partially damaged
    ~Declined~ Do not resubmit
     
         
    Last edited by Mugiwara; 07-15-2011 at 06:00 PM.

  23. #3498
    Senior Member Yüme's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Ken chikuseki | Sword Accumulation.
    Rank: S
    Type: Att/Def
    Range: Short.
    Chakra cost: 40
    Damage points: 0-80
    Description: An ancient technique passed down from the first's... The Samurai will unsheath his/her sword and channel negative chakra through the steal of their blade, or any other substance the blade is made of. The negative chakra is channeled from within the sword's material, slowly combining with the material's molecules. Once this is done, the user will release the chakra on an incoming jutsu. The chakra combined with the sword's molecules, will absorb an incoming jutsu, and allow the user to send it back. This can all be done in a matter of 2 second's, no faster.
    -Can be used 3 times per battle.
    -Cannot absorb elemental combination's.

    _

    Bushi no Saigo no suteppu | Samurai's final step.
    Rank: S
    Type: Offence.
    Range: Short - Mid.
    Chakra cost: 40
    Damage points: 80
    Description: The samurai will first concentrate his/her inner chakra flow while on the move. When in the desired location, the samurai will release the chakra at one point, and all at once. This will allow the samurai to move allot faster than normal for a split second, but that's all he need's. The samurai will step once, and for a split second he/she will be gone, and the target will feel a breeze going by them. The Samurai will appear behind the target on one knee, and his sword will be outward in the target's direction. The target then discover's on fatal slash to their body, and they fall to the ground (depending on their strength or willpower). The slash can be as strong or lethal as the Samurai want's it, from a small cut, to slicing and opponent completely in half. This technique is incredibly fast , therefore it would be incredibly difficult to counter.
    -This technique can only be used once per battle.
    -The user is vulnerable for a total of 3 second's after performing this technique.

    ||Leaving for Zen.||
    Both declined do not resubmit
     
         
    Last edited by Nirvāṇa; 07-15-2011 at 06:12 PM.

  24. #3499
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Kangarū (Kangaroo)
    Scroll Owner: Shinta
    Other Users who have signed contract: N/A
    Summoning Boss if existing: King Gangurru (Will submit summon at a later time)
    Other Summoning Animals tied to contract: Lord Gangurru, Junior Gangurru (More to come in future)

    Overview of species: The Kangaroo summons allows the user to summon the male of the species (Unable to summon females due to there need to carry young in there pouches). These Kangaroos are generally around 12 feet tall, meaning that they can easily carry humans on there back. Due to there powerful leg muscles they can jump as high than the height of larger summons such as Gamabunta. The larger majority od summons specialise in a modified form of taijutsu that heavily utilises there legs and tail. There tails are strong enough to hold there own body height and are 6 feet long.

    (Kangarū Kuchiyose no Jutsu: Gangurru-Sama) Kangaroo Summoning Technique: Lord Gangurru.
    Rank: A
    Chakra Cost: 30
    Damage: N/A
    Description: After performing the necessary seals with the blood sacrifice, the user slams there hand onto the ground to summon Lord Gangurru, the younger brother of the boss King Gangurru. He is a very agile Kangaroo with very little patience. He can carry one person on his back (reluctantly) and can use Lightning jutsu up to B-rank.
    Note
    - Only remains on field for two turns
    - Can only be summoned once per battle
    - Must have signed Kangarū contract
    - Disappears when directly hit with an s-rank wind jutsu.

    (Kangarū Kuchiyose no Jutsu: Junia Gangurru) Kangaroo Summoning Technique: Junior Gangurru.
    Rank: B
    Chakra Coast: 25
    Damage: N/A
    Description: After performing the necessary seals with the blood sacrifice, the user slams there hand onto the ground to summon Junior Gangurru, son of Lord Gangurru. Junior is only half the height of his father and uncle, and as such can not carry anyone on his back. Junior is not a particularly strong summon, only being able to use Earth jutsu up to c-rank.
    Notes
    - Must have signed Kangarū contract
    - Remains on the field for three turns
    - Can be summoned twice per battle. (Three turn cool-down)
    - Disappears when directly hit with an S-rank wind jutsu

    ~All Declined~ A jounin can only hold one contract, you already have dog contract.
     
         
    Last edited by Mugiwara; 07-16-2011 at 02:09 PM.

  25. #3500
    Mercenary BishamonSama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton-Genjutsu: Sekken Kontan Sanketsu)- Earth Release Illusion Technique: Earthly Soul Suffocation
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 45 (+ 0.5x[The chakra cost of the jutsu that it affects])
    Damage Points: N/A (Capable of causing shutdown of the enemy's respiration via partial shutdown of the medulla oblongata if not removed in the turn after its usage)
    Description: This Genjutsu is conveyed to an enemy target through the usage of an earth jutsu. Essentially, an opponent will be immediately affected by this jutsu if they come into physical contact (the effect travels through clothes) with an earth jutsu that was previously used by the user of this Genjutsu. If I use a jutsu to create a rock wall and the enemy comes into contact with that wall, I can use this Genjutsu on them. Continued contact with the earth jutsu is not required for the Genjutsu to continue to be in effect; by the enemy simply touching a previously used earth jutsu while this Genjutsu is used, earth chakra is transferred into the enemy's chakra system. Once this one-handseal Genjutsu is used, the enemy will feel as though their lungs are literally filling up with dirt. They will feel physically heavier, will be unable to breath, and will cough in vain as they try to clear their lungs of the imaginary dirt. This third characteristic in particular makes it difficult for the enemy to form handseals while under the influence of this Genjutsu. Due to this jutsu being a combination Nin-Genjutsu, it is one of the most powerful and effective non-Sharingan Genjutsus in existence. The difficulty of its use, however, balances out its extreme effectiveness and tendency to cause respiratory shutdown of an opponent if the jutsu is left in place for an entire turn after its use; how often does an enemy let their enemy's earth jutsu touch them? Although this jutsu can affect multiple enemies at once, it cannot be used on the same earth jutsu on the same enemy more than once; ie., if my enemy is standing on my earth wall and then dispells the Genjutsu, I cannot simply use the Genjutsu again on the earth wall - I would have to use the Genjutsu on a different earth jutsu.

    Note: Cannot be used more than once every two turns
    Note: Cannot be used more than four times every battle
    Note: The jutsu does not work with earth jutsus that have been affected by other jutsus; ie., if my earth wall is destroyed by a lightning jutsu, I cannot use this Genjutsu on the chunks of the earth wall.
    ||Approved||
     
         
    Last edited by RokuNR; 07-15-2011 at 06:04 PM.

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