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  1. #2921
    Ushiro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kage Beruto)- Shadow Belt
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: With two handseals user creates several, 2 ft wide, belts of shadow that wrap around the target and crush it. They can also grab and move large objects.
    -Usable 3 times per battle
    -Can only be used by a Nara clan member
    -Can only be taught by Katonpwnz


    ~Approved~

    (Kage Pondo)- Shadow Pound
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: With one handseal, the user extends his shadow and crushes anything below it into the ground leaving a 4 ft deep crater and immobilize the target. When used within short range it leaves an 8 ft deep crater. If the shadow has been extended using light, it will be able to keep its size after.
    -Usable twice per battle
    -Can only be used by a Nara clan member
    -Can only be taught by Katonpwnz


    ~Declined do not resubmit~

    (Kurai Eikyō)- Dark Influence
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user extends his shadow to the back of his head allowing him to control his body even if he is paralyzed along with full control of his senses which lets him stop and prevent genjutsu that affect them. The senses can be enhanced to highest possible for a ninja as well. The user cannot use shadow jutsu during this or for 2 turns afterward. This jutsu requires no handseals and can be performed in 2 seconds.
    -Usable twice per battle
    -Lasts up to 5 turns
    -Can only be used by a Nara clan member
    -Can only be taught by Katonpwnz


    ~Declined do not resubmit~

    (Kage no ō)- Shadow King
    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra Cost: 50
    Damage: N/A
    Description: The user forms the rat handseal and makes a pattern of shadow all over his skin. While in this form, only 2 jutsu can be used per turn, not including the turn this jutsu was used, and only shadow jutsu may be used. Shadow jutsu can travel at double the speed a ninja can run, require no handseals, can be done simultaneously, and moves such as Shadow Sewing can originate from the user's body. When this jutsu ends, no shadow jutsu can be used for the rest of the battle and for two turns the user's movements are slowed and painful.
    -Usable once per battle
    -Lasts up to 3 turns
    -Can only be used by a Nara clan member
    -Can only be taught by Katonpwnz


    ~add some more restrictions if your hoping for the double speed of shadow performance, like doujutsu are still capable of reading the speed of the attack~

    (Katon: Afutābānā)- Fire Style: Afterburner
    Type: Supplementary/Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. These marks can be transferred to another object by placing a palm on it. The jutsu's timing and jet power is controlled by the user.
    -Usable twice per battle
    -Can only be taught by Katonpwnz


    ~Remove the part that you can transfer the marks ~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 05:39 PM.

  2. #2922
    Vincent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Anbu Minato~ View Post
    Summoning Animal: Pangolins
    Scroll Owner: ~Anbu Minato~
    Other Users who have signed contract: None
    Summoning Boss if existing: None
    Other Summoning Animals tied to contract: none


    sorry for the confusion, i should of realised its not that well known.., here is a picture



    they are a type of anteater that has developed chitin armour plating ( they are the only mammal to have it)

    ~Approved~
    (Senzankou Kuchyose no jutsu:Chiberiusu)
    Pangolin Summoning Technique: Tiberius
    Type: Supplimentary
    Rank:S
    Range:n/a
    Chakra Cost:40
    Damage Points:n/a
    Description: Tiberius is the leader of the pangolins, he is roughly the same height and length as Katsuyu's complete form, he is the oldest and largest of his species. His armoured scales are said to be stronger than any metal used by ninja and therefore can protect him from all S-rank or below techniques, however, his face and abdomen are not protected by these scales and are therefore vulneable to attack. A single S-rank technique to the stomach causes him to leave the field
    Once per battle, Tiberius can curl up into his ball form, removing these vulneable areas from view, in this form he can roll at the enemy, causing considerable damage, howver, if the enemy has damaged his abdomen (hit it with one A-rank or above, or two b-rank) then he cannot roll into his ball form.
    Also tiberius may choose to try and catch the enemy with his tongue that can extend to mid range and is highly adhesive, meaning thet if the enemy is hit, he will be stuck on his tongue, hover, this tongue is higly suseptible to lightning and fire attacks ( a hit from a c-rank or higher tech will damage it)
    Tiberius has some skill in Doton techniques and can use up to B - rank Doton jutsus
    Restrictions:
    1. Cannot attack at all the turn after he rolls up
    2. Cannot use jutsu and tongue in the same turn
    3. Cannot be summoned if user has used another summoning in the battle
    4. Can only be sommoned once per battle and stays on the field for 4 turns, no other summoning can be used while Tiberius is on the field
    5. Can only be summoned by someone who has signed the pangolin contract and has been taught how to summon him by ~Anbu Minato~


    ~edit so that he is affected by some element and not protected against all S rank and below as thats just to powerful as he would have a elemental weakness regardless of being heavily armoured~


    (Senzankou Kuchyose no jutsu:Karigyura)
    Pangolin Summoning Technique: Caligula
    Type: Supplimentary
    Rank:S
    Range:n/a
    Chakra Cost:40
    Description: Caliguya is the son of Tiberius and is the second largest of his species, bieng 3/4 the size of his father. As he is smaller and younger than his father, he is less well protected by his scales and any technique above a rank will penetrate them, he can roll into a ball and attack like his father, though a single A rank technique to the stomach (or two B) will prevent him from doing so for the rest of the battle, and can also use his tongue to attack, extending out to mid range and as the tongue has an adhesive nature, if it hit the opponent it traps them, but is vulnerable to lightning and fire techniques, a single c-rank or above lightning or fire technique hitting the tongue will prevent its use for the rest of the battle. Caliguya is more skilled in elemental ninjutsu than his father and as a result can use up to A rank doton techniques
    Restrictions:
    1. Cannot attack at all the turn after he rolls up
    2. Cannot use jutsu and tongue in the same turn
    3. Cannot be summoned if user has used another summoning in the battle
    4. Can only be sommoned once per battle and stays on the field for 4 turns or if hit twice by S-rank or above (once if hit in the stomach)
    5. Cannot be summoned if his father has been summoned in the same battle
    6. Cannot be summoned unless you have signed the pangolin contract and have been taught how to summon him by ~Anbu Minato~


    ~Approved~


    (Senzankou Kuchyose no jutsu:U~iteriusu)
    Pangolin Summoning Technique: Vitellius
    Type: Supplimentary
    Rank:A
    Range:n/a
    Chakra Cost: 30
    Description: Vitellus is the Second son of Tiberius is the third largest of his kind bieng 5/8 the size of his father, bieng fairly young and small, his scales only protect him from upto B rank techniques, like his father he can roll up to attack, a single B rank or two C-rank hits to the stomach will prevent him from rolling up for the rest of the battle, or use his tongue, which can extend out to mid range, and has an adhesive nature, trapping the enemy if it his, however the tongue is vulnearble to lightning and fire, a single c-rank hit from either element will prevent its use for the rest of the battle. Vittellus is fairly competant at doton techniques but unlike his father and brother is more willing to learn from others, (he may use doton techniques to the same rank as the summoner- to a maximum of b-rank)
    Restrictions
    1. Cannot attack at all the turn after he rolls up
    2. Cannot use jutsu and tongue in the same turn
    3. Cannot be summoned if user has used another summoning in the battle
    4. Can only be sommoned once per battle and stays on the field for 4 turns or if hit once by S-rank or above (twice by A rank)
    5. Cannot be summoned if his father has been summoned in the same battle
    6. Cannot be summoned unless you have signed the pangolin contract and have been taught how to summon him by ~Anbu Minato~


    ~Approved~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 05:44 PM.

  3. #2923
    DOD_bld's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Māmatto Gijutsu: Tenohira o kao ni Ateru Bura) – Marmot Arts: Facepalm Blast
    Rank: S
    Type: Offensive/Supplementary
    Range: Short-Mid (see description)
    Chakra Cost: 40
    Damage Points: 80
    Description: Requiring just two hand seals; tiger and horse. Fire element chakra builds to a pinpoint in the palm of the hand. This concentration of chakra produces incredibly significant heat and even at long range the jutsu is so bright it hurts the eyes.(like being poked in the eye with a stick) From mid to short range the full effect of the jutsu takes its toll. Causing a semi-sphere of blazing hot fire to burst forth the jutsu will scorch the skin and if the opponent’s eyes are open can burn their retinas. The blast expands out to mid range from the users hand(vertically and horizontally) growing in a ~270° spherical arc. Since this blast of fire is so intense, a water jutsu below A-rank will have little to no effect on it.
    Note: This jutsu only creates a "bubble" with the fire, the walls of the fire are 6-7in(15-18mm) thick, and there is breathable air inside.
    Note: This justu may only be used 3 times during a battle.
    Note: Must have signed the Marmot contract in order to use this jutsu.
    Note: Only DOD_bld can teach this jutsu.
    This is just a quick and dirty gif to show the AoE-ish --note: not to scale



    ~for god sake stop submitting this technique in any form Declined do not resubmit~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 05:47 PM. Reason: added note... increasing avoidably

  4. #2924
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Rank: A
    Type: Offence/Defence
    Range: Short
    Chakra Cost: 40
    Damage Points: 80(+10 with explosive tags)
    Description: The user creates spikes from their shadow and they surround them. The user can move without the spikes harming them as obviously their shadow moves with them. This prevents any possible Taijutsu attack also the user can just expand the spikes outward at any point in the radius.
    The user can attach explosive tags to the spikes and if they run to within range of an opponent or a number of opponents they can expand all of the spikes outward stabbing anything thats within range and killing them with the explosive tags.
    The jutsu can be maintained while using other jutsu but they must use a single handseal when expanding the spikes.
    Restrictions
    • Can only be taught by Hammy120290
    • Can only be used twice in battle
    • Expanding and then retracting the spikes deactivates the jutsu
    • Expanding the spikes counts as a move.





    ~Declined do not resubmit~


    Rank: C
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:The user creates a Phoenix using Katon Chakra and Shape manipulation after doing 3 handseals. The phoenix will fly to the desired location and dissapate leaving ashes on the ground. The user can recreate the Phoenix at any time from the location with a single handseal and it will be recreated almost instantaneously and attack the nearest enemy.

    Restrictions
    • Can only be taught by Hammy120290
    • Recreating the Phoenix counts as a move
    • Must state where the ashes lie e.g. "the Phoenix dissapates 4m behind you and diagonally to your left"




    ~Declined do not resubmit~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 05:48 PM.

  5. #2925
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦



    Name: Kaze ha | Wind Blade
    Type: Katana
    Rank: A
    Range: Short & Mid(If used with Wind)
    Chakra Cost: 20 per turn when used with Wind
    Damage: 40 - if used normally +10 when an element is added.
    Katana Description
    The sword itself has a seal on it as does the bottom of the holster where the katana usually lies so it can be summoned back at any time into this holder with a single handseal.
    It can be infused with Wind and power up Fire Jutsus up to A rank. It can also Split Earth structures up to B rank. The sword can also be used by spinning it behind the users back to increase speed creating a proppeler similar to a hovercraft.
    If the sword is infused with Wind the user can create a razor sharp slash of wind that extends to Mid range.
    The sword is indestrucible unless melted with a Forbidden Rank Fire.
    Katana Restrictions
    • Can only be wielded by Hammy120290 (unless permission is given)
    • It costs 20 chakra per turn when infused with Wind
    • Can only summon the sword back 3x during battle


    ~This was already declined due similar existing sword Declined do not resubmit~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 05:49 PM.

  6. #2926
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Kuchiyose : Pengin : Skipper | Summoning Technique : Penguin : Skipper]
    Rank : S
    Type : Supplementary
    Range : Short
    Chakra Cost : 40
    Damage Points : 80
    The user will spill his blood upon the penguin scroll and summon Skipper, the greatest of all penguin summons. Skipper is about half the size of Gammanbuta, carries a great hook shaped piece of candy with him for a weapon, which is as hard as steel. Skipper is able to use Suiton and Hyouton up to A rank and can aswell summon fellow Penguins or the user himself to him. Skipper can aswell flap his flippers, sending a wave of wind that's equal to a C rank wind technique.
    [Once per battle]
    [User takes -10 damage]
    [Each turn to keep Skipper in battle takes 15 chakra points]
    [Skipper lasts for 4 turns]

    ~Approved~

    [Kuchiyose : Pengin : Kowalski | Summoning Technique : Penguin : Kowalski]
    Rank : A
    Type : Supplementary
    Range : Short
    Chakra Cost : 30
    Damage Points : 60
    The user will spill blood upon the Penguin scroll and will summon Kowalski. Kowalski is the size of about a normal penguin. Kowalski is a support penguin, meaning he knows no offensive techniques, however he can use any B rank and below defensive technique and has sensory abilities. He aswell can communicate telepathically with the user, thus will always be able to tell the user of the opponent's position and will also be able to distinguish a clone from the real opponent, unless he was summoned after the clones were created, for he can tag a target with his chakra that cannot do anything, but note Kowalski of it's presence (can be done whilst Kowalski is mid range to the target, and the tag cannot be noticed, similar to Zetsu's spore technique.), which allows Kowalski to remember who's a clone and who's not. Kowalski can aswell merge with the user's body like the Toads' amphibian technique, only he doesn't require any technique to be used. Kowalski also is able of summoning the user himself to him, and summoning other penguins.
    [Once per battle]
    [User takes -10 damage]
    [User needs to sacrifice -15 chakra each turn to keep Kowalski in the battlefield]
    [Kowalski lasts for 4 turns]

    ~and how excatly is the summon able to place a tag on the opponent like the spore technique , when its a penguin -_-~

    [Genwaku Senkou | Blinding Flash]
    Rank : S
    Type : Supplementary
    Range : Short/Mid
    Chakra Cost : 40
    Damage Points : 80
    The user will focus chakra in his body and release all of it outwards in a single burst, which will result in a great flash of yellow chakra outwards from the user. The flash will not simply act to blind the opponent, it's main purpose is to disable eye techniques of the Uchiha clan. The outburst of chakra will distort the vision of a person with Sharingan active and completely blind him for 10 seconds, aswell causing pain to the eyes, even Mangekyo Sharingan cannot withstand this technique, meaning this is the ultimate technique when facing Uchiha opponents.
    [Once per battle]
    [User takes -15 damage]
    [User's techniques loose -5 damage for this turn after this technique has been used.]

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 05:59 PM.

  7. #2927
    Senior Member Yüme's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Takai Tsubasa | Death Scythe
    Rank: S
    Type: Atk/Def/Suppl
    Range: Long, Mid, Short
    Chakra Cost: 30 for each ability used
    Damage: 50
    Description:
    The death scyth is a very connected weapen between it and it's partner. But it usually all depends on the users soul which has alot to do with it. Death Scythe is a large, plain black scythe with the handle resembling a cross and is capable of blocking powerful attacks, even Katon because of its powerful staff (But can only block those types of attacks by doing jutsu to counter along with the scythe). Death Scythe, being a demon scythe, can thus perform a Witch Hunt. A powerful Slashing move that is somewhat connected to the user when he/she performs it. If the user isnt connected with the Death Scythe weapon, almost all abilitys and techniques will fail...

    Picture of me with the Scythe:

    Effects:

    1. The scythe is utilized with elemental jutsu.

    2. The scyth is not effected by genjutsu and will prick the user if he/she is caught in a genjutsu.
    Abilities:

    1. Soul Hunt | A powerful attack used by Death Scythe. The move turns the head of the scythe into a crescent moon shape. Normally the Soul Hunt is used to send a single wave attack along the ground towards the enemy but there are other variations of the move. The attack slashes the user with a powerful wave, causes a great deal of damage to the enemy.Example:



    2. Execution | If the enemy is mid ranged from the death scythe, the user spins the Death Scythe, And slashes the enemy. -Capable of tearing limbs off-


    3. Stumper |If the enemy tries to get close, the user will quickly switch sides of the scythe and hit them with the hard part of the back.
    Notes:

    1. Soul hunt can only be used one time.

    2. The Death Scythe is always with the user and can be used any time of battle. But once it has been used and put away, you cant use it again.



    ~Declined, do not resubmit again after i have already said not resubmit on this~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 06:00 PM.

  8. #2928
    Senior Member Hammy120290's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Rank: B
    Type: Offence/Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description:In this jutsu the user instantly releases Fuuton chakra from his feet to immediately propel himself into the air and immediately after that the user releases Katon to shoot/propel himself in the desired direction also damaging anyone present just below the user.

    The jutsu can also be used via the users hand,in this variation the user releases,fuuton chakra and immediately follows up with katon chakra,propelling himself in the desired direction,also if used in short range the fire/wind combo damages the opponent also.

    Restrictions
    [list][*]Can only be used 3 times during battle[*]Can only be used/taught by Hammy120290[*]the Jutsu does not require any handseals



    ~Declined, do not resubmit~


    Rank: A
    Type: Offence
    Range: Short-Long
    Chakra Cost: 30
    Damage Points:60
    Description: In this jutsu the user gathers fuuton chakra in his hands forming a tornado on his palm. The user needs to use his other hand to grasp his arm and steady it and prevent shaking.
    The tornado is formed horizontally and is used too propell projectiles at very high velocities speed. Since the tornado is not huge with a peak diameter of 3 foot at the opposite end of the tornado it propell's thrown weapons like kunai,shurikens directly in front of the user. At Short range the opponent will not be able to dodge unless using Space/Time Jutsu.
    restrictions
    • Can only be taught by Hammy120290
    • no handseals required
    • Cannot be combined with Fire otherwise the users palm will burn




    ~Declined similar technique exists~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 06:08 PM.

  9. #2929
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton:Shakkuri)-Wind Style:Hiccup
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: After performing a single handseal the user will blow from his mouth a very small wind gust at the opponent. The wind will enter through the opponent mouth and nose and it flows through the pharynx, past the glottis and into the larynx and trachea, ending in the lungs. After 1 opponents turns passes the opponent's muscles of the chest and abdomen aids the airflow to move down when the opponent inhales, and then up when exhales, causing the opponent to have hiccups and limits the user to use jutsus that are blown directly from the opponent's gut or mouth since the opponents haves hiccups the jutsus will get stuck in the mouth or trachea and damage them greatly, but jutsus like the Fireball Jutsu who only need a little blow and the fire doesn't contact mouth or gut so the opponent is safe but the jutsu will loose 05 Damage points since the hiccups will interrupt is performance.
    Note: Can only be used once per battle.
    Note: Thsi jutsu's effect last for 3 turns.
    Note: No fuuton jutsus for the next 3 turns
    Note: Can only be taught by Ryuji


    I submited this jutsu some time ago Kiwi declined it (he didn't say I should stop submiting it) but he only said that it stops a lot of fire and wind jutsus so i only clarified a little bit since not all the fire jutsus are blown directly from the mouth some only need a little blow of air. So I hope this time the jutsu is ok now.

    and how is this going to work if you cant garantee the targets mouth will be open at all times when you try to use this ?


    (Butai Batto)-Elemental Bat
    Type: Deffensive
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A (depending on the Damage points of the jutsu)
    Description: After performing 2 handseals the user will clap his hand and create a bat (baseball bat) of chakra in his hand. This bat can be used to defend against jutsu from C-rank and below with the shape of a sphere or ball by bating the jutsu away or return it to the opponent. But of course since there's a lot of different ball/sphere-shaped jutsu with different elements the user must infuse the bat with an appropiate chakra (lightning=lightning, fire=fire etc.) to defend against it.
    Note: Can only be used 3 times per battle.
    Note. Can only be taught by Ryuji.


    ~Declined, do not resubmit~


    (Katon:Mātarashī Baku-ten Kikku)-Fire Style:Flaming Backflip Kick
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points 60
    Description: The user will focus fire chakra on his feet, then by performing a backflip kick that wil be followed by a trail of fire by releasing the fire chakra from his feet. This backflip can be used to kick the opponent and burn him/her at the same time or if wanted insted just creating a trail of fire the user can shoot from his feet two vertical crescent-shape slashes of fire at the opponent.
    Note: Can only be used 3 times per battle.
    Note: No Taijutsu moves in the same turn this jutsu is used.
    Note. Can only be taught by Ryuji.


    ~Approved~

    (Fuuton:Kushami)-Wind Style:Sneeze
    Type: Offensive/Supplementary
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing only 1 handseal the user will create a really small gust of wind in front of him, the gust will gather dust particles from the ground and send them to the user's nose while he focuses wind chakra in it, after the dust enters the user's nose this one will cause him to sneeze (infused with the wind chakra)sending a incredibly fast wind gust (50 miles per hour) that only a third tomoe Sharingan can track. This sneexe can blow the opponent away to long range as well receive a strong impact. This jutsu can also be used in the same way but to make the opponent sneeze while he/she is about to perform a jutsu that is blown from the mouth and cancel it out.
    Note: Can only be used once per battle.
    Note: No wind jutsus for 3 turns.
    Note: Can only be taught by Ryuji


    A normal sneeze travels at 100 miles per hour so I just cut it's speed in half but I think is still to fast so please tell me if I have to reduce its speed.

    ~Declined, do not resubmit~

    (Katon:Kobura)-Fire Style:Cobra
    Type: Offensive
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 4 handseals the user will shoot from his hands a long and wide line of fire that incircles the opponent leaving him/her in the middle, later the fire takes the form of a gaint cobra that raises it's head and strikes down at the opponent drawing all the fire around it. This jutsu can also be used used to attack a giant summoning and burn it greatly.
    Note: Can only be used 2 times per battle.
    Note: No other fire jutsus in the same turn this jutsu is used.
    Note: Can only be taught by Ryuji.


    ~Approved, next time add the correct rank to the points you made an A rank with S rank stats but im changing its rank and decreasing its usage by 1 time ~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 06:16 PM.

  10. #2930
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Jedi Master Mugen- View Post
    Note: I am only resubmiting Elder Kyu because I presume since you never had any problems with the other 2 that those are approved.
    Summoning: Elder Kyu (Kchuysei: Kyu-sama )
    Rank: A
    Type: Attack
    Range:N/A
    Chakra Cost: 40
    Damage: N/A
    Description: After wiping blood on his tattoo the user will summon one of the 3 chimpanzee elders- Kyu.Kyu has no ability,but he has a lot of chakra.Unlike many chimpanzees his age he is small,he is only the height of a human arm.Like all of the elders he has the ability to merge with the summoner,he merges with the users legs, for the rest of the battle. Once merged,kyu shares his chakra with the user and all the jutsus preformed by the user has a -15 chakra requirement.
    *May only be summoned once and merged once per battle


    Chimpanzee ultimate elder form (chimpu kyuukyoku senpai ninmenjuushin)
    Rank: Forbidden
    Type: Supplementary
    Range: N/A
    Chakra Cost: 50
    Damage: N/A
    Description: After the user has has summoned and merged with all 3 elders- Kyu-Uky-Oku (which forms the name) the user will enter the chimpanzees ultimate ancient form that increases the users chakra flow and enhances it.The users hair will instantly grow long,spiky,solid and turn silver.While in this form the user will gain tremendous strength (+15 to tai/ken).Also the user gains a +2 bonus of earth and once per battle the user can punch the ground and cause a huge S-ranks tremble through the whole field.(-10 to user).Though if the user didnt use the elders abilities before activating this than he loses them because you can not use the abilities in this form as the elders are focused on enhancement of the users chakra.
    *must be a chimpanzee user and taught ONLY by mugen
    *Must be merged with all 3 elders that are summoned individually at a individual cost of chakra.(in all to preform this it will be 40+40+40+50=170 chakra) + each elder must be summoned on a individual turn making a total of 4 turns to activate this.(3 turns to summon and 1 to activate,unless delayed even more)
    *May only be activated once and last for 4 turns.If the user does not win on the 4rth turn,then the battle will end automatically with the user drained out of energy.


    Manslayer style (Battossai ryu)
    Rank: A
    Type: Supplementary
    Range: short
    Chakra Cost: N/A
    Damage: N/A
    Description: The user will convince himself that his life is meaningless and not important.After that his eyes will become sharp and he will see everyone who is in his way as a enemy.This is dangerous style and can not be used around allies.This needs one full turn to activate.During that turn the user must only make defensive moves so that he rises his aggression towards the opponent(s).
    *lasts 4 turns once activated
    *Must be taught by Mugen


    Manslayer style: three blade attack (Battossai ryu: sa)
    Rank: B
    Type: attack
    Range: short-mid
    Chakra Cost: 25
    Damage: N/A
    Description: the user once activates the man slayer style will put chakra in his sword and draw his sword at great speed,and also doing 2 slashes after that making 3 chakra blades attack the opponent.However 2 of them will attack him at both his sides and one to the front.
    *Must be taught by Mugen


    Manslayer style: shadow sword (Battossai ryu: kage katana)
    Rank: B
    Type: attack
    Range: short
    Chakra Cost: 25
    Damage: N/A
    Description: the user once activates the man slayer style will put chakra in his sword and than create a image to his opponent as if he was slashing and while the opponent is blocking that one the user attacks in the blind spot with his real sword and hands.
    *Must be taught by Mugen


    ~Leaving for rag~
    the ones in the qoute need to be checked please

    Chimpanzee arts: gigantic smash (chimpo ryu: giganto smashu)
    Rank: A
    Type: attack
    Range: short
    Chakra Cost: 30
    Damage: 60
    Description: the user will concentraite chakra to his hand and unleash a huge punch on the ground also sending earth chakra with the vibration waves cause by the punch.Thus creating tremers and spike to cover the whole field in front of the user.
    *Must be taught by Mugen


    Shinsengumi-style (Shinsengumi-Kenjutsu)
    Rank: S
    Type: Defense/attack
    Range: short
    Chakra Cost: N/A
    Damage: N/A
    Description: The user changes his style to this one.It needs 2 turns of observing the user to avtivate.Meaning the user must defend (not attack,unless for defensive purpuse like kick the opponent to gain a distance) for 2 turns straight.After that the user can predict the opponents movements and use the "left handed stab" technique at its fullest.
    *Can only be activated once and last at max 3 turns


    Shinsengumi-style: left handed stab (Shinsengumi-Kenjutsu: Gotatsu)
    Rank: S
    Type: Defense/attack
    Range: short
    Chakra Cost: 40
    Damage: 80 (100 if used after activating the style)
    Description: After the user activates the style he can use the only and strongest technique in the style,but it has many forms. First Stance (Ishiki) is the standard, shoulder-level ground attack. The user prepares by dropping into a partial crouch, both knees bent, left arm drawn back and right extended forward; he grasps the endcap hilt of his sword with his left hand and rests the tips of the fingers of his right hand (usually the thumb) on the blade near its tip. The Second Stance (Nishiki) is a downward-striking attack. The direction of the Nishiki thrust is narrower, as well. The Third Stance (Sanshiki) is an upward-striking attack. Prepared identically to the Ishiki, the user uses it to intercept an opponent assaulting him from above, directing his blade into the air instead of immediately forward.However, there is a last stance: Gatotsu Zero Stance (Zeroshiki). Zeroshiki is an attack performed at point-blank range using all his upper body strength. This stance, unlike the first three, requires no prior preparation or footwork. These sword techniques are considered quite deadly, as the Gatotsu has only a precious few blind spots to be exploited. Despite the apparent inflexibility of using one attack repeatedly, it has many useful applications.
    In any of the forms the user channels chakra to the sword,legs and arm to increase its chakra flow making the strike speed very fast.However if its avoided he user will be left open.
    *Only a 3 tomoe sharingan can block this attack by a sword,but non sharingan can only dodge.However if style is activated than it must be dodged by means of jutsu even for a sharingan user.
    *Each time used the user will receive a -30 damage
    *can only be taught by mugen


    ~Declined as I already made it a long time ago~
     
         
    Last edited by Caliburn; 12-04-2010 at 10:26 AM.

  11. #2931
    Senior Member Kansas Bred's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Doton/Futon Combo: Dìqiú qūzhú | Earth/ Wind Combo: Earths Repel )
    Type: Attack/Defense
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage:80
    Description: The user will perform 3 handseals then concentrate their chakra into the ground bringing up 5 huge slabs of earth in the shape of fan blades. Once they are created the user will hold out their hands directing them, then the user will manipulate the air around the earth slabs making them rotate at high speeds thus producing a fierce wind capable of defending incoming jutsu.

    Note: Fire jutsu below A-rank will just die out, Wind/Water/ Earth jutsu will come back at the user if a projectile, Lightning jutsu below A-rank will become electricity in the wind and becomes capable of paralyzing the user.

    Note: Usable 3 times per battle.

    Note: Once the slabs start rotating the user can make a single handseal with one hand whilst directing them with the other, To make the earth start to crumble into razor sharp shards of earth that then fly at the opponent. These shards can become un-noticable to a non dojutsu user. Usable 1 time per battle.

    Note: No Earth Jutsu for 2 turns after each use.
    Note: Must be taught by Infamous..

    ~Declined, do not resubmit~

    __________________________________________________ _____________________________

    Resubmitting Again.
    Old One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 40-120 ( Depending on range wanting to be summoned )
    Damage Points: N/a
    Description:
    Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.
    Note:Sykes can use B-rank Doton Jutsu's and below (Can only use jutsu's once per battle)
    Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's ( Counting towards the move count )
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy

    New One:
    Summoning: Sykes, The Giant Ox
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 80
    Damage Points: N/a
    Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping he can shake the ground causing a foe to be off balance when on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.
    Note: Sykes can use Doton, and Katon Jutsu.
    Note: Sykes can also use his strength to smash through A-rank and down Doton jutsu's ( Counting towards the move count ) Usable 2 times per battle.
    Note: Sykes must be injured badly or killed for him to reverse summon back to his world. Every turn he stays out past 5 starts costing the user - 30 chakra.
    Note: Must have signed the summoning contract owned by Infamous..
    Note: Sykes can only disrupt everything touching the grounds' balance 3 times per battle.

    ~Declined~

    __________________________________________________ ___________________
    _________

    Summoning: Pip Squeaks, The small bulls
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra Cost: 80
    Damage Points: N/a
    Description: There is Ivan, Aric, and Blake. These bulls are still young but very strong,
    Ivan can use A - Rank Lightning Jutsu and below, Aric can use A - Rank Wind Jutsu and below,
    Blake can use S -Rank Fire Jutsu and below. They are all the sons of domino, They are triplets standing at 6"8 weighing 320lbs of pure muscle.

    Note: Can only be out for 4 turns.
    Note: No other summons whilst these are on the field.Note: Must have signed the contract held by Infamous..

    ~Approved, added a extra part~

    __________________________________________________ ____________________________

    Kaito said that I can make customs for storm release, Since I do in fact have a Darui bio which comes with a KG of Storm Release.


    (Ranton: Arashi no Jet | Storm Release: Jet of Storms)
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage Points: 80
    Description:The user will spew out an enormous amount of water from their mouth creating a jet of water, As it flows from their mouth the user will perform two handseal adding lightning chakra in conjunction thus creating a powerful jet of electrified water that is capable of pushing the enemy away with ease including summons and or paralyzing the opponent on contact.

    Note: If hit the opponent will be come paralyzed for 1 turn.
    Note: Must be taught by Drizzy, Must know/have storm release.
    Note: Usable 2x per battle and must wait one turn before use of storm release/or this technique

    ~Approved, removed the last note and added alittle extra~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 06:53 PM. Reason: Adding Jutsu

  12. #2932
    Senior Member Konoha's Yellow Flash's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Kuchyose: Doton no Kortetou): Summoning technique: Kortetou the earth swallow
    Type: Supplimentary
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:30(earth featherstorm)
    Description: Kortetou is a big size swallow capable of carrying more than one man. Because of its earth chakra nature, Kortetou is able of using most of earth techniques. Due to his earth nature, he is able to transform almost any desired part of his body into stone, providing him not only a strong defense but a good offensive power as well.He tends to cover the edge of its wings with rock in order to gain a bit of weigh and thus, increment the speed he flies at and to increase the power he can deal by slashing someone with its wing. Like most swallows, he can create a storm with his feathers, in this case, he uses his earth nature to make the feathers have rock properties equivilant to C rank, making them hard projectiles.
    Note: can only be summoned twice and will last for 5 turns.
    Note: no S-rank or above during the turn Kortetou is summoned or performs earth featherstorm.
    Note: must have signed the Swallow Contract owned by Konoha's Yellow Flash
    Note: Kortetou can only do earth techniques that do not require the contact with the ground or hand seals
    Note: Kortetou can carry more than one person in its back but if he does, he won't be able to do certain techniques due to loosing balance( can only do B rank or lower).
    Note:Rock featherstorm can only be done twice and will count towards a jutsu.

    ~Approved, added the bold parts~


    Re submitting this weapon- restrictions added

    Custom weapon:
    (Sora no kuni eshaku)- Land of the skies bow
    Type: Supplementary
    Rank: S
    Range:short/long
    Chakra Cost:0( shooting arrows 30)
    Damage:40 per arrow
    Description: This bow, specially crafted by the land of the skies blacksmiths, is made of a light but very resistant metal which is deep blue and trimmed with gold alloy. The bow's trims were sharped relentlessly in order to ensure that, over the years, it may still cut through rock or common metals. The bow has a black handle made of tar-covered sharkskin, just like samurai katanas, ensuring maximum grip. The user of this bow can infuse raiton chakra in great quantities and apply shape manipulation in order to create a thick arrow of pure lightning energy which can be later shot in a straight line but at great speeds and a normal chakra bowstring. The arrow have a penetrating power comparable to chidori, but once they struck the opponent they will revert back to lightning energy and shock the particular area numbing it.
    But the utility of this ancient weapon does not end here, the bow can be disassembled in two separate blades that the user can use freely as very sharp and light weapons. If infused with raiton chakra, the sharpness of the blades is taken to a whole new level.
    Notes: Raiton arrows may be used up to 3 times per battle and shooting up to a maximum of 2 arrows per use.
    Notes: The numbing effects of the arrow last for a turn.
    Notes: No lightning the same turn the arrows are used.
    Notes: The arrows travel so fast that only a sharingan user with 2 or more tomoe can keep up with them.
    Notes: Arrows thrown will count as a jutsu, however it does not matter the amount of arrows thrown( although it cannot exceed 2 in the same turn).
    Notes: The bow cannot be disassembled and assembled in the same turn.

    ^ The bow, when used as sperate swords

    ^The bow's arrow


    ~im not going to check a resubmittion without the old submittion~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 06:58 PM.

  13. #2933
    Raiden..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~+Raiden+~ View Post
    Yoton : Dai Funka | Lava Release : Great Eruption
    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user materializes earth around one forearm and fist (both on the same arm) and changes the outside of the earth into lava while keeping the earth underneath to stop the lava from burning their arm. The user can then use the lava fist for Taijutsu. These arms can be "ejected" by charging beneath the normal earth (and around their arm) with wind chakra. Then by doing two handseals (with one hand) the lava fist is ejected in the direction the arm is pointing and the wind chakra fires out the end of the projectile, increasing it's speed and distance.

    -Can only use thrice per battle
    -Jutsu lasts for two turns, any longer and the lava melts the normal earth and the user loses that forearm and fist.
    -By doing one handseal the lava changes back to normal earth and the earth on the arm turns to dust (does not count as a move).


    Yōton : Meigo | Lava Release : Dark Dog
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: The user materializes earth around one of their fists and changes the outside of the earth into lava, and lashes out at the opponent with a claw-thrust. This technique is powerful enough to tear off half of someones face with a glancing blow.

    -Lasts one turn, then the lava changes back to earth and crumbles to dust.
    -Can use thrice per battle.

    ~Both Declined the earth would not be sufficient to protect the user from the lava it would make it molten and cause yourself harm ~
    Even though I disagree I'll just resubmit them with a way to get around it.

    Resubmitting

    Yōton : Dai Funka | Lava Release : Great Eruption
    Type: Attack/Defence
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40 (20 per turn)
    Damage: 80
    Description: The user materializes earth around one forearm and fist (both on the same arm) and changes the outside of the earth into lava while keeping the earth underneath to stop the lava from burning their arm. The user can then use the lava fist for Taijutsu. These arms can "ejected" by charging beneath the normal earth (and around their arm) with wind chakra. Then by doing two handseals (with one hand) the lava fist is ejected in the direction the arm is pointing and the wind chakra fires out the end of the projectile, increasing it's speed and distance. To stop the lava from further hurting the user, the user resets the earth layer to it's original state, by channeling earth chakra (he/she does this constantly until the user wants to fire the arm which causes the user to use wind chakra rather than earth. The user does this on instinct).

    -Can only use thrice per battle
    -Jutsu lasts for as long as the user wants but during it's duration the user can only use earth and lava jutsu.
    -The user can turn the lava back to normal earth and the earth on the arm turns to dust (does not count as a move and requires no handseals)


    Yōton : Meigo | Lava Release : Dark Dog
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20 (5 per turn)
    Damage: 40
    Description: The user materializes earth around one of their fists and changes the outside of earth into lava, and lashes out at the opponent with a claw-thrust. This technique is powerful enough to tear off half of someones face with a glancing blow. To stop the lava from further hurting the user, the user resets the earth layer to it's original state, by channeling earth chakra (he/she does this constantly, and on instinct). It takes the user 2 seconds to form the earth and lava and can be done during the claw-thrust.


    -Lasts for as long as the user wants, but during it's duration the user can only use lava and earth techniques.

    Note: A lava user has the ability to change earth into lava and thus can change lava back to earth. Basically I constantly send out earth chakra that resets the earth layer to it's original state, meaning it's temperature goes back to normal. On the first jutsu where I fire the lava arm, I stop using earth chakra and use wind chakra which would only take a few seconds which would be enough time for the lava not to get through.

    ~it doesnt matter the lava is to hot to be able to have it on limbs, earth cannot by any means protect you from the damage Declined, do not resubmit end of, resubmit them again il ban you ~

    _______________________________________


    New Submissions

    Yōton : Mezame no Akuma Kaso-jo | Lava Release : Awakening of the Devils Crematorium
    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user sends his chakra into ground and turns the earth beneath the ground that surrounds the opponent into a deep lava lake, while still keeping a layer of earth on the surface. If the opponent walks or moves on the lake (or if something lands on the surface) the ground gives way and they fall into the lava lake. It's the equivalent to walking on a frozen lake (with the ice being the layer of earth, and the liquid water being the lava).

    -After 2 turns the earth layer will disappear revealing the lava beneath.
    -No A rank or over lava jutsu for one turn, after this jutsu
    -Can only use once
    -Lava stays there until it's cooled down

    Yōton : Kaen Sousha | Lava Release : Blaze Runner
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20 per turn while on lava.
    Damage: N/A
    Description: Like how Ninjas charge chakra to their feet to walk on water, this jutsu is similar to that. The user constantly charges Earth chakra to their feet (or any body part that is about to touch the lava) which manipulates earth in the lava into solid earth which they can stand on. When they remove their body part it turns back into lava. Once the user activates this mode it lasts for the rest of the battle, and the user sends out the chakra on instinct (like ninjas do for walking on water). Because the user is constantly sending out earth chakra, the earth will constantly reset stoping the earth from turning into lava.

    -Once activated it lasts for the rest of the match
    -While standing on lava the user can only use lava and earth techniques.




    Yōton : Shōshaku Ase | Lava Release : Cauterising Sweat
    Type: Defence/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60 (-10 per turn while the lava is on the user )
    Description: The user materialises lava out of their pores (the user can choose where he wants the lava to materialise). The lava sweat can be used to cauterise wounds and release the user from genjutsu (except Tsukuyomi) (as the pain causes the user to snap of out of it). The user can also use this as a defence as he can materialise lava at the place of impact burning the opponent (if the opponent punches the user etc).

    -Can only use thrice per battle
    -Lava lasts until the user changes it to earth which then turns to dust and falls off.
    -Can only release from genjutsu again after two turns from when the user releases the jutsu as the user will go into shock and won't feel pain for two turns.
    -Can not materialise lava on the same spot.
    -Doesn't require handseals

    Yōton : Inugami Guren | Lava Release : Dog-Bite Blaze
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: After creating a lava source, the user sends a huge lava tsunami with the middle of the tsunami taking the form of a Feral dog's face. As the wave goes across the ground it pulls earth it passes over into the tsunami, increasing it's mass by changing the pulled in earth into lava. This increases it size and power the further it travels but also decreases it's speed.

    -Only twice per battle
    -No A rank or over lava jutsu for one turn after this jutsu.

    ~these others declined, submittion more than 5 ban for 1 week but luckily il be fair with you considering your reasonably new anyways just make sure you dont add those two resubmittions when i open the thread when im done ~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 08:40 PM.

  14. #2934
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting

    Kaijin (Hyena Mode)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 80
    Damage Points: N/A
    Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a 2 seconds to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects.
    *Decrease all Lightning Jutsu damage by 20.
    *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
    *User's Peripheral vision is impaired due to Helmet.
    *User cannot use any clone techniques while in this mode.
    *Must have signed the Hyena Contract to use.
    *Lasts for 5 turns
    *Can only be used 2x per battle



    Summoning Technique: Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 80
    Damage points: N/A
    Description: User, while in Kaijin (Hyena Mode), summons what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
    Note: Usable only in Kaijin (Hyena Mode)
    Note: Must have signed the Hyena Contract to use.
    *Vision impairment still applies for Each Summoned "clone".
    *Each Summoned "Clone" is immune to attacks of their element S Rank and Below.
    *User cannot use any Lightning or Fire Techs while each respective Summoning Clone is on the field and for 1 turn after they are destroyed.


    (Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 60
    Damage Points: 80
    Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
    Note: Can only be used 2x per battle
    Note: Counts as two of the 3 moves in a turn.
    Note: Must have signed the Hyena Contract to use.
    Note: Can only be used in Kaijin (Hyena Mode.


    ~sorry but im not checking resubmittions without the older ones qouted t show change~

    ---------------------------------------------------------
    New

    Katon: Katon Bu-Meran (Fire Style: Flame Boomerang
    Rank: S
    Range: Short/Long
    Chakra: 60
    Damage:
    Description: Using an existing flame source that was made by the user, the user is capable of pulling the flames from their current location towards to the user.
    Note: Works with Lava as well.
    Note: Can only be used 2X per battle

    ~give better description and change stats to correct level~


    Sudarshana (Chakra Chakram)
    Rank: A
    Range: Short/Long
    Chakra: 40
    Damage: 60
    Description: User, through use of Shape Manipulation, makes a chakra based chakram that forms in both of the user’s hands and is capable of being thrown towards an enemy. They can also be held in the users’ hands for short range combat. No Handseals are required. User is able to control the flight pattern of the Sudarshana using Chakra Strings (Refer to Neji vs Kidomaru)




    Note: Can only be taught by BloodLust Loki

    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 07:00 PM.

  15. #2935
    Senior Member Ragnaroc's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ragnaroc View Post
    Katon Urame - Fire Style Backfire
    Type: Attack
    Rank: Forbidden
    Range: Med/Long
    Chakra Cost: 50
    Damage Points: 90
    Description: Ryuujins ultimate technique. The user raises Ryuujin high above his head, concentrating his fire chakra into the blade of the sword causing the blade to start pulsating in different shades of red. once the pulsating stops, the user swings the sword down, causing a backdraft to occur. The backdraft is formed because the combustion of the fire slows down due to oxygen, when the oxygen is reintroduced, combustion begins again, generally resulting in a large explosion. once the swing is complete, oxygen is brought back into the area where the sword was swung, causing an extremely large, powerful and fast blast of fire that is directed towards the opponent. because of the speed it is almost impossible to avoid, unless the person has a doujutsu, or eight gates active or by means that increase perception drastically such as sixth sense.

    Restrictions
    - Can only be used when Ryuujin is summoned
    - Can only be used once per fight
    - Once used, the user can no longer use any Ryuujin specific S rank attacks.
    - Once used, the user can not use S rank fire techniques for 2 turns, A rank techniques for 1 turn, and any A rank Ryuujin specific attacks for 2 turns.
    - User takes 20 damage.

    ~Approved added other means to evade~

    Katon Ryuuka Soshaku - Fire Style Dragon Bite
    Type: Attack
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: One of Ryuujins basic techniques, the user concentrates their fire chakra through the swords. When swung a blast of fire is shot out, as its about to come in contact with the enemy, a dragons head is formed that envelopes them in fire as it appears to bite them. Depending on the amount of swings, the amount of blasts can range from 1 to 5 per turn

    Restrictions
    - Can only be used when Ryuujin is summoned
    - Can only swing the sword a maximum of 5 times per turn (this is done back to back)
    - Can not do the jutsu back to back or in the next turn

    the highlighted section does that mean can be shots of 1 to 5 in a single technique usage?[/COLOR]

    Katon Tobihi - Fire style Leaping Flames
    Type: Attack
    Rank: S
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: An advance technique of Ryuujin, the user strikes the tip of the katana against the ground and after sending fire chakra through the sword, is able to create streams of fire, coming from the ground, that can be used to attack the opponent or create thunder clouds.

    Restrictions
    - Can only be used when Ryuujin is summoned
    - Can only be used a total of 4 times
    - Can not be used back to back

    ~Approved, i edited the amount of times can be used due to 6 seemed abit over amount for S ranked jutsu
    Katon Ryuuka Soshaku - Fire Style Dragon Bite
    Type: Attack
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: One of Ryuujins basic techniques, the user concentrates their fire chakra through the swords. When swung a blast of fire is shot out, as its about to come in contact with the enemy, a dragons head is formed that envelopes them in fire as it appears to bite them. Depending on the amount of swings, the amount of blasts can range from 1 to 5 per turn

    Restrictions
    - Can only be used when Ryuujin is summoned
    - Can only swing the sword a maximum of 5 times per turn (this is done back to back)
    - Can not do the jutsu back to back or in the next turn

    the highlighted section does that mean can be shots of 1 to 5 in a single technique usage?[/COLOR]


    yes..that is what it means, it can used up to five consecutive turns at the in the same turn.

    for example

    Katon Ryuuka Soshaku - Fire Style Dragon Bite
    Type: Attack
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: One of Ryuujins basic techniques, the user concentrates their fire chakra through the swords. When swung a blast of fire is shot out, as its about to come in contact with the enemy, a dragons head is formed that envelopes them in fire as it appears to bite them. Depending on the amount of swings, the amount of blasts can range from 1 to 5 per turn

    Restrictions
    - Can only be used when Ryuujin is summoned
    - Can only swing the sword a maximum of 5 times per turn (this is done back to back)
    - Can not do the jutsu back to back or in the next turn

    *swings Ryuujin 3 times, sending 3 blasts of fire that turn into dragons heads towards the opponent*

    ~Approved~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 07:01 PM.

  16. #2936
    Faith's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Picture:

    Summoning Animal: Frill-necked Lizard
    Scroll Owner: Tosiyuki
    Other Users who have signed contract: None
    Summoning Boss if existing: Suni-Ka(Sneaker) *If approve*
    Other Summoning Animals tied to contract: None


    ~Similar summon exists as dragons~



    (Toukai) - Destruction


    Type:Weapon
    Rank: Forbidden
    Range:N/A
    Chakra Cost: 50 (-20 additional each turn if the user activate the sword ability)
    Damage: N/A
    Description: The sword may be look plain but it is made out of strongest black & sliver metal that could be found the world therefore it is indestructible. The sword has the ability to launch chakra wave therefore it has given the user much more advantage when using it, There's another hidden ability in the sword when the user must insert chakra into it to active this ability and when the ability is actives(doesn't take much time) the sword will start to have black glowing and when it launch chakra waves, the chakra waves are much more stronger then before which can cause much more serious injures to the opponent.




    • The user can activate/deactivate anytime he wants
    • The sword will be on the user waist all the time
    • Once the sword ability has been active it +10 to a specific element that the user will choose
    • This sword is Indestructible
    • Chakra waves doesn't counted as a move & Chakra waves are in black colour(for fun purpose)
    • User can only channel in one kind of element each turn
    • Launching chakra wave can only be used 2 time per turn BUT up to 3 usage & have to wait for two turn before able to launch the chakra waves again
    • Can only be weilded with Toshiyuki's permission



    If any certain spot that you are not sure, please do tell me in vm. thank you & sorry for the inconvenient

    ~Declined, give the chakra waves a rank and they will count as a move ~



    (Kuchiyose: Suni-Ka) - Summoning:Sneaker
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will perform the required handseals and use a small amount of their blood. Then the user will slam his hand upon the ground and summon the boss of Frill-neck Lizards named ''Sneaker '. Unlike toads/snakes or some other bosses that are much more huger in size, Sneaker tends to be much more smaller in size, but this also allows him to move extremely fast due to his small size -so fast that the naked eye won't able to see him (1st Tomoe Sharingan is able to - if the sharingan user really focuses on him. 2nd tomoe and above will able to) and also has the strength to knock down a regular human being or ninja. If he bites the opponent, he will be able to trace the opponent's blood scent. On Sneaker's neck, there's something like a wing, however, it does not provide them with the capability to fly, but they can use that as protection. When it is open, it is capable of spitting out acid that can cause pain or even blind the opponent.

    ~Must have signed Frill-neck Lizard contract~
    ~Can only be summoned once~
    ~Sneaker has lighting affinity~
    ~Can be taught only by Toshiyuki~


    ~Declined, do not resubmit as summoning was declined~


    (Hijutsu: Uxisukonshin Shiroari Koufu Houmen) - Secret Technique: Wisconsin Termite Worker Release
    Rank: B
    Range:Short-Long
    Chakra Cost : 25
    Damage : 40
    Description: The user will summon/release a swarm of Wisconsin Termite Workers from their very own body or from a special gourd/bag. These Wisconsin Termite Workers have the ability to consume wood in a extremely rapid speed rate - therefore they are one of the few most feared bugs in the world. They are white in color and also capable of flying. They also always obey what their master/user say, causing no problems with team work at any time.

    ~Must be a bug user in order to use this~
    ~Can be taught only by Toshiyuki~


    ~these were previously declined~



    (Konchuu Rankei) - Bug Egg
    Rank: B
    Type:Attack/Defend/Supplementary
    Range:Short-Long
    Chakra Cost: 25
    Damage:N/A
    Description: The female bugs of the certain insects released will begin to lay around eggs wherever they are. After they are done laying the eggs, they will leave the eggs at their spots and allow it to hatch on their own. Once the egg is fully hatched, baby bugs are produced. They have the ability to fly from the very start.

    ~Different kind of baby bugs~
    ~Destruction Bug - have the same ability of a Destruction Bug but smaller in size~
    ~Honey Bee - have the same ability of a Honey Bee but smaller in size~
    ~Wisconsin Termite Worker - have the same ability of a Wisconsin Termite Worker but smaller in size~

    ~The egg will hatch in one turn after this jutsu is used~
    ~Must be a bug user to use it~
    ~Can be taught only by Toshiyuki~


    ~so what exactly are they for ?~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 07:08 PM.

  17. #2937
    Head of D.U.M.B Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ~ Just submitting CJ so that when I return to the RP in 4-5 months, I don't have to wait to get some ideas I have approved before I begin RPing.

    ( Jinkōkyū no Deimos ) ~ Human Palace of Deimos
    Type: Supplementary
    Rank: B
    Range: All-Ranges
    Chakra Cost: 25
    Damage Points: N/A
    A useful if not highly ranked Genjutsu, its very nature of contradictions makes it nigh impossible for even an experienced warrior to remove himself from this comparatively lower-ranked illusion unless they have a doujutsu that can see through genjutsu. Activated by the user pointing at the opponent, it casts an illusion of the opponent that gives him a morbid fear of pain or of disturbing the balance of his chakra in any way. The opponent therefore is against self-inflicting pain or disturbing himself with Genjutsu, and as such even if he knows a Genjutsu to exist on him ( subsequent or this one ) he becomes afraid of attempting to dispel it ( even with assistance of bloodline limits ). He also gains a fear of utilizing techniques involving harming himself ( performing a blood sacrifice, jutsus that do some amount of damage to the user, jutsus that drain his life, etc. ). However, a simple way for the opponent to snap out of the illusion is to have his ally, clone, or Bijuu forcibly inflict pain on him. Even if the user attacks the opponent and hits him, that pain is enough to snap him out of the illusion. The illusion is a double edged sword, then, granting its user easier Genjutsu control over an opponent and restricts his fighting abilities, but also makes it so that the slightest physical damage done to the opponent will knock him out of it and get him free again.
    The technique may be utilized twice per battle.

    ~Approved, i added the bold part~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 07:12 PM.

  18. #2938
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton:Kaze no ningen no barūn)-Wind style:Wind human balloon-
    Rank:S
    Type:Attack
    Range: Short
    Chakra cost:40
    Damage:80
    Description: This is a very difficult jutsu to employ and requires uttermost concentration of the user.In this jutsu the user has too make physical contact with the opponent and when he has achieved that the user streams his fuuton chakra into the user and in a matter of 2 seconds the blood vessels of the user is filled with air or air bubbles to be precise. which then causes extreme internal injuries due to the fact that air bubbles can cause major impact too the heart and other internal organs,damaging the opponent internally leaving him unable too battle.

    ~can be used twice per battle
    ~no B rank and above fuuton jutsu the next turn due to severe exhaustion and concentration
    ~cab be used/taught by Jinbei


    ~Declined OP, do not resubmit~


    (Mokuton:Mokuzai no hōkō)-Wood style:The Roar of Wood-
    Rank:A
    Range:Short(self affecting)
    Chakra cost:30
    Damage:60
    Description:In this jutsu the user focuses their mokuton chakra all over their body(except the palm, fingers the soles of the feet).Then instantly wooden spikes of about 2 inches grow all over the user (except the palm, fingers the soles of the feet).

    The wood from which the spikes are formed are extremely hard and sharp at the same time the wood is also light which doesnt hampers the users speed ,and if the opponent hits the user their hands hurt and bleed.The spikes also grow on the users face (except the eyes)giving the user a devilish look.

    ~this jutsu can be used thrice per battle
    ~the user is shielded from taijutsu attacks unless enhanced by a hardening technique or lightning based taijutsu
    ~the user can deactivate all the spikes at any point of time with a single dragon handseal
    overexhaustion off mokuton chakra
    ~can be taught/used by Jinbei


    ~Approved, added some extra parts~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 07:18 PM.

  19. #2939
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    Re: ♦ Custom Jutsu Submission ♦

    hey this is my first....so sorry if any mistakes

    Futon: kunai tatsumaki(wind style: kunai tornado)
    Rank : A
    Type : Attack
    Chakra Cost : 30
    Damage Points : 60
    Description: The user will begin by opening a weapon summoning scroll that would rain on the enemy .Performing quickly hand seals, the user will gather his Futon chakra into the lungs to blow out a sharp gust of wind, which in conjunction with the kunais will create a very violent spinning tornado filled of kunais that will entrap the enemy and give major damage to there body.

    Note: Can only be used 3 times per battle.
    Note. Can only be taught by ~Zion~.

    ~Declined, to similar to tenten's technique~

    [
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 07:18 PM.

  20. #2940
    The Blind One Lili-Chwan's Avatar
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    - OMG I HADN'T SEEN THIS LOL
     



    Re: ♦ Custom Jutsu Submission ♦

    (Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
    Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
    *This jutsu can only be used twice per battle*
    Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.

    ~Approved, nice idea~


    ( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
    His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.

    • Special Jounin - Roughly 1 turn
    • S-Class - Roughly 2 turns
    • Sannin - Roughly 3 turns
    • Kage - Roughly 4 turns (Greis' already out of play)
    • Sages - Roughly 5 turns (Greis' already out of play)


    To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
    *Can only be summoned once per battle*
    *Can only stay for 4 turns*
    *Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
    *User and allies are immune to the Genjutsu
    *Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu

    ~Approved, added extra part~
     
         
    Last edited by Nirvāṇa; 12-08-2010 at 08:50 PM.

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