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  1. #3526
    Earth Eater Toku's Avatar
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    working on it...
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Toku View Post
    (Raiton- Shikou bai Raikou) Lightning release- Execution by Lightning
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 120
    Description: the user will raise 5 lightning pillars around the opponent at about mid-range from him. The pillars will then sink down into the ground all together sending a surge of lightning from each pillar to converge on the opponent ripping through the ground and creating a huge electrical explosion when they meet up at the center. The jutsu is cancelled if one of the pillars is destroyed before they go into the ground.
    *Note: can’t use any Forbidden-rank lightning jutsu for the rest of the battle.
    *Note: can’t use any lightning the next turn.
    *Note: can’t use any S-rank lightning the turn after that.
    *Note: can only be used by Toku.

    (Kuchiyose no jutsu- Taffy) Summoning- Taffy
    Type: Attack/Defend
    Rank: S-rank
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will summon Taffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Taffy has an elemental affinity of earth allowing him to flap his wings at high speeds and release rock sharp feathers along w/ dust clouds . He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
    *Note: can only be used once per battle.
    *Note: can only stay in play for a total of 5 turns.

    (Kuchiyose no jutsu- Laffy) Summoning- Laffy
    Type: Attack/Defend
    Rank: S-rank
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will summon Laffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Laffy has an elemental affinity of fire allowing him to release fire from his mouth. He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
    *Note: can only be used once per battle.
    *Note: can only stay in play for a total of 5 turns.

    -Resubmit when you get unbanned-
    (Raiton- Shikou bai Raikou) Lightning release- Execution by Lightning
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 120
    Description: the user will raise 5 lightning pillars around the opponent at about mid-range from him. The pillars will then sink down into the ground all together sending a surge of lightning from each pillar to converge on the opponent ripping through the ground and creating a huge electrical explosion when they meet up at the center. The jutsu is cancelled if one of the pillars is destroyed before they go into the ground.
    *Note: can’t use any Forbidden-rank lightning jutsu for the rest of the battle.
    *Note: can’t use any lightning the next turn.
    *Note: can’t use any S-rank lightning the turn after that.
    *Note: can only be used by Toku.
    Declined, no resubmit

    (Kuchiyose no jutsu- Kojack Gurizurī) Summoning- Kojack the grizzly
    Type: Attack/Defend
    Rank: S-rank
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
    *Note: can only be used once per battle.
    *Note: can only stay in play for a total of 5 turns.
    Declined, give the hardening the fur a rank level and make it one the three moves per turn

    (Kuchiyose no jutsu- Taffy Ahiru) Summoning- Taffy the Duck
    Type: Attack/Defend
    Rank: A-rank
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: the user will summon Taffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Taffy has an elemental affinity of earth allowing him to flap his wings at high speeds and release rock sharp feathers along w/ dust clouds . He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
    *Note: can only be used once per battle.
    *Note: can only stay in play for a total of 5 turns.
    Declined, need to rank his abilities and count them as one the 3 moves per turn

    (Kuchiyose no jutsu- Laffy Ahiru) Summoning- Laffy the Duck
    Type: Attack/Defend
    Rank: A-rank
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: the user will summon Laffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Laffy has an elemental affinity of fire allowing him to release fire from his mouth. He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
    *Note: can only be used once per battle.
    *Note: can only stay in play for a total of 5 turns.
    Declined, need to define the breathing fire from his mouth, is this him using the fire techniques or an ability of his own, if his own provide a rank and count towards one your three moves

    (Doton-Tsuchi Kikai Hou Sentou) Earth release- Earth Machine Gun Punch
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 60
    Attack points: 120 (-15 to user )
    Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.
    *note: cant make any hand seals while the gloves are on.
    *note: can only be use 1x per battle.
    *note: can’t use any earth release s-rank and above for the next 2 turns.
    *note: can only be used by Toku.
    Approved, i added a damage cost to you as its forbidden ranked
     
         
    Last edited by Nirvāṇa; 09-29-2011 at 04:10 PM.

  2. #3527
    Senior Member Captain Shodai's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    I'm not of a high enough rank to use the summoning technique yet, but I want to reserve this contract if that's allowed

    Summoning Animal: Owls
    Scroll Owner: Captain Shodai
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ~Declined~ it already exists, both canon as custom
     
         
    Last edited by Caliburn; 07-01-2011 at 09:40 PM.

  3. #3528
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    design ● creativity ● art
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ddkcwill View Post

    Summoning Animal: Elemental Dogs
    Scroll Owner: ddkcwill
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Riiku- The lightning dog



    (Kchuysei: Riiku- Za Raiton Inu ) Summoning: Riiku-The Lightning Dog
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: The user does the nessecary hand seals for the summoning. This summoning calls upon .
    Riiku - A specially trained dog who can use up to C rank lightning without handseals. He is big enough to carry one person on his back (size of Akamaru)

    Fetures
    -has black eyes
    -brown fur
    -lightning symbol tattoo on his back

    Note:
    -this Summoning can only be in play for 2-turns.
    -this Summoning can only be Summoned once per battle




    if declined, please tell me what's wrong so i can fix it...

    -approved-
    Addition

    Kchuysei: Fuunshin- Za Kaze Inu ( Fuunshin- The Dod of Wind)
    Type: Supplementary
    Rank:A
    Range: Short-Long
    Chakra Cost:40 (-5 every turn)
    Damage Points: N/A
    Description:he user does the necessary hand seals for the summoning. He then places his hand on a surface to summon the creature.This summoning calls upon.
    Fuunshin, The dog of wind - a specially trained dog able to use up to A rank Wind Techniques.
    He is big enough to carry one person on his back (size of Akamaru)


    Fetures
    -has black eyes
    -white fur
    -wind symbol tattoo on his back

    Note:
    -this Summoning can only be in play for 4 turns.
    -this Summoning can only be Summoned once per battle

    ~Approved~
     
         
    Last edited by Mugiwara; 07-16-2011 at 01:28 PM.

  4. #3529
    Senior Member Zanji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kinjutsu Jinton: Kaibyaku Hatsuseken no Jutsu) Forbidden Dust Release: Creation of the New World Technique
    Rank: Forbidden
    Type: Offensive
    Range: Long
    Chakra: 50
    Damage: 120 (-80 to user)
    Description: After performing a single hand seal the user places their palms together in front of their chest and pulls them apart revealing the sphere between their hands and 9 cubes rotating around their body. The cubes then shoot off to a mid range around the user and expanding in size plowing everything over in front of them or in their rotation path. The user then thrusts their hands above their head launching the sphere into the air and the 9 cubes shoot towards the sphere as its expanding and collide causing a massive explosion that destroys and/or levels everything in the blast radius thats the size of Konoha.
    Note: This jutsu can only be used once per battle. Must know Jinton to perform this. Must be taught by Zanji to use this
    Note: The user is left in an unconscious state after performing this jutsu.
    Declined, do not resubmit
    (Jinton: Hatsuseken Jijo) Dust Release: New World Order
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: After performing a single hand seal the user launch a ball that has a smaller ball on the inside of it the quickly launches at the opponent and expanding in size flattening and leveling anything in front of it.
    Note: Must know Jinton to use and must be taught by Zanji to use this.
    Declined, requires some restrictions being S rank
    (Jinton: Furai Ahitasora) Dust Release: Fly into Tomorrow Sky
    Rank: S
    Type:Supplementary
    Range: Short
    Chakra: 40
    Damage: 0
    Description: After performing a single hand seal the user changes their own mass and density enabling them to fly at will. The user may also apply this to a tagged kunai and enable their allies to fly as long as they possess the kunai.
    Note: Must know Jinton to use this and be trained by Zanji
    Note: This jutsu only lasts for 2 turns.
    Declined, to similar to Onoki's flight technique
    (Jinton: Raitayori Hane Hebitake) Dust Release: Lighter than a Feather Heavier than a Mountain
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra: 30
    Damage: 0 (+60 if used on opponent)
    Description: The user performs a single hand seal and can effortlessly lift any object as if it was lighter than a birds feather. But can throw said object or drop the object with ten times its original weight. This is done by changing the objects mass and density upon contact.
    Note: Must be able to use Jinton to use.
    Declined, exactly how is this a dust release technique in anyways? to me it seems like some normal ninjutsu that gives you a strenth enhancement
    (Jinton: Futashika Sekisho) Dust Release: Indefinite Barrier
    Rank: A
    Type: Defense
    Range: Short
    Chakra: 30
    Damage: 0
    Description: The user performs a single hand seal and creates a small sphere between their palms as a giant sphere surrounds the user and/or their allies protecting them. The sphere is capable of with standing single elemental jutsu's up to S-Rank and Elemental Combination Jutsu's up to A-Rank.
    Note: Must know Jinton to use and be trained by Zanji to use.
    Declined, requires some level of restriction, and make it up to A rank elemental cmbinations as to be appropriate to ranking level
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 10:24 AM.

  5. #3530
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Rhinoceros beetle
    Scroll Owner: Black Uchiha
    Other Users who have signed the contract: none
    Summoning Boss if existing: King Shinobu
    Other Animals tied to contract: Ryu (car size)
    Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size)

    These rhinoceros beetles are from Mt. Gen they are known for there strength and power as they can carry things 850 times their own weight. They are under the leadership of King Shinobu. Most of them have Lightning, Earth, and Wind affinitys. These beetle range in sizes from normal to bigger that Gamabunta. They can fly but in most cases don't



    ~Contract approved~




    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Ryu. Ryu has a nature affinity for Lightning element using lightning jutsu up to A rank. Known for his strength and his durability do to his size.
    -this Summoning can only be in play for 4-turns (my turns).
    -this Summoning can only be Summoned 3 times per battle.






    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Rie. The size of a jet ski. The user stands aborad her to achive flight. She has the nature elements of lightining and wind using them up to A rank. With her 20 ft wings she add +10 damage to her wind techs (like Temari's fan). Known for her speed.
    -this Summoning can only be in play for 4-turns (my turns).
    -this Summoning can only be Summoned 4 times per battle.






    Rank: A
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Satoru. Satoru has the nature elements of earth, using it up to A rank. With his hard earth infused exoskeleton, he can block up to S Rank: Earth, Wind, and Water techs, without harm. Known for his strength and his durability do to his size, mostly used for defense.
    -If used to block S-rank techs Satoru is disperse for 3 turns.
    -this Summoning can only be in play for 2-turns(my turns).
    -this Summoning can only be Summoned 4 times per battle.







    Rank: B
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 25
    Damage: 40
    Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for wind element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)
    -this Summoning can only be in play for 3-turns(my turns).
    -this Summoning can only be Summoned 3 times per battle.








    Please edit where you see fit
    ~All jutsus declined~ Resubmit separately, don't submit a contract and jutsus for that contract in the same post.
     
         
    Last edited by Mugiwara; 07-20-2011 at 07:23 PM.

  6. #3531
    Demosthenes's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting:
    (Suiton: Zekkou Ranmyaku) Water Style: Perfect Chaos
    Type:Attack, Defense
    Rank: S
    Range: All
    Chakra Cost:80
    Damage Points: N/A
    Description: The user will perform thirteen handseals and hold the last seal. The user will then cause an enormous wave of water to form in front of them and flood the entire field. From this water, the user will then form a large serpentine creature and stay in the base of it's stomach, inside of a small air pocket. The user will be able to create water-tendrils out of the water made in the first part of the technique to attack the opponent. The user, while inside of the serpent, can move very quickly through the water.
    Note: The air-pocket only lasts for three turns, after which the user will end the technique.
    Note: The user must hold the last handseal throughout the duration of the technique or it will end.
    Note: Can only be used once.
    Note: No Suiton techniques can be used for two turns.


    (Suiton: Zekkou Ranmyaku) Water Style: Perfect Chaos
    Type:Attack, Defense
    Rank: S
    Range: All
    Chakra Cost:80
    Damage Points: N/A
    Description: The user will perform thirteen handseals and hold the last seal. The user will then manipulate a large amount of water from a large water source and form it around himself into a serpentine creature and stay in the base of its stomach, inside of a small air pocket. The user will be able to create water-tendrils out of the water that surround it in order to attack the opponent. The user, while inside of the serpent, can move very quickly through the water.
    Note: The air-pocket only lasts for three turns, after which the user will end the technique.
    Note: The user must hold the last handseal throughout the duration of the technique or it will end.
    Note: Can only be used once.
    Note: No Suiton techniques can be used for two turns.
    Note: The water source must be large. (Ocean/Sea/Large Lake.)


    ||Approved||

    The following technique is based on the ability of some shinobi to infuse their hair with chakra and extend it. (Jiraiya and Ino, I think.)

    (Ninpou: Hanage No Chō Kobushi) Ninja Art: Fist of the Nose Hair
    Type:Supplementary
    Rank:S
    Range: Short-Mid
    Chakra Cost:60
    Damage Points: Similar damage to normal Taijutsu.
    Description: The user focuses chakra into the hairs in his/her nose in order to manipulate them. This causes them to become as thick as half the circumference as one's finger. The hairs can be extended and used as agilely as one can use his limbs. The user uses these hairs like whips to attack the enemy, doing the same damage taijutsu would cause.
    Note: Lasts five turns
    Note: The hairs cannot be broken by normal physical strength or a non-chakra-assisted blade. (Unless the user of the sword is a samurai.)
    Note: Only three hairs can be used in each nostril.
    Note: While this technique is in effect, the user's nostrils are plugged and he must breathe through his mouth.

    ||Pending|| Need another mod's opinion first.

    (Kyousei Shoton no Jutsu) Greater Crystal Technique
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user can form very large structures out of Crystal from their Shoton chakra, water, and earth. (As long as the enemy's chakra isn't manipulating the latter two.)
    ||Declined|| Go into more detail. Can you immediately create crystals out of any water on the battlefield, or what?
     
         
    Last edited by RokuNR; 07-20-2011 at 03:38 PM.

  7. #3532
    Senior Member JTjutsumaster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by JTjutsumaster View Post
    Summoning Animal: Arai Inu (Wild Dog) Dingoz (Dingo)

    Scroll Owner: JTjutsumaster

    Other Users who have signed contract: N/A

    Summoning Boss if existing:Shikon/Fang

    Other Summoning Animals tied to contract:
    Nero, Greta, Arie, Kashikoi
    (Kuchiyose no Jutsu: Shi Youso Dingoz Buntai!) Summoning Technique: Four Elemental Dingo Squad!

    Rank: A
    Type: Attack/Defense/Summoning
    Range: Short-Long
    Chakra: 20 / 40 (If two summons)
    Damage: N/A
    Description: The Four Elemental Dingo Squad consists of 4 Dingos. Each one is about the size of Akamaru in the Shippuden Series. Each Dingo has the ability to use each of the four elements: Water, Lightning, Wind, and Earth.

    Drip is the controller of the Water element. She has blue fur and has a gentle and soft personalilty. Drip can use any Water jutsus from D to B Rank.


    Raze is the user of Lighting. He is quick and doesn't think all the time. Raze has yellow fur with black lightning strips. Raze can control Lightning techniques from D to B Rank.


    Breeze is the user of Wind. She is fast like Raze and has white fur. Breeze is very cautious and careful. Breeze can use any Wind techniques from D to B Rank.


    Muk is the user of Earth. He loves rolling in the dirt and he has dark brown fur which is usually covered in dirt. Muk is lazy, but smart. Muk has the ability to control Earth techniques from D to B Rank.


    Notes:
    -When using this jutsu, you can only summon up to 2 Dingos.
    -If you summon 2 summons, it includes as one of the '3 moves per turn' rule.
    -Must hold the Dingo Contract
    -Can only be taught by JTjutsumaster


    Approved, note tho summoning 1 will also count as a move per turn
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 10:31 AM.

  8. #3533
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    RAVEN SUMMONS

    (Kuchiyose No Jutsu: Daku) Summoning Jutsu: Daku
    Type: Attack/Defence/Summoning
    Rank: A
    Range: Short-long
    Chakra Cost: 30
    Damage points: 60
    Description: Daku is the youngest son of the Raven boss. He has a very dark nature and is always looking for a chance to get his first kill, so that he can impress his father enough to gain his respect. When summoned, Daku will sit on the shoulder of the user and command 6 of his friends to his bidding. His friends will attack the enimy or defend Daku and his summoner even at the cost of their lives.
    Note: Must Have Raven summoning contract
    Note: This sommon lasts for 5 turns
    Note: If Daku is injured, the sommon will end
    Note: This summon can only be used once per battle
    Note: This summon can only be taught by Uchiha91
    Approved
    (Kuchiyose No Jutsu: Kagenami) Summoning Jutsu: Kagenami
    Type: Attack/Defence/Summoning
    Rank: A
    Range: Short-long
    Chakra Cost: 30
    Damage Points: 60
    Description: Kagenami is the middle child of the Raven Boss. She doesn't nessisarily care for being summond, but at the same time is bord when not in combat. This sommon is mainly a flying sommon, where the user jumps on her back and rides her. She can also attack the enimy when commanded.
    Note: Must Have Raven summoning contract
    Note: This summon lasts for 5 turns
    Note: If Kagenami is injured, the summon will end
    Note: This summon can only be used once per battle
    Note: This summon can only be tought by Uchiha91
    Approved
    (Kuchiyose No Jutsu: Sanpatsu Umou) Summoning Jutsu: Scattering feathers
    Type: Summoning
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: N/A
    Description: Using the summoning jutsu, the user summons hundreds of black feathers all arround him that trap and confuse the target if they get caught. This allows the user one chance to trick the enimy into attacking the wrong target or a clump of feathers that look like the user.
    Note: Must have the Raven Summoning contract
    Note: The summon lasts for 2 turns or until it is used to trick the enimy
    Note: This summon can only be used once per battle
    Note: This jutsu can only be taught by Uchiha91
    Declined, this is to similar to another technique
    Lighning Jutsu

    (Raiton: Odama Raikyu) Lightning Release Giant Lightning Ball
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user forms a giant ball of lightning the size of a small car in their dominant hand and throws it at the intended target. It then explodes causing damage to the surrounding area and stunning anything that it doesn't kill. Because of its size, it doesn't move varry fast, but it does tramendous damage to the surrounding area.
    Note: Because of its slow speed, it is easy to dodge
    Note: Stun for one turn
    Note: Can only be taught by Uchiha91
    Approved
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 10:35 AM.

  9. #3534
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suna : Sabaku arano) - Sand Style : Desert Wasteland
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user does a string of 6 handseals and then slams both hand onto the ground, allowing the user to release all his current available sand, spreading all over terrain, crumbling earth in front of it, turning it into sand hence making it into a desert wasteland as it eats away.
    • Must be a sand user
    • can only be used once.
    • Can only be used/taught by -Yusuke-
    • Everybody's speed, including the user, here is reduced due to the sand surface.
    • After the user's 5th turn, the sand released by him returns to his gourd while the rest of the sand just flows into the earth.

    Declined, do not resubmit due to it being to similar to an already existing technique

    (Suna : Suna senbon himatsu)- Sand Style : Sand needle spray
    Type: Offence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This jutsu allows the user to form many dense sand needles which will form underground. When the user wants to, he slams both his hand together, releasing all the build-up sand senbons bursting from the ground, all flying up into the sky, impaling the enemy from below upwards.
    • Must be a sand user
    • Can only be used/taught by -Yusuke-
    • Can only be used four times per battle
    • No S rank sand jutsus allowed the next turn

    Declined, limit its usage 4 times for an s rank is to much

    (Suna : Suna sasori) - Sand Style : Sand scorpions
    Type: Offence/Defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user performs a single handseal and then slams his hand onto the ground, making 2 ferocious sand scorpions, 2metres tall, form in front of the user. These sand scorpions can also be used to block incoming attacks as well as attack with their non-poisonous stingers.
    • Can only be used two times per battle.
    • Must be a sand user
    • The sand scorpions are literally made of sand
    • Can only be used/taught by -Yusuke-
    • They move slow although their agility with their non-poisonous stingers are fast.

    Approved

    (Katon: Nenshou yutori)- Fire Style: Burning room
    Type: Offence/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform a row of 4 handseals and then slamming the user's hand onto the ground. Fire chakra would then travel underground and towards the enemy, causing a ring of fire to appear around the enemy on the ground. After a few moments, the enemy would be immobilized inside a pillar of fire which will shoot up from the ring of fire and into the sky. If the enemy touches the surface of the fire pillar, he'll be severely burned. Although, if the user doesn't do anything, he'll be engulfed in flames due to the walls closing in on him.
    • Can only be used two times per battle
    • Can only be used/taught by -Yusuke-
    • Short time interval before the pillar of fire shoots into the sky.

    Declined, similar jutsu exists

    (Suna : Butoukai haretsu) - Sand Style : Ball Explosion
    Type : offensive/Supplementary
    Rank : A
    Range : Short-Mid
    Chakra cost : 30
    Damage points : 60
    Description : The user holds his hand out in any position he likes and then concentrates on forming a dense sphere-like sand ball that levitates an inch above his hand. The user is then able to release the ball flying towards the enemy at moderate speed and when the user wants to, the user releases the dense sand ball causing sand to fly everywhere around it but doesn't cause too much pain as to kill when an enemy is hit, but it can cause the user to feel abit pain or maybe be hit in the eyes.
    • Usable three times per battle
    • Can only be used/taught by -Yusuke-

    Approved
    Edit if needed, would be sad if i had to resubmit some of theses ~_~
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 11:01 AM.

  10. #3535
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    Re: ♦ Custom Jutsu Submission ♦

    Greed
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: Greed is a turtle that can never be full. He's as big as a trailblazer, he can eat any kind of attack. He can only be pierced by S-rank and above attacks
    Note: can only eat 3 jutsus per battle
    Note: Must have signed the turtle contract
    Note: Must be taught by Axle
    Add japanese name, and restrict his eating ability and make it count as one your 3 per turn ability

    (Raiton: Junsei Erekiteru) - Pure Electricity
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 35
    Damage: N/A
    Description: The user focuses pure raiton chakra into his hands with electrical properties. By touching another object (except the ground) the user has the ability of giving it an electrical charge by releasing the raiton chakra into the object. When the user touches the object, he's simply either adding one proton or taking away an electron. Since every substance that has doesn't have an electrical charge (such as a tree) has an equal balance of electrons and protons, but if that balance was disrupted, then that object would have an electrical charge. And if the user adds a proton then the object would have a positive charge, if the user added an electron then the object would have a negative charge. Objects with a positive charge are attracted or drawn to objects with a negative charge. Also the charged object with the lower mass is drawn by an electrical bond to an object with the opposite charge and higher mass (so a human being with a positive charge is drawn to a tree with a negative charge. And a kunai with a negative charge is drawn to a human being with a positive charge). The force that attracts these objects is near impossible to escape, because no human can defy gravity. If the user has touched the objects once, he can do it again to restore the balance, and only he can do so.
    Note: Can only be used/taught by Axle

    (Raiton: Nyu-toron Soujuu) - Neutron Manipulation
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 35
    Damage: N/A
    Description: The user channels pure raiton chakra into his hands, and by touching an object with this raiton chakra, he can add or take away neutrons. By doing adding neutrons, the object gains 10lbs for each second the user touches it. By subtracting the neutrons, the object loses 10lbs for each second the user touches it.
    Note: can only be used/taught by Axle
    Both declined, do not resubmit
    (Genjutsu: Netsu) - Fever
    Rank: Forbidden
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage: (-10 Taijutsu to the opponent each turn)(-60 to the user for exhaustion)
    Description: The user casts a genjutsu where the opponent thinks that they are coming down a fever. The opponent's temperature starts rising higher due to psychology which states that if the mind thinks that there is something wrong with the body, then the body will act accordingly to the mind. By staying on the battlefield, the opponent is constantly making his conditions worse by the turns.
    (1 turn - reaction speed decreases)
    (2 turn - overall speed decreases)
    (3 turn - becomes weaker)
    (4 turn - unable to maintain balance)
    (5 turn - vomiting occurs)
    (6 turn - vision becomes blurry)
    (7 turn - passes out due to massive exhaustion and dehydration)
    Note: can only be used once per battle
    Note: no genjutsu for the rest of the match
    Note: can only be used/taught by Axle
    Declined, OP, do not resubmit
    Tut
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost: 50
    Damage: N/A
    Description: Tut is the best deffensive turtle alive, he's as big as a 7 story building, he has spikes on his back that are a story tall each. All lightning attacks used, are directed to his spikes, and are then shot back at the opponent. He can only be pierced by Forbidden rank jutsus
    Note: Must have signed the turtle contract
    Note: Must be taught by Axle
    add japanese name, being forbidden also costs damage and it requires abit more restrictions
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 11:13 AM.

  11. #3536
    Magic..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post

    (Takopo:Tako Feisu Han ) - Octupus
    art: Octupus face illusion
    Rank: S
    Type: deffence/Offense
    Range: short/mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: This illusion technique allows the foe to think that the
    user instantly gained an octupus like
    face but scarying,disgusting and
    terrifying.A glance, at it by the foe would
    leave them unable to move their whole
    body cos of the horifying face and
    they can feel cold water running down
    their head and shoulder.
    -Last for 1 turn and twice per battle
    -Must be able to summon Octupus.


    -Declined. You need to state how you do things. -





    (Takopo:Tako Houshou ) - octupus art
    ctupus sing
    Rank: S
    Type: offense
    Range: mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user takes a deep
    breath and starts making an
    extremely loud,iritating noise much
    like one made by an octupus.once
    heard by the foe,he/she's entire
    muscles would be paralyzed thus
    restricting their movement as long as
    they keep hearing the noise.
    -while this jutsu is active the user can't
    use any other type of jutsu because of
    the concentration needed.
    Lasts for 1 turn and only twice per
    battle.
    Must be able to summon octupus.
    -Target stays paralyzed for that 1 turn.


    -Declined. I researched: An octopus is a silent hunter, slipping through briny waters with little, if any, sound.

    "They make no sound that I know of," emails biologist Roy Caldwell, a professor at the University of California at Berkeley, " except possible incidental sounds from strong jets of water passing in and out of the mantle (a muscular bag that stores the animal's gills and body organs). There are a couple of reports of these sounds being produced in squid, but again, they seem to be a byproduct of jetting."

    Also, apparently octopuses cannot hear. At least we have detected little evidence that they do.




    (Jukenpo:Aoi Jiten ) -
    8 trigrams:Blue rotation
    Rank: S
    Type: defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.while in rotating motion the chakra dome gives off a blue color, unlike the normal rotation.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against S rank fire jutsu but leaves the user completely open for any lightning jutsu.

    -Declined. Poor description and also makes no sense.-



    (Raiton: mei mei no Yoroi) -
    Lightning Release: Divine
    Armour
    Rank: S
    Type: Offense/Defence
    Range: Short/mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user surrounds
    Himself with a strong amount of electricity and instantly expands it at 360 degrees, thus forming a lightning dome.the expansion is meant to numb a target without them comming close to the user.
    -Twice per battle
    -No A rank raiton next turn
    -Target stays numb for one turn after being hit.

    -Declined. Similar jutsu already exists and again, your description is poor-


    (Raiton:shainingu boruto ) -
    Lightning style: shining bolts
    Rank: forbidden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90
    Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst gathering a pool of shinning lightning energy in his palms,then stretching forth his hands,his able to release them in many shinning bolts that travells widely and with an insane speed.
    -Twice per battle
    -No A-rank and above next turn
    - this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it.This goes for the user also.
    -sun shades are unable to block it.

    -Declined. If you release lighting to create bolts (hence electricity) and them transmit it into your own body you'd get fried. Obviously-


    (Takopo:Tako Houshou ) - octopus art
    : octopus sing
    Rank: S
    Type: offense
    Range: long
    Chakra Cost: 40
    Damage Points: N/A
    Description: whilst an octopus has been already summoned unto the battle,the animal begins to generate water within itself whilst transmiting water jets in and out of it's mantle (a muscular bag that stores the animal's gills and body organs).thus volunteraly producing little sounds whithin itself ,then instantly ehancing it into extremely loud,iritating noise .once
    heard by the foe,he/she's entire
    muscles would be paralyzed thus
    restricting their movement as long as they keep hearing the noise.
    - only an octopus with water affanity can use this jutsu.
    -Lasts for 1 turn and only twice per
    battle.
    Must be able to summon octupus.
    -Target stays paralyzed for that 1 turn.

    ,am very sorry i always thought octopuses make a certain sound/noise,so i never bothered to check but after some researches i found out they truely dnt
    So i kinda changed the whole jutsu based on the fact u stated below and the only source of noise which was made by an octopus.

    [I]An octopus is a silent hunter, slipping through briny waters with little, if any, sound.

    "They make no sound that I know of," emails biologist Roy Caldwell, a professor at the University of California at Berkeley, " except possible incidental sounds from strong jets of water passing in and out of the mantle (a muscular bag that stores the animal's gills and body organs). There are a couple of reports of these sounds being produced in squid, but again, they seem to be a byproduct of jetting."

    Declined, do not resubmit your not got any sound ability either

    (Takopo:Tako Feisu Han ) - Octupus
    art: Octupus face illusion
    Rank: S
    Type: deffence/Offense
    Range: short/mid
    Chakra Cost: 40
    Damage Points: N/A
    Description:whilst the user is in octupus mode, thus the user gaining features of an octupus and his/her body is undergoing some octupus like changes.The user instantly generates an octopus like face but scary,disgusting and
    terrifying,when the targets sets their eyes on it they instantly falls into an illusion which leaves them speechless and unable to move a muscle in their whole
    body as long as they are still making eye contact with the horifying face,they user is posing and
    they targets often feels cold water running down
    their head and shoulders.
    -Last for 1 turn and twice per battle
    -Must be able to summon Octupus.
    -must be in octopus mode

    Declined, do not resubmit

    (Jukenpo:Aoi Jiten ) -
    8 trigrams:Blue rotation
    Rank: S
    Type: Defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.first off,the user channels out water based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the water chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a blue color, unlike the normal rotation,hence the name.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against certain fire based jutsus but leaves the user completely open for any lightning jutsu.
    Gave more details,this time

    Approved

    (Raiton:shainingu boruto ) -
    Lightning style: shining bolts
    Rank: forbidden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90
    Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed.
    -Twice per battle
    -No A-rank and above next turn
    - this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it.This goes for the user also.
    -sun shades are unable to block it.

    Corrected^_^

    Declined, firstly forbidden ranked techniques require damage to yourself, secondly they may be only used once per battle, thirdly there is no need for that shade thing remove it no one can have shades that protect them from blinding lights and such so its pointless to have

    (suiton:waza no kugutsu) - water style- art of puppetry
    Rank:S
    Type: Defence/Offense
    Range: short
    Chakra Cost:40
    Damage Points:N/A
    Description:This technique enable the user to restrict every single muscle on the target body by streching forth their hands towards the target.They are also able take over all their movement thus turning the foe into their puppet,by manipulating everybit of water within the targets body.Since,a normal human body has 50 to 80 percentage of water,which circulates through out the whole body.
    www.wikipedia.org/wiki/Body_water
    -can't use any other type of jutsu while using this.
    -lasts for a turn and twice per battle
    -no water jutsu next turn.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 11:24 AM.

  12. #3537
    BEEP!BEEP!BOOP! Sonne's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon :

    Name:Ryujin Jakka : Flowing Flame Blade
    Rank:S
    Description: Ryujin Jakka is an ancient sword,fused with the Element of fire.Only people with immense affiliation to fire can swing the Ryjin Jakka,as it requires a massive control over fire chakra.
    Due to the sword itself being affiliated to the Element of fire,it can improve many of the techniques the wielder uses that are fire based.
    Appearance: (I couldn't find a normal still picture of it ,so here is a miniature. )

    Note: Due to the mass damage this weapon causes,it can also harm the user.

    If this doesn't get approved,overrule the part about Ryujin Jakka in the CJ below.
    __________________________________________________ _________

    (Katon:Jokaku Enjo)-Blazing Fortress
    Type: Defense
    Rank:S
    Range: Mid
    Chakra Cost:40
    Damage Points:80
    Description:The user uses "Katon : Jokaju Enjo" to originally send a huge wave of fire towards the opponent,that will cause small amount of damage,but as it reaches it`s target,the wave creates a circle around the opponent,leaving a trace of fire,immediately the trace of fire turns into a huge wall from all sides.
    If the opponent tries to walk or jump through the fire,he will suffer severe burns.If used with the Custom Weapon Ryujin Jakka (Still in the making),the Jutsu will turn into a Forbidden Rank jutsu,the walls will reach far up the sky,and the flames will be stronger,so jumping over them will not be an option either.
    Note: This can also be used to keep enemies away.
    Can only be taught by Nocturnal.

    Demonstration (In case my Description wasn't accurate enough)


    ||Both Declined|| And believe it or not, Jokaku Enjou already Exists.
     
         
    Last edited by RokuNR; 07-15-2011 at 05:24 PM.

  13. #3538
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    Re: ♦ Custom Jutsu Submission ♦

    (Donto: Furiru Nekku Eki)- Earth Style: Frill Necked Lizard
    Type: Supplementary
    Rank:E
    Range: Short
    Chakra Cost:N/A
    Damage Points: N/A
    Description:User clasps there hands and forms the Serpent hand seal, then holds them shoulder width apart and imitates a frill necked lizard. Comically creates a distraction. Works well with Clone or Shadow Clone technique to make escapes.
    ~Declined~ How is that Earth Style?
     
         
    Last edited by Mugiwara; 07-16-2011 at 01:33 PM.

  14. #3539
    -Haku Yuki-'s Avatar
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    ヽ༼ຈل͜ຈ༽ノ
     

    Re: ♦ Custom Jutsu Submission ♦

    taka kingu of za sora ( hawk king of the sky)
    Type: Supplementary
    Rank:s
    Range: Short-long
    Chakra Cost:40
    Damage Points: N/A
    Description:the summoner wipes blood on his hand or arm then preforms the hand seals needed to use the summoning jutsu the summoner places his or her hand on the ground and focases on summoning this animal, only those whom have tamed this animal may call him by his name sora, this animal is as big as sasukes hawk that he used in the fight with danzo had black feathers and a scar across his right eye. his beak is as hard as steel and his claws as sharpe as a knife ( but cant perice some one he can only use them to cut) his speed is equal to that of a cheeta. he has a natural talent for lighting jutsu and can use any lighting jutsu by waveing his wings while focasesing lighting chakra to them at the same time.
    note: must have signed the hawk contract
    note: only lasts for four turns
    note: can only use lighting jutsu up to the summers knowledge
    note: can only be summoned by the 6th hokage

    ~Declined~King of the skies already exists, and his name is: Quezacotl
     
         
    Last edited by Mugiwara; 07-16-2011 at 01:36 PM.

  15. #3540
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    Updating:

    (Kaze Zuiichi Yama) Winds of Everest
    Rank: A
    Range: Mid - Long
    Chakra:40
    Damage: 60
    Description: The ultimate form of Fuuton: Reppushou (Wind Style: Wind Gale) this jutsu conjures wind with the same speed and force of the winds at the peak of Everest. This jutsu can deflect weapons, push enemies, and be used to avoid jutsu by pushing the user. The jutsu can also be used to double the speed of thrown items. The user must have an ample distance to activate the jutsu so the wind can gather speed. Usable two times per battle.


    to:

    (Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath
    Rank: A
    Range: Short-Long
    Type: Offesnive/Supplementary
    Chakra: 30
    Damage: 60
    Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create powerful gusts of wind and direct them as they wish.


    -On hold. I will approve but you need to state the limits of these gusts as in size, strength and numbers of them-

    New Submissions:
    (Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
    Rank: S
    Range: Short-Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user will form four handseals and will then release their Fuuton chakra into a large ring in the sky, while simultaneously exhaling a slip-stream of wind. The ring will quickly descend upon the field and will constrict itself into a smaller ring, the size of which is controlled by the slip-stream. Then, by forming a fifth handseal, the ring will erupt into a powerful dome that impales and shreds anything inside from all angles. Upon the formation of the fifth handseal, the slip-stream from the user ceases.
    *Once per battle.
    *No Fuuton jutsu in the same turn.


    -On hold. Fix the red part-


    Summoning Animal:Columbidae
    Scroll Owner:KeotsuEclipse
    Other Users who have signed contract: TBA
    Summoning Boss if existing: TBA
    Other Summoning Animals tied to contract: TBA
    General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species]) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.

    About Human form: I know we never reached a consensus about this, but I thought of something that should work out just fine: each of them can use the Transformation jutsu. It's easy enough to fit in, and is believable. I'd add it to each one that it counted as a jutsu to transform.

    -Approved-


    (Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating powerful gusts of wind to blow away objects or enemies. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that gets worse with each consecutive hit – no person has every stayed awake through more than three hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of Keotsu’s Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu and thus he stays on the field indefinitely when they summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to it’s not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    *Transforming to/from Dove/Human form takes 5 chakra and counts against one of that turns moves.
    Waka in human form


    -On hold. Fix the red parts. Especially, the sleeping part is a special thing, so you need to have some sort of preparation before its use or side effects for it.-
    Resubmitting:

    (Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    *Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.
    Waka in human form


    Tried fixing some things. Compared his wind ability to another C-rank jutsu, increased the number of hits need to make someone fall asleep (not quite sure how to restrict that other than to increase the hits needed), fixed the part about the Kenjutsu to only being able to use the ones of the person that summoned him, and doubled the chakra needed to make him transform.
    Approved

    (Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath
    Rank: A
    Range: Short-Long
    Type: Offensive/Supplementary
    Chakra: 30
    Damage: 60
    Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.

    Limited, as per above.
    Approved

    (Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
    Rank: S
    Range: Short-Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.
    *Once per battle.
    *No Fuuton jutsu in the same turn.


    Changed the way it works, in an attempt to make it more believable.
    ~Approved~
    New Submissions:

    (Hato-ka Kuchiyose: Aero) Columbidae Summon: Aero
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.
    *Aero has 120 Health.
    *When summoned, she stays on the field for 5 turns.
    *Can be summoned twice in one battle, but not within three turns of her dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

    Approved

    (Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks. Kurahato has the ability (in Avian form) to “warp” short distance (his summoner included, if they are riding him), by converting himself into electrical energy and “striking” to that place, like a lightning bolt.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


    Declined, remove the warping ability no form of teleportation is allowed
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:06 PM.

  16. #3541
    Senior Member Goro Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Goro Kaguya View Post
    (Hone Kinjutsu: Soudai Hone Rikugun no Mai )- Forbidden Bone Release : Dance of the Grand Bone Army
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra: 80
    Damage: N/A(-50 to user intially, -10 per turn to maintain)
    Description: User summons an intense amount of chakra into their bones. Then with a violent release bones are send flying from the users body in all directions into the ground. Using the chakra inserted into the bones as well as mastery of Shikotsumyaku user with manpulate the bones into bone clones. The newly made clones can only use one jutsu at a time as a unit. This jutsu makes ten bone clones. User must maintain focus or clones will attack each other. If near a large amount of bone, clones can heal themselves.
    Note
    *Can only be used once per battle and last 3 turns*
    *Clones cannot attack seperately, Clones cannot perform elemental ninjutsu*
    *User cannot use bone jutsu for the rest of the match*
    *User can only use 2 jutsu while Jutsu is active*

    -Restrict this a bit more, especially the red part. -
    Thank you rei

    (Hone Kinjutsu: Soudai Hone Rikugun no Mai )- Forbidden Bone Release : Dance of the Grand Bone Army
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra: 80
    Damage: N/A(-50 to user intially, -10 per turn to maintain)
    Description: User summons an intense amount of chakra into their bones. Then with a violent release bones are send flying from the users body in all directions into the ground. Using the chakra inserted into the bones as well as mastery of Shikotsumyaku user with manpulate the bones into bone clones. The newly made clones can only use one jutsu at a time as a unit. This jutsu makes ten bone clones. User must maintain focus or clones will attack each other.If near a large amount of bone, clones can heal themselves. Clones may only repair minor structural damage if an equal portion of bone is nearby(arm, leg, ribs,etc).
    Note
    *Can only be used once per battle and last 3 turns*
    *Clones cannot attack seperately, Clones cannot perform elemental ninjutsu*
    *User cannot use bone jutsu for the rest of the match*
    *User can only use 2 jutsu while Jutsu is active*

    ~Approved~
     
         
    Last edited by Mugiwara; 07-15-2011 at 01:54 PM.

  17. #3542
    Missing-nin HiddenShadowNinja's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Heibi Toku) Snake Shield
    Rank: B
    Type: Defensive/Offensive
    Range: Short
    Chakra: 25
    Damage: 40 (if bitten)
    Description: In a variation of the Multiple Hidden Shadow Snake Hands jutsu, the user commads the snakes to "tie" themselves together to create a circular shield made of the snakes themselves, wrapping two around the users forearm to stay attached without the user having to hold on to them. This shield can block most attacks of B-rank and lower but is especially effective against taijutsu attacks, being able to not only block B-rank or lower but also allowing some of the snakes to bite the attacker.
    *If hit by a B-rank or higher technique the snakes will die and the user will need to preform the technique again to keep the shield active.
    *User cannot use the Hidden Shadow Snake Hands jutsu, Multiple Hidden Shadow Snake Hands jutsu, or create a snake clone while this technique is active.

    ~Approved~ But do you really need a technique for that? You can just use your Multiple Hidden Shadow Snake Hands jutsu to get the same effect as we've already seen Sasuke do it in the manga.
     
         
    Last edited by Mugiwara; 07-15-2011 at 05:15 PM.

  18. #3543
    Senior Member Reiji Shikoske's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: all Kestrels(giant)
    Scroll Owner: Reiji Shikoske
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ~Approved~
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:07 PM.

  19. #3544
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    Re: ♦ Custom Jutsu Submission ♦

    http://www.narutobase.net/forums/sho...postcount=3226

    Quote Originally Posted by McKnockout View Post
    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Can only be used once per battle.
    *Note: Fire must already be created.
    *Note: Last for 2 turns.
    *Can only be taught by McKnockout

    Declined, give a rank limit it can control up 2
    Resubmitting Fire Manipulation..
    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Only up to S-rank fire
    *Note: Can only be used once per battle.
    *Note: Fire must already be created.
    *Note: Last for 2 turns.
    *Can only be taught by McKnockout
    I added in what rank it can control up to. Just like the previous mod said. It can only control up to S-rank fire.
    __________________________________________________ __
    Declined, S rank is abit to much
    New submissions..
    (Fuuton: Tenrai Kougi) - Wind style: Divine Justice
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80 (-15 to user)
    Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
    *Note: The user takes 15 damage due to his proximity to the slashing wind.
    *Note: Can only be used twice
    *Note: No S rank wind techniques the following turn.
    *Note: Must wait at least 2 turns to be used again.
    *Can only be taught by McKnockout

    Approved

    (Fuuton: Tenrai Keigoku) - Wind style: Divine Punishment
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user will cause the air all around the opponent to suddenly condense into countless spikes, then the user will clench his fists and the spikes will suddenly pierce into the opponent’s body, fatally skewering him. When the air condenses into spikes, they are visible to the naked eye and can be sensed fairly easily even by the inexperienced.
    *Note: Can only be used 2 times per battle.
    *Note: Must wait at least 2 turns to be used again.
    *Can only be taught by McKnockout

    Declined, do not resubmit

    (Fuuton: Tenrai Moyoushi) - Wind style: Divine Gathering
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80 (+10 if used with a fire type)
    Description: After gathering Fuuton chakra, the user will use it to generate 4 pillars of spinning wind around him. Then he can direct them towards the opponent or by using a suitable fire jutsu, the user can create a strong wind-fire elemental combination attack. Also, when the user is attacked, the pillars can also be used to defend against the opponent’s attack by sacrificing all 4 orbs to negate any S-rank or below attack.
    *Note: Can only be used 2 times per battle.
    *Note: Must wait at least 2 turns to be used again.
    *Can only be taught by McKnockout

    Declined, similar jutsu exists

    (Doton: Tsuchi Oni Sougishiki) – Earth Demon Awakening
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 50 (-10 each turn)
    Damage Points: N/A
    Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of 3 handseals, the user creates 8 large tentacles made out of earth which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can not be used to crush the opponent but are merely used to trap him, however, they can be created large enough to even immobilise large animal summons such as Gamabunta.
    *Note: Can only be used 2 times per battle.
    *Note: No S rank Earth techniques during the same turn.
    *Note: The tentacles can only last a maximum of 3 turns.
    *Note: Must wait at least 2 turn to be used again.
    *Can only be taught by McKnockout

    Declined, similar jutsu exists
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 01:16 PM.

  20. #3545
    Senior Member BluePhenix's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Previous Submission:
    Quote Originally Posted by BluePhenix View Post
    First time I'm posting customs, hope I did it right
    (Suiton: Mizu Kyojin) – Water Style: Water Golem
    Type: Defense / Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User creates a water golem that enrobes him similarly to Susano’o. The water is dense enough to speed down any object (punches, kicks, kunais, etc…) that pierces through it, up to the point of halting their course before they can reach the user within the golem. The water golem is also an excellent defense to fire and prevents most fire jutsus from damaging the user. Similarly to Stone Golem, the water golem is capable of attacking an opponent, i.e. its arms can extend up to mid range to crush the opponent in the form of a rushing flow of water. The user can keep this jutsu active for as long as he wishes, since he can breathe through an air tunnel that he leaves out when he creates the water golem. The air tunnel links the user’s face to the outside of the golem through its back, and also represent its weak spot.
    Note: Can only be taught by BluePhenix.

    -Oh hold. Needs restrictions. -

    (Suiton: Mizu Handou) – Water Style: Hydro Kick
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in an incredibly fast way from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
    Note: Can only be taught by BluePhenix.

    -On hold. Why water chakra? You just need to concentrate a larger amount of your own chakra and you're good to go-

    (Suiton: Tsuki Hanone) – Water Style: Moon Fang
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This is a very advanced form of Sword of Draining, where the sword is larger, longer, and more refined/appealing. The blade is even harder than Hard Water Spike and, if the user adds extra chakra to it, each swing can shoot out an arc of water able to slice through most objects within the environment (trees, ground, rocks, etc…) as well as through the opponent’s jutsus.
    Note: Can only be taught by BluePhenix

    -On hold. Change the water affinity with wind since you want sharpness and cutting-

    (Suiton: Poseidon Toraidento) – Water Style: Poseidon’s Trident
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers a large amount of water chakra to create a finely crafted trident capable of stabbing large summonings like Gamabunta. The trident is a bit larger than Gamaken’s weapon, much harder than Hard Water Spike, and is thrown with extreme speed similar to high water pressure used to cut through hard materials like diamonds.
    Note: Can only be taught by BluePhenix.

    -Declined. Similar jutsu already exists. With the same name. -


    (Suiton: Shazou Kussetsu) – Water Style: Image Refraction
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers his chakra and release it as transparent water particles all around him, which refracts light to show an inaccurate location of the user’s position. The refraction operates at any angle around the user, such that anyone who attacks him will be aiming at an empty spot, except for large scale jutsus. It is best used when the opponent’s attention is caught elsewhere, like when they are already handling another jutsu.
    Note: Can only be taught by BluePhenix.

    Not much restrictions, I know, but the moves seems pretty basic to me

    -Declined. This is not possible and also reflection is a CE-


    (Suiton: Mizu Kyojin) – Water Style: Water Golem
    Type: Defense / Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User creates a water golem that enrobes him similarly to Susano’o. The water is dense enough to speed down any object (punches, kicks, kunais, etc…) that pierces through it, up to the point of halting their course before they can reach the user within the golem. The water golem is also an excellent defense to fire and prevents most fire jutsus from damaging the user. Similarly to Stone Golem, the water golem is capable of attacking an opponent, i.e. its arms can extend up to long range to crush the opponent in the form of a rushing flow of water manipulated like a water whip. The user can keep this jutsu active for a long time, since he can breathe through an air tunnel that he leaves out when he creates the water golem. The air tunnel links the user’s face to the outside of the golem through its back, and also represent its weak spot.
    Note: Can only be taught by BluePhenix.
    Note: Can only be used 3 times per battle and lasts for 3 turns each, unless the user cast off the technique.

    Declined, still needs restrictions, for example it would make you drastically suseptable to lightning elemental techniques acting like a big lightning rod, and make the ability of his count as one your 3 moves and give it a ranking

    (Suiton: Mizu Handou) – Water Style: Hydro Kick
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
    Note: Can only be taught by BluePhenix.
    Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

    Why use water element? Because I would like to show that I have an affinity with water. Also, everyone can concentrate chakra into their feet, but I want this to contain a valid boost of speed by adding a substantial element into it.

    Approved

    (Suiton: Tsuki Hanone) – Water Style: Moon Fang
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This is a very advanced form of Sword of Draining, where the sword is larger, longer, and more refined/appealing. The blade is even harder than Hard Water Spike and, if the user adds extra chakra to it, each swing can shoot out an arc of pressurized water able to slice through most objects within the environment (trees, ground, rocks, etc…) as well as through the opponent’s jutsus.
    Note: Can only be taught by BluePhenix.

    Why not use wind element? As stated for the last CJ, I want to demonstrate that I have most affinity with water. Also, I forgot to mention that this is an advanced combination of Sword of Draining and Water Slicer. I am not particularly looking for cutting and sharpness, but Water Slicer can cut just fine.

    For this to be approved you need to specify it can cut through certain techniques of B rank and below like earth element or wind but lighting would be conducted, and make the pressurised jets a rank and count as one your three moves per turn

    (Suiton: Shazou Kussetsu) – Water Style: Image Refraction
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers his chakra and release it as transparent water particles all around him, which refracts light to show an inaccurate location of the user’s position. The refraction operates at any angle around the user, such that anyone who attacks him will be aiming at an empty spot, except for large scale jutsus. It is best used when the opponent’s attention is caught elsewhere, like when they are already handling another jutsu.
    Note: Can only be taught by BluePhenix.

    Why resumit? Just to be clear. This is not about reflection. It is about refraction, which is different but also a natural phenomena like reflection and which can be easily replicated by a shinobi.

    Note that doujutsu would be able to see through this ability

    (Suiton: Shin’en Takai) – Water Style: Abyssal Death
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user release an enormous flow of water from his palm, which covers the area in front of him up to long range. The flow of water is then shaped as a giant orb that he maintains contact with and which captures the opponent in a similar way to the giant orb of water used by Kisame's clone to capture Killer Bee. The orb of water will then compress on itself and draw the opponent towards the user’s close range while doing so. In the end, the water orb will reach the size of Water Style: Water Prison and the compression will generate tremendous pressure similar to that present at the bottom of the deepest oceans. The pressure will cause the opponent’s body to be crushed, resulting in their death.
    Note: Can only be taught by BluePhenix.
    Note: Can only be used up to 3 times per battles due to the enormous amount of chakra required.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:31 PM.

  21. #3546
    Sindy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Peacocks
    Scroll Owner: Sinderella23
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Approved

    (Doton: oshi sacchi) Earth Release: Pressure Sensing
    Rank: C
    Type: Supplementary/Defense
    Range: Short-long
    Chakra cost: 20
    Damage Points: N/A
    Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
    -User must make contact with the ground while using this jutsu.
    -Must be taught by Sinderella23
    Approved

    (Genjutsu: Kujaku Umou) Peacock Feathers
    Type: Supplementry
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.
    Note:
    - The eyes on the feathers can only be 2 tomoe Sharingan and lower if the user has the Sharingan
    - Can only be taught by Sinderella23
    Declined, remove the sharingan part unless your referring to sharingan being able to see through it, as sharingan techniques arent allowed in custom jutsu submittion, and if being reffered to for the
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:35 PM.

  22. #3547
    -Naruto-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
    Rank: S
    Type: Offense
    Range: Short-Mid
    Chakra Cost:40
    Damage Points: 80
    Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
    ~This Jutsu can only be used twice per battle
    ~This Jutsu can only be used every 2 turns
    ~Can only be taught by Naruto41698
    ~The user can't use any Lightning Jutsu until they can use this jutsu again
    Approved

    Summoning Animal: Eagles
    Scroll Owner: Naruto41698
    Other Users who have signed the contract: N/A
    Summoning Boss if existing: N/A
    Other Animals tied to contract: N/A
    Already Exists
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:36 PM.

  23. #3548
    meimei's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    2 Custom Jitsu submissions
    (Raiton: No seiteki) Lightning Release: Static
    Rank: A
    Type: Defensive
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground.
    - Can be used twice in battle
    - Only will work on metal objects
    - Taught by meimei only
    Approved, nice counter to Minato's and their shuriken shadow clone technique xD
    (Suiton: Ikigai) Suiton release: Breath of Life
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 60
    Damage Points: N/A
    Description: Allows the user to create a bubble of air encased in a water mask around their own mouth or another users mouth so they can breath.
    - One use per battle/spar
    - Will only last 2 turns
    - Taught by meimei only
    Approved made it only in short range because it is around the users face
    2 Permission requests regarding additional figures for our Summoning Contract - Permission for this submission was granted by owner, Sempai, Master and friend, Migualon J.J.:

    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Oh-Ho) Buzzard´s Summoning Technique: Oh-ho, The Rainbow Buzzard

    Ho-oh, The Rainbow Buzzard

    Type:Summoning
    Rank:S
    Range:Short-Long
    Chakra:50
    Damage Points: Depends on used jutsu
    Description: Oh-ho is the sister of Storm Skyress and in her own way (though smaller), very powerful. She can carry 4 people on her back and although smaller than her sister, is slightly bigger than the other boss summons. Not only is she able to fly just as fast as Storm Skyress but her special ability is that of her use of light. She can on a sunny or bright environment reflect light (by the use of her beautiful wings she is able to use her wind-based element) to blind an opponent for 1 turn and and can only be used twice. She is able to use wind-based jutsu up to S-class.
    She is quite colourful in personality and popular with her family. She quickly changes mood and wants to be vegetarian though she can't stop her love for meat.
    *Can only be summoned twice*
    *Can only stay on the field for 3 turns*
    *Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
    *can only be taught by meimei to those who have signed the Buzzard contract*
    *All her techniques are considered one of the three jutsu*
    Approved

    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Moltres, The Flamming Buzzard) Buzzard´s Summoning Technique: Moltres, The Flaming Buzzard

    Moltres, The Flaming Buzzard

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Depends on used jutsu
    Description: Moltres is the daughter of Oh-ho and not too popular with the rest of the family though Skyry and her get along very well! She is slightly bigger than her mother and about the same size as Skyress so she can hold 6 people on her back. Moltres is fast and strong like Skyress, but her fiery temper can get her into trouble... she likes to flame people! She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. She is extremely loyal to those she cares for and all summoners will find in her a true friend!

    *Can only be summoned 2 times per Battle*
    *Can only stay in battle for 4 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
    *Can only be taught by meimei to those who have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*
    Approved
    If twice is too much, I will of course change it to once per spar/match/battle. Thank you.
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:52 PM.

  24. #3549
    Senior Member Nadare's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kogane Kumo no Mai) - Dance of the Golden Spiders -

    Rank:A
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: Kidomaru creates 6 razor-sharp swords made of his sticky gold. He grabs one with each hand. As the user charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the user will attack from the opponent's blindside, delivering 6 connected hits.
    *Note: Similar to Mikadzuki no Mai.*

    Declined, can be done with existing technique

    (Kumo Nenkin Hijutsu: Sensatsu Suishou) - Sticky Gold Hidden Technique: 1000 Needles of Death -
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage: 40
    Description: The user will first expel a large amount of golden needles out of his mouth and then with a single one-handed handseal make the needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.

    Declined, explain how you are controlign them and thus elaborate further on the point of surronding the opponent with these needles?

    (Raiton: Kanadzuchi Joukai) - Lightning Release: Hammer from the Upper World -
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: After the user has performed four consecutive handseals in a very fast motion, he will point one arm towards the sky, and release an amount of chakra (the amount can vary) into the sky. The atmosphere above will heat, and the sky will turn black, just like before a storm. When the user will bring down the hand, a lightning strike will hit the enemy directly from above.
    *Note: The user cannot use any fire or lightning techniques in the same turn because of the heat and strain the hand was exposed to.*
    *Note: The sky will remain hot for the following turn, preventing any rain techniques.*

    Declined, similar to some already existing techniques like a chidori variation and kirin
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 12:55 PM.

  25. #3550
    Rokusho..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Hakke Kouseitan'i Kaiten) - Eight Trigrams Elemental Heavenly Spin
    Type: Attack/Defense
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user pushes chakra out of all their tenketsus and spin while releasing elemental chakra through their mouth . The dome shield created by the user spinning while releasing chakra out of all their tenketsus assimilates the elemental chakra and takes on the element and will also gain characteristics of the element that th user decides to release through his mouth , such as the slicing power from wind and pressurized water , with only one element able to be used each time .

    -Usable only 3 times
    -Usable only by members of the Hyuuga clan
    -Can only be taught by CrossArc

    Declined, Ive already approved someone for using a form of this with a singular element
    (Chakra Hari) - Chakra Needles
    Type: Attack
    Rank:A
    Range: Short-Mid (Up to long-range if used with a bow)
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gathers chakra into their palms , compresses it and then molds it into a long chakra needle , it all requires excellent chakra control which members of the Hyuuga clan possesses . When thrown or shot from a bow , the large chakra needle will explode into many smaller chakra needles and will gain spontaneous acceleration which then can be directed at the opponent . The chakra needles are capable of closing chakra points if it hits a tenketsu , if it does hit a tenketsu , the chakra needle will enter the tenketsu as chakra and closes it and it's also capable of impairing movements of the opponent's joints if it goes into the joint . Shooting it from a bow would increase it's range and speed .

    -Opponent limited to jutsus B-rank and below for 1 turn if hit in the chakra points
    -Usable only 3 times
    -Usable only by members of the Hyuuga clan
    -Can only be taught by CrossArc

    Declined, Similar jutsu already exists in the hyuuga clan

    (Kojaku) - Arc Sparrow
    Type: Weapon
    Rank: S
    Range: Short-Long ( control over arrows in short-range )
    Chakra Cost: 40 ( Regular Chakra Arrow: 25 ) ( Charged Chakra Arrow: 30 ) ( Compressed Chakra Burst: 40 )
    Damage: Regular Chakra Arrow: 40 , Charged Chakra Arrow: 60 , Compressed Chakra Burst: 80
    Description: A bow that is passed down for many generations in the main branch of the Hyuuga clan to skilled marksmans . This bow is capable of shooting focused and compressed chakra out as arrows , the chakra arrows shot from the bow would damage the opponent's internal organs and vital points as the chakra arrows sends shockwaves of chakra through the opponent upon impact , the chakra arrows are also able to close chakra points if the chakra from the chakra arrow's shockwave hits the opponent's chakra points . The user can also charge chakra by channeling more chakra to the arrows to increase the power of the chakra shockwaves of the arrows , it can also fire chakra as white bursts when high amounts of chakra is compressed and it travels at insane speeds and has destructive power equal to that of a Mountain Crusher but it takes time to charge . Even after the chakra is shot from the bow , the user still has control over it and can manipulate it to be used as defense if the chakra is still in short range . In addition , the fletching of the chakra arrows can release chakra when it is shot to propulse it like a rocket and boosts it's speed . The bow can be attached to the arm bracers to allow the user to perform handseals while the bow still being in reach .

    -Opponent limited to jutsus B-rank and below for one turn if hit in the chakra points
    -Can only be summoned once
    -Usable only by members of the Hyuuga clan
    -Can only be used by CrossArc and those he expresses his permission to
    -Can shoot chakra out of it only once per turn
    -Bow can only shoot Compressed Chakra Burst 3 times , then the bow will lose it's ability to shoot chakra for the rest of the fight

    This is how the bow looks like


    Declined, do not resubmit

    ( Hakke Idai Kuushou ) - 8 Trigrams Great Air Palm
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user gathers chakra into their palms and forms a large vacuum shell with both hands by compressing it with Gentle Fist , then the user will perform a high-speed two-handed palm thrust at the opponent to release the large vacuum shell to damage the opponent's internal organs or vital points and to blow them off their feet with tremendous amounts of force before they even notice they were hit . The large vacuum shell is capable of pushing the opponent into long-range .
    -Usable only 3 times
    -Usable only by members of the Hyuuga clan
    -No S rank Hyuuga clan techniques following turn
    -Can only be taught by CrossArc

    Approved
    Hmm . . . Tell me if there is any restrictions which should be added or changes to be made . . . Thanks :D .
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 01:00 PM.

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